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Skinning tutorial (+ skinning support)

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alecA
Does anyone know how to enable thumbnails on a skin? I know there is already an option in the settings but some skins still don't have song thumbnails with that option enabled.

Does anyone know how to change this?
deadbeat
add version: 2.2 to your skin.ini under [general]
though 2.3 is the latest version, so i'd recommend using that instead
Flanktank
I was wondering if there is a way to change when the combo bursts images appear. To my knowledge the default times are at combo 30,60,100,150,200,250,300,350 etc. Is it possible to change when an image will appear to 30,60,90,120,150,180 for example? If not, is there a way to edit the base osu game files in order to change when they appear, and if so where would the file be located. Thanks.

-Flanktank
alecA

deadbeat wrote:

add version: 2.2 to your skin.ini under [general]
though 2.3 is the latest version, so i'd recommend using that instead
Thanks so much! :)
Gatuto
Quick question, how do I recreate this? (how do I "remove" the second circle of a slider?)



Sorry if it was already explained, couldn't find the answer.
deadbeat
can't be done anymore from what i remember
Gatuto

deadbeat wrote:

can't be done anymore from what i remember
Taken from here, play 33hs old
Garygoh884
After updating osu!, CtB's fruits' color is dependent on current combo color. Am I facing this problem, or otherwise?

OsuMe65
I bet the behavior is changed. Instead of assorted colors, CTB's Fruits are colored the same way as STD's
69653863

GaTu wrote:

Quick question, how do I recreate this? (how do I "remove" the second circle of a slider?)



Sorry if it was already explained, couldn't find the answer.
Blank hitcircle.png and hitcircleoverlay.png
use hitnumber sprites as hitcircles and set hitcircleoverlap to 256
You can check my skin for more indepth pixelperfect details. It's in my signature
Gatuto

inverness wrote:

GaTu wrote:

Quick question, how do I recreate this? (how do I "remove" the second circle of a slider?)



Sorry if it was already explained, couldn't find the answer.
Blank hitcircle.png and hitcircleoverlay.png
use hitnumber sprites as hitcircles and set hitcircleoverlap to 256
You can check my skin for more indepth pixelperfect details. It's in my signature
Thanks a lot! managed to do it with mine using yours as refence, loved it. Thx again.
Out Of Pancakes
Hi,

I made my own skin from pieces of several others and its playfield doesn't show when I press F2 (random song) but it does show up if I use another skin that wasn't made by myself. I tried to copy-paste those playfield that were showing up and put them in my skin folder but it still doesn't work.
It's not a really big deal, but I'm a bit annoyed by that...

Does anyone have a solution for me pl0x ?
i love maya
i like the cursor middle inthe default skin, but i can't make it work on my skins or the skins i use, any way i can make this happen?
DeletedUser_4041880

Haagentii wrote:

i like the cursor middle inthe default skin, but i can't make it work on my skins or the skins i use, any way i can make this happen?
Copy and paste cursormiddle.png and cursormiddle@2x.png to the skin you're using. It should work.
69653863

Out Of Pancakes wrote:

Hi,

I made my own skin from pieces of several others and its playfield doesn't show when I press F2 (random song) but it does show up if I use another skin that wasn't made by myself. I tried to copy-paste those playfield that were showing up and put them in my skin folder but it still doesn't work.
It's not a really big deal, but I'm a bit annoyed by that...

