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Hotaru - Hikari

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Topic Starter
Krauv
This beatmap was submitted using in-game submission on Saturday, April 25, 2015 at 4:22:50 PM

Artist: Hotaru
Title: Hikari
Source: Touhou
Tags: captain minamitsu murasa eastnewsound spectral rejection undefined fantastic object light 東方
BPM: 158
Filesize: 6112kb
Play Time: 02:01
Difficulties Available:
  1. Easy (1.25 stars, 82 notes)
  2. Hard (3.39 stars, 282 notes)
  3. Insane (4.26 stars, 343 notes)
  4. Normal (2.15 stars, 168 notes)
Download: Hotaru - Hikari
Information: Scores/Beatmap Listing
---------------
CAPTAIN! Hope y'all like it!
Redownload: 3/10/15 Remade lyric-part of the SB to make it less random.

SB by myself. Inspired by ALiCE'S EMOTiON - Colors.

Thank you to all the modders who helped make this map amazing (jk, it's a horrible map because of me).
Sylas
Hey ^^ My part of the M4M

Insane
[*]00:48:472 (1,2,3) - I feel like the jump here is a bit too large, especially since it's right after a break it might catch people off guard and result in a miss, maybe tone it down a little?
[*]00:51:510 (1,2) - I think the jump here is also too large, it might confuse people because they have a shorter 1/2 jump right before that and now the distance is double so they might think it's a 1/1 jump
[*]00:55:688 (3,4) - I would place the note before the slider, because it's hard to see atm and people might have already gone to the slider 5 before clicking because they didn't see it
[*]01:03:662 (1,2) - I see the pattern that you're trying to make, but it might be a bit confusing as the 1/2 notes before that have a much smaller spacing than this one
[*]01:23:789 (1,1) - The note feels a bit too close to the spinner, I might be wrong, but I would either make the spinner a bit shorter (might interfere with the rhytmn) replace it with a slider or get rid of it altogether
[*]01:47:238 (2,3) - The distance between that slider and the note is pretty far for a 1/4 note I must say, you should move the slider closer to the note and maybe move the note from underneath the previous slider and use the distance snap tool for both of them so it doesn't confuse players

Hard
[*]This is a pretty good difficulty imo especially around the end so I'll try my best to point out some things you could improve
[*]00:27:396 (1) - Hm that slider should be shorter, the rhythm of the song doesn't suggest the slider lenght you have now (1/1) but instead suggests a 1/2 note
[*]00:57:586 (1,2) - I understand jumps are fun, but a 1/2 jump that big in a hard diff would confuse the player especially since right before that there's a much shorter 1/2 jump
[*]I can't find any other big problems

Normal
[*]Make sure you use the distance snap tool in normal difficulties.It may seem boring to play a bunch of distance snapped notes, but for beginners who aren't that good in osu! yet it isn't. It may even even be Unrankable if you do not use the snap distance tool so keep that in mind then mapping normal difficulties.
[*]I'm not sure about all the stacked notes above silders, beginner players who play normal diff might find them a bit confusing, I would suggest just moving them away from the sliders but make sure you use the distance snap tool
[*]01:09:358 (5,1,2,3) - Beginner player's will almost always miss the note 1, as it is stacked under 5 with a 1/4 distance and under it are 2 more notes, but this time with a 1/2 distance, this will confuse them because they won't realize there is a time difference between those notes.
[*]Overall, most of the elements in this diff are too hard for normal, so I suggest you remap the difficulty using the distance snap tool

Easy
Sorry, I don't think I can mod easy difficulties but I gave it a look and saw many hitsounds without an actual note and it might confuse the beginner players and let go of the slider, so you should at least make the volume for those notes lower so it doesn't sound like a note that isn't actually there

I guess that concludes my mod.
I wish you the best of luck on improving your map and ultimately getting it ranked ^^ :)
kamikin_old
General
Combo colours 2 and 3 are too similar making the map slightly harder to read

Easy
I think AR 4 is a bit too high, 3.5 maybe?
Slider Velocity of 1 is a bit too high, it should be around 0.8 - 0.9
00:54:928 (2) - Repeats of 2 or more shouldn't be used in an Easy as players may not know if a slider can repeat more than once, it also doesn't feel nice to play imo
00:56:447 This is quite a strong beat that I think should be followed, hitcircle here
01:22:460 (1) - This slider's end sounds weird, remove the repeat and add hitcircles at 01:24:169 and 01:24:928
01:29:295 (1) - Remove multiple repeats
01:31:384 (1) - Overlap
01:34:422 (1) - Big overlap
01:35:941 (2) - Multiple repeats
01:40:498 (1) - ^
01:44:295 Hitcircle
01:56:447 Same
01:57:966 (3) - Multiple repeats
02:00:245 (1) - the guitar starts at 02:00:055 so the spinner should too
Good work for a beginner!

