Unable to play on Cutting-Edge. It comes up black, but i hear sound.
GPU: GTX660
Version: b20160202
Performance Log:3/02/2016 2:43:09 AM: ----------------------------------------------------------
3/02/2016 2:43:09 AM: Performance Log for TheAussie
3/02/2016 2:43:09 AM: osu! version b20160202.1cuttingedge
3/02/2016 2:43:09 AM: Running on Microsoft Windows NT 6.1.7601 Service Pack 1, 4 cores
3/02/2016 2:43:09 AM: ----------------------------------------------------------
3/02/2016 2:43:15 AM:
3/02/2016 2:43:15 AM: ---------- Slow Frame Detected at 5.00s in Menu ----------
3/02/2016 2:43:15 AM: Statuses: [Active] [Bancho]
3/02/2016 2:43:15 AM:
3/02/2016 2:43:15 AM: Game 5,136
3/02/2016 2:43:15 AM: Mode 5,136
3/02/2016 2:43:15 AM: Audio 56,372
3/02/2016 2:43:15 AM:
3/02/2016 2:43:15 AM: BetweenFrames 0.05
3/02/2016 2:43:15 AM: Update 12.12
3/02/2016 2:43:15 AM: Scheduler 0.00
3/02/2016 2:43:15 AM: Draw 0.63
3/02/2016 2:43:15 AM: Sleep 0.00
3/02/2016 2:43:15 AM: SwapBuffer 0.14
3/02/2016 2:43:15 AM:
3/02/2016 2:43:15 AM: This Frame 12.95
3/02/2016 2:43:15 AM: Avg. Frame 5.25
3/02/2016 2:43:15 AM: Curr FPS 999
3/02/2016 2:43:15 AM:
3/02/2016 2:43:15 AM:
3/02/2016 2:43:15 AM: Call stack follows:
3/02/2016 2:43:15 AM:
3/02/2016 2:43:15 AM: - Int32 #=quAu5woTFFHmHXKgpEXPM0B5VffPx8KmX7oCx9qvJX4Q=(Int32, Single[], Int32) @ 0
3/02/2016 2:43:15 AM: - Void #=qyVulFOw_NbxvUS$PC5revg==() @ 110
3/02/2016 2:43:15 AM: - Void #=qyVulFOw_NbxvUS$PC5revg==() @ 19
3/02/2016 2:43:15 AM: - Void #=qyVulFOw_NbxvUS$PC5revg==() @ 6196
3/02/2016 2:43:15 AM: - Void #=qshF_$gKdMOYwCUvCXalJlopPlDkmsRd0uZDktYuN1Cc=(#=qx3v6WvuSAIfypkMFesSnmOXHL8rc89Efr9fAEUHM77Q=) @ 13
3/02/2016 2:43:15 AM: - Void ForEach(System.Action`1[T]) @ 168
3/02/2016 2:43:15 AM: - Void #=qKF9u_0MjJzCBoSbvU8IEcISTTyJ$$5pI8Eek_F$AAAg=() @ 97
3/02/2016 2:43:15 AM: - Void #=qgWYuk4TqeKSIZusgYGyeSw==(#=qroBVe7cJdZ3gxWT$BzNzJvPE2Y3RRoC5b_5FuDSHvuH_lKjptqKwFbjJH75VvNQh) @ 2911
3/02/2016 2:43:15 AM: - Void #=qyVulFOw_NbxvUS$PC5revg==() @ 462
3/02/2016 2:43:15 AM: - Void #=qk4AYwZdPeRn6OWPW5aQAiA==(System.Object, System.EventArgs) @ 27
3/02/2016 2:43:15 AM: - Void #=qlrRQB7OEwd1e9StY$CiAIQ==(System.Object, System.EventArgs) @ 26
3/02/2016 2:43:15 AM: - Void #=qWCEEK6wSicjd6ZzBTTnxXdEht8M2lOw7KIy1WZhBTBc=(System.Object, System.EventArgs) @ 105
3/02/2016 2:43:15 AM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
3/02/2016 2:43:15 AM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
3/02/2016 2:43:15 AM: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
3/02/2016 2:43:15 AM: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
3/02/2016 2:43:15 AM: - Void Run(System.Windows.Forms.Form) @ 49
3/02/2016 2:43:15 AM: - Void #=qowWC8CuOHcBM6ksehdTYmA==() @ 113
3/02/2016 2:43:15 AM: - Void #=qowWC8CuOHcBM6ksehdTYmA==() @ 36
3/02/2016 2:43:15 AM: - Void #=qWWOKflyAwY2YH5tfnRT4cA==(System.String, Boolean, Boolean) @ 470
3/02/2016 2:43:15 AM: - Void #=qvqhh0WafYvQs_rCo2H9tLQ==(System.String[]) @ 524
