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Pegboard Nerds - Emoji

posted
Total Posts
91
Topic Starter
Marmowka
This beatmap was submitted using in-game submission on 26 марта 2016 г. at 21:31:08

Artist: Pegboard Nerds
Title: Emoji
Tags: future bass glitch hop edm electronic bass pink cloud monstercat nerdnation hacksl
BPM: 163
Filesize: 5493kb
Play Time: 03:37
Difficulties Available:
  1. Advanced (2,02 stars, 302 notes)
  2. hackSL's Light Insane (3,74 stars, 585 notes)
  3. Hard (3,24 stars, 449 notes)
  4. Insane (4,89 stars, 653 notes)
  5. Normal (1,42 stars, 213 notes)
Download: Pegboard Nerds - Emoji
Information: Scores/Beatmap Listing
---------------
           

The main human emotion's love


Normal - Marmowka
Advanced - Marmowka
Hard - Marmowka
hackSL's Insane - hackSL
Insane - Marmowka

Asserin
~Hello !
163BPM
offset: 68

:3
FCL
Го клип добавишь, без клипа не то.
И это, у тебя описание забаговано или что, хз
Ну и если надо будет дифу, коллаб етц, попросишь в игре!
Topic Starter
Marmowka
Клип не подойдет , т.к. я маппаю просто "Emoji", а клип снят для "Emoji vip" ( дорожки отличаются )
Описание похуй пока что.
;)
fergas
i r8 m8
Topic Starter
Marmowka

fergas wrote:

i r8 m8
:○
Pachiru
Hi ! I'll mod your map because I love this song !
Obviously, it's just my opinion, so you can refuse to follow if you want, it's just to help you :3

>( level
00:44:214 : i think you can delete this spinner, because it's too short and its too close from the previous slider :/
00:49:736 : from there, i think you can change the position of most of your sliders, because they're overleaping each other and they are all on the same area :/
01:31:331 : i think again that you can delete this spinner, it's to close from the spinner again
02:53:785 : same
(i suppose that the map is not finished hehe :p)

:'( diff
00:44:214 : again, the spinner is maybe too short i think, but you can let it like that, it's up to you :3
01:31:331 : same
01:40:533 : new combo? and delete the new combo here 01:41:454 because they are in the same timing
01:47:343 : delete the new combo here
02:53:785 : maybe the same as other sliders :/

Your mapping is very good, but maybe you should use "Grid Snap" to place your notes, because on AiMod, it says that your notes isn't snapped :/
Good luck mate, and I hope this will help you ! :3
Topic Starter
Marmowka
haahahah , i have not finished the job :)
As long as I do not need mods.

But thanks anyway o/ ( later check )

Spotty wrote:

Hi ! I'll mod your map because I love this song !
Obviously, it's just my opinion, so you can refuse to follow if you want, it's just to help you :3

00:44:214 : i think you can delete this spinner, because it's too short and its too close from the previous slider :/
00:49:736 : from there, i think you can change the position of most of your sliders, because they're overleaping each other and they are all on the same area :/
01:31:331 : i think again that you can delete this spinner, it's to close from the spinner again
02:53:785 : same
(i suppose that the map is not finished hehe :p)

00:44:214 : again, the spinner is maybe too short i think, but you can let it like that, it's up to you :3
01:31:331 : same
01:40:533 : new combo? and delete the new combo here 01:41:454 because they are in the same timing
01:47:343 : delete the new combo here
02:53:785 : maybe the same as other sliders :/

Your mapping is very good, but maybe you should use "Grid Snap" to place your notes, because on AiMod, it says that your notes isn't snapped :/
Good luck mate, and I hope this will help you ! :3

You can write later when full mapset ;)
Pachiru
Yeah sure man !
Send me a PM on osu! website or in-game when you finished the map and you need a mod :3
Topic Starter
Marmowka
Spotty: o/ ok, bro
Zectro
Heeeeeeei derr, M4M requested ingame

[General]
  1. :) diff has a different preview time than the other diffs
  2. I do not like combo color 4. I think it should be a light blue instead
  3. No hitsounds yet? D:
  4. I would add 'Glitch Hop' in the tags
[:)]
  1. I would have used higher SV so there is more spacing between hitobjects, because everything seems extremely cramped up at the moment. It makes it extremely confusing. I recommend remapping with a higher sv in the timing section or just remapping with more spacing.
[>(]

  • NC's
    00:14:398 (1) - no nc
    00:14:766 (4) - nc
    00:17:343 (1) - no nc
    00:17:711 (4) - nc
    00:29:122 (5) - nc
    00:32:435 (5) - nc
    00:33:908 (1) - no nc
    00:41:269 (5) - nc
    01:16:239 (5) - nc
    01:19:552 (5) - nc
    01:21:024 (1) - no nc
    01:28:386 (5) - nc
    02:03:723 (5) - nc
    02:04:091 (1) - no nc
    02:09:613 (7) - nc
    02:09:981 (1) - no nc
    02:38:693 (5) - nc
    02:42:006 (5) - nc
    02:43:478 (1) - no nc
    02:50:840 (5) - nc
    03:25:993 (1) - no nc
    03:26:177 (8) - nc
    03:29:122 (6) - nc
    The rest of the mod is with the new ncs.
    Objects are not snapped:
    01:00:246 - Slider end
    01:01:167 - Slider end
    01:42:182 - Circle
    02:12:560 - Slider start
    02:12:928 - Slider end
    03:09:817 - Slider end
    03:10:737 - Slider end
  1. Please fix blankets for things like 00:26:546 (1,3) - , it looks awful
  2. Also you copy & pasted the stuff at 02:36:116 - from 00:26:546 - very clearly and editted it a bit, which is okay, but you could have at least done ctrl+g or something right?
  3. Don't really know what to say about this diff, I don't really like it, it's kinda boring and seems like it was made very quickly, but I guess it's fine. Check for spacing inconsistencies in AIMod though.
[:'(]
  1. Dude, at least do your ncs before you ask for mods haha, this mod is done with old ncs, you can fix your ncs afterwards because they are terrible and inconsistent
  2. 00:24:337 (3,6,3,6) - Try to use the same slider shapes so it looks better
  3. 00:38:325 (1,2,3,4) - PLEASE use ds for this kind of stuff. Not going to point out more, I think you are capable enough of fixing the rest
  4. 00:43:847 (8) - Try x60y169
  5. 00:55:622 (4) - Not a good idea to have a sliderend on such an important sound. I suggest you have a click at 00:55:993 -
  6. 00:59:490 - Skipping a kick here
  7. 01:01:517 (4) - Same as 00:55:622 (4) - . Not going to point out more of these
  8. Kiai times are very boring, you only use the same pattern over and over :'(
  9. 02:53:417 (8) - x452y169
  10. meh not a fan sadly
    Objects are not snapped:
    00:55:622 - Slider start
    00:55:990 - Slider end
    01:01:517 - Slider start
    01:01:885 - Slider end
    01:14:401 - Slider start
    01:14:769 - Slider end
    01:18:458 - Slider start
    01:18:826 - Slider end
    01:21:029 - Slider start
    01:21:397 - Slider end
    01:23:988 - Slider start
    01:24:172 - Slider end
    01:45:680 - Slider start
    01:45:864 - Slider end
    02:13:481 - Slider start
    02:13:665 - Slider end
    02:40:168 - Slider start
    02:40:536 - Slider end
    02:43:480 - Slider start
    02:43:848 - Slider end
    02:44:952 - Slider start
    03:05:193 - Slider start
    03:05:561 - Slider end
    03:11:087 - Slider start
[<3]
  1. Bad sliderart in the beginning aaa
  2. Duuuude why do you have such a problem with nc's? Fix them please.. the rest of this mod uses old ncs though.
  3. Feels very unorganized... Random spacing, misleading in a lot of cases. This is a huge problem. It seems like you either put no effort in the diff or you are just a newer mapper, which I would not expect from someone with 5 ranked maps. That's why I'm being so clear. Because I expected you to know more than the basics of mapping. Randomly spaced jumps and sliders does not make a map. Try remapping it and putting more effort in cool and original patterns
    Objects that are not snapped
    01:05:566 - Circle
    01:14:400 - Circle
    01:20:658 - Circle
    01:21:028 - Slider start
    01:21:212 - Slider end
    01:24:340 - Slider start
    01:24:524 - Slider end
    01:26:916 - Slider start
    01:27:100 - Slider end
    01:34:647 - Slider start
    01:34:831 - Slider end
    02:47:161 - Slider start
    02:47:345 - Slider end
    02:47:535 - Slider start
    02:47:719 - Slider end
    03:18:994 - Circle
Please don't take this as if I'm being very rude, I just mean to be clear, good luck! Nice song :3
SettelsCry
Topic Starter
Marmowka
Thank you for mod

Zectro wrote:

Heeeeeeei derr, M4M requested ingame

[General]
  1. :) diff has a different preview time than the other diffs added
  2. I do not like combo color 4. I think it should be a light blue instead changed
  3. No hitsounds yet? D: later
  4. I would add 'Glitch Hop' in the tags ok
[:)]
  1. I would have used higher SV so there is more spacing between hitobjects, because everything seems extremely cramped up at the moment. It makes it extremely confusing. I recommend remapping with a higher sv in the timing section or just remapping with more spacing. I know just increased CS
[>(]

  • Fix nc
    00:14:398 (1) - no nc
    00:14:766 (4) - nc
    00:17:343 (1) - no nc
    00:17:711 (4) - nc
    00:29:122 (5) - nc
    00:32:435 (5) - nc
    00:33:908 (1) - no nc
    00:41:269 (5) - nc
    01:16:239 (5) - nc
    01:19:552 (5) - nc
    01:21:024 (1) - no nc
    01:28:386 (5) - nc
    02:03:723 (5) - nc
    02:04:091 (1) - no nc
    02:09:613 (7) - nc
    02:09:981 (1) - no nc
    02:38:693 (5) - nc
    02:42:006 (5) - nc
    02:43:478 (1) - no nc
    02:50:840 (5) - nc
    03:25:993 (1) - no nc
    03:26:177 (8) - nc
    03:29:122 (6) - nc
    The rest of the mod is with the new ncs.
    [box=Objects are not snapped:]01:00:246 - Slider end
    01:01:167 - Slider end
    01:42:182 - Circle
    02:12:560 - Slider start
    02:12:928 - Slider end
    03:09:817 - Slider end
    03:10:737 - Slider end
  1. Please fix blankets for things like 00:26:546 (1,3) - , it looks awful yes
  2. Also you copy & pasted the stuff at 02:36:116 - from 00:26:546 - very clearly and editted it a bit, which is okay, but you could have at least done ctrl+g or something right? no
  3. Don't really know what to say about this diff, I don't really like it, it's kinda boring and seems like it was made very quickly, but I guess it's fine. Check for spacing inconsistencies in AIMod though.This style can not do anything , I'm sorry : D
[:'(]
  1. Dude, at least do your ncs before you ask for mods haha, this mod is done with old ncs, you can fix your ncs afterwards because they are terrible and inconsistent lol , perhaps for this and collect mods to fix
  2. 00:24:337 (3,6,3,6) - Try to use the same slider shapes so it looks better no difference
  3. 00:38:325 (1,2,3,4) - PLEASE use ds for this kind of stuff. Not going to point out more, I think you are capable enough of fixing the rest no ;w;
  4. 00:43:847 (8) - Try x60y169 fix
  5. 00:55:622 (4) - Not a good idea to have a sliderend on such an important sound. I suggest you have a click at 00:55:993 - I simplified the rhythm, since it hard diff
  6. 00:59:490 - Skipping a kick here yes
  7. 01:01:517 (4) - Same as 00:55:622 (4) - . Not going to point out more of these -_-
  8. Kiai times are very boring, you only use the same pattern over and over :'( All there normally
  9. 02:53:417 (8) - x452y169 k
  10. meh not a fan sadly
    00:55:622 - Slider start
    00:55:990 - Slider end
    01:01:517 - Slider start
    01:01:885 - Slider end
    01:14:401 - Slider start
    01:14:769 - Slider end
    01:18:458 - Slider start
    01:18:826 - Slider end
    01:21:029 - Slider start
    01:21:397 - Slider end
    01:23:988 - Slider start
    01:24:172 - Slider end
    01:45:680 - Slider start
    01:45:864 - Slider end
    02:13:481 - Slider start
    02:13:665 - Slider end
    02:40:168 - Slider start
    02:40:536 - Slider end
    02:43:480 - Slider start
    02:43:848 - Slider end
    02:44:952 - Slider start
    03:05:193 - Slider start
    03:05:561 - Slider end
    03:11:087 - Slider start
[<3]
  1. Bad sliderart in the beginning aaa no!
  2. Duuuude why do you have such a problem with nc's? Fix them please.. the rest of this mod uses old ncs though. later fix
  3. Feels very unorganized... Random spacing, misleading in a lot of cases. This is a huge problem. It seems like you either put no effort in the diff or you are just a newer mapper, which I would not expect from someone with 5 ranked maps. That's why I'm being so clear. Because I expected you to know more than the basics of mapping. Randomly spaced jumps and sliders does not make a map. Try remapping it and putting more effort in cool and original patterns
    This is not the Problem , it's the idea . All jumping podobranny correctly (almost all)
    01:05:566 - Circle
    01:14:400 - Circle
    01:20:658 - Circle
    01:21:028 - Slider start
    01:21:212 - Slider end
    01:24:340 - Slider start
    01:24:524 - Slider end
    01:26:916 - Slider start
    01:27:100 - Slider end
    01:34:647 - Slider start
    01:34:831 - Slider end
    02:47:161 - Slider start
    02:47:345 - Slider end
    02:47:535 - Slider start
    02:47:719 - Slider end
    03:18:994 - Circle
Please don't take this as if I'm being very rude, I just mean to be clear, good luck! Nice song :3
Shmiklak
NM

General

  1. Ну тут у тебя все как обычно :^)

Easy

  1. Все окей

Normal

  1. ^

Hard

  1. 01:21:024 (1,2) - тут бланкет кривоват
  2. 01:02:251 (2,3) - ^

Guest Insane

I don't found anything. Sorry :(

Insane

  1. 00:43:478 (9) - это конечно мое личное предпочтение, но все же я считаю длинные комбо это не очень симпотично. Поэтому предлагаю тут поставить НК
  2. 01:30:594 (9) - ^
  3. 02:16:975 (3,4,5,6,1,2,3,4) - Мне кажется выглядит слишком рандомно :/
  4. 02:53:048 (9) - НК
  5. 03:10:533 (6) - сильно вылез за сетку

