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SUPER BEAVER - Rashisa

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Topic Starter
hehe
340 > thanks for mod!

340 wrote:

[General]
whole map have different kiai times. this isn't good. not sure if i should have fixed, cuz its the GD conflict

[Insane]
  1. 00:02:343 (8,1) - this overlap looks crappy redone
  2. 00:14:307 (3,3) - ^ http://puu.sh/ap1gj/e2b5684504.jpg fixed
  3. 00:16:271 (7) - clap on the end of slider doesn't fits here at all i think its fine
  4. 00:18:860 (7,8) - delete these claps done
  5. 00:40:378 (2) - additions = drum + clap done
  6. 00:49:128 (3,4,5) - delete these claps done
  7. 00:52:878 (3,4) - crappy flow ;( changed it up a little
  8. 01:04:128 (4,5) - ^ fixed
  9. 01:06:093 (2,3) - swap these circles on the timeline done
  10. 01:16:628 (2,1) - this spacing is too little fixed
[Hard]
  1. 00:04:664 (5,6) - this spacing is too little fixed
  2. 00:10:021 (5,6) - ^ fixed
  3. 00:25:914 (2,1) - ^ fixed
  4. 00:29:128 (1,2,3,4,5) - unreadable and too hard for hard fixed, farewell my favourite pattern...
  5. 01:00:200 (2) - crappy flow fixed
  6. 01:21:271 (1,2) - this blanket isn't perfect fixed
  7. 01:23:057 (7) - crappy flow fixed
[Normal]
  1. 00:44:664 (5,2) - traps in normal? are you kidding me? have to rethink
  2. 00:51:450 (1,2,3) - too hard for normal fixed
  3. 01:28:414 (1,2) - stacking on the end of slider isn't good idea for normal fixed
Mortem
All fixed.
...
osu file format v13

[General]
AudioFilename: rashisa.mp3
AudioLeadIn: 0
PreviewTime: 51454
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Rashisa (TV Size)
TitleUnicode:らしさ
Artist:SUPER BEAVER
ArtistUnicode:SUPER BEAVER
Creator:handsome
Version:Pjecoo's Easy
Source:ばらかもん
Tags:barakamon naru junon boy opening handa seishuu clyine pjecoo testapple
BeatmapID:460382
BeatmapSetID:190486

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"barakamonp.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
736,357.142857142857,4,1,0,100,1,0
736,-200,4,1,0,50,0,0
15021,-133.333333333333,4,1,0,60,0,0
26093,-200,4,2,0,40,0,0
40289,-200,4,3,0,40,0,0
40468,-200,4,2,0,40,0,0
43057,-133.333333333333,4,1,0,70,0,0
52164,-133.333333333333,4,1,0,80,0,1
75021,-133.333333333333,4,1,0,80,0,0
88414,-133.333333333333,4,1,0,75,0,0
88950,-133.333333333333,4,2,0,5,0,0


[Colours]
Combo1 : 192,192,192
Combo2 : 128,128,64
Combo3 : 0,128,0
Combo4 : 64,128,128

[HitObjects]
46,112,736,6,0,P|96:88|249:82,1,210,0|0,0:0|0:0,0:0:0:0:
373,90,2521,2,0,P|402:85|429:70,2,60,0|0|0,0:0|0:0|0:0,0:0:0:0:
347,172,3593,2,0,P|366:221|264:320,1,210,0|0,0:0|0:0,0:0:0:0:
60,247,6450,6,0,B|65:168|135:75,1,180,4|0,0:0|0:0,0:0:0:0:
207,53,7878,2,0,P|256:44|386:63,1,180
436,127,9307,6,0,P|395:194|294:219,1,180
217,228,10735,2,0,P|158:240|88:223,1,120
80,128,11807,1,0,0:0:0:0:
157,70,12164,6,0,P|185:63|344:66,1,180
412,97,13593,2,0,P|452:158|425:262,1,180
357,311,15021,6,0,P|301:334|171:310,1,180.000006866455
119,256,16093,2,0,L|59:184,1,90.0000034332277
38,98,16807,2,0,L|127:97,1,90.0000034332277
222,45,17521,1,0,0:0:0:0:
330,41,17878,6,0,P|401:56|451:145,1,180.000006866455
451,234,18950,2,0,P|423:298|312:330,1,180.000006866455,0|0,0:0|0:0,0:0:0:0:
135,294,20378,1,0,0:0:0:0:
82,221,20735,6,0,P|66:157|141:80,1,180.000006866455
224,52,21807,1,0,0:0:0:0:
309,80,22164,2,0,P|375:135|365:221,1,180.000006866455
330,304,23235,1,0,0:0:0:0:
221,325,23593,6,0,P|194:332|82:248,1,180.000006866455
60,159,24664,2,0,L|38:61,2,90.0000034332277,0|0|0,0:0|0:0|0:0,0:0:0:0:
172,210,26093,5,0,0:0:0:0:
172,210,26450,2,0,P|236:234|349:222,1,180,4|0,0:0|0:0,0:0:0:0:
364,96,27878,2,0,P|335:71|199:59,1,180
131,108,29307,6,0,P|88:154|97:276,1,180
161,324,30735,2,0,P|210:349|338:319,1,180
406,254,32164,6,0,P|439:198|404:91,1,180
324,140,33593,2,0,P|268:176|156:178,1,180,0|0,0:0|0:0,0:0:0:0:
56,128,35021,6,0,P|112:92|224:90,1,180,0|0,0:0|0:0,0:0:0:0:
336,88,36450,2,0,L|402:97,2,60,0|0|0,0:0|0:0|0:0,0:0:0:0:
463,176,37878,6,0,P|461:254|379:308,1,180
288,315,39307,2,0,P|197:320|119:270,1,180
63,216,40735,5,0,0:0:0:0:
177,92,41450,1,0,0:0:0:0:
343,92,42164,1,0,0:0:0:0:
459,216,42878,1,0,0:0:0:0:
319,329,43593,6,0,P|223:337|137:318,1,180.000006866455
69,265,44664,2,0,P|34:190|81:102,1,180.000006866455
149,60,45735,1,0,0:0:0:0:
149,60,46093,6,0,P|197:72|329:58,1,180.000006866455
409,90,47164,2,0,P|456:148|448:261,1,180.000006866455
381,302,48235,2,0,P|322:318|286:318,1,90.0000034332277
256,192,49307,12,0,51450,0:0:0:0:
73,48,52164,6,0,P|166:76|253:60,1,180.000006866455
363,77,53235,2,0,L|431:154,1,90.0000034332277
414,311,54307,2,0,P|376:330|312:321,1,90.0000034332277
226,300,55021,6,0,P|210:241|251:129,1,180.000006866455
339,71,56093,1,0,0:0:0:0:
432,137,56450,2,0,P|469:218|454:305,1,180.000006866455
323,342,57521,6,0,P|265:347|226:338,1,90.0000034332277
138,297,58235,1,0,0:0:0:0:
56,220,58593,2,0,P|22:151|81:69,1,180.000006866455
290,63,60021,6,0,P|349:68|436:163,1,180.000006866455
429,241,61093,1,0,0:0:0:0:
356,319,61450,1,0,0:0:0:0:
248,329,61807,2,0,P|196:334|90:250,1,180.000006866455
346,57,63593,6,0,P|376:100|369:224,1,180.000006866455
291,296,64664,1,0,0:0:0:0:
184,310,65021,2,0,P|106:317|46:235,1,180.000006866455
53,135,66093,6,0,P|96:104|151:102,1,90.0000034332277
237,91,66807,2,0,P|324:70|422:115,1,180.000006866455,0|0,0:0|0:0,0:0:0:0:
469,204,67878,2,0,P|390:242|292:212,1,180.000006866455
189,244,68950,6,0,L|86:206,1,90.0000034332277
52,118,69664,2,0,B|170:83|113:151|241:126,1,180.000006866455
331,103,70735,2,0,P|423:162|367:307,1,270.000010299683
280,330,72164,6,0,P|175:323|105:273,1,180.000006866455
56,192,73235,1,0,0:0:0:0:
110,98,73593,2,0,P|196:75|291:89,1,180.000006866455
384,128,74664,1,0,0:0:0:0:
445,216,75021,2,0,L|370:272,1,90.0000034332277
49,186,76807,6,0,P|134:142|230:136,1,180.000006866455
299,64,77878,2,0,P|358:140|347:227,1,180.000006866455
284,305,78950,2,0,P|222:324|186:311,1,90.0000034332277
64,138,80021,6,0,P|44:99|54:47,2,90.0000034332277,0|0|0,0:0|0:0|0:0,0:0:0:0:
66,248,81093,1,0,0:0:0:0:
117,343,81450,2,0,P|156:273|159:173,1,180.000006866455
184,69,82521,2,0,P|243:55|362:85,1,180.000006866455
412,174,83593,6,0,P|388:249|294:304,1,180.000006866455
200,324,84664,1,0,0:0:0:0:
94,299,85021,2,0,P|51:188|81:118,1,180.000006866455
155,70,86093,1,0,0:0:0:0:
262,72,86450,6,0,P|325:123|335:235,1,180.000006866455
289,311,87521,1,0,0:0:0:0:
181,311,87878,1,0,0:0:0:0:
94,246,88235,2,0,P|78:190|90:143,2,90.0000034332277,0|0|0,0:0|0:0|0:0,0:0:0:0:
rhalp10

rhalp's Modding Queues [ForEver OPEN]


Hello from this queues !!


SUPER BEAVER-Rashisa (TV Size)
[GENERAL]

Tags conflict with Clyine's Extra diff.
Tags conflict with Hard diff.
Tags conflict with Insane diff.
Tags conflict with Pjecoo's Easy diff.
Tags conflict with TestApple's Extra diff.

[Insane]
Kiai time is toggled on for less than 15 seconds. 01:26:271
[Clyine's Extra]
Kiai time is toggled on for less than 15 seconds. 01:26:450
GOOD LUCK !! :D
Clyine
wao many mod
P o M u T a

P o M u T a wrote:

hi.

[Clyine's Extra]
  1. 00:01:985 (1) - add finish slider head. strong symbals part. fixed
  2. 00:06:450 (4) - sound was already dead. so, Fit NC. fixed
  3. 01:28:950 (6) - why added finish slider head? this part calm vocal sound.. blast. fixed
good luck!

340

340 wrote:

you updated my map after i modded two extras, so some of suggestions can be already fixed -_-

[General]
whole map have different kiai times. this isn't good.

[Clyine's Extra]
so many claps. -_- Claps best hitsounds
  1. 00:07:878 (1) - nobody likes sliders that repeats more than 1 times :P you may make sth like this http://puu.sh/ap02u/da72502322.jpg its perfectly readable and playablw now. doing it your way causes to player to hit on a red tick without much of a point
  2. 00:20:557 (7,1) - this blanket isn't perfect http://puu.sh/ap09z/480359213a.jpg Fixed
  3. 00:30:735 (1,2) - ^ http://puu.sh/ap0bO/59ae83390b.jpg Fixed
  4. 00:27:878 (1,2) - ^ Fixed
  5. 00:34:307 (1,1) - ^ Fixed
  6. 00:36:807 (2) - finish doesnt fits here Fixed
  7. 00:39:307 (1,2) - that overlap looks crappy ;( Fixed
  8. 01:17:878 (2) - the fuck? this is TOO suddenly and TOO confusing. perfectly intuitive to me
  9. 01:28:949 (6) - that sound is longer than 2 ticks. extend it to big white tick.
I prefer the way it sounds now

rhalp10

rhalp10 wrote:

rhalp's Modding Queues [ForEver OPEN]


Hello from this queues !!


[GENERAL]

Tags conflict with Clyine's Extra diff.
Tags conflict with Hard diff.
Tags conflict with Insane diff.
Tags conflict with Pjecoo's Easy diff.
Tags conflict with TestApple's Extra diff.

