SUPER BEAVER - Rashisa

posted
Total Posts
232
Topic Starter
hehe
This beatmap was submitted using in-game submission on Friday, 10 October, 2014 at 7:11:34 PM

Artist: SUPER BEAVER
Title: Rashisa
Source: ばらかもん
Tags: barakamon naru junon boy opening handa seishuu clyine tv size
BPM: 168
Filesize: 15316kb
Play Time: 01:28
Difficulties Available:
  1. Clyine's Extra (5.28 stars, 387 notes)
  2. Easy (1.4 stars, 101 notes)
  3. Hard (3.43 stars, 234 notes)
  4. Insane (4.61 stars, 335 notes)
  5. Normal (2.04 stars, 155 notes)


Download: SUPER BEAVER - Rashisa
Download: SUPER BEAVER - Rashisa (no video)
Information: Scores/Beatmap Listing
---------------
IamKwaN
RANKING HEARTS YEAH


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ALEKS719
BUBBLES BABY
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Clyine, TestApple, Rtyzen, Kato, Lumision, kepel, Takoyaki-, Koxeida, iamdarren, Estellia-, LizeKotze, Artavia, MikasaYuri, smallbeans, ThEBonzi, Pjecoo, neonat, paseli, Jaltzu, xLoupGarou, ichia7x, P o M u T a, Moo-Chan, CelsiusLK, 340, xxdeathx, NoHitter, kamisamaa, skinnyjimmy, Miramono, pishifat, Xinely, Xanandra, Midge, Alplaza, Inyuschan, Cherry Blossom, rui, TT Mouse, HabiHolic, Indeed, IamKwaN, RandomEffect, OniJAM, ShiraKai, buhei, Hollow Wings, Leorda, jesus1412, Yasora, ts8zs, Rakuen, eINess, Star Stream, Kibbleru, DarkVortex, Support, ProfessionalBox, Knotts, Gamu, onoz, - Nya-, sheela901, kakifly, iNickel, Verlaren, Sellenite, Aleks719
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testapple extra not ranking
the fuck 100 favs pre-rank 5/9/14
141 fav pre-bubble 9/10/14
142 fav pre-rank 10/10/14
77 mods...

#dedication
#hardwork
#determination


WE DID IT BOYS
Emilia
Ok GO!

00:00:736 (1,2,3) - Weird beat placement
00:03:593 (1) - Redundant weird slider
00:08:950 (1) - Blanket note before
00:16:450 (5) - Shift this a beat to the left on timeline
00:26:093 (1,2,3,1,2,3) - Try not to make each of the combos interlace
00:30:735 (4,1) - DS
01:21:450 (4,5,6) - Try not to

Rather horrible Normal. Don't mind me for being blunt, but weird slider art isn't encouraged. Occasional bad beat placement, but generally ok in terms of beat. Flow's rather bad too. Try to use other maps as reference.
00:03:946 (5,6,7,1,2) - Don't do this, use DS
00:08:053 (3) - Looks forced
00:13:410 (2) - Can be confusing
00:20:553 (2,3,4) - You can space them more
00:29:303 (2,3,4,5) - Can be confusing
00:31:803 (1,2,3,4,5,6,7,8,9,10,11) - ^
00:40:731 (6,7,8,9,1,2) - ^
00:52:160 (7) - NC here, remove NC after
01:04:660 (6,1) - Confusing

Less slider 'art'. Still don't get where you're going with the slider art. Flow is much better now, see some blanketting, dazgud. Nice beat placement in general. Waaayy better than Normal. Nice job!
00:08:766 (3,1) - Parallel
00:11:266 (1,2) - ^l
00:13:409 (8,9,10,1,2) - Confusing DS
00:19:123 (1,2,3) - A little weird
00:21:444 (6,7,8,1,2,3) - ^
00:34:302 (6,1) - ^
00:48:766 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,1,1,2,3) - HOLY SHIT THIS IS AMAZING. I LOVE IT.
01:05:909 (1,2,3,4) - Try not to
01:10:552 (5) - Definitely too fast
01:13:945 (4,5,6,7,8,9,10,11,12,13,14) - Maybe don't
01:21:266 (1,2,3) - ^
01:24:124 (1,2,3,4) - Just nope.

