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Shiomiya Shiori starring Hanazawa Kana - Kizuna no Yukue fea

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Topic Starter
Bearizm
This beatmap was submitted using in-game submission on Sunday, October 04, 2015 at 3:23:34 PM

Artist: Shiomiya Shiori starring Hanazawa Kana
Title: Kizuna no Yukue feat. Shiomiya Shiori
Source: 神のみぞ知るセカイ 女神篇
Tags: Kami Nomi zo Shiru Sekai Megami-hen The World God Only Knows: Godesses ED Ending Momochikun Nardoxyribonucleic
BPM: 148
Filesize: 9334kb
Play Time: 03:37
Difficulties Available:
  1. Easy (1.44 stars, 201 notes)
  2. Megami (4.15 stars, 718 notes)
  3. Mochi's Hard (3.02 stars, 477 notes)
  4. Nardo's Muzukashii (2.76 stars, 822 notes)
  5. Nardo's Oni (3.79 stars, 1054 notes)
  6. Normal (1.83 stars, 282 notes)
Download: Shiomiya Shiori starring Hanazawa Kana - Kizuna no Yukue feat. Shiomiya Shiori
Information: Scores/Beatmap Listing
---------------
Hard by Momochikun
Taiko Muzu by Nardoxyribonucleic
Taiko Oni by Nardoxyribonucleic
pkhg
[*][url]bestmap2k15[/url]
Topic Starter
Bearizm

pkhg wrote:

[*][url]bestmap2k15[/url]
dude nice
snz
Please I Can Do Inner Oni???
Topic Starter
Bearizm

Ppuskalin wrote:

Please I Can Do Inner Oni???
Ah, I'm so sorry, no. Inner Oni doesn't feel very suitable for this song since it's low BPM and very calm.

But thank you for the offer!
wasonz
[General]

do i really need to modding Test diff ?

[Nardo's Muzukashii]

didn't look to the map yet. it's look fine so far as Nardo map 100 % fi NOPE i'm here for modding

00:35:344 - oi d please with sound like this other on here are all d

01:02:101 - oi #2 o wait ... you follow her voice ... but i really want this to be d ;A: k annoy me

01:15:074 - plz ;w; i know you will deny this .. but ;w; I've more reason. it's same sound on 01:15:885 - ;w; plz

01:23:385 - yay en.... o wait it's a long song noooooooooooooooooooo

02:08:588 - ;w; i can only suggest this
02:21:561 - ;w; help
02:26:831 - ;w; i hate pro map. it's really hard to mod

03:16:696 - ;w; .... hel....p
03:31:696 - ;w; finally ....

[Pro's Oni]

ho ho i know you always create higher diff. with use lower diff. pattern. so i can checking faster \:D/

01:02:101 - oh .... why ? ;w;

ok then use what i say in Muzu .it's work 100%

02:20:750 - i think kdkkd work better

03:34:736 - no no no no no no it's last part but i think this song don't call the note that much splice stream ? (remove 03:34:838 - and 03:35:243 - ?)

03:46:290 - add note here and change 03:46:696 - to k

03:50:851 - 1/8 ddd plz

[Test]

test
00:00:000 - test
test

[google:1337]test[/google:1337]
[lucky:1337]test[/lucky:1337]
test
test
test

test
test
test
test
test
  • test
[list=]test[/list]
[*]test
[img]test[/img]
[url]test[/url]
Topic Starter
Bearizm
Damn memers! xDDDDDdDDdDdDdD
Nardoxyribonucleic

[I]MMoRTal[S] wrote:

[General]

do i really need to modding Test diff ?

[Nardo's Muzukashii]

didn't look to the map yet. it's look fine so far as Nardo map 100 % fi NOPE i'm here for modding

00:35:344 - oi d please with sound like this other on here are all d This guitar strumming sounds a bit different from the others, so I think k would help reflect it.

01:02:101 - oi #2 o wait ... you follow her voice ... but i really want this to be d ;A: k annoy me Retained to follow the high-pitched vocal.

01:15:074 - plz ;w; i know you will deny this .. but ;w; I've more reason. it's same sound on 01:15:885 - ;w; plz same as ^

01:23:385 - yay en.... o wait it's a long song noooooooooooooooooooo

02:08:588 - ;w; i can only suggest this same as 01:02:101 -
02:21:561 - ;w; help ^
02:26:831 - ;w; i hate pro map. it's really hard to mod ^

03:16:696 - ;w; .... hel....p ^
03:31:696 - ;w; finally .... ^

[Pro's Oni]

ho ho i know you always create higher diff. with use lower diff. pattern. so i can checking faster \:D/

01:02:101 - oh .... why ? ;w; Refer to Muzukashii

ok then use what i say in Muzu .it's work 100%

02:20:750 - i think kdkkd work better Good idea. But it seems that dkkdd would fit the drums in a way better.

03:34:736 - no no no no no no it's last part but i think this song don't call the note that much splice stream ? (remove 03:34:838 - and 03:35:243 - ?) Remain unchanged to follow the background drums.

03:46:290 - add note here and change 03:46:696 - to k I would prefer following the main piano only.

03:50:851 - 1/8 ddd plz
Thanks for your mod~ :)
A Mystery
Hi there once again

General

  1. osu! needs more Hanazawa Kana!
Megami

00:33:115 (1) - Circle+1/2 slider to represent the vocals better?
00:41:628 (2) - 1/2 slider+2 circles? There is a pretty obvious sound on that red tick and it feels weird to ignore it :(
00:49:331 (1,2,3) - http://puu.sh/jUX2K/24d61eb64e.jpg -> That doesn't look so great, consider making a custom stack
00:50:750 (4) - 3/4 slider+circle would fit better (there's some kind of drum sound on the red and blue tick, but a lot clearer on the blue tick), also to map the vocal note with a circle instead of slider-end
01:07:169 (1) - Would put it a little further away for the downbeat and finish and strong beat and shizzle
01:10:007 (6) - Don't see a reason for this :( Why not a regular stream? It fits a lot better I think
01:49:331 (1,2,3) - http://puu.sh/jUXor/fbcd480c5a.jpg -> well you can see the problem here again
01:52:574 (1,2,3) - Here as well
01:55:817 (1,2,3) - And here. I recommend you to turn on stacks in the editor
02:42:034 (5,1) - These are really close to each other, consider moving the slider up and to the left
03:08:790 (1,2) - These as well for a downbeat, move it down and to the right a little
03:09:804 (1,2,3) - Uhm this is kinda out of nowhere and overkill. I recommend you to lower the distance
03:25:412 (1,2) - Wouldn't these ctrl+g'd make a lot more sense
03:28:250 (1,2,1,2,1,2,3,4,1) - I think these jumps become a liiitle overkill as well, but at least it's progressive and not out of nowhere
03:34:534 (2,1) - Not getting a slider-release on this slider while trying to reach that stream in time which goes the opposite direction, I think you should put these a little closer, or the slider's direction should be pointed towards the stream
03:37:980 (3) - No NC here but there is one in the normal and easy diff?

