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SUPER BEAVER - Rashisa

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rhalp10

rhalp's Modding Queues [ForEver OPEN]


Hello from this queues !!


SUPER BEAVER-Rashisa (TV Size)
[GENERAL]

Tags conflict with Clyine's Extra diff.
Tags conflict with Hard diff.
Tags conflict with Insane diff.
Tags conflict with Pjecoo's Easy diff.
Tags conflict with TestApple's Extra diff.

[Insane]
Kiai time is toggled on for less than 15 seconds. 01:26:271
[Clyine's Extra]
Kiai time is toggled on for less than 15 seconds. 01:26:450
GOOD LUCK !! :D
Clyine
wao many mod
P o M u T a

P o M u T a wrote:

hi.

[Clyine's Extra]
  1. 00:01:985 (1) - add finish slider head. strong symbals part. fixed
  2. 00:06:450 (4) - sound was already dead. so, Fit NC. fixed
  3. 01:28:950 (6) - why added finish slider head? this part calm vocal sound.. blast. fixed
good luck!

340

340 wrote:

you updated my map after i modded two extras, so some of suggestions can be already fixed -_-

[General]
whole map have different kiai times. this isn't good.

[Clyine's Extra]
so many claps. -_- Claps best hitsounds
  1. 00:07:878 (1) - nobody likes sliders that repeats more than 1 times :P you may make sth like this http://puu.sh/ap02u/da72502322.jpg its perfectly readable and playablw now. doing it your way causes to player to hit on a red tick without much of a point
  2. 00:20:557 (7,1) - this blanket isn't perfect http://puu.sh/ap09z/480359213a.jpg Fixed
  3. 00:30:735 (1,2) - ^ http://puu.sh/ap0bO/59ae83390b.jpg Fixed
  4. 00:27:878 (1,2) - ^ Fixed
  5. 00:34:307 (1,1) - ^ Fixed
  6. 00:36:807 (2) - finish doesnt fits here Fixed
  7. 00:39:307 (1,2) - that overlap looks crappy ;( Fixed
  8. 01:17:878 (2) - the fuck? this is TOO suddenly and TOO confusing. perfectly intuitive to me
  9. 01:28:949 (6) - that sound is longer than 2 ticks. extend it to big white tick.
I prefer the way it sounds now

rhalp10

rhalp10 wrote:

rhalp's Modding Queues [ForEver OPEN]


Hello from this queues !!


[GENERAL]

Tags conflict with Clyine's Extra diff.
Tags conflict with Hard diff.
Tags conflict with Insane diff.
Tags conflict with Pjecoo's Easy diff.
Tags conflict with TestApple's Extra diff.

[Insane]
Kiai time is toggled on for less than 15 seconds. 01:26:271
[Clyine's Extra]
Kiai time is toggled on for less than 15 seconds. 01:26:450
GOOD LUCK !! :D
AiMod best mod

AiMod best mod
Thanks for the moddddd
http://puu.sh/aqkuu/177832bcfd.osu
here you go

i mod before i hs
MODDDDDDD
[normal]
00:56:093 (2,3,4,1,2) -
01:11:985 (3,4) -
01:14:664 (7) - end this on white tick
01:17:878 (3,4,5) -

[hard]
00:15:200 (2) -
00:26:450 (1,2) -
00:28:235 (3) -
00:29:128 (1) -
00:32:878 (5,6,7,8) - either both triplet or both repeat slider
01:04:664 (6) -
01:07:521 (9) -
01:09:664 - add note
01:09:843 (1) - change to 3 circle
01:11:093 - add note
01:14:128 (6,7) - 6 end on blue tick 7 start at red tick end at red tick
01:15:021 (8) - remove this note and start spinner here
01:17:164 (2) -

if u fix u need think of pattern again hahahaa
tell me after u done
later i mod the GDs

Testapple's extra
00:10:557 (1) - this slider sounds very weird because of the blue tick. make it a circle + 1/2 repeat slider or 1/2 repeat slider + circle instead

Pjecoo's easy
Placement is all good but patterns need alot of work here. Use some symmetry and change the direction of the flow a little bit. the whole map is going only clockwise haha.
msg me ingame if u need help

i edited this post like 20 times =.=
Kibbleru
5 minute lazy ass mod, i don't suck this much at modding fyi i just didn't put alot of time into this q:


[TestApple Extra]
  1. oh my lord the amount of green lines in the extra diff
    btw u know u can use this right http://puu.sh/aryEu/c47cfd63c1.jpg
    thatll save u the trouble of spamming ctrl shift p
  2. 00:10:557 (1) - this isnt snapped correctrly
  3. 00:42:164 - uhh maybe do this

    so u can be consistent with what u have at 00:41:450 -
  4. 00:46:450 - don't miss this beat
  5. btw i don't think this difficulty has the components of an extra diff would, probably better to call it an insane and it's not nearly hard enough
  6. 00:41:360 - silence the slider end... too loud and sounds weird

    also for future reference, this 00:07:878 (1,2) - is NOT a good rhythm .-. and if you wan't to use it silence the slider end so that you can't hear it (use green ticks and turn volume down)
[Chyline Extra]
  1. ur clap pattern doesn't fit the music listen to it closely, it should be 2nd and 4th white tick
  2. 00:39:307 (1) - why this slider shape =w= ugly imo
  3. 01:06:450 - should be something clickable here
    01:09:307 - ^
    01:12:164 - ^
    blah... try to have something clickable on every downbeat (big white tick)
[Insane]
  1. blah got lazy at this point lol
Clyine

Kibbleru wrote:

5 minute lazy ass mod, i don't suck this much at modding fyi i just didn't put alot of time into this q:

[Chyline Extra]
  1. ur clap pattern doesn't fit the music listen to it closely, it should be 2nd and 4th white tick fix for the most part i think claps on every white tick sound better after 00:14:307 -
  2. 00:39:307 (1) - why this slider shape =w= ugly imo haha fixed
  3. 01:06:450 - should be something clickable here changed the pattern here
    01:09:307 - ^ this is fine
    01:12:164 - ^ same with this
    blah... try to have something clickable on every downbeat (big white tick) i'll screen thru the rest
Thanks for deh moddd
normal http://puu.sh/arKVq/9d9341527e.osu
hard http://puu.sh/arKVG/f956dbc332.osu
extra http://puu.sh/arKVR/d272b4571f.osu
regenz
Form my M4M Queue p/3264006

[General]

Why 4 BG instead of use 1 BG and made storyboard to reduce the file size.
some diff has last section kiai time you can remove it so it'll be same for the rest of mapset.

[EZ]

I don't want to do a deep mod form this difficult It seem you need to do a big change.
(Just my Opinion Form my EXP )
00:26:450 (2,3,1,2,1,2,1,2,1,2) - Example here. You seem to follow the vocal all times and the notes seem duplicate alot. you forgot very easy technique
a return slider which not give much star rating but still can reach all points of important beats.
You can look at my diff for an example https://osu.ppy.sh/b/315747&m=0
I use return slider alot even seem clustering notes but my star just 1.73 even 200 bpm
another example is https://osu.ppy.sh/b/131355&m=0 but heavy focus in instrument

instead of putting a note without intention.

here this is a tips for me

first you must listen a music very carefully and look at the line which drum land on which line some red some white
example is here 00:21:093 land on white , 00:21:985 land on red

some are cymbal 00:26:450 you should put a cymbal hitsound here

Well look at your map 00:26:093 (1,2,3,1,2,1,2,1,2,1,2) - the start and end of slider Land on part that Can't put any hitsound.

well you should made start and/or end of slider which can only put a hitsound

some place which has a vocal and instrument sound also i suggest this is a top priority for you to put a note.
like here 00:27:164 00:28:593

well that's my tips for beginner mapper . IMO your diff is not decent one. current few hitsounds weird note placement. seem duplicate not varies.


[Normal]

00:00:736 (1,2,3,4,1,2,3,4) - You should remove all clap in this part it not go well with the song
00:06:450 (1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4) - this part is ok with clap however it need to reduce volume 35 percent
00:15:021 This loud volume timing make your clap is worst 40 percent is decent for me
00:15:021 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,1) - Spam Clap every beat is really bad You should only use at 2nd beat and 4th beat of measure.



remove clap on 1 ( 1st beat of measure )
clap on 2 is fine ( 2nd beat of measure )
remove clap on 3's head (start of slider 3rd beat of measure)
clap on 3's tail is fine ( end of slider 4th beat of measure)
and go on remove unnecessary clap
some place you cannot put it 00:20:735 (1) - just remove it put the clap only 1st and 3rd beat this is very basic hitsound for mapper.

00:26:093 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3) - this part is good but some part is missing clap
00:35:021 (1,3,6) - add clap
00:38:414 (4) - add clap at end of slider
00:38:236 (3) - remove clap

again 00:43:057 ear destroying part reduce volume to 40 percent plz check and remove unnecessary clap make sure do like a red bold text above

00:52:164 kiai time also 40 percent and do as red bold text again

01:17:164 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6) - again fix hitsound plz

01:28:414 again 40 percent

[Hard]

same problem as Normal hit sound volume and placement
compare to insane it's very close gap Try to reduce the clustering of the note try to use 1 beat slider and / or 1 beat return slider rather than rapid pure circle without blank some hitsound use soft some use normal plz made it same as normal because it's all your difficult well insane same too

[Insane]

01:26:271 remove kiai time . make it same as hard and normal
same hit sound problem like other diff

more other than that weird place of newcombo seem like you use a vocal base to judge when to newcombo but that's not constant
newcombo is determine when player got a bonus hitpoint when hit a note so you can keep it constant.

I highly suggest you to start Newcombo base on Measure not vocal.



there 's 4 beat of measure 1 Big white line and 3 small white line Just new combo every big whiteline (first beat of measure)
so It keep a player gain life constant what ever song type. for Normal Easy and Hard
it depending how "cluster" of the note had.

but for me it's easy and normal IS NC every 8 beats for Hard is 8 beats also harder than that is 4 beats

but current hard is clustering is equal insane diff. so it's 4 beats.

[TestApple]

Some part of this diff use custom normal hit for hitsound and it's loud compare to the rest of drum part you should made a greentiming to adjust it.
few example is here (00:20:378 (4,1) - )
some drum part is too quite like 00:36:450 (1,2,3,1,2,3,4,5,6,7) - plz raise it
and kiai time only few hitsound compare to the mainsection
please add hitsound.
it's very bad for an intense part of the song.

[Cyline]

clap spam made the hitsound too loud 60 percent is too much for me maybe 45 percent is fine for the whole map exception maybe the drum hitsound part.
00:32:164 (1,2,1,2,1,2,1,2,1,2,1,2) - some pattern and similar don't require newcombo I think any player than can play this diff consider this as joke for them so no need to NC some other pattern like speeding section of slider is ok to leave them NC

Goodluck
Dilectus
m4m ^.^

excuse me if i may be unclear sometimes (not really an experienced modder xD)
this modding is all based on my opinions

Normal

too many claps mate :)

00:00:736 (1,3) - make them symmetrical http://puu.sh/arWI3/0a7bc64093.jpg ??
00:03:235 (4) - move to x:112 y:124
00:03:593 (1,2,3) - move to x:64 y:192
00:05:200 (4) - move to x:308 y:208

00:13:593 (3) - really weird slider
00:17:521 (6) - ^
00:43:057 (1) - ^ and you could move it down to x:288 y:156
00:55:021 (1) - weird slider
01:05:378 - no new combo
01:10:378 (6) - weird slider
01:28:414 (1) - delete note
01:28:950 - replace slider with a single note

use only one distance snap for normal maps. and work on the visual issues and spacing (use aimod).

Hard

same here as in the normal difficulty. kind of abusing the clap

00:29:307 (1,1) - those sliders really confused me the first time i played the map
00:43:503 (6) - if you listen closely to the song the last note in that stream is a little bit early. maybe make it look like this?

this difficulty also had alot of weird sliders like in the normal one. i had no other problems with it tho, good job!

good luck with your map!
_Stan
hi m4m

[Pjecoo's Easy]
00:22:164 (3,4,1) - ???
00:26:450 (2,3,1) - why ds is different?
00:29:307 (1,2,1) - again
00:33:593 (2,1) - ^
00:37:878 (1,2,1) - ^
00:57:521 (1,2,3) - ^
01:00:021 (1,2) - intentional?
01:06:093 (1,2,3) - ^
01:21:093 (2,3) - blanket

I think EZ diff should have same ds, do not change it if not necessary

[Normal]
00:18:950 (4) - (248,204)
00:23:593 (1,3) - a little weird
00:26:807 (3,1) - blanket
00:29:307 (1,2,3) - different DS
00:35:735 (3,4) - ^
00:42:521 (5,1) - according to your DS before, you can decrease the ds here like 00:47:164 (5,6) -
00:58:593 (2,3) - IDK NM can jump or not
01:21:807 (5,2) - overlap it perfect

[Hard]
00:26:450 (1,2) - overlap it perfect
00:32:878 (5,6,1) - DS
00:51:093 (4,1) - you can blanket it
00:53:235 (4,6) - ^
01:02:521 (3,5) - blanket it more nice
01:05:914 (2,5) - ^

[Insane]
00:19:664 (3) - down the curve
00:21:628 (8,1) - blanket
00:43:593 (8) - weird
00:45:021 (5,6,7) - DS
00:51:985 (4) - (384,152)

two EXs is so hard for me so I cannot mod, sorry :( :(

and GOOD LUCK! :)
Topic Starter
hehe
_Stan > thanks for mod!

_Stan wrote:

hi m4m
[Normal]
00:18:950 (4) - (248,204) fixed
00:23:593 (1,3) - a little weird relook
00:26:807 (3,1) - blanket fixed
00:29:307 (1,2,3) - different DS fixed
00:35:735 (3,4) - ^ fixed
00:42:521 (5,1) - according to your DS before, you can decrease the ds here like 00:47:164 (5,6) - fixed
00:58:593 (2,3) - IDK NM can jump or not fixed
01:21:807 (5,2) - overlap it perfect fixed

[Hard]
00:26:450 (1,2) - overlap it perfect fixed
00:32:878 (5,6,1) - DS fixed
00:51:093 (4,1) - you can blanket it fixed
00:53:235 (4,6) - ^ fixed
01:02:521 (3,5) - blanket it more nice fixed
01:05:914 (2,5) - ^ fixed

[Insane]
00:19:664 (3) - down the curve fixed
00:21:628 (8,1) - blanket fixed
00:43:593 (8) - weird ok
00:45:021 (5,6,7) - DS fixed
00:51:985 (4) - (384,152) fixed

two EXs is so hard for me so I cannot mod, sorry :( :(

and GOOD LUCK! :)

DavidED > thanks for mod!

DavidEd wrote:

m4m ^.^

excuse me if i may be unclear sometimes (not really an experienced modder xD)
this modding is all based on my opinions

Normal

too many claps mate :)

00:00:736 (1,3) - make them symmetrical http://puu.sh/arWI3/0a7bc64093.jpg ?? nah, its ok
00:03:235 (4) - move to x:112 y:124 nah, ds 1.0 i wanna keep
00:03:593 (1,2,3) - move to x:64 y:192 ^
00:05:200 (4) - move to x:308 y:208 ^
00:13:593 (3) - really weird slider keep
00:17:521 (6) - ^ ^
00:43:057 (1) - ^ and you could move it down to x:288 y:156 i wanna keep ds, but changed
00:55:021 (1) - weird slider lol you should realise by now this things are intentional
01:05:378 - no new combo fixed
01:10:378 (6) - weird slider keep
01:28:414 (1) - delete note fixed
01:28:950 - replace slider with a single note keep

use only one distance snap for normal maps. and work on the visual issues and spacing (use aimod).

Hard

same here as in the normal difficulty. kind of abusing the clap

00:29:307 (1,1) - those sliders really confused me the first time i played the map keep!
00:43:503 (6) - if you listen closely to the song the last note in that stream is a little bit early. maybe make it look like this? this is harder to play

this difficulty also had alot of weird sliders like in the normal one. i had no other problems with it tho, good job!

good luck with your map!
Neil Watts
Hi, for my modding queue :)

SUPER BEAVER - Rashisa (TV Size)

[Pjecoo's Easy]
- 00:02:521 (2,3) - blanket ?
- 01:03:593 (1,2,3) - improve the alignment of the (1) slider
- 01:08:950 (1) - add a slider point ?

[Normal]
- 00:23:593 (1,3) - try to improve this placing ?
- 01:10:378 (6,1) - improve the alignment of the (6) slider
- 01:11:985 (3,4,5) - try to blanket here - or something to make this pattern symetrical
- 01:21:450 (4,5) - blanket ?
- 01:27:878 (4) - improve the curve
- 01:26:807 (2,3) - align them?

[Hard]
This diff is really hard for a Hard diff. Maybe reduce a little the AR ?
- 00:02:164 (1,3) - try a little blanket ?
- 00:12:164 (7,2,3) - hard to read for a medium player. Really.
- 00:21:985 (7,8,9,10) - try to make this easier to read ?
- 00:22:878 (1,2,3) - blanket here
- 00:29:307 (1,1) - hard to follow
- 00:32:521 (3,5) - avoid stacking
- 00:41:271 (4,5) - ^
- 00:51:093 (4,1) - improve this blanket ?
- 00:56:807 (1,2,3,4) - improve the pattern ?
- 01:02:521 (3,5) - improve the blanket
- 01:07:521 (9) - be careful when using these sliders.

[Insane]
- 00:01:628 (5) - make a better form ?
- 00:02:521 (1,2) - avoid stacking
- 00:26:807 (4,5,6) - the (5) isn't aligned
- 00:45:021 (5,6,7) - improve the distances
- 01:20:557 (7,8) - stacki it with the slider end?
- 01:21:450 (2,3,6) - make the slider centered

[TestApple's Extra]
- 00:08:950 (3,9) - stack here
- 00:20:735 (2,1) - ^
- 00:29:128 (1,2,3) - what is that
- 01:04:128 (6) - this offbeat sounds bad
- 01:18:771 (4,2) - blanket a little ?
- 01:20:378 (5,1) - stack
The mapping is nice but I think the placing is sometimes too random.

[Clyine's Extra]
- 00:00:378 (1) - remove the first clap ?
- 00:26:450 (1,2) - improve the pattern - why these red points?
- 00:27:878 (1,2) - ^
- 00:32:164 (1,2,1,2,1,2,1,2,1,2,1,2) - uuuh...seriously ? xD
- 00:34:842 (1,2,1,2,1,2,1,2,1,2,1) - change the pattern.
- 00:37:878 (1,2,1,2) - don't put these red points
This diff was too hard to map for me :o

Good luck to get this ranked! :D
Myxo
Can't mod this map properly atm, because it's too low quality.
I will only point out the most important issues I can see in the difficulties, because this really needs MUCH work.

Easy:
  1. Your Slidervelocity is too high. 1,2x feels overdone for an Easy. Set it to 1,0x.
  2. All of your Slidervelocity-Changes are unacceptable. It makes no sense to include these in an Easy diff, since the song doesn't have any sections that really call for it. Remove all of them and use 1,0x for the whole map. Then remap it.
  3. Your spacing needs to be consistent and not so high! Make sure that all the objects have the same distance snap! Also, a snap between 0,8x - 1,3x is acceptable, but not anything higher! That will play bad for the newbies, because they have to speed up after every object.
  4. This needs hitsounds.
  5. 00:16:093 (2) - Try to avoid using Sliders that end on the big white tick. Read through this https://osu.ppy.sh/wiki/Music_Theory if you want to know why.
  6. 00:36:450 (2) - Don't use multiple-reverse-sliders in an Easy when they are so short. It will confuse newbies, because they can't see the last reverse arrow early enough.
Normal:
  1. Make sure your spacing is consistent throughout the whole diff. You've been using 1,0x but often it drops down to 0,9x or gets higher to 1,1x.
  2. 00:38:950 (1) - Try to avoid using Sliders that end on the big white tick. Read through this https://osu.ppy.sh/wiki/Music_Theory if you want to know why.
  3. 00:55:021 (1) - Generally, your slidershapes like this could use a lot of improvement. Try reading this guide t/208596 for more help.
Hard:
  1. Here applies the same as Nomal! Except the spacing, it is okay to include some jumps here of course.
  2. You are overusing claps. Try placing them on every second white tick instead of on every one.
Insane:
  1. Same as Hard.
TestApple:
  1. Many of your blue tick rhythms don't make any sense. For example 00:31:182 (3) - Try to listen to the music clearly and find the correct rhythm! Another example would be 00:40:735 (1,2)
  2. Your diff needs hitsounds.
Clyine:
  1. This diff needs much work with rhythm. Read this https://osu.ppy.sh/wiki/Music_Theory for a better understanding. Try to avoid sliders that end on the big white tick :)
  2. Some slidershapes, for example 00:01:985 (1), look rather ugly. Read through this guide t/208596 and try to improve them.
  3. Your flow is often very, very broken! Testplay your map, and try to spot patterns that play uncomfortable on your own. Maybe you can find a better solution :3
  4. Get rid of the clap-spam, as the other modders already mentioned :)
Good luck! You'll need much more mods, but I'm sure you can make it! Decide if this is worth a kudosu on your own. I think it's not.
Topic Starter
hehe
regenz > thanks for mod!

regenz wrote:

Form my M4M Queue p/3264006

[General]

Why 4 BG instead of use 1 BG and made storyboard to reduce the file size. will do this!
some diff has last section kiai time you can remove it so it'll be same for the rest of mapset. its GD so i keep

[Normal]

00:00:736 (1,2,3,4,1,2,3,4) - You should remove all clap in this part it not go well with the song fix
00:06:450 (1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4) - this part is ok with clap however it need to reduce volume 35 percent fix
00:15:021 This loud volume timing make your clap is worst 40 percent is decent for me fix
00:15:021 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,1) - Spam Clap every beat is really bad You should only use at 2nd beat and 4th beat of measure. fix
remove clap on 1 ( 1st beat of measure )
clap on 2 is fine ( 2nd beat of measure )
remove clap on 3's head (start of slider 3rd beat of measure)
clap on 3's tail is fine ( end of slider 4th beat of measure)
and go on remove unnecessary clap
some place you cannot put it 00:20:735 (1) - just remove it put the clap only 1st and 3rd beat this is very basic hitsound for mapper.

00:26:093 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3) - this part is good but some part is missing clap fix
00:35:021 (1,3,6) - add clap fix
00:38:414 (4) - add clap at end of slider fix
00:38:236 (3) - remove clap fix

again 00:43:057 ear destroying part reduce volume to 40 percent plz check and remove unnecessary clap make sure do like a red bold text above

00:52:164 kiai time also 40 percent and do as red bold text again fix

01:17:164 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6) - again fix hitsound plz fix

01:28:414 again 40 percent fix

[Hard]

same problem as Normal hit sound volume and placement
compare to insane it's very close gap Try to reduce the clustering of the note try to use 1 beat slider and / or 1 beat return slider rather than rapid pure circle without blank some hitsound use soft some use normal plz made it same as normal because it's all your difficult well insane same too will try to redo!

[Insane]

01:26:271 remove kiai time . make it same as hard and normal okay, but i change hard and normal.
same hit sound problem like other diff

more other than that weird place of newcombo seem like you use a vocal base to judge when to newcombo but that's not constant
newcombo is determine when player got a bonus hitpoint when hit a note so you can keep it constant.

I highly suggest you to start Newcombo base on Measure not vocal.



there 's 4 beat of measure 1 Big white line and 3 small white line Just new combo every big whiteline (first beat of measure)
so It keep a player gain life constant what ever song type. for Normal Easy and Hard
it depending how "cluster" of the note had.

but for me it's easy and normal IS NC every 8 beats for Hard is 8 beats also harder than that is 4 beats

but current hard is clustering is equal insane diff. so it's 4 beats. thank you! will use it

Goodluck

Neil Watts > thanks for modding!

Neil Watts wrote:

Hi, for my modding queue :)

SUPER BEAVER - Rashisa (TV Size)


[Normal]
- 00:23:593 (1,3) - try to improve this placing ? fix
- 01:10:378 (6,1) - improve the alignment of the (6) slider fix
- 01:11:985 (3,4,5) - try to blanket here - or something to make this pattern symetrical fix
- 01:21:450 (4,5) - blanket ? no need
- 01:27:878 (4) - improve the curve fix
- 01:26:807 (2,3) - align them? no need

[Hard]
This diff is really hard for a Hard diff. Maybe reduce a little the AR ? drop to 7.5
- 00:02:164 (1,3) - try a little blanket ? no need
- 00:12:164 (7,2,3) - hard to read for a medium player. Really. fix
- 00:21:985 (7,8,9,10) - try to make this easier to read ? no need
- 00:22:878 (1,2,3) - blanket here fix
- 00:29:307 (1,1) - hard to follow no need
- 00:32:521 (3,5) - avoid stacking fix
- 00:41:271 (4,5) - ^ fix
- 00:51:093 (4,1) - improve this blanket ? no need
- 00:56:807 (1,2,3,4) - improve the pattern ? fix
- 01:02:521 (3,5) - improve the blanket ???
- 01:07:521 (9) - be careful when using these sliders. ok

[Insane]
- 00:01:628 (5) - make a better form ? no need
- 00:02:521 (1,2) - avoid stacking ???
- 00:26:807 (4,5,6) - the (5) isn't aligned fix
- 00:45:021 (5,6,7) - improve the distances no need
- 01:20:557 (7,8) - stacki it with the slider end? no need
- 01:21:450 (2,3,6) - make the slider centered no need


Good luck to get this ranked! :D
Gaia
Hihi from my queue for m4m
HILARIOUS ANIME OMG

Edit: oh right, I think the hitsounds can be improved somewhat :] some parts sounded kinda messy while I was modding so ya// not like the entire map tho, more like little sections in bits and pieces

[Insane]
00:01:450 (4) - move up a bit to stack?
00:02:521 (1,2) - there's a tiny overlap that doesn't look very appealing >: quick fix tho
00:13:771 (1,3) - why not just make this into a bow?
00:19:664 (3) - (The beginning of the slider) u should have the same hitsounds as the slider end of 00:19:128 (1) - (sorry i have no idea why i couldnt recreate it myself i put in finish + clap and it sounds diff o-o)
00:20:557 (1) - 00:21:807 (1) - i'd appreciate it if these 2 were stacked lol (the slider end)
00:22:878 (1,2,3,4) - why have a diff DS here and 00:23:771 (1,2,3) - etc.. ?
00:26:985 (5) - move a lil bit up i guess
00:31:093 (2) - u can add something following up to this cuz vocals? since u did it 00:38:235 (3,4) - and 00:39:664 (3,4) - so yea
00:43:593 (8) - 01:09:307 (6) - 01:10:557 (5) - 01:24:307 (2) - 01:25:021 (4) -
00:58:950 (4) - try ctrl + G for a lil jump?
01:05:378 (5) - 01:06:985 (5) - (slider end) would appreciate if they were stacked
01:28:950 (4) - circle is off but its obvs a sign of

[Hard]
00:07:521 - personally i think u shouldnt ignore this note
00:19:307 (8) - more of a personal thing but i'd curve less
00:22:521 (10) - ehh well.. i wouldn't place in the same stack so ya
00:26:807 - i wouldnt ignore this note
00:28:414 (4) - start the slider at like.. (124, 248) maybe?
00:29:307 (1,1) - yea just a personal suggestion
00:31:092 (3) - Same as Insane, maybe add something after this
00:36:807 (5) - how bout just change to a 1/2 reverse?
01:04:485 (5) - 01:06:450 (5) - stack?
01:07:700 - thinking u should have something here but u have that awesome shape going on so welp
01:14:128 (6,7) - I think it'll be better if they had the same number of reverses


hurhur k good job (y)
hope i helped~ GL!
Mortem
All mods applied. (except hitsounds)
boo
osu file format v13

[General]
AudioFilename: rashisa.mp3
AudioLeadIn: 0
PreviewTime: 51454
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Rashisa (TV Size)
TitleUnicode:らしさ
Artist:SUPER BEAVER
ArtistUnicode:SUPER BEAVER
Creator:handsome
Version:Pjecoo's Easy
Source:ばらかもん
Tags:barakamon naru junon boy opening handa seishuu clyine pjecoo testapple
BeatmapID:460382
BeatmapSetID:190486

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"barakamonp.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
736,357.142857142857,4,1,0,100,1,0
736,-200,4,1,0,50,0,0
15021,-133.333333333333,4,1,0,60,0,0
26093,-200,4,2,0,40,0,0
40289,-200,4,3,0,40,0,0
40468,-200,4,2,0,40,0,0
43057,-133.333333333333,4,1,0,70,0,0
52164,-133.333333333333,4,1,0,80,0,1
75021,-133.333333333333,4,1,0,80,0,0
88414,-133.333333333333,4,1,0,75,0,0
88950,-133.333333333333,4,2,0,5,0,0


[Colours]
Combo1 : 192,192,192
Combo2 : 128,128,64
Combo3 : 0,128,0
Combo4 : 64,128,128

[HitObjects]
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373,90,2521,2,0,P|402:85|429:70,2,60,0|0|0,0:0|0:0|0:0,0:0:0:0:
347,172,3593,2,0,P|366:221|264:320,1,210,0|0,0:0|0:0,0:0:0:0:
60,247,6450,6,0,B|65:168|135:75,1,180
207,53,7878,2,0,P|256:44|386:63,1,180
436,127,9307,6,0,P|395:194|294:219,1,180
217,228,10735,2,0,P|158:240|88:223,1,120
80,128,11807,1,0,0:0:0:0:
157,70,12164,6,0,P|185:63|344:66,1,180
412,97,13593,2,0,P|452:158|425:262,1,180
357,311,15021,6,0,P|301:334|171:310,1,180.000006866455
107,271,16093,1,0,0:0:0:0:
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290,54,17521,1,0,0:0:0:0:
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135,294,20378,1,0,0:0:0:0:
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224,52,21807,1,0,0:0:0:0:
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330,304,23235,1,0,0:0:0:0:
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161,324,30735,2,0,P|210:349|338:319,1,180
403,261,32164,6,0,P|436:205|401:98,1,180
324,140,33593,2,0,P|268:176|156:178,1,180,0|0,0:0|0:0,0:0:0:0:
60,132,35021,6,0,P|116:96|228:94,1,180,0|0,0:0|0:0,0:0:0:0:
342,82,36450,2,0,L|358:14,2,62.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
463,176,37878,6,0,P|461:254|379:308,1,180
293,316,39307,2,0,P|202:321|124:271,1,180
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xxdeathx
modding on behalf of your in game request

[Easy]
  1. none of your sliders are snapped, i'd fix this first before getting mods
  2. 00:06:450 (1) - there's a bug with sliders where if you have more than 1 slider point (excluding the start and end ones) and delete all of them except 1, it'll still behave as though there are other slider points weighing down the shape of the slider, so you have to delete all of them and create the slider point again.
[Normal]
  1. 00:17:878 (1,2,3,4,5,6,7) - don't overlap so much, it gets confusing
  2. you should maintain a constant slider speed in easy/normal (no SV multipliers)
  3. 00:55:021 (1) - don't repeat a slider more than once
[Hard]
  1. AR9 in Hard? Nonononoono, don't do more than AR7-8
  2. 00:13:950 (10) - ctrl-g for better flow
  3. 00:17:878 (2,3,4,5) - remove finishes. finishes are for when the music has a sort of crashing cymbal sound, usually at the start of a measure or section. rarely elsewhere.
  4. 00:36:093 (5) - repeating sliders can still get confusing when it makes more sense to put a circle
  5. 00:40:735 (1,2,3,4,5) - the placement of these objects is pretty ugly. the direction of the sliders isn't good flow, you want them to head in a similar direction
  6. 00:42:879 (1,2,3,4,5,6,7) - stream between two sliders is very hard to read and play for hard diff
  7. 00:53:771 (5,6) - having the player hit the circle, then drop their cursor to the slider start only to come back as they play the slider is also bad flow, extremely awkward to play. after hitting the circle, the cursor wants to keep heading left, not straight down. if they have to head straight down, then the slider also has to continue in a similar direction.
I hate to break it to you, but this map still has significant quality standards to meet. Your hitsounds and new combos are all over the place and don't make much sense, and flow is awkward in some places. You want your map to be neat and consistent, i.e. using similar patterns/rhythm in corresponding areas of the song, but you're using different ones.

