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Maffalda - Feliz Pascoa pra todos voces apesar de ninguem te

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koliron
Do not forget remove my name of tags xddd
Topic Starter
Hareimu

Blue Dragon wrote:

AEEEEEEEEE NOVINHA
JÁ CHEGOU A PÁSCOAAAAAAAA


Good luck with the mapset, hopefully we'll get the standard mapset done asap ):
OH GOOD SAINT JESUS LORD ITS BLUE DRAGON WISHING ME LUCK WITH THIS MAPSET AJSLKAJSLKAHSJKGBFGDJKDS

Thanks man! Hope you do finish it, I wanna play it in a ranked state so badly~

...also, I'm applying the mods right now, sorry for the delay! The first two days of class kinda firetrucked my schedule, gotta fix that ASAP.

On a side note; Piku went active again to apply mods on his diff, as you might have seen already. Just in case:

Piku, if yee are seeing this, next time you've gotta apply mods on your diff, PLEASE update the whole mapset before you do, so that your diff also gets updated with tags/combo colours/etc, etc.
I've got to re-edit your diff's tags/colours because they had the old ones just after copying your diff's code from your last post. Not rushing or anything but eh, kinda triggers my OCD D:

koliron wrote:

Do not forget remove my name of tags xddd
Done~
Topic Starter
Hareimu

Sey wrote:

[General]
  1. Cup has only 4 combo colours while all other diffs have 5, make them consistent. Done, sorry bout that.
[Cup]
  1. 00:01:443 (3) - Please make sure this is somewhat consistent with 00:00:586 (2) - , triplet feels out of place and both have the same rhythm. Changed
  2. 00:08:913 (4) - Would prefer if you leave that empty since you did not really map that beat as well on previous patterns with the same music. I have to agree with yee here. Deleted note.
  3. 00:14:643 (1,2,3) - , 00:17:215 (1,1,2) - These two are the same rhythm repeated twice, so basically make them consistent. Preferable this order: 1/1 slider, 1/1 slider, 1/1 slider with 1/2 arrow on both sections. I kinda lost myself with the order you proposed, but I think I fixed it. Take a look just in case
  4. 00:17:215 (1,1) - These two should go symmetric directions, to... well... uhh... maintaim symmetrical patterning. You prolly need to change the direction of 00:18:929 (2) - either. Also changed.
  5. 00:44:643 (2) - Make sure this goes somewhat the opposite direction to have symmetry from the previous slider, this provides a bit of better flow here. Done
  6. 00:46:358 (1,1) - Not really cool for a cup, mate. Too short preparation time for the spinner, might be too surprising for a newbie. Let the spinner start at 00:46:643 - (as done in the platter). Done in all my diffs. also done in piku's because it's kinda lame having the same spinner on each diff excluding his.
[Salad]
  1. Yeah well basically this is fine gameplay-wise but you need more dashes, like I was able to pass your Salad without dashing. I prepared a list for you on places where you should consider adding dashes by increasing the distance between the notes:
    Potential spots for dashes
    1. 00:01:729 (5,6) - used this one
    2. 00:05:178 (1,2) -
    3. 00:07:770 (2,3) - same
    4. 00:09:198 (5,6) - ^
    5. 00:10:055 (7,1) - ^
    6. 00:10:893 (3,4) -
    7. 00:11:750 (6,1) -
    8. 00:12:606 (3,4) - same
    9. 00:13:786 (5,1) - ^
    10. 00:16:072 (4,1) - ^
    11. 00:16:358 (1,2) - ^
    12. 00:17:786 (4,1) - ^
    13. 00:19:501 (6,1) -
    14. 00:20:358 (2,3) - same
    15. 00:22:072 (2,3) - ^
    16. 00:23:215 (4,1) - ^
    17. 00:24:501 (2,1) - (careful here, make sure its a very small one if you wanna use one here) used this one and was kinda careful, may take a look just in case?
    18. 00:27:215 (3,1) - (^)
    19. 00:29:786 (5,1) -
    20. 00:33:215 (4,1) - same
    21. 00:35:786 (2,3) - ^
    22. 00:36:072 (3,1) - ^
    23. 00:39:215 (2,3) - ^
    24. 00:42:643 (2,3) -
    25. (...) and so on, make sure it follows the music and use accessible dashes, keep in mind a Salad is still meant to be playable for newbies, so don't exaggerate. Also please keep in mind that these are all suggestions, you dont need to use dashes for all of the listed ones, they are there for you to consider where you think they fit the most.
  2. 00:05:178 (1) - Make sure this is going opposite direction for better symmetry with the previous slider.
  3. 00:43:786 (1,2,3) - Make sure this whole pattern is more on the right and not so ugly squeezed on the left screen border, ewww....
  4. 00:46:358 (4,1) - Same as in the cup.
[Easterrain]
  1. 00:04:321 (3) - Make sure this one isn't so close on the wall, please. Plays a little awkward. Moved
  2. 00:10:893 (2,3) - Decrease just 2 grids max. Done
  3. 00:16:358 (1,2,3) - I guess that's an interesting pattern but I dislike the fact that the distance increases from slider to slider, it makes this a little uncomfortable, I think this does not take away too much difficulty and it plays a bit more fluid Done something like that, check it.
  4. 00:17:644 (2,3,4,5,6,7) - Please see what I wrote in the other Rain about this. It's bold Gotta disagree with this one, because all JBH, Piku and me can clearly hear the 1/12 beats even at 100% playback rate. May want to delete the notes for a sec and listen closely?
  5. 00:18:929 (1,2) - That distance is pretty awkward to play due to the previous hyper at 00:18:786 (3,1) - . Make sure to decrease a little. Fixed
  6. 00:18:786 (3,1) - That is just too much, make sure the hyper is a little smaller at least.x92 for 00:18:786 (3) - is pretty neat. Moved to x:96, dunno how'd you got 92 :s
  7. 00:22:929 (3,1) - Pretty much a wall hyper here, make sure that the whole pattern at 00:23:215 (1,2,3) - is not too close on the screen border, while you catch (1) you automatically brake due to the screen wall and that gives an awkward feeling after the hyper. Something similar applies to 00:28:786 (3,1) - . Moved the whole 00:23:215 (1,2,3,4) - to x:400. Dunno what to do with 00:28:786 (3,1) - though
  8. 00:31:358 (2,3,4,5,6,7,1) - Please see what I wrote in the other Rain about this. It's bold Already said what I though about this above
  9. 00:32:643 (1,2,3) - I love that pattern, please dont destroy it. Just consider decreasing distances a bit more ugh.... Decreased just 1 grid inwards, would untrigger HDash on 00:32:215 (4) - if decreased beyond that point.
  10. 00:36:929 (1) - Move this about 2-3 grids to the right to avoid this ugly full-screen dash. Done.
Well, you know what to do. Call me back after mbomb's mod that he wanted to finish tomorrow. I will~
Thanks for the mod! Kudosu'd long ago, but will say it anyway just because yee.

Updated! Redownload to get latest version and avoid issues, please~~
Xinely
placeholder from breaking rules queue


  • General
  1. i would say make your purple combo colour darker, current blends with BG now
  2. soft-hitfinish has 3 ms delay, still rankable but would be great if it has no delay http://puu.sh/nEGw7/cf4e59eaac.wav


  • Cup
  1. 00:10:893 (3) - fits with whistle imo
  2. 00:07:484 (2) - 00:00:586 (2) - i think you can make them as horizontal sliders. just all vertical flows from begining until 00:12:892 - seems boring
  3. 00:12:892 (2) - x:416? last note deserves a bigger spacing
  4. 00:14:643 (1) - x:320? start of kiai time can add bigger spacing for it imo
  5. 00:22:644 (3) - x:164? spacing looks inconsistent here
  6. 00:46:358 (1) - x:440? last note deserves bigger spacing ;;
  7. 00:34:929 (3) - 00:41:786 (3) - same as 00:07:484 (2) - 00:00:586 (2) -


  • Salad
  1. 00:01:729 (5) - not a suitable place to do dash imo, too early to do it
  2. 00:04:321 (3) - x:304? i feel the distance is a bit far
  3. 00:23:215 (4) - x:304? ^ , dash looks a bit weird too


