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Pegboard Nerds - Emoji

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Squichu
Hey there! :3

General - clear ✔

everything I point out goes for the copypasta rhythms as well!

Easy
  1. eeh, I don't think SV changes in the lowest diff is a good idea. >:
    I mean, it can work, but it's a bit too much in this diff, imo. The change from 00:21:760 (4,1) - for example is kinda okay-ish, because it doesn't change much and won't confuse anyone, but when they stop overlapping here 00:35:012 (7,1) - it's very confusing, because players have to adapt to this first.
    00:47:159 (1) - is imo 100% okay, because first off, it's the Kiai, more intense and it just plays perfectly fine; but most importantly players have recovery time after the previous spinner and that kinda works like a 'reset'
    overall, I think you could get rid of all SV changes except for the ones in Kiai parts, since barely anything changes with the others, they just look confusing for beginner players. :c
  2. also, I don't agree with the amount of overlaps, because it can be irritating for beginner players. If there were just some overlaps, kind of consistent, but not on all objects, that would be fine, but like this.. meeh. You could just use higher DS to avoid overlaps. (You always have the option to change DS with SV, as long as it isn't too different or makes players confuse 2/1 with 1/1 or 1/2!)
  3. I wonder why you added reverses to the sliders in the beginning? There's nothing the sliders end on so it seems a bit random.
    Also, consider splitting these sliders in two to make both beats clickable?
  4. 00:38:325 (3,4) - rhythmwise it feels too much to suddenly have every beat somehow mapped, but I think it's okay.
    I'd prefer circle + 2/1 slider, but your rhythm works just as well!
  5. 00:53:049 (1,2) - avoid the overlap?
  6. Kiai's are very monotonous, maybe you could find some alternative rhythms?
    Or 00:55:994 (1,2,3) - here you could switch to the background sound for a change. http://puu.sh/nDTB9.jpg
    Up to you ofcourse!
    same for 01:07:773 (1,2,3) -
  7. 01:02:619 (2,3) - or here, because of the vocals that weren't there before http://puu.sh/nDTG3.jpg
  8. 01:04:828 (1,2) - and this feels really off because of the beats on 01:05:012 - and 01:05:380 - , maybe try this instead: http://puu.sh/nDTR7.jpg
    (there's many other possibilities to emphasize them, that's just one of them~~)
  9. 01:57:834 (1,2,3,4,5,1) - seems weird to focus on the main beat so much when there are much stronger 'vocals' that could be emphasized very nicely to add some more variety to the diff. example: http://puu.sh/nDU5H.jpg
    even if you don't agree, consider changing (5) to make the strong downbeat clickable!
  10. 03:20:288 (1,2) - since both sliders are visible at the same time, they shouldn't overlap to avoid any confusion
Normal
  1. same about overlaps as in E. I mean it's not bad, but overlaps everywhere.. :c
  2. 00:15:871 (2,3,1) - try to avoid the small overlaps, too please >-<
  3. 00:29:122 (1,2) - reverse doesn't work well here because of the background sound in the first half. consider turning this into two sliders or two circles + 1/1 slider
  4. 00:55:993 (1,2,3,4,5,6) - similar here as in E, try to add some more variation to the beat by eg switching to the background sounds
  5. 01:09:797 (5,6,1) - could be confusing for some, try to avoid overlap of (5,1), example: http://puu.sh/nDUDY.jpg
    same for 03:19:368 (5,6,1) -
  6. 01:40:165 (1,2,3) - better to unstack (1,3) because they're visible at the same time and it's not entirely clear which object should be hit next.
  7. 01:59:490 (3,4,5) - imo better to keep 1/2 circle-slider transitions consistent; stack (3,4)?
    same for some others; 02:01:515 (2,3) - 02:05:380 (4,5) - 02:07:404 (2,3) - etc
  8. 02:03:723 (1,2) - unstack to avoid confusion with previous 1/2 stacks?
Hard
  1. somehow NCs look rather inconsistent in this diff..? maybe you should try NCs on every second downbeat or something to make kinda consistent?
  2. Try AR7 ~7.5 instead of 8, at most parts the objects seem to pop up out of nowhere. Also better to balance the spread. atm it's 2/4/8/9(/9)