Normal

  1. http://puu.sh/jUY74/a625d10c52.jpg, http://puu.sh/jUY7j/cc5ef51452.jpg, These differences are the reason why I turn stacks in the editor on. Too late for that now though, oh well
Easy

  1. You probably used slider-tick rate 2 for making the curvy sliders, but you forgot to change it back to 1. And if not, why the heck are you using slider-tick rate 2 in the easy
Topic Starter
Bearizm

A Mystery wrote:

Hi there once again

General

  1. osu! needs more Hanazawa Kana! needs more kami nomi
Megami

00:33:115 (1) - Circle+1/2 slider to represent the vocals better? changed this part
00:41:628 (2) - 1/2 slider+2 circles? There is a pretty obvious sound on that red tick and it feels weird to ignore it :( throughout the whole map, i followed the instrument because it makes the map more interesting. had to sacrifice a lot of vocal emphasis for that.
00:49:331 (1,2,3) - http://puu.sh/jUX2K/24d61eb64e.jpg -> That doesn't look so great, consider making a custom stack this whole map is built based on stacks tho.
00:50:750 (4) - 3/4 slider+circle would fit better (there's some kind of drum sound on the red and blue tick, but a lot clearer on the blue tick), also to map the vocal note with a circle instead of slider-end yes, but it's not audible enough to be mapped imo. but yes, they're there.
01:07:169 (1) - Would put it a little further away for the downbeat and finish and strong beat and shizzle ok
01:10:007 (6) - Don't see a reason for this :( Why not a regular stream? It fits a lot better I think was experimental, fixed.
01:49:331 (1,2,3) - http://puu.sh/jUXor/fbcd480c5a.jpg -> well you can see the problem here again map built on stacks
01:52:574 (1,2,3) - Here as well same
01:55:817 (1,2,3) - And here. I recommend you to turn on stacks in the editorthey're intentional tbh
02:42:034 (5,1) - These are really close to each other, consider moving the slider up and to the left tbh it's intentional, i don't want streams to be placed far away because that'd increase difficulty by miles. tho, i moved the slider to upper right so people could distinguish that it's a 1/2 gap.
03:08:790 (1,2) - These as well for a downbeat, move it down and to the right a littlelovely xdDD
03:09:804 (1,2,3) - Uhm this is kinda out of nowhere and overkill. I recommend you to lower the distance how are they overkill? the music's like that to begin with, i can't really say if it's too sudden to make a jump, because that's the song.
03:25:412 (1,2) - Wouldn't these ctrl+g'd make a lot more sense intentional.it's just a repeating pattern from 03:25:007 (1,2,1,2) - that's why it's not ctrl+g'd
03:28:250 (1,2,1,2,1,2,3,4,1) - I think these jumps become a liiitle overkill as well, but at least it's progressive and not out of nowhere very slightly nerfed. 03:28:858 (2) - is moved 4px upwards, and the triple after it is moved 8px to keep the pattern
03:34:534 (2,1) - Not getting a slider-release on this slider while trying to reach that stream in time which goes the opposite direction, I think you should put these a little closer, or the slider's direction should be pointed towards the stream just changed it to a circle to simplify things.
03:37:980 (3) - No NC here but there is one in the normal and easy diff? the NCs works differently with those difficulties. Easy and Normal's NCs are done per measure, this one isn't.

Normal

  1. http://puu.sh/jUY74/a625d10c52.jpg, http://puu.sh/jUY7j/cc5ef51452.jpg, These differences are the reason why I turn stacks in the editor on. Too late for that now though, oh well they're not a big deal imo, as long as the playability is good since that's what Normal and Easy is for.
Easy

  1. You probably used slider-tick rate 2 for making the curvy sliders, but you forgot to change it back to 1. And if not, why the heck are you using slider-tick rate 2 in the easy im wet
thanks for modding <3 :P
Arusamour
Megami (4.16 stars, 703 notes) Modding
00:09:804 (1,2,3,4,1) - Weird stream. I would much prefer that you make this a 1 directional (cleaner) stream than it is now. Y'know, something like https://osu.ppy.sh/ss/3616243 .

00:10:818 (3) - CTRL + G. Now... You might as well re-position 00:11:223 (4) now.

00:21:155 (3,4,5,6,7) - Space these apart more.

00:22:980 (8) - Think of something better. This placement is kinda, meh.

00:35:142 (2,3,4,5,6,7) - You are limiting yourself. It's basically a repeat of 1 pattern done in another way, but it's not fun.

00:37:371 (5) - Stack this with 00:36:358 (1)'s slider end.

00:37:777 (1) - I don't know about this slider. I would just make a traditional "Tight elbow sliderwaves".

00:49:331 (1) - Ugly slider.

00:51:358 (5) - Space out more.

01:18:926 (2,3,4,5,6) - Bigger jump.

02:23:588 (2) - Remake this slider.

02:25:412 (2,3,4,5,6,7) - Bigger jump.

03:00:480 (1) - Space further.

03:04:331 (2,3,4) - Either you space this more or you overlap 03:04:534 (3).

03:22:777 (6) - Too fast.

[General]

Know your spacing. Don't let objects touch each other and have a good space between them.
Fix your slider placements. Some just lead to ugly flow or weird cursor movements.
Topic Starter
Bearizm

Boobs wrote:

Megami (4.16 stars, 703 notes) Modding
00:09:804 (1,2,3,4,1) - Weird stream. I would much prefer that you make this a 1 directional (cleaner) stream than it is now. Y'know, something like https://osu.ppy.sh/ss/3616243 . this is my aesthetical preference.

00:10:818 (3) - CTRL + G. Now... You might as well re-position 00:11:223 (4) now. no?

00:21:155 (3,4,5,6,7) - Space these apart more. nah, it's fine.

00:22:980 (8) - Think of something better. This placement is kinda, meh. ???????????

00:35:142 (2,3,4,5,6,7) - You are limiting yourself. It's basically a repeat of 1 pattern done in another way, but it's not fun. ???????????????

00:37:371 (5) - Stack this with 00:36:358 (1)'s slider end. no? i'll move 6 somewhere closer to the next object tho.

00:37:777 (1) - I don't know about this slider. I would just make a traditional "Tight elbow sliderwaves". you're just putting your aesthetical preferences on my map now..

00:49:331 (1) - Ugly slider. k

00:51:358 (5) - Space out more. no?

01:18:926 (2,3,4,5,6) - Bigger jump. ???????????

02:23:588 (2) - Remake this slider. ???????????????

02:25:412 (2,3,4,5,6,7) - Bigger jump. ??????

