This bar is off centre. Or missing half of itself. I'm not sure. On b20150614.1. Just updated
and it's bigger than it's supposed to be.Dionysaw wrote:
This bar is off centre. Or missing half of itself. I'm not sure. On b20150614.1. Just updated
Does anyone besides us have this problem?Pampel wrote:
It's probably not random, but just that osu! only saves the value you clicked and ignores adjustments made via arrow keys for the mouse sensitivity, as I said some days ago. That's what it was for me when the same seemed to happen to me at least.
I played a long time with 1.13x with my tablet :< so.. yesDefault wrote:
Does anyone besides us have this problem?Pampel wrote:
It's probably not random, but just that osu! only saves the value you clicked and ignores adjustments made via arrow keys for the mouse sensitivity, as I said some days ago. That's what it was for me when the same seemed to happen to me at least.
I have the exact same problem. Tested with raw input off/on and with rinput.Default wrote:
Does anyone besides us have this problem?Pampel wrote:
It's probably not random, but just that osu! only saves the value you clicked and ignores adjustments made via arrow keys for the mouse sensitivity, as I said some days ago. That's what it was for me when the same seemed to happen to me at least.
VeilStar wrote:
I have never been able to consistently replicate this nor manage to record it, but this has been happening for a while so here it goes...
If you're in the song selection screen on borderless, sometimes when unfocusing osu! (going to a different window) and then re-focusing osu! again the song suddenly plays ALOT louder than it's supposed to for a second, and then goes back to its normal volume. If you switch to a different song it also suddenly plays alot louder for a second. It stops doing this after ~10 seconds, and I can't consistently replicate this either. I'm using 40% master , 75% music and 100% effect volume.
Works fine for me... Tried on various resolutions tho.Nathanael wrote:
Mod selection keys doesn't seem working (including Reset All Mods and Close button). I haven't touched the configuration.
Edit: Not only that but also the skip button.
Version: b20150617.1cuttingedge
I don't think there is much support for CE on Mac yet. I think you will have to wait unless you can get it working with Wine somehow.Sharkfang wrote:
I'm using a Macbook Pro 2009, and it says I need the .NET Framework: v4.0.30319 which I can't really install on a mac...
I believe that Cutting Edge doesn't work on Mac. Go back to Stable.Sharkfang wrote:
I simply cannot get into osu! after installing the latest cutting-edge build. I'm using a Macbook Pro 2009, and it says I need the .NET Framework: v4.0.30319 which I can't really install on a mac... is there any way to unistall the latest build at least? Delete some files?
Error message: http://imgur.com/8GhcB8Y
Please, somebody help. ;_;
Doesn't work. Tried multiple times. :/abraker wrote:
Press and hold shift when loading osu!, select "stable", and click on repair.
Well, that's interesting. When holding fn + shift it pulls up wineskin. Not sure what to do next.Sharkfang wrote:
Doesn't work. Tried multiple times. :/abraker wrote:
Press and hold shift when loading osu!, select "stable", and click on repair.
Wow I wish I heard about that earlier - redownloaded and reset (contacted peppy through twitter and he told me to do so). Oh well. Thanks for the advice in case it ever happens again ^-^TheVileOne wrote:
Open osu.cfg and change _ReleaseStream to Stable
Can you provide a screenshot or something? I don't have this problem.Shizuyi wrote:
Since the lastest patch i just downloaded, every time i start osu, it says "downloading locakisation" and starts 30sec after that. Totally annoying.
Does running osu! in windowed mode help?Sadistic Potato wrote:
osu! stutter even when idling, recent cutting edge
what I've tried:
Check and uncheck Letterboxing
Changed resolution 1366*768 (native) into 1366*768, and vice versa
Wait
Restart osu!
https://imgur-archive.ppy.sh/RWszNSG.png
nope. stillTom94 wrote:
Does running osu! in windowed mode help?
Does the same issue happen on the Beta release stream? Please try closing all background applications and see if it helps.Sadistic Potato wrote:
nope. stillTom94 wrote:
Does running osu! in windowed mode help?
https://imgur-archive.ppy.sh/NFLwLtc.png
Tom94 wrote:
Sadistic Potato wrote:
Tom94 wrote:
Does running osu! in windowed mode help?
nope. still
https://imgur-archive.ppy.sh/NFLwLtc.png
Does the same issue happen on the Beta release stream? Please try closing all background applications and see if it helps.
This is actually expected behaviour for windows apps as far as I know. I regularly do this to decide which monitor to open an app on.Trosk- wrote:
I don't know if this could be considered an issue, but when you are opening osu!, if you place your cursor on second monitor, it will open on second monitor and not on the main one. This doesnt happen on Stable, just on Cutting Edge.
Oh ok. It's just I found it weird since it started to do that a few days ago on Cutting Edge. Thanks.peppy wrote:
Trosk- wrote:
This is actually expected behaviour for windows apps as far as I know. I regularly do this to decide which monitor to open an app on.