  3. 00:08:877 (1,2) - avoid overlap of (1)'s haed and (2)'s end
  4. 00:26:362 - missing circle?
  5. 00:28:754 (6,7,1) - care, look like this ingame: http://puu.sh/nDVtA.jpg might be better to unstack them to avoid this~ or manually stack them
    same for 03:25:441 (6,1,2) -
  6. 00:34:644 (1,2,1) - the jump isn't readable because (1,2) have the same distance as 00:33:908 (4,1) - (visually), just space (2) correctly?
    same here 01:21:760 (1,2,1) - and 02:44:214 (1,2,1) -
  7. 00:49:736 (4) - this downbeat should be clickable
  8. 00:55:625 (3) - ^
    -- and several more downbeats
  9. 01:04:828 (4,1) - shouldn't this be reversed to have both strong beats clickable instead of 01:05:012 - cause there is no beat at all?
  10. 01:11:085 (2,3,4,5,6) - (2,3) and (5,6) are rhythmical the same but the first is stacked, the other isn't. Shouldn't it be the same for both?
  11. 02:03:355 (8) - hmmh, i'd prefer if this was clickable too
    same for 02:09:244 (10) -
  12. 02:08:692 (8,9) - rhythm stays the same, so shouldn't they be spaced like 02:07:956 (5,6,7) - ?
    same for 02:14:582 (8,9) -
  13. 03:12:006 (3,4) - where does this jump come from? kinda unexpected
  14. 03:19:552 (6,7,8,9,1) - try to increase spacing with each circle so players don't have it that hard to understand the jump between (9,1)
hackSL's Insane
  1. eh, stacks kinda work in the beginning but it feels so forced to play.. consider unstacking the short sliders maybe, because that's where the melody starts repeating. ( > 00:02:987 (3) - 00:05:932 (1) - 00:08:877 (3) -
  2. 00:11:822 (1) - hitsound volume should be increased here because vocals cover them completely.
  3. 00:29:030 - consider adding a circle here because of the well audible background sound
  4. 00:49:368 (4) - reverse feels off because of the strong beat on 00:49:552 - , consider splitting this up
    (also downbeat.. clickable? >: )
  5. 01:17:711 (5,6,7,8,9) - feel a little cluttered when compared to 01:14:766 (5,6,7,8) - , can you space them a little further away?
  6. 01:21:760 (7,8,9) - stack makes this kinda hard to read because of 01:21:392 (6,7) - is at the exact same distance as (7,8)
    consider unstacking this
    same for 02:44:214 (3,4,5) -
  7. 02:55:993 (1) - replace with circle? It's the same as before, no need to make the rhythm harder each time, imo
  8. 03:30:227 (1) - should end on the red tick for consistency with other diffs, no?
Insane
  1. 01:25:452 (1) - and 03:01:685 (2) - aren't snapped >:
  2. 00:29:030 - same as in the other Insane
  3. 00:34:644 (7) - two seperate sounds, consider splitting this into two circles.
    same for 00:55:257 (3) - (different sound, but basically the same), 01:01:147 (3) - 01:07:036 (3) - 01:21:760 (7) - etc
  4. 00:52:496 (4,5) - stack correctly so this won't be mistaken for 1/4 or some kind of anti-jump
  5. 02:38:601 - missing circle?
The Insane diffs are very fun to play, great work~~ :3
Hope I could help out!
//squee
hackSL
:lol: hackSL's Insane
  1. eh, stacks kinda work in the beginning but it feels so forced to play.. consider unstacking the short sliders maybe, because that's where the melody starts repeating. ( > 00:02:987 (3) - 00:05:932 (1) - 00:08:877 (3) -
  2. 00:11:822 (1) - hitsound volume should be increased here because vocals cover them completely.
  3. 00:29:030 - consider adding a circle here because of the well audible background sound
  4. 00:49:368 (4) - reverse feels off because of the strong beat on 00:49:552 - , consider splitting this up
    (also downbeat.. clickable? >: )
  5. 01:17:711 (5,6,7,8,9) - feel a little cluttered when compared to 01:14:766 (5,6,7,8) - , can you space them a little further away?
  6. 01:21:760 (7,8,9) - stack makes this kinda hard to read because of 01:21:392 (6,7) - is at the exact same distance as (7,8)
    consider unstacking this
    same for 02:44:214 (3,4,5) -
  7. 02:55:993 (1) - replace with circle? It's the same as before, no need to make the rhythm harder each time, imo
  8. 03:30:227 (1) - should end on the red tick for consistency with other diffs, no?
All fixed, ty for mod
http://puu.sh/nILnJ/01f4173686.osu
Topic Starter
Marmowka
Thank you
About fixed:

Easy and Normal - altered the rhythm of following all instructions. Almost all took.
Hard- corrected all
Insane - fix all

♥♥♥
Easy
  1. eeh, I don't think SV changes in the lowest diff is a good idea. >:
    I mean, it can work, but it's a bit too much in this diff, imo. The change from 00:21:760 (4,1) - for example is kinda okay-ish, because it doesn't change much and won't confuse anyone, but when they stop overlapping here 00:35:012 (7,1) - it's very confusing, because players have to adapt to this first.
    00:47:159 (1) - is imo 100% okay, because first off, it's the Kiai, more intense and it just plays perfectly fine; but most importantly players have recovery time after the previous spinner and that kinda works like a 'reset'
    overall, I think you could get rid of all SV changes except for the ones in Kiai parts, since barely anything changes with the others, they just look confusing for beginner players. :c
  2. also, I don't agree with the amount of overlaps, because it can be irritating for beginner players. If there were just some overlaps, kind of consistent, but not on all objects, that would be fine, but like this.. meeh. You could just use higher DS to avoid overlaps. (You always have the option to change DS with SV, as long as it isn't too different or makes players confuse 2/1 with 1/1 or 1/2!)
  3. I wonder why you added reverses to the sliders in the beginning? There's nothing the sliders end on so it seems a bit random.
    Also, consider splitting these sliders in two to make both beats clickable?
  4. 00:38:325 (3,4) - rhythmwise it feels too much to suddenly have every beat somehow mapped, but I think it's okay.
    I'd prefer circle + 2/1 slider, but your rhythm works just as well!
  5. 00:53:049 (1,2) - avoid the overlap?
  6. Kiai's are very monotonous, maybe you could find some alternative rhythms?
    Or 00:55:994 (1,2,3) - here you could switch to the background sound for a change. http://puu.sh/nDTB9.jpg
    Up to you ofcourse!
    same for 01:07:773 (1,2,3) -
  7. 01:02:619 (2,3) - or here, because of the vocals that weren't there before http://puu.sh/nDTG3.jpg
  8. 01:04:828 (1,2) - and this feels really off because of the beats on 01:05:012 - and 01:05:380 - , maybe try this instead: http://puu.sh/nDTR7.jpg
    (there's many other possibilities to emphasize them, that's just one of them~~)
  9. 01:57:834 (1,2,3,4,5,1) - seems weird to focus on the main beat so much when there are much stronger 'vocals' that could be emphasized very nicely to add some more variety to the diff. example: http://puu.sh/nDU5H.jpg
    even if you don't agree, consider changing (5) to make the strong downbeat clickable!
  10. 03:20:288 (1,2) - since both sliders are visible at the same time, they shouldn't overlap to avoid any confusion
Normal
  1. same about overlaps as in E. I mean it's not bad, but overlaps everywhere.. :c
  2. 00:15:871 (2,3,1) - try to avoid the small overlaps, too please >-<
  3. 00:29:122 (1,2) - reverse doesn't work well here because of the background sound in the first half. consider turning this into two sliders or two circles + 1/1 slider
  4. 00:55:993 (1,2,3,4,5,6) - similar here as in E, try to add some more variation to the beat by eg switching to the background sounds
  5. 01:09:797 (5,6,1) - could be confusing for some, try to avoid overlap of (5,1), example: http://puu.sh/nDUDY.jpg
    same for 03:19:368 (5,6,1) -
  6. 01:40:165 (1,2,3) - better to unstack (1,3) because they're visible at the same time and it's not entirely clear which object should be hit next.
  7. 01:59:490 (3,4,5) - imo better to keep 1/2 circle-slider transitions consistent; stack (3,4)?
    same for some others; 02:01:515 (2,3) - 02:05:380 (4,5) - 02:07:404 (2,3) - etc
  8. 02:03:723 (1,2) - unstack to avoid confusion with previous 1/2 stacks?
Hard
  1. somehow NCs look rather inconsistent in this diff..? maybe you should try NCs on every second downbeat or something to make kinda consistent?
  2. Try AR7 ~7.5 instead of 8, at most parts the objects seem to pop up out of nowhere. Also better to balance the spread. atm it's 2/4/8/9(/9)
  3. 00:08:877 (1,2) - avoid overlap of (1)'s haed and (2)'s end
  4. 00:26:362 - missing circle?
  5. 00:28:754 (6,7,1) - care, look like this ingame: http://puu.sh/nDVtA.jpg might be better to unstack them to avoid this~ or manually stack them
    same for 03:25:441 (6,1,2) -
  6. 00:34:644 (1,2,1) - the jump isn't readable because (1,2) have the same distance as 00:33:908 (4,1) - (visually), just space (2) correctly?
    same here 01:21:760 (1,2,1) - and 02:44:214 (1,2,1) -
  7. 00:49:736 (4) - this downbeat should be clickable
  8. 00:55:625 (3) - ^
    -- and several more downbeats
  9. 01:04:828 (4,1) - shouldn't this be reversed to have both strong beats clickable instead of 01:05:012 - cause there is no beat at all?
  10. 01:11:085 (2,3,4,5,6) - (2,3) and (5,6) are rhythmical the same but the first is stacked, the other isn't. Shouldn't it be the same for both?
  11. 02:03:355 (8) - hmmh, i'd prefer if this was clickable too
    same for 02:09:244 (10) -
  12. 02:08:692 (8,9) - rhythm stays the same, so shouldn't they be spaced like 02:07:956 (5,6,7) - ?
    same for 02:14:582 (8,9) -
  13. 03:12:006 (3,4) - where does this jump come from? kinda unexpected
  14. 03:19:552 (6,7,8,9,1) - try to increase spacing with each circle so players don't have it that hard to understand the jump between (9,1)
Insane
  1. 01:25:452 (1) - and 03:01:685 (2) - aren't snapped >:
  2. 00:29:030 - same as in the other Insane
  3. 00:34:644 (7) - two seperate sounds, consider splitting this into two circles.
    same for 00:55:257 (3) - (different sound, but basically the same), 01:01:147 (3) - 01:07:036 (3) - 01:21:760 (7) - etc
  4. 00:52:496 (4,5) - stack correctly so this won't be mistaken for 1/4 or some kind of anti-jump
  5. 02:38:601 - missing circle?
The Insane diffs are very fun to play, great work~~ :3
Hope I could help out!
Squichu
Meeeh, I'm so slow, sorry. ;o;
recheck~~

Easy
  1. 00:00:043 (1,2,1,1) - NCs are a little confusing, either use NC on all or eachs econd downbeat
  2. 01:04:828 (1,2,3,4) - try http://puu.sh/nM9AL.jpg
  3. 01:09:981 (4,1) - should be spaced similar to 01:08:509 (2,3) - so players won't get confused
    similar here 02:14:766 (4,1) -
  4. 03:12:190 (2,3) - almsot touch, move (3) a little to the right
looks good otherwise. I'm just still a bit worried about overlaps. You could've used 0.75 SV -> 1.4 DS then 0.90 SV -> 1.1 DS and 1.00 SV -> 1.0 DS so everything looks equally spaced. >:

Normal
  1. 01:00:042 (3,4,5) - make sure (3,5) don't touch
Hard
  1. 00:56:362 (3,4,5) - (3,5) look pretty close, consider blanketing (5) better? http://puu.sh/nMadf.jpg
hackSL's
  1. 00:00:043 (1,2) - forgot unstack?
  2. 00:34:644 (6,7,8) - should be spaced, like 01:21:760 (7,8,9) - and 02:44:214 (3,4,5) - I think
Insane
  1. 00:52:496 (4,5) - stack correctly?
  2. 03:18:447 (4,5) - move a little closer? It's the only pattern like this so it shouldn't be too far, imo
Poke me when this is updated~~ :3
Topic Starter
Marmowka
correct , but:

00:52:496 (4,5) - stack correctly? I allocate bits



update!
Squichu
Alright, here's your bubble! :3
Nozhomi
Hello~ check as requested.
Sadly I have to pop this bubble due to the rhythm on Easy, who is inadapted for the lower diff (confirmed by Bakari here.
We decided to change diffname, Easy -> Normal and Normal -> Advanced to keep the diff like it is.

irc here
2016-03-21 13:41 Nozhomi: let's do a shit irc then
2016-03-21 13:41 Marmowka: oki
2016-03-21 13:43 Nozhomi: someone did a metadata check ?
2016-03-21 13:44 Marmowka: General - clear ✔ (Squirrel)
2016-03-21 13:49 Nozhomi: hmm
2016-03-21 13:49 Marmowka: ;w;w;w;ww;;w;w;w;ww;w;
2016-03-21 13:50 Nozhomi: k
2016-03-21 13:50 Nozhomi: it's fine
2016-03-21 14:02 Nozhomi: ok lol
2016-03-21 14:03 Nozhomi: zzz me
2016-03-21 14:03 Marmowka: :○
2016-03-21 14:09 Nozhomi: hmmm so
2016-03-21 14:10 Nozhomi: first, I think some of your combo are quite high
2016-03-21 14:10 Nozhomi: ACTION is editing [https://osu.ppy.sh/b/878347 Pegboard Nerds - Emoji [Easy]]
2016-03-21 14:11 Nozhomi: like 01:22:128 (8) - you finish to 8 and I don't think that's the best thing for an Easy
2016-03-21 14:11 Nozhomi: cutting NC by 2 could be a good solution
2016-03-21 14:12 Marmowka: 01:19:552 (5) - nc
2016-03-21 14:12 Marmowka: ?
2016-03-21 14:12 Nozhomi: yep
2016-03-21 14:13 Marmowka: end 01:19:552 (5) -
2016-03-21 14:13 Nozhomi: so what I suggest you
2016-03-21 14:13 Nozhomi: is to put NC every 2/1 tics
2016-03-21 14:13 Nozhomi: like you did during kiai
2016-03-21 14:14 Nozhomi: see what I mean ?
2016-03-21 14:14 Marmowka: i understand
2016-03-21 14:14 Marmowka: )
2016-03-21 14:15 Nozhomi: my 2nd point for this Easy is 01:57:834 - from here
2016-03-21 14:15 Nozhomi: the rhythm is quite dense, as the density object, and I'm not sure it's adapted to the easiest diff
2016-03-21 14:17 Nozhomi: I would have the thoughts about a QAT for this imo, because the mapping is good, but I think the rhytmh is way to dense for this diff
2016-03-21 14:19 Marmowka: can delete diff? N/H/I/I2 ?
2016-03-21 14:20 Nozhomi: I poked bakari for this let's see if he'll answer ^^'
2016-03-21 14:20 Marmowka: okey
2016-03-21 14:20 Marmowka: bakari nya
2016-03-21 14:20 Nozhomi: also delete this diff mean you need to nerf Normal
2016-03-21 14:20 Nozhomi: ^^'
2016-03-21 14:24 Marmowka: ~ combo fixed
2016-03-21 14:27 Nozhomi: ok Bakari confirmed the rhythm is quite too much for an Easy
2016-03-21 14:27 Nozhomi: so you have some options here
2016-03-21 14:28 Marmowka: hmm
2016-03-21 14:28 Nozhomi: remap this part / change diffname to Normal and Normal to Advanced and boost settings a little
2016-03-21 14:28 Nozhomi: remove it is not really a good option
2016-03-21 14:28 Nozhomi: (and mean I'll have to pop your bubble after this mod)
2016-03-21 14:30 Marmowka: i think
2016-03-21 14:31 Nozhomi: yes ?
2016-03-21 14:32 Nozhomi: last point on Easy is 03:06:301 (2,3) - try to blanket a little more to avoid them to be so close
2016-03-21 14:32 Nozhomi: rest flow nicely and nice pattern overall
2016-03-21 14:36 Nozhomi: ACTION is editing [https://osu.ppy.sh/b/877963 Pegboard Nerds - Emoji [Normal]]
2016-03-21 14:36 Nozhomi: 00:37:957 (4) - forget Normal sampleset
2016-03-21 14:38 Nozhomi: 01:16:239 (1,2,3) - do a straight line between them pls will looks more neat
2016-03-21 14:39 Marmowka: yea fixed
2016-03-21 14:39 Marmowka: i remap is Easy
2016-03-21 14:39 Marmowka: ~
2016-03-21 14:40 Nozhomi: okay then
2016-03-21 14:40 Nozhomi: well I'll continue the mod lol
2016-03-21 14:40 Nozhomi: 01:19:552 (5) - you forget a NC
2016-03-21 14:41 Nozhomi: 01:23:969 - and 01:25:441 - is on purpose to don't have Normal sampleset ?
2016-03-21 14:44 Marmowka: fix
