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Suzuki Konomi - Absolute Soul

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byfar

UndeadCapulet wrote:

Hi I'm just a random nobody who was typing up a full mod because this got popped for some reason but I think I need to post my mod of byfar's before he makes any rash decisions orz.

[BYFAR'S GLORIOUS EXTRA]

Anyone complaining about SV changes or large jumps needs to git gud, they match the music and play fine. It's about time someone made a difficulty of this song that actually shows off what makes it so cool: the vocals.

00:08:211 (3,4) Ctrl+G or something along those lines to emphasize the high note in the guitar would be nice. even if i did idk how to rearrange this.. still changed to something else
00:11:084 (3,4,5,1,2) I agree with Natsu that the jumps here are pretty large for the music, but it plays pretty well so I don't really care if you change it or not. I think an SV change to like 1.15 or something for 1 and 2 emphasizes the guitar better than a jump ever would, though. yea
00:24:727 (2,4) Fix the blanket .-. Also, if you're gonna keep the NC emphasis on the 1/1 vocal at 00:14:594 than at least make it consistent here. fixed
00:33:105 (5) I feel this should be angled upwards instead of lining up with the stream, there's no sense of finality as it is right now. Idk if that makes sense orz but something like http://puu.sh/goh3L/6c098b2056.jpg feels better to me. its fine
00:35:578 (2) Ctrl+G this and move it to the right. The reason this part doesn't really work but the others do is since the slider here is pointing towards the next slider the player just wants to move on to the next slider instead of finishing the one they're currently on. I sliderbreak here every time no matter how much I tell myself not to. Anti-flow is best, like you did with the other slider jumps.
00:36:615 (1,1,2,3,4,5) This is amazing and I love you. owo
01:02:147 (4,5,1) Aim 5 towards the 1. Since you're cutting off the rapid progression upwards coming from the 1/4 sliders by having 5 be Ctrl+G'd, the cursor doesn't know where to go anymore, so the only logical place to travel is where the 5 slider is pointing (since 5 is just a mirrored 4 flip 4 too if you want idk). Also this part is wonderful please don't remove it ;w; debating ;-;
01:06:456 (6,7,1) Not too sure why you're having the long vocal start on a random triplet. There isn't even anything here worth having a triplet for. deleted
01:24:807 (2,3) Ctrl+G for them sexy high notes? neh its fine as it is
01:25:286 (2,3) ^
^

thanks

guineaQ wrote:

I'm here to touch this again

Day 1 (I don't know how many days this will take):

byfar's Extra


  • Summary
  1. 1. Confusing SV changes
  2. 2. Haphazard stacking
  3. 3. Dire lack of structure/congruity between patterns due to extreme spacing

  • Actual mod - PLEASE FIX section
  1. 00:02:945 (1,2) - why are you stacking here? It would more fun to play and not boring flow wise if you do it like this fixed to my own liking. dont really like ur flow ;w;
  2. 00:03:424 (3,4,5,6) - There is really no need to manually stack them like this. yea
  3. 00:04:541 (3,4) - the flow from slider 3 suggests that 4 should be more on the middle area when it comes to y positioning.
    rotated 15 degrees
    like really

    Also, the music where 4 is placed ain't so strong enough to hint a big of a jump like that.
    You can try


    or something idk but some pattern where jump from 4 to 1 is bigger than 3 to 4
  4. 00:05:020 (4) - you forgot normal sampleset here
  5. 00:07:573 (5,1) - why is dis stacked put jumpu at 5 to 1
  6. 00:08:052 (2,3) - why stacku

    I stacked 3 where 6 is, and you get that niceu flowu
  7. 00:10:126 (5,6) - me no undestand why u stack something that has a finish ;w;
  8. 00:14:594 (1) - ctrl + g
  9. 00:18:424 (3,4) - whyyy u stack
  10. 00:20:818 (2,3) - stop stacking keep moving ;w;
  11. 00:50:658 (1,2,3) - this triangle looks so alone and off from this world >w> (cus this 00:49:701 (1) - is wtf)
  12. 00:54:009 (1,2,3) - ;w;
    The kiai is
    ugh
  13. 01:03:903 (1,2,3,4,5,6) - this whole pattern is overspaced, triangles are nice yes, but they actually become excruciating to play as the distance becomes larger and larger since trajectory gets normalized into straight lines eventually and its basically same as doing randomly placed jumps ;w;
  14. 01:05:020 (6,1) - rip flow
  15. 01:05:818 (4,5) - 4.2x jump when vocal goes down a pitch ok
  16. 01:06:536 (7) - ???
  17. 01:07:573 (4,1) - STOP STACKING WHERE YOU CAN SPACE THEM AAAAAAAAA
  18. 01:13:956 (1,2,3,4,1,2) - wtf is going on with NC here
  19. 01:16:669 (1) - m8 i understand sv change was for vocals but its evil
  20. 01:17:945 (1) - wow
unstacked and rearranged patterns ;w;
  • SUGGESTIONS section
  1. 00:05:498 (1,2,3) - This actually plays fine as it is, but personally I find it more comfortable/fun to play when the circles are placed in a way to force more circular movement.

    This is your current flow

    Can be improved as

    When the flow is optimized, it gives more time for players to use the momentum they have to reach out to jumps that are further away with more ease. I mean think about it. When there is strict flow changes, the player has to decelerate, and than accelerate to a new direction, causing loss of reaction time. Although its few ms, few ms is a lot in higher diffs ;w; Optimizing your flow allows you to place bigger jumps without being uncomfortable >w<

    hope you get my logic
  2. 00:05:977 (4,1) - 420/10 would stack 1's end to 4's end
  • COMMENT/NAZI section
  1. 00:06:774 (2,4) - would blanket again

I'm still not done with byfar gonna finish later today zzzzzzzz
thanks
byfar
k so after seeing this map get ranked, https://osu.ppy.sh/b/644945&m=0 (sky star)

Idk what to say about my spacing
theramdans
nothing wrong in my diff? :D
hehe

Natsu wrote:

handsome wrote:

no change @ Natsu~
reason?
those changes are all minimal, didn't think a reason would be necessary. its just i don't they're confusing at all and doesn't warrant a change.
Anxient
hue


hue
Birdy

Anxient wrote:

hue


hue
FlobuFlobs
Lal, Just a quick overlook mod cuz im bored

[ByFar's something]
  1. y u HP6 q_q
  2. 00:51:775 (2) - Overlapp
  3. 00:26:881 (1) - ^
  4. 00:18:264 (2,3) - How about ctrl+g, Strong vocals there
  5. 00:35:578 (1) - Remove NC and add NC here 00:35:339 (4) - to keep a 3-combo like 00:34:062 (1,2,3) - at these loud vocals
  6. 00:59:435 (3) - Not sure if this is still inscreen while playing with HR
  7. 01:23:690 (3) - Add NC to read the spacing change?
  8. 01:29:594 - Unnecesarry inhireted point
Okoayu
[byfar]
00:46:669 (2) - am i still the only one who thinks this is 1/6
like there are 4 percussion sounds between red tick and white
tutuhaha
[byfar's Extra]
00:01:509 (2,1,2) - I suggest overlap 1 on slider's tail and then make a jump like this:
https://osu.ppy.sh/ss/2866314
00:02:626 (1) -
00:05:179 (1) -
00:07:733 (1) -
00:10:286 (1) -
those four parts has same rhythm so what I think is they basicly need use same type of rhythm
so the question is why you dont use 1.25x on 00:07:733 (1) - ?
00:08:850 (2) - move it litter bit far like on x52 y208
00:26:881 (1,1) - it's pretty weird because you use high sv with small space, I suggest do ctrl+g on 00:27:360 (1) -
00:28:557 (2) - well...maybe move to x264 y240 will be another choose to you
00:34:302 (2) - ctrl+g
well, the all 3/4 rhythm you're using on this part, I suggest just unity them for one sv will be more acceptable and still funny on playing, like use 1.3X or even 1.5x, I dont think those rhythm need use different sv to stress them, and also you can use large distance, it will be fine for me <3
00:51:775 (2) - move down litter bit, it almost touch HP bar
01:17:945 (1,2) - really weird for me
actually what i think is use distance change like big jump to stress rhythm is enough, is no necessary to use high sv on here, it just weird
01:29:594 (3) - delete this green line

[Insane]
00:01:509 (1,2,3) - hmmm..delete 2 and make a small jump like this
https://osu.ppy.sh/ss/2866399
00:11:881 (2) - move to x8 y116
00:14:594 (3,4) - this distance with respect to another distance is too small, weird
00:19:701 (7) - move to x152 y24
00:31:190 (2,3,4,5) - use same distance please
00:42:360 (1,2) - hard too read
00:53:131 (x) - actually there has rhythm
00:57:041 (3) - hmm...I dont think there is necessary to change the sv
01:10:924 (4,5) - this distance with respect to another distance is too small, weird
01:12:201 (4,5) - ^

[handsome's Insane]
00:16:190 (4) - move to x116 y240

[Hard]
00:44:594 (1,2,3,4) - hard to read, or you should change sv at the same time
01:01:669 (4) - ctrl+g
actually what I think is...you need unity your distance _(:зゝ∠)_..

[theramdans'Hard]
00:13:637 (3,4) - blanket
00:23:052 (3,4,1,2,3) - same space, and actually what i think is use slider+arrow to instead the first three notes
00:37:254 (3) - NC
00:42:360 (3) - ^
I like this hard <3

[Normal]
suggest use this rhythm at begin
https://osu.ppy.sh/ss/2866471
hmm...some part of rhythm in this diff make me confuse..
00:32:786 (5,1,2,3,4,5,6,1,2,1,2,1,2,1,2,3) - like this part

well, then, goodluck
byfar

tutuhaha wrote:

[byfar's Extra]
00:01:509 (2,1,2) - I suggest overlap 1 on slider's tail and then make a jump like this:
https://osu.ppy.sh/ss/2866314 nice
00:02:626 (1) -
00:05:179 (1) -
00:07:733 (1) -
00:10:286 (1) -
those four parts has same rhythm so what I think is they basicly need use same type of rhythm
so the question is why you dont use 1.25x on 00:07:733 (1) - ? vocal lowering in pitch and intensity (slowdown)
00:08:850 (2) - move it litter bit far like on x52 y208 no, spacing is too large
00:26:881 (1,1) - it's pretty weird because you use high sv with small space, I suggest do ctrl+g on 00:27:360 (1) - change pattern
00:28:557 (2) - well...maybe move to x264 y240 will be another choose to younope , i like my blanket
00:34:302 (2) - ctrl+g changed to a different pattern
well, the all 3/4 rhythm you're using on this part, I suggest just unity them for one sv will be more acceptable and still funny on playing, like use 1.3X or even 1.5x, I dont think those rhythm need use different sv to stress them, and also you can use large distance, it will be fine for me <3okies
00:51:775 (2) - move down litter bit, it almost touch HP bar ok moved 1 pixel
01:17:945 (1,2) - really weird for me lowered to 1.5x SV
actually what i think is use distance change like big jump to stress rhythm is enough, is no necessary to use high sv on here, it just weird
i actually much prefer to use high SV with big jumps because it feels mushy and bad with slower sliders in this song

01:29:594 (3) - delete this green line wtf lol
thanks for mod
Topic Starter
Owntrolf

tutuhaha wrote:

[Insane]
00:01:509 (1,2,3) - hmmm..delete 2 and make a small jump like this Done
https://osu.ppy.sh/ss/2866399
00:11:881 (2) - move to x8 y116 Done
00:14:594 (3,4) - this distance with respect to another distance is too small, weird Done
00:19:701 (7) - move to x152 y24 Done
00:31:190 (2,3,4,5) - use same distance please Done
00:42:360 (1,2) - hard too read I think fixed
00:53:131 (x) - actually there has rhythm
00:57:041 (3) - hmm...I dont think there is necessary to change the sv
01:10:924 (4,5) - this distance with respect to another distance is too small, weird Fixed
01:12:201 (4,5) - ^ Fixed


[Hard]
00:44:594 (1,2,3,4) - hard to read, or you should change sv at the same time I think its better now
01:01:669 (4) - ctrl+g Applied for now
actually what I think is...you need unity your distance _(:зゝ∠)_..

[Normal]
suggest use this rhythm at begin
https://osu.ppy.sh/ss/2866471
hmm...some part of rhythm in this diff make me confuse..
00:32:786 (5,1,2,3,4,5,6,1,2,1,2,1,2,1,2,3) - like this part
I just leave ti as is for now
well, then, goodluck
hehe
applied

cod
osu file format v14

[General]
AudioFilename: AS.mp3
AudioLeadIn: 1500
PreviewTime: 63344
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20265,22978,30478,31914,32553,33031,37659,37898,38138,42765,43005,43244,43404,52978,53297,55691,55851,58244,59521,60797,62393
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Absolute Soul
TitleUnicode:Absolute Soul
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:Owntrolf
Version:handsome's Insane
Source:アブソリュート・デュオ
Tags:Absolute Duo Opening handsome byfar theramdans tv size
BeatmapID:597423
BeatmapSetID:255287

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7.8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

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260,157,83131,1,0,0:0:0:0:
293,172,83211,6,0,L|303:239,1,53.9999983520508,2|0,0:0|0:0,0:0:0:0:
313,309,83371,2,0,L|323:376,1,53.9999983520508,2|0,0:0|0:0,0:0:0:0:
352,316,83690,6,0,L|337:210,1,107.999996704102,0|0,0:0|0:0,0:0:0:0:
432,307,84009,2,0,L|417:201,1,107.999996704102,0|0,0:0|0:0,0:0:0:0:
512,298,84328,2,0,L|497:192,1,107.999996704102,0|0,0:0|0:0,0:0:0:0:
319,88,84646,5,2,0:0:0:0:
287,227,84807,1,2,0:0:0:0:
239,70,84967,1,2,0:0:0:0:
343,167,85126,1,2,0:0:0:0:
205,208,85286,1,2,0:0:0:0:
239,70,85445,1,2,0:0:0:0:
103,176,85605,6,0,P|110:255|211:309,1,161.999995056153,2|0,0:0|0:0,0:0:0:0:
224,307,85924,1,0,3:0:0:0:
434,194,86084,1,0,3:0:0:0:
230,212,86243,1,0,3:0:0:0:
384,79,86403,1,0,3:0:0:0:
339,277,86562,1,0,3:0:0:0:
259,90,86722,1,0,3:0:0:0:
223,307,86881,6,0,P|125:276|103:176,1,215.999993408203,0|0,0:0|3:0,0:0:0:0:
103,175,87280,1,0,3:0:0:0:
103,175,87360,1,4,3:0:0:0:
DeletedUser_3044645

Natsu wrote:

xxdeathx wrote:

i'm not touching this lol
this kind of post don't help the mapper and just make him feel bad.
party pooper
Aerous
I'll take a look over with Owntrolf again when I have time
theramdans

tutuhaha wrote:

00:13:637 (3,4) - blanket ~that is fuking thin lol, anyway fixed
00:23:052 (3,4,1,2,3) - same space, and actually what i think is use slider+arrow to instead the first three notes ~yeah changed that triplet to 1/4 repeat slider, and that spacing error is just my bad :D
00:37:254 (3) - NC ~ok
00:42:360 (3) - ^~ok
I like this hard <3 ~this is the 2nd time I believe,that you said you like my diff :D, and also I like it too <3
Thanks 2ha! :3

update!
Ujimatsu Chiya
From my queue

oh another Absolute Soul <3

Bold : Should be fix it.
Green : high recommended suggestion
Normal : In my personal opinion.

[General]
  1. you should be remove ' Absolute ' in tag already in tittle.
  2. cheak out widescreen in theramdans' Hard

[byfar's Extra]


  • You sholud be fix NC stuff. you use really many speed change. but you know? so Many NC make confused to play.
  1. AR : 9.3~9.5 , OD : > 8.3 HP : 7.3 // I think better this for gep with Insane diff.
  2. 00:01:350 (1) - you miss stack on this 00:00:871 (4) -
  3. 00:03:424 (1,1) - I can't understand why you add NC here? It's really confusing with 00:02:626 (1) - I guess remove NC make better to play.
  4. 00:03:424 (1,2) - and make ctrl + G seem to be better follow, I think. If got jump in 00:03:424 (1) - player can easier to understand with next jump 00:03:743 (1) -
  5. 00:04:541 (3) - you little miss blanket with 00:04:381 (2) -
  6. 00:07:733 (1) - tail didn't stack on 00:07:573 (5) -
  7. 00:10:286 (2) - tail didn't stack on 00:09:169 (1) -
  8. 00:10:605 (3) - I think normal whistle is really awkward. I think you add auto whistle on head and add sampleset Normal on resverse.
    and you should be fix stack with 00:09:647 (4) - tail.
  9. 00:12:201 (3) - Deceleration is better than acceleration.
  10. 00:14:594 (3) - well... Thing did not change yet I think there is a reason. but It's really hard to read. I think ctrl + G is really better. ( follow , read )
  11. 00:15:073 (4) - remove NC. no need here.
  12. 00:16:509 (1) - you miss stack with 00:16:030 (3) -
  13. 00:16:988 (1) - remove NC. no need here.
  14. 00:17:786 (3) - same above. remove NC
  15. 00:19:222 (1,3) - Switch NC better. If you want to emphasize the vocal you are unsure of changing.
  16. 00:19:062 (2) - move x : 415 , y : 196. better for design.
  17. 00:20:498 (1) - fix blanket pls
  18. 00:22:094 (2) - Nazi. just I think this is better symmetry.
  19. 00:22:413 (3) - tail didn't stack with 00:21:775 (1) - 's head.
  20. 00:23:052 (1) - remove NC. and add here 00:23:211 (3) - . remove NC 00:23:850 (1) - too.
  21. 00:24:328 (1) - cheak head. you miss stack, too.
  22. 00:25:286 (1) - remove NC. no need here.
  23. 00:27:839 (3) - ^
  24. 00:28:557 (2) - I guess It's really bad to play. The first time to play, surely we can't 300 point there.
  25. 00:28:956 (1) - remove NC better.
  26. 00:29:754 (1) - remove NC and add here 00:29:914 (2) -
  27. 00:30:233 (1) - same above. remove NC and add 00:30:392 (2) -
  28. 00:30:392 (2) - cheak stack pls.
  29. 00:31:748 - remove this green line.
  30. 00:31:828 - ^
  31. 00:31:828 (1) - remove NC here. no need.
  32. 00:35:339 (4,1) - I'm sure switch NC better. 00:35:339 (4,1,2) - those slider speed are different but you don't have NC here 00:35:818 (2) -
    0.1 ~ 0.2x speed difference is okay because there are a lot of shifting. and matched 00:34:062 (1,2,3) - , make better to play.
  33. 00:37:493 (2) - remove NC
    ------------------------------------------------------------------------------------------------------------
  34. 00:39:807 (1,2,1,2,1,1,1,2,3,4,5,6,7) - change NC sutff.
    >>00:39:807 (3) - remove NC
    >>00:39:967 (1) - NC
    >>00:40:286 (1) - remove NC
    >>00:40:445 (1) - NC
    >>00:40:685 (2) - remove NC
    >>00:41:243 (2) - remove NC
    >>00:41:722 (1) - NC

    those NC is better to play and follow vocal's
    ---------------------------------------------------------------------------------------------------------
  35. 00:43:478 (3,1) - switch NC better. 00:42:998 (1,2,3) - those are 1/3 beat.
  36. 00:49:701 (4) - remove NC
  37. 00:55:605 (5) - pls cheak stack here.
  38. 00:56:722 (4,1,2) - ^
  39. 00:57:520 (4) - ^
  40. 00:57:520 (4) - add NC instead 00:57:998 (1) - this.
  41. 00:58:477 (3) - add NC make great rhythm. ( 00:58:477 (1,2,3,1,2,3,1,2,3,1,2,3) - )
  42. 01:09:967 (5) - you little miss blanket at middle.
  43. 01:10:286 (1) - fix blanket with 01:10:764 (2) -
  44. 01:11:562 (3,1) - switch NC before remove NC here. 01:10:924 (1) -
  45. 01:12:839 (1) - add finish
  46. 01:18:424 (1,2,3) - fix stack pls.
  47. 01:21:615 (1) - add finish reverse.
  48. 01:22:413 (1) - didn't stack with 01:21:296 (3) - 's head. and fix blanket with 01:23:052 (3) -
  49. 01:23:211 (1) - remove NC and add NC here 01:23:371 (2) -

    I think confused to read to NC. pls cheak one more time.

