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[Archived] Issues with Latest Cutting-edge Build (Post Here)

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Diony

This bar is off centre. Or missing half of itself. I'm not sure. On b20150614.1. Just updated
Jetzu

Dionysaw wrote:


This bar is off centre. Or missing half of itself. I'm not sure. On b20150614.1. Just updated


Hadis

Dionysaw wrote:


This bar is off centre. Or missing half of itself. I'm not sure. On b20150614.1. Just updated
and it's bigger than it's supposed to be.
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix incorrect positioning of WhitePixel sprites. (smoogipooo)
The changes will be applied to builds newer than b20150614.1cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
DeletedUser_4329079

Pampel wrote:

It's probably not random, but just that osu! only saves the value you clicked and ignores adjustments made via arrow keys for the mouse sensitivity, as I said some days ago. That's what it was for me when the same seemed to happen to me at least.
Does anyone besides us have this problem?
Shizuyi
Since i play with tablet i do not use the mouse sensivity but after you asked i tried to replicate the issue and i have the same issue!
Neqoo

Default wrote:

Pampel wrote:

It's probably not random, but just that osu! only saves the value you clicked and ignores adjustments made via arrow keys for the mouse sensitivity, as I said some days ago. That's what it was for me when the same seemed to happen to me at least.
Does anyone besides us have this problem?
I played a long time with 1.13x with my tablet :< so.. yes
makemecool123
:< Butt peppy i saw ur channel the visual triangle setting i think is beta version for next update
CX I need that setting
monotykamary

Default wrote:

Pampel wrote:

It's probably not random, but just that osu! only saves the value you clicked and ignores adjustments made via arrow keys for the mouse sensitivity, as I said some days ago. That's what it was for me when the same seemed to happen to me at least.
Does anyone besides us have this problem?
I have the exact same problem. Tested with raw input off/on and with rinput.
Only clicking changes the mouse sensitivity so far.
Pituophis
Triangles are gone :C
Topic Starter
TheVileOne
Triangles were interfering with performance testing. They will likely return.
VeilStar
What I previously said.

VeilStar wrote:

I have never been able to consistently replicate this nor manage to record it, but this has been happening for a while so here it goes...

If you're in the song selection screen on borderless, sometimes when unfocusing osu! (going to a different window) and then re-focusing osu! again the song suddenly plays ALOT louder than it's supposed to for a second, and then goes back to its normal volume. If you switch to a different song it also suddenly plays alot louder for a second. It stops doing this after ~10 seconds, and I can't consistently replicate this either. I'm using 40% master , 75% music and 100% effect volume.

About the sound issue in the song selection which I quoted above...
I finally managed to record this. I still have no idea how to replicate this though. It just happens sometimes.



BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Avoid race conditions during sample playback. (Tom94)
The changes will be applied to builds newer than b20150616.2cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Tom94
This does not address minor short-lived audio crackle happening with sliders right after turning the volume to 0 which also happens on stable. Please report if you still experience the other kinds of crackle and/or hitsounds missing.
Top Bunk
Every time I first load up the game and start a song, I get an error saying "Beatmap could not be loaded successfully" and brings me back to the main menu with whatever song was playing being stopped. Although everything works fine after I just go back in and try to load the map again.



This has actually been an issue for awhile. But I keep forgetting to post about it.
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix several possible null refs on skin load. (TheVileOne)
The changes will be applied to builds newer than b20150616.4cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Yomura_old_1

sliderbug in latest cutting edge
OpenGL 2.1 on a HP tx1330
Nathanael
Mod selection keys doesn't seem working (including Reset All Mods and Close button). I haven't touched the configuration.
Edit: Not only that but also the skip button.

Version: b20150617.1cuttingedge
Trosk-

Nathanael wrote:

Mod selection keys doesn't seem working (including Reset All Mods and Close button). I haven't touched the configuration.
Edit: Not only that but also the skip button.

Version: b20150617.1cuttingedge
Works fine for me... Tried on various resolutions tho.
Nathanael
Okay, then it's on my side's problem. I'll look into my problem for now.
Sharkfang
I simply cannot get into osu! after installing the latest cutting-edge build. I'm using a Macbook Pro 2009, and it says I need the .NET Framework: v4.0.30319 which I can't really install on a mac... is there any way to unistall the latest build at least? Delete some files?