03:00:480 (1) - Space further. ok

03:04:331 (2,3,4) - Either you space this more or you overlap 03:04:534 (3). ??????

03:22:777 (6) - Too fast. changed to 1/6, it's wrongly snapped.

[General]

Know your spacing. Don't let objects touch each other and have a good space between them.
Fix your slider placements. Some just lead to ugly flow or weird cursor movements. ????????? Why are you shoving your mapping style in mine? Your mod lacks reasoning. I know what I'm doing.
Thanks for the mod.
pkhg
shiori best grill

[Megami]

00:20:344 (2) - ugly
00:23:993 (2,3,4) - the ds from 3>4 should be moar than 2>3 cuz higher pitch vocals
00:33:926 - why u ignored this :c
00:37:777 (1) - le ugly slider
01:05:344 (1) - same
00:55:007 (1) - u broke the nc pattern
01:09:500 - vocals
01:40:311 (4) - ayy theres no sound on head pls move to white tick thx. u ignored this also 01:40:513 -
01:42:743 - youre deaf
01:55:311 - ^
02:36:257 - ^
02:38:790 (3,4,5,6,7,8,9) - what about http://puu.sh/jZlNn/1615020652.jpg so u can hit this 02:39:094 -
03:08:790 (1,2) - pls stack, i though it was 1/4
00:37:067 (3) - normal sampleset
01:43:554 (3) - ^

[Mochi]

00:43:858 - 00:48:926 - you didnt added hitsounds in this section

[Easy]

00:16:899 - add circle?
aaaaaaaaa u skipped too many drums

isuckatmoddingplshalpme;A;
Topic Starter
Bearizm

pkhg wrote:

shiori best grill the

[Megami]

00:20:344 (2) - ugly ok dad
00:23:993 (2,3,4) - the ds from 3>4 should be moar than 2>3 cuz higher pitch vocals changed
00:33:926 - why u ignored this :c changed
00:37:777 (1) - le ugly slider no u
01:05:344 (1) - same me irl
00:55:007 (1) - u broke the nc pattern same tbh
01:09:500 - vocals fuk u xd
01:40:311 (4) - ayy theres no sound on head pls move to white tick thx. u ignored this also 01:40:513 - yes there is... lol
01:42:743 - youre deaf ok
01:55:311 - ^ yes but it's uncomfortable to play that, since this is a calm part.
02:36:257 - ^ no xdddddd
02:38:790 (3,4,5,6,7,8,9) - what about http://puu.sh/jZlNn/1615020652.jpg so u can hit this 02:39:094 - xd no slider on blue tick when streams = bad gameplay usually.
03:08:790 (1,2) - pls stack, i though it was 1/4 changed.
00:37:067 (3) - normal sampleset sugeeeeeeeeeeeeeee
01:43:554 (3) - ^ ooowowowowoo

[Mochi]

00:43:858 - 00:48:926 - you didnt added hitsounds in this section because that part has little instruments.. but i'll put some obvious whistles for him.

[Easy]

00:16:899 - add circle? naisu
aaaaaaaaa u skipped too many drums well of course, ez. lol the drums are too complex to be followed on easy.

isuckatmoddingplshalpme;A; no, #PKHG4BN2015
Thanks for da mod! :D

@Surono, please post a new reply so i can KD you once you finish the mod.
Surono
okay, i just saw thi map on other queu *i lazy open queu* ahd dem wht i am typing.. i lazy to make https://niceme.me/
nuwon sewu~ dont kd if this mod not done 100% or not reply with Mapper GD.

>Nardoh Teco Tea
hi. Indomie.... seleraaakuuu~

00:39:398 (114,115) - not ctlr G this? for consistency with before before before like this, rip english
00:53:385 (164,169) - wrong instrument.. reverse this.. 164 is kat, 169 is don.. look nice Imo `L_`
01:09:398 (254,255,256) - nice kdk, but why not make dkd, since 255 is high pitch? `_J`
01:22:371 (329,330,331) - nah this right nice if kdk :^)
01:23:385 - high pitch sir? for emphasize :^)
01:26:628 - change don, for consistent with 01:29:871 - this
okay, just it for while, I am will continue this when back to home from school *rip englis*
I hope, i doing rightly in this mod...
Topic Starter
Bearizm

Surono wrote:

okay, i just saw thi map on other queu *i lazy open queu* ahd dem wht i am typing.. i lazy to make https://niceme.me/
nuwon sewu~ dont kd if this mod not done 100% or not reply with Mapper GD.

>Nardoh Teco Tea
hi. Indomie.... seleraaakuuu~

00:39:398 (114,115) - not ctlr G this? for consistency with before before before like this, rip english
00:53:385 (164,169) - wrong instrument.. reverse this.. 164 is kat, 169 is don.. look nice Imo `L_`
01:09:398 (254,255,256) - nice kdk, but why not make dkd, since 255 is high pitch? `_J`
01:22:371 (329,330,331) - nah this right nice if kdk :^)
01:23:385 - high pitch sir? for emphasize :^)
01:26:628 - change don, for consistent with 01:29:871 - this
okay, just it for while, I am will continue this when back to home from school *rip englis*
I hope, i doing rightly in this mod...
kd'd too early by mistake, so it got denied.

post a new reply so i can KD you next.
Raiden
[ General]

  1. Everything looks fine
[ Nardo's Muzukashii]

  1. 00:08:588 (4) - Hmm. The same way you mapped this piano note, you could have mapped 00:01:899 - 00:02:101 - and such, and not only in the last measure before the start. I think it would make the map more interesting
  2. 00:10:818 (8) - I feel this nove deserves the same emphasis as 00:11:223 (9) - , wouldn't you agree?
  3. 00:14:061 (20) - Similar issue as above.
  4. 00:39:601 (97) - I think this vocal is strong enough to deserve a finish
  5. 01:02:101 (179) - Similar as above, I think it can use a Finisher.
  6. 01:15:074 (234) - Same as above
  7. 01:20:142 (259) - Same as above
  8. 01:25:615 - Hmm...these parts feel kinda empty for me. Maybe map the accord note here?
  9. 01:28:858 - Similar as above.
  10. 01:32:101 - Similar as above.
  11. 01:46:087 (348) - I think the vocal could use a finisher here.
  12. 01:55:209 - Hmmmmm. I think adding a note could cohere with the structure you used at 01:53:588 (372) -
  13. 01:58:453 - Similar as above, but I guess you wanted to give a break before the triplet: in such case just ignore this because it would cause come inconsistency
  14. 02:08:588 (437) - Same as 01:02:101 (179) -
  15. 02:21:561 (492) - Similar as above
  16. 02:26:629 (517) - Same, I think it can use finisher
  17. 02:48:520 - Hm. The piano note could be mapped here I think.
  18. 02:54:804 - Similar as above.
  19. 03:06:358 (649) - Considering you follow vocals whenever they are, wouldn't be more strict removing the note?
  20. 03:10:007 (661) - Similar as above ^
  21. 03:10:953 - 03:11:223 - I think you can add these 3 k's 1/3 to fully follow vocals (also could be an interesting element added since there are no 1/3)
  22. 03:16:696 (687) - Similar as 01:02:101 (179) -
  23. 03:29:669 (749) - Same as above
  24. 03:31:493 (758) - Same as above
  25. 03:44:061 (805) - Hm. I think the piano note has very similar tone to 804. Change to d?
  26. 03:53:385 (822) - Has weaker tone whan 821, but still I think it's pitched high enough to be a k