[handsome's Insane]
  1. OD 7.5 better for diff spread, I guess.

[Hard]
  1. 00:11:562 (1) - you little miss blanket
  2. 01:26:881 (1) - add NC better, I think.

[Normal]
  1. 01:25:605 (3) - same reason hard. add NC.

Well..... GL
Topic Starter
Owntrolf

eINess wrote:

From my queue

oh another Absolute Soul <3

Bold : Should be fix it.
Green : high recommended suggestion
Normal : In my personal opinion.

[General]
  1. you should be remove ' Absolute ' in tag already in tittle. But every other ranked set has Absolute as tags :d
  2. cheak out widescreen in theramdans' Hard Done

[Hard]
  1. 00:11:562 (1) - you little miss blanket But theyre symmetrical when you look at the approach circle and circle :d
  2. 01:26:881 (1) - add NC better, I think. Done

[Normal]
  1. 01:25:605 (3) - same reason hard. add NC. Done

Well..... GL
Little

Owntrolf wrote:

But every other ranked set has Absolute as tags :d
Beatmap search recently changed, and no longer supports searching by exact phrases.
That makes the duplicated tag useless.
Go see for yourself: https://osu.ppy.sh/p/beatmaplist?q=%22a ... 0&g=0&la=0
Topic Starter
Owntrolf

CloudSplash16 wrote:

Owntrolf wrote:

But every other ranked set has Absolute as tags :d
Beatmap search recently changed, and no longer supports searching by exact phrases.
That makes the duplicated tag useless.
Go see for yourself: https://osu.ppy.sh/p/beatmaplist?q=%22a ... 0&g=0&la=0
K fixed
BeatofIke
Theres a HUGE rise in difficulty from Hard to Handsome's Insane. The spread between those difficulties is too high.
bibilicu

BeatofIke wrote:

Theres a HUGE rise in difficulty from Hard to Handsome's Insane. The spread between those difficulties is too high.
Hard diff have 3.56 stars (4 stars) and handsome's insane 4.85 (5 stars) . I think the spread between these 2 diffs not looks so bad but at Hard diff I suggest HP 6 and OD 7 :p
neonat

ByBy_ChAn wrote:

Hard diff have 3.56 stars (4 stars) and handsome's insane 4.85 (5 stars) . I think the spread between these 2 diffs not looks so bad but at Hard diff I suggest HP 6 and OD 7 :p
Stop using the star rating as the gauge.
Look at the difficulties themselves


The difference between handsome's Insane and the Hard, it's probably because Hard has almost no noticeable, if any at all, big jumps, unlike handsome's Insane. I mean, it already starts out with this 00:02:945 (2,3,4,5,6,7) - which is pretty much like 4x the usual spacing found in Hard?
Spacing like 00:23:371 (2,3,4,5) - is commonplace in this Insane, but it much much bigger than from Hard
There is also streams that aren't exactly short bursts, namely 00:32:147 (1,2,3,4,5,6,7,8)
Doubles like 00:34:062 (3,4,5,6) - also complexes the rhythm, while Hard's was pretty much standard and manageable.

There should be something between these 2 difficulties to tie in, something that probably has some short burst of streams or jumps.

Also the Hard, 01:21:775 (1,2,3,4) - what's with this decrease in spacing? It doesn't make sense at all, it's still in the chorus, the intensity is the same, that decrease in spacing takes away the strength of the song.
Same thing with 01:26:084 (2,3,4,1) - it's the end part of the song, have the same spacing as 01:24:647 (1,2,3,4) - make it bigger than what was before it in the chorus
bibilicu

neonat wrote:

ByBy_ChAn wrote:

Hard diff have 3.56 stars (4 stars) and handsome's insane 4.85 (5 stars) . I think the spread between these 2 diffs not looks so bad but at Hard diff I suggest HP 6 and OD 7 :p
Stop using the star rating as the gauge.
Look at the difficulties themselves
I watched at forum and in game and it's same lol I'm not good at math but even I said to increase the OD and HP , I forgot to suggest to WTF not to reduce add some jumps and streams :p
DeletedUser_3044645

neonat wrote:

Stop using the star rating as the gauge.
Look at the difficulties themselves
byfar
go owntrolf u can do it
bibilicu

No Dap wrote:

neonat wrote:

Stop using the star rating as the gauge.
Look at the difficulties themselves
ok ok ;w; just try to be like a BN I not aiming for QAT wtf
Rizia
[Insane]
  1. AR kinda fast, AR8.8 is better imo
[handsome's Insane]
  1. 00:00:552 (1,2,3,4,5,6) - these jump can much more bigger
  2. 00:02:626 (1) - 00:05:179 (1) - 00:07:733 (1) - 1/1 is better imo
  3. 00:08:371 (4) - x204 y144
  4. 00:15:392 (7) - x496 y236
  5. 01:18:903 (5) - ctrl+g? more fun
  6. 01:21:296 (4) - ^
  7. 01:24:967 (3) - x180 y128?
[Hard]
  1. 00:31:828 (3,4) - it's look like 1/4 imo
  2. 00:34:062 (2,3) - slider?
  3. 00:36:615 (2,3) - ^
more work on placement
good luck
Topic Starter
Owntrolf

Kawaiwkyik wrote:

[Insane]
  1. AR kinda fast, AR8.8 is better imoBut decimal AR

[Hard]
  1. 00:31:828 (3,4) - it's look like 1/4 imo Spread out more
  2. 00:34:062 (2,3) - slider? I did this because theres doubles in handsome's :d
  3. 00:36:615 (2,3) - ^
more work on placement
good luck
Ciyus Miapah
VINXIS didnt touch this map

unranked
/me runs
VINXIS

Fort wrote:

VINXIS didnt touch this map

unranked
/me runs
o
ac8129464363

VINXIS wrote:

o
hehe

Kawaiwkyik wrote:

[handsome's Insane]
  1. 00:00:552 (1,2,3,4,5,6) - these jump can much more bigger fine for intro
  2. 00:02:626 (1) - 00:05:179 (1) - 00:07:733 (1) - 1/1 is better imo i like to keep for intensity~
  3. 00:08:371 (4) - x204 y144 no
  4. 00:15:392 (7) - x496 y236 no
  5. 01:18:903 (5) - ctrl+g? more fun no, don't like how it plays.
  6. 01:21:296 (4) - ^ no, doesn't fit.
  7. 01:24:967 (3) - x180 y128? no
VINXIS
Absolute nevergoingtogetranked soul

rip
Knotts
byfar's extra or riot
Alarido
Hi (:

[General]
Everything's OK.

[Easy]
♥ No complaints.

[Normal]
00:23:211 (5,1) - This rhythm feels off. The note (5) should be at 00:23:052 and the slider start at 00:23:211 being extended to 00:23:850 .

[Hard]
♥ Very Good.

The same I can say of the [Insane] too.

[handsome's Insane]
00:50:897 (3,4,5,6) - This doesn't in the music.
* Harshness is a bit comparable to the Extra, in a way of being so proximal.

[Extra]
* Extra feels overmapped as Natsu said here. For sure. Chances of this song supporting a song-fitting Extra diff are a bit doubtful for me -- if jumps should really to be fitting to the song feelings/beats/atmosphere.
* Heard carefully 00:52:573 (1,2,3,4,5,6,7) at 25% speed and found nothing to justify this.

Needs rework and modding from very experienced ones. I would recommend, for example:
  1. Andrea
  2. jonathanlfj (even it's not a Falcon JDK song)
  3. ztrot
  4. Kodora
That's it.
Topic Starter
Owntrolf

Natsu wrote:

this kind of post don't help the mapper and just make him feel bad.

Insane:

  1. same case as extra there are alot of random jumps that have nothing to do with the song, for example: 00:24:328 (1,2,3,4,5,6,7) - Fixed
  2. 00:34:062 (1,2) - delete the objects and listen again to the song, 50% 25 % Did some changes
  3. 00:35:339 (3) - ^ ^
  4. 00:36:615 (2,3) - ^ ^
  5. 00:53:211 (1,2) - this play really bad (IMO) I prefer if you do a jump or atleast you use a regular spacing (a stack will work too) Alarido said something about it too
  6. kiai looks a bit random, too many jumps I think this is more an extra than an insane.

If you don't agree with me, you can look for other BN tho.
Finally my 26 day overdue m4m has finally arrived \o
Overdue mod reply \o
Topic Starter
Owntrolf

Alarido wrote:

Hi (:


[Normal]
00:23:211 (5,1) - This rhythm feels off. The note (5) should be at 00:23:052 and the slider start at 00:23:211 being extended to 00:23:850 .
Changed

[Extra]
* Extra feels overmapped as Natsu said here. For sure. Chances of this song supporting a song-fitting Extra diff are a bit doubtful for me -- if jumps should really to be fitting to the song feelings/beats/atmosphere.
* Heard carefully 00:52:573 (1,2,3,4,5,6,7) at 25% speed and found nothing to justify this. Did some stuff[/notice]

Needs rework and modding from very experienced ones. I would recommend, for example:
  1. Andrea
  2. jonathanlfj (even it's not a Falcon JDK song)
  3. ztrot
  4. Kodora
That's it.
Konei
Should be cool?

Poke me if you want a bubble.


Wait, just saw the Extra, better poke me if you need help with that.
Ciyus Miapah
i look at this map

where the hell byfar's extra?
pkk

Fort wrote:

where the hell byfar's extra?
byfar

pkk wrote:

Fort wrote:

where the hell byfar's extra?
where the hell irre's extra?
BeatofIke
Why am I even re-checking this? >.<
Modding soon. Stay Tuned.
Irreversible
gimme 30 mins it will be finished!!!

http://puu.sh/izKF5/af99f2a9f1.txt

[Absolute Duo]

00:02:147 (4,5) - What about increasing this spacing, so it gets a better effect with the background? These two should especially be emphasized due to the song.
00:02:626 (1) - Weird antijump, would place a bit further away to match the spacing.
00:03:743 (8) - It's something small, but will let your map look way more polished; 00:03:424 (6,7,8) - let those build a triangle? While you're at it, 00:03:105 (3) - try to blanket that one too. It's all about adjusting here.
00:05:498 (2,3,4,5,6,7) - I see what you try here, but it's executed rather poorly, your spacing ranges from 1.73 to 1.8, shouldn't they be all the same? Again, something minor but something you should take care about.
00:08:530 (4,5,6,7,1) - Again, looks randomly placed, try putting few more thoughts behind your maps, how about some triangles? They don't have to be the same spacing, you can go for progressive one instead.
00:12:201 (3) - Hm, it could somehow blanket 1 (moving closer, or anything like that), to look nicer.
00:20:977 (5,6,7,8) - You "overmapped" at many points, it surprises me much that I can't find a stream here.
00:19:222 (5,7) - Small overlap, looks sloppy, and I can find tons of them. It's not big of a deal, but fixing all this kind of stuff takes 5 minutes and lets the quality of your map improve like 100%.
00:21:775 (1) - If you dont wanna put a stream, make sure you increase the spacing here, as it's a beat to emphasize again.
00:23:371 (1) - Spacing in this part got quite low, how comes? It seems stronger to me than the one before. (especially from 00:23:371 (1) - to 00:25:924 (1) - , rest of the part is ok)
00:34:142 (2) - These 1/4 (in all parts) bother me a lot, as there is nothing really outstanding on these beats 00:34:222 - , which confuses me quite a lot. It is kind of justified to map it that way, but I would recommend otherwise (like, following the given stuff excessively).
00:43:637 (1) - Looks really sloppy, also it's almost impossible to blanket the next slider properly. Would go for a simple curve.
00:50:818 - Confusing, because you left out strong beats, also the antijump lets people think otherwise.
00:52:573 (1,2,3,4,1) - Star pattern? It's okay if you increase spacing from 4 to 1, but the red 1-4 already look a tad off.
01:16:669 (1,3) - cute
01:19:222 (1,3) - Uhm, that's somehow okay but you tried the same 01:20:498 (1,1) - , where it doesnt' work as the sliders are too long as they'd match the rhythm. Go for http://puu.sh/izLoz/9dd1856f02.jpg as well? Screen starting 01:20:498 - . Like that you can also use the same slider twice. It's also weird because the first long slider is in another part of the song, which should be distinguished completely with the 2nd wave.
01:25:285 (6) - Weird antijump, try rotating the first triangle by 60°, and scale them higher to get a funny pattern? http://puu.sh/izLsH/7ade214d12.jpg like that, just better.

Hm, I hope I was able to help your diff a bit. Again, it's all about cleaning up, rest is technically fine.
Asphyxia
Just a really quick check on Irre's Extra, was interested.

Log
17:24 Asphyxia: 00:00:552 (3,2) - blanket off
17:24 Asphyxia: it's so close to being perfect
17:24 Asphyxia: so mentioned it anyway
17:24 Irreversible: XD
17:25 Irreversible: done
17:25 Asphyxia: 00:02:147 (4,5) - feels kinda weird that this isn't emphasized
17:25 Asphyxia: yet the more lower beats are more
17:26 Irreversible: hm
17:26 Irreversible: indeed
17:27 Asphyxia: 00:20:179 (4) - not a fan of the rhythm as the first part of the slider has nothing to do with the second
17:27 Asphyxia: vocal-wise
17:27 Asphyxia: but it's fine mostly
17:27 Irreversible: done
17:27 Asphyxia: well
17:27 Asphyxia: hmm
17:27 Asphyxia: it's kinda
17:27 Asphyxia: related
17:27 Asphyxia: but idk
17:27 Irreversible: oh
17:27 Irreversible: haha yeah i get that feel too
17:27 Asphyxia: 00:21:775 (1,2,3,4) - could prob silence OR try to silence some slider ends?
17:27 Irreversible: kinda related but kinda not
17:27 Asphyxia: try it
17:27 Asphyxia: the slider ends are somewhat
17:27 Asphyxia: SOMEWHAT
17:27 Asphyxia: noisy
17:28 Irreversible: oki doki
17:28 Irreversible: fixed
17:28 Irreversible: but the "somewhat related" one ill leave that
17:28 Asphyxia: 00:23:850 (5,7) - not a fan of how this looks, it could have more of a symmetrical look could be better
17:28 Asphyxia: https://osu.ppy.sh/ss/3292371
17:28 Irreversible: 00:23:530 (3) -
17:28 Irreversible: omg i need to silence all these motherfuckers
17:28 Asphyxia: as you can see there
17:29 Asphyxia: the 5 transitions kinda weirdly to 7
17:29 Asphyxia: not sure how you wanetd that
17:29 Irreversible: wheres the difference to mine?
17:29 Irreversible: o.o
17:29 Irreversible: ah yeah i wanted it like that actually because
17:29 Irreversible: uhm
17:29 Irreversible: its basically a 30° (not sure)
17:29 Asphyxia: I meant like
17:29 Asphyxia: https://osu.ppy.sh/ss/3292371
17:29 Asphyxia: symmetrical
17:29 Irreversible: rotate
17:29 Irreversible: and i use that often in my maps, imagine it as such.. wait
17:29 Asphyxia: like that
17:29 Asphyxia: but jusy better
17:29 Irreversible: iusnt that the same
17:29 Irreversible: o,o
17:29 Asphyxia: ?
17:30 Asphyxia: https://osu.ppy.sh/ss/3292371
17:30 Asphyxia: vs*
17:30 Asphyxia: https://osu.ppy.sh/ss/3292374
17:30 Irreversible: yknow like this http://puu.sh/izJMc/8d43edc30a.jpg
17:30 Irreversible: but just with circle
17:30 Irreversible: lets see ur screens
17:30 Irreversible: ah no, that was not the intention
17:30 Irreversible: the intention was this wavy movement
17:31 Asphyxia: 00:25:445 (4,3) - not symmetrical
17:31 Irreversible: because as you can hear,
17:31 Irreversible: the vocal first is high
17:31 Irreversible: high wave
17:31 Irreversible: second isn't
17:31 Irreversible: low wave
17:31 Asphyxia: 00:32:786 (2) - could have NC because the speed change ;DD
17:32 Irreversible: ok sure
17:32 Asphyxia: 00:34:062 (1,2) - the stack looks a bit off in editor
17:32 Irreversible: fixd
17:33 Asphyxia: 00:42:998 (4,5,6) - add more spacing plz, the sudden rhythm change will confuse players
17:33 Asphyxia: and this spacing would imply 1/2
17:33 Irreversible: done
17:33 Irreversible: that irked me too
17:34 Asphyxia: 00:51:296 (1,2) - stack off
17:35 Asphyxia: 00:52:254 (3) - the start and end could blanket the note just a taaaad better
17:35 Asphyxia: but not sure if thats possible
17:35 Asphyxia: 01:01:350 (3) - NC? feels weird because the following section doesn't feel like it'd belong to 01:00:711 (1) -
17:36 Irreversible: tried it
17:36 Irreversible: done
17:36 Asphyxia: 01:09:009 (5) - Why not NC here? it'd follow your patterning better, seeing you NC'd 01:07:733 (1) - 01:11:562 (1) -
17:36 Asphyxia: the strong beat is on the 6
17:36 Asphyxia: 5*
17:36 Asphyxia: so thats why the nc would make sense imo
17:37 Irreversible: omg
17:37 Irreversible: NC Queen striked again
17:37 Asphyxia: 01:13:956 (1,2) - would NC the 2 instead but your call
17:37 Asphyxia: 01:16:669 (1) - maybe raise the end point juuuust a grid or two
17:37 Asphyxia: so it blankets the slider
17:37 Asphyxia: like
17:37 Asphyxia: so little better
17:37 Asphyxia: not sure
17:38 Asphyxia: 01:17:307 (3,5,6) - this not being a straight line is triggering me
17:38 Asphyxia: 01:17:627 (5,1) - blanket didn't seem to be your intention but ehh.... the slider itself could look more blanketish
17:39 Irreversible: done all
17:39 Asphyxia: 01:18:424 (2,2,1) - the stacks are so off
17:40 Irreversible: fixed already
17:40 Irreversible: haha
17:40 Asphyxia: 01:21:775 (2) - NC according to 01:20:498 (1) - ?
17:40 Irreversible: oky
17:40 Asphyxia: that's all
17:40 Asphyxia: nice map
17:42 Irreversible: thx
BeatofIke
There's a huge spread between Insane and handsome's Insane. Huge difficulty increase imo. Jumps everywhere >.<
Even if this mapset were to be high quality, that (alone) might become an issue. Just saying o3o