Normal
SV (slider velocity) too high for a normal, I think 1.10 fits the song better
HP should be 4, AR should be 4.5 or 5 and OD should be 4 as otherwise its a bit too hard for a normal
00:23:029 (1) - Too hard for a normal
00:26:067 Hitcirle
00:30:434 (6) - This should be stacked on 00:30:624 (1) - as this fits the music better
00:31:574 (3) - Imperfect blanket slider, use the approach circle of the hitcircle to get a good blanket (e.g. http://puu.sh/fnb8h/7135d3ac09.jpg)
00:33:093 (6) - ^
00:35:181 (1) - Too hard
00:56:067 (5) - Imo, this fits the music better if it starts on the next red tick and ends with no repeat on 00:56:637
01:40:118 (7) - This is not needed for a normal as you dont want to map all the sounds
01:48:093 (1) - Too hard
02:00:245 (1) - Too hard, replace with a spinner

Hard
HP should be 6, AR 7 and OD 6
00:12:776 (2,3) - this flow is a bit awkward
00:32:333 (4) - Delete as it doesn't fit with the music
00:51:510 (1,2) - I dont think the map suggest a jump
00:51:890 (3) - the slidershape here is strange
00:57:871 (3) - Delete, this is not backed up by the music
01:23:789 (1) - i dont think a spinner suits here

Can't mod insanes! Sorry! :)
MirinH
From ATM Paper modding team
Very nice map for 1st time mapping
Easy
  1. 00:26:067 (3,4) - you want to let players hitting the strong beat like beats on the 1st and 3rd beat, this is a weak rhythm because the players wont feel that they are hitting the beats(I wont point every thing out be cause that just make the post too long)
  2. 00:31:763 (2) - ^
  3. 00:24:548 (1) - why nc
  4. 00:51:131 - 00:54:074 - those spaces are weird, if you want to follow the vocal, use 1/2 sliders instead of 1/1 sliders.(same as 1)
  5. 01:10:118 (2) - the reverse point on that makes no sense, can you make the slider end at 01:11:637 and no reverse?
  6. 01:14:295 (2) - rhythm is weird, i suggest to follow the drum rhythm because its just better
  7. 01:20:181 (4) - do no start the slider on red line in easy except special reasons
  8. 01:22:460 (1) - ^
  9. 01:29:295 (1) - do not make 3 reverses in easy or normal
  10. 01:35:941 (2) - ^
  11. 02:03:282 - can you cut the mp3 if you don't want to map this part?
Normal
  1. 00:23:029 (1) - I dont think its great to have this in normal
Hard
  1. 00:32:333 (4) - stack
  2. 01:08:979 (6) - there is no 1/4 in bgm so plz change to 1/2 rhythm
  3. 01:54:074 (1,2) - i don't think its allowed, maybe you should ask a qat
insane
  1. 01:11:257 (6,7,8) - use soft is better for vocal
  2. 02:00:055 (1,2,3,4,5,1,2,3,1,2,3,1,2,3,1) - this is not insane, you can do this in extra but not insane
Srayne
Did some IRC mod :)