[ Nardo's Oni]

  1. 01:07:777 (245) - I think this would fit better rather as a d (lower vocal pitch)
  2. 01:19:331 (309) - The opposite from above (kkddk would rather fit better I think)
  3. 01:45:378 (423) - Hmm, change to k? To make the pattern more interesting. Anyway both look good to me, just a small picky suggestion
  4. 02:44:770 (757) - Just a small suggestion: this sounds to me like 756, change to d? Also would simplify the pattern
  5. 03:22:676 (903) - Again, just picky suggestion: this sounds like 902 to me, maybe change to d?
(+ everything suggested related to finisher/colour change in Muzukashii)


Pretty much. Can't say anything else... Nardo diffs lol. As expected.

Have a star.
Nardoxyribonucleic

Raiden wrote:

[ General]

  1. Everything looks fine
[ Nardo's Muzukashii]

  1. 00:08:588 (4) - Hmm. The same way you mapped this piano note, you could have mapped 00:01:899 - 00:02:101 - and such, and not only in the last measure before the start. I think it would make the map more interesting fixed in Oni
  2. 00:10:818 (8) - I feel this nove deserves the same emphasis as 00:11:223 (9) - , wouldn't you agree? No, the sound is less stressed as 00:10:210 (6,9) -
  3. 00:14:061 (20) - Similar issue as above. same as ^
  4. 00:39:601 (97) - I think this vocal is strong enough to deserve a finish The vocal is high-pitched, but not strong enough for a finish.
  5. 01:02:101 (179) - Similar as above, I think it can use a Finisher. same as ^
  6. 01:15:074 (234) - Same as above ^
  7. 01:20:142 (259) - Same as above ^
  8. 01:25:615 - Hmm...these parts feel kinda empty for me. Maybe map the accord note here? I would prefer following the main rhythm only in this calm part.
  9. 01:28:858 - Similar as above. same as ^
  10. 01:32:101 - Similar as above. ^
  11. 01:46:087 (348) - I think the vocal could use a finisher here. same as 00:39:601 (97) -
  12. 01:55:209 - Hmmmmm. I think adding a note could cohere with the structure you used at 01:53:588 (372) - I followed the vocal and drums only in this part.
  13. 01:58:453 - Similar as above, but I guess you wanted to give a break before the triplet: in such case just ignore this because it would cause come inconsistency Yeah, and I don't want to add too many notes there.
  14. 02:08:588 (437) - Same as 01:02:101 (179) - same as 01:02:101 (179) -
  15. 02:21:561 (492) - Similar as above same as 00:39:601 (97) -
  16. 02:26:629 (517) - Same, I think it can use finisher ^
  17. 02:48:520 - Hm. The piano note could be mapped here I think. I followed the vocal only in this session.
  18. 02:54:804 - Similar as above. ^
  19. 03:06:358 (649) - Considering you follow vocals whenever they are, wouldn't be more strict removing the note? In this part I followed both the percussion and vocal.
  20. 03:10:007 (661) - Similar as above ^ ^
  21. 03:10:953 - 03:11:223 - I think you can add these 3 k's 1/3 to fully follow vocals (also could be an interesting element added since there are no 1/3) A break would work better for the sudden pause of music.
  22. 03:16:696 (687) - Similar as 01:02:101 (179) - same as 00:39:601 (97) -
  23. 03:29:669 (749) - Same as above ^
  24. 03:31:493 (758) - Same as above ^
  25. 03:44:061 (805) - Hm. I think the piano note has very similar tone to 804. Change to d? I have considered this before. k would result in a smoother flow owing to the upcoming dons.
  26. 03:53:385 (822) - Has weaker tone whan 821, but still I think it's pitched high enough to be a k I think d would sound more natural as music fades out.

[ Nardo's Oni]

  1. 01:07:777 (245) - I think this would fit better rather as a d (lower vocal pitch) k would fit the instrument in a way better.
  2. 01:19:331 (309) - The opposite from above (kkddk would rather fit better I think) d would result in a stronger emphasis of the high-pitched sound at 01:19:128 (308) -
  3. 01:45:378 (423) - Hmm, change to k? To make the pattern more interesting. Anyway both look good to me, just a small picky suggestion Keeping mine at the moment as both sounds fine.
  4. 02:44:770 (757) - Just a small suggestion: this sounds to me like 756, change to d? Also would simplify the pattern I would prefer following the background drums there.
  5. 03:22:676 (903) - Again, just picky suggestion: this sounds like 902 to me, maybe change to d? same as ^
(+ everything suggested related to finisher/colour change in Muzukashii) added notes in the prelude.


Pretty much. Can't say anything else... Nardo diffs lol. As expected.

Have a star.
Thanks for your mod and star~ :)

Update: http://puu.sh/k2Pu8.rar
Surono
p/4486592 <= okay, continue. my mod on yesterday. but this my... lol. for new kd XD gogo

okay, i just saw thi map on other queu *i lazy open queu* ahd dem wht i am typing.. i lazy to make https://niceme.me/
nuwon sewu~

>Nardoh Teco Tea
hi. Indomie.... seleraaakuuu~

00:39:398 (114,115) - not ctlr G this? for consistency with before before before like this, rip english
00:53:385 (164,169) - wrong instrument.. reverse this.. 164 is kat, 169 is don.. look nice Imo `L_`
01:09:398 (254,255,256) - nice kdk, but why not make dkd, since 255 is high pitch? `_J`
01:22:371 (329,330,331) - nah this right nice if kdk :^)
01:23:385 - high pitch sir? for emphasize :^)
01:26:628 - change don, for consistent with 01:29:871 - this

okay... and next length, is fine.. bcus mod by raiden? *thx sir son, dem u mod.. i just want continue XD* GLuck Nardoh!
I hope, i doing rightly in this mod...
pkhg
okaeri
Nardoxyribonucleic

Surono wrote:

https://osu.ppy.sh/forum/p/4486592 <= okay, continue. my mod on yesterday. but this my... lol. for new kd XD gogo

okay, i just saw thi map on other queu *i lazy open queu* ahd dem wht i am typing.. i lazy to make https://niceme.me/
nuwon sewu~