  • Platter
  1. 00:31:786 (1) - maybe x:264? somehow the inconsistency spacing looks a bit weird in design for me
  2. 00:33:501 - imo hyper more fit in here rather than 00:32:643 - because cymbal (or can keep current hdash and add 1 more in last note)
  3. jbh is too pro


  • Piku's Rain
  1. 00:34:072 - 00:40:929 - you may want to add circle here? the music is important here imo as you mapped for rest like 00:34:929 - 00:35:786 - etc
  2. 00:18:001 (9,1) - maybe avoid this, 1/12 in 70 bpm = 1/4 in 210 bpm, somehow a bit hard for a light rain (i guess? or just a normal rain) ?
  3. 00:19:358 (6) - maybe you can increase spacing or make new pattern? drum is strong here but mapped with low spacing :(
  4. 00:31:358 (1,2,3,4,5,6) - just a confirmation from me if i dont see this as overmapped. i can hear those sounds even in 100% speed



  • another Rain
  1. maybe you can discuss with Piku to use different settings? AR OD HP same in Piku's diff looks like you dont try to make a reasonable spread here
  2. 00:06:035 (2) - x:80? can use higher spacing for last note for better feel imo ><
  3. 00:07:770 (2,1) - i think you should reduce the spacing even a bit for them.. anti flow makes them hard to catch if player's reflect isnt that good
  4. 00:14:643 (1,2) - would be nicer for movement if make them as slider repeat, a bit weird to catch the head of slider imo because im noob
  5. 00:31:715 (7,1) - rip anti flow </3
  6. 00:33:501 (1) - can move to x:96 for bigger spacing, gives much challenge
  7. 00:36:929 (1) - i think you miss hdash or reduce your spacing. this is timing jump imo x.x

call me back if you need me
Sc4v4ng3r
Well after looking at all this mods, looks like all those BNs are interested in your map and all... So I don't really think you need me anymore lol
Still, call me if u need me.
JBHyperion

Xinely wrote:

placeholder from breaking rules queue


  • Platter
  1. 00:31:786 (1) - maybe x:264? somehow the inconsistency spacing looks a bit weird in design for me Decided to curve 00:31:501 (6,7,8,9) to the right a bit more, got the same effect I hope
  2. 00:33:501 - imo hyper more fit in here rather than 00:32:643 - because cymbal (or can keep current hdash and add 1 more in last note) I prefer to keep the current hdash pattern, strong dashes are to the strong snare drum sounds whereas 00:33:501 (1) - although a downbeat - is a weaker kick drum and cymbal sound, it would feel awkward to have a hdash here imo
  3. jbh is too pro >///<

call me back if you need me
Thanks for the check Xinely! (:

Platter
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 14644
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 12
GridSize: 4
TimelineZoom: 2.799999

[Metadata]
Title:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
TitleUnicode:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
Artist:Maffalda
ArtistUnicode:Maffalda
Creator:Hareimu
Version:Hyperion's Platter
Source:
Tags:coelho coelhinho da rabbit bunny easter day dubstep mashup jbhyperion p_i_k_u
BeatmapID:882638
BeatmapSetID:401604

[Difficulty]
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CircleSize:3.5
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:2.2
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[Events]
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MBomb
placeholder, yell at me after you've applied xinely's mod
koliron
Just i want to said that the heart is m i n e !
JBHyperion
tfw BNs are fighting over who gets to rank your map

oh wait that's never happened to me ):
P i k u

Xinely wrote:

placeholder from breaking rules queue


  • Piku's Rain
  1. 00:34:072 - 00:40:929 - you may want to add circle here? the music is important here imo as you mapped for rest like 00:34:929 - 00:35:786 - etc | Yes, that makes sense
  2. 00:18:001 (9,1) - maybe avoid this, 1/12 in 70 bpm = 1/4 in 210 bpm, somehow a bit hard for a light rain (i guess? or just a normal rain) ? | Ah, actually I think it is better without (9) anyway
  3. 00:19:358 (6) - maybe you can increase spacing or make new pattern? drum is strong here but mapped with low spacing :( | I don't quite understand what you mean here exactly (?)
  4. 00:31:358 (1,2,3,4,5,6) - just a confirmation from me if i dont see this as overmapped. i can hear those sounds even in 100% speed | Yay



call me back if you need me
| Thanks for your mod! |

Piku's Rain Update
osu file format v14

[General]
AudioFilename: caralho.mp3
AudioLeadIn: 0
PreviewTime: 14644
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 15072,15215
DistanceSpacing: 1
BeatDivisor: 12
GridSize: 8
TimelineZoom: 2.8

[Metadata]
Title:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
TitleUnicode:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
Artist:Maffalda
ArtistUnicode:Maffalda
Creator:Hareimu
Version:Piku's Rain
Source:
Tags:coelho coelhinho da rabbit bunny easter day dubstep mashup jbhyperion p_i_k_u
BeatmapID:883224
BeatmapSetID:401604

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:3.36
SliderTickRate:3

[Events]
//Background and Video events
0,0,"^owo^.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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33215,-50,4,2,1,90,0,1
33501,-100,4,2,1,65,0,0
49786,-100,4,2,0,5,0,0


[Colours]
Combo1 : 239,191,143
Combo2 : 191,143,239
Combo3 : 212,212,212
Combo4 : 143,143,239

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Topic Starter
Hareimu

Xinely wrote:

placeholder from breaking rules queue hu3, I'm a rulebreaker~ >w<


  • General
  1. i would say make your purple combo colour darker, current blends with BG now Done, also changed the brightness of the other coloured colours (killmepls) on other diffs.
  2. soft-hitfinish has 3 ms delay, still rankable but would be great if it has no delay http://puu.sh/nEGw7/cf4e59eaac.wav I love you


  • Cup
  1. 00:10:893 (3) - fits with whistle imo Whistle it is!
  2. 00:07:484 (2) - 00:00:586 (2) - i think you can make them as horizontal sliders. just all vertical flows from begining until 00:12:892 - seems boring I think having them horizontally placed would make them even more boring... or I didn't get it, but anyway, hope it isn't that much of a problem.
  3. 00:12:892 (2) - x:416? last note deserves a bigger spacing Done.
  4. 00:14:643 (1) - x:320? start of kiai time can add bigger spacing for it imo ^
  5. 00:22:644 (3) - x:164? spacing looks inconsistent here It is inconsistent, but it's because of the curve I wanted to make. Fixed it anyway.
  6. 00:46:358 (1) - x:440? last note deserves bigger spacing ;; Totally agreed, but didn't it had enough spacing already? D: (still fixed)
  7. 00:34:929 (3) - 00:41:786 (3) - same as 00:07:484 (2) - 00:00:586 (2) - Already gave my response on this~


  • Salad
  1. 00:01:729 (5) - not a suitable place to do dash imo, too early to do it Fixed!
  2. 00:04:321 (3) - x:304? i feel the distance is a bit far Hum, you're right.
  3. 00:23:215 (4) - x:304? ^ , dash looks a bit weird too Somebody applaud me when I finally learn to place dashes properly, please ;_;


  • another Rain
  1. maybe you can discuss with Piku to use different settings? AR OD HP same in Piku's diff looks like you dont try to make a reasonable spread here I think having AR/OD 9.2 would fix it? at least a bit of difference, can't do anything else 'bout it
  2. 00:06:035 (2) - x:80? can use higher spacing for last note for better feel imo >< Sure, why not?
  3. 00:07:770 (2,1) - i think you should reduce the spacing even a bit for them.. anti flow makes them hard to catch if player's reflect isnt that good Alright, moved whole 00:08:627 (1,2,3,4,5,6) - pattern to x:48 just in case.
  4. 00:14:643 (1,2) - would be nicer for movement if make them as slider repeat, a bit weird to catch the head of slider imo because im noob I don't know why did I have it like that, but sure, changed it to repeat~
  5. 00:31:715 (7,1) - rip anti flow </3 This thingy here was a bit of a problem to make perfectly playable for anyone without making the whole stream pattern look weird, so I think I'm moving all of them (00:31:358 (2,3,4,5,6,7) - ) to x:192, triggering a HDash from 00:30:929 (1) - this slider to the aforementioned stream. Kinda sounds weird, but everything for the flow, I guess...
  6. 00:33:501 (1) - can move to x:96 for bigger spacing, gives much challenge Bigger HDash, eh? Yeah, a bit of difficulty to make up for the strange spread altogether won't hurt.
  7. 00:36:929 (1) - i think you miss hdash or reduce your spacing. this is timing jump imo x.x Yup, timing jump right there. Was an accident, moved 00:36:929 (1) - to x:400 (2,91 spacing = HDash activated)

call me back if you need me I think I might have to call you back at some point.
Thanks for the mod! Kudosu'd~