Does anyone have a solution for me pl0x ?
You probably have a custom menu-background image in your skin, try to remove it and see if that would work
Jaeky
.
Rio-

EliteDonuts wrote:

For the combo popups, it says 768x500, is it height or width first?
It's HeightxWidth, but usually It should be Width xHeight.
Chaoslitz


Can anyone tell me how to make the colour of hitcircle for single note and slider be different? :3
Haskorion
you know that he uses a transparent hitcircle and has a SliderTrackOverride that is not black?
Chaoslitz

ReddScorn wrote:

you know that he uses a transparent hitcircle and has a SliderTrackOverride that is not black?
I don't own that
Change the colour, thats all =w=
I didnt notice the skin.ini ://
Out Of Pancakes

inverness wrote:

You probably have a custom menu-background image in your skin, try to remove it and see if that would work
Thanks for your answer.
There is no menu background image in my skin :l
ShadOhhh
I am not sure if someone has asked but I have a question about default numbers and score numbers. Is there a simple way to create them? Is there a recommended font size maybe or typical creation for these? I seem to always make the numbers too small and they are unevenly spaced due to the different width of the shapes of the numbers.
Broodich
is there any way i can remove the animation after hitting a circle?

Rio-

Broodich wrote:

is there any way i can remove the animation after hitting a circle?

No You can't

ShadOhhh wrote:

I am not sure if someone has asked but I have a question about default numbers and score numbers. Is there a simple way to create them? Is there a recommended font size maybe or typical creation for these? I seem to always make the numbers too small and they are unevenly spaced due to the different width of the shapes of the numbers.
You can use numbers from other skin as a reference (I usually do this if I want to make a skin-element, including the numbers). For spacing, You can add these lines in Your skin.ini :
[Fonts]
HitCirclePrefix: default
HitCircleOverlap: *number*

ScorePrefix: score
ScoreOverlap: *number*
*number* : the number You add for spacing, higher number = closer spacing
XilE
Does anyone know if it is possible to prevent stretching of the button-middle element on the mod screen?

Garygoh884

XilE wrote:

Does anyone know if it is possible to prevent stretching of the button-middle element on the mod screen?

It's not possible to prevent stretching for button-middle. In fact, both button-left and button-right are scalable but not stretchable. These two elements are resizable by width, as button-middle can be used as 1 px which is resizable by osu! defined sizes.
XilE

Garygoh884 wrote:

XilE wrote:

Does anyone know if it is possible to prevent stretching of the button-middle element on the mod screen?

It's not possible to prevent stretching for button-middle. In fact, both button-left and button-right are scalable but not stretchable. These two elements are resizable by width, as button-middle can be used as 1 px which is resizable by osu! defined sizes.
Alright thanks.
69653863

XilE wrote:

[Does anyone know if it is possible to prevent stretching of the button-middle element on the mod screen?

You can try to use a wider button-middle to avoid long stretches.
shadowfocus

Rise wrote:

Heya, I've tried to skin a cursor for a skin for a long time, although I had no success, Thought I'd post it here for help :P

The cursor I'm heading for is with cursor trail of

But with these colors :
Cursor - R = 51, G = 255, B = 153
and the cursor trail something a bit lighter such as : R = 102, G = 255, B = 178

Thanks by advance if you can help :>3
maby use this as cursor-smoke just kopie in all folders whit the cursor.png in it and make sure its called cursor-smoke
shadowfocus
if u copie the cursor trail in every folder with the cursor in it and call the copies cursor-smoke it will make the smoke by pressing c red and it fits with the cursor
1th Grader
not working :( anytime i try to add follow points and that stuff like ranks it won't work could somebody help me?
ShadOhhh

Rio- wrote:

ShadOhhh wrote:

I am not sure if someone has asked but I have a question about default numbers and score numbers. Is there a simple way to create them? Is there a recommended font size maybe or typical creation for these? I seem to always make the numbers too small and they are unevenly spaced due to the different width of the shapes of the numbers.
You can use numbers from other skin as a reference (I usually do this if I want to make a skin-element, including the numbers). For spacing, You can add these lines in Your skin.ini :
[Fonts]
HitCirclePrefix: default
HitCircleOverlap: *number*

ScorePrefix: score
ScoreOverlap: *number*
*number* : the number You add for spacing, higher number = closer spacing
I was just wondering what font size and if i should re-adjust the image size of my numbers so that they are not dis-positioned (some numbers higher than other numbers on the score line).
Topic Starter
MLGnom