SPOILER
2015-02-03 06:48 IRio97: Do you accept irc mod?
2015-02-03 06:48 IRio97: ACTION is listening to [http://osu.ppy.sh/b/624577 Hotaru - Hikari]
2015-02-03 06:49 Krauv: Yeah, it doesn't matter to me. Just hang on for a min, in the middle of a song.
2015-02-03 06:50 IRio97: Ok
2015-02-03 06:52 Krauv: Mmk. Finished.
2015-02-03 06:52 IRio97: Ok
2015-02-03 06:54 IRio97: ACTION is editing [http://osu.ppy.sh/b/624575 Hotaru - Hikari [Easy]]
2015-02-03 06:54 IRio97: I think here 01:54:169 (2) - it can be added another reverse
2015-02-03 06:55 IRio97: 01:23:789 (2) - maybe here too
2015-02-03 06:57 Krauv: Fixed the first one. The second one would hurt more than it would gain.
2015-02-03 07:03 IRio97: ACTION is editing [http://osu.ppy.sh/b/624581 Hotaru - Hikari [Normal]]
2015-02-03 07:03 IRio97: Maybe these 2 triples are hard for a normal
2015-02-03 07:03 IRio97: 00:55:688 (3) -
2015-02-03 07:03 IRio97: You can delete this 00:55:877 (4) -
2015-02-03 07:04 IRio97: and make the slider start at that point
2015-02-03 07:04 IRio97: and finish at 57:017
2015-02-03 07:05 IRio97: so maybe you can create the rhytme: double -> triple -> double
2015-02-03 07:08 IRio97: ACTION is editing [http://osu.ppy.sh/b/624577 Hotaru - Hikari [Hard]]
2015-02-03 07:08 IRio97: 01:31:004 (2,3,4,5,1) -
2015-02-03 07:08 Krauv: Fixed that.
2015-02-03 07:08 IRio97: I know it's a little mini stream
2015-02-03 07:09 IRio97: but in hard diffs i think it's doesn't that good to put them
2015-02-03 07:09 IRio97: you can put a slider instead
2015-02-03 07:09 IRio97: just my opinion, try ^^
2015-02-03 07:09 Krauv: What about stacking them?
2015-02-03 07:11 IRio97: i'm thinking to
2015-02-03 07:11 IRio97: leave only the first 3 notes
2015-02-03 07:11 IRio97: and add a 1/2 slider
2015-02-03 07:11 IRio97: 01:31:004 (2,3,4) - notes
2015-02-03 07:11 IRio97: 01:31:289 (5) - slider
2015-02-03 07:12 IRio97: start in blue tick and end on white (1/2)
2015-02-03 07:12 Krauv: Oh, I see.
2015-02-03 07:13 Krauv: Eh, I'm not really liking that slider. Feels a little strange to me.
2015-02-03 07:15 IRio97: you can leave notes
2015-02-03 07:15 IRio97: and stack them like you said
2015-02-03 07:15 Krauv: Yeah, that's what I did.
2015-02-03 07:17 IRio97: 00:35:181 (3,4,5,6,7,8) -
2015-02-03 07:17 IRio97: in insane diff
2015-02-03 07:17 IRio97: i...don't know
2015-02-03 07:17 IRio97: i don't like this
2015-02-03 07:17 IRio97: at all
2015-02-03 07:17 IRio97: while playing, i can't find the rhytme
2015-02-03 07:18 IRio97: wait
2015-02-03 07:21 Krauv: I moved them around. I think it was just the positioning of that stream-thingy.
2015-02-03 07:21 IRio97: true
2015-02-03 07:23 Krauv: The new one feels better for me. Don't know about others who will be playing.
2015-02-03 07:29 IRio97: i think the rest is well playable
2015-02-03 07:29 IRio97: Nice song ^^
2015-02-03 07:29 Krauv: Thank you :D
2015-02-03 07:29 IRio97: i agree with the rest mapping style
2015-02-03 07:30 IRio97: Good luck ^^
2015-02-03 07:30 IRio97: ah, i've posted on your queue
2015-02-03 07:30 IRio97: as a m4m
2015-02-03 07:30 Krauv: Yup. I'll get to that tonight.
2015-02-03 07:30 IRio97: ACTION is listening to [http://osu.ppy.sh/b/570233 Kasutera - Nico-Nii]
2015-02-03 07:30 IRio97: this is mine, just a 31 seconds little song
2015-02-03 07:30 IRio97: anyway, good luck again
2015-02-03 07:30 IRio97: i'll post the log on forum
2015-02-03 07:31 Krauv: Okay, thanks a lot.
Sylas
Oh yeah, forgot to say in my mod, amazing storyboard o.o
[ Shamwow ]
m4m from my queue!