>Nardoh Teco Tea
hi. Indomie.... seleraaakuuu~

00:39:398 (114,115) - not ctlr G this? for consistency with before before before like this, rip english d k would fit the increasing vocal pitch there.
00:53:385 (164,169) - wrong instrument.. reverse this.. 164 is kat, 169 is don.. look nice Imo `L_` d would work better for the former note as the vocal is low-pitched.
01:09:398 (254,255,256) - nice kdk, but why not make dkd, since 255 is high pitch? `_J` Vocal pitch is high-low-high, so kdk sounds better imo.
01:22:371 (329,330,331) - nah this right nice if kdk :^)
01:23:385 - high pitch sir? for emphasize :^) d would be fine as its pitch is lower than 01:23:993 (347) -
01:26:628 - change don, for consistent with 01:29:871 - this I prefer making a dd dk dd dk pattern in this calm part. (01:23:182 (342,344) - and other similar ones)

okay... and next length, is fine.. bcus mod by raiden? *thx sir son, dem u mod.. i just want continue XD* GLuck Nardoh!
I hope, i doing rightly in this mod...
Thanks for your mod~ :)
theramdans
Mod atas permintaan (tiket)
kata Bear terserah english apa indo modnya, jadi indo aja

Easy
Estetikanya bagus, lebih bagus dari gw sebenernya hehe
00:31:290 (3) - pendekin 1/2 beat, lalu
00:32:507 (4) - mundurin 1/2 beat, lalu
00:33:115 (1) - mundurin 1/2 beat dan ujungnya panjangkan 1/2 beat
(perlu diadakan reshapeing slider sedikit biar menyesuaikan kembali dengan posisi dan timing)

Ketiga objek ini untuk menjaga ~polarity~ dari pola di bagian ini , soalnya aneh, slider head nya di tick merah terus, awkward, mendingan ditransisikan semacam begini

01:37:777 (3,4,1) - isi mod di bagian sama persis seperti yang di atas ^, alasan nya juga sama persis
02:35:547 (4) - ga di stack aja dengan 02:33:926 (2) - ?? (atau gak jangan di overlap)
02:44:061 (2,4,1) - lumayan ga keliatan rapi blanket nya, slider yang menyelimuti mereka kurang sedikit curve, ini opsional mau dibenerin apa ga
02:59:061 (1,2) - coba pattern ini
03:13:453 (3,4) - coba pattern ini, biar lebih cocok sama vokal dan instumennya
done buat diff ini

Normal
00:13:453 (1) - -NAZI- x ke 324
00:19:534 (4,1,2) - entah ngapa ini slider reverse nya ga berasa aman, coba pattern begini
Note: bagian-bagian berikut :
00:32:507 (4,1,2) -
01:38:993 (4,1,2) -
mod nya sama dengan yang diatas (soalnya memang bagian yg sama di lagunya)

diff Normalnya oke, cuman mungkin kurangin aja jumlah 2 - 1/2 circle berturut2 yang di stack (kalo circle yang stck di slider gak apa apa)

Mochi
00:58:047 (2,3) - minor blanket error (opsional)
01:11:020 (2,3) - ^
01:13:655 - Downbeat disini ga enak banget kalo direpresentasikan dengan hold object, lebih baik jadikan tick ini circle, lalu objek (slider sebelumnya) bisa diberlakukan 2 perlakuan : jadikan 1/2 slider atau jadikan circle aja (tick 01:13:453 - jadi ter-skip *kosong*)
01:48:115 (2) - minor blanket error (opsional)
02:43:554 (5) - slider 1/4 ini gak banget, gimana ya kurang tepat kalau ini ada disini, coba pattern berikut (gw bener2 dger ada triplet 1/4 di 02:43:453 -, 02:43:554 -, 02:43:655,- )
yo wes dah itu aja, maaf kalo ada yg ga berkenan, modder cupu soalnya /lari
Topic Starter
Bearizm

theramdans wrote:

Mod atas permintaan (tiket)
kata Bear terserah english apa indo modnya, jadi indo aja

Easy
Estetikanya bagus, lebih bagus dari gw sebenernya hehe
00:31:290 (3) - pendekin 1/2 beat, lalu
00:32:507 (4) - mundurin 1/2 beat, lalu
00:33:115 (1) - mundurin 1/2 beat dan ujungnya panjangkan 1/2 beat nggak deh, mau emphasis vocalnya. Easy rata2 vocal.
(perlu diadakan reshapeing slider sedikit biar menyesuaikan kembali dengan posisi dan timing)

Ketiga objek ini untuk menjaga ~polarity~ dari pola di bagian ini , soalnya aneh, slider head nya di tick merah terus, awkward, mendingan ditransisikan semacam begini

01:37:777 (3,4,1) - isi mod di bagian sama persis seperti yang di atas ^, alasan nya juga sama persis same
02:35:547 (4) - ga di stack aja dengan 02:33:926 (2) - ?? (atau gak jangan di overlap) sengaja, Easy selalu hindarin stack biar gk ada masalah reading.
02:44:061 (2,4,1) - lumayan ga keliatan rapi blanket nya, slider yang menyelimuti mereka kurang sedikit curve, ini opsional mau dibenerin apa ga fixed.
02:59:061 (1,2) - coba pattern ini nice
03:13:453 (3,4) - coba pattern ini, biar lebih cocok sama vokal dan instumennya
done buat diff ini nggak deh. kalau di ganti gini emphasisnya di kiai jadi beda sendiri. ini emphasis background soundnya

Normal
00:13:453 (1) - -NAZI- x ke 324
00:19:534 (4,1,2) - entah ngapa ini slider reverse nya ga berasa aman, coba pattern begini
Note: bagian-bagian berikut :
00:32:507 (4,1,2) -
01:38:993 (4,1,2) -
mod nya sama dengan yang diatas (soalnya memang bagian yg sama di lagunya)

diff Normalnya oke, cuman mungkin kurangin aja jumlah 2 - 1/2 circle berturut2 yang di stack (kalo circle yang stck di slider gak apa apa) justru di normal harus lumayan banyak 1/2nya karena hardnya sampe ada triple/doubles. dan 1/2 circle stack itu udah masuk jadi mapping style gw buat normal.. so... ye

yo wes dah itu aja, maaf kalo ada yg ga berkenan, modder cupu soalnya /lari
Makasih modnya~ :D
pkhg
"modnya~"
thats cute ww
Surono
`_J` ...................

i am still not understand.. when i am eating Indomie ;_J;
Topic Starter
Bearizm
Nardo's an Indomie Goreng Connoisseur :)
Ipas
Hello, M4M~