Example if such case: https://osu.ppy.sh/s/65491
Irreversible
rank
pls
DeletedUser_3044645
How is this still not ranked? what are you doing
Setsurei
sorry for late M4M reply
[Absolute Duo]
00:19:222 (5,1) - stack head
00:34:062 (1,2) - change to 1/2 slider, since you skipped 00:34:381 - the drum here, so this drum 00:34:142 - doesn't need to be emphasized with 1/4 slider of yours
00:35:339 (3,4) - ^
00:36:615 (2,3) - ^
00:46:190 (1) - prefer to change to 2 hicircles, since the melodies of the piano is there
00:48:424 - add note
00:48:584 - ^
00:50:818 - ^
00:58:477 (1,2,3) - prefer to jump these rather than stacking like what you did here 00:59:913 (2,3) -
01:25:286 (6,7,8) - move these triangular a bit down, since 01:24:966 (4,6) - overlaps

good luck
Topic Starter
Owntrolf

Setsurei wrote:

sorry for late M4M reply
[Absolute Duo]
00:19:222 (5,1) - stack head
00:34:062 (1,2) - change to 1/2 slider, since you skipped 00:34:381 - the drum here, so this drum 00:34:142 - doesn't need to be emphasized with 1/4 slider of yours Done
00:35:339 (3,4) - ^ Done
00:36:615 (2,3) - ^ Done
00:46:190 (1) - prefer to change to 2 hicircles, since the melodies of the piano is there Done
00:48:424 - add note Done
00:48:584 - ^ Done
00:50:818 - ^ Done
00:58:477 (1,2,3) - prefer to jump these rather than stacking like what you did here 00:59:913 (2,3) - Done
01:25:286 (6,7,8) - move these triangular a bit down, since 01:24:966 (4,6) - overlaps [color=#08000]Done[/color]

good luck[/color]
Bearizm
131 kudosu
DahplA
M4M

Irreversible's Extra
  1. 00:05:977 (1) - I don't hear anything significant about this note which requires an NC. You should place in onto 00:05:179 (4) - where there is a finish.
  2. 00:09:169 (5) - NC to keep consistent with 00:04:062 (1) -
  3. 00:33:424 (1,1,2,3) - Sorry for only point out NC problems...but this should be one combo, as the vocals are in the same verse. You also did it with other combos like 00:34:701 (1,2,3,4) - so for consistency as well.
  4. 00:50:658 (1,2,3,4) - Just a suggestion (even though it looks like you won't move these notes due to aesthetics) but I believe gradually decreasing spacing would work better, as the piano here is going lower with each note.
Absolute Duo
  1. 00:12:201 (3) - I just don't believe this type of slider velocity here works. I mean, the sound literally "holds" out in a sense, so you want to players to hold a slider down in a spot to mimic this. Increasing the slider velocity would do the opposite here.
  2. 00:32:786 (3,4,5,6,7,8) - The flow of this stream can be improved. I'd go for a curved approach, as to continue the flow of 00:32:147 (1) -
  3. 00:34:860 (1) - Not sure if this part is right, as it uses 1.3x SV, while 00:34:062 (1) - uses a different. I think you forgot to add a green line here. Double check this. It also creates conflict with 00:35:179 (2) - as it is way too close and will most likely be misread for a 1/4 gap.
  4. 01:02:706 (1) - I recommend stopping this spinner at 01:03:584 instead, as the last part of that vocal line ends here as well. It makes sense to have it end at the same spots.
Insane+
  1. At the start, you seem to use much more circles than compared to Absolute Duo. Just thought I'd point that out. Try and condense that down by adding a few sliders.
  2. 00:16:190 (4) - and 00:17:626 (5) - are two strong vocals in which you haven't added much spacing on. I recommend spacing them out more. Interestingly enough, you seem to add the spacing before the strong notes, which is very strange.
  3. 00:33:424 Same with this part, the doubles are more dense than in Absolute Duo. You use a lot of circles here and almost few sliders to represent the doubles. I suggest going over this part and changing it.
Insane
  1. 00:31:828 (3,4) - This spacing will be really confusing to read, as players will think of it as 1/4 gap. I suggest remapping here.
  2. 01:02:626 (1) - It makes much more sense to have this as a circle rather than a slider. There is no note being held out here. The vocal just stops on that note, so it's logical.
theramdans' Hard
  1. 01:02:626 (1) - Read above in "Insane" (also it applies less, as the sliderend represents another vocal so it makes a bit more sense)
Normal
  1. 00:00:871 (2,5) - Due to low approach rate, you can see these two objects at the same time. Just move 5 upwards more, or better yet, make 5 face upwards so the flow doesn't go back onto itself.

The rest of it is fine. Good luck.
Topic Starter
Owntrolf

DahplA wrote:

M4M

Absolute Duo
  1. 00:12:201 (3) - I just don't believe this type of slider velocity here works. I mean, the sound literally "holds" out in a sense, so you want to players to hold a slider down in a spot to mimic this. Increasing the slider velocity would do the opposite here.
  2. 00:32:786 (3,4,5,6,7,8) - The flow of this stream can be improved. I'd go for a curved approach, as to continue the flow of 00:32:147 (1) - Curved streams just dont feel right to me in this map
  3. 00:34:860 (1) - Not sure if this part is right, as it uses 1.3x SV, while 00:34:062 (1) - uses a different. I think you forgot to add a green line here. Double check this. It also creates conflict with 00:35:179 (2) - as it is way too close and will most likely be misread for a 1/4 gap. Added a x1.15 inbetween
  4. 01:02:706 (1) - I recommend stopping this spinner at 01:03:584 instead, as the last part of that vocal line ends here as well. It makes sense to have it end at the same spots. The sound "ki" is stronger than the "mi"
Insane+
  1. At the start, you seem to use much more circles than compared to Absolute Duo. Just thought I'd point that out. Try and condense that down by adding a few sliders. Its actually handsome's map but they pulled out of the set and I asked them if I could keep the difficulty
  2. 00:16:190 (4) - and 00:17:626 (5) - are two strong vocals in which you haven't added much spacing on. I recommend spacing them out more. Interestingly enough, you seem to add the spacing before the strong notes, which is very strange.
  3. 00:33:424 Same with this part, the doubles are more dense than in Absolute Duo. You use a lot of circles here and almost few sliders to represent the doubles. I suggest going over this part and changing it.
Insane
  1. 00:31:828 (3,4) - This spacing will be really confusing to read, as players will think of it as 1/4 gap. I suggest remapping here.
  2. 01:02:626 (1) - It makes much more sense to have this as a circle rather than a slider. There is no note being held out here. The vocal just stops on that note, so it's logical. But the held out sound in the background
Normal
  1. 00:00:871 (2,5) - Due to low approach rate, you can see these two objects at the same time. Just move 5 upwards more, or better yet, make 5 face upwards so the flow doesn't go back onto itself. Its probably fine since its less than a second
[/notice]

The rest of it is fine. Good luck.
Momochikun
hi

[Irre]
00:23:530 (3,4) - this stream is kind of forced when they're no prominent 1/4 sound on the music, same as 00:28:318 (1,2,3,4,5) -
00:30:711 (1) - 00:38:530 (1) - add finish ?
00:53:211 (1,2,1,2) - they're some snare drum which can be emphasized with claps, also this part 00:53:850 - is quite lack of hitsound if you used drum sampleset, imo
01:26:881 (1,2,3) - well, those spacing might be hard to recognize at the first play

[Absolute Duo]
00:00:552 (3,5) - hmm,, i could hear a cymbal on the music. how about soft finishes ? a little bit low volume
00:09:488 (3) - i think the flow would be more natural if this being stacked to (7)
00:33:264 (1) - hmm end the stream at the downbeat ?
00:42:998 (2,3) - they need finishes too to keep the consistency
00:47:467 (6) - add whistle at the end to cover the piano
00:51:775 (4) - how'bout ctrl g ?
01:19:860 (3) - this slider and hitsound doesn't fit the part imo, at least delete the finish

[Insane+]
00:07:573 (5) - missing clap , 00:51:615 (2,4) - ye
00:39:169 (4,5) - lol tbh i think this was spaced 1/4 due to the vocals xD
01:23:371 (2,1) - weird gapp, why dont make them 01:23:211 (1,2) - a single note ?

[Insane]
the SV gap is quite high though they're both insanes -_-
00:07:573 (5) - missing clap ?
00:16:988 (4) - stack this with (6) for proper transition ?
00:31:190 (2,3,4,5) - they might be missread as 1/4
Topic Starter
Owntrolf

Momochikun wrote:

hi

[Absolute Duo]
00:00:552 (3,5) - hmm,, i could hear a cymbal on the music. how about soft finishes ? a little bit low volume Done
00:09:488 (3) - i think the flow would be more natural if this being stacked to (7)Changed to slight off stack
00:33:264 (1) - hmm end the stream at the downbeat ? Lengthened stream
00:42:998 (2,3) - they need finishes too to keep the consistency Done
00:47:467 (6) - add whistle at the end to cover the piano Added whistles to 6,7,8,9
00:51:775 (4) - how'bout ctrl g ? I tried playing it and it doesnt feel right to me :\
01:19:860 (3) - this slider and hitsound doesn't fit the part imo, at least delete the finish Removed finishes from 01:19:222 (1,3) - and replaced with claps

[Insane+]
00:07:573 (5) - missing clap , 00:51:615 (2,4) - ye Reapplied hitsounds
00:39:169 (4,5) - lol tbh i think this was spaced 1/4 due to the vocals xD
01:23:371 (2,1) - weird gapp, why dont make them 01:23:211 (1,2) - a single note ?

[Insane]
the SV gap is quite high though they're both insanes -_- Cant do much about it after all the Insane+ is originally handsome's
00:07:573 (5) - missing clap ?Reapplied hitsounds
00:16:988 (4) - stack this with (6) for proper transition ? Changed to an off-stack
00:31:190 (2,3,4,5) - they might be missread as 1/4Fixed Included more spacing
Irreversible
Fixed almost all, thanks!

osu file format v14

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Title:Absolute Soul
TitleUnicode:Absolute Soul
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:Owntrolf
Version:Irreversible's Extra
Source:アブソリュート・デュオ
Tags:Duo Opening theramdans tv size irreversible
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360,324,24169,1,0,1:0:0:0:
248,276,24328,2,0,P|204:273|156:301,1,81.6000015563965
88,372,24647,1,0,0:0:0:0:
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100,140,24967,2,0,L|144:144,1,40.8000007781983
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256,232,25764,5,0,0:0:0:0:
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480,172,26722,1,0,1:0:0:0:
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380,260,27200,1,0,0:0:0:0:
256,160,27360,6,0,P|204:148|172:160,1,81.6000015563965,0|0,1:0|0:0,0:0:0:0:
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212,228,28158,1,0,0:0:0:0:
116,48,28318,5,0,0:0:0:0:
87,44,28397,1,0,0:0:0:0:
60,52,28477,1,0,0:0:0:0:
38,69,28557,1,0,0:0:0:0:
23,94,28637,1,0,1:0:0:0:
132,188,28796,1,0,0:0:0:0:
276,88,28956,6,0,B|300:88|316:104|316:104|336:80|292:72,1,81.6000015563965,0|0,0:0|0:0,0:0:0:0:
404,44,29275,1,0,1:0:0:0:
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412,144,29754,1,0,0:0:0:0:
228,332,29913,6,0,P|168:356|64:320,1,163.200003112793,0|0,1:0|0:0,0:0:0:0:
228,332,30392,1,0,0:0:0:0:
276,88,30552,1,0,1:0:0:0:
491,199,30711,6,0,B|363:223|363:223|419:191,1,163.200003112793,4|0,0:0|0:0,0:0:0:0:
392,207,31190,6,0,P|380:280|316:328,1,115.199996484375,0|0,1:0|0:0,0:0:0:0:
228,332,31509,1,0,0:0:0:0:
276,88,31669,1,0,0:0:0:0:
128,268,31828,6,0,P|72:240|-4:248,1,115.199996484375,0|0,1:0|0:0,0:0:0:0:
147,134,32147,6,0,P|205:92|276:88,1,144,4|0,0:0|0:0,0:0:0:0:
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452,236,33424,1,4,2:0:0:0:
240,352,33584,5,0,0:0:0:0:
72,316,33743,1,0,0:0:0:0:
192,192,33903,1,0,0:0:0:0:
337,281,34062,5,12,0:0:0:0:
337,281,34142,2,0,P|395:269|444:302,1,120,4|12,3:0|0:0,0:0:0:0:
380,348,34381,2,0,P|322:360|273:327,1,120,0|12,0:0|0:0,0:0:0:0:
128,56,34701,1,0,0:0:0:0:
284,240,34860,5,4,3:0:0:0:
416,96,35020,1,0,0:0:0:0:
232,40,35179,1,0,0:0:0:0:
364,244,35339,5,12,0:0:0:0:
364,244,35419,2,0,P|342:293|265:316,1,120,4|12,3:0|0:0,0:0:0:0:
228,268,35658,2,0,P|207:317|246:388,1,120,0|12,0:0|0:0,0:0:0:0:
460,192,35977,1,4,3:0:0:0:
256,32,36137,1,0,0:0:0:0:
156,116,36296,2,0,L|37:102,1,120,0|0,0:0|0:0,0:0:0:0:
144,224,36615,6,0,B|244:236|244:236|204:248,1,120,12|0,0:0|0:0,0:0:0:0:
272,304,36855,2,0,P|320:248|308:200,1,120,12|0,0:0|0:0,0:0:0:0:
252,156,37094,1,12,0:0:0:0:
392,56,37254,6,0,L|520:68,1,120,12|0,0:0|0:0,0:0:0:0:
452,140,37493,2,0,L|332:128,1,120,12|0,3:2|0:0,0:0:0:0:
256,32,37733,1,8,3:2:0:0:
20,192,37892,5,12,0:0:0:0:
324,16,38131,5,12,0:0:0:0:
344,348,38371,5,12,0:0:0:0:
8,112,38530,5,4,0:0:0:0:
100,168,38690,2,0,P|100:236|60:268,1,120,2|2,0:3|0:3,0:0:0:0:
8,112,39009,1,2,0:3:0:0:
136,28,39169,6,0,L|296:52,1,120,12|0,0:0|0:0,0:0:0:0:
272,48,39408,2,0,L|432:24,1,120,12|0,0:0|0:0,0:0:0:0:
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512,188,39807,5,0,0:0:0:0:
304,280,39967,1,4,3:0:0:0:
376,320,40126,2,0,P|300:364|240:328,1,120,0|0,0:0|0:0,0:0:0:0:
104,240,40445,6,0,P|136:172|112:124,1,120,12|0,0:0|0:0,0:0:0:0:
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256,76,40924,1,12,0:0:0:0:
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324,128,42201,1,12,0:0:0:0:
56,176,42360,6,0,P|116:201|190:144,1,120,12|0,0:0|0:0,0:0:0:0:
224,92,42599,2,0,P|172:132|184:224,1,120,12|0,0:0|0:0,0:0:0:0:
212,280,42839,1,12,0:0:0:0:
414,321,42998,5,12,0:0:0:0:
256,44,43238,1,12,0:0:0:0:
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256,192,43637,5,12,0:0:0:0:
256,192,43717,12,2,46190,0:0:0:0:
154,252,48743,6,0,P|216:276|256:340,1,144.000005493164,2|2,0:0|0:0,0:0:0:0:
256,339,49222,2,0,P|292:278|358:252,1,144.000005493164,2|2,0:0|0:0,0:0:0:0:
428,174,49701,2,0,B|344:142|256:194|256:194|168:142|84:174,1,360.000013732911,2|0,0:0|0:0,0:0:0:0:
28,100,50658,5,4,0:0:0:0:
256,192,50818,1,0,0:0:0:0:
484,100,50977,1,2,0:0:0:0:
416,16,51137,1,2,0:0:0:0:
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256,192,52254,2,0,P|341:154|275:57,1,240,4|4,0:0|0:0,0:0:0:0:
278,126,53211,5,8,3:0:0:0:
452,88,53371,1,8,3:0:0:0:
372,232,53530,5,8,3:0:0:0:
164,192,53690,1,8,3:0:0:0:
466,353,53850,6,0,P|361:334|256:356,1,216.000008239746,4|8,0:0|0:0,0:0:0:0:
372,232,54488,6,0,P|428:188|448:100,1,144.000005493164,4|2,0:0|0:0,0:0:0:0:
356,14,54967,2,0,P|300:58|280:146,1,144.000005493164,0|0,0:0|0:0,0:0:0:0:
180,192,55445,1,8,0:0:0:0:
356,370,55605,2,0,P|300:326|280:238,1,144.000005493164,2|0,0:0|0:0,0:0:0:0:
176,356,56084,1,0,0:0:0:0:
45,203,56243,6,0,P|111:176|197:203,1,144.000005493164,0|0,0:0|0:0,0:0:0:0:
256,124,56722,2,0,L|256:52,1,72.0000027465821,0|4,0:0|0:0,0:0:0:0:
332,191,57041,2,0,P|402:176|468:203,1,144.000005493164,4|0,0:0|0:0,0:0:0:0:
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336,64,57998,1,0,0:0:0:0:
176,320,58158,1,4,0:0:0:0:
176,320,58477,5,0,0:0:0:0:
332,191,58636,1,0,0:0:0:0:
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384,272,59275,1,0,0:0:0:0:
332,191,59435,2,0,L|236:183,1,96,0|0,0:0|0:0,0:0:0:0:
384,272,59913,1,0,0:0:0:0:
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384,272,60552,1,0,0:0:0:0:
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384,272,61190,1,0,0:0:0:0:
476,36,61350,5,4,2:0:0:0:
36,36,61669,1,0,0:0:0:0:
160,192,61828,2,0,P|156:252|124:304,1,115.199996484375,0|0,0:0|0:0,0:0:0:0:
256,108,62147,2,0,P|260:48|292:-4,2,115.199996484375,0|4|4,0:0|0:0|0:0,0:0:0:0:
39,239,62626,1,4,0:0:0:0:
39,239,63424,6,0,L|32:192,1,48,0|0,0:0|0:0,0:0:0:0:
39,239,63903,6,0,P|72:260|136:124,1,230.39999296875,6|0,0:0|0:0,0:0:0:0:
257,74,64381,2,0,P|169:38|197:158,1,230.39999296875,8|2,0:0|0:0,0:0:0:0:
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340,164,65179,6,0,B|504:152|504:152|412:188,1,230.39999296875,2|0,0:0|0:0,0:0:0:0:
256,73,65658,1,8,0:0:0:0:
128,232,65818,2,0,P|116:284|144:348,1,115.199996484375,0|0,0:0|0:0,0:0:0:0:
304,324,66137,2,0,P|264:287|195:279,1,115.199996484375,4|8,0:0|0:0,0:0:0:0:
416,356,66456,6,0,P|392:284|496:176,1,230.39999296875,4|0,0:0|0:0,0:0:0:0:
392,40,66935,1,8,0:0:0:0:
256,108,67094,1,0,0:0:0:0:
120,40,67254,5,2,0:0:0:0:
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120,40,67573,1,8,0:0:0:0:
208,192,67733,6,0,P|264:228|376:136,1,230.39999296875,2|2,0:0|0:0,0:0:0:0:
256,28,68211,1,10,0:0:0:0:
208,204,68371,2,0,P|264:240|376:148,1,230.39999296875,2|2,0:0|0:0,0:0:0:0:
496,100,68850,1,8,0:0:0:0:
368,300,69009,6,0,P|272:324|132:256,1,230.39999296875,6|2,0:0|0:0,0:0:0:0:
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500,196,70764,1,8,0:0:0:0:
292,320,70924,2,0,L|32:296,1,230.39999296875,2|2,0:0|0:0,0:0:0:0:
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512,272,72201,2,0,P|476:344|404:356,1,115.199996484375,2|0,0:0|0:0,0:0:0:0:
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432,356,73477,1,4,0:3:0:0:
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104,288,74115,2,0,P|180:308|332:228,1,230.39999296875,4|2,0:0|0:0,0:0:0:0:
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312,128,75392,6,0,L|76:112,1,230.39999296875,2|0,0:0|0:0,0:0:0:0:
256,16,75871,1,8,0:0:0:0:
400,200,76030,2,0,P|388:284|304:216,1,230.39999296875,4|2,0:0|0:0,0:0:0:0:
400,92,76509,1,8,0:0:0:0:
480,288,76669,6,0,P|416:357|268:336,1,230.39999296875,4|0,0:0|0:0,0:0:0:0:
168,256,77147,1,8,0:0:0:0:
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340,292,77467,1,0,0:0:0:0:
138,109,77627,1,0,0:0:0:0:
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256,204,78424,1,8,0:0:0:0:
196,51,78584,2,0,P|90:39|59:141,1,230.39999296875,2|0,0:0|0:0,0:0:0:0:
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452,141,79222,6,0,P|421:39|315:51,1,230.39999296875,4|2,0:0|0:0,0:0:0:0:
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256,352,80179,1,2,0:0:0:0:
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204,68,80498,6,0,P|264:40|336:160,1,230.39999296875,4|0,0:0|0:0,0:0:0:0:
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216,176,82413,1,6,0:0:0:0:
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400,248,83052,1,2,0:0:0:0:
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228,332,87360,1,4,3:0:0:0:
Pereira006
[General]