Problems I see that's very rampant: DS. You need to turn on Distance Snapping, it's very important. Otherwise, its hard to decipher when to hit the note. Testplay it yourself, you'll understand it better. Map is general will get better with support of DS. Nice patterns, thank you for no slider 'art'.

Generally, mapset gets better the harder it is. Good luck~
Topic Starter
hehe
Most changes applied, a lot of fixes, thank you!

Estellia- wrote:

Ok GO!

00:00:736 (1,2,3) - Weird beat placement cleaned it up a bit
00:03:593 (1) - Redundant weird slider not really sure what you mean but i changed it a little
00:08:950 (1) - Blanket note before done
00:16:450 (5) - Shift this a beat to the left on timeline done
00:26:093 (1,2,3,1,2,3) - Try not to make each of the combos interlace done
00:30:735 (4,1) - DS fixed
01:21:450 (4,5,6) - Try not to fixed

Rather horrible Normal. Don't mind me for being blunt, but weird slider art isn't encouraged. Occasional bad beat placement, but generally ok in terms of beat. Flow's rather bad too. Try to use other maps as reference.
00:03:946 (5,6,7,1,2) - Don't do this, use DS done
00:08:053 (3) - Looks forced fixed
00:13:410 (2) - Can be confusing i think its fine
00:20:553 (2,3,4) - You can space them more done
00:29:303 (2,3,4,5) - Can be confusing i think its fine
00:31:803 (1,2,3,4,5,6,7,8,9,10,11) - ^ fixed
00:40:731 (6,7,8,9,1,2) - ^ fixed
00:52:160 (7) - NC here, remove NC after fixed
01:04:660 (6,1) - Confusing fixed

Less slider 'art'. Still don't get where you're going with the slider art. Flow is much better now, see some blanketting, dazgud. Nice beat placement in general. Waaayy better than Normal. Nice job!
00:08:766 (3,1) - Parallel fixed
00:11:266 (1,2) - ^l fixed
00:13:409 (8,9,10,1,2) - Confusing DS fixed
00:19:123 (1,2,3) - A little weird fixed
00:21:444 (6,7,8,1,2,3) - ^ fixed
00:34:302 (6,1) - ^ fixed
00:48:766 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,1,1,2,3) - HOLY SHIT THIS IS AMAZING. I LOVE IT. not fixed
01:05:909 (1,2,3,4) - Try not to fixed
01:10:552 (5) - Definitely too fast fixed
01:13:945 (4,5,6,7,8,9,10,11,12,13,14) - Maybe don't fixed
01:21:266 (1,2,3) - ^ fixed
01:24:124 (1,2,3,4) - Just nope. fixed

Problems I see that's very rampant: DS. You need to turn on Distance Snapping, it's very important. Otherwise, its hard to decipher when to hit the note. Testplay it yourself, you'll understand it better. Map is general will get better with support of DS. Nice patterns, thank you for no slider 'art'.

