is there anyway to change hitcircle colour to just 2 colours.
example : https://www.youtube.com/watch?v=ela0JzR8qno
top right
example : https://www.youtube.com/watch?v=ela0JzR8qno
top right
[Colours]RGB stands for the colour code that you can look up somewhere and choose colours you would like to use.
Combo1: R,G,B
Combo2: R,G,B
bump D: I still haven't found a solution besides making it totally blank, but hopefully there's another way to change the tint color?dorothy3242 wrote:
How do I change the glow color that appears when completing a spinner? I've tried changing the spinner-glow.png color to match the rest of my skin as a test, but the glow is still the same blue color? Was spinner-glow.png for something else? Is there a different image that's related to the blue glow?
EDIT: I'm dumb, so apparently it recolors whatever I have as the spinner-glow.png to blue and flashes to the original color. Is there any way to make it not color to blue?
I think that's actually defaultdorothy3242 wrote:
Another problem
for some reason, the numbers and dots and commas are all anchoring at the top? This started when I went through and recolored the numbers a little. It was fine before.
I've gotten it fixed now, thanks!dws123 wrote:
I think that's actually defaultdorothy3242 wrote:
Another problem
for some reason, the numbers and dots and commas are all anchoring at the top? This started when I went through and recolored the numbers a little. It was fine before.
that's why the comma .png file has that space above it
Some small corrections. That is still not default. default-comma/dot/x/percent are leftovers from very early skins. At that time they used the same prefix for the hitcircle numbers and score numbers but that was changed to default being split into default for hitcircles and score for score and other numbers.dorothy3242 wrote:
I've gotten it fixed now, thanks!dws123 wrote:
I think that's actually default
that's why the comma .png file has that space above it
Now to wait for the epiphany where I figure out how to change spinner glow tint
Unfortunately, I'd like to have a option to disable tint in skin.ini or, at least, can change color or type of tint (in future versions). For now, this limits a lot creation of new skins, imo.ReddScorn wrote:
To your long awaited answer regarding spinner-glow: You can't. It will always be tinted blue. No options for that.
What a shame, it would've been nice if it was changeable so it could match custom spinners better. Thanks for telling me though! Even though it's sad I can't change it, I'm glad I finally know for sure that I can't. For future reference, do you know how it's tinted? Subtraction, division, overlay, etc.? Knowing would make it easier to have custom spinner glows that act the way I hope for...ReddScorn wrote:
To your long awaited answer regarding spinner-glow: You can't. It will always be tinted blue. No options for that.
manjumochi wrote:
Unfortunately, I'd like to have a option to disable tint in skin.ini or, at least, can change color or type of tint (in future versions). For now, this limits a lot creation of new skins, imo.
Not only on spinners, but there are on warning arrows too. And other elements too.dorothy3242 wrote:
I think this would be a great feature since the current set up of being always tinted blue kind of limits options of making it match the color scheme of the rest of the skin and discourages custom new style spinners. Something like
SpinnerGlowTint: 0/1 or SpinnerGlowTint: 255,255,0 maybe would be a nice addition.
Nice idea.OsuMe65 wrote:
I bet you should try to request that @ 4
It's 21+ combo. 30+ will do too. But if you missed the 21st circle, then it (combobreak.wav) won't triggerReddScorn wrote:
Well, it never works on small combo chains. Build up some larger combo chains like 30+ and after that it should be played. Otherwise you made it very quiet so it hardly gets noticed during play.
deadbeat wrote:
can someone quickly provide a list of the file names for the version 2 spinner set?
deadbeat wrote:
thanks <3
also what are the 3 cursor files. cursor, cursortrail and cursormiddle?
you missed seletion-mod-cinema :3deadbeat wrote:
https://osu.ppy.sh/wiki/Skinning#Skin_Sets any issue with this new list so far
-mania is missing i know
-some elements such as followpoint are missing as well. dunno how to organize some things :<
none of that will solve it. That fruit light can't be disabled and bananas are always yellow on any skin.Deimos wrote:
#1: dim to 100%
#2: change the combo colors in your skin.ini all to black (0,0,0)
#3: replace your fruit-bananas.png fruit-grapes.png fruit-orange.png fruit-pear.png and fruit-apple.png with a blanket transparent image
#4: recolor the overlays of the fruits
#5: the fruit-drop.png will be invisible, 'cause black colored fruit-drop on a black background
If you can life with it, go for it.
