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Pegboard Nerds - Emoji

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Squichu
Going to recheck this in the evening, was too busy with other things. Sorry. ;w;
hackSL
http://puu.sh/nR2hX/36b50bc616.osu
[notice]hackSL's Insane
  1. 00:28:754 (7,8,9,1) - Gero pointed this out. The beat over here is not respected. As he told me, the beat was stronger here (00:29:490 -) than here (00:29:306 -) and this is why it was a bit weird. I can suggest you to rework these objects a bit, maybe something like this would be better:
  2. 00:40:809 - I do not like the fact that you missed this part, there's a really strong beat over here and the transition from the slider to the circle makes it quite weird. I'm suggesting you to add a circle in here to emphasize this loud noise.
  3. 00:50:104 - At this point, a new combo would be necessary because it's starting on a big white tick and it doesn't belong in the same combo as the previous objects.
  4. 00:56:177 - Basically the same thing as 00:50:104 - . Although it's not starting on a big white tick because of the previous slider that ends on 00:55:993 -, it would be better if there were a new combo since the sounds are quite separated from the previous objects.
  5. 01:49:368 (7) - I would rather see a new combo here because the objects in this combo are not following the same sounds as this slider do. It's pretty much like this slider, which you also stacked it at the end of its previous slider: 03:17:343 (1) -
  6. 01:53:233 (6) - A new combo would be necessary in here because it will keep the consistency with all the parts that looks like this 01:00:226 (1,2,3) -
  7. 02:38:601 - You also missed a strong beat over here. Please add an object here to emphasize it! You can pretty much do like this point 02:44:490 -
  8. 02:50:380 - Another point where you missed it. In this case, if you add a circle, you will need to rework your combo a bit to keep your spacing consistent.
  9. 03:00:963 (7,1) - For these objects, make sure the combo starts on the circle (7) instead of (1) because it makes your combo inconsistent. You can look at this point where you've done something similar with the circles being in a straight line: 00:51:392 (1) -
fixed all
Squichu
Fixed some more NCs IRC and changed a few rhythms that got messed up for whatever reason, I'll doubletriple-check everything tomorrow. xD

And here's the things for hackSL's diff -
  1. 00:18:816 (3) - I'm pretty sure this ended on the downbeat before prev update? It does so in the other diffs, too, so might wanna change that back.
  2. 00:24:705 (4,5,6,7) - ye, fergas pointed this out, might be better to unstack for consistency with all other patterns.
  3. 01:05:012 (1,2) - might be better to turn them into a slider, since the beats are rather weak and should be differentiated from 01:05:564 (4,5,6) -
  4. 01:51:392 (7,8,9,1) - actually, I really like the back-forth movement, but it doesn't go well with the rest of the diff, because it never appears anywhere again, so I suggest changing this. Or make other patterns similar, eg 01:05:564 (4,5,6,1) -
  5. 02:58:755 (3,4) - this is basically the same rhythm as 00:49:184 (3,4,5,6) - but mapped so differently, should be the same for both
  6. 03:03:355 (5) - this should be same as 00:53:785 (5,6,7) -
  7. 03:04:644 (3,4) - and this same as 00:55:073 (3,4,5) -
I feel like a lot more was changed in this diff than the stuff mentioned in Gabe's post. oO

I'll check back again sometime tomorrow.~~ :3
Shmiklak
Random

Слухай я тут вот что обнаружил.

Normal

  1. Как вообще могли ранкнуть то? http://puu.sh/nRYkN/10eae64205.jpg
  2. 01:11:822 (2,3) - Ты сам то понимаешь какую хрень сделал?
  3. 01:43:847 (2,3) - тут тоже дс прилично уехал


Hard

  1. Тут у тебя опять анснаппед объекты http://puu.sh/nRYEa/bce18a8303.png

Короче давай фиксь и го квалифай опять. Хочу уже в топ xD
Topic Starter
Marmowka
Shmiklak

Shmiklak wrote:

Random

Слухай я тут вот что обнаружил.

Normal

  1. Как вообще могли ранкнуть то? http://puu.sh/nRYkN/10eae64205.jpg Мне это предложил БН , спросив его ( - "а не будет ли это анранкед" ) на что получил положительный ответ ( дал добро на это ) , да это странно , я пофикил.
  2. 01:11:822 (2,3) - Ты сам то понимаешь какую хрень сделал? Я не делал херь , это обычная ситуация когда что то меняешь в карте и обьект вылетает так скажем. При проверки на квалификацию это бы точно нашли , следи за языком , плес
  3. 01:43:847 (2,3) - тут тоже дс прилично уехал. аналогично , товарищ.



Hard

  1. Тут у тебя опять анснаппед объекты http://puu.sh/nRYEa/bce18a8303.png ^^^^^^^^^

Короче давай фиксь и го квалифай опять. Хочу уже в топ xD

Squirrel, i corrected all hackSL's diff

Squirrel

Squirrel wrote:

Fixed some more NCs IRC and changed a few rhythms that got messed up for whatever reason, I'll doubletriple-check everything tomorrow. xD

And here's the things for hackSL's diff -
  1. 00:18:816 (3) - I'm pretty sure this ended on the downbeat before prev update? It does so in the other diffs, too, so might wanna change that back.
  2. 00:24:705 (4,5,6,7) - ye, fergas pointed this out, might be better to unstack for consistency with all other patterns.
  3. 01:05:012 (1,2) - might be better to turn them into a slider, since the beats are rather weak and should be differentiated from 01:05:564 (4,5,6) -
  4. 01:51:392 (7,8,9,1) - actually, I really like the back-forth movement, but it doesn't go well with the rest of the diff, because it never appears anywhere again, so I suggest changing this. Or make other patterns similar, eg 01:05:564 (4,5,6,1) -
  5. 02:58:755 (3,4) - this is basically the same rhythm as 00:49:184 (3,4,5,6) - but mapped so differently, should be the same for both
  6. 03:03:355 (5) - this should be same as 00:53:785 (5,6,7) -
  7. 03:04:644 (3,4) - and this same as 00:55:073 (3,4,5) -
I feel like a lot more was changed in this diff than the stuff mentioned in Gabe's post. oO