ShadOhhh wrote:

I am not sure if someone has asked but I have a question about default numbers and score numbers. Is there a simple way to create them? Is there a recommended font size maybe or typical creation for these? I seem to always make the numbers too small and they are unevenly spaced due to the different width of the shapes of the numbers.
There is no typical recommended font size since fonts are different and they have different sizes. But I will tell you how I do numbers.
First most important is height of numbers for score try not do go over 45px (90px for HD), for default number try to keep them around 45-55px (90px-110px for HD) size but that's up to you.
Width doesn't really matters here since you can manipulate distance between numbers with skin.ini.

You need a good font that doesn't have numbers with different size, it will make your work much harder. I would like to recommend making your numbers large on new workspace and later, resize and copy them into selected numbers.
When you have your numbers ready, resize them to proper size (just do few tries to see with one will fit your desired height) and save them as correct numbers.

Now you would need some corrections.
First of we need to check if height is proper. Just open one of the numbers (0 for example) and put other numbers onto it, compare and see with one need corrections.

For width, reduce any empty space of canvas you have on them and lave 1-2 px of free space on both sides. As below :



Rest of width problems you can correct via skin.ini
Nyanaro
So i want all my skin sounds to be the same, ive already changed each sound and kept the right names on everything, i have also turned on the skin sound sample setting but it does not work. I need help :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :(
nrl

Rio- wrote:

Broodich wrote:

is there any way i can remove the animation after hitting a circle?

No You can't
Yes you can. When used with V2+ skins the trick to remove slider-ends also removes note fade-out.
OsuMe65

Rio- wrote:

Broodich wrote:

is there any way i can remove the animation after hitting a circle?

No You can't

Narrill wrote:

Yes you can. When used with V2+ skins the trick to remove slider-ends also removes note fade-out.
No, even in V2+, although the fadeout is quicker.
69653863

Narrill wrote:

Yes you can. When used with V2+ skins the trick to remove slider-ends also removes note fade-out.
No, even in V2+, although the fadeout is quicker.
The trick is to use hitnumbers as hitcircles, which by look truncates slidertails and also removes the zoom transition (it will fade instead)
OsuMe65

inverness wrote:

Narrill wrote:

Yes you can. When used with V2+ skins the trick to remove slider-ends also removes note fade-out.
The trick is to use hitnumbers as hitcircles, which by look truncates slidertails and also removes the zoom transition (it will fade instead)
Dang, I forgot :lol:
Swuffs
Hi! I'm trying to customize a skin but my fail-backround and combo burst pictures aren't working
alecA

SKRedPanda wrote:

Hi! I'm trying to customize a skin but my fail-backround and combo burst pictures aren't working
Make sure the file names are correct.
alecA

Nyanaro124 wrote:

So i want all my skin sounds to be the same, ive already changed each sound and kept the right names on everything, i have also turned on the skin sound sample setting but it does not work. I need help :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :(
So, are the skin sounds not the same? Or are there no sounds?
Bikko is legit
Hello, can someone tell me how to remove that 1 from the selection-mode?
DeletedUser_4041880

Camelius wrote:

Hello, can someone tell me how to remove that 1 from the selection-mode?
Replace the image named "mode-osu-small.png" with a transparent 1x1 png file.
Bikko is legit

Frostei wrote:

Camelius wrote:

Hello, can someone tell me how to remove that 1 from the selection-mode?
Replace the image named "mode-osu-small.png" with a transparent 1x1 png file.
Thank you.
prebruler
Hello! ^w^

I'm trying to modify my skin for Taiko, but there is something I don't know if it's possible to do.

I would like to know if it's possible to make 1 unique face for all the red notes and 1 unique face for all the blue notes.

Example all the red notes would have this face:

And all the blue notes would have this face:


Is it possible to do? And if so, how can I do that?