Мало вышло, даже не знаю можно ли за такое кудосу :/ В любом случае удачи)
Welpe
Маленький IRC мод:
16:19 Welpe: начнём:
16:19 Welpe: Offset = 46
16:19 Welpe: Easy - задано другое превью
16:20 Welpe: Normal - вроде как чисто.
16:20 Welpe: Hard - 00:14:398 (1) -
16:21 Welpe: 00:14:398 (1) - переместил бы его [http://i.imgur.com/KxJ9pGu.png сюда]
16:21 Welpe: Так, плавнее.
16:25 Welpe: 00:14:766 (2) - выглядит грубо. Сделал бы [http://i.imgur.com/TSLRrZ4.png так]: [http://i.imgur.com/QJUz35M.png Slider start], [http://i.imgur.com/rH5YEOA.png Slider anchor], [http://i.imgur.com/DvqpRGO.png Slider end]
16:28 Welpe: 00:17:711 (2) - ^. Сделал бы [http://i.imgur.com/MhtCpCw.png так]: [http://i.imgur.com/6k2GBiL.png slider start], [http://i.imgur.com/4fjWAjl.png anchor], [http://i.imgur.com/1GTWLxO.png slider end]
16:28 Marmowka: можешь координаты писать в ручную
16:28 Marmowka: я пойму
16:28 Marmowka: )
16:28 Welpe: 00:24:337 (3,6,3,6) - все они выглядят грубо. Имхо.
16:29 Welpe: Либо, сделай их прямыми. Либо, плавнее. Я считаю, что лучше плавнее.
16:31 Welpe: 00:49:368 (3) - анчор на x:203 y:119
16:31 Welpe: конец на x:168 y:112
16:34 Welpe: 01:02:619 (3) - конец на x:130 y:195
16:34 Welpe: анчор - x:81 y:201
16:35 Welpe: так выглядит акурратнее
16:36 Welpe: 01:14:398 (3) - http://i.imgur.com/HCSdC3P.png
16:39 Welpe: 01:15:870 (6) - начало - x:445 y:323, анчор - x:392 y:312, конец - x:341 y:322. [http://i.imgur.com/HMHUZyK.png скрин]
16:41 Welpe: 01:19:552 (7) - я бы повернул на -13°
16:43 Welpe: 01:40:166 (1) - новое комбо
16:44 Welpe: 01:43:110 (1) - новое комбо
16:44 Welpe: 01:49:000 (5) - новое комбо
16:44 Welpe: только предыдущие уберай
16:45 Welpe: ты понял о чем я?
16:45 Welpe: то есть, 01:47:343 (1) - вместо этого, 01:47:343 (1) - 01:49:000 (5) - это
16:45 Welpe: 01:51:208 (5) - новое комбо
16:46 Welpe: стоп
16:47 Welpe: 01:54:154 (1) - и тут
16:47 Welpe: нк
16:47 Welpe: но, это мне так кажется
16:49 Welpe: 02:14:766 (9,10) - http://i.imgur.com/z4P97SK.png
16:49 Welpe: 02:15:503 (1) - http://i.imgur.com/foVC5Bo.png
16:51 Welpe: 02:36:852 (3) - http://i.imgur.com/W7ksepM.png
16:51 Welpe: начало - x:109 y:189
16:51 Welpe: анчор - x:90 y:130
16:52 Welpe: конец - x:39 y:112
16:52 Welpe: 02:37:588 (4) - x:10 y:230
16:52 Welpe: флоу лучше
16:54 Welpe: 03:09:797 (1) - дополнительный красный анчор на x:191 y:264
16:55 Welpe: 03:10:534 (2) - x:6 y:337
16:55 Welpe: 03:10:718 (3) - http://i.imgur.com/JLbTMK9.png
16:55 Welpe: http://i.imgur.com/ioszyq6.png
16:57 Welpe: 03:12:190 (4) - конец x:387 y:394
16:57 Welpe: и ctrl+g
16:57 Welpe: флоу лучше
16:57 Welpe: http://i.imgur.com/NodFcVi.png
16:57 Welpe: 03:12:742 (5) - x:409 y:33
17:00 Welpe: 03:13:110 (6,7,8) - я бы сделал так http://i.imgur.com/wZQJ1E7.png
17:01 Welpe: 03:21:024 (3,6) - упоминал выше, выглядит не аккуратною
17:02 Welpe: упомянал*
17:03 Welpe: ты хотя-бы смотришь?
17:03 Welpe: мне не хочется писать в пустоту
17:03 Welpe: 03:23:969 (3,6) - ^
17:05 Welpe: на счёт конца, сильно смахивает на Copy->Paste
17:06 Marmowka: Ты пишешь я потом смотерть же буду
17:06 Marmowka: лог сохраниться
17:06 Welpe: Guest Insane
17:06 Welpe: • Objects are not snapped:
17:07 Welpe: 01:05:566 {65566} Circle
17:07 Welpe: 01:14:400 {74400} Circle
17:07 Welpe: 01:20:658 {80658} Circle
17:07 Welpe: 01:21:028 {81028} Slider start 01:21:212 {81212} Slider end
17:07 Welpe: 01:24:340 {84340} Slider start
17:07 Welpe: 01:24:524 {84524} Slider end
17:07 Welpe: 01:26:916 {86916} Slider start - 01:27:100 {87100} Slider end
17:07 Welpe: 01:34:647 {94647} Slider start - 01:35:015 {95015} Slider end
17:08 Welpe: 02:47:161 {167161} Slider start - 02:47:345 {167345} Slider end
17:08 Welpe: 02:47:535 {167535} Slider start - 02:47:719 {167719} Slider end
17:08 Welpe: 03:18:994 {198994} Circle
17:13 Welpe: 01:01:423 (5,6) - читается плохо
17:13 Welpe: 01:07:312 (5,6) - ^
17:14 Welpe: в остальном, неплохо. Кирклы однообразны.
17:15 Welpe: ну и Insane
17:21 Welpe: В целом всё чисто.
17:21 Welpe: личное пожелание: Добавь своим картам больше флоу.
17:21 Welpe: Извини, больше ничего не нашёл.
17:22 Welpe: Желаю удачи!
ReFaller
Looooong IRC
12:52 ReFaller: wanna irc mod?
12:52 Marmowka: :D Everything is fine
12:52 Marmowka: oh
12:52 Marmowka: go
12:52 Marmowka: imrdy
12:53 ReFaller: first is that img
12:53 ReFaller: http://puu.sh/mwxGW/e81c7b9c19.png
12:53 ReFaller: different previews
12:53 Marmowka: aww
12:53 Marmowka: ok
12:54 ReFaller: in easy diff, the first several combos
12:54 ReFaller: aren't too long?
12:55 ReFaller: p.s. on that img easy has correct preview :)
12:56 Marmowka: What can be replaced ?
12:56 ReFaller: repleced what? i'm retard :/
12:57 Marmowka: first several combos
12:57 ReFaller: 00:05:932 (3) - here might be set NC
12:57 Marmowka: leave?
12:57 Marmowka: oh
12:57 Marmowka: yes
12:57 ReFaller: 00:17:711 (5) - next might be here
12:58 ReFaller: 00:41:269 (7) - here too
12:59 ReFaller: 01:10:717 (1) - i'm watching this moment, but this is not for fix, i just markered my progress
13:00 ReFaller: 01:28:386 (7) - again NC
13:01 Marmowka: fixed
13:01 ReFaller: 02:50:839 (7) - NC also
13:02 ReFaller: easy is done
13:02 Marmowka: I have a problem with nc all diff жцж
13:02 Marmowka: ;w;
13:02 Marmowka: help me? ;w;
13:03 ReFaller: so, if you put NC every 2 white ticks for Easy diff
13:03 ReFaller: then i think should be the same in normal
13:03 ReFaller: for example
13:03 ReFaller: 00:02:987 (1) - remove here NC
13:04 ReFaller: 00:08:877 (1) - the nest
13:04 ReFaller: next*
13:05 ReFaller: for this diff remove NC's every 2 NC
13:06 ReFaller: 00:29:122 (1) - try hold this NC
13:06 Marmowka: просто параллельно ещё пишут один
13:06 Marmowka: ой
13:06 Marmowka: sorry
13:06 Marmowka: :D
13:07 ReFaller: tak miło że znam coś z rosyjskiego :)
13:07 ReFaller: ^^
13:07 ReFaller: 00:42:742 (3,1) - this part is mysterious
13:08 ReFaller: i recommend longer slider number 3 to white tick
13:08 ReFaller: and move a spinner for red tick, then shorten a little
13:09 ReFaller: for this moment 00:45:687
13:10 Marmowka: red tick
13:10 Marmowka: 00:42:742 -
13:10 ReFaller: longer this slider to 214th ms
13:10 ReFaller: then move a spinner to 398 ms
13:11 Marmowka: and how to do it ? : D
13:11 Marmowka: i'm retard
13:11 ReFaller: 00:45:687 (1) - shorten ths spinner for this moment
13:12 ReFaller: okay, i will show on img
13:12 Marmowka: ^^
13:12 ReFaller: http://puu.sh/mwysD/044468584d.jpg
13:14 Marmowka: hmm
13:14 Marmowka: ok
13:14 ReFaller: because is good pattern :)
13:15 Marmowka: :3
13:15 ReFaller: one more thing for this spinner
13:15 ReFaller: take shift+e for silence it
13:15 ReFaller: you'll set soft sampleset
13:17 ReFaller: 01:29:858 (3,1) - the same slider/spinner situation
13:18 ReFaller: your mapping style is like alumni and me (i'm not alumni, don't believe in this)
13:19 Marmowka: :○
13:19 ReFaller: 00:23:601 (1) and 02:33:171 (1) are the same but with replacing some positions
13:19 ReFaller: wtf
13:20 ReFaller: but isn't a issue
13:20 ReFaller: an issue* kurwa
13:21 ReFaller: 02:47:895 (1,2) - i almost thought it's a flowbreak, but it's ok
13:21 ReFaller: 02:52:312 (3,1) - and again slider/spinner blablabla
13:22 Marmowka: :D
13:22 Marmowka: k
13:22 ReFaller: 03:25:993 (7,1,2,3) - this part might be danger
13:23 ReFaller: because this part of song bases on white ticks, i recommend to remove the circle number 7
13:23 ReFaller: and fix positions for 03:26:177 (1,2,3)
13:24 Marmowka: delete 7
13:24 Marmowka: yea
13:24 Marmowka: fix
13:25 ReFaller: when you'll fix distances for these circles, then normal would be done
13:26 Marmowka: already done
13:26 Marmowka: )
13:26 ReFaller: info for hard: Combos are OK
13:27 Marmowka: :((((((((((((((((((((
13:27 ReFaller: oh, almost
13:27 ReFaller: 00:29:306 (1,2) - remove for 1 and set for 2
13:28 ReFaller: 00:32:435 (7) - set
13:28 ReFaller: 00:33:908 (1) - remove
13:28 ReFaller: 00:42:742 (5) - set
13:29 ReFaller: 00:48:447 (1,2) - what do you prefer? NC for number 1 or number 2?
13:30 Marmowka: hmm
13:30 Marmowka: 2
13:30 Marmowka: ;w;
13:32 ReFaller: ok, then i have to check combos for the nest similar parts
13:32 ReFaller: 00:51:760 (5) - then NC here
13:33 ReFaller: 00:54:337 (1,2) - remove for 1 and set for 2
13:33 ReFaller: 00:57:650 (5) - set
13:33 ReFaller: 01:00:226 (1,2) - remove/set as above
13:33 ReFaller: 01:03:539 (5) - set
13:34 ReFaller: 01:06:116 (1,2) - remove/set
13:34 ReFaller: 01:09:429 (5) - set
13:34 ReFaller: 01:19:552 (7) - set
13:34 ReFaller: 01:21:024 (1) - remove
13:35 ReFaller: 01:29:858 (5) - set
13:36 ReFaller: 01:29:858 (5,6,7,8) - i'm afraid the distance might be too huge as hard diff
13:36 ReFaller: brb
13:38 ReFaller: ok back
13:38 ReFaller: 00:42:742 (5,6,7,8) - similar is here
13:40 Marmowka: 01:29:858 (1,2,3,4) - http://puu.sh/mwzy5.jpg
13:40 ReFaller: you may also keep that distance, but then remove reverse arrows every that slider
13:43 ReFaller: 01:34:276 (1) - for this kiai try set NC according to previous kiai
13:44 ReFaller: 02:42:005 (7) - set NC
13:44 ReFaller: 02:43:478 (1) - remove
13:45 ReFaller: 02:52:312 (5) - and set NC
13:45 ReFaller: but i forgot about three NC's
13:45 ReFaller: 00:34:644 (2) - set
13:46 ReFaller: 01:21:760 (2) - set
13:46 ReFaller: 02:44:214 (2) - and last\
13:46 ReFaller: NC's in the last kiai set like other kiais
13:46 ReFaller: notice me when you finish because i gonna to make a GD
13:47 Marmowka: rdy
13:48 ReFaller: that art in insane
13:50 ReFaller: but here i noticed wrong NC's
13:50 ReFaller: 00:14:398 (1,2) - remove for 1 and set for 2
13:51 ReFaller: 00:17:343 (1,2) - NC's as above
13:52 ReFaller: 00:32:435 (4) - set NC
13:52 ReFaller: 00:41:638 (3) - NC
13:52 ReFaller: 00:42:006 (5) - NC
13:52 ReFaller: 00:42:374 (7) - NC
13:53 ReFaller: 00:42:742 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - for this stream, set NC for two ways: every one white tick or every 2 white ticks
13:53 ReFaller: 00:44:214 (1) - shift+e for spinner
13:55 ReFaller: 01:06:484 (5) - set NC
13:56 Marmowka: 01:06:484 (2) - nc?
13:56 Marmowka: oO
13:56 ReFaller: new combo
13:59 ReFaller: 01:37:220 (6,1) - set/remove NC
13:59 ReFaller: 01:40:165 (7,1) - same
13:59 ReFaller: 01:43:110 (6,1) -
13:59 ReFaller: 01:46:055 (5) - set
14:00 ReFaller: 01:46:791 (1) - i could say remove NC, but this is an except
14:00 ReFaller: this might be holded
14:01 ReFaller: 01:49:000 (6,1) - set/remove
14:01 ReFaller: 01:51:944 (6,1) - same...you probably didn't hear the song :)
14:02 ReFaller: 01:54:889 (6,1) - and you know :)
14:03 ReFaller: 02:03:723 (6,1) - set/remove NC
14:03 ReFaller: 02:06:668 (6,1) - :D
14:03 ReFaller: 02:09:613 (6,1)
14:03 ReFaller: 02:20:656 (3) - set NC
14:05 ReFaller: 02:44:950 (6) - set NC
14:07 ReFaller: 02:46:055 (1) - setting NC in this part is a bit tiring
14:08 ReFaller: i have to back for this stream 01:29:858 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - is it converted from slider?
14:10 ReFaller: btw, are you alive? :D
14:10 ReFaller: still alive*
14:10 Marmowka: x_x
14:10 Marmowka: :D
14:11 ReFaller: stream is converted from slider?
14:11 Marmowka: slider yes
14:12 ReFaller: you remember the DS between these circles?
14:12 ReFaller: because this stream aren't full
14:13 ReFaller: the 1 more circle should be here 01:31:330 (1) - but don't put the circle in previous similar stream
14:13 Marmowka: No? http://puu.sh/mwAXc.jpg
14:13 ReFaller: 01:29:858 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - i mean this
14:14 ReFaller: XD
14:14 Marmowka: I do not understand :`(9(
14:14 ReFaller: you are editing wrong diff :)
14:15 ReFaller: i skipped GD
14:15 ReFaller: i forgot notice that
14:16 *Marmowka is editing [http://osu.ppy.sh/b/853412 Pegboard Nerds - Emoji [Insane]]
14:16 Marmowka: ?
14:16 Marmowka: or
14:16 *Marmowka is editing [http://osu.ppy.sh/b/879358 Pegboard Nerds - Emoji [SettelsCry's Insane]]
14:16 Marmowka: ?
14:16 ReFaller: your insane
14:17 ReFaller: from your 15:48 hour, apply all my notices
14:18 Marmowka: omg
14:18 Marmowka: fuuuuuu
14:19 ReFaller: i did some time ago worse wrong
14:19 ReFaller: i have done not submitted song with hard diff
14:20 ReFaller: and i didn't notice the fact that i remove all objects in this diff
14:20 ReFaller: besides
14:20 ReFaller: i changed the SV
14:20 ReFaller: and put objects like a normal diff
14:20 ReFaller: then i saved this
14:20 ReFaller: later, i try to find a hard diff
14:21 ReFaller: and... i have WTF
14:21 Marmowka: go mod insane diff
14:21 Marmowka: :D
14:22 ReFaller: ok, then i gonna continue my GD, notice me when you finish
14:29 Marmowka: oh
14:29 Marmowka: rdy
14:30 ReFaller: 01:37:220 (6,1) - set/remove NC
14:31 ReFaller: hey, hey, wrong diff
14:31 ReFaller: i hope you just checked
14:32 ReFaller: 01:40:165 (7,1) - set/remove NC
14:32 ReFaller: 01:43:110 (6,1) -
14:32 ReFaller: 01:46:055 (5) - set NC
14:32 ReFaller: 01:49:000 (6,1) - set/remove
14:33 ReFaller: 01:51:944 (6,1) - set/remove
14:33 Marmowka: man
14:33 *Marmowka is editing [http://osu.ppy.sh/b/879358 Pegboard Nerds - Emoji [SettelsCry's Insane]]
14:33 *ReFaller is editing [http://osu.ppy.sh/b/853412 Pegboard Nerds - Emoji [Insane]]
14:33 Marmowka: this&
14:33 Marmowka: ?
14:33 ReFaller: your insane
14:33 Marmowka: ЯЫИПТЛШДРОЧВКРНЬЛШЮЩЭЗВКСГАК6Э
14:33 Marmowka: ЯЦУРЛДЩЖЕПКОШСЬЕНОГОСнэ
14:33 Marmowka: ЯЫУИЕОБЛДЖ В ЕРН
14:33 Marmowka: link plz
14:33 Marmowka: !
14:33 ReFaller: Settels Cry GD i'll mod on site
14:36 ReFaller: 01:54:889 (6,1) - when you finish previous things, then set/remove NC
14:37 ReFaller: 02:03:723 (6,1) - set/remove
14:37 ReFaller: 02:06:668 (6,1) -
14:38 ReFaller: 02:09:245 (5) - lol? why you slower this?
14:38 ReFaller: 02:09:613 (6,1) - set/remove NC
14:39 ReFaller: 02:20:656 (3) - Set NC, i guess i noticed that some time ago, but i don't remember :)
14:40 ReFaller: 02:53:785 (1) - add here a missing note to stream because it's the same as previous similar part
14:41 ReFaller: 02:53:785 (1) - shift+e for the spinner
14:43 ReFaller: i'll notice the parts which need a remap since you followed badly that parts (unnecesary circles on blue ticks)
14:43 ReFaller: 02:58:387 (1,2,3,4,5)
14:43 ReFaller: 03:04:276 (1,2,3,4,5)
14:45 ReFaller: 03:10:165 (5,6,7,8,9) - here also set NC for object no.5
14:45 ReFaller: 03:16:055 (1,2,3,4,5) - the last part
14:46 ReFaller: your diffs are done, i gonna check the GD

[SettelsCry's GD]
You are Copy Rythm Ninja Kakashi for parts before kiai's, btw.
00:29:214 (9) - gg, no sound for place this circle like this, then i recommend to remap a little two next objects
01:01:423 (5) - again
01:07:312 (5) - :)
01:46:791 (5) - Set NC
01:47:343 (1) - remove
01:49:368 (7) - set nc
02:09:245 (5) - no sound for 1/4 slider, longer to 1/2 then remove a reverse arrow. You may also set NC here
03:08:509 (5) - Set NC
Finally, i finished.
Topic Starter
Marmowka
@ReFaller: Thank you for IRC mod, later check gd diff ♥

ReFaller wrote:

Looooong IRC
12:52 ReFaller: wanna irc mod?
12:52 Marmowka: :D Everything is fine
12:52 Marmowka: oh
12:52 Marmowka: go
12:52 Marmowka: imrdy
12:53 ReFaller: first is that img
12:53 ReFaller: http://puu.sh/mwxGW/e81c7b9c19.png
12:53 ReFaller: different previews
12:53 Marmowka: aww
12:53 Marmowka: ok
12:54 ReFaller: in easy diff, the first several combos
12:54 ReFaller: aren't too long?
12:55 ReFaller: p.s. on that img easy has correct preview :)
12:56 Marmowka: What can be replaced ?
12:56 ReFaller: repleced what? i'm retard :/
12:57 Marmowka: first several combos
12:57 ReFaller: 00:05:932 (3) - here might be set NC
12:57 Marmowka: leave?
12:57 Marmowka: oh
12:57 Marmowka: yes
12:57 ReFaller: 00:17:711 (5) - next might be here
12:58 ReFaller: 00:41:269 (7) - here too
12:59 ReFaller: 01:10:717 (1) - i'm watching this moment, but this is not for fix, i just markered my progress
13:00 ReFaller: 01:28:386 (7) - again NC
13:01 Marmowka: fixed
13:01 ReFaller: 02:50:839 (7) - NC also
13:02 ReFaller: easy is done
13:02 Marmowka: I have a problem with nc all diff жцж
13:02 Marmowka: ;w;
13:02 Marmowka: help me? ;w;
13:03 ReFaller: so, if you put NC every 2 white ticks for Easy diff
13:03 ReFaller: then i think should be the same in normal
13:03 ReFaller: for example
13:03 ReFaller: 00:02:987 (1) - remove here NC
13:04 ReFaller: 00:08:877 (1) - the nest
13:04 ReFaller: next*
13:05 ReFaller: for this diff remove NC's every 2 NC
13:06 ReFaller: 00:29:122 (1) - try hold this NC
13:06 Marmowka: просто параллельно ещё пишут один
13:06 Marmowka: ой
13:06 Marmowka: sorry
13:06 Marmowka: :D
13:07 ReFaller: tak miło że znam coś z rosyjskiego :)
13:07 ReFaller: ^^
13:07 ReFaller: 00:42:742 (3,1) - this part is mysterious
13:08 ReFaller: i recommend longer slider number 3 to white tick
13:08 ReFaller: and move a spinner for red tick, then shorten a little
13:09 ReFaller: for this moment 00:45:687
13:10 Marmowka: red tick
13:10 Marmowka: 00:42:742 -
13:10 ReFaller: longer this slider to 214th ms
13:10 ReFaller: then move a spinner to 398 ms
13:11 Marmowka: and how to do it ? : D
13:11 Marmowka: i'm retard
13:11 ReFaller: 00:45:687 (1) - shorten ths spinner for this moment
13:12 ReFaller: okay, i will show on img
13:12 Marmowka: ^^
13:12 ReFaller: http://puu.sh/mwysD/044468584d.jpg
13:14 Marmowka: hmm
13:14 Marmowka: ok
13:14 ReFaller: because is good pattern :)
13:15 Marmowka: :3
13:15 ReFaller: one more thing for this spinner
13:15 ReFaller: take shift+e for silence it
13:15 ReFaller: you'll set soft sampleset
13:17 ReFaller: 01:29:858 (3,1) - the same slider/spinner situation
13:18 ReFaller: your mapping style is like alumni and me (i'm not alumni, don't believe in this)
13:19 Marmowka: :○
13:19 ReFaller: 00:23:601 (1) and 02:33:171 (1) are the same but with replacing some positions
13:19 ReFaller: wtf
13:20 ReFaller: but isn't a issue
13:20 ReFaller: an issue* kurwa
13:21 ReFaller: 02:47:895 (1,2) - i almost thought it's a flowbreak, but it's ok
13:21 ReFaller: 02:52:312 (3,1) - and again slider/spinner blablabla
13:22 Marmowka: :D
13:22 Marmowka: k
13:22 ReFaller: 03:25:993 (7,1,2,3) - this part might be danger
13:23 ReFaller: because this part of song bases on white ticks, i recommend to remove the circle number 7
13:23 ReFaller: and fix positions for 03:26:177 (1,2,3)
13:24 Marmowka: delete 7
13:24 Marmowka: yea
13:24 Marmowka: fix
13:25 ReFaller: when you'll fix distances for these circles, then normal would be done
13:26 Marmowka: already done
13:26 Marmowka: )
13:26 ReFaller: info for hard: Combos are OK
13:27 Marmowka: :((((((((((((((((((((
13:27 ReFaller: oh, almost
13:27 ReFaller: 00:29:306 (1,2) - remove for 1 and set for 2
13:28 ReFaller: 00:32:435 (7) - set
13:28 ReFaller: 00:33:908 (1) - remove
13:28 ReFaller: 00:42:742 (5) - set
13:29 ReFaller: 00:48:447 (1,2) - what do you prefer? NC for number 1 or number 2?
13:30 Marmowka: hmm
13:30 Marmowka: 2
13:30 Marmowka: ;w;
13:32 ReFaller: ok, then i have to check combos for the nest similar parts
13:32 ReFaller: 00:51:760 (5) - then NC here
13:33 ReFaller: 00:54:337 (1,2) - remove for 1 and set for 2
13:33 ReFaller: 00:57:650 (5) - set
13:33 ReFaller: 01:00:226 (1,2) - remove/set as above
13:33 ReFaller: 01:03:539 (5) - set
13:34 ReFaller: 01:06:116 (1,2) - remove/set
13:34 ReFaller: 01:09:429 (5) - set
13:34 ReFaller: 01:19:552 (7) - set
13:34 ReFaller: 01:21:024 (1) - remove
13:35 ReFaller: 01:29:858 (5) - set
13:36 ReFaller: 01:29:858 (5,6,7,8) - i'm afraid the distance might be too huge as hard diff
13:36 ReFaller: brb
13:38 ReFaller: ok back
13:38 ReFaller: 00:42:742 (5,6,7,8) - similar is here
13:40 Marmowka: 01:29:858 (1,2,3,4) - http://puu.sh/mwzy5.jpg
13:40 ReFaller: you may also keep that distance, but then remove reverse arrows every that slider
13:43 ReFaller: 01:34:276 (1) - for this kiai try set NC according to previous kiai
13:44 ReFaller: 02:42:005 (7) - set NC
13:44 ReFaller: 02:43:478 (1) - remove
13:45 ReFaller: 02:52:312 (5) - and set NC
13:45 ReFaller: but i forgot about three NC's
13:45 ReFaller: 00:34:644 (2) - set
13:46 ReFaller: 01:21:760 (2) - set
13:46 ReFaller: 02:44:214 (2) - and last\
13:46 ReFaller: NC's in the last kiai set like other kiais
13:46 ReFaller: notice me when you finish because i gonna to make a GD
13:47 Marmowka: rdy
13:48 ReFaller: that art in insane
13:50 ReFaller: but here i noticed wrong NC's
13:50 ReFaller: 00:14:398 (1,2) - remove for 1 and set for 2
13:51 ReFaller: 00:17:343 (1,2) - NC's as above
13:52 ReFaller: 00:32:435 (4) - set NC
13:52 ReFaller: 00:41:638 (3) - NC
13:52 ReFaller: 00:42:006 (5) - NC
13:52 ReFaller: 00:42:374 (7) - NC
13:53 ReFaller: 00:42:742 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - for this stream, set NC for two ways: every one white tick or every 2 white ticks
13:53 ReFaller: 00:44:214 (1) - shift+e for spinner
13:55 ReFaller: 01:06:484 (5) - set NC
13:56 Marmowka: 01:06:484 (2) - nc?
13:56 Marmowka: oO
13:56 ReFaller: new combo
13:59 ReFaller: 01:37:220 (6,1) - set/remove NC
13:59 ReFaller: 01:40:165 (7,1) - same
13:59 ReFaller: 01:43:110 (6,1) -
13:59 ReFaller: 01:46:055 (5) - set
14:00 ReFaller: 01:46:791 (1) - i could say remove NC, but this is an except
14:00 ReFaller: this might be holded
14:01 ReFaller: 01:49:000 (6,1) - set/remove
14:01 ReFaller: 01:51:944 (6,1) - same...you probably didn't hear the song :)
14:02 ReFaller: 01:54:889 (6,1) - and you know :)
14:03 ReFaller: 02:03:723 (6,1) - set/remove NC
14:03 ReFaller: 02:06:668 (6,1) - :D
14:03 ReFaller: 02:09:613 (6,1)
14:03 ReFaller: 02:20:656 (3) - set NC
14:05 ReFaller: 02:44:950 (6) - set NC
14:07 ReFaller: 02:46:055 (1) - setting NC in this part is a bit tiring
14:08 ReFaller: i have to back for this stream 01:29:858 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - is it converted from slider?
14:10 ReFaller: btw, are you alive? :D
14:10 ReFaller: still alive*
14:10 Marmowka: x_x
14:10 Marmowka: :D
14:11 ReFaller: stream is converted from slider?
14:11 Marmowka: slider yes
14:12 ReFaller: you remember the DS between these circles?
14:12 ReFaller: because this stream aren't full
14:13 ReFaller: the 1 more circle should be here 01:31:330 (1) - but don't put the circle in previous similar stream
14:13 Marmowka: No? http://puu.sh/mwAXc.jpg
14:13 ReFaller: 01:29:858 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - i mean this
14:14 ReFaller: XD
14:14 Marmowka: I do not understand :`(9(
14:14 ReFaller: you are editing wrong diff :)
14:15 ReFaller: i skipped GD
14:15 ReFaller: i forgot notice that
14:16 *Marmowka is editing [http://osu.ppy.sh/b/853412 Pegboard Nerds - Emoji [Insane]]
14:16 Marmowka: ?
14:16 Marmowka: or
14:16 *Marmowka is editing [http://osu.ppy.sh/b/879358 Pegboard Nerds - Emoji [SettelsCry's Insane]]
14:16 Marmowka: ?
14:16 ReFaller: your insane
14:17 ReFaller: from your 15:48 hour, apply all my notices
14:18 Marmowka: omg
14:18 Marmowka: fuuuuuu
14:19 ReFaller: i did some time ago worse wrong
14:19 ReFaller: i have done not submitted song with hard diff
14:20 ReFaller: and i didn't notice the fact that i remove all objects in this diff
14:20 ReFaller: besides
14:20 ReFaller: i changed the SV
14:20 ReFaller: and put objects like a normal diff
14:20 ReFaller: then i saved this
14:20 ReFaller: later, i try to find a hard diff
14:21 ReFaller: and... i have WTF
14:21 Marmowka: go mod insane diff
14:21 Marmowka: :D
14:22 ReFaller: ok, then i gonna continue my GD, notice me when you finish
14:29 Marmowka: oh
14:29 Marmowka: rdy
14:30 ReFaller: 01:37:220 (6,1) - set/remove NC
14:31 ReFaller: hey, hey, wrong diff
14:31 ReFaller: i hope you just checked
14:32 ReFaller: 01:40:165 (7,1) - set/remove NC
14:32 ReFaller: 01:43:110 (6,1) -
14:32 ReFaller: 01:46:055 (5) - set NC
14:32 ReFaller: 01:49:000 (6,1) - set/remove
14:33 ReFaller: 01:51:944 (6,1) - set/remove
14:33 Marmowka: man
14:33 *Marmowka is editing [http://osu.ppy.sh/b/879358 Pegboard Nerds - Emoji [SettelsCry's Insane]]
14:33 *ReFaller is editing [http://osu.ppy.sh/b/853412 Pegboard Nerds - Emoji [Insane]]
14:33 Marmowka: this&
14:33 Marmowka: ?
14:33 ReFaller: your insane
14:33 Marmowka: ЯЫИПТЛШДРОЧВКРНЬЛШЮЩЭЗВКСГАК6Э
14:33 Marmowka: ЯЦУРЛДЩЖЕПКОШСЬЕНОГОСнэ
14:33 Marmowka: ЯЫУИЕОБЛДЖ В ЕРН
14:33 Marmowka: link plz
14:33 Marmowka: !
14:33 ReFaller: Settels Cry GD i'll mod on site
14:36 ReFaller: 01:54:889 (6,1) - when you finish previous things, then set/remove NC
14:37 ReFaller: 02:03:723 (6,1) - set/remove
14:37 ReFaller: 02:06:668 (6,1) -
14:38 ReFaller: 02:09:245 (5) - lol? why you slower this?
14:38 ReFaller: 02:09:613 (6,1) - set/remove NC
14:39 ReFaller: 02:20:656 (3) - Set NC, i guess i noticed that some time ago, but i don't remember :)
14:40 ReFaller: 02:53:785 (1) - add here a missing note to stream because it's the same as previous similar part
14:41 ReFaller: 02:53:785 (1) - shift+e for the spinner
14:43 ReFaller: i'll notice the parts which need a remap since you followed badly that parts (unnecesary circles on blue ticks)
14:43 ReFaller: 02:58:387 (1,2,3,4,5)
14:43 ReFaller: 03:04:276 (1,2,3,4,5)
14:45 ReFaller: 03:10:165 (5,6,7,8,9) - here also set NC for object no.5
14:45 ReFaller: 03:16:055 (1,2,3,4,5) - the last part
14:46 ReFaller: your diffs are done, i gonna check the GD

[SettelsCry's GD]
You are Copy Rythm Ninja Kakashi for parts before kiai's, btw.
00:29:214 (9) - gg, no sound for place this circle like this, then i recommend to remap a little two next objects
01:01:423 (5) - again
01:07:312 (5) - :)
01:46:791 (5) - Set NC
01:47:343 (1) - remove
01:49:368 (7) - set nc
02:09:245 (5) - no sound for 1/4 slider, longer to 1/2 then remove a reverse arrow. You may also set NC here
03:08:509 (5) - Set NC
Finally, i finished.
Namki
[General]
  1. Метадату чекнул, всё верно.
  2. Мармо, ну опять АиМод ругается, это проклятье такое у тебя?
  3. Комбо1 и Комбо3 о-о-очень похожи, бны могут и доебаться.
  4. Если не будет сториборда, то анчекни вайдскрин суппорт в дисайне.
[Easy]
  1. 00:40:901 (6,7) - влево пододвинь.
  2. Так, у тебя опять комбо большие какие-то. 00:17:711 (1) - здесь например можно поставить и т.д.
  3. 02:11:821 (5) - слайдер заканчивающийся на даунбите, разве за такое не ругают?
  4. Послекиайной части сделай 1/1 слайдеры прямыми, выгляди лучше, ибо у тебя первый слайдер там прямой, а остальные выгнутые.
[Normal]
  1. 00:57:098 (4) - прямым сделай.
  2. IRC-лог. Думай сам.
На этом всё. Прости, что мало.
Удачи
Topic Starter
Marmowka
Thank you for mods, guys :3

Welpe:
16:19 Welpe: начнём:
16:19 Welpe: Offset = 46 пока оставлю какой есть
16:19 Welpe: Easy - задано другое превью угу
16:20 Welpe: Normal - вроде как чисто.

16:20 Welpe: Hard - 00:14:398 (1) -
16:21 Welpe: 00:14:398 (1) - переместил бы его [http://i.imgur.com/KxJ9pGu.png сюда] фикс
16:21 Welpe: Так, плавнее.
16:25 Welpe: 00:14:766 (2) - выглядит грубо. Сделал бы [http://i.imgur.com/TSLRrZ4.png так]: [http://i.imgur.com/QJUz35M.png Slider start], [http://i.imgur.com/rH5YEOA.png Slider anchor], [http://i.imgur.com/DvqpRGO.png Slider end] переставил мальца
16:28 Welpe: 00:17:711 (2) - ^. Сделал бы [http://i.imgur.com/MhtCpCw.png так]: [http://i.imgur.com/6k2GBiL.png slider start], [http://i.imgur.com/4fjWAjl.png anchor], [http://i.imgur.com/1GTWLxO.png slider end] тоже
16:28 Marmowka: можешь координаты писать в ручную
16:28 Marmowka: я пойму
16:28 Marmowka: )
16:28 Welpe: 00:24:337 (3,6,3,6) - все они выглядят грубо. Имхо. оставлю
16:29 Welpe: Либо, сделай их прямыми. Либо, плавнее. Я считаю, что лучше плавнее. все плавные сделал
16:31 Welpe: 00:49:368 (3) - анчор на x:203 y:119 к
16:31 Welpe: конец на x:168 y:112
16:34 Welpe: 01:02:619 (3) - конец на x:130 y:195
16:34 Welpe: анчор - x:81 y:201
16:35 Welpe: так выглядит акурратнее
16:36 Welpe: 01:14:398 (3) - http://i.imgur.com/HCSdC3P.png
16:39 Welpe: 01:15:870 (6) - начало - x:445 y:323, анчор - x:392 y:312, конец - x:341 y:322. [http://i.imgur.com/HMHUZyK.png скрин]
16:41 Welpe: 01:19:552 (7) - я бы повернул на -13°
16:43 Welpe: 01:40:166 (1) - новое комбо
16:44 Welpe: 01:43:110 (1) - новое комбо
16:44 Welpe: 01:49:000 (5) - новое комбо
16:44 Welpe: только предыдущие уберай
16:45 Welpe: ты понял о чем я?
16:45 Welpe: то есть, 01:47:343 (1) - вместо этого, 01:47:343 (1) - 01:49:000 (5) - это
16:45 Welpe: 01:51:208 (5) - новое комбо
16:46 Welpe: стоп
16:47 Welpe: 01:54:154 (1) - и тут
16:47 Welpe: нк
16:47 Welpe: но, это мне так кажется
16:49 Welpe: 02:14:766 (9,10) - http://i.imgur.com/z4P97SK.png
16:49 Welpe: 02:15:503 (1) - http://i.imgur.com/foVC5Bo.png
16:51 Welpe: 02:36:852 (3) - http://i.imgur.com/W7ksepM.png
16:51 Welpe: начало - x:109 y:189
16:51 Welpe: анчор - x:90 y:130
16:52 Welpe: конец - x:39 y:112
16:52 Welpe: 02:37:588 (4) - x:10 y:230
16:52 Welpe: флоу лучше
16:54 Welpe: 03:09:797 (1) - дополнительный красный анчор на x:191 y:264
16:55 Welpe: 03:10:534 (2) - x:6 y:337
16:55 Welpe: 03:10:718 (3) - http://i.imgur.com/JLbTMK9.png
16:55 Welpe: http://i.imgur.com/ioszyq6.png
16:57 Welpe: 03:12:190 (4) - конец x:387 y:394
16:57 Welpe: и ctrl+g
16:57 Welpe: флоу лучше
16:57 Welpe: http://i.imgur.com/NodFcVi.png
16:57 Welpe: 03:12:742 (5) - x:409 y:33
17:00 Welpe: 03:13:110 (6,7,8) - я бы сделал так http://i.imgur.com/wZQJ1E7.png
17:01 Welpe: 03:21:024 (3,6) - упоминал выше, выглядит не аккуратною
17:02 Welpe: упомянал*
17:03 Welpe: ты хотя-бы смотришь?
17:03 Welpe: мне не хочется писать в пустоту
17:03 Welpe: 03:23:969 (3,6) - ^
17:05 Welpe: на счёт конца, сильно смахивает на Copy->Paste
17:06 Marmowka: Ты пишешь я потом смотерть же буду
17:06 Marmowka: лог сохраниться
17:06 Welpe: Guest Insane
17:06 Welpe: • Objects are not snapped:
17:07 Welpe: 01:05:566 {65566} Circle
17:07 Welpe: 01:14:400 {74400} Circle
17:07 Welpe: 01:20:658 {80658} Circle
17:07 Welpe: 01:21:028 {81028} Slider start 01:21:212 {81212} Slider end
17:07 Welpe: 01:24:340 {84340} Slider start
17:07 Welpe: 01:24:524 {84524} Slider end
17:07 Welpe: 01:26:916 {86916} Slider start - 01:27:100 {87100} Slider end
17:07 Welpe: 01:34:647 {94647} Slider start - 01:35:015 {95015} Slider end
17:08 Welpe: 02:47:161 {167161} Slider start - 02:47:345 {167345} Slider end
17:08 Welpe: 02:47:535 {167535} Slider start - 02:47:719 {167719} Slider end
17:08 Welpe: 03:18:994 {198994} Circle
17:13 Welpe: 01:01:423 (5,6) - читается плохо
17:13 Welpe: 01:07:312 (5,6) - ^
17:14 Welpe: в остальном, неплохо. Кирклы однообразны.
17:15 Welpe: ну и Insane
17:21 Welpe: В целом всё чисто.
17:21 Welpe: личное пожелание: Добавь своим картам больше флоу.
17:21 Welpe: Извини, больше ничего не нашёл.
17:22 Welpe: Желаю удачи!



