Hey ^^ My part of the M4M
I guess that concludes my mod.
I wish you the best of luck on improving your map and ultimately getting it ranked ^^
Insane
[*]00:48:472 (1,2,3) - I feel like the jump here is a bit too large, especially since it's right after a break it might catch people off guard and result in a miss, maybe tone it down a little?
[*]00:51:510 (1,2) - I think the jump here is also too large, it might confuse people because they have a shorter 1/2 jump right before that and now the distance is double so they might think it's a 1/1 jump
[*]00:55:688 (3,4) - I would place the note before the slider, because it's hard to see atm and people might have already gone to the slider 5 before clicking because they didn't see it
[*]01:03:662 (1,2) - I see the pattern that you're trying to make, but it might be a bit confusing as the 1/2 notes before that have a much smaller spacing than this one
[*]01:23:789 (1,1) - The note feels a bit too close to the spinner, I might be wrong, but I would either make the spinner a bit shorter (might interfere with the rhytmn) replace it with a slider or get rid of it altogether
[*]01:47:238 (2,3) - The distance between that slider and the note is pretty far for a 1/4 note I must say, you should move the slider closer to the note and maybe move the note from underneath the previous slider and use the distance snap tool for both of them so it doesn't confuse players
[*]00:51:510 (1,2) - I think the jump here is also too large, it might confuse people because they have a shorter 1/2 jump right before that and now the distance is double so they might think it's a 1/1 jump
[*]00:55:688 (3,4) - I would place the note before the slider, because it's hard to see atm and people might have already gone to the slider 5 before clicking because they didn't see it
[*]01:03:662 (1,2) - I see the pattern that you're trying to make, but it might be a bit confusing as the 1/2 notes before that have a much smaller spacing than this one
[*]01:23:789 (1,1) - The note feels a bit too close to the spinner, I might be wrong, but I would either make the spinner a bit shorter (might interfere with the rhytmn) replace it with a slider or get rid of it altogether
[*]01:47:238 (2,3) - The distance between that slider and the note is pretty far for a 1/4 note I must say, you should move the slider closer to the note and maybe move the note from underneath the previous slider and use the distance snap tool for both of them so it doesn't confuse players
Hard
[*]This is a pretty good difficulty imo especially around the end so I'll try my best to point out some things you could improve
[*]00:27:396 (1) - Hm that slider should be shorter, the rhythm of the song doesn't suggest the slider lenght you have now (1/1) but instead suggests a 1/2 note
[*]00:57:586 (1,2) - I understand jumps are fun, but a 1/2 jump that big in a hard diff would confuse the player especially since right before that there's a much shorter 1/2 jump
[*]I can't find any other big problems
[*]00:27:396 (1) - Hm that slider should be shorter, the rhythm of the song doesn't suggest the slider lenght you have now (1/1) but instead suggests a 1/2 note
[*]00:57:586 (1,2) - I understand jumps are fun, but a 1/2 jump that big in a hard diff would confuse the player especially since right before that there's a much shorter 1/2 jump
[*]I can't find any other big problems
Normal
[*]Make sure you use the distance snap tool in normal difficulties.It may seem boring to play a bunch of distance snapped notes, but for beginners who aren't that good in osu! yet it isn't. It may even even be Unrankable if you do not use the snap distance tool so keep that in mind then mapping normal difficulties.
[*]I'm not sure about all the stacked notes above silders, beginner players who play normal diff might find them a bit confusing, I would suggest just moving them away from the sliders but make sure you use the distance snap tool
[*]01:09:358 (5,1,2,3) - Beginner player's will almost always miss the note 1, as it is stacked under 5 with a 1/4 distance and under it are 2 more notes, but this time with a 1/2 distance, this will confuse them because they won't realize there is a time difference between those notes.
[*]Overall, most of the elements in this diff are too hard for normal, so I suggest you remap the difficulty using the distance snap tool
[*]I'm not sure about all the stacked notes above silders, beginner players who play normal diff might find them a bit confusing, I would suggest just moving them away from the sliders but make sure you use the distance snap tool
[*]01:09:358 (5,1,2,3) - Beginner player's will almost always miss the note 1, as it is stacked under 5 with a 1/4 distance and under it are 2 more notes, but this time with a 1/2 distance, this will confuse them because they won't realize there is a time difference between those notes.
[*]Overall, most of the elements in this diff are too hard for normal, so I suggest you remap the difficulty using the distance snap tool
Easy
Sorry, I don't think I can mod easy difficulties but I gave it a look and saw many hitsounds without an actual note and it might confuse the beginner players and let go of the slider, so you should at least make the volume for those notes lower so it doesn't sound like a note that isn't actually there
I guess that concludes my mod.
I wish you the best of luck on improving your map and ultimately getting it ranked ^^