Generally, mapset gets better the harder it is. Good luck~
Clyine
LEGOOOOO
16:05 handsome: hi
16:05 Clyine: yo
16:05 handsome: could you mod my map? :)
16:05 Clyine: ok
16:05 *handsome is listening to [http://osu.ppy.sh/b/453565 SUPER BEAVER - Rashisa]
16:05 handsome: haha thanks m8
16:06 Clyine: wait eh
16:06 Clyine: play through
16:06 handsome: kk
16:09 Clyine: 00:01:356 - the green line here
16:09 Clyine: delete
16:10 Clyine: 00:14:124 (2) - this slider mapped to nothing
16:10 handsome: wait
16:10 handsome: can post
16:10 handsome: LOL
16:10 Clyine: later save log lor
16:10 handsome: i want the stars'
16:10 handsome: but okay
16:10 handsome: LOL
16:10 Clyine: lol
16:11 Clyine: 00:14:660 - add note
16:12 Clyine: 00:21:803 (1,2,3,1) - do 1/2 slider 1/2 slider 1/2 slider note note instead
16:13 handsome: how
16:13 handsome: no space
16:13 Clyine: 00:28:588 (6) - detele this note then mvoe the next slider here
16:13 handsome: or they 1/4 apart?
16:14 Clyine: http://puu.sh/a4RZy/7ace366fcc.jpg
16:14 Clyine: the next one do like this
16:14 Clyine: http://puu.sh/a4S18/26d6aaec55.jpg
16:15 Clyine: 00:30:195 (7) - change this to note
16:15 Clyine: make the 8 notes 2 expanding squares
16:17 Clyine: 00:42:694 (11,1,2,3) -
16:17 Clyine: this whole thing
16:17 Clyine: change to
16:18 Clyine: http://puu.sh/a4ScM/bf5ad29111.jpg
16:19 Clyine: rmb shift the green line to white tick
16:20 Clyine: 00:49:480 (1,2,3,4,1,2,3,4,1,2,3,1) - this whole thing mapped wrong ya
16:21 Clyine: http://puu.sh/a4SjX/507ae646ad.jpg
16:21 Clyine: correct one
16:23 Clyine: like that insane no more le
16:29 handsome: wah
16:29 handsome: i dont udnerstand the last one
16:29 Clyine: your triplet
16:29 Clyine: the first 2 i think
16:29 Clyine: mapped on wrong timing
16:29 Clyine: the music triplet end liao then ur note triplet come out
16:31 handsome: alright fixed
16:31 handsome: kk thanks man
16:31 Clyine: np
16:32 Clyine: ij veryt lazy do hard
16:32 Clyine: lol
16:32 Clyine: i just post this lol
16:32 handsome: its okay haha
16:32 handsome: if dw then nvm
Lumision
first mod \o/ might be tacky
hitsounds are generally too loud compared to the parts with higher intensity and the mp3 itself (100.2 dB)

try making the non-kiai parts ~75% and set it to soft hitsounds? (or at least that's what i've come up with seeing that your insane has a 60% vol. section)
or maybe try lowering the general volume after applying ^

01:28:410 (2) - end kiai here
00:14:124 (2,3,4) - these dont blend with the song
00:57:695 (5,1) - too far? the jump doesnt fit

suggestions:
01:11:981 (5) - finish hitsound
01:26:445 (3,5,1,3,5) - clap hitsounds
00:26:267 (1) - maybe lower the volume
00:11:446 (3,4) - can be confusing for hard-mode players
01:07:428 (8,9) - incorrect timing? move forward by 1/4th and fix slider to stop at 01:08:231
01:13:053 (1) - awkward beat, try making it end two 4ths and moving it two 4ths forward
00:26:807 (3,1) - too distanced
00:47:522 (6,7) - can be confusing for normal-ranked players
01:17:878 (2) - move two 4ths forward

dem sliders o-o
Topic Starter
hehe

Clyine wrote:

LEGOOOOO
16:05 handsome: hi
16:05 Clyine: yo
16:05 handsome: could you mod my map? :)
16:05 Clyine: ok
16:05 *handsome is listening to [http://osu.ppy.sh/b/453565 SUPER BEAVER - Rashisa]
16:05 handsome: haha thanks m8
16:06 Clyine: wait eh
16:06 Clyine: play through
16:06 handsome: kk
16:09 Clyine: 00:01:356 - the green line here
16:09 Clyine: delete
16:10 Clyine: 00:14:124 (2) - this slider mapped to nothing
16:10 handsome: wait
16:10 handsome: can post
16:10 handsome: LOL
16:10 Clyine: later save log lor
16:10 handsome: i want the stars'
16:10 handsome: but okay
16:10 handsome: LOL
16:10 Clyine: lol
16:11 Clyine: 00:14:660 - add note
16:12 Clyine: 00:21:803 (1,2,3,1) - do 1/2 slider 1/2 slider 1/2 slider note note instead
16:13 handsome: how
16:13 handsome: no space
16:13 Clyine: 00:28:588 (6) - detele this note then mvoe the next slider here
16:13 handsome: or they 1/4 apart?
16:14 Clyine: http://puu.sh/a4RZy/7ace366fcc.jpg
16:14 Clyine: the next one do like this
16:14 Clyine: http://puu.sh/a4S18/26d6aaec55.jpg
16:15 Clyine: 00:30:195 (7) - change this to note
16:15 Clyine: make the 8 notes 2 expanding squares
16:17 Clyine: 00:42:694 (11,1,2,3) -
16:17 Clyine: this whole thing
16:17 Clyine: change to
16:18 Clyine: http://puu.sh/a4ScM/bf5ad29111.jpg
16:19 Clyine: rmb shift the green line to white tick
16:20 Clyine: 00:49:480 (1,2,3,4,1,2,3,4,1,2,3,1) - this whole thing mapped wrong ya
16:21 Clyine: http://puu.sh/a4SjX/507ae646ad.jpg
16:21 Clyine: correct one
16:23 Clyine: like that insane no more le
16:29 handsome: wah
16:29 handsome: i dont udnerstand the last one
16:29 Clyine: your triplet
16:29 Clyine: the first 2 i think
16:29 Clyine: mapped on wrong timing
16:29 Clyine: the music triplet end liao then ur note triplet come out
16:31 handsome: alright fixed
16:31 handsome: kk thanks man
16:31 Clyine: np
16:32 Clyine: ij veryt lazy do hard
16:32 Clyine: lol
16:32 Clyine: i just post this lol
16:32 handsome: its okay haha
16:32 handsome: if dw then nvm

Lumision wrote:

first mod \o/ might be tacky
hitsounds are generally too loud compared to the parts with higher intensity and the mp3 itself (100.2 dB)

try making the non-kiai parts ~75% and set it to soft hitsounds? (or at least that's what i've come up with seeing that your insane has a 60% vol. section)
or maybe try lowering the general volume after applying ^ alright

01:28:410 (2) - end kiai here okay
00:14:124 (2,3,4) - these dont blend with the song i was retarded, fixed!
00:57:695 (5,1) - too far? the jump doesnt fit i think its fine, but reduced the distance slightly

suggestions:
01:11:981 (5) - finish hitsound done
01:26:445 (3,5,1,3,5) - clap hitsounds done
00:26:267 (1) - maybe lower the volume done
00:11:446 (3,4) - can be confusing for hard-mode players simplified
01:07:428 (8,9) - incorrect timing? move forward by 1/4th and fix slider to stop at 01:08:231 done
01:13:053 (1) - awkward beat, try making it end two 4ths and moving it two 4ths forward done
00:26:807 (3,1) - too distanced fixed
00:47:522 (6,7) - can be confusing for normal-ranked players changed~
01:17:878 (2) - move two 4ths forward done

dem sliders o-o
changes reflected, thanks!!~
Artavia
#modreqs! (Random mod & M4M)


[General]

  • ■ This beatmap is shortage of hitsounds.(especially Normal diff) In my opinion, add more hitsound good to have it.

    ■ You should change Title. Rashisa > Rashisa (TV Size)


[Normal]

00:28:235 (3) - Ctrl+<

00:46:985 (5) - Move to 00:47:164 and 00:48:593 (6) - Move to 00:48:771

00:51:628 - Add Circle

00:58:235 (1) - Remove NC

01:11:985 (2) - Move to 01:11:807

01:12:343 (3) - Move to 01:12:164

01:18:593 - Add Circle


[Hard]