Updated! Redownload to get latest version and avoid issues, please~~
MBomb
Ok here 4 days before this needs to get qualified xd

[General]

Not really a fan of the CS spread, but ofc it's nothing unrankable, just dislike how both rains are the same CS, for the most part.
I think Easter would work better as AR9.2, very small difference but remember it's a rain so... yeah (also you said AR9.2 in your mod response and then made it AR9.3)

[Cup]

00:05:178 (1) - Maybe make this a 2/3 slider instead? The note where the repeat is feels really out of place imo due to the note being weaker than the others you've mapped.
00:14:643 (1) - Whilst I understand why this movement is strong, may be best to reduce it just a tiny bit to make it easier for cup players. x:304 works fine.
00:18:072 (1) - I think a higher distance to this would work nicely for the "wub" sound, try something like x:272.
00:21:501 (5,1) - ^, again, x:272.
00:28:358 (1,2) - ^, x:320.
00:31:786 (1,2,3,4,5) - ^, x:384 (such a big change is to make sure you don't change flow, and the jump after this is fine because of the timeline difference).
00:38:929 (2) - This note feels a lot weaker than the other ones, maybe remove it?
00:46:358 (1,1) - Should be fine because of bpm, but this distance between note and spinner feels a little short for me, for a cup diff... I'm not sure. I'd recommend starting it at the 1/2, anyway, just in case.

[Salad]

00:02:586 (6,1) - Try lowering the distances here to avoid a dash to 1 or 6 and instead add a dash to 2, as that is stronger than both 6 and 1. Try 6 at x:160 and 1 at x:384.
00:04:321 (3,1,2) - Again, I feel as though 3 is stronger than both 1 and 2 here, as the pitch there is a lot stronger. Try moving 3 to x:352, 1 to x:224, and 2 to x:352. This makes a fitting dash to 3, whilst getting rid of the dashes to 1 and 2.
00:08:627 (3,4,5) - Hmm, maybe get rid of the dashes both to and from this? Remember this is a salad, not a platter, there doesn't need to be a lot of dashes, and these notes aren't too strong, so just stronger than normal movement would be fine. Try x:112.
00:10:055 (7,1,2,3) - Try moving this section a bit more to the right, like x:96, decreases the distance to 7 which may be a little difficult to walk for a salad player, whilst increasing the distance to 4 which is nice for the pitch there.
00:12:035 (1,2,3) - x:400, just to make the dash to this more obvious.
00:16:358 (1) - Both dashes here feel a bit overdone, there isn't any particularly strong notes here to indicate dashes on a salad, I'd move this note to x:304.
00:18:358 (2) - Maybe move this to x:496 to make the flow on the curve more comforable after the dash?
00:18:929 (4,5,6) - Move this to x:224, to get rid of the unnecessary dashes.
00:21:072 (4) - Whilst I understand what you're trying to do here, I think it'd be best to move this back somewhere like x:240, because of the 1/6 gap combined with low AR.
00:24:929 (1) - A higher distance on this one would be good for flow, and would also better emphasise the dash afterwards. Maybe x:352?
00:29:215 (3) - This jump feels a bit too strong, maybe x:336 would be better.
00:30:072 (1) - ^, x:176, the sounds here aren't that strong.
00:35:215 (1,2) - Hmm, I think having a dash to 1 is better than having a dash to 3 musicwise, as the note feels slightly stronger there. Try x:400 on this section?
00:37:786 (2) - Try x:368 on this, makes the dash to it more obvious, and makes the movements afterwards simpler.
00:39:501 (3) - I don't feel this sound is really strong enough for a dash, x:304 would work better.
00:42:072 (1,2) - A dash to 3 would be nicer here, in my opinion. Try moving 1 to x:96 and 2 to x:240, flows nicely, and gets rid of the dash from 1 and adds a dash to 3.
00:46:358 (4,1) - Again, 1/2 distance would be better.

[Platter]

00:01:729 (4) - Distance to this feels a tad bit too strong, try x:300, maybe?
00:05:749 (4) - Make this slightly more walkable by placing it somewhere like x:368, just to make it slightly easier for an intro.
00:10:055 (7,1) - Maybe make the distance to this slightly more walkable (as it's what the music suggests) by moving this section to x:52, and then move 00:10:893 (2) - to x:228.
00:27:072 (2) - Whilst I understand what you were doing here, I think this note being so far out makes the stream a bit too tricky for a platter, a lot better to put it on x:324 in my opinion and just make it a normal stream.
00:37:786 (2) - Maybe a slight reduction in distance because of the slider going in the opposite direction, like x:260.
00:43:786 (1) - Distance to this is a tiny bit too strong, better to reduce it to make the flow feel slightly better, try x:200.
00:46:072 (6) - I think it'd be best to reduce this, too, as the dash is quite strong to be followed by a HDash, and so could cause some problems for general platter players. Move it to x:116, keeps the hyper but reduces it slightly whilst also reducing the dash to this slightly.
00:46:358 (1,1) - Even on platter I think a 1/3 distance is too close, 1/2 would definitely work better.

[Piku's Rain]

00:01:729 (1) - Distance to this feels a tiny bit too strong in my opinion, maybe weaken it to x:368 to make the jump nicer for flow.
00:03:464 (1,2) - The jump to this feels a tiny bit too strong too, which makes the flow a little awkward, try x:104.
00:10:341 (1) - And again, same as above, jump to this feels a tad bit too strong, try x:344 instead for better flow.
00:12:892 (3) - I think it'd be nice to have a HDash to this, like in JBH's difficulty, by moving it to x:32.
00:15:501 (4) - Maybe x:32, just to make sure it's not considered against the wall, still keeps the same flow, just slightly further from the wall.
00:17:215 (3) - Might be nice to curve this slider a tiny bit more, to make the flow of the jump into it nicer, as it currently is really easy to miss droplets here due to overdashing.
00:19:215 (5,6) - Hmm, what about just normal dashes too and from this, HDashes seems a bit overkill for a rain, considering these vocals aren't that strong. Try x:304.
00:20:072 (2,3,4,5) - Moving this to x:320 would make the jump to it slightly more comfortable, considering it just came after a HDash in the opposite direction on the slider.
00:20:929 (2) - Move this to x:272, to make the left-right pattern more comfortable to play, considering it's a HDash to the right.
00:22:072 (2,3) - A HDash to 4 would work nicely, so what you could do is ctrl+h this and move it to x:128.
00:22:929 (8) - A HDash to this would work nicely too, as the sound here is quite strong. Try x:472.
00:23:358 (2) - Maybe x:48 would make the curve flow better.
00:23:787 (6,7,8) - 6 isn't really that strong, so I'd recommend getting rid of the HDash to that, same with 9, but 8 is strong enough for a HDash because of the vocal and beat, so try 6 to x:312, 7 to x:440, 8 to x:200, and 9 to x:112, this creates some nice flowing curve patterns as well as making the HDashes fit the song better.
00:27:501 (7) - x:424, to weaken the HDash to this to make it more comfortable to play with the leftward movement.
00:28:786 (2) - I don't really think this is strong enough for a HDash either, honestly. I'd try getting rid of it by moving this to x:328, and then ctrl+h 3 and move it to x:80, to make a nice fitting HDash to that, and getting rid of the HDash to 1, which isn't really that strong either.
00:30:929 (3) - I think moving this to x:48 to weaken the HDashes whilst keeping them, and then curving this a bit to the left, would be nice for flow.
00:37:215 (2) - These parts were a lot more dashy before the kiai, which doesn't really make much sense as they are stronger here, try moving this to x:304 to make more of a dashing feeling here.
00:38:072 (5) - ^, x:272.
00:38:643 (1) - Maybe try curving this a bit more to the right for flow?
00:42:072 (4) - x:72 would feel nicer, as a weaker HDash here is more fitting, this feels a bit too forced with how strong it is now.
00:44:929 (5) - Jump to this feels a tiny bit strong considering it was just after a HDash in the opposite direction, try x:280 instead.
00:45:787 (2) - ^, x:168.