2016-03-21 14:45 Nozhomi: 02:40:901 (4) - so the flow to 02:42:006 (1) - is not quite perfect here, what about doing them exactly the same like this http://puu.sh/nOxby/74d8a85a08.jpg ?
2016-03-21 14:47 Marmowka: ok
2016-03-21 14:49 Nozhomi: 02:50:104 - Normal sampleset again ?
2016-03-21 14:49 Nozhomi: 03:03:355 - ^
2016-03-21 14:51 Marmowka: Man, maybe i remap Easy, you rename Normal, and Normal rename - Advaned
2016-03-21 14:51 Marmowka: norm?
2016-03-21 14:52 Marmowka: correct setting diff
2016-03-21 14:52 Nozhomi: so you want to remap Easy part, rename into Normal and Normal became Advanced ?
2016-03-21 14:53 Marmowka: yea , correct Easy setting to make him Normal
2016-03-21 14:53 Marmowka: profit!
2016-03-21 14:53 Marmowka: \:3/
2016-03-21 14:54 Nozhomi: so my point is
2016-03-21 14:54 Nozhomi: if you remap easy, it have to stay at easy because you'll remove the problem
2016-03-21 14:55 Nozhomi: and if you keep it like this, it can be a Normal because the rhythm fit this kind of diff
2016-03-21 14:55 Nozhomi: and we just have to adjust settings
2016-03-21 14:57 Marmowka: adjust settings Easy ->>Normal
2016-03-21 14:57 Nozhomi: so you don't remap right ?
2016-03-21 14:59 Marmowka: rename -> correct setting ( sorry my english very bad, i stupi... and worried)
2016-03-21 15:00 Nozhomi: okay so we'll see settings at the end then
2016-03-21 15:00 Nozhomi: ACTION is editing [https://osu.ppy.sh/b/877432 Pegboard Nerds - Emoji [Hard]]
2016-03-21 15:00 Nozhomi: 01:02:067 (2,5) - stack maybe ?
2016-03-21 15:01 Marmowka: stack
2016-03-21 15:01 Marmowka: yes
2016-03-21 15:01 Marmowka: fix ~
2016-03-21 15:04 Nozhomi: 03:26:177 (2,3,4) - aw plz do a line for them ;w;
2016-03-21 15:04 Nozhomi: fuuuu 2 diffs left ;w; rip me
2016-03-21 15:04 Nozhomi: ACTION is editing [https://osu.ppy.sh/b/879358 Pegboard Nerds - Emoji [hackSL's Insane]]
2016-03-21 15:04 Nozhomi: hmmm
2016-03-21 15:05 Nozhomi: will do it last and in the forum post directly lol
2016-03-21 15:06 Marmowka: everything is bad ?
2016-03-21 15:06 Nozhomi: ACTION is editing [https://osu.ppy.sh/b/853412 Pegboard Nerds - Emoji [Insane]]
2016-03-21 15:06 Nozhomi: no just
2016-03-21 15:06 Nozhomi: better for him to fix what I have to say lol
2016-03-21 15:09 Nozhomi: 00:33:171 (3,4,5) - adjust spacing here, there is no sense to have one different for 00:33:539 (4,5) -
2016-03-21 15:13 Nozhomi: 00:34:644 (7) - move it to 169:176 to have it between 00:33:908 (5,6) -
2016-03-21 15:14 Nozhomi: 01:11:085 (2,3,4) - Same adjust a little the spacing
2016-03-21 15:15 Nozhomi: it's a little different between 01:11:454 (3,4) -
2016-03-21 15:15 Nozhomi: 01:17:343 (4,5) - ^
2016-03-21 15:15 Nozhomi: 01:20:656 (4,5) - ^
2016-03-21 15:17 Nozhomi: 02:09:245 (5) - NC for SV change
2016-03-21 15:18 Nozhomi: 02:38:325 (7,8,9) - I think you could reduce a little the spacing here, since this part is slow
2016-03-21 15:20 Marmowka: 02:09:245 (5) - do not understand ;w;
2016-03-21 15:22 Nozhomi: oh, it's a common thing to put a NC when you change SV in a chain of sliders
2016-03-21 15:23 Nozhomi: so the player can know the sv change here
2016-03-21 15:25 Nozhomi: 03:26:545 (3,4,5) - adjust slightly spacing here too
2016-03-21 15:27 Marmowka: fixed
2016-03-21 15:30 Nozhomi: 03:30:227 (1) - the volume is a bit too much at the end imo
2016-03-21 15:31 Nozhomi: 40% is ok
2016-03-21 15:31 Nozhomi: and now will do the other insane and will post
2016-03-21 15:32 Nozhomi: oh
2016-03-21 15:32 Nozhomi: forget about settings
2016-03-21 15:32 Marmowka: yea!
2016-03-21 15:32 Nozhomi: so Easy -> Normal could be AR4 / OD3 / HP3
2016-03-21 15:33 Nozhomi: Normal -> Advanced : AR5.5 OD4.5
2016-03-21 15:33 Nozhomi: also Hard could be AR7.5

