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toby fox - Nyeh Heh Heh! & Bonetrousle

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Total Posts
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Topic Starter
DaxMasterix
This beatmap was submitted using in-game submission on sábado, 16 de abril de 2016 at 2:06:44

Artist: toby fox
Title: Nyeh Heh Heh! & Bonetrousle
Source: UNDERTALE
Tags: chiptune radiation papyrus
BPM: 150
Filesize: 3251kb
Play Time: 01:29
Difficulties Available:
  1. COOL DUDE (4,24 stars, 343 notes)
  2. EASY (1,38 stars, 96 notes)
  3. HARD (3,24 stars, 274 notes)
  4. NORMAL (1,96 stars, 145 notes)
Download: toby fox - Nyeh Heh Heh! & Bonetrousle
Information: Scores/Beatmap Listing
---------------
TRANS RIGHTS
016/100 & 024/100

THIS BEATMAP IS MEETING ALL OF MY STANDARDS!!
THANKS FOR MOD HUMANS: Spagett, George, SushiDOTO, ThoomyyxD, Exile-, Cloudchaser, Janpai, Maelstrrom, MokouSmoke, HappyRocket88, MoodyRPG(IRC), Pereira006, Natsu, WhozChaos(IRC), Gero

RDL 03-01-16 Discussion Thread:p/4937647/.....

¿SWAP?
Cloudchaser
[insert nyeh eheh e he here]
Spagett
Offset should be 146

[COOL DUDE]
01:04:550 (2) - I don't think the endslider was supposed to have the 2nd hitsound

thats it. That's all I've got.
Topic Starter
DaxMasterix

Spagett wrote:

Offset should be 146

[COOL DUDE]
01:04:550 (2) - I don't think the endslider was supposed to have the 2nd hitsound

thats it. That's all I've got.
Thanks! Updated! :D
George
---Normal---
00:17:746 (7) - I feel like this repeat could be slightly confusing for new players
00:20:146 (2,3,4) - this doesnt have good flow to it imo, I would try to change it
00:39:346 (3) - make this slider symmetrical to 00:38:546 (1) -
00:46:146 (3,1,3) - these are weird sliders tbh, I would try to use a different shape (like putting the red points in the middles instead of the ends)

---Hard---
00:21:346 (2) - make this a copy of 00:20:146 (4) - thats flipped (ctrl + > twice, ctrl +g)

---COOL DUDE!!!!!!!---
00:13:746 (5,6,7) - I would try to incease the DS here because the 1/8 is easy to miss here
00:20:146 (5) - Once again I'd try to use a different slider shape here
00:22:546 (1) - ^
00:45:746 (4,5,6) - same thing with the 1/8
00:58:546 (4,5,6) - pls use a different formation here
01:17:346 (2,1,4) - slider shape again ;w;
01:29:346 (1) - you can remove the new combo here
Pereira006
dat bg
Topic Starter
DaxMasterix

George wrote:

---Normal---
00:17:746 (7) - I feel like this repeat could be slightly confusing for new players Fixed.
00:20:146 (2,3,4) - this doesnt have good flow to it imo, I would try to change it Changed.
00:39:346 (3) - make this slider symmetrical to 00:38:546 (1) - No thanks, I like the closed shaped pattern
00:46:146 (3,1,3) - these are weird sliders tbh, I would try to use a different shape (like putting the red points in the middles instead of the ends) I quite like it, cuz the arrows.

---Hard---
00:21:346 (2) - make this a copy of 00:20:146 (4) - thats flipped (ctrl + > twice, ctrl +g) it's already a copy :c

---COOL DUDE!!!!!!!---
00:13:746 (5,6,7) - I would try to incease the DS here because the 1/8 is easy to miss here It's good imo
00:20:146 (5) - Once again I'd try to use a different slider shape here Yeah Fixed the ds, not the shape :c here.
00:22:546 (1) - ^ same
00:45:746 (4,5,6) - same thing with the 1/8 same :3
00:58:546 (4,5,6) - pls use a different formation here ño.
01:17:346 (2,1,4) - slider shape again ;w; I like those!!!!! >< Don't judge me!
01:29:346 (1) - you can remove the new combo here removed.
Thanksssssssssss 4 the mod! Really helpful! :DDDDDD

Pereira006 wrote:

dat bg
A B S O L U T Y. C O O L.
But, where's your mod???
[ESKA]
First of all create easy diff

Normal
SPOILER
Use less straight sliders cuz it's looks boring
It's all. Normal diff looks good
Hard
SPOILER
00:10:946 (4) - Rotate it a bit
00:45:746 (3,4,1) - Create something like this
00:58:546 (4,5,1) - ^
00:50:146 (2,3,4) - Reduce the distance
01:02:946 (2,3,4) - ^
00:56:146 (1) - Move it to x40y216
01:02:946 (2,3,4,6,7,8) - Reduce the distance and bad overlap

Cool dude
SPOILER
00:20:146 (5,6) - bad overlap
00:34:946 (4) - move it to x100y284
00:36:546 (4) - ^ smth like this
00:52:146 (5,6,7,8,9,10,11,12,1) - Why stream here?
01:15:746 (3,4) - Reduce the distance, it's so big for 4.6 stars diff


Gl
Topic Starter
DaxMasterix

SushiDOTO wrote:

First of all create easy diff It's really necessary?

Normal
SPOILER
Use less straight sliders cuz it's looks boring
It's all. Normal diff looks good
Hard
SPOILER
00:10:946 (4) - Rotate it a bit Done
00:45:746 (3,4,1) - Create something like this No thanks :c
00:58:546 (4,5,1) - ^
00:50:146 (2,3,4) - Reduce the distance ctrl+g
01:02:946 (2,3,4) - ^ nope :c
00:56:146 (1) - Move it to x40y216 no ty
01:02:946 (2,3,4,6,7,8) - Reduce the distance and bad overlap no ty u.u

Cool dude
SPOILER
00:20:146 (5,6) - bad overlap looks bad plays good B)
00:34:946 (4) - move it to x100y284 Moved.
00:36:546 (4) - ^ smth like this Moved.
00:52:146 (5,6,7,8,9,10,11,12,1) - Why stream here? cuz the reasons.
01:15:746 (3,4) - Reduce the distance, it's so big for 4.6 stars diff Reduced.


Gl
Thanks you so much!!! :D
Stefan
#TEAMPAPYRUS
Loooctav
hi, as requested by chat
in general I didn't find many errors, just a little suggestions in some parts, good work honey<3

[General]
  1. Source: Undertale
[COOL DUDE]
  1. 00:03:346 (1) - 00:06:346 (6) - a little lazy repeating the same part
  2. 00:09:946 (2) - you could place this note in the head of 00:10:146 (3) - it would be cooler
  3. 00:16:346 (2) - ^
  4. 00:44:346 (4) - the jumps merit NC
  5. 00:52:146 - you could try with this http://osu.ppy.sh/ss/4612448
  6. 00:56:346 (2) - you could place this note in the end of 00:56:546 (3)
  7. 01:10:946 (2) - I don't know If you really wanted to put a CLAP in the end the slider, it doesn't sound good
  8. 01:25:946 - feels empy
[Hard]
  1. 00:18:146 (2) - http://puu.sh/nmpDT/8cd7798ec0.jpg
  2. 00:31:346 (3,4) - sounds better with a slider

[Normal]
  1. Nothing here...
Your map is really cool, I have to say it, Star for you good work.. and, call a BN, good luck dear friend:3
Exile-
M4M

[COOL DUDE]

00:03:346 - From this part you can be more creative, do not copy the previous part. For example, you can Ctrl + G 00:03:746 (2,3) - these notes.
00:44:946 (7,1) - At this part you used NC on the red tick but you didn't do that on similar patterns like 00:06:546 (1,2) - this for example
01:04:946 (3,4,5,6) - It looks symmetric but doesn't feel like it. I would 01:05:346 (5,6) - Ctrl + G these
00:08:546 (3) - Not sure im intentional but slider's end is not quite directed into the next note.
00:14:946 (3) - ^
00:20:146 (5) - Looks unsightly imo. Try this:

00:31:346 - I can actually hear a triple here
00:38:346 (5,1) - Keep 1.35 DS between them. You should change spacing when the new combo starts
00:44:946 (7,1) - ^
01:10:946 (2) - Delete one clap

[Hard]

00:19:746 (2,3,4) - I would place them on one curve for better flow
00:33:346 (4,5) - Ctrl + G would fit WAY more better with the previous pattern
00:46:146 (4) - Silence slider's end
01:13:146 (3,4,5) - This is quite unexpected and flows badly with 01:12:546 (2) - this. Try to change the curve of this slider

[Normal]

01:28:946 (4,1) - Normally I wouldn't prefer to link the combos like that If there is no reason for it

Nyeh heh heh
Good luck!
Topic Starter
DaxMasterix

ThoomyyxD wrote:

hi, as requested by chat
in general I didn't find many errors, just a little suggestions in some parts, good work honey<3