[Insane]
Kiai time is toggled on for less than 15 seconds. 01:26:271
[Clyine's Extra]
Kiai time is toggled on for less than 15 seconds. 01:26:450
GOOD LUCK !! :D
AiMod best mod

AiMod best mod
Thanks for the moddddd
http://puu.sh/aqkuu/177832bcfd.osu
here you go

i mod before i hs
MODDDDDDD
[normal]
00:56:093 (2,3,4,1,2) -
01:11:985 (3,4) -
01:14:664 (7) - end this on white tick
01:17:878 (3,4,5) -

[hard]
00:15:200 (2) -
00:26:450 (1,2) -
00:28:235 (3) -
00:29:128 (1) -
00:32:878 (5,6,7,8) - either both triplet or both repeat slider
01:04:664 (6) -
01:07:521 (9) -
01:09:664 - add note
01:09:843 (1) - change to 3 circle
01:11:093 - add note
01:14:128 (6,7) - 6 end on blue tick 7 start at red tick end at red tick
01:15:021 (8) - remove this note and start spinner here
01:17:164 (2) -

if u fix u need think of pattern again hahahaa
tell me after u done
later i mod the GDs

Testapple's extra
00:10:557 (1) - this slider sounds very weird because of the blue tick. make it a circle + 1/2 repeat slider or 1/2 repeat slider + circle instead

Pjecoo's easy
Placement is all good but patterns need alot of work here. Use some symmetry and change the direction of the flow a little bit. the whole map is going only clockwise haha.
msg me ingame if u need help

i edited this post like 20 times =.=
Kibbleru
5 minute lazy ass mod, i don't suck this much at modding fyi i just didn't put alot of time into this q:


[TestApple Extra]
  1. oh my lord the amount of green lines in the extra diff
    btw u know u can use this right http://puu.sh/aryEu/c47cfd63c1.jpg
    thatll save u the trouble of spamming ctrl shift p
  2. 00:10:557 (1) - this isnt snapped correctrly
  3. 00:42:164 - uhh maybe do this

    so u can be consistent with what u have at 00:41:450 -
  4. 00:46:450 - don't miss this beat
  5. btw i don't think this difficulty has the components of an extra diff would, probably better to call it an insane and it's not nearly hard enough
  6. 00:41:360 - silence the slider end... too loud and sounds weird

    also for future reference, this 00:07:878 (1,2) - is NOT a good rhythm .-. and if you wan't to use it silence the slider end so that you can't hear it (use green ticks and turn volume down)
[Chyline Extra]
  1. ur clap pattern doesn't fit the music listen to it closely, it should be 2nd and 4th white tick
  2. 00:39:307 (1) - why this slider shape =w= ugly imo
  3. 01:06:450 - should be something clickable here
    01:09:307 - ^
    01:12:164 - ^
    blah... try to have something clickable on every downbeat (big white tick)
[Insane]
  1. blah got lazy at this point lol
Clyine

Kibbleru wrote:

5 minute lazy ass mod, i don't suck this much at modding fyi i just didn't put alot of time into this q:

[Chyline Extra]
  1. ur clap pattern doesn't fit the music listen to it closely, it should be 2nd and 4th white tick fix for the most part i think claps on every white tick sound better after 00:14:307 -
  2. 00:39:307 (1) - why this slider shape =w= ugly imo haha fixed
  3. 01:06:450 - should be something clickable here changed the pattern here
    01:09:307 - ^ this is fine
    01:12:164 - ^ same with this
    blah... try to have something clickable on every downbeat (big white tick) i'll screen thru the rest
Thanks for deh moddd
normal http://puu.sh/arKVq/9d9341527e.osu
hard http://puu.sh/arKVG/f956dbc332.osu
extra http://puu.sh/arKVR/d272b4571f.osu
regenz
Form my M4M Queue p/3264006

[General]

Why 4 BG instead of use 1 BG and made storyboard to reduce the file size.
some diff has last section kiai time you can remove it so it'll be same for the rest of mapset.

[EZ]

I don't want to do a deep mod form this difficult It seem you need to do a big change.
(Just my Opinion Form my EXP )
00:26:450 (2,3,1,2,1,2,1,2,1,2) - Example here. You seem to follow the vocal all times and the notes seem duplicate alot. you forgot very easy technique
a return slider which not give much star rating but still can reach all points of important beats.
You can look at my diff for an example https://osu.ppy.sh/b/315747&m=0
I use return slider alot even seem clustering notes but my star just 1.73 even 200 bpm
another example is https://osu.ppy.sh/b/131355&m=0 but heavy focus in instrument

instead of putting a note without intention.

here this is a tips for me

first you must listen a music very carefully and look at the line which drum land on which line some red some white
example is here 00:21:093 land on white , 00:21:985 land on red

some are cymbal 00:26:450 you should put a cymbal hitsound here

Well look at your map 00:26:093 (1,2,3,1,2,1,2,1,2,1,2) - the start and end of slider Land on part that Can't put any hitsound.

well you should made start and/or end of slider which can only put a hitsound

some place which has a vocal and instrument sound also i suggest this is a top priority for you to put a note.
like here 00:27:164 00:28:593

well that's my tips for beginner mapper . IMO your diff is not decent one. current few hitsounds weird note placement. seem duplicate not varies.


[Normal]

00:00:736 (1,2,3,4,1,2,3,4) - You should remove all clap in this part it not go well with the song
00:06:450 (1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4) - this part is ok with clap however it need to reduce volume 35 percent
00:15:021 This loud volume timing make your clap is worst 40 percent is decent for me
00:15:021 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,1) - Spam Clap every beat is really bad You should only use at 2nd beat and 4th beat of measure.



remove clap on 1 ( 1st beat of measure )
clap on 2 is fine ( 2nd beat of measure )
remove clap on 3's head (start of slider 3rd beat of measure)
clap on 3's tail is fine ( end of slider 4th beat of measure)
and go on remove unnecessary clap
some place you cannot put it 00:20:735 (1) - just remove it put the clap only 1st and 3rd beat this is very basic hitsound for mapper.

00:26:093 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3) - this part is good but some part is missing clap
00:35:021 (1,3,6) - add clap
00:38:414 (4) - add clap at end of slider
00:38:236 (3) - remove clap

again 00:43:057 ear destroying part reduce volume to 40 percent plz check and remove unnecessary clap make sure do like a red bold text above

00:52:164 kiai time also 40 percent and do as red bold text again

01:17:164 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6) - again fix hitsound plz

01:28:414 again 40 percent

[Hard]

same problem as Normal hit sound volume and placement
compare to insane it's very close gap Try to reduce the clustering of the note try to use 1 beat slider and / or 1 beat return slider rather than rapid pure circle without blank some hitsound use soft some use normal plz made it same as normal because it's all your difficult well insane same too

[Insane]

01:26:271 remove kiai time . make it same as hard and normal
same hit sound problem like other diff

more other than that weird place of newcombo seem like you use a vocal base to judge when to newcombo but that's not constant
newcombo is determine when player got a bonus hitpoint when hit a note so you can keep it constant.

I highly suggest you to start Newcombo base on Measure not vocal.



there 's 4 beat of measure 1 Big white line and 3 small white line Just new combo every big whiteline (first beat of measure)
so It keep a player gain life constant what ever song type. for Normal Easy and Hard
it depending how "cluster" of the note had.

but for me it's easy and normal IS NC every 8 beats for Hard is 8 beats also harder than that is 4 beats

but current hard is clustering is equal insane diff. so it's 4 beats.

[TestApple]

Some part of this diff use custom normal hit for hitsound and it's loud compare to the rest of drum part you should made a greentiming to adjust it.
few example is here (00:20:378 (4,1) - )
some drum part is too quite like 00:36:450 (1,2,3,1,2,3,4,5,6,7) - plz raise it
and kiai time only few hitsound compare to the mainsection
please add hitsound.
it's very bad for an intense part of the song.

[Cyline]

clap spam made the hitsound too loud 60 percent is too much for me maybe 45 percent is fine for the whole map exception maybe the drum hitsound part.
00:32:164 (1,2,1,2,1,2,1,2,1,2,1,2) - some pattern and similar don't require newcombo I think any player than can play this diff consider this as joke for them so no need to NC some other pattern like speeding section of slider is ok to leave them NC

Goodluck
Dilectus
m4m ^.^

excuse me if i may be unclear sometimes (not really an experienced modder xD)
this modding is all based on my opinions

Normal

too many claps mate :)

00:00:736 (1,3) - make them symmetrical http://puu.sh/arWI3/0a7bc64093.jpg ??
00:03:235 (4) - move to x:112 y:124
00:03:593 (1,2,3) - move to x:64 y:192
00:05:200 (4) - move to x:308 y:208

00:13:593 (3) - really weird slider
00:17:521 (6) - ^
00:43:057 (1) - ^ and you could move it down to x:288 y:156
00:55:021 (1) - weird slider
01:05:378 - no new combo
01:10:378 (6) - weird slider
01:28:414 (1) - delete note
01:28:950 - replace slider with a single note

use only one distance snap for normal maps. and work on the visual issues and spacing (use aimod).

Hard

same here as in the normal difficulty. kind of abusing the clap

00:29:307 (1,1) - those sliders really confused me the first time i played the map
00:43:503 (6) - if you listen closely to the song the last note in that stream is a little bit early. maybe make it look like this?

this difficulty also had alot of weird sliders like in the normal one. i had no other problems with it tho, good job!

good luck with your map!
_Stan
hi m4m

[Pjecoo's Easy]
00:22:164 (3,4,1) - ???
00:26:450 (2,3,1) - why ds is different?
00:29:307 (1,2,1) - again
00:33:593 (2,1) - ^
00:37:878 (1,2,1) - ^
00:57:521 (1,2,3) - ^
01:00:021 (1,2) - intentional?
01:06:093 (1,2,3) - ^
01:21:093 (2,3) - blanket

I think EZ diff should have same ds, do not change it if not necessary

[Normal]
00:18:950 (4) - (248,204)
00:23:593 (1,3) - a little weird
00:26:807 (3,1) - blanket
00:29:307 (1,2,3) - different DS
00:35:735 (3,4) - ^
00:42:521 (5,1) - according to your DS before, you can decrease the ds here like 00:47:164 (5,6) -
00:58:593 (2,3) - IDK NM can jump or not
01:21:807 (5,2) - overlap it perfect

[Hard]
00:26:450 (1,2) - overlap it perfect
00:32:878 (5,6,1) - DS
00:51:093 (4,1) - you can blanket it
00:53:235 (4,6) - ^
01:02:521 (3,5) - blanket it more nice
01:05:914 (2,5) - ^

[Insane]
00:19:664 (3) - down the curve
00:21:628 (8,1) - blanket
00:43:593 (8) - weird
00:45:021 (5,6,7) - DS
00:51:985 (4) - (384,152)

two EXs is so hard for me so I cannot mod, sorry :( :(

and GOOD LUCK! :)
Topic Starter
hehe
_Stan > thanks for mod!

_Stan wrote:

hi m4m
[Normal]
00:18:950 (4) - (248,204) fixed
00:23:593 (1,3) - a little weird relook
00:26:807 (3,1) - blanket fixed
00:29:307 (1,2,3) - different DS fixed
00:35:735 (3,4) - ^ fixed
00:42:521 (5,1) - according to your DS before, you can decrease the ds here like 00:47:164 (5,6) - fixed
00:58:593 (2,3) - IDK NM can jump or not fixed
01:21:807 (5,2) - overlap it perfect fixed

[Hard]
00:26:450 (1,2) - overlap it perfect fixed
00:32:878 (5,6,1) - DS fixed
00:51:093 (4,1) - you can blanket it fixed
00:53:235 (4,6) - ^ fixed
01:02:521 (3,5) - blanket it more nice fixed
01:05:914 (2,5) - ^ fixed

[Insane]
00:19:664 (3) - down the curve fixed
00:21:628 (8,1) - blanket fixed
00:43:593 (8) - weird ok
00:45:021 (5,6,7) - DS fixed
00:51:985 (4) - (384,152) fixed

two EXs is so hard for me so I cannot mod, sorry :( :(

and GOOD LUCK! :)

DavidED > thanks for mod!

DavidEd wrote:

m4m ^.^

excuse me if i may be unclear sometimes (not really an experienced modder xD)
this modding is all based on my opinions

Normal

too many claps mate :)

00:00:736 (1,3) - make them symmetrical http://puu.sh/arWI3/0a7bc64093.jpg ?? nah, its ok
00:03:235 (4) - move to x:112 y:124 nah, ds 1.0 i wanna keep
00:03:593 (1,2,3) - move to x:64 y:192 ^
00:05:200 (4) - move to x:308 y:208 ^
00:13:593 (3) - really weird slider keep
00:17:521 (6) - ^ ^
00:43:057 (1) - ^ and you could move it down to x:288 y:156 i wanna keep ds, but changed
00:55:021 (1) - weird slider lol you should realise by now this things are intentional
01:05:378 - no new combo fixed
01:10:378 (6) - weird slider keep
01:28:414 (1) - delete note fixed
01:28:950 - replace slider with a single note keep

use only one distance snap for normal maps. and work on the visual issues and spacing (use aimod).

Hard

same here as in the normal difficulty. kind of abusing the clap

00:29:307 (1,1) - those sliders really confused me the first time i played the map keep!
00:43:503 (6) - if you listen closely to the song the last note in that stream is a little bit early. maybe make it look like this? this is harder to play

this difficulty also had alot of weird sliders like in the normal one. i had no other problems with it tho, good job!

good luck with your map!
Neil Watts
Hi, for my modding queue :)

SUPER BEAVER - Rashisa (TV Size)

[Pjecoo's Easy]
- 00:02:521 (2,3) - blanket ?
- 01:03:593 (1,2,3) - improve the alignment of the (1) slider
- 01:08:950 (1) - add a slider point ?

[Normal]
- 00:23:593 (1,3) - try to improve this placing ?
- 01:10:378 (6,1) - improve the alignment of the (6) slider
- 01:11:985 (3,4,5) - try to blanket here - or something to make this pattern symetrical
- 01:21:450 (4,5) - blanket ?
- 01:27:878 (4) - improve the curve
- 01:26:807 (2,3) - align them?

[Hard]
This diff is really hard for a Hard diff. Maybe reduce a little the AR ?
- 00:02:164 (1,3) - try a little blanket ?
- 00:12:164 (7,2,3) - hard to read for a medium player. Really.
- 00:21:985 (7,8,9,10) - try to make this easier to read ?
- 00:22:878 (1,2,3) - blanket here
- 00:29:307 (1,1) - hard to follow
- 00:32:521 (3,5) - avoid stacking
- 00:41:271 (4,5) - ^
- 00:51:093 (4,1) - improve this blanket ?
- 00:56:807 (1,2,3,4) - improve the pattern ?
- 01:02:521 (3,5) - improve the blanket
- 01:07:521 (9) - be careful when using these sliders.

[Insane]
- 00:01:628 (5) - make a better form ?
- 00:02:521 (1,2) - avoid stacking
- 00:26:807 (4,5,6) - the (5) isn't aligned
- 00:45:021 (5,6,7) - improve the distances
- 01:20:557 (7,8) - stacki it with the slider end?
- 01:21:450 (2,3,6) - make the slider centered

[TestApple's Extra]
- 00:08:950 (3,9) - stack here
- 00:20:735 (2,1) - ^
- 00:29:128 (1,2,3) - what is that
- 01:04:128 (6) - this offbeat sounds bad
- 01:18:771 (4,2) - blanket a little ?
- 01:20:378 (5,1) - stack
The mapping is nice but I think the placing is sometimes too random.