SettelsCry's GD
You are Copy Rythm Ninja Kakashi for parts before kiai's, btw.
00:29:214 (9) - gg, no sound for place this circle like this, then i recommend to remap a little two next objects
01:01:423 (5) - again
01:07:312 (5) - :)
01:46:791 (5) - Set NC
01:47:343 (1) - remove
01:49:368 (7) - set nc
02:09:245 (5) - no sound for 1/4 slider, longer to 1/2 then remove a reverse arrow. You may also set NC here
03:08:509 (5) - Set NC

fix all
Finally, i finished.

Namki
[General]
  1. Метадату чекнул, всё верно. поправил
  2. Мармо, ну опять АиМод ругается, это проклятье такое у тебя? тоже
  3. Комбо1 и Комбо3 о-о-очень похожи, бны могут и доебаться. новые поприятнее сделал
  4. Если не будет сториборда, то анчекни вайдскрин суппорт в дисайне. а тут я не понял тебя :D
[Easy]
  1. 00:40:901 (6,7) - влево пододвинь. угу
  2. Так, у тебя опять комбо большие какие-то. 00:17:711 (1) - здесь например можно поставить и т.д.
  3. 02:11:821 (5) - слайдер заканчивающийся на даунбите, разве за такое не ругают?
  4. Послекиайной части сделай 1/1 слайдеры прямыми, выгляди лучше, ибо у тебя первый слайдер там прямой, а остальные выгнутые.
    тут весь трек со сложным ритмом , где то по белым тикаи а где то можно на их оканчивать ритм ( как п о мне ) путаницы зато нету от быстрых переходив и ломания ритма , который есть тут
[Normal]
  1. 00:57:098 (4) - прямым сделай. угу
  2. IRC-лог. Думай сам.
На этом всё. Прости, что мало.
Удачи [/quote]
TheMefisto
Моооооод :O

Easy
  1. 01:14:766 (5,6) - Спейсинг съехал, поправь
  2. 01:28:018 (6,1) - ^
  3. 01:49:736 (2) - Поверни градусов на 20 (против часовой стрелки), флоу получше будет

Normal
  1. 00:51:208 (4,5) - Тоже немного спейсинг можно поправить
  2. 00:56:546 (2,3) - ^
  3. 00:58:938 (1,2) - ^
  4. 01:02:435 (2,3) - ^
  5. 01:03:908 (6,7) - ^
  6. 01:05:380 (2,3) - ^
  7. 01:51:576 (7,1) - ^ (тут совсем уж далеко)
  8. 02:37:220 (2,3) - ^
  9. 03:13:478 (5,6) - ^
  10. 03:18:079 (2,3) - ^
    В остальном выглядит приятно

Hard

  • Как-то разброс слишком большой с нормалом по АР. Как вариант - понизить тут на 1
  1. 01:05:012 (1) - А нужен ли он тут? Может, просто ноту на 01:05:380 - ?
  2. 01:08:141 (2,3) - Бланкет поправь
  3. 01:52:681 - Пропускаешь бит из-за слайдера. Попробуй сюда ноту 01:52:496 - , а сюда слайдер 1/2 01:52:681 -
  4. 02:53:417 (4) - Все остальные слайдеры поворачивал, а его обделил!
  5. 03:17:712 (2,3) - Бланкет

SettelsCry's Insane
  1. So many unnecessary green lines, better delete this
  2. 01:33:631 (3) - No reason to put this note. Try something like this (sounds better imo)
    That's all. Nice diff :)

Insane
  1. 00:52:496 (4,5) - Наверное, так задумано, но может лучше все же застакать?
  2. 01:39:797 (5,1) - Бланкет?

Слишком слабый, чтобы делать объемные моды на инсейн :c
Удачи с картой О/
J1NX1337
Normal Mod
Things about the mapset

- Some diffs need hitsounds, can't get ranked without them. lol
- AIMod on Normal: 02:01:699 (3,4) - these objects are too close to each other

Hard


Seems like an alright basic hard diff.

First things first

1) AIMod: 01:09:427 (1) - is not snapped

2) 00:14:398 (1) - Fix this spacing

3) 00:17:343 (1) - Here too

4) 00:19:552 (4) - Personal opinion, but I think this reverse slider curves a bit too much

5) 01:02:251 (2,3) - I think this blanket is a bit off by looking at (2)'s approach circle.

6) 01:12:925 (6,3) - Stack these?

7) 01:15:870 (6) - Would point this towards 01:16:606 (1) - for better flow.

8) 01:43:846 (4) - Maybe reposition the second anchor of this slider a bit so that the slider end part would be as big as the start?

9) 01:45:687 (8) - I think this is a bit overmapped, can't hear sounds on both slider parts that would justify placing two sliders here, it just feels weird as it's now. Maybe you could remove (8) and extend 01:45:319 (7) - ?

10) 01:57:098 (4,5,6) - Same here. In addition, because these are all sliders, it doesn't emphasize the sound on 01:57:834 - enough.

11) 02:06:300 (8) - Spacing is off here. While fixing that, I'd form proper lines out of 02:05:748 (5,7,9) - and 02:05:931 (6,8) -

12) 02:38:324 (6) - Turn the end of the slider to face 02:38:877 (7,1) - like you've done at 03:25:441 (6,1,2) -

13) 02:39:797 (3,4) - Distant blanket here maybe?

14) 02:40:901 (5,6) - I don't really like the way this flows.

15) 02:47:895 (1,2,3,4) - There's some weird spacing going on here.

16) 02:53:785 (1) - Perhaps extend this spinner to the sound at 02:55:993 -

17) 03:07:773 (6,7) - Again the sliders you use to emphasize these parts feel weird / overmapped in my opinion, consider replacing with something else.

18) 03:11:822 (2,4) - The blanket is a bit off.

19) 03:21:024 (3) - I'd just point this slider's end directly at 03:21:760 (4) -

20) 03:23:969 (3,4) - I don't really like the flow between these. I'd just make the slider curved.

Insane

I feel like some patterns here and there could be more inventive, but plays alright in any case.

1) 00:01:147 (2) - 00:04:092 (2) - 00:07:036 (2) - I think you could smoothen out these curves a bit

2) 00:17:343 (3) - Spacing is a bit off

3) 00:28:018 (5,7) - I would place these as far apart from each other as these 00:27:650 (4,6) - but since you seem to use (7)'s end for those circles afterwards, just move (5) more to the lower left

4) 00:30:595 (4) - Redirect this slider's end diagonally so that it matches with the line formed by 00:30:227 (3,4) - and then mirror 00:30:963 (5) - accordingly

5) 00:38:877 (4) - I'd place this a bit lower

6) 00:44:214 (1) - Perhaps end this spinner at 00:46:423 - ?

7) 00:55:073 (2,3) - This blanket is off a bit

8) 00:55:625 (5,2) - I think you could fix this overlap

9) 00:58:202 (3,4) - This part of the song sounds like you could do something cool with slider velocity changes, maybe slow down (3) a bit

10) 01:16:239 (1,2,3,4) - Make a proper square out of these

11) 01:18:447 (7,8,9) - I'd space these a bit further apart from each other, and lower (8)

12) 01:20:287 (3,4) - Give these the same spacing as 01:19:551 (1,2) - ?

13) 01:34:644 (2) - Redirect the end of this slider to form a proper line between 01:34:276 (1,2) -

14) 01:39:797 (5,1) - Fix this blanket

15) 01:51:024 (2,1,4,3) - You seem to use sliders like these a lot. I think it would be nice to have some variety for a change so maybe curve some of these? Might as well point 01:51:944 (1) - more towards 01:52:312 (2) - in the process.

16) 02:01:515 (3,5) - I'd just stack these.

17) 02:13:846 (5) - Maybe curve this for better flow to 02:14:214 (1) - ?

18) 02:18:447 (1) - I think it feels better if you end this on the beat at 02:19:184 -

19) 02:39:061 (3,4,5,6) - I'd even out the spacing between these.

20) 02:40:901 (8) - This is a bit too far to the left compared to 02:40:165 (6,7) -

21) 02:43:110 (4) - I'd position this more to the right so that it's symmetrical with 02:42:005 (1,3) -

22) 02:53:785 (1) - Same as 6)?

23) 03:07:773 (3,4) - Same as 9)?

Okay, that's about all I had time for for today, hopefully the mod was of help. Good luck for rank! :)
Kitasan
General
  1. У тебя сб будет в изику? В нормале нету вайдскрина, определись х)
  2. Хитсаунды проверь
  3. Спейсинг тоже
  4. Почему ты не добавил SettelsCry в таги?
норм
  1. 00:28:018 (3) - 340 180
  2. 01:19:552 (5) - НК
хард
  1. 01:22:312 (4) - зачем делать для него джамп, сделай лучше для 01:22:496 (1) -
  2. 00:08:877 (1,2) - оверлап
Мапа хорошо сделана, ничего такого больше не заметила. Удачи с ранком.
ReFaller
Update from 29 Jan 2016
osu file format v14

[General]
AudioFilename: Pegboard Nerds - Emoji.mp3
AudioLeadIn: 0
PreviewTime: 46423
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 9981,11822,23601,35380,41269,47159,70717,82496,88386,94276,117834,135503,141392,151331,153171,164950,170840,176730,200288,210227,211699
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Emoji
TitleUnicode:Emoji
Artist:Pegboard Nerds
ArtistUnicode:Pegboard Nerds
Creator:Marmowka
Version:ReFaller's Extra
Source:
Tags:future bass glitch hop edm electronic bass pink cloud monstercat nerdnation
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:8.5
ApproachRate:9.5
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"oboi_3.jpg",0,0
//Break Periods
2,141392,150806
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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256,172,170656,1,0,0:0:0:0:
112,153,170840,5,0,1:0:0:0:
399,230,171024,1,0,1:0:0:0:
217,335,171208,1,0,1:0:0:0:
294,48,171392,1,0,1:0:0:0:
112,230,171576,5,0,1:0:0:0:
399,153,171760,1,0,1:0:0:0:
217,48,171944,1,0,1:0:0:0:
294,335,172128,1,0,1:0:0:0:
112,153,172312,5,0,1:0:0:0:
125,115,172404,1,0,1:0:0:0:
149,83,172496,1,0,1:0:0:0:
184,63,172588,1,0,1:0:0:0:
224,64,172680,1,0,1:0:0:0:
258,85,172772,1,0,1:0:0:0:
277,120,172864,1,0,1:0:0:0:
276,160,172956,1,0,1:0:0:0:
257,196,173048,5,0,1:0:0:0:
245,234,173140,1,0,1:0:0:0:
250,274,173232,1,0,1:0:0:0:
272,307,173324,1,0,1:0:0:0:
307,326,173416,1,0,1:0:0:0:
347,325,173508,1,0,1:0:0:0:
383,306,173600,1,0,1:0:0:0:
411,278,173692,1,0,1:0:0:0:
433,243,173784,5,4,3:0:0:0:
256,192,173877,12,0,175809,0:0:0:0:
120,200,175993,5,2,0:0:0:0:
354,315,176177,2,0,L|403:339,2,40.4999987640381,2|2|2,0:0|0:0|0:0,0:0:0:0:
337,53,176545,1,8,0:0:0:0:
225,291,176730,6,0,B|186:325|108:336|108:336|120:297|136:288,1,180,4|2,1:0|0:3,0:0:0:0:
236,204,177282,1,0,0:0:0:0:
420,180,177466,5,2,1:0:0:0:
318,364,177650,1,2,0:1:0:0:
111,329,177834,1,2,0:1:0:0:
76,122,178018,2,0,P|87:77|88:32,1,90,2|0,1:2|0:0,0:0:0:0:
16,272,178386,2,0,P|4:316|4:362,1,90,2|0,1:2|0:0,0:0:0:0:
111,329,178754,1,2,0:0:0:0:
276,264,178938,1,0,1:0:0:0:
440,200,179122,5,0,1:0:0:0:
440,200,179306,2,0,B|434:146|444:108|444:108|468:148,1,135.000005149842,0|0,1:0|0:0,0:0:0:0:
316,360,179674,6,0,B|280:342|244:304|244:304|277:269|328:256,1,180,4|2,1:0|0:1,0:0:0:0:
440,316,180227,1,0,1:0:0:0:
316,360,180411,5,2,1:0:0:0:
84,240,180595,1,2,0:1:0:0:
303,99,180779,1,2,0:1:0:0:
184,330,180963,2,0,L|96:356,1,90,2|0,1:2|0:0,0:0:0:0:
318,258,181331,2,0,L|406:284,1,90,2|0,1:2|0:0,0:0:0:0:
316,360,181699,1,0,1:0:0:0:
97,355,181883,1,0,1:0:0:0:
305,257,182067,5,0,1:0:0:0:
305,257,182251,2,0,P|316:193|297:116,1,135.000005149842,0|0,1:0|0:0,0:0:0:0:
234,7,182619,1,4,1:0:0:0:
190,337,182803,5,2,0:1:0:0:
424,167,182987,1,2,0:1:0:0:
160,49,183171,1,2,0:1:0:0:
356,320,183355,5,2,1:0:0:0:
91,201,183539,1,2,0:1:0:0:
325,31,183723,1,2,0:1:0:0:
206,295,183908,2,0,P|164:314|120:328,1,90,2|0,1:2|0:0,0:0:0:0:
359,242,184276,2,0,P|378:283|392:328,1,90,2|0,1:2|0:0,0:0:0:0:
306,89,184644,1,2,0:0:0:0:
306,89,184736,1,0,0:0:0:0:
306,89,184828,1,2,1:2:0:0:
153,142,185012,5,0,0:0:0:0:
153,142,185196,2,0,P|123:80|104:15,1,135.000005149842,0|0,1:0|0:0,0:0:0:0:
328,92,185564,5,4,1:0:0:0:
328,92,185748,1,2,0:1:0:0:
328,92,185933,2,0,P|338:137|344:181,1,90,2|0,0:1|1:0,0:0:0:0:
300,329,186301,5,2,1:0:0:0:
100,357,186485,1,2,0:1:0:0:
72,157,186669,1,2,0:1:0:0:
272,129,186853,2,0,P|314:149|344:181,1,90,2|0,1:2|0:0,0:0:0:0:
168,341,187221,2,0,P|125:355|81:355,1,90,2|0,1:2|0:0,0:0:0:0:
108,236,187589,1,0,0:0:0:0:
228,236,187773,6,0,P|292:264|348:240,1,135,0|0,1:0|0:0,0:0:0:0:
292,176,188141,6,0,L|152:304,1,180,0|0,0:0|0:0,0:0:0:0:
231,111,188509,6,2,P|353:117|348:239,1,270,6|0,1:0|0:0,1:0:0:0:
220,24,189245,5,2,1:0:0:0:
488,192,189429,1,2,0:1:0:0:
208,340,189613,1,2,0:1:0:0:
376,71,189797,2,0,L|472:56,1,90,2|0,1:2|0:0,0:0:0:0:
171,180,190165,2,0,L|75:165,1,90,2|0,1:2|0:0,0:0:0:0:
200,104,190533,1,2,0:0:0:0:
200,104,190625,1,0,0:0:0:0:
200,104,190717,1,0,1:0:0:0:
60,288,190901,5,0,0:0:0:0:
60,288,191085,2,0,B|55:237|55:237|64:236|64:236|61:206|61:206|58:197|58:197|66:197|66:197|74:166,1,135.000005149842,2|0,0:1|0:0,0:0:0:0:
290,82,191454,5,6,1:0:0:0:
364,226,191638,1,2,0:1:0:0:
220,300,191822,1,2,0:1:0:0:
146,156,192006,1,2,1:0:0:0:
408,112,192190,5,2,1:0:0:0:
176,38,192374,1,2,0:1:0:0:
102,270,192558,1,2,0:1:0:0:
334,344,192742,2,0,L|442:283,1,90,2|0,1:2|0:0,0:0:0:0:
484,72,193110,2,0,L|384:56,1,90,2|0,1:2|0:0,0:0:0:0:
260,68,193478,1,0,1:0:0:0:
136,124,193662,6,0,P|112:84|132:40,1,90
132,160,194030,6,0,P|84:80|124:-8,1,180,0|0,1:0|1:0,0:0:0:0:
128,196,194398,6,2,P|64:128|100:60,1,180,6|2,1:0|0:0,0:0:0:0:
228,28,194950,1,0,1:0:0:0:
364,40,195135,5,2,1:0:0:0:
424,304,195319,1,2,0:1:0:0:
424,304,195503,1,2,0:1:0:0:
160,364,195687,2,0,L|68:380,1,90,2|0,1:2|0:0,0:0:0:0:
366,234,196055,2,0,L|425:305,1,90,2|0,1:2|0:0,0:0:0:0:
150,120,196423,2,0,L|182:32,1,90,2|0,0:0|1:0,0:0:0:0:
364,48,196791,5,0,0:0:0:0:
364,48,196975,2,0,P|383:115|376:184,1,135.000005149842
256,312,197343,6,0,L|164:328,1,90,6|0,1:0|0:0,0:0:0:0:
136,192,197711,2,0,L|120:100,1,90,2|0,0:1|1:0,0:0:0:0:
256,72,198079,2,0,L|348:56,1,90,2|0,1:0|0:0,0:0:0:0:
376,192,198447,1,2,0:1:0:0:
376,192,198631,2,0,L|392:284,1,90,2|0,1:0|0:0,0:0:0:0:
120,280,199000,2,0,L|136:192,1,90,0|0,1:0|0:0,0:0:0:0:
255,38,199368,5,2,0:3:0:0:
345,315,199552,1,2,0:3:0:0:
110,144,199736,1,2,0:3:0:0:
401,144,199920,1,2,0:3:0:0:
165,315,200104,1,2,0:3:0:0:
292,108,200288,6,2,P|372:97|432:105,2,135.000005149842,6|2|2,1:0|3:1|3:1,0:1:0:0:
232,192,201208,1,0,0:0:0:0:
272,284,201392,2,2,P|192:294|132:286,2,135.000005149842,2|2|2,3:1|3:1|3:1,0:1:0:0:
336,204,202312,1,0,0:0:0:0:
288,112,202496,2,0,L|232:66,1,67.5000025749208,2|0,3:1|0:0,0:0:0:0:
136,48,202865,2,0,L|100:110,1,67.5000025749208,2|0,3:1|0:0,0:0:0:0:
56,256,203233,6,2,P|100:308|168:328,1,135.000005149842,2|2,3:1|3:1,0:1:0:0:
256,288,203785,1,0,0:0:0:0:
324,212,203969,1,2,3:1:0:0:
256,136,204153,1,0,0:0:0:0:
320,56,204337,2,2,P|384:32|452:49,2,135.000005149842,2|2|2,3:1|3:1|3:1,0:1:0:0:
256,136,205257,1,0,0:0:0:0:
212,228,205441,2,0,L|231:292,1,67.5000025749208,2|0,3:1|0:0,0:0:0:0:
112,220,205809,2,0,L|132:152,1,67.5000025749208,2|0,3:1|0:0,0:0:0:0:
56,88,206177,6,2,L|16:224,1,135.000005149842,2|2,3:1|3:1,0:1:0:0:
48,316,206730,1,0,0:0:0:0:
144,344,206914,2,0,L|220:352,1,67.5000025749208,2|0,3:1|0:0,0:0:0:0:
308,328,207282,2,2,P|333:272|296:216,1,135.000005149842,2|2,3:1|0:1,0:1:0:0:
68,59,208018,6,0,P|53:122|100:168,2,135.000005149842,2|2|2,0:1|0:1|0:1,0:0:0:0:
232,176,209122,2,0,P|267:228|252:296,1,135.000005149842,2|2,0:1|0:1,0:0:0:0:
352,120,209858,2,0,P|364:58|422:21,1,135.000005149842,0|2,0:0|0:0,0:0:0:0:
432,104,210411,5,2,0:0:0:0:
388,196,210595,1,2,0:0:0:0:
80,280,210779,5,2,0:0:0:0:
124,188,210963,1,2,0:0:0:0:
344,368,211147,5,2,0:0:0:0:
252,324,211331,1,2,0:0:0:0:
168,16,211515,5,2,0:0:0:0:
260,60,211699,1,2,0:0:0:0:
256,192,211791,12,2,215012,0:0:0:0:
256,192,215104,12,0,217865,0:0:0:0:
When you applied this GD, then add my nick to tags.
Bonus for begin, 5 STARS.
Kotori-Chan
m4m here :3 pls mod this map from me ;w; https://osu.ppy.sh/b/795286 (yes its 5min...)
/me runs