[General]
  1. Source: Undertale Can be both
[COOL DUDE]
  1. 00:03:346 (1) - 00:06:346 (6) - a little lazy repeating the same part It deserves it
  2. 00:09:946 (2) - you could place this note in the head of 00:10:146 (3) - it would be cooler done
  3. 00:16:346 (2) - ^ color=#0000FF]done[/color]
  4. 00:44:346 (4) - the jumps merit NC added.
  5. 00:52:146 - you could try with this http://osu.ppy.sh/ss/4612448 no :C
  6. 00:56:346 (2) - you could place this note in the end of 00:56:546 (3) no:c
  7. 01:10:946 (2) - I don't know If you really wanted to put a CLAP in the end the slider, it doesn't sound good removed.
  8. 01:25:946 - feels empy added
[Hard]
  1. 00:18:146 (2) - http://puu.sh/nmpDT/8cd7798ec0.jpg Done
  2. 00:31:346 (3,4) - sounds better with a slider I like those circles imo

[Normal]
  1. Nothing here... :D
Your map is really cool, I have to say it, Star for you good work.. and, call a BN, good luck dear friend:3 Thanks! ><

Thanks for it! :D

Exile- wrote:

M4M

[COOL DUDE]

00:03:346 - From this part you can be more creative, do not copy the previous part. For example, you can Ctrl + G 00:03:746 (2,3) - these notes. Nice catch
00:44:946 (7,1) - At this part you used NC on the red tick but you didn't do that on similar patterns like 00:06:546 (1,2) - this for example They're still diferents
01:04:946 (3,4,5,6) - It looks symmetric but doesn't feel like it. I would 01:05:346 (5,6) - Ctrl + G these done
00:08:546 (3) - Not sure im intentional but slider's end is not quite directed into the next note.
00:14:946 (3) - ^
00:20:146 (5) - Looks unsightly imo. Try this:

00:31:346 - I can actually hear a triple here
00:38:346 (5,1) - Keep 1.35 DS between them. You should change spacing when the new combo starts ok
00:44:946 (7,1) - ^ ok
01:10:946 (2) - Delete one clap done

[Hard]

00:19:746 (2,3,4) - I would place them on one curve for better flow Nah, I Think is good like that
00:33:346 (4,5) - Ctrl + G would fit WAY more better with the previous pattern added.
00:46:146 (4) - Silence slider's end Silenced-
01:13:146 (3,4,5) - This is quite unexpected and flows badly with 01:12:546 (2) - this. Try to change the curve of this slider moved (3)

[Normal]

01:28:946 (4,1) - Normally I wouldn't prefer to link the combos like that If there is no reason for it The stack maybe? Idk. Removed.

Nyeh heh heh
Good luck!
Thanks so much for the mod! Very Helpful! :D
Cloudchaser
HELLO HUMAN, ME, GOAT, I AM GOING TO MOD UR DEMN BEATMAP. BE PREPARED.

General
  1. Make gray combo colour a bit more darker ;_ ; I had to change it cuz I couldn't difference between white and gray trustmeimnotpiti
COOL GUY!!!!!!!!!!!! WOWIE
  1. 00:24:146 (1,2,3,4,5) - This pattern seems that could be better in terms of playability. I mean, it's just reflected slider and in my opinion, you could make something different.
  2. 00:44:946 (4,1,2) - This DS doesn't make sense at all, same rhythm, melodies...
  3. 00:52:546 - NC?
  4. 01:29:346 (4) - ^
Hard
  1. 00:18:546 (5) - CTRL+G
  2. 00:34:946 (4,5) - ^
  3. 01:29:346 (7) - NC
Normal
  1. all k
General: I don't really understand your NC patterns, they look randomly placed.

Poor modding cuz I am not feeling gud at modding nowadays ; O;. Everything else's alrighty.


GOod LuCK!
Topic Starter
DaxMasterix

Cloudchaser wrote:

HELLO HUMAN, ME, GOAT, I AM GOING TO MOD UR DEMN BEATMAP. BE PREPARED.

General
  1. Make gray combo colour a bit more darker ;_ ; I had to change it cuz I couldn't difference between white and gray trustmeimnotpiti okok
COOL GUY!!!!!!!!!!!! WOWIE
  1. 00:24:146 (1,2,3,4,5) - This pattern seems that could be better in terms of playability. I mean, it's just reflected slider and in my opinion, you could make something different. I like it B)
  2. 00:44:946 (4,1,2) - This DS doesn't make sense at all, same rhythm, melodies... I like it B)
  3. 00:52:546 - NC? No sorry :c
  4. 01:29:346 (4) - ^ OK
Hard
  1. 00:18:546 (5) - CTRL+G done with the previous one
  2. 00:34:946 (4,5) - ^ ok
  3. 01:29:346 (7) - NC hmm ok
Normal
  1. all k :D
General: I don't really understand your NC patterns, they look randomly placed. wat r u talking abut

Poor modding cuz I am not feeling gud at modding nowadays ; O;. Everything else's alrighty.


GOod LuCK!
Thanks you so much GOAT! :DD 8-)
Janpai
M4M from #modreqs

General
  1. I think you are enemies with the curved sliders in your normal XDDD


Normal
  1. 00:09:546 - You can add a note here since this a normal, 1/2 beats are allowed thus it follows the sound there
  2. 00:13:746 (2) - Maybe make this into 1/2 and a circle for the sound that rise up, 1/1 slider is pretty boring x)
  3. 00:15:346 (4) - Why not make this the same as 00:14:546 (3) they have similar sound
  4. 00:21:746 (5) - Slider like this is pretty unusual for this time and for normals too, you can remove the repeat then replace it with a slider (two sliders in particular)
  5. 00:31:346 (5) - Same as above
  6. 00:46:146 (3) - Pretty weird slider XD you can place the red point at the middle of the slider
  7. 00:47:346 (1,3) - Same as above
  8. 01:03:746 (4) - You can make this 2 circles than 1/4, if you did stack it with (1)
  9. 01:29:346 (1) - Unstacked them

Hard
  1. 00:02:946 (4,5,6) - Don't see any reason to put a triple here
  2. 00:06:146 (4,5,6) - ^
  3. 00:09:446 (5) - Remove this to be more accurate with the music
  4. 00:12:646 (6) - ^
  5. 00:13:746 (4) - maybe try this rhythm http://puu.sh/nmLqb/aabba6e77d.jpg
  6. 00:21:346 (2) - Remove this and put triple on the white tick then a slider
  7. 00:22:546 (1,2) - Same as 00:13:746 (4)

COOL DUDE
  1. 00:07:746 (6) - Maybe pull down the red anchor?
  2. 00:39:346 (5) - NC here
Well thats all I guess, pretty fun map despite of kinda old mapping style goodluck on ranking!
Topic Starter
DaxMasterix

Janpai wrote:

M4M from #modreqs

General
  1. I think you are enemies with the curved sliders in your normal XDDD


Normal
  1. 00:09:546 - You can add a note here since this a normal, 1/2 beats are allowed thus it follows the sound there the point is I cannot pass the 2 Stars limit
  2. 00:13:746 (2) - Maybe make this into 1/2 and a circle for the sound that rise up, 1/1 slider is pretty boring x) Need to be, cuz it's pretty fun for newbies
  3. 00:15:346 (4) - Why not make this the same as 00:14:546 (3) they have similar sound Because I cannot overuse them
  4. 00:21:746 (5) - Slider like this is pretty unusual for this time and for normals too, you can remove the repeat then replace it with a slider (two sliders in particular) Fixed.
  5. 00:31:346 (5) - Same as above Fixed.
  6. 00:46:146 (3) - Pretty weird slider XD you can place the red point at the middle of the slider I like it :c
  7. 00:47:346 (1,3) - Same as above I like it ><
  8. 01:03:746 (4) - You can make this 2 circles than 1/4, if you did stack it with (1) No thanks
  9. 01:29:346 (1) - Unstacked them sure

Hard
  1. 00:02:946 (4,5,6) - Don't see any reason to put a triple here Listen it
  2. 00:06:146 (4,5,6) - ^ ^
  3. 00:09:446 (5) - Remove this to be more accurate with the music ^
  4. 00:12:646 (6) - ^ ^
  5. 00:13:746 (4) - maybe try this rhythm http://puu.sh/nmLqb/aabba6e77d.jpg
  6. 00:21:346 (2) - Remove this and put triple on the white tick then a slider Sorry but no u.u
  7. 00:22:546 (1,2) - Same as 00:13:746 (4) Sorry but no u.u

COOL DUDE
  1. 00:07:746 (6) - Maybe pull down the red anchor? Is a line with the previous slider
  2. 00:39:346 (5) - NC here done
Well thats all I guess, pretty fun map despite of kinda old mapping style goodluck on ranking!
Thanks for the mod! Very Helpful, I don't know how I get 2.15 stars on normal. But now I need to make an easy u.uThanks!
Maelstrrom
M4M from #modreqs