[Clyine's Extra]
- 00:00:378 (1) - remove the first clap ?
- 00:26:450 (1,2) - improve the pattern - why these red points?
- 00:27:878 (1,2) - ^
- 00:32:164 (1,2,1,2,1,2,1,2,1,2,1,2) - uuuh...seriously ? xD
- 00:34:842 (1,2,1,2,1,2,1,2,1,2,1) - change the pattern.
- 00:37:878 (1,2,1,2) - don't put these red points
This diff was too hard to map for me :o

Good luck to get this ranked! :D
Myxo
Can't mod this map properly atm, because it's too low quality.
I will only point out the most important issues I can see in the difficulties, because this really needs MUCH work.

Easy:
  1. Your Slidervelocity is too high. 1,2x feels overdone for an Easy. Set it to 1,0x.
  2. All of your Slidervelocity-Changes are unacceptable. It makes no sense to include these in an Easy diff, since the song doesn't have any sections that really call for it. Remove all of them and use 1,0x for the whole map. Then remap it.
  3. Your spacing needs to be consistent and not so high! Make sure that all the objects have the same distance snap! Also, a snap between 0,8x - 1,3x is acceptable, but not anything higher! That will play bad for the newbies, because they have to speed up after every object.
  4. This needs hitsounds.
  5. 00:16:093 (2) - Try to avoid using Sliders that end on the big white tick. Read through this https://osu.ppy.sh/wiki/Music_Theory if you want to know why.
  6. 00:36:450 (2) - Don't use multiple-reverse-sliders in an Easy when they are so short. It will confuse newbies, because they can't see the last reverse arrow early enough.
Normal:
  1. Make sure your spacing is consistent throughout the whole diff. You've been using 1,0x but often it drops down to 0,9x or gets higher to 1,1x.
  2. 00:38:950 (1) - Try to avoid using Sliders that end on the big white tick. Read through this https://osu.ppy.sh/wiki/Music_Theory if you want to know why.
  3. 00:55:021 (1) - Generally, your slidershapes like this could use a lot of improvement. Try reading this guide t/208596 for more help.
Hard:
  1. Here applies the same as Nomal! Except the spacing, it is okay to include some jumps here of course.
  2. You are overusing claps. Try placing them on every second white tick instead of on every one.
Insane:
  1. Same as Hard.
TestApple:
  1. Many of your blue tick rhythms don't make any sense. For example 00:31:182 (3) - Try to listen to the music clearly and find the correct rhythm! Another example would be 00:40:735 (1,2)
  2. Your diff needs hitsounds.
Clyine:
  1. This diff needs much work with rhythm. Read this https://osu.ppy.sh/wiki/Music_Theory for a better understanding. Try to avoid sliders that end on the big white tick :)
  2. Some slidershapes, for example 00:01:985 (1), look rather ugly. Read through this guide t/208596 and try to improve them.
  3. Your flow is often very, very broken! Testplay your map, and try to spot patterns that play uncomfortable on your own. Maybe you can find a better solution :3
  4. Get rid of the clap-spam, as the other modders already mentioned :)
Good luck! You'll need much more mods, but I'm sure you can make it! Decide if this is worth a kudosu on your own. I think it's not.
Topic Starter
hehe
regenz > thanks for mod!

regenz wrote:

Form my M4M Queue p/3264006

[General]

Why 4 BG instead of use 1 BG and made storyboard to reduce the file size. will do this!
some diff has last section kiai time you can remove it so it'll be same for the rest of mapset. its GD so i keep

[Normal]

00:00:736 (1,2,3,4,1,2,3,4) - You should remove all clap in this part it not go well with the song fix
00:06:450 (1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4) - this part is ok with clap however it need to reduce volume 35 percent fix
00:15:021 This loud volume timing make your clap is worst 40 percent is decent for me fix
00:15:021 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,1) - Spam Clap every beat is really bad You should only use at 2nd beat and 4th beat of measure. fix
remove clap on 1 ( 1st beat of measure )
clap on 2 is fine ( 2nd beat of measure )
remove clap on 3's head (start of slider 3rd beat of measure)
clap on 3's tail is fine ( end of slider 4th beat of measure)
and go on remove unnecessary clap
some place you cannot put it 00:20:735 (1) - just remove it put the clap only 1st and 3rd beat this is very basic hitsound for mapper.

00:26:093 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3) - this part is good but some part is missing clap fix
00:35:021 (1,3,6) - add clap fix
00:38:414 (4) - add clap at end of slider fix
00:38:236 (3) - remove clap fix

again 00:43:057 ear destroying part reduce volume to 40 percent plz check and remove unnecessary clap make sure do like a red bold text above

00:52:164 kiai time also 40 percent and do as red bold text again fix

01:17:164 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6) - again fix hitsound plz fix

01:28:414 again 40 percent fix

[Hard]

same problem as Normal hit sound volume and placement
compare to insane it's very close gap Try to reduce the clustering of the note try to use 1 beat slider and / or 1 beat return slider rather than rapid pure circle without blank some hitsound use soft some use normal plz made it same as normal because it's all your difficult well insane same too will try to redo!

[Insane]

01:26:271 remove kiai time . make it same as hard and normal okay, but i change hard and normal.
same hit sound problem like other diff

more other than that weird place of newcombo seem like you use a vocal base to judge when to newcombo but that's not constant
newcombo is determine when player got a bonus hitpoint when hit a note so you can keep it constant.

I highly suggest you to start Newcombo base on Measure not vocal.



there 's 4 beat of measure 1 Big white line and 3 small white line Just new combo every big whiteline (first beat of measure)
so It keep a player gain life constant what ever song type. for Normal Easy and Hard
it depending how "cluster" of the note had.

but for me it's easy and normal IS NC every 8 beats for Hard is 8 beats also harder than that is 4 beats

but current hard is clustering is equal insane diff. so it's 4 beats. thank you! will use it

Goodluck

Neil Watts > thanks for modding!

Neil Watts wrote:

Hi, for my modding queue :)

SUPER BEAVER - Rashisa (TV Size)


[Normal]
- 00:23:593 (1,3) - try to improve this placing ? fix
- 01:10:378 (6,1) - improve the alignment of the (6) slider fix
- 01:11:985 (3,4,5) - try to blanket here - or something to make this pattern symetrical fix
- 01:21:450 (4,5) - blanket ? no need
- 01:27:878 (4) - improve the curve fix
- 01:26:807 (2,3) - align them? no need

[Hard]
This diff is really hard for a Hard diff. Maybe reduce a little the AR ? drop to 7.5
- 00:02:164 (1,3) - try a little blanket ? no need
- 00:12:164 (7,2,3) - hard to read for a medium player. Really. fix
- 00:21:985 (7,8,9,10) - try to make this easier to read ? no need
- 00:22:878 (1,2,3) - blanket here fix
- 00:29:307 (1,1) - hard to follow no need
- 00:32:521 (3,5) - avoid stacking fix
- 00:41:271 (4,5) - ^ fix
- 00:51:093 (4,1) - improve this blanket ? no need
- 00:56:807 (1,2,3,4) - improve the pattern ? fix
- 01:02:521 (3,5) - improve the blanket ???
- 01:07:521 (9) - be careful when using these sliders. ok

[Insane]
- 00:01:628 (5) - make a better form ? no need
- 00:02:521 (1,2) - avoid stacking ???
- 00:26:807 (4,5,6) - the (5) isn't aligned fix
- 00:45:021 (5,6,7) - improve the distances no need
- 01:20:557 (7,8) - stacki it with the slider end? no need
- 01:21:450 (2,3,6) - make the slider centered no need


Good luck to get this ranked! :D
Gaia
Hihi from my queue for m4m
HILARIOUS ANIME OMG

Edit: oh right, I think the hitsounds can be improved somewhat :] some parts sounded kinda messy while I was modding so ya// not like the entire map tho, more like little sections in bits and pieces

[Insane]
00:01:450 (4) - move up a bit to stack?
00:02:521 (1,2) - there's a tiny overlap that doesn't look very appealing >: quick fix tho
00:13:771 (1,3) - why not just make this into a bow?
00:19:664 (3) - (The beginning of the slider) u should have the same hitsounds as the slider end of 00:19:128 (1) - (sorry i have no idea why i couldnt recreate it myself i put in finish + clap and it sounds diff o-o)
00:20:557 (1) - 00:21:807 (1) - i'd appreciate it if these 2 were stacked lol (the slider end)
00:22:878 (1,2,3,4) - why have a diff DS here and 00:23:771 (1,2,3) - etc.. ?
00:26:985 (5) - move a lil bit up i guess
00:31:093 (2) - u can add something following up to this cuz vocals? since u did it 00:38:235 (3,4) - and 00:39:664 (3,4) - so yea
00:43:593 (8) - 01:09:307 (6) - 01:10:557 (5) - 01:24:307 (2) - 01:25:021 (4) -
00:58:950 (4) - try ctrl + G for a lil jump?
01:05:378 (5) - 01:06:985 (5) - (slider end) would appreciate if they were stacked
01:28:950 (4) - circle is off but its obvs a sign of

[Hard]
00:07:521 - personally i think u shouldnt ignore this note
00:19:307 (8) - more of a personal thing but i'd curve less
00:22:521 (10) - ehh well.. i wouldn't place in the same stack so ya
00:26:807 - i wouldnt ignore this note
00:28:414 (4) - start the slider at like.. (124, 248) maybe?
00:29:307 (1,1) - yea just a personal suggestion
00:31:092 (3) - Same as Insane, maybe add something after this
00:36:807 (5) - how bout just change to a 1/2 reverse?
01:04:485 (5) - 01:06:450 (5) - stack?
01:07:700 - thinking u should have something here but u have that awesome shape going on so welp
01:14:128 (6,7) - I think it'll be better if they had the same number of reverses


hurhur k good job (y)
hope i helped~ GL!
Mortem
All mods applied. (except hitsounds)
boo
osu file format v13

[General]
AudioFilename: rashisa.mp3
AudioLeadIn: 0
PreviewTime: 51454
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Rashisa (TV Size)
TitleUnicode:らしさ
Artist:SUPER BEAVER
ArtistUnicode:SUPER BEAVER
Creator:handsome
Version:Pjecoo's Easy
Source:ばらかもん
Tags:barakamon naru junon boy opening handa seishuu clyine pjecoo testapple
BeatmapID:460382
BeatmapSetID:190486

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"barakamonp.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
736,357.142857142857,4,1,0,100,1,0
736,-200,4,1,0,50,0,0
15021,-133.333333333333,4,1,0,60,0,0
26093,-200,4,2,0,40,0,0
40289,-200,4,3,0,40,0,0
40468,-200,4,2,0,40,0,0
43057,-133.333333333333,4,1,0,70,0,0
52164,-133.333333333333,4,1,0,80,0,1
75021,-133.333333333333,4,1,0,80,0,0
88414,-133.333333333333,4,1,0,75,0,0
88950,-133.333333333333,4,2,0,5,0,0


[Colours]
Combo1 : 192,192,192
Combo2 : 128,128,64
Combo3 : 0,128,0
Combo4 : 64,128,128

[HitObjects]
44,110,736,6,0,P|94:86|247:80,1,210,0|0,0:0|0:0,0:0:0:0:
373,90,2521,2,0,P|402:85|429:70,2,60,0|0|0,0:0|0:0|0:0,0:0:0:0:
347,172,3593,2,0,P|366:221|264:320,1,210,0|0,0:0|0:0,0:0:0:0:
60,247,6450,6,0,B|65:168|135:75,1,180
207,53,7878,2,0,P|256:44|386:63,1,180
436,127,9307,6,0,P|395:194|294:219,1,180
217,228,10735,2,0,P|158:240|88:223,1,120
80,128,11807,1,0,0:0:0:0:
157,70,12164,6,0,P|185:63|344:66,1,180
412,97,13593,2,0,P|452:158|425:262,1,180
357,311,15021,6,0,P|301:334|171:310,1,180.000006866455
107,271,16093,1,0,0:0:0:0:
100,185,16450,2,0,B|106:106|205:72,1,150.000005722046
290,54,17521,1,0,0:0:0:0:
290,54,17878,6,0,P|381:66|442:137,1,180.000006866455
442,224,18950,2,0,P|420:278|303:320,1,180.000006866455,0|0,0:0|0:0,0:0:0:0:
135,294,20378,1,0,0:0:0:0:
82,221,20735,6,0,P|66:157|141:80,1,180.000006866455
224,52,21807,1,0,0:0:0:0:
309,80,22164,2,0,P|375:135|365:221,1,180.000006866455
330,304,23235,1,0,0:0:0:0:
221,325,23593,6,0,P|194:332|82:248,1,180.000006866455
60,159,24664,2,0,L|38:61,2,90.0000034332277,0|0|0,0:0|0:0|0:0,0:0:0:0:
177,177,26093,5,0,0:0:0:0:
177,177,26450,2,0,P|241:201|354:189,1,180
364,96,27878,2,0,P|335:71|199:59,1,180
131,108,29307,6,0,P|88:154|97:276,1,180
161,324,30735,2,0,P|210:349|338:319,1,180
403,261,32164,6,0,P|436:205|401:98,1,180
324,140,33593,2,0,P|268:176|156:178,1,180,0|0,0:0|0:0,0:0:0:0:
60,132,35021,6,0,P|116:96|228:94,1,180,0|0,0:0|0:0,0:0:0:0:
342,82,36450,2,0,L|358:14,2,62.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
463,176,37878,6,0,P|461:254|379:308,1,180
293,316,39307,2,0,P|202:321|124:271,1,180
63,216,40735,5,0,0:0:0:0:
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69,265,44664,2,0,P|34:190|81:102,1,180.000006866455
149,60,45735,1,0,0:0:0:0:
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49,186,76807,6,0,P|134:142|230:136,1,180.000006866455
299,64,77878,2,0,P|358:140|347:227,1,180.000006866455
284,305,78950,2,0,P|222:324|186:311,1,90.0000034332277
64,138,80021,6,0,P|44:99|54:47,2,90.0000034332277,0|0|0,0:0|0:0|0:0,0:0:0:0:
74,245,81093,1,0,0:0:0:0:
117,343,81450,2,0,P|156:273|159:173,1,180.000006866455
184,69,82521,2,0,P|243:55|362:85,1,180.000006866455
412,174,83593,6,0,P|388:249|294:304,1,180.000006866455
200,324,84664,1,0,0:0:0:0:
94,299,85021,2,0,P|51:188|81:118,1,180.000006866455
155,70,86093,1,0,0:0:0:0:
262,72,86450,6,0,P|325:123|335:235,1,180.000006866455
289,311,87521,1,0,0:0:0:0:
181,311,87878,1,0,0:0:0:0:
94,246,88235,2,0,P|78:190|90:143,2,90.0000034332277,0|0|0,0:0|0:0|0:0,0:0:0:0:
xxdeathx
modding on behalf of your in game request