It's too quiet:auraX wrote:
There it is https://www.mediafire.com/?4r6alxaxvxb81l3 . I recorded it with mirillis action if it matters. Now that i listened to it again it isn't as loud as my previous one but it should be loud enough for me to hear it if it works.
i plan on having ALL skinnable files up there, so yes. hitsound files will be included at some pointYunzu wrote:
someone should add the sounds to the wiki too
I see , thank you.ReddScorn wrote:
none of that will solve it. That fruit light can't be disabled and bananas are always yellow on any skin.Deimos wrote:
#1: dim to 100%
#2: change the combo colors in your skin.ini all to black (0,0,0)
#3: replace your fruit-bananas.png fruit-grapes.png fruit-orange.png fruit-pear.png and fruit-apple.png with a blanket transparent image
#4: recolor the overlays of the fruits
#5: the fruit-drop.png will be invisible, 'cause black colored fruit-drop on a black background
If you can life with it, go for it.It's too quiet:auraX wrote:
There it is https://www.mediafire.com/?4r6alxaxvxb81l3 . I recorded it with mirillis action if it matters. Now that i listened to it again it isn't as loud as my previous one but it should be loud enough for me to hear it if it works.
Should normally be something like this:
They are all named good, .png... dont know what's the problem ;cFrostei wrote:
Did you accidently save them as .jpg instead of .png or named them wrong?DDashiEE wrote:
How can i delete scorebar-ki , -kidanger, -kidanger2? when i put 1x1 px transparent there is still white glowing ball ;~~; help
Still dont work ;-; i even changed them to 3x3 transparent .png'sReddScorn wrote:
you need to add a scorebar-colour.png to make them work or use scorebar-marker.png (the white ball)
Unzip this in your skin folder: Click hereDDashiEE wrote:
Still dont work ;-; i even changed them to 3x3 transparent .png's
If there's a white glowing ball on your scorebar, then there should be something in your skin folder called "scorebar-marker" or something like that, delete it and it should be gone.DDashiEE wrote:
How can i delete scorebar-ki , -kidanger, -kidanger2? when i put 1x1 px transparent there is still white glowing ball ;~~; help
Thanks so much!deadbeat wrote:
add version: 2.2 to your skin.ini under [general]
though 2.3 is the latest version, so i'd recommend using that instead
Blank hitcircle.png and hitcircleoverlay.pngGaTu wrote:
Quick question, how do I recreate this? (how do I "remove" the second circle of a slider?)
Sorry if it was already explained, couldn't find the answer.
Thanks a lot! managed to do it with mine using yours as refence, loved it. Thx again.inverness wrote:
Blank hitcircle.png and hitcircleoverlay.pngGaTu wrote:
Quick question, how do I recreate this? (how do I "remove" the second circle of a slider?)
Sorry if it was already explained, couldn't find the answer.
use hitnumber sprites as hitcircles and set hitcircleoverlap to 256
You can check my skin for more indepth pixelperfect details. It's in my signature
Copy and paste cursormiddle.png and cursormiddle@2x.png to the skin you're using. It should work.Haagentii wrote:
i like the cursor middle inthe default skin, but i can't make it work on my skins or the skins i use, any way i can make this happen?
You probably have a custom menu-background image in your skin, try to remove it and see if that would workOut Of Pancakes wrote:
Hi,
I made my own skin from pieces of several others and its playfield doesn't show when I press F2 (random song) but it does show up if I use another skin that wasn't made by myself. I tried to copy-paste those playfield that were showing up and put them in my skin folder but it still doesn't work.
It's not a really big deal, but I'm a bit annoyed by that...
Does anyone have a solution for me pl0x ?
It's HeightxWidth, but usually It should be Width xHeight.EliteDonuts wrote:
For the combo popups, it says 768x500, is it height or width first?
I don't own thatReddScorn wrote:
you know that he uses a transparent hitcircle and has a SliderTrackOverride that is not black?
Thanks for your answer.inverness wrote:
You probably have a custom menu-background image in your skin, try to remove it and see if that would work
No You can'tBroodich wrote:
is there any way i can remove the animation after hitting a circle?
You can use numbers from other skin as a reference (I usually do this if I want to make a skin-element, including the numbers). For spacing, You can add these lines in Your skin.ini :ShadOhhh wrote:
I am not sure if someone has asked but I have a question about default numbers and score numbers. Is there a simple way to create them? Is there a recommended font size maybe or typical creation for these? I seem to always make the numbers too small and they are unevenly spaced due to the different width of the shapes of the numbers.