Error message: http://imgur.com/8GhcB8Y

Please, somebody help. ;_;
abraker

Sharkfang wrote:

I'm using a Macbook Pro 2009, and it says I need the .NET Framework: v4.0.30319 which I can't really install on a mac...
I don't think there is much support for CE on Mac yet. I think you will have to wait unless you can get it working with Wine somehow.
Trosk-

Sharkfang wrote:

I simply cannot get into osu! after installing the latest cutting-edge build. I'm using a Macbook Pro 2009, and it says I need the .NET Framework: v4.0.30319 which I can't really install on a mac... is there any way to unistall the latest build at least? Delete some files?

Error message: http://imgur.com/8GhcB8Y

Please, somebody help. ;_;
I believe that Cutting Edge doesn't work on Mac. Go back to Stable.
Sharkfang
It simply doesn't work? Good to know. How do I get back to stable? Again, can't load up the application to change it.
abraker
Press and hold shift when loading osu!, select "stable", and click on repair.
Sharkfang

abraker wrote:

Press and hold shift when loading osu!, select "stable", and click on repair.
Doesn't work. Tried multiple times. :/
Sharkfang

Sharkfang wrote:

abraker wrote:

Press and hold shift when loading osu!, select "stable", and click on repair.
Doesn't work. Tried multiple times. :/
Well, that's interesting. When holding fn + shift it pulls up wineskin. Not sure what to do next.
Topic Starter
TheVileOne
Open osu.cfg and change _ReleaseStream to Stable
Sharkfang

TheVileOne wrote:

Open osu.cfg and change _ReleaseStream to Stable
Wow I wish I heard about that earlier - redownloaded and reset (contacted peppy through twitter and he told me to do so). Oh well. Thanks for the advice in case it ever happens again ^-^
Topic Starter
TheVileOne
Yea I was told that solution wouldn't work on OSX, so you can ignore me.
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Remove unnecessary OpenGL resizing code causing various compatibility problems. (Tom94)
The changes will be applied to builds newer than b20150617.3cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Diony
Having trouble moving my cursor from one monitor to the other after the updates today. Playing with 1920x1080 borderless, but I tried with fullscreen; also didn't work.

EDIT: It turns out the update turned on the 'Confine mouse to fullscreen' option.
peppy
more detail?
Diony
Sorry, I mean the osu cursor will not leave the osu window (also the edge of my monitor) while on menus and breaks and such. On version b20150619.1cuttingedge. I have to Alt+Tab to be able to move the osu cursor off the osu window.

EDIT: It turns out the update turned on the 'Confine mouse to fullscreen' option.
Shizuyi
Since the lastest patch i just downloaded, every time i start osu, it says "downloading locakisation" and starts 30sec after that. Totally annoying.
Trosk-

Shizuyi wrote:

Since the lastest patch i just downloaded, every time i start osu, it says "downloading locakisation" and starts 30sec after that. Totally annoying.
Can you provide a screenshot or something? I don't have this problem.
peppy
Should be fixed now.
Shizuyi
Yes it is fixed.
Sadistic Potato
osu! stutter even when idling, recent cutting edge

What I've tried:
Check and uncheck Letterboxing
Changed resolution 1366*768 (native) into 1366*768, and vice versa
Wait
Restart osu!

https://imgur-archive.ppy.sh/RWszNSG.png
Tom94

Sadistic Potato wrote:

osu! stutter even when idling, recent cutting edge

what I've tried:
Check and uncheck Letterboxing
Changed resolution 1366*768 (native) into 1366*768, and vice versa
Wait
Restart osu!

https://imgur-archive.ppy.sh/RWszNSG.png
Does running osu! in windowed mode help?
Sadistic Potato

Tom94 wrote:

Does running osu! in windowed mode help?
nope. still

https://imgur-archive.ppy.sh/NFLwLtc.png
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Allow additional windowed resolutions while letterboxing in fullscreen mode. (Tom94)
The changes will be applied to builds newer than b20150619.2cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Don't check validity of fullscreen resolution if letterboxing is enabled. (Tom94)
The changes will be applied to builds newer than b20150619.3cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix spinner and slider samples sometimes playing endlessly. (Tom94)
The changes will be applied to builds newer than b20150619.4cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Tom94

Sadistic Potato wrote:

Tom94 wrote:

Does running osu! in windowed mode help?
nope. still

https://imgur-archive.ppy.sh/NFLwLtc.png
Does the same issue happen on the Beta release stream? Please try closing all background applications and see if it helps.
Sadistic Potato

Tom94 wrote:

Sadistic Potato wrote:

Tom94 wrote:

Does running osu! in windowed mode help?

nope. still
https://imgur-archive.ppy.sh/NFLwLtc.png

Does the same issue happen on the Beta release stream? Please try closing all background applications and see if it helps.


seems that closing background applications works (ended up restarting because I accidentally flipped off the power source). Thank you.
Topic Starter
TheVileOne
I tried to capture the flickering menu issue but fraps doesn't capture it. I'm reposting this, because I saw a similar issue in an earlier build. But the details are more pronounced than it earlier builds. Look at the transition into edit select. There is a sudden screen shift that doesn't happen in earlier builds. The editor menu loads earlier than it should, and then it black screens for a frame and then goes back to normal. In older builds the black loading screen stays until the editor menu and the screen can be displayed at the same time.

http://puu.sh/iuW3i/94287d2510.avi
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix background/cursor disappearance issues on GeForce 7000 / nForce 600 series mGPUs. (smoogipooo)
The changes will be applied to builds newer than b20150619.6cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Trosk-
I don't know if this could be considered an issue, but when you are opening osu!, if you place your cursor on second monitor, it will open on second monitor and not on the main one. This doesnt happen on Stable, just on Cutting Edge.

BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix cursor trail fading too quickly at high frame rates. (Tom94)
The changes will be applied to builds newer than b20150619.7cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
peppy

Trosk- wrote:

I don't know if this could be considered an issue, but when you are opening osu!, if you place your cursor on second monitor, it will open on second monitor and not on the main one. This doesnt happen on Stable, just on Cutting Edge.

This is actually expected behaviour for windows apps as far as I know. I regularly do this to decide which monitor to open an app on.
Leadenginger
Probably useless information :P , but when trying out letterbox mode I noticed that while paused and on different places on the main menu there was roughly a 5% drop in frame rate compared to windowed mode. I noticed the average frame rate changes while different songs are playing so I tested each area with the same part of a song that had a consistent framerate. Areas I tested were main menu (default state, circle clicked once, and with the options sidebar open), song selection, in game during the skippable partbefore the map starts, and while paused.
This is on Windows7 , running osu at 1600x900 resolution switching between windowed and letterbox.
I know it was intended to fix issues on windows 8 and not 7, but more data can't hurt.
Trosk-

peppy wrote:

Trosk- wrote:

This is actually expected behaviour for windows apps as far as I know. I regularly do this to decide which monitor to open an app on.
Oh ok. It's just I found it weird since it started to do that a few days ago on Cutting Edge. Thanks.
agubelu
I think I found a bug:

I was playing some multi yesterday and we decided to play tag coop, and my client crashed as soon as the game started. I've tried to reproduce it again and it crashes if you play a tag coop game AND you have team color set to any color (if you don't set team color it doesn't seem to crash)
Ookami
Current version : b20150620cuttingedge

Over the past month, I've had the mod "Auto" automatically (heh) turn itself on. I've verified that it's not an accidental hotkey press, but it's not consistent enough for me to test in Stable. I'm honestly not sure if it could be a cuttingedge issue, but I came to the conclusion that it doesn't hurt to post.

Note: This only happens when I exit the "Mods" menu.
Low Snow

I slid few pics for a new background, and I got the best cursor 2015
VeilStar
I'm not entirely sure what the hell was going on here...
I messed around with the slidervelocity causing my sliderends to be unsapped, and this happened...

I'm not entirely sure if this is cuttingedge-specific or not.
When I saved the map and re-opened it in the editor didn't say my sliders were unsapped anymore.

https://www.youtube.com/watch?v=kRZNV6scCl0
Cyclone
Recently my entire operating system has been restarting (not even BSOD. Just restarting), and this only happens when running cutting-edge build specifically in fullscreen mode. I have no idea how to even troubleshoot this as it simply happens randomly while in play mode(once while on the game over screen). It seems I can sit on the main menu as long as I want with no crashing. I can switch back to stable and have no crashing.