[TestApple's insane]
  1. only 1.40 slider speed? it can be much higher in insane
  2. 00:25:735 (6,7,8) - this isn't exactly low bpm so these 1/4 slider jumps are too far
  3. what's with all the green timing sections? you can change sampleset and additions with the dropdown tabs on the left
R801
Nice song <3. Good luck~! :)
HootOwlStar
Hihi! :D
I'm here for mod~ Note that these are only suggestions, and my English is poor anyway
Arghhh I love your profile pic (out of topic lol)

[Pjecoo's Easy]
OMGosh no fixed distance snap?!!
00:06:450 (1) - Make it a little more curve?
00:10:735 (2,3) - A little too far? They are even farther (?) than 00:11:807 (3,1)
00:20:021 - Suggest adding a circle
00:24:664 (2) - I don't get it
00:26:450 (2,3) - Why don't make them a symmetry reflection?
00:36:450 (2) - I still don't get it
00:36:450 (2,1) - A little too far from each other?
00:43:593 (1) - Making it a little more curve
00:48:950 - Add a circle
00:49:307 (1) - Make the spinner start at 00:49:128 seems more following the vocal
00:53:950 - Add a circle
00:56:450 (3,1) - Too far from each other
00:59:664 - Add a circle
01:06:093 (1) - Maybe make the slider straight?
01:06:807 (2,3) - Too far from each other, I think
01:15:021 (5) - I think it should start at 01:14:843 and end at 01:15:200
01:16:807 (1) - Not curve enough to be beautiful, I think
01:28:235 (4) - I can't get it, still

[Normal]
00:01:985 (3) - WTH is there a fixed turning point there? (So rude, sry for that)
00:07:521 (3) - Seems not placing it in the nicer position
00:11:093 (4,1) - A little crashing each other
00:24:843 (3) - This slider seems strange for me
00:26:807 (3) - Change fixed turning point x:264 y:364 to x:276 y:324
00:29:307 (5,6) - NOOOOO !!! Don't place them like that TT
00:29:307 (5) - NC
00:35:021 (1,2,3,4) - OMG I definitely love this part
00:46:093 (7) - NC
00:57:700 - Add a circle here to satisfy the vocal?
01:01:093 (3) - It's too over the grid
01:22:878 (5) - NC
01:23:235 (1) - No NC

OMG A lot of Hard, Insane and Extra diffs... And I don't find big problems in them so that's all of my mod~
Hope your mapset gets ranked soon! :D
Oh, I gave a star for your mapset too :P
Kibbleru


correction: it should be 2nd and 4th
Topic Starter
hehe

Kibbleru wrote:



correction: it should be 2nd and 4th
I think he meant that if there are sliders that skip the 2nd or 4th beat, place it on the 1st and 3rd.
Topic Starter
hehe
HootOwlStar > thanks for mod!

HootOwlStar wrote:

Hihi! :D
I'm here for mod~ Note that these are only suggestions, and my English is poor anyway
Arghhh I love your profile pic (out of topic lol)


[Normal]
00:01:985 (3) - WTH is there a fixed turning point there? (So rude, sry for that) standard wave slider.
00:07:521 (3) - Seems not placing it in the nicer position suggestion? see nothing wrong
00:11:093 (4,1) - A little crashing each other fixed
00:24:843 (3) - This slider seems strange for me standard blanket slider
00:26:807 (3) - Change fixed turning point x:264 y:364 to x:276 y:324 fixed
00:29:307 (5,6) - NOOOOO !!! Don't place them like that TT rethink
00:29:307 (5) - NC fixed
00:35:021 (1,2,3,4) - OMG I definitely love this part ty!
00:46:093 (7) - NC fixed
00:57:700 - Add a circle here to satisfy the vocal? rethink
01:01:093 (3) - It's too over the grid it is fine lol
01:22:878 (5) - NC fixed
01:23:235 (1) - No NC fixed

OMG A lot of Hard, Insane and Extra diffs... And I don't find big problems in them so that's all of my mod~
Hope your mapset gets ranked soon! :D
Oh, I gave a star for your mapset too :P thanks!
Clyine
sorry for the delay

almost everything fixed

http://puu.sh/aA3LL/9deaac4317.osu
NoHitter
[Clyine's Extra]
- This difficulty needs better flow. I'm going to cite some examples in the diff that could use better flow.
- 00:00:735 (3,4) - The slider and the note afterward do not show good flow. The slider is pointed to the upper-right corner but the note follow up is to it's lower-right instead. Either make the slider point to the note or move the note to where the slider will point. Example of a pattern with a better flow would be http://puu.sh/aA17r/60620ef0fd.jpg.
- 00:01:985 (1) - The S-shape at the end of the slider doesn't really fit. IMO change to a regular curved slider. Also, the finish at the end doesn't fit either.
- 00:02:521 (2) - Also an example of bad flow. The slider end is nowhere near or pointing to this note.
- 00:02:521 (2,3,4,5) - The spacing is a confusing. (2,3) are 1/1 apart, while (3,4) and (4,5) are 1/2 apart. Wrong spacing and since you stacked (4) on (2), it may be more confusing.
- 00:04:664 (1,2,3) - Bad flow. Flip it horizontally and lower a bit for better flow. http://puu.sh/aA1l5/3c3ac3437b.jpg
- 00:04:753 (2) - Incidentally, this (2) should be moved up a bit so that the (1,2,3) will form a straight line (along with the slider).
- 00:07:878 (1,2) - Same comment about flow. I suggest you change the pattern altogether. Using a two-repeat long slider here on a difficulty higher than Hard seems a bit boring.
- 00:10:021 (5) - Not perfectly symmetrical, also blanket the note better.
- 00:09:307 (1,2) - Place these notes at the center?
- 00:09:664 (3,4,8,10) - I think it would be better if you stacked these notes. It looks neater. http://puu.sh/aA1C0/6074bab18c.jpg
- 00:11:450 (1,2,3,4,1) - Regarding this pattern, it would be better if it encompasses the previous one. http://puu.sh/aA1Il/914c4584dd.jpg I adjusted the edges of the square so it would fit and centered it. I also moved the slider and pointed it so that it would make a line with the previous patterns.
- 00:12:521 (2) - Make sure the end of this slider points to the end of your previous one. It provides some aesthetic flow. http://puu.sh/aA1MV/ac1382cd3b.jpg
- 00:13:593 (7) - This slider would be better if it was aligned with the line you formed with your previous combos. http://puu.sh/aA1Wy/4326f4f785.jpg (On that note, move (8) as well)
- 00:19:664 (2,3) - A thing to note about stacks is that they change the flow. ATM, the stack here kills the continuous flow you had. IMO space these normally.
- 00:21:985 (7) - Why a straight-edge slider instead of a curve? Suddenly looks odd if you place one there.
- 00:23:949 (4,1,2,3,4,5) - I highly recommend you rework this pattern based on what I said about flow earlier.
- 00:27:164 (2,1) - Don't make these two overlap.
- 00:30:735 (1,2) - Looks like you just copied the pattern at 00:27:878 (1,2) and rotated it >.>
- 00:38:592 (2,1) - Same comment about the flow.
- 00:40:735 (1,1,1) - This does not work musically. There is no music at the 1/4 ends of those sliders, and it sounds odd. The overlaps also look ugly IMO.
- 00:42:878 (2,3,4,5,6,7,8,9,1) - Wow this just pops out of nowhere. There's no build up whatsoever in the parts leading to this.
- 00:43:593 (1,2) - Same comment about flow. I suggest making the slider face the other way.
- 00:49:217 (2) - Remove this and save the 1/4 triples after the music changes at 00:49:485
- 01:17:878 (2,2,2) - These speed changes don't really fit at all. I suggest you remove them.
- That's all for now. There are a ton more issues I can see, but I've spent too much time on this diff already. Maybe if you call for a recheck I can check this again.

[TestApple's Extra]
- Some issues here, but I do like the flow for some parts.
- You really need more hitsounds here. Add some claps especially in that kiai part :(
- 00:25:735 (6,7,8,9) - I feel this part is a tad bit overmapped. The music isn't that heavy on the rhythm here yet you used 1/4 slider-stream jumps.
- 00:29:307 (3) - This would look better if it were all in a straight line. http://puu.sh/aA5Bx/222ddc4029.jpg
- 00:30:735 (1,2,3,4) - This part is also overmapped. The vocals follow the red ticks (1/2) only here.
- 00:40:200 (8) - Ctrl+G for better flow here.
- 00:43:057 (3,4) - I recommend making them straight instead of curved. As is, they look too scrunched up and ugly IMO.
- 00:50:914 (5,6) - The overlapping here with the combo makes it cluttered and confusing. Please move this elsewhere.
- 00:58:950 () - I was expecting a note here.
- 00:59:307 (5,6,7,1) - This spacing is just confusing. (1) is 1/2 after yet spaced the same as (6) which is only 1/4 after. Not to mention, (6) is a big spacing increase compared to your previous 1/4s.
- 01:06:093 (1,2,3,4,5,1) - When you reach the downbeat at 01:06:450, you should stop with the 1/4s since it's purpose of buildup is already over.
- 01:08:414 (1) - The finish is out of place here. It belongs usually in the downbeat. It's a stretch but 01:08:593 (2) can also use a finish.
- Same as before, I proceed to next difficulty.

[Insane]
- 00:07:878 (7,2) - They overlap :( Looks ugly IMO.

And I apologize, but I have to stop now. I'll continue modding this. (If I forget please prompt me.)
-
Clyine
You modded a older version but its ok.
ill mark those that are no longer applicable

NoHitter wrote:

[Clyine's Extra]
- This difficulty needs better flow. I'm going to cite some examples in the diff that could use better flow.
- 00:00:735 (3,4) - The slider and the note afterward do not show good flow. The slider is pointed to the upper-right corner but the note follow up is to it's lower-right instead. Either make the slider point to the note or move the note to where the slider will point. Example of a pattern with a better flow would be http://puu.sh/aA17r/60620ef0fd.jpg. fixed
- 00:01:985 (1) - The S-shape at the end of the slider doesn't really fit. IMO change to a regular curved slider. Also, the finish at the end doesn't fit either. N.A.
- 00:02:521 (2) - Also an example of bad flow. The slider end is nowhere near or pointing to this note. Fixed
- 00:02:521 (2,3,4,5) - The spacing is a confusing. (2,3) are 1/1 apart, while (3,4) and (4,5) are 1/2 apart. Wrong spacing and since you stacked (4) on (2), it may be more confusing. i want this pattern. for now ill NC at (3)
- 00:04:664 (1,2,3) - Bad flow. Flip it horizontally and lower a bit for better flow. http://puu.sh/aA1l5/3c3ac3437b.jpg Fixed
- 00:04:753 (2) - Incidentally, this (2) should be moved up a bit so that the (1,2,3) will form a straight line (along with the slider). Fixed
- 00:07:878 (1,2) - Same comment about flow. I suggest you change the pattern altogether. Using a two-repeat long slider here on a difficulty higher than Hard seems a bit boring. Changed to 2 1/2 sliders
- 00:10:021 (5) - Not perfectly symmetrical, also blanket the note better. N.A.
- 00:09:307 (1,2) - Place these notes at the center?
- 00:09:664 (3,4,8,10) - I think it would be better if you stacked these notes. It looks neater. http://puu.sh/aA1C0/6074bab18c.jpg Stacked it somewhere else
- 00:11:450 (1,2,3,4,1) - Regarding this pattern, it would be better if it encompasses the previous one. http://puu.sh/aA1Il/914c4584dd.jpg I adjusted the edges of the square so it would fit and centered it. I also moved the slider and pointed it so that it would make a line with the previous patterns. Fixed
- 00:12:521 (2) - Make sure the end of this slider points to the end of your previous one. It provides some aesthetic flow. http://puu.sh/aA1MV/ac1382cd3b.jpg fixed
- 00:13:593 (7) - This slider would be better if it was aligned with the line you formed with your previous combos. http://puu.sh/aA1Wy/4326f4f785.jpg (On that note, move (8) as well) N.A.
- 00:19:664 (2,3) - A thing to note about stacks is that they change the flow. ATM, the stack here kills the continuous flow you had. IMO space these normally. fixed
- 00:21:985 (7) - Why a straight-edge slider instead of a curve? Suddenly looks odd if you place one there. N.A.
- 00:23:949 (4,1,2,3,4,5) - I highly recommend you rework this pattern based on what I said about flow earlier. reworked
- 00:27:164 (2,1) - Don't make these two overlap. N.A.
- 00:30:735 (1,2) - Looks like you just copied the pattern at 00:27:878 (1,2) and rotated it >.> its different now hahaa
- 00:38:592 (2,1) - Same comment about the flow. fixed
- 00:40:735 (1,1,1) - This does not work musically. There is no music at the 1/4 ends of those sliders, and it sounds odd. The overlaps also look ugly IMO. Ended the slider's life at red tick and its no longer stacked. N.A.
- 00:42:878 (2,3,4,5,6,7,8,9,1) - Wow this just pops out of nowhere. There's no build up whatsoever in the parts leading to this. used 1/4 repeating slider in front
- 00:43:593 (1,2) - Same comment about flow. I suggest making the slider face the other way.no more sliders
- 00:49:217 (2) - Remove this and save the 1/4 triples after the music changes at 00:49:485 done
- 01:17:878 (2,2,2) - These speed changes don't really fit at all. I suggest you remove them. i like them. ill reduce the SV for now
- That's all for now. There are a ton more issues I can see, but I've spent too much time on this diff already. Maybe if you call for a recheck I can check this again.


thanksss for the great help

http://puu.sh/aBo3l/13889fd2e3.osu
kamisamaaa
M4M from my queue
[general]
spread is not good!
easy-ar3
normal-ar4
hard-ar8
suggest change normal to ar 5
[Clyine's Extra]
00:00:378 (1,2,3) - change two note to a slider. because drum here is soft. and change 3 to two notes is better
00:02:521 (2,3) - stack these two. because there is 1/1 gap. different from other place. stack them will look more natual. dont forget change the all pattern.
00:04:753 (2) - delete this. overmapped and sound strange. and make a jump between 00:04:664 (1,2) -
00:07:878 (1) - why use this? two 1/2 slider is better in EX diff.
00:11:985 (4,1) - stack is not a good idea because 00:12:164- a downbeat appear
00:14:932 (2) - really a strange rhythm and placement. suggest you delete it nad change 00:14:842 (1) - to a 1/4 slider. btw, stack is really not fit the music here
00:15:914 (6,1,2,3,4,5,6,7,8) - placement is really bad here! especially 00:16:807 (5,6) - this stack!
00:22:521 (1,2,1,2,1,2) - use too many this pattern in this map
00:26:450 (1) - this slider? doesn't follow the drum, neither the vocal.If you want to express the soft music, you can use slow slider and little distance. but dont miss drum in EX diff.
00:27:878 (1) - same
tbh, you use too many strange overmapped triple. and placement is just use huge distance between notes and sliders. and hitsound you still need more work.
sorry to say. this diff is really hard to meet the rank standard.
[TestApple's Extra]
you can ctrl+A frist. and you will found all your notes and sliders is at the centre.....like [url=puu.sh/aBBQZ/98c296770f.jpg]this[/url] all placement is around thos area.you should change this at frist!
00:36:450 (1,2,3) - you can use bigger distance between this because the music is stronger
[insane]
OD7 please!

sorry for my lazy mod..because I really dont know what can I say...
NoHitter
Continuation:
[Clyine's Extra]
- Please fix the audio lead-in of this diff. It is conflicting with others. You may have to manually open the.osu file to do so.

[Insane]
- In general, your combos which go back on themselves e.g. 00:12:700 (2,3,4,5,6) and 00:32:878 (1,2,3,4,5,6,7) look odd because you're not making them into perfect triangles. For 00:12:700 (2,3,4,5,6) - a better look would be http://puu.sh/aCMYZ/798dce1b8d.jpg. I would suggest adjusting these combos a bit to avoid overlaps and make them look nicer.
- 00:01:450 (4,9) - 4 overlaps 7 here which looks ugly. AR is not fast enough to prevent the overlap.
- 00:02:521 (1,2) - Blanket these two properly.
- 00:03:771 (2,4) - Blanket these two properly as well.
- 00:05:200 (7) - Comment about the flow here. Place it more upwards, so the flow from the previous slider will fit it. http://puu.sh/aCMFl/d378e9bb52.jpg
- 00:07:878 (7,2) - Again, the overlap :(
- 00:12:164 (1,2,3) - The flow here is odd yet again. The slider points to the upper right, but your next combo goes from the bottom right to the upper left.
- 00:19:307 (1) - Make the notes perfectly go on the slidertrack. http://puu.sh/aCMNP/100a8b104b.jpg
- 00:34:664 (9) - I expected this to have a similar shape with (8).
- 00:37:253 (3) - There really is no music basis for this note here. Remove.
- 00:37:521 (1,2,3,4,5) - The flow of this combo is odd. Try positioning the objects so that they lead into each other.
- 00:51:450 (1,2,3,4,1) - Either make this into a titled square and overlap the two (1)s or make it into a pentagon. The current one looks so ugly :/
- 01:23:593 (1,2,3,4,5) - The lack of notes here is offputting a bit.

[Hard]
- I've noticed that this diff has a lot of changes I've mentioned that can be applied for other parts of the diff (including flow). Please take the initiative to change them as well.
- 00:01:093 () - There's a heavy beat here. Place a note here instead of making it inside the slider.
- 00:02:075 () - Don't hear any heavy music here to warrant a note.
- 00:07:164 (3,4) - Generally speaking a good flowing slider to slider combo would usually involve either a similar shape but rotated or flipped. This plays oddly. http://puu.sh/aCNtS/dd18bcfcee.jpg Fix the others all well in this combo.
- 00:14:307 (3,4) - Same comment as earlier. Although this plays much better since (3) leads into (4). [Also make (4) lead into (1) of the next combo]
- 00:17:878 (2,3,4,5) - The overlaps look ugly IMO.
- 00:19:307 (1,3,4) - You used a curved slider then switched to straight-edged ones... They look aesthetically unappealing.
- 00:35:021 (2,3,4,5) - Slider are touching each other partly. Please move them further a bit.
- 01:14:128 (6,7) - Make the first one repeat once only and then extend the repeats of the second.

[Normal]
- 00:01:985 (3) - The red tick at the middle makes this slider look odd.
- 00:11:100 (4) - Unsnapped.
- 00:16:807 (6) - Rotate selection center by -20 to make this fit better.
- 00:26:807 (3,1) - Incorrect spacing.
- 00:55:021 (1) - This may confuse players. A short slider with more than 1 repeat.
- 00:56:271 (3,4) - Same comment regarding flow as other diffs.

[Pjecoo's Easy]
- The diff needs better flow between the sliders.
- For example, in 00:07:878 (2,1) - (1) should be lowered. http://puu.sh/aCOqB/4069fac001.jpg
- It's evident in a lot of the combos, so please fix them. Remember, unless you're doing a blanket like in 00:17:521 (1,2) - it's better if the slider leads to the next object.
- Also regarding 00:17:521 (1,2) - please make the blanket neater.

[Overall]
- I'm sorry, but IMO this map isn't ready for ranking yet.
Topic Starter
hehe
NoHitter > thanks for mod!

NoHitter wrote:

[Insane]
- In general, your combos which go back on themselves e.g. 00:12:700 (2,3,4,5,6) and 00:32:878 (1,2,3,4,5,6,7) look odd because you're not making them into perfect triangles. For 00:12:700 (2,3,4,5,6) - a better look would be http://puu.sh/aCMYZ/798dce1b8d.jpg. I would suggest adjusting these combos a bit to avoid overlaps and make them look nicer. redone majority of them. i feel that some don't have to be perfect, so i left out a few.
- 00:01:450 (4,9) - 4 overlaps 7 here which looks ugly. AR is not fast enough to prevent the overlap. fixed!
- 00:02:521 (1,2) - Blanket these two properly. fixed!
- 00:03:771 (2,4) - Blanket these two properly as well. fixed!
- 00:05:200 (7) - Comment about the flow here. Place it more upwards, so the flow from the previous slider will fit it. http://puu.sh/aCMFl/d378e9bb52.jpg fixed!
- 00:07:878 (7,2) - Again, the overlap :( fixed!
- 00:12:164 (1,2,3) - The flow here is odd yet again. The slider points to the upper right, but your next combo goes from the bottom right to the upper left. fixed!
- 00:19:307 (1) - Make the notes perfectly go on the slidertrack. http://puu.sh/aCMNP/100a8b104b.jpg fixed!
- 00:34:664 (9) - I expected this to have a similar shape with (8). fixed!
- 00:37:253 (3) - There really is no music basis for this note here. Remove. fixed!
- 00:37:521 (1,2,3,4,5) - The flow of this combo is odd. Try positioning the objects so that they lead into each other. fixed!
- 00:51:450 (1,2,3,4,1) - Either make this into a titled square and overlap the two (1)s or make it into a pentagon. The current one looks so ugly :/ fixed!
- 01:23:593 (1,2,3,4,5) - The lack of notes here is offputting a bit. fixed, i think.

[Hard]
- I've noticed that this diff has a lot of changes I've mentioned that can be applied for other parts of the diff (including flow). Please take the initiative to change them as well.
- 00:01:093 () - There's a heavy beat here. Place a note here instead of making it inside the slider. fixed!
- 00:02:075 () - Don't hear any heavy music here to warrant a note. fixed!
- 00:07:164 (3,4) - Generally speaking a good flowing slider to slider combo would usually involve either a similar shape but rotated or flipped. This plays oddly. http://puu.sh/aCNtS/dd18bcfcee.jpg Fix the others all well in this combo. gonna keep for now.
- 00:14:307 (3,4) - Same comment as earlier. Although this plays much better since (3) leads into (4). [Also make (4) lead into (1) of the next combo] ^
- 00:17:878 (2,3,4,5) - The overlaps look ugly IMO. fixed!
- 00:19:307 (1,3,4) - You used a curved slider then switched to straight-edged ones... They look aesthetically unappealing. keeping, i think its cool
- 00:35:021 (2,3,4,5) - Slider are touching each other partly. Please move them further a bit. fixed!
- 01:14:128 (6,7) - Make the first one repeat once only and then extend the repeats of the second. fixed!

[Normal]
- 00:01:985 (3) - The red tick at the middle makes this slider look odd. fixed!
- 00:11:100 (4) - Unsnapped. fixed!
- 00:16:807 (6) - Rotate selection center by -20 to make this fit better. fixed!
- 00:26:807 (3,1) - Incorrect spacing. fixed!
- 00:55:021 (1) - This may confuse players. A short slider with more than 1 repeat. fixed!
- 00:56:271 (3,4) - Same comment regarding flow as other diffs. fixed!

[Overall]
- I'm sorry, but IMO this map isn't ready for ranking yet sorry!
Liiraye
MANDOM
kamisamaaa
add some suggestion on insane diff >.<
no KD for this post.
[insane]
00:02:075 (8) - overmapped and sound strange.
00:03:057 (2) - change this to a note and slider. because you miss a strong drum on 00:03:235
00:04:664 (6,7) - I have a good idea here. 00:04:664- here add a note and begin a 1/1 slider from 00:04:843- . and use 0.5x slider speed to this slider. a slow slider really fit the music here.
00:13:414 (1,2,3) - strange rhythm. the music here is every two should be a group.thats means 00:13:414- here should be a note and make same pattern with 00:12:521 (2,3,4,5,6) - . and begin these slider on white tick.
00:24:843 (5) - add finish. because of the music
01:28:593 (2) - also suggest you change to a slow slider end at 01:28:860-
01:26:271 (1,2,3,4,5,6,7,1,2,3,4,5,1,2) - the jump hear look casual and just up and down a little boring.
Topic Starter
hehe
kamisamaa > thanks for mod!

kamisamaaa wrote:

add some suggestion on insane diff >.<
no KD for this post.
[insane]
00:02:075 (8) - overmapped and sound strange. i wanna keep!
00:03:057 (2) - change this to a note and slider. because you miss a strong drum on 00:03:235 fixed!
00:04:664 (6,7) - I have a good idea here. 00:04:664- here add a note and begin a 1/1 slider from 00:04:843- . and use 0.5x slider speed to this slider. a slow slider really fit the music here. good idea, looks fun!
00:13:414 (1,2,3) - strange rhythm. the music here is every two should be a group.thats means 00:13:414- here should be a note this is fix
and make same pattern with 00:12:521 (2,3,4,5,6) - . and begin these slider on white tick. keep jump
00:24:843 (5) - add finish. because of the music done
01:28:593 (2) - also suggest you change to a slow slider end at 01:28:860- okay, change sldier
01:26:271 (1,2,3,4,5,6,7,1,2,3,4,5,1,2) - the jump hear look casual and just up and down a little boring. fix
riffy
Yo, there's a mod in progress. Feel free to apply the suggestions for the diffs I've already checked. I will edit this post and finish the mod soon.

Yo, as requested.

[General]
  1. Make sure that Widescreen Support is disabled in all diffs. This thing is used only for storyboads and you don't have one.
  2. Clyine's Extra has no video enabled, make sure that this will get fixed.
  3. Do you really need to place names of the mappers on the BG? It's not necessary at all and it makes your map ~1mb heavier. You could also use diff-specific storyboard elements and just ONE background image for this reason, which would be more reasonable.
[Pjecoo's Easy]

  1. Reduce OD and HP by one tick, your current settings are too high for the easiest diff.
  2. Use distance snap. Seriously, jumps like 00:13:593 (2,1) - are way too complicated for the beginners and there's no way they could play and understand it.
  3. Just as NoHitter said, you should work on your flow more, feel free to poke me if you need help with this.
  4. 00:10:735 (2) - I believe that the slider is meant to be finishd on the white tick to match with vocals and music and to be playable.
  5. 01:16:093 - 01:16:450 - the empty (and mapable) part here is confusing. You can map it to make your rhythm more consistent and logical.

    Please, take a look at some of the ranked Easy-diffs and take a look at this article. You really should work more on the diff. Keep in mind that the diff should be playable for beginners, playable means something that newbies could understand and read properly. Feel free to ask me any questions related to this.
[Normal]
  1. You can try to focus a bit more on improving you flow since it's the main issue I see with this diff. It is not bad even as it is, but it can be improved.
  2. 00:16:807 (6,1) - minor - you can try to make a blanket-slider here to improve the appearance of this pattern and to make it look neater.
  3. 00:19:128 - please, place a circle here. There's a clearly audible sound in music which should be mapped in order to make the rhythm more logical and natural.
  4. 00:27:521 (1) - according to your pattern this new combo is extra. It is out of your pattern, feels irregular and is not really necessary here. Remove it, please.
    Note: 00:38:950 (1) - same thing happens here.
  5. 01:28:950 (6) - the head of the slider is inaudible, which is unrankable. Make at least head of the slider audible (20%+ volume).

    Not bad, since so many modders have already checked it. It can be better, but for a first map it looks cool!
[Hard]
  1. Setting AR to 7,5 might match better with your slider velocity and will also make the spread more balanced.
  2. 00:01:271 (2,3,4) - minor - please, check the spacing, it feels broken and does not play good, because there is no any reason to put a lower-DS pattern here.
  3. 00:26:807 - 00:27:521 - 00:28:235 - the vocals at these beats are completely ignored which makes the sliders feel off and 00:26:450 (1,2,3,4) - the whole pattern feels rather onfusing and maybe even a bit unpleasant while playing.
  4. 00:29:307 (1,2) - the second reverse on such sliders is really hard to notice and feels confusing. I highly suggest you to remove it and replace them with something else to make the diff more playable. Te song is relaxing, so, there should not be any tricky/confusing patterns, imo.
  5. 00:32:878 (5,6) - the repeats on the blue ticks sound overmapped and feel forced to play. Mind replacing these sliders with two circles? This would improve the playability and fit better with the rhythm.
  6. 00:41:360 (2,4) - these two are overmapped. They don't really make sense with the vocals and music and they seem out of your patterns. Also, note, that there are 3 harder diffs and having overmapped pattern in hard seems really weird.
  7. 00:45:200 (7,8,9,10,11) - the jumpy pattern seems to be off music, please, pay more attention to it and see if it is playable or not. I had no problems with reading it, but I didn't understand the logic here, so I'm leaving it up to you.
  8. 00:49:485 (2,3) - select them and press Ctrl+G. It will swap them on the timeline, it will prevent the overlap (00:48:950 (10,2)) and improve your flow slightly.
  9. 00:51:450 (7) - quite the same as 00:29:307 (1,2). If you listen closer, you can hear that the vocals kick in at 00:51:628 - not at 00:51:450. Which means that there should be a circle at 00:51:450.
  10. 01:00:735 (1) - I would not ignore the beat here. It feels empty and bugs me quite a bit + it ruins your consistent pattern a bit.
  11. 01:11:985 (4,5) - that would be a good idea to replace them with 1/2 slider in order to emphasize the beats on the white ticks.
  12. 01:14:396 (7) - it is realy hard to tell that the slider will have more repeats than the previous one. Place a new combo there, so players will be able to read it easier.

