Does anyone know if it is possible to prevent stretching of the button-middle element on the mod screen?

It's not possible to prevent stretching for button-middle. In fact, both button-left and button-right are scalable but not stretchable. These two elements are resizable by width, as button-middle can be used as 1 px which is resizable by osu! defined sizes.XilE wrote:
Does anyone know if it is possible to prevent stretching of the button-middle element on the mod screen?
Alright thanks.Garygoh884 wrote:
It's not possible to prevent stretching for button-middle. In fact, both button-left and button-right are scalable but not stretchable. These two elements are resizable by width, as button-middle can be used as 1 px which is resizable by osu! defined sizes.XilE wrote:
Does anyone know if it is possible to prevent stretching of the button-middle element on the mod screen?
You can try to use a wider button-middle to avoid long stretches.XilE wrote:
[Does anyone know if it is possible to prevent stretching of the button-middle element on the mod screen?
maby use this as cursor-smoke just kopie in all folders whit the cursor.png in it and make sure its called cursor-smokeRise wrote:
Heya, I've tried to skin a cursor for a skin for a long time, although I had no success, Thought I'd post it here for help![]()
The cursor I'm heading for iswith cursor trail of
But with these colors :
Cursor - R = 51, G = 255, B = 153
and the cursor trail something a bit lighter such as : R = 102, G = 255, B = 178
Thanks by advance if you can help :>3
I was just wondering what font size and if i should re-adjust the image size of my numbers so that they are not dis-positioned (some numbers higher than other numbers on the score line).Rio- wrote:
You can use numbers from other skin as a reference (I usually do this if I want to make a skin-element, including the numbers). For spacing, You can add these lines in Your skin.ini :ShadOhhh wrote:
I am not sure if someone has asked but I have a question about default numbers and score numbers. Is there a simple way to create them? Is there a recommended font size maybe or typical creation for these? I seem to always make the numbers too small and they are unevenly spaced due to the different width of the shapes of the numbers.[Fonts]*number* : the number You add for spacing, higher number = closer spacing
HitCirclePrefix: default
HitCircleOverlap: *number*
ScorePrefix: score
ScoreOverlap: *number*
There is no typical recommended font size since fonts are different and they have different sizes. But I will tell you how I do numbers.ShadOhhh wrote:
I am not sure if someone has asked but I have a question about default numbers and score numbers. Is there a simple way to create them? Is there a recommended font size maybe or typical creation for these? I seem to always make the numbers too small and they are unevenly spaced due to the different width of the shapes of the numbers.
Yes you can. When used with V2+ skins the trick to remove slider-ends also removes note fade-out.Rio- wrote:
No You can'tBroodich wrote:
is there any way i can remove the animation after hitting a circle?
Rio- wrote:
No You can'tBroodich wrote:
is there any way i can remove the animation after hitting a circle?
No, even in V2+, although the fadeout is quicker.Narrill wrote:
Yes you can. When used with V2+ skins the trick to remove slider-ends also removes note fade-out.
The trick is to use hitnumbers as hitcircles, which by look truncates slidertails and also removes the zoom transition (it will fade instead)No, even in V2+, although the fadeout is quicker.Narrill wrote:
Yes you can. When used with V2+ skins the trick to remove slider-ends also removes note fade-out.
Dang, I forgotinverness wrote:
The trick is to use hitnumbers as hitcircles, which by look truncates slidertails and also removes the zoom transition (it will fade instead)Narrill wrote:
Yes you can. When used with V2+ skins the trick to remove slider-ends also removes note fade-out.
Make sure the file names are correct.SKRedPanda wrote:
Hi! I'm trying to customize a skin but my fail-backround and combo burst pictures aren't working
So, are the skin sounds not the same? Or are there no sounds?Nyanaro124 wrote:
So i want all my skin sounds to be the same, ive already changed each sound and kept the right names on everything, i have also turned on the skin sound sample setting but it does not work. I need help![]()
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Thank you.Frostei wrote:
Replace the image named "mode-osu-small.png" with a transparent 1x1 png file.Camelius wrote:
Hello, can someone tell me how to remove that 1 from the selection-mode?
Now I'm sad TwTReddScorn wrote:
nope. you can only differentiate for normal notes and big notes, not for red or blue.
In the ski.ini there's Color customization. It goes by RGB, so for example: 225,225,225 would be white, Etc.Chaoslitz wrote:
Can anyone tell me how to make the colour of hitcircle for single note and slider be different? :3
The feature was removed. So this element isn't used anymore.dorothy3242 wrote:
Is selection-selectoptions.png used anymore? It and -over are in the default skin template I have, but I don't see it anywhere?