For hackSL's Insane :
  1. 00:05:932 (1) - why not doing a curved one to blanket with 00:04:092 (4) - ? Also would be better for the flow with 00:07:036 (2) -) .
  2. 00:24:337 (3,4) - So you killed the emphasis here and this pattern is inconsistent with the rest of this part, because you never stack them after.
  3. 00:58:938 (1) - I think it looks definitly better like this http://puu.sh/nOzTT/3d52f6ad96.jpg.
  4. 02:41:637 (8,2) - Maybe avoid overlap here ?
  5. 03:37:865 - can you move this greenline to 03:37:589 - and put the volume at 40% ?
Call me back after Squirrel rebubble this.
Mukyu~
Squichu
yup, I'm late. Sorry. ;-;

I'll rebubble this after these two things get changed/explained. ;-;
- why is CS set to 4 now in every diff, except for Insane? Kinda takes away the progress from N to Adv to H to hackSL's if CS is the same everywhere.. >: Normal should use CS3 or 3.5 and Advanced 3.5, imo.
- about end of breaks in Normal and Advanced, why do they end so randomly? (might have been changed by accident.. ö.ö and maybe doesn't even matter, but might as well clean that up, no?)
looks like this atm
Normal


Advanced


both should look like in Hard

Poke me when you're done! :3
Topic Starter
Marmowka

Squirrel wrote:

yup, I'm late. Sorry. ;-;

I'll rebubble this after these two things get changed/explained. ;-;
- why is CS set to 4 now in every diff, except for Insane? Kinda takes away the progress from N to Adv to H to hackSL's if CS is the same everywhere.. >: Normal should use CS3 or 3.5 and Advanced 3.5, imo.

Correct CS OD , etc. mapset for care because of the complex rhythm of light diff.
(Quote Nozhomi: )



Nozhomi wrote:

Sadly I have to pop this bubble due to the rhythm on Easy, who is inadapted for the lower diff (confirmed by Bakari here.
We decided to change diffname, Easy -> Normal and Normal -> Advanced to keep the diff like it is.
- about end of breaks in Normal and Advanced, why do they end so randomly? (might have been changed by accident.. ö.ö and maybe doesn't even matter, but might as well clean that up, no?)


I do not know what it is :D think that this will not affect
Squichu
I skimmed trough the irc log and you only talked about changing
AR/OD/HP in Normal
AR/OD in Advanced
AR in Hard
There's no word about increasing CS to 4 in all diffs anywhere. o:

Anyway, I'm wholeheartedly against spreads that use same settings for diffs ranging from Normal to Insane so I won't rebubble this.
Sorry. :/
Nozhomi

Squirrel wrote:

I skimmed trough the irc log and you only talked about changing
AR/OD/HP in Normal
AR/OD in Advanced
AR in Hard
There's no word about increasing CS to 4 in all diffs anywhere. o:

Anyway, I'm wholeheartedly against spreads that use same settings for diffs ranging from Normal to Insane so I won't rebubble this.
Sorry. :/
I agree with Squirrel here, I never talked about CS change, and using CS4 for Normal when this diff is the lowest is absurd.
Better doing CS3 for Normal and CS3.5 for Advanced.
Topic Starter
Marmowka
Ok guys

I will put CS 3/3.5/4/4/4.2

~
Squichu
Seems like CS stuff got solved, so take your bubble back! \:D/
Topic Starter
Marmowka

Squirrel wrote:

Seems like CS stuff got solved, so take your bubble back! \:D/
Nozhomi
"you have already qualified a map today!"

Soon ^^'
Shmiklak
@Nozhomi pls heart it faster!
Nozhomi
Finally I can do it lol.

Qualified~
Namki
congrats~
Shmiklak
первый :( грац!
Topic Starter
Marmowka

Shmiklak wrote:

первый :( грац!
Любой! Спасибо :3
Slayed_old_1
поздравляю
Aurele
привет, some things came to my attention concerning the consistency of the difficulty hackSL's Insane. I've talked with Gero to have more advices over it.

hackSL's Insane
  1. 00:28:754 (7,8,9,1) - Gero pointed this out. The beat over here is not respected. As he told me, the beat was stronger here (00:29:490 -) than here (00:29:306 -) and this is why it was a bit weird. I can suggest you to rework these objects a bit, maybe something like this would be better:
  2. 00:40:809 - I do not like the fact that you missed this part, there's a really strong beat over here and the transition from the slider to the circle makes it quite weird. I'm suggesting you to add a circle in here to emphasize this loud noise.
  3. 00:50:104 - At this point, a new combo would be necessary because it's starting on a big white tick and it doesn't belong in the same combo as the previous objects.
  4. 00:56:177 - Basically the same thing as 00:50:104 - . Although it's not starting on a big white tick because of the previous slider that ends on 00:55:993 -, it would be better if there were a new combo since the sounds are quite separated from the previous objects.
  5. 01:49:368 (7) - I would rather see a new combo here because the objects in this combo are not following the same sounds as this slider do. It's pretty much like this slider, which you also stacked it at the end of its previous slider: 03:17:343 (1) -
  6. 01:53:233 (6) - A new combo would be necessary in here because it will keep the consistency with all the parts that looks like this 01:00:226 (1,2,3) -
  7. 02:38:601 - You also missed a strong beat over here. Please add an object here to emphasize it! You can pretty much do like this point 02:44:490 -
  8. 02:50:380 - Another point where you missed it. In this case, if you add a circle, you will need to rework your combo a bit to keep your spacing consistent.
  9. 03:00:963 (7,1) - For these objects, make sure the combo starts on the circle (7) instead of (1) because it makes your combo inconsistent. You can look at this point where you've done something similar with the circles being in a straight line: 00:51:392 (1) -
and that's it for this difficulty.
log with Gero
13:05 Gabe: can we unqualify a map because of their combos
13:06 Gero: disqualify*
13:06 Gabe: ...
13:06 Gabe: same thing
13:06 Gabe: LOL
13:06 Gero: I doubt it, it's okay having different combo colors
13:07 Gabe: nono, it's not the combo colors
13:07 Gabe: like.. the combos itselfs
13:07 Gabe: some combos in this difficulty doesn't make sense to me
13:07 *Gabe is editing [http://osu.ppy.sh/b/879358 Pegboard Nerds - Emoji [hackSL's Insane]]
13:08 Gero: let me check, wait
13:08 Gabe: let me finish looking at the diff first, I'll point it out for you
13:08 Gabe: LOL
13:09 *Gero is editing [http://osu.ppy.sh/b/879358 Pegboard Nerds - Emoji [hackSL's Insane]]
13:10 Gero: 00:29:306 (1) - ignored the strong beat lol
13:10 Gabe: where is the bookmark section in the .osu? o.o
13:10 Gabe: found them
13:10 Gero: http://puu.sh/nPW0c/28c463c086.png there
13:11 Gabe: okay so,
13:11 Gabe: I would add a combo here 00:50:104 -
13:11 Gabe: 00:56:177 - Same here
13:12 Gabe: 01:45:319 (4,5,6,7,1,2,3,4,5,6,7,1) - I'm not sure about the combo in this part, but it looks okay
13:12 Gabe: 02:38:601 - You told me about the strong beat, well there's totally nothing here to emphasize it
13:13 Gabe: while there's something at 02:44:490 - to emphasize it
13:13 Gero: so inconsistent
13:14 Gero: 02:50:380 - same thing goes for it
13:14 Gabe: yeah
13:14 Gero: 03:00:963 (7,1) - swap the new combos
13:14 Gabe: yeah
13:14 Gabe: okay, can I do a modpost?
13:15 Gero: yes you can
13:15 Gero: I don't know if you're able to post in our "request a disqualification here" thread
13:16 Gero: if you don't, tell me once you finished with the mod and I post it
13:16 Gabe: no, I can't..
13:16 Gabe: yeah sure!
13:18 Gabe: 00:29:306 - what do you mean by they ignored the strong beat?
13:19 Gero: 00:29:490 - I mean that this sounds more stronger that the red tick, so having a slider there is kinda weird
13:20 Gero: 00:32:067 (8,1) - he/she did this after that, it's quite inconsistent as well
13:34 Gabe: so yeah, what about this one? 01:49:368 (7) -
13:34 Gabe: the combo, should it be kept like that?
13:43 Gero: 01:49:368 (7,1) - swap them imo
13:43 Gabe: yeah
13:44 Gabe: wrote it
13:44 Gero: nice