Thank you for answering my question ^w^
Haskorion
nope. you can only differentiate for normal notes and big notes, not for red or blue.
prebruler

ReddScorn wrote:

nope. you can only differentiate for normal notes and big notes, not for red or blue.
Now I'm sad TwT
Jaeky

Chaoslitz wrote:



Can anyone tell me how to make the colour of hitcircle for single note and slider be different? :3
In the ski.ini there's Color customization. It goes by RGB, so for example: 225,225,225 would be white, Etc.
Noffy
Is selection-selectoptions.png used anymore? It and -over are in the default skin template I have, but I don't see it anywhere?
sheela

dorothy3242 wrote:

Is selection-selectoptions.png used anymore? It and -over are in the default skin template I have, but I don't see it anywhere?
The feature was removed. So this element isn't used anymore.
a1l2d3r4e5d6
Can someone help me with my ranking panel not meeting with the upper panel? I've tried resizing it, but it keeps leaving a gap(where the cursor is). I have also tried it on other skins and the panels seem to meet (or overlap) for them. :?

OsuMe65
It's hopeless. Version: 2+ skins have that anchor.
69653863

a1l2d3r4e5d6 wrote:

Can someone help me with my ranking panel not meeting with the upper panel? I've tried resizing it, but it keeps leaving a gap(where the cursor is). I have also tried it on other skins and the panels seem to meet (or overlap) for them. :?

Resize the ranking panel to 1366x768 and see if that works. If not, try resizing several pixels higher than 1366x768.
a1l2d3r4e5d6

inverness wrote:

Resize the ranking panel to 1366x768 and see if that works. If not, try resizing several pixels higher than 1366x768.
I've tried that. Unfortunately it only moves the panel down, blocking the statistics. :(



OsuMe65 wrote:

It's hopeless. Version: 2+ skins have that anchor.
If that's the case, then it can't be helped :cry:
Off to plan B if it can't be truly solved! :lol:
69653863
Or you can also try to switch to skin version 1.
a1l2d3r4e5d6

inverness wrote:

Or you can also try to switch to skin version 1.
No luck there either.
For now, I'll settle with a gradient blend until I find a solution. I'll welcome any other ideas you might have. Thank you for the help. :)

TFguy
Can you delete unmodified files from a skin? Or does osu need them as reference?
syuru

TFguy wrote:

Can you delete unmodified files from a skin? Or does osu need them as reference?
if you delete them i believe osu will just sub in the defaults by itself, since a lot of skins don't have mania/taiko/ctb support but osu implements the default skins for those modes.
TFguy

ankou wrote:

if you delete them i believe osu will just sub in the defaults by itself, since a lot of skins don't have mania/taiko/ctb support but osu implements the default skins for those modes.
Thanks, about to start making my first skin and I wasn't sure. :D
a1l2d3r4e5d6
Can someone help me (again). I made a new play-warningarrow.png for my own skin but it appears red when I play for no apparent reason. :?



It's suppose to look like this
dws123

a1l2d3r4e5d6 wrote:

Can someone help me (again). I made a new play-warningarrow.png for my own skin but it appears red when I play for no apparent reason. :?



It's suppose to look like this
it's red by default for skins V2+ if im not mistaken
use skin V1 for it to be colourful
a1l2d3r4e5d6

dws123 wrote:

it's red by default for skins V2+ if im not mistaken
use skin V1 for it to be colourful
It seems to work. Thank you very much!

Is it permanently red on V2+ skins? If it is, then I'll just remove red on the image and let the game add the red for me (Though I don't think it will work). :D
Chaoslitz

a1l2d3r4e5d6 wrote:

dws123 wrote:

it's red by default for skins V2+ if im not mistaken
use skin V1 for it to be colourful
It seems to work. Thank you very much!

Is it permanently red on V2+ skins? If it is, then I'll just remove red on the image and let the game add the red for me (Though I don't think it will work). :D
v2 will have a red colour enforce for your play-warningarrow
you cant remove it :/
69653863

a1l2d3r4e5d6 wrote:

dws123 wrote:

it's red by default for skins V2+ if im not mistaken
use skin V1 for it to be colourful
It seems to work. Thank you very much!