Normal

Seems clean to me

Hard

00:58:946 (5,1) - cutting difficulty without necessity

00:46:146 (4,1) - same

01:24:546 (5,1) - same

COOL DUDE

00:18:146 (3,4,5,6,7) - better make it as 00:50:146 (3,4,5,6,7) -

00:27:746 (2) - I would split this to 2+slider(the same as 00:28:546 (4) - )

00:28:946 (1) - same

00:29:746 (3) - same

01:14:546 (5,6) - sounds as 01:13:746 (1,2,3) - i think they should be alike

00:29:746 (5,6) - same

01:26:046 (1,2,3) - timing (early)

Good luck!
MokouSmoke
from #modreqs
[Normal]
  1. 00:08:946 (4,5,6) - it's a nice pattern, but the flow here is pretty bad considering this is your easiest diff. maybe something like this? http://puu.sh/nnAsh/31e1290889.jpg
  2. 00:23:346 (2,3,4) - in the future, I would play around with SV/DS so that you don't have these "touching, but not really overlapping" 1/2 rhythms
  3. 00:31:346 (5) - lol, I see you had an extra repeat before, aside from the DS issue, I would suggest breaking the repeat slider into a 1/2 slider + note if you want to give this spot more intensity
  4. 00:32:146 (1) - the normal hitsounds are too loud for me, I think reduced volume by 5-10% better. same with other diffs
  5. 00:32:946 (2,3,1) - I know it's a pain, but I would strongly consider changing SV/DS so these overlapped more and help beginner players hit 1/2 rhythms
  6. 00:47:346 (1) - don't do this, the direction of the repeat will confuse new players
  7. 01:03:746 (4) - eh, 1/4 repeat sliders are a little risky for your easiest diff
  8. 01:26:546 (1) - don't use multiple repeat sliders, new players won't have time to see the second repeat and BN are super picky about this
  9. interesting style
[Hard]
  1. 00:27:746 (2) - I would make this slider straight since the flow between 00:27:546 (1,2) - right now is a little weird
  2. 00:36:746 (5,1) - I would prefer a jump here as well to be consistent with your previous patterns
  3. 00:57:746 (1,2,3,4) - can you make the pattern slightly curved or something? I'm really not a fan of perfectly linear flow
  4. 01:01:346 (3) - rotate -10 degrees and reposition for better flow
  5. 01:05:746 (1) - move this to [352, 272] for equal spacing between 01:05:346 (5,1,2) -
  6. 01:13:346 (4,5) - spacing mistake? I think only 01:13:546 (5,1) - deserves jump
  7. 01:16:146 (3,4) - I see the pattern, but this way too big of a jump, considering it's not even a very strong beat.
  8. 01:18:946 (3,4,5,6,1) - would prefer if your spacing was somewhat consistent with 01:12:546 (2,3,4,5,1) -
  9. 01:20:946 (3,4) - aesthetically it looks a little sloppy. I feel a nice back and forth flow would suit this section well, so maybe consider this: http://puu.sh/nnCMc/813045ff61.jpg
  10. 01:26:046 (4) - the electronic sound actually comes slightly after the blue tick, so I think it would be more safe timing wise to move this to 01:25:946 - and ignore the instrument since it's offbeat
  11. 01:28:346 (4,5,6,1) - I would prefer a bigger spacing here
[CD's insane]
  1. 00:01:346 (4,5) - I would prefer bigger spacing here since this is much easier to hit than 00:02:946 (4,5,6) - and I feel the intensity should be similar in both places
  2. 00:09:346 (5,6,7) - it's generally better to end triplets at white ticks instead of red ticks like you do here. also, this 00:09:446 (6) - is overmapped and doesn't fit the 1/2 rhythm going on, so remove it
  3. 00:13:746 (5,6,7) - you might want to get some more opinions on the playablity of some of these 1/8 rhythms, but I guess they're ok
  4. 00:21:346 (3,4,5) - fix stack
  5. 00:23:846 (6) - delete note, overmapped and it's difficult to tell the difference between 1/4 and 1/8 rhythms
  6. 00:41:546 (6) - I would prefer if you stack this on 00:42:146 (3) - . It's pretty boring to keep DS constantly, and the downbeat at 00:41:746 (1) - justifies the jump imo. same with all the other similar downbeats like at 00:43:346 (1) -
  7. 00:44:346 (1,2,3,4) - the music has died down here, so why not use a smaller spacing instead of a bigger one?
  8. 00:52:146 (5,6,7,8,9,10,11,12,1) - overmapped. overmapping with a few triples is ok to support the song, but there's nothing to justify a stream here
  9. 00:56:146 (1,2,3) - spacing too big, it should be equivalent to something like 00:54:346 (6,1,2,3) -
  10. 01:25:946 (10) - delete, doesn't fit song imo
Good luck!
Topic Starter
DaxMasterix

MokouSmoke wrote:

from #modreqs
[Normal]
  1. 00:08:946 (4,5,6) - it's a nice pattern, but the flow here is pretty bad considering this is your easiest diff. maybe something like this? http://puu.sh/nnAsh/31e1290889.jpg Looks good but I cannot due the consistency
  2. 00:23:346 (2,3,4) - in the future, I would play around with SV/DS so that you don't have these "touching, but not really overlapping" 1/2 rhythms Not in normal lower diff
  3. 00:31:346 (5) - lol, I see you had an extra repeat before, aside from the DS issue, I would suggest breaking the repeat slider into a 1/2 slider + note if you want to give this spot more intensity yeah! Changed.
  4. 00:32:146 (1) - the normal hitsounds are too loud for me, I think reduced volume by 5-10% better. same with other diffs That's your own desicion since you can change this volume individually
  5. 00:32:946 (2,3,1) - I know it's a pain, but I would strongly consider changing SV/DS so these overlapped more and help beginner players hit 1/2 rhythms same
  6. 00:47:346 (1) - don't do this, the direction of the repeat will confuse new players I think it's good, my sister study Psychology and here, a horizontally sence arrow is better than a vertically one
  7. 01:03:746 (4) - eh, 1/4 repeat sliders are a little risky for your easiest diff changed,
  8. 01:26:546 (1) - don't use multiple repeat sliders, new players won't have time to see the second repeat and BN are super picky about this fixed.
  9. interesting style thanks
[Hard]
  1. 00:27:746 (2) - I would make this slider straight since the flow between 00:27:546 (1,2) - right now is a little weird I think it's good. Just a little forced
  2. 00:36:746 (5,1) - I would prefer a jump here as well to be consistent with your previous patterns Changed.
  3. 00:57:746 (1,2,3,4) - can you make the pattern slightly curved or something? I'm really not a fan of perfectly linear flow Me not too, But this plays good it's like down. down to the BON- okno..
  4. 01:01:346 (3) - rotate -10 degrees and reposition for better flow okay
  5. 01:05:746 (1) - move this to [352, 272] for equal spacing between 01:05:346 (5,1,2) - fixed.
  6. 01:13:346 (4,5) - spacing mistake? I think only 01:13:546 (5,1) - deserves jump fixed.
  7. 01:16:146 (3,4) - I see the pattern, but this way too big of a jump, considering it's not even a very strong beat. I think it's fine
  8. 01:18:946 (3,4,5,6,1) - would prefer if your spacing was somewhat consistent with 01:12:546 (2,3,4,5,1) - Done
  9. 01:20:946 (3,4) - aesthetically it looks a little sloppy. I feel a nice back and forth flow would suit this section well, so maybe consider this: http://puu.sh/nnCMc/813045ff61.jpg I cannot draw for a good response but no thanks, cuz I like this 45° movement upside curve
  10. 01:26:046 (4) - the electronic sound actually comes slightly after the blue tick, so I think it would be more safe timing wise to move this to 01:25:946 - and ignore the instrument since it's offbeat I think it's in. It's a 1/8 triplet
  11. 01:28:346 (4,5,6,1) - I would prefer a bigger spacing here Cannot due the consistency with the start
[CD's insane]
  1. 00:01:346 (4,5) - I would prefer bigger spacing here since this is much easier to hit than 00:02:946 (4,5,6) - and I feel the intensity should be similar in both places Fixed. except the triplet.
  2. 00:09:346 (5,6,7) - it's generally better to end triplets at white ticks instead of red ticks like you do here. also, this 00:09:446 (6) - is overmapped and doesn't fit the 1/2 rhythm going on, so remove it don't you listen it?
  3. 00:13:746 (5,6,7) - you might want to get some more opinions on the playablity of some of these 1/8 rhythms, but I guess they're ok Yeah plays with the rythm
  4. 00:21:346 (3,4,5) - fix stack I don't wanted to stack it, just put them so closely
  5. 00:23:846 (6) - delete note, overmapped and it's difficult to tell the difference between 1/4 and 1/8 rhythms fixed ds
  6. 00:41:546 (6) - I would prefer if you stack this on 00:42:146 (3) - . It's pretty boring to keep DS constantly, and the downbeat at 00:41:746 (1) - justifies the jump imo. same with all the other similar downbeats like at 00:43:346 (1) - done
  7. 00:44:346 (1,2,3,4) - the music has died down here, so why not use a smaller spacing instead of a bigger one? yeah fixed-
  8. 00:52:146 (5,6,7,8,9,10,11,12,1) - overmapped. overmapping with a few triples is ok to support the song, but there's nothing to justify a stream here i don't know why I'm the only one who listen the streams very low but the're are, in the song not the map.
  9. 00:56:146 (1,2,3) - spacing too big, it should be equivalent to something like 00:54:346 (6,1,2,3) - It's a good pattern IMO
  10. 01:25:946 (10) - delete, doesn't fit song imo for me yeah
Good luck!
Thanks you so much! :D

