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Pegboard Nerds - Emoji

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Shmiklak
первый :( грац!
Topic Starter
Marmowka

Shmiklak wrote:

первый :( грац!
Любой! Спасибо :3
Slayed_old_1
поздравляю
Aurele
привет, some things came to my attention concerning the consistency of the difficulty hackSL's Insane. I've talked with Gero to have more advices over it.

hackSL's Insane
  1. 00:28:754 (7,8,9,1) - Gero pointed this out. The beat over here is not respected. As he told me, the beat was stronger here (00:29:490 -) than here (00:29:306 -) and this is why it was a bit weird. I can suggest you to rework these objects a bit, maybe something like this would be better:
  2. 00:40:809 - I do not like the fact that you missed this part, there's a really strong beat over here and the transition from the slider to the circle makes it quite weird. I'm suggesting you to add a circle in here to emphasize this loud noise.
  3. 00:50:104 - At this point, a new combo would be necessary because it's starting on a big white tick and it doesn't belong in the same combo as the previous objects.
  4. 00:56:177 - Basically the same thing as 00:50:104 - . Although it's not starting on a big white tick because of the previous slider that ends on 00:55:993 -, it would be better if there were a new combo since the sounds are quite separated from the previous objects.
  5. 01:49:368 (7) - I would rather see a new combo here because the objects in this combo are not following the same sounds as this slider do. It's pretty much like this slider, which you also stacked it at the end of its previous slider: 03:17:343 (1) -
  6. 01:53:233 (6) - A new combo would be necessary in here because it will keep the consistency with all the parts that looks like this 01:00:226 (1,2,3) -
  7. 02:38:601 - You also missed a strong beat over here. Please add an object here to emphasize it! You can pretty much do like this point 02:44:490 -
  8. 02:50:380 - Another point where you missed it. In this case, if you add a circle, you will need to rework your combo a bit to keep your spacing consistent.
  9. 03:00:963 (7,1) - For these objects, make sure the combo starts on the circle (7) instead of (1) because it makes your combo inconsistent. You can look at this point where you've done something similar with the circles being in a straight line: 00:51:392 (1) -
and that's it for this difficulty.
log with Gero
13:05 Gabe: can we unqualify a map because of their combos
13:06 Gero: disqualify*
13:06 Gabe: ...
13:06 Gabe: same thing
13:06 Gabe: LOL
13:06 Gero: I doubt it, it's okay having different combo colors
13:07 Gabe: nono, it's not the combo colors
13:07 Gabe: like.. the combos itselfs
13:07 Gabe: some combos in this difficulty doesn't make sense to me
13:07 *Gabe is editing [http://osu.ppy.sh/b/879358 Pegboard Nerds - Emoji [hackSL's Insane]]
13:08 Gero: let me check, wait
13:08 Gabe: let me finish looking at the diff first, I'll point it out for you
13:08 Gabe: LOL
13:09 *Gero is editing [http://osu.ppy.sh/b/879358 Pegboard Nerds - Emoji [hackSL's Insane]]
13:10 Gero: 00:29:306 (1) - ignored the strong beat lol
13:10 Gabe: where is the bookmark section in the .osu? o.o
13:10 Gabe: found them
13:10 Gero: http://puu.sh/nPW0c/28c463c086.png there
13:11 Gabe: okay so,
13:11 Gabe: I would add a combo here 00:50:104 -
13:11 Gabe: 00:56:177 - Same here
13:12 Gabe: 01:45:319 (4,5,6,7,1,2,3,4,5,6,7,1) - I'm not sure about the combo in this part, but it looks okay
13:12 Gabe: 02:38:601 - You told me about the strong beat, well there's totally nothing here to emphasize it
13:13 Gabe: while there's something at 02:44:490 - to emphasize it
13:13 Gero: so inconsistent
13:14 Gero: 02:50:380 - same thing goes for it
13:14 Gabe: yeah
13:14 Gero: 03:00:963 (7,1) - swap the new combos
13:14 Gabe: yeah
13:14 Gabe: okay, can I do a modpost?
13:15 Gero: yes you can
13:15 Gero: I don't know if you're able to post in our "request a disqualification here" thread
13:16 Gero: if you don't, tell me once you finished with the mod and I post it
13:16 Gabe: no, I can't..
13:16 Gabe: yeah sure!
13:18 Gabe: 00:29:306 - what do you mean by they ignored the strong beat?
13:19 Gero: 00:29:490 - I mean that this sounds more stronger that the red tick, so having a slider there is kinda weird
13:20 Gero: 00:32:067 (8,1) - he/she did this after that, it's quite inconsistent as well
13:34 Gabe: so yeah, what about this one? 01:49:368 (7) -
13:34 Gabe: the combo, should it be kept like that?
13:43 Gero: 01:49:368 (7,1) - swap them imo
13:43 Gabe: yeah
13:44 Gabe: wrote it
13:44 Gero: nice