3/02/2016 2:43:15 AM: - Void #=qrUs4McOCCE59afFPHwI2CA==() @ 1710
3/02/2016 2:43:15 AM: - Void #=qZDpeTD9qAGNi_e7XJdSmqA==() @ 6
3/02/2016 2:43:16 AM:
3/02/2016 2:43:16 AM: ---------- Slow Frame Detected at 6.00s in Menu ----------
3/02/2016 2:43:16 AM: Statuses: [Active] [Bancho]
3/02/2016 2:43:16 AM:
3/02/2016 2:43:16 AM: Game 6,834
3/02/2016 2:43:16 AM: Mode 6,834
3/02/2016 2:43:16 AM: Audio 58,076
3/02/2016 2:43:16 AM:
3/02/2016 2:43:16 AM: BetweenFrames 0.98
3/02/2016 2:43:16 AM: Update 4.77
3/02/2016 2:43:16 AM: Scheduler 0.00
3/02/2016 2:43:16 AM: Draw 0.67
3/02/2016 2:43:16 AM: Sleep 0.01
3/02/2016 2:43:16 AM: SwapBuffer 0.16
3/02/2016 2:43:16 AM:
3/02/2016 2:43:16 AM: This Frame 6.58
3/02/2016 2:43:16 AM: Avg. Frame 1.05
3/02/2016 2:43:16 AM: Curr FPS 999
3/02/2016 2:43:16 AM:
3/02/2016 2:43:16 AM:
3/02/2016 2:43:16 AM: Call stack was not recorded.
3/02/2016 2:43:19 AM:
3/02/2016 2:43:19 AM: ---------- Slow Frame Detected at 9.00s in Menu ----------
3/02/2016 2:43:19 AM: Statuses: [Active] [Bancho] [Severe]
3/02/2016 2:43:19 AM:
3/02/2016 2:43:19 AM: Game 9,638
3/02/2016 2:43:19 AM: Mode 9,638
3/02/2016 2:43:19 AM: Audio 60,876
3/02/2016 2:43:19 AM:
3/02/2016 2:43:19 AM: BetweenFrames 0.08
3/02/2016 2:43:19 AM: Update 8.48
3/02/2016 2:43:19 AM: Scheduler 0.00
3/02/2016 2:43:19 AM: Draw 0.53
3/02/2016 2:43:19 AM: Sleep 0.00
3/02/2016 2:43:19 AM: SwapBuffer 0.16
3/02/2016 2:43:19 AM:
3/02/2016 2:43:19 AM: This Frame 9.25
3/02/2016 2:43:19 AM: Avg. Frame 1.05
3/02/2016 2:43:19 AM: Curr FPS 999
3/02/2016 2:43:19 AM:
3/02/2016 2:43:19 AM: NativeText 3
3/02/2016 2:43:19 AM:
3/02/2016 2:43:19 AM: Call stack follows:
3/02/2016 2:43:19 AM:
3/02/2016 2:43:19 AM: - Int32 GdipDrawString(System.Runtime.InteropServices.HandleRef, System.String, Int32, System.Runtime.InteropServices.HandleRef, System.Drawing.Internal.GPRECTF ByRef, System.Runtime.InteropServices.HandleRef, System.Runtime.InteropServices.HandleRef) @ 0
3/02/2016 2:43:19 AM: - Void DrawString(System.String, System.Drawing.Font, System.Drawing.Brush, System.Drawing.RectangleF, System.Drawing.StringFormat) @ 203
3/02/2016 2:43:19 AM: - Void DrawString(System.String, System.Drawing.Font, System.Drawing.Brush, Single, Single) @ 50
3/02/2016 2:43:19 AM: - #=qEwAJbNLQsr5B1zdrLpeMPLT4pc9W1m0ZUW1_Wr2Cbro= #=qT1ZuzfWozFxfMBRv0B7kvw==(System.String, Single, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.Color, #=qq8h1aNSYqYu$NGKndippRq672B5MuwgPIobYer0Or6DLYFEqst6z2nuuU4LrdLz7, Boolean, Boolean, Boolean, #=qTvpUlQFYBADJpQA05nYfLgW8agKd_zrSOSNU$lhkM$Q$3nAuarP9yAKsAq1nbIJH, Boolean, Microsoft.Xna.Framework.Vector2 ByRef, System.Drawing.RectangleF[] ByRef, Microsoft.Xna.Framework.Graphics.Color, Microsoft.Xna.Framework.Graphics.Color, Int32, Boolean, Boolean, #=q_M2qTMUdRGTfoLR2kSuS7CKSyKrGPYRRGmhG$fxaLJkjkrCDC$Ys7OO8tVpMrWVw, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector2, #=qEwAJbNLQsr5B1zdrLpeMPLT4pc9W1m0ZUW1_Wr2Cbro=, Int32, Int32) @ 4701