Maelstrrom wrote:

M4M from #modreqs

Normal

Seems clean to me Nice :D

Hard

00:58:946 (5,1) - cutting difficulty without necessity I don't think so. It's a hard

00:46:146 (4,1) - same same

01:24:546 (5,1) - same same

COOL DUDE

00:18:146 (3,4,5,6,7) - better make it as 00:50:146 (3,4,5,6,7) - ok

00:27:746 (2) - I would split this to 2+slider(the same as 00:28:546 (4) - ) I think it's good like that

00:28:946 (1) - same same

00:29:746 (3) - same same

01:14:546 (5,6) - sounds as 01:13:746 (1,2,3) - i think they should be alike use 25% You will listen that's not ;)

00:29:746 (5,6) - same same

01:26:046 (1,2,3) - timing (early) It's correct at all but ok

Good luck!
Thanks <3
HappyRocket88
Hellow, as requested on Forum PM. _(:3 J L)_

Legend
  1. asdf :arrow: important
  2. ASDF :arrow: unrankable
[Normal]
  1. 00:21:746 (5,1) - Distance Snap issue. ¿Por qué es unrankable? El Distance Snap debe ser consistente entre todas las notas en la dificultad Easy/Normal para permitir a los jugadores identificar diferentes snaps a lo largo del mapa. Para más información aquí y aquí.
  2. El AR está demasiado alto si consideras esta dificultad es la más fácil del beatmap. Rebajarlo hasta cuatro tendría más sentido ya que de esta manera los jugadores que apenas empiezan pueden leer más cómodamente los objetos.
  3. 00:33:546 (3) - 00:35:146 (3) - 00:36:746 (3) - etc. Crean un sonido bastante forzado debido al auto hitsound ubicado en cada 1/2 beat. Sería mejor que los cambiaras a soft para no crear un exceso de sonidos del hitcircle aquí.
  4. 00:47:346 (1) - 00:48:946 (3) - El reverse hace que el slider juegue de una manera inusual y si tomando en cuenta esta es la dificultad más bajita, podría confundir a los jugadores debido a ese movimiento. Eliminar el punto rojo de ambos slider tendría más sentido y, por ende, la jugabilidad se vería notablemente mejorada en este aspecto.
  5. De 00:51:346 - hasta 00:57:346 - El NC es un inconsistente porque al principio juega cada nueva tanza y luego cambia a cada dos tanzas terminando con un ritmo un poco confuso de mirar. Considera hacerlo consistente de la misma manera que lo manejaste a lo largo del mapa.
  6. De la misma manera considera trabajar el NC del kiai ya que se hace difícil de saber el patrón de NC si es cada nuevo downbeat o cada dos downbeats haciéndose incosistente en los siguientes objetos: 01:08:946 (4) - 01:12:146 (3) -
  7. 01:29:346 (1) - Finish o Whistle o N:C2? Particularmente me pareció curioso como manejas el sonido final diferente entre las dificultades. No está mal, pero sería mejor que lo hicieras consistente.
[]
Las dificultades mayores están bien, sin embargo, obtener más mods no haría triste a nadie. ¡Buena suerte!
Topic Starter
DaxMasterix

HappyRocket88 wrote:

Hellow, as requested on Forum PM. _(:3 J L)_

Legend
  1. asdf :arrow: important
  2. ASDF :arrow: unrankable
[Normal]
  1. 00:21:746 (5,1) - Distance Snap issue. ¿Por qué es unrankable? El Distance Snap debe ser consistente entre todas las notas en la dificultad Easy/Normal para permitir a los jugadores identificar diferentes snaps a lo largo del mapa. Para más información aquí y aquí.
  2. El AR está demasiado alto si consideras esta dificultad es la más fácil del beatmap. Rebajarlo hasta cuatro tendría más sentido ya que de esta manera los jugadores que apenas empiezan pueden leer más cómodamente los objetos. Rebaja2
  3. 00:33:546 (3) - 00:35:146 (3) - 00:36:746 (3) - etc. Crean un sonido bastante forzado debido al auto hitsound ubicado en cada 1/2 beat. Sería mejor que los cambiaras a soft para no crear un exceso de sonidos del hitcircle aquí. No le veo ningun problema pero [color=#0000FF]Cambia2[/color]
  4. 00:47:346 (1) - 00:48:946 (3) - El reverse hace que el slider juegue de una manera inusual y si tomando en cuenta esta es la dificultad más bajita, podría confundir a los jugadores debido a ese movimiento. Eliminar el punto rojo de ambos slider tendría más sentido y, por ende, la jugabilidad se vería notablemente mejorada en este aspecto. Removi2
  5. De 00:51:346 - hasta 00:57:346 - El NC es un inconsistente porque al principio juega cada nueva tanza y luego cambia a cada dos tanzas terminando con un ritmo un poco confuso de mirar. Considera hacerlo consistente de la misma manera que lo manejaste a lo largo del mapa. Fixed. IMO
  6. De la misma manera considera trabajar el NC del kiai ya que se hace difícil de saber el patrón de NC si es cada nuevo downbeat o cada dos downbeats haciéndose incosistente en los siguientes objetos: 01:08:946 (4) - 01:12:146 (3) - Fixed. IMO
  7. 01:29:346 (1) - Finish o Whistle o N:C2? Particularmente me pareció curioso como manejas el sonido final diferente entre las dificultades. No está mal, pero sería mejor que lo hicieras consistente. Consistea2
[]
Las dificultades mayores están bien, sin embargo, obtener más mods no haría triste a nadie. ¡Buena suerte! Muchas gracias y :(
Gracias por el mod! Usualmente siempre me equivoco en cosas tan simples como la consistencia en los NC etc, Asi que agradezco el detalle! :D
Love you! Intentaré buscar más mods! :o
Loooctav
I think that the map needs an Easy diff.. MY easy diff e.e
May you could call to someone, It needs
HappyRocket88
Hellow de nuevo. No sé, quería terminar lo que empecé. Aquí te dejo una estrella. (ノ・ω・)ノ Pero eso no quita que consigas más mods. /u\ No me des kudosu ya que ya había modeado el mapa arribita.

[General]
  1. ¿Podrías mostrarme dónde conseguiste la metadata de la canción? Honestamente el buscador de Google juega en contra mio y lo único que encuentro relacionado a la canción.
  2. Hablé con otros BNs y llegamos a la conclusión la bg es más un meme que una actual bg para un mapa. Si no piensas rankearlo está bien, pero hay mucho contenido en Google de Undertale que puedes utilizar para reemplazar esta bg.
  3. El timing está algo off, porque hay unas partes donde se siente que las notas van más rápido de lo normal, por favor considera escucharlo más adecuadamente para arreglar esto. Para ello, intenta reemplazar el audio que tienes con este a 192 kbps que debería arreglar significativamente el offset.
  4. Hago hincapié a que deberías de agregar una Easy como lo dijo ThoymyyxD ya que la dificultad normal maneja ritmos un poco complejos, como los 1/2 beats que resultan realmente difícil para ellos.
[Hard]
  1. 00:13:746 (4) - Este slider está ignorando beats prominentes como lo son estos 00:14:046 - 00:14:546 que crean offbeats innecesarios que no deberían de ubicarse en una dificultad tan movida rítimicamente como lo es esta hard. Sería mejor tuviera consistencia con lo maneja estos patrones 00:58:546 (4,5,1) - 00:45:746 (3,4,1) - 01:24:146 (4,5,1) - etc ya que son bastante similares.
  2. 00:22:546 (1) - 00:24:146 (1) - 00:28:946 (1) - Es un poco incómodo como estos sliders pasan por alto los beats del tick azul que vienen siendo los más importantes de esta sección en particular. Estos deberían ser 3/4 sliders de igual manera como lo manejan los patrones en el kiai.
  3. 00:34:546 (3,4,5) - El flujo aquí es un tanto forzado porque rompe consistencia en la manera como fue contruído el patrón anterior. Sería mejor que los ubicaras de esta manera para mejorar significativamente el flow.
  4. 01:03:746 (6,7,8) - Este triplet crea un patrón un poco incómodo para leer porque se overlapea muy feo con el triplet justamente anterior. Stackearlos jugaría mejor y crearía variación en la manera como se ubican los triplets. Unas veces stackeados, otras veces no. XD
[COOL DUDE]
  1. ¿Por qué el nombre en mayúsculas? Tendría más sentido si enfatizaras el nombre con mayúscula al iniciar cada palabra quedando así: "Cool Dude" ya que, honestamente, no hay mucha relación con la canción en si misma.
  2. 00:09:746 (1,2) - Ubicar un jump aquí crea un patrón un poco inconsistente en la menra como fueron construidos segmentos similares como lo son 00:11:546 (2,3) - 00:08:346 (2,3) - Tendría más sentido si guardara el DS para crear un patrón más limpio a lo largo de la dificultad. Considera aplicar lo mismo aquí 00:16:346 (2,3) -
  3. 00:31:296 (5) - Overmapped. Realmente no hay necesidad de esta nota cuando no se logra escuchar claramente incluso en 25% Ubicarla aquí 00:31:452 - tendría más sentido con el ritmo de la canción.
  4. 00:41:546 (6,1) - vs 00:43:146 (6,1) - La variación es importante pero guardar consistencia entre la manera como el jump se ubicada cada nuevo tick del ritmo jugaría muchísimo mejor.
  5. 00:52:146 (5,6,7,8,9,10,11,12,1) - La canción realmente no sugiere un stream aquí cuando jugaría más intuitvamente un patrón sencillo y con ritmo para permitir a los jugadores identificar apropiadamente los instrumentos de la canción. ¿Qué tal esto?
  6. 01:25:946 (10,1) - Unstack them to allow players identify the upcoming triplets does over 1/8 snapping.
  7. 01:26:946 (6) - Ctrl + G aquí para mejorar significativamente el flow. La simetría se ve bien, pero no juega realmente del mismo modo cuando lo juegas.
[]
Puedes llamarme de vuelta después de que hayas conseguido más mods, hayas decidido la nueva bg y el timing esté un poquito más decente. ¡Buena suerte!
Topic Starter
DaxMasterix