[Easy]
  1. none of your sliders are snapped, i'd fix this first before getting mods
  2. 00:06:450 (1) - there's a bug with sliders where if you have more than 1 slider point (excluding the start and end ones) and delete all of them except 1, it'll still behave as though there are other slider points weighing down the shape of the slider, so you have to delete all of them and create the slider point again.
[Normal]
  1. 00:17:878 (1,2,3,4,5,6,7) - don't overlap so much, it gets confusing
  2. you should maintain a constant slider speed in easy/normal (no SV multipliers)
  3. 00:55:021 (1) - don't repeat a slider more than once
[Hard]
  1. AR9 in Hard? Nonononoono, don't do more than AR7-8
  2. 00:13:950 (10) - ctrl-g for better flow
  3. 00:17:878 (2,3,4,5) - remove finishes. finishes are for when the music has a sort of crashing cymbal sound, usually at the start of a measure or section. rarely elsewhere.
  4. 00:36:093 (5) - repeating sliders can still get confusing when it makes more sense to put a circle
  5. 00:40:735 (1,2,3,4,5) - the placement of these objects is pretty ugly. the direction of the sliders isn't good flow, you want them to head in a similar direction
  6. 00:42:879 (1,2,3,4,5,6,7) - stream between two sliders is very hard to read and play for hard diff
  7. 00:53:771 (5,6) - having the player hit the circle, then drop their cursor to the slider start only to come back as they play the slider is also bad flow, extremely awkward to play. after hitting the circle, the cursor wants to keep heading left, not straight down. if they have to head straight down, then the slider also has to continue in a similar direction.
I hate to break it to you, but this map still has significant quality standards to meet. Your hitsounds and new combos are all over the place and don't make much sense, and flow is awkward in some places. You want your map to be neat and consistent, i.e. using similar patterns/rhythm in corresponding areas of the song, but you're using different ones.

[TestApple's insane]
  1. only 1.40 slider speed? it can be much higher in insane
  2. 00:25:735 (6,7,8) - this isn't exactly low bpm so these 1/4 slider jumps are too far
  3. what's with all the green timing sections? you can change sampleset and additions with the dropdown tabs on the left
R801
Nice song <3. Good luck~! :)
HootOwlStar
Hihi! :D
I'm here for mod~ Note that these are only suggestions, and my English is poor anyway
Arghhh I love your profile pic (out of topic lol)

[Pjecoo's Easy]
OMGosh no fixed distance snap?!!
00:06:450 (1) - Make it a little more curve?
00:10:735 (2,3) - A little too far? They are even farther (?) than 00:11:807 (3,1)
00:20:021 - Suggest adding a circle
00:24:664 (2) - I don't get it
00:26:450 (2,3) - Why don't make them a symmetry reflection?
00:36:450 (2) - I still don't get it
00:36:450 (2,1) - A little too far from each other?
00:43:593 (1) - Making it a little more curve
00:48:950 - Add a circle
00:49:307 (1) - Make the spinner start at 00:49:128 seems more following the vocal
00:53:950 - Add a circle
00:56:450 (3,1) - Too far from each other
00:59:664 - Add a circle
01:06:093 (1) - Maybe make the slider straight?
01:06:807 (2,3) - Too far from each other, I think
01:15:021 (5) - I think it should start at 01:14:843 and end at 01:15:200
01:16:807 (1) - Not curve enough to be beautiful, I think
01:28:235 (4) - I can't get it, still

[Normal]
00:01:985 (3) - WTH is there a fixed turning point there? (So rude, sry for that)
00:07:521 (3) - Seems not placing it in the nicer position
00:11:093 (4,1) - A little crashing each other
00:24:843 (3) - This slider seems strange for me
00:26:807 (3) - Change fixed turning point x:264 y:364 to x:276 y:324
00:29:307 (5,6) - NOOOOO !!! Don't place them like that TT
00:29:307 (5) - NC
00:35:021 (1,2,3,4) - OMG I definitely love this part
00:46:093 (7) - NC
00:57:700 - Add a circle here to satisfy the vocal?
01:01:093 (3) - It's too over the grid
01:22:878 (5) - NC
01:23:235 (1) - No NC

OMG A lot of Hard, Insane and Extra diffs... And I don't find big problems in them so that's all of my mod~
Hope your mapset gets ranked soon! :D
Oh, I gave a star for your mapset too :P
Kibbleru


correction: it should be 2nd and 4th
Topic Starter
hehe

Kibbleru wrote:



correction: it should be 2nd and 4th
I think he meant that if there are sliders that skip the 2nd or 4th beat, place it on the 1st and 3rd.
Topic Starter
hehe
HootOwlStar > thanks for mod!

HootOwlStar wrote:

Hihi! :D
I'm here for mod~ Note that these are only suggestions, and my English is poor anyway
Arghhh I love your profile pic (out of topic lol)


[Normal]
00:01:985 (3) - WTH is there a fixed turning point there? (So rude, sry for that) standard wave slider.
00:07:521 (3) - Seems not placing it in the nicer position suggestion? see nothing wrong
00:11:093 (4,1) - A little crashing each other fixed
00:24:843 (3) - This slider seems strange for me standard blanket slider
00:26:807 (3) - Change fixed turning point x:264 y:364 to x:276 y:324 fixed
00:29:307 (5,6) - NOOOOO !!! Don't place them like that TT rethink
00:29:307 (5) - NC fixed
00:35:021 (1,2,3,4) - OMG I definitely love this part ty!
00:46:093 (7) - NC fixed
00:57:700 - Add a circle here to satisfy the vocal? rethink
01:01:093 (3) - It's too over the grid it is fine lol
01:22:878 (5) - NC fixed
01:23:235 (1) - No NC fixed

OMG A lot of Hard, Insane and Extra diffs... And I don't find big problems in them so that's all of my mod~
Hope your mapset gets ranked soon! :D
Oh, I gave a star for your mapset too :P thanks!
Clyine
sorry for the delay

almost everything fixed

http://puu.sh/aA3LL/9deaac4317.osu
NoHitter
[Clyine's Extra]
- This difficulty needs better flow. I'm going to cite some examples in the diff that could use better flow.
- 00:00:735 (3,4) - The slider and the note afterward do not show good flow. The slider is pointed to the upper-right corner but the note follow up is to it's lower-right instead. Either make the slider point to the note or move the note to where the slider will point. Example of a pattern with a better flow would be http://puu.sh/aA17r/60620ef0fd.jpg.
- 00:01:985 (1) - The S-shape at the end of the slider doesn't really fit. IMO change to a regular curved slider. Also, the finish at the end doesn't fit either.
- 00:02:521 (2) - Also an example of bad flow. The slider end is nowhere near or pointing to this note.
- 00:02:521 (2,3,4,5) - The spacing is a confusing. (2,3) are 1/1 apart, while (3,4) and (4,5) are 1/2 apart. Wrong spacing and since you stacked (4) on (2), it may be more confusing.
- 00:04:664 (1,2,3) - Bad flow. Flip it horizontally and lower a bit for better flow. http://puu.sh/aA1l5/3c3ac3437b.jpg
- 00:04:753 (2) - Incidentally, this (2) should be moved up a bit so that the (1,2,3) will form a straight line (along with the slider).
- 00:07:878 (1,2) - Same comment about flow. I suggest you change the pattern altogether. Using a two-repeat long slider here on a difficulty higher than Hard seems a bit boring.
- 00:10:021 (5) - Not perfectly symmetrical, also blanket the note better.
- 00:09:307 (1,2) - Place these notes at the center?
- 00:09:664 (3,4,8,10) - I think it would be better if you stacked these notes. It looks neater. http://puu.sh/aA1C0/6074bab18c.jpg
- 00:11:450 (1,2,3,4,1) - Regarding this pattern, it would be better if it encompasses the previous one. http://puu.sh/aA1Il/914c4584dd.jpg I adjusted the edges of the square so it would fit and centered it. I also moved the slider and pointed it so that it would make a line with the previous patterns.
- 00:12:521 (2) - Make sure the end of this slider points to the end of your previous one. It provides some aesthetic flow. http://puu.sh/aA1MV/ac1382cd3b.jpg
- 00:13:593 (7) - This slider would be better if it was aligned with the line you formed with your previous combos. http://puu.sh/aA1Wy/4326f4f785.jpg (On that note, move (8) as well)
- 00:19:664 (2,3) - A thing to note about stacks is that they change the flow. ATM, the stack here kills the continuous flow you had. IMO space these normally.
- 00:21:985 (7) - Why a straight-edge slider instead of a curve? Suddenly looks odd if you place one there.
- 00:23:949 (4,1,2,3,4,5) - I highly recommend you rework this pattern based on what I said about flow earlier.
- 00:27:164 (2,1) - Don't make these two overlap.
- 00:30:735 (1,2) - Looks like you just copied the pattern at 00:27:878 (1,2) and rotated it >.>
- 00:38:592 (2,1) - Same comment about the flow.
- 00:40:735 (1,1,1) - This does not work musically. There is no music at the 1/4 ends of those sliders, and it sounds odd. The overlaps also look ugly IMO.
- 00:42:878 (2,3,4,5,6,7,8,9,1) - Wow this just pops out of nowhere. There's no build up whatsoever in the parts leading to this.
- 00:43:593 (1,2) - Same comment about flow. I suggest making the slider face the other way.
- 00:49:217 (2) - Remove this and save the 1/4 triples after the music changes at 00:49:485
- 01:17:878 (2,2,2) - These speed changes don't really fit at all. I suggest you remove them.
- That's all for now. There are a ton more issues I can see, but I've spent too much time on this diff already. Maybe if you call for a recheck I can check this again.

[TestApple's Extra]
- Some issues here, but I do like the flow for some parts.
- You really need more hitsounds here. Add some claps especially in that kiai part :(
- 00:25:735 (6,7,8,9) - I feel this part is a tad bit overmapped. The music isn't that heavy on the rhythm here yet you used 1/4 slider-stream jumps.
- 00:29:307 (3) - This would look better if it were all in a straight line. http://puu.sh/aA5Bx/222ddc4029.jpg
- 00:30:735 (1,2,3,4) - This part is also overmapped. The vocals follow the red ticks (1/2) only here.
- 00:40:200 (8) - Ctrl+G for better flow here.
- 00:43:057 (3,4) - I recommend making them straight instead of curved. As is, they look too scrunched up and ugly IMO.
- 00:50:914 (5,6) - The overlapping here with the combo makes it cluttered and confusing. Please move this elsewhere.
- 00:58:950 () - I was expecting a note here.
- 00:59:307 (5,6,7,1) - This spacing is just confusing. (1) is 1/2 after yet spaced the same as (6) which is only 1/4 after. Not to mention, (6) is a big spacing increase compared to your previous 1/4s.
- 01:06:093 (1,2,3,4,5,1) - When you reach the downbeat at 01:06:450, you should stop with the 1/4s since it's purpose of buildup is already over.
- 01:08:414 (1) - The finish is out of place here. It belongs usually in the downbeat. It's a stretch but 01:08:593 (2) can also use a finish.
- Same as before, I proceed to next difficulty.

[Insane]
- 00:07:878 (7,2) - They overlap :( Looks ugly IMO.