    Flow and some rhythm mistakes are the things you should focus on. I think that you can actually make the diff much better.
[TestApple's Extra]
It is weird to have an Extra diff which has lower star rating than the Insane. It makes the diff spread look unbalanced.
  1. The Slidr Velocity/Distance Snap balance seems to be broken. Most of your jumps do not correspond well with the song and seem to be randomly-placed. I have asked someplayers to confuirm, so it is not just me. To solve this, try to use higher SV and reduce the amount of jumps. It looks like some of the ideas are pretty good, but the low SV makes them feel forced and out of place.

    Looks like great idea was spoiled due to low SV the mapper has picked. Try to increase the slider velocity and feel free to call me back, for a more detailed check.
[Insane]
  1. The DS you've picked feels way too agressive. For a relaxing song with such a high Dlider Velocity I'd recommend to use a lower one. Please, consider re-arranging the notes with a lower DS(x1,0, maybe?). Please keep in mind that there're two extra diffs, so your Insane should not be a super-hard one.
  2. 00:05:200 - you can reduce volume on the tail of a slider to match better with the music. The music kinda fades here, so, reducing volume of the slider should be a nice idea.
  3. 00:22:164 (8) - haven't you missed a new combo here? It feels like you did because the chain is much longer than the others and your combo-pattern seems to be broken here.

    There're a lot of patterns that bug me, but most of the issues I see are due to high Distance Spacing, so, reducing it might help you to improve the diff a greately.

[Clyine's Extra]
  1. OD and HP are too high. The song is not a hardcore one, so settings OD lower would make the diff feel more natural and enjoyable.
  2. There are some overmapped beats like 00:16:182 (2) - which I would really like to see removed since they don't match with the song and feel really random to me.
  3. And just like with TestApple's diff, your jumps are totally overused, from my point of view. You're using the jumps everywhere, which is not a good idea since there are a lot of places where jumps simply don't work. Try to test your diff and you'll notice that the sliders slowdown your cursor and make it move 2 times slower, which means that slider velocity/distance spacing balance is not the best one.

    I highly suggest you to test the diff on your own and some players to test it, as well. Then to re-arrange the patterns so, that the jumps will help you to reflect the song. Right now the diff feels choppy and your flow feels rather unpleasant for the same reason, too.
You have a lot of things to improve, keep going!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!

Edit: grammar mistakes o/
Topic Starter
hehe
-Bakari- > thanks for mod!

-Bakari- wrote:

Yo, there's a mod in progress. Feel free to apply the suggestions for the diffs I've already checked. I will edit this post and finish the mod soon.

[box=an unfinished modpost]Yo, as requested.

[General]
  1. Make sure that Widescreen Support is disabled in all diffs. This thing is used only for storyboads and you don't have one. fixed
  2. Clyine's Extra has no video enabled, make sure that this will get fixed. fixed
  3. Do you really need to place names of the mappers on the BG? It's not necessary at all and it makes your map ~1mb heavier. You could also use diff-specific storyboard elements and just ONE background image for this reason, which would be more reasonable. reduced, GD, should be fine now.

[Normal]
  1. You can try to focus a bit more on improving you flow since it's the main issue I see with this diff. It is not bad even as it is, but it can be improved.
  2. 00:16:807 (6,1) - minor - you can try to make a blanket-slider here to improve the appearance of this pattern and to make it look neater. fixed
  3. 00:19:128 - please, place a circle here. There's a clearly audible sound in music which should be mapped in order to make the rhythm more logical and natural. fixed
  4. 00:27:521 (1) - according to your pattern this new combo is extra. It is out of your pattern, feels irregular and is not really necessary here. Remove it, please. fixed
    Note: 00:38:950 (1) - same thing happens here. fixed
  5. 01:28:950 (6) - the head of the slider is inaudible, which is unrankable. Make at least head of the slider audible (20%+ volume). fixed throughout

    Not bad, since so many modders have already checked it. It can be better, but for a first map it looks cool!
[Hard]
  1. Setting AR to 7,5 might match better with your slider velocity and will also make the spread more balanced. fixed
  2. 00:01:271 (2,3,4) - minor - please, check the spacing, it feels broken and does not play good, because there is no any reason to put a lower-DS pattern here. fixed
  3. 00:26:807 - 00:27:521 - 00:28:235 - the vocals at these beats are completely ignored which makes the sliders feel off and 00:26:450 (1,2,3,4) - the whole pattern feels rather onfusing and maybe even a bit unpleasant while playing. fixed
  4. 00:29:307 (1,2) - the second reverse on such sliders is really hard to notice and feels confusing. I highly suggest you to remove it and replace them with something else to make the diff more playable. Te song is relaxing, so, there should not be any tricky/confusing patterns, imo. fixed
  5. 00:32:878 (5,6) - the repeats on the blue ticks sound overmapped and feel forced to play. Mind replacing these sliders with two circles? This would improve the playability and fit better with the rhythm. fixed
  6. 00:41:360 (2,4) - these two are overmapped. They don't really make sense with the vocals and music and they seem out of your patterns. Also, note, that there are 3 harder diffs and having overmapped pattern in hard seems really weird. fixed
  7. 00:45:200 (7,8,9,10,11) - the jumpy pattern seems to be off music, please, pay more attention to it and see if it is playable or not. I had no problems with reading it, but I didn't understand the logic here, so I'm leaving it up to you. i think it goes along, but it might just be my imagination, keeping for now.
  8. 00:49:485 (2,3) - select them and press Ctrl+G. It will swap them on the timeline, it will prevent the overlap (00:48:950 (10,2)) and improve your flow slightly. fixed, and mirrored
  9. 00:51:450 (7) - quite the same as 00:29:307 (1,2). If you listen closer, you can hear that the vocals kick in at 00:51:628 - not at 00:51:450. Which means that there should be a circle at 00:51:450. apparently her makes a sound at 00:51:450, so i feel that the 4 beats in a slider is warranted.
  10. 01:00:735 (1) - I would not ignore the beat here. It feels empty and bugs me quite a bit + it ruins your consistent pattern a bit. fixed
  11. 01:11:985 (4,5) - that would be a good idea to replace them with 1/2 slider in order to emphasize the beats on the white ticks. fixed
  12. 01:14:396 (7) - it is realy hard to tell that the slider will have more repeats than the previous one. Place a new combo there, so players will be able to read it easier. fixed

    Flow and some rhythm mistakes are the things you should focus on. I think that you can actually make the diff much better.
[Insane]
  1. The DS you've picked feels way too agressive. For a relaxing song with such a high Dlider Velocity I'd recommend to use a lower one. Please, consider re-arranging the notes with a lower DS(x1,0, maybe?). Please keep in mind that there're two extra diffs, so your Insane should not be a super-hard one. i tone down the beginning, but i'd like to keep the difficulty.
  2. 00:05:200 - you can reduce volume on the tail of a slider to match better with the music. The music kinda fades here, so, reducing volume of the slider should be a nice idea. fixed.
  3. 00:22:164 (8) - haven't you missed a new combo here? It feels like you did because the chain is much longer than the others and your combo-pattern seems to be broken here. yeap, fixed.

    There're a lot of patterns that bug me, but most of the issues I see are due to high Distance Spacing, so, reducing it might help you to improve the diff a greately.


You have a lot of things to improve, keep going!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
SkinnyJommy
Hello, here's the mod from my queue! Don't expect to much because im still a noob modder, but I'll try my best :D

[Clyine's Extra]

00:04:307 (5,1,2,3) - The flow of these notes feel really wierd. I suggest maybe a pattern like this? https://osu.ppy.sh/ss/1893265 also I think making 3 a return slider fits better with the song
00:15:378 (4) - Maybe have this blanket 3 better?
01:14:039 (1,2,3,4,5,6,7,8,9,10) - I think the steam distance snap is a bit to large, but you don't have to change it

[Insane]

00:58:772 (3) - Have this blanket 4 a little better

Well that's the end of the mod!
Sorry it's so short, but i dont really see anything wrong with the map
Hopefully this will help you a bit

GL Getting this ranked! the jumps are really fun
Miramono
Hi! from modding queue...sorry for the late reply :(

Mod
[General]
Check AiMod for errors especially in Hard, Insane and Extra. If possible, lessen them :D

[Normal]
maybe you could move these notes cause they're to close:
00:30:735 (3) - move x:324 y:248
00:31:093 (4) - move x:224 y:284

00:58:950 (3) - tail ~ remove clap hitsound

[Hard]
00:07:521 (4) - ctrl + G
00:13:414 (1) - tail ~ remove clap hitsound
00:13:950 (2) - head ~ add clap hitsound
00:16:807 (5) - ctrl + G ?
00:20:378 (4) - ^ then maybe move x:168 y:260
00:35:735 (3) - ctrl + G
00:35:735 (3) - ^ then move x:265 y:185
00:44:664 (5) - remove clap hitsound
00:44:843 (6) - tail ~ add clap hitsound
00:52:164 (1) - move x:252 y:228

[Insane]
00:01:628 (5) - move x:300 y:264
00:01:807 (6) - ^ x:332 y:124
00:03:771 (2) - ^ x:196 y:220
00:07:521 (6) - ctrl + G then invert ~ head bottom, tail above
00:11:093 (2) - ctrl + G
00:30:378 (7) - move x:320 y:52
00:31:093 (2) - ctrl + G
00:36:985 (2) - make this horizontal instead of vertical
00:59:307 (5) - ctrl + G
01:06:807 (2) - ^ then head bottom, tail above ?
01:21:093 (2) - ctrl + G then head should be at your right

[Clyine's Extra]
00:03:949 (4) - position this note vertically
00:31:449 (2) - ctrl + G
01:03:057 (4,5,6) - invert order ~ 4 top, 5 middle, 6 bottom

That's all. I'm sorry if I mod badly, I'm still not an expert at this :D
Clyine

kamisamaaa wrote:

M4M from my queue
[general]
spread is not good!
easy-ar3
normal-ar4
hard-ar8
suggest change normal to ar 5
[Clyine's Extra]
00:00:378 (1,2,3) - change two note to a slider. because drum here is soft. and change 3 to two notes is better i like mine better
00:02:521 (2,3) - stack these two. because there is 1/1 gap. different from other place. stack them will look more natual. dont forget change the all pattern. fixed
00:04:753 (2) - delete this. overmapped and sound strange. and make a jump between 00:04:664 (1,2) - fixed
00:07:878 (1) - why use this? two 1/2 slider is better in EX diff.already fixed prev mod
00:11:985 (4,1) - stack is not a good idea because 00:12:164- a downbeat appear fixed
00:14:932 (2) - really a strange rhythm and placement. suggest you delete it nad change 00:14:842 (1) - to a 1/4 slider. btw, stack is really not fit the music here theres a slight drum sound on blue tick. Removed the stack tho
00:15:914 (6,1,2,3,4,5,6,7,8) - placement is really bad here! especially 00:16:807 (5,6) - this stack! u modded a older version. no longer stacked
00:22:521 (1,2,1,2,1,2) - use too many this pattern in this map changed
00:26:450 (1) - this slider? doesn't follow the drum, neither the vocal.If you want to express the soft music, you can use slow slider and little distance. but dont miss drum in EX diff. Changed to 1/1 slider-circle-1/1 slider
00:27:878 (1) - same above
tbh, you use too many strange overmapped triple. and placement is just use huge distance between notes and sliders. and hitsound you still need more work.
sorry to say. this diff is really hard to meet the rank standard.


sorry for my lazy mod..because I really dont know what can I say...

skinnyjimmy wrote:

Hello, here's the mod from my queue! Don't expect to much because im still a noob modder, but I'll try my best :D

[Clyine's Extra]

00:04:307 (5,1,2,3) - The flow of these notes feel really wierd. I suggest maybe a pattern like this? https://osu.ppy.sh/ss/1893265 also I think making 3 a return slider fits better with the song changed the pattern prev mod
00:15:378 (4) - Maybe have this blanket 3 better? i want 4 5 6 to be a straight line
01:14:039 (1,2,3,4,5,6,7,8,9,10) - I think the steam distance snap is a bit to large, but you don't have to change it i think its ok now

Miramono wrote:

Hi! from modding queue...sorry for the late reply :(

[Clyine's Extra]
00:03:949 (4) - position this note vertically dont know if u modded a old version but the 3 sliders are now in a triangle shape thingy and i want to keep that c:
00:31:449 (2) - ctrl + G i changed the pattern the prev mod so this no longer applies
01:03:057 (4,5,6) - invert order ~ 4 top, 5 middle, 6 bottom they reflect the music better when they are all in the same direction i think

That's all. I'm sorry if I mod badly, I'm still not an expert at this :D
Thanks for all the mod.
Removed all unnecessary triplets. at least what i think is unnecessary.
Redid hitsound
adjusted audio lead in
+some self mod
but im keeping the difficulty settings
http://puu.sh/aFT1i/fc1d4d078f.osu
xxdeathx
rechecking no KD

easy is missing

map could still be a lot neater. i'll be talking about your hard diff but it can very well apply to the others.
some of your sliders of the same length are more curved than others and when they're next to each other it would look better for corresponding sliders to be congruent. also use copy/paste more often and rotate/flip the sliders so that they're the exact same shape. it'll be much neater that way.
also, using too many slider points or having red slider points can be great if they work out fine but really ugly and ruin the consistency of the map if they don't. that's the case with a lot of your sliders like 00:10:021 (3,4) - in your hard so i'd just stick with the simple 2 or 3 slider point sliders. this section 00:12:164 (1,2,1,2,3,4,1) - was really nice compared to the rest of your map because it followed the neatness things i just specified. but please try to stay away from 00:16:450 (4,5) until you're more familiar with these. even i've never used a slider with a single red point because i don't know where they're good for.
stuff like 00:07:521 (4,6) - 00:08:414 (7,8) - in your hard should be parallel (use copy/paste)
00:30:021 (3,4,5,6) - this part doesn't use time-distance spacing (distance snap) so it's extremely hard to play and misleading.
i was talking about consistency. you want to reuse patterns in corresponding parts of the music and keep your mapping style consistent throughout, so when you get creative like 00:40:735 (1,2,3) - it conflicts with the style you have in the rest of the map.
01:05:200 (5,6,7,8,9) - these jumps are way too hard and the flow isn't good either
01:19:843 (1,2,3,4,5) - way too hard too

your normal is a little better than your hard in these regards but the same things still apply. patterns like 00:38:950 (3,4) - don't fit in as much as http://puu.sh/aGARt/f455ac2adf.png

let's have a look at your insane: i didn't mod it earlier but i'll point out things now
00:01:985 (7,8,9,2,3) - again, needs to be neater. you might as well fully stack them or place one of them at a different location to avoid this messy overlap
00:26:093 (1,2) - the consistency i mentioned before. you should see an opportunity to make this symmetrical
00:42:878 (4) - i understand what you're trying to do here but a 1/4 slider pointing the other way isn't good when there's a stream of circles following it
01:04:664 (6,1,2) - it's better and quite possible if you don't overlap them at all
01:26:271 (7,1,2,3,4,5,6,1,2,3,4,5,6) - way harder than the rest of your map. without these circles, this diff would be 4.47 stars compared to 4.78 earlier. having 13 2.xx distance 1/2 circles in a row is way too hard for a 4.5 star map. the end can be harder but if it boosts the star difficulty by over 0.3, that's too much.

well it's clear you've put a lot of effort into this and want this ranked, but it is your first and only map. you still need some more experience to make it up to ranking quality standards, which i don't feel it has met yet. i did give you some overall and specific issues, but nohitter (an ex-BAT) has a better understanding than i do and now that your map's up to 50 SP, you could try poking a BAT to give you more advice. star priority generally doesn't mean anything as far as i've seen, but having this much usually puts map relatively high on the pending list and shows your dedication so mention that to the BAT and it's likely you'll find one to go over this map with you.
Topic Starter
hehe
skinnyjimmy > thanks for mod!

skinnyjimmy wrote:

Hello, here's the mod from my queue! Don't expect to much because im still a noob modder, but I'll try my best :D

[Insane]

00:58:772 (3) - Have this blanket 4 a little better fix

Well that's the end of the mod!
Sorry it's so short, but i dont really see anything wrong with the map
Hopefully this will help you a bit

GL Getting this ranked! the jumps are really fun


Miramono > thanks for mod!
[General]
Check AiMod for errors especially in Hard, Insane and Extra. If possible, lessen them :D most are bug

[Normal]
maybe you could move these notes cause they're to close:
00:30:735 (3) - move x:324 y:248 using ds
00:31:093 (4) - move x:224 y:284 ^

00:58:950 (3) - tail ~ remove clap hitsound fixed

[Hard]
00:07:521 (4) - ctrl + G reject all ctrl+g changes, i want to keep
00:13:414 (1) - tail ~ remove clap hitsound fixed
00:13:950 (2) - head ~ add clap hitsound fixed
00:16:807 (5) - ctrl + G ?
00:20:378 (4) - ^ then maybe move x:168 y:260
00:35:735 (3) - ctrl + G
00:35:735 (3) - ^ then move x:265 y:185
00:44:664 (5) - remove clap hitsound fixed
00:44:843 (6) - tail ~ add clap hitsound fixed
00:52:164 (1) - move x:252 y:228 fixed

[Insane]
00:01:628 (5) - move x:300 y:264 fix
00:01:807 (6) - ^ x:332 y:124 ^
00:03:771 (2) - ^ x:196 y:220 keep, Z pattern
00:07:521 (6) - ctrl + G then invert ~ head bottom, tail above
00:11:093 (2) - ctrl + G
00:30:378 (7) - move x:320 y:52 fixed
00:31:093 (2) - ctrl + G
00:36:985 (2) - make this horizontal instead of vertical fixed
00:59:307 (5) - ctrl + G
01:06:807 (2) - ^ then head bottom, tail above ?
01:21:093 (2) - ctrl + G then head should be at your right

deeathxx > thanks for mod! :)

xxdeathx wrote:

rechecking no KD

easy is missing dont need, NHIX mapset.

map could still be a lot neater. i'll be talking about your hard diff but it can very well apply to the others.
some of your sliders of the same length are more curved than others and when they're next to each other it would look better for corresponding sliders to be congruent. also use copy/paste more often and rotate/flip the sliders so that they're the exact same shape. it'll be much neater that way.
also, using too many slider points or having red slider points can be great if they work out fine but really ugly and ruin the consistency of the map if they don't. that's the case with a lot of your sliders like 00:10:021 (3,4) - in your hard so i'd just stick with the simple 2 or 3 slider point sliders. this section 00:12:164 (1,2,1,2,3,4,1) - was really nice compared to the rest of your map because it followed the neatness things i just specified. but please try to stay away from 00:16:450 (4,5) until you're more familiar with these. even i've never used a slider with a single red point because i don't know where they're good for.
stuff like 00:07:521 (4,6) - 00:08:414 (7,8) - in your hard should be parallel (use copy/paste)
00:30:021 (3,4,5,6) - this part doesn't use time-distance spacing (distance snap) so it's extremely hard to play and misleading.
i was talking about consistency. you want to reuse patterns in corresponding parts of the music and keep your mapping style consistent throughout, so when you get creative like 00:40:735 (1,2,3) - it conflicts with the style you have in the rest of the map.
01:05:200 (5,6,7,8,9) - these jumps are way too hard and the flow isn't good either
01:19:843 (1,2,3,4,5) - way too hard too

your normal is a little better than your hard in these regards but the same things still apply. patterns like 00:38:950 (3,4) - don't fit in as much as http://puu.sh/aGARt/f455ac2adf.png

let's have a look at your insane: i didn't mod it earlier but i'll point out things now
00:01:985 (7,8,9,2,3) - again, needs to be neater. you might as well fully stack them or place one of them at a different location to avoid this messy overlap
00:26:093 (1,2) - the consistency i mentioned before. you should see an opportunity to make this symmetrical
00:42:878 (4) - i understand what you're trying to do here but a 1/4 slider pointing the other way isn't good when there's a stream of circles following it
01:04:664 (6,1,2) - it's better and quite possible if you don't overlap them at all
01:26:271 (7,1,2,3,4,5,6,1,2,3,4,5,6) - way harder than the rest of your map. without these circles, this diff would be 4.47 stars compared to 4.78 earlier. having 13 2.xx distance 1/2 circles in a row is way too hard for a 4.5 star map. the end can be harder but if it boosts the star difficulty by over 0.3, that's too much.

well it's clear you've put a lot of effort into this and want this ranked, but it is your first and only map. you still need some more experience to make it up to ranking quality standards, which i don't feel it has met yet. i did give you some overall and specific issues, but nohitter (an ex-BAT) has a better understanding than i do and now that your map's up to 50 SP, you could try poking a BAT to give you more advice. star priority generally doesn't mean anything as far as i've seen, but having this much usually puts map relatively high on the pending list and shows your dedication so mention that to the BAT and it's likely you'll find one to go over this map with you.
Cerulean Veyron
Hi, From my queue!

Your map is 'handsome' :3
[> General <]
  1. - Do you even need the mapper's name on the background? I don't know if this is against the criteria, but this is just my opinion. o_o
[> Normal <]
  1. 00:12:164 (1) - Ctrl + G for a better diamond flow? And watch the spacing.
  2. 00:16:093 (3) - Add clap
  3. 00:19:307 (6,7,8,1) - A bit boring when staying on one place of grid, Try making a Tornado formation here. And add NC on slider (6), new track.
  4. 00:22:878 (5,3) - Don't know if this overlap tail is intentional, I perfer a stack here, watch the spacing. Also, add clap on slider tail.
  5. 00:28:235 (6,7) - A little ugly blanket, unsharp slider?
  6. 00:33:593 (3,4,1) - Make a Triangle form here?
  7. 00:38:950 (3,4) - You broke the flow here, make a blanket or a parallel here, it doesn't play well imo.
  8. 00:42:878 (1,2) - Since there is a downbeat here, swap NC
  9. 00:51:450 (1,2,3) - Overlap, remake as blanket. Also, remove clap on circle (2), I only hear vocal track, not the song track here.
  10. 01:00:021 (1) - Make a blanket here? it might look better when you're make symmetry with the next notes on 01:00:735 (2,3) -
  11. 01:22:521 (1) - Add clap
  12. 01:23:593 (4,8) - Same reason as 00:22:878 (5,3) -
  13. 01:25:378 (8,2) - You should've made a symmetry here...
  14. - Some nazi issues, but nice diff!
[> Hard <]
  1. 00:03:593 (1,2,3,4) - Good pattern, but it's not complete, Can't you curve the last slider for a full one?
  2. 00:04:664 (4,5) - This doesn't consider a jump, it's just a weird spacing when you've used 1.4x/1.5x spacing all the way here. Could you fix that?
  3. 00:13:057 (2) - Curve this to blanket the next slider or try to flow with the previous slider.
  4. 00:25:021 (1,1) - Likely an Overlap, try stacking the slider tail.
  5. 00:29:307 (1,2) - Make a parallel or symmetry here.
  6. 00:32:164 (1,2) - ^
  7. 00:35:021 (1,2) - ^
  8. 00:45:200 (7) - Add NC
  9. 00:48:950 (9,3) - Same as 00:25:021 (1,1) -
  10. 00:51:807 (7) - Same reason as normal diff, remove clap.
  11. 01:01:450 (3) - Remove clap
  12. 01:02:343 (5) - Add NC
  13. 01:05:200 (5,6,7,8) - Looks bad, remake it perfectly.
  14. 01:17:700 (1,1) - Remove NCs, still on the same track, omg..
  15. - Add claps > 00:08:950 (8) - / 00:30:021 (2) - / 00:31:093 / 00:31:807 (4) - / 00:32:521 (1) - / 00:33:235 (2) - / 00:35:378 (1) - / 00:36:093 (2) - / 00:36:807 (4) - / 00:37:521 (1) - / 00:38:235 (2) - / 00:38:950 (3) - / 00:39:664 (4) - / 01:23:235 (7) - / That's all~
  16. - Well, pretty much a great diff, GJ!

Insanes are fine, I can feel this map should be ready for a BAT-mod, Try getting one!
And.. Good Luck!
Topic Starter
hehe
Grey Veyron > thanks for mod!

Gray Veyron wrote:

Hi, From my queue!

Your map is 'handsome' :3
[> General <]
  1. - Do you even need the mapper's name on the background? I don't know if this is against the criteria, but this is just my opinion. o_o i like it :D
[> Normal <]
  1. 00:12:164 (1) - Ctrl + G for a better diamond flow? And watch the spacing. going for a triangle rather, the slider is a separate pattern.
  2. 00:16:093 (3) - Add clap done
  3. 00:19:307 (6,7,8,1) - A bit boring when staying on one place of grid, Try making a Tornado formation here. And add NC on slider (6), new track. changed
  4. 00:22:878 (5,3) - Don't know if this overlap tail is intentional, I perfer a stack here, watch the spacing. Also, add clap on slider tail. keep
  5. 00:28:235 (6,7) - A little ugly blanket, unsharp slider? keep
  6. 00:33:593 (3,4,1) - Make a Triangle form here? keep
  7. 00:38:950 (3,4) - You broke the flow here, make a blanket or a parallel here, it doesn't play well imo. keep
  8. 00:42:878 (1,2) - Since there is a downbeat here, swap NC fixed
  9. 00:51:450 (1,2,3) - Overlap, remake as blanket. Also, remove clap on circle (2), I only hear vocal track, not the song track here. overlap is fine
  10. 01:00:021 (1) - Make a blanket here? it might look better when you're make symmetry with the next notes on 01:00:735 (2,3) - keep
  11. 01:22:521 (1) - Add clap fixed
  12. 01:23:593 (4,8) - Same reason as 00:22:878 (5,3) - idk the combo you're linking to is weird
  13. 01:25:378 (8,2) - You should've made a symmetry here... keep, not a fan of symmetry
  14. - Some nazi issues, but nice diff!
[> Hard <]
  1. 00:03:593 (1,2,3,4) - Good pattern, but it's not complete, Can't you curve the last slider for a full one? keep, it goes with the vocals
  2. 00:04:664 (4,5) - This doesn't consider a jump, it's just a weird spacing when you've used 1.4x/1.5x spacing all the way here. Could you fix that? fixed!
  3. 00:13:057 (2) - Curve this to blanket the next slider or try to flow with the previous slider. changed
  4. 00:25:021 (1,1) - Likely an Overlap, try stacking the slider tail. too far apart to be an issue
  5. 00:29:307 (1,2) - Make a parallel or symmetry here. keep~
  6. 00:32:164 (1,2) - ^
  7. 00:35:021 (1,2) - ^
  8. 00:45:200 (7) - Add NC fixed
  9. 00:48:950 (9,3) - Same as 00:25:021 (1,1) - keep, too far to actually be an issue
  10. 00:51:807 (7) - Same reason as normal diff, remove clap. fixed
  11. 01:01:450 (3) - Remove clap fixed
  12. 01:02:343 (5) - Add NC fixed
  13. 01:05:200 (5,6,7,8) - Looks bad, remake it perfectly. fixed
  14. 01:17:700 (1,1) - Remove NCs, still on the same track, omg.. i wanna keep the effect of this
  15. - Add claps > 00:08:950 (8) - / 00:30:021 (2) - / 00:31:093 / 00:31:807 (4) - / 00:32:521 (1) - / 00:33:235 (2) - / 00:35:378 (1) - / 00:36:093 (2) - / 00:36:807 (4) - / 00:37:521 (1) - / 00:38:235 (2) - / 00:38:950 (3) - / 00:39:664 (4) - / 01:23:235 (7) - / That's all~ fixed some! thanks!
  16. - Well, pretty much a great diff, GJ!