HappyRocket88 wrote:

Hellow de nuevo. No sé, quería terminar lo que empecé. Aquí te dejo una estrella. (????)? Pero eso no quita que consigas más mods. /u\ No me des kudosu ya que ya había modeado el mapa arribita. Ok :c y gracias por la star guapo :*

[General]
  1. ¿Podrías mostrarme dónde conseguiste la metadata de la canción? Honestamente el buscador de Google juega en contra mio y lo único que encuentro relacionado a la canción. Here is the proff of "toby fox" is the artist and UNDERTALE is the source :
    https://tobyfox.bandcamp.com/album/undertale-soundtrack
  2. Hablé con otros BNs y llegamos a la conclusión la bg es más un meme que una actual bg para un mapa. Si no piensas rankearlo está bien, pero hay mucho contenido en Google de Undertale que puedes utilizar para reemplazar esta bg. Podrá ser un "meme" pero es por el contexto en el cual está la imagen, veraz, es entendible solo para quienes jugaron el juego en modo pacifista/neutral (Without kill papyrus) aqui te dejo un spoiler explicando
    SPOILER
    WARNING - IF YOU DIDN'T PLAYED UNDERTALE YET AND DON'T WANT MEMESPOILERS, DON'T READ THIS.
    -Luego de pasar el Laboratorio de Alphys y encaminarse por Hotland, el jugador recibe los spams de notificaciones de lo que Alphys postea en su Undernet (Creo que se llamaba así) así mismo, en una parte (Exactamente despues de pasar la tienda de hotdogs de Sans) Alphys sube una foto con su "Girlfriend" . Coolskeleton95 (Que es Papyrus) tambien lo hace.




    Quizás, si te parece prudente, luego de esa discusión me permitan dejar el BG "al menos" para la diff "COOL DUDE", dejando las demás con un BG más acorde al juego en si antes que a ese suceso en particular.
  3. El timing está algo off, porque hay unas partes donde se siente que las notas van más rápido de lo normal, por favor considera escucharlo más adecuadamente para arreglar esto. Para ello, intenta reemplazar el audio que tienes con este a 192 kbps que debería arreglar significativamente el offset. SH!T, YOU MADE ME LISTEN IT IN 25%, THAT FAKING GENOCIDE REMIND AAAA SORRY PAPYRUS ;__; Cambia2. Ahora con mejor offset (Mentira, soy una mierda con el offset, si es que pueden HELP)
    EDIT: I cannot use it, since it have a difference of 20ms or more between #16 and #24. So I will use mine but with a better quality.
    EDIT: Cannot do it, Need help to make another mp3. Catch me in game if you can help me
    EDIT: Usaré el tuyo, aunque buscare uno mejor que no tenga ese delay de 20ms entre song
  4. Hago hincapié a que deberías de agregar una Easy como lo dijo ThoymyyxD ya que la dificultad normal maneja ritmos un poco complejos, como los 1/2 beats que resultan realmente difícil para ellos. Hacer una easy lo veo bastante innecesario pero, no es como yo lo vea. Veré como puedo hacer el Easy porque me convenci en el sentido de que, me he estado apresurando para comenzar mi proyecto rápido (No tengo slots para subir mas mapas) Trabajaré en un Easy para hacer del mapa, un spread mejor
    Lo encuentro muy innecesario la verdad :/ esto sigue siendo rankeable aún sin el easy por el hecho de que tiene menos de 2 stars. Aún así y sabiendo que es más dificil rankearlo por lo mismo, me cuesta asimilar que este mapa necesita un easy.
[Hard]
  1. 00:13:746 (4) - Este slider está ignorando beats prominentes como lo son estos 00:14:046 - 00:14:546 que crean offbeats innecesarios que no deberían de ubicarse en una dificultad tan movida rítimicamente como lo es esta hard. Sería mejor tuviera consistencia con lo maneja estos patrones 00:58:546 (4,5,1) - 00:45:746 (3,4,1) - 01:24:146 (4,5,1) - etc ya que son bastante similares. Fixed.
  2. 00:22:546 (1) - 00:24:146 (1) - 00:28:946 (1) - Es un poco incómodo como estos sliders pasan por alto los beats del tick azul que vienen siendo los más importantes de esta sección en particular. Estos deberían ser 3/4 sliders de igual manera como lo manejan los patrones en el kiai. Fixed.
  3. 00:34:546 (3,4,5) - El flujo aquí es un tanto forzado porque rompe consistencia en la manera como fue contruído el patrón anterior. Sería mejor que los ubicaras de esta manera para mejorar significativamente el flow. Fixed.
  4. 01:03:746 (6,7,8) - Este triplet crea un patrón un poco incómodo para leer porque se overlapea muy feo con el triplet justamente anterior. Stackearlos jugaría mejor y crearía variación en la manera como se ubican los triplets. Unas veces stackeados, otras veces no. XD Ah pos, cambiado pos
[COOL DUDE]
  1. ¿Por qué el nombre en mayúsculas? Tendría más sentido si enfatizaras el nombre con mayúscula al iniciar cada palabra quedando así: "Cool Dude" ya que, honestamente, no hay mucha relación con la canción en si misma. Creo que no has jugado el juego, don't you?
    SPOILER
    El ultimo ataque de papyrus termina con un COOL DUDE
  2. 00:09:746 (1,2) - Ubicar un jump aquí crea un patrón un poco inconsistente en la menra como fueron construidos segmentos similares como lo son 00:11:546 (2,3) - 00:08:346 (2,3) - Tendría más sentido si guardara el DS para crear un patrón más limpio a lo largo de la dificultad. Considera aplicar lo mismo aquí 00:16:346 (2,3) - Reducido
  3. 00:31:296 (5) - Overmapped. Realmente no hay necesidad de esta nota cuando no se logra escuchar claramente incluso en 25% Ubicarla aquí 00:31:452 - tendría más sentido con el ritmo de la canción.
  4. 00:41:546 (6,1) - vs 00:43:146 (6,1) - La variación es importante pero guardar consistencia entre la manera como el jump se ubicada cada nuevo tick del ritmo jugaría muchísimo mejor. Fixed.
  5. 00:52:146 (5,6,7,8,9,10,11,12,1) - La canción realmente no sugiere un stream aquí cuando jugaría más intuitvamente un patrón sencillo y con ritmo para permitir a los jugadores identificar apropiadamente los instrumentos de la canción. ¿Qué tal esto? Fixed.
  6. 01:25:946 (10,1) - Unstack them to allow players identify the upcoming triplets does over 1/8 snapping.
  7. 01:26:946 (6) - Ctrl + G aquí para mejorar significativamente el flow. La simetría se ve bien, pero no juega realmente del mismo modo cuando lo juegas. Fixed.
[]
Puedes llamarme de vuelta después de que hayas conseguido más mods, hayas decidido la nueva bg y el timing esté un poquito más decente. ¡Buena suerte! Gracias!
I have a solution for the people who thinks this map need a Easy, make it a rule.
Topic Starter
DaxMasterix
2nd Post because of reasons.
Hello everyone who reads this. Recently I have some problems to solve about this BeatMap, it would be great to listen your opinion, taking the seriousness that this discussion needs, doesn't matter if you aren't a BN!
  1. Cool Dude's BG inappropriate by: questions of perception of memes , spoilers , etc.
  2. Easy difficulty required or optional for the map .
  3. Hybrid Mapset with two songs in one. Specify if rankeable or not.
I Will give my opinion to counteract these 3 points