---now let's look at the overall map---

Normal
  1. 00:14:766 (3) - It's quite minor, but I prefer point it out. Add a new combo here to make it consistent with your four previous sliders that were covering 1½. I'm suggesting you to do the same at 00:20:656 (3) -
  2. 01:25:441 (1,2,3) - If you can hear the sounds in the background of the song, it sounds more like what's you've done on 01:22:496 (1,2,3,4) - with the two first sliders. I'm suggesting you to replace 01:25:441 (1,2,3) - with:

Hard
Back at it again with the combos.
  1. 00:56:362 (3,4,5) - Can you make sure the spacing is consistent here? I know you tried to make a nice blanket, but you forgot the spacing.
  2. 01:40:166 (4) - Add a new combo here since it's starting on a big white tick
  3. 01:44:399 (5) - Well, since the combo seems longer than the others, you should consider adding a new combo here
  4. 01:49:000 (5,1) - Swap the combos here to make sure the combo starts on the object (5) instead of (1). Do the same thing for 01:51:944 (7,8,1) - and 01:54:889 (8,9,1) -
  5. 03:00:963 - Add a new combo here and (03:06:853 (5) - & 03:10:534 (5) - ) to make it consistent with 02:58:018 (1) - and 03:03:908 (1) -
  6. 03:12:742 (6,1) - Swap the combos

Insane
Once again, the combos are intriguing me.
  1. 00:51:392 (7,1) - Swap the combos to make it consistent with 00:48:447 (1) - . same here 00:54:337 (8,1) -. Make sure to look at ALL the parts because there are so many.

So, there's nothing I could see from the Advanced difficulty and that's pretty much it for me. All the difficulties are well done, the flowability of the objects are awesome, some parts are interesting, you just have to rework on the combos a bit.
Yuii-
SL 00:55:993 - clickable please :(

And yeah, I agree with Gabe that SL's diff can be a bit more polished. Keep it up, bud! With some work you can have a pretty thing over here 8-)
Nozhomi
I'm thinking more and more about stop modding...
Underforest
@Nozhomi Don't D:
Nozhomi

Underforest wrote:

@Nozhomi Don't D:
I miss too much stupid stuffs on maps I mod so I guess I'm not good for this that's all. Anyway let's go dq this and fix what Gabe said.
Topic Starter
Marmowka
@GeroMods

.... Go DQ QAT. Remake this. I do not know why they did not see this.
Irreversible
Hey there

Seems like there's going on valid discussion, so GL improving~
Underforest
I don't see it moved to WIP yet lol
Avishay
Move it to wip irre

edit: he won ^
Kurokami
Moved.
Stjpa

Nozhomi wrote:

I'm thinking more and more about stop modding...
You never stop learning. Keep thinking positive and learn from your mistakes. It can happen, nothing to worry about now.
fergas
найс катаем пацаны. четко. вообще заебись.

