Hey there! :3
General - clear ✔
everything I point out goes for the copypasta rhythms as well!
Easy
Hope I could help out!
//squee
General - clear ✔
everything I point out goes for the copypasta rhythms as well!
Easy
- eeh, I don't think SV changes in the lowest diff is a good idea. >:
I mean, it can work, but it's a bit too much in this diff, imo. The change from 00:21:760 (4,1) - for example is kinda okay-ish, because it doesn't change much and won't confuse anyone, but when they stop overlapping here 00:35:012 (7,1) - it's very confusing, because players have to adapt to this first.
00:47:159 (1) - is imo 100% okay, because first off, it's the Kiai, more intense and it just plays perfectly fine; but most importantly players have recovery time after the previous spinner and that kinda works like a 'reset'
overall, I think you could get rid of all SV changes except for the ones in Kiai parts, since barely anything changes with the others, they just look confusing for beginner players. :c - also, I don't agree with the amount of overlaps, because it can be irritating for beginner players. If there were just some overlaps, kind of consistent, but not on all objects, that would be fine, but like this.. meeh. You could just use higher DS to avoid overlaps. (You always have the option to change DS with SV, as long as it isn't too different or makes players confuse 2/1 with 1/1 or 1/2!)
- I wonder why you added reverses to the sliders in the beginning? There's nothing the sliders end on so it seems a bit random.
Also, consider splitting these sliders in two to make both beats clickable? - 00:38:325 (3,4) - rhythmwise it feels too much to suddenly have every beat somehow mapped, but I think it's okay.
I'd prefer circle + 2/1 slider, but your rhythm works just as well! - 00:53:049 (1,2) - avoid the overlap?
- Kiai's are very monotonous, maybe you could find some alternative rhythms?
Or 00:55:994 (1,2,3) - here you could switch to the background sound for a change. http://puu.sh/nDTB9.jpg
Up to you ofcourse!
same for 01:07:773 (1,2,3) - - 01:02:619 (2,3) - or here, because of the vocals that weren't there before http://puu.sh/nDTG3.jpg
- 01:04:828 (1,2) - and this feels really off because of the beats on 01:05:012 - and 01:05:380 - , maybe try this instead: http://puu.sh/nDTR7.jpg
(there's many other possibilities to emphasize them, that's just one of them~~) - 01:57:834 (1,2,3,4,5,1) - seems weird to focus on the main beat so much when there are much stronger 'vocals' that could be emphasized very nicely to add some more variety to the diff. example: http://puu.sh/nDU5H.jpg
even if you don't agree, consider changing (5) to make the strong downbeat clickable! - 03:20:288 (1,2) - since both sliders are visible at the same time, they shouldn't overlap to avoid any confusion
- same about overlaps as in E. I mean it's not bad, but overlaps everywhere.. :c
- 00:15:871 (2,3,1) - try to avoid the small overlaps, too please >-<
- 00:29:122 (1,2) - reverse doesn't work well here because of the background sound in the first half. consider turning this into two sliders or two circles + 1/1 slider
- 00:55:993 (1,2,3,4,5,6) - similar here as in E, try to add some more variation to the beat by eg switching to the background sounds
- 01:09:797 (5,6,1) - could be confusing for some, try to avoid overlap of (5,1), example: http://puu.sh/nDUDY.jpg
same for 03:19:368 (5,6,1) - - 01:40:165 (1,2,3) - better to unstack (1,3) because they're visible at the same time and it's not entirely clear which object should be hit next.
- 01:59:490 (3,4,5) - imo better to keep 1/2 circle-slider transitions consistent; stack (3,4)?
same for some others; 02:01:515 (2,3) - 02:05:380 (4,5) - 02:07:404 (2,3) - etc - 02:03:723 (1,2) - unstack to avoid confusion with previous 1/2 stacks?
- somehow NCs look rather inconsistent in this diff..? maybe you should try NCs on every second downbeat or something to make kinda consistent?
- Try AR7 ~7.5 instead of 8, at most parts the objects seem to pop up out of nowhere. Also better to balance the spread. atm it's 2/4/8/9(/9)
- 00:08:877 (1,2) - avoid overlap of (1)'s haed and (2)'s end
- 00:26:362 - missing circle?
- 00:28:754 (6,7,1) - care, look like this ingame: http://puu.sh/nDVtA.jpg might be better to unstack them to avoid this~ or manually stack them
same for 03:25:441 (6,1,2) - - 00:34:644 (1,2,1) - the jump isn't readable because (1,2) have the same distance as 00:33:908 (4,1) - (visually), just space (2) correctly?
same here 01:21:760 (1,2,1) - and 02:44:214 (1,2,1) - - 00:49:736 (4) - this downbeat should be clickable
- 00:55:625 (3) - ^
-- and several more downbeats - 01:04:828 (4,1) - shouldn't this be reversed to have both strong beats clickable instead of 01:05:012 - cause there is no beat at all?
- 01:11:085 (2,3,4,5,6) - (2,3) and (5,6) are rhythmical the same but the first is stacked, the other isn't. Shouldn't it be the same for both?
- 02:03:355 (8) - hmmh, i'd prefer if this was clickable too
same for 02:09:244 (10) - - 02:08:692 (8,9) - rhythm stays the same, so shouldn't they be spaced like 02:07:956 (5,6,7) - ?
same for 02:14:582 (8,9) - - 03:12:006 (3,4) - where does this jump come from? kinda unexpected
- 03:19:552 (6,7,8,9,1) - try to increase spacing with each circle so players don't have it that hard to understand the jump between (9,1)
- eh, stacks kinda work in the beginning but it feels so forced to play.. consider unstacking the short sliders maybe, because that's where the melody starts repeating. ( > 00:02:987 (3) - 00:05:932 (1) - 00:08:877 (3) -
- 00:11:822 (1) - hitsound volume should be increased here because vocals cover them completely.
- 00:29:030 - consider adding a circle here because of the well audible background sound
- 00:49:368 (4) - reverse feels off because of the strong beat on 00:49:552 - , consider splitting this up
(also downbeat.. clickable? >: ) - 01:17:711 (5,6,7,8,9) - feel a little cluttered when compared to 01:14:766 (5,6,7,8) - , can you space them a little further away?
- 01:21:760 (7,8,9) - stack makes this kinda hard to read because of 01:21:392 (6,7) - is at the exact same distance as (7,8)
consider unstacking this
same for 02:44:214 (3,4,5) - - 02:55:993 (1) - replace with circle? It's the same as before, no need to make the rhythm harder each time, imo
- 03:30:227 (1) - should end on the red tick for consistency with other diffs, no?
- 01:25:452 (1) - and 03:01:685 (2) - aren't snapped >:
- 00:29:030 - same as in the other Insane
- 00:34:644 (7) - two seperate sounds, consider splitting this into two circles.
same for 00:55:257 (3) - (different sound, but basically the same), 01:01:147 (3) - 01:07:036 (3) - 01:21:760 (7) - etc - 00:52:496 (4,5) - stack correctly so this won't be mistaken for 1/4 or some kind of anti-jump
- 02:38:601 - missing circle?
Hope I could help out!
//squee