---now let's look at the overall map---

Normal
  1. 00:14:766 (3) - It's quite minor, but I prefer point it out. Add a new combo here to make it consistent with your four previous sliders that were covering 1½. I'm suggesting you to do the same at 00:20:656 (3) -
  2. 01:25:441 (1,2,3) - If you can hear the sounds in the background of the song, it sounds more like what's you've done on 01:22:496 (1,2,3,4) - with the two first sliders. I'm suggesting you to replace 01:25:441 (1,2,3) - with:

Hard
Back at it again with the combos.
  1. 00:56:362 (3,4,5) - Can you make sure the spacing is consistent here? I know you tried to make a nice blanket, but you forgot the spacing.
  2. 01:40:166 (4) - Add a new combo here since it's starting on a big white tick
  3. 01:44:399 (5) - Well, since the combo seems longer than the others, you should consider adding a new combo here
  4. 01:49:000 (5,1) - Swap the combos here to make sure the combo starts on the object (5) instead of (1). Do the same thing for 01:51:944 (7,8,1) - and 01:54:889 (8,9,1) -
  5. 03:00:963 - Add a new combo here and (03:06:853 (5) - & 03:10:534 (5) - ) to make it consistent with 02:58:018 (1) - and 03:03:908 (1) -
  6. 03:12:742 (6,1) - Swap the combos

Insane
Once again, the combos are intriguing me.
  1. 00:51:392 (7,1) - Swap the combos to make it consistent with 00:48:447 (1) - . same here 00:54:337 (8,1) -. Make sure to look at ALL the parts because there are so many.

So, there's nothing I could see from the Advanced difficulty and that's pretty much it for me. All the difficulties are well done, the flowability of the objects are awesome, some parts are interesting, you just have to rework on the combos a bit.
Yuii-
SL 00:55:993 - clickable please :(

And yeah, I agree with Gabe that SL's diff can be a bit more polished. Keep it up, bud! With some work you can have a pretty thing over here 8-)
Nozhomi
I'm thinking more and more about stop modding...
Underforest
@Nozhomi Don't D:
Nozhomi

Underforest wrote:

@Nozhomi Don't D:
I miss too much stupid stuffs on maps I mod so I guess I'm not good for this that's all. Anyway let's go dq this and fix what Gabe said.
Topic Starter
Marmowka
@GeroMods

.... Go DQ QAT. Remake this. I do not know why they did not see this.
Irreversible
Hey there

Seems like there's going on valid discussion, so GL improving~
Underforest
I don't see it moved to WIP yet lol
Avishay
Move it to wip irre

edit: he won ^
Kurokami
Moved.
Stjpa

Nozhomi wrote:

I'm thinking more and more about stop modding...
You never stop learning. Keep thinking positive and learn from your mistakes. It can happen, nothing to worry about now.
fergas
найс катаем пацаны. четко. вообще заебись.