00:01:803 - Add Circle

00:03:410 (4) - Remove and Change pattern

00:07:339 (1) - Remove NC

00:08:410 (1) - ^

00:23:320 (3) - Remove

00:25:196, 00:25:374 - Add Circle

00:27:160, 00:27:339 - Add Circle


00:33:589 (9) - NC

00:36:089 (6) - ^

00:36:446 (8,9) - Change. I can't see it. (The criteria for basic skin)

00:51:446 (6) - Move to x156 y44


[Insane]

00:42:159 (9,10) - Remove Finish

00:57:695 (5) - Move to x240 y52


[End.....]

with a good song....(♬)
Topic Starter
hehe
thanks! :) all changes applied~

Artavia wrote:

#modreqs! (Random mod & M4M)


[General]

  • ■ This beatmap is shortage of hitsounds.(especially Normal diff) In my opinion, add more hitsound good to have it.

    ■ You should change Title. Rashisa > Rashisa (TV Size)


[Normal]

00:28:235 (3) - Ctrl+<

00:46:985 (5) - Move to 00:47:164 and 00:48:593 (6) - Move to 00:48:771

00:51:628 - Add Circle

00:58:235 (1) - Remove NC

01:11:985 (2) - Move to 01:11:807

01:12:343 (3) - Move to 01:12:164

01:18:593 - Add Circle


[Hard]

00:01:803 - Add Circle

00:03:410 (4) - Remove and Change pattern

00:07:339 (1) - Remove NC

00:08:410 (1) - ^

00:23:320 (3) - Remove

00:25:196, 00:25:374 - Add Circle

00:27:160, 00:27:339 - Add Circle


00:33:589 (9) - NC

00:36:089 (6) - ^

00:36:446 (8,9) - Change. I can't see it. (The criteria for basic skin)

00:51:446 (6) - Move to x156 y44


[Insane]

00:42:159 (9,10) - Remove Finish

00:57:695 (5) - Move to x240 y52


[End.....]

with a good song....(♬)
apl-
Going to point out the generally bigger flaws that stick out more obviously.

[General]
+10ms in all timings. sounds better, no?

[Normal]
Mostly DS errors. Remember to use DS for most beat spacings in Normal difficulty.

00:08:950 (1,2,3) - Use DS
00:10:021 (4) - Change it to a normal curved slider. This looks really out of place.
00:16:271 (5) - DS it slightly away from end of 4. Placing it directly under here is hard to read.
00:17:878 (1,2,3,4) - Use DS
00:24:664 (2,3,4) - Change to stack, as player can use 2 approach circles to reference for timing, will be better for Normal.
00:27:521 (1) - Jump to next beat too far, try to keep distance same as 00:27:164 (1,2,3)
00:28:950 (1) - Overlaps previous slider 3, hurts eyes slightly ;w; move it lower slightlyyyyy
00:34:664 (1,2) - Remove NC on 1, use NC on 2 instead.
00:36:450 (6) - Curve slider slightly like this -> http://puu.sh/a6BrI/9132f1258c.jpg
00:38:414 (4) - Change this instead to a slider pointing away -> http://puu.sh/a6By7/02d4838f91.jpg
00:52:164 (3,4) - Place these two sliders closer together.
01:11:807 (1,2,3,4) - Something like this probably. http://puu.sh/a6BHn/df702e90d6.jpg Your original timing is too hard for Normal.
01:22:878 (6) - Slider end too close to next beat, move next beat further away.


[Hard]
00:08:767 (1,2) - Move them close together -> http://puu.sh/a6BNM/771a832d71.jpg
00:14:660 (1) - Remove NC, unnecessary. Also Ctrl+G.
00:21:446 (6) - Ctrl+G
00:25:553 (1,2) - Can be spaced further apart.
00:29:303 (2,3,4,5) - Ctrl+G all of them.
00:51:446 (2,3,4,5,6) - Confusing >~< especially slider 6
01:05:196 (1) - Move it further away from previous slider to prevent overlap.
01:11:803 (1,2,3) - Move it further away from each other.
01:12:874 (1) - Remove overlap >~<
01:17:696 (3,4,5) - SPACE FURTHER APART. I GOT TRICKED. And NC each of them.
is it just me or am i sensing some Hanzer from here on


[Insane]
Your beats many times too close to each other for Insane. Breaks the feeling of speed in this map.