3/02/2016 2:43:19 AM: - #=qEwAJbNLQsr5B1zdrLpeMPLT4pc9W1m0ZUW1_Wr2Cbro= #=qL2$EMpa5Xa7N95MsIoHoFw==() @ 1435
3/02/2016 2:43:19 AM: - #=qEwAJbNLQsr5B1zdrLpeMPLT4pc9W1m0ZUW1_Wr2Cbro= #=qD_sknWFZXVTV1UkMVuMDKg==() @ 119
3/02/2016 2:43:19 AM: - Microsoft.Xna.Framework.Vector2 #=qnuwAoOJi2K__a0TpQiVqUQ==() @ 22
3/02/2016 2:43:19 AM: - Void .ctor(System.String, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Single, Microsoft.Xna.Framework.Graphics.Color, System.EventHandler, Boolean, Boolean, System.Nullable`1[System.Single], Boolean) @ 411
3/02/2016 2:43:19 AM: - Void #=qmHTaZZQVlHbuZ66jrWjgRg==(System.String, Microsoft.Xna.Framework.Graphics.Color, System.EventHandler, Boolean, Boolean, Boolean) @ 493
3/02/2016 2:43:19 AM: - Void .ctor(System.String, System.EventHandler, System.EventHandler) @ 93
3/02/2016 2:43:19 AM: - Void #=qkQofqlBGZaxaIa1e58sF8w==(Boolean) @ 495
3/02/2016 2:43:19 AM: - Boolean #=qmKtU2FL4$fvO11SBhPzSn6OBzxEsAu6YplPwJuEiP2c=(System.Object, Microsoft.Xna.Framework.Input.Keys) @ 154
3/02/2016 2:43:19 AM: - System.Object InvokeMethod(System.Object, System.Object[], System.Signature, Boolean) @ 0
3/02/2016 2:43:19 AM: - System.Object UnsafeInvokeInternal(System.Object, System.Object[], System.Object[]) @ 93
3/02/2016 2:43:19 AM: - System.Object UnsafeInvoke(System.Object, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo) @ 103
3/02/2016 2:43:19 AM: - System.Object DynamicInvokeImpl(System.Object[]) @ 105
3/02/2016 2:43:19 AM: - Boolean #=qSZDZSDrHPo2vS0UCu7UvFQ==(Microsoft.Xna.Framework.Input.Keys) @ 270
3/02/2016 2:43:19 AM: - Void #=qnygXFmouDMJ0uzRh683IWQ==(System.Collections.Generic.List`1[Microsoft.Xna.Framework.Input.Keys]) @ 1715
3/02/2016 2:43:19 AM: - Void #=qgWYuk4TqeKSIZusgYGyeSw==(#=qroBVe7cJdZ3gxWT$BzNzJvPE2Y3RRoC5b_5FuDSHvuH_lKjptqKwFbjJH75VvNQh) @ 944
3/02/2016 2:43:19 AM: - Void #=qyVulFOw_NbxvUS$PC5revg==() @ 462
3/02/2016 2:43:19 AM: - Void #=qk4AYwZdPeRn6OWPW5aQAiA==(System.Object, System.EventArgs) @ 27
3/02/2016 2:43:19 AM: - Void #=qlrRQB7OEwd1e9StY$CiAIQ==(System.Object, System.EventArgs) @ 26
3/02/2016 2:43:19 AM: - Void #=qWCEEK6wSicjd6ZzBTTnxXdEht8M2lOw7KIy1WZhBTBc=(System.Object, System.EventArgs) @ 105
3/02/2016 2:43:19 AM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
3/02/2016 2:43:19 AM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
3/02/2016 2:43:19 AM: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
3/02/2016 2:43:19 AM: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
3/02/2016 2:43:19 AM: - Void Run(System.Windows.Forms.Form) @ 49
3/02/2016 2:43:19 AM: - Void #=qowWC8CuOHcBM6ksehdTYmA==() @ 113
3/02/2016 2:43:19 AM: - Void #=qowWC8CuOHcBM6ksehdTYmA==() @ 36
3/02/2016 2:43:19 AM: - Void #=qWWOKflyAwY2YH5tfnRT4cA==(System.String, Boolean, Boolean) @ 470
3/02/2016 2:43:19 AM: - Void #=qvqhh0WafYvQs_rCo2H9tLQ==(System.String[]) @ 524
3/02/2016 2:43:19 AM: - Void #=qrUs4McOCCE59afFPHwI2CA==() @ 1710