Insanes are fine, I can feel this map should be ready for a BAT-mod, Try getting one!
And.. Good Luck!
pishifat
shitmodfromm4m4m4n4nm434 uighi

i forgot to enable your custom combo colors so everything is green/blue in screenshots. oops

general

  1. Ranking Criteria wrote:

    The lowest difficulty must be below 2.0 stars.
    ...so get an easy
  2. pretty sure all difficulties should start at the same time. dunno about rankability, but that is not usual. the extra starts one beat earlier (and the first object is during silence so yeah what)

insane

  1. in general, you've got a lot of passive sliders throughout the map. i won't point them all out, but they're rather uncomfortable to play, so you should be able to find them yourself.
  2. 00:04:843 (7) - needs a NC because of the unexpected SV change. would help with hp drain during silent section as well
  3. 00:07:878 (7,1) - shoudl swap NCs for the sake of your 1 measure combo pattern. makes it so the emphasis on the guitar thing on 7 is more clear
  4. 00:13:414 (7,1) - pretty sure this was meant to stack, and if not, the game is making it stack, so move it more to the left
  5. 00:24:843 (5,1) - sounds like the slider should be in 5's current position and the circle afterwards in order to express the length of the super loud guitar thing that comes in here. right now the hitcircle for 5 does not do it much justice. a full measure long slider would even work, but at least a 1/2 would be good. (this wouldn't be a passive slider though, since the emphasized thing is the red tick prior to the downbeat)
  6. 00:26:093 (1) - this SV change is definitely too early. it should be moved to the large white tick, since that's when the instrumental stuff actually gets softer or wahtever. right now you've got a reeeeaally passive slider that plays very unnaturally
  7. 00:30:021 (5) - shoudl NC for the sake of readability. you did so at 00:32:878 (1) - as well
  8. 00:33:593 (5) - ^
  9. 00:40:735 (1,2,3) - i usually like these kinds of patterns, but these seem to not flow into each other at all. it's hard to say this, but hanzer does the same idea a whole lot better in miss you at 02:36:811 (1) -
  10. 00:47:878 (6) - breaks your 1 NC every large white ticking comboing pattern. should have an NC
  11. 00:51:450 (1,2) - you may want to even swap the NCs on these so the "dakara" vocals thing, which is obviously the focus there, is emphasized
  12. 01:13:950 (1,9) - these should follow the same circular motion as the stream with their slider bodies. right now they're kind of... not
  13. 01:21:985 (5) - breaks your about 1 NC every large white tick pattern. should have a NC
  14. 01:26:450 (1,2,3,4,5,6,1,2,3,4,5,6,7) - i know i'm mentioning NCs a lot, but i can't understand this very well. the circles are mapping the backbeat stuff, so it would make sense to NC according to that, which would mean 4 circles then NC instead of the 6 you have here for some reason. would look like this on the timeline with NCs following what you've mapped

hard

  1. passivesliderseverywhere
  2. the NC pattern you're using is... uh... not a pattern. you're switching between one every downbeat to one every other downbeat so much that i can't interpret very well. it really should be consistent throughout the difficulty.
  3. 00:01:807 (3,4,1) - i honestly managed to misread this. it plays a lot better if you have the same spacing between each of them, meaning have all of it be jumps or all of it stacked. otherwise bleh
  4. 00:24:485 (6) - passivesliderstuffs return.
  5. 00:26:093 (1) - 00:37:521 (1) - same thing as insane
  6. 00:40:735 (1,2,3) - shouldn't these be spaced equally? they're the same slider and meant to be symmetrical (sort of), so yeah
  7. 00:42:878 (1) - quite the jump for this difficulty. should really just have this between 00:42:164 (3) - and 00:43:057 (2) - instead of a stack, since that would fix things
  8. 00:45:735 (4) - really wouldn't have this kind of a jump thing from 2x distance to 1x distance in a hard difficulty, but if you're really reluctant to change it, it needs an NC to show how it's differently spaced than the jumps at 00:45:200 (1,2,3) - , yet the same rhythm.
  9. 00:49:843 (4,5,6) - rather difficult for a hard diff. i would really consider cutting back on this by ignoring the triples like you did for 00:49:485 (2,3) -
  10. 00:51:450 (7) - may make more sense to do something like this so the vocals are emphasized, similarly to insane
  11. 01:13:593 (3,4,5) - don't really see the need for at triple here when it sounds the same as the rest of the 1/2 stuff
  12. 01:17:700 (1,1,1) - managed to misread this during two testplays since the passiveness of 01:17:700 (1) - is so extreme and the random NCs wat
  13. 01:24:128 (2,3,4,5) - these played pretty weirdly, since when listening to the lyrics, it's interpreted that the "a u" syllables are the 01:24:128 (2,3) - , but then 01:24:664 (4,5) - is 1/2 beat too early to be following the vocals. it would make a lot more sense to move 01:24:843 (4,5) - forward one red tick for vocal consistentcy

normal

  1. passive sliders are an issue here as well, especially in the section before the kiai. in normal they're often unavoidable, but there's a lot of avoidable ones here nonetheless
  2. 00:00:736 (1,3) - visually speaking, these are... not appealing. blankets and stuff
  3. 00:01:807 (2,3) - & 00:03:593 (1,2) - it's rather confusing having two stacks so close to each other with different rhythms. 2,3 is 1/2 beat, while 1,2 is 1 beat. in a normal, things that are hard to read probably not good yeahokay
  4. 00:18:593 (3,4,5) - what is this spacing? it is not spacing. that is what it is.
  5. 00:20:735 (1,2) - watwatwat. distance snap kind of important which you already know
  6. 00:26:093 - "you're gonna hate me but" having SV changes as variable as this in a normal is unheard of. if you can find me a normal diff that does this, i'll say otherwise, but i've never seen one.
  7. 00:29:307 (1,2) - #spacing
  8. 00:37:521 (1) - super strong beat in hte middle of the slider wat
  9. 00:44:307 (2,3,4) - triples like this (i know it's not on 1/4, but still) are rather "hard" and should just have the first two circles replaced with a 1/2 slider
  10. 01:11:807 (2,3) - stack like this would be very easily misinterpreted as 01:04:307 (2,3) - 's rhythm, so you should just space out 2,3 with distance snap magic
i wrote down my thoughts while testplaying in case you're wondering why i was thinking certain things. not necessary to read, but here
INSANE
7 needs NC because SV change that is not natural. may help with the hp drain during silent section too
why SV change to slwoer section like 1 beat early?
NCS during the vocals jumps - best one NC every 4 circles
the triangular pattern with sliders really weird cuz they dont flow into each other at all
before kiai teh "DAKARA" should be the emphasized thing. there is an extra circle before that may want to be unNC'd or moved or something
during kiai there's a reverse slider that ends on downbeat sounds crap
NCs after kiai wat inconsistent with 1 bar pattern
ending weird NCs too

there's also a gross slider somewhere
HARD

NCS are gross all over the place
1/2 stack in very first section out of place much
a bunch of passive sliders n stuff. on vocals and downebats (downbeats more importnat but yeah)
some weird triangle thing NC would make spacing more readable
rhythms before kiai way too extreme cuz of the triples under slidesr
t eh dakara thing again
rhythms in kiai are really odd
after the spinner what is that rhythm
right before end silenter part, there's a triple vocal thing, then another triple vocal thing after 1 beat, but he has triple patterns separated by 1/2 beat and it is really stupid

testplay 2:
around 1/4 into it there's a weird wave slider that is kidn fo gross
the 2 reverse slidesrs somewhere in kiai that are parallel i read reallywrong every time

flip dat last slider so mouse drops into the curve
NORMAL

le wave and blanket stuff of it
the circle jump tthen stack thing hard read.
some square stuff is that a jump or something?
distance snap is not here or my keyboard is broken
doubles eww
dat slider
SV change in normal umm no
he's like skipping thedownbeat for the slow SV part and i dont get it
triple? just make it a 1/2 slider

rhythm is confusing af
stacks are confusing af
f
Topic Starter
hehe
pishifat > thanks for gr8 gr8 mod ! :)

pishifat wrote:

shitmodfromm4m4m4n4nm434 uighi

i forgot to enable your custom combo colors so everything is green/blue in screenshots. oops

general

  1. Ranking Criteria wrote:

    The lowest difficulty must be below 2.0 stars.
    ...so get an easy fuark

insane

  1. in general, you've got a lot of passive sliders throughout the map. i won't point them all out, but they're rather uncomfortable to play, so you should be able to find them yourself.
  2. 00:04:843 (7) - needs a NC because of the unexpected SV change. would help with hp drain during silent section as well :idea:
  3. 00:07:878 (7,1) - shoudl swap NCs for the sake of your 1 measure combo pattern. makes it so the emphasis on the guitar thing on 7 is more clear :idea:
  4. 00:13:414 (7,1) - pretty sure this was meant to stack, and if not, the game is making it stack, so move it more to the left :idea:
  5. 00:24:843 (5,1) - sounds like the slider should be in 5's current posit... :idea:
  6. 00:26:093 (1) - this SV change is definitely too early. it should be moved to the large white tick, since that's when the instrumental stuff actually gets softer or wahtever. right now you've got a reeeeaally passive slider that plays very unnaturally have this thingy going on for 2 diffs, trying to keep
  7. 00:30:021 (5) - shoudl NC for the sake of readability. you did so at 00:32:878 (1) - as well :idea:
  8. 00:33:593 (5) - ^ :idea:
  9. 00:40:735 (1,2,3) - i usually like these kinds of patterns, but these seem to not flow into each other at all. it's hard to say this, but hanzer does the same idea a whole lot better in miss you at 02:36:811 (1) - changed it up a little
  10. 00:47:878 (6) - breaks your 1 NC every large white ticking comboing pattern. should have an NC :idea:
  11. 00:51:450 (1,2) - you may want to even swap the NCs on these so the "dakara" vocals thing, which is obviously the focus there, is emphasized :idea:
  12. 01:13:950 (1,9) - these should follow the same circular motion as the stream with their slider bodies. right now they're kind of... not :idea:
  13. 01:21:985 (5) - breaks your about 1 NC every large white tick pattern. should have a NC :idea:
  14. 01:26:450 (1,2,3,4,5,6,1,2,3,4,5,6,7) - i know i'm mentioning NCs a lot, but i can't understand this very well. the circles are mapping the backbeat stuff, so it would make sense to NC according to that, which would mean 4 circles then NC instead of the 6 you have here for some reason. would look like this on the timeline with NCs following what you've mapped i have no idea what i was doing, :idea:

hard

  1. passivesliderseverywhere
  2. the NC pattern you're using is... uh... not a pattern. you're switching between one every downbeat to one every other downbeat so much that i can't interpret very well. it really should be consistent throughout the difficulty. redoing
  3. 00:01:807 (3,4,1) - i honestly managed to misread this. it plays a lot better if you have the same spacing between each of them, meaning have all of it be jumps or all of it stacked. otherwise bleh :idea:
  4. 00:24:485 (6) - passivesliderstuffs return. :idea:
  5. 00:26:093 (1) - 00:37:521 (1) - same thing as insane keepo
  6. 00:40:735 (1,2,3) - shouldn't these be spaced equally? they're the same slider and meant to be symmetrical (sort of), so yeah :idea:
  7. 00:42:878 (1) - quite the jump for this difficulty. should really just have this between 00:42:164 (3) - and 00:43:057 (2) - instead of a stack, since that would fix things :idea:
  8. 00:45:735 (4) - really wouldn't have this kind of a jump thing from 2x distance to 1x distance in a hard difficulty, but if you're really reluctant to change it, it needs an NC to show how it's differently spaced than the jumps at 00:45:200 (1,2,3) - , yet the same rhythm. :idea:
  9. 00:49:843 (4,5,6) - rather difficult for a hard diff. i would really consider cutting back on this by ignoring the triples like you did for 00:49:485 (2,3) - :idea:
  10. 00:51:450 (7) - may make more sense to do something like... :idea:
  11. 01:13:593 (3,4,5) - don't really see the need for at triple here when it sounds the same as the rest of the 1/2 stuff :idea:
  12. 01:17:700 (1,1,1) - managed to misread this during two testplays since the passiveness of 01:17:700 (1) - is so extreme and the random NCs wat removed NCs but i wanna keep the pattern.
  13. 01:24:128 (2,3,4,5) - these played pretty weirdly... :idea:

normal

  1. passive sliders are an issue here as well, especially in the section before the kiai. in normal they're often unavoidable, but there's a lot of avoidable ones here nonetheless
  2. 00:00:736 (1,3) - visually speaking, these are... not appealing. blankets and stuff :idea:
  3. 00:01:807 (2,3) - & 00:03:593 (1,2) - it's rather confusing having... :idea:
  4. 00:18:593 (3,4,5) - what is this spacing? it is not spacing. that is what it is. wtf i have no idea :idea:
  5. 00:20:735 (1,2) - watwatwat. distance snap kind of important which you already know :idea:
  6. 00:26:093 - "you're gonna hate me but" having SV changes as variable as this in a normal is unheard of. if you can find me a normal diff that does this, i'll say otherwise, but i've never seen one. :idea: redid everything
  7. 00:29:307 (1,2) - #spacing :idea:
  8. 00:37:521 (1) - super strong beat in hte middle of the slider wat :idea:
  9. 00:44:307 (2,3,4) - triples like this (i know it's not on 1/4, but still) are rather "hard" and should just have the first two circles replaced with a 1/2 slider :idea:
  10. 01:11:807 (2,3) - stack like this would be very easily misinterpreted as 01:04:307 (2,3) - 's rhythm, so you should just space out 2,3 with distance snap magic :idea:
f
Xinely
M4M from my Queue




  • General
  1. i don't find source which written tv size on title, i found http://vgmdb.net/album/47130 and just use "rashisa" so remove tv size from title and move it to tags instead
  2. if you don't fix above, at least write "らしさ ( TV Size) " to has consistency with Romanised title lol
  3. remove pjecoo from tags, since you removed his/her easy diff
  4. uh oh your normal diff higher than 2 stars. you should add Easy diff then here or make less 2 stars of Normal diff


  • Normal
  1. 00:00:736 (1,3) - those claps here imo not really emphasize the music. the music just a cymbal so finishes are enough, i mean just remove the claps lol
  2. 00:00:736 (1,3) - i'm sure there is still a way to make better blanket here, i can't give example since i'm bad at blanketing orz
  3. 00:03:593 (1) - usually stack makes newbie become confuse so unstack it with move to 180,32
  4. 00:04:843 - skipping cymbal here is bad since the cymbal is really loud :< , change the rhythm like http://puu.sh/aLRd8/a290c9cfdd.jpg instead
  5. 00:06:450 (1) - i hear a cymbal sound at slider's head so add finish to emphasize it
  6. 00:08:950 (5) - well just my taste but i kinda dislike how flow works here. i prefer to use circular flow instead by moving the circle to 436,176
  7. 00:10:021 (2) - nazi, inconsistency spacing (1,07x) so please placed the slider with 1,0x spacing
  8. 00:16:271 (4,5) - how about replace these circles with one slider instead since 00:16:450 - still has sound, imo slider fits the best here
  9. 00:17:878 (1) - inconsistency spacing (1,26x) make sure use 1,0x o_o
  10. 00:21:450 (2) - inconsistency spacing (1,09x) here
  11. 00:24:843 (3) - the string sound is really loud here. use finish to emphasize it?
  12. 00:26:093 (1) - inconsistency spacing again, altho for blanket, you should use consistent spacing
  13. 00:26:450 (2) - finish here. cymbal
  14. 00:26:093 (1,2) - swap the NC. yeah nazi but the music has changed on the stanza
  15. 00:27:164 - the time has so loud drum sound here. add clap here and remove clap on 00:27:521 - . yeah making inconsistency but the music forces it
  16. 00:28:593 - same as above, remove clap on 00:28:950 - and add to 00:28:593 -
  17. 00:32:878 - and 00:34:307 - are you sure to skip map this time? have loud drum sounds here. i would say to map these times
  18. 00:37:878 - finish here, as usual cymbal appearing
  19. 00:37:878 (1) - hmm imo the slider can be neater here, hmm try blanketing instead http://puu.sh/aMdJX/77959708b8.jpg ?
  20. 00:44:307 (2) - both head and tail have inconsistency spacing. use 1,0x instead please
  21. 00:47:878 (4,5) - how about make a blanket pattern here? ofc the design will be neater and the flow will be better https://osu.ppy.sh/ss/1910682
  22. 00:51:450 (1) - give a little rest after spin at least 2/1 gap, so here i would suggest to remove 00:51:450 (1,2) - these circles
  23. 01:03:235 (6) - please avoid to stack pattern on Normal, it hard to read :< https://osu.ppy.sh/ss/1910693
  24. 01:04:307 (2) - avoid the stack too
  25. 01:13:235 (5) - ctrl+G to has better flow here, i mean more natural flow? lol
  26. 01:17:164 (1) - remove this note. please give 2/1 gap of rhythm for little rest after spin
  27. 01:19:664 (1) - avoid stack too. also has inconsistency spacing (1,06x) here
  28. 01:20:735 - finish because cymbal lol
  29. 01:21:093 (3) - oh 320,180 for better blanket with previous :<
  30. 01:21:807 (4) - if you agree with above, 220,120 and fix next inconsistency spacing lol
  31. 01:23:593 (4) - finish on head too since i heard cymbal
  32. 01:26:450 (1,3) - please avoid the stack :D
  33. 01:28:593 (5) - so nazi, 344|284 for better blanket


  • Hard
  1. would be better to have same HP and OD here for consistency. how about HP OD 5,5?
  2. 00:00:736 (1) - the flow from this slider to next slider is bad. just an easy solution, flip this slider with ctrl+J, should be as 00:00:736 (1) -
  3. 00:03:593 (1,2,3,4) - nazi, better blanket please :< https://osu.ppy.sh/ss/1910727
  4. 00:07:164 (3) - i guess this slider is too closer with next slider. move to 156,264 instead to make neater placement
  5. 00:08:771 (8) - please forget the normal spacing and move to 224,256. too closer again with previous and next objects
  6. 00:10:021 (3) - try to make the shape of this slider same with previous and next sliders so it would be look neater here? http://puu.sh/aMfij/19c51672b8.jpg
  7. 00:13:057 (2) - nazi, this slider would be better to play if has same spacing from previous to next. move to 288,268 instead o3o
  8. 00:16:450 (4,5,6) - oh you can make better blanket again here. i mean like https://osu.ppy.sh/ss/1910948
  9. 00:18:235 (3) - the idea is good but too close pattern here, kinda messy. you can make it neater with move to 384,148
  10. 00:18:950 (5) - here too. 272,276 :>
  11. 00:24:843 (1) - finish on head please. that cymbal :<
  12. 00:26:450 - here too. finish because cymbal
  13. 00:43:593 - finish too :<
  14. 00:46:450 - the string sound on this map is really loud imo. i guess map this time please. just use circle from 00:46:271 - and 1/2 slider on 00:46:450 - would be fine
  15. 00:47:521 (4,5) - too close with previous too. 1 grid down :> , if you fix this one 00:48:235 (6,7) - 1 grid down too
  16. 00:49:307 (1) - finish again, cymbal
  17. 00:56:271 (4) - finish on head too, cymbal
  18. 00:56:271 (4) - also the flow is kinda bad here. try rotate -30 degree of clockwise and arrange like http://puu.sh/aMkhp/1c65726775.jpg
  19. 00:57:700 (6) - wrong rhythm here since 00:57:878 - has a cymbal. do this http://puu.sh/aMkmW/3ea8fd3c60.jpg instead
  20. 00:58:771 (3) - too close again. please make neater this design, try move to 468,148 and 00:59:128 (4) - 288,88
  21. 01:06:807 (2,3) - too close each other too. please increase the spacing slightly
  22. 01:09:843 (1) - too close, move to 104,272
  23. 01:14:396 (1) - aw too curvy, hard to read. try http://puu.sh/aMkA2/a5ff363d31.jpg would be fine
  24. Not bad but some patterns still can improved a lot here, i don't mention all hitsounds here so please fixed hitsound that you've fixed from Normal


  • Insane
  1. OD-1 so OD 7 instead. OD 8 too high here
  2. 00:03:771 (2) - oh overlapped with 00:04:128 (4) - :< , please avoid it. move the circle 00:03:771 (2) - 232,212 instead
  3. 00:09:128 (5) - stack feels too easy to play in this insane actually, i prefer to unstack by moving the circle to 228,344
  4. 00:12:164 (1) - i kinda disagree with no jump at the stanza(cymbal too) so i would suggest to use https://osu.ppy.sh/ss/1911087 for jump and better flow to
  5. actually this diff is fine but still has some improvement that i guess i already say too much in Hard diff. so just try analyze more to make the diff become neater? i'm tired actually *fainted*


  • Extra
  1. HP too high. use 7,5 instead. OD i would say to use OD 8
  2. 00:05:200 (3) - hmm try add circle here to follow vocal. i know it just a vocal but kinda empty imo
  3. 00:06:449 (1,2,1,2,1,2,1,2) - those anti jumps are hard to read and hard to prediction.. well normal spacing totally better for me here
  4. 00:08:771 (6) - please avoid the overlap T_T , err move to 176,176 instead
  5. 00:17:700 (1) - oh this anti jump :< , avoid it by moving the circle to 200,48, higher jump should be at stanza
  6. well quick checked. the diff still need hard work to improve design (so can be neater), spacing of jump (so can feel good as well), and avoid anti jump (since those anti jump don't fit with the style)

sorry to give quick checking on 2 of last diffs. i'm totally tired orz
oh make sure you fix the diffs name http://puu.sh/aMkHe/40962b7035.png

Good Luck then
Luvdic
Hello

[Extra]

Hp drain is a bit high imo... had to retry like 3 times because of small mistakes I made that made me instant fail. 7.5 should be enough.

00:05:200 - Plays better with a note added here
00:25:557 (1,2,3) - Id move these away from previous slider, at least dont let it touch the slider.
00:42:878 (2) - Id move this to somewhere like here: https://osu.ppy.sh/ss/1913892 just for sake of clarity

Im also kinda against this diff... I know that my maps are well known for abusing jumps, and I should understand it, but this is too much....

[Insane]

Minor hitsounds suggestions:

00:50:200 - Add clap
00:50:378 (9) - Take out clap
00:50:735 - Add clap

[Hard]

00:35:378 - Missing clap?
00:36:093 - Missing clap?
01:04:664 (4) - Slider should start at 01:04:843 - just like you did with 01:07:700 (5) -
01:13:235 - Missing clap?
01:13:950 - Missing clap?

[Normal]

00:19:307 (1) - The fact that youre using this slider this way, kinda shows that you tried to follow the vocals, but I think you did it wrong, since the vocals actually lands at 00:19:575 - and 00:19:843 - (basically extend slider by 1/4 tick, if you do so, dont forget to adjust hitsounds)
00:51:807 (2) - Id delete this beat, its a filler beat, and it can easily make players confused, so just delete it to avoid that. Actually, if you could end spinner at 00:51:450 - as well, would be perfect
01:27:521 - Missing clap?
01:27:878 - Take out clap?
01:28:593 - Take out clap too?

[Easy]

00:40:735 (1,2,3,4) - Add finish on all the slider starts? Seems like you half done these hitsounds since you put the finishes on your other diffs, except this one. Anyways, for next time theres an app that can help you with that: t/131540
00:49:307 (1) - Same comment about the spinner from normal diff. In the end should look like this: http://puu.sh/aNr93/9006dcb8a9.jpg
Topic Starter
hehe
Xinely > thanks for super mod :0

Xinely wrote:

M4M from my Queue



pretty much fixed EVERYTHING, thanks for really good mod! remapped a lot of parts as well! :)



  • General
  1. i don't find source which written tv size on title, i found http://vgmdb.net/album/47130 and just use "rashisa" so remove tv size from title and move it to tags instead below
  2. if you don't fix above, at least write "らしさ ( TV Size) " to has consistency with Romanised title lol :idea:
  3. remove pjecoo from tags, since you removed his/her easy diff :idea:
  4. uh oh your normal diff higher than 2 stars. you should add Easy diff then here or make less 2 stars of Normal diff :idea:


  • Normal
  1. 00:00:736 (1,3) - those claps here imo not really emphasize the music. the music just a cymbal so finishes are enough, i mean just remove the claps lol
  2. 00:00:736 (1,3) - i'm sure there is still a way to make better blanket here, i can't give example since i'm bad at blanketing orz
  3. 00:03:593 (1) - usually stack makes newbie become confuse so unstack it with move to 180,32
  4. 00:04:843 - skipping cymbal here is bad since the cymbal is really loud :< , change the rhythm like http://puu.sh/aLRd8/a290c9cfdd.jpg instead
  5. 00:06:450 (1) - i hear a cymbal sound at slider's head so add finish to emphasize it
  6. 00:08:950 (5) - well just my taste but i kinda dislike how flow works here. i prefer to use circular flow instead by moving the circle to 436,176
  7. 00:10:021 (2) - nazi, inconsistency spacing (1,07x) so please placed the slider with 1,0x spacing
  8. 00:16:271 (4,5) - how about replace these circles with one slider instead since 00:16:450 - still has sound, imo slider fits the best here
  9. 00:17:878 (1) - inconsistency spacing (1,26x) make sure use 1,0x o_o
  10. 00:21:450 (2) - inconsistency spacing (1,09x) here
  11. 00:24:843 (3) - the string sound is really loud here. use finish to emphasize it?
  12. 00:26:093 (1) - inconsistency spacing again, altho for blanket, you should use consistent spacing
  13. 00:26:450 (2) - finish here. cymbal
  14. 00:26:093 (1,2) - swap the NC. yeah nazi but the music has changed on the stanza
  15. 00:27:164 - the time has so loud drum sound here. add clap here and remove clap on 00:27:521 - . yeah making inconsistency but the music forces it
  16. 00:28:593 - same as above, remove clap on 00:28:950 - and add to 00:28:593 -
  17. 00:32:878 - and 00:34:307 - are you sure to skip map this time? have loud drum sounds here. i would say to map these times
  18. 00:37:878 - finish here, as usual cymbal appearing
  19. 00:37:878 (1) - hmm imo the slider can be neater here, hmm try blanketing instead http://puu.sh/aMdJX/77959708b8.jpg ?
  20. 00:44:307 (2) - both head and tail have inconsistency spacing. use 1,0x instead please
  21. 00:47:878 (4,5) - how about make a blanket pattern here? ofc the design will be neater and the flow will be better https://osu.ppy.sh/ss/1910682
  22. 00:51:450 (1) - give a little rest after spin at least 2/1 gap, so here i would suggest to remove 00:51:450 (1,2) - these circles
  23. 01:03:235 (6) - please avoid to stack pattern on Normal, it hard to read :< https://osu.ppy.sh/ss/1910693
  24. 01:04:307 (2) - avoid the stack too
  25. 01:13:235 (5) - ctrl+G to has better flow here, i mean more natural flow? lol
  26. 01:17:164 (1) - remove this note. please give 2/1 gap of rhythm for little rest after spin
  27. 01:19:664 (1) - avoid stack too. also has inconsistency spacing (1,06x) here
  28. 01:20:735 - finish because cymbal lol
  29. 01:21:093 (3) - oh 320,180 for better blanket with previous :<
  30. 01:21:807 (4) - if you agree with above, 220,120 and fix next inconsistency spacing lol
  31. 01:23:593 (4) - finish on head too since i heard cymbal
  32. 01:26:450 (1,3) - please avoid the stack :D
  33. 01:28:593 (5) - so nazi, 344|284 for better blanket


  • Hard
  1. would be better to have same HP and OD here for consistency. how about HP OD 5,5?
  2. 00:00:736 (1) - the flow from this slider to next slider is bad. just an easy solution, flip this slider with ctrl+J, should be as 00:00:736 (1) -
  3. 00:03:593 (1,2,3,4) - nazi, better blanket please :< https://osu.ppy.sh/ss/1910727
  4. 00:07:164 (3) - i guess this slider is too closer with next slider. move to 156,264 instead to make neater placement
  5. 00:08:771 (8) - please forget the normal spacing and move to 224,256. too closer again with previous and next objects
  6. 00:10:021 (3) - try to make the shape of this slider same with previous and next sliders so it would be look neater here? http://puu.sh/aMfij/19c51672b8.jpg
  7. 00:13:057 (2) - nazi, this slider would be better to play if has same spacing from previous to next. move to 288,268 instead o3o
  8. 00:16:450 (4,5,6) - oh you can make better blanket again here. i mean like https://osu.ppy.sh/ss/1910948
  9. 00:18:235 (3) - the idea is good but too close pattern here, kinda messy. you can make it neater with move to 384,148
  10. 00:18:950 (5) - here too. 272,276 :>
  11. 00:24:843 (1) - finish on head please. that cymbal :<
  12. 00:26:450 - here too. finish because cymbal
  13. 00:43:593 - finish too :<
  14. 00:46:450 - the string sound on this map is really loud imo. i guess map this time please. just use circle from 00:46:271 - and 1/2 slider on 00:46:450 - would be fine
  15. 00:47:521 (4,5) - too close with previous too. 1 grid down :> , if you fix this one 00:48:235 (6,7) - 1 grid down too
  16. 00:49:307 (1) - finish again, cymbal
  17. 00:56:271 (4) - finish on head too, cymbal
  18. 00:56:271 (4) - also the flow is kinda bad here. try rotate -30 degree of clockwise and arrange like http://puu.sh/aMkhp/1c65726775.jpg
  19. 00:57:700 (6) - wrong rhythm here since 00:57:878 - has a cymbal. do this http://puu.sh/aMkmW/3ea8fd3c60.jpg instead
  20. 00:58:771 (3) - too close again. please make neater this design, try move to 468,148 and 00:59:128 (4) - 288,88
  21. 01:06:807 (2,3) - too close each other too. please increase the spacing slightly
  22. 01:09:843 (1) - too close, move to 104,272
  23. 01:14:396 (1) - aw too curvy, hard to read. try http://puu.sh/aMkA2/a5ff363d31.jpg would be fine
  24. Not bad but some patterns still can improved a lot here, i don't mention all hitsounds here so please fixed hitsound that you've fixed from Normal


  • Insane
  1. OD-1 so OD 7 instead. OD 8 too high here nope, keep!
  2. 00:03:771 (2) - oh overlapped with 00:04:128 (4) - :< , please avoid it. move the circle 00:03:771 (2) - 232,212 instead
  3. 00:09:128 (5) - stack feels too easy to play in this insane actually, i prefer to unstack by moving the circle to 228,344
  4. 00:12:164 (1) - i kinda disagree with no jump at the stanza(cymbal too) so i would suggest to use https://osu.ppy.sh/ss/1911087 for jump and better flow to
  5. actually this diff is fine but still has some improvement that i guess i already say too much in Hard diff. so just try analyze more to make the diff become neater? i'm tired actually *fainted*

[/notice]

sorry to give quick checking on 2 of last diffs. i'm totally tired orz
oh make sure you fix the diffs name http://puu.sh/aMkHe/40962b7035.png :idea:

Good Luck then

Xanandra > thanks for mod!

Xanandra wrote:

fixed most~

[Insane]

Minor hitsounds suggestions:

00:50:200 - Add clap
00:50:378 (9) - Take out clap
00:50:735 - Add clap

[Hard]

00:35:378 - Missing clap?
00:36:093 - Missing clap?
01:04:664 (4) - Slider should start at 01:04:843 - just like you did with 01:07:700 (5) -
01:13:235 - Missing clap?
01:13:950 - Missing clap?

[Normal]

00:19:307 (1) - The fact that youre using this slider this way, kinda shows that you tried to follow the vocals, but I think you did it wrong, since the vocals actually lands at 00:19:575 - and 00:19:843 - (basically extend slider by 1/4 tick, if you do so, dont forget to adjust hitsounds) remap
00:51:807 (2) - Id delete this beat, its a filler beat, and it can easily make players confused, so just delete it to avoid that. Actually, if you could end spinner at 00:51:450 - as well, would be perfect
01:27:521 - Missing clap?
01:27:878 - Take out clap?
01:28:593 - Take out clap too?

