Does anyone know if it is possible to prevent stretching of the button-middle element on the mod screen?
It's not possible to prevent stretching for button-middle. In fact, both button-left and button-right are scalable but not stretchable. These two elements are resizable by width, as button-middle can be used as 1 px which is resizable by osu! defined sizes.XilE wrote:
Does anyone know if it is possible to prevent stretching of the button-middle element on the mod screen?
Alright thanks.Garygoh884 wrote:
It's not possible to prevent stretching for button-middle. In fact, both button-left and button-right are scalable but not stretchable. These two elements are resizable by width, as button-middle can be used as 1 px which is resizable by osu! defined sizes.XilE wrote:
Does anyone know if it is possible to prevent stretching of the button-middle element on the mod screen?
You can try to use a wider button-middle to avoid long stretches.XilE wrote:
[Does anyone know if it is possible to prevent stretching of the button-middle element on the mod screen?
maby use this as cursor-smoke just kopie in all folders whit the cursor.png in it and make sure its called cursor-smokeRise wrote:
Heya, I've tried to skin a cursor for a skin for a long time, although I had no success, Thought I'd post it here for help
The cursor I'm heading for is with cursor trail of
But with these colors :
Cursor - R = 51, G = 255, B = 153
and the cursor trail something a bit lighter such as : R = 102, G = 255, B = 178
Thanks by advance if you can help :>3
I was just wondering what font size and if i should re-adjust the image size of my numbers so that they are not dis-positioned (some numbers higher than other numbers on the score line).Rio- wrote:
You can use numbers from other skin as a reference (I usually do this if I want to make a skin-element, including the numbers). For spacing, You can add these lines in Your skin.ini :ShadOhhh wrote:
I am not sure if someone has asked but I have a question about default numbers and score numbers. Is there a simple way to create them? Is there a recommended font size maybe or typical creation for these? I seem to always make the numbers too small and they are unevenly spaced due to the different width of the shapes of the numbers.[Fonts]*number* : the number You add for spacing, higher number = closer spacing
HitCirclePrefix: default
HitCircleOverlap: *number*
ScorePrefix: score
ScoreOverlap: *number*
There is no typical recommended font size since fonts are different and they have different sizes. But I will tell you how I do numbers.ShadOhhh wrote:
I am not sure if someone has asked but I have a question about default numbers and score numbers. Is there a simple way to create them? Is there a recommended font size maybe or typical creation for these? I seem to always make the numbers too small and they are unevenly spaced due to the different width of the shapes of the numbers.
Yes you can. When used with V2+ skins the trick to remove slider-ends also removes note fade-out.Rio- wrote:
No You can'tBroodich wrote:
is there any way i can remove the animation after hitting a circle?
Rio- wrote:
No You can'tBroodich wrote:
is there any way i can remove the animation after hitting a circle?
No, even in V2+, although the fadeout is quicker.Narrill wrote:
Yes you can. When used with V2+ skins the trick to remove slider-ends also removes note fade-out.
The trick is to use hitnumbers as hitcircles, which by look truncates slidertails and also removes the zoom transition (it will fade instead)No, even in V2+, although the fadeout is quicker.Narrill wrote:
Yes you can. When used with V2+ skins the trick to remove slider-ends also removes note fade-out.
Dang, I forgotinverness wrote:
The trick is to use hitnumbers as hitcircles, which by look truncates slidertails and also removes the zoom transition (it will fade instead)Narrill wrote:
Yes you can. When used with V2+ skins the trick to remove slider-ends also removes note fade-out.
Make sure the file names are correct.SKRedPanda wrote:
Hi! I'm trying to customize a skin but my fail-backround and combo burst pictures aren't working
So, are the skin sounds not the same? Or are there no sounds?Nyanaro124 wrote:
So i want all my skin sounds to be the same, ive already changed each sound and kept the right names on everything, i have also turned on the skin sound sample setting but it does not work. I need help
Thank you.Frostei wrote:
Replace the image named "mode-osu-small.png" with a transparent 1x1 png file.Camelius wrote:
Hello, can someone tell me how to remove that 1 from the selection-mode?
Now I'm sad TwTReddScorn wrote:
nope. you can only differentiate for normal notes and big notes, not for red or blue.
In the ski.ini there's Color customization. It goes by RGB, so for example: 225,225,225 would be white, Etc.Chaoslitz wrote:
Can anyone tell me how to make the colour of hitcircle for single note and slider be different? :3
The feature was removed. So this element isn't used anymore.dorothy3242 wrote:
Is selection-selectoptions.png used anymore? It and -over are in the default skin template I have, but I don't see it anywhere?
Resize the ranking panel to 1366x768 and see if that works. If not, try resizing several pixels higher than 1366x768.a1l2d3r4e5d6 wrote:
Can someone help me with my ranking panel not meeting with the upper panel? I've tried resizing it, but it keeps leaving a gap(where the cursor is). I have also tried it on other skins and the panels seem to meet (or overlap) for them.
I've tried that. Unfortunately it only moves the panel down, blocking the statistics.inverness wrote:
Resize the ranking panel to 1366x768 and see if that works. If not, try resizing several pixels higher than 1366x768.
If that's the case, then it can't be helpedOsuMe65 wrote:
It's hopeless. Version: 2+ skins have that anchor.
No luck there either.inverness wrote:
Or you can also try to switch to skin version 1.
if you delete them i believe osu will just sub in the defaults by itself, since a lot of skins don't have mania/taiko/ctb support but osu implements the default skins for those modes.TFguy wrote:
Can you delete unmodified files from a skin? Or does osu need them as reference?
Thanks, about to start making my first skin and I wasn't sure.ankou wrote:
if you delete them i believe osu will just sub in the defaults by itself, since a lot of skins don't have mania/taiko/ctb support but osu implements the default skins for those modes.
It seems to work. Thank you very much!dws123 wrote:
it's red by default for skins V2+ if im not mistaken
use skin V1 for it to be colourful
v2 will have a red colour enforce for your play-warningarrowa1l2d3r4e5d6 wrote:
It seems to work. Thank you very much!dws123 wrote:
it's red by default for skins V2+ if im not mistaken
use skin V1 for it to be colourful
Is it permanently red on V2+ skins? If it is, then I'll just remove red on the image and let the game add the red for me (Though I don't think it will work).
Tinting mechanics doesn't work like that. It tints pure white colour 100% and pure black colour 0% with all colours inbetween had it's own corresponding value.a1l2d3r4e5d6 wrote:
It seems to work. Thank you very much!dws123 wrote:
it's red by default for skins V2+ if im not mistaken
use skin V1 for it to be colourful
Is it permanently red on V2+ skins? If it is, then I'll just remove red on the image and let the game add the red for me (Though I don't think it will work).