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SUPER BEAVER - Rashisa

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Topic Starter
hehe
skinnyjimmy > thanks for mod!

skinnyjimmy wrote:

Hello, here's the mod from my queue! Don't expect to much because im still a noob modder, but I'll try my best :D

[Insane]

00:58:772 (3) - Have this blanket 4 a little better fix

Well that's the end of the mod!
Sorry it's so short, but i dont really see anything wrong with the map
Hopefully this will help you a bit

GL Getting this ranked! the jumps are really fun


Miramono > thanks for mod!
[General]
Check AiMod for errors especially in Hard, Insane and Extra. If possible, lessen them :D most are bug

[Normal]
maybe you could move these notes cause they're to close:
00:30:735 (3) - move x:324 y:248 using ds
00:31:093 (4) - move x:224 y:284 ^

00:58:950 (3) - tail ~ remove clap hitsound fixed

[Hard]
00:07:521 (4) - ctrl + G reject all ctrl+g changes, i want to keep
00:13:414 (1) - tail ~ remove clap hitsound fixed
00:13:950 (2) - head ~ add clap hitsound fixed
00:16:807 (5) - ctrl + G ?
00:20:378 (4) - ^ then maybe move x:168 y:260
00:35:735 (3) - ctrl + G
00:35:735 (3) - ^ then move x:265 y:185
00:44:664 (5) - remove clap hitsound fixed
00:44:843 (6) - tail ~ add clap hitsound fixed
00:52:164 (1) - move x:252 y:228 fixed

[Insane]
00:01:628 (5) - move x:300 y:264 fix
00:01:807 (6) - ^ x:332 y:124 ^
00:03:771 (2) - ^ x:196 y:220 keep, Z pattern
00:07:521 (6) - ctrl + G then invert ~ head bottom, tail above
00:11:093 (2) - ctrl + G
00:30:378 (7) - move x:320 y:52 fixed
00:31:093 (2) - ctrl + G
00:36:985 (2) - make this horizontal instead of vertical fixed
00:59:307 (5) - ctrl + G
01:06:807 (2) - ^ then head bottom, tail above ?
01:21:093 (2) - ctrl + G then head should be at your right

deeathxx > thanks for mod! :)

xxdeathx wrote:

rechecking no KD

easy is missing dont need, NHIX mapset.

map could still be a lot neater. i'll be talking about your hard diff but it can very well apply to the others.
some of your sliders of the same length are more curved than others and when they're next to each other it would look better for corresponding sliders to be congruent. also use copy/paste more often and rotate/flip the sliders so that they're the exact same shape. it'll be much neater that way.
also, using too many slider points or having red slider points can be great if they work out fine but really ugly and ruin the consistency of the map if they don't. that's the case with a lot of your sliders like 00:10:021 (3,4) - in your hard so i'd just stick with the simple 2 or 3 slider point sliders. this section 00:12:164 (1,2,1,2,3,4,1) - was really nice compared to the rest of your map because it followed the neatness things i just specified. but please try to stay away from 00:16:450 (4,5) until you're more familiar with these. even i've never used a slider with a single red point because i don't know where they're good for.
stuff like 00:07:521 (4,6) - 00:08:414 (7,8) - in your hard should be parallel (use copy/paste)
00:30:021 (3,4,5,6) - this part doesn't use time-distance spacing (distance snap) so it's extremely hard to play and misleading.
i was talking about consistency. you want to reuse patterns in corresponding parts of the music and keep your mapping style consistent throughout, so when you get creative like 00:40:735 (1,2,3) - it conflicts with the style you have in the rest of the map.
01:05:200 (5,6,7,8,9) - these jumps are way too hard and the flow isn't good either
01:19:843 (1,2,3,4,5) - way too hard too

your normal is a little better than your hard in these regards but the same things still apply. patterns like 00:38:950 (3,4) - don't fit in as much as http://puu.sh/aGARt/f455ac2adf.png

let's have a look at your insane: i didn't mod it earlier but i'll point out things now
00:01:985 (7,8,9,2,3) - again, needs to be neater. you might as well fully stack them or place one of them at a different location to avoid this messy overlap
00:26:093 (1,2) - the consistency i mentioned before. you should see an opportunity to make this symmetrical
00:42:878 (4) - i understand what you're trying to do here but a 1/4 slider pointing the other way isn't good when there's a stream of circles following it
01:04:664 (6,1,2) - it's better and quite possible if you don't overlap them at all
01:26:271 (7,1,2,3,4,5,6,1,2,3,4,5,6) - way harder than the rest of your map. without these circles, this diff would be 4.47 stars compared to 4.78 earlier. having 13 2.xx distance 1/2 circles in a row is way too hard for a 4.5 star map. the end can be harder but if it boosts the star difficulty by over 0.3, that's too much.

well it's clear you've put a lot of effort into this and want this ranked, but it is your first and only map. you still need some more experience to make it up to ranking quality standards, which i don't feel it has met yet. i did give you some overall and specific issues, but nohitter (an ex-BAT) has a better understanding than i do and now that your map's up to 50 SP, you could try poking a BAT to give you more advice. star priority generally doesn't mean anything as far as i've seen, but having this much usually puts map relatively high on the pending list and shows your dedication so mention that to the BAT and it's likely you'll find one to go over this map with you.
Cerulean Veyron
Hi, From my queue!

Your map is 'handsome' :3
[> General <]
  1. - Do you even need the mapper's name on the background? I don't know if this is against the criteria, but this is just my opinion. o_o
[> Normal <]
  1. 00:12:164 (1) - Ctrl + G for a better diamond flow? And watch the spacing.
  2. 00:16:093 (3) - Add clap
  3. 00:19:307 (6,7,8,1) - A bit boring when staying on one place of grid, Try making a Tornado formation here. And add NC on slider (6), new track.
  4. 00:22:878 (5,3) - Don't know if this overlap tail is intentional, I perfer a stack here, watch the spacing. Also, add clap on slider tail.
  5. 00:28:235 (6,7) - A little ugly blanket, unsharp slider?
  6. 00:33:593 (3,4,1) - Make a Triangle form here?
  7. 00:38:950 (3,4) - You broke the flow here, make a blanket or a parallel here, it doesn't play well imo.
  8. 00:42:878 (1,2) - Since there is a downbeat here, swap NC
  9. 00:51:450 (1,2,3) - Overlap, remake as blanket. Also, remove clap on circle (2), I only hear vocal track, not the song track here.
  10. 01:00:021 (1) - Make a blanket here? it might look better when you're make symmetry with the next notes on 01:00:735 (2,3) -
  11. 01:22:521 (1) - Add clap
  12. 01:23:593 (4,8) - Same reason as 00:22:878 (5,3) -
  13. 01:25:378 (8,2) - You should've made a symmetry here...
  14. - Some nazi issues, but nice diff!
[> Hard <]
  1. 00:03:593 (1,2,3,4) - Good pattern, but it's not complete, Can't you curve the last slider for a full one?
  2. 00:04:664 (4,5) - This doesn't consider a jump, it's just a weird spacing when you've used 1.4x/1.5x spacing all the way here. Could you fix that?
  3. 00:13:057 (2) - Curve this to blanket the next slider or try to flow with the previous slider.
  4. 00:25:021 (1,1) - Likely an Overlap, try stacking the slider tail.
  5. 00:29:307 (1,2) - Make a parallel or symmetry here.
  6. 00:32:164 (1,2) - ^
  7. 00:35:021 (1,2) - ^
  8. 00:45:200 (7) - Add NC
  9. 00:48:950 (9,3) - Same as 00:25:021 (1,1) -
  10. 00:51:807 (7) - Same reason as normal diff, remove clap.
  11. 01:01:450 (3) - Remove clap
  12. 01:02:343 (5) - Add NC
  13. 01:05:200 (5,6,7,8) - Looks bad, remake it perfectly.
  14. 01:17:700 (1,1) - Remove NCs, still on the same track, omg..
  15. - Add claps > 00:08:950 (8) - / 00:30:021 (2) - / 00:31:093 / 00:31:807 (4) - / 00:32:521 (1) - / 00:33:235 (2) - / 00:35:378 (1) - / 00:36:093 (2) - / 00:36:807 (4) - / 00:37:521 (1) - / 00:38:235 (2) - / 00:38:950 (3) - / 00:39:664 (4) - / 01:23:235 (7) - / That's all~
  16. - Well, pretty much a great diff, GJ!

Insanes are fine, I can feel this map should be ready for a BAT-mod, Try getting one!
And.. Good Luck!
Topic Starter
hehe
Grey Veyron > thanks for mod!

Gray Veyron wrote:

Hi, From my queue!

Your map is 'handsome' :3
[> General <]
  1. - Do you even need the mapper's name on the background? I don't know if this is against the criteria, but this is just my opinion. o_o i like it :D
[> Normal <]
  1. 00:12:164 (1) - Ctrl + G for a better diamond flow? And watch the spacing. going for a triangle rather, the slider is a separate pattern.
  2. 00:16:093 (3) - Add clap done
  3. 00:19:307 (6,7,8,1) - A bit boring when staying on one place of grid, Try making a Tornado formation here. And add NC on slider (6), new track. changed
  4. 00:22:878 (5,3) - Don't know if this overlap tail is intentional, I perfer a stack here, watch the spacing. Also, add clap on slider tail. keep
  5. 00:28:235 (6,7) - A little ugly blanket, unsharp slider? keep
  6. 00:33:593 (3,4,1) - Make a Triangle form here? keep
  7. 00:38:950 (3,4) - You broke the flow here, make a blanket or a parallel here, it doesn't play well imo. keep
  8. 00:42:878 (1,2) - Since there is a downbeat here, swap NC fixed
  9. 00:51:450 (1,2,3) - Overlap, remake as blanket. Also, remove clap on circle (2), I only hear vocal track, not the song track here. overlap is fine
  10. 01:00:021 (1) - Make a blanket here? it might look better when you're make symmetry with the next notes on 01:00:735 (2,3) - keep
  11. 01:22:521 (1) - Add clap fixed
  12. 01:23:593 (4,8) - Same reason as 00:22:878 (5,3) - idk the combo you're linking to is weird
  13. 01:25:378 (8,2) - You should've made a symmetry here... keep, not a fan of symmetry
  14. - Some nazi issues, but nice diff!
[> Hard <]
  1. 00:03:593 (1,2,3,4) - Good pattern, but it's not complete, Can't you curve the last slider for a full one? keep, it goes with the vocals
  2. 00:04:664 (4,5) - This doesn't consider a jump, it's just a weird spacing when you've used 1.4x/1.5x spacing all the way here. Could you fix that? fixed!
  3. 00:13:057 (2) - Curve this to blanket the next slider or try to flow with the previous slider. changed
  4. 00:25:021 (1,1) - Likely an Overlap, try stacking the slider tail. too far apart to be an issue
  5. 00:29:307 (1,2) - Make a parallel or symmetry here. keep~
  6. 00:32:164 (1,2) - ^
  7. 00:35:021 (1,2) - ^
  8. 00:45:200 (7) - Add NC fixed
  9. 00:48:950 (9,3) - Same as 00:25:021 (1,1) - keep, too far to actually be an issue
  10. 00:51:807 (7) - Same reason as normal diff, remove clap. fixed
  11. 01:01:450 (3) - Remove clap fixed
  12. 01:02:343 (5) - Add NC fixed
  13. 01:05:200 (5,6,7,8) - Looks bad, remake it perfectly. fixed
  14. 01:17:700 (1,1) - Remove NCs, still on the same track, omg.. i wanna keep the effect of this
  15. - Add claps > 00:08:950 (8) - / 00:30:021 (2) - / 00:31:093 / 00:31:807 (4) - / 00:32:521 (1) - / 00:33:235 (2) - / 00:35:378 (1) - / 00:36:093 (2) - / 00:36:807 (4) - / 00:37:521 (1) - / 00:38:235 (2) - / 00:38:950 (3) - / 00:39:664 (4) - / 01:23:235 (7) - / That's all~ fixed some! thanks!
  16. - Well, pretty much a great diff, GJ!

Insanes are fine, I can feel this map should be ready for a BAT-mod, Try getting one!
And.. Good Luck!
pishifat
shitmodfromm4m4m4n4nm434 uighi

i forgot to enable your custom combo colors so everything is green/blue in screenshots. oops

general

  1. Ranking Criteria wrote:

    The lowest difficulty must be below 2.0 stars.
    ...so get an easy
  2. pretty sure all difficulties should start at the same time. dunno about rankability, but that is not usual. the extra starts one beat earlier (and the first object is during silence so yeah what)

insane

  1. in general, you've got a lot of passive sliders throughout the map. i won't point them all out, but they're rather uncomfortable to play, so you should be able to find them yourself.
  2. 00:04:843 (7) - needs a NC because of the unexpected SV change. would help with hp drain during silent section as well
  3. 00:07:878 (7,1) - shoudl swap NCs for the sake of your 1 measure combo pattern. makes it so the emphasis on the guitar thing on 7 is more clear
  4. 00:13:414 (7,1) - pretty sure this was meant to stack, and if not, the game is making it stack, so move it more to the left
  5. 00:24:843 (5,1) - sounds like the slider should be in 5's current position and the circle afterwards in order to express the length of the super loud guitar thing that comes in here. right now the hitcircle for 5 does not do it much justice. a full measure long slider would even work, but at least a 1/2 would be good. (this wouldn't be a passive slider though, since the emphasized thing is the red tick prior to the downbeat)
  6. 00:26:093 (1) - this SV change is definitely too early. it should be moved to the large white tick, since that's when the instrumental stuff actually gets softer or wahtever. right now you've got a reeeeaally passive slider that plays very unnaturally
  7. 00:30:021 (5) - shoudl NC for the sake of readability. you did so at 00:32:878 (1) - as well
  8. 00:33:593 (5) - ^
  9. 00:40:735 (1,2,3) - i usually like these kinds of patterns, but these seem to not flow into each other at all. it's hard to say this, but hanzer does the same idea a whole lot better in miss you at 02:36:811 (1) -
  10. 00:47:878 (6) - breaks your 1 NC every large white ticking comboing pattern. should have an NC
  11. 00:51:450 (1,2) - you may want to even swap the NCs on these so the "dakara" vocals thing, which is obviously the focus there, is emphasized
  12. 01:13:950 (1,9) - these should follow the same circular motion as the stream with their slider bodies. right now they're kind of... not
  13. 01:21:985 (5) - breaks your about 1 NC every large white tick pattern. should have a NC
  14. 01:26:450 (1,2,3,4,5,6,1,2,3,4,5,6,7) - i know i'm mentioning NCs a lot, but i can't understand this very well. the circles are mapping the backbeat stuff, so it would make sense to NC according to that, which would mean 4 circles then NC instead of the 6 you have here for some reason. would look like this on the timeline with NCs following what you've mapped

hard

  1. passivesliderseverywhere
  2. the NC pattern you're using is... uh... not a pattern. you're switching between one every downbeat to one every other downbeat so much that i can't interpret very well. it really should be consistent throughout the difficulty.
  3. 00:01:807 (3,4,1) - i honestly managed to misread this. it plays a lot better if you have the same spacing between each of them, meaning have all of it be jumps or all of it stacked. otherwise bleh
  4. 00:24:485 (6) - passivesliderstuffs return.
  5. 00:26:093 (1) - 00:37:521 (1) - same thing as insane
  6. 00:40:735 (1,2,3) - shouldn't these be spaced equally? they're the same slider and meant to be symmetrical (sort of), so yeah
  7. 00:42:878 (1) - quite the jump for this difficulty. should really just have this between 00:42:164 (3) - and 00:43:057 (2) - instead of a stack, since that would fix things
  8. 00:45:735 (4) - really wouldn't have this kind of a jump thing from 2x distance to 1x distance in a hard difficulty, but if you're really reluctant to change it, it needs an NC to show how it's differently spaced than the jumps at 00:45:200 (1,2,3) - , yet the same rhythm.
  9. 00:49:843 (4,5,6) - rather difficult for a hard diff. i would really consider cutting back on this by ignoring the triples like you did for 00:49:485 (2,3) -
  10. 00:51:450 (7) - may make more sense to do something like this so the vocals are emphasized, similarly to insane
  11. 01:13:593 (3,4,5) - don't really see the need for at triple here when it sounds the same as the rest of the 1/2 stuff
  12. 01:17:700 (1,1,1) - managed to misread this during two testplays since the passiveness of 01:17:700 (1) - is so extreme and the random NCs wat
  13. 01:24:128 (2,3,4,5) - these played pretty weirdly, since when listening to the lyrics, it's interpreted that the "a u" syllables are the 01:24:128 (2,3) - , but then 01:24:664 (4,5) - is 1/2 beat too early to be following the vocals. it would make a lot more sense to move 01:24:843 (4,5) - forward one red tick for vocal consistentcy

normal

  1. passive sliders are an issue here as well, especially in the section before the kiai. in normal they're often unavoidable, but there's a lot of avoidable ones here nonetheless
  2. 00:00:736 (1,3) - visually speaking, these are... not appealing. blankets and stuff
  3. 00:01:807 (2,3) - & 00:03:593 (1,2) - it's rather confusing having two stacks so close to each other with different rhythms. 2,3 is 1/2 beat, while 1,2 is 1 beat. in a normal, things that are hard to read probably not good yeahokay
  4. 00:18:593 (3,4,5) - what is this spacing? it is not spacing. that is what it is.
  5. 00:20:735 (1,2) - watwatwat. distance snap kind of important which you already know
  6. 00:26:093 - "you're gonna hate me but" having SV changes as variable as this in a normal is unheard of. if you can find me a normal diff that does this, i'll say otherwise, but i've never seen one.
  7. 00:29:307 (1,2) - #spacing
  8. 00:37:521 (1) - super strong beat in hte middle of the slider wat
  9. 00:44:307 (2,3,4) - triples like this (i know it's not on 1/4, but still) are rather "hard" and should just have the first two circles replaced with a 1/2 slider
  10. 01:11:807 (2,3) - stack like this would be very easily misinterpreted as 01:04:307 (2,3) - 's rhythm, so you should just space out 2,3 with distance snap magic
i wrote down my thoughts while testplaying in case you're wondering why i was thinking certain things. not necessary to read, but here
INSANE
7 needs NC because SV change that is not natural. may help with the hp drain during silent section too
why SV change to slwoer section like 1 beat early?
NCS during the vocals jumps - best one NC every 4 circles
the triangular pattern with sliders really weird cuz they dont flow into each other at all
before kiai teh "DAKARA" should be the emphasized thing. there is an extra circle before that may want to be unNC'd or moved or something
during kiai there's a reverse slider that ends on downbeat sounds crap
NCs after kiai wat inconsistent with 1 bar pattern
ending weird NCs too

there's also a gross slider somewhere
HARD

NCS are gross all over the place
1/2 stack in very first section out of place much
a bunch of passive sliders n stuff. on vocals and downebats (downbeats more importnat but yeah)
some weird triangle thing NC would make spacing more readable
rhythms before kiai way too extreme cuz of the triples under slidesr
t eh dakara thing again
rhythms in kiai are really odd
after the spinner what is that rhythm
right before end silenter part, there's a triple vocal thing, then another triple vocal thing after 1 beat, but he has triple patterns separated by 1/2 beat and it is really stupid

testplay 2:
around 1/4 into it there's a weird wave slider that is kidn fo gross
the 2 reverse slidesrs somewhere in kiai that are parallel i read reallywrong every time

flip dat last slider so mouse drops into the curve
NORMAL

le wave and blanket stuff of it
the circle jump tthen stack thing hard read.
some square stuff is that a jump or something?
distance snap is not here or my keyboard is broken
doubles eww
dat slider
SV change in normal umm no
he's like skipping thedownbeat for the slow SV part and i dont get it
triple? just make it a 1/2 slider

rhythm is confusing af
stacks are confusing af
f
Topic Starter
hehe
pishifat > thanks for gr8 gr8 mod ! :)

pishifat wrote:

shitmodfromm4m4m4n4nm434 uighi

i forgot to enable your custom combo colors so everything is green/blue in screenshots. oops

general

  1. Ranking Criteria wrote:

    The lowest difficulty must be below 2.0 stars.
    ...so get an easy fuark

insane

  1. in general, you've got a lot of passive sliders throughout the map. i won't point them all out, but they're rather uncomfortable to play, so you should be able to find them yourself.
  2. 00:04:843 (7) - needs a NC because of the unexpected SV change. would help with hp drain during silent section as well :idea:
  3. 00:07:878 (7,1) - shoudl swap NCs for the sake of your 1 measure combo pattern. makes it so the emphasis on the guitar thing on 7 is more clear :idea:
  4. 00:13:414 (7,1) - pretty sure this was meant to stack, and if not, the game is making it stack, so move it more to the left :idea:
  5. 00:24:843 (5,1) - sounds like the slider should be in 5's current posit... :idea:
  6. 00:26:093 (1) - this SV change is definitely too early. it should be moved to the large white tick, since that's when the instrumental stuff actually gets softer or wahtever. right now you've got a reeeeaally passive slider that plays very unnaturally have this thingy going on for 2 diffs, trying to keep
  7. 00:30:021 (5) - shoudl NC for the sake of readability. you did so at 00:32:878 (1) - as well :idea:
  8. 00:33:593 (5) - ^ :idea:
  9. 00:40:735 (1,2,3) - i usually like these kinds of patterns, but these seem to not flow into each other at all. it's hard to say this, but hanzer does the same idea a whole lot better in miss you at 02:36:811 (1) - changed it up a little
  10. 00:47:878 (6) - breaks your 1 NC every large white ticking comboing pattern. should have an NC :idea:
  11. 00:51:450 (1,2) - you may want to even swap the NCs on these so the "dakara" vocals thing, which is obviously the focus there, is emphasized :idea:
  12. 01:13:950 (1,9) - these should follow the same circular motion as the stream with their slider bodies. right now they're kind of... not :idea:
  13. 01:21:985 (5) - breaks your about 1 NC every large white tick pattern. should have a NC :idea:
  14. 01:26:450 (1,2,3,4,5,6,1,2,3,4,5,6,7) - i know i'm mentioning NCs a lot, but i can't understand this very well. the circles are mapping the backbeat stuff, so it would make sense to NC according to that, which would mean 4 circles then NC instead of the 6 you have here for some reason. would look like this on the timeline with NCs following what you've mapped i have no idea what i was doing, :idea:

hard

  1. passivesliderseverywhere
  2. the NC pattern you're using is... uh... not a pattern. you're switching between one every downbeat to one every other downbeat so much that i can't interpret very well. it really should be consistent throughout the difficulty. redoing
  3. 00:01:807 (3,4,1) - i honestly managed to misread this. it plays a lot better if you have the same spacing between each of them, meaning have all of it be jumps or all of it stacked. otherwise bleh :idea:
  4. 00:24:485 (6) - passivesliderstuffs return. :idea:
  5. 00:26:093 (1) - 00:37:521 (1) - same thing as insane keepo
  6. 00:40:735 (1,2,3) - shouldn't these be spaced equally? they're the same slider and meant to be symmetrical (sort of), so yeah :idea:
  7. 00:42:878 (1) - quite the jump for this difficulty. should really just have this between 00:42:164 (3) - and 00:43:057 (2) - instead of a stack, since that would fix things :idea:
  8. 00:45:735 (4) - really wouldn't have this kind of a jump thing from 2x distance to 1x distance in a hard difficulty, but if you're really reluctant to change it, it needs an NC to show how it's differently spaced than the jumps at 00:45:200 (1,2,3) - , yet the same rhythm. :idea:
  9. 00:49:843 (4,5,6) - rather difficult for a hard diff. i would really consider cutting back on this by ignoring the triples like you did for 00:49:485 (2,3) - :idea:
  10. 00:51:450 (7) - may make more sense to do something like... :idea:
  11. 01:13:593 (3,4,5) - don't really see the need for at triple here when it sounds the same as the rest of the 1/2 stuff :idea:
  12. 01:17:700 (1,1,1) - managed to misread this during two testplays since the passiveness of 01:17:700 (1) - is so extreme and the random NCs wat removed NCs but i wanna keep the pattern.
  13. 01:24:128 (2,3,4,5) - these played pretty weirdly... :idea:

normal

  1. passive sliders are an issue here as well, especially in the section before the kiai. in normal they're often unavoidable, but there's a lot of avoidable ones here nonetheless
  2. 00:00:736 (1,3) - visually speaking, these are... not appealing. blankets and stuff :idea:
  3. 00:01:807 (2,3) - & 00:03:593 (1,2) - it's rather confusing having... :idea:
  4. 00:18:593 (3,4,5) - what is this spacing? it is not spacing. that is what it is. wtf i have no idea :idea:
  5. 00:20:735 (1,2) - watwatwat. distance snap kind of important which you already know :idea:
  6. 00:26:093 - "you're gonna hate me but" having SV changes as variable as this in a normal is unheard of. if you can find me a normal diff that does this, i'll say otherwise, but i've never seen one. :idea: redid everything
  7. 00:29:307 (1,2) - #spacing :idea:
  8. 00:37:521 (1) - super strong beat in hte middle of the slider wat :idea:
  9. 00:44:307 (2,3,4) - triples like this (i know it's not on 1/4, but still) are rather "hard" and should just have the first two circles replaced with a 1/2 slider :idea:
  10. 01:11:807 (2,3) - stack like this would be very easily misinterpreted as 01:04:307 (2,3) - 's rhythm, so you should just space out 2,3 with distance snap magic :idea:
f
Xinely
M4M from my Queue




  • General
  1. i don't find source which written tv size on title, i found http://vgmdb.net/album/47130 and just use "rashisa" so remove tv size from title and move it to tags instead
  2. if you don't fix above, at least write "らしさ ( TV Size) " to has consistency with Romanised title lol
  3. remove pjecoo from tags, since you removed his/her easy diff
  4. uh oh your normal diff higher than 2 stars. you should add Easy diff then here or make less 2 stars of Normal diff


  • Normal
  1. 00:00:736 (1,3) - those claps here imo not really emphasize the music. the music just a cymbal so finishes are enough, i mean just remove the claps lol
  2. 00:00:736 (1,3) - i'm sure there is still a way to make better blanket here, i can't give example since i'm bad at blanketing orz
  3. 00:03:593 (1) - usually stack makes newbie become confuse so unstack it with move to 180,32
  4. 00:04:843 - skipping cymbal here is bad since the cymbal is really loud :< , change the rhythm like http://puu.sh/aLRd8/a290c9cfdd.jpg instead
  5. 00:06:450 (1) - i hear a cymbal sound at slider's head so add finish to emphasize it
  6. 00:08:950 (5) - well just my taste but i kinda dislike how flow works here. i prefer to use circular flow instead by moving the circle to 436,176
  7. 00:10:021 (2) - nazi, inconsistency spacing (1,07x) so please placed the slider with 1,0x spacing
  8. 00:16:271 (4,5) - how about replace these circles with one slider instead since 00:16:450 - still has sound, imo slider fits the best here
  9. 00:17:878 (1) - inconsistency spacing (1,26x) make sure use 1,0x o_o
  10. 00:21:450 (2) - inconsistency spacing (1,09x) here
  11. 00:24:843 (3) - the string sound is really loud here. use finish to emphasize it?
  12. 00:26:093 (1) - inconsistency spacing again, altho for blanket, you should use consistent spacing
  13. 00:26:450 (2) - finish here. cymbal
  14. 00:26:093 (1,2) - swap the NC. yeah nazi but the music has changed on the stanza
  15. 00:27:164 - the time has so loud drum sound here. add clap here and remove clap on 00:27:521 - . yeah making inconsistency but the music forces it
  16. 00:28:593 - same as above, remove clap on 00:28:950 - and add to 00:28:593 -
  17. 00:32:878 - and 00:34:307 - are you sure to skip map this time? have loud drum sounds here. i would say to map these times
  18. 00:37:878 - finish here, as usual cymbal appearing
  19. 00:37:878 (1) - hmm imo the slider can be neater here, hmm try blanketing instead http://puu.sh/aMdJX/77959708b8.jpg ?
  20. 00:44:307 (2) - both head and tail have inconsistency spacing. use 1,0x instead please
  21. 00:47:878 (4,5) - how about make a blanket pattern here? ofc the design will be neater and the flow will be better https://osu.ppy.sh/ss/1910682
  22. 00:51:450 (1) - give a little rest after spin at least 2/1 gap, so here i would suggest to remove 00:51:450 (1,2) - these circles
  23. 01:03:235 (6) - please avoid to stack pattern on Normal, it hard to read :< https://osu.ppy.sh/ss/1910693
  24. 01:04:307 (2) - avoid the stack too
  25. 01:13:235 (5) - ctrl+G to has better flow here, i mean more natural flow? lol
  26. 01:17:164 (1) - remove this note. please give 2/1 gap of rhythm for little rest after spin
  27. 01:19:664 (1) - avoid stack too. also has inconsistency spacing (1,06x) here
  28. 01:20:735 - finish because cymbal lol
  29. 01:21:093 (3) - oh 320,180 for better blanket with previous :<
  30. 01:21:807 (4) - if you agree with above, 220,120 and fix next inconsistency spacing lol
  31. 01:23:593 (4) - finish on head too since i heard cymbal
  32. 01:26:450 (1,3) - please avoid the stack :D
  33. 01:28:593 (5) - so nazi, 344|284 for better blanket


  • Hard
  1. would be better to have same HP and OD here for consistency. how about HP OD 5,5?
  2. 00:00:736 (1) - the flow from this slider to next slider is bad. just an easy solution, flip this slider with ctrl+J, should be as 00:00:736 (1) -
  3. 00:03:593 (1,2,3,4) - nazi, better blanket please :< https://osu.ppy.sh/ss/1910727
  4. 00:07:164 (3) - i guess this slider is too closer with next slider. move to 156,264 instead to make neater placement
  5. 00:08:771 (8) - please forget the normal spacing and move to 224,256. too closer again with previous and next objects
  6. 00:10:021 (3) - try to make the shape of this slider same with previous and next sliders so it would be look neater here? http://puu.sh/aMfij/19c51672b8.jpg
  7. 00:13:057 (2) - nazi, this slider would be better to play if has same spacing from previous to next. move to 288,268 instead o3o
  8. 00:16:450 (4,5,6) - oh you can make better blanket again here. i mean like https://osu.ppy.sh/ss/1910948
  9. 00:18:235 (3) - the idea is good but too close pattern here, kinda messy. you can make it neater with move to 384,148
  10. 00:18:950 (5) - here too. 272,276 :>
  11. 00:24:843 (1) - finish on head please. that cymbal :<
  12. 00:26:450 - here too. finish because cymbal
  13. 00:43:593 - finish too :<
  14. 00:46:450 - the string sound on this map is really loud imo. i guess map this time please. just use circle from 00:46:271 - and 1/2 slider on 00:46:450 - would be fine
  15. 00:47:521 (4,5) - too close with previous too. 1 grid down :> , if you fix this one 00:48:235 (6,7) - 1 grid down too
  16. 00:49:307 (1) - finish again, cymbal
  17. 00:56:271 (4) - finish on head too, cymbal
  18. 00:56:271 (4) - also the flow is kinda bad here. try rotate -30 degree of clockwise and arrange like http://puu.sh/aMkhp/1c65726775.jpg
  19. 00:57:700 (6) - wrong rhythm here since 00:57:878 - has a cymbal. do this http://puu.sh/aMkmW/3ea8fd3c60.jpg instead
  20. 00:58:771 (3) - too close again. please make neater this design, try move to 468,148 and 00:59:128 (4) - 288,88
  21. 01:06:807 (2,3) - too close each other too. please increase the spacing slightly
  22. 01:09:843 (1) - too close, move to 104,272
  23. 01:14:396 (1) - aw too curvy, hard to read. try http://puu.sh/aMkA2/a5ff363d31.jpg would be fine
  24. Not bad but some patterns still can improved a lot here, i don't mention all hitsounds here so please fixed hitsound that you've fixed from Normal


  • Insane
  1. OD-1 so OD 7 instead. OD 8 too high here
  2. 00:03:771 (2) - oh overlapped with 00:04:128 (4) - :< , please avoid it. move the circle 00:03:771 (2) - 232,212 instead
  3. 00:09:128 (5) - stack feels too easy to play in this insane actually, i prefer to unstack by moving the circle to 228,344
  4. 00:12:164 (1) - i kinda disagree with no jump at the stanza(cymbal too) so i would suggest to use https://osu.ppy.sh/ss/1911087 for jump and better flow to
  5. actually this diff is fine but still has some improvement that i guess i already say too much in Hard diff. so just try analyze more to make the diff become neater? i'm tired actually *fainted*


  • Extra
  1. HP too high. use 7,5 instead. OD i would say to use OD 8
  2. 00:05:200 (3) - hmm try add circle here to follow vocal. i know it just a vocal but kinda empty imo
  3. 00:06:449 (1,2,1,2,1,2,1,2) - those anti jumps are hard to read and hard to prediction.. well normal spacing totally better for me here
  4. 00:08:771 (6) - please avoid the overlap T_T , err move to 176,176 instead
  5. 00:17:700 (1) - oh this anti jump :< , avoid it by moving the circle to 200,48, higher jump should be at stanza
  6. well quick checked. the diff still need hard work to improve design (so can be neater), spacing of jump (so can feel good as well), and avoid anti jump (since those anti jump don't fit with the style)

sorry to give quick checking on 2 of last diffs. i'm totally tired orz
oh make sure you fix the diffs name http://puu.sh/aMkHe/40962b7035.png

Good Luck then
Luvdic
Hello

[Extra]

Hp drain is a bit high imo... had to retry like 3 times because of small mistakes I made that made me instant fail. 7.5 should be enough.