Easy
+01:14:295 (2) - this sounds funny to me, it sounds better if you remove 01:15:814 (3) and make 01:14:295 (2) two ticks longer (so it ends where 01:15:814 (3) is)
+01:20:181 (4) - maybe have this start at 01:20:371 and end at 01:21:131, it sounds more consistent with the sliders before it
+01:22:460 (1) - start this on the white tick ( 01:22:650 ) and have it end at 01:23:409, for the same reason as ^
+01:29:295 (1) - start on 01:29:485 and end at 01:29:865

Normal
+no issues here :0

Hard
+just a suggestion, maybe make 00:48:472 (1,2,3,4) into one 1/2 repeat slider
+00:57:586 (1,2) - this looks like too big of a jump (for a Hard diff)
+01:03:662 (1,2) - ^
+01:31:004 (2,3,4,5) - same suggestion as with 00:48:472 (1,2,3,4)

this map looks fun to play, and the storyboard is super good :0 good luck!
[Dominic]
Hello! you asked for a mod in my modding queue!
Please remember that the mods i make are nothing more than suggestions. Do not feel the need to change anything/everything!

in my mod queue, i said i would mod 4 difficulties for songs around 1:30. key word was "around." worry not, ill mod all 4! :)

  • Easy
  1. i must say that i love what you did with the hit sounds!
  2. 01:20:181 (4) - i thought it sounded better like this.
  3. 01:29:295 (1,2) - i dont think its bad, but it may confuse new players to have a change from following the beat to following the vocals, which also apples to the above screen cap.
    other than that, blankets and stacks looked nice. good map!
  • Normal
  1. 00:13:346 (2,3) - it kinda messes everything up, but i thought taking out (3) and making (2) a reverse slider sounded better.
    not much else to say. nice map!
  • Hard
    blanketed nicely, spacing was tasteful, flowed smooth, fun to play.
    looks finished in my book. :)
  • Insane
  1. figured i'd mention that i failed this difficulty 4 times in a row because of 01:16:574 (2,3,4,5,6,7,8,9) and 01:22:650 (2,3,4,5,6,7,8) . its not that its poorly mapped or anything, and i probably failed due to being a scrublord, but maybe stack pairs of them a tad closer together. they dont need to be perfectly stacked, but closer would be nice.
  2. other than that, i liked the map. again, flows, good blanketing, unique patterns. good job!
Thats it for my short mods. Good luck with ranking!
Topic Starter
Krauv

[Dominic] wrote:

Hello! you asked for a mod in my modding queue!
Please remember that the mods i make are nothing more than suggestions. Do not feel the need to change anything/everything!

in my mod queue, i said i would mod 4 difficulties for songs around 1:30. key word was "around." worry not, ill mod all 4! :)

  • Easy
  1. i must say that i love what you did with the hit sounds!
  2. 01:20:181 (4) - i thought it sounded better like this. Thanks for that; fixed.
  3. 01:29:295 (1,2) - i dont think its bad, but it may confuse new players to have a change from following the beat to following the vocals, which also apples to the above screen cap. I left it the way it was originally.
    other than that, blankets and stacks looked nice. good map!
  • Normal
  1. 00:13:346 (2,3) - it kinda messes everything up, but i thought taking out (3) and making (2) a reverse slider sounded better. Fixed that. Made (2) a slider and split up (1) for MOAR HITCIRCLES!!
    not much else to say. nice map!
  • Hard
    blanketed nicely, spacing was tasteful, flowed smooth, fun to play.
    looks finished in my book. :) Thank you, thank you.
  • Insane
  1. figured i'd mention that i failed this difficulty 4 times in a row because of 01:16:574 (2,3,4,5,6,7,8,9) and 01:22:650 (2,3,4,5,6,7,8) . its not that its poorly mapped or anything, and i probably failed due to being a scrublord, but maybe stack pairs of them a tad closer together. they dont need to be perfectly stacked, but closer would be nice. Stacked closer within each group and moved each group closer (so less of a jump now).
  2. other than that, i liked the map. again, flows, good blanketing, unique patterns. good job!
Thats it for my short mods. Good luck with ranking!
Thanks for the mod.
blueloniess
Well Hope my suggestion could help you ....
Suggestions