[General]
  1. Widescreen Support, uncheck
[Easy]
  1. 00:11:223 (2,3) - 3/2 gap feels weird for me . Maybe use this rhythm? However, it's fine tho, just me
  2. 00:14:872 - Could be filled, to erase this awkward gap
  3. 00:32:912 - Well, I'd rather to hold something here, because vocals are getting louder here than 00:32:507 - (Actually, feels right to have 00:32:507 - with circle) . In a nutshell, switch rhythm on them 00:32:507 (4,1,2) - (There are some similar parts)
  4. 02:33:926 (2,4) - Nazi, stack?
  5. 02:43:655 - Use additional-drum hitsound? Weird to having this inaudible
  6. 03:13:453 (3,4) - I don't like how they play, they play awkward in my opinion . How about extend this slider 03:13:453 (3) - by 1/2 and move 03:14:669 (4) - to 03:14:871 - ? It would be a nice rework here, since I can't get anything with emphasis on 03:14:669 -
[Normal]
  1. 00:14:872 - I would like to emphasis this beat, rather than 00:15:074 - . The gap really weird for me
  2. 00:32:912 - Same as Easy, having this beat gets hold is rather nice to go across the rhythm, especially on vocals since you're following them clearly . 01:38:993 (4) - Same
  3. 01:54:398 (3) - Consider to change them into 1/2 repeat slider, because of vocals
  4. 01:57:642 (3,4,5) - They play weird for me, because of the polarity to 01:58:250 (4) - . Because the vocals are something really important in this map (imo), having this rhythm (below) is really nice honestly . 00:51:763 (5) - Same
[]
Good Luck!
[]
EDIT
[]
[Mochi's Hard]
  1. 01:52:473 - Nothing here? I suggest you to fill it, leaving it empty somewhat strange, since you did something like this 01:49:939 (4) - before
  2. 03:02:507 (2) - Why inconsistent? Rhythm doesn't sounded to much to have a little big distance
  3. 03:36:155 (1,2,3) - For readability, I feel doubt for this stacks . I would like to separate them into places, to make them more clearly visible
[]
Good Luck again!
Topic Starter
Bearizm

Ipas wrote:

Hello, M4M~

[General]
  1. Widescreen Support, uncheck
[Easy]
  1. 00:11:223 (2,3) - 3/2 gap feels weird for me . Maybe use this rhythm? However, it's fine tho, just me
  2. 00:14:872 - Could be filled, to erase this awkward gap ok
  3. 00:32:912 - Well, I'd rather to hold something here, because vocals are getting louder here than 00:32:507 - (Actually, feels right to have 00:32:507 - with circle) . In a nutshell, switch rhythm on them 00:32:507 (4,1,2) - (There are some similar parts) changed to circles
  4. 02:33:926 (2,4) - Nazi, stack? this is intentional for readability.
  5. 02:43:655 - Use additional-drum hitsound? Weird to having this inaudible used hitnormal as it is's also done in megami
  6. 03:13:453 (3,4) - I don't like how they play, they play awkward in my opinion . How about extend this slider 03:13:453 (3) - by 1/2 and move 03:14:669 (4) - to 03:14:871 - ? It would be a nice rework here, since I can't get anything with emphasis on 03:14:669 - i think they're fine the way they are. the 3/2 distance should be enough to recover from the slight break of the flow.
[Normal]
  1. 00:14:872 - I would like to emphasis this beat, rather than 00:15:074 - . The gap really weird for me i'll keep it the way it is. just trying to stay consistent with 00:11:831 (1) -
  2. 00:32:912 - Same as Easy, having this beat gets hold is rather nice to go across the rhythm, especially on vocals since you're following them clearly . 00:33:317 (1) - this is the start of the higher pitch vocal, so i'd rather hold here.
    01:38:993 (4) - Same same
  3. 01:54:398 (3) - Consider to change them into 1/2 repeat slider, because of vocals there are parts where i follow the vocals and where i follow the instrument. this part is obviously following the instruments (like most of the things i follow in this difficulty unlike easy) because i believe that it's the best thing to follow in such a calm part. also, i wanna keep the consistency with the previous rhythms.
  4. 01:57:642 (3,4,5) - They play weird for me, because of the polarity to 01:58:250 (4) - . Because the vocals are something really important in this map (imo), having this rhythm (below) is really nice honestly . 00:51:763 (5) - Same unchanged because i'm following the instruments here, though, i do sync the way it clicks so that it suits both the instruments and vocals. tho, this patterns seems very linear so i moved 5 a bit to the right.
[]
Good Luck!
Thank you for modding!
10nya
meme
Skeuddy
Hello, Bearizm and Nardo, queue

Nardo's Muzukashii
  1. 02:33:115 (541) - d
  2. 02:45:682 (598) - ^
  3. 03:01:696 (632,635) - Swap
  4. 03:38:385 (789) - k
  5. 03:41:628 (797) - ^
  6. 03:44:871 (807) - ^
Nardo's Oni
  1. 00:56:223 (190,191) - Swap
  2. 01:01:696 (220,221) - ^
  3. 02:08:183 (551,552) - ^
  4. 03:01:696 (807,810) - ^
  5. 03:16:291 (871,872) - ^

Good luck!
Nardoxyribonucleic

Skeuddy wrote:

Hello, Bearizm and Nardo, queue

Nardo's Muzukashii
  1. 02:33:115 (541) - d The instrument is stressed and high-pitched, so K would be better.
  2. 02:45:682 (598) - ^ The cymbal here is so powerful that K would help express it suitably.
  3. 03:01:696 (632,635) - Swap ddk kk would sound more natural imo.
  4. 03:38:385 (789) - k Its pitch is the same as 03:37:980 - , so d would work well.
  5. 03:41:628 (797) - ^ same as ^
  6. 03:44:871 (807) - ^ ^
Nardo's Oni
  1. 00:56:223 (190,191) - Swap k d could follow the snare sound in a way better.
  2. 01:01:696 (220,221) - ^ similar reason as ^
  3. 02:08:183 (551,552) - ^ ^
  4. 03:01:696 (807,810) - ^ same as Muzukashii
  5. 03:16:291 (871,872) - ^ same as 01:01:696 (220,221) -