  1. Insane+, I don't like name diff with symbol but I don't know this is fine as rule, Insane i feel is Light insane and Insane+ just remove "+" could be better IMO
  2. The bg almost whole part is white, the color White, play reach kiai with this bg whole white, is hurt to eye. White is fine if video and bg don't have white but change little dark white or change something

[Easy]

Gameplay:

  1. 00:38:530 (1) - Missing Remove NC

[Normal]

Gameplay:

  1. 00:09:169 (4,1,2,3) - I feel could remove NC in (1) and put nc in (3) because this rhythm is similiar as in 00:02:626 (1,2,3,4,5), is just make sure you style be consistency
  2. 00:39:967 (1) - missing remove NC, as you style this part 00:33:584 at 00:43:637 you put NC every 2/1, so this is missing NC
  3. 01:20:498 (1) - remove NC
  4. 01:23:052 (1) - ^ same

[Insane]

Gameplay

  1. 00:16:030 (4,1,2,3,4) - remove NC in 00:16:190 (1) and put NC in 00:16:988 (4) this could fit to follow song
  2. 00:20:020 (1) - could clean border with 00:19:222 (1) ?
  3. 00:32:147 (5) - missing NC the song is change
  4. 00:33:264 (7) - could change placement like this http://puu.sh/lvk7g/b8471804c6.jpg or you own, because the 00:32:147 (5) - is almost hidden that is just hard read IMO
  5. 00:57:839 (5,6,7,1,2,3) - NC in (5) and (3) and remove NC in 00:58:477 (1) - http://puu.sh/lvkmV/59c280b347.jpg because in 00:57:839 (5) - and 00:58:796 (3) - the vocal is hig and change
  6. 00:59:435 (5,1,2,3) - ^ same
  7. 01:00:711 (5,1,2,3,4) - ^ same

look nice but NC is weird

[Absolute Duo]

Gameplay:

  1. 00:08:530 (5,6,7) - weird triangule, why don't use symentric triangule like you did in 00:09:169 (1,2,3) -
  2. 00:11:881 (2,3) - no NC ? the sv is change
  3. 00:24:328 (1,2,3,4,5,6,7,1,2,3,4,1) - I don't know why you reduce spacing this part because I don't feel this song has quiet, low, or something, the rhythm just like "normal" could be fix spacing normal like 1.20x that you did, just this spacing low is weird to follow song
  4. 00:26:243 (3,4) - I don't know why this reduce is low but vocal is high, like 00:27:201 (3,4), the vocal is similiar
  5. 00:34:062 (1,2,3) - NC cuz SV
  6. 00:37:892 (2) - missing NC
  7. 00:43:637 (1) - lol why.. don't use just 3 point ? http://puu.sh/lvl7u/2e0a696e9d.jpg
  8. 00:47:467 (6) - missing NC
  9. 01:05:658 (5,6) - no blanket ?
[]
Didn't mod extra'Irre and hard becuase look good, I feel Absolute Duo need more work because there weird spacing, some spacing low like 00:24:328 (1,2,3,4,5,6,7,1,2,3,4,1) is doesn't fit well with song Normal.
Any question or you don't understand my english because i m bad, ask me in-game I can explain better
I could back this again if Absolute Duo could be better IMO anyway good luck
strickluke


Hopefully this gets ranked
Topic Starter
Owntrolf

Pereira006 wrote:

[General]

  1. Insane+, I don't like name diff with symbol but I don't know this is fine as rule, Insane i feel is Light insane and Insane+ just remove "+" could be better IMO Done
  2. The bg almost whole part is white, the color White, play reach kiai with this bg whole white, is hurt to eye. White is fine if video and bg don't have white but change little dark white or change something

[Easy]

Gameplay:

  1. 00:38:530 (1) - Missing Remove NCDone

[Normal]

Gameplay:

  1. 00:09:169 (4,1,2,3) - I feel could remove NC in (1) and put nc in (3) because this rhythm is similiar as in 00:02:626 (1,2,3,4,5), is just make sure you style be consistency Fixed
  2. 00:39:967 (1) - missing remove NC, as you style this part 00:33:584 at 00:43:637 you put NC every 2/1, so this is missing NC done
  3. 01:20:498 (1) - remove NC Different section
  4. 01:23:052 (1) - ^ same

[Light Insane]

Gameplay

  1. 00:16:030 (4,1,2,3,4) - remove NC in 00:16:190 (1) and put NC in 00:16:988 (4) this could fit to follow song Done
  2. 00:20:020 (1) - could clean border with 00:19:222 (1) ? Done
  3. 00:32:147 (5) - missing NC the song is change oops
  4. 00:33:264 (7) - could change placement like this http://puu.sh/lvk7g/b8471804c6.jpg or you own, because the 00:32:147 (5) - is almost hidden that is just hard read IMO Done
  5. 00:57:839 (5,6,7,1,2,3) - NC in (5) and (3) and remove NC in 00:58:477 (1) - http://puu.sh/lvkmV/59c280b347.jpg because in 00:57:839 (5) - and 00:58:796 (3) - the vocal is hig and change Done
  6. 00:59:435 (5,1,2,3) - ^ same
  7. 01:00:711 (5,1,2,3,4) - ^ same

look nice but NC is weird

[Absolute Duo]

Gameplay:

  1. 00:08:530 (5,6,7) - weird triangule, why don't use symentric triangule like you did in 00:09:169 (1,2,3) -
  2. 00:11:881 (2,3) - no NC ? the sv is change Fine
  3. 00:24:328 (1,2,3,4,5,6,7,1,2,3,4,1) - I don't know why you reduce spacing this part because I don't feel this song has quiet, low, or something, the rhythm just like "normal" could be fix spacing normal like 1.20x that you did, just this spacing low is weird to follow song
  4. 00:26:243 (3,4) - I don't know why this reduce is low but vocal is high, like 00:27:201 (3,4), the vocal is similiar
  5. 00:34:062 (1,2,3) - NC cuz SV [color=000080]Isnt this already nced[/color]
  6. 00:37:892 (2) - missing NC Done
  7. 00:43:637 (1) - lol why.. don't use just 3 point ? http://puu.sh/lvl7u/2e0a696e9d.jpg Changed to 3 point with blanket
  8. 00:47:467 (6) - missing NC Done
  9. 01:05:658 (5,6) - no blanket ? Done
[]
Didn't mod extra'Irre and hard becuase look good, I feel Absolute Duo need more work because there weird spacing, some spacing low like 00:24:328 (1,2,3,4,5,6,7,1,2,3,4,1) is doesn't fit well with song Normal.
Any question or you don't understand my english because i m bad, ask me in-game I can explain better
I could back this again if Absolute Duo could be better IMO anyway good luck
Anxient

strickluke wrote:



Hopefully this gets ranked
NEVER GIVE UP
_handholding


and not still not ranked xD
DahplA
Bubble Absolute Soul.
-Mo-
Seriously man.

If you want people to look at your map, throwing a tantrum is not going to help. It'll do the exact opposite.
Setz
Andrea
~Normal~
  1. I would increase HP Drain by 1 tick to balance with the difficulty settings.
~theramdans' Hard~
  1. 01:13:477 (3,4) - I know that there is a small gap to recover here, but I would move (3) a bit more down instead of placing it so high, for having a better distance between the objects, don't forget this is a Hard difficulty after all.
  2. 01:14:594 (2) - CTRL+G on this slider would flow better imo.
~Light Insane~
  1. 00:16:030 (1) - This new combo here feels randomly placed, it would be better if you add it on the next slider instead, since you have a small jump there.
  2. 01:27:280 (2,3) - These circles could be stacked better.
~Insane~
  1. Using OD8 would make more sense imo.
  1. 00:23:850 (5) - Weird overlap with the previous circle, would be better if you stack it with instead.
  2. 01:19:222 (1) - A finish would be better at the beginning of this slider instead of a clap.
~Irreversible's Extra~
  1. OD9,5 is too much for this song imo, 9 is more than enough.
~Absolute Duo~
  1. Using OD9 would be nice like the other Extra difficulty, you're using 8 on Insane already, so don't do it twice.
  1. 00:11:881 (1,1) - Remove these new combos, they're not necessary.
  2. 00:15:233 (6) - Pretty weird slider shape, I would simply make it curve instead.
  3. 00:34:860 (1,2) - Spacing here is way too close, move (2) somewhere else.
  4. 00:38:371 (3,1) - Same as above.
  5. 01:23:689 (2,3,4) - The whole kiai is really jumpy and then these aren't that much jumpy, it feels a bit weird, make the spacing bigger.
  6. 01:25:605 (8,1) - Even though there's a new combo here, people might get confused and click (1) too fast, I'd suggest to move the whole pattern a bit more to the right, that would be better.
Good luck :3
theramdans

DahplA wrote:

M4M

theramdans' Hard
01:02:626 (1) - Read above in "Insane" (also it applies less, as the sliderend represents another vocal so it makes a bit more sense) - I dont emphasize this slider to the vocal, instead I did it to the music (the sound you can hear after the vocal stops there, idk what to name it). Plus, the blanket is pretty there, wont change it

Andrea wrote:

~theramdans' Hard~

01:13:477 (3,4) - I know that there is a small gap to recover here, but I would move (3) a bit more down instead of placing it so high, for having a better distance between the objects, don't forget this is a Hard difficulty after all. Agree,fixed
01:14:594 (2) - CTRL+G on this slider would flow better imo.It was like this back then, but it still flows good, changed
Topic Starter
Owntrolf

Andrea wrote:

~Normal~
  1. I would increase HP Drain by 1 tick to balance with the difficulty settings. Increased to hp4
~Light Insane~
  1. 00:16:030 (1) - This new combo here feels randomly placed, it would be better if you add it on the next slider instead, since you have a small jump there. Done
  2. 01:27:280 (2,3) - These circles could be stacked better. Fixed I love automatic stacking
~Insane~
  1. Using OD8 would make more sense imo. Changed to od8
  1. 00:23:850 (5) - Weird overlap with the previous circle, would be better if you stack it with instead. Changed to half stack
  2. 01:19:222 (1) - A finish would be better at the beginning of this slider instead of a clap. Fixed and applied to all my diffs
~Absolute Duo~
  1. Using OD9 would be nice like the other Extra difficulty, you're using 8 on Insane already, so don't do it twice. Done
  1. 00:11:881 (1,1) - Remove these new combos, they're not necessary. Done
  2. 00:15:233 (6) - Pretty weird slider shape, I would simply make it curve instead. Done
  3. 00:34:860 (1,2) - Spacing here is way too close, move (2) somewhere else. Done
  4. 00:38:371 (3,1) - Same as above. Done
  5. 01:23:689 (2,3,4) - The whole kiai is really jumpy and then these aren't that much jumpy, it feels a bit weird, make the spacing bigger. Done
  6. 01:25:605 (8,1) - Even though there's a new combo here, people might get confused and click (1) too fast, I'd suggest to move the whole pattern a bit more to the right, that would be better. Done
Good luck :3
BeatofIke
Hi Owntrolf. I'm just going to focus on the difficulties that actually needs improvement/polishing in order to save time. There's just too many difficulties lol.

Oh and stop highlighting random BN/QAT members in-game orz \>.</


[General]
  1. Optional, but you could probably make Normal difficulty a bit harder to match the N-H spread a bit more o3o. The note density on Hard is much higher than on normal difficulty (not to mention the huge AR difference as well).
[Easy]
  1. 00:00:233 (1,2,3) - To make this part easier for novices, I would personally re-arrange the rhythm like this:
  2. 00:49:701 (3) - Oddly shaped slider you got there. How about something like this? o3o
    Image/Code

    396,248,49701,2,0,B|376:288|340:304|340:304|276:256|276:256|240:272|200:256,1,240,2|4,0:0|0:0,0:0:0:0:
  3. 01:03:903 (1,2) - Try re-shaping these sliders like this:
    Image/Code

    480,320,63903,6,0,B|360:320,1,120,6|8,0:0|0:0,0:0:0:0:
    296,272,64701,2,0,P|282:234|292:196,1,79.9999999999999,2|8,0:0|0:0,0:0:0:0:
  4. 01:12:839 (4) - This slider can be polished too. Try this o3o:
    Image/Code

    396,164,72839,2,0,B|340:180|340:180|332:224|332:224|276:240,1,160,2|4,0:0|0:3,0:0:0:0:
  5. 01:23:052 (5) - I'll probably add a new combo here due to new vocal section and remove combo at 01:24:647 (1).
[Normal]
  1. 00:00:233 (1,2,3) - Quites similar to Easy difficulty. Try making this pattern easier to read by re-arranging the rhythm like this (here are two examples):
  2. 00:05:020 (5) - Add a normal sampleset here. I think you missed it o3o.
  3. 00:26:403 (2,3) - Try replacing these notes with 1/1 sliders. It will follow the vocals better imo. Give it try :3
  4. 00:34:701 (2,3) - I would delete the note at 2 since it doesn't follow the vocals (which is most prominent at this part) and revamp this rhythm to something like this:
  5. 00:36:137 (4,5) - In addition, I would do the same at this part as well starting at 00:36:137. If done correctly to both, 00:34:860 (2,3,4,5) should look like this afterwards:
  6. 00:43:637 (1) - I re-polished this slider since it was a bit off blanket:
    Image/Code

    100,192,43637,6,0,B|100:236|100:236|92:364|268:364|260:236|260:236|260:192|260:192|316:192|360:148|360:80,1,540,12|2,0:0|0:0,0:0:0:0:
  7. 00:47:147 (2,3) - More nazi polishing. I know it's very minor, but hey you need it:
    Image/Code

    126,344,47147,1,2,0:0:0:0:
    234,344,47467,2,0,B|324:344|324:344|324:255,1,180,2|2,0:0|0:0,0:0:0:0:
  8. 01:06:456 (4) - I can hear a cymbal crash at the start of this slider. How about adding a soft-finish there.
  9. 01:19:222 (1,2) - Weird flow here. Try making 2 a linear slider:
[theramdans' Hard]
  1. Nothing to really point out, but the slider at 00:43:637 (1) is probably the only oddly shaped slider on this map lol.
[Light Insane]
  1. 00:03:105 (2,4) - I really don't like these short length angular sliders, it just looks weird imo. I would just remove the red anchor point and let it breathe. If fixed, I suggest fixing the rest with the sliders that looks like these lol.
  2. 00:11:562 (5,7) - Not perfectly stacked.
  3. 00:24:807 (3,4,5) - Very weird flow here. Maybe space these patterns out a litlle bit o3o.
  4. 00:26:403 (4) - You might as well reverse select this note lol.
  5. 00:49:701 (4) - Another odd-shaped slider lol. Try to make a nicer shape like this:
  6. 00:52:493 (2,3,4,5) - Ghost 1/4 notes lol
  7. 01:06:456 (1) - Add finish at the start of this slider? o.o
  8. 01:22:413 (2) - Remove finish at the start of this slider. I don't hear any strong sounds here.
[Insane]
  1. Good enough. Just remove the usused green timing section at 00:00:233.
To be honest, I think theramdans' Hard, Insane, and Irreversible's Extra are good to go imo. I think your Light Insane needs the most polishing out of all of the difficulties in this mapset. Call me back for a re-check once you are ready~

Moving this mapset back to a star icon, since this mapset was popped 9 months ago~
Topic Starter
Owntrolf
lol wut stars have meanings?
Topic Starter
Owntrolf

BeatofIke wrote:

Hi Owntrolf. I'm just going to focus on the difficulties that actually needs improvement/polishing in order to save time. There's just too many difficulties lol.