Same happens to me. I think it's confirmed.Smc wrote:
Small issue with toggleable DT in replays, if I toggle DT off and switch it to 0.5x playback and back to 1x, the replay is playing with DT but DT isn't toggled.
Same thing with HTSmc wrote:
Small issue with toggleable DT in replays, if I toggle DT off and switch it to 0.5x playback and back to 1x, the replay is playing with DT but DT isn't toggled.
Application: osu!.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: exception code c0000005, exception address 62E5416C
Faulting application name: osu!.exe, version: 1.3.3.7, time stamp: 0x5589b04b
Faulting module name: OPENGL32.DLL, version: 6.1.7600.16385, time stamp: 0x4a5bdadb
Exception code: 0xc0000005
Fault offset: 0x0000416c
Faulting process id: 0x4ac
Faulting application start time: 0x01d0ae3f541d384d
Faulting application path: D:\Games\Osu!\osu!.exe
Faulting module path: C:\Windows\system32\OPENGL32.DLL
Report Id: b74daa59-1a62-11e5-96ba-6c626d45738a
Audio rate changing via number keys is still experimental. Don't expect it to work right.123MegaApple123 wrote:
:idea: ?
- watch a replay (or use auto)
- (at any moment) then press [5] (or [7] or [8] or [9] ([6] and [0] won't work because it plays at x1...)
- then quickly press [esc] (or some key to leave the replay)...
- voila, music playing at the speed of fastforward.
It could be stuck in this state even upon changing beatmaps, if your quick enough to press [left] or [right]
After a second or two... it fixes itself upon changing beatmaps. NOT leaving to menu.
What resolution are you using? Doesn't happen for me on 1440x900 (Maybe it has been fixed already)VeilStar wrote:
More of a very minor imperfection but the default 'back' button aswell as the 'yellow warning bar' go 1 pixel too far out of the screen area.
Only visible when using letterboxing.
VeilStar wrote:
Trosk- wrote:
What resolution are you using?
When you open the user list, the skin cursor is replaced by the Windows Cursor. It should show up.321jurgen wrote:
Problem Details:
If I'm in fullscreen and I open up my friends with f9 my cursor dissapears.
osu! version: b20150627.3cuttingedge
Do you happen to have set the Windows cursor trail to -1? That's what caused it when the same happened to me some months ago.321jurgen wrote:
Problem Details:
If I'm in fullscreen and I open up my friends with f9 my cursor dissapears.
Yes I do. That's probably the problem. I guess I'll just have to get used to not having a cursor than xDPampel wrote:
Do you happen to have set the Windows cursor trail to -1? That's what caused it when the same happened to some months ago.321jurgen wrote:
Problem Details:
If I'm in fullscreen and I open up my friends with f9 my cursor dissapears.
(Setting your cursor trail to to -1 prevents f.lux from making your cursor blue, in case anyone is wondering.)
Well yeah. It's listed in the OP for a reason.Shizuyi wrote:
I still have this issue.
I can't... I don't know if I'm doing something wrong, but I followed your steps and I didn't get it.hadis1000 wrote:
Can someone of you guys reproduce it?
Edit: I reproduced it again but this time I didn't have to use "Hide Chat".
Not that one, it was all bold and the text was bigger than the change log screen, so it went out of the box D:VeilStar wrote:
Do you mean this? p/4121624
I believe that this has been reported before.Sulker wrote:
Seems like the CE Build's Recent Changes log is broken.
Quiesce wrote:
wrong forum... man. could a mod move?
Merged to the Cutting-edge thread. Anyhow, I can replicate this. And happened to break shit while doing so.abraker wrote:
This actually belongs in the cutting-edge thread. While we are waiting for a mod...
It's a known issue. Though I couldn't find the thread (queue the thread hunt), I did find a reference to the bug in this post: p/4154055
System.NullReferenceException: Object reference not set to an instance of an object.
at #=qLFuGputbYSQmwedYaJJnalJm9HfsdbNgjxXT6kIn7IQ=.#=qfl5RmK3A6Wk6zO6hbz11Sw==(Mods #=qzQ9j9fl9Sc8R4I164TJ4NQ==, Boolean #=qK6wjgo_9TwM7yRn8h0EJ$A==)
at #=qLFuGputbYSQmwedYaJJnalJm9HfsdbNgjxXT6kIn7IQ=.#=qBmsnlBI32HJdIV$QFLlDqTT1yhLW_xZs9VnPU66iOe0=(Object #=q2Ow7utZIrbWEryWWIoH94w==, EventArgs #=qOPThJU0JyoMa0ImdyQjt0g==)
at #=qr781z3M3XbyAlCgMRh43TDow8rmt6HioC$_Y9dq904Y=.#=qH82$iT_Xlsw7nbg2Vum7_Q==(Boolean #=qgkrbx$UlOEnU3dLPaYNQUw==)
at #=qRhWXkoaAa6UaK1U77ADPk5eOggukLrMtrDt437BLqqR1lm8N84v99MgmWV4VFnev.#=qrmLHD5vu96uKd$cFqirCRw==(Boolean #=q1cLxfDLzcEyQvVCvQ3Dd3A==)
at #=qRhWXkoaAa6UaK1U77ADPk5eOggukLrMtrDt437BLqqR1lm8N84v99MgmWV4VFnev.#=qtjx4wYM8vNcSnysK5StwAg==(Boolean #=q1cLxfDLzcEyQvVCvQ3Dd3A==)
at #=qjhZLct62Uj_NbuVGi3Bhmljwv5V9J0VFpkWYe3oew27zUtwJn6tLel
I can confirm. Merging this to the cuttingedge thread.Nakuyoko wrote:
Problem Details:
When spectating someone or watching a replay.