hackSL's Insane
  1. 00:29:306 (1) - i dont think this is really huge problem how you say "ignored the strong beat lol". Basically it works ok till it's 1/1 pause 00:29:306 (1,2) - so in fact, in my point of view, it's not critically and worth to dq, especially that mapper "ignore the strong beat" at all map's lenght. Yeah sure, i also dont like it, but it works in game. Imho it's beter emphasize that rhythm here not really good, because this is solo-yolo pattern - at all other "chill parts" you cant meet such pattern.
  2. 00:40:809 - the truth that it's no any beat here. It's 1/6 transition. So it's better to make accent that mapper should make ALL such music's moments the same or change rhythm pattern one after one. 1)Just ignore it 2)make 1\4 circle 3)add 1\6 reverse 4)add 1\4 reverse. I have no idea about best decidion just it's better leave on mapper's choice.
  3. About map:
  4. 00:49:920 (7) - feels like beat missed here. Well it's kind of really clear here. Also at same places later you map it with end/start circle so i think it will be god idea to use slider at 00:49:736 - or circle on 00:49:920 - . Really one place on map what player should rember to play cause finger automaticly want to play 1/2 pause 00:49:736 (6,7) -
  5. 00:24:705 (4,5,6,7) - this pattern goes off with diffculty and ALL mapset. Imho it's better change it: remove stack at all or unstack them for a little.
  6. 03:17:343 (1,2,3,4) - same ^ . In editor it looks ok but in game plays a bit strange. Or maybe i am total noob? just think about it, no so necesry as above
Why did i wrote it? I dont like qat post. Everything "on business" but actully no any clear explanation about really improtant things in that diffuclt. All that post with nc change looks like "i dont like diff, i dq". Sure it's not in fact but it looks like. Maybe sorry for that feedback.
Topic Starter
Marmowka
So. I accept mod Gabe / Gero ( Thank you )
I agree that most fixes combo
All fixed. It is strange that it did not find the people who gave me bubble and qualified.
Nobody is to blame for this (part i did)

update mapset

Nozhomi wrote:

Insane
Once again, the combos are intriguing me.
  1. 00:51:392 (7,1) - Swap the combos to make it consistent with 00:48:447 (1) - . same here 00:54:337 (8,1) -. Make sure to look at ALL the parts because there are so many. This applies to kis part, where i corrected.

Yuii- wrote:

SL 00:55:993 - clickable please
changed the rhythm :)

fergas wrote:

найс катаем пацаны. четко. вообще заебись.
не гори братан , терпим :3
Nozhomi
I guess call me back after all of this is fixed.
Shmiklak
Пиздец
Topic Starter
Marmowka

Nozhomi wrote:

I guess call me back after all of this is fixed.
fixed~
Squichu
Going to recheck this in the evening, was too busy with other things. Sorry. ;w;
hackSL
http://puu.sh/nR2hX/36b50bc616.osu
[notice]hackSL's Insane
  1. 00:28:754 (7,8,9,1) - Gero pointed this out. The beat over here is not respected. As he told me, the beat was stronger here (00:29:490 -) than here (00:29:306 -) and this is why it was a bit weird. I can suggest you to rework these objects a bit, maybe something like this would be better:
  2. 00:40:809 - I do not like the fact that you missed this part, there's a really strong beat over here and the transition from the slider to the circle makes it quite weird. I'm suggesting you to add a circle in here to emphasize this loud noise.
  3. 00:50:104 - At this point, a new combo would be necessary because it's starting on a big white tick and it doesn't belong in the same combo as the previous objects.
  4. 00:56:177 - Basically the same thing as 00:50:104 - . Although it's not starting on a big white tick because of the previous slider that ends on 00:55:993 -, it would be better if there were a new combo since the sounds are quite separated from the previous objects.
  5. 01:49:368 (7) - I would rather see a new combo here because the objects in this combo are not following the same sounds as this slider do. It's pretty much like this slider, which you also stacked it at the end of its previous slider: 03:17:343 (1) -
  6. 01:53:233 (6) - A new combo would be necessary in here because it will keep the consistency with all the parts that looks like this 01:00:226 (1,2,3) -
  7. 02:38:601 - You also missed a strong beat over here. Please add an object here to emphasize it! You can pretty much do like this point 02:44:490 -
  8. 02:50:380 - Another point where you missed it. In this case, if you add a circle, you will need to rework your combo a bit to keep your spacing consistent.
  9. 03:00:963 (7,1) - For these objects, make sure the combo starts on the circle (7) instead of (1) because it makes your combo inconsistent. You can look at this point where you've done something similar with the circles being in a straight line: 00:51:392 (1) -
fixed all
Squichu
Fixed some more NCs IRC and changed a few rhythms that got messed up for whatever reason, I'll doubletriple-check everything tomorrow. xD

And here's the things for hackSL's diff -
  1. 00:18:816 (3) - I'm pretty sure this ended on the downbeat before prev update? It does so in the other diffs, too, so might wanna change that back.
  2. 00:24:705 (4,5,6,7) - ye, fergas pointed this out, might be better to unstack for consistency with all other patterns.
  3. 01:05:012 (1,2) - might be better to turn them into a slider, since the beats are rather weak and should be differentiated from 01:05:564 (4,5,6) -
  4. 01:51:392 (7,8,9,1) - actually, I really like the back-forth movement, but it doesn't go well with the rest of the diff, because it never appears anywhere again, so I suggest changing this. Or make other patterns similar, eg 01:05:564 (4,5,6,1) -
  5. 02:58:755 (3,4) - this is basically the same rhythm as 00:49:184 (3,4,5,6) - but mapped so differently, should be the same for both
  6. 03:03:355 (5) - this should be same as 00:53:785 (5,6,7) -
  7. 03:04:644 (3,4) - and this same as 00:55:073 (3,4,5) -
I feel like a lot more was changed in this diff than the stuff mentioned in Gabe's post. oO