Oh and stop highlighting random BN/QAT members in-game orz \>.</


[General]
  • Optional, but you could probably make Normal difficulty a bit harder to match the N-H spread a bit more o3o. The note density on Hard is much higher than on normal difficulty (not to mention the huge AR difference as well).
[Easy]
  • 00:00:233 (1,2,3) - To make this part easier for novices, I would personally re-arrange the rhythm like this: Done
    00:49:701 (3) - Oddly shaped slider you got there. How about something like this? o3o Done
    Image/Code

    396,248,49701,2,0,B|376:288|340:304|340:304|276:256|276:256|240:272|200:256,1,240,2|4,0:0|0:0,0:0:0:0:
    01:03:903 (1,2) - Try re-shaping these sliders like this: Done
    Image/Code

    480,320,63903,6,0,B|360:320,1,120,6|8,0:0|0:0,0:0:0:0:
    296,272,64701,2,0,P|282:234|292:196,1,79.9999999999999,2|8,0:0|0:0,0:0:0:0:
    01:12:839 (4) - This slider can be polished too. Try this o3o: Done
    Image/Code

    396,164,72839,2,0,B|340:180|340:180|332:224|332:224|276:240,1,160,2|4,0:0|0:3,0:0:0:0:
    01:23:052 (5) - I'll probably add a new combo here due to new vocal section and remove combo at 01:24:647 (1). Done
[Normal]
  • 00:00:233 (1,2,3) - Quites similar to Easy difficulty. Try making this pattern easier to read by re-arranging the rhythm like this (here are two examples): Done
    00:05:020 (5) - Add a normal sampleset here. I think you missed it o3o. Fixed
    00:26:403 (2,3) - Try replacing these notes with 1/1 sliders. It will follow the vocals better imo. Give it try :3 Im shit
    00:34:701 (2,3) - I would delete the note at 2 since it doesn't follow the vocals (which is most prominent at this part) and revamp this rhythm to something like this:
    00:36:137 (4,5) - In addition, I would do the same at this part as well starting at 00:36:137. If done correctly to both, 00:34:860 (2,3,4,5) should look like this afterwards:
    00:43:637 (1) - I re-polished this slider since it was a bit off blanket: Done
    Image/Code

    100,192,43637,6,0,B|100:236|100:236|92:364|268:364|260:236|260:236|260:192|260:192|316:192|360:148|360:80,1,540,12|2,0:0|0:0,0:0:0:0:
    00:47:147 (2,3) - More nazi polishing. I know it's very minor, but hey you need it: Done
    Image/Code

    126,344,47147,1,2,0:0:0:0:
    234,344,47467,2,0,B|324:344|324:344|324:255,1,180,2|2,0:0|0:0,0:0:0:0:
    01:06:456 (4) - I can hear a cymbal crash at the start of this slider. How about adding a soft-finish there. Done
    01:19:222 (1,2) - Weird flow here. Try making 2 a linear slider: Done
[Light Insane]
  • 00:03:105 (2,4) - I really don't like these short length angular sliders, it just looks weird imo. I would just remove the red anchor point and let it breathe. If fixed, I suggest fixing the rest with the sliders that looks like these lol. Fixed for some of them
    00:11:562 (5,7) - Not perfectly stacked. Fixed
    00:24:807 (3,4,5) - Very weird flow here. Maybe space these patterns out a litlle bit o3o. S p a c e d o u t s o m e m o r e
    00:26:403 (4) - You might as well reverse select this note lol.
    00:49:701 (4) - Another odd-shaped slider lol. Try to make a nicer shape like this: Done
    00:52:493 (2,3,4,5) - Ghost 1/4 notes lol I forgot I removed the stream in Absolute Duo kek
    01:06:456 (1) - Add finish at the start of this slider? o.o Done
    01:22:413 (2) - Remove finish at the start of this slider. I don't hear any strong sounds here. Done
[Insane]
  • Good enough. Just remove the usused green timing section at 00:00:233. Done
To be honest, I think theramdans' Hard, Insane, and Irreversible's Extra are good to go imo. I think your Light Insane needs the most polishing out of all of the difficulties in this mapset. Call me back for a re-check once you are ready~

Moving this mapset back to a star icon, since this mapset was popped 9 months ago~
MikasaSerket
I luv you senpai please get ranked I believe
Anxient
AT LEAST I TRIED
#modhelp maprape
09:57 *Anxient is editing [http://osu.ppy.sh/b/593647 Suzuki Konomi - Absolute Soul [Absolute Duo]]
09:57 Side: xD
09:57 Anxient: fuck this
09:57 Owntrolf: absolute soul
09:57 HappyRocket88: who's absolute soul?
09:57 Xenans: im back wee
09:58 Anxient: guys im gonna do a mod. anyone wants to join me?
09:58 HappyRocket88: a new guy?
09:58 Side: just in time
09:58 Xenans: ill joins
09:58 Side: test a thing
09:58 Anxient: ook
09:58 Anxient: do the absolute soul diff
09:58 Xenans: testing a thing works too
09:58 Owntrolf: absolute soul
09:58 Xenans: all of them ok
09:58 Anxient: duo or smh
09:58 Anxient: idk
09:58 Log Off Now: RIP
09:59 Anxient: rrip who
09:59 HappyRocket88: PIR
09:59 Owntrolf: absolute soul
09:59 Anxient: peeRAAANHUUH
09:59 Anxient: 00:02:626 - why no SV increase aa
09:59 MikasaSerket: I just
09:59 BeatofIke: I'll bubble if you stop spamming "absolute soul" for at least 24 hours + if you improve your Light insane 8-)
09:59 Anxient: where is the song intensity asdf
09:59 MikasaSerket: Crashed
09:59 Anxient: OH MY GOD THE STALEMATE
09:59 Owntrolf: lol
10:00 Owntrolf: ho toe improve light insaen
10:00 Anxient: 00:32:786 (3,4,5,6,1,2,3,4,5) - i dont understand what this is supposed to be
10:00 Bluekrait: maybe i should start spamming manic now
10:00 Anxient: http://puu.sh/lICpB/50191ea9d4.jpg
10:00 Anxient: owntrolf you MIGHT need to remap light insane
10:01 Owntrolf: fuckyou
10:01 *Owntrolf runs
10:01 Xenans: k time to start mod
10:01 Anxient: im serious here
10:01 *Owntrolf is listening to [https://osu.ppy.sh/b/172473 Sasaki Sayaka - Reason why XXX]
10:01 Anxient: reason?
10:01 Owntrolf: also screw cloudsplash for this map
10:01 *Owntrolf is listening to [https://osu.ppy.sh/b/443806 Sasaki Sayaka - Sorahana]
10:01 Anxient: WHERE IS THE CONStENcU
10:01 Owntrolf: i remember modding their map when I started modding
10:01 Side: wait what are we modding
10:01 *Anxient is editing [http://osu.ppy.sh/b/593647 Suzuki Konomi - Absolute Soul [Absolute Duo]]
10:01 Anxient: this
10:02 Xenans: hue
10:02 Side: oh shit we're actually doing this? xSD
10:02 *Owntrolf is playing [https://osu.ppy.sh/b/24428 Savage Garden - I Want You [Ridiculous]]
10:02 Xenans: am i nazi modding or just an actual mod
10:02 Anxient: coz the light insane diff MUST be remapped
10:02 MikasaSerket: Anxient
10:02 Anxient: fuck this
10:02 Anxient: Xenans go buck wild
10:02 MikasaSerket: Do you mind if you testplay?
10:02 Anxient: mm
10:02 Anxient: after i rake this map
10:02 Anxient: coz this set is literally puushing ALLL my buttons
10:02 MikasaSerket: please <3
10:02 MikasaSerket: Its only one thing...
10:02 Anxient: its always one thing Kappa
10:02 MikasaSerket: Only 27 seconds...
10:02 Xenans: 00:12:998 (1,4) - oi wtf these notes don't make a triangle properly
10:02 Anxient: its probably CetipedAzer'
10:02 MikasaSerket: Please.......
10:03 MikasaSerket: Nope
10:03 MikasaSerket: http://puu.sh/lICuG/fd5dcb853f.osu
10:03 MikasaSerket: It's mikapeed
10:03 Anxient: 00:02:626 - this part to 00:11:483 - use higher SV
10:03 Anxient: Mika pm to me
10:03 Anxient: itll get lost here
10:03 Anxient: 00:07:733 (1,3) - why are these sliders so slanted
10:03 Anxient: asdf
10:03 Xenans: idk if i can even mod this because i hate tv size maps and i hate the song
10:04 Anxient: 00:08:530 (4,5,6,7,1,2,3) - i dont understand the flow
10:04 Anxient: I JUST DONT
10:04 Xenans: 00:28:796 (4) - eh move under other note, draw parallels
10:04 Xenans: ill start over
10:04 MikasaSerket: Whose map are we shitting on now?
10:04 Xenans: owntrolf's
10:04 MikasaSerket: Okay then
10:04 Anxient: 00:10:764 (3,4,5) - http://puu.sh/lICEh/6582aa78e2.jpg maybe do this
10:04 MikasaSerket: Don't rank absolute soul
10:04 Fake: who wants to shit on mine? :D
10:05 Anxient: i wonder if owntrolf is even looking at this LAWL
10:05 MikasaSerket: Nah
10:05 Fake: ok .-.
10:05 MikasaSerket: Fake, I will if you testplay my map
10:05 MikasaSerket: Only 30 seconds
10:05 *MikasaSerket runs
10:05 Anxient: well if he doesnt look at it ill just post the channel log
10:05 Fake: ok so test play means to just play the map? o:
10:05 MikasaSerket: Yup
10:05 MikasaSerket: http://puu.sh/lICuG/fd5dcb853f.osu
10:06 MikasaSerket: Just testplay
10:06 Xenans: 00:12:998 (1) - in a really bad spot
10:06 Anxient: 00:12:998 - why is SV higher when song intensity is lower asdfaghsj
10:06 Anxient: 00:14:913 (4,5,6) - a normal slider would do just fine aa
10:06 Anxient: 00:16:190 (5,1) - better sliderblanket
10:06 Xenans: 00:16:190 (5) - make blanket look nicer
10:07 Xenans: oh lol
10:07 Anxient: 00:17:147 (3,5,1) - ????????
10:07 Fake: mikasa this link doesnt...
10:07 MikasaSerket: Anxient and Xenans should be the modding duo
10:07 MikasaSerket: Fake
10:07 MikasaSerket: Just
10:07 MikasaSerket: do it
10:07 Anxient: Mikasa
10:07 Xenans: 00:16:190 (5,1,3) - could make better pattern
10:07 Anxient: give him the osz aa
10:07 MikasaSerket: Shit
10:07 MikasaSerket: Sorry xd
10:07 Xenans: 00:18:264 (1) - blanket properly
10:07 Anxient: 00:16:988 (2,5) - ??
10:07 Xenans: 00:18:584 (2) - make triangle with 00:17:626 (5,7) -
10:07 Anxient: 00:20:020 (1) - ctrl g for aa
10:08 Anxient: 00:21:296 (9,10,11,1) - put some crisscross jumps
10:08 Anxient: to emphasize increasing song intensity
10:08 Owntrolf: you do realize
10:08 Xenans: 00:21:775 (1,2,3,4) - i feel that these should not be mapped in this pattern, but rather a pattern that constantly flows in one direction
10:08 Owntrolf: i cant read chat mods
10:08 MikasaSerket: Fake: http://puu.sh/lICPw/e1a910bd33.osz
10:08 Xenans: post logs, whatever
10:08 MikasaSerket: Owntrolf: Why not?
10:08 Owntrolf: because it looks like shit
10:08 Anxient: owntrolf IRC mod looks like shit
10:08 Owntrolf: no shit'
10:08 Anxient: well then
10:09 Anxient: Xenans now what ._.
10:09 Xenans: we make a shitforum collab mod
10:09 MikasaSerket: I keep misclicking everything because I changed my language to Korean
10:09 Anxient: yeah lets do that
10:09 Anxient: uh what
10:09 MikasaSerket: Can I join?
10:09 Anxient: suuuure? igess
10:09 Anxient: idek
10:09 Xenans: how do we even organize this at this point
10:10 Anxient: uhgh
10:10 Anxient: save log
10:10 MikasaSerket: We don't.
10:10 Xenans: lets just all pm anxient our mods and let him organize it hue
10:10 Anxient: barf at the forum
10:10 Anxient: NO WHAT
10:10 MikasaSerket: You guys need to do the Jenny
10:10 MikasaSerket: Type everything on one line
10:10 Anxient: Wwell
10:10 Xenans: ugh i hate this map
10:10 Anxient: all aboard the rape train
10:10 Owntrolf: it feels like nothing is going to change
10:10 Anxient: this train has no brakes
10:10 Xenans: we need more acute angles not these weird shape long flows
10:10 Anxient: Owntrolf if you do that this mod will get NOWHERE.
10:11 Fake: which difficulty mikasaserket
10:11 Anxient: argh
10:11 MikasaSerket: The bank one
10:11 VectorBatesta: I don't know what to do! I have found the right offset and BPM but I still have the notes on those points! http://osu.ppy.sh/ss/4068915
10:11 Anxient: this map...
10:11 Xenans: move the notes
10:11 Anxient: m-m-m-m-m-m-move dem notes
10:11 Anxient: AND DONT USE 1/12 adsfagsk
10:11 Xenans: also stop using 1/12 beat snape
10:12 Xenans: lol
10:12 VectorBatesta: you didnt understand
10:12 Xenans: why would you torture yourself like that
10:12 Anxient: 00:28:318 (1,3,1) - amazed xenans didnt attack this
10:12 Log Off Now: professor beat snape
10:12 MikasaSerket: LMAO
10:12 Xenans: i was considering that actually
10:12 Xenans: i let it slip
10:12 Anxient: 00:30:233 (4,5) - i dont understand
10:12 Anxient: whY
10:12 MikasaSerket: Vector don't use 1/12 xd
10:12 Xenans: ill just say remap and call it a day
10:12 MikasaSerket: I think I crashed Fake
10:12 MikasaSerket: Uh.
10:12 Xenans: vocal mapping is best mapping
10:12 Anxient: 00:24:328 (1) - ctrl g for flow break
10:12 Anxient: its good
10:12 Anxient: but yeah
10:12 VectorBatesta: without using 1/12 the notes get into wrong instants!
10:12 Epsile: lmao
10:12 Anxient: remap or remove
10:13 Anxient: your two open choices right now owntrolf
10:13 Xenans: how are you going back and forth on the timeline with your mod lol
10:13 MikasaSerket: Vector that means you timed it wrong
10:13 VectorBatesta: No I didn't
10:13 Xenans: i just don't like owntrolf's mapping style
10:13 MikasaSerket: Vector or just use 1/3 or 1/6
10:13 Xenans: vector, send us the map and we can help
10:13 Anxient: 00:32:786 (3,4,5,6,1,2,3,4,5) - coz i STILL dont understand this
10:13 VectorBatesta: ok
10:13 Anxient: get rid of the cancerous clap hitsound pls
10:14 MikasaSerket: You guys are so cruel to Owntrolf
10:14 MikasaSerket: Atleast give him some candy
10:14 Xenans: just make a forum mod already
10:14 Anxient: argh
10:14 Owntrolf: #modhelp sure is helpful
10:14 Xenans: i don't like the mapping style because it goes around the map too much and is extremely similar to how i mapped when i first started :/
10:14 Owntrolf: i might as well fill chat with absolute soul right now
10:14 Xenans: rank absolute soul
10:14 MikasaSerket: Owntrolf I believe in you
10:15 Anxient: if you manage to rank absolute soul
10:15 MikasaSerket: I'll lick you
10:15 VectorBatesta: uploading it Xenans
10:15 Xenans: alright
10:15 Anxient: .-.
10:15 VectorBatesta: 10%, it's one long music
10:15 MikasaSerket: war
10:15 Xenans: 00:52:254 (5,1,2,3,4,1) - its like a pentagon but shitty
10:15 VectorBatesta: uáe
10:16 Anxient: 00:52:254 (5,1,2,3,4,1) - use polygon shapes to make this star
10:16 HappyRocket88: but shitty?
10:16 HappyRocket88: please find another word.
10:16 MikasaSerket: I agree!
10:16 Side: not shitty
10:16 Anxient: 00:55:126 (1,2,3,4,5,6) - well this looks..
10:16 Side: maybe poopy
10:16 Side: :v
10:16 MikasaSerket: poop hi
10:16 Xenans: its like a pentagram but it is not perfect so you can't worship satan properly :/
10:16 HappyRocket88: XDD
10:16 Anxient: terribad is a good word
10:16 HappyRocket88: Nais.
10:16 Anxient: Xenans 10/10
10:17 Xenans: satan is the only way this is getting ranked, btw
10:17 Anxient: 01:01:669 (3,4,5,1,2,3,4) - this i slovely
10:17 Xenans: 01:05:179 (1,2,3,4,5) - triangle is off
10:17 Anxient: unless you hack yourself a rank icon
10:17 Anxient: and manange to keep l**tav away for a whole week
10:17 Xenans: 01:06:296 (7,1,2,3,1,2,3,1) - triangles are off
10:17 Anxient: eh
10:17 Poop: why did i just get tagged
10:17 Anxient: talk about all of QAT for a whole week
10:18 Anxient: 01:03:584 - map pls
10:18 Xenans: why do you have #modhelp open lol
10:18 Anxient: 01:05:179 (1,2,3) - yay for overmap
10:18 Side: wait wtf?
10:18 Xenans: the triangle is off btw
10:18 Side: LOL
10:18 Anxient: 01:09:009 (1) - might as well ctrl g this
10:19 Xenans: 01:12:839 (6,7,1,2,3,4) - can't tell what emphasis is on this
10:19 Anxient: ppy this is why we need group chat ;w; aa
10:19 Anxient: 01:12:839 (6,7,1) - yay for overmap!
10:19 Xenans: clans are coming soon tm
10:19 Owntrolf: it feels more like a shitmod
10:19 Xenans: it is a shitmod
10:19 Anxient: coz this is a shit map
10:19 Xenans: shitmod for a shitmap
10:19 Xenans: aw you stole my line
10:19 Anxient: nah
10:19 Anxient: i said shit map not shitmap
10:20 Xenans: right
10:20 Anxient: different
10:20 Anxient: but same same
10:20 Anxient: but DIFFEREEENNNT
10:20 MikasaSerket: You are
10:20 Owntrolf: brb closing #modhelp so i dont see shit
10:20 MikasaSerket: The mod duo
10:20 Xenans: well this is a shit mod and not exactly a shitmod because its not all nazi
10:20 Owntrolf: you should continue it in #modreqs
10:20 MikasaSerket: LMAO
10:20 VectorBatesta: Xenans: here's the link
10:20 Xenans: alright ill help you out vector
10:20 Anxient: 01:19:222 (1) - woah what
10:20 Anxient: well we'll just savelog and put in the thread
10:21 Anxient: 01:21:775 (1,2) - pls slider blanket
10:21 Anxient: 01:23:689 (2,3,4) - xenans is this okay
10:21 Anxient: im done.
xLolicore-