And I apologize, but I have to stop now. I'll continue modding this. (If I forget please prompt me.)
-
Clyine
You modded a older version but its ok.
ill mark those that are no longer applicable

NoHitter wrote:

[Clyine's Extra]
- This difficulty needs better flow. I'm going to cite some examples in the diff that could use better flow.
- 00:00:735 (3,4) - The slider and the note afterward do not show good flow. The slider is pointed to the upper-right corner but the note follow up is to it's lower-right instead. Either make the slider point to the note or move the note to where the slider will point. Example of a pattern with a better flow would be http://puu.sh/aA17r/60620ef0fd.jpg. fixed
- 00:01:985 (1) - The S-shape at the end of the slider doesn't really fit. IMO change to a regular curved slider. Also, the finish at the end doesn't fit either. N.A.
- 00:02:521 (2) - Also an example of bad flow. The slider end is nowhere near or pointing to this note. Fixed
- 00:02:521 (2,3,4,5) - The spacing is a confusing. (2,3) are 1/1 apart, while (3,4) and (4,5) are 1/2 apart. Wrong spacing and since you stacked (4) on (2), it may be more confusing. i want this pattern. for now ill NC at (3)
- 00:04:664 (1,2,3) - Bad flow. Flip it horizontally and lower a bit for better flow. http://puu.sh/aA1l5/3c3ac3437b.jpg Fixed
- 00:04:753 (2) - Incidentally, this (2) should be moved up a bit so that the (1,2,3) will form a straight line (along with the slider). Fixed
- 00:07:878 (1,2) - Same comment about flow. I suggest you change the pattern altogether. Using a two-repeat long slider here on a difficulty higher than Hard seems a bit boring. Changed to 2 1/2 sliders
- 00:10:021 (5) - Not perfectly symmetrical, also blanket the note better. N.A.
- 00:09:307 (1,2) - Place these notes at the center?
- 00:09:664 (3,4,8,10) - I think it would be better if you stacked these notes. It looks neater. http://puu.sh/aA1C0/6074bab18c.jpg Stacked it somewhere else
- 00:11:450 (1,2,3,4,1) - Regarding this pattern, it would be better if it encompasses the previous one. http://puu.sh/aA1Il/914c4584dd.jpg I adjusted the edges of the square so it would fit and centered it. I also moved the slider and pointed it so that it would make a line with the previous patterns. Fixed
- 00:12:521 (2) - Make sure the end of this slider points to the end of your previous one. It provides some aesthetic flow. http://puu.sh/aA1MV/ac1382cd3b.jpg fixed
- 00:13:593 (7) - This slider would be better if it was aligned with the line you formed with your previous combos. http://puu.sh/aA1Wy/4326f4f785.jpg (On that note, move (8) as well) N.A.
- 00:19:664 (2,3) - A thing to note about stacks is that they change the flow. ATM, the stack here kills the continuous flow you had. IMO space these normally. fixed
- 00:21:985 (7) - Why a straight-edge slider instead of a curve? Suddenly looks odd if you place one there. N.A.
- 00:23:949 (4,1,2,3,4,5) - I highly recommend you rework this pattern based on what I said about flow earlier. reworked
- 00:27:164 (2,1) - Don't make these two overlap. N.A.
- 00:30:735 (1,2) - Looks like you just copied the pattern at 00:27:878 (1,2) and rotated it >.> its different now hahaa
- 00:38:592 (2,1) - Same comment about the flow. fixed
- 00:40:735 (1,1,1) - This does not work musically. There is no music at the 1/4 ends of those sliders, and it sounds odd. The overlaps also look ugly IMO. Ended the slider's life at red tick and its no longer stacked. N.A.
- 00:42:878 (2,3,4,5,6,7,8,9,1) - Wow this just pops out of nowhere. There's no build up whatsoever in the parts leading to this. used 1/4 repeating slider in front
- 00:43:593 (1,2) - Same comment about flow. I suggest making the slider face the other way.no more sliders
- 00:49:217 (2) - Remove this and save the 1/4 triples after the music changes at 00:49:485 done
- 01:17:878 (2,2,2) - These speed changes don't really fit at all. I suggest you remove them. i like them. ill reduce the SV for now
- That's all for now. There are a ton more issues I can see, but I've spent too much time on this diff already. Maybe if you call for a recheck I can check this again.


thanksss for the great help

http://puu.sh/aBo3l/13889fd2e3.osu
kamisamaaa
M4M from my queue
[general]
spread is not good!
easy-ar3
normal-ar4
hard-ar8
suggest change normal to ar 5
[Clyine's Extra]
00:00:378 (1,2,3) - change two note to a slider. because drum here is soft. and change 3 to two notes is better
00:02:521 (2,3) - stack these two. because there is 1/1 gap. different from other place. stack them will look more natual. dont forget change the all pattern.
00:04:753 (2) - delete this. overmapped and sound strange. and make a jump between 00:04:664 (1,2) -
00:07:878 (1) - why use this? two 1/2 slider is better in EX diff.
00:11:985 (4,1) - stack is not a good idea because 00:12:164- a downbeat appear
00:14:932 (2) - really a strange rhythm and placement. suggest you delete it nad change 00:14:842 (1) - to a 1/4 slider. btw, stack is really not fit the music here
00:15:914 (6,1,2,3,4,5,6,7,8) - placement is really bad here! especially 00:16:807 (5,6) - this stack!
00:22:521 (1,2,1,2,1,2) - use too many this pattern in this map
00:26:450 (1) - this slider? doesn't follow the drum, neither the vocal.If you want to express the soft music, you can use slow slider and little distance. but dont miss drum in EX diff.
00:27:878 (1) - same
tbh, you use too many strange overmapped triple. and placement is just use huge distance between notes and sliders. and hitsound you still need more work.
sorry to say. this diff is really hard to meet the rank standard.
[TestApple's Extra]
you can ctrl+A frist. and you will found all your notes and sliders is at the centre.....like [url=puu.sh/aBBQZ/98c296770f.jpg]this[/url] all placement is around thos area.you should change this at frist!
00:36:450 (1,2,3) - you can use bigger distance between this because the music is stronger
[insane]
OD7 please!

sorry for my lazy mod..because I really dont know what can I say...
NoHitter
Continuation:
[Clyine's Extra]
- Please fix the audio lead-in of this diff. It is conflicting with others. You may have to manually open the.osu file to do so.

[Insane]
- In general, your combos which go back on themselves e.g. 00:12:700 (2,3,4,5,6) and 00:32:878 (1,2,3,4,5,6,7) look odd because you're not making them into perfect triangles. For 00:12:700 (2,3,4,5,6) - a better look would be http://puu.sh/aCMYZ/798dce1b8d.jpg. I would suggest adjusting these combos a bit to avoid overlaps and make them look nicer.
- 00:01:450 (4,9) - 4 overlaps 7 here which looks ugly. AR is not fast enough to prevent the overlap.
- 00:02:521 (1,2) - Blanket these two properly.
- 00:03:771 (2,4) - Blanket these two properly as well.
- 00:05:200 (7) - Comment about the flow here. Place it more upwards, so the flow from the previous slider will fit it. http://puu.sh/aCMFl/d378e9bb52.jpg
- 00:07:878 (7,2) - Again, the overlap :(
- 00:12:164 (1,2,3) - The flow here is odd yet again. The slider points to the upper right, but your next combo goes from the bottom right to the upper left.
- 00:19:307 (1) - Make the notes perfectly go on the slidertrack. http://puu.sh/aCMNP/100a8b104b.jpg
- 00:34:664 (9) - I expected this to have a similar shape with (8).
- 00:37:253 (3) - There really is no music basis for this note here. Remove.
- 00:37:521 (1,2,3,4,5) - The flow of this combo is odd. Try positioning the objects so that they lead into each other.
- 00:51:450 (1,2,3,4,1) - Either make this into a titled square and overlap the two (1)s or make it into a pentagon. The current one looks so ugly :/
- 01:23:593 (1,2,3,4,5) - The lack of notes here is offputting a bit.

[Hard]
- I've noticed that this diff has a lot of changes I've mentioned that can be applied for other parts of the diff (including flow). Please take the initiative to change them as well.
- 00:01:093 () - There's a heavy beat here. Place a note here instead of making it inside the slider.
- 00:02:075 () - Don't hear any heavy music here to warrant a note.
- 00:07:164 (3,4) - Generally speaking a good flowing slider to slider combo would usually involve either a similar shape but rotated or flipped. This plays oddly. http://puu.sh/aCNtS/dd18bcfcee.jpg Fix the others all well in this combo.
- 00:14:307 (3,4) - Same comment as earlier. Although this plays much better since (3) leads into (4). [Also make (4) lead into (1) of the next combo]
- 00:17:878 (2,3,4,5) - The overlaps look ugly IMO.
- 00:19:307 (1,3,4) - You used a curved slider then switched to straight-edged ones... They look aesthetically unappealing.
- 00:35:021 (2,3,4,5) - Slider are touching each other partly. Please move them further a bit.
- 01:14:128 (6,7) - Make the first one repeat once only and then extend the repeats of the second.

[Normal]
- 00:01:985 (3) - The red tick at the middle makes this slider look odd.
- 00:11:100 (4) - Unsnapped.
- 00:16:807 (6) - Rotate selection center by -20 to make this fit better.
- 00:26:807 (3,1) - Incorrect spacing.
- 00:55:021 (1) - This may confuse players. A short slider with more than 1 repeat.
- 00:56:271 (3,4) - Same comment regarding flow as other diffs.

[Pjecoo's Easy]
- The diff needs better flow between the sliders.
- For example, in 00:07:878 (2,1) - (1) should be lowered. http://puu.sh/aCOqB/4069fac001.jpg
- It's evident in a lot of the combos, so please fix them. Remember, unless you're doing a blanket like in 00:17:521 (1,2) - it's better if the slider leads to the next object.
- Also regarding 00:17:521 (1,2) - please make the blanket neater.

[Overall]
- I'm sorry, but IMO this map isn't ready for ranking yet.
Topic Starter
hehe
NoHitter > thanks for mod!

NoHitter wrote:

[Insane]
- In general, your combos which go back on themselves e.g. 00:12:700 (2,3,4,5,6) and 00:32:878 (1,2,3,4,5,6,7) look odd because you're not making them into perfect triangles. For 00:12:700 (2,3,4,5,6) - a better look would be http://puu.sh/aCMYZ/798dce1b8d.jpg. I would suggest adjusting these combos a bit to avoid overlaps and make them look nicer. redone majority of them. i feel that some don't have to be perfect, so i left out a few.
- 00:01:450 (4,9) - 4 overlaps 7 here which looks ugly. AR is not fast enough to prevent the overlap. fixed!
- 00:02:521 (1,2) - Blanket these two properly. fixed!
- 00:03:771 (2,4) - Blanket these two properly as well. fixed!
- 00:05:200 (7) - Comment about the flow here. Place it more upwards, so the flow from the previous slider will fit it. http://puu.sh/aCMFl/d378e9bb52.jpg fixed!
- 00:07:878 (7,2) - Again, the overlap :( fixed!
- 00:12:164 (1,2,3) - The flow here is odd yet again. The slider points to the upper right, but your next combo goes from the bottom right to the upper left. fixed!
- 00:19:307 (1) - Make the notes perfectly go on the slidertrack. http://puu.sh/aCMNP/100a8b104b.jpg fixed!
- 00:34:664 (9) - I expected this to have a similar shape with (8). fixed!
- 00:37:253 (3) - There really is no music basis for this note here. Remove. fixed!
- 00:37:521 (1,2,3,4,5) - The flow of this combo is odd. Try positioning the objects so that they lead into each other. fixed!
- 00:51:450 (1,2,3,4,1) - Either make this into a titled square and overlap the two (1)s or make it into a pentagon. The current one looks so ugly :/ fixed!
- 01:23:593 (1,2,3,4,5) - The lack of notes here is offputting a bit. fixed, i think.

[Hard]
- I've noticed that this diff has a lot of changes I've mentioned that can be applied for other parts of the diff (including flow). Please take the initiative to change them as well.
- 00:01:093 () - There's a heavy beat here. Place a note here instead of making it inside the slider. fixed!
- 00:02:075 () - Don't hear any heavy music here to warrant a note. fixed!
- 00:07:164 (3,4) - Generally speaking a good flowing slider to slider combo would usually involve either a similar shape but rotated or flipped. This plays oddly. http://puu.sh/aCNtS/dd18bcfcee.jpg Fix the others all well in this combo. gonna keep for now.
- 00:14:307 (3,4) - Same comment as earlier. Although this plays much better since (3) leads into (4). [Also make (4) lead into (1) of the next combo] ^
- 00:17:878 (2,3,4,5) - The overlaps look ugly IMO. fixed!
- 00:19:307 (1,3,4) - You used a curved slider then switched to straight-edged ones... They look aesthetically unappealing. keeping, i think its cool
- 00:35:021 (2,3,4,5) - Slider are touching each other partly. Please move them further a bit. fixed!
- 01:14:128 (6,7) - Make the first one repeat once only and then extend the repeats of the second. fixed!

[Normal]
- 00:01:985 (3) - The red tick at the middle makes this slider look odd. fixed!
- 00:11:100 (4) - Unsnapped. fixed!
- 00:16:807 (6) - Rotate selection center by -20 to make this fit better. fixed!
- 00:26:807 (3,1) - Incorrect spacing. fixed!
- 00:55:021 (1) - This may confuse players. A short slider with more than 1 repeat. fixed!
- 00:56:271 (3,4) - Same comment regarding flow as other diffs. fixed!

[Overall]
- I'm sorry, but IMO this map isn't ready for ranking yet sorry!
Liiraye
MANDOM
kamisamaaa
add some suggestion on insane diff >.<
no KD for this post.
[insane]
00:02:075 (8) - overmapped and sound strange.
00:03:057 (2) - change this to a note and slider. because you miss a strong drum on 00:03:235
00:04:664 (6,7) - I have a good idea here. 00:04:664- here add a note and begin a 1/1 slider from 00:04:843- . and use 0.5x slider speed to this slider. a slow slider really fit the music here.
00:13:414 (1,2,3) - strange rhythm. the music here is every two should be a group.thats means 00:13:414- here should be a note and make same pattern with 00:12:521 (2,3,4,5,6) - . and begin these slider on white tick.
00:24:843 (5) - add finish. because of the music
01:28:593 (2) - also suggest you change to a slow slider end at 01:28:860-
01:26:271 (1,2,3,4,5,6,7,1,2,3,4,5,1,2) - the jump hear look casual and just up and down a little boring.
Topic Starter
hehe
kamisamaa > thanks for mod!

kamisamaaa wrote:

add some suggestion on insane diff >.<
no KD for this post.
[insane]
00:02:075 (8) - overmapped and sound strange. i wanna keep!
00:03:057 (2) - change this to a note and slider. because you miss a strong drum on 00:03:235 fixed!
00:04:664 (6,7) - I have a good idea here. 00:04:664- here add a note and begin a 1/1 slider from 00:04:843- . and use 0.5x slider speed to this slider. a slow slider really fit the music here. good idea, looks fun!
00:13:414 (1,2,3) - strange rhythm. the music here is every two should be a group.thats means 00:13:414- here should be a note this is fix
and make same pattern with 00:12:521 (2,3,4,5,6) - . and begin these slider on white tick. keep jump
00:24:843 (5) - add finish. because of the music done
01:28:593 (2) - also suggest you change to a slow slider end at 01:28:860- okay, change sldier
01:26:271 (1,2,3,4,5,6,7,1,2,3,4,5,1,2) - the jump hear look casual and just up and down a little boring. fix
riffy
Yo, there's a mod in progress. Feel free to apply the suggestions for the diffs I've already checked. I will edit this post and finish the mod soon.