3/02/2016 2:43:19 AM: - Void #=qZDpeTD9qAGNi_e7XJdSmqA==() @ 6
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: ---------- Slow Frame Detected at 10.00s in Menu ----------
3/02/2016 2:43:20 AM: Statuses: [Active] [Bancho] [Severe]
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: Game 10,573
3/02/2016 2:43:20 AM: Mode 10,573
3/02/2016 2:43:20 AM: Audio 61,809
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: BetweenFrames 0.06
3/02/2016 2:43:20 AM: Update 8.92
3/02/2016 2:43:20 AM: Scheduler 0.00
3/02/2016 2:43:20 AM: Draw 1.93
3/02/2016 2:43:20 AM: Sleep 0.00
3/02/2016 2:43:20 AM: SwapBuffer 0.17
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: This Frame 11.10
3/02/2016 2:43:20 AM: Avg. Frame 1.11
3/02/2016 2:43:20 AM: Curr FPS 999
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: NativeText 3
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: Call stack follows:
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: - Int32 #=qbf3GATpgdobNoQ4pRIBbFyt0M89KH9ORK5b5z0JWw_0=(Boolean, Byte[], Int64, Int32, Int32, #=qxdTJXk1w$odxPhqb5y_Vd$8nR_V$TznHpbelDiw1Twg=) @ 0
3/02/2016 2:43:20 AM: - Int32 #=q1C6Ya7oSikjYJhmfiuEYgw==(System.String, Boolean, Boolean, #=qDQ2TvlkvgD6sTA5A7wwRgscfcr8HO5AoXL4143nUUSQNoUobXXsw7KnAPNkAVfo1) @ 1279
3/02/2016 2:43:20 AM: - #=qd8T_FqTU5JMiMn$0wftpb1ADlRC7WyOgzRveRy9xqgM= #=qHRmvQpXivif3BgYfHBwGqg==(System.String, Int32, #=qDQ2TvlkvgD6sTA5A7wwRgscfcr8HO5AoXL4143nUUSQNoUobXXsw7KnAPNkAVfo1) @ 71
3/02/2016 2:43:20 AM: - Void #=qQVS7IgAAuHkJseR643x5hA==(System.Object, System.EventArgs) @ 59
3/02/2016 2:43:20 AM: - Void Invoke(System.Object, System.EventArgs) @ 0
3/02/2016 2:43:20 AM: - Boolean #=qAbowC8fyXp_5ar3g$gIOqg==(Boolean) @ 60
3/02/2016 2:43:20 AM: - Boolean #=qHW$$NiRiaiA94lHKT$hyAQ==(Microsoft.Xna.Framework.Input.Keys) @ 226
3/02/2016 2:43:20 AM: - Void #=qnygXFmouDMJ0uzRh683IWQ==(System.Collections.Generic.List`1[Microsoft.Xna.Framework.Input.Keys]) @ 1599
3/02/2016 2:43:20 AM: - Void #=qgWYuk4TqeKSIZusgYGyeSw==(#=qroBVe7cJdZ3gxWT$BzNzJvPE2Y3RRoC5b_5FuDSHvuH_lKjptqKwFbjJH75VvNQh) @ 944
3/02/2016 2:43:20 AM: - Void #=qyVulFOw_NbxvUS$PC5revg==() @ 462
3/02/2016 2:43:20 AM: - Void #=qk4AYwZdPeRn6OWPW5aQAiA==(System.Object, System.EventArgs) @ 27
3/02/2016 2:43:20 AM: - Void #=qlrRQB7OEwd1e9StY$CiAIQ==(System.Object, System.EventArgs) @ 26
3/02/2016 2:43:20 AM: - Void #=qWCEEK6wSicjd6ZzBTTnxXdEht8M2lOw7KIy1WZhBTBc=(System.Object, System.EventArgs) @ 105
3/02/2016 2:43:20 AM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
3/02/2016 2:43:20 AM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
3/02/2016 2:43:20 AM: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
3/02/2016 2:43:20 AM: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
3/02/2016 2:43:20 AM: - Void Run(System.Windows.Forms.Form) @ 49
3/02/2016 2:43:20 AM: - Void #=qowWC8CuOHcBM6ksehdTYmA==() @ 113
3/02/2016 2:43:20 AM: - Void #=qowWC8CuOHcBM6ksehdTYmA==() @ 36