00:05:200 - Plays better with a note added here
00:25:557 (1,2,3) - Id move these away from previous slider, at least dont let it touch the slider.
00:42:878 (2) - Id move this to somewhere like here: https://osu.ppy.sh/ss/1913892 just for sake of clarity

Im also kinda against this diff... I know that my maps are well known for abusing jumps, and I should understand it, but this is too much....

[Insane]

Minor hitsounds suggestions:

00:50:200 - Add clap
00:50:378 (9) - Take out clap
00:50:735 - Add clap

[Hard]

00:35:378 - Missing clap?
00:36:093 - Missing clap?
01:04:664 (4) - Slider should start at 01:04:843 - just like you did with 01:07:700 (5) -
01:13:235 - Missing clap?
01:13:950 - Missing clap?

[Normal]

00:19:307 (1) - The fact that youre using this slider this way, kinda shows that you tried to follow the vocals, but I think you did it wrong, since the vocals actually lands at 00:19:575 - and 00:19:843 - (basically extend slider by 1/4 tick, if you do so, dont forget to adjust hitsounds)
00:51:807 (2) - Id delete this beat, its a filler beat, and it can easily make players confused, so just delete it to avoid that. Actually, if you could end spinner at 00:51:450 - as well, would be perfect
01:27:521 - Missing clap?
01:27:878 - Take out clap?
01:28:593 - Take out clap too?

[Easy]

00:40:735 (1,2,3,4) - Add finish on all the slider starts? Seems like you half done these hitsounds since you put the finishes on your other diffs, except this one. Anyways, for next time theres an app that can help you with that: t/131540
00:49:307 (1) - Same comment about the spinner from normal diff. In the end should look like this: http://puu.sh/aNr93/9006dcb8a9.jpg
Topic Starter
hehe
Xinely > thanks for super mod :0

Xinely wrote:

M4M from my Queue



pretty much fixed EVERYTHING, thanks for really good mod! remapped a lot of parts as well! :)



  • General
  1. i don't find source which written tv size on title, i found http://vgmdb.net/album/47130 and just use "rashisa" so remove tv size from title and move it to tags instead below
  2. if you don't fix above, at least write "らしさ ( TV Size) " to has consistency with Romanised title lol :idea:
  3. remove pjecoo from tags, since you removed his/her easy diff :idea:
  4. uh oh your normal diff higher than 2 stars. you should add Easy diff then here or make less 2 stars of Normal diff :idea:


  • Normal
  1. 00:00:736 (1,3) - those claps here imo not really emphasize the music. the music just a cymbal so finishes are enough, i mean just remove the claps lol
  2. 00:00:736 (1,3) - i'm sure there is still a way to make better blanket here, i can't give example since i'm bad at blanketing orz
  3. 00:03:593 (1) - usually stack makes newbie become confuse so unstack it with move to 180,32
  4. 00:04:843 - skipping cymbal here is bad since the cymbal is really loud :< , change the rhythm like http://puu.sh/aLRd8/a290c9cfdd.jpg instead
  5. 00:06:450 (1) - i hear a cymbal sound at slider's head so add finish to emphasize it
  6. 00:08:950 (5) - well just my taste but i kinda dislike how flow works here. i prefer to use circular flow instead by moving the circle to 436,176
  7. 00:10:021 (2) - nazi, inconsistency spacing (1,07x) so please placed the slider with 1,0x spacing
  8. 00:16:271 (4,5) - how about replace these circles with one slider instead since 00:16:450 - still has sound, imo slider fits the best here
  9. 00:17:878 (1) - inconsistency spacing (1,26x) make sure use 1,0x o_o
  10. 00:21:450 (2) - inconsistency spacing (1,09x) here
  11. 00:24:843 (3) - the string sound is really loud here. use finish to emphasize it?
  12. 00:26:093 (1) - inconsistency spacing again, altho for blanket, you should use consistent spacing
  13. 00:26:450 (2) - finish here. cymbal
  14. 00:26:093 (1,2) - swap the NC. yeah nazi but the music has changed on the stanza
  15. 00:27:164 - the time has so loud drum sound here. add clap here and remove clap on 00:27:521 - . yeah making inconsistency but the music forces it
  16. 00:28:593 - same as above, remove clap on 00:28:950 - and add to 00:28:593 -
  17. 00:32:878 - and 00:34:307 - are you sure to skip map this time? have loud drum sounds here. i would say to map these times
  18. 00:37:878 - finish here, as usual cymbal appearing
  19. 00:37:878 (1) - hmm imo the slider can be neater here, hmm try blanketing instead http://puu.sh/aMdJX/77959708b8.jpg ?
  20. 00:44:307 (2) - both head and tail have inconsistency spacing. use 1,0x instead please
  21. 00:47:878 (4,5) - how about make a blanket pattern here? ofc the design will be neater and the flow will be better https://osu.ppy.sh/ss/1910682
  22. 00:51:450 (1) - give a little rest after spin at least 2/1 gap, so here i would suggest to remove 00:51:450 (1,2) - these circles
  23. 01:03:235 (6) - please avoid to stack pattern on Normal, it hard to read :< https://osu.ppy.sh/ss/1910693
  24. 01:04:307 (2) - avoid the stack too
  25. 01:13:235 (5) - ctrl+G to has better flow here, i mean more natural flow? lol
  26. 01:17:164 (1) - remove this note. please give 2/1 gap of rhythm for little rest after spin
  27. 01:19:664 (1) - avoid stack too. also has inconsistency spacing (1,06x) here
  28. 01:20:735 - finish because cymbal lol
  29. 01:21:093 (3) - oh 320,180 for better blanket with previous :<
  30. 01:21:807 (4) - if you agree with above, 220,120 and fix next inconsistency spacing lol
  31. 01:23:593 (4) - finish on head too since i heard cymbal
  32. 01:26:450 (1,3) - please avoid the stack :D
  33. 01:28:593 (5) - so nazi, 344|284 for better blanket


  • Hard
  1. would be better to have same HP and OD here for consistency. how about HP OD 5,5?
  2. 00:00:736 (1) - the flow from this slider to next slider is bad. just an easy solution, flip this slider with ctrl+J, should be as 00:00:736 (1) -
  3. 00:03:593 (1,2,3,4) - nazi, better blanket please :< https://osu.ppy.sh/ss/1910727
  4. 00:07:164 (3) - i guess this slider is too closer with next slider. move to 156,264 instead to make neater placement
  5. 00:08:771 (8) - please forget the normal spacing and move to 224,256. too closer again with previous and next objects
  6. 00:10:021 (3) - try to make the shape of this slider same with previous and next sliders so it would be look neater here? http://puu.sh/aMfij/19c51672b8.jpg
  7. 00:13:057 (2) - nazi, this slider would be better to play if has same spacing from previous to next. move to 288,268 instead o3o
  8. 00:16:450 (4,5,6) - oh you can make better blanket again here. i mean like https://osu.ppy.sh/ss/1910948
  9. 00:18:235 (3) - the idea is good but too close pattern here, kinda messy. you can make it neater with move to 384,148
  10. 00:18:950 (5) - here too. 272,276 :>
  11. 00:24:843 (1) - finish on head please. that cymbal :<
  12. 00:26:450 - here too. finish because cymbal
  13. 00:43:593 - finish too :<
  14. 00:46:450 - the string sound on this map is really loud imo. i guess map this time please. just use circle from 00:46:271 - and 1/2 slider on 00:46:450 - would be fine
  15. 00:47:521 (4,5) - too close with previous too. 1 grid down :> , if you fix this one 00:48:235 (6,7) - 1 grid down too
  16. 00:49:307 (1) - finish again, cymbal
  17. 00:56:271 (4) - finish on head too, cymbal
  18. 00:56:271 (4) - also the flow is kinda bad here. try rotate -30 degree of clockwise and arrange like http://puu.sh/aMkhp/1c65726775.jpg
  19. 00:57:700 (6) - wrong rhythm here since 00:57:878 - has a cymbal. do this http://puu.sh/aMkmW/3ea8fd3c60.jpg instead
  20. 00:58:771 (3) - too close again. please make neater this design, try move to 468,148 and 00:59:128 (4) - 288,88
  21. 01:06:807 (2,3) - too close each other too. please increase the spacing slightly
  22. 01:09:843 (1) - too close, move to 104,272
  23. 01:14:396 (1) - aw too curvy, hard to read. try http://puu.sh/aMkA2/a5ff363d31.jpg would be fine
  24. Not bad but some patterns still can improved a lot here, i don't mention all hitsounds here so please fixed hitsound that you've fixed from Normal


  • Insane
  1. OD-1 so OD 7 instead. OD 8 too high here nope, keep!
  2. 00:03:771 (2) - oh overlapped with 00:04:128 (4) - :< , please avoid it. move the circle 00:03:771 (2) - 232,212 instead
  3. 00:09:128 (5) - stack feels too easy to play in this insane actually, i prefer to unstack by moving the circle to 228,344
  4. 00:12:164 (1) - i kinda disagree with no jump at the stanza(cymbal too) so i would suggest to use https://osu.ppy.sh/ss/1911087 for jump and better flow to
  5. actually this diff is fine but still has some improvement that i guess i already say too much in Hard diff. so just try analyze more to make the diff become neater? i'm tired actually *fainted*

[/notice]

sorry to give quick checking on 2 of last diffs. i'm totally tired orz
oh make sure you fix the diffs name http://puu.sh/aMkHe/40962b7035.png :idea:

Good Luck then

Xanandra > thanks for mod!

Xanandra wrote:

fixed most~

[Insane]

Minor hitsounds suggestions:

00:50:200 - Add clap
00:50:378 (9) - Take out clap
00:50:735 - Add clap

[Hard]

00:35:378 - Missing clap?
00:36:093 - Missing clap?
01:04:664 (4) - Slider should start at 01:04:843 - just like you did with 01:07:700 (5) -
01:13:235 - Missing clap?
01:13:950 - Missing clap?

[Normal]

00:19:307 (1) - The fact that youre using this slider this way, kinda shows that you tried to follow the vocals, but I think you did it wrong, since the vocals actually lands at 00:19:575 - and 00:19:843 - (basically extend slider by 1/4 tick, if you do so, dont forget to adjust hitsounds) remap
00:51:807 (2) - Id delete this beat, its a filler beat, and it can easily make players confused, so just delete it to avoid that. Actually, if you could end spinner at 00:51:450 - as well, would be perfect
01:27:521 - Missing clap?
01:27:878 - Take out clap?
01:28:593 - Take out clap too?

[Easy]

00:40:735 (1,2,3,4) - Add finish on all the slider starts? Seems like you half done these hitsounds since you put the finishes on your other diffs, except this one. Anyways, for next time theres an app that can help you with that: t/131540
00:49:307 (1) - Same comment about the spinner from normal diff. In the end should look like this: http://puu.sh/aNr93/9006dcb8a9.jpg
Midge
here for the m4m

[Easy]

00:10:735 (3) - idk about this slider, it's very 2007-esque. a regular curve would be more recent (and cooler) but this is really just up to you.
00:17:521 (4) - this blanket can be improved (move to x:236 y:57) use approach circles when making blankets
00:52:164 (1) - have this slider be at the same angle as 00:53:593 (1) eg: http://puu.sh/aQmzd/a88ceb97f6.jpg
01:23:235 (4,2) - wonky overlap :S move 1 over to the right, than adjust to mantain ds http://puu.sh/aQmI2/91cd19e9d7.jpg

[Normal]

00:23:593 (1) - this has to be moved down, as it overlaps the hp bar
00:24:843 (3) - don't do this, just use one anchor point http://puu.sh/aQn0V/9a020557a6.jpg
00:53:950 (4,5,6) - ds inconsistency here

[Hard]

00:16:628 (5) - i suggest ncing this
00:17:164 (7) - ^
01:05:378 (6,7,8) - space evenly to make a nicer triangle http://puu.sh/aQnna/be2d2ef089.jpg
01:14:128 (5,1) - confusing, just use 1 repeating slider, or two with the same amount of repeats

there's a large amount of ds inconstency. it's ok in hards in small doses, but there is a lot in this diff that leaves it looking kinda sloppy and hard to read.

[Insane]

(superficially) fine imo :S

[Clyine's Extra]

00:04:843 (2) - add inheriting timing section and change sv to 0.5 (to keep consistent with the other diffs) http://puu.sh/aQobF/db7154a6f9.jpg
00:08:771 (6) - blanket this within 4 http://puu.sh/aQofp/80a8eb42ea.jpg
00:25:557 (1,2,3) - confusing because of ds, move these over more
00:31:985 - note here, or move 00:32:164 (1) because the ds is confusing
00:43:235 (4) - blanket the slider head in 6 http://puu.sh/aQotj/cc2019baa6.jpg
00:44:128 (1) - stack on 6
01:17:878 (2) - idk the point of this sv change ._.

Solid map, keep working on it.
Topic Starter
hehe
Midge > thanks for mod!

Midge wrote:

here for the m4m

[Easy]

00:10:735 (3) - idk about this slider, it's very 2007-esque. a regular curve would be more recent (and cooler) but this is really just up to you. i think its fine, altho looking pretty old :I
00:17:521 (4) - this blanket can be improved (move to x:236 y:57) use approach circles when making blankets nazi :idea:
00:52:164 (1) - have this slider be at the same angle as 00:53:593 (1) eg: http://puu.sh/aQmzd/a88ceb97f6.jpg
01:23:235 (4,2) - wonky overlap :S move 1 over to the right, than adjust to mantain ds http://puu.sh/aQmI2/91cd19e9d7.jpg

[Normal]

00:23:593 (1) - this has to be moved down, as it overlaps the hp bar :idea:
00:24:843 (3) - don't do this, just use one anchor point http://puu.sh/aQn0V/9a020557a6.jpg keeping since there's nothing wrong with current slider
00:53:950 (4,5,6) - ds inconsistency here :idea:

[Hard]

00:16:628 (5) - i suggest ncing this :idea:
00:17:164 (7) - ^ :idea:
01:05:378 (6,7,8) - space evenly to make a nicer triangle http://puu.sh/aQnna/be2d2ef089.jpg :idea:
01:14:128 (5,1) - confusing, just use 1 repeating slider, or two with the same amount of repeats

there's a large amount of ds inconstency. it's ok in hards in small doses, but there is a lot in this diff that leaves it looking kinda sloppy and hard to read.

[Insane]

(superficially) fine imo :S finally all the work i put into this diff shows LOL


Solid map, keep working on it.
Clyine

Xanandra wrote:

Hello
[Extra]

Hp drain is a bit high imo... had to retry like 3 times because of small mistakes I made that made me instant fail. 7.5 should be enough. Reduced to 7.

00:05:200 - Plays better with a note added here ok
00:25:557 (1,2,3) - Id move these away from previous slider, at least dont let it touch the slider.done
00:42:878 (2) - Id move this to somewhere like here: https://osu.ppy.sh/ss/1913892 just for sake of clarity done

Im also kinda against this diff... I know that my maps are well known for abusing jumps, and I should understand it, but this is too much....

Midge wrote:

here for the m4m

[Clyine's Extra]

00:04:843 (2) - add inheriting timing section and change sv to 0.5 (to keep consistent with the other diffs) http://puu.sh/aQobF/db7154a6f9.jpg not necessary
00:08:771 (6) - blanket this within 4 http://puu.sh/aQofp/80a8eb42ea.jpg done
00:25:557 (1,2,3) - confusing because of ds, move these over more done
00:31:985 - note here, or move 00:32:164 (1) because the ds is confusing Stacked it instead
00:43:235 (4) - blanket the slider head in 6 http://puu.sh/aQotj/cc2019baa6.jpg done
00:44:128 (1) - stack on 6 prefer it to be at 4
01:17:878 (2) - idk the point of this sv change ._. vocals

Solid map, keep working on it.
Thanks for the mod!!!
Hp changed to 7
OD changed to 8
redid some patterns
http://puu.sh/aTFgQ/5f41c98734.osu
NickXitco
[Insane]
  1. ASDLKFJALKSD THIS MAP IS SO MUCH FUN!!!!! It's going to be hard to find bad things
  2. 00:42:878 (4,5,6,7,8,9,10,1) - Right now the steam looks like this
    SPOILER
    but I think it would look much better like this
    .
  3. 01:14:218 (2) - should move up ~12 grids (y=80) so that it flows with the curve better.
  4. 01:27:878 (1,2,3,4) - Here I think you should keep the same jump pattern you were using in the last two
  5. I think that's it, really nice difficulty, really fun to play.
[Hard]
  1. Great map as well.
  2. HP feels a lot nicer at 5.5
  3. I think this 00:11:985 (6) should be moved closer to 00:12:164 (1) , and have the 6 start the combo, because the vocal line is leading into that slider.
  4. Really like the end slider at 01:28:950 (2).
  5. Hitsounds sound great. Really nice use of the claps.
  6. Your jumps are really fun to play, and easy to follow, great job!
[Normal]
  1. 00:01:807 (2) - I'd put this away from the slider, like what you have at 00:04:664 (2,3).
  2. 01:11:807 (2,3) - ^
  3. 00:43:057 - I think 50% is too loud for the claps :S
[Easy]
  1. 01:15:200 (1) - This spinner ends too quick for an easy map.

I feel like I hardly helped at all, but this is a really good mapset. You're a great mapper, hope to see it ranked~
Topic Starter
hehe
Learning25 > thanks for mod!

Learning25 wrote:

[Insane]
  1. ASDLKFJALKSD THIS MAP IS SO MUCH FUN!!!!! It's going to be hard to find bad things
  2. 00:42:878 (4,5,6,7,8,9,10,1) - Right now the steam looks like this nah!~
  3. 01:14:218 (2) - should move up ~12 grids (y=80) so that it flows with the curve better. :idea:
  4. 01:27:878 (1,2,3,4) - Here I think you should keep the same jump pattern you were using in the last two gonna keep~
  5. I think that's it, really nice difficulty, really fun to play.
[Hard]
  1. Great map as well.
  2. HP feels a lot nicer at 5.5 a lot of NC, maybe change if more complains
  3. I think this 00:11:985 (6) should be moved closer to 00:12:164 (1) , and have the 6 start the combo, because the vocal line is leading into that slider.
  4. Really like the end slider at 01:28:950 (2). ds is fine, plus i'm following backbeat
  5. Hitsounds sound great. Really nice use of the claps.
  6. Your jumps are really fun to play, and easy to follow, great job!
[Normal]
  1. 00:01:807 (2) - I'd put this away from the slider, like what you have at 00:04:664 (2,3). :idea:
  2. 01:11:807 (2,3) - ^ :idea:
  3. 00:43:057 - I think 50% is too loud for the claps :S constant in diffs
[Easy]
  1. 01:15:200 (1) - This spinner ends too quick for an easy map. it is fine

I feel like I hardly helped at all, but this is a really good mapset. You're a great mapper, hope to see it ranked~ thank you! :) thanks for the compliemtns
Alplaza
Normal
00:12:164 (1) - reverse
00:13:235 (2) - move to (180,220)
00:31:450 (5) - 00:32:164 (1) - 00:32:878 (2) - redraw
01:05:735 (4) - move to (12,188)
01:06:093 (1) - redraw to s-like
01:25:378 (7) - reverse
Hard
Not really much problem
00:07:521 (4) - reverse
01:18:235 (3) - reverse
01:19:843 (2,3,4,5) - make them into square
Insane
00:03:057 (2) - move to (484,236)
00:04:664 (6) - move to (216,192)
00:07:521 (6) - Ctrl+H then move to (0,252)
00:07:878 (1) - move to (304,160)
00:08:235 (2) - move to (136,0)
00:08:414 (3) - move to (152,132)
00:13:414 (7) - move to (236,136)

CS4 or people can't really follow
BTW the boy in the PV is so cute ! :P
Nyukai
Hi, from my queue o3o

General:

  1. Disable Widescreen Support in Easy, you don't have SB.
Easy:

  1. 00:52:164 (1) - Add finish o3o
  2. 00:53:593 (1) - Remove NC.
  3. 00:55:021 (2) - Then add NC~
Normal:

  1. 00:23:593 (1) - Fix this: http://puu.sh/aW191/220110fb76.jpg Is touching scorebar ;_;
  2. 00:37:878 (1) - Better something like this? http://puu.sh/aW1dh/4e53552b35.jpg
  3. 01:19:664 (1, 2) - Add NC in (2) instead of (1).
Hard:

  1. 00:17:164 (1) - Remove NC.
  2. 01:20:735 (7, 1) - Add NC in (7) instead of (1).
Insane:

  1. 00:01:985 (7, 1) - NC in (7).
  2. 00:42:164 (3) - NC.
Clyine's Extra:

  1. 01:26:450 - Remove this kiai.
That's all, good luck.
Topic Starter
hehe

Alplaza wrote:

Normal
00:12:164 (1) - reverse i'd like to keep it
00:13:235 (2) - move to (180,220) very ugly, no, even considering above suggestion
00:31:450 (5) - 00:32:164 (1) - 00:32:878 (2) - redraw as a modder, you should be more specific. i have neatened then up though :idea:
01:05:735 (4) - move to (12,188) redid pattern
01:06:093 (1) - redraw to s-like :idea:
01:25:378 (7) - reverse :idea:
Hard
Not really much problem
00:07:521 (4) - reverse nope
01:18:235 (3) - reverse nope
01:19:843 (2,3,4,5) - make them into square its 5 notes anyway, no thanks.
Insane
00:03:057 (2) - move to (484,236) no changes here, they're all butchering my patterns. i won't understand if there are no reasons.
00:04:664 (6) - move to (216,192)
00:07:521 (6) - Ctrl+H then move to (0,252)
00:07:878 (1) - move to (304,160)
00:08:235 (2) - move to (136,0)
00:08:414 (3) - move to (152,132)
00:13:414 (7) - move to (236,136)

CS4 or people can't really follow its cs4...
BTW the boy in the PV is so cute ! :P she's a girl! thanks for mod!

Inyuschan > thanks for mod!

Inyuschan wrote:

Hi, from my queue o3o

General:

  1. Disable Widescreen Support in Easy, you don't have SB. :idea:
Easy:

  1. 00:52:164 (1) - Add finish o3o :idea:
  2. 00:53:593 (1) - Remove NC. :idea:
  3. 00:55:021 (2) - Then add NC~ :idea:
Normal:

  1. 00:23:593 (1) - Fix this: http://puu.sh/aW191/220110fb76.jpg Is touching scorebar ;_; so sad, i already change before. some people scorebar too big :( :idea:
  2. 00:37:878 (1) - Better something like this? http://puu.sh/aW1dh/4e53552b35.jpg i like it str8
  3. 01:19:664 (1, 2) - Add NC in (2) instead of (1). :idea:
Hard:

  1. 00:17:164 (1) - Remove NC. :idea: i was afraid the spacing would be a problem, idk changing for now
  2. 01:20:735 (7, 1) - Add NC in (7) instead of (1). :idea:
Insane:

  1. 00:01:985 (7, 1) - NC in (7). :idea:
  2. 00:42:164 (3) - NC. drain is not that bad

That's all, good luck.
Kazuya
Hi. It's only ideas!

Insane: 2.0 SV? Exra: 1.80 SV? Okay...

[Extra]

00:08:235 (4,5) - Replace them. Timeline: http://puu.sh/aW2s2/d842133c2e.jpg
00:09:128 (8,1,2) - 1/1 slider is better! Timeline: http://puu.sh/aW2AH/7f779e1158.jpg Sounds better, and add NC!
00:10:914 (8) - Delete circle, and change 00:10:557 (7) - slider end here: 00:10:914 - Timeline: http://puu.sh/aW2Iw/f644b7813e.jpg Sounds better!
00:11:093 (8) - Add NC &00:11:450 (1) - = remove NC
00:13:414 (6) - delete circle, and move 00:13:593 (7) - slider here: 00:13:414 -, and change slider end here: 00:13:771 - , and add NC. Timeline: http://puu.sh/aW2Pp/5b2138b322.jpg
00:30:021 (1) - Move circle here: x: 240 y: 208, and 00:30:199 (2,3) - = Press CTRL + G Result: http://puu.sh/aW307/9cadaffc5b.jpg
00:57:699 (7) - delete circle, and move 00:57:878 (8) - slider here: 00:57:700 - . Put circle here: 00:58:235 - Sounds better! Timeline: http://puu.sh/aW3as/30757eef04.jpg
^^^ If yes: 00:57:700 (7) - = add NC. 00:58:414 (1) - =remove NC.

[Insane]

00:10:378 (5) - Delete slider, and add circle here: 00:10:378 - . Move 00:10:735 (1) - slider here: 00:10:557 - , and change slider end here: 00:10:914 - Timeline: http://puu.sh/aW3nj/f2809319b6.jpg Sounds better.
00:11:807 (4,5) - CTRL + G
00:12:164 (1) - CTRL + G
----------
00:16:628 (1) - Remove circle.
00:16:271 (6) - Add once repeat.
00:16:807 (7) - Add NC
Timeline: http://puu.sh/aW3sy/78f14b5b23.jpg
-----------
00:31:093 (2) - Two circle is better!
00:38:235 (2,3) - Move here: 00:38:414 - and put circle here: 00:38:235 - Timeline: http://puu.sh/aW3zP/8fc0b9a32b.jpg
01:01:628 (4) - Move circle here: x: 392 y: 296
01:10:378 (5) - Remove slider, put circle here: 01:10:378 -,and move 01:10:735 (1) - slider here: 01:10:557 - . Put circle here: 01:11:271 - Timeline: http://puu.sh/aW3Hs/164a1dc343.jpg Sounds better! (Vocal)
01:15:200 (1) - Please, map these parts! Spinner is not good in this area!

[Hard]
AR: 7!

00:08:236 (2) - Two circle is better!
00:13:057 (2) - Remove slider, and put circle here: 00:13:235 -
00:17:521 (3) - Two circle is better!
01:15:021 (1) - Please, map these parts! Spinner is not good in this area!
-------
01:18:057 (2) - Remove circle, and move 01:17:700 (1) - slider here: 01:17:878 - Sounds better!
01:18:235 (2,3) - Replace them.Timeline: http://puu.sh/aW417/17a1f42e2e.jpg
----
01:25:378 (1) - Please, map these parts! Spinner is not good in this area!

[Normal]

00:22:164 (3) - add clap the slider end.
00:24:664 (2) - ^
01:13:235 (5) - Add clap, the slider head.
01:13:771 (6) - Add clap. SLider end.
01:24:307 (5) - ^
01:25:378 (7,1) - Hmm? 1.45 Distance? Unranked! Please, use 1.0x distance!

[Easy]

Good.


Good Luck. (And sorry, my english is horrible)
Topic Starter
hehe
100th post...

thanks for mod!

Kazuya wrote:

Hi. It's only ideas!

Insane: 2.0 SV? Exra: 1.80 SV? Okay...

[Insane]

00:10:378 (5) - Delete slider, and add circle here: 00:10:378 - . Move 00:10:735 (1) - slider here: 00:10:557 - , and change slider end here: 00:10:914 - Timeline: http://puu.sh/aW3nj/f2809319b6.jpg Sounds better. interesting idea, however percussion at 00:10:557 - is ignored, which i don't want.
00:11:807 (4,5) - CTRL + G not feeling it
00:12:164 (1) - CTRL + G nah~ prefer current pattern
----------
00:16:628 (1) - Remove circle.
00:16:271 (6) - Add once repeat.
00:16:807 (7) - Add NC
Timeline: http://puu.sh/aW3sy/78f14b5b23.jpg sorry but the beat at 00:16:628 (1) is really important.
-----------
00:31:093 (2) - Two circle is better! vocals
00:38:235 (2,3) - Move here: 00:38:414 - and put circle here: 00:38:235 - Timeline: http://puu.sh/aW3zP/8fc0b9a32b.jpg sliderend on 00:38:593 - which is bad, powerful drum
01:01:628 (4) - Move circle here: x: 392 y: 296 keeping pattern
01:10:378 (5) - Remove slider, put circle here: 01:10:378 -,and move 01:10:735 (1) - slider here: 01:10:557 - . Put circle here: 01:11:271 - Timeline: http://puu.sh/aW3Hs/164a1dc343.jpg Sounds better! (Vocal) really good, thanks! :idea:
01:15:200 (1) - Please, map these parts! Spinner is not good in this area! keeping unless its a really big issue

[Hard]
AR: 7!

00:08:236 (2) - Two circle is better! nope
00:13:057 (2) - Remove slider, and put circle here: 00:13:235 - not fitting
00:17:521 (3) - Two circle is better! why though
01:15:021 (1) - Please, map these parts! Spinner is not good in this area! same as insane
-------
01:18:057 (2) - Remove circle, and move 01:17:700 (1) - slider here: 01:17:878 - Sounds better! vocals on blue tick, no change
01:18:235 (2,3) - Replace them.Timeline: http://puu.sh/aW417/17a1f42e2e.jpg nah
----
01:25:378 (1) - Please, map these parts! Spinner is not good in this area! nothing to map to

[Normal]

00:22:164 (3) - add clap the slider end. :idea:
00:24:664 (2) - ^ :idea:
01:13:235 (5) - Add clap, the slider head. :idea:
01:13:771 (6) - Add clap. SLider end. :idea:
01:24:307 (5) - ^ :idea:
01:25:378 (7,1) - Hmm? 1.45 Distance? Unranked! Please, use 1.0x distance! :idea:

[Easy]

Good.


