Same happens to me. I think it's confirmed.Smc wrote:
Small issue with toggleable DT in replays, if I toggle DT off and switch it to 0.5x playback and back to 1x, the replay is playing with DT but DT isn't toggled.
Same happens to me. I think it's confirmed.Smc wrote:
Small issue with toggleable DT in replays, if I toggle DT off and switch it to 0.5x playback and back to 1x, the replay is playing with DT but DT isn't toggled.
Same thing with HTSmc wrote:
Small issue with toggleable DT in replays, if I toggle DT off and switch it to 0.5x playback and back to 1x, the replay is playing with DT but DT isn't toggled.
Application: osu!.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: exception code c0000005, exception address 62E5416C
Faulting application name: osu!.exe, version: 1.3.3.7, time stamp: 0x5589b04b
Faulting module name: OPENGL32.DLL, version: 6.1.7600.16385, time stamp: 0x4a5bdadb
Exception code: 0xc0000005
Fault offset: 0x0000416c
Faulting process id: 0x4ac
Faulting application start time: 0x01d0ae3f541d384d
Faulting application path: D:\Games\Osu!\osu!.exe
Faulting module path: C:\Windows\system32\OPENGL32.DLL
Report Id: b74daa59-1a62-11e5-96ba-6c626d45738a
Audio rate changing via number keys is still experimental. Don't expect it to work right.123MegaApple123 wrote:
:idea: ?
- watch a replay (or use auto)
- (at any moment) then press [5] (or [7] or [8] or [9] ([6] and [0] won't work because it plays at x1...)
- then quickly press [esc] (or some key to leave the replay)...
- voila, music playing at the speed of fastforward.
It could be stuck in this state even upon changing beatmaps, if your quick enough to press [left] or [right]
After a second or two... it fixes itself upon changing beatmaps. NOT leaving to menu.
What resolution are you using? Doesn't happen for me on 1440x900 (Maybe it has been fixed already)VeilStar wrote:
More of a very minor imperfection but the default 'back' button aswell as the 'yellow warning bar' go 1 pixel too far out of the screen area.
Only visible when using letterboxing.
VeilStar wrote:
Trosk- wrote:
What resolution are you using?
When you open the user list, the skin cursor is replaced by the Windows Cursor. It should show up.321jurgen wrote:
Problem Details:
If I'm in fullscreen and I open up my friends with f9 my cursor dissapears.
osu! version: b20150627.3cuttingedge
Do you happen to have set the Windows cursor trail to -1? That's what caused it when the same happened to me some months ago.321jurgen wrote:
Problem Details:
If I'm in fullscreen and I open up my friends with f9 my cursor dissapears.
Yes I do. That's probably the problem. I guess I'll just have to get used to not having a cursor than xDPampel wrote:
Do you happen to have set the Windows cursor trail to -1? That's what caused it when the same happened to some months ago.321jurgen wrote:
Problem Details:
If I'm in fullscreen and I open up my friends with f9 my cursor dissapears.
(Setting your cursor trail to to -1 prevents f.lux from making your cursor blue, in case anyone is wondering.)
Well yeah. It's listed in the OP for a reason.Shizuyi wrote:
I still have this issue.
I can't... I don't know if I'm doing something wrong, but I followed your steps and I didn't get it.hadis1000 wrote:
Can someone of you guys reproduce it?
Edit: I reproduced it again but this time I didn't have to use "Hide Chat".
Not that one, it was all bold and the text was bigger than the change log screen, so it went out of the box D:VeilStar wrote:
Do you mean this? p/4121624
I believe that this has been reported before.Sulker wrote:
Seems like the CE Build's Recent Changes log is broken.
Quiesce wrote:
wrong forum... man. could a mod move?
Merged to the Cutting-edge thread. Anyhow, I can replicate this. And happened to break shit while doing so.abraker wrote:
This actually belongs in the cutting-edge thread. While we are waiting for a mod...
It's a known issue. Though I couldn't find the thread (queue the thread hunt), I did find a reference to the bug in this post: p/4154055
System.NullReferenceException: Object reference not set to an instance of an object.
at #=qLFuGputbYSQmwedYaJJnalJm9HfsdbNgjxXT6kIn7IQ=.#=qfl5RmK3A6Wk6zO6hbz11Sw==(Mods #=qzQ9j9fl9Sc8R4I164TJ4NQ==, Boolean #=qK6wjgo_9TwM7yRn8h0EJ$A==)
at #=qLFuGputbYSQmwedYaJJnalJm9HfsdbNgjxXT6kIn7IQ=.#=qBmsnlBI32HJdIV$QFLlDqTT1yhLW_xZs9VnPU66iOe0=(Object #=q2Ow7utZIrbWEryWWIoH94w==, EventArgs #=qOPThJU0JyoMa0ImdyQjt0g==)
at #=qr781z3M3XbyAlCgMRh43TDow8rmt6HioC$_Y9dq904Y=.#=qH82$iT_Xlsw7nbg2Vum7_Q==(Boolean #=qgkrbx$UlOEnU3dLPaYNQUw==)
at #=qRhWXkoaAa6UaK1U77ADPk5eOggukLrMtrDt437BLqqR1lm8N84v99MgmWV4VFnev.#=qrmLHD5vu96uKd$cFqirCRw==(Boolean #=q1cLxfDLzcEyQvVCvQ3Dd3A==)
at #=qRhWXkoaAa6UaK1U77ADPk5eOggukLrMtrDt437BLqqR1lm8N84v99MgmWV4VFnev.#=qtjx4wYM8vNcSnysK5StwAg==(Boolean #=q1cLxfDLzcEyQvVCvQ3Dd3A==)
at #=qjhZLct62Uj_NbuVGi3Bhmljwv5V9J0VFpkWYe3oew27zUtwJn6tLel
I can confirm. Merging this to the cuttingedge thread.Nakuyoko wrote:
Problem Details:
When spectating someone or watching a replay.