Anxient wrote:

AT LEAST I TRIED
#modhelp maprape
09:57 *Anxient is editing [http://osu.ppy.sh/b/593647 Suzuki Konomi - Absolute Soul [Absolute Duo]]
09:57 Side: xD
09:57 Anxient: fuck this
09:57 Owntrolf: absolute soul
09:57 HappyRocket88: who's absolute soul?
09:57 Xenans: im back wee
09:58 Anxient: guys im gonna do a mod. anyone wants to join me?
09:58 HappyRocket88: a new guy?
09:58 Side: just in time
09:58 Xenans: ill joins
09:58 Side: test a thing
09:58 Anxient: ook
09:58 Anxient: do the absolute soul diff
09:58 Xenans: testing a thing works too
09:58 Owntrolf: absolute soul
09:58 Xenans: all of them ok
09:58 Anxient: duo or smh
09:58 Anxient: idk
09:58 Log Off Now: RIP
09:59 Anxient: rrip who
09:59 HappyRocket88: PIR
09:59 Owntrolf: absolute soul
09:59 Anxient: peeRAAANHUUH
09:59 Anxient: 00:02:626 - why no SV increase aa
09:59 MikasaSerket: I just
09:59 BeatofIke: I'll bubble if you stop spamming "absolute soul" for at least 24 hours + if you improve your Light insane 8-)
09:59 Anxient: where is the song intensity asdf
09:59 MikasaSerket: Crashed
09:59 Anxient: OH MY GOD THE STALEMATE
09:59 Owntrolf: lol
10:00 Owntrolf: ho toe improve light insaen
10:00 Anxient: 00:32:786 (3,4,5,6,1,2,3,4,5) - i dont understand what this is supposed to be
10:00 Bluekrait: maybe i should start spamming manic now
10:00 Anxient: http://puu.sh/lICpB/50191ea9d4.jpg
10:00 Anxient: owntrolf you MIGHT need to remap light insane
10:01 Owntrolf: fuckyou
10:01 *Owntrolf runs
10:01 Xenans: k time to start mod
10:01 Anxient: im serious here
10:01 *Owntrolf is listening to [https://osu.ppy.sh/b/172473 Sasaki Sayaka - Reason why XXX]
10:01 Anxient: reason?
10:01 Owntrolf: also screw cloudsplash for this map
10:01 *Owntrolf is listening to [https://osu.ppy.sh/b/443806 Sasaki Sayaka - Sorahana]
10:01 Anxient: WHERE IS THE CONStENcU
10:01 Owntrolf: i remember modding their map when I started modding
10:01 Side: wait what are we modding
10:01 *Anxient is editing [http://osu.ppy.sh/b/593647 Suzuki Konomi - Absolute Soul [Absolute Duo]]
10:01 Anxient: this
10:02 Xenans: hue
10:02 Side: oh shit we're actually doing this? xSD
10:02 *Owntrolf is playing [https://osu.ppy.sh/b/24428 Savage Garden - I Want You [Ridiculous]]
10:02 Xenans: am i nazi modding or just an actual mod
10:02 Anxient: coz the light insane diff MUST be remapped
10:02 MikasaSerket: Anxient
10:02 Anxient: fuck this
10:02 Anxient: Xenans go buck wild
10:02 MikasaSerket: Do you mind if you testplay?
10:02 Anxient: mm
10:02 Anxient: after i rake this map
10:02 Anxient: coz this set is literally puushing ALLL my buttons
10:02 MikasaSerket: please <3
10:02 MikasaSerket: Its only one thing...
10:02 Anxient: its always one thing Kappa
10:02 MikasaSerket: Only 27 seconds...
10:02 Xenans: 00:12:998 (1,4) - oi wtf these notes don't make a triangle properly
10:02 Anxient: its probably CetipedAzer'
10:02 MikasaSerket: Please.......
10:03 MikasaSerket: Nope
10:03 MikasaSerket: http://puu.sh/lICuG/fd5dcb853f.osu
10:03 MikasaSerket: It's mikapeed
10:03 Anxient: 00:02:626 - this part to 00:11:483 - use higher SV
10:03 Anxient: Mika pm to me
10:03 Anxient: itll get lost here
10:03 Anxient: 00:07:733 (1,3) - why are these sliders so slanted
10:03 Anxient: asdf
10:03 Xenans: idk if i can even mod this because i hate tv size maps and i hate the song
10:04 Anxient: 00:08:530 (4,5,6,7,1,2,3) - i dont understand the flow
10:04 Anxient: I JUST DONT
10:04 Xenans: 00:28:796 (4) - eh move under other note, draw parallels
10:04 Xenans: ill start over
10:04 MikasaSerket: Whose map are we shitting on now?
10:04 Xenans: owntrolf's
10:04 MikasaSerket: Okay then
10:04 Anxient: 00:10:764 (3,4,5) - http://puu.sh/lICEh/6582aa78e2.jpg maybe do this
10:04 MikasaSerket: Don't rank absolute soul
10:04 Fake: who wants to shit on mine? :D
10:05 Anxient: i wonder if owntrolf is even looking at this LAWL
10:05 MikasaSerket: Nah
10:05 Fake: ok .-.
10:05 MikasaSerket: Fake, I will if you testplay my map
10:05 MikasaSerket: Only 30 seconds
10:05 *MikasaSerket runs
10:05 Anxient: well if he doesnt look at it ill just post the channel log
10:05 Fake: ok so test play means to just play the map? o:
10:05 MikasaSerket: Yup
10:05 MikasaSerket: http://puu.sh/lICuG/fd5dcb853f.osu
10:06 MikasaSerket: Just testplay
10:06 Xenans: 00:12:998 (1) - in a really bad spot
10:06 Anxient: 00:12:998 - why is SV higher when song intensity is lower asdfaghsj
10:06 Anxient: 00:14:913 (4,5,6) - a normal slider would do just fine aa
10:06 Anxient: 00:16:190 (5,1) - better sliderblanket
10:06 Xenans: 00:16:190 (5) - make blanket look nicer
10:07 Xenans: oh lol
10:07 Anxient: 00:17:147 (3,5,1) - ????????
10:07 Fake: mikasa this link doesnt...
10:07 MikasaSerket: Anxient and Xenans should be the modding duo
10:07 MikasaSerket: Fake
10:07 MikasaSerket: Just
10:07 MikasaSerket: do it
10:07 Anxient: Mikasa
10:07 Xenans: 00:16:190 (5,1,3) - could make better pattern
10:07 Anxient: give him the osz aa
10:07 MikasaSerket: Shit
10:07 MikasaSerket: Sorry xd
10:07 Xenans: 00:18:264 (1) - blanket properly
10:07 Anxient: 00:16:988 (2,5) - ??
10:07 Xenans: 00:18:584 (2) - make triangle with 00:17:626 (5,7) -
10:07 Anxient: 00:20:020 (1) - ctrl g for aa
10:08 Anxient: 00:21:296 (9,10,11,1) - put some crisscross jumps
10:08 Anxient: to emphasize increasing song intensity
10:08 Owntrolf: you do realize
10:08 Xenans: 00:21:775 (1,2,3,4) - i feel that these should not be mapped in this pattern, but rather a pattern that constantly flows in one direction
10:08 Owntrolf: i cant read chat mods
10:08 MikasaSerket: Fake: http://puu.sh/lICPw/e1a910bd33.osz
10:08 Xenans: post logs, whatever
10:08 MikasaSerket: Owntrolf: Why not?
10:08 Owntrolf: because it looks like shit
10:08 Anxient: owntrolf IRC mod looks like shit
10:08 Owntrolf: no shit'
10:08 Anxient: well then
10:09 Anxient: Xenans now what ._.
10:09 Xenans: we make a shitforum collab mod
10:09 MikasaSerket: I keep misclicking everything because I changed my language to Korean
10:09 Anxient: yeah lets do that
10:09 Anxient: uh what
10:09 MikasaSerket: Can I join?
10:09 Anxient: suuuure? igess
10:09 Anxient: idek
10:09 Xenans: how do we even organize this at this point
10:10 Anxient: uhgh
10:10 Anxient: save log
10:10 MikasaSerket: We don't.
10:10 Xenans: lets just all pm anxient our mods and let him organize it hue
10:10 Anxient: barf at the forum
10:10 Anxient: NO WHAT
10:10 MikasaSerket: You guys need to do the Jenny
10:10 MikasaSerket: Type everything on one line
10:10 Anxient: Wwell
10:10 Xenans: ugh i hate this map
10:10 Anxient: all aboard the rape train
10:10 Owntrolf: it feels like nothing is going to change
10:10 Anxient: this train has no brakes
10:10 Xenans: we need more acute angles not these weird shape long flows
10:10 Anxient: Owntrolf if you do that this mod will get NOWHERE.
10:11 Fake: which difficulty mikasaserket
10:11 Anxient: argh
10:11 MikasaSerket: The bank one
10:11 VectorBatesta: I don't know what to do! I have found the right offset and BPM but I still have the notes on those points! http://osu.ppy.sh/ss/4068915
10:11 Anxient: this map...
10:11 Xenans: move the notes
10:11 Anxient: m-m-m-m-m-m-move dem notes
10:11 Anxient: AND DONT USE 1/12 adsfagsk
10:11 Xenans: also stop using 1/12 beat snape
10:12 Xenans: lol
10:12 VectorBatesta: you didnt understand
10:12 Xenans: why would you torture yourself like that
10:12 Anxient: 00:28:318 (1,3,1) - amazed xenans didnt attack this
10:12 Log Off Now: professor beat snape
10:12 MikasaSerket: LMAO
10:12 Xenans: i was considering that actually
10:12 Xenans: i let it slip
10:12 Anxient: 00:30:233 (4,5) - i dont understand
10:12 Anxient: whY
10:12 MikasaSerket: Vector don't use 1/12 xd
10:12 Xenans: ill just say remap and call it a day
10:12 MikasaSerket: I think I crashed Fake
10:12 MikasaSerket: Uh.
10:12 Xenans: vocal mapping is best mapping
10:12 Anxient: 00:24:328 (1) - ctrl g for flow break
10:12 Anxient: its good
10:12 Anxient: but yeah
10:12 VectorBatesta: without using 1/12 the notes get into wrong instants!
10:12 Epsile: lmao
10:12 Anxient: remap or remove
10:13 Anxient: your two open choices right now owntrolf
10:13 Xenans: how are you going back and forth on the timeline with your mod lol
10:13 MikasaSerket: Vector that means you timed it wrong
10:13 VectorBatesta: No I didn't
10:13 Xenans: i just don't like owntrolf's mapping style
10:13 MikasaSerket: Vector or just use 1/3 or 1/6
10:13 Xenans: vector, send us the map and we can help
10:13 Anxient: 00:32:786 (3,4,5,6,1,2,3,4,5) - coz i STILL dont understand this
10:13 VectorBatesta: ok
10:13 Anxient: get rid of the cancerous clap hitsound pls
10:14 MikasaSerket: You guys are so cruel to Owntrolf
10:14 MikasaSerket: Atleast give him some candy
10:14 Xenans: just make a forum mod already
10:14 Anxient: argh
10:14 Owntrolf: #modhelp sure is helpful
10:14 Xenans: i don't like the mapping style because it goes around the map too much and is extremely similar to how i mapped when i first started :/
10:14 Owntrolf: i might as well fill chat with absolute soul right now
10:14 Xenans: rank absolute soul
10:14 MikasaSerket: Owntrolf I believe in you
10:15 Anxient: if you manage to rank absolute soul
10:15 MikasaSerket: I'll lick you
10:15 VectorBatesta: uploading it Xenans
10:15 Xenans: alright
10:15 Anxient: .-.
10:15 VectorBatesta: 10%, it's one long music
10:15 MikasaSerket: war
10:15 Xenans: 00:52:254 (5,1,2,3,4,1) - its like a pentagon but shitty
10:15 VectorBatesta: uáe
10:16 Anxient: 00:52:254 (5,1,2,3,4,1) - use polygon shapes to make this star
10:16 HappyRocket88: but shitty?
10:16 HappyRocket88: please find another word.
10:16 MikasaSerket: I agree!
10:16 Side: not shitty
10:16 Anxient: 00:55:126 (1,2,3,4,5,6) - well this looks..
10:16 Side: maybe poopy
10:16 Side: :v
10:16 MikasaSerket: poop hi
10:16 Xenans: its like a pentagram but it is not perfect so you can't worship satan properly :/
10:16 HappyRocket88: XDD
10:16 Anxient: terribad is a good word
10:16 HappyRocket88: Nais.
10:16 Anxient: Xenans 10/10
10:17 Xenans: satan is the only way this is getting ranked, btw
10:17 Anxient: 01:01:669 (3,4,5,1,2,3,4) - this i slovely
10:17 Xenans: 01:05:179 (1,2,3,4,5) - triangle is off
10:17 Anxient: unless you hack yourself a rank icon
10:17 Anxient: and manange to keep l**tav away for a whole week
10:17 Xenans: 01:06:296 (7,1,2,3,1,2,3,1) - triangles are off
10:17 Anxient: eh
10:17 Poop: why did i just get tagged
10:17 Anxient: talk about all of QAT for a whole week
10:18 Anxient: 01:03:584 - map pls
10:18 Xenans: why do you have #modhelp open lol
10:18 Anxient: 01:05:179 (1,2,3) - yay for overmap
10:18 Side: wait wtf?
10:18 Xenans: the triangle is off btw
10:18 Side: LOL
10:18 Anxient: 01:09:009 (1) - might as well ctrl g this
10:19 Xenans: 01:12:839 (6,7,1,2,3,4) - can't tell what emphasis is on this
10:19 Anxient: ppy this is why we need group chat ;w; aa
10:19 Anxient: 01:12:839 (6,7,1) - yay for overmap!
10:19 Xenans: clans are coming soon tm
10:19 Owntrolf: it feels more like a shitmod
10:19 Xenans: it is a shitmod
10:19 Anxient: coz this is a shit map
10:19 Xenans: shitmod for a shitmap
10:19 Xenans: aw you stole my line
10:19 Anxient: nah
10:19 Anxient: i said shit map not shitmap
10:20 Xenans: right
10:20 Anxient: different
10:20 Anxient: but same same
10:20 Anxient: but DIFFEREEENNNT
10:20 MikasaSerket: You are
10:20 Owntrolf: brb closing #modhelp so i dont see shit
10:20 MikasaSerket: The mod duo
10:20 Xenans: well this is a shit mod and not exactly a shitmod because its not all nazi
10:20 Owntrolf: you should continue it in #modreqs
10:20 MikasaSerket: LMAO
10:20 VectorBatesta: Xenans: here's the link
10:20 Xenans: alright ill help you out vector
10:20 Anxient: 01:19:222 (1) - woah what
10:20 Anxient: well we'll just savelog and put in the thread
10:21 Anxient: 01:21:775 (1,2) - pls slider blanket
10:21 Anxient: 01:23:689 (2,3,4) - xenans is this okay
10:21 Anxient: im done.
Absolute soul :^)
gracefu
Light Insane mod because it's the only shitty one

Le Mod
00:02:626 - SV before this point should be decreased
00:12:041 - blanket?
00:26:881 (1,3) - maybe ctrl-g these individually
00:42:998 (1,2,3) - feels like overly smooth flow for this section
00:46:190 (1,2) - would be better as a repeat slider or just extend 1 a beat maybe. cause slider end and 2 are soft notes compared to slider head and 3's slider head.
00:53:211 - why not fill this section up with circles?
01:13:477 - the pentagon pattern doesn't really stress the 4. also consider stacking the next 1 on the 4 for a stop, or using a slider from 4 to the blue tick before 1.

uhh... i tried.