I'll check back again sometime tomorrow.~~ :3
Shmiklak
Random

Слухай я тут вот что обнаружил.

Normal

  1. Как вообще могли ранкнуть то? http://puu.sh/nRYkN/10eae64205.jpg
  2. 01:11:822 (2,3) - Ты сам то понимаешь какую хрень сделал?
  3. 01:43:847 (2,3) - тут тоже дс прилично уехал


Hard

  1. Тут у тебя опять анснаппед объекты http://puu.sh/nRYEa/bce18a8303.png

Короче давай фиксь и го квалифай опять. Хочу уже в топ xD
Topic Starter
Marmowka
Shmiklak

Shmiklak wrote:

Random

Слухай я тут вот что обнаружил.

Normal

  1. Как вообще могли ранкнуть то? http://puu.sh/nRYkN/10eae64205.jpg Мне это предложил БН , спросив его ( - "а не будет ли это анранкед" ) на что получил положительный ответ ( дал добро на это ) , да это странно , я пофикил.
  2. 01:11:822 (2,3) - Ты сам то понимаешь какую хрень сделал? Я не делал херь , это обычная ситуация когда что то меняешь в карте и обьект вылетает так скажем. При проверки на квалификацию это бы точно нашли , следи за языком , плес
  3. 01:43:847 (2,3) - тут тоже дс прилично уехал. аналогично , товарищ.



Hard

  1. Тут у тебя опять анснаппед объекты http://puu.sh/nRYEa/bce18a8303.png ^^^^^^^^^

Короче давай фиксь и го квалифай опять. Хочу уже в топ xD

Squirrel, i corrected all hackSL's diff

Squirrel

Squirrel wrote:

Fixed some more NCs IRC and changed a few rhythms that got messed up for whatever reason, I'll doubletriple-check everything tomorrow. xD

And here's the things for hackSL's diff -
  1. 00:18:816 (3) - I'm pretty sure this ended on the downbeat before prev update? It does so in the other diffs, too, so might wanna change that back.
  2. 00:24:705 (4,5,6,7) - ye, fergas pointed this out, might be better to unstack for consistency with all other patterns.
  3. 01:05:012 (1,2) - might be better to turn them into a slider, since the beats are rather weak and should be differentiated from 01:05:564 (4,5,6) -
  4. 01:51:392 (7,8,9,1) - actually, I really like the back-forth movement, but it doesn't go well with the rest of the diff, because it never appears anywhere again, so I suggest changing this. Or make other patterns similar, eg 01:05:564 (4,5,6,1) -
  5. 02:58:755 (3,4) - this is basically the same rhythm as 00:49:184 (3,4,5,6) - but mapped so differently, should be the same for both
  6. 03:03:355 (5) - this should be same as 00:53:785 (5,6,7) -
  7. 03:04:644 (3,4) - and this same as 00:55:073 (3,4,5) -
I feel like a lot more was changed in this diff than the stuff mentioned in Gabe's post. oO

I'll check back again sometime tomorrow.~~ :3

P.S UPDATE

P.P.S Rename "hackSL's Insane" on "hackSL's light Insane" ( changed the stars )
Squichu
Okay, triple-checked everything.
Just some more minor things-

Hitsounds
  1. 00:23:601 - to 00:34:276 - where did the hitsounds go? weren't there finishes on the (1)s?
    same from 01:13:662 - to 01:21:392 -
    after the break from 02:33:171 - 02:43:846 -
    and here 03:23:233 - til the end
Insane
  1. 01:12:932 (7) - unsnapped
  2. 03:28:018 (7,8,9) - what happened here? xD
Light Insane
  1. 01:20:656 (4,5) - should be stacked for consistency with 01:17:343 (4,5) - 01:14:398 (4,5) - 01:11:453 (3,4) -
    same for 03:23:969 (4,5) -
  2. 01:13:293 (1,2) - NC should be on (2) for consistency with 01:10:717 (1) -
    01:16:239 (1,2) - here too
    03:22:865 (1,2) - ^
    03:25:809 (1,2) -
  3. 02:43:478 (1) - remove NC here for cosnistency with previous patterns
Topic Starter
Marmowka
fixed