Windows 7
Radeon 280x

I have no idea what else you need.
Tom94
Might be connected to hardware overheating / having a too high clock. Have you tried setting the framelimiter to something else than unlimited?
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Attempt to fix null reference during cursor trail draw. (Tom94)
The changes will be applied to builds newer than b20150620cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Ciuriya
Small issue with toggleable DT in replays, if I toggle DT off and switch it to 0.5x playback and back to 1x, the replay is playing with DT but DT isn't toggled.
Trosk-

Smc wrote:

Small issue with toggleable DT in replays, if I toggle DT off and switch it to 0.5x playback and back to 1x, the replay is playing with DT but DT isn't toggled.
Same happens to me. I think it's confirmed.
Bara-

Smc wrote:

Small issue with toggleable DT in replays, if I toggle DT off and switch it to 0.5x playback and back to 1x, the replay is playing with DT but DT isn't toggled.
Same thing with HT
VeilStar
Not sure if there's anything that can be done about this on osu!'s end, but it's been going on for a while and doesn't happen in stable.
Probably related to p/4091418
Crash upon closing Dxtory after osu! has been minimized to the tray for a long period of time.
Application: osu!.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: exception code c0000005, exception address 62E5416C

Faulting application name: osu!.exe, version: 1.3.3.7, time stamp: 0x5589b04b
Faulting module name: OPENGL32.DLL, version: 6.1.7600.16385, time stamp: 0x4a5bdadb
Exception code: 0xc0000005
Fault offset: 0x0000416c
Faulting process id: 0x4ac
Faulting application start time: 0x01d0ae3f541d384d
Faulting application path: D:\Games\Osu!\osu!.exe
Faulting module path: C:\Windows\system32\OPENGL32.DLL
Report Id: b74daa59-1a62-11e5-96ba-6c626d45738a
MegaApple_Pi
:idea: ?
  1. watch a replay (or use auto)
  2. (at any moment) then press [5] (or [7] or [8] or [9] ([6] and [0] won't work because it plays at x1...)
  3. then quickly press [esc] (or some key to leave the replay)...
  4. voila, music playing at the speed of fastforward.
It could be stuck in this state even upon changing beatmaps, if your quick enough to press [left] or [right]
After a second or two... it fixes itself upon changing beatmaps. NOT leaving to menu.
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix replay playback speeds conflicting with each other. (peppy)
The changes will be applied to builds newer than b20150624.2cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Topic Starter
TheVileOne

123MegaApple123 wrote:

:idea: ?
  1. watch a replay (or use auto)
  2. (at any moment) then press [5] (or [7] or [8] or [9] ([6] and [0] won't work because it plays at x1...)
  3. then quickly press [esc] (or some key to leave the replay)...
  4. voila, music playing at the speed of fastforward.
It could be stuck in this state even upon changing beatmaps, if your quick enough to press [left] or [right]
After a second or two... it fixes itself upon changing beatmaps. NOT leaving to menu.
Audio rate changing via number keys is still experimental. Don't expect it to work right.
VeilStar
More of a very minor imperfection but the default 'back' button aswell as the 'yellow warning bar' go 1 pixel too far out of the screen area.
Only visible when using letterboxing.

Trosk-

VeilStar wrote:

More of a very minor imperfection but the default 'back' button aswell as the 'yellow warning bar' go 1 pixel too far out of the screen area.
Only visible when using letterboxing.
What resolution are you using? Doesn't happen for me on 1440x900 (Maybe it has been fixed already)
VeilStar

Trosk- wrote:

What resolution are you using?
Trosk-

VeilStar wrote:

Trosk- wrote:

What resolution are you using?
Well, it's not happening for me on that resolution neither. I guess it got fixed on the last update.

Nvm... It's still happening.

CakeAndBanana
Problem Details:
It might be a bug but if you load a map and press esc instant when you started loading your status bar will disappear


osu! version: 20150626.1cuttingedge
Trosk-
Ok, this is an actual bug. I guess it's confirmed. Since it is a Cutting Edge bug problem, you should have posted it here. Please take care of that next time. Don't repost it since a Mod can merge it to the other thread, I guess.