[Easy]

00:40:735 (1,2,3,4) - Add finish on all the slider starts? Seems like you half done these hitsounds since you put the finishes on your other diffs, except this one. Anyways, for next time theres an app that can help you with that: t/131540
00:49:307 (1) - Same comment about the spinner from normal diff. In the end should look like this: http://puu.sh/aNr93/9006dcb8a9.jpg
Midge
here for the m4m

[Easy]

00:10:735 (3) - idk about this slider, it's very 2007-esque. a regular curve would be more recent (and cooler) but this is really just up to you.
00:17:521 (4) - this blanket can be improved (move to x:236 y:57) use approach circles when making blankets
00:52:164 (1) - have this slider be at the same angle as 00:53:593 (1) eg: http://puu.sh/aQmzd/a88ceb97f6.jpg
01:23:235 (4,2) - wonky overlap :S move 1 over to the right, than adjust to mantain ds http://puu.sh/aQmI2/91cd19e9d7.jpg

[Normal]

00:23:593 (1) - this has to be moved down, as it overlaps the hp bar
00:24:843 (3) - don't do this, just use one anchor point http://puu.sh/aQn0V/9a020557a6.jpg
00:53:950 (4,5,6) - ds inconsistency here

[Hard]

00:16:628 (5) - i suggest ncing this
00:17:164 (7) - ^
01:05:378 (6,7,8) - space evenly to make a nicer triangle http://puu.sh/aQnna/be2d2ef089.jpg
01:14:128 (5,1) - confusing, just use 1 repeating slider, or two with the same amount of repeats

there's a large amount of ds inconstency. it's ok in hards in small doses, but there is a lot in this diff that leaves it looking kinda sloppy and hard to read.

[Insane]

(superficially) fine imo :S

[Clyine's Extra]

00:04:843 (2) - add inheriting timing section and change sv to 0.5 (to keep consistent with the other diffs) http://puu.sh/aQobF/db7154a6f9.jpg
00:08:771 (6) - blanket this within 4 http://puu.sh/aQofp/80a8eb42ea.jpg
00:25:557 (1,2,3) - confusing because of ds, move these over more
00:31:985 - note here, or move 00:32:164 (1) because the ds is confusing
00:43:235 (4) - blanket the slider head in 6 http://puu.sh/aQotj/cc2019baa6.jpg
00:44:128 (1) - stack on 6
01:17:878 (2) - idk the point of this sv change ._.

Solid map, keep working on it.
Topic Starter
hehe
Midge > thanks for mod!

Midge wrote:

here for the m4m

[Easy]

00:10:735 (3) - idk about this slider, it's very 2007-esque. a regular curve would be more recent (and cooler) but this is really just up to you. i think its fine, altho looking pretty old :I
00:17:521 (4) - this blanket can be improved (move to x:236 y:57) use approach circles when making blankets nazi :idea:
00:52:164 (1) - have this slider be at the same angle as 00:53:593 (1) eg: http://puu.sh/aQmzd/a88ceb97f6.jpg
01:23:235 (4,2) - wonky overlap :S move 1 over to the right, than adjust to mantain ds http://puu.sh/aQmI2/91cd19e9d7.jpg

[Normal]

00:23:593 (1) - this has to be moved down, as it overlaps the hp bar :idea:
00:24:843 (3) - don't do this, just use one anchor point http://puu.sh/aQn0V/9a020557a6.jpg keeping since there's nothing wrong with current slider
00:53:950 (4,5,6) - ds inconsistency here :idea:

[Hard]

00:16:628 (5) - i suggest ncing this :idea:
00:17:164 (7) - ^ :idea:
01:05:378 (6,7,8) - space evenly to make a nicer triangle http://puu.sh/aQnna/be2d2ef089.jpg :idea:
01:14:128 (5,1) - confusing, just use 1 repeating slider, or two with the same amount of repeats

there's a large amount of ds inconstency. it's ok in hards in small doses, but there is a lot in this diff that leaves it looking kinda sloppy and hard to read.

[Insane]

(superficially) fine imo :S finally all the work i put into this diff shows LOL


Solid map, keep working on it.
Clyine

Xanandra wrote:

Hello
[Extra]

Hp drain is a bit high imo... had to retry like 3 times because of small mistakes I made that made me instant fail. 7.5 should be enough. Reduced to 7.

00:05:200 - Plays better with a note added here ok
00:25:557 (1,2,3) - Id move these away from previous slider, at least dont let it touch the slider.done
00:42:878 (2) - Id move this to somewhere like here: https://osu.ppy.sh/ss/1913892 just for sake of clarity done

Im also kinda against this diff... I know that my maps are well known for abusing jumps, and I should understand it, but this is too much....

Midge wrote:

here for the m4m

[Clyine's Extra]

00:04:843 (2) - add inheriting timing section and change sv to 0.5 (to keep consistent with the other diffs) http://puu.sh/aQobF/db7154a6f9.jpg not necessary
00:08:771 (6) - blanket this within 4 http://puu.sh/aQofp/80a8eb42ea.jpg done
00:25:557 (1,2,3) - confusing because of ds, move these over more done
00:31:985 - note here, or move 00:32:164 (1) because the ds is confusing Stacked it instead
00:43:235 (4) - blanket the slider head in 6 http://puu.sh/aQotj/cc2019baa6.jpg done
00:44:128 (1) - stack on 6 prefer it to be at 4
01:17:878 (2) - idk the point of this sv change ._. vocals

Solid map, keep working on it.
Thanks for the mod!!!
Hp changed to 7
OD changed to 8
redid some patterns
http://puu.sh/aTFgQ/5f41c98734.osu
NickXitco
[Insane]
  1. ASDLKFJALKSD THIS MAP IS SO MUCH FUN!!!!! It's going to be hard to find bad things
  2. 00:42:878 (4,5,6,7,8,9,10,1) - Right now the steam looks like this
    SPOILER
    but I think it would look much better like this
    .
  3. 01:14:218 (2) - should move up ~12 grids (y=80) so that it flows with the curve better.
  4. 01:27:878 (1,2,3,4) - Here I think you should keep the same jump pattern you were using in the last two
  5. I think that's it, really nice difficulty, really fun to play.
[Hard]
  1. Great map as well.
  2. HP feels a lot nicer at 5.5
  3. I think this 00:11:985 (6) should be moved closer to 00:12:164 (1) , and have the 6 start the combo, because the vocal line is leading into that slider.
  4. Really like the end slider at 01:28:950 (2).
  5. Hitsounds sound great. Really nice use of the claps.
  6. Your jumps are really fun to play, and easy to follow, great job!
[Normal]
  1. 00:01:807 (2) - I'd put this away from the slider, like what you have at 00:04:664 (2,3).
  2. 01:11:807 (2,3) - ^
  3. 00:43:057 - I think 50% is too loud for the claps :S
[Easy]
  1. 01:15:200 (1) - This spinner ends too quick for an easy map.

I feel like I hardly helped at all, but this is a really good mapset. You're a great mapper, hope to see it ranked~
Topic Starter
hehe
Learning25 > thanks for mod!

Learning25 wrote:

[Insane]
  1. ASDLKFJALKSD THIS MAP IS SO MUCH FUN!!!!! It's going to be hard to find bad things
  2. 00:42:878 (4,5,6,7,8,9,10,1) - Right now the steam looks like this nah!~
  3. 01:14:218 (2) - should move up ~12 grids (y=80) so that it flows with the curve better. :idea:
  4. 01:27:878 (1,2,3,4) - Here I think you should keep the same jump pattern you were using in the last two gonna keep~
  5. I think that's it, really nice difficulty, really fun to play.
[Hard]
  1. Great map as well.
  2. HP feels a lot nicer at 5.5 a lot of NC, maybe change if more complains
  3. I think this 00:11:985 (6) should be moved closer to 00:12:164 (1) , and have the 6 start the combo, because the vocal line is leading into that slider.
  4. Really like the end slider at 01:28:950 (2). ds is fine, plus i'm following backbeat
  5. Hitsounds sound great. Really nice use of the claps.
  6. Your jumps are really fun to play, and easy to follow, great job!
[Normal]
  1. 00:01:807 (2) - I'd put this away from the slider, like what you have at 00:04:664 (2,3). :idea:
  2. 01:11:807 (2,3) - ^ :idea:
  3. 00:43:057 - I think 50% is too loud for the claps :S constant in diffs
[Easy]
  1. 01:15:200 (1) - This spinner ends too quick for an easy map. it is fine

I feel like I hardly helped at all, but this is a really good mapset. You're a great mapper, hope to see it ranked~ thank you! :) thanks for the compliemtns
Alplaza
Normal
00:12:164 (1) - reverse
00:13:235 (2) - move to (180,220)
00:31:450 (5) - 00:32:164 (1) - 00:32:878 (2) - redraw
01:05:735 (4) - move to (12,188)
01:06:093 (1) - redraw to s-like
01:25:378 (7) - reverse
Hard
Not really much problem
00:07:521 (4) - reverse
01:18:235 (3) - reverse
01:19:843 (2,3,4,5) - make them into square
Insane
00:03:057 (2) - move to (484,236)
00:04:664 (6) - move to (216,192)
00:07:521 (6) - Ctrl+H then move to (0,252)
00:07:878 (1) - move to (304,160)
00:08:235 (2) - move to (136,0)
00:08:414 (3) - move to (152,132)
00:13:414 (7) - move to (236,136)

CS4 or people can't really follow
BTW the boy in the PV is so cute ! :P
Nyukai
Hi, from my queue o3o

General:

  1. Disable Widescreen Support in Easy, you don't have SB.
Easy:

  1. 00:52:164 (1) - Add finish o3o
  2. 00:53:593 (1) - Remove NC.
  3. 00:55:021 (2) - Then add NC~
Normal:

  1. 00:23:593 (1) - Fix this: http://puu.sh/aW191/220110fb76.jpg Is touching scorebar ;_;
  2. 00:37:878 (1) - Better something like this? http://puu.sh/aW1dh/4e53552b35.jpg
  3. 01:19:664 (1, 2) - Add NC in (2) instead of (1).
Hard:

  1. 00:17:164 (1) - Remove NC.
  2. 01:20:735 (7, 1) - Add NC in (7) instead of (1).
Insane:

  1. 00:01:985 (7, 1) - NC in (7).
  2. 00:42:164 (3) - NC.
Clyine's Extra:

  1. 01:26:450 - Remove this kiai.
That's all, good luck.
Topic Starter
hehe

Alplaza wrote:

Normal
00:12:164 (1) - reverse i'd like to keep it
00:13:235 (2) - move to (180,220) very ugly, no, even considering above suggestion
00:31:450 (5) - 00:32:164 (1) - 00:32:878 (2) - redraw as a modder, you should be more specific. i have neatened then up though :idea:
01:05:735 (4) - move to (12,188) redid pattern
01:06:093 (1) - redraw to s-like :idea:
01:25:378 (7) - reverse :idea:
Hard
Not really much problem
00:07:521 (4) - reverse nope
01:18:235 (3) - reverse nope
01:19:843 (2,3,4,5) - make them into square its 5 notes anyway, no thanks.
Insane
00:03:057 (2) - move to (484,236) no changes here, they're all butchering my patterns. i won't understand if there are no reasons.
00:04:664 (6) - move to (216,192)
00:07:521 (6) - Ctrl+H then move to (0,252)
00:07:878 (1) - move to (304,160)
00:08:235 (2) - move to (136,0)
00:08:414 (3) - move to (152,132)
00:13:414 (7) - move to (236,136)

CS4 or people can't really follow its cs4...
BTW the boy in the PV is so cute ! :P she's a girl! thanks for mod!

Inyuschan > thanks for mod!

Inyuschan wrote:

Hi, from my queue o3o

General:

  1. Disable Widescreen Support in Easy, you don't have SB. :idea:
Easy:

  1. 00:52:164 (1) - Add finish o3o :idea:
  2. 00:53:593 (1) - Remove NC. :idea:
  3. 00:55:021 (2) - Then add NC~ :idea:
Normal:

  1. 00:23:593 (1) - Fix this: http://puu.sh/aW191/220110fb76.jpg Is touching scorebar ;_; so sad, i already change before. some people scorebar too big :( :idea:
  2. 00:37:878 (1) - Better something like this? http://puu.sh/aW1dh/4e53552b35.jpg i like it str8
  3. 01:19:664 (1, 2) - Add NC in (2) instead of (1). :idea:
Hard:

  1. 00:17:164 (1) - Remove NC. :idea: i was afraid the spacing would be a problem, idk changing for now
  2. 01:20:735 (7, 1) - Add NC in (7) instead of (1). :idea:
Insane:

  1. 00:01:985 (7, 1) - NC in (7). :idea:
  2. 00:42:164 (3) - NC. drain is not that bad

That's all, good luck.
Kazuya
Hi. It's only ideas!

Insane: 2.0 SV? Exra: 1.80 SV? Okay...

[Extra]

00:08:235 (4,5) - Replace them. Timeline: http://puu.sh/aW2s2/d842133c2e.jpg
00:09:128 (8,1,2) - 1/1 slider is better! Timeline: http://puu.sh/aW2AH/7f779e1158.jpg Sounds better, and add NC!
00:10:914 (8) - Delete circle, and change 00:10:557 (7) - slider end here: 00:10:914 - Timeline: http://puu.sh/aW2Iw/f644b7813e.jpg Sounds better!
00:11:093 (8) - Add NC &00:11:450 (1) - = remove NC
00:13:414 (6) - delete circle, and move 00:13:593 (7) - slider here: 00:13:414 -, and change slider end here: 00:13:771 - , and add NC. Timeline: http://puu.sh/aW2Pp/5b2138b322.jpg
00:30:021 (1) - Move circle here: x: 240 y: 208, and 00:30:199 (2,3) - = Press CTRL + G Result: http://puu.sh/aW307/9cadaffc5b.jpg
00:57:699 (7) - delete circle, and move 00:57:878 (8) - slider here: 00:57:700 - . Put circle here: 00:58:235 - Sounds better! Timeline: http://puu.sh/aW3as/30757eef04.jpg
^^^ If yes: 00:57:700 (7) - = add NC. 00:58:414 (1) - =remove NC.

[Insane]

00:10:378 (5) - Delete slider, and add circle here: 00:10:378 - . Move 00:10:735 (1) - slider here: 00:10:557 - , and change slider end here: 00:10:914 - Timeline: http://puu.sh/aW3nj/f2809319b6.jpg Sounds better.
00:11:807 (4,5) - CTRL + G
00:12:164 (1) - CTRL + G
----------
00:16:628 (1) - Remove circle.
00:16:271 (6) - Add once repeat.
00:16:807 (7) - Add NC
Timeline: http://puu.sh/aW3sy/78f14b5b23.jpg
-----------
00:31:093 (2) - Two circle is better!
00:38:235 (2,3) - Move here: 00:38:414 - and put circle here: 00:38:235 - Timeline: http://puu.sh/aW3zP/8fc0b9a32b.jpg
01:01:628 (4) - Move circle here: x: 392 y: 296
01:10:378 (5) - Remove slider, put circle here: 01:10:378 -,and move 01:10:735 (1) - slider here: 01:10:557 - . Put circle here: 01:11:271 - Timeline: http://puu.sh/aW3Hs/164a1dc343.jpg Sounds better! (Vocal)
01:15:200 (1) - Please, map these parts! Spinner is not good in this area!

[Hard]
AR: 7!

00:08:236 (2) - Two circle is better!
00:13:057 (2) - Remove slider, and put circle here: 00:13:235 -
00:17:521 (3) - Two circle is better!
01:15:021 (1) - Please, map these parts! Spinner is not good in this area!
-------
01:18:057 (2) - Remove circle, and move 01:17:700 (1) - slider here: 01:17:878 - Sounds better!
01:18:235 (2,3) - Replace them.Timeline: http://puu.sh/aW417/17a1f42e2e.jpg
----
01:25:378 (1) - Please, map these parts! Spinner is not good in this area!

[Normal]

00:22:164 (3) - add clap the slider end.
00:24:664 (2) - ^
01:13:235 (5) - Add clap, the slider head.
01:13:771 (6) - Add clap. SLider end.
01:24:307 (5) - ^
01:25:378 (7,1) - Hmm? 1.45 Distance? Unranked! Please, use 1.0x distance!

[Easy]

Good.


Good Luck. (And sorry, my english is horrible)
Topic Starter
hehe
100th post...

thanks for mod!

Kazuya wrote:

Hi. It's only ideas!

Insane: 2.0 SV? Exra: 1.80 SV? Okay...

[Insane]

00:10:378 (5) - Delete slider, and add circle here: 00:10:378 - . Move 00:10:735 (1) - slider here: 00:10:557 - , and change slider end here: 00:10:914 - Timeline: http://puu.sh/aW3nj/f2809319b6.jpg Sounds better. interesting idea, however percussion at 00:10:557 - is ignored, which i don't want.
00:11:807 (4,5) - CTRL + G not feeling it
00:12:164 (1) - CTRL + G nah~ prefer current pattern
----------
00:16:628 (1) - Remove circle.
00:16:271 (6) - Add once repeat.
00:16:807 (7) - Add NC
Timeline: http://puu.sh/aW3sy/78f14b5b23.jpg sorry but the beat at 00:16:628 (1) is really important.
-----------
00:31:093 (2) - Two circle is better! vocals
00:38:235 (2,3) - Move here: 00:38:414 - and put circle here: 00:38:235 - Timeline: http://puu.sh/aW3zP/8fc0b9a32b.jpg sliderend on 00:38:593 - which is bad, powerful drum
01:01:628 (4) - Move circle here: x: 392 y: 296 keeping pattern
01:10:378 (5) - Remove slider, put circle here: 01:10:378 -,and move 01:10:735 (1) - slider here: 01:10:557 - . Put circle here: 01:11:271 - Timeline: http://puu.sh/aW3Hs/164a1dc343.jpg Sounds better! (Vocal) really good, thanks! :idea:
01:15:200 (1) - Please, map these parts! Spinner is not good in this area! keeping unless its a really big issue

[Hard]
AR: 7!

00:08:236 (2) - Two circle is better! nope
00:13:057 (2) - Remove slider, and put circle here: 00:13:235 - not fitting
00:17:521 (3) - Two circle is better! why though
01:15:021 (1) - Please, map these parts! Spinner is not good in this area! same as insane
-------
01:18:057 (2) - Remove circle, and move 01:17:700 (1) - slider here: 01:17:878 - Sounds better! vocals on blue tick, no change
01:18:235 (2,3) - Replace them.Timeline: http://puu.sh/aW417/17a1f42e2e.jpg nah
----
01:25:378 (1) - Please, map these parts! Spinner is not good in this area! nothing to map to

[Normal]

00:22:164 (3) - add clap the slider end. :idea:
00:24:664 (2) - ^ :idea:
01:13:235 (5) - Add clap, the slider head. :idea:
01:13:771 (6) - Add clap. SLider end. :idea:
01:24:307 (5) - ^ :idea:
01:25:378 (7,1) - Hmm? 1.45 Distance? Unranked! Please, use 1.0x distance! :idea:

[Easy]

Good.


Good Luck. (And sorry, my english is horrible)
Clyine

Inyuschan wrote:

Hi, from my queue o3o

Clyine's Extra:

  1. 01:26:450 - Remove this kiai.
ok

That's all, good luck.
:(

Kazuya wrote:

Hi. It's only ideas!

Insane: 2.0 SV? Exra: 1.80 SV? Okay...

[Extra]

00:08:235 (4,5) - Replace them. Timeline: http://puu.sh/aW2s2/d842133c2e.jpg sorry
00:09:128 (8,1,2) - 1/1 slider is better! Timeline: http://puu.sh/aW2AH/7f779e1158.jpg Sounds better, and add NC! sorry
00:10:914 (8) - Delete circle, and change 00:10:557 (7) - slider end here: 00:10:914 - Timeline: http://puu.sh/aW2Iw/f644b7813e.jpg Sounds better!
00:11:093 (8) - Add NC &00:11:450 (1) - = remove NC ok
00:13:414 (6) - delete circle, and move 00:13:593 (7) - slider here: 00:13:414 -, and change slider end here: 00:13:771 - , and add NC. Timeline: http://puu.sh/aW2Pp/5b2138b322.jpg sorry
00:30:021 (1) - Move circle here: x: 240 y: 208, and 00:30:199 (2,3) - = Press CTRL + G Result: http://puu.sh/aW307/9cadaffc5b.jpg ok
00:57:699 (7) - delete circle, and move 00:57:878 (8) - slider here: 00:57:700 - . Put circle here: 00:58:235 - Sounds better! Timeline: http://puu.sh/aW3as/30757eef04.jpg sorry
^^^ If yes: 00:57:700 (7) - = add NC. 00:58:414 (1) - =remove NC.
the thing about the sliders u want is that if i use them i would need to change all of them. and they are 1/1 sliders. if the current pattern is fine i would keep the current patttern

Good Luck. (And sorry, my english is horrible)
Thanks for the modd
http://puu.sh/aW6Pt/23e51d19f1.osu
Cherry Blossom
Hello, from my queue, no kd please.

Here is a screenshot of my score, first play.



  • This looks fine for ranking anyway.
    I don't especially find it interesting, they are things which could be improved. i'll just leave few suggestions here.
  1. 00:10:735 (1,2) - They are not the same slider, it could be better if you use the same slider for this kind of pattern, where the "rotate by"' tool is used.
  2. 00:13:414 (7,1) - it could be better if you unstack these objects, for different reasons. a stack here looks out of place since you didnt stack here for patterns earlier and later. And Unstacking here will allow you to emphasize this strong note here 00:13:593 (1) -
  3. 00:52:164 (1,2) - starting a kiai part with two 1/2 reversed slider is weird, because they are easy to handle and, they are not really difficult. You should try something else, which has more density and more suitable like circles instead as you did for you patterns before.
  4. 01:12:343 - this tick is really audible, and when playing, i feel this is empty here, this tick should be played or followed.


    Rhythm could be improved in the calm part
  5. For example, this tick 00:39:485 - which could be played because you hear a strong note.
    You could make an interresting rhythm here, and 1/2 sounds like spam.

I hope it was helpful.
rui
M4M :)

[Easy]
  1. Fine
[Normal]
  1. 01:09:307 (2) - add clap end of slider
[Hard]
  1. 00:04:664 (4,5) - How about this? http://puu.sh/b00Jc.jpg
  2. 00:45:380 (3) - Unsnapped circle
  3. 00:07:164 (3,4,5,6,7) - I feel miscellaneous. It is a proposal of placement
    156,264,7164,2,0,P|168:304|220:340,1,70,0|0,0:0|0:0,0:0:0:0:
    316,240,7521,2,0,P|284:244|248:256,1,70,8|0,0:0|0:0,0:0:0:0:
    348,160,7878,2,0,P|380:156|416:144,1,70,0|0,0:0|0:0,0:0:0:0:
    272,140,8235,2,0,P|253:113|224:88,1,70,8|0,0:0|0:0,0:0:0:0:
    292,216,8593,2,0,P|278:245|270:282,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
  4. 00:13:057 (2) - (nazi) use 00:13:414 (3)'s AR as shown http://puu.sh/b01TJ.jpg
  5. 00:13:950 (1,2,3,4) - I feel miscellaneous too. How about this? http://puu.sh/b01ZU.jpg
  6. 01:21:271 (1) - remove NC
  7. 01:20:735 (1,1) - 01:20:735 (1) move (316,284) 01:21:450 (2) - move (248,68)
  8. 01:24:307 (3) - end of the slider is next white line
[Insane]
  1. 00:01:450 (4) - (nazi) move (152,220)
  2. 00:11:807 (4,5) - 00:11:807 (4) move (248,348) 00:11:985 (5) move (168,236) http://puu.sh/aZX9v.jpg
  3. 00:26:450 (1,2,3) - keep distance is better imo. so move (380,68). How about this ? http://puu.sh/aZXxw.jpg
  4. 00:34:307 (4) - remove NC ?
  5. 00:34:664 (5) - (nazi) bending slider is better
  6. 00:43:503 (10) - keep distance 0.7
  7. 00:50:735 (1) - remove NC
  8. 00:50:914 (2) - add NC
[Clyine's Extra]
  1. Please add Movie. You forget it.
  2. 00:04:664 (1) - Very far. How about in distance3.0? move (72,248)
  3. 00:04:843 (2,3) - delete 00:05:200 (3) and change 00:04:843 (2) into revers slider. 00:05:200 (3) is difficult to do after the big jump
  4. 00:08:235 (4) - move (224,292). should keep constant distance
  5. 00:09:307 (1,2,3,4,5) - Why big jump 00:09:307 (1,2). really not need it imo. How about this placement? http://puu.sh/aZMOm.jpg
  6. 00:14:843 (1) - stack to 00:14:664 (3) and remove NC
  7. 00:15:021 (2) - add NC
  8. 00:16:807 (4) - (nazi) u should use 00:16:271 (2) copy slider.
  9. 00:17:878 (2) - move (416,228)
  10. 00:21:450 (4) - move (212,280)
  11. 00:25:557 (1) - stack to 00:24:485 (4)? I think it is too close
  12. 00:33:414 (2) - move (36,168)?
  13. 00:42:878 (2,3,4,5) - It is a little sloppy How about this? http://puu.sh/aZPJr.jpg
  14. 00:51:628 (1) - remove NC
  15. 00:52:164 (2) - add NC
  16. 01:11:271 (8) - remove clap
  17. 01:11:628 (9) - add clap end of slider
Good luck
Topic Starter
hehe
thanks! oh god misclick but enjoy the kds LOL

Cherry Blossom wrote:

Hello, from my queue, no kd please.

Here is a screenshot of my score, first play.



  • This looks fine for ranking anyway.
    I don't especially find it interesting, they are things which could be improved. i'll just leave few suggestions here.
  1. 00:10:735 (1,2) - They are not the same slider, it could be better if you use the same slider for this kind of pattern, where the "rotate by"' tool is used. :idea: don't know how i skipped this..
  2. 00:13:414 (7,1) - it could be better if you unstack these objects, for different reasons. a stack here looks out of place since you didnt stack here for patterns earlier and later. And Unstacking here will allow you to emphasize this strong note here 00:13:593 (1) - :idea:
  3. 00:52:164 (1,2) - starting a kiai part with two 1/2 reversed slider is weird, because they are easy to handle and, they are not really difficult. You should try something else, which has more density and more suitable like circles instead as you did for you patterns before. :idea:
  4. 01:12:343 - this tick is really audible, and when playing, i feel this is empty here, this tick should be played or followed. :idea:


    Rhythm could be improved in the calm part
  5. For example, this tick 00:39:485 - which could be played because you hear a strong note. :idea:
    You could make an interresting rhythm here, and 1/2 sounds like spam.

I hope it was helpful. thanks!


rui > thanks for mod!

rui wrote:

M4M :)

[Normal]
  1. 01:09:307 (2) - add clap end of slider :idea:
[Hard]
  1. 00:04:664 (4,5) - How about this? http://puu.sh/b00Jc.jpg nah, i want keep calm
  2. 00:45:380 (3) - Unsnapped circle :idea: :idea: :idea:
  3. 00:07:164 (3,4,5,6,7) - I feel miscellaneous. It is a proposal of placement no thanks
    156,264,7164,2,0,P|168:304|220:340,1,70,0|0,0:0|0:0,0:0:0:0:
    316,240,7521,2,0,P|284:244|248:256,1,70,8|0,0:0|0:0,0:0:0:0:
    348,160,7878,2,0,P|380:156|416:144,1,70,0|0,0:0|0:0,0:0:0:0:
    272,140,8235,2,0,P|253:113|224:88,1,70,8|0,0:0|0:0,0:0:0:0:
    292,216,8593,2,0,P|278:245|270:282,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
  4. 00:13:057 (2) - (nazi) use 00:13:414 (3)'s AR as shown http://puu.sh/b01TJ.jpg keep straight
  5. 00:13:950 (1,2,3,4) - I feel miscellaneous too. How about this? http://puu.sh/b01ZU.jpg don't like neat!
  6. 01:21:271 (1) - remove NC :idea:
  7. 01:20:735 (1,1) - 01:20:735 (1) move (316,284) 01:21:450 (2) - move (248,68) nah!
  8. 01:24:307 (3) - end of the slider is next white line keep~
[Insane]
  1. 00:01:450 (4) - (nazi) move (152,220) following 00:01:807 (6,1) -
  2. 00:11:807 (4,5) - 00:11:807 (4) move (248,348) 00:11:985 (5) move (168,236) http://puu.sh/aZX9v.jpg :idea: actually i changed the whole thing, i don't like line pattern~
  3. 00:26:450 (1,2,3) - keep distance is better imo. so move (380,68). How about this ? http://puu.sh/aZXxw.jpg :idea:
  4. 00:34:307 (4) - remove NC ? :idea:
  5. 00:34:664 (5) - (nazi) bending slider is better :idea: remapped
  6. 00:43:503 (10) - keep distance 0.7 :idea:
  7. 00:50:735 (1) - remove NC :idea:
  8. 00:50:914 (2) - add NC :idea:
Good luck
Clyine

rui wrote:

M4M :)

[Clyine's Extra]
  1. Please add Movie. You forget it.
  2. 00:04:664 (1) - Very far. How about in distance3.0? move (72,248) Doneee
  3. 00:04:843 (2,3) - delete 00:05:200 (3) and change 00:04:843 (2) into revers slider. 00:05:200 (3) is difficult to do after the big jump Doneee
  4. 00:08:235 (4) - move (224,292). should keep constant distance Doneee
  5. 00:09:307 (1,2,3,4,5) - Why big jump 00:09:307 (1,2). really not need it imo. How about this placement? http://puu.sh/aZMOm.jpg Doneee
  6. 00:14:843 (1) - stack to 00:14:664 (3) and remove NC i wanted it to transition away from stacked doubles. I NCed it tho
  7. 00:15:021 (2) - add NC Doneee
  8. 00:16:807 (4) - (nazi) u should use 00:16:271 (2) copy slider. Doneee
  9. 00:17:878 (2) - move (416,228) Doneee
  10. 00:21:450 (4) - move (212,280) Doneee
  11. 00:25:557 (1) - stack to 00:24:485 (4)? I think it is too close Doneee
  12. 00:33:414 (2) - move (36,168)? used as a transition from the prev pattern. fits the vocals and have the same DS if used like the prev pattern. so i dont see a problem here c:
  13. 00:42:878 (2,3,4,5) - It is a little sloppy How about this? http://puu.sh/aZPJr.jpg Doneee
  14. 00:51:628 (1) - remove NC Doneee
  15. 00:52:164 (2) - add NC Doneee
  16. 01:11:271 (8) - remove clap Doneee
  17. 01:11:628 (9) - add clap end of slider Doneee
Good luck
Thanks for mod~~
http://puu.sh/b0fo8/09c0dc5224.osu
Handsome add video!!!
TtmnZk
Hi !
from paper modding team

[nomarl&easy]

good diff


[hard]

00:56:807 (1,2,3,4,5,6) - hard for this diff reduce the ds please


[Insane]

00:03:593 (1,2,3,4) - ↓ good for flow
00:06:628 (2,4) - ctrl+g is better ,

00:13:057 (1) - NC ?