Easy


hmm idk but imo it plays better if you add note here 00:55:809 - ;w; up to you if change or not :3


i hear strong beat on 00:58:018 - and many other parts of the map but tbh idk if its necessary or not because it would destroy flow,so i think its oky


Normal

fix DS D:



this is very weird to play imo 00:53:049 (1,2,3,4) - put it a little bit more to the middle of the map

Hard

dont really like that two circles at the end of the mini sliders,its imo weird to play 00:34:920 (2,3) -

maybe better do something like this ;w; ? http://puu.sh/mzAWZ/c6928b8fcf.jpg

01:21:760 (1,2,3) - ^^^^

02:44:214 (1,2,3) - ^^^^

01:12:925 (6) - put it a little bit down to 01:14:398 (3) - then its perfectly blanket :3

this combo is very long 01:37:036 (1,2,3,4,5,6,7,8,9,10,11,12) - maybe split it at 01:38:877 - ?

also fix the unsnapped objects D:

Settelscry insane

nothing found~ sry D:

Insane

why not map this part 00:46:423 - ,it would be nice to play it since it has a funny and nice beat :3 ?

and nothing found in this diff too >.>
/me runs

Overall the map is very very well mapped (why are all russians so god at mapping !?!??!)
good luck with ranking and i hope this mod helped you a little bit :3
and btw,why is Pegboard Nerds not in the tags,you should add,because its very necessary imo~
Topic Starter
Marmowka
Thanks for mods ♥♥♥

TheMefisto
Easy

[*]01:14:766 (5,6) - Спейсинг съехал, поправь Поправил
[*]01:28:018 (6,1) - ^ тоже
[*]01:49:736 (2) - Поверни градусов на 20 (против часовой стрелки), флоу получше будет да

Normal

[*]00:51:208 (4,5) - Тоже немного спейсинг можно поправить
[*]00:56:546 (2,3) - ^
[*]00:58:938 (1,2) - ^
[*]01:02:435 (2,3) - ^
[*]01:03:908 (6,7) - ^
[*]01:05:380 (2,3) - ^
[*]01:51:576 (7,1) - ^ (тут совсем уж далеко)
[*]02:37:220 (2,3) - ^
[*]03:13:478 (5,6) - ^
[*]03:18:079 (2,3) - ^
В остальном выглядит приятно

исправил всё

Hard

Как-то разброс слишком большой с нормалом по АР. Как вариант - понизить тут на 1 нет оставлю, а вот в гд сделаю 8.6
[*]01:05:012 (1) - А нужен ли он тут? Может, просто ноту на 01:05:380 - ? выделяю вокал, оставлю как есть
[*]01:08:141 (2,3) - Бланкет поправь к
[*]01:52:681 - Пропускаешь бит из-за слайдера. Попробуй сюда ноту 01:52:496 - , а сюда слайдер 1/2 01:52:681 - угу сделал
[*]02:53:417 (4) - Все остальные слайдеры поворачивал, а его обделил! :3
[*]03:17:712 (2,3) - Бланкет к

SettelsCry's Insane

На будущее - он русский


[*]So many unnecessary green lines, better delete this
[*]01:33:631 (3) - No reason to put this note. Try something like this (sounds better imo) Тут да сам исправил
That's all. Nice diff :)

Insane

[*]00:52:496 (4,5) - Наверное, так задумано, но может лучше все же застакать? задуманно два бита которые не хочется джампить
[*]01:39:797 (5,1) - Бланкет? к

J1NX1337
J1NX1337

- Some diffs need hitsounds, can't get ranked without them. lol later
- AIMod on Normal: 02:01:699 (3,4) - these objects are too close to each other fixed


Hard

Seems like an alright basic hard diff.

First things first

1) AIMod: 01:09:427 (1) - is not snapped

2) 00:14:398 (1) - Fix this spacing

3) 00:17:343 (1) - Here too

4) 00:19:552 (4) - Personal opinion, but I think this reverse slider curves a bit too much

5) 01:02:251 (2,3) - I think this blanket is a bit off by looking at (2)'s approach circle.

6) 01:12:925 (6,3) - Stack these?

7) 01:15:870 (6) - Would point this towards 01:16:606 (1) - for better flow.

8) 01:43:846 (4) - Maybe reposition the second anchor of this slider a bit so that the slider end part would be as big as the start? http://puu.sh/mAfhn.jpg

9) 01:45:687 (8) - I think this is a bit overmapped, can't hear sounds on both slider parts that would justify placing two sliders here, it just feels weird as it's now. Maybe you could remove (8) and extend 01:45:319 (7) - ? http://puu.sh/mAfuU.jpg

10) 01:57:098 (4,5,6) - Same here. In addition, because these are all sliders, it doesn't emphasize the sound on 01:57:834 - enough. http://puu.sh/mAfqj.jpg

11) 02:06:300 (8) - Spacing is off here. While fixing that, I'd form proper lines out of 02:05:748 (5,7,9) - and 02:05:931 (6,8) -

12) 02:38:324 (6) - Turn the end of the slider to face 02:38:877 (7,1) - like you've done at 03:25:441 (6,1,2) -

13) 02:39:797 (3,4) - Distant blanket here maybe? There's some weird spacing going on here.

14) 02:40:901 (5,6) - I don't really like the way this flows. retain

15) 02:47:895 (1,2,3,4) - There's some weird spacing going on here. retain

16) 02:53:785 (1) - Perhaps extend this spinner to the sound at 02:55:993 -

17) 03:07:773 (6,7) - Again the sliders you use to emphasize these parts feel weird / overmapped in my opinion, consider replacing with something else.

18) 03:11:822 (2,4) - The blanket is a bit off.

19) 03:21:024 (3) - I'd just point this slider's end directly at 03:21:760 (4) -

20) 03:23:969 (3,4) - I don't really like the flow between these. I'd just make the slider curved.

Insane

I feel like some patterns here and there could be more inventive, but plays alright in any case.

1) 00:01:147 (2) - 00:04:092 (2) - 00:07:036 (2) - I think you could smoothen out these curves a bit
Irrelevant

2) 00:17:343 (3) - Spacing is a bit off k

3) 00:28:018 (5,7) - I would place these as far apart from each other as these 00:27:650 (4,6) - but since you seem to use (7)'s end for those circles afterwards, just move (5) more to the lower left no!

4) 00:30:595 (4) - Redirect this slider's end diagonally so that it matches with the line formed by 00:30:227 (3,4) - and then mirror 00:30:963 (5) - accordingly fix

5) 00:38:877 (4) - I'd place this a bit lower

6) 00:44:214 (1) - Perhaps end this spinner at 00:46:423 - ?

7) 00:55:073 (2,3) - This blanket is off a bit

8) 00:55:625 (5,2) - I think you could fix this overlap

9) 00:58:202 (3,4) - This part of the song sounds like you could do something cool with slider velocity changes, maybe slow down (3) a bit

10) 01:16:239 (1,2,3,4) - Make a proper square out of these

11) 01:18:447 (7,8,9) - I'd space these a bit further apart from each other, and lower (8)

12) 01:20:287 (3,4) - Give these the same spacing as 01:19:551 (1,2) - ?

13) 01:34:644 (2) - Redirect the end of this slider to form a proper line between 01:34:276 (1,2) -

14) 01:39:797 (5,1) - Fix this blanket
everything is good

15) 01:51:024 (2,1,4,3) - You seem to use sliders like these a lot. I think it would be nice to have some variety for a change so maybe curve some of these? Might as well point 01:51:944 (1) - more towards 01:52:312 (2) - in the process. this is my style mapping line pathern :D

16) 02:01:515 (3,5) - I'd just stack these.

17) 02:13:846 (5) - Maybe curve this for better flow to 02:14:214 (1) - ? no

18) 02:18:447 (1) - I think it feels better if you end this on the beat at 02:19:184 - no

19) 02:39:061 (3,4,5,6) - I'd even out the spacing between these.

20) 02:40:901 (8) - This is a bit too far to the left compared to 02:40:165 (6,7) -

21) 02:43:110 (4) - I'd position this more to the right so that it's symmetrical with 02:42:005 (1,3) -

22) 02:53:785 (1) - Same as 6)?

23) 03:07:773 (3,4) - Same as 9)?

Kotori-Chan
/me runs


Easy


hmm idk but imo it plays better if you add note here 00:55:809 - ;w; up to you if change or not :3
i hear strong beat on 00:58:018 - and many other parts of the map but tbh idk if its necessary or not because it would destroy flow,so i think its oky

simplified rhythm


Normal

fix DS D:



this is very weird to play imo 00:53:049 (1,2,3,4) - put it a little bit more to the middle of the map this in normal >:)

Hard

dont really like that two circles at the end of the mini sliders,its imo weird to play 00:34:920 (2,3) -

maybe better do something like this ;w; ? http://puu.sh/mzAWZ/c6928b8fcf.jpg

01:21:760 (1,2,3) - ^^^^

02:44:214 (1,2,3) - ^^^^

01:12:925 (6) - put it a little bit down to 01:14:398 (3) - then its perfectly blanket :3

this combo is very long 01:37:036 (1,2,3,4,5,6,7,8,9,10,11,12) - maybe split it at 01:38:877 - ?

also fix the unsnapped objects D:

Settelscry insane

nothing found~ sry D:

Insane

why not map this part 00:46:423 - ,it would be nice to play it since it has a funny and nice beat :3 ?

and nothing found in this diff too >.>
/me runs
ReFaller
Marmowka, did you check my GD above Kotori-Chan's mod?
Pachiru
Hello Marmowka,

I'm glad to see those mods on your map, I love this music so it could be a pleasure to make it rank !

Easy:

I don't have to say a thing on this, I love the mapping style, it's very cool to play, even if it's easy :3

Normal:


00:20:656 : Maybe I would let the combo here and stopped it on 00:23:233 time o/
02:52:312 : IMO and only IMO, I think you should make another pattern for this slider i think, because there is already a slider like that before (obviously you can let it, but I think it can be fun if you put another pattern, it's up to you ♥

I love this level as the other one :3

Hard:

00:34:644 : Maybe you should start the combo here and not here: 00:35:380 because I think they are on the same timing and it's a bit difficult to read with 2 stacked colors :p
01:41:269 : The new combo should start here again imo :3
02:00:595 : I would do something like that
02:44:214 : I would put the NC here :p

I like this one too :3
(It's not a mod, but I love this part 02:52:312 ♥)

I can't mod Insane level because I'm not good at Insane, but I hope my mod helped you again, it will be a pleasure to play it once it'll be ranked ♥♥
Good luck ! <3
squirrelpascals
yes plz

insazne
00:18:816 (2) - End on the white tick b/c the red tick is unexpected

00:27:282 (3) - Maybe distance this more like 00:26:546 (1,2)

00:28:754 (7) - Inch this slider up more even with 00:27:650 (4) ?

01:25:441 (1,2,3,4,5,6) - Feels a little messy. I would either put 5 closer to 6 while keeping the same distance from 4, or putting 1 3 and 5 closer together. Your call

01:54:521 (4,5,1) - stack 1 with 4?

settelscry's insazne
01:01:423 (5) - Delete this? Doesn't flow with the rest of the map

01:07:312 (5) - ^^^

01:13:478 - Place a note here? It would feel more satisfying to play this because the 1/2 pattern would end on a big white tick. Your call.

01:16:423 - ^^^

02:05:748 (2) - Rhythm of this back and forth feels weird. Change into one big slider?

03:10:718 (4,5,6) - Space more evenly?

Good luck on ranked!!! :)
Topic Starter
Marmowka
Thanks for mods

UPDATE: Name diff - "SettelsCry" rename - "hackSL's"


@Spotty: I redid the whole part and virtually all the changes that you have undergone changes.



@squirrelpascals:

00:18:816 (2) - End on the white tick b/c the red tick is unexpected

00:27:282 (3) - Maybe distance this more like 00:26:546 (1,2)

01:54:521 (4,5,1) - stack 1 with 4?