Good Luck. (And sorry, my english is horrible)
Clyine

Inyuschan wrote:

Hi, from my queue o3o

Clyine's Extra:

  1. 01:26:450 - Remove this kiai.
ok

That's all, good luck.
:(

Kazuya wrote:

Hi. It's only ideas!

Insane: 2.0 SV? Exra: 1.80 SV? Okay...

[Extra]

00:08:235 (4,5) - Replace them. Timeline: http://puu.sh/aW2s2/d842133c2e.jpg sorry
00:09:128 (8,1,2) - 1/1 slider is better! Timeline: http://puu.sh/aW2AH/7f779e1158.jpg Sounds better, and add NC! sorry
00:10:914 (8) - Delete circle, and change 00:10:557 (7) - slider end here: 00:10:914 - Timeline: http://puu.sh/aW2Iw/f644b7813e.jpg Sounds better!
00:11:093 (8) - Add NC &00:11:450 (1) - = remove NC ok
00:13:414 (6) - delete circle, and move 00:13:593 (7) - slider here: 00:13:414 -, and change slider end here: 00:13:771 - , and add NC. Timeline: http://puu.sh/aW2Pp/5b2138b322.jpg sorry
00:30:021 (1) - Move circle here: x: 240 y: 208, and 00:30:199 (2,3) - = Press CTRL + G Result: http://puu.sh/aW307/9cadaffc5b.jpg ok
00:57:699 (7) - delete circle, and move 00:57:878 (8) - slider here: 00:57:700 - . Put circle here: 00:58:235 - Sounds better! Timeline: http://puu.sh/aW3as/30757eef04.jpg sorry
^^^ If yes: 00:57:700 (7) - = add NC. 00:58:414 (1) - =remove NC.
the thing about the sliders u want is that if i use them i would need to change all of them. and they are 1/1 sliders. if the current pattern is fine i would keep the current patttern

Good Luck. (And sorry, my english is horrible)
Thanks for the modd
http://puu.sh/aW6Pt/23e51d19f1.osu
Cherry Blossom
Hello, from my queue, no kd please.

Here is a screenshot of my score, first play.



  • This looks fine for ranking anyway.
    I don't especially find it interesting, they are things which could be improved. i'll just leave few suggestions here.
  1. 00:10:735 (1,2) - They are not the same slider, it could be better if you use the same slider for this kind of pattern, where the "rotate by"' tool is used.
  2. 00:13:414 (7,1) - it could be better if you unstack these objects, for different reasons. a stack here looks out of place since you didnt stack here for patterns earlier and later. And Unstacking here will allow you to emphasize this strong note here 00:13:593 (1) -
  3. 00:52:164 (1,2) - starting a kiai part with two 1/2 reversed slider is weird, because they are easy to handle and, they are not really difficult. You should try something else, which has more density and more suitable like circles instead as you did for you patterns before.
  4. 01:12:343 - this tick is really audible, and when playing, i feel this is empty here, this tick should be played or followed.


    Rhythm could be improved in the calm part
  5. For example, this tick 00:39:485 - which could be played because you hear a strong note.
    You could make an interresting rhythm here, and 1/2 sounds like spam.

I hope it was helpful.
rui
M4M :)

[Easy]
  1. Fine
[Normal]
  1. 01:09:307 (2) - add clap end of slider
[Hard]
  1. 00:04:664 (4,5) - How about this? http://puu.sh/b00Jc.jpg
  2. 00:45:380 (3) - Unsnapped circle
  3. 00:07:164 (3,4,5,6,7) - I feel miscellaneous. It is a proposal of placement
    156,264,7164,2,0,P|168:304|220:340,1,70,0|0,0:0|0:0,0:0:0:0:
    316,240,7521,2,0,P|284:244|248:256,1,70,8|0,0:0|0:0,0:0:0:0:
    348,160,7878,2,0,P|380:156|416:144,1,70,0|0,0:0|0:0,0:0:0:0:
    272,140,8235,2,0,P|253:113|224:88,1,70,8|0,0:0|0:0,0:0:0:0:
    292,216,8593,2,0,P|278:245|270:282,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
  4. 00:13:057 (2) - (nazi) use 00:13:414 (3)'s AR as shown http://puu.sh/b01TJ.jpg
  5. 00:13:950 (1,2,3,4) - I feel miscellaneous too. How about this? http://puu.sh/b01ZU.jpg
  6. 01:21:271 (1) - remove NC
  7. 01:20:735 (1,1) - 01:20:735 (1) move (316,284) 01:21:450 (2) - move (248,68)
  8. 01:24:307 (3) - end of the slider is next white line
[Insane]
  1. 00:01:450 (4) - (nazi) move (152,220)
  2. 00:11:807 (4,5) - 00:11:807 (4) move (248,348) 00:11:985 (5) move (168,236) http://puu.sh/aZX9v.jpg
  3. 00:26:450 (1,2,3) - keep distance is better imo. so move (380,68). How about this ? http://puu.sh/aZXxw.jpg
  4. 00:34:307 (4) - remove NC ?
  5. 00:34:664 (5) - (nazi) bending slider is better
  6. 00:43:503 (10) - keep distance 0.7
  7. 00:50:735 (1) - remove NC
  8. 00:50:914 (2) - add NC
[Clyine's Extra]
  1. Please add Movie. You forget it.
  2. 00:04:664 (1) - Very far. How about in distance3.0? move (72,248)
  3. 00:04:843 (2,3) - delete 00:05:200 (3) and change 00:04:843 (2) into revers slider. 00:05:200 (3) is difficult to do after the big jump
  4. 00:08:235 (4) - move (224,292). should keep constant distance
  5. 00:09:307 (1,2,3,4,5) - Why big jump 00:09:307 (1,2). really not need it imo. How about this placement? http://puu.sh/aZMOm.jpg
  6. 00:14:843 (1) - stack to 00:14:664 (3) and remove NC
  7. 00:15:021 (2) - add NC
  8. 00:16:807 (4) - (nazi) u should use 00:16:271 (2) copy slider.
  9. 00:17:878 (2) - move (416,228)
  10. 00:21:450 (4) - move (212,280)
  11. 00:25:557 (1) - stack to 00:24:485 (4)? I think it is too close
  12. 00:33:414 (2) - move (36,168)?
  13. 00:42:878 (2,3,4,5) - It is a little sloppy How about this? http://puu.sh/aZPJr.jpg
  14. 00:51:628 (1) - remove NC
  15. 00:52:164 (2) - add NC
  16. 01:11:271 (8) - remove clap
  17. 01:11:628 (9) - add clap end of slider
Good luck
Topic Starter
hehe
thanks! oh god misclick but enjoy the kds LOL

Cherry Blossom wrote:

Hello, from my queue, no kd please.

Here is a screenshot of my score, first play.



  • This looks fine for ranking anyway.
    I don't especially find it interesting, they are things which could be improved. i'll just leave few suggestions here.
  1. 00:10:735 (1,2) - They are not the same slider, it could be better if you use the same slider for this kind of pattern, where the "rotate by"' tool is used. :idea: don't know how i skipped this..
  2. 00:13:414 (7,1) - it could be better if you unstack these objects, for different reasons. a stack here looks out of place since you didnt stack here for patterns earlier and later. And Unstacking here will allow you to emphasize this strong note here 00:13:593 (1) - :idea:
  3. 00:52:164 (1,2) - starting a kiai part with two 1/2 reversed slider is weird, because they are easy to handle and, they are not really difficult. You should try something else, which has more density and more suitable like circles instead as you did for you patterns before. :idea:
  4. 01:12:343 - this tick is really audible, and when playing, i feel this is empty here, this tick should be played or followed. :idea:


    Rhythm could be improved in the calm part
  5. For example, this tick 00:39:485 - which could be played because you hear a strong note. :idea:
    You could make an interresting rhythm here, and 1/2 sounds like spam.

I hope it was helpful. thanks!


rui > thanks for mod!

rui wrote:

M4M :)

[Normal]
  1. 01:09:307 (2) - add clap end of slider :idea:
[Hard]
  1. 00:04:664 (4,5) - How about this? http://puu.sh/b00Jc.jpg nah, i want keep calm
  2. 00:45:380 (3) - Unsnapped circle :idea: :idea: :idea:
  3. 00:07:164 (3,4,5,6,7) - I feel miscellaneous. It is a proposal of placement no thanks
    156,264,7164,2,0,P|168:304|220:340,1,70,0|0,0:0|0:0,0:0:0:0:
    316,240,7521,2,0,P|284:244|248:256,1,70,8|0,0:0|0:0,0:0:0:0:
    348,160,7878,2,0,P|380:156|416:144,1,70,0|0,0:0|0:0,0:0:0:0:
    272,140,8235,2,0,P|253:113|224:88,1,70,8|0,0:0|0:0,0:0:0:0:
    292,216,8593,2,0,P|278:245|270:282,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
  4. 00:13:057 (2) - (nazi) use 00:13:414 (3)'s AR as shown http://puu.sh/b01TJ.jpg keep straight
  5. 00:13:950 (1,2,3,4) - I feel miscellaneous too. How about this? http://puu.sh/b01ZU.jpg don't like neat!
  6. 01:21:271 (1) - remove NC :idea:
  7. 01:20:735 (1,1) - 01:20:735 (1) move (316,284) 01:21:450 (2) - move (248,68) nah!
  8. 01:24:307 (3) - end of the slider is next white line keep~
[Insane]
  1. 00:01:450 (4) - (nazi) move (152,220) following 00:01:807 (6,1) -
  2. 00:11:807 (4,5) - 00:11:807 (4) move (248,348) 00:11:985 (5) move (168,236) http://puu.sh/aZX9v.jpg :idea: actually i changed the whole thing, i don't like line pattern~
  3. 00:26:450 (1,2,3) - keep distance is better imo. so move (380,68). How about this ? http://puu.sh/aZXxw.jpg :idea:
  4. 00:34:307 (4) - remove NC ? :idea:
  5. 00:34:664 (5) - (nazi) bending slider is better :idea: remapped
  6. 00:43:503 (10) - keep distance 0.7 :idea:
  7. 00:50:735 (1) - remove NC :idea:
  8. 00:50:914 (2) - add NC :idea:
Good luck
Clyine

rui wrote:

M4M :)

[Clyine's Extra]
  1. Please add Movie. You forget it.
  2. 00:04:664 (1) - Very far. How about in distance3.0? move (72,248) Doneee
  3. 00:04:843 (2,3) - delete 00:05:200 (3) and change 00:04:843 (2) into revers slider. 00:05:200 (3) is difficult to do after the big jump Doneee
  4. 00:08:235 (4) - move (224,292). should keep constant distance Doneee
  5. 00:09:307 (1,2,3,4,5) - Why big jump 00:09:307 (1,2). really not need it imo. How about this placement? http://puu.sh/aZMOm.jpg Doneee
  6. 00:14:843 (1) - stack to 00:14:664 (3) and remove NC i wanted it to transition away from stacked doubles. I NCed it tho
  7. 00:15:021 (2) - add NC Doneee
  8. 00:16:807 (4) - (nazi) u should use 00:16:271 (2) copy slider. Doneee
  9. 00:17:878 (2) - move (416,228) Doneee
  10. 00:21:450 (4) - move (212,280) Doneee
  11. 00:25:557 (1) - stack to 00:24:485 (4)? I think it is too close Doneee
  12. 00:33:414 (2) - move (36,168)? used as a transition from the prev pattern. fits the vocals and have the same DS if used like the prev pattern. so i dont see a problem here c:
  13. 00:42:878 (2,3,4,5) - It is a little sloppy How about this? http://puu.sh/aZPJr.jpg Doneee
  14. 00:51:628 (1) - remove NC Doneee
  15. 00:52:164 (2) - add NC Doneee
  16. 01:11:271 (8) - remove clap Doneee
  17. 01:11:628 (9) - add clap end of slider Doneee
Good luck
Thanks for mod~~
http://puu.sh/b0fo8/09c0dc5224.osu
Handsome add video!!!
TtmnZk
Hi !
from paper modding team

[nomarl&easy]

good diff


[hard]

00:56:807 (1,2,3,4,5,6) - hard for this diff reduce the ds please


[Insane]

00:03:593 (1,2,3,4) - ↓ good for flow
00:06:628 (2,4) - ctrl+g is better ,

00:13:057 (1) - NC ?

00:15:378 (2,3) - ctrl+g ^

00:26:271 (8) - 208 314 better

00:32:878 (1,2) - ctrl+g ^

00:57:343 (3,4) - ↓ good for flow
00:58:772 (3,4) - ^

[Clyine's Extra]

00:03:414 (1,2,3) - i think 2 275 212 3 270 257 is better

00:06:271 add note? seems well

00:10:021 (5) - maybe ctrl+g is a good for flow

00:16:092 (1,2) - try further distance . like 00:15:735 (3,4) -

00:30:557 (4,1) - i think Lyrics were accompanied by the jump. so make jump is better

00:42:878 (2,3,4,5,6) - oh god! like it

\ rank please / :) :) :)
Topic Starter
hehe
TT Mouse > thanks for mod!

TT Mouse wrote:

Hi !
from paper modding team

[nomarl&easy]

good diff tyty


[hard]

00:56:807 (1,2,3,4,5,6) - hard for this diff reduce the ds please no thanks, even hard must have a 'hard part' ;)


[Insane]

00:03:593 (1,2,3,4) - ↓ good for flow good flow but i don't think it fit vocal well~
00:06:628 (2,4) - ctrl+g is better , sorry, same as ^

00:13:057 (1) - NC ? no need, drain is also ok

00:15:378 (2,3) - ctrl+g ^ hmm, current one better.

00:26:271 (8) - 208 314 better ds

00:32:878 (1,2) - ctrl+g ^ :idea: applied this, change a little

00:57:343 (3,4) - ↓ good for flow :idea:
00:58:772 (3,4) - ^ :idea:

\ rank please / :) :) :) ty!!
Clyine

TT Mouse wrote:

Hi !
from paper modding team

[Clyine's Extra]

00:03:414 (1,2,3) - i think 2 275 212 3 270 257 is better dont really see the difference :o

00:06:271 add note? seems well weak vocal here

00:10:021 (5) - maybe ctrl+g is a good for flow actually thats bad for flow

00:16:092 (1,2) - try further distance . like 00:15:735 (3,4) - im not placing any emphasis here

00:30:557 (4,1) - i think Lyrics were accompanied by the jump. so make jump is better jumps dont work well with slowed SV

00:42:878 (2,3,4,5,6) - oh god! like it thanks

\ rank please / :) :) :)
Thank for the mod~~
HabiHolic
:3

[Easy]

00:52:878 - clap delete?
01:19:664 - add clap

all diff good map no prb~
Indeed_old_1
Hello, from my Queue
Remember, all of these are just suggestions. You do not have to change them

[General]

  1. Overall very nice mapset, I only have a few things to add.
[Easy]

  1. 00:53:593 (3) - could make into more interesting shape
  2. 01:07:878 (2,3,4) - I would make these 2 1/1 sliders
  3. 01:28:950 (3) - dunno if I would change this to a circle or not, but it sounds fine as a slider
[Normal]

  1. I would change SV to either 1.1 or 1.0, 1.2 feels a little fast for a normal for me.
  2. would also change AR to 4
  3. 00:31:450 (5) - I would make the curve of the slider go the other way, feels better flow-wise for a normal
  4. 00:33:593 (3,4,5) - would change to this rhythm
  5. 00:47:878 (4,5) - did you mean to not blanket these?
  6. 01:23:593 (4) - NC?
[Hard]

  1. 00:21:985 (4,5,6) - I would move these to around here
  2. 00:45:021 (1,2,3,1,2,3,1) - dunno if this pattern is too hard for a hard but I like it
[Insane]

  1. 00:37:165 (3,4,5) - I would make this a jump combo, the strong bass made me think there should be one here
  2. 00:42:878 (4) - would make into two circles, but eh it's good either way. Also would make NC
  3. 01:03:146 - should be circle here
I can't mod extra's sorry ;; But very good mapset, good luck with ranking!
Topic Starter
hehe
Indeed > thanks for mod!

Indeed wrote:

Hello, from my Queue
Remember, all of these are just suggestions. You do not have to change them

[General]

  1. Overall very nice mapset, I only have a few things to add.
[Easy]

  1. 00:53:593 (3) - could make into more interesting shape :idea: kinky slider ftw
  2. 01:07:878 (2,3,4) - I would make these 2 1/1 sliders loudest beat ever on 01:08:235 - on a sliderend? nty
  3. 01:28:950 (3) - dunno if I would change this to a circle or not, but it sounds fine as a slider keeping constant with other difficulties
[Normal]

  1. I would change SV to either 1.1 or 1.0, 1.2 feels a little fast for a normal for me. :P keeping~
  2. would also change AR to 4 too cluttered
  3. 00:31:450 (5) - I would make the curve of the slider go the other way, feels better flow-wise for a normal not my style!
  4. 00:33:593 (3,4,5) - would change to this rhythm good use of first repeat, however second slider is too close to (5) and i wanna emphasize all the drum beats.
  5. 00:47:878 (4,5) - did you mean to not blanket these? :idea: nazi but fixed, probably
  6. 01:23:593 (4) - NC? following NC pattern. it might last a little song, but drain-wise it's also not that bad.
[Hard]

  1. 00:21:985 (4,5,6) - I would move these to around here ds constraints, so no thanks
  2. 00:45:021 (1,2,3,1,2,3,1) - dunno if this pattern is too hard for a hard but I like it 8-) 8-) 8-)
[Insane]

  1. 00:37:165 (3,4,5) - I would make this a jump combo, the strong bass made me think there should be one here ah true, but its a buildup to another slow part, and i'd think a jump would ruin the flow a little.
  2. 00:42:878 (4) - would make into two circles, but eh it's good either way. Also would make NC so do i, the music dictates otherwise :p following NC pattern~
  3. 01:03:146 - should be circle here reason? i see no reason to, honestly.
I can't mod extra's sorry ;; But very good mapset, good luck with ranking!
IamKwaN
Hi, from my queue here.

General

  1. Your preview time is unsnapped, snap it to 00:51:450.
  2. Please add a silent sliderslide, coz it's quite noisy currently. And I have also found a clap for you, let's see if it fits! http://puu.sh/b2Q0E/ead95be3a6.rar

Clyine's Extra

  1. 00:00:736 (3) - NC here to indicate the real start of the song.
  2. 00:04:843 (2) - It would be much more consistent if it's only a circle at 00:04:843 to follow the instruments only. Or something like this with an increased SV to express that sudden halt in music:
  3. 00:07:878 (3) - NC? Ah.. I am afraid I can't figure out your NC pattern, sometimes NC at fourth white tick, sometimes first one. Any intention behind? If no, I suggest using a consistent pattern instead of random one.
  4. 00:10:557 (7,1) - Stack these perfectly. Same for 00:14:485 (2,1) - 00:13:414 (6,8) - .
  5. In fact, starting from 00:30:378 (3) till 00:36:450, the drum pattern in the music has changed, personally, claps should be placed on the third white tick instead of second and fourth.
  6. 00:37:164 (1,2,3) - Drum finish on (1) and drum claps on (2,3).
  7. 00:43:057 (3,4,5) - Drum clap on slider heads:
  8. 00:48:860 (8) - This is overmapped, as there's no drum in the music. Instead, put a circle at 00:49:218 to follow the drum.
  9. 00:51:628 (2) - Yeah, follow the instruments throughout the diff would be much cleaner, so you may want to place only a circle at 00:51:628.
  10. 01:14:842 (10) - Finish on tail.
  11. 01:28:592 (5) - Delete this to follow the instrument, or make it a 1/2 slider to follow the vocal.
  12. Tbh, the patterns and placements of this Extra is in a chaos imo. I am not a fan of random jumps, like 00:11:093 (1,2,3,4,5,6) - as the tone is peacefully going on without any stimulus and slight overmapped streams (01:14:039 (1,2) - 01:23:235 (1,2,3,4) - ), so I don't complain about the placements, if so, I think I am not modding but mapping for you.

Insane

  1. It's quite odd to see setting of Insane the same as that of Extra. So to differentiate them, decrease OD by 1.
  2. 00:03:593 (1) - Finish.
  3. 00:15:021 (1) - Finish on head.
  4. 00:25:914 (6,7,8) - Drum finish on (6) and drum claps on (7,8).
  5. 00:26:807 (2,3) - Place the clap on (3) instead of slider head of (2). Same for 00:28:235 (5) . In fact, starting from 00:30:378 (3) till 00:36:450, the drum pattern in the music has changed, personally, claps should be placed on the third white tick instead of second and fourth.
  6. 00:37:165 (3,4) - Drum finish on (3) and drum clap on (4).
  7. 00:43:057 (5,6,7,8,9,10) - Curvature here is unnatural provided that the slider at the back is a semi-circle. Try this:
  8. 01:15:200 (1) - Extend this spinner to 01:16:807 to fit the drum and as it's an Insane, we don't need any gap between the spinner and post-spinner slider.
  9. 01:28:593 (5) - Remove this clap as there's only vocal on this timepoint, like you won't place a clap on head of 01:28:950 (6).

Hard

  1. 00:03:593 (1) - Finish.
  2. 00:14:664 (4) - Alter the angle and place it like this to improve the flow:
  3. 00:15:021 (1) - Finish on head.
  4. 00:20:735 (1,3) - Stack them perfectly by the built-in function of editor.
  5. 00:22:075 (5) - Delete this as it's overmapped.
  6. 00:22:164 (6) - Make it a 1/2 slider to match the drum at 00:22:343?
  7. 00:25:914 (4,5,6) - Drum finish on (4) and drum claps on (5,6).
  8. Same in Insane, starting from 00:30:378 (3) till 00:36:450, the drum pattern in the music has changed, personally, claps should be placed on the third white tick instead of second and fourth.
  9. 00:56:807 (1,2,3,4,5,6) - These jumps are harsh in Hard, reduce the DS please.
  10. 01:15:021 (1) - Same in Insane, extend it to 01:16:807.
  11. 01:28:593 (1) - Remove the clap.

Normal

  1. 00:03:593 (1) - Finish instead of clap on head, like what I suggested in other diffs.
  2. 00:15:021 (1) - Finish.
  3. 00:19:307 (1) - Remove this NC.
  4. 00:26:093 (4) - Drum clap instead of soft clap.
  5. Same in Insane, starting from 00:30:378 (3) till 00:36:450, the drum pattern in the music has changed, personally, claps should be placed on the third white tick instead of second and fourth.
  6. 00:37:878 (1,3,4) - Why are these 1/3? Keep track on the drum please.
  7. 01:00:021 (1,2) - Swap NCs. Same for 01:08:593 (1,2) and 01:11:450 (1,3) and 01:19:664 (6,1).
  8. 01:28:593 (4) - Remove the clap.

Easy

  1. OD and HP are a bit too high, compared to other diffs, consider reducing each of them by 1 so that the four dimensions complement more balance with those of other diffs.
  2. 00:03:593 (1) - Finish on head. Same for 00:15:021 (1).
  3. 00:26:093 (5) - Drum clap instead of normal clap as you can hear an obvious drum in the background.
  4. Same in Insane, starting from 00:30:378 (3) till 00:36:450, the drum pattern in the music has changed, personally, claps should be placed on the third white tick instead of second and fourth.
  5. 00:37:878 (1) - This 1/3 is really surprising to see in an Easy, I know you are following the guitar, but it's just rare to see in lower difficulties. Following the drum and shortening the slider to 00:38:593 is highly, highly recommended. Ok, I believe they are just unintentionally snapped.
  6. 00:38:950 (2,1) - Oh, these are snapped wrongly like the above.
  7. 00:55:021 (1) - Distance snap.
  8. 01:27:878 (2) - Remove the clap on slider tail.
Feel free to ask me questions if you got any problems regarding to the mod!
I hope some of these help and good luck!
Topic Starter
hehe
IamKwaN > thanks for mod! fixed hitsounds in insane and copy over ;w;

IamKwaN wrote:

Hi, from my queue here.

General

  1. Your preview time is unsnapped, snap it to 00:51:450. sure :idea:
  2. Please add a silent sliderslide, coz it's quite noisy currently. And I have also found a clap for you, let's see if it fits! http://puu.sh/b2Q0E/ead95be3a6.rar
:idea: i'm also bad at hitsounds so thank you haha :D

Insane

  1. It's quite odd to see setting of Insane the same as that of Extra. So to differentiate them, decrease OD by 1. 7.5!! :idea:
  2. 00:03:593 (1) - Finish. :idea:
  3. 00:15:021 (1) - Finish on head. :idea:
  4. 00:25:914 (6,7,8) - Drum finish on (6) and drum claps on (7,8). :idea:
  5. 00:26:807 (2,3) - Place the clap on (3) instead of slider head of (2). Same for 00:28:235 (5) . In fact, starting from 00:30:378 (3) till 00:36:450, the drum pattern in the music has changed, personally, claps should be placed on the third white tick instead of second and fourth. :idea:
  6. 00:37:165 (3,4) - Drum finish on (3) and drum clap on (4). :idea:
  7. 00:43:057 (5,6,7,8,9,10) - Curvature here is unnatural provided that the slider at the back is a semi-circle. Try this: changed slider instead
  8. 01:15:200 (1) - Extend this spinner to 01:16:807 to fit the drum and as it's an Insane, we don't need any gap between the spinner and post-spinner slider. :idea:
  9. 01:28:593 (5) - Remove this clap as there's only vocal on this timepoint, like you won't place a clap on head of 01:28:950 (6). :idea:

Hard

  1. 00:14:664 (4) - Alter the angle and place it like this to improve the flow: :idea:
  2. 00:20:735 (1,3) - Stack them perfectly by the built-in function of editor. :idea:
  3. 00:22:075 (5) - Delete this as it's overmapped. :idea:
  4. 00:22:164 (6) - Make it a 1/2 slider to match the drum at 00:22:343? :idea:
  5. 00:56:807 (1,2,3,4,5,6) - These jumps are harsh in Hard, reduce the DS please. :idea: .

Normal

  1. 00:37:878 (1,3,4) - Why are these 1/3? Keep track on the drum please. green line sv problem, fixed in easy also :idea:
  2. 01:00:021 (1,2) - Swap NCs. Same for 01:08:593 (1,2) and 01:11:450 (1,3) and 01:19:664 (6,1). :idea:

Easy

  1. OD and HP are a bit too high, compared to other diffs, consider reducing each of them by 1 so that the four dimensions complement more balance with those of other diffs. :idea:
  2. 00:55:021 (1) - Distance snap. :idea:
I hope some of these help and good luck! thanks!!
Clyine

IamKwaN wrote:

Hi, from my queue here.

