Going to recheck this in the evening, was too busy with other things. Sorry. ;w;
Shmiklak wrote:
Random
Слухай я тут вот что обнаружил.Normal
- Как вообще могли ранкнуть то? http://puu.sh/nRYkN/10eae64205.jpg Мне это предложил БН , спросив его ( - "а не будет ли это анранкед" ) на что получил положительный ответ ( дал добро на это ) , да это странно , я пофикил.
- 01:11:822 (2,3) - Ты сам то понимаешь какую хрень сделал? Я не делал херь , это обычная ситуация когда что то меняешь в карте и обьект вылетает так скажем. При проверки на квалификацию это бы точно нашли , следи за языком , плес
- 01:43:847 (2,3) - тут тоже дс прилично уехал. аналогично , товарищ.
Hard
- Тут у тебя опять анснаппед объекты http://puu.sh/nRYEa/bce18a8303.png ^^^^^^^^^
Короче давай фиксь и го квалифай опять. Хочу уже в топ xD
Squirrel wrote:
Fixed some more NCs IRC and changed a few rhythms that got messed up for whatever reason, I'lldoubletriple-check everything tomorrow. xD
And here's the things for hackSL's diff -I feel like a lot more was changed in this diff than the stuff mentioned in Gabe's post. oO
- 00:18:816 (3) - I'm pretty sure this ended on the downbeat before prev update? It does so in the other diffs, too, so might wanna change that back.
- 00:24:705 (4,5,6,7) - ye, fergas pointed this out, might be better to unstack for consistency with all other patterns.
- 01:05:012 (1,2) - might be better to turn them into a slider, since the beats are rather weak and should be differentiated from 01:05:564 (4,5,6) -
- 01:51:392 (7,8,9,1) - actually, I really like the back-forth movement, but it doesn't go well with the rest of the diff, because it never appears anywhere again, so I suggest changing this. Or make other patterns similar, eg 01:05:564 (4,5,6,1) -
- 02:58:755 (3,4) - this is basically the same rhythm as 00:49:184 (3,4,5,6) - but mapped so differently, should be the same for both
- 03:03:355 (5) - this should be same as 00:53:785 (5,6,7) -
- 03:04:644 (3,4) - and this same as 00:55:073 (3,4,5) -
I'll check back again sometime tomorrow.~~ :3
Squirrel wrote:
Okay, triple-checked everything.
Just some more minor things-
HitsoundsInsane
- 00:23:601 - to 00:34:276 - where did the hitsounds go? weren't there finishes on the (1)s?
same from 01:13:662 - to 01:21:392 -
after the break from 02:33:171 - 02:43:846 -
and here 03:23:233 - til the endLight Insane
- 01:12:932 (7) - unsnapped
- 03:28:018 (7,8,9) - what happened here? xD
- 01:20:656 (4,5) - should be stacked for consistency with 01:17:343 (4,5) - 01:14:398 (4,5) - 01:11:453 (3,4) -
same for 03:23:969 (4,5) -- 01:13:293 (1,2) - NC should be on (2) for consistency with 01:10:717 (1) -
01:16:239 (1,2) - here too
03:22:865 (1,2) - ^
03:25:809 (1,2) -- 02:43:478 (1) - remove NC here for cosnistency with previous patterns
Nozhomi wrote:
I'll try to check it asap.
For all diffs : 03:37:589 - I think you could use a simple Soft-hitsound at 20% or 10%, feels way too loud like that. ✓ 15 %
Hard : 01:21:760 (1) - this slider is unsnaped. ✓
hackSL's Light Insane :Insane :
- 01:46:055 - Can we get this sound clicked ? It's quite strong to skip it with a slider end :c , and you don't even map same sounds as 00:58:202 (4,1) - .
- 01:48:631 (6) - Same as above.
- 01:57:834 - And same again. ✓
- 01:17:343 (3,4) - Why the spacing is different from 01:16:606 (1,2,3) - ? ✓
- 02:09:245 (5) - NC it pls to help player to notice SV change (ask Mao about it). Check the diff if I don't miss one >< but should be the only one. Also why only this one have a SV change on this part ? I don't really see the reason tbh. ✓ zig zag
Fairly sure osu automatically adds audio lead-ins to maps that have one under 2000.Smoothie World wrote:
Hey!
Sorry if I'm wrong but since the lead in in the mp3 is very short, does this need an AudioLeadIn bigger than 0, or not anymore? Correct me if I'm wrong please