00:28:754 (7) - Inch this slider up more even with 00:27:650 (4) ?
Pest0
gj :) i like it :)
Topic Starter
Marmowka

Pest0 wrote:

gj :) i like it :)
neonat
Insane

NCs pretty inconsistent, and not like they all follow the same pattern of starting on a new line in music/vocals

00:26:362 - map this beat? It's a pretty outstanding part in the song here. You did it at 00:29:306 (9) and 00:32:251
00:52:496 (4,5) - reason for such stacking? You stacked perfectly on 01:04:275 (4,5)
01:28:018 (5,6) - possibly stack these? Maybe place it further away from 01:27:650 (4) as well
01:42:374 (3) - place it at x:128 y:32 ? Closer and above 01:42:190 (2) - I don't really think having it spaced more than 01:41:822 (1) really fits either anyway
02:09:245 (5) - it's half the velocity of the slider before it, NC?
02:35:932 - same as 00:26:362
03:03:355 (4) - what makes this different from all the other sliders before this all the way from the start of the song that it does not use the sv change you had been using over and over for the song in such places? This leads me to wonder what is the purpose for the effect of the sv slowdown in the first place, as this doesn't really seem as out of place in the song either way.

hackSL's Insane

00:55:809 - repeat the slider here? It's quite a prominent beat in the song
01:46:791 (5) - you would have NCed here if you have followed the pattern of NC you had been using tbh
02:40:165 (4,5,6,7,8,1,2,3,4) - this pattern is quite rigid in structure though, limiting movement to fewer directions, a one way straight path


GL
Topic Starter
Marmowka

neonat wrote:

Insane

NCs pretty inconsistent, and not like they all follow the same pattern of starting on a new line in music/vocals
I talked to Bakari , He helped me fixed

00:26:362 - map this beat? It's a pretty outstanding part in the song here. You did it at 00:29:306 (9) and 00:32:251
00:52:496 (4,5) - reason for such stacking? You stacked perfectly on 01:04:275 (4,5)
01:28:018 (5,6) - possibly stack these? Maybe place it further away from 01:27:650 (4) as well
01:42:374 (3) - place it at x:128 y:32 ? Closer and above 01:42:190 (2) - I don't really think having it spaced more than 01:41:822 (1) really fits either anyway
02:09:245 (5) - it's half the velocity of the slider before it, NC?
02:35:932 - same as 00:26:362
03:03:355 (4) - what makes this different from all the other sliders before this all the way from the start of the song that it does not use the sv change you had been using over and over for the song in such places? This leads me to wonder what is the purpose for the effect of the sv slowdown in the first place, as this doesn't really seem as out of place in the song either way.

hackSL's Insane

00:55:809 - repeat the slider here? It's quite a prominent beat in the song
01:46:791 (5) - you would have NCed here if you have followed the pattern of NC you had been using tbh
02:40:165 (4,5,6,7,8,1,2,3,4) - this pattern is quite rigid in structure though, limiting movement to fewer directions, a one way straight path

GL
Everything else I corrected , can check. :)
Squichu
Hey there! :3

General - clear ✔

everything I point out goes for the copypasta rhythms as well!

Easy
  1. eeh, I don't think SV changes in the lowest diff is a good idea. >:
    I mean, it can work, but it's a bit too much in this diff, imo. The change from 00:21:760 (4,1) - for example is kinda okay-ish, because it doesn't change much and won't confuse anyone, but when they stop overlapping here 00:35:012 (7,1) - it's very confusing, because players have to adapt to this first.
    00:47:159 (1) - is imo 100% okay, because first off, it's the Kiai, more intense and it just plays perfectly fine; but most importantly players have recovery time after the previous spinner and that kinda works like a 'reset'
    overall, I think you could get rid of all SV changes except for the ones in Kiai parts, since barely anything changes with the others, they just look confusing for beginner players. :c
  2. also, I don't agree with the amount of overlaps, because it can be irritating for beginner players. If there were just some overlaps, kind of consistent, but not on all objects, that would be fine, but like this.. meeh. You could just use higher DS to avoid overlaps. (You always have the option to change DS with SV, as long as it isn't too different or makes players confuse 2/1 with 1/1 or 1/2!)
  3. I wonder why you added reverses to the sliders in the beginning? There's nothing the sliders end on so it seems a bit random.
    Also, consider splitting these sliders in two to make both beats clickable?
  4. 00:38:325 (3,4) - rhythmwise it feels too much to suddenly have every beat somehow mapped, but I think it's okay.
    I'd prefer circle + 2/1 slider, but your rhythm works just as well!
  5. 00:53:049 (1,2) - avoid the overlap?
  6. Kiai's are very monotonous, maybe you could find some alternative rhythms?
    Or 00:55:994 (1,2,3) - here you could switch to the background sound for a change. http://puu.sh/nDTB9.jpg
    Up to you ofcourse!
    same for 01:07:773 (1,2,3) -
  7. 01:02:619 (2,3) - or here, because of the vocals that weren't there before http://puu.sh/nDTG3.jpg
  8. 01:04:828 (1,2) - and this feels really off because of the beats on 01:05:012 - and 01:05:380 - , maybe try this instead: http://puu.sh/nDTR7.jpg
    (there's many other possibilities to emphasize them, that's just one of them~~)
  9. 01:57:834 (1,2,3,4,5,1) - seems weird to focus on the main beat so much when there are much stronger 'vocals' that could be emphasized very nicely to add some more variety to the diff. example: http://puu.sh/nDU5H.jpg
    even if you don't agree, consider changing (5) to make the strong downbeat clickable!
  10. 03:20:288 (1,2) - since both sliders are visible at the same time, they shouldn't overlap to avoid any confusion
Normal
  1. same about overlaps as in E. I mean it's not bad, but overlaps everywhere.. :c
  2. 00:15:871 (2,3,1) - try to avoid the small overlaps, too please >-<
  3. 00:29:122 (1,2) - reverse doesn't work well here because of the background sound in the first half. consider turning this into two sliders or two circles + 1/1 slider
  4. 00:55:993 (1,2,3,4,5,6) - similar here as in E, try to add some more variation to the beat by eg switching to the background sounds
  5. 01:09:797 (5,6,1) - could be confusing for some, try to avoid overlap of (5,1), example: http://puu.sh/nDUDY.jpg
    same for 03:19:368 (5,6,1) -
  6. 01:40:165 (1,2,3) - better to unstack (1,3) because they're visible at the same time and it's not entirely clear which object should be hit next.
  7. 01:59:490 (3,4,5) - imo better to keep 1/2 circle-slider transitions consistent; stack (3,4)?
    same for some others; 02:01:515 (2,3) - 02:05:380 (4,5) - 02:07:404 (2,3) - etc
  8. 02:03:723 (1,2) - unstack to avoid confusion with previous 1/2 stacks?
Hard
  1. somehow NCs look rather inconsistent in this diff..? maybe you should try NCs on every second downbeat or something to make kinda consistent?
  2. Try AR7 ~7.5 instead of 8, at most parts the objects seem to pop up out of nowhere. Also better to balance the spread. atm it's 2/4/8/9(/9)
  3. 00:08:877 (1,2) - avoid overlap of (1)'s haed and (2)'s end
  4. 00:26:362 - missing circle?
  5. 00:28:754 (6,7,1) - care, look like this ingame: http://puu.sh/nDVtA.jpg might be better to unstack them to avoid this~ or manually stack them
    same for 03:25:441 (6,1,2) -
  6. 00:34:644 (1,2,1) - the jump isn't readable because (1,2) have the same distance as 00:33:908 (4,1) - (visually), just space (2) correctly?
    same here 01:21:760 (1,2,1) - and 02:44:214 (1,2,1) -
  7. 00:49:736 (4) - this downbeat should be clickable
  8. 00:55:625 (3) - ^
    -- and several more downbeats
  9. 01:04:828 (4,1) - shouldn't this be reversed to have both strong beats clickable instead of 01:05:012 - cause there is no beat at all?
  10. 01:11:085 (2,3,4,5,6) - (2,3) and (5,6) are rhythmical the same but the first is stacked, the other isn't. Shouldn't it be the same for both?
  11. 02:03:355 (8) - hmmh, i'd prefer if this was clickable too
    same for 02:09:244 (10) -
  12. 02:08:692 (8,9) - rhythm stays the same, so shouldn't they be spaced like 02:07:956 (5,6,7) - ?
    same for 02:14:582 (8,9) -
  13. 03:12:006 (3,4) - where does this jump come from? kinda unexpected
  14. 03:19:552 (6,7,8,9,1) - try to increase spacing with each circle so players don't have it that hard to understand the jump between (9,1)
hackSL's Insane
  1. eh, stacks kinda work in the beginning but it feels so forced to play.. consider unstacking the short sliders maybe, because that's where the melody starts repeating. ( > 00:02:987 (3) - 00:05:932 (1) - 00:08:877 (3) -
  2. 00:11:822 (1) - hitsound volume should be increased here because vocals cover them completely.
  3. 00:29:030 - consider adding a circle here because of the well audible background sound
  4. 00:49:368 (4) - reverse feels off because of the strong beat on 00:49:552 - , consider splitting this up
    (also downbeat.. clickable? >: )
  5. 01:17:711 (5,6,7,8,9) - feel a little cluttered when compared to 01:14:766 (5,6,7,8) - , can you space them a little further away?
  6. 01:21:760 (7,8,9) - stack makes this kinda hard to read because of 01:21:392 (6,7) - is at the exact same distance as (7,8)
    consider unstacking this
    same for 02:44:214 (3,4,5) -
  7. 02:55:993 (1) - replace with circle? It's the same as before, no need to make the rhythm harder each time, imo
  8. 03:30:227 (1) - should end on the red tick for consistency with other diffs, no?
Insane
  1. 01:25:452 (1) - and 03:01:685 (2) - aren't snapped >:
  2. 00:29:030 - same as in the other Insane
  3. 00:34:644 (7) - two seperate sounds, consider splitting this into two circles.
    same for 00:55:257 (3) - (different sound, but basically the same), 01:01:147 (3) - 01:07:036 (3) - 01:21:760 (7) - etc
  4. 00:52:496 (4,5) - stack correctly so this won't be mistaken for 1/4 or some kind of anti-jump
  5. 02:38:601 - missing circle?
The Insane diffs are very fun to play, great work~~ :3
Hope I could help out!
//squee
hackSL
:lol: hackSL's Insane
  1. eh, stacks kinda work in the beginning but it feels so forced to play.. consider unstacking the short sliders maybe, because that's where the melody starts repeating. ( > 00:02:987 (3) - 00:05:932 (1) - 00:08:877 (3) -
  2. 00:11:822 (1) - hitsound volume should be increased here because vocals cover them completely.
  3. 00:29:030 - consider adding a circle here because of the well audible background sound
  4. 00:49:368 (4) - reverse feels off because of the strong beat on 00:49:552 - , consider splitting this up
    (also downbeat.. clickable? >: )
  5. 01:17:711 (5,6,7,8,9) - feel a little cluttered when compared to 01:14:766 (5,6,7,8) - , can you space them a little further away?
  6. 01:21:760 (7,8,9) - stack makes this kinda hard to read because of 01:21:392 (6,7) - is at the exact same distance as (7,8)
    consider unstacking this
    same for 02:44:214 (3,4,5) -
  7. 02:55:993 (1) - replace with circle? It's the same as before, no need to make the rhythm harder each time, imo
  8. 03:30:227 (1) - should end on the red tick for consistency with other diffs, no?
All fixed, ty for mod
http://puu.sh/nILnJ/01f4173686.osu
Topic Starter
Marmowka
Thank you
About fixed:

Easy and Normal - altered the rhythm of following all instructions. Almost all took.
Hard- corrected all
Insane - fix all

♥♥♥
Easy
  1. eeh, I don't think SV changes in the lowest diff is a good idea. >:
    I mean, it can work, but it's a bit too much in this diff, imo. The change from 00:21:760 (4,1) - for example is kinda okay-ish, because it doesn't change much and won't confuse anyone, but when they stop overlapping here 00:35:012 (7,1) - it's very confusing, because players have to adapt to this first.
    00:47:159 (1) - is imo 100% okay, because first off, it's the Kiai, more intense and it just plays perfectly fine; but most importantly players have recovery time after the previous spinner and that kinda works like a 'reset'
    overall, I think you could get rid of all SV changes except for the ones in Kiai parts, since barely anything changes with the others, they just look confusing for beginner players. :c
  2. also, I don't agree with the amount of overlaps, because it can be irritating for beginner players. If there were just some overlaps, kind of consistent, but not on all objects, that would be fine, but like this.. meeh. You could just use higher DS to avoid overlaps. (You always have the option to change DS with SV, as long as it isn't too different or makes players confuse 2/1 with 1/1 or 1/2!)
  3. I wonder why you added reverses to the sliders in the beginning? There's nothing the sliders end on so it seems a bit random.
    Also, consider splitting these sliders in two to make both beats clickable?
  4. 00:38:325 (3,4) - rhythmwise it feels too much to suddenly have every beat somehow mapped, but I think it's okay.
    I'd prefer circle + 2/1 slider, but your rhythm works just as well!
  5. 00:53:049 (1,2) - avoid the overlap?
  6. Kiai's are very monotonous, maybe you could find some alternative rhythms?
    Or 00:55:994 (1,2,3) - here you could switch to the background sound for a change. http://puu.sh/nDTB9.jpg
    Up to you ofcourse!
    same for 01:07:773 (1,2,3) -
  7. 01:02:619 (2,3) - or here, because of the vocals that weren't there before http://puu.sh/nDTG3.jpg
  8. 01:04:828 (1,2) - and this feels really off because of the beats on 01:05:012 - and 01:05:380 - , maybe try this instead: http://puu.sh/nDTR7.jpg
    (there's many other possibilities to emphasize them, that's just one of them~~)
  9. 01:57:834 (1,2,3,4,5,1) - seems weird to focus on the main beat so much when there are much stronger 'vocals' that could be emphasized very nicely to add some more variety to the diff. example: http://puu.sh/nDU5H.jpg
    even if you don't agree, consider changing (5) to make the strong downbeat clickable!
  10. 03:20:288 (1,2) - since both sliders are visible at the same time, they shouldn't overlap to avoid any confusion
Normal
  1. same about overlaps as in E. I mean it's not bad, but overlaps everywhere.. :c
  2. 00:15:871 (2,3,1) - try to avoid the small overlaps, too please >-<
  3. 00:29:122 (1,2) - reverse doesn't work well here because of the background sound in the first half. consider turning this into two sliders or two circles + 1/1 slider
  4. 00:55:993 (1,2,3,4,5,6) - similar here as in E, try to add some more variation to the beat by eg switching to the background sounds
  5. 01:09:797 (5,6,1) - could be confusing for some, try to avoid overlap of (5,1), example: http://puu.sh/nDUDY.jpg
    same for 03:19:368 (5,6,1) -
  6. 01:40:165 (1,2,3) - better to unstack (1,3) because they're visible at the same time and it's not entirely clear which object should be hit next.
  7. 01:59:490 (3,4,5) - imo better to keep 1/2 circle-slider transitions consistent; stack (3,4)?
    same for some others; 02:01:515 (2,3) - 02:05:380 (4,5) - 02:07:404 (2,3) - etc
  8. 02:03:723 (1,2) - unstack to avoid confusion with previous 1/2 stacks?
Hard
  1. somehow NCs look rather inconsistent in this diff..? maybe you should try NCs on every second downbeat or something to make kinda consistent?
  2. Try AR7 ~7.5 instead of 8, at most parts the objects seem to pop up out of nowhere. Also better to balance the spread. atm it's 2/4/8/9(/9)
  3. 00:08:877 (1,2) - avoid overlap of (1)'s haed and (2)'s end
  4. 00:26:362 - missing circle?
  5. 00:28:754 (6,7,1) - care, look like this ingame: http://puu.sh/nDVtA.jpg might be better to unstack them to avoid this~ or manually stack them
    same for 03:25:441 (6,1,2) -
  6. 00:34:644 (1,2,1) - the jump isn't readable because (1,2) have the same distance as 00:33:908 (4,1) - (visually), just space (2) correctly?
    same here 01:21:760 (1,2,1) - and 02:44:214 (1,2,1) -
  7. 00:49:736 (4) - this downbeat should be clickable
  8. 00:55:625 (3) - ^
    -- and several more downbeats
  9. 01:04:828 (4,1) - shouldn't this be reversed to have both strong beats clickable instead of 01:05:012 - cause there is no beat at all?
  10. 01:11:085 (2,3,4,5,6) - (2,3) and (5,6) are rhythmical the same but the first is stacked, the other isn't. Shouldn't it be the same for both?
  11. 02:03:355 (8) - hmmh, i'd prefer if this was clickable too
    same for 02:09:244 (10) -
  12. 02:08:692 (8,9) - rhythm stays the same, so shouldn't they be spaced like 02:07:956 (5,6,7) - ?
    same for 02:14:582 (8,9) -
  13. 03:12:006 (3,4) - where does this jump come from? kinda unexpected
  14. 03:19:552 (6,7,8,9,1) - try to increase spacing with each circle so players don't have it that hard to understand the jump between (9,1)
Insane
  1. 01:25:452 (1) - and 03:01:685 (2) - aren't snapped >:
  2. 00:29:030 - same as in the other Insane
  3. 00:34:644 (7) - two seperate sounds, consider splitting this into two circles.
    same for 00:55:257 (3) - (different sound, but basically the same), 01:01:147 (3) - 01:07:036 (3) - 01:21:760 (7) - etc
  4. 00:52:496 (4,5) - stack correctly so this won't be mistaken for 1/4 or some kind of anti-jump
  5. 02:38:601 - missing circle?
The Insane diffs are very fun to play, great work~~ :3
Hope I could help out!
Squichu
Meeeh, I'm so slow, sorry. ;o;
recheck~~