3/02/2016 2:43:20 AM: - Void #=qWWOKflyAwY2YH5tfnRT4cA==(System.String, Boolean, Boolean) @ 470
3/02/2016 2:43:20 AM: - Void #=qvqhh0WafYvQs_rCo2H9tLQ==(System.String[]) @ 524
3/02/2016 2:43:20 AM: - Void #=qrUs4McOCCE59afFPHwI2CA==() @ 1710
3/02/2016 2:43:20 AM: - Void #=qZDpeTD9qAGNi_e7XJdSmqA==() @ 6
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: ---------- Slow Frame Detected at 10.00s in Menu ----------
3/02/2016 2:43:20 AM: Statuses: [Active] [Bancho] [Severe]
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: Game 10,811
3/02/2016 2:43:20 AM: Mode 10,811
3/02/2016 2:43:20 AM: Audio 62,035
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: BetweenFrames 0.00
3/02/2016 2:43:20 AM: Update 16.20
3/02/2016 2:43:20 AM: Scheduler 0.00
3/02/2016 2:43:20 AM: Draw 2.19
3/02/2016 2:43:20 AM: Sleep 0.01
3/02/2016 2:43:20 AM: SwapBuffer 7.86
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: This Frame 26.25
3/02/2016 2:43:20 AM: Avg. Frame 1.29
3/02/2016 2:43:20 AM: Curr FPS 962
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: Call stack follows:
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: - IntPtr SetWindowLongPtr32(System.Runtime.InteropServices.HandleRef, Int32, System.Runtime.InteropServices.HandleRef) @ 0
3/02/2016 2:43:20 AM: - Void set_WindowExStyle(Int32) @ 43
3/02/2016 2:43:20 AM: - Void UpdateStylesCore() @ 116
3/02/2016 2:43:20 AM: - Void set_Opacity(Double) @ 387
3/02/2016 2:43:20 AM: - Void #=qVkT0taPRcXGoeZixr1iHrpaBeuVLypTpyxW39R3MPeQ=() @ 600
3/02/2016 2:43:20 AM: - Void #=qyVulFOw_NbxvUS$PC5revg==() @ 335
3/02/2016 2:43:20 AM: - Void #=qk4AYwZdPeRn6OWPW5aQAiA==(System.Object, System.EventArgs) @ 27
3/02/2016 2:43:20 AM: - Void #=qlrRQB7OEwd1e9StY$CiAIQ==(System.Object, System.EventArgs) @ 26
3/02/2016 2:43:20 AM: - Void #=qWCEEK6wSicjd6ZzBTTnxXdEht8M2lOw7KIy1WZhBTBc=(System.Object, System.EventArgs) @ 105
3/02/2016 2:43:20 AM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
3/02/2016 2:43:20 AM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
3/02/2016 2:43:20 AM: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
3/02/2016 2:43:20 AM: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
3/02/2016 2:43:20 AM: - Void Run(System.Windows.Forms.Form) @ 49
3/02/2016 2:43:20 AM: - Void #=qowWC8CuOHcBM6ksehdTYmA==() @ 113
3/02/2016 2:43:20 AM: - Void #=qowWC8CuOHcBM6ksehdTYmA==() @ 36
3/02/2016 2:43:20 AM: - Void #=qWWOKflyAwY2YH5tfnRT4cA==(System.String, Boolean, Boolean) @ 470
3/02/2016 2:43:20 AM: - Void #=qvqhh0WafYvQs_rCo2H9tLQ==(System.String[]) @ 524
3/02/2016 2:43:20 AM: - Void #=qrUs4McOCCE59afFPHwI2CA==() @ 1710
3/02/2016 2:43:20 AM: - Void #=qZDpeTD9qAGNi_e7XJdSmqA==() @ 6
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: ---------- Slow Frame Detected at 10.00s in Menu ----------
3/02/2016 2:43:20 AM: Statuses: [Active] [Bancho] [Severe]
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: Game 10,837
3/02/2016 2:43:20 AM: Mode 10,837