Good luck!
Thanks for your mod~ :)
Sonnyc
[Easy]
  1. 01:40:615 (2) - I can't find what this object is following, nor this object suits well considering your rhythm selection. Previously, 01:36:358 (1,2,3,4,1) are based on the vocals, but there isn't even a noticable instrument to follow here. This is not something recommended for an Easy, so rather removing this object fits better.
[Mochi's Hard]
  1. 00:28:047 (5,6) - Better if the overlap is perfect since the stack leniency is low.
  2. 01:51:763 (7,8) - Hitsound being the same failed to express the difference of the song. I highly suggest removing the sampleset-normal at (8). Maybe a sampleset-drum would rather work.
  3. 02:15:074 (1,2) - I understand the placement was made for the stack. but you could also consider doing a manual stack because.. why not? (Also for some possible hr users)
  4. 02:43:655 (5,6) - Imo the flow could be better if you agree.
  5. 03:04:128 (6,7) - The spacing inconsistency with (4,5) felt less logical along with the music. Also it lessen the effect of the longer distance of (8,9,1) where it suits better.
[Megami]
  1. 00:27:844 (3,4) - Unlike 00:25:412 (5,6) where the jump fits well along with the slight change of the instrument, a jump this part didn't suit well. For me, this was just a constantly calm part of the song. If this jump was intended to fit the change of the vocals, then this jump is exaggerated and is too much. I personally suggest placing (3) on top of the head of (2).
  2. 01:52:371 (6,7,1) - Spacing inconsistency that is easily avoidable by moving (6,7).
  3. 02:42:439 (1) - Personally I think this NC could be removed, but up to you.
  4. 03:00:480 (1,2) - I highly disagree this kind of a huge jump existing in this calm part. Jump fits well this part enough. Just that the scale was too big.
  5. 00:49:331 (1,2,3) - 01:49:331 (1,2,3) - 01:52:574 (1,2,3) - 01:55:817 (1,2,3) - Slider-Circle-Slider 1/4 often results a broken stack as you can check in the "Test". These were the ones occuring in this map, and making as a manual stack will resolve such problems.
It makes me happy with the fact that you can properly make a beatmap, which most of the mappers don't.
You're definitely on the right track of mapping! Good luck and have a star~
Topic Starter
Bearizm

Sonnyc wrote:

[Easy]
  1. 01:40:615 (2) - I can't find what this object is following, nor this object suits well considering your rhythm selection. Previously, 01:36:358 (1,2,3,4,1) are based on the vocals, but there isn't even a noticable instrument to follow here. This is not something recommended for an Easy, so rather removing this object fits better. There's vocal there, as well as a drum
[Megami]
  1. 00:27:844 (3,4) - Unlike 00:25:412 (5,6) where the jump fits well along with the slight change of the instrument, a jump this part didn't suit well. For me, this was just a constantly calm part of the song. If this jump was intended to fit the change of the vocals, then this jump is exaggerated and is too much. I personally suggest placing (3) on top of the head of (2). the instrument's pitch was high, and so is the vocal. since both pitch are guy, i want to emphasize them the way they currently are, however, I've made it slightly closer so it won't feel as weird.
  2. 01:52:371 (6,7,1) - Spacing inconsistency that is easily avoidable by moving (6,7). WOW GOOD CATCH wtf
  3. 02:42:439 (1) - Personally I think this NC could be removed, but up to you. agreed!
  4. 03:00:480 (1,2) - I highly disagree this kind of a huge jump existing in this calm part. Jump fits well this part enough. Just that the scale was too big. agreed. changed.
  5. 00:49:331 (1,2,3) - 01:49:331 (1,2,3) - 01:52:574 (1,2,3) - 01:55:817 (1,2,3) - Slider-Circle-Slider 1/4 often results a broken stack as you can check in the "Test". These were the ones occuring in this map, and making as a manual stack will resolve such problems. changed
It makes me happy with the fact that you can properly make a beatmap, which most of the mappers don't.
You're definitely on the right track of mapping! Good luck and have a star~ Thank you :D
Thank you for the mod! <3
OzzyOzrock
Let's get this set for standard BNs.

Taiko'd!
Topic Starter
Bearizm

OzzyOzrock wrote:

Let's get this set for standard BNs.

Taiko'd!
epic nice good. great job Nardo! and thanks Ozzy!

Changes in mochi's hard has been done, and updated. no reply however.
Koiyuki
  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

Mochi's Hard
  1. 01:11:628 (3,1,2) - blanket better?
  2. 01:45:277 (3,4,5) - the beats are on 01:45:176 - 01:45:378 - and 01:45:480 - , so this rhythm fits much better than tripets: http://puu.sh/kmon1/f7fd2999b7.jpg
  3. 03:10:007 (4,5) - the jump can be somehow larger imo :3
Megami
  1. ar can be a bit higher, like 8.3 or 8.5 imo
  2. I recommend you to map this part orz: 00:43:047 -
the whole set is quite fine for me, call me back after you check this~
Topic Starter
Bearizm

Minakami Yuki wrote:

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

Megami
  1. ar can be a bit higher, like 8.3 or 8.5 imo changed to 8.3, it plays a lot better with high AR because of the doubles
  2. I recommend you to map this part orz: 00:43:047 - done.
the whole set is quite fine for me, call me back after you check this~ I will, waiting for mochi <3
Thank you Yuki! <3
Koiyuki
Bubbled!
Topic Starter
Bearizm

Minakami Yuki wrote:

Bubbled!
<3 thank you!
A Mystery
about time
BeatofIke
Enjoy the game~ ♡
Surono
Congrrrraaaaaaatzzz

with de Bear and Nardo Indomie gorenk ~~~~ *plox Indomie with Chocolato taste dezu*
Topic Starter
Bearizm
YES

Thank you Nardo, Ozzy, Mochi, Ike, Yuki! <3
Shiranai
Selamat kaak, baru mau aku periksa weekend ini eh udah qualified aja😁
Topic Starter
Bearizm

Mako Sakata wrote:

Selamat kaak, baru mau aku periksa weekend ini eh udah qualified aja😁
ahaha sorry xd
-Sh1n1-
Yay, more Nardo's Taiko diffs :3

Gratz~~
Guy
Hello!

We have found some potential issues that we feel are important enough to address before continuing:

Insane

Incorrect timing point
  1. 00:10:412 - Need the timing point in here. Current timing line snapped upbeat 00:10:210 - . So It necessary one more timing point for return to the downbeat. After you put the timing point 00:10:412 - here, Doesn't need this timing point 00:16:899 -. Please remove it.

    It would become like this after you fix the problem;
Inappropriate mapping
  1. 00:21:966 (6) - You put the slider in any sound doesn't sounding place. I'd recommend that 00:21:561 (5) - extended this slider like follow the vocal.

If you disagree with these suggestions, please reply to this thread justifying why so we can discuss alternatives.

Otherwise, please reply to this thread when these issues are resolved.

Thanks for working with us towards higher quality beatmaps, we hope to see your beatmap ranked soon!

###CM
A Mystery

Guy wrote:

Hello!

We have found some potential issues that we feel are important enough to address before continuing:

Insane

Incorrect timing point
  1. 00:10:412 - Need the timing point in here. Current timing line snapped upbeat 00:10:210 - . So It necessary one more timing point for return to the downbeat. After you put the timing point 00:10:412 - here, Doesn't need this timing point 00:16:899 -. Please remove it.