Easy
  1. 00:00:043 (1,2,1,1) - NCs are a little confusing, either use NC on all or eachs econd downbeat
  2. 01:04:828 (1,2,3,4) - try http://puu.sh/nM9AL.jpg
  3. 01:09:981 (4,1) - should be spaced similar to 01:08:509 (2,3) - so players won't get confused
    similar here 02:14:766 (4,1) -
  4. 03:12:190 (2,3) - almsot touch, move (3) a little to the right
looks good otherwise. I'm just still a bit worried about overlaps. You could've used 0.75 SV -> 1.4 DS then 0.90 SV -> 1.1 DS and 1.00 SV -> 1.0 DS so everything looks equally spaced. >:

Normal
  1. 01:00:042 (3,4,5) - make sure (3,5) don't touch
Hard
  1. 00:56:362 (3,4,5) - (3,5) look pretty close, consider blanketing (5) better? http://puu.sh/nMadf.jpg
hackSL's
  1. 00:00:043 (1,2) - forgot unstack?
  2. 00:34:644 (6,7,8) - should be spaced, like 01:21:760 (7,8,9) - and 02:44:214 (3,4,5) - I think
Insane
  1. 00:52:496 (4,5) - stack correctly?
  2. 03:18:447 (4,5) - move a little closer? It's the only pattern like this so it shouldn't be too far, imo
Poke me when this is updated~~ :3
Topic Starter
Marmowka
correct , but:

00:52:496 (4,5) - stack correctly? I allocate bits



update!
Squichu
Alright, here's your bubble! :3
Nozhomi
Hello~ check as requested.
Sadly I have to pop this bubble due to the rhythm on Easy, who is inadapted for the lower diff (confirmed by Bakari here.
We decided to change diffname, Easy -> Normal and Normal -> Advanced to keep the diff like it is.

irc here
2016-03-21 13:41 Nozhomi: let's do a shit irc then
2016-03-21 13:41 Marmowka: oki
2016-03-21 13:43 Nozhomi: someone did a metadata check ?
2016-03-21 13:44 Marmowka: General - clear ✔ (Squirrel)
2016-03-21 13:49 Nozhomi: hmm
2016-03-21 13:49 Marmowka: ;w;w;w;ww;;w;w;w;ww;w;
2016-03-21 13:50 Nozhomi: k
2016-03-21 13:50 Nozhomi: it's fine
2016-03-21 14:02 Nozhomi: ok lol
2016-03-21 14:03 Nozhomi: zzz me
2016-03-21 14:03 Marmowka: :○
2016-03-21 14:09 Nozhomi: hmmm so
2016-03-21 14:10 Nozhomi: first, I think some of your combo are quite high
2016-03-21 14:10 Nozhomi: ACTION is editing [https://osu.ppy.sh/b/878347 Pegboard Nerds - Emoji [Easy]]
2016-03-21 14:11 Nozhomi: like 01:22:128 (8) - you finish to 8 and I don't think that's the best thing for an Easy
2016-03-21 14:11 Nozhomi: cutting NC by 2 could be a good solution
2016-03-21 14:12 Marmowka: 01:19:552 (5) - nc
2016-03-21 14:12 Marmowka: ?
2016-03-21 14:12 Nozhomi: yep
2016-03-21 14:13 Marmowka: end 01:19:552 (5) -
2016-03-21 14:13 Nozhomi: so what I suggest you
2016-03-21 14:13 Nozhomi: is to put NC every 2/1 tics
2016-03-21 14:13 Nozhomi: like you did during kiai
2016-03-21 14:14 Nozhomi: see what I mean ?
2016-03-21 14:14 Marmowka: i understand
2016-03-21 14:14 Marmowka: )
2016-03-21 14:15 Nozhomi: my 2nd point for this Easy is 01:57:834 - from here
2016-03-21 14:15 Nozhomi: the rhythm is quite dense, as the density object, and I'm not sure it's adapted to the easiest diff
2016-03-21 14:17 Nozhomi: I would have the thoughts about a QAT for this imo, because the mapping is good, but I think the rhytmh is way to dense for this diff
2016-03-21 14:19 Marmowka: can delete diff? N/H/I/I2 ?
2016-03-21 14:20 Nozhomi: I poked bakari for this let's see if he'll answer ^^'
2016-03-21 14:20 Marmowka: okey
2016-03-21 14:20 Marmowka: bakari nya
2016-03-21 14:20 Nozhomi: also delete this diff mean you need to nerf Normal
2016-03-21 14:20 Nozhomi: ^^'
2016-03-21 14:24 Marmowka: ~ combo fixed
2016-03-21 14:27 Nozhomi: ok Bakari confirmed the rhythm is quite too much for an Easy
2016-03-21 14:27 Nozhomi: so you have some options here
2016-03-21 14:28 Marmowka: hmm
2016-03-21 14:28 Nozhomi: remap this part / change diffname to Normal and Normal to Advanced and boost settings a little
2016-03-21 14:28 Nozhomi: remove it is not really a good option
2016-03-21 14:28 Nozhomi: (and mean I'll have to pop your bubble after this mod)
2016-03-21 14:30 Marmowka: i think
2016-03-21 14:31 Nozhomi: yes ?
2016-03-21 14:32 Nozhomi: last point on Easy is 03:06:301 (2,3) - try to blanket a little more to avoid them to be so close
2016-03-21 14:32 Nozhomi: rest flow nicely and nice pattern overall
2016-03-21 14:36 Nozhomi: ACTION is editing [https://osu.ppy.sh/b/877963 Pegboard Nerds - Emoji [Normal]]
2016-03-21 14:36 Nozhomi: 00:37:957 (4) - forget Normal sampleset
2016-03-21 14:38 Nozhomi: 01:16:239 (1,2,3) - do a straight line between them pls will looks more neat
2016-03-21 14:39 Marmowka: yea fixed
2016-03-21 14:39 Marmowka: i remap is Easy
2016-03-21 14:39 Marmowka: ~
2016-03-21 14:40 Nozhomi: okay then
2016-03-21 14:40 Nozhomi: well I'll continue the mod lol
2016-03-21 14:40 Nozhomi: 01:19:552 (5) - you forget a NC
2016-03-21 14:41 Nozhomi: 01:23:969 - and 01:25:441 - is on purpose to don't have Normal sampleset ?
2016-03-21 14:44 Marmowka: fix
2016-03-21 14:45 Nozhomi: 02:40:901 (4) - so the flow to 02:42:006 (1) - is not quite perfect here, what about doing them exactly the same like this http://puu.sh/nOxby/74d8a85a08.jpg ?
2016-03-21 14:47 Marmowka: ok
2016-03-21 14:49 Nozhomi: 02:50:104 - Normal sampleset again ?
2016-03-21 14:49 Nozhomi: 03:03:355 - ^
2016-03-21 14:51 Marmowka: Man, maybe i remap Easy, you rename Normal, and Normal rename - Advaned
2016-03-21 14:51 Marmowka: norm?
2016-03-21 14:52 Marmowka: correct setting diff
2016-03-21 14:52 Nozhomi: so you want to remap Easy part, rename into Normal and Normal became Advanced ?
2016-03-21 14:53 Marmowka: yea , correct Easy setting to make him Normal
2016-03-21 14:53 Marmowka: profit!
2016-03-21 14:53 Marmowka: \:3/
2016-03-21 14:54 Nozhomi: so my point is
2016-03-21 14:54 Nozhomi: if you remap easy, it have to stay at easy because you'll remove the problem
2016-03-21 14:55 Nozhomi: and if you keep it like this, it can be a Normal because the rhythm fit this kind of diff
2016-03-21 14:55 Nozhomi: and we just have to adjust settings
2016-03-21 14:57 Marmowka: adjust settings Easy ->>Normal
2016-03-21 14:57 Nozhomi: so you don't remap right ?
2016-03-21 14:59 Marmowka: rename -> correct setting ( sorry my english very bad, i stupi... and worried)
2016-03-21 15:00 Nozhomi: okay so we'll see settings at the end then
2016-03-21 15:00 Nozhomi: ACTION is editing [https://osu.ppy.sh/b/877432 Pegboard Nerds - Emoji [Hard]]
2016-03-21 15:00 Nozhomi: 01:02:067 (2,5) - stack maybe ?
2016-03-21 15:01 Marmowka: stack
2016-03-21 15:01 Marmowka: yes
2016-03-21 15:01 Marmowka: fix ~
2016-03-21 15:04 Nozhomi: 03:26:177 (2,3,4) - aw plz do a line for them ;w;
2016-03-21 15:04 Nozhomi: fuuuu 2 diffs left ;w; rip me
2016-03-21 15:04 Nozhomi: ACTION is editing [https://osu.ppy.sh/b/879358 Pegboard Nerds - Emoji [hackSL's Insane]]
2016-03-21 15:04 Nozhomi: hmmm
2016-03-21 15:05 Nozhomi: will do it last and in the forum post directly lol
2016-03-21 15:06 Marmowka: everything is bad ?
2016-03-21 15:06 Nozhomi: ACTION is editing [https://osu.ppy.sh/b/853412 Pegboard Nerds - Emoji [Insane]]
2016-03-21 15:06 Nozhomi: no just
2016-03-21 15:06 Nozhomi: better for him to fix what I have to say lol
2016-03-21 15:09 Nozhomi: 00:33:171 (3,4,5) - adjust spacing here, there is no sense to have one different for 00:33:539 (4,5) -
2016-03-21 15:13 Nozhomi: 00:34:644 (7) - move it to 169:176 to have it between 00:33:908 (5,6) -
2016-03-21 15:14 Nozhomi: 01:11:085 (2,3,4) - Same adjust a little the spacing
2016-03-21 15:15 Nozhomi: it's a little different between 01:11:454 (3,4) -
2016-03-21 15:15 Nozhomi: 01:17:343 (4,5) - ^
2016-03-21 15:15 Nozhomi: 01:20:656 (4,5) - ^
2016-03-21 15:17 Nozhomi: 02:09:245 (5) - NC for SV change
2016-03-21 15:18 Nozhomi: 02:38:325 (7,8,9) - I think you could reduce a little the spacing here, since this part is slow
2016-03-21 15:20 Marmowka: 02:09:245 (5) - do not understand ;w;
2016-03-21 15:22 Nozhomi: oh, it's a common thing to put a NC when you change SV in a chain of sliders
2016-03-21 15:23 Nozhomi: so the player can know the sv change here
2016-03-21 15:25 Nozhomi: 03:26:545 (3,4,5) - adjust slightly spacing here too
2016-03-21 15:27 Marmowka: fixed
2016-03-21 15:30 Nozhomi: 03:30:227 (1) - the volume is a bit too much at the end imo
2016-03-21 15:31 Nozhomi: 40% is ok
2016-03-21 15:31 Nozhomi: and now will do the other insane and will post
2016-03-21 15:32 Nozhomi: oh
2016-03-21 15:32 Nozhomi: forget about settings
2016-03-21 15:32 Marmowka: yea!
2016-03-21 15:32 Nozhomi: so Easy -> Normal could be AR4 / OD3 / HP3
2016-03-21 15:33 Nozhomi: Normal -> Advanced : AR5.5 OD4.5
2016-03-21 15:33 Nozhomi: also Hard could be AR7.5

For hackSL's Insane :
  1. 00:05:932 (1) - why not doing a curved one to blanket with 00:04:092 (4) - ? Also would be better for the flow with 00:07:036 (2) -) .
  2. 00:24:337 (3,4) - So you killed the emphasis here and this pattern is inconsistent with the rest of this part, because you never stack them after.
  3. 00:58:938 (1) - I think it looks definitly better like this http://puu.sh/nOzTT/3d52f6ad96.jpg.
  4. 02:41:637 (8,2) - Maybe avoid overlap here ?
  5. 03:37:865 - can you move this greenline to 03:37:589 - and put the volume at 40% ?
Call me back after Squirrel rebubble this.
Mukyu~
Squichu
yup, I'm late. Sorry. ;-;

I'll rebubble this after these two things get changed/explained. ;-;
- why is CS set to 4 now in every diff, except for Insane? Kinda takes away the progress from N to Adv to H to hackSL's if CS is the same everywhere.. >: Normal should use CS3 or 3.5 and Advanced 3.5, imo.
- about end of breaks in Normal and Advanced, why do they end so randomly? (might have been changed by accident.. ö.ö and maybe doesn't even matter, but might as well clean that up, no?)
looks like this atm
Normal


Advanced


both should look like in Hard

Poke me when you're done! :3
Topic Starter
Marmowka

Squirrel wrote:

yup, I'm late. Sorry. ;-;

I'll rebubble this after these two things get changed/explained. ;-;
- why is CS set to 4 now in every diff, except for Insane? Kinda takes away the progress from N to Adv to H to hackSL's if CS is the same everywhere.. >: Normal should use CS3 or 3.5 and Advanced 3.5, imo.

Correct CS OD , etc. mapset for care because of the complex rhythm of light diff.
(Quote Nozhomi: )



Nozhomi wrote:

Sadly I have to pop this bubble due to the rhythm on Easy, who is inadapted for the lower diff (confirmed by Bakari here.
We decided to change diffname, Easy -> Normal and Normal -> Advanced to keep the diff like it is.
- about end of breaks in Normal and Advanced, why do they end so randomly? (might have been changed by accident.. ö.ö and maybe doesn't even matter, but might as well clean that up, no?)


I do not know what it is :D think that this will not affect
Squichu
I skimmed trough the irc log and you only talked about changing
AR/OD/HP in Normal
AR/OD in Advanced
AR in Hard
There's no word about increasing CS to 4 in all diffs anywhere. o:

Anyway, I'm wholeheartedly against spreads that use same settings for diffs ranging from Normal to Insane so I won't rebubble this.
Sorry. :/
Nozhomi

Squirrel wrote:

I skimmed trough the irc log and you only talked about changing
AR/OD/HP in Normal
AR/OD in Advanced
AR in Hard
There's no word about increasing CS to 4 in all diffs anywhere. o:

Anyway, I'm wholeheartedly against spreads that use same settings for diffs ranging from Normal to Insane so I won't rebubble this.
Sorry. :/
I agree with Squirrel here, I never talked about CS change, and using CS4 for Normal when this diff is the lowest is absurd.
Better doing CS3 for Normal and CS3.5 for Advanced.
Topic Starter
Marmowka
Ok guys

I will put CS 3/3.5/4/4/4.2

~
Squichu
Seems like CS stuff got solved, so take your bubble back! \:D/
Topic Starter
Marmowka

Squirrel wrote:

Seems like CS stuff got solved, so take your bubble back! \:D/
Nozhomi
"you have already qualified a map today!"

Soon ^^'
Shmiklak
@Nozhomi pls heart it faster!
Nozhomi
Finally I can do it lol.

Qualified~
Namki
congrats~
Shmiklak
первый :( грац!
Topic Starter
Marmowka

Shmiklak wrote:

первый :( грац!
Любой! Спасибо :3
Slayed_old_1
поздравляю
Aurele
привет, some things came to my attention concerning the consistency of the difficulty hackSL's Insane. I've talked with Gero to have more advices over it.

hackSL's Insane
  1. 00:28:754 (7,8,9,1) - Gero pointed this out. The beat over here is not respected. As he told me, the beat was stronger here (00:29:490 -) than here (00:29:306 -) and this is why it was a bit weird. I can suggest you to rework these objects a bit, maybe something like this would be better:
  2. 00:40:809 - I do not like the fact that you missed this part, there's a really strong beat over here and the transition from the slider to the circle makes it quite weird. I'm suggesting you to add a circle in here to emphasize this loud noise.
  3. 00:50:104 - At this point, a new combo would be necessary because it's starting on a big white tick and it doesn't belong in the same combo as the previous objects.
  4. 00:56:177 - Basically the same thing as 00:50:104 - . Although it's not starting on a big white tick because of the previous slider that ends on 00:55:993 -, it would be better if there were a new combo since the sounds are quite separated from the previous objects.
  5. 01:49:368 (7) - I would rather see a new combo here because the objects in this combo are not following the same sounds as this slider do. It's pretty much like this slider, which you also stacked it at the end of its previous slider: 03:17:343 (1) -
  6. 01:53:233 (6) - A new combo would be necessary in here because it will keep the consistency with all the parts that looks like this 01:00:226 (1,2,3) -
  7. 02:38:601 - You also missed a strong beat over here. Please add an object here to emphasize it! You can pretty much do like this point 02:44:490 -
  8. 02:50:380 - Another point where you missed it. In this case, if you add a circle, you will need to rework your combo a bit to keep your spacing consistent.
  9. 03:00:963 (7,1) - For these objects, make sure the combo starts on the circle (7) instead of (1) because it makes your combo inconsistent. You can look at this point where you've done something similar with the circles being in a straight line: 00:51:392 (1) -
and that's it for this difficulty.
log with Gero
13:05 Gabe: can we unqualify a map because of their combos
13:06 Gero: disqualify*
13:06 Gabe: ...
13:06 Gabe: same thing
13:06 Gabe: LOL
13:06 Gero: I doubt it, it's okay having different combo colors
13:07 Gabe: nono, it's not the combo colors
13:07 Gabe: like.. the combos itselfs
13:07 Gabe: some combos in this difficulty doesn't make sense to me
13:07 *Gabe is editing [http://osu.ppy.sh/b/879358 Pegboard Nerds - Emoji [hackSL's Insane]]
13:08 Gero: let me check, wait
13:08 Gabe: let me finish looking at the diff first, I'll point it out for you
13:08 Gabe: LOL
13:09 *Gero is editing [http://osu.ppy.sh/b/879358 Pegboard Nerds - Emoji [hackSL's Insane]]
13:10 Gero: 00:29:306 (1) - ignored the strong beat lol
13:10 Gabe: where is the bookmark section in the .osu? o.o
13:10 Gabe: found them
13:10 Gero: http://puu.sh/nPW0c/28c463c086.png there
13:11 Gabe: okay so,
13:11 Gabe: I would add a combo here 00:50:104 -
13:11 Gabe: 00:56:177 - Same here
13:12 Gabe: 01:45:319 (4,5,6,7,1,2,3,4,5,6,7,1) - I'm not sure about the combo in this part, but it looks okay
13:12 Gabe: 02:38:601 - You told me about the strong beat, well there's totally nothing here to emphasize it
13:13 Gabe: while there's something at 02:44:490 - to emphasize it
13:13 Gero: so inconsistent
13:14 Gero: 02:50:380 - same thing goes for it
13:14 Gabe: yeah
13:14 Gero: 03:00:963 (7,1) - swap the new combos
13:14 Gabe: yeah
13:14 Gabe: okay, can I do a modpost?
13:15 Gero: yes you can
13:15 Gero: I don't know if you're able to post in our "request a disqualification here" thread
13:16 Gero: if you don't, tell me once you finished with the mod and I post it
13:16 Gabe: no, I can't..
13:16 Gabe: yeah sure!
13:18 Gabe: 00:29:306 - what do you mean by they ignored the strong beat?
13:19 Gero: 00:29:490 - I mean that this sounds more stronger that the red tick, so having a slider there is kinda weird
13:20 Gero: 00:32:067 (8,1) - he/she did this after that, it's quite inconsistent as well
13:34 Gabe: so yeah, what about this one? 01:49:368 (7) -
13:34 Gabe: the combo, should it be kept like that?
13:43 Gero: 01:49:368 (7,1) - swap them imo
13:43 Gabe: yeah
13:44 Gabe: wrote it
13:44 Gero: nice