00:15:378 (2,3) - ctrl+g ^

00:26:271 (8) - 208 314 better

00:32:878 (1,2) - ctrl+g ^

00:57:343 (3,4) - ↓ good for flow
00:58:772 (3,4) - ^

[Clyine's Extra]

00:03:414 (1,2,3) - i think 2 275 212 3 270 257 is better

00:06:271 add note? seems well

00:10:021 (5) - maybe ctrl+g is a good for flow

00:16:092 (1,2) - try further distance . like 00:15:735 (3,4) -

00:30:557 (4,1) - i think Lyrics were accompanied by the jump. so make jump is better

00:42:878 (2,3,4,5,6) - oh god! like it

\ rank please / :) :) :)
Topic Starter
hehe
TT Mouse > thanks for mod!

TT Mouse wrote:

Hi !
from paper modding team

[nomarl&easy]

good diff tyty


[hard]

00:56:807 (1,2,3,4,5,6) - hard for this diff reduce the ds please no thanks, even hard must have a 'hard part' ;)


[Insane]

00:03:593 (1,2,3,4) - ↓ good for flow good flow but i don't think it fit vocal well~
00:06:628 (2,4) - ctrl+g is better , sorry, same as ^

00:13:057 (1) - NC ? no need, drain is also ok

00:15:378 (2,3) - ctrl+g ^ hmm, current one better.

00:26:271 (8) - 208 314 better ds

00:32:878 (1,2) - ctrl+g ^ :idea: applied this, change a little

00:57:343 (3,4) - ↓ good for flow :idea:
00:58:772 (3,4) - ^ :idea:

\ rank please / :) :) :) ty!!
Clyine

TT Mouse wrote:

Hi !
from paper modding team

[Clyine's Extra]

00:03:414 (1,2,3) - i think 2 275 212 3 270 257 is better dont really see the difference :o

00:06:271 add note? seems well weak vocal here

00:10:021 (5) - maybe ctrl+g is a good for flow actually thats bad for flow

00:16:092 (1,2) - try further distance . like 00:15:735 (3,4) - im not placing any emphasis here

00:30:557 (4,1) - i think Lyrics were accompanied by the jump. so make jump is better jumps dont work well with slowed SV

00:42:878 (2,3,4,5,6) - oh god! like it thanks

\ rank please / :) :) :)
Thank for the mod~~
HabiHolic
:3

[Easy]

00:52:878 - clap delete?
01:19:664 - add clap

all diff good map no prb~
Indeed_old_1
Hello, from my Queue
Remember, all of these are just suggestions. You do not have to change them

[General]

  1. Overall very nice mapset, I only have a few things to add.
[Easy]

  1. 00:53:593 (3) - could make into more interesting shape
  2. 01:07:878 (2,3,4) - I would make these 2 1/1 sliders
  3. 01:28:950 (3) - dunno if I would change this to a circle or not, but it sounds fine as a slider
[Normal]

  1. I would change SV to either 1.1 or 1.0, 1.2 feels a little fast for a normal for me.
  2. would also change AR to 4
  3. 00:31:450 (5) - I would make the curve of the slider go the other way, feels better flow-wise for a normal
  4. 00:33:593 (3,4,5) - would change to this rhythm
  5. 00:47:878 (4,5) - did you mean to not blanket these?
  6. 01:23:593 (4) - NC?
[Hard]

  1. 00:21:985 (4,5,6) - I would move these to around here
  2. 00:45:021 (1,2,3,1,2,3,1) - dunno if this pattern is too hard for a hard but I like it
[Insane]

  1. 00:37:165 (3,4,5) - I would make this a jump combo, the strong bass made me think there should be one here
  2. 00:42:878 (4) - would make into two circles, but eh it's good either way. Also would make NC
  3. 01:03:146 - should be circle here
I can't mod extra's sorry ;; But very good mapset, good luck with ranking!
Topic Starter
hehe
Indeed > thanks for mod!

Indeed wrote:

Hello, from my Queue
Remember, all of these are just suggestions. You do not have to change them

[General]

  1. Overall very nice mapset, I only have a few things to add.
[Easy]

  1. 00:53:593 (3) - could make into more interesting shape :idea: kinky slider ftw
  2. 01:07:878 (2,3,4) - I would make these 2 1/1 sliders loudest beat ever on 01:08:235 - on a sliderend? nty
  3. 01:28:950 (3) - dunno if I would change this to a circle or not, but it sounds fine as a slider keeping constant with other difficulties
[Normal]

  1. I would change SV to either 1.1 or 1.0, 1.2 feels a little fast for a normal for me. :P keeping~
  2. would also change AR to 4 too cluttered
  3. 00:31:450 (5) - I would make the curve of the slider go the other way, feels better flow-wise for a normal not my style!
  4. 00:33:593 (3,4,5) - would change to this rhythm good use of first repeat, however second slider is too close to (5) and i wanna emphasize all the drum beats.
  5. 00:47:878 (4,5) - did you mean to not blanket these? :idea: nazi but fixed, probably
  6. 01:23:593 (4) - NC? following NC pattern. it might last a little song, but drain-wise it's also not that bad.
[Hard]

  1. 00:21:985 (4,5,6) - I would move these to around here ds constraints, so no thanks
  2. 00:45:021 (1,2,3,1,2,3,1) - dunno if this pattern is too hard for a hard but I like it 8-) 8-) 8-)
[Insane]

  1. 00:37:165 (3,4,5) - I would make this a jump combo, the strong bass made me think there should be one here ah true, but its a buildup to another slow part, and i'd think a jump would ruin the flow a little.
  2. 00:42:878 (4) - would make into two circles, but eh it's good either way. Also would make NC so do i, the music dictates otherwise :p following NC pattern~
  3. 01:03:146 - should be circle here reason? i see no reason to, honestly.
I can't mod extra's sorry ;; But very good mapset, good luck with ranking!
IamKwaN
Hi, from my queue here.

General

  1. Your preview time is unsnapped, snap it to 00:51:450.
  2. Please add a silent sliderslide, coz it's quite noisy currently. And I have also found a clap for you, let's see if it fits! http://puu.sh/b2Q0E/ead95be3a6.rar

Clyine's Extra

  1. 00:00:736 (3) - NC here to indicate the real start of the song.
  2. 00:04:843 (2) - It would be much more consistent if it's only a circle at 00:04:843 to follow the instruments only. Or something like this with an increased SV to express that sudden halt in music:
  3. 00:07:878 (3) - NC? Ah.. I am afraid I can't figure out your NC pattern, sometimes NC at fourth white tick, sometimes first one. Any intention behind? If no, I suggest using a consistent pattern instead of random one.
  4. 00:10:557 (7,1) - Stack these perfectly. Same for 00:14:485 (2,1) - 00:13:414 (6,8) - .
  5. In fact, starting from 00:30:378 (3) till 00:36:450, the drum pattern in the music has changed, personally, claps should be placed on the third white tick instead of second and fourth.
  6. 00:37:164 (1,2,3) - Drum finish on (1) and drum claps on (2,3).
  7. 00:43:057 (3,4,5) - Drum clap on slider heads:
  8. 00:48:860 (8) - This is overmapped, as there's no drum in the music. Instead, put a circle at 00:49:218 to follow the drum.
  9. 00:51:628 (2) - Yeah, follow the instruments throughout the diff would be much cleaner, so you may want to place only a circle at 00:51:628.
  10. 01:14:842 (10) - Finish on tail.
  11. 01:28:592 (5) - Delete this to follow the instrument, or make it a 1/2 slider to follow the vocal.
  12. Tbh, the patterns and placements of this Extra is in a chaos imo. I am not a fan of random jumps, like 00:11:093 (1,2,3,4,5,6) - as the tone is peacefully going on without any stimulus and slight overmapped streams (01:14:039 (1,2) - 01:23:235 (1,2,3,4) - ), so I don't complain about the placements, if so, I think I am not modding but mapping for you.

Insane

  1. It's quite odd to see setting of Insane the same as that of Extra. So to differentiate them, decrease OD by 1.
  2. 00:03:593 (1) - Finish.
  3. 00:15:021 (1) - Finish on head.
  4. 00:25:914 (6,7,8) - Drum finish on (6) and drum claps on (7,8).
  5. 00:26:807 (2,3) - Place the clap on (3) instead of slider head of (2). Same for 00:28:235 (5) . In fact, starting from 00:30:378 (3) till 00:36:450, the drum pattern in the music has changed, personally, claps should be placed on the third white tick instead of second and fourth.
  6. 00:37:165 (3,4) - Drum finish on (3) and drum clap on (4).
  7. 00:43:057 (5,6,7,8,9,10) - Curvature here is unnatural provided that the slider at the back is a semi-circle. Try this:
  8. 01:15:200 (1) - Extend this spinner to 01:16:807 to fit the drum and as it's an Insane, we don't need any gap between the spinner and post-spinner slider.
  9. 01:28:593 (5) - Remove this clap as there's only vocal on this timepoint, like you won't place a clap on head of 01:28:950 (6).

Hard

  1. 00:03:593 (1) - Finish.
  2. 00:14:664 (4) - Alter the angle and place it like this to improve the flow:
  3. 00:15:021 (1) - Finish on head.
  4. 00:20:735 (1,3) - Stack them perfectly by the built-in function of editor.
  5. 00:22:075 (5) - Delete this as it's overmapped.
  6. 00:22:164 (6) - Make it a 1/2 slider to match the drum at 00:22:343?
  7. 00:25:914 (4,5,6) - Drum finish on (4) and drum claps on (5,6).
  8. Same in Insane, starting from 00:30:378 (3) till 00:36:450, the drum pattern in the music has changed, personally, claps should be placed on the third white tick instead of second and fourth.
  9. 00:56:807 (1,2,3,4,5,6) - These jumps are harsh in Hard, reduce the DS please.
  10. 01:15:021 (1) - Same in Insane, extend it to 01:16:807.
  11. 01:28:593 (1) - Remove the clap.

Normal

  1. 00:03:593 (1) - Finish instead of clap on head, like what I suggested in other diffs.
  2. 00:15:021 (1) - Finish.
  3. 00:19:307 (1) - Remove this NC.
  4. 00:26:093 (4) - Drum clap instead of soft clap.
  5. Same in Insane, starting from 00:30:378 (3) till 00:36:450, the drum pattern in the music has changed, personally, claps should be placed on the third white tick instead of second and fourth.
  6. 00:37:878 (1,3,4) - Why are these 1/3? Keep track on the drum please.
  7. 01:00:021 (1,2) - Swap NCs. Same for 01:08:593 (1,2) and 01:11:450 (1,3) and 01:19:664 (6,1).
  8. 01:28:593 (4) - Remove the clap.

Easy

  1. OD and HP are a bit too high, compared to other diffs, consider reducing each of them by 1 so that the four dimensions complement more balance with those of other diffs.
  2. 00:03:593 (1) - Finish on head. Same for 00:15:021 (1).
  3. 00:26:093 (5) - Drum clap instead of normal clap as you can hear an obvious drum in the background.
  4. Same in Insane, starting from 00:30:378 (3) till 00:36:450, the drum pattern in the music has changed, personally, claps should be placed on the third white tick instead of second and fourth.
  5. 00:37:878 (1) - This 1/3 is really surprising to see in an Easy, I know you are following the guitar, but it's just rare to see in lower difficulties. Following the drum and shortening the slider to 00:38:593 is highly, highly recommended. Ok, I believe they are just unintentionally snapped.
  6. 00:38:950 (2,1) - Oh, these are snapped wrongly like the above.
  7. 00:55:021 (1) - Distance snap.
  8. 01:27:878 (2) - Remove the clap on slider tail.
Feel free to ask me questions if you got any problems regarding to the mod!
I hope some of these help and good luck!
Topic Starter
hehe
IamKwaN > thanks for mod! fixed hitsounds in insane and copy over ;w;

IamKwaN wrote:

Hi, from my queue here.

General

  1. Your preview time is unsnapped, snap it to 00:51:450. sure :idea:
  2. Please add a silent sliderslide, coz it's quite noisy currently. And I have also found a clap for you, let's see if it fits! http://puu.sh/b2Q0E/ead95be3a6.rar
:idea: i'm also bad at hitsounds so thank you haha :D

Insane

  1. It's quite odd to see setting of Insane the same as that of Extra. So to differentiate them, decrease OD by 1. 7.5!! :idea:
  2. 00:03:593 (1) - Finish. :idea:
  3. 00:15:021 (1) - Finish on head. :idea:
  4. 00:25:914 (6,7,8) - Drum finish on (6) and drum claps on (7,8). :idea:
  5. 00:26:807 (2,3) - Place the clap on (3) instead of slider head of (2). Same for 00:28:235 (5) . In fact, starting from 00:30:378 (3) till 00:36:450, the drum pattern in the music has changed, personally, claps should be placed on the third white tick instead of second and fourth. :idea:
  6. 00:37:165 (3,4) - Drum finish on (3) and drum clap on (4). :idea:
  7. 00:43:057 (5,6,7,8,9,10) - Curvature here is unnatural provided that the slider at the back is a semi-circle. Try this: changed slider instead
  8. 01:15:200 (1) - Extend this spinner to 01:16:807 to fit the drum and as it's an Insane, we don't need any gap between the spinner and post-spinner slider. :idea:
  9. 01:28:593 (5) - Remove this clap as there's only vocal on this timepoint, like you won't place a clap on head of 01:28:950 (6). :idea:

Hard

  1. 00:14:664 (4) - Alter the angle and place it like this to improve the flow: :idea:
  2. 00:20:735 (1,3) - Stack them perfectly by the built-in function of editor. :idea:
  3. 00:22:075 (5) - Delete this as it's overmapped. :idea:
  4. 00:22:164 (6) - Make it a 1/2 slider to match the drum at 00:22:343? :idea:
  5. 00:56:807 (1,2,3,4,5,6) - These jumps are harsh in Hard, reduce the DS please. :idea: .

Normal

  1. 00:37:878 (1,3,4) - Why are these 1/3? Keep track on the drum please. green line sv problem, fixed in easy also :idea:
  2. 01:00:021 (1,2) - Swap NCs. Same for 01:08:593 (1,2) and 01:11:450 (1,3) and 01:19:664 (6,1). :idea:

Easy

  1. OD and HP are a bit too high, compared to other diffs, consider reducing each of them by 1 so that the four dimensions complement more balance with those of other diffs. :idea:
  2. 00:55:021 (1) - Distance snap. :idea:
I hope some of these help and good luck! thanks!!
Clyine

IamKwaN wrote:

Hi, from my queue here.

Clyine's Extra

  1. 00:00:736 (3) - NC here to indicate the real start of the song. Doneee
  2. 00:04:843 (2) - It would be much more consistent if it's only a circle at 00:04:843 to follow the instruments only. Or something like this with an increased SV to express that sudden halt in music:
    It was like that before until someone said it was awkward to play. changed it back
  3. 00:07:878 (3) - NC? Ah.. I am afraid I can't figure out your NC pattern, sometimes NC at fourth white tick, sometimes first one. Any intention behind? If no, I suggest using a consistent pattern instead of random one. Doneee
  4. 00:10:557 (7,1) - Stack these perfectly. Same for 00:14:485 (2,1) - 00:13:414 (6,8) - . so hard to find the centre ;-;
  5. In fact, starting from 00:30:378 (3) till 00:36:450, the drum pattern in the music has changed, personally, claps should be placed on the third white tick instead of second and fourth. Doneee
  6. 00:37:164 (1,2,3) - Drum finish on (1) and drum claps on (2,3). Doneee
  7. 00:43:057 (3,4,5) - Drum clap on slider heads:
    Doneee
  8. 00:48:860 (8) - This is overmapped, as there's no drum in the music. Instead, put a circle at 00:49:218 to follow the drum. Doneee
  9. 00:51:628 (2) - Yeah, follow the instruments throughout the diff would be much cleaner, so you may want to place only a circle at 00:51:628. since the player is only to click on the slider head, it should be fine. if i used a circle instead there would be a rather awkward pause.
  10. 01:14:842 (10) - Finish on tail. Doneee
  11. 01:28:592 (5) - Delete this to follow the instrument, or make it a 1/2 slider to follow the vocal. 1/2 slider it is
  12. Tbh, the patterns and placements of this Extra is in a chaos imo. I am not a fan of random jumps, like 00:11:093 (1,2,3,4,5,6) - as the tone is peacefully going on without any stimulus and slight overmapped streams (01:14:039 (1,2) - 01:23:235 (1,2,3,4) - ), so I don't complain about the placements, if so, I think I am not modding but mapping for you.
i find the streams fine tho..as for the jumps, maybe i have Synesthesia.. lol
THANKS FOR THE MODDD
http://puu.sh/b37At/1a97756413.osu
http://puu.sh/b37Tr/f032a63b12.osu
http://puu.sh/b384l/3e49e2555e.osu
RandF
From my queue~

[Easy]
  1. 00:19:307 (3,4,1) - flow suggetion~
  2. 01:03:235 (4) - move downward a little for good flow
  3. 01:17:878 (1) - I recommend to move the slider's head near the center. a little hard for beginner
[Normal]
  1. 00:10:735 (3,4,5,6) - not good flow, imo. how about diamond pattern? (and stack 00:11:093 (4) - on 00:13:235 (2) - )
    SPOILER

    216,172,10735,1,0,0:0:0:0:
    296,80,11093,1,8,0:0:0:0:
    176,64,11449,1,0,0:0:0:0:
    100,156,11807,1,8,0:0:0:0:
  2. 00:37:521 (4,2) - I recommend to avoid overlapping
[Hard]
  1. 00:03:593 (1,2,3,4) - reduce hitsound's volume?
  2. 00:21:271 (2,4) - avoid overlapping
  3. 01:16:985 (1) - u~m, move near the center?
  4. 01:19:843 (2,3,4,5,6) - confusing, imo. I suggest not to stack 01:20:200 (4) -
  5. 01:24:307 (3,4,5,1) - rhythm suggetion
[Insane]
  1. 01:12:610 (3) - I prefer to delete
[Clyine's Extra]
  1. 00:06:271- add a note?
  2. 00:28:414 (2,3) - check blanket
  3. 00:55:200 (2,1) - stack correctly
  4. 01:14:039 (1,2,3,4,5,6,7,8,9,10) - cool!
  5. 01:19:842 (5,7) - stack correctly
very very nice song!!! I like this song and anime :) :) :)
~☆
~Good Luck~
Topic Starter
hehe
RandomEffect > thanks for really good mod ^^

RandomEffect wrote:

From my queue~

[Easy]
  1. 00:19:307 (3,4,1) - flow suggetion~ :idea:
  2. 01:03:235 (4) - move downward a little for good flow :idea:
  3. 01:17:878 (1) - I recommend to move the slider's head near the center. a little hard for beginner :idea:
[Normal]
  1. 00:10:735 (3,4,5,6) - not good flow, imo. how about diamond pattern? (and stack 00:11:093 (4) - on 00:13:235 (2) - ) :idea: nice!
  2. 00:37:521 (4,2) - I recommend to avoid overlapping :idea:
[Hard]
  1. 00:03:593 (1,2,3,4) - reduce hitsound's volume? :idea: fix in easy and normal too
  2. 00:21:271 (2,4) - avoid overlapping :idea:
  3. 01:16:985 (1) - u~m, move near the center? :idea:
  4. 01:19:843 (2,3,4,5,6) - confusing, imo. I suggest not to stack 01:20:200 (4) - keep, not that hard i think
  5. 01:24:307 (3,4,5,1) - rhythm suggetion :idea: this is very nice, thank you!
    [Insane]
    1. 01:12:610 (3) - I prefer to delete
nah, fit vocal i think. i don't wanna use blue tick sldier

very very nice song!!! I like this song and anime :) :) :)
~☆
~Good Luck~
Clyine

RandomEffect wrote:

From my queue~

[Clyine's Extra]
  1. 00:06:271- add a note? following instruments
  2. 00:28:414 (2,3) - check blanket Doneee
  3. 00:55:200 (2,1) - stack correctly Doneee
  4. 01:14:039 (1,2,3,4,5,6,7,8,9,10) - cool! Thanks
  5. 01:19:842 (5,7) - stack correctly Doneee
very very nice song!!! I like this song and anime :) :) :)
~☆
~Good Luck~


Thanks for the mod!!
http://puu.sh/b5RVn/656ffd64e2.osu
buhei
from my queue

[Hard]
00:16:807 (2) - move to 384,316
00:17:164 (3,4) - move (3) to 184,256 together with (4)
00:19:307 (1) - a bit hard to read
00:40:735 (1,2,3) - put them nearer
00:45:021 (1,2,3,1,2,3,1) - too hard for a hard diff
00:56:271 (4) - why not use the shape as 00:40:735 (1) - ?
00:56:807 (1,2,3,4,5,6) - put them a bit nearer
01:09:843 (1,3) - put them farther. they look uncomfortable:<
[Insane]
the kiai part is much harder than the part before:<
00:32:164 (1,2,3,4,1,2,3,4) - a bit hard for this part
01:01:807 (5,1) - their tails nearly touch each other. put them a bit farthe
01:06:271 (7,1) - why stacked? put a note at 01:06:360 - ?
01:15:200 (1) - finish at 01:16:628 - for the suddenly appearing slider
01:22:343 (2,3) - why not use ctrl+c ctrl+v ctrl+g
01:28:235 (3) - 01:28:414 (4,5) - exchange positions
[Extra]
no video??
00:16:628 (3,4) - a bit hard to read
00:29:307 (4,5,6,7,1,2,3,4) - a bit hard for this part
00:33:592 (3) - nc
00:33:771 (1) - remove nc
00:33:950 (2,3) - ctrl+g
00:37:164 (1,2,3,4) - why slowdown
01:06:985 (5,7) - look so uncomfortable. why not use 3-point sliders?
01:17:878 (2,2,2) - the changes of speed are strange

that's all
Hollow Wings
from Scorpiour's Modding Queue

no kd

Clyine's Extra

  1. 00:02:521 (2,1) - this pattern with this ds is just a bit confusing and unfit to the song here imo, i highly recommend u change this
  2. vocal track's not ur only choice to be followed when u set objs in rhythm, and those almost all of jumping patterns and slider style with composing r just need to be organized better imo

Insane

  1. 00:08:593 (4) - ctrl+g?
  2. 01:28:950 (6) - nc
  3. same suggestion as what i mentioned in ex diff's mod to u
mod and map more, u can improve if u give a sight at what ranked maps' look like nowadays

good luck
ShiraKai
hi:3 from PM

[General]
Let's set the video to Clyine's Extra :)

[Easy]
good :D

[Normal]
  1. 00:00:736 (1) - aligned clean the curve?
    code
    184,164,736,6,0,B|256:120|344:116|432:168,1,240,4|0,1:0|0:0,0:0:0:0:
    436,276,1807,1,8,0:0:0:0:
    380,256,1985,2,0,B|288:208|236:256|172:304|92:256,1,300,4|0,0:0|0:0,0:0:0:0:
  2. 00:16:271 (4) - a little curve?
  3. 00:36:450 (3) - remove finish and add clap on slider end?
  4. 00:56:807 (4) - this shape is ugly :o
[Hard]
  1. 00:04:664 (4) - why do you use same form as 00:03:593 (1,2,3)?
  2. 01:02:432 - add note?
  3. 01:17:700 (1) - this NC is not necessary imo
  4. 01:28:414 (8,1) - swap NC?
  5. 01:20:557 (6) - stuck on 01:20:021 (3) ? flow will be better :D
[Insane]
  1. 00:33:414 (4,1) - ctrl + G ?
  2. 00:51:450 (3) - move to x:240, y:111? now is s little bad flow :(
[Clyine's Extra]
  1. 00:04:843 (2) - I think that it is not able to follow the song... try this :)
  2. 00:16:807 (4) - ctrl +G?
  3. 00:29:307 (4) - add NC? back sound is has changed here explicitly imo
  4. 00:42:878 (2) - ^
  5. 01:20:735 (9) - ^
good luck ;)
Kayano
Mod request from Popner's Modding Team

  1. Red - Unrankable issue, you must fixed
  2. Purple - Highly recommended, consider to use it
  3. Black - Suggestion, feel free to fixed or not
  4. Gray - Personal preference
[General]
  1. Clyine's Extra - missing video code
[ Insane]
Placement
  1. 00:27:521 (4) - NC. and also maybe you can remove clap at the end?
[ Clyine's Extra]
Rhythm
  1. from 00:06:450 - 1/2 spams too boring...
Hitsounds
  1. quite loud, using some soft hitsounds like Insane is better
  2. 00:16:807 (4) - missing clap
Placement
  1. too jump ovo
  2. 00:04:843 (2) - slow down maybe a better choice here
random jumps are not always good ways to show the music and sometimes they are boring or confusing. but anyway this map is good enough for first one, hope you can do better in the future
that's all from me. good luck :)
Clyine

buhei wrote:

from my queue

[Extra]
no video?? will add it
00:16:628 (3,4) - a bit hard to read its fine now
00:29:307 (4,5,6,7,1,2,3,4) - a bit hard for this part perfectly ok.
00:33:592 (3) - nc
00:33:771 (1) - remove nc I Nced based on the vocal. and it makes it easier to read.
00:33:950 (2,3) - ctrl+g i dont want 3 to stack with the slider
00:37:164 (1,2,3,4) - why slowdown there's 4 drums sounds that have almost the same pitch and volume
01:06:985 (5,7) - look so uncomfortable. why not use 3-point sliders? changed
01:17:878 (2,2,2) - the changes of speed are strange perfectly fine

that's all

Hollow Wings wrote:

from Scorpiour's Modding Queue

no kd

Clyine's Extra

  1. 00:02:521 (2,1) - this pattern with this ds is just a bit confusing and unfit to the song here imo, i highly recommend u change this Changed it back to the old version
  2. vocal track's not ur only choice to be followed when u set objs in rhythm, and those almost all of jumping patterns and slider style with composing r just need to be organized better imo will change

good luck

ShiraKai wrote:

hi:3 from PM

[Clyine's Extra]
  1. 00:04:843 (2) - I think that it is not able to follow the song... try this :) following instruments only here
  2. 00:16:807 (4) - ctrl +G? i want it to lead to the next circle
  3. 00:29:307 (4) - add NC? back sound is has changed here explicitly imo Doneee
  4. 00:42:878 (2) - ^ Doneee
  5. 01:20:735 (9) - ^ the pattern ends at the next slider
good luck ;)

OniJAM wrote:

Mod request from Popner's Modding Team

[ Clyine's Extra]
Rhythm
  1. from 00:06:450 - 1/2 spams too boring... its better than 1/2 circle 1/2 circle 1/2 slider 1/2 circle 1/2 circle ...
Hitsounds
  1. quite loud, using some soft hitsounds like Insane is better i find hitnormal sound more natural here
  2. 00:16:807 (4) - missing clap Donneee
Placement
  1. too jump ovo
  2. 00:04:843 (2) - slow down maybe a better choice here tried it before. a speed up is more natural
random jumps are not always good ways to show the music and sometimes they are boring or confusing. but anyway this map is good enough for first one, hope you can do better in the future
that's all from me. good luck :)
Thanks for all the mods
Changed some jumps
http://puu.sh/b8j8P/3cad45d9cb.osu
Topic Starter
hehe
buhei > thanks for mod!

buhei wrote:

from my queue

[Hard]
00:16:807 (2) - move to 384,316 :idea:
00:17:164 (3,4) - move (3) to 184,256 together with (4) :idea:
00:19:307 (1) - a bit hard to read nah!
00:40:735 (1,2,3) - put them nearer nope
00:45:021 (1,2,3,1,2,3,1) - too hard for a hard diff nope
00:56:271 (4) - why not use the shape as 00:40:735 (1) - ? not used, but changed slider
00:56:807 (1,2,3,4,5,6) - put them a bit nearer its very close already
01:09:843 (1,3) - put them farther. they look uncomfortable:< remap
[Insane]
the kiai part is much harder than the part before:<
00:32:164 (1,2,3,4,1,2,3,4) - a bit hard for this part hard but intended ^^
01:01:807 (5,1) - their tails nearly touch each other. put them a bit farthe :idea:
01:06:271 (7,1) - why stacked? put a note at 01:06:360 - ? pattern changed~
01:15:200 (1) - finish at 01:16:628 - for the suddenly appearing slider imo it is ok
01:22:343 (2,3) - why not use ctrl+c ctrl+v ctrl+g :idea:
01:28:235 (3) - 01:28:414 (4,5) - exchange positions intentional!
that's all

Hollow Wings > thank for mod!