Is it permanently red on V2+ skins? If it is, then I'll just remove red on the image and let the game add the red for me (Though I don't think it will work). :D
Tinting mechanics doesn't work like that. It tints pure white colour 100% and pure black colour 0% with all colours inbetween had it's own corresponding value.
or in another words, it will try to recolour everything to the specified colour (in this case, the element is tinted to red)
a1l2d3r4e5d6

Chaoslitz wrote:

v2 will have a red colour enforce for your play-warningarrow
you cant remove it :/
So you can't just completely remove all the red in the image expecting the game to add the red then?
a1l2d3r4e5d6

inverness wrote:

Tinting mechanics doesn't work like that. It tints pure white colour 100% and pure black colour 0% with all colours inbetween had it's own corresponding value.
or in another words, it will try to recolour everything to the specified colour (in this case, the element is tinted to red)
Ah, that clears things up for me. Thank you very much.
I'm completely new at this. :oops:
Chaoslitz

a1l2d3r4e5d6 wrote:

Chaoslitz wrote:

v2 will have a red colour enforce for your play-warningarrow
you cant remove it :/
So you can't just completely remove all the red in the image expecting the game to add the red then?
yup, it will still make your whole image be red
TFguy
Are the "@2x" files just a copy or can you work with them for more detail in the elements (Will they scale down)?
Chaoslitz

TFguy wrote:

Are the "@2x" files just a copy or can you work with them for more detail in the elements (Will they scale down)?
elements with @2x means in high quality, and the size is doubled from the original one
Noffy
I know that if a skin has @2x elements and not the standard size elements and you're playing on a non-hd resolution, those elements wont be automatically scaled down making it necessary to have the standard size if playing on non-hd.
Is the reverse the same or will the elements without an @2x be automatically scaled up from their standard size? I can't check myself since my resolution isn't high enough for @2x.
Haskorion
in short:
  1. you use only HD elements and play HD = HD elements are used
  2. you use only HD elements and play SD = default elements are used
  1. you use only SD elements and play SD = SD elements are used
  2. you use only SD elements and play HD = SD elements are used
  1. you use SD and HD elements and play HD = HD elements are used and missing stuff is taken from SD stuff instead of default
  2. you use SD and HD elements and play SD = SD elements are used and HD elements ignored.
That's pretty much it.
fat pear
I need hitsounds. I can't find any hitsounds for drum, soft and normal. Please tell me where I can get some cool hitsounds.
OsuMe65

ReddScorn wrote:

in short:
  1. you use only HD elements and play HD = HD elements are used
  2. you use only HD elements and play SD = default elements are used
  1. you use only SD elements and play SD = SD elements are used
  2. you use only SD elements and play HD = SD elements are used
  1. you use SD and HD elements and play HD = HD elements are used and missing stuff is taken from SD stuff instead of default
  2. you use SD and HD elements and play SD = SD elements are used and HD elements ignored.
That's pretty much it.
No, not short. That's long
--------------------
osu! doesn't scale up SD elements if you're playing in HD because the outcome of "that" behaviour would be horribly ridiculous. Therefore, the 4th situation will happen. (and ignore everything else in the list for this case)
69653863

mnasutaru wrote:

I need hitsounds. I can't find any hitsounds for drum, soft and normal. Please tell me where I can get some cool hitsounds.
Check this page for a huge pack of custom hitsounds. Or you can try downloading skins here, usually those got custom hitsounds in aswell.
Serendipity
Hi again,

I come with another issue on skinning ===


I compiled some taiko skins and included them into my actual one.

But it appears when i press the drums the colors aren't aligned > Show picture : http://puu.sh/cjRjW/c1598fc7ed.jpg

I've found it could actually be fixed by ADDING 'version : 2.3' to the skin.ini file - following this thread t/238079

Well that is wrong for me. The problem is occuring while i have this version 2.1, 2.2 , 2.3 added in the skin.ini
and it's working PERFECTLY if i REMOVE the "version : 2.3" thing.