Squirrel wrote:

Okay, triple-checked everything.
Just some more minor things-

Hitsounds
  1. 00:23:601 - to 00:34:276 - where did the hitsounds go? weren't there finishes on the (1)s?
    same from 01:13:662 - to 01:21:392 -
    after the break from 02:33:171 - 02:43:846 -
    and here 03:23:233 - til the end
Insane
  1. 01:12:932 (7) - unsnapped
  2. 03:28:018 (7,8,9) - what happened here? xD
Light Insane
  1. 01:20:656 (4,5) - should be stacked for consistency with 01:17:343 (4,5) - 01:14:398 (4,5) - 01:11:453 (3,4) -
    same for 03:23:969 (4,5) -
  2. 01:13:293 (1,2) - NC should be on (2) for consistency with 01:10:717 (1) -
    01:16:239 (1,2) - here too
    03:22:865 (1,2) - ^
    03:25:809 (1,2) -
  3. 02:43:478 (1) - remove NC here for cosnistency with previous patterns
Squichu
Now I'm pretty sure we fixed all NCs irc.
rebubbled~~ :3
Topic Starter
Marmowka
Squirrel

Nozhomi
I'll try to check it asap.

For all diffs : 03:37:589 - I think you could use a simple Soft-hitsound at 20% or 10%, feels way too loud like that.

Hard : 01:21:760 (1) - this slider is unsnaped.

hackSL's Light Insane :
  1. 01:46:055 - Can we get this sound clicked ? It's quite strong to skip it with a slider end :c , and you don't even map same sounds as 00:58:202 (4,1) - .
  2. 01:48:631 (6) - Same as above.
  3. 01:57:834 - And same again.
Insane :
  1. 01:17:343 (3,4) - Why the spacing is different from 01:16:606 (1,2,3) - ?
  2. 02:09:245 (5) - NC it pls to help player to notice SV change (ask Mao about it). Check the diff if I don't miss one >< but should be the only one. Also why only this one have a SV change on this part ? I don't really see the reason tbh.
Topic Starter
Marmowka
Nozhomi fix all

Nozhomi wrote:

I'll try to check it asap.

For all diffs : 03:37:589 - I think you could use a simple Soft-hitsound at 20% or 10%, feels way too loud like that. ✓ 15 %

Hard : 01:21:760 (1) - this slider is unsnaped.

hackSL's Light Insane :
  1. 01:46:055 - Can we get this sound clicked ? It's quite strong to skip it with a slider end :c , and you don't even map same sounds as 00:58:202 (4,1) - .
  2. 01:48:631 (6) - Same as above.
  3. 01:57:834 - And same again.
Insane :
  1. 01:17:343 (3,4) - Why the spacing is different from 01:16:606 (1,2,3) - ?
  2. 02:09:245 (5) - NC it pls to help player to notice SV change (ask Mao about it). Check the diff if I don't miss one >< but should be the only one. Also why only this one have a SV change on this part ? I don't really see the reason tbh. ✓ zig zag
Nozhomi
Ok everything done. Let's try again.

Qualified~
Namki
грац еще раз~
Welpe
Congratulations~ Продолжай в том же духе!
Shmiklak
Реграц ❤
ReFaller
Hi again (idk which time)
I have the last request, because this song will be probably ranked forever.
Add this forgotten and denied GD for description, because i want to let other players play it: http://puu.sh/nVS82/0387e4d6e1.osu
-Visceral-
Hey! :D

Sorry if I'm wrong but since the lead in in the mp3 is very short, does this need an AudioLeadIn bigger than 0, or not anymore? Correct me if I'm wrong please :D
Aurele
yassss.

Congratulation! ♥
J1NX1337

Smoothie World wrote:

Hey! :D

Sorry if I'm wrong but since the lead in in the mp3 is very short, does this need an AudioLeadIn bigger than 0, or not anymore? Correct me if I'm wrong please :D
Fairly sure osu automatically adds audio lead-ins to maps that have one under 2000.
MarmoGlaDD
grats
GanNy_47
:) :) :) :) :)
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