[Easter]

00:00:015 (1,2,1,2,3,4,5,6,1,2,3,1,2) - Hmm, this part generally feels quite boring to play for an overdose, considering how repetitive the movements are, I'd make some changes around this part.
00:06:035 (2) - Oh also this jump is far too hard, it's on the edge of being a pixel jump, I'd recommend x:128 for this type of jump.
00:12:035 (4,5,6,7) - Again, I'd recommend a HDash to 7, like in JBH's diff. Try moving 6 to x:112, and then 7 to x:464, this creates a nice increasing distance left-right pattern, witha HDash to 7 to emphasise the strong sound there.
00:14:644 (1) - Maybe make this to the right instead? Whilst I like antiflow quite a bit, I feel as though starting off the kiai time like this is a bit unexpected, and leads to a weird feeling of the antiflow here.
00:17:215 (1) - Maybe try curving this a bit more to the right, for better flow?
00:19:786 (1,2,3) - 2 being on x:0 makes this pattern feel really badly forced against the wall, which could lead to a dq. Try moving this entire pattern to x:48, keeps the hypers but weakens them slightly and makes the pattern more comfortable.
00:20:644 (5) - Maybe curve this slider a bit more vertically to start off with for better movement after the HDash, as the current movement feels quite bad for flow, something like this.
00:23:501 (3) - I think a HDash to this would sound nice with the song and also play very nicely. Try something like x:224. After doing this, you may want to move 00:23:929 (4) - to x:384 to make the dash feel slightly more comfortable.
00:27:501 (1) - x:432 please, a weaker HDash here would feel a lot better for flow.
00:28:644 (2) - x:112 makes the movement feel quite a bit better to play, in my opinion.
00:29:215 (1) - I think moving this to x:448 would feel nice, weaker HDash and also creates a nice flowing curve pattern with the next notes.
00:30:929 (1) - ^, and even x:448 again, weakens both HDashes, making the flow to both feel better (I would also maybe curve this to the right slightly).
00:35:215 (4) - Slightly weaker HDashes would feel better to play, something like x:400 (especially considering the HDash's antiflow after this).
00:38:501 (3) - Moving this to x:160 would feel better for flow as the current dash to this feels slightly too strong, even if you take into consideration the HDash afterwards.
00:40:358 (1,2,3) - Hmm, the dash to 2 to feels a tiny bit too strong, and I'm not really a fan of how the curve of 3 goes so close to the wall after a hyper. Try curving 1 like this, and then move 2 to x:320, and 3 to x:112. This reduces the dash between 1 and 2, whilst also keeping the hyper between 2 and 3, and gets 3 away from the wall slightly, consequently making the hyper to the next combo lighter, and more nice flowing! :D
00:44:072 (2) - Some dashes around this would be nice, maybe x:256?
00:44:929 (5) - ^, x:240.
00:45:501 (1,2,3,4) - Some more movement in this part would add a more fun climax to the song. Try moving 2 to x:304, 3 to x:496, and 4 to x:96.

Alright done :D Hope I helped.
Xinely

JBHyperion wrote:

tfw BNs are fighting over who gets to rank your map

oh wait that's never happened to me ):
P i k u

- Magic Bomb - wrote:

Ok here 4 days before this needs to get qualified xd | xd

[Piku's Rain]

00:01:729 (1) - Distance to this feels a tiny bit too strong in my opinion, maybe weaken it to x:368 to make the jump nicer for flow. | Nerfed
00:03:464 (1,2) - The jump to this feels a tiny bit too strong too, which makes the flow a little awkward, try x:104. | Nerfed
00:10:341 (1) - And again, same as above, jump to this feels a tad bit too strong, try x:344 instead for better flow. | Also nerfed
00:12:892 (3) - I think it'd be nice to have a HDash to this, like in JBH's difficulty, by moving it to x:32. | Agreed
00:15:501 (4) - Maybe x:32, just to make sure it's not considered against the wall, still keeps the same flow, just slightly further from the wall. | Oh alright
00:17:215 (3) - Might be nice to curve this slider a tiny bit more, to make the flow of the jump into it nicer, as it currently is really easy to miss droplets here due to overdashing. | Yeah, this one was bothering me anyway
00:19:215 (5,6) - Hmm, what about just normal dashes too and from this, HDashes seems a bit overkill for a rain, considering these vocals aren't that strong. Try x:304. | Okay
00:20:072 (2,3,4,5) - Moving this to x:320 would make the jump to it slightly more comfortable, considering it just came after a HDash in the opposite direction on the slider. | Much better now
00:20:929 (2) - Move this to x:272, to make the left-right pattern more comfortable to play, considering it's a HDash to the right. | Alright
00:22:072 (2,3) - A HDash to 4 would work nicely, so what you could do is ctrl+h this and move it to x:128. | wow that's cool
00:22:929 (8) - A HDash to this would work nicely too, as the sound here is quite strong. Try x:472. | I like it that way, tho it's a bit weird. I leave it like that now but I might change it later on
00:23:358 (2) - Maybe x:48 would make the curve flow better. | Yup
00:23:787 (6,7,8) - 6 isn't really that strong, so I'd recommend getting rid of the HDash to that, same with 9, but 8 is strong enough for a HDash because of the vocal and beat, so try 6 to x:312, 7 to x:440, 8 to x:200, and 9 to x:112, this creates some nice flowing curve patterns as well as making the HDashes fit the song better. | o.o, you are awesome
00:27:501 (7) - x:424, to weaken the HDash to this to make it more comfortable to play with the leftward movement. | Oki
00:28:786 (2) - I don't really think this is strong enough for a HDash either, honestly. I'd try getting rid of it by moving this to x:328, and then ctrl+h 3 and move it to x:80, to make a nice fitting HDash to that, and getting rid of the HDash to 1, which isn't really that strong either. | Alright, and I adjusted the following circles a bit too
00:30:929 (3) - I think moving this to x:48 to weaken the HDashes whilst keeping them, and then curving this a bit to the left, would be nice for flow. | I hope I did it right
00:37:215 (2) - These parts were a lot more dashy before the kiai, which doesn't really make much sense as they are stronger here, try moving this to x:304 to make more of a dashing feeling here. | Oh, you are right
00:38:072 (5) - ^, x:272. | ^
00:38:643 (1) - Maybe try curving this a bit more to the right for flow? | Idk, the sliders in this song are reeeally weird, but I tried to make it more "curved"
00:42:072 (4) - x:72 would feel nicer, as a weaker HDash here is more fitting, this feels a bit too forced with how strong it is now. | Better
00:44:929 (5) - Jump to this feels a tiny bit strong considering it was just after a HDash in the opposite direction, try x:280 instead. | Agreed
00:45:787 (2) - ^, x:168. | ^

Alright done :D Hope I helped.
| I think I've learned a lot from this actually How to be pro like you

Thanks for your mod!