3/02/2016 2:43:20 AM: Audio 62,063
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: BetweenFrames 9.44
3/02/2016 2:43:20 AM: Update 5.50
3/02/2016 2:43:20 AM: Scheduler 0.00
3/02/2016 2:43:20 AM: Draw 0.65
3/02/2016 2:43:20 AM: Sleep 0.05
3/02/2016 2:43:20 AM: SwapBuffer 10.48
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: This Frame 26.43
3/02/2016 2:43:20 AM: Avg. Frame 3.18
3/02/2016 2:43:20 AM: Curr FPS 962
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: Call stack follows:
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: - Boolean PeekMessage(MSG ByRef, System.Runtime.InteropServices.HandleRef, Int32, Int32, Int32) @ 0
3/02/2016 2:43:20 AM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 424
3/02/2016 2:43:20 AM: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
3/02/2016 2:43:20 AM: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
3/02/2016 2:43:20 AM: - Void Run(System.Windows.Forms.Form) @ 49
3/02/2016 2:43:20 AM: - Void #=qowWC8CuOHcBM6ksehdTYmA==() @ 113
3/02/2016 2:43:20 AM: - Void #=qowWC8CuOHcBM6ksehdTYmA==() @ 36
3/02/2016 2:43:20 AM: - Void #=qWWOKflyAwY2YH5tfnRT4cA==(System.String, Boolean, Boolean) @ 470
3/02/2016 2:43:20 AM: - Void #=qvqhh0WafYvQs_rCo2H9tLQ==(System.String[]) @ 524
3/02/2016 2:43:20 AM: - Void #=qrUs4McOCCE59afFPHwI2CA==() @ 1710
3/02/2016 2:43:20 AM: - Void #=qZDpeTD9qAGNi_e7XJdSmqA==() @ 6
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: ---------- Slow Frame Detected at 10.00s in Menu ----------
3/02/2016 2:43:20 AM: Statuses: [Active] [Bancho]
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: Game 10,853
3/02/2016 2:43:20 AM: Mode 10,853
3/02/2016 2:43:20 AM: Audio 62,090
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: BetweenFrames 0.00
3/02/2016 2:43:20 AM: Update 6.01
3/02/2016 2:43:20 AM: Scheduler 0.00
3/02/2016 2:43:20 AM: Draw 0.64
3/02/2016 2:43:20 AM: Sleep 0.01
3/02/2016 2:43:20 AM: SwapBuffer 8.87
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: This Frame 15.74
3/02/2016 2:43:20 AM: Avg. Frame 4.95
3/02/2016 2:43:20 AM: Curr FPS 962
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: Call stack was not recorded.
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: ---------- Slow Frame Detected at 10.00s in Menu ----------
3/02/2016 2:43:20 AM: Statuses: [Active] [Bancho]
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: Game 10,870
3/02/2016 2:43:20 AM: Mode 10,870
3/02/2016 2:43:20 AM: Audio 62,106
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: BetweenFrames 0.00
3/02/2016 2:43:20 AM: Update 5.35
3/02/2016 2:43:20 AM: Scheduler 0.00
3/02/2016 2:43:20 AM: Draw 1.84
3/02/2016 2:43:20 AM: Sleep 0.01
3/02/2016 2:43:20 AM: SwapBuffer 9.42
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: This Frame 16.67
3/02/2016 2:43:20 AM: Avg. Frame 5.45
3/02/2016 2:43:20 AM: Curr FPS 962
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: Call stack was not recorded.