Hollow Wings wrote:

from Scorpiour's Modding Queue

no kd


Insane

  1. 00:08:593 (4) - ctrl+g? i think now flow better
  2. 01:28:950 (6) - nc :idea:
  3. same suggestion as what i mentioned in ex diff's mod to u will relook, thanks!
mod and map more, u can improve if u give a sight at what ranked maps' look like nowadays

good luck

ShiraKai > thx for modding~

ShiraKai wrote:

hi:3 from PM

[General]
Let's set the video to Clyine's Extra :)

[Easy]
good :D ;) ;) ;) ;)

[Normal]
  1. 00:00:736 (1) - aligned clean the curve? copied but i see no diff orz
  2. 00:16:271 (4) - a little curve? :idea:
  3. 00:36:450 (3) - remove finish and add clap on slider end? :idea:
  4. 00:56:807 (4) - this shape is ugly :o :idea:

    [Hard]
    1. 00:04:664 (4) - why do you use same form as 00:03:593 (1,2,3)? vocal change, and emphasize the stop in instrument!
    2. 01:02:432 - add note? added note at another place and changed pattern!
    3. 01:17:700 (1) - this NC is not necessary imo fixed, i think? :idea:
    4. 01:28:414 (8,1) - swap NC? :idea:
    5. 01:20:557 (6) - stuck on 01:20:021 (3) ? flow will be better :D :idea: :idea: :idea: :idea:
    [Insane]
    1. 00:33:414 (4,1) - ctrl + G ? flow better, but i wanna keep drum rhythm with the notes pattern
    2. 00:51:450 (3) - move to x:240, y:111? now is s little bad flow :( :idea:

    good luck ;)

OniJAM > thanks for moding!

OniJAM wrote:

Mod request from Popner's Modding Team

[ Insane]
Placement
  1. 00:27:521 (4) - NC. and also maybe you can remove clap at the end? :idea:

random jumps are not always good ways to show the music and sometimes they are boring or confusing. but anyway this map is good enough for first one, hope you can do better in the future
that's all from me. good luck :)

tired orz
Leorda
Hi there... sorry for delay

[Easy]
* AR +1? Your current AR seems bit slow

00:13:593 (3) - Move 2nd slider anchor to 1 gird up for fix the better blanket combo? (nazi)
00:27:521 (2) - Why clap at 1st white tick? Shouldn't clap is at 3rd white tick for the current part?
00:36:807 (3) - Remove clap for better hitsounds sound

[Normal]
00:19:307 (1) - Remove new combo for your combo pattern?
00:24:843 (3) - This slider is not good for blanket because the slider border isn't fit to approach circle. So, make the slider like this? https://osu.ppy.sh/ss/1965675
00:56:807 (4) - Why not use curve slider instead linear? It makes good looking btw (wwww)

[Hard]
00:19:307 (1) - Reverse this slider for making a better flow?
00:21:985 (4,5,6) - Why this spacing is increased? Any reason?
01:25:200 (1) - Spinner here would difficult to spin for players because it's hard to spin with short spinner. Consider to change it to new pattern or extend it if possible

[Clyine's Extra]
00:29:307 (4) - New combo?
00:44:128 (1,2,3,4,5) - Can you make a star formattion here instead the current one? I had difficult while read this one...
01:28:593 (5,1) - Use soft sampleset since it's a quite part here....

Good luck~
Topic Starter
hehe
Leorda > thanks for mod!

Leorda wrote:

Hi there... sorry for delay

[Easy]
* AR +1? Your current AR seems bit slow its fine

00:13:593 (3) - Move 2nd slider anchor to 1 gird up for fix the better blanket combo? (nazi) :idea:
00:27:521 (2) - Why clap at 1st white tick? Shouldn't clap is at 3rd white tick for the current part? err 1-3-1-3 owo
00:36:807 (3) - Remove clap for better hitsounds sound :idea:

[Normal]
00:19:307 (1) - Remove new combo for your combo pattern? :idea:
00:24:843 (3) - This slider is not good for blanket because the slider border isn't fit to approach circle. So, make the slider like this? https://osu.ppy.sh/ss/1965675 :idea:
00:56:807 (4) - Why not use curve slider instead linear? It makes good looking btw (wwww) :idea:

[Hard]
00:19:307 (1) - Reverse this slider for making a better flow? follow vocal, but i wanna follow guitar strum pattern
00:21:985 (4,5,6) - Why this spacing is increased? Any reason? spacing is 1.5, normal.
01:25:200 (1) - Spinner here would difficult to spin for players because it's hard to spin with short spinner. Consider to change it to new pattern or extend it if possible its actually fine

Good luck~
jesse1412
[Clyine's Extra]

00:02:878 (1,2,3) - I dislike how these are placed over 00:01:985 (1,2) - . I really think you should move them, imo it doesn't look correct. I feel it's too early in the map to use complex stacking like this, the rhythm hasn't really been established well enough to expect the player to read this.
00:04:843 (2) - This is perfectly easy to hit on a first try but it's not readable at all. Because it's perfectly hittable I don't mind it but I would take this into consideration and maybe add a kink in it to make it so that it doesn't actually require movement. That would mean that no matter how fast the player thinks it is, they will still hit it. For example a shape like this would give the effect, anything where the slider end is close to the slider start should work.



00:49:664 (3,1) - Because of these anti jumps on these triplets I feel like the jumps should at least go in the direction of the triplets. I would either change these triples to aim at the start of the next triples or move the triples all upwards to give the same effect.
01:03:414 (1,2,3) - The slider at the end of these triples is not in a nice place for the player. I feel this would work fine if you ctrl+J these triples 01:03:057 (4,5,6) . Alternatively curve the triples or change their angles individually or something to that effect so that the slider isn't so far left.

Really short mod sorry, everything else seems well done to me!
Clyine

Leorda wrote:

Hi there... sorry for delay

[Clyine's Extra]
00:29:307 (4) - New combo? Yeap already did
00:44:128 (1,2,3,4,5) - Can you make a star formattion here instead the current one? I had difficult while read this one... i like the current one better
01:28:593 (5,1) - Use soft sampleset since it's a quite part here....Donneee

Good luck~

jesus1412 wrote:

[Clyine's Extra]

00:02:878 (1,2,3) - I dislike how these are placed over 00:01:985 (1,2) - . I really think you should move them, imo it doesn't look correct. I feel it's too early in the map to use complex stacking like this, the rhythm hasn't really been established well enough to expect the player to read this. i liked the stacking so i didnt change this. but i rotated it in a way where the next note wont appear under the sliders
00:04:843 (2) - This is perfectly easy to hit on a first try but it's not readable at all. Because it's perfectly hittable I don't mind it but I would take this into consideration and maybe add a kink in it to make it so that it doesn't actually require movement. That would mean that no matter how fast the player thinks it is, they will still hit it. For example a shape like this would give the effect, anything where the slider end is close to the slider start should work.did a small round slider



00:49:664 (3,1) - Because of these anti jumps on these triplets I feel like the jumps should at least go in the direction of the triplets. I would either change these triples to aim at the start of the next triples or move the triples all upwards to give the same effect. Changed it
01:03:414 (1,2,3) - The slider at the end of these triples is not in a nice place for the player. I feel this would work fine if you ctrl+J these triples 01:03:057 (4,5,6) . Alternatively curve the triples or change their angles individually or something to that effect so that the slider isn't so far left. used the 2nd alternative

Really short mod sorry, everything else seems well done to me!
Thanks for the mods!!!
http://puu.sh/bdSuN/c7dbb33c5d.osu
Edit:forgot to type respond lol
Yasora
waa

Easy
  1. 00:19:307 (2,3,4) - the flow in here seems a bit weird.. cuz (3)'s curve is feel into wrong direction (how I explain this :v) well, try this maybe? -> https://osu.ppy.sh/ss/1983395 | https://osu.ppy.sh/ss/1983387
  2. 00:45:021 (3) - seems the tail out of stage in here, I guess this is better -> http://puu.sh/be1pI/ba0202c245.jpg
  3. 00:52:164 (1) - maybe try to move 2nd point 1 grid down? seems more clean if not touching (2)
  4. 00:53:593 (3) - ^ but 1 grid up
  5. 01:15:200 (1) - how about end this spinner at 01:16:807 - then add a note at 01:17:521 - ? the note after spinner seems too early appear
  6. 01:18:950 (2) - clap seems fit in the end of this slider, not in the next note. also more be consistent
Normal
  1. 00:00:736 (1) - curve in here look too up based on (3)'s curve. move 2nd point 256|128 ; 3rd 344|124 perhaps?
  2. 00:01:807 (2) - I guess it's better to just stack this on (3)'s start. more comfortable on movement and clicking it :3 this is applied in similar pattern with this (ex: 00:04:664 (2) - 00:01:807 (2) - etc.)
  3. 00:01:985 (3) - 2 grid up on slider's end if you care blanket thing lol
  4. 00:16:271 (4) - add clap at start? drum sound can heard in there
  5. 00:23:593 (1) - It's better if just blanket slider (3)? 1st point 248|60 ; 2nd point 132|20
  6. 00:31:450 (5) - the flow more smooth if the curve go to down -> http://puu.sh/be2sb/d22a72af23.jpg
  7. 00:36:450 (3) - add clap at start for consistency with previous sliders
  8. 00:37:521 (4,1,2,3,4) - it seems these pattern was being forced placing lol here my suggestions: https://osu.ppy.sh/ss/1983526 | https://osu.ppy.sh/ss/1983537
    Code
    252,160,37521,1,8,0:0:0:0:
    308,56,37878,6,0,P|244:40|176:68,1,120,4|0,0:0|0:0,0:0:0:0:
    92,120,38593,1,8,0:0:0:0:
    32,224,38950,2,0,B|28:292|80:340,1,120,0|8,0:0|0:0,0:0:0:0:
    192,312,39664,2,0,B|248:328|312:312,1,120,0|4,0:0|0:0,0:0:0:0:
  9. 00:52:164 (1,2,3) - sliders reverse placement seems a bit meh, here my suggestion -> http://puu.sh/be3fW/7e0f4afa31.jpg
  10. 00:55:021 (1,2,3) - same here. but since the it's different position from prev, here -> http://puu.sh/be3nm/5c7d225699.jpg
  11. 01:10:378 (3) - this slider can be improved like this I guess -> http://puu.sh/be3v5/73395e8362.jpg
  12. 01:17:164 (1) - similar thing as in easy (about spinner). since this is still normal diff, It's better if more easier.. so delete this note
  13. 01:19:664 (1) - clap here and delete clap in next note (slider start)
  14. 01:24:307 (4) - I guess this slider more nice to look if it have similar shape with 01:25:378 (6) -
  15. 01:28:950 (5) - slider's tail look too close with start. maybe, just make it straight like in easy? or the curve can more soft
Hard
  1. 00:04:664 (4) - since 00:03:593 (1,2,3) - have curve shape, why this slider isn't? it more look nice if it a bit curved too
  2. 00:21:985 (4) - clap here for obviously drum sound
  3. 00:24:843 (1) - finish at start
  4. 00:40:735 (1,2,3) - these sliders speed seems not really noticeable at first.. reducing spacing seems more make comfortable when click. the current is too far and not different with normal (1.0x speed) spacing 8(
  5. 00:46:271 (2) - pls this slider curve is too rage up xD calm it with move 2nd point to 384|252
  6. 00:46:807 (1) - 00:47:521 (1) - 00:48:235 (1) - I don't see the reason why this is should be nc.. it still play well without those nc. also maybe add some space like this -> https://osu.ppy.sh/ss/1983644 | http://puu.sh/be4Tq/9b86e1a457.jpg | after that stack 00:48:950 (3) - under slider 00:47:700 (1) -
  7. 00:57:878 (1) - clap at end
  8. 01:00:021 (3) - mm skipped a bit fast vocal in here sounds not good imo. shorter this at 01:00:200 - and add a note at 01:00:378 - will follow vocal more accurate~
  9. 01:03:593 (1) - add finish at start
  10. 01:05:378 (1) - clap at start
  11. 01:10:378 (2) - clap
  12. 01:11:093 (1) - clap at start
  13. 01:13:950 (4) - stack this at (6) more better to view I guess
  14. 01:19:664 (3) - clap
  15. 01:19:664 (3,1,2,3,4) - this pattern can be improved imo. between (1,2,3) seems a bit messy lol here -> http://osu.ppy.sh/ss/1983703
    Code
    36,288,79664,1,8,0:0:0:0:
    56,184,79843,5,0,0:0:0:0:
    152,232,80021,1,8,0:0:0:0:
    180,124,80200,1,0,0:0:0:0:
    280,176,80378,1,8,0:0:0:0:
  16. 01:25:200 (1) - shorter this at 01:26:093 - will follow drum sound and more easier imo. 1/2 after spinner is just.. a bit difficult
  17. 01:27:878 (5) - nc should be in here, not in 01:28:414 (1) - imo
  18. fun hard diff
Insane
  1. 00:04:843 (1) - how about make this slider different a bit? wave shape seems fit with speed change and vocal :3 http://puu.sh/be5Xa/b3909bc2bd.jpg
  2. 00:16:628 (1) - del this note and make 00:16:271 (6) - more longer until here? it's fit with vocal (and I just remembered someone told me it's better to not end slider at long white tick lol). but if you don't want change, at last try to move this into 244|44
  3. 00:17:878 (1) - no need to nc this..
  4. 00:19:129 (3) - clap
  5. 00:21:985 (7) - ^
  6. 00:22:164 (1) - why it end at blue tick? if you hear it more carefully, no sound in blue tick. also clap should in (2)'s start..
  7. 00:23:235 (4) - clap
  8. 00:26:093 (7) - move this to 88|244 for triangle?
  9. 00:29:307 (1,2,3,4,1,2,3,4) - um.. yeah how about make it triangle and square in here?
    Code
    448,172,29307,5,8,0:0:0:0:
    320,116,29485,1,0,0:0:0:0:
    376,216,29664,1,0,0:0:0:0:
    260,212,29843,1,0,0:0:0:0:
    400,104,30021,5,8,0:0:0:0:
    332,196,30200,1,0,0:0:0:0:
    240,128,30378,1,0,0:0:0:0:
    312,32,30557,1,0,0:0:0:0:
  10. 00:30:735 (1) - seems clap should in slider end
  11. 00:31:807 (4) - similar thing as I said in hard diff ( 00:04:664 (4) - ) but in here it's better to follow prev. slider's curve
  12. 00:32:164 (1,3) - move (1) into 132|168 ; (3) to 136|56. having a balance with (2) and (4) uwu
  13. 00:33:593 (1) - remove clap and add in next note (slider start)
  14. 00:38:593 (3) - clap at start
  15. 00:38:950 (1) - remove clap at end and add in next note
  16. 00:42:878 (4) - nc here
  17. 00:45:378 (3) - clap
  18. 00:45:557 (4) - clap should in next note (slider start), not in here :o
  19. 00:52:164 (1,3) - wait the curve omg 8( also I have a suggestion in here -> http://puu.sh/be7ev/b1a134ccdb.jpg | also move 00:53:057 (4) - to 84|88
  20. 00:55:021 (1) - why suddenly the clap not consistent again orz add it at next note.. not really fit in red tick. better follow drum in white tick :''(
  21. 00:55:914 (4) - ^
  22. 01:00:735 (1) - ^
  23. 01:03:235 (7) - I wonder why this is not stream o.o I can hear 1/4 drum sound here.. you can add if you want from here until 01:03:503 -
  24. 01:13:593 (6,1) - swap nc
  25. 01:17:878 (1) - finish at start
  26. 01:19:128 (6,1) - swap nc after this should nc at 01:20:735 (7) -
  27. not suggesting pattern anymore.. it seems will ruin your stuff if I do this more 8( the pattern in this diff can more be improved imo
umm getting lazy to mod extra lol maybe I will mod it if my spirit come back hueheuhue sorry
nice song, good luck \:3/
Topic Starter
hehe
Yasora > super good nice mod thanks !!! ^^

Yasora wrote:

waa

Easy
  1. 00:19:307 (2,3,4) - the flow in here seems a bit weird.. cuz (3)'s curve is feel into wrong direction (how I explain this :v) well, try this maybe? -> https://osu.ppy.sh/ss/1983395 | https://osu.ppy.sh/ss/1983387 good suggestion, but keeping pattern~
  2. 00:45:021 (3) - seems the tail out of stage in here, I guess this is better -> http://puu.sh/be1pI/ba0202c245.jpg :idea: totally overlooked, ty~
  3. 00:52:164 (1) - maybe try to move 2nd point 1 grid down? seems more clean if not touching (2) :idea:
  4. 00:53:593 (3) - ^ but 1 grid up :idea:
  5. 01:15:200 (1) - how about end this spinner at 01:16:807 - then add a note at 01:17:521 - ? the note after spinner seems too early appear :idea:
  6. 01:18:950 (2) - clap seems fit in the end of this slider, not in the next note. also more be consistent :idea:
Normal
  1. 00:00:736 (1) - curve in here look too up based on (3)'s curve. move 2nd point 256|128 ; 3rd 344|124 perhaps? :idea:
  2. 00:01:807 (2) - I guess it's better to just stack this on (3)'s start. more comfortable on movement and clicking it :3 this is applied in similar pattern with this (ex: 00:04:664 (2) - 00:01:807 (2) - etc.) need to make the diff harder owo
  3. 00:01:985 (3) - 2 grid up on slider's end if you care blanket thing lol :idea:
  4. 00:16:271 (4) - add clap at start? drum sound can heard in there :idea:
  5. 00:23:593 (1) - It's better if just blanket slider (3)? 1st point 248|60 ; 2nd point 132|20 :idea:
  6. 00:31:450 (5) - the flow more smooth if the curve go to down -> http://puu.sh/be2sb/d22a72af23.jpg mirror pattern with 00:32:878 (2) -
  7. 00:36:450 (3) - add clap at start for consistency with previous sliders
  8. 00:37:521 (4,1,2,3,4) - it seems these pattern was being forced placing lol here my suggestions: :idea: good suggestion, i use my own pattern however
  9. 00:52:164 (1,2,3) - sliders reverse placement seems a bit meh, here my suggestion -> http://puu.sh/be3fW/7e0f4afa31.jpg i like current~
  10. 00:55:021 (1,2,3) - same here. but since the it's different position from prev, here -> http://puu.sh/be3nm/5c7d225699.jpg ^
  11. 01:10:378 (3) - this slider can be improved like this I guess -> http://puu.sh/be3v5/73395e8362.jpg :idea:
  12. 01:17:164 (1) - similar thing as in easy (about spinner). since this is still normal diff, It's better if more easier.. so delete this note keeping~
  13. 01:19:664 (1) - clap here and delete clap in next note (slider start) :idea:
  14. 01:24:307 (4) - I guess this slider more nice to look if it have similar shape with 01:25:378 (6) - i dont like to spam curve slider! :(
  15. 01:28:950 (5) - slider's tail look too close with start. maybe, just make it straight like in easy? or the curve can more soft fixed curve :idea:
Hard
  1. 00:04:664 (4) - since 00:03:593 (1,2,3) - have curve shape, why this slider isn't? it more look nice if it a bit curved too emphasizing the end of instrument. hard to explain but i think it should be different!
  2. 00:21:985 (4) - clap here for obviously drum sound :idea:
  3. 00:24:843 (1) - finish at start :idea:
  4. 00:40:735 (1,2,3) - these sliders speed seems not really noticeable at first.. reducing spacing seems more make comfortable when click. the current is too far and not different with normal (1.0x speed) spacing 8( :idea:
  5. 00:46:271 (2) - pls this slider curve is too rage up xD calm it with move 2nd point to 384|252 :idea:
  6. 00:46:807 (1) - 00:47:521 (1) - 00:48:235 (1) - I don't see the reason why this is should be nc.. it still play well without those nc. also maybe add some space like this -> https://osu.ppy.sh/ss/1983644 | http://puu.sh/be4Tq/9b86e1a457.jpg | after that stack 00:48:950 (3) - under slider 00:47:700 (1) - need nc to heal after missing jumps owo, also fixed spacing, but no stack (3), using DS
  7. 00:57:878 (1) - clap at end :idea:
  8. 01:00:021 (3) - mm skipped a bit fast vocal in here sounds not good imo. shorter this at 01:00:200 - and add a note at 01:00:378 - will follow vocal more accurate~ :idea:
  9. 01:03:593 (1) - add finish at start :idea:
  10. 01:05:378 (1) - clap at start :idea:
  11. 01:10:378 (2) - clap :idea:
  12. 01:11:093 (1) - clap at start :idea:
  13. 01:13:950 (4) - stack this at (6) more better to view I guess :idea:
  14. 01:19:664 (3) - clap :idea:
  15. 01:19:664 (3,1,2,3,4) - this pattern can be improved imo. between (1,2,3) seems a bit messy lol here i like messy!
  16. 01:25:200 (1) - shorter this at 01:26:093 - will follow drum sound and more easier imo. 1/2 after spinner is just.. a bit difficult :idea:
  17. 01:27:878 (5) - nc should be in here, not in 01:28:414 (1) - imo hmm want to follow stop in instrument with NC, so yeah~
  18. fun hard diff ty ^^
Insane
  1. 00:04:843 (1) - how about make this slider different a bit? wave shape seems fit with speed change and vocal :3 :idea:
  2. 00:16:628 (1) - del this note and make 00:16:271 (6) - more longer until here? it's fit with vocal (and I just remembered someone told me it's better to not end slider at long white tick lol). but if you don't want change, at last try to move this into 244|44 no sound at white tick, so it is okay. moved note.
  3. 00:17:878 (1) - no need to nc this.. :idea:
  4. 00:19:129 (3) - clap :idea:
  5. 00:21:985 (7) - ^ :idea:
  6. 00:22:164 (1) - why it end at blue tick? if you hear it more carefully, no sound in blue tick. also clap should in (2)'s start.. :idea:
  7. 00:23:235 (4) - clap :idea:
  8. 00:26:093 (7) - move this to 88|244 for triangle? :idea:
  9. 00:29:307 (1,2,3,4,1,2,3,4) - um.. yeah how about make it triangle and square in here? :idea:
  10. 00:30:735 (1) - seems clap should in slider end :idea:
  11. 00:31:807 (4) - similar thing as I said in hard diff ( 00:04:664 (4) - ) but in here it's better to follow prev. slider's curve diff sound
  12. 00:32:164 (1,3) - move (1) into 132|168 ; (3) to 136|56. having a balance with (2) and (4) uwu let it messy here!
  13. 00:33:593 (1) - remove clap and add in next note (slider start) :idea:
  14. 00:38:593 (3) - clap at start :idea:
  15. 00:38:950 (1) - remove clap at end and add in next note :idea:
  16. 00:42:878 (4) - nc here :idea:
  17. 00:45:378 (3) - clap :idea:
  18. 00:45:557 (4) - clap should in next note (slider start), not in here :o :idea:
  19. 00:52:164 (1,3) - wait the curve omg 8( also I have a suggestion in here -> http://puu.sh/be7ev/b1a134ccdb.jpg | also move 00:53:057 (4) - to 84|88 need intense, but moved 4 :idea:
  20. 00:55:021 (1) - why suddenly the clap not consistent again orz add it at next note.. not really fit in red tick. better follow drum in white tick :''(
  21. 00:55:914 (4) - ^
  22. 01:00:735 (1) - ^
  23. 01:03:235 (7) - I wonder why this is not stream o.o I can hear 1/4 drum sound here.. you can add if you want from here until 01:03:503 - hmm nah~
  24. 01:13:593 (6,1) - swap nc :idea:
  25. 01:17:878 (1) - finish at start :idea:
  26. 01:19:128 (6,1) - swap nc after this should nc at 01:20:735 (7) - :idea:
  27. not suggesting pattern anymore.. it seems will ruin your stuff if I do this more 8( the pattern in this diff can more be improved imo hmm okay! but i tk most are ok, i will relook~ok~
umm getting lazy to mod extra lol maybe I will mod it if my spirit come back hueheuhue sorry
nice song, good luck \:3/
Fumika
From my test play queue, This will be my suggestion. (I will point the problem in my opinion)


  1. THIS TIMING IS TOO COMPLICATED, GO FIND BAT FOR TIMING PLZ
  • [list:1337]General things
I highly recommend you to increase the hit-sound since its too low while playing...In Extra diff, too much random jump for nothing... I feels like there is no jump and then its super jump lol... 00:19:842 - You don't need to add 2 BGs anyway, ppl will know whose map that diff before playing. It's up to you but in my opinion its kinda useless.I hope this could help you perhaps.No kudos for this please! :oops:
Topic Starter
hehe

Fumika wrote:

From my test play queue, This will be my suggestion. (I will point the problem in my opinion)


  1. THIS TIMING IS TOO COMPLICATED, GO FIND BAT FOR TIMING PLZ
  • [list:1337]General things
I highly recommend you to increase the hit-sound since its too low while playing...In Extra diff, too much random jump for nothing... I feels like there is no jump and then its super jump lol... 00:19:842 - You don't need to add 2 BGs anyway, ppl will know whose map that diff before playing. It's up to you but in my opinion its kinda useless.I hope this could help you perhaps.No kudos for this please! :oops:
thanks, much appreciated!
Clyine

Fumika wrote:

From my test play queue, This will be my suggestion. (I will point the problem in my opinion)


  1. THIS TIMING IS TOO COMPLICATED, GO FIND BAT FOR TIMING PLZ huh what are u talking about
  • [list:1337]General things
I highly recommend you to increase the hit-sound since its too low while playing... increased everything by 10% except for the last sliderIn Extra diff, too much random jump for nothing... I feels like there is no jump and then its super jump lol... 00:19:842 - dun really have any comments for thisYou don't need to add 2 BGs anyway, ppl will know whose map that diff before playing. It's up to you but in my opinion its kinda useless.I hope this could help you perhaps.No kudos for this please! :oops:
http://puu.sh/bgReM/b91059721c.osu
Thanks for the mod
Lanturn
From JMQ

Remove (TV Size) as no Official soundtrack lists this and add TV Size to the tags.

Everything else checks out fine. No KDs please. :)
Topic Starter
hehe

Lanturn wrote:

From JMQ

Remove (TV Size) as no Official soundtrack lists this and add TV Size to the tags.

Everything else checks out fine. No KDs please. :)
Woo first bat post, change later
ts8zs

[Clyine's Extra]
01:28:950 (1) - soft at slider end
[Insane]
00:42:968 (2) - del
01:28:593 (5) - 308,336
clap and finish is random used
[Hard]
Orz

All diff:
please remake your map more neat and better flow.
neat could be controled by polygon and blanket and repeat.
flow could be tested by test or move by mouse.

If you think these words nothing helps,don't give me kd:D
Topic Starter
hehe

ts8zs wrote:


[Insane]
00:42:968 (2) - del :idea:
01:28:593 (5) - 308,336 :idea:
clap and finish is random used no :<
[Hard]
Orz

All diff:
please remake your map more neat and better flow. try
neat could be controled by polygon and blanket and repeat.
flow could be tested by test or move by mouse.