Insane
00:12:396 (1) - why don't you set timing points here ?I think Uninherited (red) Timing Sections should be set at here ....
00:22:175 - Are you forget to put a note here ?here should have one note ....so that it can match the song ...
00:35:181 (3,4,5,6,7,8) - these jumps are little big ,I suggest you do a small adjustable ,just let them become little compact .
00:51:890 (3) - I think this note should disappear ,So it can Emphasis on the lyrics
01:06:700 (1,2,3,4) - ehhhh I think these notes should turn on the sound :Finish or clap .
01:10:118 (5) - you must set a new combo when you change the slider speed .So that player can be noticd
01:31:384 (1,2,3) - why don't you put some big jump here ....
01:34:422 (1,2,3) - same ,there should be some big jump
01:36:890 (1,2,3,1,2) - are you sure it need 5 notes ?I think 3 can be OK ,just put notes at 01:36:890 and 01:37:079 and 01:37:269 and01:37:365
00:21:510 (2,3,1,2,3,4,1,2,3,4,1,2,3,4) - I think all these notes should turn on the sound :Finish or clap .because there are so many downbeats !and 00:23:029 (1,2,3) change these sliders into stream
02:00:055 (1,2,3,4,5,6,1) - change these slider into stream

ehhhh.....I think these are the suggestion I can suggest .maybe there still are some mistakes but I can't find out .
normal
please turn on the distance snap when you making EZ and NM ....I have fonud so many distance problem in normal (In normal and easy ,distance spacing should vary at 0.9~1.1,and once you have choose a distance spacing ,don't change it ).....You need do some adjustment on the distance .(just a little can be OK ! :) )
01:10:118 (3) - change the combo color when you change the slider speed
easy
why there are nearly no sounds here ....are you forget ?
01:01:004 01:16:194 - there should be a note or change the slider length
i


Topic Starter
Krauv

blueloniess wrote:

Well Hope my suggestion could help you ....
ehhhh.....I think these are the suggestion I can suggest .maybe there still are some mistakes but I can't find out .
please turn on the distance snap when you making EZ and NM ....I have fonud so many distance problem in normal (In normal and easy ,distance spacing should vary at 0.9~1.1,and once you have choose a distance spacing ,don't change it ).....You need do some adjustment on the distance .(just a little can be OK ! :)
I really don't get this. I checked through my map, and all the spacing in Normal is 1.20, granted a few 0.0X. What's wrong with the spacing? Is it just because Normal shouldn't be 1.2?
blueloniess

Krauv wrote:

blueloniess wrote:

Well Hope my suggestion could help you ....
ehhhh.....I think these are the suggestion I can suggest .maybe there still are some mistakes but I can't find out .
please turn on the distance snap when you making EZ and NM ....I have fonud so many distance problem in normal (In normal and easy ,distance spacing should vary at 0.9~1.1,and once you have choose a distance spacing ,don't change it ).....You need do some adjustment on the distance .(just a little can be OK ! :)
I really don't get this. I checked through my map, and all the spacing in Normal is 1.20, granted a few 0.0X. What's wrong with the spacing? Is it just because Normal shouldn't be 1.2?
a MAT told me that NM and EZ should be 0.9~1.1 distance spacing ...
Mwallx
Hi~ mod from my queue.
Feel free to reject me with reasons :3
[General]
  1. Add "東方"in tags.
[Insane]
  1. 00:22:270 (1,2,3,4,1,2,3,4) - I highly recommend you to combine them into one
    stream and use same color,it will be 9 notes which is odd number.The current double even
    number stream is a little awkward to play actually.
  1. 00:22:270 (1,2,3,4,1,2,3,4,1,2,3) - How about this triangle? https://osu.ppy.sh/ss/2782247
  1. 00:28:915 (5) - Rotate clockwise by 121° in selection center?
  1. 00:34:422 (2) - Ctrl+g?
  1. 00:34:422 (2,3,4,5) - This feels strange when play,why not just keep like this 00:23:029 (1,2,3) - ?
  1. 01:14:200 (6) - Move to the here? https://osu.ppy.sh/ss/2785854
  1. 01:14:390 (7,8) - I highly suggest to move these 2 apart from the slider,because the 3 notes here is not
    among same time length.If you accept my last idea then move these 2 to here can be better.
    https://osu.ppy.sh/ss/2785874
  1. 01:16:574 (2,3,4,5,6,7) - These can be difficult to play actually,I think people would like to see
    some of them to be changed to sliders.If you want to keep them fine, but how about
    01:16:858 (4,5) - exchange their postion? seems more flow.
  1. 01:34:042 (1,2,3,4,1) - Shorten thier distance?Current seems a little big.
  1. 01:48:852 (5) - Ctrl+g? I can see that you always want to make patterns harder,which I dont agree much.
However it's still your choice. :D
  1. 01:58:346 (2) - This jump is too big...
All the best with your map !
Ethercastle
From my queue

Mainly suggestions

[Insane]
AR8.5? 8.2 Seems too low.