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: ---------- Slow Frame Detected at 10.00s in Menu ----------
3/02/2016 2:43:20 AM: Statuses: [Active] [Bancho]
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: Game 10,886
3/02/2016 2:43:20 AM: Mode 10,886
3/02/2016 2:43:20 AM: Audio 62,123
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: BetweenFrames 0.00
3/02/2016 2:43:20 AM: Update 5.97
3/02/2016 2:43:20 AM: Scheduler 0.39
3/02/2016 2:43:20 AM: Draw 1.05
3/02/2016 2:43:20 AM: Sleep 0.01
3/02/2016 2:43:20 AM: SwapBuffer 8.84
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: This Frame 16.42
3/02/2016 2:43:20 AM: Avg. Frame 5.99
3/02/2016 2:43:20 AM: Curr FPS 962
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: Call stack was not recorded.
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: ---------- Slow Frame Detected at 10.00s in Menu ----------
3/02/2016 2:43:20 AM: Statuses: [Active] [Bancho]
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: Game 10,900
3/02/2016 2:43:20 AM: Mode 10,900
3/02/2016 2:43:20 AM: Audio 62,139
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: BetweenFrames 0.00
3/02/2016 2:43:20 AM: Update 5.39
3/02/2016 2:43:20 AM: Scheduler 0.00
3/02/2016 2:43:20 AM: Draw 0.44
3/02/2016 2:43:20 AM: Sleep 0.01
3/02/2016 2:43:20 AM: SwapBuffer 8.23
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: This Frame 14.15
3/02/2016 2:43:20 AM: Avg. Frame 6.49
3/02/2016 2:43:20 AM: Curr FPS 962
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: Call stack was not recorded.
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: ---------- Slow Frame Detected at 10.00s in Menu ----------
3/02/2016 2:43:20 AM: Statuses: [Active] [Bancho]
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: Game 10,917
3/02/2016 2:43:20 AM: Mode 10,917
3/02/2016 2:43:20 AM: Audio 62,153
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: BetweenFrames 0.00
3/02/2016 2:43:20 AM: Update 5.38
3/02/2016 2:43:20 AM: Scheduler 0.00
3/02/2016 2:43:20 AM: Draw 0.77
3/02/2016 2:43:20 AM: Sleep 0.02
3/02/2016 2:43:20 AM: SwapBuffer 10.53
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: This Frame 16.80
3/02/2016 2:43:20 AM: Avg. Frame 6.81
3/02/2016 2:43:20 AM: Curr FPS 962
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM:
3/02/2016 2:43:20 AM: Call stack was not recorded.
Runtime Log:3/02/2016 2:41:12 AM: ----------------------------------------------------------
3/02/2016 2:41:12 AM: Runtime Log for TheAussie
3/02/2016 2:41:12 AM: osu! version b20160202.1cuttingedge
3/02/2016 2:41:12 AM: Running on Microsoft Windows NT 6.1.7601 Service Pack 1, 4 cores
3/02/2016 2:41:12 AM: ----------------------------------------------------------
3/02/2016 2:41:12 AM: GL Initialized
3/02/2016 2:41:12 AM: GL Version: 4.5.0 NVIDIA 361.43
3/02/2016 2:41:12 AM: GL Renderer: GeForce GTX 660/PCIe/SSE2
3/02/2016 2:41:12 AM: GL Shader Language version: 4.50 NVIDIA
3/02/2016 2:41:12 AM: GL Vendor: NVIDIA Corporation
3/02/2016 2:41:12 AM: GL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
3/02/2016 2:41:12 AM: GL Context: Index: 8, Color: 32 (8888), Depth: 24, Stencil: 0, Samples: 0, Accum: 64 (16161616), Buffers: 2, Stereo: False
3/02/2016 2:41:12 AM: Loading Skin D:\osu!\Skins\osu!aussiev1\skin.ini
3/02/2016 2:41:12 AM: Finished loading Skin
3/02/2016 2:41:13 AM: ChangedFolders: 0
3/02/2016 2:41:13 AM: ChangedPackages: 0
3/02/2016 2:41:13 AM: Notification: WARNING: DEBUG TOGGLE Debug_DisableTextureUploads is currently ENABLED
3/02/2016 2:41:15 AM: Notification: WARNING: DEBUG TOGGLE Debug_DisableTextureUploads is currently ENABLED
3/02/2016 2:41:16 AM: Notification: Online: LogBot, Zman840, [ YFM ], Kano, Swash, MikuiaBot, Melt3dCheeze, Tillerino, Slendy, - Brandon -, Nyari, Yuii, Dab9, Osu4Laif, Styx, Shiro, Ruku, Furry, Trini8ed, Yuicide, A Tame Wolf