Clyine's Extra

  1. 00:00:736 (3) - NC here to indicate the real start of the song. Doneee
  2. 00:04:843 (2) - It would be much more consistent if it's only a circle at 00:04:843 to follow the instruments only. Or something like this with an increased SV to express that sudden halt in music:
    It was like that before until someone said it was awkward to play. changed it back
  3. 00:07:878 (3) - NC? Ah.. I am afraid I can't figure out your NC pattern, sometimes NC at fourth white tick, sometimes first one. Any intention behind? If no, I suggest using a consistent pattern instead of random one. Doneee
  4. 00:10:557 (7,1) - Stack these perfectly. Same for 00:14:485 (2,1) - 00:13:414 (6,8) - . so hard to find the centre ;-;
  5. In fact, starting from 00:30:378 (3) till 00:36:450, the drum pattern in the music has changed, personally, claps should be placed on the third white tick instead of second and fourth. Doneee
  6. 00:37:164 (1,2,3) - Drum finish on (1) and drum claps on (2,3). Doneee
  7. 00:43:057 (3,4,5) - Drum clap on slider heads:
    Doneee
  8. 00:48:860 (8) - This is overmapped, as there's no drum in the music. Instead, put a circle at 00:49:218 to follow the drum. Doneee
  9. 00:51:628 (2) - Yeah, follow the instruments throughout the diff would be much cleaner, so you may want to place only a circle at 00:51:628. since the player is only to click on the slider head, it should be fine. if i used a circle instead there would be a rather awkward pause.
  10. 01:14:842 (10) - Finish on tail. Doneee
  11. 01:28:592 (5) - Delete this to follow the instrument, or make it a 1/2 slider to follow the vocal. 1/2 slider it is
  12. Tbh, the patterns and placements of this Extra is in a chaos imo. I am not a fan of random jumps, like 00:11:093 (1,2,3,4,5,6) - as the tone is peacefully going on without any stimulus and slight overmapped streams (01:14:039 (1,2) - 01:23:235 (1,2,3,4) - ), so I don't complain about the placements, if so, I think I am not modding but mapping for you.
i find the streams fine tho..as for the jumps, maybe i have Synesthesia.. lol
THANKS FOR THE MODDD
http://puu.sh/b37At/1a97756413.osu
http://puu.sh/b37Tr/f032a63b12.osu
http://puu.sh/b384l/3e49e2555e.osu
RandF
From my queue~

[Easy]
  1. 00:19:307 (3,4,1) - flow suggetion~
  2. 01:03:235 (4) - move downward a little for good flow
  3. 01:17:878 (1) - I recommend to move the slider's head near the center. a little hard for beginner
[Normal]
  1. 00:10:735 (3,4,5,6) - not good flow, imo. how about diamond pattern? (and stack 00:11:093 (4) - on 00:13:235 (2) - )
    SPOILER

    216,172,10735,1,0,0:0:0:0:
    296,80,11093,1,8,0:0:0:0:
    176,64,11449,1,0,0:0:0:0:
    100,156,11807,1,8,0:0:0:0:
  2. 00:37:521 (4,2) - I recommend to avoid overlapping
[Hard]
  1. 00:03:593 (1,2,3,4) - reduce hitsound's volume?
  2. 00:21:271 (2,4) - avoid overlapping
  3. 01:16:985 (1) - u~m, move near the center?
  4. 01:19:843 (2,3,4,5,6) - confusing, imo. I suggest not to stack 01:20:200 (4) -
  5. 01:24:307 (3,4,5,1) - rhythm suggetion
[Insane]
  1. 01:12:610 (3) - I prefer to delete
[Clyine's Extra]
  1. 00:06:271- add a note?
  2. 00:28:414 (2,3) - check blanket
  3. 00:55:200 (2,1) - stack correctly
  4. 01:14:039 (1,2,3,4,5,6,7,8,9,10) - cool!
  5. 01:19:842 (5,7) - stack correctly
very very nice song!!! I like this song and anime :) :) :)
~☆
~Good Luck~
Topic Starter
hehe
RandomEffect > thanks for really good mod ^^

RandomEffect wrote:

From my queue~

[Easy]
  1. 00:19:307 (3,4,1) - flow suggetion~ :idea:
  2. 01:03:235 (4) - move downward a little for good flow :idea:
  3. 01:17:878 (1) - I recommend to move the slider's head near the center. a little hard for beginner :idea:
[Normal]
  1. 00:10:735 (3,4,5,6) - not good flow, imo. how about diamond pattern? (and stack 00:11:093 (4) - on 00:13:235 (2) - ) :idea: nice!
  2. 00:37:521 (4,2) - I recommend to avoid overlapping :idea:
[Hard]
  1. 00:03:593 (1,2,3,4) - reduce hitsound's volume? :idea: fix in easy and normal too
  2. 00:21:271 (2,4) - avoid overlapping :idea:
  3. 01:16:985 (1) - u~m, move near the center? :idea:
  4. 01:19:843 (2,3,4,5,6) - confusing, imo. I suggest not to stack 01:20:200 (4) - keep, not that hard i think
  5. 01:24:307 (3,4,5,1) - rhythm suggetion :idea: this is very nice, thank you!
    [Insane]
    1. 01:12:610 (3) - I prefer to delete
nah, fit vocal i think. i don't wanna use blue tick sldier

very very nice song!!! I like this song and anime :) :) :)
~☆
~Good Luck~
Clyine

RandomEffect wrote:

From my queue~

[Clyine's Extra]
  1. 00:06:271- add a note? following instruments
  2. 00:28:414 (2,3) - check blanket Doneee
  3. 00:55:200 (2,1) - stack correctly Doneee
  4. 01:14:039 (1,2,3,4,5,6,7,8,9,10) - cool! Thanks
  5. 01:19:842 (5,7) - stack correctly Doneee
very very nice song!!! I like this song and anime :) :) :)
~☆
~Good Luck~


Thanks for the mod!!
http://puu.sh/b5RVn/656ffd64e2.osu
buhei
from my queue

[Hard]
00:16:807 (2) - move to 384,316
00:17:164 (3,4) - move (3) to 184,256 together with (4)
00:19:307 (1) - a bit hard to read
00:40:735 (1,2,3) - put them nearer
00:45:021 (1,2,3,1,2,3,1) - too hard for a hard diff
00:56:271 (4) - why not use the shape as 00:40:735 (1) - ?
00:56:807 (1,2,3,4,5,6) - put them a bit nearer
01:09:843 (1,3) - put them farther. they look uncomfortable:<
[Insane]
the kiai part is much harder than the part before:<
00:32:164 (1,2,3,4,1,2,3,4) - a bit hard for this part
01:01:807 (5,1) - their tails nearly touch each other. put them a bit farthe
01:06:271 (7,1) - why stacked? put a note at 01:06:360 - ?
01:15:200 (1) - finish at 01:16:628 - for the suddenly appearing slider
01:22:343 (2,3) - why not use ctrl+c ctrl+v ctrl+g
01:28:235 (3) - 01:28:414 (4,5) - exchange positions
[Extra]
no video??
00:16:628 (3,4) - a bit hard to read
00:29:307 (4,5,6,7,1,2,3,4) - a bit hard for this part
00:33:592 (3) - nc
00:33:771 (1) - remove nc
00:33:950 (2,3) - ctrl+g
00:37:164 (1,2,3,4) - why slowdown
01:06:985 (5,7) - look so uncomfortable. why not use 3-point sliders?
01:17:878 (2,2,2) - the changes of speed are strange

that's all
Hollow Wings
from Scorpiour's Modding Queue

no kd

Clyine's Extra

  1. 00:02:521 (2,1) - this pattern with this ds is just a bit confusing and unfit to the song here imo, i highly recommend u change this
  2. vocal track's not ur only choice to be followed when u set objs in rhythm, and those almost all of jumping patterns and slider style with composing r just need to be organized better imo

Insane

  1. 00:08:593 (4) - ctrl+g?
  2. 01:28:950 (6) - nc
  3. same suggestion as what i mentioned in ex diff's mod to u
mod and map more, u can improve if u give a sight at what ranked maps' look like nowadays

good luck
ShiraKai
hi:3 from PM

[General]
Let's set the video to Clyine's Extra :)

[Easy]
good :D

[Normal]
  1. 00:00:736 (1) - aligned clean the curve?
    code
    184,164,736,6,0,B|256:120|344:116|432:168,1,240,4|0,1:0|0:0,0:0:0:0:
    436,276,1807,1,8,0:0:0:0:
    380,256,1985,2,0,B|288:208|236:256|172:304|92:256,1,300,4|0,0:0|0:0,0:0:0:0:
  2. 00:16:271 (4) - a little curve?
  3. 00:36:450 (3) - remove finish and add clap on slider end?
  4. 00:56:807 (4) - this shape is ugly :o
[Hard]
  1. 00:04:664 (4) - why do you use same form as 00:03:593 (1,2,3)?
  2. 01:02:432 - add note?
  3. 01:17:700 (1) - this NC is not necessary imo
  4. 01:28:414 (8,1) - swap NC?
  5. 01:20:557 (6) - stuck on 01:20:021 (3) ? flow will be better :D
[Insane]
  1. 00:33:414 (4,1) - ctrl + G ?
  2. 00:51:450 (3) - move to x:240, y:111? now is s little bad flow :(
[Clyine's Extra]
  1. 00:04:843 (2) - I think that it is not able to follow the song... try this :)
  2. 00:16:807 (4) - ctrl +G?
  3. 00:29:307 (4) - add NC? back sound is has changed here explicitly imo
  4. 00:42:878 (2) - ^
  5. 01:20:735 (9) - ^
good luck ;)
Kayano
Mod request from Popner's Modding Team

  1. Red - Unrankable issue, you must fixed
  2. Purple - Highly recommended, consider to use it
  3. Black - Suggestion, feel free to fixed or not
  4. Gray - Personal preference
[General]
  1. Clyine's Extra - missing video code
[ Insane]
Placement
  1. 00:27:521 (4) - NC. and also maybe you can remove clap at the end?
[ Clyine's Extra]
Rhythm
  1. from 00:06:450 - 1/2 spams too boring...
Hitsounds
  1. quite loud, using some soft hitsounds like Insane is better
  2. 00:16:807 (4) - missing clap
Placement
  1. too jump ovo
  2. 00:04:843 (2) - slow down maybe a better choice here
random jumps are not always good ways to show the music and sometimes they are boring or confusing. but anyway this map is good enough for first one, hope you can do better in the future
that's all from me. good luck :)
Clyine

buhei wrote:

from my queue

[Extra]
no video?? will add it
00:16:628 (3,4) - a bit hard to read its fine now
00:29:307 (4,5,6,7,1,2,3,4) - a bit hard for this part perfectly ok.
00:33:592 (3) - nc
00:33:771 (1) - remove nc I Nced based on the vocal. and it makes it easier to read.
00:33:950 (2,3) - ctrl+g i dont want 3 to stack with the slider
00:37:164 (1,2,3,4) - why slowdown there's 4 drums sounds that have almost the same pitch and volume
01:06:985 (5,7) - look so uncomfortable. why not use 3-point sliders? changed
01:17:878 (2,2,2) - the changes of speed are strange perfectly fine

that's all

Hollow Wings wrote:

from Scorpiour's Modding Queue

no kd

Clyine's Extra

  1. 00:02:521 (2,1) - this pattern with this ds is just a bit confusing and unfit to the song here imo, i highly recommend u change this Changed it back to the old version
  2. vocal track's not ur only choice to be followed when u set objs in rhythm, and those almost all of jumping patterns and slider style with composing r just need to be organized better imo will change

good luck

ShiraKai wrote:

hi:3 from PM

[Clyine's Extra]
  1. 00:04:843 (2) - I think that it is not able to follow the song... try this :) following instruments only here
  2. 00:16:807 (4) - ctrl +G? i want it to lead to the next circle
  3. 00:29:307 (4) - add NC? back sound is has changed here explicitly imo Doneee
  4. 00:42:878 (2) - ^ Doneee
  5. 01:20:735 (9) - ^ the pattern ends at the next slider
good luck ;)

OniJAM wrote:

Mod request from Popner's Modding Team

[ Clyine's Extra]
Rhythm
  1. from 00:06:450 - 1/2 spams too boring... its better than 1/2 circle 1/2 circle 1/2 slider 1/2 circle 1/2 circle ...
Hitsounds
  1. quite loud, using some soft hitsounds like Insane is better i find hitnormal sound more natural here
  2. 00:16:807 (4) - missing clap Donneee
Placement
  1. too jump ovo
  2. 00:04:843 (2) - slow down maybe a better choice here tried it before. a speed up is more natural
random jumps are not always good ways to show the music and sometimes they are boring or confusing. but anyway this map is good enough for first one, hope you can do better in the future
that's all from me. good luck :)
Thanks for all the mods
Changed some jumps
http://puu.sh/b8j8P/3cad45d9cb.osu
Topic Starter
hehe
buhei > thanks for mod!

buhei wrote:

from my queue

[Hard]
00:16:807 (2) - move to 384,316 :idea:
00:17:164 (3,4) - move (3) to 184,256 together with (4) :idea:
00:19:307 (1) - a bit hard to read nah!
00:40:735 (1,2,3) - put them nearer nope
00:45:021 (1,2,3,1,2,3,1) - too hard for a hard diff nope
00:56:271 (4) - why not use the shape as 00:40:735 (1) - ? not used, but changed slider
00:56:807 (1,2,3,4,5,6) - put them a bit nearer its very close already
01:09:843 (1,3) - put them farther. they look uncomfortable:< remap
[Insane]
the kiai part is much harder than the part before:<
00:32:164 (1,2,3,4,1,2,3,4) - a bit hard for this part hard but intended ^^
01:01:807 (5,1) - their tails nearly touch each other. put them a bit farthe :idea:
01:06:271 (7,1) - why stacked? put a note at 01:06:360 - ? pattern changed~
01:15:200 (1) - finish at 01:16:628 - for the suddenly appearing slider imo it is ok
01:22:343 (2,3) - why not use ctrl+c ctrl+v ctrl+g :idea:
01:28:235 (3) - 01:28:414 (4,5) - exchange positions intentional!
that's all

Hollow Wings > thank for mod!

Hollow Wings wrote:

from Scorpiour's Modding Queue

no kd


Insane

  1. 00:08:593 (4) - ctrl+g? i think now flow better
  2. 01:28:950 (6) - nc :idea:
  3. same suggestion as what i mentioned in ex diff's mod to u will relook, thanks!
mod and map more, u can improve if u give a sight at what ranked maps' look like nowadays

good luck

ShiraKai > thx for modding~

ShiraKai wrote:

hi:3 from PM

[General]
Let's set the video to Clyine's Extra :)

[Easy]
good :D ;) ;) ;) ;)

[Normal]
  1. 00:00:736 (1) - aligned clean the curve? copied but i see no diff orz
  2. 00:16:271 (4) - a little curve? :idea:
  3. 00:36:450 (3) - remove finish and add clap on slider end? :idea:
  4. 00:56:807 (4) - this shape is ugly :o :idea:

    [Hard]
    1. 00:04:664 (4) - why do you use same form as 00:03:593 (1,2,3)? vocal change, and emphasize the stop in instrument!
    2. 01:02:432 - add note? added note at another place and changed pattern!
    3. 01:17:700 (1) - this NC is not necessary imo fixed, i think? :idea:
    4. 01:28:414 (8,1) - swap NC? :idea:
    5. 01:20:557 (6) - stuck on 01:20:021 (3) ? flow will be better :D :idea: :idea: :idea: :idea:
    [Insane]
    1. 00:33:414 (4,1) - ctrl + G ? flow better, but i wanna keep drum rhythm with the notes pattern
    2. 00:51:450 (3) - move to x:240, y:111? now is s little bad flow :( :idea:

    good luck ;)

OniJAM > thanks for moding!

OniJAM wrote:

Mod request from Popner's Modding Team

[ Insane]
Placement
  1. 00:27:521 (4) - NC. and also maybe you can remove clap at the end? :idea:

random jumps are not always good ways to show the music and sometimes they are boring or confusing. but anyway this map is good enough for first one, hope you can do better in the future
that's all from me. good luck :)

tired orz
Leorda
Hi there... sorry for delay

[Easy]
* AR +1? Your current AR seems bit slow

00:13:593 (3) - Move 2nd slider anchor to 1 gird up for fix the better blanket combo? (nazi)
00:27:521 (2) - Why clap at 1st white tick? Shouldn't clap is at 3rd white tick for the current part?
00:36:807 (3) - Remove clap for better hitsounds sound

[Normal]
00:19:307 (1) - Remove new combo for your combo pattern?
00:24:843 (3) - This slider is not good for blanket because the slider border isn't fit to approach circle. So, make the slider like this? https://osu.ppy.sh/ss/1965675
00:56:807 (4) - Why not use curve slider instead linear? It makes good looking btw (wwww)

[Hard]
00:19:307 (1) - Reverse this slider for making a better flow?
00:21:985 (4,5,6) - Why this spacing is increased? Any reason?
01:25:200 (1) - Spinner here would difficult to spin for players because it's hard to spin with short spinner. Consider to change it to new pattern or extend it if possible

[Clyine's Extra]
00:29:307 (4) - New combo?
00:44:128 (1,2,3,4,5) - Can you make a star formattion here instead the current one? I had difficult while read this one...
01:28:593 (5,1) - Use soft sampleset since it's a quite part here....

Good luck~
Topic Starter
hehe
Leorda > thanks for mod!

Leorda wrote:

Hi there... sorry for delay

[Easy]
* AR +1? Your current AR seems bit slow its fine

00:13:593 (3) - Move 2nd slider anchor to 1 gird up for fix the better blanket combo? (nazi) :idea:
00:27:521 (2) - Why clap at 1st white tick? Shouldn't clap is at 3rd white tick for the current part? err 1-3-1-3 owo
00:36:807 (3) - Remove clap for better hitsounds sound :idea:

[Normal]
00:19:307 (1) - Remove new combo for your combo pattern? :idea:
00:24:843 (3) - This slider is not good for blanket because the slider border isn't fit to approach circle. So, make the slider like this? https://osu.ppy.sh/ss/1965675 :idea:
00:56:807 (4) - Why not use curve slider instead linear? It makes good looking btw (wwww) :idea:

[Hard]
00:19:307 (1) - Reverse this slider for making a better flow? follow vocal, but i wanna follow guitar strum pattern
00:21:985 (4,5,6) - Why this spacing is increased? Any reason? spacing is 1.5, normal.
01:25:200 (1) - Spinner here would difficult to spin for players because it's hard to spin with short spinner. Consider to change it to new pattern or extend it if possible its actually fine

Good luck~
jesse1412
[Clyine's Extra]

00:02:878 (1,2,3) - I dislike how these are placed over 00:01:985 (1,2) - . I really think you should move them, imo it doesn't look correct. I feel it's too early in the map to use complex stacking like this, the rhythm hasn't really been established well enough to expect the player to read this.
00:04:843 (2) - This is perfectly easy to hit on a first try but it's not readable at all. Because it's perfectly hittable I don't mind it but I would take this into consideration and maybe add a kink in it to make it so that it doesn't actually require movement. That would mean that no matter how fast the player thinks it is, they will still hit it. For example a shape like this would give the effect, anything where the slider end is close to the slider start should work.



00:49:664 (3,1) - Because of these anti jumps on these triplets I feel like the jumps should at least go in the direction of the triplets. I would either change these triples to aim at the start of the next triples or move the triples all upwards to give the same effect.
01:03:414 (1,2,3) - The slider at the end of these triples is not in a nice place for the player. I feel this would work fine if you ctrl+J these triples 01:03:057 (4,5,6) . Alternatively curve the triples or change their angles individually or something to that effect so that the slider isn't so far left.

Really short mod sorry, everything else seems well done to me!
Clyine

Leorda wrote:

Hi there... sorry for delay

[Clyine's Extra]
00:29:307 (4) - New combo? Yeap already did
00:44:128 (1,2,3,4,5) - Can you make a star formattion here instead the current one? I had difficult while read this one... i like the current one better
01:28:593 (5,1) - Use soft sampleset since it's a quite part here....Donneee

Good luck~

jesus1412 wrote:

[Clyine's Extra]

00:02:878 (1,2,3) - I dislike how these are placed over 00:01:985 (1,2) - . I really think you should move them, imo it doesn't look correct. I feel it's too early in the map to use complex stacking like this, the rhythm hasn't really been established well enough to expect the player to read this. i liked the stacking so i didnt change this. but i rotated it in a way where the next note wont appear under the sliders
00:04:843 (2) - This is perfectly easy to hit on a first try but it's not readable at all. Because it's perfectly hittable I don't mind it but I would take this into consideration and maybe add a kink in it to make it so that it doesn't actually require movement. That would mean that no matter how fast the player thinks it is, they will still hit it. For example a shape like this would give the effect, anything where the slider end is close to the slider start should work.did a small round slider



00:49:664 (3,1) - Because of these anti jumps on these triplets I feel like the jumps should at least go in the direction of the triplets. I would either change these triples to aim at the start of the next triples or move the triples all upwards to give the same effect. Changed it
01:03:414 (1,2,3) - The slider at the end of these triples is not in a nice place for the player. I feel this would work fine if you ctrl+J these triples 01:03:057 (4,5,6) . Alternatively curve the triples or change their angles individually or something to that effect so that the slider isn't so far left. used the 2nd alternative

Really short mod sorry, everything else seems well done to me!
Thanks for the mods!!!
http://puu.sh/bdSuN/c7dbb33c5d.osu
Edit:forgot to type respond lol
Yasora
waa

Easy
  1. 00:19:307 (2,3,4) - the flow in here seems a bit weird.. cuz (3)'s curve is feel into wrong direction (how I explain this :v) well, try this maybe? -> https://osu.ppy.sh/ss/1983395 | https://osu.ppy.sh/ss/1983387
  2. 00:45:021 (3) - seems the tail out of stage in here, I guess this is better -> http://puu.sh/be1pI/ba0202c245.jpg
  3. 00:52:164 (1) - maybe try to move 2nd point 1 grid down? seems more clean if not touching (2)
  4. 00:53:593 (3) - ^ but 1 grid up
  5. 01:15:200 (1) - how about end this spinner at 01:16:807 - then add a note at 01:17:521 - ? the note after spinner seems too early appear
  6. 01:18:950 (2) - clap seems fit in the end of this slider, not in the next note. also more be consistent
Normal
  1. 00:00:736 (1) - curve in here look too up based on (3)'s curve. move 2nd point 256|128 ; 3rd 344|124 perhaps?
  2. 00:01:807 (2) - I guess it's better to just stack this on (3)'s start. more comfortable on movement and clicking it :3 this is applied in similar pattern with this (ex: 00:04:664 (2) - 00:01:807 (2) - etc.)
  3. 00:01:985 (3) - 2 grid up on slider's end if you care blanket thing lol
  4. 00:16:271 (4) - add clap at start? drum sound can heard in there
  5. 00:23:593 (1) - It's better if just blanket slider (3)? 1st point 248|60 ; 2nd point 132|20
  6. 00:31:450 (5) - the flow more smooth if the curve go to down -> http://puu.sh/be2sb/d22a72af23.jpg
  7. 00:36:450 (3) - add clap at start for consistency with previous sliders
  8. 00:37:521 (4,1,2,3,4) - it seems these pattern was being forced placing lol here my suggestions: https://osu.ppy.sh/ss/1983526 | https://osu.ppy.sh/ss/1983537
    Code
    252,160,37521,1,8,0:0:0:0:
    308,56,37878,6,0,P|244:40|176:68,1,120,4|0,0:0|0:0,0:0:0:0:
    92,120,38593,1,8,0:0:0:0:
    32,224,38950,2,0,B|28:292|80:340,1,120,0|8,0:0|0:0,0:0:0:0:
    192,312,39664,2,0,B|248:328|312:312,1,120,0|4,0:0|0:0,0:0:0:0:
  9. 00:52:164 (1,2,3) - sliders reverse placement seems a bit meh, here my suggestion -> http://puu.sh/be3fW/7e0f4afa31.jpg
  10. 00:55:021 (1,2,3) - same here. but since the it's different position from prev, here -> http://puu.sh/be3nm/5c7d225699.jpg
  11. 01:10:378 (3) - this slider can be improved like this I guess -> http://puu.sh/be3v5/73395e8362.jpg
  12. 01:17:164 (1) - similar thing as in easy (about spinner). since this is still normal diff, It's better if more easier.. so delete this note
  13. 01:19:664 (1) - clap here and delete clap in next note (slider start)
  14. 01:24:307 (4) - I guess this slider more nice to look if it have similar shape with 01:25:378 (6) -
  15. 01:28:950 (5) - slider's tail look too close with start. maybe, just make it straight like in easy? or the curve can more soft
Hard
  1. 00:04:664 (4) - since 00:03:593 (1,2,3) - have curve shape, why this slider isn't? it more look nice if it a bit curved too
  2. 00:21:985 (4) - clap here for obviously drum sound
  3. 00:24:843 (1) - finish at start
  4. 00:40:735 (1,2,3) - these sliders speed seems not really noticeable at first.. reducing spacing seems more make comfortable when click. the current is too far and not different with normal (1.0x speed) spacing 8(
  5. 00:46:271 (2) - pls this slider curve is too rage up xD calm it with move 2nd point to 384|252
  6. 00:46:807 (1) - 00:47:521 (1) - 00:48:235 (1) - I don't see the reason why this is should be nc.. it still play well without those nc. also maybe add some space like this -> https://osu.ppy.sh/ss/1983644 | http://puu.sh/be4Tq/9b86e1a457.jpg | after that stack 00:48:950 (3) - under slider 00:47:700 (1) -
  7. 00:57:878 (1) - clap at end
  8. 01:00:021 (3) - mm skipped a bit fast vocal in here sounds not good imo. shorter this at 01:00:200 - and add a note at 01:00:378 - will follow vocal more accurate~
  9. 01:03:593 (1) - add finish at start
  10. 01:05:378 (1) - clap at start
  11. 01:10:378 (2) - clap
  12. 01:11:093 (1) - clap at start
  13. 01:13:950 (4) - stack this at (6) more better to view I guess
  14. 01:19:664 (3) - clap
  15. 01:19:664 (3,1,2,3,4) - this pattern can be improved imo. between (1,2,3) seems a bit messy lol here -> http://osu.ppy.sh/ss/1983703
    Code
    36,288,79664,1,8,0:0:0:0:
    56,184,79843,5,0,0:0:0:0:
    152,232,80021,1,8,0:0:0:0:
    180,124,80200,1,0,0:0:0:0:
    280,176,80378,1,8,0:0:0:0:
  16. 01:25:200 (1) - shorter this at 01:26:093 - will follow drum sound and more easier imo. 1/2 after spinner is just.. a bit difficult
  17. 01:27:878 (5) - nc should be in here, not in 01:28:414 (1) - imo
  18. fun hard diff
Insane
  1. 00:04:843 (1) - how about make this slider different a bit? wave shape seems fit with speed change and vocal :3 http://puu.sh/be5Xa/b3909bc2bd.jpg
  2. 00:16:628 (1) - del this note and make 00:16:271 (6) - more longer until here? it's fit with vocal (and I just remembered someone told me it's better to not end slider at long white tick lol). but if you don't want change, at last try to move this into 244|44
  3. 00:17:878 (1) - no need to nc this..
  4. 00:19:129 (3) - clap
  5. 00:21:985 (7) - ^
  6. 00:22:164 (1) - why it end at blue tick? if you hear it more carefully, no sound in blue tick. also clap should in (2)'s start..
  7. 00:23:235 (4) - clap
  8. 00:26:093 (7) - move this to 88|244 for triangle?
  9. 00:29:307 (1,2,3,4,1,2,3,4) - um.. yeah how about make it triangle and square in here?
    Code
    448,172,29307,5,8,0:0:0:0:
    320,116,29485,1,0,0:0:0:0:
    376,216,29664,1,0,0:0:0:0:
    260,212,29843,1,0,0:0:0:0:
    400,104,30021,5,8,0:0:0:0:
    332,196,30200,1,0,0:0:0:0:
    240,128,30378,1,0,0:0:0:0:
    312,32,30557,1,0,0:0:0:0:
  10. 00:30:735 (1) - seems clap should in slider end
  11. 00:31:807 (4) - similar thing as I said in hard diff ( 00:04:664 (4) - ) but in here it's better to follow prev. slider's curve
  12. 00:32:164 (1,3) - move (1) into 132|168 ; (3) to 136|56. having a balance with (2) and (4) uwu
  13. 00:33:593 (1) - remove clap and add in next note (slider start)
  14. 00:38:593 (3) - clap at start
  15. 00:38:950 (1) - remove clap at end and add in next note
  16. 00:42:878 (4) - nc here
  17. 00:45:378 (3) - clap
  18. 00:45:557 (4) - clap should in next note (slider start), not in here :o
  19. 00:52:164 (1,3) - wait the curve omg 8( also I have a suggestion in here -> http://puu.sh/be7ev/b1a134ccdb.jpg | also move 00:53:057 (4) - to 84|88
  20. 00:55:021 (1) - why suddenly the clap not consistent again orz add it at next note.. not really fit in red tick. better follow drum in white tick :''(
  21. 00:55:914 (4) - ^
  22. 01:00:735 (1) - ^
  23. 01:03:235 (7) - I wonder why this is not stream o.o I can hear 1/4 drum sound here.. you can add if you want from here until 01:03:503 -
  24. 01:13:593 (6,1) - swap nc
  25. 01:17:878 (1) - finish at start
  26. 01:19:128 (6,1) - swap nc after this should nc at 01:20:735 (7) -
  27. not suggesting pattern anymore.. it seems will ruin your stuff if I do this more 8( the pattern in this diff can more be improved imo
umm getting lazy to mod extra lol maybe I will mod it if my spirit come back hueheuhue sorry
nice song, good luck \:3/
Topic Starter
hehe
Yasora > super good nice mod thanks !!! ^^

Yasora wrote:

waa

Easy
  1. 00:19:307 (2,3,4) - the flow in here seems a bit weird.. cuz (3)'s curve is feel into wrong direction (how I explain this :v) well, try this maybe? -> https://osu.ppy.sh/ss/1983395 | https://osu.ppy.sh/ss/1983387 good suggestion, but keeping pattern~
  2. 00:45:021 (3) - seems the tail out of stage in here, I guess this is better -> http://puu.sh/be1pI/ba0202c245.jpg :idea: totally overlooked, ty~
  3. 00:52:164 (1) - maybe try to move 2nd point 1 grid down? seems more clean if not touching (2) :idea:
  4. 00:53:593 (3) - ^ but 1 grid up :idea:
  5. 01:15:200 (1) - how about end this spinner at 01:16:807 - then add a note at 01:17:521 - ? the note after spinner seems too early appear :idea:
  6. 01:18:950 (2) - clap seems fit in the end of this slider, not in the next note. also more be consistent :idea:
Normal
  1. 00:00:736 (1) - curve in here look too up based on (3)'s curve. move 2nd point 256|128 ; 3rd 344|124 perhaps? :idea:
  2. 00:01:807 (2) - I guess it's better to just stack this on (3)'s start. more comfortable on movement and clicking it :3 this is applied in similar pattern with this (ex: 00:04:664 (2) - 00:01:807 (2) - etc.) need to make the diff harder owo
  3. 00:01:985 (3) - 2 grid up on slider's end if you care blanket thing lol :idea:
  4. 00:16:271 (4) - add clap at start? drum sound can heard in there :idea:
  5. 00:23:593 (1) - It's better if just blanket slider (3)? 1st point 248|60 ; 2nd point 132|20 :idea:
  6. 00:31:450 (5) - the flow more smooth if the curve go to down -> http://puu.sh/be2sb/d22a72af23.jpg mirror pattern with 00:32:878 (2) -
  7. 00:36:450 (3) - add clap at start for consistency with previous sliders
  8. 00:37:521 (4,1,2,3,4) - it seems these pattern was being forced placing lol here my suggestions: :idea: good suggestion, i use my own pattern however
  9. 00:52:164 (1,2,3) - sliders reverse placement seems a bit meh, here my suggestion -> http://puu.sh/be3fW/7e0f4afa31.jpg i like current~
  10. 00:55:021 (1,2,3) - same here. but since the it's different position from prev, here -> http://puu.sh/be3nm/5c7d225699.jpg ^
  11. 01:10:378 (3) - this slider can be improved like this I guess -> http://puu.sh/be3v5/73395e8362.jpg :idea:
  12. 01:17:164 (1) - similar thing as in easy (about spinner). since this is still normal diff, It's better if more easier.. so delete this note keeping~
  13. 01:19:664 (1) - clap here and delete clap in next note (slider start) :idea:
  14. 01:24:307 (4) - I guess this slider more nice to look if it have similar shape with 01:25:378 (6) - i dont like to spam curve slider! :(
  15. 01:28:950 (5) - slider's tail look too close with start. maybe, just make it straight like in easy? or the curve can more soft fixed curve :idea:
Hard
  1. 00:04:664 (4) - since 00:03:593 (1,2,3) - have curve shape, why this slider isn't? it more look nice if it a bit curved too emphasizing the end of instrument. hard to explain but i think it should be different!
  2. 00:21:985 (4) - clap here for obviously drum sound :idea:
  3. 00:24:843 (1) - finish at start :idea:
  4. 00:40:735 (1,2,3) - these sliders speed seems not really noticeable at first.. reducing spacing seems more make comfortable when click. the current is too far and not different with normal (1.0x speed) spacing 8( :idea:
  5. 00:46:271 (2) - pls this slider curve is too rage up xD calm it with move 2nd point to 384|252 :idea:
  6. 00:46:807 (1) - 00:47:521 (1) - 00:48:235 (1) - I don't see the reason why this is should be nc.. it still play well without those nc. also maybe add some space like this -> https://osu.ppy.sh/ss/1983644 | http://puu.sh/be4Tq/9b86e1a457.jpg | after that stack 00:48:950 (3) - under slider 00:47:700 (1) - need nc to heal after missing jumps owo, also fixed spacing, but no stack (3), using DS
  7. 00:57:878 (1) - clap at end :idea:
  8. 01:00:021 (3) - mm skipped a bit fast vocal in here sounds not good imo. shorter this at 01:00:200 - and add a note at 01:00:378 - will follow vocal more accurate~ :idea:
  9. 01:03:593 (1) - add finish at start :idea:
  10. 01:05:378 (1) - clap at start :idea:
  11. 01:10:378 (2) - clap :idea:
  12. 01:11:093 (1) - clap at start :idea:
  13. 01:13:950 (4) - stack this at (6) more better to view I guess :idea:
  14. 01:19:664 (3) - clap :idea:
  15. 01:19:664 (3,1,2,3,4) - this pattern can be improved imo. between (1,2,3) seems a bit messy lol here i like messy!
  16. 01:25:200 (1) - shorter this at 01:26:093 - will follow drum sound and more easier imo. 1/2 after spinner is just.. a bit difficult :idea:
  17. 01:27:878 (5) - nc should be in here, not in 01:28:414 (1) - imo hmm want to follow stop in instrument with NC, so yeah~
  18. fun hard diff ty ^^
Insane
  1. 00:04:843 (1) - how about make this slider different a bit? wave shape seems fit with speed change and vocal :3 :idea:
  2. 00:16:628 (1) - del this note and make 00:16:271 (6) - more longer until here? it's fit with vocal (and I just remembered someone told me it's better to not end slider at long white tick lol). but if you don't want change, at last try to move this into 244|44 no sound at white tick, so it is okay. moved note.
  3. 00:17:878 (1) - no need to nc this.. :idea:
  4. 00:19:129 (3) - clap :idea:
  5. 00:21:985 (7) - ^ :idea:
  6. 00:22:164 (1) - why it end at blue tick? if you hear it more carefully, no sound in blue tick. also clap should in (2)'s start.. :idea:
  7. 00:23:235 (4) - clap :idea:
  8. 00:26:093 (7) - move this to 88|244 for triangle? :idea:
  9. 00:29:307 (1,2,3,4,1,2,3,4) - um.. yeah how about make it triangle and square in here? :idea:
  10. 00:30:735 (1) - seems clap should in slider end :idea:
  11. 00:31:807 (4) - similar thing as I said in hard diff ( 00:04:664 (4) - ) but in here it's better to follow prev. slider's curve diff sound
  12. 00:32:164 (1,3) - move (1) into 132|168 ; (3) to 136|56. having a balance with (2) and (4) uwu let it messy here!
  13. 00:33:593 (1) - remove clap and add in next note (slider start) :idea:
  14. 00:38:593 (3) - clap at start :idea:
  15. 00:38:950 (1) - remove clap at end and add in next note :idea:
  16. 00:42:878 (4) - nc here :idea:
  17. 00:45:378 (3) - clap :idea:
  18. 00:45:557 (4) - clap should in next note (slider start), not in here :o :idea:
  19. 00:52:164 (1,3) - wait the curve omg 8( also I have a suggestion in here -> http://puu.sh/be7ev/b1a134ccdb.jpg | also move 00:53:057 (4) - to 84|88 need intense, but moved 4 :idea:
  20. 00:55:021 (1) - why suddenly the clap not consistent again orz add it at next note.. not really fit in red tick. better follow drum in white tick :''(
  21. 00:55:914 (4) - ^
  22. 01:00:735 (1) - ^
  23. 01:03:235 (7) - I wonder why this is not stream o.o I can hear 1/4 drum sound here.. you can add if you want from here until 01:03:503 - hmm nah~
  24. 01:13:593 (6,1) - swap nc :idea:
  25. 01:17:878 (1) - finish at start :idea:
  26. 01:19:128 (6,1) - swap nc after this should nc at 01:20:735 (7) - :idea:
  27. not suggesting pattern anymore.. it seems will ruin your stuff if I do this more 8( the pattern in this diff can more be improved imo hmm okay! but i tk most are ok, i will relook~ok~
umm getting lazy to mod extra lol maybe I will mod it if my spirit come back hueheuhue sorry
nice song, good luck \:3/
Fumika
From my test play queue, This will be my suggestion. (I will point the problem in my opinion)


  1. THIS TIMING IS TOO COMPLICATED, GO FIND BAT FOR TIMING PLZ
  • [list:1337]General things
I highly recommend you to increase the hit-sound since its too low while playing...In Extra diff, too much random jump for nothing... I feels like there is no jump and then its super jump lol... 00:19:842 - You don't need to add 2 BGs anyway, ppl will know whose map that diff before playing. It's up to you but in my opinion its kinda useless.I hope this could help you perhaps.No kudos for this please! :oops:
Topic Starter
hehe

Fumika wrote:

From my test play queue, This will be my suggestion. (I will point the problem in my opinion)


  1. THIS TIMING IS TOO COMPLICATED, GO FIND BAT FOR TIMING PLZ
  • [list:1337]General things
I highly recommend you to increase the hit-sound since its too low while playing...In Extra diff, too much random jump for nothing... I feels like there is no jump and then its super jump lol... 00:19:842 - You don't need to add 2 BGs anyway, ppl will know whose map that diff before playing. It's up to you but in my opinion its kinda useless.I hope this could help you perhaps.No kudos for this please! :oops:
thanks, much appreciated!
Clyine

Fumika wrote:

From my test play queue, This will be my suggestion. (I will point the problem in my opinion)


  1. THIS TIMING IS TOO COMPLICATED, GO FIND BAT FOR TIMING PLZ huh what are u talking about
  • [list:1337]General things
I highly recommend you to increase the hit-sound since its too low while playing... increased everything by 10% except for the last sliderIn Extra diff, too much random jump for nothing... I feels like there is no jump and then its super jump lol... 00:19:842 - dun really have any comments for thisYou don't need to add 2 BGs anyway, ppl will know whose map that diff before playing. It's up to you but in my opinion its kinda useless.I hope this could help you perhaps.No kudos for this please! :oops:
http://puu.sh/bgReM/b91059721c.osu
Thanks for the mod
Lanturn
From JMQ

Remove (TV Size) as no Official soundtrack lists this and add TV Size to the tags.