    It would become like this after you fix the problem;
Inappropriate mapping
  1. 00:21:966 (6) - You put the slider in any sound doesn't sounding place. I'd recommend that 00:21:561 (5) - extended this slider like follow the vocal.

If you disagree with these suggestions, please reply to this thread justifying why so we can discuss alternatives.

Otherwise, please reply to this thread when these issues are resolved.

Thanks for working with us towards higher quality beatmaps, we hope to see your beatmap ranked soon!

###CM
I'm sorry but how does this new timing make sense? Why add those 2 timing points in the first place if you shift back the beat after the second timing point?
It would be better without any extra timing points then.
To be honest, Bearizm's timing could make perfectly sense, but we probably won't find out what the artist's original intention was.
I do agree about the slider, it's overmapped
Topic Starter
Bearizm
damn

edit: oops, double post. if a mod sees this please delete this post xd thank you.
Topic Starter
Bearizm

Guy wrote:

Hello!

We have found some potential issues that we feel are important enough to address before continuing:

Insane

Incorrect timing point
  1. 00:10:412 - Need the timing point in here. Current timing line snapped upbeat 00:10:210 - . So It necessary one more timing point for return to the downbeat. After you put the timing point 00:10:412 - here, Doesn't need this timing point 00:16:899 -. Please remove it. ok

    It would become like this after you fix the problem;
Inappropriate mapping
  1. 00:21:966 (6) - You put the slider in any sound doesn't sounding place. I'd recommend that 00:21:561 (5) - extended this slider like follow the vocal. Agreed. Changed. This is definitely my bad... I thought there was a piano there but nope.

If you disagree with these suggestions, please reply to this thread justifying why so we can discuss alternatives.

Otherwise, please reply to this thread when these issues are resolved.

Thanks for working with us towards higher quality beatmaps, we hope to see your beatmap ranked soon!

###CM
Haven't changed the timing yet.. I'll put an updated post here once it's done.

Alright, updated! Ready for another check. Giving the opportunity for mochi to change something.

there's a problem... wtf is going on with my map LOL
Guy

A Mystery wrote:

I'm sorry but how does this new timing make sense? Why add those 2 timing points in the first place if you shift back the beat after the second timing point?
It would be better without any extra timing points then.
To be honest, Bearizm's timing could make perfectly sense, but we probably won't find out what the artist's original intention was.
I do agree about the slider, it's overmapped
Mapper put the red line in red tick (upbeat) 00:10:210 - . It is necessary another red line to fix metronome. so I suggest that add the red line in 00:10:412 - .
If mapper didn't change the offset in 00:10:210 - . This map needs only 1 red line.

After all, like as follows;
00:00:695 - First red line
00:10:210 - Red line to changed the offset
00:10:412 - Red line to fix upbeat (metronome)
A Mystery

Guy wrote:

A Mystery wrote:

I'm sorry but how does this new timing make sense? Why add those 2 timing points in the first place if you shift back the beat after the second timing point?
It would be better without any extra timing points then.
To be honest, Bearizm's timing could make perfectly sense, but we probably won't find out what the artist's original intention was.
I do agree about the slider, it's overmapped
Mapper put the red line in red tick (upbeat) 00:10:210 - . It is necessary another red line to fix metronome. so I suggest that add the red line in 00:10:412 - .
If mapper didn't change the offset in 00:10:210 - . This map needs only 1 red line.

After all, like as follows;
00:00:695 - First red line
00:10:210 - Red line to changed the offset
00:10:412 - Red line to fix upbeat (metronome)
Oh yeah I get it now, thanks for explaining
I didn't see he changed the offset
Guy
bubbled :3
Topic Starter
Bearizm
updated with hinsvar's mod as well. waiting for requalify \:D/

All thanks to Guy for the greenline snap help. All diffs! ;_;
Hinsvar
Fixed a spacing inconsistency on Easy and changed 00:38:587 (3,4,5) on Megami a little bit.

yep like why not
pkk
lol

congrats
Topic Starter
Bearizm
thanks xd
DakeDekaane
Sorry for being the party pooper and this late.

The timing point in 00:10:210 - generates an unneeded barline in Taiko mode. Check 'Omit first bar line' in the timing options (All difficuties).

Nothing to say about the structure of the Taiko difficulties, they are a bit harder than what I'd expect for this song, but it isn't really an issue since the patterns are still simple, good job.

Edit: I got curious about the metadata and found this
Artist: 汐宮 栞 starring 花澤香菜
Title: キズナノユクエ feat. 汐宮 栞

Artist got from the credits in the ending video.
Nardoxyribonucleic
I just noticed the timing at the beginning part had been changed upon Guy's check. It would be fixed now.
DakeDekaane
Let's get this rolling again
Topic Starter
Bearizm
thanks Dake! :D and oko! xddddd
Okoayu
Shiomiya Shiori starring Hanazawa Kana feat. Shiomiya Shiori remixed by Hanazawa Kana
09:34 Okoratu: gz on dq xd
09:34 Bearizm: wh
09:35 Okoratu: p/4558143
09:35 Bearizm: welp fuck me
09:35 Bearizm: xd
10:18 Okoratu: may i
10:18 Okoratu: req
10:18 Okoratu: ual
10:18 Bearizm: hold on
10:18 Okoratu: or is hinsvar
10:19 Bearizm: ok u
10:19 Bearizm: gogogo
10:19 Bearizm: :D
10:20 Bearizm: he confirmed, you can bubble it
10:20 Bearizm: uhh
10:20 Bearizm: requal
10:20 Okoratu: http://puu.sh/kxVEV/ec5dfb6089.png
10:20 Okoratu: could u cut the 5ms of maybe nothing out of normal-hitfinish
10:20 Okoratu: lol
10:21 Bearizm: uhhh
10:21 Bearizm: idk how to work with audio stuff xd
10:22 Okoratu: http://puu.sh/kxVJm/8300f00243.wav
10:23 Bearizm: dank
10:24 Bearizm: ok updated
10:24 Bearizm: can requal/reconfirm
10:31 Okoratu: inb4 the next dq is like
10:32 Okoratu: normal -> hard gap
10:32 Bearizm: nah
10:32 Bearizm: no way
10:32 Bearizm: guy approves
10:32 Bearizm: xd
10:32 Okoratu: i think it's k too
10:32 Okoratu: cuz hard is like 1/2 sliderspam
10:32 Bearizm: with some 1/4s
10:33 Bearizm: there's some 1/4 sliders too but it's fine xd
10:33 Bearizm: the star diff difference is huge because of the bpm
10:33 Okoratu: 201 282 477 718
10:33 Okoratu: ~density~
10:34 Okoratu: i think it's fine
10:34 Bearizm: it's fine since like
10:34 Bearizm: this is 3 and a half mins
Ipas
Gratz kak~
Topic Starter
Bearizm

Ipas wrote:

Gratz kak~
Thank youu
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