But if i remove it then i lose my other accessories like the thumbnails on songs and stuff like that...

Any idea?
Haskorion
"Version: 2.3" with a capital "V".
Serendipity
yeah for sure. i maybe misswritten it in my previous post but it's like this into the skin.ini file :


[General]
Name: Serendipity
Author: Shroom, Frostei, Evil Genius, Ferna52, JeMhUnTeR, Ongaku, Mashley, -Seren-, rttyui, odesza, LuigiHann and AdventTechno. Compiled by Serendipity.
Version: 2.3
SliderBallFlip: 0
CursorRotate: 0
CursorExpand: 0
CursorCentre: 1
SliderBallFrames: 12
HitCircleOverlayAboveNumber: 0
SpinnerFrequencyModulate: 1
LayeredHitSounds: 1
SpinnerFadePlayfield: 0
SpinnerNoBlink: 1
AllowSliderBallTint: 1
AnimationFramerate: 6
CursorTrailRotate: 0
CustomComboBurstSounds: 50,100,150,200,250,300,350,400,450,500,550,600,650,700,750,800,850,900,950,1000,1050,1100,1150,1200,1250,1300,1350,1400,1450,1500,1550,1600,1650,1700,1750,1800,1850,1900,1950,2000,2050,2100,2150,2200,2250,2300,2350,2400,2450,2500,2550,2600,2650,2700,2750,2800,2850,2900,2950,3000,3050,3100,3150,3200,3250,3300,3350,3400,3450,3500,3550,3600,3650,3700,3750,3800,3850,3900,3950,4000,4050,4100
ComboBurstRandom: 0
SliderStyle: 3

[Colours]
Combo1: 255,0,0
Combo2: 255,0,127
Combo3: 204,0,204
SliderBorder: 190,190,190
SpinnerApproachCircle: 255,255,255
SliderTrackOverride: 0,0,0
StarBreakAdditive: 253,149,171
MenuGlow: 255,0,255
SongSelectInactiveText: 253,149,171
SongSelectActiveText: 167,96,190

[Fonts]
HitCirclePrefix: default
HitCircleOverlap: 5
ScorePrefix: score
ScoreOverlap: 3
OsuMe65
There's a new template to fix that drums... http://puu.sh/94poH/9dd786040b.zip

That's RBRat's template. The elements inside that archive works for Version: 2.1 and higher
Serendipity
Awesome, thank you. Everything works perfectly now.
SashaB
I still dont understand the Skin.ini, and i've been willing to try mt skin i created, plus i dont have the .osu or .osr files and stuff ;-; :cry:
FPxOsu
um...
I tried making a ranking-panel for my skin, but it ended up getting having spaces at the top and the side. Also when you scroll down, I can only see half of the local player name. my screen resolution is 1366x768, and i made the ranking-panel with the same size. How do I fix this?
help :?
Alex311360
So, I'm trying to make a ITG 2 theme, and the first thing I did was get the font numbers and put them here.
However, my score numbers are extremely close together.



What am I doing wrong?
OsuMe65

Alex311360 wrote:

So, I'm trying to make a ITG 2 theme, and the first thing I did was get the font numbers and put them here.
However, my score numbers are extremely close together.



What am I doing wrong?
ScoreOverlap: (value)

MLGnom wrote:

This allows you to manipulate the number images. About that “overlap”, the higher it is - the closer the numbers are.
Just adjust this.
Haskorion
For those interested I made some templates a long time ago for myself and decided to share them after a bit of rework.

