Cokecari
Kocari wrote:
Here to do whatever I can to help you out. I shalt not neglect thy beauty ever againz. Don't take this mod too seriously if you don't agree with things. I would love to know the reason as to why you will decline most of them. I want to learn more about the way you think. I'll pick out that brain of yours
[Absolute Duo]
OD 9 seems very dramatic for how this map is structured as. I request to tone this down a little but instead make CS smaller to compensate for the difficulty of the map - Possibly 4.5
This difficulty has a lot of anti-flow in it on some areas that aren't really necessary, but the rest should be standard and fine enough to the point where it can receive a bubble, sure it can use some work but if you're willing to rank this at this stage, then it's fine here on out if you were consulting to the requirements to ranking in the future
- 00:01:350 (6,1,2,3,4,5) - This pattern is strange, doesn't really emphasize anything, but rather just makes movement go left to right - My solution would to make slider (3) something different and create a structure around it. The reason it doesn't work here is because of how you had this slider. Example - Not like this but you get my idea http://puu.sh/lMdQD/95c329c658.jpg
- 00:12:201 (3) - This slider is very counter intuitive - It's completely straight when the guitar is representing something different. Should try to incorporate that in somehow. And especially with how these sliders work 00:11:562 (1,2) - it's best to make a rotation to make flow feel used PRobably fixed
- 00:14:913 (4) - Kind of weird but your idea Changed to 3 point slider
- 00:18:264 (1,3,5,7) - Again structure doesn't quite feel right, it goes back and forth too often and is quite an anti-flow pattern Removed antis
- 00:34:860 (1,2) - Idk why but Ctrl+G feels better here Wat
- 00:43:637 (1,1) - This doesn't lead into thetransition well enough because of the amount of time it takes to hit the first note after slider - Remove the note and extend the slider, that would be the best option to transition into the slow parts Changed to 4/1 slider
- 00:49:701 (1) - Tail hitsound doesn't quite fit here, try addition drum-finish it works best Done
- 00:51:296 (3,4) - This rotation would've been perfect ctrl+g (4) trust me man it feels sooo much nicer, something like this http://puu.sh/lMeLH/73bc2a403f.jpg It feels fantastic Did something Similar
- 01:23:689 (2) - NC can be here for the main reason of having it show on red vocal ticks so it doesn't confuse people since the distance is pretty close Done
TBH it just feels like you haven't completely feel what it's like to map a hard difficulty because everything else feels damn nice
[Insane]
- 00:39:488 (5,5) - Both of these the sounds on the head of these sliders are very strong, yet no hitsounds are used on them. I would check this. Even though it does sound nice what you did here, It is better to put hitsounds on them, otherwise it seems like offset is messed up lol - Sort of like what you did with your single notes Added Whistles
- 00:44:594 (2) - Wow this feels better here than what it was in Absolute Duo, strange...
wew
[Normal]
- 00:11:403 (3,4,5) - Kind of strange flow, it's angled you can fix Fixed
- 00:23:052 (5,1) - Very weird rhythm - try this http://puu.sh/lMfZP/8b7f889c15.jpg it compesates for the missing beat the rest you can do like this 00:26:403 (2,3,4) - Changed rhythm by removing 00:23:052 -
- 00:37:892 (2,1) - Skips the important downbeat, feels like it plays completely offbeat, can somehow change something here I think its fine right now its mostly following vocals
- 00:48:743 (1,2) - Transitions are awkward Done
- 00:56:403 (1,2,3,4,1) - Something like this feels nicer - slider (3) was weird considering how sharp hard it might be for beginners to hit such a sharp note sequence after Changed to something similar http://puu.sh/lMgeJ/fea8db2aa0.jpg
- 01:01:669 (2) - Definitely better as a repeat Done
- 01:06:456 (4,1) - These sliders skip very important beats, this makes kiai easier because the other portion of this map covers these types of beats, could be mapped out to feel good Done
- 01:10:764 (5,1) - Same as above Done
- 01:12:201 (3,4) - Looks better http://puu.sh/lMgpZ/2899b0c821.jpg I changed it from a mod
- 01:13:956 (5,1,2,3) - Example something like this could be better http://puu.sh/lMgtZ/8946d53a73.jpg Slider (2) you had before was in a very awkward position Done
- 01:23:052 (1) - Slightly pointed to note (2) is better Done http://puu.sh/lMgxD/99dad45589.jpg
gracefu
gracefu wrote:
Light Insane mod because it's the only shitty one
00:02:626 - SV before this point should be decreased The speed feels the same
00:12:041 - blanket? Done
00:26:881 (1,3) - maybe ctrl-g these individually It would make 3 to 5 a huge jump
00:42:998 (1,2,3) - feels like overly smooth flow for this section Its probablyu fine as is
00:46:190 (1,2) - would be better as a repeat slider or just extend 1 a beat maybe. cause slider end and 2 are soft notes compared to slider head and 3's slider head.
00:53:211 - why not fill this section up with circles? Done and applied to AD
01:13:477 - the pentagon pattern doesn't really stress the 4. also consider stacking the next 1 on the 4 for a stop, or using a slider from 4 to the blue tick before 1. Changed to triangles
uhh... i tried.
;_;
and as always, good luck with rank...