Maeglwn
not sure if this is confirmed already, but when clicking on the ignore list and highlight list box, it doesn't interact like a normal text box; the text line will start at where the last word ended regardless of where you click on in the text box

there's also no flashy line thing that tells you where your typing begins anymore either
Topic Starter
TheVileOne
Text boxes have never allowed you to seek to a specific part of the text.
Maeglwn

TheVileOne wrote:

Text boxes have never allowed you to seek to a specific part of the text.
they DEFINITELY were able to. I was able to before some time ago
Topic Starter
TheVileOne
I just checked stable release and it has the same behaviour as cutting edge. How long ago were you able to do this?
Diony
Testing Tag Coop with Veilstar, and when you pick a Tag colour and start the match, my client full out crashes while Veil's starts to incorrectly render sliders. Making them white. As shown
Tested with default skin and my skin on my client. Always crashes unless I leave the Tag Color as Defualt.
321jurgen
Problem Details:
If I'm in fullscreen and I open up my friends with f9 my cursor dissapears.


osu! version: b20150627.3cuttingedge
Trosk-

321jurgen wrote:

Problem Details:
If I'm in fullscreen and I open up my friends with f9 my cursor dissapears.

osu! version: b20150627.3cuttingedge
When you open the user list, the skin cursor is replaced by the Windows Cursor. It should show up.
Pampel

321jurgen wrote:

Problem Details:
If I'm in fullscreen and I open up my friends with f9 my cursor dissapears.
Do you happen to have set the Windows cursor trail to -1? That's what caused it when the same happened to me some months ago.

(Setting your cursor trail to to -1 prevents f.lux from making your cursor blue, in case anyone is wondering.)
321jurgen

Pampel wrote:

321jurgen wrote:

Problem Details:
If I'm in fullscreen and I open up my friends with f9 my cursor dissapears.
Do you happen to have set the Windows cursor trail to -1? That's what caused it when the same happened to some months ago.

(Setting your cursor trail to to -1 prevents f.lux from making your cursor blue, in case anyone is wondering.)
Yes I do. That's probably the problem. I guess I'll just have to get used to not having a cursor than xD
CakeAndBanana
Problem Details:
2 Problems,
If you make a screenshot with F12+Shift (Upload) than you are not getting a picture but a empty space (In chrome) and in my waterfox it is saying that it is making errors :o
The Changelog menu was or is bugged.


Video or screenshot showing the problem:
http://puu.sh/iFAId/7707cdecd1.jpg

osu! version: 20150628.1cuttingedge
VeilStar

CakeAndBanana wrote:

If you make a screenshot with F12+Shift (Upload) than you are not getting a picture but a empty space
This is a temporary web issue. It's not cutting-edge specific.

CakeAndBanana wrote:

The Changelog menu was or is bugged.
Do you mean this? p/4121624
Shizuyi

VeilStar wrote:

CakeAndBanana wrote:

The Changelog menu was or is bugged.
Do you mean this? p/4121624
I still have this issue.
VeilStar

Shizuyi wrote:

I still have this issue.
Well yeah. It's listed in the OP for a reason.
Hadis
So I found a bug and was able to reproduce ~15 times it until I restarted osu.

As you can see in this screenshot, the "Online Users" button is visible.
And that's how I replicated it:
1. open the "Online Users" screen(doesn't matter if you do it in the main menu or with a key.)
2. close it with the "Hide Chat"(!!!) button.
3. go into song select and type something to filter your beatmaps
4. press backspace and hold it down until the text is gone and "Online Users" appears. (It takes ~0.1 seconds after you deleted all the text.)

Can someone of you guys reproduce it?

Edit: I reproduced it again but this time I didn't have to use "Hide Chat".
Trosk-

hadis1000 wrote:

Can someone of you guys reproduce it?

Edit: I reproduced it again but this time I didn't have to use "Hide Chat".
I can't... I don't know if I'm doing something wrong, but I followed your steps and I didn't get it.
sarnex
Hi.

On latest cutting edge, osu! is making invalid GL API calls with glScissor by giving it a negative height.

Here is an apitrace of this issue, it happens when gameplay starts: https://idontevenlift.no-ip.org/osu!.trace

Here is an example error.