Yo, as requested.

[General]
  1. Make sure that Widescreen Support is disabled in all diffs. This thing is used only for storyboads and you don't have one.
  2. Clyine's Extra has no video enabled, make sure that this will get fixed.
  3. Do you really need to place names of the mappers on the BG? It's not necessary at all and it makes your map ~1mb heavier. You could also use diff-specific storyboard elements and just ONE background image for this reason, which would be more reasonable.
[Pjecoo's Easy]

  1. Reduce OD and HP by one tick, your current settings are too high for the easiest diff.
  2. Use distance snap. Seriously, jumps like 00:13:593 (2,1) - are way too complicated for the beginners and there's no way they could play and understand it.
  3. Just as NoHitter said, you should work on your flow more, feel free to poke me if you need help with this.
  4. 00:10:735 (2) - I believe that the slider is meant to be finishd on the white tick to match with vocals and music and to be playable.
  5. 01:16:093 - 01:16:450 - the empty (and mapable) part here is confusing. You can map it to make your rhythm more consistent and logical.

    Please, take a look at some of the ranked Easy-diffs and take a look at this article. You really should work more on the diff. Keep in mind that the diff should be playable for beginners, playable means something that newbies could understand and read properly. Feel free to ask me any questions related to this.
[Normal]
  1. You can try to focus a bit more on improving you flow since it's the main issue I see with this diff. It is not bad even as it is, but it can be improved.
  2. 00:16:807 (6,1) - minor - you can try to make a blanket-slider here to improve the appearance of this pattern and to make it look neater.
  3. 00:19:128 - please, place a circle here. There's a clearly audible sound in music which should be mapped in order to make the rhythm more logical and natural.
  4. 00:27:521 (1) - according to your pattern this new combo is extra. It is out of your pattern, feels irregular and is not really necessary here. Remove it, please.
    Note: 00:38:950 (1) - same thing happens here.
  5. 01:28:950 (6) - the head of the slider is inaudible, which is unrankable. Make at least head of the slider audible (20%+ volume).

    Not bad, since so many modders have already checked it. It can be better, but for a first map it looks cool!
[Hard]
  1. Setting AR to 7,5 might match better with your slider velocity and will also make the spread more balanced.
  2. 00:01:271 (2,3,4) - minor - please, check the spacing, it feels broken and does not play good, because there is no any reason to put a lower-DS pattern here.
  3. 00:26:807 - 00:27:521 - 00:28:235 - the vocals at these beats are completely ignored which makes the sliders feel off and 00:26:450 (1,2,3,4) - the whole pattern feels rather onfusing and maybe even a bit unpleasant while playing.
  4. 00:29:307 (1,2) - the second reverse on such sliders is really hard to notice and feels confusing. I highly suggest you to remove it and replace them with something else to make the diff more playable. Te song is relaxing, so, there should not be any tricky/confusing patterns, imo.
  5. 00:32:878 (5,6) - the repeats on the blue ticks sound overmapped and feel forced to play. Mind replacing these sliders with two circles? This would improve the playability and fit better with the rhythm.
  6. 00:41:360 (2,4) - these two are overmapped. They don't really make sense with the vocals and music and they seem out of your patterns. Also, note, that there are 3 harder diffs and having overmapped pattern in hard seems really weird.
  7. 00:45:200 (7,8,9,10,11) - the jumpy pattern seems to be off music, please, pay more attention to it and see if it is playable or not. I had no problems with reading it, but I didn't understand the logic here, so I'm leaving it up to you.
  8. 00:49:485 (2,3) - select them and press Ctrl+G. It will swap them on the timeline, it will prevent the overlap (00:48:950 (10,2)) and improve your flow slightly.
  9. 00:51:450 (7) - quite the same as 00:29:307 (1,2). If you listen closer, you can hear that the vocals kick in at 00:51:628 - not at 00:51:450. Which means that there should be a circle at 00:51:450.
  10. 01:00:735 (1) - I would not ignore the beat here. It feels empty and bugs me quite a bit + it ruins your consistent pattern a bit.
  11. 01:11:985 (4,5) - that would be a good idea to replace them with 1/2 slider in order to emphasize the beats on the white ticks.
  12. 01:14:396 (7) - it is realy hard to tell that the slider will have more repeats than the previous one. Place a new combo there, so players will be able to read it easier.

    Flow and some rhythm mistakes are the things you should focus on. I think that you can actually make the diff much better.
[TestApple's Extra]
It is weird to have an Extra diff which has lower star rating than the Insane. It makes the diff spread look unbalanced.
  1. The Slidr Velocity/Distance Snap balance seems to be broken. Most of your jumps do not correspond well with the song and seem to be randomly-placed. I have asked someplayers to confuirm, so it is not just me. To solve this, try to use higher SV and reduce the amount of jumps. It looks like some of the ideas are pretty good, but the low SV makes them feel forced and out of place.

    Looks like great idea was spoiled due to low SV the mapper has picked. Try to increase the slider velocity and feel free to call me back, for a more detailed check.
[Insane]
  1. The DS you've picked feels way too agressive. For a relaxing song with such a high Dlider Velocity I'd recommend to use a lower one. Please, consider re-arranging the notes with a lower DS(x1,0, maybe?). Please keep in mind that there're two extra diffs, so your Insane should not be a super-hard one.
  2. 00:05:200 - you can reduce volume on the tail of a slider to match better with the music. The music kinda fades here, so, reducing volume of the slider should be a nice idea.
  3. 00:22:164 (8) - haven't you missed a new combo here? It feels like you did because the chain is much longer than the others and your combo-pattern seems to be broken here.

    There're a lot of patterns that bug me, but most of the issues I see are due to high Distance Spacing, so, reducing it might help you to improve the diff a greately.

[Clyine's Extra]
  1. OD and HP are too high. The song is not a hardcore one, so settings OD lower would make the diff feel more natural and enjoyable.
  2. There are some overmapped beats like 00:16:182 (2) - which I would really like to see removed since they don't match with the song and feel really random to me.
  3. And just like with TestApple's diff, your jumps are totally overused, from my point of view. You're using the jumps everywhere, which is not a good idea since there are a lot of places where jumps simply don't work. Try to test your diff and you'll notice that the sliders slowdown your cursor and make it move 2 times slower, which means that slider velocity/distance spacing balance is not the best one.

    I highly suggest you to test the diff on your own and some players to test it, as well. Then to re-arrange the patterns so, that the jumps will help you to reflect the song. Right now the diff feels choppy and your flow feels rather unpleasant for the same reason, too.
You have a lot of things to improve, keep going!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!

Edit: grammar mistakes o/
Topic Starter
hehe
-Bakari- > thanks for mod!

-Bakari- wrote:

Yo, there's a mod in progress. Feel free to apply the suggestions for the diffs I've already checked. I will edit this post and finish the mod soon.

[box=an unfinished modpost]Yo, as requested.

[General]
  1. Make sure that Widescreen Support is disabled in all diffs. This thing is used only for storyboads and you don't have one. fixed
  2. Clyine's Extra has no video enabled, make sure that this will get fixed. fixed
  3. Do you really need to place names of the mappers on the BG? It's not necessary at all and it makes your map ~1mb heavier. You could also use diff-specific storyboard elements and just ONE background image for this reason, which would be more reasonable. reduced, GD, should be fine now.

[Normal]
  1. You can try to focus a bit more on improving you flow since it's the main issue I see with this diff. It is not bad even as it is, but it can be improved.
  2. 00:16:807 (6,1) - minor - you can try to make a blanket-slider here to improve the appearance of this pattern and to make it look neater. fixed
  3. 00:19:128 - please, place a circle here. There's a clearly audible sound in music which should be mapped in order to make the rhythm more logical and natural. fixed
  4. 00:27:521 (1) - according to your pattern this new combo is extra. It is out of your pattern, feels irregular and is not really necessary here. Remove it, please. fixed
    Note: 00:38:950 (1) - same thing happens here. fixed
  5. 01:28:950 (6) - the head of the slider is inaudible, which is unrankable. Make at least head of the slider audible (20%+ volume). fixed throughout

    Not bad, since so many modders have already checked it. It can be better, but for a first map it looks cool!
[Hard]
  1. Setting AR to 7,5 might match better with your slider velocity and will also make the spread more balanced. fixed
  2. 00:01:271 (2,3,4) - minor - please, check the spacing, it feels broken and does not play good, because there is no any reason to put a lower-DS pattern here. fixed
  3. 00:26:807 - 00:27:521 - 00:28:235 - the vocals at these beats are completely ignored which makes the sliders feel off and 00:26:450 (1,2,3,4) - the whole pattern feels rather onfusing and maybe even a bit unpleasant while playing. fixed
  4. 00:29:307 (1,2) - the second reverse on such sliders is really hard to notice and feels confusing. I highly suggest you to remove it and replace them with something else to make the diff more playable. Te song is relaxing, so, there should not be any tricky/confusing patterns, imo. fixed
  5. 00:32:878 (5,6) - the repeats on the blue ticks sound overmapped and feel forced to play. Mind replacing these sliders with two circles? This would improve the playability and fit better with the rhythm. fixed
  6. 00:41:360 (2,4) - these two are overmapped. They don't really make sense with the vocals and music and they seem out of your patterns. Also, note, that there are 3 harder diffs and having overmapped pattern in hard seems really weird. fixed
  7. 00:45:200 (7,8,9,10,11) - the jumpy pattern seems to be off music, please, pay more attention to it and see if it is playable or not. I had no problems with reading it, but I didn't understand the logic here, so I'm leaving it up to you. i think it goes along, but it might just be my imagination, keeping for now.
  8. 00:49:485 (2,3) - select them and press Ctrl+G. It will swap them on the timeline, it will prevent the overlap (00:48:950 (10,2)) and improve your flow slightly. fixed, and mirrored
  9. 00:51:450 (7) - quite the same as 00:29:307 (1,2). If you listen closer, you can hear that the vocals kick in at 00:51:628 - not at 00:51:450. Which means that there should be a circle at 00:51:450. apparently her makes a sound at 00:51:450, so i feel that the 4 beats in a slider is warranted.
  10. 01:00:735 (1) - I would not ignore the beat here. It feels empty and bugs me quite a bit + it ruins your consistent pattern a bit. fixed
  11. 01:11:985 (4,5) - that would be a good idea to replace them with 1/2 slider in order to emphasize the beats on the white ticks. fixed
  12. 01:14:396 (7) - it is realy hard to tell that the slider will have more repeats than the previous one. Place a new combo there, so players will be able to read it easier. fixed

    Flow and some rhythm mistakes are the things you should focus on. I think that you can actually make the diff much better.
[Insane]
  1. The DS you've picked feels way too agressive. For a relaxing song with such a high Dlider Velocity I'd recommend to use a lower one. Please, consider re-arranging the notes with a lower DS(x1,0, maybe?). Please keep in mind that there're two extra diffs, so your Insane should not be a super-hard one. i tone down the beginning, but i'd like to keep the difficulty.
  2. 00:05:200 - you can reduce volume on the tail of a slider to match better with the music. The music kinda fades here, so, reducing volume of the slider should be a nice idea. fixed.
  3. 00:22:164 (8) - haven't you missed a new combo here? It feels like you did because the chain is much longer than the others and your combo-pattern seems to be broken here. yeap, fixed.

    There're a lot of patterns that bug me, but most of the issues I see are due to high Distance Spacing, so, reducing it might help you to improve the diff a greately.