If you try to disable flashlight it gives an error and sometimes crashes.
System.NullReferenceException: Object reference not set to an instance of an object.
at #=qLFuGputbYSQmwedYaJJnalJm9HfsdbNgjxXT6kIn7IQ=.#=qfl5RmK3A6Wk6zO6hbz11Sw==(Mods #=qzQ9j9fl9Sc8R4I164TJ4NQ==, Boolean #=qK6wjgo_9TwM7yRn8h0EJ$A==)
at #=qLFuGputbYSQmwedYaJJnalJm9HfsdbNgjxXT6kIn7IQ=.#=qBmsnlBI32HJdIV$QFLlDqTT1yhLW_xZs9VnPU66iOe0=(Object #=q2Ow7utZIrbWEryWWIoH94w==, EventArgs #=qOPThJU0JyoMa0ImdyQjt0g==)
at #=qr781z3M3XbyAlCgMRh43TDow8rmt6HioC$_Y9dq904Y=.#=qH82$iT_Xlsw7nbg2Vum7_Q==(Boolean #=qgkrbx$UlOEnU3dLPaYNQUw==)
at #=qRhWXkoaAa6UaK1U77ADPk5eOggukLrMtrDt437BLqqR1lm8N84v99MgmWV4VFnev.#=qrmLHD5vu96uKd$cFqirCRw==(Boolean #=q1cLxfDLzcEyQvVCvQ3Dd3A==)
at #=qRhWXkoaAa6UaK1U77ADPk5eOggukLrMtrDt437BLqqR1lm8N84v99MgmWV4VFnev.#=qtjx4wYM8vNcSnysK5StwAg==(Boolean #=q1cLxfDLzcEyQvVCvQ3Dd3A==)
at #=qjhZLct62Uj_NbuVGi3Bhmljwv5V9J0VFpkWYe3oew27zUtwJn6tLel9dOpV4809t.#=q5KW2roBYFpDnDeU8QThHIA==()
at #=qFjMzMyi1I6cfwlne_vL1Nemv5VhDutDCSPLfvQrPWJ0=.#=qwIGAIxoeGPza9K0LnzTtbg==()
at #=qnHMLssbxnNT8sO1i8w3fyQ==.#=qDLVzK5WgwVLVkLZmsZTU9Q==()
at #=qQGSxkm0tmtudPZtHfo9TRV7T2wr0l3p4zbg5da7g8Jk=.#=qu_EDTrq$a_y3Bh5WmnT4Eg==()
at #=qQGSxkm0tmtudPZtHfo9TRV7T2wr0l3p4zbg5da7g8Jk=.#=qDP7Wx6xBRC6wHQmJMVuDLw==(Object #=q2Ow7utZIrbWEryWWIoH94w==, EventArgs #=qOPThJU0JyoMa0ImdyQjt0g==)
at #=qiyZwM8I7_od8KWN5Zf3Ll1ajQ8QGobLRUDWdX_Pp_6ZdfhPH4OKTubtBC$nuf23O.#=qSNilTujZCINytPupT$dAVQ==()
at #=qJnV_tesk6Iql0m1jAPgNz0mvFL4gMzu3T8awB0qWsyJsQTSY3AbcZ1Kmur86ujXe.#=qJCtg8qhsRU3CYTFlNYSFbERBGQMRcksjKAPGUlzFZME=(Object #=q2Ow7utZIrbWEryWWIoH94w==, EventArgs #=qOPThJU0JyoMa0ImdyQjt0g==)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #=qJnV_tesk6Iql0m1jAPgNz0mvFL4gMzu3T8awB0qWsyJsQTSY3AbcZ1Kmur86ujXe.#=qBY9CKqUKssueoUv_EtvQtA==()
at #=qQGSxkm0tmtudPZtHfo9TRV7T2wr0l3p4zbg5da7g8Jk=.#=qBY9CKqUKssueoUv_EtvQtA==()
at #=qNMwT6UVNL4T_ENPh4ns1dw==.#=qGewpYOgH9uxfvkvP4bz0Fg==(String #=qENUoYZvnNeOEbTtC_URf7A==, Boolean #=qmL4HFGf9l1uChEJl_hN6bDqoUEvMgGBtrkcnFEyoJ3g=, Boolean #=qnR$EZ2JtToNpSzzpoxVErhPEOaHzveTpk5wBmq$36NA=, Boolean #=qZjiItrxz$3PEmJ8lpniybA==)