If you think these words nothing helps,don't give me kd:D
short mod but thanks~
Rakuen
( =`・ω・´) Rakuen's Modding Queue (NM/M4M)

[General]
lol-ed @ the modder .gif

First of all you might wanna put why it's not TV Sized in your "map description"

You may just post Lanturn's reply at p/3349214 or describe why it's not cuz not all modders going to look all the pages 1 by 1

[Easy]
Hmm...the DS is a close to make 2 notes touched together, I would use 1.2x DS if I were you
But seems it's Easy diff it should be pretty fine, and you may want think of avoiding any bigger DS
00:00:736 (1,2) - It's an arch shape, but imo it's a bit strange cuz you didn't make their placements mirrored at the middle line. Can try to make 00:00:736 (1) - a curve slider which slider tail point to 00:01:985 (2) - from above
00:04:664 (2) - Move a tiny grid up to X:176 Y:44 if you want to make a straight line with 00:03:593 (1) -
00:06:450 (1) - This one is a bit off the flow. I prefer to make the slider point up rather than left. But since there's a timing distance feel free to keep
00:17:521 (3,1) – Not a perfect blanket here. You can see there’s some space between 00:17:521 (3) – and the slider tail of 00:17:878 (1) – (refer pic), try to fix it:
00:19:307 (3) – Blanket for this one too, the slider tail is too close to 00:18:950 (2) –
00:27:164 – Clap at here to follow the music, and remove clap at 00:27:521 - , don’t strengthen the vocal here
00:29:307 – Remove clap here, sounds extra
00:30:735 – Remove clap, you can’t fully follow the drum at here 00:30:914 - cuz it’s easy diff, just don’t mind it 
00:32:164 (1,2) – Might want to work more on this blanket, I’ll show you an example after it’s improved:
00:32:164 – , 00:33:593 - , and 00:35:021 - Remove clap, if you really want to indicate vocal you can try to use whistles or something else
00:36:450 (2,3) – Suggest to change it to a slider instead of 2 circles, some players might not be able to react after 3 long sliders at 00:32:164 (1,2,1) -
00:37:164 – Remove finish, it sounds a little extra here. Instead, add a clap
00:38:593 – Missing clap here to follow the song
00:45:378 – Missing clap here as well
00:46:093 (4) - ^
00:55:378 – Clap here and 00:56:093 – too, try to remain consistency of every 2 (1/1) beat
01:01:807 (2) – If possible try to avoid stacking 01:00:021 (4) - . Feel free to keep since the AR is okay with it

Looks fine and rankable, just need to fill the empty hitsounds

[Normal]
00:06:450 (1) – Try not to put this note too close to 00:04:843 (3) – because of the timing distance. Suggest to put around X:456 Y:268 with the slider shape like this:
00:16:807 (5) – A little of consistent DS, try to snap it with DS function
^ Applies for 00:18:235 (2) – and 00:18:950 (4) – too. You can also try to use create polygon function which is (Ctrl+Shift+D). Put 1.0x DS and then 4 points with any angle you like.
00:26:093 (4) – Have to be aware of this cuz it’s a bit different DS altho you want to match the pattern of blanket and 00:23:593 (1) - . I personally prefer to DS this instead of force blanket. But in my view it should be fine
00:29:307 – Remove clap. As mentioned in Easy’s mods, if you want to follow vocal you can try to use whistles or custom hitsounds. Normally claps are usually used to indicate a hit in drum like a “snare”
00:30:735 (3) – 00:32:164 - 00:33:593 (3) - 00:35:021 - 00:36:450 - ^ Remove clap for these one too cuz it might sound extra without anything in the song
00:37:164 – Remove finish to avoid annoying hitsounds. Instead, add a clap
00:38:593 (2) – Missing clap as mentioned, it’s usually used to sound the constant beat and snare hit
00:39:307 – Remove clap
00:45:378 – Missing clap
00:44:664 (3,4,1) – Among these 3 sliders I prefer the slider shape of 00:46:093 (1) – because it looks much neat than other 2 sliders. Try to copy and paste it and then rotate something around 45* anticlockwise for 00:44:664 (3,4) - . Snap them with DS
00:58:950 (3) – Nazi, try to make it same shape with 00:58:235 (2) – by copy paste and rotate 180* clockwise. You can see here the difference between them (top 1 is current slider, bottom 1 is new rotated slider):
01:10:378 (3) – Avoid touching the tail with 01:09:307 (1) – since the slider is a bit long, don’t wanna make strange stacks:
01:13:235 (3) – It’s a bit too close to 01:11:985 (1) - . New players might make a mistake and go to 01:13:235 (3) – first instead of 01:12:878 (2) – (I did that a lot ==)
01:28:950 (5) – Make this slider curved to the side of 01:27:878 (3,4) – which looks like:

Simple, good flow, looks fine

[Hard]
I would suggest 1.4x DS, but it’s okay since you finished mapping
00:02:878 (1) – Not sure if you’re out of space, stick to 1.5x DS? Can try to move 00:02:521 (2) – a little bit down
00:03:593 (1,2,3) – Just to remind pattern like this you can copy paste and then rotate to make it look neater. Don’t have to show your hard work here :p
00:17:164 (3) – NC this to help in reading
00:17:878 (1) – Try to blanket with 00:17:521 (5) – referring to the AR circle
00:17:878 (1,2,3,4) – A bit overmapped, don’t see anything really needed to be signaled. Just try to make it flow by going 00:17:878 (1) - > 00:18:593 (3) - > 00:18:235 (2) - > 00:18:950 (4) –
00:25:914 (4,5,6) – Remain 1.5x DS for this, it’s not the part to be slowed down yet. Or you can try NC it to signify small DS change and drum hits. Either is okay, feel free to keep too
00:45:021 (1,2,3,1,2,3,1) – Quite hard in a Hard diff. Suggest to minimize the DS if you want to keep the pattern
01:03:593 (1) – Try not to slow down the flow by using smaller DS here, it’s still in KIAI
01:03:950 (2) – Avoid stacking 01:03:235 (6) - , looks a bit messy
01:14:128 (5,1) – Strongly suggest to make the reverse sliders to 2 hits each and add a hit here 01:14:843 – to exactly match the vocal. Refer the rhythm ( (5) indicates 01:14:128 (5) - ):
01:15:021 – Might wanna make a “hit” end by putting a circle here, then let spinner starts at 01:15:110 –
01:16:807 – Too hard for a Hard diff, please reduce the spinner length to 01:16:628 –
01:19:843 (1,2,3,4,5) – Don’t suggest jumps like this in Hard, and placements are a bit too random. Just use maybe a slightly larger DS for this and do not stack something like 01:20:200 (3) – with 01:19:843 (1) – in jumps.
^ If you insist a jump, please make sure this one jumps too 01:20:735 (1) – because you’re following vocal which you feel it’s a bit strong to notice there
01:28:950 (1) – Don’t have to NC here, there’s no any velocity change

Flow is okay but notes are quite crowded

[Insane]
Try AR 8.8 (hold Shift key and adjust) or something lower than 9, it’s a bit fast
00:00:736 (1) – Blanket with 00:01:450 (4) – like this looks better:
01:28:414 (4) – NC here cuz 01:28:593 (5) – is stacked to 01:28:235 (3) –

Big jumps, a bit messy imo
Overall looks acceptable for an Insane diff, could be fun for jump lovers
No big problems are found in this diff

[Clyine’s Extra]
Just name it Clyine’s Insane, it’s not hard enough yet to be an Extra
2 Insane diffs in a map should be not a problem
Since the HP is lowered, NC spams can give more HP to pass which you kinda want to avoid it in Insane diff
00:04:664 (1) – Remove NC here, instead, make it NC at 00:04:843 (2) – to indicated the over accelerated velocity (although I don’t like that fast SV, suggest around 1.4 ~ 1.5)
00:10:914 (8) – NC at here for a new beat instead of 00:11:093 (1) –
00:22:878 (1) – Remove NC for this and 00:23:235 (1) - , NC at 00:23:592 (3) – . Try not to abuse using them

A good Insane diffs, everything looks neat and readable
Nothing much to point out here
Topic Starter
hehe
Rakuen > thanks for modding!

Rakuen wrote:

( =`・ω・´) Rakuen's Modding Queue (NM/M4M)

[General]
lol-ed @ the modder .gif tehepero desu

First of all you might wanna put why it's not TV Sized in your "map description" alright

You may just post Lanturn's reply at p/3349214 or describe why it's not cuz not all modders going to look all the pages 1 by 1

[Easy]
Hmm...the DS is a close to make 2 notes touched together, I would use 1.2x DS if I were you nah, i put 1.1 cuz it touch :D
But seems it's Easy diff it should be pretty fine, and you may want think of avoiding any bigger DS
00:00:736 (1,2) - It's an arch shape, but imo it's a bit strange cuz you didn't make their placements mirrored at the middle line. Can try to make 00:00:736 (1) - a curve slider which slider tail point to 00:01:985 (2) - from above :idea: make neat only
00:04:664 (2) - Move a tiny grid up to X:176 Y:44 if you want to make a straight line with 00:03:593 (1) - :idea:
00:06:450 (1) - This one is a bit off the flow. I prefer to make the slider point up rather than left. But since there's a timing distance feel free to keep yeah keep
00:17:521 (3,1) – Not a perfect blanket here. You can see there’s some space between 00:17:521 (3) – and the slider tail of 00:17:878 (1) – (refer pic), try to fix it: its fine i think
00:19:307 (3) – Blanket for this one too, the slider tail is too close to 00:18:950 (2) – :idea:
00:27:164 – Clap at here to follow the music, and remove clap at 00:27:521 - , don’t strengthen the vocal here :idea: mistake
00:29:307 – Remove clap here, sounds extra keep
00:30:735 – Remove clap, you can’t fully follow the drum at here 00:30:914 - cuz it’s easy diff, just don’t mind it  i think can keep
00:32:164 (1,2) – Might want to work more on this blanket, I’ll show you an example after it’s improved: :idea:
00:32:164 – , 00:33:593 - , and 00:35:021 - Remove clap, if you really want to indicate vocal you can try to use whistles or something else keeping
00:36:450 (2,3) – Suggest to change it to a slider instead of 2 circles, some players might not be able to react after 3 long sliders at 00:32:164 (1, 2,1) - i think its fine
00:37:164 – Remove finish, it sounds a little extra here. Instead, add a clap :idea:
00:38:593 – Missing clap here to follow the song :idea:
00:45:378 – Missing clap here as well :idea:
00:46:093 (4) - ^ :idea:
00:55:378 – Clap here and 00:56:093 – too, try to remain consistency of every 2 (1/1) beat :idea:
01:01:807 (2) – If possible try to avoid stacking 01:00:021 (4) - . Feel free to keep since the AR is okay with it nah~

Looks fine and rankable, just need to fill the empty hitsounds ty

[Normal]
00:06:450 (1) – Try not to put this note too close to 00:04:843 (3) – because of the timing distance. Suggest to put around X:456 Y:268 with the slider shape like this: keeping, the AR is fine
00:16:807 (5) – A little of consistent DS, try to snap it with DS function :idea:
^ Applies for 00:18:235 (2) – and 00:18:950 (4) – too. You can also try to use create polygon function which is (Ctrl+Shift+D). Put 1.0x DS and then 4 points with any angle you like. :idea:
00:26:093 (4) – Have to be aware of this cuz it’s a bit different DS altho you want to match the pattern of blanket and 00:23:593 (1) - . I personally prefer to DS this instead of force blanket. But in my view it should be fine yup
00:29:307 – Remove clap. As mentioned in Easy’s mods, if you want to follow vocal you can try to use whistles or custom hitsounds. Normally claps are usually used to indicate a hit in drum like a “snare”
00:30:735 (3) – 00:32:164 - 00:33:593 (3) - 00:35:021 - 00:36:450 - ^ Remove clap for these one too cuz it might sound extra without anything in the song there is drum sound?i can hear owo
00:37:164 – Remove finish to avoid annoying hitsounds. Instead, add a clap
00:38:593 (2) – Missing clap as mentioned, it’s usually used to sound the constant beat and snare hit
00:39:307 – Remove clap
00:45:378 – Missing clap
00:44:664 (3,4,1) – Among these 3 sliders I prefer the slider shape of 00:46:093 (1) – because it looks much neat than other 2 sliders. Try to copy and paste it and then rotate something around 45* anticlockwise for 00:44:664 (3,4) - . Snap them with DS
00:58:950 (3) – Nazi, try to make it same shape with 00:58:235 (2) – by copy paste and rotate 180* clockwise. You can see here the difference between them (top 1 is current slider, bottom 1 is new rotated slider): :idea:
01:10:378 (3) – Avoid touching the tail with 01:09:307 (1) – since the slider is a bit long, don’t wanna make strange stacks: :idea:
01:13:235 (3) – It’s a bit too close to 01:11:985 (1) - . New players might make a mistake and go to 01:13:235 (3) – first instead of 01:12:878 (2) – (I did that a lot ==) hmm, normal players should know :D
01:28:950 (5) – Make this slider curved to the side of 01:27:878 (3,4) – which looks like: purposely

Simple, good flow, looks fine

[Hard]
I would suggest 1.4x DS, but it’s okay since you finished mapping
00:02:878 (1) – Not sure if you’re out of space, stick to 1.5x DS? Can try to move 00:02:521 (2) – a little bit down :idea:
00:03:593 (1,2,3) – Just to remind pattern like this you can copy paste and then rotate to make it look neater. Don’t have to show your hard work here :p thats what i did o.o
00:17:164 (3) – NC this to help in reading hmm, i think too many nc
00:17:878 (1) – Try to blanket with 00:17:521 (5) – referring to the AR circle nah
00:17:878 (1,2,3,4) – A bit overmapped, don’t see anything really needed to be signaled. Just try to make it flow by going 00:17:878 (1) - > 00:18:593 (3) - > 00:18:235 (2) - > 00:18:950 (4) – its fun to play, square is boring
00:25:914 (4,5,6) – Remain 1.5x DS for this, it’s not the part to be slowed down yet. Or you can try NC it to signify small DS change and drum hits. Either is okay, feel free to keep too yup keep
00:45:021 (1,2,3,1,2,3,1) – Quite hard in a Hard diff. Suggest to minimize the DS if you want to keep the pattern DS is already very low, messy if even lwoer
01:03:593 (1) – Try not to slow down the flow by using smaller DS here, it’s still in KIAI :idea:
01:03:950 (2) – Avoid stacking 01:03:235 (6) - , looks a bit messy :idea:
01:14:128 (5,1) – Strongly suggest to make the reverse sliders to 2 hits each and add a hit here 01:14:843 – to exactly match the vocal. Refer the rhythm ( (5) indicates 01:14:128 (5) - ): good suggestion, but play to drum, not vocal here
01:15:021 – Might wanna make a “hit” end by putting a circle here, then let spinner starts at 01:15:110 – nah
01:16:807 – Too hard for a Hard diff, please reduce the spinner length to 01:16:628 – :idea:
01:19:843 (1,2,3,4,5) – Don’t suggest jumps like this in Hard, and placements are a bit too random. Just use maybe a slightly larger DS for this and do not stack something like 01:20:200 (3) – with 01:19:843 (1) – in jumps. :idea: fine.. :(
^ If you insist a jump, please make sure this one jumps too 01:20:735 (1) – because you’re following vocal which you feel it’s a bit strong to notice there
01:28:950 (1) – Don’t have to NC here, there’s no any velocity change i like :D

Flow is okay but notes are quite crowded

[Insane]
Try AR 8.8 (hold Shift key and adjust) or something lower than 9, it’s a bit fast the jump cant read with 8.8 imo, i will think about it
00:00:736 (1) – Blanket with 00:01:450 (4) – like this looks better: :idea:
01:28:414 (4) – NC here cuz 01:28:593 (5) – is stacked to 01:28:235 (3) :idea:

Big jumps, a bit messy imo
Overall looks acceptable for an Insane diff, could be fun for jump lovers
No big problems are found in this diff
Ujimatsu Chiya
As PM request~

sorry for late.

Bold : Must Fix. (Unrankable)
Green : Should be fix it. (Recommendation)
Black : General suggestions.
Purple : My personal opinion.
[General]
  1. Extra diff isn't play video. cheak please.
[Extra]

  • Is this Extra diff? I can't feel harder then other Insane diffs. D: change Extra > Insane , better.
  1. 00:00:378 (1,2,3) - follow is not natural point. Try to hold back the look.
  2. 00:04:664 (1) - Why the sudden increase DC? You have used the acceleration in 00:04:843 (2) - . not good to playable.
  3. 00:06:449 (1,2,1,2,1,2,1,2) - try this follow. better to play.
  4. 00:08:235 (2) - bad follow from 00:07:878 (1) - try other shape.
  5. 00:32:164 (1,2,1,2,1,2,1,2,3,1,2,3) - make same here. 00:34:842 (1,2,1,2,1,2,1,2,1,2,1) - I think it's better make match the patterns.
  6. 00:37:164 (1,2,3,4) - try this. possible to emphasize the rhythm. and overlap (3,4) circle) with next silder.
  7. 00:39:128 - add circle better.
  8. 00:45:021 (1,2,3,4,5) - I think I'd rather you use the rhythm.
  9. 00:51:628 (2) - What do not you slow down? more fun. lol
  10. 01:01:807 (4) - really bad. ths. crash follow. change other space.
  11. 01:14:842 (10) - NC start here. not 01:15:199 (1) -

    It follows a very awkward object. think you'll again hold their shape and position.
[Insane]

  • bad follow
    1. 00:04:307 (5) - suddenly changed direction with 00:03:593 (1,2,3,4) -
    2. 00:15:557 (3,4) -
    3. 00:20:200 (4,5,1) -
    4. 00:31:807 (4) - match front of shape.
    5. 00:52:164 (1,2,3,4) -
    6. 00:55:914 (4,5,6) -
  • 00:08:235 (2,3) - change a slider and try this shape.
  • 00:09:128 (3) - follow is not good. Raise a little , and re place (1) slider.
  • 00:38:593 (3) - try this shape
  • 00:33:593 (1,2) - switch

    same Extra , you should more work follow. not bad rhythm and shape. not bad diff.[Hard]
  1. 00:04:664 (4) - try repect.
  2. 00:45:021 (1,2,3,1,2,3,1) - little overmapping. try other space.
  3. 00:46:807 (1,2) - try this.
  4. 01:00:557 (5,1) - follow is not good. Please turn. Positions of the head and tail of the rear slider to change or give me a little earlier (ctrl + G)
  5. 01:18:235 (5) - ctrl + G , better to me.
  6. 01:20:200 (3) - move x:236 y:244

    nice diff , but shape little bad. like 00:06:450 (1,2,3,4,1,2,3,4) / 00:13:593 (1,2,3,4) -
    If you have reason to think the problem is, but if you could look a little more good fix.
    and I think it's better to create a DS of 1.50 later.

Easy and Normal is pretty good. but It's not really good becaz little missing rhythm. If you think a little more emphasis on the rhythm much good.


That's all.

GL~
Topic Starter
hehe

eINess wrote:

[General]
  1. Extra diff isn't play video. cheak please.
:idea:

[Insane]

  • bad follow
    1. 00:04:307 (5) - suddenly changed direction with 00:03:593 (1,2,3,4) - no fix
    2. 00:15:557 (3,4) - :idea:
    3. 00:20:200 (4,5,1) - :idea:
    4. 00:31:807 (4) - match front of shape. no need, imo
    5. 00:52:164 (1,2,3,4) - :idea:
    6. 00:55:914 (4,5,6) - :idea:
  • 00:08:235 (2,3) - change a slider and try this shape. :idea:
  • 00:09:128 (3) - follow is not good. Raise a little , and re place (1) slider. :idea:
  • 00:38:593 (3) - try this shape intended
  • 00:33:593 (1,2) - switch nope

    [Hard]
    1. 00:04:664 (4) - try repect. do not need
    2. 00:45:021 (1,2,3,1,2,3,1) - little overmapping. try other space. its fine~
    3. 00:46:807 (1,2) - try this. no need. now is good
    4. 01:00:557 (5,1) - follow is not good. Please turn. Positions of the head and tail of the rear slider to change or give me a little earlier (ctrl + G) tried to fix :idea:
    5. 01:18:235 (5) - ctrl + G , better to me. :idea:
    6. 01:20:200 (3) - move x:236 y:244 :idea:

      nice diff , but shape little bad. like 00:06:450 (1,2,3,4,1,2,3,4) / 00:13:593 (1,2,3,4) -
      If you have reason to think the problem is, but if you could look a little more good fix.
      and I think it's better to create a DS of 1.50 later.
      [/color]
    GL~
Clyine

ts8zs wrote:


[Clyine's Extra]
01:28:950 (1) - soft at slider end 'Normal sound nicer

If you think these words nothing helps,don't give me kd:D

Rakuen wrote:

( =`・ω・´) Rakuen's Modding Queue (NM/M4M)

[Clyine’s Extra]
Just name it Clyine’s Insane, it’s not hard enough yet to be an Extra Well..
2 Insane diffs in a map should be not a problem
Since the HP is lowered, NC spams can give more HP to pass which you kinda want to avoid it in Insane diff
00:04:664 (1) – Remove NC here, instead, make it NC at 00:04:843 (2) – to indicated the over accelerated velocity (although I don’t like that fast SV, suggest around 1.4 ~ 1.5) Didnt NC but changed SV to 1.5
00:10:914 (8) – NC at here for a new beat instead of 00:11:093 (1) – done
00:22:878 (1) – Remove NC for this and 00:23:235 (1) - , NC at 00:23:592 (3) – . Try not to abuse using them done

A good Insane diffs, everything looks neat and readable
Nothing much to point out here

eINess wrote:

As PM request~

sorry for late.

[Extra]

  • Is this Extra diff? I can't feel harder then other Insane diffs. D: change Extra > Insane , better. Yes its an Extra
  1. 00:00:378 (1,2,3) - follow is not natural point. Try to hold back the look. its fine
  2. 00:04:664 (1) - Why the sudden increase DC? You have used the acceleration in 00:04:843 (2) - . not good to playable. the SV is fine because of the DS
  3. 00:06:449 (1,2,1,2,1,2,1,2) - try this follow. better to play. theres no difference in how it would be played
  4. 00:08:235 (2) - bad follow from 00:07:878 (1) - try other shape. turned it straight
  5. 00:32:164 (1,2,1,2,1,2,1,2,3,1,2,3) - make same here. 00:34:842 (1,2,1,2,1,2,1,2,1,2,1) - I think it's better make match the patterns. the vocal sound diff in those parts
  6. 00:37:164 (1,2,3,4) - try this. possible to emphasize the rhythm. and overlap (3,4) circle) with next silder. enough emphasis given through low DS
  7. 00:39:128 - add circle better. Nah
  8. 00:45:021 (1,2,3,4,5) - I think I'd rather you use the rhythm. the song goes Du du du Duuuun Duuun dun
  9. 00:51:628 (2) - What do not you slow down? more fun. lol ok
  10. 01:01:807 (4) - really bad. ths. crash follow. change other space. its fine
  11. 01:14:842 (10) - NC start here. not 01:15:199 (1) - ok

    It follows a very awkward object. think you'll again hold their shape and position.
GL~
Thanks for all the mod
http://puu.sh/bqGxe/12524acb0d.osu
Star Stream
Hi, from my queue

[Easy]
I recommend you to use 1.2x distance for better look

[Normal]
00:03:235 (4) - if i were you, i'd put this on (104,120) to play it smoothly

[Hard]
00:45:021 (1,2,3,1,2,3,1) - too hard to play, how about this?
01:00:735 (1,2,3,4) - remap this part, really awkward to play
01:14:128 (5) - no arrow, put the next slider on 01:14:307 -

[Insane]
Remap, it has pretty good rhythm but plays terrible. I know you're new. but as long as you want to rank this map, you should make better and better map. Sorry if you disappointed

[Extra]
00:04:843 - 0.75x
It's not that bad map.. but not that good map at the same time. So if you have some time for this, I'd like to say 'please remap'


Not that bad map overall, have not that many things to point out. Just improve the flow.
I expect you'll make good maps someday as I mod this map.
Topic Starter
hehe
S.S > thanks for mod!

Star Stream wrote:

Hi, from my queue

[Easy]
I recommend you to use 1.2x distance for better look nahh

[Normal]
00:03:235 (4) - if i were you, i'd put this on (104,120) to play it smoothly :idea:

[Hard]
00:45:021 (1,2,3,1,2,3,1) - too hard to play, how about this? will think about it, as much as possible i'd like to keep it.
01:00:735 (1,2,3,4) - remap this part, really awkward to play :idea:
01:14:128 (5) - no arrow, put the next slider on 01:14:307 - :idea:

[Insane]
Remap, it has pretty good rhythm but plays terrible. I know you're new. but as long as you want to rank this map, you should make better and better map. Sorry if you disappointed will try to. thank you

Not that bad map overall, have not that many things to point out. Just improve the flow.
I expect you'll make good maps someday as I mod this map. thank you :)
Kibbleru
M4M from a pm!
here's my map again btw https://osu.ppy.sh/s/161545

im pretty sure ive modded this alredy.. meh w/e hopefully there's enough changes lol

[General]
  1. Maybe silence the normal sliderslide as well?

[extra]
  1. 00:33:593 (3) - nc should be here instead of 00:33:771 (1) - since it's the stronger beat
    00:34:842 (1,2,1,2,1,2,1,2,1,2) - it would make more sense to have the NCs on the white ticks for a similar reason as above
    00:53:592 (3) - should be on the downbeat here instead of 00:53:235 (1) -
    00:54:307 (1) - unecessary nc? i don't see a good reason to nc here and there isnt any major musical changes either
    00:57:878 (8) - here instead of 00:58:414 (1) -
    in general try to keep ur normal NCing to the downbeats.
  2. 00:46:450 - try to map out this finish?
  3. 01:17:878 (2,2) - although i really don't think these SV changes are necessary, if you want to keep them, you should NC to help indicate them better
  4. 01:28:771 - maybe turn the sample volume down here, or switch to soft sampleset. the normal sample sounds really sound off here.
  5. 00:26:271 (4,1) - make the jump here a bit bigger to express the finish on (1)?
  6. 00:49:485 (1,2,3,1) - just gunna mention that these are extremely hard to not combo break on, but this is an extra so i guess it's fine

[Insane]
  1. 00:18:772 (1) - unecessary NC, it doesn't follow the music at all. only makes the pattern easier to read, which is bad cuz it indicates that ur pattern itself follows the music badly 00:18:593 (3) - this would be a better place for nc since it's a stronger beat.
  2. 00:27:878 - try to map out this downbeat?
    00:46:450 - ^
  3. 00:27:878 - remove the nc to be consistent with the rest of the pattern? other wise u should nc 00:33:235 (3) - as well
  4. 00:41:450 (2,3) - honestly would flow better if you swapped these two around in the timline so that (2) is at the same position as (3) is now, and vice versa.
  5. 00:46:093 (1,2,1,2,1,2) - revise ur NC patterning here, atm ur ncing to patterns, and not the music. try doing it every downbeat.
  6. 00:51:628 (1,2,3) - imo these jumps are a bit big. the music here suddenly stops and you can only hear the vocals. it's like a sudden pause in the music so movement should be minimal as well. so you can make the jumps much smaller, or, alternatively you can simply remove 00:51:807 (2,3) - and that will give a nice build up effect to the kiai :)
  7. overall, try keeping ur NC to every downbeat since it makes more musical sense.
  8. 01:07:700 (5) - this is not normally something i would complain about, since slider placement and patterns is almost completely up to the mapper's style. but DIAGONAL WAVES LOOK REALLY BAD. either make it like horizontal or vertical. something like this will look alot better
  9. 01:11:807 (5,1,2) - i suggest u silence these slider ends cuz the double hitnormals really sound off here. just add a new timing point at the slider ends and turn down the sample volume

[Hard]
  1. well first thing i noticed that u are using 1.5 BASE ds which is probably aLOT more than necessary. for a hard diff, i would go max 1.3. Using 1.5 will make ur hard diff alot harder than necessary, which is probably the reason why the spread from normal to hard is so unnecessarily large. This probably isn't unrankable, however, once u get to the QAT stage, they will probably unrank it due to that.
    I also noticed that you have these random points where ur DS goes to 1.3... and at some points it's 1.4... which really doesn't make much sense to me.
  2. 01:14:128 (5,1) - this pattern is almost like a kickslider jump and can be misleading since (5) isn't really leading into (1). simple fix would be to put (1) below (5)
  3. As with insane, check ur NCing, do NC every downbeat for an easy and simple NC pattern
  4. In all, this diff is pretty nice, just the Distance snap that you should worry about a bit

[Normal]
  1. 00:00:736 (1) - uh why a bezier curve? why not just use a circle slider? (remake slider with 3 sliderpoints)
  2. 00:19:128 - you should really find a way to map this beat out. 1/2s are acceptable in normal so it shouldn't be too much of a problem.
    00:38:414 - ^
    00:39:485 - ^
    01:01:985 - ^
    01:13:414 - ^
    01:19:128 - ^
  3. 00:56:271 - this short finish sound should be mapped, you could just shorten 00:56:093 (3) - to a 1/2
    01:04:843 - ^
  4. 01:15:021 (1) - end slider on the strong sound at 01:16:271 - ? this may also apply to any other diffs

[Easy]
  1. 00:24:843 - try to map this sound?
    01:21:985 - ^
  2. 00:49:307 (1) - maybe end the spinner at 00:51:628 -
  3. 00:59:307 (3,4) - almost touching, space out a bit
Clyine
remapping my diff. Will apply Kibbleru's mod along the way.

Would prob finish the map tmr. I'm halfway done.
Topic Starter
hehe
Kibbleru > thanks for mod!

Kibbleru wrote:

M4M from a pm!
here's my map again btw https://osu.ppy.sh/s/161545

im pretty sure ive modded this alredy.. meh w/e hopefully there's enough changes lol

[General]
  1. Maybe silence the normal sliderslide as well?
isn't it silenced?

[Insane]
  1. 00:18:772 (1) - unecessary NC, it doesn't follow the music at all. only makes the pattern easier to read, which is bad cuz it indicates that ur pattern itself follows the music badly 00:18:593 (3) - this would be a better place for nc since it's a stronger beat. removed nc altogether
  2. 00:27:878 - try to map out this downbeat? :idea:
    00:46:450 - ^ i will think about this, its kinda tricky, at this part, to be honest.
  3. 00:27:878 - remove the nc to be consistent with the rest of the pattern? other wise u should nc 00:33:235 (3) - as well :idea:
  4. 00:41:450 (2,3) - honestly would flow better if you swapped these two around in the timline so that (2) is at the same position as (3) is now, and vice versa. :idea:
  5. 00:46:093 (1,2,1,2,1,2) - revise ur NC patterning here, atm ur ncing to patterns, and not the music. try doing it every downbeat. i think its fine for now.
  6. 00:51:628 (1,2,3) - imo these jumps are a bit big. the music here suddenly stops and you can only hear the vocals. it's like a sudden pause in the music so movement should be minimal as well. so you can make the jumps much smaller, or, alternatively you can simply remove 00:51:807 (2,3) - and that will give a nice build up effect to the kiai :) removed the jumps, thanks, never actually thought about it :D
  7. overall, try keeping ur NC to every downbeat since it makes more musical sense. :idea:
  8. 01:07:700 (5) - this is not normally something i would complain about, since slider placement and patterns is almost completely up to the mapper's style. but DIAGONAL WAVES LOOK REALLY BAD. either make it like horizontal or vertical. something like this will look alot better :idea:
  9. 01:11:807 (5,1,2) - i suggest u silence these slider ends cuz the double hitnormals really sound off here. just add a new timing point at the slider ends and turn down the sample volume done

[Hard]
  1. well first thing i noticed that u are using 1.5 BASE ds which is probably aLOT more than necessary. for a hard diff, i would go max 1.3. Using 1.5 will make ur hard diff alot harder than necessary, which is probably the reason why the spread from normal to hard is so unnecessarily large. This probably isn't unrankable, however, once u get to the QAT stage, they will probably unrank it due to that. mostly fixed i guess
    I also noticed that you have these random points where ur DS goes to 1.3... and at some points it's 1.4... which really doesn't make much sense to me.
  2. 01:14:128 (5,1) - this pattern is almost like a kickslider jump and can be misleading since (5) isn't really leading into (1). simple fix would be to put (1) below (5) :idea:
  3. As with insane, check ur NCing, do NC every downbeat for an easy and simple NC pattern
  4. In all, this diff is pretty nice, just the Distance snap that you should worry about a bit

[Normal]
  1. 00:00:736 (1) - uh why a bezier curve? why not just use a circle slider? (remake slider with 3 sliderpoints) i think mine suits the blanket better
  2. 00:19:128 - you should really find a way to map this beat out. 1/2s are acceptable in normal so it shouldn't be too much of a problem. fixed most of it, some are ignored because it isn't too loud.
  3. 00:56:271 - this short finish sound should be mapped, you could just shorten 00:56:093 (3) - to a 1/2 :idea:
    01:04:843 - ^ don't feel like this is prominent enough
  4. 01:15:021 (1) - end slider on the strong sound at 01:16:271 - ? this may also apply to any other diffs :idea:

[Easy]
  1. 00:24:843 - try to map this sound? nah, its an easy.
    01:21:985 - ^
  2. 00:49:307 (1) - maybe end the spinner at 00:51:628 - :idea:
  3. 00:59:307 (3,4) - almost touching, space out a bit :idea:
Clyine
Applied most of the stuff in kibbleru except for stuffs that are no longer applicable.
Thanks for all mod~

Here's the new diff. Personally i think its more fun now. But i duno
http://puu.sh/bxw1A/f2be762bda.osu

AND before anyone say i didn't testplay my patterns.
I do test them as i map. And this was the 2nd try after the map was finished before adding hitsounds.
There was nothing exceptionally awkward to play for me. I don't know about everyone else.
So Mod pls Lol.


Don't let the stars fool you. It's easier than before.


I still have the old diff if u want it.
Akiba007
Great Map :)
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