hackSL's Insane
  1. 00:29:306 (1) - i dont think this is really huge problem how you say "ignored the strong beat lol". Basically it works ok till it's 1/1 pause 00:29:306 (1,2) - so in fact, in my point of view, it's not critically and worth to dq, especially that mapper "ignore the strong beat" at all map's lenght. Yeah sure, i also dont like it, but it works in game. Imho it's beter emphasize that rhythm here not really good, because this is solo-yolo pattern - at all other "chill parts" you cant meet such pattern.
  2. 00:40:809 - the truth that it's no any beat here. It's 1/6 transition. So it's better to make accent that mapper should make ALL such music's moments the same or change rhythm pattern one after one. 1)Just ignore it 2)make 1\4 circle 3)add 1\6 reverse 4)add 1\4 reverse. I have no idea about best decidion just it's better leave on mapper's choice.
  3. About map:
  4. 00:49:920 (7) - feels like beat missed here. Well it's kind of really clear here. Also at same places later you map it with end/start circle so i think it will be god idea to use slider at 00:49:736 - or circle on 00:49:920 - . Really one place on map what player should rember to play cause finger automaticly want to play 1/2 pause 00:49:736 (6,7) -
  5. 00:24:705 (4,5,6,7) - this pattern goes off with diffculty and ALL mapset. Imho it's better change it: remove stack at all or unstack them for a little.
  6. 03:17:343 (1,2,3,4) - same ^ . In editor it looks ok but in game plays a bit strange. Or maybe i am total noob? just think about it, no so necesry as above
Why did i wrote it? I dont like qat post. Everything "on business" but actully no any clear explanation about really improtant things in that diffuclt. All that post with nc change looks like "i dont like diff, i dq". Sure it's not in fact but it looks like. Maybe sorry for that feedback.
Topic Starter
Marmowka
So. I accept mod Gabe / Gero ( Thank you )
I agree that most fixes combo
All fixed. It is strange that it did not find the people who gave me bubble and qualified.
Nobody is to blame for this (part i did)

update mapset

Nozhomi wrote:

Insane
Once again, the combos are intriguing me.
  1. 00:51:392 (7,1) - Swap the combos to make it consistent with 00:48:447 (1) - . same here 00:54:337 (8,1) -. Make sure to look at ALL the parts because there are so many. This applies to kis part, where i corrected.

Yuii- wrote:

SL 00:55:993 - clickable please
changed the rhythm :)

fergas wrote:

найс катаем пацаны. четко. вообще заебись.
не гори братан , терпим :3
Nozhomi
I guess call me back after all of this is fixed.
Shmiklak
Пиздец
Topic Starter
Marmowka

Nozhomi wrote:

I guess call me back after all of this is fixed.
fixed~
Squichu
Going to recheck this in the evening, was too busy with other things. Sorry. ;w;
hackSL
http://puu.sh/nR2hX/36b50bc616.osu
[notice]hackSL's Insane
  1. 00:28:754 (7,8,9,1) - Gero pointed this out. The beat over here is not respected. As he told me, the beat was stronger here (00:29:490 -) than here (00:29:306 -) and this is why it was a bit weird. I can suggest you to rework these objects a bit, maybe something like this would be better:
  2. 00:40:809 - I do not like the fact that you missed this part, there's a really strong beat over here and the transition from the slider to the circle makes it quite weird. I'm suggesting you to add a circle in here to emphasize this loud noise.
  3. 00:50:104 - At this point, a new combo would be necessary because it's starting on a big white tick and it doesn't belong in the same combo as the previous objects.
  4. 00:56:177 - Basically the same thing as 00:50:104 - . Although it's not starting on a big white tick because of the previous slider that ends on 00:55:993 -, it would be better if there were a new combo since the sounds are quite separated from the previous objects.
  5. 01:49:368 (7) - I would rather see a new combo here because the objects in this combo are not following the same sounds as this slider do. It's pretty much like this slider, which you also stacked it at the end of its previous slider: 03:17:343 (1) -
  6. 01:53:233 (6) - A new combo would be necessary in here because it will keep the consistency with all the parts that looks like this 01:00:226 (1,2,3) -
  7. 02:38:601 - You also missed a strong beat over here. Please add an object here to emphasize it! You can pretty much do like this point 02:44:490 -
  8. 02:50:380 - Another point where you missed it. In this case, if you add a circle, you will need to rework your combo a bit to keep your spacing consistent.
  9. 03:00:963 (7,1) - For these objects, make sure the combo starts on the circle (7) instead of (1) because it makes your combo inconsistent. You can look at this point where you've done something similar with the circles being in a straight line: 00:51:392 (1) -
fixed all
Squichu
Fixed some more NCs IRC and changed a few rhythms that got messed up for whatever reason, I'll doubletriple-check everything tomorrow. xD

And here's the things for hackSL's diff -
  1. 00:18:816 (3) - I'm pretty sure this ended on the downbeat before prev update? It does so in the other diffs, too, so might wanna change that back.
  2. 00:24:705 (4,5,6,7) - ye, fergas pointed this out, might be better to unstack for consistency with all other patterns.
  3. 01:05:012 (1,2) - might be better to turn them into a slider, since the beats are rather weak and should be differentiated from 01:05:564 (4,5,6) -
  4. 01:51:392 (7,8,9,1) - actually, I really like the back-forth movement, but it doesn't go well with the rest of the diff, because it never appears anywhere again, so I suggest changing this. Or make other patterns similar, eg 01:05:564 (4,5,6,1) -
  5. 02:58:755 (3,4) - this is basically the same rhythm as 00:49:184 (3,4,5,6) - but mapped so differently, should be the same for both
  6. 03:03:355 (5) - this should be same as 00:53:785 (5,6,7) -
  7. 03:04:644 (3,4) - and this same as 00:55:073 (3,4,5) -
I feel like a lot more was changed in this diff than the stuff mentioned in Gabe's post. oO

I'll check back again sometime tomorrow.~~ :3
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