1)Cool Dude's BG inappropriate by: questions of perception of memes , spoilers , etc.
  1. This is controversial since isn't a meme at all, Is just a reference about a little part of the game, and isn't a spoiler at all, because, if the BG needs to be directly related to the song, it's unavoidable to have a BG with a % of Spoiler.
    This BG is perfect to those people who already played the game to his 50% of the route. I have to disagree with those people who likes the other BG instead (The blue one) Cause the colors of the BG can make a big confusion with the ComboColours (The blue ones)
2)Easy difficulty required or optional for the map .
  1. Like I says before, this is fine due to this t/420223/start=600 (Loctav post) "NHIX + U is fine" (Ignoring that this map don't need a I or U) Also, the normal don't pass the 2 stars limit.
    Test and fail, It's ok if a new player don't pass this cuz is a newbie, he first need to understand the mechanic of the game and after of it, Would be "easy" to FC it. I cannot secure this because I have 6 years on this game, but I have friends who just use osu! to listen music and can "survive" the diff easily.
3)Hybrid Mapset with two songs in one. Specify if rankeable or not.
  1. If a "Compilation" of song yes why no this. The artist is the same, the songs are related since is the SAME song, for the same character, etc. This is rankeable and isn't a big "problem" to solve. If I can rank it with both songs, right. If not, I can sub other map with 1 , of the songs and leave this with the other part. Change metadata, and rake both Simultaneously, or maybe I'm overreacting, who knows
This is in discussion, Regrettably, the actual mapping meta is changing, please stay alert or fast rank this (? Just kidding,
If you have something Important to say, tell me via PM or make a post about it, please, be constructive.
Thanks !
Pereira006
hey, will just put only important

[Normal]

Gameplay:

  1. 00:47:150 (4,1,2,3,4,5) - you style combo color are inconsistency, because on 00:32:350 at 01:04:350 you putt every NC is 1/4 example 00:32:350 (1,2,3), but in 00:47:150 (4,1,2,3,4,5) is 1/8, why ? you could keep consistency, you correct combo is this http://puu.sh/ns3lb/e478edd4a7.jpg this make sense to follow song and you style, is don't matter how you see number is long or small, number is nothing.
  2. 00:53:150 (3) - NC, same explain before
  3. 00:56:750 (3) - NC ^ same
  4. 00:59:550 (4,1,2,3,4) - wrong place combo, combo correct is this http://puu.sh/ns3pX/295a503b65.jpg
  5. 01:16:350 (1) - remove new combo
  6. 01:14:750 (2,3,1,2,1,2,1,2,3) - the rhythm is almost full there, because this level is normal, but the play make me feel is hard, because there lot 1/2, I feel this need nerf rhythm IMO
  7. 01:19:550 (2,3,1,2,3,4,1,2,3) - ^ same, if me, I would remove only 1 note is 01:21:750 (4) - because this note has nothing important to this song IMO or just do you own nerf this rhythm

[Normal]

Hitsound:

  1. 00:51:950 (2) - missing add whistle
  2. 00:52:750 (5) - missing add whistle of begin
  3. 01:04:750 (3) - on end, the clap not sound goot this song imo, I prefer remove this
  4. 01:11:350 (3) - ^ same
  5. 01:17:550 (3) - ^ same

Gameplay:

  1. 00:13:750 (3,4) - could you improve better flow ? like this http://puu.sh/ns3Ga/e72a41e54b.jpg
  2. 00:14:950 (1,2) - ^ same
  3. 00:18:750 (5,6,7,8) - just saying, only beginning, you never make jump, this no need jump because the song is too quiet, remap this part, I mean fix spacing and change placement, etc..
  4. 00:20:150 (3,4) - improve flow, like this http://puu.sh/ns3Ob/fb60328906.jpg also carefully spacing
  5. 01:04:150 (8,1) - I feel this could jump as 1.50x or something, because the (1) has strong instrumental and song, is make sense for me imo
  6. 01:06:950 (4,5,6) - why increassing spacing ? you didn'tt make this part other rhythm example 01:13:350 (3,4,5) this rhythm is same but don't have jump, only if you do is fix spacing on 01:06:950 (4,5,6) then make jump with 01:07:550 (1)
  7. 01:11:550 (4,1,2) - I don't know you wanna this blanket or not lol
  8. 01:07:550 (1,2,3,4) - missing jump, like other parts like you did in 01:20:350 (1,2,3,4,1,2)

[COOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL DUUUUUUUUUUUUUUUUUUUUUUUUUUUUUDE]

Gameplay:

  1. 00:32:150 (3,1) - you sure wanna keep stack ? I mean this level is insane, could unstack and make normal spacing or jump IMO
  2. 00:39:550 (1,2) - wrong combo, remove new combo on (1) and put NC on (2) this could keep consistency you style
  3. 00:44:550 (1) - remove NC, don't nc if make you jump. also put NC on 00:45:150 (4) - and remove NC 00:45:350 (2).
  4. 00:57:950 (7,1,2,3) - I suprise you didn't make this jump, like this part 00:45:150 (4,1,2,3) - and rhythm is same
[]
That all, all play and spread is really good.
Ha, my opinion that last BG is fine. My own view, this spread and play of feel, is good. no need easy, don't trust Star rating.
Any question or you don't understand me english, ask me in-game I will explain my best
CYA
Topic Starter
DaxMasterix

Pereira006 wrote:

hey, will just put only important You're important to me :*

[Normal]

Gameplay:

  1. Fixed all NC.
  2. 01:14:750 (2,3,1,2,1,2,1,2,3) - the rhythm is almost full there, because this level is normal, but the play make me feel is hard, because there lot 1/2, I feel this need nerf rhythm IMO Nerfed by 20%
  3. 01:19:550 (2,3,1,2,3,4,1,2,3) - ^ same, if me, I would remove only 1 note is 01:21:750 (4) - because this note has nothing important to this song IMO or just do you own nerf this rhythm Removed.

[Normal]
Other Normal? go home pereira u drunk
Hitsound:

  1. Fixed all HS

Gameplay:

  1. 00:13:750 (3,4) - could you improve better flow ? like this http://puu.sh/ns3Ga/e72a41e54b.jpg why not
  2. 00:14:950 (1,2) - ^ same Done
  3. 00:18:750 (5,6,7,8) - just saying, only beginning, you never make jump, this no need jump because the song is too quiet, remap this part, I mean fix spacing and change placement, etc.. Ok Removed
  4. 00:20:150 (3,4) - improve flow, like this http://puu.sh/ns3Ob/fb60328906.jpg also carefully spacing ok fixed
  5. 01:04:150 (8,1) - I feel this could jump as 1.50x or something, because the (1) has strong instrumental and song, is make sense for me imo 1,5 too easy
  6. 01:06:950 (4,5,6) - why increassing spacing ? you didn'tt make this part other rhythm example 01:13:350 (3,4,5) this rhythm is same but don't have jump, only if you do is fix spacing on 01:06:950 (4,5,6) then make jump with 01:07:550 (1) fixed
  7. 01:11:550 (4,1,2) - I don't know you wanna this blanket or not lol I dont know what is a blanket
  8. 01:07:550 (1,2,3,4) - missing jump, like other parts like you did in 01:20:350 (1,2,3,4,1,2) Fixed.

[COOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL DUUUUUUUUUUUUUUUUUUUUUUUUUUUUUDE]
You reminds me HUUUULK HOOOGAAAN
Gameplay:

  1. 00:32:150 (3,1) - you sure wanna keep stack ? I mean this level is insane, could unstack and make normal spacing or jump I'm sure and norte
  2. 00:39:550 (1,2) - wrong combo, remove new combo on (1) and put NC on (2) this could keep consistency you style Fixed.
  3. 00:44:550 (1) - remove NC, don't nc if make you jump. also put NC on 00:45:150 (4) - and remove NC 00:45:350 (2). Fixed.
  4. 00:57:950 (7,1,2,3) - I suprise you didn't make this jump, like this part 00:45:150 (4,1,2,3) - and rhythm is same Fixed.
[]
That all, all play and spread is really good. THAT'S MEN, GIVE THAT H5
Ha, my opinion that last BG is fine. My own view, this spread and play of feel, is good. no need easy, don't trust Star rating. +1
Any question or you don't understand me english, ask me in-game I will explain my best I have a question, Maybe is better write "my" english than "me" english
CYA CYA BRO
MUCHAAAS GRAACIAAAS
Really thanks to you bro, but, this still in discussion (BG/Easy) Hope we can win
Kyouren
Better used vs. than & because compilation like Ai no Scenario vs. MIIRO - AKINO from bless4 & CHiCO with Honeyworks! :3
Topic Starter
DaxMasterix

KittyAdventure wrote:

Better used vs. than & because compilation like Ai no Scenario vs. MIIRO - AKINO from bless4 & CHiCO with Honeyworks! :3
It's not a battle to being a "vs" :(
Natsu
Algunas sugerencias para la normal, para hacerla un poco mas amigable para los nuevos jugadores:


01:15:550 (1,2,3,4,1,2,3) - 01:02:750 (1,2,3) - the hardest part of this map, whitle the second is questionable the first one need a nerf, unless you want a big bar of retry/fail rate in your map /
En el primer ejemplo necesitas hacerlo menos denso y no uses tantos slider cortos, intenta balancearlos mejor, porque ahorita tenes un spike de dificultad bastante alto

00:09:150 (4,1) - this will cause alot of combo break for new players/low experienced ones, they will try to move to 1 too fast
00:26:750 (2,3) - ^
Los nuevos jugadores se mueven en linea recta la mayor parte del tiempo, estos dos patrones harán que los jugadores rompan combo o den un hit100


00:15:550 (4,2) - questionable readability? no for experienced players, but newbies will have a bit hard time on this, moving 1 or 2 grids off can help.