If you try to disable flashlight it gives an error and sometimes crashes.
System.NullReferenceException: Object reference not set to an instance of an object.
at #=qLFuGputbYSQmwedYaJJnalJm9HfsdbNgjxXT6kIn7IQ=.#=qfl5RmK3A6Wk6zO6hbz11Sw==(Mods #=qzQ9j9fl9Sc8R4I164TJ4NQ==, Boolean #=qK6wjgo_9TwM7yRn8h0EJ$A==)
at #=qLFuGputbYSQmwedYaJJnalJm9HfsdbNgjxXT6kIn7IQ=.#=qBmsnlBI32HJdIV$QFLlDqTT1yhLW_xZs9VnPU66iOe0=(Object #=q2Ow7utZIrbWEryWWIoH94w==, EventArgs #=qOPThJU0JyoMa0ImdyQjt0g==)
at #=qr781z3M3XbyAlCgMRh43TDow8rmt6HioC$_Y9dq904Y=.#=qH82$iT_Xlsw7nbg2Vum7_Q==(Boolean #=qgkrbx$UlOEnU3dLPaYNQUw==)
at #=qRhWXkoaAa6UaK1U77ADPk5eOggukLrMtrDt437BLqqR1lm8N84v99MgmWV4VFnev.#=qrmLHD5vu96uKd$cFqirCRw==(Boolean #=q1cLxfDLzcEyQvVCvQ3Dd3A==)
at #=qRhWXkoaAa6UaK1U77ADPk5eOggukLrMtrDt437BLqqR1lm8N84v99MgmWV4VFnev.#=qtjx4wYM8vNcSnysK5StwAg==(Boolean #=q1cLxfDLzcEyQvVCvQ3Dd3A==)
at #=qjhZLct62Uj_NbuVGi3Bhmljwv5V9J0VFpkWYe3oew27zUtwJn6tLel9dOpV4809t.#=q5KW2roBYFpDnDeU8QThHIA==()
at #=qFjMzMyi1I6cfwlne_vL1Nemv5VhDutDCSPLfvQrPWJ0=.#=qwIGAIxoeGPza9K0LnzTtbg==()
at #=qnHMLssbxnNT8sO1i8w3fyQ==.#=qDLVzK5WgwVLVkLZmsZTU9Q==()
at #=qQGSxkm0tmtudPZtHfo9TRV7T2wr0l3p4zbg5da7g8Jk=.#=qu_EDTrq$a_y3Bh5WmnT4Eg==()
at #=qQGSxkm0tmtudPZtHfo9TRV7T2wr0l3p4zbg5da7g8Jk=.#=qDP7Wx6xBRC6wHQmJMVuDLw==(Object #=q2Ow7utZIrbWEryWWIoH94w==, EventArgs #=qOPThJU0JyoMa0ImdyQjt0g==)
at #=qiyZwM8I7_od8KWN5Zf3Ll1ajQ8QGobLRUDWdX_Pp_6ZdfhPH4OKTubtBC$nuf23O.#=qSNilTujZCINytPupT$dAVQ==()
at #=qJnV_tesk6Iql0m1jAPgNz0mvFL4gMzu3T8awB0qWsyJsQTSY3AbcZ1Kmur86ujXe.#=qJCtg8qhsRU3CYTFlNYSFbERBGQMRcksjKAPGUlzFZME=(Object #=q2Ow7utZIrbWEryWWIoH94w==, EventArgs #=qOPThJU0JyoMa0ImdyQjt0g==)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #=qJnV_tesk6Iql0m1jAPgNz0mvFL4gMzu3T8awB0qWsyJsQTSY3AbcZ1Kmur86ujXe.#=qBY9CKqUKssueoUv_EtvQtA==()
at #=qQGSxkm0tmtudPZtHfo9TRV7T2wr0l3p4zbg5da7g8Jk=.#=qBY9CKqUKssueoUv_EtvQtA==()
at #=qNMwT6UVNL4T_ENPh4ns1dw==.#=qGewpYOgH9uxfvkvP4bz0Fg==(String #=qENUoYZvnNeOEbTtC_URf7A==, Boolean #=qmL4HFGf9l1uChEJl_hN6bDqoUEvMgGBtrkcnFEyoJ3g=, Boolean #=qnR$EZ2JtToNpSzzpoxVErhPEOaHzveTpk5wBmq$36NA=, Boolean #=qZjiItrxz$3PEmJ8lpniybA==)