;_;

and as always, good luck with rank...
Irreversible
BeatofIke

BeatofIke wrote:

Call me back for a re-check once you are ready~
Then again, getting more feedback wouldn't hurt :3
Winnie
Here to do whatever I can to help you out. I shalt not neglect thy beauty ever againz. Don't take this mod too seriously if you don't agree with things. I would love to know the reason as to why you will decline most of them. I want to learn more about the way you think. I'll pick out that brain of yours :)

[Absolute Duo]
OD 9 seems very dramatic for how this map is structured as. I request to tone this down a little but instead make CS smaller to compensate for the difficulty of the map - Possibly 4.5
This difficulty has a lot of anti-flow in it on some areas that aren't really necessary, but the rest should be standard and fine enough to the point where it can receive a bubble, sure it can use some work but if you're willing to rank this at this stage, then it's fine here on out if you were consulting to the requirements to ranking in the future
  1. 00:01:350 (6,1,2,3,4,5) - This pattern is strange, doesn't really emphasize anything, but rather just makes movement go left to right - My solution would to make slider (3) something different and create a structure around it. The reason it doesn't work here is because of how you had this slider. Example - Not like this but you get my idea http://puu.sh/lMdQD/95c329c658.jpg
  2. 00:12:201 (3) - This slider is very counter intuitive - It's completely straight when the guitar is representing something different. Should try to incorporate that in somehow. And especially with how these sliders work 00:11:562 (1,2) - it's best to make a rotation to make flow feel used
  3. 00:14:913 (4) - Kind of weird but your idea
  4. 00:18:264 (1,3,5,7) - Again structure doesn't quite feel right, it goes back and forth too often and is quite an anti-flow pattern
  5. 00:34:860 (1,2) - Idk why but Ctrl+G feels better here
  6. 00:43:637 (1,1) - This doesn't lead into thetransition well enough because of the amount of time it takes to hit the first note after slider - Remove the note and extend the slider, that would be the best option to transition into the slow parts
  7. 00:49:701 (1) - Tail hitsound doesn't quite fit here, try addition drum-finish it works best
  8. 00:51:296 (3,4) - This rotation would've been perfect ctrl+g (4) trust me man it feels sooo much nicer, something like this http://puu.sh/lMeLH/73bc2a403f.jpg It feels fantastic
  9. 01:23:689 (2) - NC can be here for the main reason of having it show on red vocal ticks so it doesn't confuse people since the distance is pretty close
    TBH it just feels like you haven't completely feel what it's like to map a hard difficulty because everything else feels damn nice

[Irreversible's Extra]
  • Such nasty work, I approve - Motha Fukin MVP

[Insane]
  1. 00:39:488 (5,5) - Both of these the sounds on the head of these sliders are very strong, yet no hitsounds are used on them. I would check this. Even though it does sound nice what you did here, It is better to put hitsounds on them, otherwise it seems like offset is messed up lol - Sort of like what you did with your single notes
  2. 00:44:594 (2) - Wow this feels better here than what it was in Absolute Duo, strange...
    wew

[Normal]
  1. 00:11:403 (3,4,5) - Kind of strange flow, it's angled you can fix
  2. 00:23:052 (5,1) - Very weird rhythm - try this http://puu.sh/lMfZP/8b7f889c15.jpg it compesates for the missing beat the rest you can do like this 00:26:403 (2,3,4) -
  3. 00:37:892 (2,1) - Skips the important downbeat, feels like it plays completely offbeat, can somehow change something here
  4. 00:48:743 (1,2) - Transitions are awkward
  5. 00:56:403 (1,2,3,4,1) - Something like this feels nicer - slider (3) was weird considering how sharp hard it might be for beginners to hit such a sharp note sequence after http://puu.sh/lMgeJ/fea8db2aa0.jpg
  6. 01:01:669 (2) - Definitely better as a repeat
  7. 01:06:456 (4,1) - These sliders skip very important beats, this makes kiai easier because the other portion of this map covers these types of beats, could be mapped out to feel good
  8. 01:10:764 (5,1) - Same as above
  9. 01:12:201 (3,4) - Looks better http://puu.sh/lMgpZ/2899b0c821.jpg
  10. 01:13:956 (5,1,2,3) - Example something like this could be better http://puu.sh/lMgtZ/8946d53a73.jpg Slider (2) you had before was in a very awkward position
  11. 01:23:052 (1) - Slightly pointed to note (2) is better http://puu.sh/lMgxD/99dad45589.jpg

[Easy]
  • Passable
Kroytz
Irreversible the true mvp
Topic Starter
Owntrolf
Cokecari

Kocari wrote:

Here to do whatever I can to help you out. I shalt not neglect thy beauty ever againz. Don't take this mod too seriously if you don't agree with things. I would love to know the reason as to why you will decline most of them. I want to learn more about the way you think. I'll pick out that brain of yours :)

[Absolute Duo]
OD 9 seems very dramatic for how this map is structured as. I request to tone this down a little but instead make CS smaller to compensate for the difficulty of the map - Possibly 4.5
This difficulty has a lot of anti-flow in it on some areas that aren't really necessary, but the rest should be standard and fine enough to the point where it can receive a bubble, sure it can use some work but if you're willing to rank this at this stage, then it's fine here on out if you were consulting to the requirements to ranking in the future
  1. 00:01:350 (6,1,2,3,4,5) - This pattern is strange, doesn't really emphasize anything, but rather just makes movement go left to right - My solution would to make slider (3) something different and create a structure around it. The reason it doesn't work here is because of how you had this slider. Example - Not like this but you get my idea http://puu.sh/lMdQD/95c329c658.jpg
  2. 00:12:201 (3) - This slider is very counter intuitive - It's completely straight when the guitar is representing something different. Should try to incorporate that in somehow. And especially with how these sliders work 00:11:562 (1,2) - it's best to make a rotation to make flow feel used PRobably fixed
  3. 00:14:913 (4) - Kind of weird but your idea Changed to 3 point slider
  4. 00:18:264 (1,3,5,7) - Again structure doesn't quite feel right, it goes back and forth too often and is quite an anti-flow pattern Removed antis
  5. 00:34:860 (1,2) - Idk why but Ctrl+G feels better here Wat
  6. 00:43:637 (1,1) - This doesn't lead into thetransition well enough because of the amount of time it takes to hit the first note after slider - Remove the note and extend the slider, that would be the best option to transition into the slow parts Changed to 4/1 slider
  7. 00:49:701 (1) - Tail hitsound doesn't quite fit here, try addition drum-finish it works best Done
  8. 00:51:296 (3,4) - This rotation would've been perfect ctrl+g (4) trust me man it feels sooo much nicer, something like this http://puu.sh/lMeLH/73bc2a403f.jpg It feels fantastic Did something Similar
  9. 01:23:689 (2) - NC can be here for the main reason of having it show on red vocal ticks so it doesn't confuse people since the distance is pretty close Done
    TBH it just feels like you haven't completely feel what it's like to map a hard difficulty because everything else feels damn nice

[Insane]
  1. 00:39:488 (5,5) - Both of these the sounds on the head of these sliders are very strong, yet no hitsounds are used on them. I would check this. Even though it does sound nice what you did here, It is better to put hitsounds on them, otherwise it seems like offset is messed up lol - Sort of like what you did with your single notes Added Whistles
  2. 00:44:594 (2) - Wow this feels better here than what it was in Absolute Duo, strange...
    wew

[Normal]
  1. 00:11:403 (3,4,5) - Kind of strange flow, it's angled you can fix Fixed
  2. 00:23:052 (5,1) - Very weird rhythm - try this http://puu.sh/lMfZP/8b7f889c15.jpg it compesates for the missing beat the rest you can do like this 00:26:403 (2,3,4) - Changed rhythm by removing 00:23:052 -
  3. 00:37:892 (2,1) - Skips the important downbeat, feels like it plays completely offbeat, can somehow change something here I think its fine right now its mostly following vocals
  4. 00:48:743 (1,2) - Transitions are awkward Done
  5. 00:56:403 (1,2,3,4,1) - Something like this feels nicer - slider (3) was weird considering how sharp hard it might be for beginners to hit such a sharp note sequence after Changed to something similar http://puu.sh/lMgeJ/fea8db2aa0.jpg
  6. 01:01:669 (2) - Definitely better as a repeat Done
  7. 01:06:456 (4,1) - These sliders skip very important beats, this makes kiai easier because the other portion of this map covers these types of beats, could be mapped out to feel good Done
  8. 01:10:764 (5,1) - Same as above Done
  9. 01:12:201 (3,4) - Looks better http://puu.sh/lMgpZ/2899b0c821.jpg I changed it from a mod
  10. 01:13:956 (5,1,2,3) - Example something like this could be better http://puu.sh/lMgtZ/8946d53a73.jpg Slider (2) you had before was in a very awkward position Done
  11. 01:23:052 (1) - Slightly pointed to note (2) is better Done http://puu.sh/lMgxD/99dad45589.jpg

gracefu

gracefu wrote:

Light Insane mod because it's the only shitty one

00:02:626 - SV before this point should be decreased The speed feels the same
00:12:041 - blanket? Done
00:26:881 (1,3) - maybe ctrl-g these individually It would make 3 to 5 a huge jump
00:42:998 (1,2,3) - feels like overly smooth flow for this section Its probablyu fine as is
00:46:190 (1,2) - would be better as a repeat slider or just extend 1 a beat maybe. cause slider end and 2 are soft notes compared to slider head and 3's slider head.
00:53:211 - why not fill this section up with circles? Done and applied to AD
01:13:477 - the pentagon pattern doesn't really stress the 4. also consider stacking the next 1 on the 4 for a stop, or using a slider from 4 to the blue tick before 1. Changed to triangles

uhh... i tried.

;_;

and as always, good luck with rank...
Bearizm
Irre
  1. 00:05:179 (1) - out of playfield
  2. 00:34:062 (1,2) - 00:35:339 (1,2) - these are doubles but 00:36:615 (1) - 00:37:254 (1) - 00:37:892 (1) - 00:39:169 (1) - 00:40:445 (1) - etc aren't?
  3. 00:20:179 (1) - could change this to 2 1/2 sliders and a circle
  4. 01:01:828 (3,4) - these are very very strong ticks of the song but why did you choose to use sliders for these? I think circles would fit way better. I hope this isn't for the sake of star difficulties because Owntrolf's highest diff is really low (in terms of value). If anything, he needs to buff it up instead of you nerfing this.
  5. 01:09:009 (1) - if the purpose of this is to blanket 01:08:371 (3) - then it's not perfectly done *nazi*
  6. 01:12:839 (4) - finish on slider head? sounds better imo
  7. 01:21:775 (1) - out of playfield
  8. 01:22:492 (4,6) - uwot/overmapped
  9. 01:26:403 (1,1,1,1) - unnecessary abuse of NCs here.
BeatofIke
Baka Owntrolf. Stop spamming "absolute soul" in chat/forums lol
Anyways, we are going to go deeper into your Light Insane difficulty.


[Light Insane]
  1. I would recommend if you use mostly 1.4~1.6x spacing at the beginning part of the song from 00:02:626 to 00:12:679. You tend to use random spacing all the time and it's just don't look good imo. I understand that this is light insane difficulty, but spacing is just as important when designing patterns/flow. Personally, i would suggest to only break spacing/use jumps, when you feel that the music calls for it. This will become easier as you gain more experience/knowledge about mapping. Since you are a new mapper, you most likely don't have a developed mapping style yet, so for now, just keep learning and don't give up. :D
  2. 00:03:105 (2,4) - Maybe make 2 the same as slider 4 but horizontally flipped (and maybe stack 00:03:584 (3) with 00:02:148 (1,2). Something like this:
    Image/Code

    220,96,3105,2,0,B|184:88|152:100,2,70,0|0|0,1:0|0:0|0:0,0:0:0:0:
    240,192,3584,1,0,0:0:0:0:
    260,288,3743,2,0,B|296:296|328:284,1,70,0|0,1:0|0:0,0:0:0:0:
  3. 00:04:062 (1,2,3) - As for these sliders, I would avoid using generic horizontal sliders. My only solution I could think of is to blanket them:
    Image/Code

    404,220,4062,6,0,P|422:249|428:284,2,70,0|0|0,0:0|0:0|1:0,0:0:0:0:
    260,288,4541,2,0,P|265:322|284:351,1,70,0|0,1:0|0:0,0:0:0:0:
    240,192,4860,2,0,P|208:204|180:232,1,70,0|0,1:0|0:0,0:0:0:0:
  4. 00:05:179 (1) - For this slider, I would suggest you to remove the reverse and just use a 1/1 slider, since this slider is prominently following the long guitar sounds. You did the same thing at 00:02:626 (1), so why not here? o3o
  5. 00:07:573 (5) - Preferably, I would stack this note with 00:06:775 (2) and adjust spacing with the next notes somehow.
  6. 00:07:733 (1,2,3) - Why the huge jump lol? There's nothing intensive in the music that would emphasize this jump. I suggest to just stick with 1.4~1.6x spacing lol
  7. 00:11:243 (3) - Maybe stack this note with the end of 00:10:286 (1). It flows better imo.
  8. 00:12:998 (1,2,3,4) - Here's a blanket gimmick you can try: Use 1 to blanket 00:11:881 (2) and then adjust spacing with the rest of the notes accordingly. Here's a suggested pattern:
    Image/Code

    168,140,12998,6,0,P|180:108|208:84,2,70,2|0|2,0:0|0:0|0:0,0:0:0:0:
    208,236,13477,1,0,0:0:0:0:
    312,232,13637,2,0,P|335:206|347:173,1,70,2|0,0:0|0:0,0:0:0:0:
    308,80,13956,1,2,0:0:0:0:
  9. 00:14:115 (1,2,3,4,5) - Current pattern is generic and has weird flow. Here's a better pattern I think that might fit here:
    Image/Code

    408,92,14115,6,0,P|433:119|445:151,1,70,0|2,0:0|0:0,0:0:0:0:
    448,256,14435,1,0,0:0:0:0:
    348,289,14594,2,0,P|324:263|311:231,1,70,2|0,0:0|0:0,0:0:0:0:
    208,236,14913,2,0,B|136:248,1,70,2|0,0:0|0:0,0:0:0:0:
    2,179,15233,2,0,B|72:168,1,70,2|0,0:0|0:0,0:0:0:0:
  10. 00:16:190 (1,2,3,4,5,6,7,8) - This pattern could be better too. Try this:
    Image/Code

    240,88,16190,6,0,P|224:120|220:156,1,70,2|0,0:0|0:0,0:0:0:0:
    280,220,16509,1,2,0:0:0:0:
    367,201,16669,2,0,P|383:170|388:136,1,70,0|2,0:0|0:0,0:0:0:0:
    328,68,16988,1,0,0:0:0:0:
    416,48,17147,2,0,P|448:64|468:92,1,70,2|0,0:0|0:0,0:0:0:0:
    388,135,17467,1,2,0:0:0:0:
    328,68,17626,1,0,0:0:0:0:
    240,88,17786,2,0,P|224:120|220:156,1,70,2|0,0:0|0:0,0:0:0:0:
    280,220,18105,1,2,0:0:0:0:
  11. 00:25:126 (4,5) - Hmm...maybe just make these sliders linear lol. Flow is key.
  12. 00:26:403 (4) - I mentioned this in my last mod post, but I still suggest that you reverse select this slider o3o.
  13. 00:27:360 (3) - You could probably just stack the slider end of this slider with the slider end of 00:27:839 (5).
  14. 00:32:786 (2,3) - How about like this?
  15. 00:34:062 (2,3,4) - Try moving this whole pattern at 100|52. That should look better.
  16. 00:37:094 (4) - I would suggest replacing this 1/4 slider with a single hit circle. I didn't hear any 1/4 at this slider end.
  17. How about like this (you can easily re-adjust 00:47:147 (1,2,3) afterwards)?
    Image/Code

    249,222,45552,2,0,P|292:188|306:135,1,112,2|2,0:0|0:0,0:0:0:0:
    218,137,46190,2,0,P|221:107|280:52,1,112,2|0,0:0|0:0,0:0:0:0:
    332,52,46669,2,0,P|377:83|391:136,1,112,2|0,0:0|0:0,0:0:0:0:
  18. 00:48:743 (1,2) - Ah come on, I know that you can do a better pattern/flow than this. I'll let you figure that out on your own :P
  19. 00:50:977 (1,2,3,4,5,6,1,2,3,4,5,6) - Current pattern could be improved. I would suggest making the sliders at 00:51:296 (3,5) linear and the rest of the patterns all the way to 00:53:690 more polished. Here's an example of what you could do:
    Image/Code


    228,112,50977,5,2,0:0:0:0:
    212,216,51137,1,2,0:0:0:0:
    212,216,51296,2,0,L|142:224,1,70,4|0,0:0|0:0,0:0:0:0:
    228,112,51615,1,0,0:0:0:0:
    228,112,51775,2,0,L|300:103,1,70,4|0,0:0|0:0,0:0:0:0:
    396,88,52094,1,0,0:0:0:0:
    480,136,52254,6,0,P|460:165|400:178,1,70,4|4,0:0|0:0,0:0:0:0:
    391,243,52573,2,0,P|388:277|404:309,2,70,4|4|4,0:0|0:0|0:0,0:0:0:0:
    352,176,53052,1,4,0:0:0:0:
    352,176,53211,2,0,P|323:156|289:153,1,70,8|0,0:0|0:0,0:0:0:0:
    232,204,53530,1,8,0:0:0:0:
    232,204,53690,1,0,0:0:0:0:
  20. 01:11:722 (4,1) - How about stack 4 with the start of 01:10:286 (1) and move 01:11:881 (1) at 112|172 + making that slider horizontally linear? I think it works better in terms of flow + polishing :3
Alright. Get busy and then call me back for another re-check. Peace!!
Winnie
Literally BeatofIke is being a fucking bro at the moment. Literally putting his gear on and marching into terrain like no one has walked through before. This guy is a legend no joke
theramdans
Changed what Ike pointed out
update http://puu.sh/lXNRm/8f022ec082.zip
Topic Starter
Owntrolf
Applied all of ikemod
HappyRocket88
I wonder how a TV Size could become a meme as this map is nowadays.

placeholder
theramdans
Mod reply, m4m with gracefu

I will mod only the light insane, so here we go
00:02:626 (1) - bad shape, make it look like this



00:18:584 (2) - delete note, then make the previous slider repeat
00:20:977 (3) - ctrl+g, better flow
00:23:211 (8,1) - merge into one slider
00:26:403 (4) - bad slider, reshape to something like



00:32:786 (2) - im not sure with this slider,too sharp I guess , needs more curve
00:34:062 (2,3,4) - too complicated, use 3/4 repeat slider instead
00:35:339 (2,3,4) - <^
00:36:615 (2,3,4) - <^
00:37:892 (1,2,3) - <^
01:05:818 (3) - missing soft-hitwhistle both on the head and tail? The slider shape needs more curve tbh
01:19:222 (1,2,3) - idk about these too

That's all, dont kudos of this doesnt help
gl~

EDIT
Update my diff, I realized it needs some remapping a little bit
http://puu.sh/m3HCH/eb21db2fcf.zip
Anxient
this isn't going to be fun. remember that this is all my opinion.

easy
as a whole i would remap this because i think that this easy diff is too clustered, as in, the spacing between diffs is too low. if youre going to remap this, alter the DS to a point where the follow point would be visible.