Everything else checks out fine. No KDs please. :)
Topic Starter
hehe

Lanturn wrote:

From JMQ

Remove (TV Size) as no Official soundtrack lists this and add TV Size to the tags.

Everything else checks out fine. No KDs please. :)
Woo first bat post, change later
ts8zs

[Clyine's Extra]
01:28:950 (1) - soft at slider end
[Insane]
00:42:968 (2) - del
01:28:593 (5) - 308,336
clap and finish is random used
[Hard]
Orz

All diff:
please remake your map more neat and better flow.
neat could be controled by polygon and blanket and repeat.
flow could be tested by test or move by mouse.

If you think these words nothing helps,don't give me kd:D
Topic Starter
hehe

ts8zs wrote:


[Insane]
00:42:968 (2) - del :idea:
01:28:593 (5) - 308,336 :idea:
clap and finish is random used no :<
[Hard]
Orz

All diff:
please remake your map more neat and better flow. try
neat could be controled by polygon and blanket and repeat.
flow could be tested by test or move by mouse.

If you think these words nothing helps,don't give me kd:D
short mod but thanks~
Rakuen
( =`・ω・´) Rakuen's Modding Queue (NM/M4M)

[General]
lol-ed @ the modder .gif

First of all you might wanna put why it's not TV Sized in your "map description"

You may just post Lanturn's reply at p/3349214 or describe why it's not cuz not all modders going to look all the pages 1 by 1

[Easy]
Hmm...the DS is a close to make 2 notes touched together, I would use 1.2x DS if I were you
But seems it's Easy diff it should be pretty fine, and you may want think of avoiding any bigger DS
00:00:736 (1,2) - It's an arch shape, but imo it's a bit strange cuz you didn't make their placements mirrored at the middle line. Can try to make 00:00:736 (1) - a curve slider which slider tail point to 00:01:985 (2) - from above
00:04:664 (2) - Move a tiny grid up to X:176 Y:44 if you want to make a straight line with 00:03:593 (1) -
00:06:450 (1) - This one is a bit off the flow. I prefer to make the slider point up rather than left. But since there's a timing distance feel free to keep
00:17:521 (3,1) – Not a perfect blanket here. You can see there’s some space between 00:17:521 (3) – and the slider tail of 00:17:878 (1) – (refer pic), try to fix it:
00:19:307 (3) – Blanket for this one too, the slider tail is too close to 00:18:950 (2) –
00:27:164 – Clap at here to follow the music, and remove clap at 00:27:521 - , don’t strengthen the vocal here
00:29:307 – Remove clap here, sounds extra
00:30:735 – Remove clap, you can’t fully follow the drum at here 00:30:914 - cuz it’s easy diff, just don’t mind it 
00:32:164 (1,2) – Might want to work more on this blanket, I’ll show you an example after it’s improved:
00:32:164 – , 00:33:593 - , and 00:35:021 - Remove clap, if you really want to indicate vocal you can try to use whistles or something else
00:36:450 (2,3) – Suggest to change it to a slider instead of 2 circles, some players might not be able to react after 3 long sliders at 00:32:164 (1,2,1) -
00:37:164 – Remove finish, it sounds a little extra here. Instead, add a clap
00:38:593 – Missing clap here to follow the song
00:45:378 – Missing clap here as well
00:46:093 (4) - ^
00:55:378 – Clap here and 00:56:093 – too, try to remain consistency of every 2 (1/1) beat
01:01:807 (2) – If possible try to avoid stacking 01:00:021 (4) - . Feel free to keep since the AR is okay with it

Looks fine and rankable, just need to fill the empty hitsounds

[Normal]
00:06:450 (1) – Try not to put this note too close to 00:04:843 (3) – because of the timing distance. Suggest to put around X:456 Y:268 with the slider shape like this:
00:16:807 (5) – A little of consistent DS, try to snap it with DS function
^ Applies for 00:18:235 (2) – and 00:18:950 (4) – too. You can also try to use create polygon function which is (Ctrl+Shift+D). Put 1.0x DS and then 4 points with any angle you like.
00:26:093 (4) – Have to be aware of this cuz it’s a bit different DS altho you want to match the pattern of blanket and 00:23:593 (1) - . I personally prefer to DS this instead of force blanket. But in my view it should be fine
00:29:307 – Remove clap. As mentioned in Easy’s mods, if you want to follow vocal you can try to use whistles or custom hitsounds. Normally claps are usually used to indicate a hit in drum like a “snare”
00:30:735 (3) – 00:32:164 - 00:33:593 (3) - 00:35:021 - 00:36:450 - ^ Remove clap for these one too cuz it might sound extra without anything in the song
00:37:164 – Remove finish to avoid annoying hitsounds. Instead, add a clap
00:38:593 (2) – Missing clap as mentioned, it’s usually used to sound the constant beat and snare hit
00:39:307 – Remove clap
00:45:378 – Missing clap
00:44:664 (3,4,1) – Among these 3 sliders I prefer the slider shape of 00:46:093 (1) – because it looks much neat than other 2 sliders. Try to copy and paste it and then rotate something around 45* anticlockwise for 00:44:664 (3,4) - . Snap them with DS
00:58:950 (3) – Nazi, try to make it same shape with 00:58:235 (2) – by copy paste and rotate 180* clockwise. You can see here the difference between them (top 1 is current slider, bottom 1 is new rotated slider):
01:10:378 (3) – Avoid touching the tail with 01:09:307 (1) – since the slider is a bit long, don’t wanna make strange stacks:
01:13:235 (3) – It’s a bit too close to 01:11:985 (1) - . New players might make a mistake and go to 01:13:235 (3) – first instead of 01:12:878 (2) – (I did that a lot ==)
01:28:950 (5) – Make this slider curved to the side of 01:27:878 (3,4) – which looks like:

Simple, good flow, looks fine

[Hard]
I would suggest 1.4x DS, but it’s okay since you finished mapping
00:02:878 (1) – Not sure if you’re out of space, stick to 1.5x DS? Can try to move 00:02:521 (2) – a little bit down
00:03:593 (1,2,3) – Just to remind pattern like this you can copy paste and then rotate to make it look neater. Don’t have to show your hard work here :p
00:17:164 (3) – NC this to help in reading
00:17:878 (1) – Try to blanket with 00:17:521 (5) – referring to the AR circle
00:17:878 (1,2,3,4) – A bit overmapped, don’t see anything really needed to be signaled. Just try to make it flow by going 00:17:878 (1) - > 00:18:593 (3) - > 00:18:235 (2) - > 00:18:950 (4) –
00:25:914 (4,5,6) – Remain 1.5x DS for this, it’s not the part to be slowed down yet. Or you can try NC it to signify small DS change and drum hits. Either is okay, feel free to keep too
00:45:021 (1,2,3,1,2,3,1) – Quite hard in a Hard diff. Suggest to minimize the DS if you want to keep the pattern
01:03:593 (1) – Try not to slow down the flow by using smaller DS here, it’s still in KIAI
01:03:950 (2) – Avoid stacking 01:03:235 (6) - , looks a bit messy
01:14:128 (5,1) – Strongly suggest to make the reverse sliders to 2 hits each and add a hit here 01:14:843 – to exactly match the vocal. Refer the rhythm ( (5) indicates 01:14:128 (5) - ):
01:15:021 – Might wanna make a “hit” end by putting a circle here, then let spinner starts at 01:15:110 –
01:16:807 – Too hard for a Hard diff, please reduce the spinner length to 01:16:628 –
01:19:843 (1,2,3,4,5) – Don’t suggest jumps like this in Hard, and placements are a bit too random. Just use maybe a slightly larger DS for this and do not stack something like 01:20:200 (3) – with 01:19:843 (1) – in jumps.
^ If you insist a jump, please make sure this one jumps too 01:20:735 (1) – because you’re following vocal which you feel it’s a bit strong to notice there
01:28:950 (1) – Don’t have to NC here, there’s no any velocity change

Flow is okay but notes are quite crowded

[Insane]
Try AR 8.8 (hold Shift key and adjust) or something lower than 9, it’s a bit fast
00:00:736 (1) – Blanket with 00:01:450 (4) – like this looks better:
01:28:414 (4) – NC here cuz 01:28:593 (5) – is stacked to 01:28:235 (3) –

Big jumps, a bit messy imo
Overall looks acceptable for an Insane diff, could be fun for jump lovers
No big problems are found in this diff

[Clyine’s Extra]
Just name it Clyine’s Insane, it’s not hard enough yet to be an Extra
2 Insane diffs in a map should be not a problem
Since the HP is lowered, NC spams can give more HP to pass which you kinda want to avoid it in Insane diff
00:04:664 (1) – Remove NC here, instead, make it NC at 00:04:843 (2) – to indicated the over accelerated velocity (although I don’t like that fast SV, suggest around 1.4 ~ 1.5)
00:10:914 (8) – NC at here for a new beat instead of 00:11:093 (1) –
00:22:878 (1) – Remove NC for this and 00:23:235 (1) - , NC at 00:23:592 (3) – . Try not to abuse using them

A good Insane diffs, everything looks neat and readable
Nothing much to point out here
Topic Starter
hehe
Rakuen > thanks for modding!

Rakuen wrote:

( =`・ω・´) Rakuen's Modding Queue (NM/M4M)

[General]
lol-ed @ the modder .gif tehepero desu

First of all you might wanna put why it's not TV Sized in your "map description" alright

You may just post Lanturn's reply at p/3349214 or describe why it's not cuz not all modders going to look all the pages 1 by 1

[Easy]
Hmm...the DS is a close to make 2 notes touched together, I would use 1.2x DS if I were you nah, i put 1.1 cuz it touch :D
But seems it's Easy diff it should be pretty fine, and you may want think of avoiding any bigger DS
00:00:736 (1,2) - It's an arch shape, but imo it's a bit strange cuz you didn't make their placements mirrored at the middle line. Can try to make 00:00:736 (1) - a curve slider which slider tail point to 00:01:985 (2) - from above :idea: make neat only
00:04:664 (2) - Move a tiny grid up to X:176 Y:44 if you want to make a straight line with 00:03:593 (1) - :idea:
00:06:450 (1) - This one is a bit off the flow. I prefer to make the slider point up rather than left. But since there's a timing distance feel free to keep yeah keep
00:17:521 (3,1) – Not a perfect blanket here. You can see there’s some space between 00:17:521 (3) – and the slider tail of 00:17:878 (1) – (refer pic), try to fix it: its fine i think
00:19:307 (3) – Blanket for this one too, the slider tail is too close to 00:18:950 (2) – :idea:
00:27:164 – Clap at here to follow the music, and remove clap at 00:27:521 - , don’t strengthen the vocal here :idea: mistake
00:29:307 – Remove clap here, sounds extra keep
00:30:735 – Remove clap, you can’t fully follow the drum at here 00:30:914 - cuz it’s easy diff, just don’t mind it  i think can keep
00:32:164 (1,2) – Might want to work more on this blanket, I’ll show you an example after it’s improved: :idea:
00:32:164 – , 00:33:593 - , and 00:35:021 - Remove clap, if you really want to indicate vocal you can try to use whistles or something else keeping
00:36:450 (2,3) – Suggest to change it to a slider instead of 2 circles, some players might not be able to react after 3 long sliders at 00:32:164 (1, 2,1) - i think its fine
00:37:164 – Remove finish, it sounds a little extra here. Instead, add a clap :idea:
00:38:593 – Missing clap here to follow the song :idea:
00:45:378 – Missing clap here as well :idea:
00:46:093 (4) - ^ :idea:
00:55:378 – Clap here and 00:56:093 – too, try to remain consistency of every 2 (1/1) beat :idea:
01:01:807 (2) – If possible try to avoid stacking 01:00:021 (4) - . Feel free to keep since the AR is okay with it nah~

Looks fine and rankable, just need to fill the empty hitsounds ty

[Normal]
00:06:450 (1) – Try not to put this note too close to 00:04:843 (3) – because of the timing distance. Suggest to put around X:456 Y:268 with the slider shape like this: keeping, the AR is fine
00:16:807 (5) – A little of consistent DS, try to snap it with DS function :idea:
^ Applies for 00:18:235 (2) – and 00:18:950 (4) – too. You can also try to use create polygon function which is (Ctrl+Shift+D). Put 1.0x DS and then 4 points with any angle you like. :idea:
00:26:093 (4) – Have to be aware of this cuz it’s a bit different DS altho you want to match the pattern of blanket and 00:23:593 (1) - . I personally prefer to DS this instead of force blanket. But in my view it should be fine yup
00:29:307 – Remove clap. As mentioned in Easy’s mods, if you want to follow vocal you can try to use whistles or custom hitsounds. Normally claps are usually used to indicate a hit in drum like a “snare”
00:30:735 (3) – 00:32:164 - 00:33:593 (3) - 00:35:021 - 00:36:450 - ^ Remove clap for these one too cuz it might sound extra without anything in the song there is drum sound?i can hear owo
00:37:164 – Remove finish to avoid annoying hitsounds. Instead, add a clap
00:38:593 (2) – Missing clap as mentioned, it’s usually used to sound the constant beat and snare hit
00:39:307 – Remove clap
00:45:378 – Missing clap
00:44:664 (3,4,1) – Among these 3 sliders I prefer the slider shape of 00:46:093 (1) – because it looks much neat than other 2 sliders. Try to copy and paste it and then rotate something around 45* anticlockwise for 00:44:664 (3,4) - . Snap them with DS
00:58:950 (3) – Nazi, try to make it same shape with 00:58:235 (2) – by copy paste and rotate 180* clockwise. You can see here the difference between them (top 1 is current slider, bottom 1 is new rotated slider): :idea:
01:10:378 (3) – Avoid touching the tail with 01:09:307 (1) – since the slider is a bit long, don’t wanna make strange stacks: :idea:
01:13:235 (3) – It’s a bit too close to 01:11:985 (1) - . New players might make a mistake and go to 01:13:235 (3) – first instead of 01:12:878 (2) – (I did that a lot ==) hmm, normal players should know :D
01:28:950 (5) – Make this slider curved to the side of 01:27:878 (3,4) – which looks like: purposely

Simple, good flow, looks fine

[Hard]
I would suggest 1.4x DS, but it’s okay since you finished mapping
00:02:878 (1) – Not sure if you’re out of space, stick to 1.5x DS? Can try to move 00:02:521 (2) – a little bit down :idea:
00:03:593 (1,2,3) – Just to remind pattern like this you can copy paste and then rotate to make it look neater. Don’t have to show your hard work here :p thats what i did o.o
00:17:164 (3) – NC this to help in reading hmm, i think too many nc
00:17:878 (1) – Try to blanket with 00:17:521 (5) – referring to the AR circle nah
00:17:878 (1,2,3,4) – A bit overmapped, don’t see anything really needed to be signaled. Just try to make it flow by going 00:17:878 (1) - > 00:18:593 (3) - > 00:18:235 (2) - > 00:18:950 (4) – its fun to play, square is boring
00:25:914 (4,5,6) – Remain 1.5x DS for this, it’s not the part to be slowed down yet. Or you can try NC it to signify small DS change and drum hits. Either is okay, feel free to keep too yup keep
00:45:021 (1,2,3,1,2,3,1) – Quite hard in a Hard diff. Suggest to minimize the DS if you want to keep the pattern DS is already very low, messy if even lwoer
01:03:593 (1) – Try not to slow down the flow by using smaller DS here, it’s still in KIAI :idea:
01:03:950 (2) – Avoid stacking 01:03:235 (6) - , looks a bit messy :idea:
01:14:128 (5,1) – Strongly suggest to make the reverse sliders to 2 hits each and add a hit here 01:14:843 – to exactly match the vocal. Refer the rhythm ( (5) indicates 01:14:128 (5) - ): good suggestion, but play to drum, not vocal here
01:15:021 – Might wanna make a “hit” end by putting a circle here, then let spinner starts at 01:15:110 – nah
01:16:807 – Too hard for a Hard diff, please reduce the spinner length to 01:16:628 – :idea:
01:19:843 (1,2,3,4,5) – Don’t suggest jumps like this in Hard, and placements are a bit too random. Just use maybe a slightly larger DS for this and do not stack something like 01:20:200 (3) – with 01:19:843 (1) – in jumps. :idea: fine.. :(
^ If you insist a jump, please make sure this one jumps too 01:20:735 (1) – because you’re following vocal which you feel it’s a bit strong to notice there
01:28:950 (1) – Don’t have to NC here, there’s no any velocity change i like :D

Flow is okay but notes are quite crowded

[Insane]
Try AR 8.8 (hold Shift key and adjust) or something lower than 9, it’s a bit fast the jump cant read with 8.8 imo, i will think about it
00:00:736 (1) – Blanket with 00:01:450 (4) – like this looks better: :idea:
01:28:414 (4) – NC here cuz 01:28:593 (5) – is stacked to 01:28:235 (3) :idea:

Big jumps, a bit messy imo
Overall looks acceptable for an Insane diff, could be fun for jump lovers
No big problems are found in this diff
Ujimatsu Chiya
As PM request~

sorry for late.

Bold : Must Fix. (Unrankable)
Green : Should be fix it. (Recommendation)
Black : General suggestions.
Purple : My personal opinion.
[General]
  1. Extra diff isn't play video. cheak please.
[Extra]

  • Is this Extra diff? I can't feel harder then other Insane diffs. D: change Extra > Insane , better.
  1. 00:00:378 (1,2,3) - follow is not natural point. Try to hold back the look.
  2. 00:04:664 (1) - Why the sudden increase DC? You have used the acceleration in 00:04:843 (2) - . not good to playable.
  3. 00:06:449 (1,2,1,2,1,2,1,2) - try this follow. better to play.
  4. 00:08:235 (2) - bad follow from 00:07:878 (1) - try other shape.
  5. 00:32:164 (1,2,1,2,1,2,1,2,3,1,2,3) - make same here. 00:34:842 (1,2,1,2,1,2,1,2,1,2,1) - I think it's better make match the patterns.
  6. 00:37:164 (1,2,3,4) - try this. possible to emphasize the rhythm. and overlap (3,4) circle) with next silder.
  7. 00:39:128 - add circle better.
  8. 00:45:021 (1,2,3,4,5) - I think I'd rather you use the rhythm.
  9. 00:51:628 (2) - What do not you slow down? more fun. lol
  10. 01:01:807 (4) - really bad. ths. crash follow. change other space.
  11. 01:14:842 (10) - NC start here. not 01:15:199 (1) -

    It follows a very awkward object. think you'll again hold their shape and position.
[Insane]

  • bad follow
    1. 00:04:307 (5) - suddenly changed direction with 00:03:593 (1,2,3,4) -
    2. 00:15:557 (3,4) -
    3. 00:20:200 (4,5,1) -
    4. 00:31:807 (4) - match front of shape.
    5. 00:52:164 (1,2,3,4) -
    6. 00:55:914 (4,5,6) -
  • 00:08:235 (2,3) - change a slider and try this shape.
  • 00:09:128 (3) - follow is not good. Raise a little , and re place (1) slider.
  • 00:38:593 (3) - try this shape
  • 00:33:593 (1,2) - switch

    same Extra , you should more work follow. not bad rhythm and shape. not bad diff.[Hard]
  1. 00:04:664 (4) - try repect.
  2. 00:45:021 (1,2,3,1,2,3,1) - little overmapping. try other space.
  3. 00:46:807 (1,2) - try this.
  4. 01:00:557 (5,1) - follow is not good. Please turn. Positions of the head and tail of the rear slider to change or give me a little earlier (ctrl + G)
  5. 01:18:235 (5) - ctrl + G , better to me.
  6. 01:20:200 (3) - move x:236 y:244

    nice diff , but shape little bad. like 00:06:450 (1,2,3,4,1,2,3,4) / 00:13:593 (1,2,3,4) -
    If you have reason to think the problem is, but if you could look a little more good fix.
    and I think it's better to create a DS of 1.50 later.

Easy and Normal is pretty good. but It's not really good becaz little missing rhythm. If you think a little more emphasis on the rhythm much good.


That's all.

GL~
Topic Starter
hehe

eINess wrote:

[General]
  1. Extra diff isn't play video. cheak please.
:idea:

[Insane]

  • bad follow
    1. 00:04:307 (5) - suddenly changed direction with 00:03:593 (1,2,3,4) - no fix
    2. 00:15:557 (3,4) - :idea:
    3. 00:20:200 (4,5,1) - :idea:
    4. 00:31:807 (4) - match front of shape. no need, imo
    5. 00:52:164 (1,2,3,4) - :idea:
    6. 00:55:914 (4,5,6) - :idea:
  • 00:08:235 (2,3) - change a slider and try this shape. :idea:
  • 00:09:128 (3) - follow is not good. Raise a little , and re place (1) slider. :idea:
  • 00:38:593 (3) - try this shape intended
  • 00:33:593 (1,2) - switch nope

    [Hard]
    1. 00:04:664 (4) - try repect. do not need
    2. 00:45:021 (1,2,3,1,2,3,1) - little overmapping. try other space. its fine~
    3. 00:46:807 (1,2) - try this. no need. now is good
    4. 01:00:557 (5,1) - follow is not good. Please turn. Positions of the head and tail of the rear slider to change or give me a little earlier (ctrl + G) tried to fix :idea:
    5. 01:18:235 (5) - ctrl + G , better to me. :idea:
    6. 01:20:200 (3) - move x:236 y:244 :idea:

      nice diff , but shape little bad. like 00:06:450 (1,2,3,4,1,2,3,4) / 00:13:593 (1,2,3,4) -
      If you have reason to think the problem is, but if you could look a little more good fix.
      and I think it's better to create a DS of 1.50 later.
      [/color]
    GL~
Clyine

ts8zs wrote:


[Clyine's Extra]
01:28:950 (1) - soft at slider end 'Normal sound nicer

If you think these words nothing helps,don't give me kd:D

Rakuen wrote:

( =`・ω・´) Rakuen's Modding Queue (NM/M4M)

[Clyine’s Extra]
Just name it Clyine’s Insane, it’s not hard enough yet to be an Extra Well..
2 Insane diffs in a map should be not a problem
Since the HP is lowered, NC spams can give more HP to pass which you kinda want to avoid it in Insane diff
00:04:664 (1) – Remove NC here, instead, make it NC at 00:04:843 (2) – to indicated the over accelerated velocity (although I don’t like that fast SV, suggest around 1.4 ~ 1.5) Didnt NC but changed SV to 1.5
00:10:914 (8) – NC at here for a new beat instead of 00:11:093 (1) – done
00:22:878 (1) – Remove NC for this and 00:23:235 (1) - , NC at 00:23:592 (3) – . Try not to abuse using them done

A good Insane diffs, everything looks neat and readable
Nothing much to point out here

eINess wrote:

As PM request~

sorry for late.

[Extra]

  • Is this Extra diff? I can't feel harder then other Insane diffs. D: change Extra > Insane , better. Yes its an Extra
  1. 00:00:378 (1,2,3) - follow is not natural point. Try to hold back the look. its fine
  2. 00:04:664 (1) - Why the sudden increase DC? You have used the acceleration in 00:04:843 (2) - . not good to playable. the SV is fine because of the DS
  3. 00:06:449 (1,2,1,2,1,2,1,2) - try this follow. better to play. theres no difference in how it would be played
  4. 00:08:235 (2) - bad follow from 00:07:878 (1) - try other shape. turned it straight
  5. 00:32:164 (1,2,1,2,1,2,1,2,3,1,2,3) - make same here. 00:34:842 (1,2,1,2,1,2,1,2,1,2,1) - I think it's better make match the patterns. the vocal sound diff in those parts
  6. 00:37:164 (1,2,3,4) - try this. possible to emphasize the rhythm. and overlap (3,4) circle) with next silder. enough emphasis given through low DS
  7. 00:39:128 - add circle better. Nah
  8. 00:45:021 (1,2,3,4,5) - I think I'd rather you use the rhythm. the song goes Du du du Duuuun Duuun dun
  9. 00:51:628 (2) - What do not you slow down? more fun. lol ok
  10. 01:01:807 (4) - really bad. ths. crash follow. change other space. its fine
  11. 01:14:842 (10) - NC start here. not 01:15:199 (1) - ok

    It follows a very awkward object. think you'll again hold their shape and position.
GL~
Thanks for all the mod
http://puu.sh/bqGxe/12524acb0d.osu
Star Stream
Hi, from my queue

[Easy]
I recommend you to use 1.2x distance for better look

[Normal]
00:03:235 (4) - if i were you, i'd put this on (104,120) to play it smoothly

[Hard]
00:45:021 (1,2,3,1,2,3,1) - too hard to play, how about this?
01:00:735 (1,2,3,4) - remap this part, really awkward to play
01:14:128 (5) - no arrow, put the next slider on 01:14:307 -

[Insane]
Remap, it has pretty good rhythm but plays terrible. I know you're new. but as long as you want to rank this map, you should make better and better map. Sorry if you disappointed

[Extra]
00:04:843 - 0.75x
It's not that bad map.. but not that good map at the same time. So if you have some time for this, I'd like to say 'please remap'


Not that bad map overall, have not that many things to point out. Just improve the flow.
I expect you'll make good maps someday as I mod this map.
Topic Starter
hehe
S.S > thanks for mod!

Star Stream wrote:

Hi, from my queue

[Easy]
I recommend you to use 1.2x distance for better look nahh

[Normal]
00:03:235 (4) - if i were you, i'd put this on (104,120) to play it smoothly :idea:

[Hard]
00:45:021 (1,2,3,1,2,3,1) - too hard to play, how about this? will think about it, as much as possible i'd like to keep it.
01:00:735 (1,2,3,4) - remap this part, really awkward to play :idea:
01:14:128 (5) - no arrow, put the next slider on 01:14:307 - :idea:

[Insane]
Remap, it has pretty good rhythm but plays terrible. I know you're new. but as long as you want to rank this map, you should make better and better map. Sorry if you disappointed will try to. thank you

Not that bad map overall, have not that many things to point out. Just improve the flow.
I expect you'll make good maps someday as I mod this map. thank you :)
Kibbleru
M4M from a pm!
here's my map again btw https://osu.ppy.sh/s/161545

im pretty sure ive modded this alredy.. meh w/e hopefully there's enough changes lol

[General]
  1. Maybe silence the normal sliderslide as well?