Piku's Rain update
osu file format v14

[General]
AudioFilename: caralho.mp3
AudioLeadIn: 0
PreviewTime: 14644
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 15072,15215
DistanceSpacing: 1
BeatDivisor: 12
GridSize: 8
TimelineZoom: 2.8

[Metadata]
Title:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
TitleUnicode:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
Artist:Maffalda
ArtistUnicode:Maffalda
Creator:Hareimu
Version:Piku's Rain
Source:
Tags:coelho coelhinho da rabbit bunny easter day dubstep mashup jbhyperion p_i_k_u
BeatmapID:883224
BeatmapSetID:401604

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:3.36
SliderTickRate:3

[Events]
//Background and Video events
0,0,"^owo^.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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JBHyperion

- Magic Bomb - wrote:

[Platter]

00:01:729 (4) - Distance to this feels a tad bit too strong, try x:300, maybe? Alright
00:05:749 (4) - Make this slightly more walkable by placing it somewhere like x:368, just to make it slightly easier for an intro. Went for x-360 just to be safe
00:10:055 (7,1) - Maybe make the distance to this slightly more walkable (as it's what the music suggests) by moving this section to x:52, and then move 00:10:893 (2) - to x:228. Prefer to keep the dash here, but reduced the spacing in a different way
00:27:072 (2) - Whilst I understand what you were doing here, I think this note being so far out makes the stream a bit too tricky for a platter, a lot better to put it on x:324 in my opinion and just make it a normal stream. Yeah this is a little much, done
00:37:786 (2) - Maybe a slight reduction in distance because of the slider going in the opposite direction, like x:260. Okie doke
00:43:786 (1) - Distance to this is a tiny bit too strong, better to reduce it to make the flow feel slightly better, try x:200. Done
00:46:072 (6) - I think it'd be best to reduce this, too, as the dash is quite strong to be followed by a HDash, and so could cause some problems for general platter players. Move it to x:116, keeps the hyper but reduces it slightly whilst also reducing the dash to this slightly. Done
00:46:358 (1,1) - Even on platter I think a 1/3 distance is too close, 1/2 would definitely work better. At 70BPM this 1/3 spacing is nearly 300ms, should be more than enough reaction time imo
Thanks for the mod!

Also Ctrl+H'ed everything to lead into the last spinner better.

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koliron

Xinely wrote:

JBHyperion wrote:

tfw BNs are fighting over who gets to rank your map

oh wait that's never happened to me ):
Topic Starter
Hareimu
gotta apply mods for the weekend I guess, writing 25 pages of homework gave me carpal tunnel :c
Topic Starter
Hareimu

- Magic Bomb - wrote:

Ok here 4 days before this needs to get qualified xd

[General]

Not really a fan of the CS spread, but ofc it's nothing unrankable, just dislike how both rains are the same CS, for the most part. I don't even know if what I mapped is a rain or an overdose or something in the middle of them both. All I know is that I made a harder diff than the rain made by Piku~ (So making CS higher would be really strange)
I think Easter would work better as AR9.2, very small difference but remember it's a rain so... yeah (also you said AR9.2 in your mod response and then made it AR9.3) Whoops, a little mistake there, AR should really be 9.2 by now.

[Cup]

00:05:178 (1) - Maybe make this a 2/3 slider instead? The note where the repeat is feels really out of place imo due to the note being weaker than the others you've mapped. Done.
00:14:643 (1) - Whilst I understand why this movement is strong, may be best to reduce it just a tiny bit to make it easier for cup players. x:304 works fine. ^
00:18:072 (1) - I think a higher distance to this would work nicely for the "wub" sound, try something like x:272.
00:21:501 (5,1) - ^, again, x:272. Leaved the distance unchanged because of previous change (didn't need to add distance at all)
00:28:358 (1,2) - ^, x:320. Done.
00:31:786 (1,2,3,4,5) - ^, x:384 (such a big change is to make sure you don't change flow, and the jump after this is fine because of the timeline difference). As said a bit above this, the distance remains unchanged because of previous notes being changed, it already produced a 1,37 distance jump.
00:38:929 (2) - This note feels a lot weaker than the other ones, maybe remove it? It'll stay there, because it's still audible
00:46:358 (1,1) - Should be fine because of bpm, but this distance between note and spinner feels a little short for me, for a cup diff... I'm not sure. I'd recommend starting it at the 1/2, anyway, just in case. Done, I guess.

[Salad]

00:02:586 (6,1) - Try lowering the distances here to avoid a dash to 1 or 6 and instead add a dash to 2, as that is stronger than both 6 and 1. Try 6 at x:160 and 1 at x:384. Huh? 6 has a strong sound, IMO. Anyway, if I moved 6 to x:160 it would play really weird. Moved (1) to x:384 tho
00:04:321 (3,1,2) - Again, I feel as though 3 is stronger than both 1 and 2 here, as the pitch there is a lot stronger. Try moving 3 to x:352, 1 to x:224, and 2 to x:352. This makes a fitting dash to 3, whilst getting rid of the dashes to 1 and 2. I don't know if something weird happened to the version I have of salad diff, but a whole lot of the distances and coordinates you're suggesting are making the map look really weird. Perhaps it's an error on my side?
00:08:627 (3,4,5) - Hmm, maybe get rid of the dashes both to and from this? Remember this is a salad, not a platter, there doesn't need to be a lot of dashes, and these notes aren't too strong, so just stronger than normal movement would be fine. Try x:112. Done, I guess.
00:10:055 (7,1,2,3) - Try moving this section a bit more to the right, like x:96, decreases the distance to 7 which may be a little difficult to walk for a salad player, whilst increasing the distance to 4 which is nice for the pitch there. Done what you suggested with the distance to note 4, but I believe the note 7 will stay in the place it is now. (Increased distance between 3 and 4)
00:12:035 (1,2,3) - x:400, just to make the dash to this more obvious. Done!
00:16:358 (1) - Both dashes here feel a bit overdone, there isn't any particularly strong notes here to indicate dashes on a salad, I'd move this note to x:304. Modified the slider so that the dash previous to it uses less distance (1,60), whilst the next dash remains unchanged.
00:18:358 (2) - Maybe move this to x:496 to make the flow on the curve more comforable after the dash? Done.
00:18:929 (4,5,6) - Move this to x:224, to get rid of the unnecessary dashes. It'll stay like that, the pitch of the BGM sound is strong enough to suggest a dash.
00:21:072 (4) - Whilst I understand what you're trying to do here, I think it'd be best to move this back somewhere like x:240, because of the 1/6 gap combined with low AR. Done.
00:24:929 (1) - A higher distance on this one would be good for flow, and would also better emphasise the dash afterwards. Maybe x:352? As above.
00:29:215 (3) - This jump feels a bit too strong, maybe x:336 would be better. Done.
00:30:072 (1) - ^, x:176, the sounds here aren't that strong. Done.
00:35:215 (1,2) - Hmm, I think having a dash to 1 is better than having a dash to 3 musicwise, as the note feels slightly stronger there. Try x:400 on this section? Also done.
00:37:786 (2) - Try x:368 on this, makes the dash to it more obvious, and makes the movements afterwards simpler. Done.
00:39:501 (3) - I don't feel this sound is really strong enough for a dash, x:304 would work better. ...I don't think this is even a dash? Also, the sound you hear here has higher pitch than other sounds, so it'll stay like that, also for symmetry.
00:42:072 (1,2) - A dash to 3 would be nicer here, in my opinion. Try moving 1 to x:96 and 2 to x:240, flows nicely, and gets rid of the dash from 1 and adds a dash to 3. 3 already has a dash (1,92 distance is kinda dashy, don't ya think?) Moved 1 to where you said, though.
00:46:358 (4,1) - Again, 1/2 distance would be better. Gonna excuse myself with JBH's reasons because he has a point with the reaction time. Did it on Cup, sure, but Salad is AR7, should give enough time for the player to notice there's a spinner coming.

[Easter]