Resize the ranking panel to 1366x768 and see if that works. If not, try resizing several pixels higher than 1366x768.a1l2d3r4e5d6 wrote:
Can someone help me with my ranking panel not meeting with the upper panel? I've tried resizing it, but it keeps leaving a gap(where the cursor is). I have also tried it on other skins and the panels seem to meet (or overlap) for them.![]()
I've tried that. Unfortunately it only moves the panel down, blocking the statistics.inverness wrote:
Resize the ranking panel to 1366x768 and see if that works. If not, try resizing several pixels higher than 1366x768.
If that's the case, then it can't be helpedOsuMe65 wrote:
It's hopeless. Version: 2+ skins have that anchor.
No luck there either.inverness wrote:
Or you can also try to switch to skin version 1.
if you delete them i believe osu will just sub in the defaults by itself, since a lot of skins don't have mania/taiko/ctb support but osu implements the default skins for those modes.TFguy wrote:
Can you delete unmodified files from a skin? Or does osu need them as reference?
Thanks, about to start making my first skin and I wasn't sure.ankou wrote:
if you delete them i believe osu will just sub in the defaults by itself, since a lot of skins don't have mania/taiko/ctb support but osu implements the default skins for those modes.
It seems to work. Thank you very much!dws123 wrote:
it's red by default for skins V2+ if im not mistaken
use skin V1 for it to be colourful
v2 will have a red colour enforce for your play-warningarrowa1l2d3r4e5d6 wrote:
It seems to work. Thank you very much!dws123 wrote:
it's red by default for skins V2+ if im not mistaken
use skin V1 for it to be colourful
Is it permanently red on V2+ skins? If it is, then I'll just remove red on the image and let the game add the red for me (Though I don't think it will work).
Tinting mechanics doesn't work like that. It tints pure white colour 100% and pure black colour 0% with all colours inbetween had it's own corresponding value.a1l2d3r4e5d6 wrote:
It seems to work. Thank you very much!dws123 wrote:
it's red by default for skins V2+ if im not mistaken
use skin V1 for it to be colourful
Is it permanently red on V2+ skins? If it is, then I'll just remove red on the image and let the game add the red for me (Though I don't think it will work).
So you can't just completely remove all the red in the image expecting the game to add the red then?Chaoslitz wrote:
v2 will have a red colour enforce for your play-warningarrow
you cant remove it :/
Ah, that clears things up for me. Thank you very much.inverness wrote:
Tinting mechanics doesn't work like that. It tints pure white colour 100% and pure black colour 0% with all colours inbetween had it's own corresponding value.
or in another words, it will try to recolour everything to the specified colour (in this case, the element is tinted to red)
yup, it will still make your whole image be reda1l2d3r4e5d6 wrote:
So you can't just completely remove all the red in the image expecting the game to add the red then?Chaoslitz wrote:
v2 will have a red colour enforce for your play-warningarrow
you cant remove it :/
elements with @2x means in high quality, and the size is doubled from the original oneTFguy wrote:
Are the "@2x" files just a copy or can you work with them for more detail in the elements (Will they scale down)?
No, not short. That's longReddScorn wrote:
in short:
- you use only HD elements and play HD = HD elements are used
- you use only HD elements and play SD = default elements are used
- you use only SD elements and play SD = SD elements are used
- you use only SD elements and play HD = SD elements are used
That's pretty much it.
- you use SD and HD elements and play HD = HD elements are used and missing stuff is taken from SD stuff instead of default
- you use SD and HD elements and play SD = SD elements are used and HD elements ignored.
[General]
Name: Serendipity
Author: Shroom, Frostei, Evil Genius, Ferna52, JeMhUnTeR, Ongaku, Mashley, -Seren-, rttyui, odesza, LuigiHann and AdventTechno. Compiled by Serendipity.