[extra]
  1. 00:33:593 (3) - nc should be here instead of 00:33:771 (1) - since it's the stronger beat
    00:34:842 (1,2,1,2,1,2,1,2,1,2) - it would make more sense to have the NCs on the white ticks for a similar reason as above
    00:53:592 (3) - should be on the downbeat here instead of 00:53:235 (1) -
    00:54:307 (1) - unecessary nc? i don't see a good reason to nc here and there isnt any major musical changes either
    00:57:878 (8) - here instead of 00:58:414 (1) -
    in general try to keep ur normal NCing to the downbeats.
  2. 00:46:450 - try to map out this finish?
  3. 01:17:878 (2,2) - although i really don't think these SV changes are necessary, if you want to keep them, you should NC to help indicate them better
  4. 01:28:771 - maybe turn the sample volume down here, or switch to soft sampleset. the normal sample sounds really sound off here.
  5. 00:26:271 (4,1) - make the jump here a bit bigger to express the finish on (1)?
  6. 00:49:485 (1,2,3,1) - just gunna mention that these are extremely hard to not combo break on, but this is an extra so i guess it's fine

[Insane]
  1. 00:18:772 (1) - unecessary NC, it doesn't follow the music at all. only makes the pattern easier to read, which is bad cuz it indicates that ur pattern itself follows the music badly 00:18:593 (3) - this would be a better place for nc since it's a stronger beat.
  2. 00:27:878 - try to map out this downbeat?
    00:46:450 - ^
  3. 00:27:878 - remove the nc to be consistent with the rest of the pattern? other wise u should nc 00:33:235 (3) - as well
  4. 00:41:450 (2,3) - honestly would flow better if you swapped these two around in the timline so that (2) is at the same position as (3) is now, and vice versa.
  5. 00:46:093 (1,2,1,2,1,2) - revise ur NC patterning here, atm ur ncing to patterns, and not the music. try doing it every downbeat.
  6. 00:51:628 (1,2,3) - imo these jumps are a bit big. the music here suddenly stops and you can only hear the vocals. it's like a sudden pause in the music so movement should be minimal as well. so you can make the jumps much smaller, or, alternatively you can simply remove 00:51:807 (2,3) - and that will give a nice build up effect to the kiai :)
  7. overall, try keeping ur NC to every downbeat since it makes more musical sense.
  8. 01:07:700 (5) - this is not normally something i would complain about, since slider placement and patterns is almost completely up to the mapper's style. but DIAGONAL WAVES LOOK REALLY BAD. either make it like horizontal or vertical. something like this will look alot better
  9. 01:11:807 (5,1,2) - i suggest u silence these slider ends cuz the double hitnormals really sound off here. just add a new timing point at the slider ends and turn down the sample volume

[Hard]
  1. well first thing i noticed that u are using 1.5 BASE ds which is probably aLOT more than necessary. for a hard diff, i would go max 1.3. Using 1.5 will make ur hard diff alot harder than necessary, which is probably the reason why the spread from normal to hard is so unnecessarily large. This probably isn't unrankable, however, once u get to the QAT stage, they will probably unrank it due to that.
    I also noticed that you have these random points where ur DS goes to 1.3... and at some points it's 1.4... which really doesn't make much sense to me.
  2. 01:14:128 (5,1) - this pattern is almost like a kickslider jump and can be misleading since (5) isn't really leading into (1). simple fix would be to put (1) below (5)
  3. As with insane, check ur NCing, do NC every downbeat for an easy and simple NC pattern
  4. In all, this diff is pretty nice, just the Distance snap that you should worry about a bit

[Normal]
  1. 00:00:736 (1) - uh why a bezier curve? why not just use a circle slider? (remake slider with 3 sliderpoints)
  2. 00:19:128 - you should really find a way to map this beat out. 1/2s are acceptable in normal so it shouldn't be too much of a problem.
    00:38:414 - ^
    00:39:485 - ^
    01:01:985 - ^
    01:13:414 - ^
    01:19:128 - ^
  3. 00:56:271 - this short finish sound should be mapped, you could just shorten 00:56:093 (3) - to a 1/2
    01:04:843 - ^
  4. 01:15:021 (1) - end slider on the strong sound at 01:16:271 - ? this may also apply to any other diffs

[Easy]
  1. 00:24:843 - try to map this sound?
    01:21:985 - ^
  2. 00:49:307 (1) - maybe end the spinner at 00:51:628 -
  3. 00:59:307 (3,4) - almost touching, space out a bit
Clyine
remapping my diff. Will apply Kibbleru's mod along the way.

Would prob finish the map tmr. I'm halfway done.
Topic Starter
hehe
Kibbleru > thanks for mod!

Kibbleru wrote:

M4M from a pm!
here's my map again btw https://osu.ppy.sh/s/161545

im pretty sure ive modded this alredy.. meh w/e hopefully there's enough changes lol

[General]
  1. Maybe silence the normal sliderslide as well?
isn't it silenced?

[Insane]
  1. 00:18:772 (1) - unecessary NC, it doesn't follow the music at all. only makes the pattern easier to read, which is bad cuz it indicates that ur pattern itself follows the music badly 00:18:593 (3) - this would be a better place for nc since it's a stronger beat. removed nc altogether
  2. 00:27:878 - try to map out this downbeat? :idea:
    00:46:450 - ^ i will think about this, its kinda tricky, at this part, to be honest.
  3. 00:27:878 - remove the nc to be consistent with the rest of the pattern? other wise u should nc 00:33:235 (3) - as well :idea:
  4. 00:41:450 (2,3) - honestly would flow better if you swapped these two around in the timline so that (2) is at the same position as (3) is now, and vice versa. :idea:
  5. 00:46:093 (1,2,1,2,1,2) - revise ur NC patterning here, atm ur ncing to patterns, and not the music. try doing it every downbeat. i think its fine for now.
  6. 00:51:628 (1,2,3) - imo these jumps are a bit big. the music here suddenly stops and you can only hear the vocals. it's like a sudden pause in the music so movement should be minimal as well. so you can make the jumps much smaller, or, alternatively you can simply remove 00:51:807 (2,3) - and that will give a nice build up effect to the kiai :) removed the jumps, thanks, never actually thought about it :D
  7. overall, try keeping ur NC to every downbeat since it makes more musical sense. :idea:
  8. 01:07:700 (5) - this is not normally something i would complain about, since slider placement and patterns is almost completely up to the mapper's style. but DIAGONAL WAVES LOOK REALLY BAD. either make it like horizontal or vertical. something like this will look alot better :idea:
  9. 01:11:807 (5,1,2) - i suggest u silence these slider ends cuz the double hitnormals really sound off here. just add a new timing point at the slider ends and turn down the sample volume done

[Hard]
  1. well first thing i noticed that u are using 1.5 BASE ds which is probably aLOT more than necessary. for a hard diff, i would go max 1.3. Using 1.5 will make ur hard diff alot harder than necessary, which is probably the reason why the spread from normal to hard is so unnecessarily large. This probably isn't unrankable, however, once u get to the QAT stage, they will probably unrank it due to that. mostly fixed i guess
    I also noticed that you have these random points where ur DS goes to 1.3... and at some points it's 1.4... which really doesn't make much sense to me.
  2. 01:14:128 (5,1) - this pattern is almost like a kickslider jump and can be misleading since (5) isn't really leading into (1). simple fix would be to put (1) below (5) :idea:
  3. As with insane, check ur NCing, do NC every downbeat for an easy and simple NC pattern
  4. In all, this diff is pretty nice, just the Distance snap that you should worry about a bit

[Normal]
  1. 00:00:736 (1) - uh why a bezier curve? why not just use a circle slider? (remake slider with 3 sliderpoints) i think mine suits the blanket better
  2. 00:19:128 - you should really find a way to map this beat out. 1/2s are acceptable in normal so it shouldn't be too much of a problem. fixed most of it, some are ignored because it isn't too loud.
  3. 00:56:271 - this short finish sound should be mapped, you could just shorten 00:56:093 (3) - to a 1/2 :idea:
    01:04:843 - ^ don't feel like this is prominent enough
  4. 01:15:021 (1) - end slider on the strong sound at 01:16:271 - ? this may also apply to any other diffs :idea:

[Easy]
  1. 00:24:843 - try to map this sound? nah, its an easy.
    01:21:985 - ^
  2. 00:49:307 (1) - maybe end the spinner at 00:51:628 - :idea:
  3. 00:59:307 (3,4) - almost touching, space out a bit :idea:
Clyine
Applied most of the stuff in kibbleru except for stuffs that are no longer applicable.
Thanks for all mod~

Here's the new diff. Personally i think its more fun now. But i duno
http://puu.sh/bxw1A/f2be762bda.osu

AND before anyone say i didn't testplay my patterns.
I do test them as i map. And this was the 2nd try after the map was finished before adding hitsounds.
There was nothing exceptionally awkward to play for me. I don't know about everyone else.
So Mod pls Lol.


Don't let the stars fool you. It's easier than before.


I still have the old diff if u want it.
Akiba007
Great Map :)
Xinely
as m4m here, 2nd mod


  • Easy
  1. 00:00:736 (1,2) - the gap from (1) to (2) sometimes can make confuse for newbie, i would say like http://puu.sh/bDbpc/5cd5b9e3e0.jpg instead
  2. 00:06:450 (1) - you can make the slider more curvy by move the 2nd node. example http://puu.sh/bDBFf/15f80fa43b.jpg, the flow feels better for me
  3. 00:12:164 (1) - finish feel too random here. it would be better to remove it imo since the music only a vocal here
  4. 00:16:271 - 00:16:807 - both drums here imo are strong, as possible try to map it. how about change 00:15:021 (1,2) - become http://puu.sh/bEue3/0b14606f4d.jpg instead?
  5. 00:22:164 (2) - make this slider into 1/1 slider (stop at 00:22:521 -) instead because on that time it have strong vocal and strong drum sounds here
  6. 00:24:307 (2,3) - you should change the rhythm of these slider because you must map 00:24:843 - this time because cymbal, make 3/2 slider instead http://puu.sh/bEuBk/8eb400a72a.jpg (with finish sound at tail)
  7. 00:30:378 (2,3) - just suggestion but map 00:30:914 - this loud drum would be nice here. just change this pattern with 3/2 slider (same as above)
  8. 00:36:807 (3) - i don't get why finish when the music still calm here. remove finish please
  9. 00:37:164 (4) - same as above (on slider's head)
  10. 00:40:021 - unnecessary greenline. remove it
  11. 00:40:735 (1,2,3,4) - imo the rhythms could be more simplifed here. you can remove all of them and map http://puu.sh/bEv56/c23b52413a.jpg instead. that's easier than use sliders imo
  12. 00:49:307 (1,1) - the gap between spinner and next object need at least 4/1. if you keep the slider, you should end the slider in 00:50:735 -
  13. 00:56:271 - you should map this time because cymbal sound. i would say change 00:55:021 (1,2) - into http://puu.sh/bEZQe/7cfee6aef3.jpg
  14. 00:59:307 (3) - the next of this slider has 1,18x spacing (inconsistency here)
  15. 01:04:843 - same as 00:56:271 -, suggestion rhythms same too 00:56:271 -
  16. 01:07:700 - ^
  17. 01:13:593 (3) - imo both flow and design could improved here example https://osu.ppy.sh/ss/2049215
  18. 01:13:593 (3) - add finish on tail /runs
  19. 01:15:200 (1) - i would say stop the spinner here 01:16:271 - because cymbal sound + following rule for 4/1 gap after spinner
  20. 01:19:128 - this time should be mapped too because cymbal
  21. 01:21:985 - ^ (but because the music pitch here)


  • Normal
  1. 00:03:235 (4) - inconsistency spacing here. make sure snapped with 1,0x
  2. 00:12:164 (1) - same as Easy
  3. 00:14:664 (4) - nazi,but move to 144,268 (stacked with 00:12:164 (1) - 's head) would be neater to see here
  4. 00:16:807 (5) - imo the design here kinda messy to look. it would be better to make https://osu.ppy.sh/ss/2049644 instead imo
  5. 00:24:843 (3) - imo the rhythm of this slider too undermapped here. if i were you i would separate it into http://puu.sh/bFadI/539a414b8a.jpg instead
  6. 00:39:664 (5) - inconsistency (1,08x) here
  7. 00:46:093 (1,2) - swap the NC (circle first and then slider), it sounds very weird when you mapped the stanza (long whitetick) with tail here
  8. 00:52:700 (2) - is finish on head here has a purpose? imo the music is only drum. totally too loud for me. remove it
  9. 00:55:021 (1,2,3,4,5) - what a long rhythm here. please make easier rhythm here http://puu.sh/bFbdE/bf73998149.jpg
  10. 00:58:950 (3) - nazi, if this slider supposed for symmetrical. must be at 136,276
  11. 01:13:235 (3,4,5) - imo the 01:12:878 (2,3) - a little bit can improved by blanket. try https://osu.ppy.sh/ss/2049750 ?
  12. 01:17:878 (3) - this is should be NC if we calculated every 2 stanza
  13. 01:19:664 (1,3) - swap NC because ^ too, and fix other rest of NC pattern


  • Hard
  1. 00:12:164 - same as Easy
  2. 00:24:843 (1) - i would say to moved the 2nd node to upward instead. the flow would be better and more natural :3
  3. 00:45:021 (1,2,3,1,2,3) - i'm sure some of players could be confuse with these patterns. at least make them easier please
  4. 00:56:807 (1,2,3,4,5,6) - kinda hard here. at least reduce spacing into 1,4x
  5. 01:11:985 (4,5,6) - a little bit weird rhythm because stanza mapped with tail again, try http://puu.sh/bFcI1/7e04c5e245.jpg
  6. 01:14:307 - perhaps reduce the volume to 40%, i'm totally feel weird with this one altho this isn't overmapped
  7. 01:20:200 (3) - reduce the spacing please.. i would say move to 228,180


  • Insane
  1. how about AR 8,5 here? because extra already AR 9. imo the AR spread a little bit bad here
  2. 00:25:914 (6) - NC for marking as anti jump
  3. 00:33:593 (1) - move a little bit to upward (around 324,44) for more natural flow here
  4. 00:37:165 (3) - same as 00:25:914 (6) -
  5. 01:12:075 (1,2,3) - weird rhythms ;w; , make sure dont map the blue tick here since they dont have any sound


  • Extra
  1. 00:03:057 (2) - the jump doesn't make sense here. imo the music is calm so move to 304,272 better
  2. 00:04:843 (1) - use drum finish instead. finish here feels too loud
  3. 00:15:021 (6) - NC for stanza o.o
  4. 00:21:629 (4,5,6) - really undermapped here. at least map all 1/2 here http://puu.sh/bFeBA/8b510ff782.jpg

Actually i can't check Extra properly since i can't play Extra diff. but imo some jumps feel forced here especially on calm part. better to ask some testplay from pro players

As i know, your map on Hinsvar's mod list too so i will leave this map to him. let's decide him what he will do here :3
but i would say good job, this map had improved a lot than i modded on first time ;)
Clyine

Xinely wrote:

as m4m here, 2nd mod


  • Extra
  1. 00:03:057 (2) - the jump doesn't make sense here. imo the music is calm so move to 304,272 better I think its more fun this way. And at this spacing it's relatively easy to hit and read
  2. 00:04:843 (1) - use drum finish instead. finish here feels too loud i like normal better, but i reduced the volume to 30%
  3. 00:15:021 (6) - NC for stanza o.o But the pattern would look ugly :c
  4. 00:21:629 (4,5,6) - really undermapped here. at least map all 1/2 here http://puu.sh/bFeBA/8b510ff782.jpg ok used a diff pattern instead of 2 sliders

Actually i can't check Extra properly since i can't play Extra diff. but imo some jumps feel forced here especially on calm part. better to ask some testplay from pro players
http://puu.sh/bFmXH/ca1b303cc8.osu
Thanks for the mod~
Topic Starter
hehe
Xinely > thanks for mod!

Xinely wrote:

as m4m here, 2nd mod


  • Easy
  1. 00:00:736 (1,2) - the gap from (1) to (2) sometimes can make confuse for newbie, i would say like http://puu.sh/bDbpc/5cd5b9e3e0.jpg instead :idea:
  2. 00:06:450 (1) - you can make the slider more curvy by move the 2nd node. example http://puu.sh/bDBFf/15f80fa43b.jpg, the flow feels better for me :idea:
  3. 00:12:164 (1) - finish feel too random here. it would be better to remove it imo since the music only a vocal here its fine
  4. 00:16:271 - 00:16:807 - both drums here imo are strong, as possible try to map it. how about change 00:15:021 (1,2) - become http://puu.sh/bEue3/0b14606f4d.jpg instead? :idea:
  5. 00:22:164 (2) - make this slider into 1/1 slider (stop at 00:22:521 -) instead because on that time it have strong vocal and strong drum sounds here reworked!
  6. 00:24:307 (2,3) - you should change the rhythm of these slider because you must map 00:24:843 - this time because cymbal, make 3/2 slider instead http://puu.sh/bEuBk/8eb400a72a.jpg (with finish sound at tail) :idea:
  7. 00:30:378 (2,3) - just suggestion but map 00:30:914 - this loud drum would be nice here. just change this pattern with 3/2 slider (same as above) :idea:
  8. 00:36:807 (3) - i don't get why finish when the music still calm here. remove finish please i hear finish in song ~
  9. 00:37:164 (4) - same as above (on slider's head) ^
  10. 00:40:021 - unnecessary greenline. remove it :idea:
  11. 00:40:735 (1,2,3,4) - imo the rhythms could be more simplifed here. you can remove all of them and map http://puu.sh/bEv56/c23b52413a.jpg instead. that's easier than use sliders imo :idea:
  12. 00:49:307 (1,1) - the gap between spinner and next object need at least 4/1. if you keep the slider, you should end the slider in 00:50:735 - :idea: if you say so~ :p
  13. 00:56:271 - you should map this time because cymbal sound. i would say change 00:55:021 (1,2) - into http://puu.sh/bEZQe/7cfee6aef3.jpg :idea:
  14. 00:59:307 (3) - the next of this slider has 1,18x spacing (inconsistency here) :idea:
  15. 01:04:843 - same as 00:56:271 -, suggestion rhythms same too 00:56:271 - :idea:
  16. 01:07:700 - ^ :idea:
  17. 01:13:593 (3) - imo both flow and design could improved here example https://osu.ppy.sh/ss/2049215 reworked pattern
  18. 01:13:593 (3) - add finish on tail /runs :idea:
  19. 01:15:200 (1) - i would say stop the spinner here 01:16:271 - because cymbal sound + following rule for 4/1 gap after spinner :idea:
  20. 01:19:128 - this time should be mapped too because cymbal :idea:
  21. 01:21:985 - ^ (but because the music pitch here) :idea:

thanks so much for rhythm helps, its the best kind of help ^^


  • Normal
  1. 00:03:235 (4) - inconsistency spacing here. make sure snapped with 1,0x :idea:
  2. 00:12:164 (1) - same as Easy err i guess not :p
  3. 00:14:664 (4) - nazi,but move to 144,268 (stacked with 00:12:164 (1) - 's head) would be neater to see here :idea:
  4. 00:16:807 (5) - imo the design here kinda messy to look. it would be better to make https://osu.ppy.sh/ss/2049644 instead imo :idea:
  5. 00:24:843 (3) - imo the rhythm of this slider too undermapped here. if i were you i would separate it into http://puu.sh/bFadI/539a414b8a.jpg instead :idea:
  6. 00:39:664 (5) - inconsistency (1,08x) here :idea:
  7. 00:46:093 (1,2) - swap the NC (circle first and then slider), it sounds very weird when you mapped the stanza (long whitetick) with tail here :idea:
  8. 00:52:700 (2) - is finish on head here has a purpose? imo the music is only drum. totally too loud for me. remove it loud sound, so keep
  9. 00:55:021 (1,2,3,4,5) - what a long rhythm here. please make easier rhythm here http://puu.sh/bFbdE/bf73998149.jpg :idea: reworked it instead
  10. 00:58:950 (3) - nazi, if this slider supposed for symmetrical. must be at 136,276 not symmtery, but i changed it more~
  11. 01:13:235 (3,4,5) - imo the 01:12:878 (2,3) - a little bit can improved by blanket. try https://osu.ppy.sh/ss/2049750 ? pattern rework
  12. 01:17:878 (3) - this is should be NC if we calculated every 2 stanza :idea:
  13. 01:19:664 (1,3) - swap NC because ^ too, and fix other rest of NC pattern :idea:


  • Hard
  1. 00:12:164 - same as Easy ~
  2. 00:24:843 (1) - i would say to moved the 2nd node to upward instead. the flow would be better and more natural :3 :idea:
  3. 00:45:021 (1,2,3,1,2,3) - i'm sure some of players could be confuse with these patterns. at least make them easier please keeping this it is fine, imo.
  4. 00:56:807 (1,2,3,4,5,6) - kinda hard here. at least reduce spacing into 1,4x reworked pattern. bigger jumps but for less notes.
  5. 01:11:985 (4,5,6) - a little bit weird rhythm because stanza mapped with tail again, try http://puu.sh/bFcI1/7e04c5e245.jpg reworked as well
  6. 01:14:307 - perhaps reduce the volume to 40%, i'm totally feel weird with this one altho this isn't overmapped :idea:
  7. 01:20:200 (3) - reduce the spacing please.. i would say move to 228,180 :idea:


  • Insane
  1. how about AR 8,5 here? because extra already AR 9. imo the AR spread a little bit bad here in my opinion, AR spread should only matter for lower difficulties. in higher diffs a too high AR might cause too low of note density and vice versa, which is pretty weird to play. that said, i respect your opinion and i'll change the AR to 8.8.
  2. 00:25:914 (6) - NC for marking as anti jump :idea:
  3. 00:33:593 (1) - move a little bit to upward (around 324,44) for more natural flow here :idea:
  4. 00:37:165 (3) - same as 00:25:914 (6) - :idea:
  5. 01:12:075 (1,2,3) - weird rhythms ;w; , make sure dont map the blue tick here since they dont have any sound vocals here. i think its fun and alright to play. but if too many are against it i'll consider removing.

As i know, your map on Hinsvar's mod list too so i will leave this map to him. let's decide him what he will do here :3
but i would say good job, this map had improved a lot than i modded on first time ;) thanks once again :) appreciate the mod a lot, especially on the easier difficulties!
DarkVortex
Heyho from my queue o/

[Easy]
Looks and plays well. Just some tiny stuff:
  1. 00:42:878 (6) - The combo is extremely long for an Easy. I suggest putting a NC here.
  2. 00:40:735 (3) - Maybe here too.
  3. 01:15:200 (1) - The spinner is a bit short and comes too sudden (even I almost got a 100 here)
    Suggestion:
[Normal]
  1. 00:56:093 (3) - Fix spacing
  2. 01:10:378 (3) - Putting the bumps exactly on beat would make this more awesome
[Hard]
  1. 00:21:628 (3) - Move to 364,319 to fix the stack.
  2. 00:22:521 (6,1,2,3) - This looks a bit unclean.
    Suggestion: Placement like thisCode for that:
    SPOILER
    320,76,22164,2,0,P|286:68|252:76,1,70,0|0,0:0|0:0,0:0:0:0:
    206,156,22521,2,0,P|172:164|138:156,1,70,8|0,0:0|0:0,0:0:0:0:
    84,220,22878,6,0,B|120:240|120:240|120:268,1,70,0|0,0:0|0:0,0:0:0:0:
    224,268,23235,2,0,B|224:239|224:239|260:219,1,70,8|0,0:0|0:0,0:0:0:0:
    172,140,23593,2,0,P|218:81|289:71,1,140,0|8,0:0|0:0,0:0:0:0:
    You might have to adjust the spacing after a bit.
  3. 01:15:021 (1) - Why not letting this end at 01:16:271 - like in Normal and Easy? The beat is much stronger here.
[Insane]
  1. 00:21:271 (2,3,4,5) - Actually the triplet is on 00:21:271 - not on 00:21:450 -
  2. 00:51:807 - Add beat?
  3. 01:28:593 (2) - Personally I disliked this backward jump. How about putting it on 401,139?
[Clyine's Extra]
Dem jumps o.o They play well though.
  1. 00:19:307 (1,2) - I don't get the purpose behind these anti-jumps. Also they look like a stream so please change that (increase spacing, make jump something like that)
  2. 00:52:164 (2) - NC to indicate the slowed slider before
  3. 01:06:093 (7,8) - Looks like this 01:03:414 (10,11,1) - which is a stream. Change this (stacking worked well for me)
  4. 01:28:593 (5) - Mute tail, there's no beat.
Mapset looks pretty ready for rank (rank this month? ;) ) Good luck with it!
Topic Starter
hehe
DarkVortex > thanks for mod!

DarkVortex wrote:

Heyho from my queue o/

[Easy]
Looks and plays well. Just some tiny stuff:
  1. 00:42:878 (6) - The combo is extremely long for an Easy. I suggest putting a NC here. :idea:
  2. 00:40:735 (3) - Maybe here too. :idea:
  3. 01:15:200 (1) - The spinner is a bit short and comes too sudden :idea: fixed it up :)
[Normal]
  1. 00:56:093 (3) - Fix spacing :idea:
  2. 01:10:378 (3) - Putting the bumps exactly on beat would make this more awesome :idea: put in the vocal instead~
[Hard]
  1. 00:21:628 (3) - Move to 364,319 to fix the stack. :idea:
  2. 00:22:521 (6,1,2,3) - This looks a bit unclean. :idea: cleaned it a little, didn't use your code though.
  3. 01:15:021 (1) - Why not letting this end at 01:16:271 - like in Normal and Easy? The beat is much stronger here. :idea:
[Insane]
  1. 00:21:271 (2,3,4,5) - Actually the triplet is on 00:21:271 - not on 00:21:450 - :idea: this might have been a mistake or something, i don't even hear triples on my original map. neither do i hear in on your timestamp though. in the end i just removed the 1/4.
  2. 00:51:807 - Add beat? :idea: fickle-minded is me, i really can't decide whether to place an or not. for now i'll leave a note, since it fits better for now. originally i thought it wasn't required since there was no instruments. :/
  3. 01:28:593 (2) - Personally I disliked this backward jump. How about putting it on 401,139? :idea: good suggestion, i like it. i have a small problem with the antijump on the last note, but i think its pretty alright for now :)

Mapset looks pretty ready for rank (rank this month? ;) ) Good luck with it!
Clyine

DarkVortex wrote:

Heyho from my queue o/

[Clyine's Extra]
Dem jumps o.o They play well though.
  1. 00:19:307 (1,2) - I don't get the purpose behind these anti-jumps. Also they look like a stream so please change that (increase spacing, make jump something like that) Nah its fine
  2. 00:52:164 (2) - NC to indicate the slowed slider before Donee
  3. 01:06:093 (7,8) - Looks like this 01:03:414 (10,11,1) - which is a stream. Change this (stacking worked well for me) same as before
  4. 01:28:593 (5) - Mute tail, there's no beat. used soft hitsound at 5% volume. should be as good as a slienced hs.
Mapset looks pretty ready for rank (rank this month? ;) ) Good luck with it!
Thanks for the mod!!
http://puu.sh/bNa4E/c8d775e1cf.osu
Support
Hi, its Support from modding queue!

[Insane]

00:06:450 (1,2,3,4,5) - i would suggest making 3,4 be more symmetrical with 1,2 something like this http://puu.sh/bOcVb/278377c8ca.jpg it just makes it look nicer

00:21:450 (3,4,5) - I feel like a a stack of 2 singles might be better instead of the triple cause I don't hear a triple in the music http://puu.sh/bOde5/4132de33a8.jpg

00:33:057 (2) - moving the note to x:76 y:156 gives it a nicer spacing consistency and just looks better

00:37:165 (1,2,3) - this singles here surprised me at sightread, not required but maybe considering changing the spacing

00:45:021 (1,2,3) - fix the spacing for this so the triangle look more symmetrical

00:52:878 (3,4,5,6) - move note 4 to x:104 y"192 might look better like http://puu.sh/bOfJ8/843cec0cb7.jpg

01:11:807 (5,1,2,3) - make this like http://puu.sh/bOfUu/081fbfdd86.jpg it fits the vocals alot better

[Clyine's Extra]

00:19:307 (1,2,3) - not required but maybe space out or stack those singles to avoid misreading and confusion for players

00:20:200 (5,6,7) - move note 6 to x:144 y:58 I think it will make the triangle jump look nicer and even

00:25:200 (3) - nc to make it so the pause between jump 1-2 and 3-4 is better indicated

00:43:057 (2,3,4) - I would make the end of these slider to have a more lower volume or no volume to make the vocals stand out a bit more and sound a bit less messy

00:53:414 (8) - maybe make this a slider so it can fill in the gap on the white tick, or eles theres like a little break in the flow of the map, especially right after the kiai time started

00:54:843 (6) - maybe move closer to slider 5, the sudden 1/4 jump to 6 may be a little frustrating to play

Goodluck on your map! I like it :)
Clyine

Support wrote:

Hi, its Support from modding queue!


[Clyine's Extra]

00:19:307 (1,2,3) - not required but maybe space out or stack those singles to avoid misreading and confusion for players its fine

00:20:200 (5,6,7) - move note 6 to x:144 y:58 I think it will make the triangle jump look nicer and even done

00:25:200 (3) - nc to make it so the pause between jump 1-2 and 3-4 is better indicated its fine too

00:43:057 (2,3,4) - I would make the end of these slider to have a more lower volume or no volume to make the vocals stand out a bit more and sound a bit less messy lowered volume to 30%

00:53:414 (8) - maybe make this a slider so it can fill in the gap on the white tick, or eles theres like a little break in the flow of the map, especially right after the kiai time started doesnt play well to me

00:54:843 (6) - maybe move closer to slider 5, the sudden 1/4 jump to 6 may be a little frustrating to play its fine now too

Goodluck on your map! I like it :)
Thanks for the mod1!
http://puu.sh/bOyld/f00b3b16ff.osu
Topic Starter
hehe
Support > thanks for mod!

Support wrote:

Hi, its Support from modding queue!

[Insane]

00:06:450 (1,2,3,4,5) - i would suggest making 3,4 be more symmetrical with 1,2 something like this http://puu.sh/bOcVb/278377c8ca.jpg it just makes it look nicer nah, intended

00:21:450 (3,4,5) - I feel like a a stack of 2 singles might be better instead of the triple cause I don't hear a triple in the music this has been changed already.. i PM'd you the .osz...

00:33:057 (2) - moving the note to x:76 y:156 gives it a nicer spacing consistency and just looks better :idea: adjusted differently

00:37:165 (1,2,3) - this singles here surprised me at sightread, not required but maybe considering changing the spacing its fine as an antijump

00:45:021 (1,2,3) - fix the spacing for this so the triangle look more symmetrical its fine now, not aiming for a perfect triangle but rather a cross pattern.

00:52:878 (3,4,5,6) - move note 4 to x:104 y"192 might look better like http://puu.sh/bOfJ8/843cec0cb7.jpg :idea: redid pattern instead

01:11:807 (5,1,2,3) - make this like http://puu.sh/bOfUu/081fbfdd86.jpg it fits the vocals alot better no its doesnt!

Goodluck on your map! I like it :)
ProfessionalBox
m4m from my que!

General
-Preview point is unsnapped!

Easy

>00:04:664 (2,1) - New players might get confused and start from the wrong side of the second slider - consider ctrl+g
>00:09:307 (1,2,3) - This symmetry feels random? maybe move the (2) down a bit
>00:43:950 (2,3,4,1) - Something like this would look better imo
>00:49:307 (1) - Extend this spinner to here 00:51:450 -

Normal

>00:16:807 (5,1) - Consider a blanket
>00:40:378 (7,1) - This blanket isnt good - slider too curvy
>00:40:735 (1,2,3,4) - Why so much curve?
>00:44:307 (2,3,4,5,6) - Quite many circles in a row - maybe a slider in there somewhere?
>00:47:878 (4,5) - Blanket
>00:52:164 (1,2,3,4) - Imo this is better, The current pattern feels better here 00:55:021 (1,2,3,4) -
>00:53:235 (4,6) - Blanket
>00:58:235 (2,3) - Blanket :3
>01:11:985 (1,2) - Blanket ^^
>01:16:807 - Circle here?
>01:28:950 (5) - This is just weird imo :D

Good luck with the map, the song is great :)
Topic Starter
hehe
thanks for mod~

ProfessionalBox wrote:

m4m from my que!