00:00:015 (1,2,1,2,3,4,5,6,1,2,3,1,2) - Hmm, this part generally feels quite boring to play for an overdose, considering how repetitive the movements are, I'd make some changes around this part. The thing is, this is a kind of rain, but I can't possibly tell if it's an overdose, even if it's this hard. Let's just say it's the hardest diff on the mapset. With that being said, sure, changed some patterns, made some curves, anything to make it less repetitive.
00:06:035 (2) - Oh also this jump is far too hard, it's on the edge of being a pixel jump, I'd recommend x:128 for this type of jump. Done.
00:12:035 (4,5,6,7) - Again, I'd recommend a HDash to 7, like in JBH's diff. Try moving 6 to x:112, and then 7 to x:464, this creates a nice increasing distance left-right pattern, witha HDash to 7 to emphasise the strong sound there. Kinda done, I guess.
00:14:644 (1) - Maybe make this to the right instead? Whilst I like antiflow quite a bit, I feel as though starting off the kiai time like this is a bit unexpected, and leads to a weird feeling of the antiflow here. Done.
00:17:215 (1) - Maybe try curving this a bit more to the right, for better flow? Sure, why not?
00:19:786 (1,2,3) - 2 being on x:0 makes this pattern feel really badly forced against the wall, which could lead to a dq. Try moving this entire pattern to x:48, keeps the hypers but weakens them slightly and makes the pattern more comfortable. Done~ Thanks for the warning desu
00:20:644 (5) - Maybe curve this slider a bit more vertically to start off with for better movement after the HDash, as the current movement feels quite bad for flow, something like this. Oooo, stealing it~
00:23:501 (3) - I think a HDash to this would sound nice with the song and also play very nicely. Try something like x:224. After doing this, you may want to move 00:23:929 (4) - to x:384 to make the dash feel slightly more comfortable. Oh good lord, I'm loving this pattern. Thank you~
00:27:501 (1) - x:432 please, a weaker HDash here would feel a lot better for flow. Done, also curved the slider a bit more to make it flow better, and letting the player move a bit instead of making a complete stop to catch the droplets.
00:28:644 (2) - x:112 makes the movement feel quite a bit better to play, in my opinion. You, my good sir, have a point here. lol did i just write that
00:29:215 (1) - I think moving this to x:448 would feel nice, weaker HDash and also creates a nice flowing curve pattern with the next notes. This thingy here even made the curve pattern more beautiful, thanks
00:30:929 (1) - ^, and even x:448 again, weakens both HDashes, making the flow to both feel better (I would also maybe curve this to the right slightly). I can't possibly curve the slider to the right anymore because it's touching the border of the playfield, but still, applied the change.
00:35:215 (4) - Slightly weaker HDashes would feel better to play, something like x:400 (especially considering the HDash's antiflow after this). Done.
00:38:501 (3) - Moving this to x:160 would feel better for flow as the current dash to this feels slightly too strong, even if you take into consideration the HDash afterwards. Done.
00:40:358 (1,2,3) - Hmm, the dash to 2 to feels a tiny bit too strong, and I'm not really a fan of how the curve of 3 goes so close to the wall after a hyper. Try curving 1 like this, and then move 2 to x:320, and 3 to x:112. This reduces the dash between 1 and 2, whilst also keeping the hyper between 2 and 3, and gets 3 away from the wall slightly, consequently making the hyper to the next combo lighter, and more nice flowing! :D Holy shit so many good results
00:44:072 (2) - Some dashes around this would be nice, maybe x:256? Done.
00:44:929 (5) - ^, x:240. Moved to 256 to keep symmetry, but applied nontheless.
00:45:501 (1,2,3,4) - Some more movement in this part would add a more fun climax to the song. Try moving 2 to x:304, 3 to x:496, and 4 to x:96. Kinda repetitive from the previous pattern, but sure why not?

Alright done :D Hope I helped. You really did help, jesus your mods are awesome. Thanks!
Thanks for your mod! Earned your kudosu long ago, but anyway, kudosu'd!
Topic Starter
Hareimu
Updated! Redownload to get latest version and avoid issues, please~~
Jonis221
It will be qualify, before easter
Xinely
recheck

Salad :
00:04:321 (1) - just curious why NC here? since you didnt do for the other one 00:11:178 (4) -

Easter :
00:42:072 (1) - just my taste, basically i prefer movement on slider is ctrl+h here. just dont like weird / anti flow movement for slider in relax part xD
Marianna
Consider putting "Brazil" in the tags :p
Topic Starter
Hareimu

Xinely wrote:

recheck

Salad :
00:04:321 (1) - just curious why NC here? since you didnt do for the other one 00:11:178 (4) - whoops

Easter :
00:42:072 (1) - just my taste, basically i prefer movement on slider is ctrl+h here. just dont like weird / anti flow movement for slider in relax part xD I'll change this one just because it doesn't affect the SR that much, but I made these like this only to make it higher (so that it has the insane/rain icon)
Thanks for the recheck!

Marianna wrote:

Consider putting "Brazil" in the tags :p
huh, I forgot to add that since the beginning, thanks!
Xinely
Good luck
koliron


Ok some bns already checked this map xD so probably i will not find so much

General
  1. Whoo! combocolour 2 is sooo white, even is so different to the rest of combocolours, i understand that is for the background, maybe is better do it abi more grey or just remove it :b
  2. Why only Hyperion's Platter has tick 1? D: the rest are 3 aaa

Cup
  1. 00:12:035 (1,2) - I understand why you added more distance here, but in comparision with basically all distances, this is so much XD i would suggest reduce this, just in a bit
  2. 00:12:892 (2,1) - This distance is not hard, but new players dont have that habit of go to the middle of the map for the next note, maybe even they can go to the left, so i think is better being a nit more close, then new players will have enough reflexes for this without problems :3
  3. 00:17:215 (1,1) - Combos of 3 notes duuu, an is not conisstent so there is not excuse :b mayeb is better keep 00:18:072 (1) - for consistency
  4. 00:23:786 (3,1) - maybe here a bit more distance, is like the same but i think feels better with a bit more
  5. 00:43:786 (1,2,1) - I see what do you did in the editor, but in game 00:45:501 (1) - has less curve, maybe is better do that curve in 00:43:786 (1,2) - and use a 100% horizontal in the final sldier, feels beter because those sunds are stronger than the others :b

Salad
  1. 00:08:627 (3,4,5) - 00:10:341 (1,2,3) - 00:11:178 (4,5,6) - I think in these patterns a bit more distance would be good, have not much movement
  2. 00:09:198 (5,6,7) - Humm, this is almost 2 dash in a row D: please reduce a bit the distance to (7)
  3. 00:22:358 (3,4) - 00:25:786 (2) - 00:44:643 (2) - 00:45:786 (2,3) - As ther First suggestion, maybe more durves here feels better (also, these changes could add a bit more sr, the gap between salad-platter is a lot, means not much because in game feels like a good spread, but a more consistent sr never is bad!)
  4. 00:36:929 (1,2) - Hummm, dash with antiflow aaaa try with the reverse of this slider to the right, then would be much better
  5. 00:46:358 (4) - NC here to be consistent, and feels better with it :3

Platter
  1. 00:30:072 (1) - Mh, this feels better with only a circle, as you did in 00:33:501 (1) - (but not in 00:19:786 (1) - because there is a clear sound in 00:19:929 - )
  2. 00:34:358 (3) - aaaa this should finish in 00:34:929 - as the rest of diffs i guess D: feels much better
    Wow i cant find more, really nice platter as always :3

Rain
  1. 00:01:729 (1) - 00:14:644 (1,2,3,4) - 00:23:358 (2,3,4) - 00:28:501 (1) - 00:29:215 (3) - Maybe in these sldiers/patterns you could add a bit more curves, are so vertical, just iwth a bit more would be much better :3
  2. 00:15:787 (5,6,7,8) - Mmh, something similar as ^, but here you can add a jump in 00:15:929 (6,7) - , for example with 00:16:072 (7,8) - more to the right , same in 00:20:072 (2,3,4,5) -
  3. 00:23:215 (1,2,3,4,5,6,7,8,9,10,11) - Mmmh, this combo is a bit long, you could add nc in 00:24:072 (8) - , as hareimu did in the overdose
  4. 00:24:929 (1,2,3,4,5,6) - Huh a bit repetitive, why not 00:25:786 (4,5,6) - being a bit more horizontal? just a bit, also becaouse would be better to catch those hypers

Easter!
  1. Hum, i think in the beginning you can add some hypers, even there are in the rain, so is a bad spread if have not at least 1 or 2, you only added to 00:12:892 (7) - , i think overdose players have enough experience to can start the map with some hypers
  2. 00:02:300 (3,4) - Wwwwhy so short distance here? aaaa the sound is so clear and same strong as 00:00:872 - 00:01:729 - , is a obvious inconsistency ): i suggest add a dash distance here, same in 00:08:627 (1,2,3,4,5,6) -
  3. 00:03:464 (1,2,3) - I think is better if the distance is more to 00:04:321 (3) - than to 00:04:035 (2) - jsuit because is much more strong, try with (2) a bit more to the right
  4. 00:16:358 (1,2,3) - Sorry but i think this pattern dont fit with the song ): try with this, feels buch better because there are 3 low ans 3 strong sounds
  5. 00:18:072 (1) - A bit more horizontal? then those seeds would be easier to catch
  6. 00:29:215 (1,2) - aaa why so short distance? yo could add at least a bittt

aaaa yeah as i supposed hahah
JBHyperion

koliron wrote:



Ok some bns already checked this map xD so probably i will not find so much

General
  1. Why only Hyperion's Platter has tick 1? D: the rest are 3 aaa Didn't realise everyone else was using STR3 lol, changed now

Platter
  1. 00:30:072 (1) - Mh, this feels better with only a circle, as you did in 00:33:501 (1) - (but not in 00:19:786 (1) - because there is a clear sound in 00:19:929 - ) 00:30:072 (1) - is a 1/6 slider to fit the short vocal sound exactly the same as 00:19:786 (1) - which is not present at 00:33:501 (1) - I feel it fits really well so I'll keep it
  2. 00:34:358 (3) - aaaa this should finish in 00:34:929 - as the rest of diffs i guess D: feels much better Didn't notice the faint sound here so I was just extending to where I thought the whoosh sound ended. Fixed now though
    Wow i cant find more, really nice platter as always :3

aaaa yeah as i supposed hahah
Thanks for the check!

