In the new update of osu! (the one with the new menu background) I heard the song select sounds when I go to certain area while playing. Please fix it, it's very unconfortable to play with it
Pawsu wrote:
edit: False bug
This post is only for let to know issues on the latest cutting-edge release, not to post feature requests. Go to here 4Scarlet Evans wrote:
Relax mode includes NoFail, so you don't need NF while playing Relax. They are currently mutually exclusive - trying to turn on one of them automatically turns off the other one, if it's active.
It works good "normally", but it looks like it wasn't reconsidered after adding Target Practice. You immediately lose (end game) in Target Practice after miss, unless you put NoFail on. It's good to do it, if your main goal is to train very wide jumps, as it takes a time for notes to spread wide enough.
The problem is - you immediately lose after missing a note in Relax too and, in contrary to NoMod Target Practice - you can't put NoFail on, because it's mutually exclusive with Relax.
I really love and often use practice game mods, which for me are Relax, Target Practice AutoPilot and Auto =) I would like them to work as best as they can and I think that being able to play TP with Relax on could be even more useful, practical and helpful, if it could be played without failing.
To sum it up: Maybe this could be re-considered and Relax Target Practice could be played with NoFail on?
Or maybe You could go even further and make Relax/AutoPilot independent from NoFail, in other words - make them fail-able, like in this feature request: t/421892
At first, there was no Target Practice, it was added later. There was no use for NF + Relax. But, after adding Target Practice, it became possible to play it on NF to prevent from dying, but Relax was torn out off this feature. If yes, then it is only natural that you should be able to turn NF on it then, but... they are mutually exclusive even with Target Practice?tonystarks2 wrote:
This post is only for let to know issues on the latest cutting-edge release, not to post feature requests. Go to here 4
KorFeN wrote:
Maybe this affects more than only Cutting Edge.
Here is it, it has happened more than 1 time on this map.
Also I don't play with any offsets.
The bug is that I have 100% but on the indicator at the bottom it still says i've gotten 100's
https://osu.ppy.sh/ss/4560226
Same here. My frame time went from 4.5 ms to around 6.5 with the latest update, and alt+tab'ing out of osu makes the screen flicker for a second or so now. Had no issues running without compatibility mode before.Flat Cat wrote:
I am also having huge latency issues with forced compatibility mode. I've been using an NVIDIA Optimus system and haven't had any problems with the game for the last few months without having to enable the compatibility mode. Therefore having the ability to turn it off again would be really appreciated.
you can actually press Ctrl+R to retrymagmar wrote:
After todays update if I fail a song the screen crashes, not letting me see the menu for retry or main menu and emitting a low pitched noise till I exit out. I'm having to alt+F4 to get to the song menu again, anyone else having this problem?
Next time post it in the Cutting Edge thread please.Us3l3ss wrote:
Problem Details: Menu didn't appear after I failed the song. When esc is pressed hitcircles go down a bit.
osu! version: 20160325.1cuttingedge
Edit2: Well sorry i didnt see that someone already reported that bugOMGasm wrote:
Also if you hit escape after failing, the animation goes down to about 0.3fps, repeatedly hitting it steps the animation.
Edit: only progresses the falling part of the animation
Aye, we are aware of that as well.XyloDG wrote:
Spectate is broken in CE now as well, the buffering stops at 100% and won't go any further, but it does start eventually after some time (usually when the map is almost completed)
Scarlet Evans wrote:
Auto gets bugged while restarting, after toggling on/of Ignore Beatmap Skin.
Let's say you are watching Auto playing a song. You hover your mouse towards the bottom edge of the screen and change (toggle on or off) the "Ignore Beatmap Skin" option. You will get a message:
Please restart map for changes to take effect.
If you do ([Ctrl]+[R] or [~]), then the song will restart, but... it will start playing from the place you was in the moment of restarting (with possibility for Auto to start making errors from that moment onwards... or at least in the time neighbourhood of this moment, after restarting... or most likely both).
If you restart again, no matter how many times you will restart, auto will be frozen, until you reach this point again, missing everything that was before.
If you change "Ignore Beatmap Skin" and restart again, this will repeat, but with reference to the new moment in time. So, changing it at the very start of the song and restarting quickly can make Auto to play the whole song again. However, you can change it later and make auto miss even greater part of song. It doesn't show misses and Accuracy change before you reach the restart moment though, so it's delusional 100% before that.
It checked other versions and it affects all game releases, except Fallback.
There's also one more thing about restarting, while watching Auto, even without changing any settings, that probably doesn't work as intended. Nevertheless, for me it's a feature, not bug, and I will be absolutely exploiting it with premeditation! That is:
In past, if you stopped watching Auto's gameplay, the Auto mod persisted as toggled on. For some reason I don't know, it was changed to be automatically toggled off, after the song ends or get cancelled with [Esc] key.
However, if you restart Auto's gameplay even once, then either after song ends or is being ended with [Esc], it will still be toggled on.
I hope this one is intended and it's not bug, because I like to use Auto for the songs I don't know or I want to learn better, especially for playing Flashlight. You keep watching Auto playing the song and you follow in-game cursor with your own cursor, trying to memorize the map or improve your AR11 reading, or for any other reason you are doing this. It's really useful and effective, and believe me, many people are really using it for that!
The problem is, that after the song ends and you want to follow Auto's play again... it gets toggled off... You need to end your newly started play, losing time and unnecessarily boosting your play count, only because game automatically toggled Auto off. Then, you need to go to the mods menu, toggle Auto on, close menu and start song again...
It's usually really annoying and bothersome after some time, especially if you keep learning a song on Flashlight and often forgot that you need to toggle Auto on after every single gameplay, even if you didn't need to do it in past. If there's a way to disable this Auto disabling option, them please tell me. It would be best, if you could decide that you want or don't want Auto to be turned off automatically
Fallback is not affected.
Now that I think about it, I remember that some time ago Peppy was asking why some people are still sitting on Fallback.
Maybe, technical things aside, there are some perks, like this one, that they like, thus they decided to keep using Fallback?
Depending on the way someone plays (habits aside), some changes can be took by players as changing for something worse, unpractical or not necessarily better, so they stick to the old settings?
This is intended..? That screen is considered gameplay, and If you have mouse buttons disabled it means you can't use them to click links or switch chat tabs.Lassikko wrote:
If you pause the game and then unpause (so the orange circle to resume appears) and open chat:
You can't switch to other channels, links become unclickable and the f9 menu breaks too.
Running b20160401cuttingedge