General
-Preview point is unsnapped!

Easy

>00:04:664 (2,1) - New players might get confused and start from the wrong side of the second slider - consider ctrl+g uhh i have no idea what you mean lol, its a normal looking slider flow.
>00:09:307 (1,2,3) - This symmetry feels random? maybe move the (2) down a bit i think it's fine, i'll keep it neat.
>00:43:950 (2,3,4,1) - Something like this would look better imo did something similar
>00:49:307 (1) - Extend this spinner to here 00:51:450 - had it pointed out to me that easy needs more time after a spinner, so nah.

Normal

>00:16:807 (5,1) - Consider a blanket :idea:
>00:40:378 (7,1) - This blanket isnt good - slider too curvy i think it's fine, it's more playable this way imo.
>00:40:735 (1,2,3,4) - Why so much curve? for pattern's sake, it fits.
>00:44:307 (2,3,4,5,6) - Quite many circles in a row - maybe a slider in there somewhere? gonna keep this unless it is really unnecessary
>00:47:878 (4,5) - Blanket already done? o.o
>00:52:164 (1,2,3,4) - Imo this is better, The current pattern feels better here 00:55:021 (1,2,3,4) - used your pattern but did not change the other one.
>00:53:235 (4,6) - Blanket don't like it here~
>00:58:235 (2,3) - Blanket :3 jump would be too far/pattern too cramped.
>01:11:985 (1,2) - Blanket ^^already done~
>01:16:807 - Circle here? :idea:
>01:28:950 (5) - This is just weird imo :D i like it!

Good luck with the map, the song is great :)
Alplaza
Can I make an diff ?
Topic Starter
hehe

Alplaza wrote:

Can I make an diff ?
Sorry, no.
Knotts
M4M from #modreqs

General
  1. Is it just me or does the the first 4 seconds of audio sound like shiet?
  2. No SB so disable Widescreen Support on all difficulties
  3. Offset is a few ms off but I suck at timing so ask someone more knowledgeable

Clyine's Extra
  1. 00:05:200 - Adding a jump to a circle here would be nice
  2. 00:09:129 (4) - 1/4 slider doesn't sound good here, I'd replace with just a circle or at least lower the volume of the tail
  3. 00:14:486 (2,3) - Holy mother of jumps. I understand the music has a jump here but maybe you should tone it down a little so I don't have to go from one end of the screen to the other.
  4. 00:40:736 (1,1,1,1) - Cool
  5. 00:45:557 (4) - I'd move to like (143, 184) so you don't have to overlap
  6. 00:48:593 (3,4) - Ehh, doesn't take too much effort to move this to the right a little to avoid overlap.
  7. 00:49:307 (8) - Forgot a finish here
  8. 00:49:664 (3) - Off by one tick to the left, heh
  9. 00:51:450 (4,1) - - I think it'd be more fun to follow the vocals and do something like this
  10. 01:08:950 (3,2) - Very noticeable stack error
  11. 01:13:771 (1) - I wish you'd flow into the stream q_q
  12. 01:14:843 (1) - Switch the finish from head to tail
  13. 01:18:236 (1,1) - Don't see a reason for these two NCs
I feel like a lot of these jumps and patterns aren't justified by the music but meh what else are you gonna do in an extra.

Insane
  1. 00:00:736 (1) - Should stay away from 100% volume unless there's a specific reason for this
  2. 00:27:521 (4) - Remove clap
  3. 00:29:307 (1) - ^
  4. 00:30:557 (4) - I think there's a clap on this but I can't tell because the audio quality
  5. 00:32:164 (1) - Remove clap
  6. 00:33:414 (4) - Add Clap
  7. 00:35:021 (1) - Remove clap
  8. 00:36:093 (4) - Clap on tail
  9. 00:36:450 (1) - ^
  10. 00:36:807 (2) - Remove clap and finish and maybe replace with a whistle?
  11. 00:37:165 (1) - Replace finish with clap
  12. 00:37:521 (3) - Drum finish?
  13. 00:51:450 (1,2,3,4) - I'd replace with slow sliders to give players a break after all those triplets and what not
  14. 00:52:521 (2) - Remove finish
  15. 01:15:289 (1) - I feel like this is a weird place to put a spinner but I guess it's fine

Hard

  • Apply hitsound changes to this difficulty as well
  1. 00:13:057 (2) - - Maybe curve it so it flows a little better like this
  2. 00:42:164 (3,4,1) - - [urlhttp://puu.sh/bS6wQ/07012bcb37.jpg]This[/url] looks/flows better to me

    I like it

Normal
  1. 00:12:164 (1,2,3) - This is some nasty flow. (2) to (3) does not flow at all Q_Q
  2. 00:26:093 - Green line isn't needed here
  3. 00:31:093 (4,5) - Don't really like the way (4) goes into (5) either. Maybe Ctrl + J and do some rotating
  4. 00:44:307 (2,3,4,5) - This many 1/4th spacings might be a little too hard for a Normal

Easy
  1. 00:12:164 (1) - Remove finish
  2. 00:32:164 (1,2) - Ehh, looks nice and all with the blankets but it doesn't really flow well
  3. 00:40:735 (1,2,3, 4) - Quadruple finish pls

    Looks nice, especially the kiai.

Cool song (>°_°)>
Is the anime good? Looks cute yo.

Good luck!
Topic Starter
hehe
hi thanks for mod

Knotts wrote:

M4M from #modreqs

General
  1. Is it just me or does the the first 4 seconds of audio sound like shiet? idek
  2. No SB so disable Widescreen Support on all difficulties already done
  3. Offset is a few ms off but I suck at timing so ask someone more knowledgeable welp no BAT highlighted it yet soo

Insane
  1. 00:00:736 (1) - Should stay away from 100% volume unless there's a specific reason for this
  2. 00:27:521 (4) - Remove clap :idea:
  3. 00:29:307 (1) - ^ :idea:
  4. 00:30:557 (4) - I think there's a clap on this but I can't tell because the audio quality none for me
  5. 00:32:164 (1) - Remove clap :idea:
  6. 00:33:414 (4) - Add Clap nah, not necessary here imo.
  7. 00:35:021 (1) - Remove clap :idea:
  8. 00:36:093 (4) - Clap on tail nopeee
  9. 00:36:450 (1) - ^ :idea:
  10. 00:36:807 (2) - Remove clap and finish and maybe replace with a whistle? remvoed clap only
  11. 00:37:165 (1) - Replace finish with clap :idea:
  12. 00:37:521 (3) - Drum finish? none
  13. 00:51:450 (1,2,3,4) - I'd replace with slow sliders to give players a break after all those triplets and what not tried it out, looks good.
  14. 00:52:521 (2) - Remove finish :idea:
  15. 01:15:289 (1) - I feel like this is a weird place to put a spinner but I guess it's fine mhmm

Hard

  • Apply hitsound changes to this difficulty as well
  1. 00:13:057 (2) - - Maybe curve it so it flows a little better like this :idea:
  2. 00:42:164 (3,4,1) - - [urlhttp://puu.sh/bS6wQ/07012bcb37.jpg]This[/url] looks/flows better to me :idea:

    I like it

Normal
  1. 00:12:164 (1,2,3) - This is some nasty flow. (2) to (3) does not flow at all Q_Q muh blankets
  2. 00:26:093 - Green line isn't needed here
  3. 00:31:093 (4,5) - Don't really like the way (4) goes into (5) either. Maybe Ctrl + J and do some rotating intentional
  4. 00:44:307 (2,3,4,5) - This many 1/4th spacings might be a little too hard for a Normal its alright for a normal, imo.

Easy
  1. 00:12:164 (1) - Remove finish :idea:
  2. 00:32:164 (1,2) - Ehh, looks nice and all with the blankets but it doesn't really flow well muh blankets once again
  3. 00:40:735 (1,2,3, 4) - Quadruple finish pls :idea:

    Looks nice, especially the kiai.

Cool song (>°_°)> thanks mon
Is the anime good? Looks cute yo. really good compared to others this season, other than KIMI SOMESOMETHING MI AITAI

Good luck!
Clyine

Knotts wrote:

M4M from #modreqs

General
  1. Is it just me or does the the first 4 seconds of audio sound like shiet?
  2. No SB so disable Widescreen Support on all difficulties
  3. Offset is a few ms off but I suck at timing so ask someone more knowledgeable

Clyine's Extra
  1. 00:05:200 - Adding a jump to a circle here would be nice Not a circle but added a slider at normal sv.
  2. 00:09:129 (4) - 1/4 slider doesn't sound good here, I'd replace with just a circle or at least lower the volume of the tail i think its fine
  3. 00:14:486 (2,3) - Holy mother of jumps. I understand the music has a jump here but maybe you should tone it down a little so I don't have to go from one end of the screen to the other. This is one of the easier patterns
  4. 00:40:736 (1,1,1,1) - Cool thanks
  5. 00:45:557 (4) - I'd move to like (143, 184) so you don't have to overlap Suree
  6. 00:48:593 (3,4) - Ehh, doesn't take too much effort to move this to the right a little to avoid overlap. ^
  7. 00:49:307 (8) - Forgot a finish here Done
  8. 00:49:664 (3) - Off by one tick to the left, heh Doesn't seem to have anything wrong
  9. 00:51:450 (4,1) - - I think it'd be more fun to follow the vocals and do something like this the slowed slider is buildup for the next jump immediately after
  10. 01:08:950 (3,2) - Very noticeable stack error How did you see that.
  11. 01:13:771 (1) - I wish you'd flow into the stream q_q made it curve a little.
  12. 01:14:843 (1) - Switch the finish from head to tail sure
  13. 01:18:236 (1,1) - Don't see a reason for these two NCs Fixed
I feel like a lot of these jumps and patterns aren't justified by the music but meh what else are you gonna do in an extra. :c


Cool song (>°_°)>
Is the anime good? Looks cute yo. Damn good.

Good luck!
Thanks for the mod
http://puu.sh/bSzXQ/f33d0c72e3.osu

MY DIFF DONT HAVE A BG AND VIDEO AGAIN. THE WORLD IS ENDINGGGGGGGG
MAARRRCUSSSSS
Gamu
hello~ Request from ♬ alacat's modding team ♬

thank you for request!

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.

[ General]
  1. PreviewTime: Change to 51450 because it is not snap.

[ Easy]
  1. 00:15:021 (1) - Here is missing clap at the end point. There is a snare sound in music, you should add a clap to match it.
  2. 00:15:735 (2) - ^
  3. 00:22:521 (3) - ^ this is both the start and end.
  4. 00:24:307 (2) - ^
  5. 00:26:093 (4) - Please look at this. (4) is biased to (3). So, move to x:224 y:40 in order to adjust the balance of the spacing?
  6. 00:26:450 (1) - Add a normal-hitclap (Additons:Normal) at the end point in order to follow the snare sound.
  7. 00:27:521 (2) - Remove a clap at the start point. It is unnecessary clap..
  8. ]00:28:593 (3) - Change to normal-hitclap (Additons:Normal). Default-clap does not fit really. normal-hitclap is most suitable.
  9. 00:29:307 (1) - Remove a clap at the start point, and change to normal-hitclap (Additons:Normal) at the end point. The reason is the same as above
  10. 00:30:378 (2) - Add a normal-clap (Additons:Normal) at the middle and end point.
  11. 00:31:807 (3) - Remove a clap.
  12. 00:32:164 (1) - ^ at the start point.
  13. 00:35:021 (1) - ^ ^
  14. 00:36:450 (2,3) - Unnecessary clap,
  15. 00:37:164 (4) - Add a drum-finish at the end point? I think it will make a good sound.
  16. 00:37:878 (1) - Change to normal-hitclap (Additons:Normal) at the end point. Really, normal-hitclap are suitable!
  17. 00:42:878 (1,2) - Swap these new combos in order to keep consistency.
  18. 01:02:521 (3) - Here is missing clap at the start point.
  19. 01:04:307 (2) - ^ this is end point.
  20. 01:24:307 (2,3,4) - You need these finishes? I don't think so. just make a loud noise. So, remove these?
  21. Hitsounds are a little bad. Especially, this part [00:26:450 ~ 00:40:735]. So, you should fix them. Of course, you can be found in points that I have suggested~ :3 If you want to fix them, you should also be fix in other diff. and please refer to the suggestions of Easy diff, I don't write in other diff. If you don't know, ask me~

[ Normal]
  1. 00:23:593 (1) - here is missing clap at the middle point.
  2. 00:44:664 (4) - ^
  3. 00:45:021 (6) - Add a clap at the end point instead of the start point.
  4. 00:46:093 (1,2) - Swap these new combos in order to keep consistency.
  5. 00:55:021 (1) - Spacing error. You should be spacing 1.0x.
  6. 01:13:771 (4) - Add a clap at the end point. instead, 01:14:128 (5) of the end point is remove a clap.
  7. 01:16:807 (1) - Here is missing clap!

[ Hard]
  1. 00:07:521 (4,1,2,3,4,1) - Looks very bad :( Please try try such an placement. I pasted the image code, so please use them
    image & code

    352,264,7521,2,0,L|284:280,1,70,8|0,0:0|0:0,0:0:0:0:
    300,188,7879,6,0,L|368:172,1,70,0|0,0:0|0:0,0:0:0:0:
    312,100,8236,2,0,L|244:116,1,70,8|0,0:0|0:0,0:0:0:0:
    212,200,8593,2,0,P|180:180|160:152,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
    300,188,9128,1,0,0:0:0:0:
    300,188,9307,6,0,P|378:168|408:108,1,140,0|8,0:0|0:0,0:0:0:0:
  2. 00:46:271 (2) - Do you want to move right in the middle of between the 00:45:736 (2) and 00:45:915 (3)? Looks will be better~
  3. 00:48:950 (3) - Stack to the 00:47:700 (2)? i prefer this
  4. 00:52:521 (2) - Unnecessary finish at the end point.
  5. 01:12:164 (4) - Here is missing clap at the end point.

[ Insane]
  1. Why AR8.8? I think it is too half-hearted. AR8.5 would the most suitable.
  2. 00:46:985 (2) - I don't understand why you had to create a slider like this, and looks very strange D: Create a symmetrical slider with 00:46:271 (2)?
  3. 00:48:414 (2) - The same as above
  4. 01:14:307 (5,9) - Add a clap these in order to follow the snare sound.
  5. 01:28:235 (3,1) - I'd like suggest to replace these. That way, it can create a good flow.

[ Clyine's Extra]
  1. Please disable the "Widescreen Support". It has no meaning, and it must be unified with other diff.
  2. 00:00:736 (3) - Remove a finish at the end point. It's unnecessary sound.
  3. 00:05:200 (2) - Add a new combo because the slider speed has changed. and, normal-hitnormal sound at the start point doesn't fit, so changed to soft-hitnormal (Sampleset:Soft).
  4. 00:24:843 (2) - Add a finish in order to emphasize.
  5. 00:37:879 (1) - Change to drum-finish at the start point. Rhythm here is the same as 00:26:450 (1). In other words, it should be the same hitsound
  6. 00:38:593 (3) - Add a drum-finish at the start point. The reason is the same as above
  7. 00:39:307 (1) - The same as 00:37:879(1).
  8. 00:40:021 (3) - The same as 00:38:593(3).
  9. 00:40:736 (1,1,1) - I feel strange these speed changes. I really think that it does not match with the song. So, you should be unified to 0.75x.
  10. 00:42:879 (1,2,3,4) - I think these sliders is too far away. Please narrow the spacing...orz
  11. 00:45:021 (1,2) - ^
  12. 00:49:753 (3) - There is no sound here! Remove this circle. But instead, add a circle to 00:49:664 (3).
  13. 00:53:593 (8) - Why you do not want to add the object here? This space is really strange. I'd like suggest to add a new circle
  14. 01:21:093 (2) - Here,I prefer CTRL+G. and 01:21:450 (3) is also CTRL + G. I think such flow is better
  15. 01:27:879 (1,2,3,4,5) - try to create a jump? To narrow the spacing here is a strange.
  16. 01:28:593 (5) - normal-hitnormal sound at the end point doesn't fit, so changed to soft-hitnormal (Sampleset:Soft).
  17. 01:28:950 (6) - Add a new combo because the slider speed has changed.
  18. Overall, spacing of the jumps are wide, and there are some strange jumps. So, I'd like suggest to reduce the spacing of the jumps. (e,g, 00:02:879 (1,2,3).00:11:450 (4,5,6,7).00:59:664 (1,2).01:02:343 (2,3).01:05:557 (4,5,6,7)...etc)


Maybe I think you should get 2 or more mods in Extra diff. The problem is a big jump mainly. That is the only source of anxiety for me. Well, I'll ask alacat about that.

Good luck~ :D
Topic Starter
hehe
thanks for good hitsound mod ^^

Gamu wrote:

hello~ Request from ♬ alacat's modding team ♬

thank you for request!

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.

[ General]
  1. PreviewTime: Change to 51450 because it is not snap. :idea:

[ Easy]


  • :idea: :idea: :idea: all fixed!
  1. 00:15:021 (1) - Here is missing clap at the end point. There is a snare sound in music, you should add a clap to match it.
  2. 00:15:735 (2) - ^
  3. 00:22:521 (3) - ^ this is both the start and end.
  4. 00:24:307 (2) - ^
  5. 00:26:093 (4) - Please look at this. (4) is biased to (3). So, move to x:224 y:40 in order to adjust the balance of the spacing?
  6. 00:26:450 (1) - Add a normal-hitclap (Additons:Normal) at the end point in order to follow the snare sound.
  7. 00:27:521 (2) - Remove a clap at the start point. It is unnecessary clap..
  8. ]00:28:593 (3) - Change to normal-hitclap (Additons:Normal). Default-clap does not fit really. normal-hitclap is most suitable.
  9. 00:29:307 (1) - Remove a clap at the start point, and change to normal-hitclap (Additons:Normal) at the end point. The reason is the same as above
  10. 00:30:378 (2) - Add a normal-clap (Additons:Normal) at the middle and end point.
  11. 00:31:807 (3) - Remove a clap.
  12. 00:32:164 (1) - ^ at the start point.
  13. 00:35:021 (1) - ^ ^
  14. 00:36:450 (2,3) - Unnecessary clap,
  15. 00:37:164 (4) - Add a drum-finish at the end point? I think it will make a good sound.
  16. 00:37:878 (1) - Change to normal-hitclap (Additons:Normal) at the end point. Really, normal-hitclap are suitable!
  17. 00:42:878 (1,2) - Swap these new combos in order to keep consistency.
  18. 01:02:521 (3) - Here is missing clap at the start point.
  19. 01:04:307 (2) - ^ this is end point.
  20. 01:24:307 (2,3,4) - You need these finishes? I don't think so. just make a loud noise. So, remove these?
  21. Hitsounds are a little bad. Especially, this part [00:26:450 ~ 00:40:735]. So, you should fix them. Of course, you can be found in points that I have suggested~ :3 If you want to fix them, you should also be fix in other diff. and please refer to the suggestions of Easy diff, I don't write in other diff. If you don't know, ask me~

[ Normal]


  • :idea: :idea: :idea: all fixed!
  1. 00:23:593 (1) - here is missing clap at the middle point.
  2. 00:44:664 (4) - ^
  3. 00:45:021 (6) - Add a clap at the end point instead of the start point.
  4. 00:46:093 (1,2) - Swap these new combos in order to keep consistency.
  5. 00:55:021 (1) - Spacing error. You should be spacing 1.0x.
  6. 01:13:771 (4) - Add a clap at the end point. instead, 01:14:128 (5) of the end point is remove a clap.
  7. 01:16:807 (1) - Here is missing clap!

[ Hard]
  1. 00:07:521 (4,1,2,3,4,1) - Looks very bad :( Please try try such an placement. I pasted the image code, so please use them :idea: done and fix a few stuff!
  2. 00:46:271 (2) - Do you want to move right in the middle of between the 00:45:736 (2) and 00:45:915 (3)? Looks will be better~ no need, follow previous pattern ^^
  3. 00:48:950 (3) - Stack to the 00:47:700 (2)? i prefer this :idea:
  4. 00:52:521 (2) - Unnecessary finish at the end point.
  5. 01:12:164 (4) - Here is missing clap at the end point.

[ Insane]
  1. Why AR8.8? I think it is too half-hearted. AR8.5 would the most suitable. sorry, but i'd like to keep 8.8! 8.5 is too messy in my opinion. 00:49:307 (1) - pattern might be harder to read.
  2. 00:46:985 (2) - I don't understand why you had to create a slider like this, and looks very strange D: Create a symmetrical slider with 00:46:271 (2)? :idea: i cleaned it up so that it looks much better and flows better, :)
  3. 00:48:414 (2) - The same as above :idea:
  4. 01:14:307 (5,9) - Add a clap these in order to follow the snare sound.
  5. 01:28:235 (3,1) - I'd like suggest to replace these. That way, it can create a good flow. hmm i feel that current feels nicer to play, i think squares are boring too :x


Maybe I think you should get 2 or more mods in Extra diff. The problem is a big jump mainly. That is the only source of anxiety for me. Well, I'll ask alacat about that. :idea: okay!

Good luck~ :D
Clyine

Gamu wrote:

hello~ Request from ♬ alacat's modding team ♬

[ Clyine's Extra]
  1. Please disable the "Widescreen Support". It has no meaning, and it must be unified with other diff. Done
  2. 00:00:736 (3) - Remove a finish at the end point. It's unnecessary sound. Done
  3. 00:05:200 (2) - Add a new combo because the slider speed has changed. and, normal-hitnormal sound at the start point doesn't fit, so changed to soft-hitnormal (Sampleset:Soft). Done
  4. 00:24:843 (2) - Add a finish in order to emphasize. Done
  5. 00:37:879 (1) - Change to drum-finish at the start point. Rhythm here is the same as 00:26:450 (1). In other words, it should be the same hitsound Done
  6. 00:38:593 (3) - Add a drum-finish at the start point. The reason is the same as above Done
  7. 00:39:307 (1) - The same as 00:37:879(1). Done
  8. 00:40:021 (3) - The same as 00:38:593(3). Done
  9. 00:40:736 (1,1,1) - I feel strange these speed changes. I really think that it does not match with the song. So, you should be unified to 0.75x. It's fine, the sv change isnt drastic.
  10. 00:42:879 (1,2,3,4) - I think these sliders is too far away. Please narrow the spacing...orz Build up
  11. 00:45:021 (1,2) - ^ Average for the map i guess
  12. 00:49:753 (3) - There is no sound here! Remove this circle. But instead, add a circle to 00:49:664 (3). Lol mapping error. must have accidentally moved it. Opps?
  13. 00:53:593 (8) - Why you do not want to add the object here? This space is really strange. I'd like suggest to add a new circle the sound i was mapping against wasnt present so yeah.
  14. 01:21:093 (2) - Here,I prefer CTRL+G. and 01:21:450 (3) is also CTRL + G. I think such flow is better Done
  15. 01:27:879 (1,2,3,4,5) - try to create a jump? To narrow the spacing here is a strange. Done
  16. 01:28:593 (5) - normal-hitnormal sound at the end point doesn't fit, so changed to soft-hitnormal (Sampleset:Soft). Done
  17. 01:28:950 (6) - Add a new combo because the slider speed has changed. Done
  18. Overall, spacing of the jumps are wide, and there are some strange jumps. So, I'd like suggest to reduce the spacing of the jumps. (e,g, 00:02:879 (1,2,3).00:11:450 (4,5,6,7).00:59:664 (1,2).01:02:343 (2,3).01:05:557 (4,5,6,7)...etc)
Changed some and kept some


Maybe I think you should get 2 or more mods in Extra diff. The problem is a big jump mainly. That is the only source of anxiety for me. Well, I'll ask alacat about that.

Good luck~ :D
Thanks for the modddd
http://puu.sh/bTZZe/44aaea1d6e.osu
ono
Random mod for Clyine's Extra. I hope this mapset is ranked soon :D
(ps: I liked the old bg better T.T)

  1. 00:31:450 (3) - This blanket is a little off at the end.
  2. 00:33:235 (1,2) - Feels a little too random. I think you should join it into the same pattern as the previous ones or join it to the 4 notes that follow.
  3. 00:45:200 (2,3) - I think this note is too far away from the slider. Maybe have the slider point to the note in some way to make it feel more like a stream.
This is probably subjective, but I think you should try to adjust your jumps (if not for this song, then maybe in the future). Try to incorporate some triangles or triangle-like shapes into the jumps (star/square-like shapes work well too). The map looks a little messy right now and it will look cleaner that way, imo.

A few jumps that I feel are messy
00:09:664 (2,3,4,5) - The flow between 3 and 4 is a bit weird due to the angle of the slider direction being slightly more angled than the the jump between 2 and 3, and the distance between 4 and 5 seems exaggerated.
00:11:460 (4,5,6,7) - This jump just feels like it's going out of control horizontally. Maybe you should have 6 and 1 overlap, and try a pattern similar to this?

00:17:878 (1,2,3,4,5,6,7,8) - Maybe try larger angles in between two jumps in this segment so that it forms more triangles.
00:46:093 (6,7,1) - This doesn't feel like it flows too well. Maybe try something like this instead?

01:09:843 (2) - Maybe move 2 to where 6 is and move 4 a bit further up? Makes it similar to the previous pattern as well.
01:11:628 (4,5) - Switching 4 and 5 here feels much better imo.
Clyine

onoz wrote:

Random mod for Clyine's Extra. I hope this mapset is ranked soon :D
(ps: I liked the old bg better T.T)

  1. 00:31:450 (3) - This blanket is a little off at the end. Fixed
  2. 00:33:235 (1,2) - Feels a little too random. I think you should join it into the same pattern as the previous ones or join it to the 4 notes that follow. this is fine
  3. 00:45:200 (2,3) - I think this note is too far away from the slider. Maybe have the slider point to the note in some way to make it feel more like a stream. too many complains. made the sliders circles instead
This is probably subjective, but I think you should try to adjust your jumps (if not for this song, then maybe in the future). Try to incorporate some triangles or triangle-like shapes into the jumps (star/square-like shapes work well too). The map looks a little messy right now and it will look cleaner that way, imo. Most of the jumps are messy intentionally. Perfectly shaped jumps and messy jumps plays very differently. even with the same DS.

A few jumps that I feel are messy
00:09:664 (2,3,4,5) - The flow between 3 and 4 is a bit weird due to the angle of the slider direction being slightly more angled than the the jump between 2 and 3, and the distance between 4 and 5 seems exaggerated. Changed the whole pattern
00:11:460 (4,5,6,7) - This jump just feels like it's going out of control horizontally. Maybe you should have 6 and 1 overlap, and try a pattern similar to this? intentional

00:17:878 (1,2,3,4,5,6,7,8) - Maybe try larger angles in between two jumps in this segment so that it forms more triangles. they actually are already triangles, just not equilateral
00:46:093 (6,7,1) - This doesn't feel like it flows too well. Maybe try something like this instead? i think mine flows better

01:09:843 (2) - Maybe move 2 to where 6 is and move 4 a bit further up? Makes it similar to the previous pattern as well. both are already similar. Circle 2 is to fill up the white tick from the prev repeat slider to make the equal
01:11:628 (4,5) - Switching 4 and 5 here feels much better imo. i think mine works.
Thanks for the moddd
http://puu.sh/bWfpH/3b6f26ab80.osu
-Nya-
Hey! From Nya's Standard Modding Queue
I see that I’ve already modded this map, but I’ll then just give you a recheck.
Well, here's my mod:

Easy:
00:00:736 (1) – Place this circle in the middle. Somewhere here: X:256 Y:192 (Just a suggestion)00:43:950 (1) – Make this slider look the same as this slider: 00:42:878 (4) – 01:00:021 (4) – Rather place this slider somewhere here: X:124 Y:156. It looks neater.I didn’t find anything else. Nice diff.

Normal:
00:16:807 (5,1) – Rather improve this blanket and make sure it’s perfect. (Use the approach circle of 00:17:878 (1) – )00:20:735 (1,3) – Mirror these two sliders. Copy and paste 00:20:735 (1) - and then rotate 200 degrees00:26:807 (2,5) – Make sure these two look similar00:58:950 (3) – Place this slider here: X:152 Y:260 or here: X:96 Y:28401:18:235 (2) – Curve this slider more to blanket 01:18:950 (3) – better01:23:593 (1,4) – Make these two sliders’ shapes the same

Hard:
00:06:450 (1) – Place this slider’s tail on this hitcircle: 00:05:200 (5) – 00:13:057 (2,3) – Improve the blanket by curving 00:13:057 (2) – a bit more00:22:164 (5,6) – Make sure these two sliders have the same shape. Use the copy and paste option00:29:307 (1,3) - ^00:32:878 (2,3) – Blanket00:53:950 (2,3) – This blanket can be improved. Use the approach circle of 00:54:485 (3) – 01:20:735 (1,2,3) – Also try to improve this double blanket. Use the approach circle of 01:21:271 (2) –

Overall, good mapset.
Just a bit more improving needed.
Good Luck! :D
Topic Starter
hehe
thanks for mod nya :3

-Nya- wrote:

Hey! hi

Easy:
00:00:736 (1) – Place this circle in the middle. Somewhere here: X:256 Y:192 (Just a suggestion) nah, more horizontal movement feels more natural.00:43:950 (1) – Make this slider look the same as this slider: 00:42:878 (4) – :idea: 01:00:021 (4) – Rather place this slider somewhere here: X:124 Y:156. It looks neater. i understand your viewpoint but i think it flows better here.I didn’t find anything else. Nice diff. thanks

Normal:
00:16:807 (5,1) – Rather improve this blanket and make sure it’s perfect. (Use the approach circle of 00:17:878 (1) – ) thanks, missed it out00:20:735 (1,3) – Mirror these two sliders. Copy and paste 00:20:735 (1) - and then rotate 200 degrees no thank you, it looks pretty lame imo.00:26:807 (2,5) – Make sure these two look similar :idea: 00:58:950 (3) – Place this slider here: X:152 Y:260 or here: X:96 Y:284 sweet01:18:235 (2) – Curve this slider more to blanket 01:18:950 (3) – better adjusted it, yes.01:23:593 (1,4) – Make these two sliders’ shapes the same intentional effect

Hard:
00:06:450 (1) – Place this slider’s tail on this hitcircle: 00:05:200 (5) – thanks, but no thanks. it looks neater but they're too far apart to matter.00:13:057 (2,3) – Improve the blanket by curving 00:13:057 (2) – a bit more made appropriate adjustments00:22:164 (5,6) – Make sure these two sliders have the same shape. Use the copy and paste option they are~00:29:307 (1,3) - ^ not the same sound, so i'd rather not. changed 3 instead.00:32:878 (2,3) – Blanket :idea: 00:53:950 (2,3) – This blanket can be improved. Use the approach circle of 00:54:485 (3) – lol01:20:735 (1,2,3) – Also try to improve this double blanket. Use the approach circle of 01:21:271 (2) – thanks~

Overall, good mapset.
Just a bit more improving needed.
Good Luck! :D thanks lol
sheela
Hey handsome!