Platter
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 14644
Countdown: 0
SampleSet: Soft
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BeatDivisor: 12
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[Metadata]
Title:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
TitleUnicode:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
Artist:Maffalda
ArtistUnicode:Maffalda
Creator:Hareimu
Version:Hyperion's Platter
Source:
Tags:coelho coelhinho da rabbit bunny easter day dubstep mashup brazil jbhyperion p_i_k_u
BeatmapID:882638
BeatmapSetID:401604

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Topic Starter
Hareimu
gotta apply the check when I reach home~
Topic Starter
Hareimu

koliron wrote:

General
  1. Whoo! combocolour 2 is sooo white, even is so different to the rest of combocolours, i understand that is for the background, maybe is better do it abi more grey or just remove it :b Changed brightness from 200 to 140 (It should be darker now)

Cup
  1. 00:12:035 (1,2) - I understand why you added more distance here, but in comparision with basically all distances, this is so much XD i would suggest reduce this, just in a bit Moved to x:112
  2. 00:12:892 (2,1) - This distance is not hard, but new players dont have that habit of go to the middle of the map for the next note, maybe even they can go to the left, so i think is better being a nit more close, then new players will have enough reflexes for this without problems :3 Moved the aforementioned slider (along with some notes afterwards) a bit to the left (x:432)
  3. 00:17:215 (1,1) - Combos of 3 notes duuu, an is not conisstent so there is not excuse :b mayeb is better keep 00:18:072 (1) - for consistency Removed NC on 00:17:215 (4) -
  4. 00:23:786 (3,1) - maybe here a bit more distance, is like the same but i think feels better with a bit more Couldn't add more distance because of the shape of the curved slider, so instead I ctrl+h'd the rest of the map and adjusted some distances afterwards, yadda yadda yadda. Fixed anyway~
  5. 00:43:786 (1,2,1) - I see what do you did in the editor, but in game 00:45:501 (1) - has less curve, maybe is better do that curve in 00:43:786 (1,2) - and use a 100% horizontal in the final sldier, feels beter because those sunds are stronger than the others :b Done!

Salad
  1. 00:08:627 (3,4,5) - 00:10:341 (1,2,3) - 00:11:178 (4,5,6) - I think in these patterns a bit more distance would be good, have not much movement Changed 00:08:627 (3,4,5) - into an increasing distance right curve, changed 00:10:341 (1,2,3) - into an horizontal reverse slider and did the same with 00:11:178 (3,4,5) - , but with an antiflow pattern so that it doesn't get repetitive.
  2. 00:09:198 (5,6,7) - Humm, this is almost 2 dash in a row D: please reduce a bit the distance to (7) Moved 00:10:055 (7) - to 112.
  3. 00:22:358 (3,4) - 00:25:786 (2) - 00:44:643 (2) - 00:45:786 (2,3) - As ther First suggestion, maybe more durves here feels better (also, these changes could add a bit more sr, the gap between salad-platter is a lot, means not much because in game feels like a good spread, but a more consistent sr never is bad!) Changed almost everything you've mentioned (left the last one untouched because of the curved pattern)
  4. 00:36:929 (1,2) - Hummm, dash with antiflow aaaa try with the reverse of this slider to the right, then would be much better Done
  5. 00:46:358 (4) - NC here to be consistent, and feels better with it :3 Also changed in the other diffs just to be sure.

Easter!
  1. Hum, i think in the beginning you can add some hypers, even there are in the rain, so is a bad spread if have not at least 1 or 2, you only added to 00:12:892 (7) - , i think overdose players have enough experience to can start the map with some hypers Er, IIRC piku's rain didn't have any hypers but the one at 00:12:892 (3) - , being also present in easter diff. But I'll see what I can do about it.
  2. 00:02:300 (3,4) - Wwwwhy so short distance here? aaaa the sound is so clear and same strong as 00:00:872 - 00:01:729 - , is a obvious inconsistency ): i suggest add a dash distance here, same in 00:08:627 (1,2,3,4,5,6) - Done
  3. 00:03:464 (1,2,3) - I think is better if the distance is more to 00:04:321 (3) - than to 00:04:035 (2) - jsuit because is much more strong, try with (2) a bit more to the right Moved (2) to x:320
  4. 00:16:358 (1,2,3) - Sorry but i think this pattern dont fit with the song ): try with this, feels buch better because there are 3 low ans 3 strong sounds I think I fixed it, but I'm not sure. Gotta test enough with the thingy you suggested to make a new pattern. Changed anyway.
  5. 00:18:072 (1) - A bit more horizontal? then those seeds would be easier to catch Done.
  6. 00:29:215 (1,2) - aaa why so short distance? yo could add at least a bittt Er, was trying to make a curve pattern there because the sounds were almost the same? :s

aaaa yeah as i supposed hahah
Thanks for the check! Gotta update as soon as Piku applies it as well.
P i k u

koliron wrote:



Rain
  1. 00:01:729 (1) - 00:14:644 (1,2,3,4) - 00:23:358 (2,3,4) - 00:28:501 (1) - 00:29:215 (3) - Maybe in these sldiers/patterns you could add a bit more curves, are so vertical, just iwth a bit more would be much better :3 | Done \o/
  2. 00:15:787 (5,6,7,8) - Mmh, something similar as ^, but here you can add a jump in 00:15:929 (6,7) - , for example with 00:16:072 (7,8) - more to the right , same in 00:20:072 (2,3,4,5) - | I want to leave it like that :c
  3. 00:23:215 (1,2,3,4,5,6,7,8,9,10,11) - Mmmh, this combo is a bit long, you could add nc in 00:24:072 (8) - , as hareimu did in the overdose | Alrighty
  4. 00:24:929 (1,2,3,4,5,6) - Huh a bit repetitive, why not 00:25:786 (4,5,6) - being a bit more horizontal? just a bit, also becaouse would be better to catch those hypers | Agreed \o/

aaaa yeah as i supposed hahah
Thanks!
Piku's Rain
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Topic Starter
Hareimu
Updated! Please, Redownload to avoid issues~


also popped bubble
koliron
Wait wait why in Platter 00:41:215 (3) - finish in 1/2? should finish in 00:41:786 - too (there are 2 sounds, one of them is 1/3 and the second like 1/12~1/16 but still the first fit in 1/3)

And Hareimu, you forgot change the combocolour in rain
JBHyperion

koliron wrote:

Wait wait why in Platter 00:41:215 (3) - finish in 1/2? should finish in 00:41:786 - too (there are 2 sounds, one of them is 1/3 and the second like 1/12~1/16 but still the first fit in 1/3)
Aadgfasdu why is this unsnapped aaaaa - Fixed