Es bastante difícil notar el stack en juego, te recomiendo altamente mover el patron 1 o dos grid

SPANGLISH
Topic Starter
DaxMasterix

Natsu wrote:

Algunas sugerencias para la normal, para hacerla un poco mas amigable para los nuevos jugadores:

00:15:550 (4,2) - questionable readability? no for experienced players, but newbies will have a bit hard time on this, moving 1 or 2 grids off can help. Moved.

Es bastante difícil notar el stack en juego, te recomiendo altamente mover el patron 1 o dos grid

SPANGLISH
Solo eso, ya que consegui a alguien para hacer un easy, perdon pero muchas gracias! ><
Okoayu
I don't get why you changed the highest diffname, everything is in some language i cant understand but it only makes sense if you caps it, actually i'd suggest to caps EVERYTHING BECAUSE PAPYRUS DOESNT KNOW LOWERCASE.
Topic Starter
DaxMasterix

Okoratu wrote:

I don't get why you changed the highest diffname, everything is in some language i cant understand but it only makes sense if you caps it, actually i'd suggest to caps EVERYTHING BECAUSE PAPYRUS DOESNT KNOW LOWERCASE.
Can I do it? It's rankeable at All?
Natsu

DaxMasterix wrote:

Okoratu wrote:

I don't get why you changed the highest diffname, everything is in some language i cant understand but it only makes sense if you caps it, actually i'd suggest to caps EVERYTHING BECAUSE PAPYRUS DOESNT KNOW LOWERCASE.
Can I do it? It's rankeable at All?
Si, tiene sentido con el juego o la canción no? si es así es totalmente rankable :p
Topic Starter
DaxMasterix

Natsu wrote:

Si, tiene sentido con el juego o la canción no? si es así es totalmente rankable :p
THEN LETS DO THIS
Gracias, y deberias jugar undertale :v

EDIT: Issues to re-evaluate.
  1. Timing
  2. Diff between Hard and Insane, since the 1/8 usage on the Insane diff makes it very difficult, which causes a big gap with Hard.

Timing
- I'm succ at timing please help
Diff between Hard and Insane
-Are you joking right? I don't see any problems on BPM150 1/8 Triplets or BPM300 1/4 Triplets, I don't play standard and I can do that! Where is the rule that you can't use 1/8 on insanes, also, this can be similar to 1/2 Normal to 1/4 Hard. What's the point.

thread: p/4937647/
Rocie
Really fun map! I really enjoyed it, the beat was on time. The map had a nice lay out! Really I'm not sure if it had...enough flair I guess to get ranked even though it WAS fun. Nothing jumped out at me though and made me think "Wow! This is a really cool beatmap!" Maybe adding a bit of your own style to it would help? :3
Topic Starter
DaxMasterix

Rocie wrote:

Really fun map! I really enjoyed it, the beat was on time. The map had a nice lay out! Really I'm not sure if it had...enough flair I guess to get ranked even though it WAS fun. Nothing jumped out at me though and made me think "Wow! This is a really cool beatmap!" Maybe adding a bit of your own style to it would help? :3
This comment, really fills me with DETERMINATION.
Akiyama Mizuki
Best spaghetti cook in the (under)world!
-kevincela-
SANS! OH MY GOD! IS THAT A HUMAN???
uhh, actually, i think that's a rock
OH.
hey, whats that in front of the rock?
!!!
(OH MY GOD! IS THAT A HUMAN?)
(yes)
OH MY GOD!!!!!!!
Topic Starter
DaxMasterix

-kevincela- wrote:

SANS! OH MY GOD! IS THAT A HUMAN???
uhh, actually, i think that's a rock
OH.
hey, whats that in front of the rock?
!!!
(OH MY GOD! IS THAT A HUMAN?)
(yes)
OH MY GOD!!!!!!!
Loooctav
I want to see this bubbled QAQ!!
Topic Starter
DaxMasterix

ThoomyyxD wrote:

I want to see this bubbled QAQ!!
We want , Papyrus wants
Loooctav
Papyrus wants* jejejeje HEHEHEHEHEHEH
Stefan
RANK IT
Gero
DaxMasterix asked me about those 1/8 rhythms around the last difficulty and to be honest there's nothing wrong with them all, they're perfectly fine at the least for me.

HappyRocket88
Did an IRC with the mapper. I believe in you.
Topic Starter
DaxMasterix

HappyRocket88 wrote:

Did an IRC with the mapper. I believe in you.
SAODHASIODJASIDONJSAIODNSAD :) :) :) :) :) :)
MoodyRPG

HappyRocket88 wrote:

I believe in you.
Pollyanna
youtune3
COOL DUDE
01:16:362 (1,2,3,4) - I Don't Feel Like This Fits Here
HARD
Nothing Here
NORMAL
00:38:562 (2,1) - Maybe Add A Note In Between These Like You Did At 00:39:392
00:42:562 (2) - Maybe Change To Something Like This
EASY
00:22:762 (1) - I Don't Feel Like The Long Repeater Fits
Underforest
It's bubbled
Topic Starter
DaxMasterix
It's okay anyways :D But I didn't change anything :c Thanks anyways!
Gero
Great.

Changes/Fixes

  1. Added some hitsounds at the last difficulty.
  2. We've changed the volume in a specific part.
  3. Fixed some patterns to increase the aesthetics.
  4. We've improved some rhythms.
  5. We've changed the settings on the easiest difficulty for something more suitable.
Log (Spanish)
23:18 *Gero is editing [http://osu.ppy.sh/b/918484 toby fox - Nyeh Heh Heh! & Bonetrousle [EASY]]
23:19 Gero: Te recomendaria usar OD 2 ya que son un poco inconsistentes entre las dos dificultades, Easy y Normal
23:21 Gero: en la normal solo aumenta el AR a 5
23:24 Gero: 00:19:562 (1) -
23:26 DaxMasterix: https://osu.ppy.sh/ss/4940767
23:27 DaxMasterix: https://osu.ppy.sh/ss/4940773
23:28 Gero: La distancia de este slider no es la correcta ya que esta al doble por lo cual podria causar una cierta confusión a la hora de jugarlo, tambien hacer un CTRL+G a ese slider no ayuda del todo debido al overlap que se genera en el slider anterior
23:29 Gero: https://osu.ppy.sh/ss/4940780 A esto me refiero, el overlap persiste ahi
23:30 Gero: 00:22:762 (1,1) - Aqui sucede lo mismo, lo que podria ocurrir aqui es que los jugadores novatos confundan el slider tail con el slider head ya que parece como si tuviera una distancia aun más corta
23:30 Gero: asi que algo como esto funcionaria mejor
23:31 Gero: [http://osu.ppy.sh/ss/4940790 esto]
23:32 Gero: 01:04:362 (1,3) - Deberias de considerar apilar el slider 3 con el slider 1 para mejorar la estetica del mapa un poco
23:35 DaxMasterix: https://osu.ppy.sh/ss/4940810
23:37 *Gero is editing [http://osu.ppy.sh/b/823840 toby fox - Nyeh Heh Heh! & Bonetrousle [NORMAL]]
23:38 Gero: 00:15:562 (4,2) - Considera no hacer superposiciónes entre sliders en dificultades bajas por las mismas razónes anteriores, esto es demasiado confuso para los jugadores nuevos e incluso para expertos, podrias mover un poco el slider 2, esa seria una solución rapida
23:38 Gero: a mi parecer
23:39 Gero: 00:36:362 (2,1) -
23:42 DaxMasterix: https://osu.ppy.sh/ss/4940838
23:43 DaxMasterix: https://osu.ppy.sh/ss/4940842
23:44 *Gero is editing [http://osu.ppy.sh/b/912442 toby fox - Nyeh Heh Heh! & Bonetrousle [HARD]]
23:44 Gero: 00:14:362 (5) - Estoy bastante seguro que no hay sonido en el tick azul, por lo cual te recomendaria acortar esto a 1/2
23:46 Gero: o podrias silenciar esa parte a 10 % de volumen
23:46 Gero: 00:14:362 (5) - 00:46:362 (4) - 00:59:162 (5) - Gero: 01:24:762 (5) - ^
23:50 *Gero is editing [http://osu.ppy.sh/b/823324 toby fox - Nyeh Heh Heh! & Bonetrousle [COOL DUDE]]
23:51 Gero: 00:07:562 (5,6) - Gero: 00:14:362 (7) - 00:20:362 (5,6) - 00:26:762 (4,5) - 00:52:362 (5) - ^
23:54 Gero: 01:16:362 (1,2,3,4) - ^ En este caso para que no se siente tan overmapped
00:03 Gero: http://osu.ppy.sh/ss/4940930
00:04 Gero: Para la normal el slider que te dije que movieras un poco hacia abajo podria ser en las siguientes cordenadas, X:312 Y:248
00:04 Gero: Listo seria todo
Topic Starter
DaxMasterix

Gero wrote:

Great.