00:04:660 (7,8,9) - Move it further away from 6
00:11:446 (1,2,3) - This would be better imo -> http://puu.sh/a6E1E/d9852a06ea.jpg
00:12:428 (4) - Either put it directly right under slider end, or move it much further away from slider end. I thought it was a 1/4 spacing :c
00:21:446 (6,7,8) - This has to go all the way down because of distance.
00:45:017 (1,2,3) - Space them further apart.
00:53:946 (10) - Ctrl+G for speed
00:54:481 (2,3) - Ctrl+G to follow up flow of previous mod ^
01:02:160 (1,2,3,4,5) - Like this http://puu.sh/a6Em7/82ea3826ba.jpg feels better
01:06:446 (1,2,3,4) - Space 4 away from the other 3 like 1,2,3's spacing
01:11:640 (1,2) - Space the 1 further away from 2. The timing is already pretty hard here, make the distance easier to read. If not it'll just make the map frustrating.
01:18:767 (6,7) - DS 7
Topic Starter
hehe
thanks :* GOOD MOD I TAKE ALMOST EVERYTHING CUZ I GOT NO CREATIVITY KUDOSU 4 U

TestApple wrote:

Going to point out the generally bigger flaws that stick out more obviously.

[General]
+10ms in all timings. sounds better, no?

[Normal]
Mostly DS errors. Remember to use DS for most beat spacings in Normal difficulty.

00:08:950 (1,2,3) - Use DS
00:10:021 (4) - Change it to a normal curved slider. This looks really out of place.
00:16:271 (5) - DS it slightly away from end of 4. Placing it directly under here is hard to read.
00:17:878 (1,2,3,4) - Use DS
00:24:664 (2,3,4) - Change to stack, as player can use 2 approach circles to reference for timing, will be better for Normal.
00:27:521 (1) - Jump to next beat too far, try to keep distance same as 00:27:164 (1,2,3)
00:28:950 (1) - Overlaps previous slider 3, hurts eyes slightly ;w; move it lower slightlyyyyy
00:34:664 (1,2) - Remove NC on 1, use NC on 2 instead.
00:36:450 (6) - Curve slider slightly like this -> http://puu.sh/a6BrI/9132f1258c.jpg
00:38:414 (4) - Change this instead to a slider pointing away -> http://puu.sh/a6By7/02d4838f91.jpg
00:52:164 (3,4) - Place these two sliders closer together.
01:11:807 (1,2,3,4) - Something like this probably. http://puu.sh/a6BHn/df702e90d6.jpg Your original timing is too hard for Normal.
01:22:878 (6) - Slider end too close to next beat, move next beat further away.


[Hard]
00:08:767 (1,2) - Move them close together -> http://puu.sh/a6BNM/771a832d71.jpg
00:14:660 (1) - Remove NC, unnecessary. Also Ctrl+G.
00:21:446 (6) - Ctrl+G
00:25:553 (1,2) - Can be spaced further apart.
00:29:303 (2,3,4,5) - Ctrl+G all of them.
00:51:446 (2,3,4,5,6) - Confusing >~< especially slider 6
01:05:196 (1) - Move it further away from previous slider to prevent overlap.
01:11:803 (1,2,3) - Move it further away from each other.
01:12:874 (1) - Remove overlap >~<
01:17:696 (3,4,5) - SPACE FURTHER APART. I GOT TRICKED. And NC each of them.
is it just me or am i sensing some Hanzer from here on


[Insane]
Your beats many times too close to each other for Insane. Breaks the feeling of speed in this map.