00:01:509 (3) - copy slider from 00:00:233 (1) - to show relation. These are similar parts so you wanna make them look related.
00:03:424 (2) - get rid of red tick, its unecessary.
00:16:190 (1,2) - blanket
00:20:977 (3) - make into a 1/1 slider
00:23:850 (2,3,4) - theres a term i like to use which is called slider entry and slider exit. Basically if there is stuff like http://puu.sh/m3Dtg/88d8e19e43.jpg, i would like to have it fixed by doing [url][http://puu.sh/m3Duu/589d62cebd.jpg/url]. see the pattern? yeah you know what to fix. If there are any questions regarding this, feel free to forum pm me. btw theres a reason why i hl'd 2 as well.
00:26:403 (4,5,1) - what is this spacing on easy lol
00:28:318 (1,2,3) - try to keep a consistent rhythm hmm? this is an easy diff.
00:33:424 (1,2,3) - make 3 the same position as 1 and 2. basically if you turn 3 into a slider to stream with 1/1 distance and you get 1 and 2, you already fixed it. if you didnt understand, just rotate it by 13 degrees.
00:37:254 (2) - red tick unnecessary.
00:39:169 (4,1,2,3) - blanket pls
01:03:903 - to end, justified to my claim on the beginning of the easy diff mod, the low spacing causes this map to feel and appear unbearably clustered; something that we do not want in 2015 and the upcoming year of 2016. If this were to get ranked, you would need to time warp up to 2012. Even then its not a guarantee.

verdict for this diff: unrankable, because of issues mentioned above, clustered all the way to hell and inconsistent rhythm.

normal
this one no longer has the spacing problem. but there are some notes that brush way too close to the other notes, making it seem clustered. spacing these notes would help. also with the easy diff, remap is recommended.

00:06:296 (3) - ctrl h and reposition
00:09:488 (5,1) - example of notes that brush way too close
00:13:318 (2,5) - blanket this. looks good too.
on normal diffs i tend to avoid to use two circles in a row because of the lack of patterning that is allowed to do with 2 circles in normal diffs. that being said...
00:15:552 (1,2) - change to slider. i recommend using 5 and ctrl h+j+g and reposition
00:16:828 (4,5) - slider entry is bad, please fix.
00:23:371 (1) - 00:23:211 - place here, and reposition so that distance isnt broken
00:26:881 (3) - flip this thing around http://puu.sh/m3Ebu/93223c0ca6.jpg
00:33:424 - rhythm gets a bit confusing. use easier to pick up rhythm please.
00:36:615 (2,1,2) - this is a bit hard to read in normal diffs imho
00:43:637 (1) - woah this looks ugly. try making some shapes and ask modhelp what they think. make an omega symbol? thats always a good thing.
00:47:467 (3) - this looks out of place.
00:49:701 (3) - flip this around. using the same slider curve position twice really isnt screaming quality for you.
00:51:296 (1) - flip around. part links from the previous to the next, so yea
00:51:296 (1,2,3) - just do this http://puu.sh/m3El5/3e7fcbe86e.jpg it looks way better. fix any spacing problems that may arise from this.
00:53:211 (4,2) - overlap
01:09:009 (4,2) - too curvy, make it wider so that blanket is more visible
01:15:552 (3,2) - alter 2 (rotate in a way that 3 would be able to sliderblanket 2)
01:16:669 (2,3) - slider entry, rotate 3 to fix (-89 degrees) also put it more up (339:184)
01:17:467 (3,4,5) - doesnt this look bad to you? do something like this. or do this http://puu.sh/m3EFl/16adf89e9c.jpg. Itll make it look better.
01:24:647 (1,2,1) - i dont understand this overlapping. please dont.

verdict: unrankable, because of lack of overall quality as well as some really bad overlapping and brushing of notes. Honestly if you tried to rank this then youre going to have a really bad time. As a normal diff, this map fails. Remap is recommended. and if you do, please use more spacing and avoid overlapping like the PLAGUE.

ramdans' hard
well this diff is alot better than from what ive seen. As expected from rammy. BUT this diff still shouldnt be ranked due to a few problems. Allow me to explain.
hopefully youll get around to remapping it because this looks like 2014 ramdans. and 2014 ramdans shouldnt be going for rank in 2016 era.

00:00:552 (3,4,1) - DS is waaay too low. please increase.
00:01:509 (1,2,3) - what is DS consistency?
00:03:105 (2,3) - as i said from the previous diff mods, i dont recommend this because of lack of available patterning. use a slider instead and make it pretty.
00:05:658 (2,3) - this is fine tho. this is cool.
00:08:211 (2,3,4) - slider maybe?
00:11:084 (5,6) - slider entry improvement please. rotate 6 more downwards. thatll help. ALSO fix any destroyed distance that may happen should this mod be applied. (it should be applied)
00:12:998 - onwards - DS IS TOO CLUSTERED ASDF
00:23:052 (3,1,2) - what is this slider entry wth?
00:25:286 (5,6) - what is with slider ends landing on strong beats?
00:31:669 (3) - http://puu.sh/m3FaZ/9b948840bf.jpg try this. itll look better.
00:34:062 (2,3,1) - place 3 more downwards so that it looks more linear. fix 1 so that slider entry doesnt suck. read above mods regarding slider entry so you know what im talking about.
00:45:552 (3,1) - well this looks stiff af
00:53:850 (1,2,3) - f this slider entry
00:54:488 (3,4) - bad overlap
00:56:084 (7,8) - slider pls. it looks bad.
00:56:403 (1,2) - rotate 2 so that you actually get a curve if you use one slider.
00:57:041 (2,3) - better do a slider blanket instead of a sliderend blanket.
01:03:903 - whee the spacing is fine!
01:06:935 (2,3) - place this more up so that 3 looks better when youre exiting 2 http://puu.sh/m3FrQ/92b544ca46.jpg
01:09:647 (3) - make a curve downwards slider http://puu.sh/m3FuP/f4bd2811dd.jpg
01:26:881 (1) - SV CHANGE WOOO

verdict: rankable, but not recommended. as mentioned, some parts of the song were lacking the 2015 feel. which means slider entry being absolute rekt, and certain parts of the map's DS is far too low for comfortable viewing. from your winter map, you displayed an awesome hard diff. Try to remap this so that we get that required quality.

light insane
aah the root of all this map's problems. Lets see whats wrong with this.

00:00:233 (1,2,3,4,5,6,1,2) - well this looks extremely stiff. Listen. if youre gonna map an insane, or light insane i dont care, map it like an insane.
00:02:307 (2,1,2) - 00:03:424 - white tick on slider end = NONONONONO
00:03:105 (2) - rotate 2 so that it blankets 00:03:584 (3) - doing this also fixes slider entry issue
00:04:860 (3,1) - slider blanket please
00:05:658 (2) - make it curve, i dont understand why its a straight slider. doesnt look nice.
00:06:456 (1) - strong beat in a slider end? please no
00:09:647 (3) - ctrl h+g and blanket slider end of 3 with 2. 00:09:967 (3,1) - slider entry = check and 00:09:169 (1,2,3) - circle flow = check.
00:14:115 (1) - whats with you and slider ends on white ticks? :<
00:14:594 (3,4,5) - http://puu.sh/m3Gta/bdafce02bc.jpg to improve slider entry and overall flow.
00:16:190 (1) - ctrl g for better flow and emphasis.
00:16:669 (3) - slider end on white tick
00:18:105 (9,1) - i dont understand this placement? try doing http://puu.sh/m3GBZ/6ba7e850f4.jpg this. it helps with visual and flow.
00:20:977 (3) - ctrl g to improve flow. and because of that 1/1 break time it doesnt matter about the flow to the next note.
00:24:328 (1) - slider end white tick???
00:25:445 (5) - ctrl g, turn this to a 1/2 slider, make it repeat.
00:38:690 (1,2,3,4) - make it a proper square pls. use polygon objects.
00:41:084 (3,2) - blanket??
00:43:637 (4) - might wanna use a higher DS to emphasize the new part of the song
00:46:190 (4) - i vote ctrl g to keep flow. flow break is something we dont need rn
00:45:552 (3,5) - try to relocate 5 so that it can slider blanket 3. make sure 3 starts on the bottom so we get that flow. fix any note inconsisencies.
00:53:052 (3,4,5,6) - i dont understand this antijumps. people might mistake for doubles and triples. at least make em a slider?
00:53:850 - onwards dammit DS too low
00:57:520 (4) - slider end white tick hue
01:03:424 (1,2) - use slider unless you use two hitcircles for emphasis?
01:05:818 (3) - use a curve lol why is this jagged
01:06:456 (1,2,3,4) - this is random lol. did you decide to put a random pattern here?
01:07:733 (1) - if youre gonna keep it at least make the transition to this flow better. ctrl g actually helps
01:08:211 (2) - blanket with 1. helps with flow to 3 and emphasis with vocals.
01:10:764 (2,3) - blanket?
01:12:839 (4) - NC lol
01:12:998 (1) - continue combo
01:13:956 (1) - ^
01:14:115 (2) - NC
01:19:222 (1,2,3) - i dont understand the fancy sliders.
01:20:498 (1) - WHY. did you get lazy or something?!
01:20:498 (1,1) - slider blanket. or fix it so it doesnt look like shit if you decide to remap 01:20:498 (1) - this... THING.
01:25:605 (1,4) - dont make them touch pls

verdict: this diff has CLEARLY gone through alot of polishing. But still unrankable. well, it IS rankable, but certainly not recommended, mostly due to that thing near the end and visual and flow issues. Even though this diff has gone through alot of polishing, if its bad to begin with, it will always be bad. remap is recommended, coz your mapping style MUSTVE changed in the course of one year. (in the case in which it didnt, youre fucked.)

insane
well this diff isnt so bad!

00:09:488 (3,4) - slider entry fix
00:11:562 (1) - you were going with cross jumps so position this in a way where it will cross again in the resulting jump. well better if you just did this:
00:11:562 (1) - 411:238
00:11:881 (2) - 210:265
00:12:201 (3,1) - lol if youre really going to do this then at LEAST stack them properly
00:14:594 (3) - dont do a flow break here bro still the same song part
00:16:669 (1) - slider end on white??
00:17:147 (3,4,5) - this is triggering me so hard right now. slider entry fix pls
00:20:179 (5) - better to do a 3 hit jump actually... make a triangle or something
00:21:775 (1) - ctrl g for emphasis
00:22:094 (2) - ^
00:22:094 (3) - ^ and so 00:22:733 (4) - this gets the emphasis it deserves
00:23:131 (5,1) - just do auto stack
00:24:169 (6) - turn this into a 1/2 slider
00:24:328 (1) - if ^ is applied, 00:24:488 - hitcircle
00:26:881 (1) - i dont understand why you keep doing this
00:27:360 (3) - ctrl g coz flowbreak isnt necessary here rn
00:27:679 (4) - move to 135:144 for flow if ^ mod is used
00:26:881 (1) - 2 hitcircles. made for jumping pls
00:29:435 (1) - NGAAAAAAAAAAH turn to a 3 hit jump pls
00:45:552 (3) - lyrics are very prominent here. turn to a 1/1 slider.
00:50:658 (2,3,4,5,6) - holy shit this looks terrible. do this instead http://puu.sh/m3ItL/9af9765b34.jpg
01:01:669 (2,3,4,1,2,3,4) - might wanna make a jump without flow breaks thanks
01:03:584 - missing note
01:04:860 (5) - place in 422:171 for pattern consistency and 01:05:179 (1) - flow improvement
01:05:179 (1,2) - you missed the opportunity to add a blanket
01:13:956 - missing note. maybe stack it with 1?
01:15:552 - 01:15:233 (5) - copy this slider, ctrl h+j+g and place in 01:14:913 (4) - slider end. BOOM flow improvement.
01:15:552 (6,1,2) - overmap
01:25:605 (1) - lol just make it a hitcircle.
01:26:881 (1) - ctrl g and place doubles in appropriate area

verdict: rankable, but not recommended coz of issues above and visual problems.

irre's extra
just gonna point out a few suggestions since i cant play this diff

00:13:158 (2,3) - might wanna change into something more readable buddy
00:14:435 (7,8) - ^
00:18:743 (4,5,6) - this flows like terrible and you know it. please change unless you have a reason as to why it should stay
00:20:897 (2,3,4,5,6,7,8,9,10,1,1) - were you even serious when you were making this diff lol this stream doesnt even have consistent ds or any sort of emphasis

verdict: if this set gets ranked with this diff i will jump over a bridge thats over a bridge

absolute duo
right now im really freaking tired so... remap?

map looks really messy tho... random jumps left and right... patterns starting and stopping... inconsistent jumps?
yep needs a remap. or... you can delete the diff. your pick man. you can end the set with insane and itll be all kay.
Winnie
Nice work Anxient
Dellvangel
I like your hard work with this map, actually i really want to mod this map, but yeah i'm not a std mapper, so here take my stars, goodluck! >w<
Anxient
btw owntrolf incase you didnt do it, uh i would like to see your response to my mod, and your thoughts about it. i wanna see how you deal with the mod i gave you.

you may be harsh with your judgement i dont mind. i just wanna see your response.
Xexxar
lololol owntrolf you got spies working for you?





Absolute Duo


Ah yes, the epitome of memehelp memes, the quintessential know of map for anyone who maps. Well, someone finally cohered me into modding this map, so lets begin.

A couple things I want to preface this with.

When I mod, I have a tendency to subject some of my personal stylistic choices when mapping. Pardon this, as I try to remain as unbias as possible, but I know I will likely try to sprinkle some of my own flavor into this mod.

I will not hold back any comments that I make as I know you wish to see you're map actually ranked. I will do my utmost to try and help you achieve this goal.

Welp! let's go.
  1. 00:00:871 (4) - when I see this, it looks bad. Why? because its location serves no actual benefit towards the visual construction of this beatmap. What I mean is, there is no geometric or symmetric or quality reason for such a note to be placed here. What you could do, is create a triange pattern via the slider start 3, 2 and 4. This atleast provides a more satisfying visual aesthetic, and prevents the claim "this is randomly placed"


    HOWEVER! By doing this, we still have a problem which is the fact that the slider design of 3 has no merit. In order to fix this, what I like to do is create a air blanket around 4. What is an air blanket? This:


    This allows for the entire structure to have merit behind its construction. I recommend applying a similar structure to other sections of your map as you see fit.

  2. 00:01:350 (6,1,2) - There are two issues with the construction of these notes. One, why is the spacing more on 2 but less on 1? Consider the rhythm we have a strong beat on 1 but a weak soft beat on 2. This sort of beat has two options, we can replace 1 with a slider to allow for a more impactful and appreciable note, or we can stick with the circles and create a pattern that satisfies the intensity in the notes. One way I would suggest designing your jumps for such a pattern would be as follows:


    If we follow the red path, we hit the note 1, which has a jump leading up to it, the path then changes direction on the purple circle then leads to 2. The purple circle shows a point where the player has to change directions significantly enough that it will affect their playstyle. In otherwords, people are going to stop on 1, and then turn to go to 2. It's makes the note more impactful because not only is the player clicking the note, their movements reflect a similar notion, stopping and starting. This is one way to create additional impact. Now, 2 is located in this location because of the symmetry brought on by the yellow lines. This is purposeful as the beat for 2 is very weak and not emphatic.

  3. 00:04:062 (1,2,3,4) - There is a problem with this pattern. What is the problem you may wonder? The design of this shape is poorly executed. There is inconsistency in the design and placement of the notes. It looks rickety and unstructured. A cleaner suggestion is as follows:


    Why is this cleaner? because it relies on visual coherency, the notes all fall on a linear line (not necessary but seemed to be what you were going for. Not only that, but the notes 1-3 and 2-4 are seperated by a equal amount of space, allow the pattern to come off as thought out, and consistent.

  4. This will be my last comment: 00:04:860 (5,1,2,3,4) - with this, 5 and 1 create what i call a line of symmetry. But, with 3 and 4 you fail to follow this line of symmetry. Here is what I did to clean this up (it's easier to explain with a picture:


    The purple line is this created axis of symmetry. With it, I altered the structure to preserve visual consistency with your patterns as seen with the orange lines dictating this design. With this, I also try to keep all of the notes the same distance apart from each other, as seen by the yellow lines. This is all for creating a visually consistent pattern in your design. Now, keep in mind this pattern is simply cleaning up what you have done. I did not pay any notice to your choice of spacing. I simply did what I felt would be appropriate given what you already had.
I choose to stop here because I feel that, while I could continue to point out flaws in your design, there's no need. Ultimately, if this map is to get anywhere, serious attention to design logic and thought will be needed. This design logic also must be EXPERTLY in tune with the overall understanding of what type of play you want the player to experience at all moments. I hope my post will help you in having some new tools for trying to create more consistent and visual appealing patterns.
Anxient
*xexxar modding something
what universe is this is this real life
ConsumerOfBean
if i fc the insane diff it gets bubbled
100% guarantee
theramdans
Anxient did you mod my updated diff or..... (im not sure if owntrolf did update or not)
EDIT
Nevermind, here's the updated diff (again)
EDIT 2
updated diff link http://puu.sh/m6MPU/d85b9bcbca.zip
Yauxo
I was wondering what all the memes were about, clicked the collapsed box and saw my name. Took me a while to realize what Ive modded this a year ago. Damn
Blizs
just come over and reminds you~
The romanised artist should be "Konomi Suzuki" as mentioned here

and no kds
Anxient

Blizs wrote:

just come over and reminds you~
The romanised artist should be "Konomi Suzuki" as mentioned here

and no kds
OBJECTION!

Kuki

Blizs wrote:

just come over and reminds you~
The romanised artist should be "Konomi Suzuki" as mentioned here

and no kds
it's cause in japan your first and last name are swapped i guess but loads of people change that to make more sense, though the other map was dqd for this very reason, so it's sort-of a grey area.

here's quote for anyone that didn't check link
Eastern artists must be written in the proper 'surname firstname' format (e.g. Japanese/Chinese/Korean). For artists which have a preferred romanisation, use this one. If you're unsure of your artist's name, then check previously ranked maps, Google, Wikipedia, or ask a BN for help.
strickluke
When is rank going to be Absolute Souled?








































edit:remap kds
Anxient
day 28: still waiting for reply to mod
-Kanzaki

Anxient wrote:

day 28: still waiting for reply to mod

and he is still spamming on #modhelp
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