00:13:346 (4) - A larger curve may be nicer. Also, I feel that the slider should turn a bit earlier according to the music.
00:20:561 (4) - This spacing is too large, considering that there's no obvious strong beat in the music
00:22:270 (1,2,3,4) - ctrl+h and adjust position. It flows better imo.
00:24:548 (1,2) - I prefer two 3/4 sliders here, but well some people hate 3/4
00:25:498 (4) - sounds like a curved slider
00:26:067 (5,6,7) - this feels weird to me
00:33:662 (1) - Also unnecessary large spacing
00:35:181 (3,4,5,6,7,8) - As there are triplets in the music, mapping it this way makes some strong beat falling on slider heads and others on tails, which does not play well. I will suggest doing it this way
00:36:700 - put a note here to end more smoothly
00:50:371 - There's a strong beat here, slider tail does not fit well imo
00:54:928 (1) - The flow is broken here.
00:55:688 (3) - same here. this is really confusing
00:57:587 (4,5,6) - ^
01:00:055 - A triplet starting from here may be nice. It feels empty now. Also, 01:00:434 (2,3,4,5) - the spacing is just too large for me
01:01:763 - Similarly, I feel the vocal is not represented fully
01:07:080 (1,2,3,4) - and I like this much better
01:23:219 (6,7,8) - This seems to belong to a style that is inconsistent with this map :<
01:23:789 (1) - Don't enjoy the spinner here

Well I feel this needs to be more consistent. This is a jumpy song but many jumps you have placed seems arbitrary and not fitting the music to me. Otherwise it's good.

[Hard]
00:26:067 - Should be an object here
00:54:358 (5,6,1) - Consider following the blue line rhythm?
01:37:460 (1) - 3/4?

I like the hard better tbh.

Skipping normal and easy
Topic Starter
Krauv

Mwalls Ho wrote:

Hi~ mod from my queue.
Feel free to reject me with reasons :3
[General]
  1. Add "東方"in tags.
fixed.

[Insane]
  1. 00:22:270 (1,2,3,4,1,2,3,4) - I highly recommend you to combine them into one
    stream and use same color,it will be 9 notes which is odd number.The current double even
    number stream is a little awkward to play actually.
fixed that
  1. 00:22:270 (1,2,3,4,1,2,3,4,1,2,3) - How about this triangle? https://osu.ppy.sh/ss/2782247
I tried.
  1. 00:28:915 (5) - Rotate clockwise by 121° in selection center?
Yep.
  1. 00:34:422 (2) - Ctrl+g?
Mhmm
  1. 00:34:422 (2,3,4,5) - This feels strange when play,why not just keep like this 00:23:029 (1,2,3) - ?
Well.
  1. 01:14:200 (6) - Move to the here? https://osu.ppy.sh/ss/2785854
Somewhat closer to there
  1. 01:14:390 (7,8) - I highly suggest to move these 2 apart from the slider,because the 3 notes here is not
    among same time length.If you accept my last idea then move these 2 to here can be better. ^
    https://osu.ppy.sh/ss/2785874
  1. 01:16:574 (2,3,4,5,6,7) - These can be difficult to play actually,I think people would like to see
    some of them to be changed to sliders.If you want to keep them fine, but how about
    01:16:858 (4,5) - exchange their postion? seems more flow.
Fixed
  1. 01:34:042 (1,2,3,4,1) - Shorten thier distance?Current seems a little big.
Mhmm
  1. 01:48:852 (5) - Ctrl+g? I can see that you always want to make patterns harder,which I dont agree much.
However it's still your choice. :D I left it, I think.
  1. 01:58:346 (2) - This jump is too big...
Yup. Shortened

All the best with your map !
Topic Starter
Krauv

Ethercastle wrote:

From my queue

Mainly suggestions

[Insane]
AR8.5? 8.2 Seems too low. Changed

00:13:346 (4) - A larger curve may be nicer. Also, I feel that the slider should turn a bit earlier according to the music. Left as is.
00:20:561 (4) - This spacing is too large, considering that there's no obvious strong beat in the music Shortened jump.
00:22:270 (1,2,3,4) - ctrl+h and adjust position. It flows better imo. Converted it to one stream.
00:24:548 (1,2) - I prefer two 3/4 sliders here, but well some people hate 3/4 Left as is.
00:25:498 (4) - sounds like a curved slider It does?
00:26:067 (5,6,7) - this feels weird to me That's great. I don't know what to do with it.
00:33:662 (1) - Also unnecessary large spacing Shortened.
00:35:181 (3,4,5,6,7,8) - As there are triplets in the music, mapping it this way makes some strong beat falling on slider heads and others on tails, which does not play well. I will suggest doing it this way Fixed that.
00:36:700 - put a note here to end more smoothly I think I placed something there.
00:50:371 - There's a strong beat here, slider tail does not fit well imo Left it as is. I don't see any difference
00:54:928 (1) - The flow is broken here. Redid that part.
00:55:688 (3) - same here. this is really confusing ^
00:57:587 (4,5,6) - ^ ^
01:00:055 - A triplet starting from here may be nice. It feels empty now. Also, 01:00:434 (2,3,4,5) - the spacing is just too large for me Shortened jump.
01:01:763 - Similarly, I feel the vocal is not represented fully Left as is.
01:07:080 (1,2,3,4) - and I like this much better Yes.
01:23:219 (6,7,8) - This seems to belong to a style that is inconsistent with this map :< Redid.
01:23:789 (1) - Don't enjoy the spinner here Left it there.

Well I feel this needs to be more consistent. This is a jumpy song but many jumps you have placed seems arbitrary and not fitting the music to me. Otherwise it's good.

[Hard]
00:26:067 - Should be an object here I didn't change it.
00:54:358 (5,6,1) - Consider following the blue line rhythm? Didn't change this either. Sounded really strange to me.
01:37:460 (1) - 3/4? ^

I like the hard better tbh.

Skipping normal and easy
blueloniess
can you mod my map? thx!
http://osu.ppy.sh/s/230395
Nerova Riuz GX
Hi, from my queue.
Sorry for my poor English, but I will do as much as I can

general
Delete those useless Delete those useless Inherited Points and recheck the hitsounds if there is anything missed.
And maybe you can change the preview time to 01:37:460 - ?

Insane
00:13:156 (3,4) - Looks this jump is too sudden and also too far. Maybe you can try Ctrl+g.
00:36:700 (10) - NC. And Maybe, add a Clap, not a Finish.
00:51:510 (1,2) - A little bit far.
00:55:688 (3,4) - These two should be stay away from 00:56:067 (5) - , It's a little bit awkward.
01:06:700 (1) - Add a Clap.
01:18:852 - I think it needs a Clap here.
01:18:947 (4,5,6,1) - Why are they seperated?
01:29:295 (6,7,8) - ^
01:36:890 (1,2,3,1,2,3,1) - ^
01:31:384 (1,2,3) - These are too close
01:34:422 (1,2,3) - ^
01:43:156 (6) - This circle should be not here. Change it to another place (for example, x=320 y=184.)
01:57:207 (1,2,3,4,5,6,7,8,1) - You can try to let the whole stream goes up......?
To be sure you can understand what I mean, I give you an example

Hard
00:36:700 (7) - NC. Maybe a Clap here, not a Finish.
00:59:105 (1) - Add a Clap.
00:59:485 (3) - Add a Clap at the end of the slider.
01:14:105 (1) - ^
01:20:181 (1) - ^
01:43:156 (6) - Add a Clap.
01:56:827 (1,2,3) - Try to let them all inside the grid
01:58:726 (1,2) - I suggest to put them under 01:58:346 (5) - (for example, x=352 y=224.)
02:01:763 (7) - It has a clear beat, add something here.
02:01:763 (7) - NC.

Normal
Delete those useless Inherited Points and recheck the hitsounds if there is anything missed.

01:25:688 - Maybe you can add something here. (the same as 01:26:067 - )
01:38:789 (4) - Try to let it all inside the grid.

Nice mapset, with great map and great storyboard.
Hope it can be ranked! Good luck.
BTW, nice song choice. :D
Sure
Hello Krauv.
m4m from your queue

[General]
  1. normal-sliderslide.wav and normal-slidertick.wav
  2. normal-sliderslide3.wav and normal-slidertick3.wav
    They are silenced. Unfortunately, you cannot silence both slider ticks and slider slides together.
    Check Audio part of the ranking criteria.