Changes/Fixes

  1. Added some hitsounds at the last difficulty.
  2. We've changed the volume in a specific part.
  3. Fixed some patterns to increase the aesthetics.
  4. We've improved some rhythms.
  5. We've changed the settings on the easiest difficulty for something more suitable.
Log (Spanish)
23:18 *Gero is editing [http://osu.ppy.sh/b/918484 toby fox - Nyeh Heh Heh! & Bonetrousle [EASY]]
23:19 Gero: Te recomendaria usar OD 2 ya que son un poco inconsistentes entre las dos dificultades, Easy y Normal
23:21 Gero: en la normal solo aumenta el AR a 5
23:24 Gero: 00:19:562 (1) -
23:26 DaxMasterix: https://osu.ppy.sh/ss/4940767
23:27 DaxMasterix: https://osu.ppy.sh/ss/4940773
23:28 Gero: La distancia de este slider no es la correcta ya que esta al doble por lo cual podria causar una cierta confusión a la hora de jugarlo, tambien hacer un CTRL+G a ese slider no ayuda del todo debido al overlap que se genera en el slider anterior
23:29 Gero: https://osu.ppy.sh/ss/4940780 A esto me refiero, el overlap persiste ahi
23:30 Gero: 00:22:762 (1,1) - Aqui sucede lo mismo, lo que podria ocurrir aqui es que los jugadores novatos confundan el slider tail con el slider head ya que parece como si tuviera una distancia aun más corta
23:30 Gero: asi que algo como esto funcionaria mejor
23:31 Gero: [http://osu.ppy.sh/ss/4940790 esto]
23:32 Gero: 01:04:362 (1,3) - Deberias de considerar apilar el slider 3 con el slider 1 para mejorar la estetica del mapa un poco
23:35 DaxMasterix: https://osu.ppy.sh/ss/4940810
23:37 *Gero is editing [http://osu.ppy.sh/b/823840 toby fox - Nyeh Heh Heh! & Bonetrousle [NORMAL]]
23:38 Gero: 00:15:562 (4,2) - Considera no hacer superposiciónes entre sliders en dificultades bajas por las mismas razónes anteriores, esto es demasiado confuso para los jugadores nuevos e incluso para expertos, podrias mover un poco el slider 2, esa seria una solución rapida
23:38 Gero: a mi parecer
23:39 Gero: 00:36:362 (2,1) -
23:42 DaxMasterix: https://osu.ppy.sh/ss/4940838
23:43 DaxMasterix: https://osu.ppy.sh/ss/4940842
23:44 *Gero is editing [http://osu.ppy.sh/b/912442 toby fox - Nyeh Heh Heh! & Bonetrousle [HARD]]
23:44 Gero: 00:14:362 (5) - Estoy bastante seguro que no hay sonido en el tick azul, por lo cual te recomendaria acortar esto a 1/2
23:46 Gero: o podrias silenciar esa parte a 10 % de volumen
23:46 Gero: 00:14:362 (5) - 00:46:362 (4) - 00:59:162 (5) - Gero: 01:24:762 (5) - ^
23:50 *Gero is editing [http://osu.ppy.sh/b/823324 toby fox - Nyeh Heh Heh! & Bonetrousle [COOL DUDE]]
23:51 Gero: 00:07:562 (5,6) - Gero: 00:14:362 (7) - 00:20:362 (5,6) - 00:26:762 (4,5) - 00:52:362 (5) - ^
23:54 Gero: 01:16:362 (1,2,3,4) - ^ En este caso para que no se siente tan overmapped
00:03 Gero: http://osu.ppy.sh/ss/4940930
00:04 Gero: Para la normal el slider que te dije que movieras un poco hacia abajo podria ser en las siguientes cordenadas, X:312 Y:248
00:04 Gero: Listo seria todo
Updated! 8-)
Gero


~ Nyeh Heh Heh! ~
Topic Starter
DaxMasterix

NYEH HEH HEH
HappyRocket88
XD Congratz papi!
Bonsai
That last hitsound made it to qualified? WOWIE!
for real though, to me that seems like a really unfitting 'screamer' (since it's like double the volume of the outro) and not really suitable as a hitnormal either because the attack point is a bit delayed..

edit: Also tbh some stuff looks like it could be a bit more polished, like I know it's super nazi but for example in COOL DUDE 01:21:962 (1,2,3) would look much better imo if (2,3) are moved one pixel to the right and two up bc right now those are two different curves, or 00:13:962 (5,6,7) not being straight or 00:45:962 (5,6,7) being pretty unevenely spaced, or in HARD auto-stack ruining spacing in some places like 00:09:362 (3,4,5,6,1) and 00:15:962 (4,5,6) -(you might wanna enable viewing Stacking in the editor), and 00:20:362 (4,1,2) not being a straight line at all seems unintentional, and 00:57:962 (1,2,3,4) could be straighter too (visualisation) etc - I know it's all super minor stuff that won't be noticed by everyone ingame but it could look so much more polished if some minor adjustments were made imo : \
Charles445
Jumps around in tone, not in the good way.
Many of the jumps seem out of place (or missing) in the top difficulty.


Also 00:31:562 (5,6) - is questionable, the lead instrument switches at 00:31:512 - , so since you switch mapping to it, this would make more sense -> http://puu.sh/okiUN/8358bfc01e.jpg
Of course that introduces a 3/8 situation which a slider could take care of, but what's there right now is quite frankly more misleading, as it doesn't follow the music at all (if it was the original instrument it's still missing the third part of it)
Topic Starter
DaxMasterix

Bonsai wrote:

That last hitsound made it to qualified? WOWIE!
for real though, to me that seems like a really unfitting 'screamer' (since it's like double the volume of the outro) and not really suitable as a hitnormal either because the attack point is a bit delayed..

edit: Also tbh some stuff looks like it could be a bit more polished, like I know it's super nazi but for example in COOL DUDE 01:21:962 (1,2,3) would look much better imo if (2,3) are moved one pixel to the right and two up bc right now those are two different curves, or 00:13:962 (5,6,7) not being straight or 00:45:962 (5,6,7) being pretty unevenely spaced, or in HARD auto-stack ruining spacing in some places like 00:09:362 (3,4,5,6,1) and 00:15:962 (4,5,6) -(you might wanna enable viewing Stacking in the editor), and 00:20:362 (4,1,2) not being a straight line at all seems unintentional, and 00:57:962 (1,2,3,4) could be straighter too (visualisation) etc - I know it's all super minor stuff that won't be noticed by everyone ingame but it could look so much more polished if some minor adjustments were made imo : \
If in COOL DUDE is just the spacing, it's a big problem since it's redeable, and for Hard, some the stacks and straight patterns were made because the chiptune song, (the last one maybe could be more straight but the feel is the same right? :lol:

Charles445 wrote:

Jumps around in tone, not in the good way.
Many of the jumps seem out of place (or missing) in the top difficulty.


Also 00:31:562 (5,6) - is questionable, the lead instrument switches at 00:31:512 - , so since you switch mapping to it, this would make more sense -> http://puu.sh/okiUN/8358bfc01e.jpg
Of course that introduces a 3/8 situation which a slider could take care of, but what's there right now is quite frankly more misleading, as it doesn't follow the music at all (if it was the original instrument it's still missing the third part of it)
The first point is okay, but I preffer don't break the 1/2 rythm suddenly on a stacked pattern and better do the same but for the last part, because If we hear it at 25% we'll know that it's a triplet
But I think the way I mapped it plays better than the "correct" way, sometimes correct isn't the best. Anyways it's ok tho, Will ask more people about some patters like that in the future cuz I'am not a Standard player to say "Is the best", It's just my opinion
Topic Starter
DaxMasterix
doble post cuz i'm cool
ranked boiz 8-)
lit120
NYEHEHEHEHEHEHEHEHEHEHEHEHEHEHE!!!!!!
[-SrPandaSpy-]
Nyeeeehehehehehehehehheeheheheheheheh :) :) :) :) :) :) :) :) :) :o
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