You have a lot of things to improve, keep going!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
SkinnyJommy
Hello, here's the mod from my queue! Don't expect to much because im still a noob modder, but I'll try my best :D

[Clyine's Extra]

00:04:307 (5,1,2,3) - The flow of these notes feel really wierd. I suggest maybe a pattern like this? https://osu.ppy.sh/ss/1893265 also I think making 3 a return slider fits better with the song
00:15:378 (4) - Maybe have this blanket 3 better?
01:14:039 (1,2,3,4,5,6,7,8,9,10) - I think the steam distance snap is a bit to large, but you don't have to change it

[Insane]

00:58:772 (3) - Have this blanket 4 a little better

Well that's the end of the mod!
Sorry it's so short, but i dont really see anything wrong with the map
Hopefully this will help you a bit

GL Getting this ranked! the jumps are really fun
Miramono
Hi! from modding queue...sorry for the late reply :(

Mod
[General]
Check AiMod for errors especially in Hard, Insane and Extra. If possible, lessen them :D

[Normal]
maybe you could move these notes cause they're to close:
00:30:735 (3) - move x:324 y:248
00:31:093 (4) - move x:224 y:284

00:58:950 (3) - tail ~ remove clap hitsound

[Hard]
00:07:521 (4) - ctrl + G
00:13:414 (1) - tail ~ remove clap hitsound
00:13:950 (2) - head ~ add clap hitsound
00:16:807 (5) - ctrl + G ?
00:20:378 (4) - ^ then maybe move x:168 y:260
00:35:735 (3) - ctrl + G
00:35:735 (3) - ^ then move x:265 y:185
00:44:664 (5) - remove clap hitsound
00:44:843 (6) - tail ~ add clap hitsound
00:52:164 (1) - move x:252 y:228

[Insane]
00:01:628 (5) - move x:300 y:264
00:01:807 (6) - ^ x:332 y:124
00:03:771 (2) - ^ x:196 y:220
00:07:521 (6) - ctrl + G then invert ~ head bottom, tail above
00:11:093 (2) - ctrl + G
00:30:378 (7) - move x:320 y:52
00:31:093 (2) - ctrl + G
00:36:985 (2) - make this horizontal instead of vertical
00:59:307 (5) - ctrl + G
01:06:807 (2) - ^ then head bottom, tail above ?
01:21:093 (2) - ctrl + G then head should be at your right

[Clyine's Extra]
00:03:949 (4) - position this note vertically
00:31:449 (2) - ctrl + G
01:03:057 (4,5,6) - invert order ~ 4 top, 5 middle, 6 bottom

That's all. I'm sorry if I mod badly, I'm still not an expert at this :D
Clyine

kamisamaaa wrote:

M4M from my queue
[general]
spread is not good!
easy-ar3
normal-ar4
hard-ar8
suggest change normal to ar 5
[Clyine's Extra]
00:00:378 (1,2,3) - change two note to a slider. because drum here is soft. and change 3 to two notes is better i like mine better
00:02:521 (2,3) - stack these two. because there is 1/1 gap. different from other place. stack them will look more natual. dont forget change the all pattern. fixed
00:04:753 (2) - delete this. overmapped and sound strange. and make a jump between 00:04:664 (1,2) - fixed
00:07:878 (1) - why use this? two 1/2 slider is better in EX diff.already fixed prev mod
00:11:985 (4,1) - stack is not a good idea because 00:12:164- a downbeat appear fixed
00:14:932 (2) - really a strange rhythm and placement. suggest you delete it nad change 00:14:842 (1) - to a 1/4 slider. btw, stack is really not fit the music here theres a slight drum sound on blue tick. Removed the stack tho
00:15:914 (6,1,2,3,4,5,6,7,8) - placement is really bad here! especially 00:16:807 (5,6) - this stack! u modded a older version. no longer stacked
00:22:521 (1,2,1,2,1,2) - use too many this pattern in this map changed
00:26:450 (1) - this slider? doesn't follow the drum, neither the vocal.If you want to express the soft music, you can use slow slider and little distance. but dont miss drum in EX diff. Changed to 1/1 slider-circle-1/1 slider
00:27:878 (1) - same above
tbh, you use too many strange overmapped triple. and placement is just use huge distance between notes and sliders. and hitsound you still need more work.
sorry to say. this diff is really hard to meet the rank standard.


sorry for my lazy mod..because I really dont know what can I say...

skinnyjimmy wrote:

Hello, here's the mod from my queue! Don't expect to much because im still a noob modder, but I'll try my best :D

[Clyine's Extra]

00:04:307 (5,1,2,3) - The flow of these notes feel really wierd. I suggest maybe a pattern like this? https://osu.ppy.sh/ss/1893265 also I think making 3 a return slider fits better with the song changed the pattern prev mod
00:15:378 (4) - Maybe have this blanket 3 better? i want 4 5 6 to be a straight line
01:14:039 (1,2,3,4,5,6,7,8,9,10) - I think the steam distance snap is a bit to large, but you don't have to change it i think its ok now

Miramono wrote:

Hi! from modding queue...sorry for the late reply :(

[Clyine's Extra]
00:03:949 (4) - position this note vertically dont know if u modded a old version but the 3 sliders are now in a triangle shape thingy and i want to keep that c:
00:31:449 (2) - ctrl + G i changed the pattern the prev mod so this no longer applies
01:03:057 (4,5,6) - invert order ~ 4 top, 5 middle, 6 bottom they reflect the music better when they are all in the same direction i think

That's all. I'm sorry if I mod badly, I'm still not an expert at this :D
Thanks for all the mod.
Removed all unnecessary triplets. at least what i think is unnecessary.
Redid hitsound
adjusted audio lead in
+some self mod
but im keeping the difficulty settings
http://puu.sh/aFT1i/fc1d4d078f.osu
xxdeathx
rechecking no KD

easy is missing

map could still be a lot neater. i'll be talking about your hard diff but it can very well apply to the others.
some of your sliders of the same length are more curved than others and when they're next to each other it would look better for corresponding sliders to be congruent. also use copy/paste more often and rotate/flip the sliders so that they're the exact same shape. it'll be much neater that way.
also, using too many slider points or having red slider points can be great if they work out fine but really ugly and ruin the consistency of the map if they don't. that's the case with a lot of your sliders like 00:10:021 (3,4) - in your hard so i'd just stick with the simple 2 or 3 slider point sliders. this section 00:12:164 (1,2,1,2,3,4,1) - was really nice compared to the rest of your map because it followed the neatness things i just specified. but please try to stay away from 00:16:450 (4,5) until you're more familiar with these. even i've never used a slider with a single red point because i don't know where they're good for.
stuff like 00:07:521 (4,6) - 00:08:414 (7,8) - in your hard should be parallel (use copy/paste)
00:30:021 (3,4,5,6) - this part doesn't use time-distance spacing (distance snap) so it's extremely hard to play and misleading.
i was talking about consistency. you want to reuse patterns in corresponding parts of the music and keep your mapping style consistent throughout, so when you get creative like 00:40:735 (1,2,3) - it conflicts with the style you have in the rest of the map.
01:05:200 (5,6,7,8,9) - these jumps are way too hard and the flow isn't good either
01:19:843 (1,2,3,4,5) - way too hard too

your normal is a little better than your hard in these regards but the same things still apply. patterns like 00:38:950 (3,4) - don't fit in as much as http://puu.sh/aGARt/f455ac2adf.png

let's have a look at your insane: i didn't mod it earlier but i'll point out things now
00:01:985 (7,8,9,2,3) - again, needs to be neater. you might as well fully stack them or place one of them at a different location to avoid this messy overlap
00:26:093 (1,2) - the consistency i mentioned before. you should see an opportunity to make this symmetrical
00:42:878 (4) - i understand what you're trying to do here but a 1/4 slider pointing the other way isn't good when there's a stream of circles following it
01:04:664 (6,1,2) - it's better and quite possible if you don't overlap them at all
01:26:271 (7,1,2,3,4,5,6,1,2,3,4,5,6) - way harder than the rest of your map. without these circles, this diff would be 4.47 stars compared to 4.78 earlier. having 13 2.xx distance 1/2 circles in a row is way too hard for a 4.5 star map. the end can be harder but if it boosts the star difficulty by over 0.3, that's too much.

well it's clear you've put a lot of effort into this and want this ranked, but it is your first and only map. you still need some more experience to make it up to ranking quality standards, which i don't feel it has met yet. i did give you some overall and specific issues, but nohitter (an ex-BAT) has a better understanding than i do and now that your map's up to 50 SP, you could try poking a BAT to give you more advice. star priority generally doesn't mean anything as far as i've seen, but having this much usually puts map relatively high on the pending list and shows your dedication so mention that to the BAT and it's likely you'll find one to go over this map with you.
Topic Starter
hehe
skinnyjimmy > thanks for mod!

skinnyjimmy wrote:

Hello, here's the mod from my queue! Don't expect to much because im still a noob modder, but I'll try my best :D

[Insane]

00:58:772 (3) - Have this blanket 4 a little better fix

Well that's the end of the mod!
Sorry it's so short, but i dont really see anything wrong with the map
Hopefully this will help you a bit

GL Getting this ranked! the jumps are really fun


Miramono > thanks for mod!
[General]
Check AiMod for errors especially in Hard, Insane and Extra. If possible, lessen them :D most are bug

[Normal]
maybe you could move these notes cause they're to close:
00:30:735 (3) - move x:324 y:248 using ds
00:31:093 (4) - move x:224 y:284 ^

00:58:950 (3) - tail ~ remove clap hitsound fixed

[Hard]
00:07:521 (4) - ctrl + G reject all ctrl+g changes, i want to keep
00:13:414 (1) - tail ~ remove clap hitsound fixed
00:13:950 (2) - head ~ add clap hitsound fixed
00:16:807 (5) - ctrl + G ?
00:20:378 (4) - ^ then maybe move x:168 y:260
00:35:735 (3) - ctrl + G
00:35:735 (3) - ^ then move x:265 y:185
00:44:664 (5) - remove clap hitsound fixed
00:44:843 (6) - tail ~ add clap hitsound fixed
00:52:164 (1) - move x:252 y:228 fixed

[Insane]
00:01:628 (5) - move x:300 y:264 fix
00:01:807 (6) - ^ x:332 y:124 ^
00:03:771 (2) - ^ x:196 y:220 keep, Z pattern
00:07:521 (6) - ctrl + G then invert ~ head bottom, tail above
00:11:093 (2) - ctrl + G
00:30:378 (7) - move x:320 y:52 fixed
00:31:093 (2) - ctrl + G
00:36:985 (2) - make this horizontal instead of vertical fixed
00:59:307 (5) - ctrl + G
01:06:807 (2) - ^ then head bottom, tail above ?
01:21:093 (2) - ctrl + G then head should be at your right

deeathxx > thanks for mod! :)

xxdeathx wrote:

rechecking no KD

easy is missing dont need, NHIX mapset.

map could still be a lot neater. i'll be talking about your hard diff but it can very well apply to the others.
some of your sliders of the same length are more curved than others and when they're next to each other it would look better for corresponding sliders to be congruent. also use copy/paste more often and rotate/flip the sliders so that they're the exact same shape. it'll be much neater that way.
also, using too many slider points or having red slider points can be great if they work out fine but really ugly and ruin the consistency of the map if they don't. that's the case with a lot of your sliders like 00:10:021 (3,4) - in your hard so i'd just stick with the simple 2 or 3 slider point sliders. this section 00:12:164 (1,2,1,2,3,4,1) - was really nice compared to the rest of your map because it followed the neatness things i just specified. but please try to stay away from 00:16:450 (4,5) until you're more familiar with these. even i've never used a slider with a single red point because i don't know where they're good for.
stuff like 00:07:521 (4,6) - 00:08:414 (7,8) - in your hard should be parallel (use copy/paste)
00:30:021 (3,4,5,6) - this part doesn't use time-distance spacing (distance snap) so it's extremely hard to play and misleading.
i was talking about consistency. you want to reuse patterns in corresponding parts of the music and keep your mapping style consistent throughout, so when you get creative like 00:40:735 (1,2,3) - it conflicts with the style you have in the rest of the map.
01:05:200 (5,6,7,8,9) - these jumps are way too hard and the flow isn't good either
01:19:843 (1,2,3,4,5) - way too hard too

your normal is a little better than your hard in these regards but the same things still apply. patterns like 00:38:950 (3,4) - don't fit in as much as http://puu.sh/aGARt/f455ac2adf.png

let's have a look at your insane: i didn't mod it earlier but i'll point out things now
00:01:985 (7,8,9,2,3) - again, needs to be neater. you might as well fully stack them or place one of them at a different location to avoid this messy overlap
00:26:093 (1,2) - the consistency i mentioned before. you should see an opportunity to make this symmetrical
00:42:878 (4) - i understand what you're trying to do here but a 1/4 slider pointing the other way isn't good when there's a stream of circles following it
01:04:664 (6,1,2) - it's better and quite possible if you don't overlap them at all
01:26:271 (7,1,2,3,4,5,6,1,2,3,4,5,6) - way harder than the rest of your map. without these circles, this diff would be 4.47 stars compared to 4.78 earlier. having 13 2.xx distance 1/2 circles in a row is way too hard for a 4.5 star map. the end can be harder but if it boosts the star difficulty by over 0.3, that's too much.

well it's clear you've put a lot of effort into this and want this ranked, but it is your first and only map. you still need some more experience to make it up to ranking quality standards, which i don't feel it has met yet. i did give you some overall and specific issues, but nohitter (an ex-BAT) has a better understanding than i do and now that your map's up to 50 SP, you could try poking a BAT to give you more advice. star priority generally doesn't mean anything as far as i've seen, but having this much usually puts map relatively high on the pending list and shows your dedication so mention that to the BAT and it's likely you'll find one to go over this map with you.
Cerulean Veyron
Hi, From my queue!