00:04:660 (7,8,9) - Move it further away from 6
00:11:446 (1,2,3) - This would be better imo -> http://puu.sh/a6E1E/d9852a06ea.jpg
00:12:428 (4) - Either put it directly right under slider end, or move it much further away from slider end. I thought it was a 1/4 spacing :c
00:21:446 (6,7,8) - This has to go all the way down because of distance.
00:45:017 (1,2,3) - Space them further apart.
00:53:946 (10) - Ctrl+G for speed
00:54:481 (2,3) - Ctrl+G to follow up flow of previous mod ^
01:02:160 (1,2,3,4,5) - Like this http://puu.sh/a6Em7/82ea3826ba.jpg feels better
01:06:446 (1,2,3,4) - Space 4 away from the other 3 like 1,2,3's spacing
01:11:640 (1,2) - Space the 1 further away from 2. The timing is already pretty hard here, make the distance easier to read. If not it'll just make the map frustrating.
01:18:767 (6,7) - DS 7
Rtyzen
Mod on request!~ Took awhile but done it lol
[General]
  1. About the offset, I dunno sounds better at 736 to me lol
  2. Also, change up the volumes. Don't just have everything at 100% and then the softer parts at 75%. and avoid 100% at parts other than the chorus I guess. It's quite loud.
  3. Might want to change your combo colours
  4. Your metadata must be constant throughout all diffs. This includes Artist, Title, Source, Tags, Audio preview time. For example, the name for normal has TV Size while the rest do not. (In case you didn't know, changing the metadata in one diff does not change it for all other diffs :P)
  5. Your Uninherited Timing points(i.e. all red timing points) are not constant throughout all the diffs. (Green ones do not need to be constant). Similarly to metadata, changing one won't affect the others in the other diff, so you need to change them all manually. Also, when you change the offset via the red timing points, the notes in the map will not snap automatically(e.g. your hard and insane are completely unsnapped lol). You can fix this by going to Timing > Resnap all notes
  6. Be sure to check AIMod (Ctrl-shift-A) more regularly to find out common and easily pointed out mistakes.
  7. Also, Hitsound more.

[Normal]
  1. 00:01:385 - Redundant timing point?
  2. 00:07:888 (4,2) - Don't overlap
  3. 00:07:888 (4,4) - You can align the ends of these 2
  4. 00:08:960 (1) Remove NC and put here 00:09:317 (2)
  5. 00:10:021 (4,5) - Bad stack
  6. 00:11:103 (5) - NC?
  7. 00:14:674 (1) - Remove NC and put here 00:15:031 (2)
  8. 00:16:638 (1) - Remove NC and put here 00:17:888 (3)
  9. 00:16:817 (2,3,4) - End of 2 dont line up straight with 3 and 4 :(
  10. 00:20:031 (1) - Remove NC and put here 00:20:745 (3)
  11. 00:17:888 (3,4,5,6) - Try making a square or a parallelogram? Looks weird
  12. 00:20:745 (3,5) - Head of 3 and end of 5 bad overlap
  13. 00:23:603 (1,4) - Don't overlap
  14. 00:30:745 (4,1) - Distance snap too wide
  15. 00:44:674 (5,1) - Bad overlap
  16. 00:52:174 (4) - NC
  17. 00:54:674 (1) - Remove NC here and put here 00:55:031 (2)
  18. 00:56:817 (1) - Remove NC here and put here 00:57:531 (3)
  19. 00:59:664 (1) - Remove NC here and put here 01:00:021 (2)
  20. 01:05:745 (2,3) - Blanket better
  21. 01:07:521 (2,3) - Blanket better
  22. 01:11:817 (2) - Try something like this for the rhythm
  23. 01:22:174 (6,1) - DS too close

[Hard]
  1. 00:00:742 (1,2,3) - DS too close
  2. 00:11:994 (6,7,8,1,2,3,4) - I am not sure whether this part is rankable. Too many slider overlaps
  3. 00:16:634 (7,1) - DS
  4. 00:32:352 (2,3,4) - Odd DS(i.e. same time apart(2&3 and 3&4), but different distance apart. Can be very confusing). Fix it
  5. 00:43:155 (6,7,8,9) - This stream looks off. Just make a curve slider and convert to stream (Under compose in case you didn't know)
  6. 00:40:744 (6) - NC
  7. 00:41:459 (1) - Remove NC and put here 00:42:888 (5)
  8. 00:55:030 (1,2,3,4,5,6) - Odd DS
  9. 01:04:673 (6,1) - Distance Snap too wide
  10. 01:11:280 (1,2,3) - Bad overlap
  11. 01:11:459 (2,3,4) - Odd DS
  12. Overall, seems abit hard for a hard, but according to star diff it isn't, so I guess it's OK.