Version: 2.3
SliderBallFlip: 0
CursorRotate: 0
CursorExpand: 0
CursorCentre: 1
SliderBallFrames: 12
HitCircleOverlayAboveNumber: 0
SpinnerFrequencyModulate: 1
LayeredHitSounds: 1
SpinnerFadePlayfield: 0
SpinnerNoBlink: 1
AllowSliderBallTint: 1
AnimationFramerate: 6
CursorTrailRotate: 0
CustomComboBurstSounds: 50,100,150,200,250,300,350,400,450,500,550,600,650,700,750,800,850,900,950,1000,1050,1100,1150,1200,1250,1300,1350,1400,1450,1500,1550,1600,1650,1700,1750,1800,1850,1900,1950,2000,2050,2100,2150,2200,2250,2300,2350,2400,2450,2500,2550,2600,2650,2700,2750,2800,2850,2900,2950,3000,3050,3100,3150,3200,3250,3300,3350,3400,3450,3500,3550,3600,3650,3700,3750,3800,3850,3900,3950,4000,4050,4100
ComboBurstRandom: 0
SliderStyle: 3
[Colours]
Combo1: 255,0,0
Combo2: 255,0,127
Combo3: 204,0,204
SliderBorder: 190,190,190
SpinnerApproachCircle: 255,255,255
SliderTrackOverride: 0,0,0
StarBreakAdditive: 253,149,171
MenuGlow: 255,0,255
SongSelectInactiveText: 253,149,171
SongSelectActiveText: 167,96,190
[Fonts]
HitCirclePrefix: default
HitCircleOverlap: 5
ScorePrefix: score
ScoreOverlap: 3
Alex311360 wrote:
So, I'm trying to make a ITG 2 theme, and the first thing I did was get the font numbers and put them here.
However, my score numbers are extremely close together.
What am I doing wrong?
ScoreOverlap: (value)
Just adjust this.MLGnom wrote:
This allows you to manipulate the number images. About that “overlap”, the higher it is - the closer the numbers are.
Find a skin with a slider ball you like and copy and paste the following from that skin to yours:Jibzi wrote:
Hello,
I've been reading the tutorial but can't find out how to achieve the thing I want.
My problem is how to change this
into this effect?
I'm talking about the slider when hit, I don't want a BIG circle when I slide, I want something like the red one (a glow?)
Thank you.
Thank you very much! I finally got it!Frostei wrote:
Find a skin with a slider ball you like and copy and paste the following from that skin to yours:Jibzi wrote:
Hello,
I've been reading the tutorial but can't find out how to achieve the thing I want.
My problem is how to change this
into this effect?
I'm talking about the slider when hit, I don't want a BIG circle when I slide, I want something like the red one (a glow?)
Thank you.
sliderb0.png
sliderb0@2x.png
sliderfollowcircle.png
sliderfollowcircle@2x.png
I tried changing the skin into different versions but it didn't seem to help. Um..maybe a dumb question but what size would fit for the pictures?dws123 wrote:
Did all of them appear from the middle? If yes, then make the skin into Version: 1 to fix
If they appeared from sides then make the skin into Verson: 2+
If that didnt solve then make sure the size fits
Hope i helped
was searching for this too but i can't find itOukskirts wrote:
Hey does anyone know all of the new sound effects and their file names for them?
All sound list can be found here.Oukskirts wrote:
Hey does anyone know all of the new sound effects and their file names for them?
Maybe these but I'm not sure (I'm too lazy to check):Traxions wrote:
I'm looking for the name of the sound file for random beatmap select (when you press F2)
Before patch it made no sound and now after patch when I hit F2 for random it's making a noise that I really dislike. Anyone know what it's called so I can dump a blank sound file in for it?
Edit: seems like it's also the same sound for clicking my friends to start a chat, as well as other menu options like "Mods"
That's the reason why, I bet. A 53 Byte .wav is... err... blank.pielak wrote:
This is what I'm supposed to have right? I put it in my skin with the name "click-short-confirm.wav" and put a blank sound on most of the wiki gameplay sounds. I even changed to the cutting edge build but whoosh.wav doesn't work. Nothing I put seems to work ;/
shutter.wavand I still can't stop the annoying whooshing sound.
select-expand.wav
heartbeat.wav
click-short-confirm.wav
click-short.wav
check-on.wav
check-off.wav
You want to get a sound file that doesn't annoy you or an empty sound file and save it as whoosh.wavpielak wrote:
I'm sorry. I meant that there is an annoying sound I want to skin to have no sound. I tried all of theseshutter.wavand I still can't stop the annoying whooshing sound.
select-expand.wav
heartbeat.wav
click-short-confirm.wav
click-short.wav
check-on.wav
check-off.wav
I'm making a skin under ''Version: 2'' (''Version: 2.3'' to be more precise. I don't know if that'll make any differenceReddScorn wrote:
depends on skin version. "Version: 1" still has them like that but other versions have them in middle showing individually.
Some of them have @2x after name aka they are in HD.-Mo- wrote:
I've been trying to fix this for a while with no solution.
The number 0 and 7 seem to be scaled smaller than the rest of the numbers which makes the score look odd. I've tried resizing the dimensions of the files, but it didn't seem to affect it. Oddly it's fine on a 1600x900 monitor, but happens when I use my 1366x768 monitor. Any help?