Redd's Template Pack

This pack contains image and PSD templates for:
  1. inputoverlay
  2. scorebar with ki elements
  3. scorebar with marker element
  4. mode-x-med segmented images
  5. selection bar for V1 skins
  6. selection bar for V2+ skins
  7. ranking-panel + graph for V1 skins
  8. ranking-panel + graph for V2+ skins
  9. menu-button background for V1 skins (old without thumbnail support, up to V2.1)
  10. menu-button background for V2.2+ skins (new with thumbnail support)
  11. taiko drum elements for V1 skins (also for V2.0)
  12. taiko drum elements for V2.1+ skins
accompanied by a small text file including some more detailed infos.

They can also be found at this thread (bit of scrolling): t/186787
[ Pustules ]
this was so great! thank you!
Jibzi
Hello,
I've been reading the tutorial but can't find out how to achieve the thing I want.

My problem is how to change this


into this effect?


I'm talking about the slider when hit, I don't want a BIG circle when I slide, I want something like the red one (a glow?)

Thank you.
DeletedUser_4041880

Jibzi wrote:

Hello,
I've been reading the tutorial but can't find out how to achieve the thing I want.

My problem is how to change this


into this effect?


I'm talking about the slider when hit, I don't want a BIG circle when I slide, I want something like the red one (a glow?)

Thank you.
Find a skin with a slider ball you like and copy and paste the following from that skin to yours:

sliderb0.png
sliderb0@2x.png
sliderfollowcircle.png
sliderfollowcircle@2x.png
Jibzi

Frostei wrote:

Jibzi wrote:

Hello,
I've been reading the tutorial but can't find out how to achieve the thing I want.

My problem is how to change this


into this effect?


I'm talking about the slider when hit, I don't want a BIG circle when I slide, I want something like the red one (a glow?)

Thank you.
Find a skin with a slider ball you like and copy and paste the following from that skin to yours:

sliderb0.png
sliderb0@2x.png
sliderfollowcircle.png
sliderfollowcircle@2x.png
Thank you very much! I finally got it!
Hurray~~
Vinyl LB
I looked through the thread and I didn't see anyone mention this (I may have accidentally passed it over, if so, sorry!) so here's my problem: I made an image in photoshop that I planned on splitting into 3 different pictures for count 1 2 and 3 files.
Here's the picture: http://imgur.com/lJ8LmBl
The problem is when I put the 3 separate pictures into the skin they overlap each other like this: http://imgur.com/7IImJUS
So my question is this: is there a way to stop them from overlapping each other like this?
dws123
Did all of them appear from the middle? If yes, then make the skin into Version: 1 to fix
If they appeared from sides then make the skin into Verson: 2+
If that didnt solve then make sure the size fits
Hope i helped
Vinyl LB

dws123 wrote:

Did all of them appear from the middle? If yes, then make the skin into Version: 1 to fix
If they appeared from sides then make the skin into Verson: 2+
If that didnt solve then make sure the size fits
Hope i helped
I tried changing the skin into different versions but it didn't seem to help. Um..maybe a dumb question but what size would fit for the pictures?
dws123
Depends on the resolution you're using really
There was a recommended size for it somewhere but i forgot what the value was
TFguy
I just used my screen size as dimensions so I could place the countdown wherever I want. It's a heavier file but it's a sure hit.
Oukskirts
Hey does anyone know all of the new sound effects and their file names for them?
-Annie

Oukskirts wrote:

Hey does anyone know all of the new sound effects and their file names for them?
was searching for this too but i can't find it
DeletedUser_4041880

Oukskirts wrote:

Hey does anyone know all of the new sound effects and their file names for them?
welcome.mp3
seeya.mp3

It only works for supporter
-Annie
Thanks man <3
IA42

Oukskirts wrote:

Hey does anyone know all of the new sound effects and their file names for them?
All sound list can be found here.
_KurumiTokisaki
Im starting to get piss i cant find the Dimension for Ranking-Panel pls !!! when i put 1366x768 i get a little space on top and my bar where the score supose to go on are not a the good place PLS !
Renegade Zac
Hi, Does anybody have any psd templates for This that I could have please?
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