[Easy]
00:16:953 (1) - Remove NC and add NC to next note
00:52:270 (1) - Remove NC. You already have long combos at next part, I don't see any reason to add NC to here.
01:33:093 (2,3,4) - It looks like stacking under slider's end which isn't recommended easy diff. I'd rather change from those two circle into a slider.
01:40:498 (1) - Would you divide this 2 repeats slider by 2 sliders? Novice won't notice second repeat arrow in this short slider.
01:54:169 (2) - ^
02:01:700 - It seems unnecessary green line.


[Normal]
01:20:181 (3,4,5) - 3 circles stand in a row... isn't it a bit hard for nomal diff? How about a slider?


[Hard]
00:59:295 (2) - Don't you put jump in this time?
01:20:181 (1) - Maybe like this? http://puu.sh/hmPgC/2d4919c364.jpg Because of flow.
01:37:080 (1) - Remove NC


[Insane]
00:32:143 (5) - Add NC here, not to next note.
00:54:074 (8) - I thought it's 1/2 beat gap because of spacing. Move close to previous note like this? http://puu.sh/hmQ0d/b53804a191.jpg
01:07:080 (1) - Remove NC?
01:10:118 (1) - ^
01:36:890 (1,2,3,1,2,3) - These are improper newcomboing and formation, because they are not triplets. I recommend connected streams.


Good luck :D
xChorse
M4M from your queue

I'm a newbie modder, so I hope to help at least a bit.

Easy


Considering that pretty much the whole diff was mapped in 1/1 (They start and end on a white tick), I'm not sure why some parts are different, they can be confusing for newer players

End 01:29:105 (1) - on 01:29:485 - and add a hitcircle at 01:29:865 -

01:33:093 (2) - I can understand why this one is like that, but start it on 01:32:903 - to make it more predictable for newer players

End 00:32:903 (3) - on 00:33:662 - and add a hitcircle at 00:34:042 -

Add hitcircle at 01:38:599 - and move 01:38:789 (2) - to 01:38:979 - and end it at 01:39:738 -

End 01:45:434 (3) - on 01:46:194 - and add a hitcircle at 01:46:574 -

I'm not a fan of return sliders that return more than once, but you can keep it in, as I'm probably the only person who doesn't like them. (like 01:54:169 (2) - )

Normal


It feels a bit too hard for a normal, but I don't think that's a big issue. It's fine besides that.

Hard


Why not make 01:00:434 (2,3,4,5) - into a 5 hitcircle stream?

Put 01:40:498 (1) - where 01:39:738 (5) - is

Move 01:54:928 (4) - a bit to the bottom left to make a jump

Insane


This has some really fun jumps, too bad I can't play stream maps that well :( .


Good luck with your mapset, hope that I at least helped just a bit :P
salinqi
Hi from your m4m queue~I will mod your map first
As I'm not a good modder,things mentioned below are just suggestions,feel free to fix it or not~ :)

[Easy]
00:59:485 - add a note?
01:29:295 (1) 01:33:093 (2) - - a bit weird,maybe start at a white tick will be better
01:33:662 (3,4) - I was told that overlap is not allowed in an easy diff,please seperate them
01:37:460 (1,2) - blanket?
you may increase density of objects in kiai part----it is easier than the rest of the song now :o


[Normal]
00:23:029 (1) - 00:35:181 (1) - 01:48:093 (1) - it is not suggested to use sliders that reversed too many times in an easy/normal diff,you may try other patterns instead
01:20:751 (6) - NC?
01:28:536 (1) - delete this if you followed vocal here?
01:33:662 (1) - delete this and it will be easier for normal players
02:01:763 - why decrease volume here ...imo 60-70%fits finish better

[Hard]
00:24:548 - to 00:35:086 - :too many whistles,sounds noisy,you may try another hitsound
01:16:384 (2,3) - and 01:16:858 (4,5) - these patterns may be too much for a hard diff,you may try to use a longer slider instead

[Insane]
00:16:194 (3,4) - too early for a big jump, you may Ctrl+G 00:16:384 (4) - and also move 5 and 6 to its tail
00:31:574 (4) - imo Ctr+G this and flow will be better
00:53:219 (6) - what a jump..try to decrease their distance
00:59:295 (2) - that's a big jump too,try to make 2 more curved and the jump will be smaller
01:03:662 (1) - stack to 01:03:093 (6) - to make smaller jumpsl
01:05:371 (7,8) - move 7 to 8's right side ,its tail stacked to 6 and ctrl+G 8 ,perhaps better?
01:34:042 (1,2,3,4,1) - ds suddenly increased a lot... try to decrease ds?
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