I'll check back again sometime tomorrow.~~ :3

P.S UPDATE

P.P.S Rename "hackSL's Insane" on "hackSL's light Insane" ( changed the stars )
Squichu
Okay, triple-checked everything.
Just some more minor things-

Hitsounds
  1. 00:23:601 - to 00:34:276 - where did the hitsounds go? weren't there finishes on the (1)s?
    same from 01:13:662 - to 01:21:392 -
    after the break from 02:33:171 - 02:43:846 -
    and here 03:23:233 - til the end
Insane
  1. 01:12:932 (7) - unsnapped
  2. 03:28:018 (7,8,9) - what happened here? xD
Light Insane
  1. 01:20:656 (4,5) - should be stacked for consistency with 01:17:343 (4,5) - 01:14:398 (4,5) - 01:11:453 (3,4) -
    same for 03:23:969 (4,5) -
  2. 01:13:293 (1,2) - NC should be on (2) for consistency with 01:10:717 (1) -
    01:16:239 (1,2) - here too
    03:22:865 (1,2) - ^
    03:25:809 (1,2) -
  3. 02:43:478 (1) - remove NC here for cosnistency with previous patterns
Topic Starter
Marmowka
fixed

Squirrel wrote:

Okay, triple-checked everything.
Just some more minor things-

Hitsounds
  1. 00:23:601 - to 00:34:276 - where did the hitsounds go? weren't there finishes on the (1)s?
    same from 01:13:662 - to 01:21:392 -
    after the break from 02:33:171 - 02:43:846 -
    and here 03:23:233 - til the end
Insane
  1. 01:12:932 (7) - unsnapped
  2. 03:28:018 (7,8,9) - what happened here? xD
Light Insane
  1. 01:20:656 (4,5) - should be stacked for consistency with 01:17:343 (4,5) - 01:14:398 (4,5) - 01:11:453 (3,4) -
    same for 03:23:969 (4,5) -
  2. 01:13:293 (1,2) - NC should be on (2) for consistency with 01:10:717 (1) -
    01:16:239 (1,2) - here too
    03:22:865 (1,2) - ^
    03:25:809 (1,2) -
  3. 02:43:478 (1) - remove NC here for cosnistency with previous patterns
Squichu
Now I'm pretty sure we fixed all NCs irc.
rebubbled~~ :3
Topic Starter
Marmowka
Squirrel

Nozhomi
I'll try to check it asap.

For all diffs : 03:37:589 - I think you could use a simple Soft-hitsound at 20% or 10%, feels way too loud like that.

Hard : 01:21:760 (1) - this slider is unsnaped.

hackSL's Light Insane :
  1. 01:46:055 - Can we get this sound clicked ? It's quite strong to skip it with a slider end :c , and you don't even map same sounds as 00:58:202 (4,1) - .
  2. 01:48:631 (6) - Same as above.
  3. 01:57:834 - And same again.
Insane :
  1. 01:17:343 (3,4) - Why the spacing is different from 01:16:606 (1,2,3) - ?
  2. 02:09:245 (5) - NC it pls to help player to notice SV change (ask Mao about it). Check the diff if I don't miss one >< but should be the only one. Also why only this one have a SV change on this part ? I don't really see the reason tbh.
Topic Starter
Marmowka
Nozhomi fix all

Nozhomi wrote:

I'll try to check it asap.

For all diffs : 03:37:589 - I think you could use a simple Soft-hitsound at 20% or 10%, feels way too loud like that. ✓ 15 %

Hard : 01:21:760 (1) - this slider is unsnaped.

hackSL's Light Insane :
  1. 01:46:055 - Can we get this sound clicked ? It's quite strong to skip it with a slider end :c , and you don't even map same sounds as 00:58:202 (4,1) - .
  2. 01:48:631 (6) - Same as above.
  3. 01:57:834 - And same again.
Insane :
  1. 01:17:343 (3,4) - Why the spacing is different from 01:16:606 (1,2,3) - ?
  2. 02:09:245 (5) - NC it pls to help player to notice SV change (ask Mao about it). Check the diff if I don't miss one >< but should be the only one. Also why only this one have a SV change on this part ? I don't really see the reason tbh. ✓ zig zag
Nozhomi
Ok everything done. Let's try again.

Qualified~
Namki
грац еще раз~
Welpe
Congratulations~ Продолжай в том же духе!
Shmiklak
Реграц ❤
ReFaller
Hi again (idk which time)
I have the last request, because this song will be probably ranked forever.
Add this forgotten and denied GD for description, because i want to let other players play it: http://puu.sh/nVS82/0387e4d6e1.osu
-Visceral-
Hey! :D

Sorry if I'm wrong but since the lead in in the mp3 is very short, does this need an AudioLeadIn bigger than 0, or not anymore? Correct me if I'm wrong please :D
Aurele
yassss.

Congratulation! ♥
J1NX1337

Smoothie World wrote:

Hey! :D

Sorry if I'm wrong but since the lead in in the mp3 is very short, does this need an AudioLeadIn bigger than 0, or not anymore? Correct me if I'm wrong please :D
Fairly sure osu automatically adds audio lead-ins to maps that have one under 2000.
MarmoGlaDD
grats
GanNy_47
:) :) :) :) :)
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