[Fonts]*number* : the number You add for spacing, higher number = closer spacing
HitCirclePrefix: default
HitCircleOverlap: *number*
ScorePrefix: score
ScoreOverlap: *number*
It's not possible to prevent stretching for button-middle. In fact, both button-left and button-right are scalable but not stretchable. These two elements are resizable by width, as button-middle can be used as 1 px which is resizable by osu! defined sizes.XilE wrote:
Does anyone know if it is possible to prevent stretching of the button-middle element on the mod screen?
Alright thanks.Garygoh884 wrote:
It's not possible to prevent stretching for button-middle. In fact, both button-left and button-right are scalable but not stretchable. These two elements are resizable by width, as button-middle can be used as 1 px which is resizable by osu! defined sizes.XilE wrote:
Does anyone know if it is possible to prevent stretching of the button-middle element on the mod screen?
You can try to use a wider button-middle to avoid long stretches.XilE wrote:
[Does anyone know if it is possible to prevent stretching of the button-middle element on the mod screen?
maby use this as cursor-smoke just kopie in all folders whit the cursor.png in it and make sure its called cursor-smokeRise wrote:
Heya, I've tried to skin a cursor for a skin for a long time, although I had no success, Thought I'd post it here for help![]()
The cursor I'm heading for iswith cursor trail of
But with these colors :
Cursor - R = 51, G = 255, B = 153
and the cursor trail something a bit lighter such as : R = 102, G = 255, B = 178
Thanks by advance if you can help :>3
I was just wondering what font size and if i should re-adjust the image size of my numbers so that they are not dis-positioned (some numbers higher than other numbers on the score line).Rio- wrote:
You can use numbers from other skin as a reference (I usually do this if I want to make a skin-element, including the numbers). For spacing, You can add these lines in Your skin.ini :ShadOhhh wrote:
I am not sure if someone has asked but I have a question about default numbers and score numbers. Is there a simple way to create them? Is there a recommended font size maybe or typical creation for these? I seem to always make the numbers too small and they are unevenly spaced due to the different width of the shapes of the numbers.[Fonts]*number* : the number You add for spacing, higher number = closer spacing
HitCirclePrefix: default
HitCircleOverlap: *number*
ScorePrefix: score
ScoreOverlap: *number*
There is no typical recommended font size since fonts are different and they have different sizes. But I will tell you how I do numbers.ShadOhhh wrote:
I am not sure if someone has asked but I have a question about default numbers and score numbers. Is there a simple way to create them? Is there a recommended font size maybe or typical creation for these? I seem to always make the numbers too small and they are unevenly spaced due to the different width of the shapes of the numbers.
Yes you can. When used with V2+ skins the trick to remove slider-ends also removes note fade-out.Rio- wrote:
No You can'tBroodich wrote:
is there any way i can remove the animation after hitting a circle?
Rio- wrote:
No You can'tBroodich wrote:
is there any way i can remove the animation after hitting a circle?
No, even in V2+, although the fadeout is quicker.Narrill wrote:
Yes you can. When used with V2+ skins the trick to remove slider-ends also removes note fade-out.
The trick is to use hitnumbers as hitcircles, which by look truncates slidertails and also removes the zoom transition (it will fade instead)No, even in V2+, although the fadeout is quicker.Narrill wrote:
Yes you can. When used with V2+ skins the trick to remove slider-ends also removes note fade-out.
Dang, I forgotinverness wrote:
The trick is to use hitnumbers as hitcircles, which by look truncates slidertails and also removes the zoom transition (it will fade instead)Narrill wrote:
Yes you can. When used with V2+ skins the trick to remove slider-ends also removes note fade-out.
Make sure the file names are correct.SKRedPanda wrote:
Hi! I'm trying to customize a skin but my fail-backround and combo burst pictures aren't working
So, are the skin sounds not the same? Or are there no sounds?Nyanaro124 wrote:
So i want all my skin sounds to be the same, ive already changed each sound and kept the right names on everything, i have also turned on the skin sound sample setting but it does not work. I need help![]()
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Thank you.Frostei wrote:
Replace the image named "mode-osu-small.png" with a transparent 1x1 png file.Camelius wrote:
Hello, can someone tell me how to remove that 1 from the selection-mode?
Now I'm sad TwTReddScorn wrote:
nope. you can only differentiate for normal notes and big notes, not for red or blue.
In the ski.ini there's Color customization. It goes by RGB, so for example: 225,225,225 would be white, Etc.Chaoslitz wrote:
Can anyone tell me how to make the colour of hitcircle for single note and slider be different? :3
The feature was removed. So this element isn't used anymore.dorothy3242 wrote:
Is selection-selectoptions.png used anymore? It and -over are in the default skin template I have, but I don't see it anywhere?