---now let's look at the overall map---

Normal
  1. 00:14:766 (3) - It's quite minor, but I prefer point it out. Add a new combo here to make it consistent with your four previous sliders that were covering 1½. I'm suggesting you to do the same at 00:20:656 (3) -
  2. 01:25:441 (1,2,3) - If you can hear the sounds in the background of the song, it sounds more like what's you've done on 01:22:496 (1,2,3,4) - with the two first sliders. I'm suggesting you to replace 01:25:441 (1,2,3) - with:

Hard
Back at it again with the combos.
  1. 00:56:362 (3,4,5) - Can you make sure the spacing is consistent here? I know you tried to make a nice blanket, but you forgot the spacing.
  2. 01:40:166 (4) - Add a new combo here since it's starting on a big white tick
  3. 01:44:399 (5) - Well, since the combo seems longer than the others, you should consider adding a new combo here
  4. 01:49:000 (5,1) - Swap the combos here to make sure the combo starts on the object (5) instead of (1). Do the same thing for 01:51:944 (7,8,1) - and 01:54:889 (8,9,1) -
  5. 03:00:963 - Add a new combo here and (03:06:853 (5) - & 03:10:534 (5) - ) to make it consistent with 02:58:018 (1) - and 03:03:908 (1) -
  6. 03:12:742 (6,1) - Swap the combos

Insane
Once again, the combos are intriguing me.
  1. 00:51:392 (7,1) - Swap the combos to make it consistent with 00:48:447 (1) - . same here 00:54:337 (8,1) -. Make sure to look at ALL the parts because there are so many.

So, there's nothing I could see from the Advanced difficulty and that's pretty much it for me. All the difficulties are well done, the flowability of the objects are awesome, some parts are interesting, you just have to rework on the combos a bit.
Yuii-
SL 00:55:993 - clickable please :(

And yeah, I agree with Gabe that SL's diff can be a bit more polished. Keep it up, bud! With some work you can have a pretty thing over here 8-)
Nozhomi
I'm thinking more and more about stop modding...
Underforest
@Nozhomi Don't D:
Nozhomi

Underforest wrote:

@Nozhomi Don't D:
I miss too much stupid stuffs on maps I mod so I guess I'm not good for this that's all. Anyway let's go dq this and fix what Gabe said.
Topic Starter
Marmowka
@GeroMods

.... Go DQ QAT. Remake this. I do not know why they did not see this.
Irreversible
Hey there

Seems like there's going on valid discussion, so GL improving~
Underforest
I don't see it moved to WIP yet lol
Avishay
Move it to wip irre

edit: he won ^
Kurokami
Moved.
Stjpa

Nozhomi wrote:

I'm thinking more and more about stop modding...
You never stop learning. Keep thinking positive and learn from your mistakes. It can happen, nothing to worry about now.
fergas
найс катаем пацаны. четко. вообще заебись.

hackSL's Insane
  1. 00:29:306 (1) - i dont think this is really huge problem how you say "ignored the strong beat lol". Basically it works ok till it's 1/1 pause 00:29:306 (1,2) - so in fact, in my point of view, it's not critically and worth to dq, especially that mapper "ignore the strong beat" at all map's lenght. Yeah sure, i also dont like it, but it works in game. Imho it's beter emphasize that rhythm here not really good, because this is solo-yolo pattern - at all other "chill parts" you cant meet such pattern.
  2. 00:40:809 - the truth that it's no any beat here. It's 1/6 transition. So it's better to make accent that mapper should make ALL such music's moments the same or change rhythm pattern one after one. 1)Just ignore it 2)make 1\4 circle 3)add 1\6 reverse 4)add 1\4 reverse. I have no idea about best decidion just it's better leave on mapper's choice.
  3. About map:
  4. 00:49:920 (7) - feels like beat missed here. Well it's kind of really clear here. Also at same places later you map it with end/start circle so i think it will be god idea to use slider at 00:49:736 - or circle on 00:49:920 - . Really one place on map what player should rember to play cause finger automaticly want to play 1/2 pause 00:49:736 (6,7) -
  5. 00:24:705 (4,5,6,7) - this pattern goes off with diffculty and ALL mapset. Imho it's better change it: remove stack at all or unstack them for a little.
  6. 03:17:343 (1,2,3,4) - same ^ . In editor it looks ok but in game plays a bit strange. Or maybe i am total noob? just think about it, no so necesry as above
Why did i wrote it? I dont like qat post. Everything "on business" but actully no any clear explanation about really improtant things in that diffuclt. All that post with nc change looks like "i dont like diff, i dq". Sure it's not in fact but it looks like. Maybe sorry for that feedback.
Topic Starter
Marmowka
So. I accept mod Gabe / Gero ( Thank you )
I agree that most fixes combo
All fixed. It is strange that it did not find the people who gave me bubble and qualified.
Nobody is to blame for this (part i did)

update mapset

Nozhomi wrote:

Insane
Once again, the combos are intriguing me.
  1. 00:51:392 (7,1) - Swap the combos to make it consistent with 00:48:447 (1) - . same here 00:54:337 (8,1) -. Make sure to look at ALL the parts because there are so many. This applies to kis part, where i corrected.

Yuii- wrote:

SL 00:55:993 - clickable please
changed the rhythm :)

fergas wrote:

найс катаем пацаны. четко. вообще заебись.
не гори братан , терпим :3
Nozhomi
I guess call me back after all of this is fixed.
Shmiklak
Пиздец
Topic Starter
Marmowka

Nozhomi wrote:

I guess call me back after all of this is fixed.
fixed~
Squichu
Going to recheck this in the evening, was too busy with other things. Sorry. ;w;
hackSL
http://puu.sh/nR2hX/36b50bc616.osu
[notice]hackSL's Insane
  1. 00:28:754 (7,8,9,1) - Gero pointed this out. The beat over here is not respected. As he told me, the beat was stronger here (00:29:490 -) than here (00:29:306 -) and this is why it was a bit weird. I can suggest you to rework these objects a bit, maybe something like this would be better:
  2. 00:40:809 - I do not like the fact that you missed this part, there's a really strong beat over here and the transition from the slider to the circle makes it quite weird. I'm suggesting you to add a circle in here to emphasize this loud noise.
  3. 00:50:104 - At this point, a new combo would be necessary because it's starting on a big white tick and it doesn't belong in the same combo as the previous objects.
  4. 00:56:177 - Basically the same thing as 00:50:104 - . Although it's not starting on a big white tick because of the previous slider that ends on 00:55:993 -, it would be better if there were a new combo since the sounds are quite separated from the previous objects.
  5. 01:49:368 (7) - I would rather see a new combo here because the objects in this combo are not following the same sounds as this slider do. It's pretty much like this slider, which you also stacked it at the end of its previous slider: 03:17:343 (1) -
  6. 01:53:233 (6) - A new combo would be necessary in here because it will keep the consistency with all the parts that looks like this 01:00:226 (1,2,3) -
  7. 02:38:601 - You also missed a strong beat over here. Please add an object here to emphasize it! You can pretty much do like this point 02:44:490 -
  8. 02:50:380 - Another point where you missed it. In this case, if you add a circle, you will need to rework your combo a bit to keep your spacing consistent.
  9. 03:00:963 (7,1) - For these objects, make sure the combo starts on the circle (7) instead of (1) because it makes your combo inconsistent. You can look at this point where you've done something similar with the circles being in a straight line: 00:51:392 (1) -
fixed all
Squichu
Fixed some more NCs IRC and changed a few rhythms that got messed up for whatever reason, I'll doubletriple-check everything tomorrow. xD

And here's the things for hackSL's diff -
  1. 00:18:816 (3) - I'm pretty sure this ended on the downbeat before prev update? It does so in the other diffs, too, so might wanna change that back.
  2. 00:24:705 (4,5,6,7) - ye, fergas pointed this out, might be better to unstack for consistency with all other patterns.
  3. 01:05:012 (1,2) - might be better to turn them into a slider, since the beats are rather weak and should be differentiated from 01:05:564 (4,5,6) -
  4. 01:51:392 (7,8,9,1) - actually, I really like the back-forth movement, but it doesn't go well with the rest of the diff, because it never appears anywhere again, so I suggest changing this. Or make other patterns similar, eg 01:05:564 (4,5,6,1) -
  5. 02:58:755 (3,4) - this is basically the same rhythm as 00:49:184 (3,4,5,6) - but mapped so differently, should be the same for both
  6. 03:03:355 (5) - this should be same as 00:53:785 (5,6,7) -
  7. 03:04:644 (3,4) - and this same as 00:55:073 (3,4,5) -
I feel like a lot more was changed in this diff than the stuff mentioned in Gabe's post. oO

I'll check back again sometime tomorrow.~~ :3
Shmiklak
Random

Слухай я тут вот что обнаружил.

Normal

  1. Как вообще могли ранкнуть то? http://puu.sh/nRYkN/10eae64205.jpg
  2. 01:11:822 (2,3) - Ты сам то понимаешь какую хрень сделал?
  3. 01:43:847 (2,3) - тут тоже дс прилично уехал


Hard

  1. Тут у тебя опять анснаппед объекты http://puu.sh/nRYEa/bce18a8303.png

Короче давай фиксь и го квалифай опять. Хочу уже в топ xD
Topic Starter
Marmowka
Shmiklak

Shmiklak wrote:

Random

Слухай я тут вот что обнаружил.

Normal

  1. Как вообще могли ранкнуть то? http://puu.sh/nRYkN/10eae64205.jpg Мне это предложил БН , спросив его ( - "а не будет ли это анранкед" ) на что получил положительный ответ ( дал добро на это ) , да это странно , я пофикил.
  2. 01:11:822 (2,3) - Ты сам то понимаешь какую хрень сделал? Я не делал херь , это обычная ситуация когда что то меняешь в карте и обьект вылетает так скажем. При проверки на квалификацию это бы точно нашли , следи за языком , плес
  3. 01:43:847 (2,3) - тут тоже дс прилично уехал. аналогично , товарищ.



Hard

  1. Тут у тебя опять анснаппед объекты http://puu.sh/nRYEa/bce18a8303.png ^^^^^^^^^

Короче давай фиксь и го квалифай опять. Хочу уже в топ xD

Squirrel, i corrected all hackSL's diff

Squirrel

Squirrel wrote:

Fixed some more NCs IRC and changed a few rhythms that got messed up for whatever reason, I'll doubletriple-check everything tomorrow. xD

And here's the things for hackSL's diff -
  1. 00:18:816 (3) - I'm pretty sure this ended on the downbeat before prev update? It does so in the other diffs, too, so might wanna change that back.
  2. 00:24:705 (4,5,6,7) - ye, fergas pointed this out, might be better to unstack for consistency with all other patterns.
  3. 01:05:012 (1,2) - might be better to turn them into a slider, since the beats are rather weak and should be differentiated from 01:05:564 (4,5,6) -
  4. 01:51:392 (7,8,9,1) - actually, I really like the back-forth movement, but it doesn't go well with the rest of the diff, because it never appears anywhere again, so I suggest changing this. Or make other patterns similar, eg 01:05:564 (4,5,6,1) -
  5. 02:58:755 (3,4) - this is basically the same rhythm as 00:49:184 (3,4,5,6) - but mapped so differently, should be the same for both
  6. 03:03:355 (5) - this should be same as 00:53:785 (5,6,7) -
  7. 03:04:644 (3,4) - and this same as 00:55:073 (3,4,5) -
I feel like a lot more was changed in this diff than the stuff mentioned in Gabe's post. oO

I'll check back again sometime tomorrow.~~ :3

P.S UPDATE

P.P.S Rename "hackSL's Insane" on "hackSL's light Insane" ( changed the stars )
Squichu
Okay, triple-checked everything.
Just some more minor things-

Hitsounds
  1. 00:23:601 - to 00:34:276 - where did the hitsounds go? weren't there finishes on the (1)s?
    same from 01:13:662 - to 01:21:392 -
    after the break from 02:33:171 - 02:43:846 -
    and here 03:23:233 - til the end
Insane
  1. 01:12:932 (7) - unsnapped
  2. 03:28:018 (7,8,9) - what happened here? xD
Light Insane
  1. 01:20:656 (4,5) - should be stacked for consistency with 01:17:343 (4,5) - 01:14:398 (4,5) - 01:11:453 (3,4) -
    same for 03:23:969 (4,5) -
  2. 01:13:293 (1,2) - NC should be on (2) for consistency with 01:10:717 (1) -
    01:16:239 (1,2) - here too
    03:22:865 (1,2) - ^
    03:25:809 (1,2) -
  3. 02:43:478 (1) - remove NC here for cosnistency with previous patterns
Topic Starter
Marmowka
fixed

Squirrel wrote:

Okay, triple-checked everything.
Just some more minor things-

Hitsounds
  1. 00:23:601 - to 00:34:276 - where did the hitsounds go? weren't there finishes on the (1)s?
    same from 01:13:662 - to 01:21:392 -
    after the break from 02:33:171 - 02:43:846 -
    and here 03:23:233 - til the end
Insane
  1. 01:12:932 (7) - unsnapped
  2. 03:28:018 (7,8,9) - what happened here? xD
Light Insane
  1. 01:20:656 (4,5) - should be stacked for consistency with 01:17:343 (4,5) - 01:14:398 (4,5) - 01:11:453 (3,4) -
    same for 03:23:969 (4,5) -
  2. 01:13:293 (1,2) - NC should be on (2) for consistency with 01:10:717 (1) -
    01:16:239 (1,2) - here too
    03:22:865 (1,2) - ^
    03:25:809 (1,2) -
  3. 02:43:478 (1) - remove NC here for cosnistency with previous patterns
Squichu
Now I'm pretty sure we fixed all NCs irc.
rebubbled~~ :3
Topic Starter
Marmowka
Squirrel

Nozhomi
I'll try to check it asap.

For all diffs : 03:37:589 - I think you could use a simple Soft-hitsound at 20% or 10%, feels way too loud like that.

Hard : 01:21:760 (1) - this slider is unsnaped.

hackSL's Light Insane :
  1. 01:46:055 - Can we get this sound clicked ? It's quite strong to skip it with a slider end :c , and you don't even map same sounds as 00:58:202 (4,1) - .
  2. 01:48:631 (6) - Same as above.
  3. 01:57:834 - And same again.
Insane :
  1. 01:17:343 (3,4) - Why the spacing is different from 01:16:606 (1,2,3) - ?
  2. 02:09:245 (5) - NC it pls to help player to notice SV change (ask Mao about it). Check the diff if I don't miss one >< but should be the only one. Also why only this one have a SV change on this part ? I don't really see the reason tbh.
Topic Starter
Marmowka
Nozhomi fix all

Nozhomi wrote:

I'll try to check it asap.

For all diffs : 03:37:589 - I think you could use a simple Soft-hitsound at 20% or 10%, feels way too loud like that. ✓ 15 %

Hard : 01:21:760 (1) - this slider is unsnaped.

hackSL's Light Insane :
  1. 01:46:055 - Can we get this sound clicked ? It's quite strong to skip it with a slider end :c , and you don't even map same sounds as 00:58:202 (4,1) - .
  2. 01:48:631 (6) - Same as above.
  3. 01:57:834 - And same again.
Insane :
  1. 01:17:343 (3,4) - Why the spacing is different from 01:16:606 (1,2,3) - ?
  2. 02:09:245 (5) - NC it pls to help player to notice SV change (ask Mao about it). Check the diff if I don't miss one >< but should be the only one. Also why only this one have a SV change on this part ? I don't really see the reason tbh. ✓ zig zag
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