Your map is 'handsome' :3
[> General <]
  1. - Do you even need the mapper's name on the background? I don't know if this is against the criteria, but this is just my opinion. o_o
[> Normal <]
  1. 00:12:164 (1) - Ctrl + G for a better diamond flow? And watch the spacing.
  2. 00:16:093 (3) - Add clap
  3. 00:19:307 (6,7,8,1) - A bit boring when staying on one place of grid, Try making a Tornado formation here. And add NC on slider (6), new track.
  4. 00:22:878 (5,3) - Don't know if this overlap tail is intentional, I perfer a stack here, watch the spacing. Also, add clap on slider tail.
  5. 00:28:235 (6,7) - A little ugly blanket, unsharp slider?
  6. 00:33:593 (3,4,1) - Make a Triangle form here?
  7. 00:38:950 (3,4) - You broke the flow here, make a blanket or a parallel here, it doesn't play well imo.
  8. 00:42:878 (1,2) - Since there is a downbeat here, swap NC
  9. 00:51:450 (1,2,3) - Overlap, remake as blanket. Also, remove clap on circle (2), I only hear vocal track, not the song track here.
  10. 01:00:021 (1) - Make a blanket here? it might look better when you're make symmetry with the next notes on 01:00:735 (2,3) -
  11. 01:22:521 (1) - Add clap
  12. 01:23:593 (4,8) - Same reason as 00:22:878 (5,3) -
  13. 01:25:378 (8,2) - You should've made a symmetry here...
  14. - Some nazi issues, but nice diff!
[> Hard <]
  1. 00:03:593 (1,2,3,4) - Good pattern, but it's not complete, Can't you curve the last slider for a full one?
  2. 00:04:664 (4,5) - This doesn't consider a jump, it's just a weird spacing when you've used 1.4x/1.5x spacing all the way here. Could you fix that?
  3. 00:13:057 (2) - Curve this to blanket the next slider or try to flow with the previous slider.
  4. 00:25:021 (1,1) - Likely an Overlap, try stacking the slider tail.
  5. 00:29:307 (1,2) - Make a parallel or symmetry here.
  6. 00:32:164 (1,2) - ^
  7. 00:35:021 (1,2) - ^
  8. 00:45:200 (7) - Add NC
  9. 00:48:950 (9,3) - Same as 00:25:021 (1,1) -
  10. 00:51:807 (7) - Same reason as normal diff, remove clap.
  11. 01:01:450 (3) - Remove clap
  12. 01:02:343 (5) - Add NC
  13. 01:05:200 (5,6,7,8) - Looks bad, remake it perfectly.
  14. 01:17:700 (1,1) - Remove NCs, still on the same track, omg..
  15. - Add claps > 00:08:950 (8) - / 00:30:021 (2) - / 00:31:093 / 00:31:807 (4) - / 00:32:521 (1) - / 00:33:235 (2) - / 00:35:378 (1) - / 00:36:093 (2) - / 00:36:807 (4) - / 00:37:521 (1) - / 00:38:235 (2) - / 00:38:950 (3) - / 00:39:664 (4) - / 01:23:235 (7) - / That's all~
  16. - Well, pretty much a great diff, GJ!

Insanes are fine, I can feel this map should be ready for a BAT-mod, Try getting one!
And.. Good Luck!
Topic Starter
hehe
Grey Veyron > thanks for mod!

Gray Veyron wrote:

Hi, From my queue!

Your map is 'handsome' :3
[> General <]
  1. - Do you even need the mapper's name on the background? I don't know if this is against the criteria, but this is just my opinion. o_o i like it :D
[> Normal <]
  1. 00:12:164 (1) - Ctrl + G for a better diamond flow? And watch the spacing. going for a triangle rather, the slider is a separate pattern.
  2. 00:16:093 (3) - Add clap done
  3. 00:19:307 (6,7,8,1) - A bit boring when staying on one place of grid, Try making a Tornado formation here. And add NC on slider (6), new track. changed
  4. 00:22:878 (5,3) - Don't know if this overlap tail is intentional, I perfer a stack here, watch the spacing. Also, add clap on slider tail. keep
  5. 00:28:235 (6,7) - A little ugly blanket, unsharp slider? keep
  6. 00:33:593 (3,4,1) - Make a Triangle form here? keep
  7. 00:38:950 (3,4) - You broke the flow here, make a blanket or a parallel here, it doesn't play well imo. keep
  8. 00:42:878 (1,2) - Since there is a downbeat here, swap NC fixed
  9. 00:51:450 (1,2,3) - Overlap, remake as blanket. Also, remove clap on circle (2), I only hear vocal track, not the song track here. overlap is fine
  10. 01:00:021 (1) - Make a blanket here? it might look better when you're make symmetry with the next notes on 01:00:735 (2,3) - keep
  11. 01:22:521 (1) - Add clap fixed
  12. 01:23:593 (4,8) - Same reason as 00:22:878 (5,3) - idk the combo you're linking to is weird
  13. 01:25:378 (8,2) - You should've made a symmetry here... keep, not a fan of symmetry
  14. - Some nazi issues, but nice diff!
[> Hard <]
  1. 00:03:593 (1,2,3,4) - Good pattern, but it's not complete, Can't you curve the last slider for a full one? keep, it goes with the vocals
  2. 00:04:664 (4,5) - This doesn't consider a jump, it's just a weird spacing when you've used 1.4x/1.5x spacing all the way here. Could you fix that? fixed!
  3. 00:13:057 (2) - Curve this to blanket the next slider or try to flow with the previous slider. changed
  4. 00:25:021 (1,1) - Likely an Overlap, try stacking the slider tail. too far apart to be an issue
  5. 00:29:307 (1,2) - Make a parallel or symmetry here. keep~
  6. 00:32:164 (1,2) - ^
  7. 00:35:021 (1,2) - ^
  8. 00:45:200 (7) - Add NC fixed
  9. 00:48:950 (9,3) - Same as 00:25:021 (1,1) - keep, too far to actually be an issue
  10. 00:51:807 (7) - Same reason as normal diff, remove clap. fixed
  11. 01:01:450 (3) - Remove clap fixed
  12. 01:02:343 (5) - Add NC fixed
  13. 01:05:200 (5,6,7,8) - Looks bad, remake it perfectly. fixed
  14. 01:17:700 (1,1) - Remove NCs, still on the same track, omg.. i wanna keep the effect of this
  15. - Add claps > 00:08:950 (8) - / 00:30:021 (2) - / 00:31:093 / 00:31:807 (4) - / 00:32:521 (1) - / 00:33:235 (2) - / 00:35:378 (1) - / 00:36:093 (2) - / 00:36:807 (4) - / 00:37:521 (1) - / 00:38:235 (2) - / 00:38:950 (3) - / 00:39:664 (4) - / 01:23:235 (7) - / That's all~ fixed some! thanks!
  16. - Well, pretty much a great diff, GJ!

Insanes are fine, I can feel this map should be ready for a BAT-mod, Try getting one!
And.. Good Luck!
pishifat
shitmodfromm4m4m4n4nm434 uighi

i forgot to enable your custom combo colors so everything is green/blue in screenshots. oops

general

  1. Ranking Criteria wrote:

    The lowest difficulty must be below 2.0 stars.
    ...so get an easy
  2. pretty sure all difficulties should start at the same time. dunno about rankability, but that is not usual. the extra starts one beat earlier (and the first object is during silence so yeah what)

insane

  1. in general, you've got a lot of passive sliders throughout the map. i won't point them all out, but they're rather uncomfortable to play, so you should be able to find them yourself.
  2. 00:04:843 (7) - needs a NC because of the unexpected SV change. would help with hp drain during silent section as well
  3. 00:07:878 (7,1) - shoudl swap NCs for the sake of your 1 measure combo pattern. makes it so the emphasis on the guitar thing on 7 is more clear
  4. 00:13:414 (7,1) - pretty sure this was meant to stack, and if not, the game is making it stack, so move it more to the left
  5. 00:24:843 (5,1) - sounds like the slider should be in 5's current position and the circle afterwards in order to express the length of the super loud guitar thing that comes in here. right now the hitcircle for 5 does not do it much justice. a full measure long slider would even work, but at least a 1/2 would be good. (this wouldn't be a passive slider though, since the emphasized thing is the red tick prior to the downbeat)
  6. 00:26:093 (1) - this SV change is definitely too early. it should be moved to the large white tick, since that's when the instrumental stuff actually gets softer or wahtever. right now you've got a reeeeaally passive slider that plays very unnaturally
  7. 00:30:021 (5) - shoudl NC for the sake of readability. you did so at 00:32:878 (1) - as well
  8. 00:33:593 (5) - ^
  9. 00:40:735 (1,2,3) - i usually like these kinds of patterns, but these seem to not flow into each other at all. it's hard to say this, but hanzer does the same idea a whole lot better in miss you at 02:36:811 (1) -
  10. 00:47:878 (6) - breaks your 1 NC every large white ticking comboing pattern. should have an NC
  11. 00:51:450 (1,2) - you may want to even swap the NCs on these so the "dakara" vocals thing, which is obviously the focus there, is emphasized
  12. 01:13:950 (1,9) - these should follow the same circular motion as the stream with their slider bodies. right now they're kind of... not
  13. 01:21:985 (5) - breaks your about 1 NC every large white tick pattern. should have a NC
  14. 01:26:450 (1,2,3,4,5,6,1,2,3,4,5,6,7) - i know i'm mentioning NCs a lot, but i can't understand this very well. the circles are mapping the backbeat stuff, so it would make sense to NC according to that, which would mean 4 circles then NC instead of the 6 you have here for some reason. would look like this on the timeline with NCs following what you've mapped

hard

  1. passivesliderseverywhere
  2. the NC pattern you're using is... uh... not a pattern. you're switching between one every downbeat to one every other downbeat so much that i can't interpret very well. it really should be consistent throughout the difficulty.
  3. 00:01:807 (3,4,1) - i honestly managed to misread this. it plays a lot better if you have the same spacing between each of them, meaning have all of it be jumps or all of it stacked. otherwise bleh
  4. 00:24:485 (6) - passivesliderstuffs return.
  5. 00:26:093 (1) - 00:37:521 (1) - same thing as insane
  6. 00:40:735 (1,2,3) - shouldn't these be spaced equally? they're the same slider and meant to be symmetrical (sort of), so yeah
  7. 00:42:878 (1) - quite the jump for this difficulty. should really just have this between 00:42:164 (3) - and 00:43:057 (2) - instead of a stack, since that would fix things
  8. 00:45:735 (4) - really wouldn't have this kind of a jump thing from 2x distance to 1x distance in a hard difficulty, but if you're really reluctant to change it, it needs an NC to show how it's differently spaced than the jumps at 00:45:200 (1,2,3) - , yet the same rhythm.
  9. 00:49:843 (4,5,6) - rather difficult for a hard diff. i would really consider cutting back on this by ignoring the triples like you did for 00:49:485 (2,3) -
  10. 00:51:450 (7) - may make more sense to do something like this so the vocals are emphasized, similarly to insane
  11. 01:13:593 (3,4,5) - don't really see the need for at triple here when it sounds the same as the rest of the 1/2 stuff
  12. 01:17:700 (1,1,1) - managed to misread this during two testplays since the passiveness of 01:17:700 (1) - is so extreme and the random NCs wat
  13. 01:24:128 (2,3,4,5) - these played pretty weirdly, since when listening to the lyrics, it's interpreted that the "a u" syllables are the 01:24:128 (2,3) - , but then 01:24:664 (4,5) - is 1/2 beat too early to be following the vocals. it would make a lot more sense to move 01:24:843 (4,5) - forward one red tick for vocal consistentcy

normal

  1. passive sliders are an issue here as well, especially in the section before the kiai. in normal they're often unavoidable, but there's a lot of avoidable ones here nonetheless
  2. 00:00:736 (1,3) - visually speaking, these are... not appealing. blankets and stuff
  3. 00:01:807 (2,3) - & 00:03:593 (1,2) - it's rather confusing having two stacks so close to each other with different rhythms. 2,3 is 1/2 beat, while 1,2 is 1 beat. in a normal, things that are hard to read probably not good yeahokay
  4. 00:18:593 (3,4,5) - what is this spacing? it is not spacing. that is what it is.
  5. 00:20:735 (1,2) - watwatwat. distance snap kind of important which you already know
  6. 00:26:093 - "you're gonna hate me but" having SV changes as variable as this in a normal is unheard of. if you can find me a normal diff that does this, i'll say otherwise, but i've never seen one.
  7. 00:29:307 (1,2) - #spacing
  8. 00:37:521 (1) - super strong beat in hte middle of the slider wat
  9. 00:44:307 (2,3,4) - triples like this (i know it's not on 1/4, but still) are rather "hard" and should just have the first two circles replaced with a 1/2 slider
  10. 01:11:807 (2,3) - stack like this would be very easily misinterpreted as 01:04:307 (2,3) - 's rhythm, so you should just space out 2,3 with distance snap magic
i wrote down my thoughts while testplaying in case you're wondering why i was thinking certain things. not necessary to read, but here
INSANE
7 needs NC because SV change that is not natural. may help with the hp drain during silent section too
why SV change to slwoer section like 1 beat early?
NCS during the vocals jumps - best one NC every 4 circles
the triangular pattern with sliders really weird cuz they dont flow into each other at all
before kiai teh "DAKARA" should be the emphasized thing. there is an extra circle before that may want to be unNC'd or moved or something
during kiai there's a reverse slider that ends on downbeat sounds crap
NCs after kiai wat inconsistent with 1 bar pattern
ending weird NCs too

there's also a gross slider somewhere
HARD

NCS are gross all over the place
1/2 stack in very first section out of place much
a bunch of passive sliders n stuff. on vocals and downebats (downbeats more importnat but yeah)
some weird triangle thing NC would make spacing more readable
rhythms before kiai way too extreme cuz of the triples under slidesr
t eh dakara thing again
rhythms in kiai are really odd
after the spinner what is that rhythm
right before end silenter part, there's a triple vocal thing, then another triple vocal thing after 1 beat, but he has triple patterns separated by 1/2 beat and it is really stupid

testplay 2:
around 1/4 into it there's a weird wave slider that is kidn fo gross
the 2 reverse slidesrs somewhere in kiai that are parallel i read reallywrong every time

flip dat last slider so mouse drops into the curve
NORMAL

le wave and blanket stuff of it
the circle jump tthen stack thing hard read.
some square stuff is that a jump or something?
distance snap is not here or my keyboard is broken
doubles eww
dat slider
SV change in normal umm no
he's like skipping thedownbeat for the slow SV part and i dont get it
triple? just make it a 1/2 slider

rhythm is confusing af
stacks are confusing af
f
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