Fixed stuff
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432,192,8341,1,2,0:0:0:0:
196,192,8627,2,0,P|200:256|268:288,1,146.666666666667,2|0,0:0|0:0,0:0:0:0:
416,192,9198,1,0,0:0:0:0:
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444,192,10055,1,2,0:0:0:0:
208,192,10341,6,0,L|72:104,1,146.666666666667,2|0,0:0|0:0,0:0:0:0:
276,192,10893,1,0,0:0:0:0:
44,192,11178,2,0,L|168:272,2,146.666666666667,2|0|2,0:0|0:0|0:0,0:0:0:0:
300,192,12035,1,0,0:0:0:0:
168,192,12320,1,2,0:0:0:0:
388,192,12606,1,0,0:0:0:0:
24,192,12892,1,2,0:0:0:0:
352,192,13501,5,0,0:0:0:0:
116,192,13786,2,0,L|260:116,2,146.666666666667,0|0|0,0:0|0:0|0:0,0:0:0:0:
468,192,14644,6,0,B|508:192|508:192|408:244,1,146.666666666667,2|0,1:3|0:0,0:0:0:0:
224,240,15215,1,0,0:0:0:0:
152,240,15358,1,0,0:0:0:0:
36,240,15501,2,0,P|32:192|116:172,1,146.666666666667,4|0,1:2|0:0,0:0:0:0:
304,168,16072,1,0,0:0:0:0:
68,168,16358,6,0,B|4:168|4:168|112:168,1,146.666666666667,0|0,1:0|0:0,0:0:0:0:
160,168,16786,1,0,0:0:0:0:
218,133,16929,1,0,0:0:0:0:
193,71,17072,1,0,0:0:0:0:
76,68,17215,2,0,P|12:112|4:188,1,146.666666666667,4|0,1:2|0:0,0:0:0:0:
148,176,17786,1,0,0:0:0:0:
500,176,18072,6,0,P|480:248|408:284,1,146.666666666667,2|0,1:3|0:0,0:0:0:0:
236,288,18644,1,0,0:0:0:0:
164,288,18786,1,0,0:0:0:0:
280,288,18929,2,0,P|352:260|376:192,1,146.666666666667,4|0,1:2|0:0,0:0:0:0:
184,136,19501,1,0,0:0:0:0:
420,140,19786,6,0,L|476:92,1,73.3333333333333,0|0,1:0|0:0,0:0:0:0:
284,92,20215,1,0,0:0:0:0:
212,92,20358,1,0,0:0:0:0:
284,92,20501,1,0,0:0:0:0:
400,216,20644,2,0,P|464:248|480:328,2,146.666666666667,4|0|0,1:2|0:0|0:0,0:0:0:0:
48,192,21501,6,0,P|68:256|140:280,1,146.666666666667,0|0,1:0|0:0,0:0:0:0:
344,192,22072,2,0,L|401:124,1,73.3333333333333,2|0,0:1|0:0,0:0:0:0:
272,124,22358,2,0,L|228:47,1,73.3333333333333,4|2,1:2|1:0,0:0:0:0:
368,68,22644,2,0,L|438:27,1,73.3333333333333,0|2,0:0|0:1,0:0:0:0:
300,192,22929,2,0,L|225:235,1,73.3333333333333,0|2,0:0|0:1,0:0:0:0:
480,260,23215,5,0,1:0:0:0:
288,260,23501,2,0,L|188:260,1,73.3333333333333,0|2,0:0|0:1,0:0:0:0:
348,192,23786,2,0,L|412:144,1,73.3333333333333,0|2,0:0|0:1,0:0:0:0:
260,120,24072,2,0,B|192:92|192:92|260:64,1,146.666666666667,4|2,1:2|0:1,0:0:0:0:
407,148,24501,2,0,B|475:176|475:176|407:204,1,146.666666666667,0|0,0:0|0:0,0:0:0:0:
186,194,24929,6,0,P|171:256|243:288,1,146.666666666667,0|0,1:0|0:0,0:0:0:0:
440,240,25500,1,2,0:1:0:0:
512,240,25643,1,2,0:1:0:0:
396,240,25786,2,0,L|264:176,1,146.666666666667,4|0,1:2|0:0,0:0:0:0:
456,108,26357,1,2,0:1:0:0:
100,72,26644,6,0,L|20:72,2,73.3333333333333,0|0|0,1:0|0:0|0:0,0:0:0:0:
188,72,27072,1,0,0:0:0:0:
76,156,27215,2,0,L|4:192,1,73.3333333333333,0|0,0:0|0:0,0:0:0:0:
232,188,27500,2,0,P|356:232|280:328,1,293.333333333333,6|0,0:1|0:0,0:0:0:0:
48,192,28358,6,0,P|84:124|148:108,1,146.666666666667,2|0,1:3|0:0,0:0:0:0:
72,108,28786,1,0,0:0:0:0:
8,136,28929,1,0,0:0:0:0:
48,192,29072,1,0,1:0:0:0:
272,304,29215,2,0,P|340:264|324:200,1,146.666666666667,4|0,1:2|0:0,0:0:0:0:
140,208,29786,1,0,0:0:0:0:
376,208,30072,6,0,L|452:208,1,73.3333333333333,0|0,1:0|0:0,0:0:0:0:
256,208,30501,1,0,0:0:0:0:
168,193,30643,1,0,0:0:0:0:
227,126,30786,1,0,0:0:0:0:
344,128,30929,2,0,L|496:96,1,146.666666666667,4|0,1:2|0:0,0:0:0:0:
252,48,31501,1,0,0:0:0:0:
207,70,31572,1,0,0:0:0:0:
192,118,31643,1,0,0:0:0:0:
220,161,31715,1,0,0:0:0:0:
256,192,31786,6,0,P|306:219|250:239,1,146.666666666667,0|0,1:0|0:0,0:0:0:0:
28,192,32358,1,0,0:0:0:0:
100,192,32501,1,0,0:0:0:0:
320,192,32643,2,0,P|400:212|444:280,2,146.666666666667,4|0|0,1:2|0:3|0:0,0:0:0:0:
100,192,33501,5,4,1:0:0:0:
372,192,34215,1,0,1:0:0:0:
240,192,34358,2,0,P|176:156|268:104,1,220.000008392334,4|2,1:2|0:0,0:0:0:0:
384,192,35215,1,0,1:0:0:0:
164,192,35786,1,0,0:0:0:0:
384,192,36072,2,0,L|492:156,1,110.000004196167,4|0,1:2|0:0,0:0:0:0:
268,128,36643,1,2,0:0:0:0:
488,120,36929,6,0,L|392:56,2,110.000004196167,4|0|0,1:0|0:0|0:0,0:0:0:0:
256,192,37786,2,0,L|352:256,2,110.000004196167,4|0|0,1:2|0:0|0:0,0:0:0:0:
184,192,38501,1,0,1:0:0:0:
48,192,38643,1,4,1:0:0:0:
312,192,39215,1,0,0:0:0:0:
92,192,39501,2,0,P|36:140|136:108,1,220.000008392334,4|0,1:2|0:0,0:0:0:0:
352,192,40358,5,4,1:0:0:0:
76,192,41072,1,0,1:0:0:0:
208,192,41215,2,0,P|300:160|332:44,1,220.000008392334,4|0,1:2|0:0,0:0:0:0:
112,192,42072,1,0,1:0:0:0:
332,192,42643,1,0,0:0:0:0:
112,192,42929,2,0,L|208:128,1,110.000004196167,4|0,1:2|0:0,0:0:0:0:
60,128,43500,1,2,0:0:0:0:
312,132,43786,6,0,L|408:196,2,110.000004196167,4|0|0,1:0|0:0|0:0,0:0:0:0:
104,192,44643,2,0,L|200:256,2,110.000004196167,6|0|2,1:2|0:0|0:0,0:0:0:0:
172,192,45358,1,0,1:0:0:0:
304,192,45501,1,0,1:0:0:0:
160,192,45786,1,0,0:0:0:0:
392,192,46072,1,2,0:0:0:0:
40,192,46358,5,4,1:2:0:0:
256,192,46643,12,0,49786,0:0:0:0:
Topic Starter
Hareimu

koliron wrote:

And Hareimu, you forgot change the combocolour in rain
...god. firetrucking. darnit.

Fixed, harrumph.
koliron
Ok, everything seems good, happy easter!
JBHyperion

koliron wrote:

Ok, everything seems good, happy easter!
Where are our chocolates? ):
Topic Starter
Hareimu

koliron wrote:

Ok, everything seems good, happy easter!
ILY~
Underforest
Congrats and happy easter
Sey
Whoops I wanted to help qualifying this.
Anyway... Happy Easter everyone and congrats ! :)
Underforest
Spanish...
Isn't this Portuguese? lol
Buttercup
''spanish'' aaaa
yes it is portuguese
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