General

  1. Try to shift everything (timing and inherited points, notes, and preview time) to +10, in my opinion.

Easy

  1. 00:09:307 (1) - I think it would be best if you add a bezier point in the middle of the slider, like x:450 y:209. Since the note after is on the right, it should make a little flow. But, the flow is bad when the note is lined horizontally to the tail, like you have to make a 90° when you play, which isn't really good, for me. So, I suggest to move the note to somewhere where it could be on the line of the curve, but off-line (like x:432 y:132). For the next object (00:10:735 (3) - ), you can make a random shape:
    I made somewhere, but it's your choice to make what do you like.
  2. 00:22:521 (3) - I suggest to turn the slider, so it could make a diagonal line. That way, it won't break the flow of 00:20:735 (1,2) .
  3. 00:26:450 to 00:40:735 - For this part, try placing whistles on the 3/4 tick, so it could fill more the sounds. Well, in my opinion, 00:32:164 (1,2) sounded to empty when there isn't hitsounds. This suggestion is for every difficulty current.
  4. 00:46:450 (1,2) - Rotate them using the rotation tool, so it could follow better 00:45:021 (2,3) . Technically, try to put them horizontally, like in the image below:
    It should make the flow better, since 00:45:021 (2) is going down, and there's the note. I would also move 00:46:093 (3) in the middle of 00:43:950 (1,2) -, so they could make an equilateral triangle shape.
  5. 00:49:307 (1) - The end of the spinner sounds really weird. But I see that you end it there, so it could have space between this and the next note. So I suggest to remove the spinner, and fill the space with objects. Try this rhythm and pattern:
    It should follow the guitar.
  6. 01:07:164 (2) - Two possibilities can be done. You can either make a blanket pattern with the next object, or remove the node on the body so it could be straight. These two suggestions can lead to a better flow.
  7. 01:28:950 (3) - I would make a mirror pattern, then flip it vertically. You might don't want to the end the map to a broken flow. Or, I think an only note would be best (replace the slider by a note). In my opinion, the note should handle the final syllable.

Normal

  1. 00:44:307 (2,3,4,5) - I don't know... Four 1/2 notes consecutive are too hard for a normal difficulty, in my opinion.
  2. 00:46:450 (1) - Why not flipping it horizontally, so it make a better flow?
  3. 00:52:164 (1,2,3) - This is a bad flow, in my opinion. 00:52:164 (1,2) go up, but 00:52:878 (3) breaks the line, then go down. I would make something like this:
  4. 00:53:235 (4) - This slider breaks the rhythm of the three previous objects, so it sounds weird. Those previous objects are following the vocals, but this slider isn't following anything. I suggest to make this rhythm, along with this pattern:
    This rhythm would actually sounded better.
  5. 01:28:950 (5) - I was thinking of making it straight, since it's a long syllable he sings. But, I would replace the slider by a note, like mentioned in the easy section. The end of the slider makes noise, but there's nothing on where it lands.
I notice some curve sliders that aren't pretty, in my taste.

Hard

  1. 00:04:664 (4) - Try replacing this slider to a note, and then a 1/1 slider on 00:04:843 . The note would emphasize the strong beat, and the slider would follow the vocals. In my opinion, this will skip the pause on 00:05:021 -, which was for me, uncomfortable.
  2. 00:07:521 (4) - I think that it would be best if 00:07:521 (4,1) should have a gap between them, but not 00:07:164 (3,4) . Since 00:07:879 (1) lands on a downbeat, downbeats usually have strong beats. So I thought it would fit.
  3. 00:20:735 (1) - You can improve the wave shape if you move the nodes on the body more to the slider border:
  4. 00:21:271 (2) - Hmm... This slider sounds a bit weird, as it doesn't follow really follow the music / vocals. Try replacing the head and tail by notes. In my opinion, notes sound better then slider.
  5. 00:22:164 (5,1) - Switch the new combos to keep the consistency, and add a new combo to 00:23:593 (3) .
  6. 00:36:807 (4) - I was thinking of facing the curve up:
    I think it looks more nicer.
  7. 00:43:057 (1,2) - Switch the new combo for consistency.
  8. 00:45:021 (1,2,3,1,2,3,1) - I think this pattern is too hard and confusing for this difficulty. Unless it's me, who doesn't know how to play osu!. I would reduce the distance between the notes, or make another pattern.
  9. 00:46:093 (1,2,1,2,1,2,1,2) - Why are you breaking the new combo consistency? You should keep the pattern constant.
  10. 01:14:128 (5) - I wouldn't make a "trap" there, since it's too hard (well, in my taste). I would delete (5), move back (1) by a 1/2 tick, then extend the slider to where the tail was.
  11. 01:28:950 (1) - Same thing as the suggestion in the other sections.

Insane

  1. 00:04:843 (1) - Try a making a curve that face to the left, and move it where it could be below (4) (x:429 y:206, for example). There this "feint" around there. So I thought it would fit if the distance between the two objects is higher.
  2. 00:40:557 - Fill this beat with a note, so it won't be empty and shouldn't make a pause.
  3. 01:16:985 (1) - Remove this note so it could let a little space here. Since the note is too close to the end of the spinner, the players can result (1) as a miss, a 50 hit, or 100 hit, (well if they aren't fast).
  4. 01:28:950 (1) - Same suggestion as the others.

Clyine's Extra

  1. 00:00:438 (1) - This note doesn't land on any sound, but there is one on a 1/6 tick, 00:00:438 . But I would remove the first note, since it doesn't fit with the music.
  2. 00:05:200 (1) - Try a note. It sounds better than the slider. The slider sound doesn't really fit with the vocals there.
  3. 00:09:128 (4) - Move it closer to the next object, like x:27 y:152, so we won't get confused if we have to click (1)earlier, or later. This goes the same for 00:13:414 (6,7) and 00:54:664 (5,6) .
  4. 00:13:593 to 00:17:878 - The new combo was different from the others. And it doesn't have the consistency. I suggest that you check it.
  5. 00:19:307 (1,2) - Why did you slow down the players there? A low distance make the players slow down when there's some intense before. But these notes aren't following the music. So, I suggest to move them more further.
  6. 00:49:485 (1,2,3,1,2,3,1,2,3,1,2,3) - It's best if you follow the same pattern. I mean that they aren't on the "same line". I mean, it should be somewhere like this:
    SPOILER

    Sorry if you can't see anything, but here's the code:

    349,106,49485,5,0,0:0:0:0:
    308,102,49575,1,0,0:0:0:0:
    268,99,49664,1,0,0:0:0:0:
    370,311,49843,1,4,0:3:0:0:
    281,80,50021,5,0,0:0:0:0:
    242,96,50111,1,0,0:0:0:0:
    206,114,50200,1,0,0:0:0:0:
    370,311,50379,1,4,0:3:0:0:
    222,78,50557,5,0,0:0:0:0:
    189,104,50646,1,0,0:0:0:0:
    159,129,50736,1,0,0:0:0:0:
    370,311,50914,1,4,0:3:0:0:
    157,112,51093,5,0,0:0:0:0:
    132,145,51182,1,0,0:0:0:0:
    109,178,51271,1,0,0:0:0:0:
  7. 01:00:736 (1,2) - The flow there is bad. (2) is too outside of (1)'s curve. I suggest to remove the node on the body, and make it diagonal.
  8. 01:06:450 (9,10) - Same thing, it's a bad flow. You can make the curve of (9) facing to the left, or make it straight.
  9. 01:28:950 (1) - I think an only note would be best (replace the slider by a note). In my opinion, the note should handle the final syllable.
I found some new combo issues, but I didn't mention in the mod. That's why I want you to check them, and the pattern constant. You add a new combo on each downbeat, so you should stay on this pattern.
Well, I guess that's all! Don't hesitate on asking me questions! Good Luck on ranking this map!
Topic Starter
hehe
sheela901 > thanks for the indepth mod, really helpful!

sheela901 wrote:

Hey handsome! hi

General

  1. Try to shift everything (timing and inherited points, notes, and preview time) to +10, in my opinion. it is fine currently, imo.

Easy

  1. 00:09:307 (1) - I think it would be best if you add a bezier point in the middle of the slider, like x:450 y:209. Since the note after is on the right, it should make a little flow. But, the flow is bad when the note is lined horizontally to the tail, like you have to make a 90° when you play, which isn't really good, for me. So, I suggest to move the note to somewhere where it could be on the line of the curve, but off-line (like x:432 y:132). For the next object (00:10:735 (3) - ), you can make a random shape: added the bezier but kept the elbow slider :D
  2. 00:22:521 (3) - I suggest to turn the slider, so it could make a diagonal line. That way, it won't break the flow of 00:20:735 (1,2) . i get your point but it is very constricting pattern-wise, so nope.
  3. 00:26:450 to 00:40:735 - For this part, try placing whistles on the 3/4 tick, so it could fill more the sounds. Well, in my opinion, 00:32:164 (1,2) sounded to empty when there isn't hitsounds. This suggestion is for every difficulty current. don't like whistles lol
  4. 00:46:450 (1,2) - Rotate them using the rotation tool, so it could follow better 00:45:021 (2,3) . Technically, try to put them horizontally, like in the image below: good suggestion, adjusted everything accordingly :D
  5. 00:49:307 (1) - The end of the spinner sounds really weird. But I see that you end it there, so it could have space between this and the next note. So I suggest to remove the spinner, and fill the space with objects. Try this rhythm and pattern: understandable, however spinners are necessary to prevent stagnancy in rankings :D
  6. 01:07:164 (2) - Two possibilities can be done. You can either make a blanket pattern with the next object, or remove the node on the body so it could be straight. These two suggestions can lead to a better flow. not a fan of consecutive straight parallel sliders, so i did some triangle stuff
  7. 01:28:950 (3) - I would make a mirror pattern, then flip it vertically. You might don't want to the end the map to a broken flow. Or, I think an only note would be best (replace the slider by a note). In my opinion, the note should handle the final syllable. consistency with other diffs~

Normal

  1. 00:44:307 (2,3,4,5) - I don't know... Four 1/2 notes consecutive are too hard for a normal difficulty, in my opinion. it is perfectly fine, i feel that this diff as a whole is in fact too easy.
  2. 00:46:450 (1) - Why not flipping it horizontally, so it make a better flow? intentional, i like this pattern.
  3. 00:52:164 (1,2,3) - This is a bad flow, in my opinion. 00:52:164 (1,2) go up, but 00:52:878 (3) breaks the line, then go down. I would make something like this: done, good fix
  4. 00:53:235 (4) - This slider breaks the rhythm of the three previous objects, so it sounds weird. Those previous objects are following the vocals, but this slider isn't following anything. I suggest to make this rhythm, along with this pattern: understandable, but i'd like to keep it. unless its a big issue i find the current one perfectly fine. it plays well and isn't hard to follow despite the change in follow of tracks..
  5. 01:28:950 (5) - I was thinking of making it straight, since it's a long syllable he sings. But, I would replace the slider by a note, like mentioned in the easy section. The end of the slider makes noise, but there's nothing on where it lands. sliderends are silenced in all diffs now~
I notice some curve sliders that aren't pretty, in my taste.

Hard

  1. 00:04:664 (4) - Try replacing this slider to a note, and then a 1/1 slider on 00:04:843 . The note would emphasize the strong beat, and the slider would follow the vocals. In my opinion, this will skip the pause on 00:05:021 -, which was for me, uncomfortable. had this suggestion, but as far as possible i'd want to keep it. the insane has your suggestion, kinda, so i wanna have some distinction.
  2. 00:07:521 (4) - I think that it would be best if 00:07:521 (4,1) should have a gap between them, but not 00:07:164 (3,4) . Since 00:07:879 (1) lands on a downbeat, downbeats usually have strong beats. So I thought it would fit. ?? dont understand, no slider is landing on a downbeat. the spacing is fine too~
  3. 00:20:735 (1) - You can improve the wave shape if you move the nodes on the body more to the slider border: done
  4. 00:21:271 (2) - Hmm... This slider sounds a bit weird, as it doesn't follow really follow the music / vocals. Try replacing the head and tail by notes. In my opinion, notes sound better then slider. very true, thanks for catching this. replace t he two 1/2 with a note+repeat so the vocals are followed!
  5. 00:22:164 (5,1) - Switch the new combos to keep the consistency, and add a new combo to 00:23:593 (3) . :idea: i like
  6. 00:36:807 (4) - I was thinking of facing the curve up: current one flows better tho
  7. 00:43:057 (1,2) - Switch the new combo for consistency. :idea:
  8. 00:45:021 (1,2,3,1,2,3,1) - I think this pattern is too hard and confusing for this difficulty. Unless it's me, who doesn't know how to play osu!. I would reduce the distance between the notes, or make another pattern. reduced this many times. any smaller it would be very confusing to play. i feel it is sufficiently easy to play :)
  9. 00:46:093 (1,2,1,2,1,2,1,2) - Why are you breaking the new combo consistency? You should keep the pattern constant. readability and a nice effect, if its a large issue i'll remove it. thanks for the concern though
  10. 01:14:128 (5) - I wouldn't make a "trap" there, since it's too hard (well, in my taste). I would delete (5), move back (1) by a 1/2 tick, then extend the slider to where the tail was. you have shit taste just kidding dont kill me, it isn't too confusing.
  11. 01:28:950 (1) - Same thing as the suggestion in the other sections. 8-)

Insane

  1. 00:04:843 (1) - Try a making a curve that face to the left, and move it where it could be below (4) (x:429 y:206, for example). There this "feint" around there. So I thought it would fit if the distance between the two objects is higher. wut, if i understood correctly, i wouldn't change it. i think.
  2. 00:40:557 - Fill this beat with a note, so it won't be empty and shouldn't make a pause. i see no reason for a note
  3. 01:16:985 (1) - Remove this note so it could let a little space here. Since the note is too close to the end of the spinner, the players can result (1) as a miss, a 50 hit, or 100 hit, (well if they aren't fast). done, forgot that the ar was 8.8 :0
  4. 01:28:950 (1) - Same suggestion as the others. 8-) 8-) 8-)

Well, I guess that's all! Don't hesitate on asking me questions! Good Luck on ranking this map! thank u
Nickelony
OK! Let's Do This!

[Easy]

CS 2,5 looks much better here!

[Normal]

00:06:450 (1) - Softer slider curve please!
00:15:735 (3) - ^
00:42:878 (4) - ^
00:46:450 (1) - ^
00:47:164 (2) - ^
00:58:235 (2) - ^
00:58:950 (3) - ^
01:28:950 (5) - ^ !!!
00:44:307 (2,3,4,5) - Too many circles! Add sliders here

[Hard]
00:43:593 (1,2,3) - Doesn't look very well, please move this: 00:44:664 (3) - and this slider: 00:44:128 (2) - so it looks like this: http://puu.sh/c0kt3.jpg

[Insane]
00:04:843 (1) - Please make a better wave.
01:28:950 (1) - I don't recommend that slider.

The rest looks fine!

That's all!

Good Luck! :)
Verlaren
Mod 4 mod from PM

Easy:
00:00:736 (1) - add finish.
00:06:450 (1) - add finish on slider's head.
01:15:021 (1) - ^

Normal:
00:44:307 (2,3,4,5) - maybe make a bit simple? for example:

01:16:807 (1,2) - (imo is better) please change on:

01:24:843 (3) - add note?

Hard:
use in this diff custom hitsounds
00:27:521 (1) - move clap from slider's head on tail.
00:29:843, 00:30:557 - add notes with clap hitsound.

Insane:
01:05:468 (3) - remove note.

Clyne's extra:
00:00:557 (2) - stack with 00:00:736 (3) and add note on 00:00:646
00:13:414 (6,7) - quite difficult to read, try make a triple notes, imo is better:

if you make ^, then add clap on 00:13:593
00:27:700 - add note.
00:39:128 (4) - add note?
00:53:593 - Why You skip a strong beat? add note.
00:54:664 (5,6) - same as in 00:13:414 (6,7)
01:05:200 (2) - remove this pattern and extend 01:04:843 (1) until 01:05:200
01:28:950 (1) - remove finish from head

Nice map, good luck ;)
kakifly
hihi mod from my modding queue :3
the bg is beautiful it really expresses the feelings the artist is singing; and the MANDOM-ness of Naru; it makes me cry. thank you for this wonder imagery


Easy

- IMO having a constant change in hitsounds does not fit; the music doesnt change so drastically that it calls for that; i would suggest having the entire song follow one or 2 hitsounds; same with all diffs
-00:00:736 (1) - add finish
- 00:26:093 (4) - ^
- 00:26:450 (1) - add whistle on head?
- 00:37:164 (4) - soft hitsounds finish doesn't suit this part; but the drum finish would
- 00:42:878 (4) - this downbeat is a pretty important sound; try changing the rhythm a bit so a note starts here to emphaisze it

Normal

- 00:44:307 (2,3,4,5) - i really dont suggest doing this in normal; try a 1/2 repeat or something else; but this is just a nono for me
- 00:52:878 (3) - try making this a 1/1 repeat; it makes this part less dense and imo flows better; i see what you're trying to emphasize on the red tick but that sound also occurs 00:53:414 - of which you didn't map so this would be more consistent
- 00:55:021 (1,2,3) - mmm personally i think this may be a bit hard for normal; its pretty inconsistent with the other rhythms too; during kiai the rhythm gets a lot more dense than other parts of the song
- 01:15:021 (1) - this spinner is really random and doesnt fit imo; map this part please?

Hard

- 00:03:593 (1,2,3,4) - 1/2 slider gets repetitive; try some 1/1's and circles in here; you dont have to do this but this is an example of what i'd do http://puu.sh/c0CMw/943d9152ac.jpg
- 00:07:164 (3,4) - try to avoid random jumps like this; theres nothing strong in the music to indicate a jump here, also in this part; theres an overusage (imo) of 1/2 sliders again; try different rhythms; same applies to the rest of this diff
- 00:16:093 (4,5,1,2) - this stack can get really hard to read; especially with hidden mod on
- 00:27:521 (1) - why is there a clap here xD
- 00:36:450 (3) - ^ (there should only be one on the tail since i only heard that in the music)
- 00:46:093 (1,2) - dis distance tho (jumps from all the notes and then a sudden stop with no jump feels weird.. if that makes sense)
- 00:49:307 (1) - maybeee a spinner here instead?
- 01:14:307 (1) - imo the music is really weak here and doesnt need a 1/4 repeat slider; however if you want to keep this i suggest something like this
- 01:19:664 (3,1,2,3,4,5) - i dont think circle jumps fit here; sliders would work better; and remember to put some soft hitsound whistles here because you can hear them in the music
- if you're one of those obsessed with perfection then the stack of 01:24:307 (3) - and 01:23:235 (5) - is a bit off


good luck!
Topic Starter
hehe
thanks for mod nickel~

iNickel wrote:

OK! Let's Do This! lets do it

[Easy]

CS 2,5 looks much better here! muh cs2, nty :D

[Normal]

00:06:450 (1) - Softer slider curve please! :idea:
00:15:735 (3) - ^ nope
00:42:878 (4) - ^ its a pattern!
00:46:450 (1) - ^
00:47:164 (2) - ^
00:58:235 (2) - ^
00:58:950 (3) - ^
01:28:950 (5) - ^ !!! nice effect at the end :D
00:44:307 (2,3,4,5) - Too many circles! Add sliders here very well :(

[Hard]
00:43:593 (1,2,3) - Doesn't look very well, please move this: 00:44:664 (3) - and this slider: 00:44:128 (2) - so it looks like this: http://puu.sh/c0kt3.jpg changed rhythm but fixed :)

[Insane]
00:04:843 (1) - Please make a better wave. its good enough!
01:28:950 (1) - I don't recommend that slider. i like :(

The rest looks fine!

That's all!

Good Luck! :)

verlaren, thanks for mod!

Verlaren wrote:

Mod 4 mod from PM

Easy:
00:00:736 (1) - add finish. :idea:
00:06:450 (1) - add finish on slider's head. :idea:
01:15:021 (1) - ^ :idea:

Normal:
00:44:307 (2,3,4,5) - maybe make a bit simple? for example: fixed ~
01:16:807 (1,2) - (imo is better) please change on: understandable, however, i'd like to make this diff noticeably harder than the easy, which it isn't imo.
01:24:843 (3) - add note? you probably deleted it lol

Hard:
use in this diff custom hitsounds didnt i ? :0
00:27:521 (1) - move clap from slider's head on tail. removed the clap altogether. it didn't fit.
00:29:843, 00:30:557 - add notes with clap hitsound. not needed, keeping the slow rhythm here.

Insane:
01:05:468 (3) - remove note. its a pretty hard drum, so i think it fits, despite no sound there. i'll remove it if its called upon enough though.

Nice map, good luck ;) you too!

hi thanks for mod kakifly :D

kakifly wrote:

hihi mod from my modding queue :3 hi
the bg is beautiful it really expresses the feelings the artist is singing; and the MANDOM-ness of Naru; it makes me cry. thank you for this wonder imagery yes i cant help but to feel many feeling when i mapping, the feeling i feel is deeply


Easy

- IMO having a constant change in hitsounds does not fit; the music doesnt change so drastically that it calls for that; i would suggest having the entire song follow one or 2 hitsounds; same with all diffs i dont really understand owo, now there's only S/N hitsounds, and i use the the same clap universally.
-00:00:736 (1) - add finish :idea:
- 00:26:093 (4) - ^ no thanks, i don't hear a need for it
- 00:26:450 (1) - add whistle on head? i don't really know how to use whistles sooo i'd stray from it
- 00:37:164 (4) - soft hitsounds finish doesn't suit this part; but the drum finish would alrighty
- 00:42:878 (4) - this downbeat is a pretty important sound; try changing the rhythm a bit so a note starts here to emphaisze it huh what

Normal

- 00:44:307 (2,3,4,5) - i really dont suggest doing this in normal; try a 1/2 repeat or something else; but this is just a nono for me alrighty
- 00:52:878 (3) - try making this a 1/1 repeat; it makes this part less dense and imo flows better.. :idea:
- 00:55:021 (1,2,3) - mmm personally i think this may be a bit hard for normal; its pretty inconsistent with the other rhythms too; during kiai the rhythm gets a lot more dense than other parts of the song yeah, wanted to make it a little harder.
- 01:15:021 (1) - this spinner is really random and doesnt fit imo; map this part please? :idea:

Hard

- 00:03:593 (1,2,3,4) - 1/2 slider gets repetitive; try some 1/1's and circles in here; you dont have to do this but this is an example of what i'd do i udnerstand, but its muh pattern and muh style and i do what i want okay you don- jk i felt it suited the sound here :D
- 00:07:164 (3,4) - try to avoid random jumps like this; theres nothing strong in the music to indicate a jump here, also in this part; theres an overusage (imo) of 1/2 sliders again; try different rhythms; same applies to the rest of this diff slider leniency is fine imo, and i love 1/2s :(
- 00:16:093 (4,5,1,2) - this stack can get really hard to read; especially with hidden mod on shifted it a little (learn to hdhrdtfl)
- 00:27:521 (1) - why is there a clap here xD removed~
- 00:36:450 (3) - ^ (there should only be one on the tail since i only heard that in the music) removed
- 00:46:093 (1,2) - dis distance tho (jumps from all the notes and then a sudden stop with no jump feels weird.. if that makes sense) yung players gotta learn their antijumps from a young age
- 00:49:307 (1) - maybeee a spinner here instead? it felt too easy, in my opinion. (even though the current pattern is balls easy)
- 01:14:307 (1) - imo the music is really weak here and doesnt need a 1/4 repeat slider; however if you want to keep this i suggest something like that was the original iteration, however it may prove to be confusing thus i changed it to the current one.
- 01:19:664 (3,1,2,3,4,5) - i dont think circle jumps fit here; sliders would work better; and remember to put some soft hitsound whistles here because you can hear them in the music jumps are love. also im scared of whistles :(
- if you're one of those obsessed with perfection then the stack of 01:24:307 (3) - and 01:23:235 (5) - is a bit off fixed


good luck!
pishifat
100 SP hype
Topic Starter
hehe

pishifat wrote:

100 SP hype
no BAT hype
Clyine

sheela901 wrote:

Hey handsome!

General


Clyine's Extra

  1. 00:00:438 (1) - This note doesn't land on any sound, but there is one on a 1/6 tick, 00:00:438 . But I would remove the first note, since it doesn't fit with the music. used a slider starting on a 6th.
  2. 00:05:200 (1) - Try a note. It sounds better than the slider. The slider sound doesn't really fit with the vocals there. feels empty
  3. 00:09:128 (4) - Move it closer to the next object, like x:27 y:152, so we won't get confused if we have to click (1)earlier, or later. This goes the same for 00:13:414 (6,7) and 00:54:664 (5,6) . at this level of playing it wouldnt make a differnce
  4. 00:13:593 to 00:17:878 - The new combo was different from the others. And it doesn't have the consistency. I suggest that you check it. checked all only 2 nc on a sliders starts on a red tick. those have reasons behind them
  5. 00:19:307 (1,2) - Why did you slow down the players there? A low distance make the players slow down when there's some intense before. But these notes aren't following the music. So, I suggest to move them more further. ^ wouldnt make a diff.
  6. 00:49:485 (1,2,3,1,2,3,1,2,3,1,2,3) - It's best if you follow the same pattern. I mean that they aren't on the "same line". I mean, it should be somewhere like this: ok did that and rreadjust the position
    SPOILER

    Sorry if you can't see anything, but here's the code:

    349,106,49485,5,0,0:0:0:0:
    308,102,49575,1,0,0:0:0:0:
    268,99,49664,1,0,0:0:0:0:
    370,311,49843,1,4,0:3:0:0:
    281,80,50021,5,0,0:0:0:0:
    242,96,50111,1,0,0:0:0:0:
    206,114,50200,1,0,0:0:0:0:
    370,311,50379,1,4,0:3:0:0:
    222,78,50557,5,0,0:0:0:0:
    189,104,50646,1,0,0:0:0:0:
    159,129,50736,1,0,0:0:0:0:
    370,311,50914,1,4,0:3:0:0:
    157,112,51093,5,0,0:0:0:0:
    132,145,51182,1,0,0:0:0:0:
    109,178,51271,1,0,0:0:0:0:
  7. 01:00:736 (1,2) - The flow there is bad. (2) is too outside of (1)'s curve. I suggest to remove the node on the body, and make it diagonal. done
  8. 01:06:450 (9,10) - Same thing, it's a bad flow. You can make the curve of (9) facing to the left, or make it straight. done
  9. 01:28:950 (1) - I think an only note would be best (replace the slider by a note). In my opinion, the note should handle the final syllable. a circles feels really empty
I found some new combo issues, but I didn't mention in the mod. That's why I want you to check them, and the pattern constant. You add a new combo on each downbeat, so you should stay on this pattern.
Well, I guess that's all! Don't hesitate on asking me questions! Good Luck on ranking this map!

Verlaren wrote:

Mod 4 mod from PM

Clyne's extra:
00:00:557 (2) - stack with 00:00:736 (3) and add note on 00:00:646 Change the pattern prev mod
00:13:414 (6,7) - quite difficult to read, try make a triple notes, imo is better: changed to circle

if you make ^, then add clap on 00:13:593
00:27:700 - add note. nope
00:39:128 (4) - add note? nope no following the stuff i want.
00:53:593 - Why You skip a strong beat? add note. theres no sound here even tho its a big white tick. and a slider plays weird.
00:54:664 (5,6) - same as in 00:13:414 (6,7) triplets
01:05:200 (2) - remove this pattern and extend 01:04:843 (1) until 01:05:200 nope
01:28:950 (1) - remove finish from head done

Nice map, good luck ;)

handsome wrote:

pishifat wrote:

100 SP hype
no BAT hype
Hype

Thanks for the moddssss
http://puu.sh/c1o7H/0d729379b9.osu
Sellenite
[Insane]
  1. 00:06:450 increase the vol. to abou 40% or 50%,i cant here the clap these place,other diff is also mention this
  2. 00:16:271 (5,1) - switch NC
  3. 00:48:414 (2) - i think it is better to copy from 00:47:700 (2) - and ctrl+h,it will be more beautiful!
  4. 00:46:807 (1) - i recommend you cancel NC here cuz 00:46:271 (2,2) - is a group,this make them more clear
  5. 00:48:235 (1) - same as above
  6. 01:10:557 (1) - slider head add finish,also in other diff
  7. 01:14:218 (4) - NC
it has some random jumps here but i think this is not a serious problem,just one thing anxious:jump always in the middle and it will lost a lot of fun..notice this for your future map!beside this other is good for me

[Hard]
  1. 00:35:021 (1) - slider head use normal additions
  2. 00:45:021 (1,2,3,1,2,3,1,2) - so confusing,should make something circle into slider and make not overlap anymore like this,but i am sorry i cant leave a plan for you so change depend on you!
  3. 00:46:271 (2) - also you can make this shape like 00:46:985 (2) - and NC like i mentioned in insane,more clear
  4. 00:48:414 (2,1) - 1‘s end stack on 2’s head?more beautiful imo
  5. 00:57:342 (3,4) - dont use random jump here,keep ds and make square shape,dont forget to adjust 00:57:700 (5) -
  6. i adjust some NC here cuz you only use NC follow the vocal in these place,try to unify them:
    SPOILER
    01:07:700 (5) - NC
    01:08:414 (1) - cancel NC
    01:09:307 (3) - NC
    01:09:843 (1) - cancel NC
    01:10:557 (3) - NC
    01:11:093 (1) - cancel NC
    01:12:164 (4) - NC
    01:13:057 (1) - cancel NC
[Normal]
  1. 01:14:128 (5) - NC to let player know it is new change(on red line)
  2. 01:28:950 (5) - NC?
[Easy]
  1. clear
Topic Starter
hehe
thanks 4 mod sellenite

Sellenite wrote:

[Insane]
  1. 00:06:450 increase the vol. to abou 40% or 50%,i cant here the clap these place,other diff is also mention this consider,but now keep
  2. 00:16:271 (5,1) - switch NC
  3. 00:48:414 (2) - i think it is better to copy from 00:47:700 (2) - and ctrl+h,it will be more beautiful!change differently
  4. 00:46:807 (1) - i recommend you cancel NC here cuz 00:46:271 (2,2) - is a group,this make them more clear
  5. 00:48:235 (1) - same as above
  6. 01:10:557 (1) - slider head add finish,also in other diff dont see why
  7. 01:14:218 (4) - NC
[Hard]
  1. 00:35:021 (1) - slider head use normal additions remove clap instead
  2. 00:45:021 (1,2,3,1,2,3,1,2) - so confusing,should make something circle into slider and make not overlap anymore like this,but i am sorry i cant leave a plan for you so change depend on you! i want to keep this one especially
  3. 00:46:271 (2) - also you can make this shape like 00:46:985 (2) - and NC like i mentioned in insane,more clear change nc, but keep slider.
  4. 00:48:414 (2,1) - 1‘s end stack on 2’s head?more beautiful imo
  5. 00:57:342 (3,4) - dont use random jump here,keep ds and make square shape,dont forget to adjust 00:57:700 (5) -
  6. i adjust some NC here cuz you only use NC follow the vocal in these place,try to unify them:
[Normal]
  1. 01:14:128 (5) - NC to let player know it is new change(on red line)
  2. 01:28:950 (5) - NC?
[Easy]
  1. clear
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