2252305: message: major api error 2: GL_INVALID_VALUE in glScissor
2252305 @0 glScissor(x = 0, y = 0, width = 185, height = -266)
2252305: warning: glGetError(glScissor) = GL_INVALID_VALUE

Thanks,
sarnex
CakeAndBanana

VeilStar wrote:

Do you mean this? p/4121624
Not that one, it was all bold and the text was bigger than the change log screen, so it went out of the box D:
Maeglwn

TheVileOne wrote:

I just checked stable release and it has the same behaviour as cutting edge. How long ago were you able to do this?
I guess like 3 months ago or so now now that I think about it, I haven't edited my HLs in quite some time
Piine
Seems like the CE Build's Recent Changes log is broken.

Trosk-

Sulker wrote:

Seems like the CE Build's Recent Changes log is broken.

I believe that this has been reported before.
I guess it has problems with some resolutions, mine are showing, but as you can see, some text are clipped. Using 1440x900 in my case.

Piine
Yeah I can guess seeing when I turned Letterboxing on, it showed
Quichey

(stupid video)

Reproduce:

Press your quick-retry bind and alt-tab while the command attempts to retry.
My quick-bind key is ` if that is ever useful.
Cutting-edge mode.
Trosk-
This happened to me the other day but didn't posted it because I don't know how to replicate it, but now it's the second time I get this, so I decided to post it. I have searched for cases like this and didn't find anything. I'm sorry if this is already known.

Like you can see, the user box in the bottom gets stuck on grey, like if you were selecting it (even though that box should be in grey even if you click it)

Going back to main menu fix this problem.

And like I said earlier I don't know how to replicate this yet, I will edit the post if I find a way.

VeilStar

Quiesce wrote:

wrong forum... man. could a mod move?

abraker wrote:

This actually belongs in the cutting-edge thread. While we are waiting for a mod...

It's a known issue. Though I couldn't find the thread (queue the thread hunt), I did find a reference to the bug in this post: p/4154055
Merged to the Cutting-edge thread. Anyhow, I can replicate this. And happened to break shit while doing so.

Edit: Removed both of your posts to avoid clutter.
ruruxz
Problem Details:
When spectating someone or watching a replay.
If you try to disable flashlight it gives an error and sometimes crashes.

osu! version: 20150629cuttingedge
Trosk-
You should have posted this problem here, since it's a Cutting Edge issue.

Anyways, I can confirm it...

Also, here you have the crashlog:

Crashlog
System.NullReferenceException: Object reference not set to an instance of an object.
at #=qLFuGputbYSQmwedYaJJnalJm9HfsdbNgjxXT6kIn7IQ=.#=qfl5RmK3A6Wk6zO6hbz11Sw==(Mods #=qzQ9j9fl9Sc8R4I164TJ4NQ==, Boolean #=qK6wjgo_9TwM7yRn8h0EJ$A==)
at #=qLFuGputbYSQmwedYaJJnalJm9HfsdbNgjxXT6kIn7IQ=.#=qBmsnlBI32HJdIV$QFLlDqTT1yhLW_xZs9VnPU66iOe0=(Object #=q2Ow7utZIrbWEryWWIoH94w==, EventArgs #=qOPThJU0JyoMa0ImdyQjt0g==)
at #=qr781z3M3XbyAlCgMRh43TDow8rmt6HioC$_Y9dq904Y=.#=qH82$iT_Xlsw7nbg2Vum7_Q==(Boolean #=qgkrbx$UlOEnU3dLPaYNQUw==)
at #=qRhWXkoaAa6UaK1U77ADPk5eOggukLrMtrDt437BLqqR1lm8N84v99MgmWV4VFnev.#=qrmLHD5vu96uKd$cFqirCRw==(Boolean #=q1cLxfDLzcEyQvVCvQ3Dd3A==)
at #=qRhWXkoaAa6UaK1U77ADPk5eOggukLrMtrDt437BLqqR1lm8N84v99MgmWV4VFnev.#=qtjx4wYM8vNcSnysK5StwAg==(Boolean #=q1cLxfDLzcEyQvVCvQ3Dd3A==)
at #=qjhZLct62Uj_NbuVGi3Bhmljwv5V9J0VFpkWYe3oew27zUtwJn6tLel


VeilStar

Nakuyoko wrote:

Problem Details:
When spectating someone or watching a replay.
If you try to disable flashlight it gives an error and sometimes crashes.
I can confirm. Merging this to the cuttingedge thread.
Crash Log
System.NullReferenceException: Object reference not set to an instance of an object.
at #=qLFuGputbYSQmwedYaJJnalJm9HfsdbNgjxXT6kIn7IQ=.#=qfl5RmK3A6Wk6zO6hbz11Sw==(Mods #=qzQ9j9fl9Sc8R4I164TJ4NQ==, Boolean #=qK6wjgo_9TwM7yRn8h0EJ$A==)
at #=qLFuGputbYSQmwedYaJJnalJm9HfsdbNgjxXT6kIn7IQ=.#=qBmsnlBI32HJdIV$QFLlDqTT1yhLW_xZs9VnPU66iOe0=(Object #=q2Ow7utZIrbWEryWWIoH94w==, EventArgs #=qOPThJU0JyoMa0ImdyQjt0g==)
at #=qr781z3M3XbyAlCgMRh43TDow8rmt6HioC$_Y9dq904Y=.#=qH82$iT_Xlsw7nbg2Vum7_Q==(Boolean #=qgkrbx$UlOEnU3dLPaYNQUw==)
at #=qRhWXkoaAa6UaK1U77ADPk5eOggukLrMtrDt437BLqqR1lm8N84v99MgmWV4VFnev.#=qrmLHD5vu96uKd$cFqirCRw==(Boolean #=q1cLxfDLzcEyQvVCvQ3Dd3A==)
at #=qRhWXkoaAa6UaK1U77ADPk5eOggukLrMtrDt437BLqqR1lm8N84v99MgmWV4VFnev.#=qtjx4wYM8vNcSnysK5StwAg==(Boolean #=q1cLxfDLzcEyQvVCvQ3Dd3A==)
at #=qjhZLct62Uj_NbuVGi3Bhmljwv5V9J0VFpkWYe3oew27zUtwJn6tLel9dOpV4809t.#=q5KW2roBYFpDnDeU8QThHIA==()
at #=qFjMzMyi1I6cfwlne_vL1Nemv5VhDutDCSPLfvQrPWJ0=.#=qwIGAIxoeGPza9K0LnzTtbg==()
at #=qnHMLssbxnNT8sO1i8w3fyQ==.#=qDLVzK5WgwVLVkLZmsZTU9Q==()
at #=qQGSxkm0tmtudPZtHfo9TRV7T2wr0l3p4zbg5da7g8Jk=.#=qu_EDTrq$a_y3Bh5WmnT4Eg==()
at #=qQGSxkm0tmtudPZtHfo9TRV7T2wr0l3p4zbg5da7g8Jk=.#=qDP7Wx6xBRC6wHQmJMVuDLw==(Object #=q2Ow7utZIrbWEryWWIoH94w==, EventArgs #=qOPThJU0JyoMa0ImdyQjt0g==)
at #=qiyZwM8I7_od8KWN5Zf3Ll1ajQ8QGobLRUDWdX_Pp_6ZdfhPH4OKTubtBC$nuf23O.#=qSNilTujZCINytPupT$dAVQ==()
at #=qJnV_tesk6Iql0m1jAPgNz0mvFL4gMzu3T8awB0qWsyJsQTSY3AbcZ1Kmur86ujXe.#=qJCtg8qhsRU3CYTFlNYSFbERBGQMRcksjKAPGUlzFZME=(Object #=q2Ow7utZIrbWEryWWIoH94w==, EventArgs #=qOPThJU0JyoMa0ImdyQjt0g==)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #=qJnV_tesk6Iql0m1jAPgNz0mvFL4gMzu3T8awB0qWsyJsQTSY3AbcZ1Kmur86ujXe.#=qBY9CKqUKssueoUv_EtvQtA==()
at #=qQGSxkm0tmtudPZtHfo9TRV7T2wr0l3p4zbg5da7g8Jk=.#=qBY9CKqUKssueoUv_EtvQtA==()
at #=qNMwT6UVNL4T_ENPh4ns1dw==.#=qGewpYOgH9uxfvkvP4bz0Fg==(String #=qENUoYZvnNeOEbTtC_URf7A==, Boolean #=qmL4HFGf9l1uChEJl_hN6bDqoUEvMgGBtrkcnFEyoJ3g=, Boolean #=qnR$EZ2JtToNpSzzpoxVErhPEOaHzveTpk5wBmq$36NA=, Boolean #=qZjiItrxz$3PEmJ8lpniybA==)
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