[Insane]
  1. 00:08:412 (1,2,3) - Odd DS
  2. 00:08:412 (1,2,3,4,5,6,7) - Odd DS (unnecessary)
  3. 00:19:663 (4,5) - DS too high.(Even for insane IMO) Slider 4 shouldn't be ending on a blue tick anyway
  4. 00:23:769 (1,2,3) - DS too small (in comparison to the previous part)
  5. 00:43:589 (9,1) - Remove 9 and move 1 back one tick (then extend 1 to end at the original ending time)
  6. 00:43:678 (1,1) - Bad overlap
  7. 00:52:162 (5) - NC
  8. 00:55:019 (5) - NC
  9. 01:04:305 (5,1) - Jump here is bad because the flow is broken IMO
  10. 01:04:305 (5,5) - Bad stack on the end of slider 5
  11. 01:05:912 (1,2,3) - People are going to mistaken this for a triplet. I guarantee it.
  12. 01:11:269 (1,2,3,4,5) - Why do you do this to us :(:P
  13. 01:18:233 (5,6) - Odd DS
  14. 01:22:876 (6) - NC
  15. The flow on this diff is weird lol. Breaks unnecessarily in alot of places in an attempt to make it harder.


That's all from me, Map has potential. Good luck :D ~
Topic Starter
hehe
thanks for mod :*, remapped a lot of stuff but kept some!

Rtyzen wrote:

Mod on request!~ Took awhile but done it lol
[General]
  1. About the offset, I dunno sounds better at 736 to me lol i think 740 works?
  2. Also, change up the volumes. Don't just have everything at 100% and then the softer parts at 75%. and avoid 100% at parts other than the chorus I guess. It's quite loud. done
  3. Might want to change your combo colours done
  4. Your metadata must be constant throughout all diffs. This includes Artist, Title, Source, Tags, Audio preview time. For example, the name for normal has TV Size while the rest do not. (In case you didn't know, changing the metadata in one diff does not change it for all other diffs :P) done
  5. Your Uninherited Timing points(i.e. all red timing points) are not constant throughout all the diffs. (Green ones do not need to be constant). Similarly to metadata, changing one won't affect the others in the other diff, so you need to change them all manually. Also, when you change the offset via the red timing points, the notes in the map will not snap automatically(e.g. your hard and insane are completely unsnapped lol). You can fix this by going to Timing > Resnap all notes done
  6. Be sure to check AIMod (Ctrl-shift-A) more regularly to find out common and easily pointed out mistakes. fixed, nothing is left there :D
  7. Also, Hitsound more. terrible at this, but will try

[Normal]
  1. 00:01:385 - Redundant timing point?
  2. 00:07:888 (4,2) - Don't overlap
  3. 00:07:888 (4,4) - You can align the ends of these 2
  4. 00:08:960 (1) Remove NC and put here 00:09:317 (2)
  5. 00:10:021 (4,5) - Bad stack
  6. 00:11:103 (5) - NC?
  7. 00:14:674 (1) - Remove NC and put here 00:15:031 (2)
  8. 00:16:638 (1) - Remove NC and put here 00:17:888 (3)
  9. 00:16:817 (2,3,4) - End of 2 dont line up straight with 3 and 4 :(
  10. 00:20:031 (1) - Remove NC and put here 00:20:745 (3)
  11. 00:17:888 (3,4,5,6) - Try making a square or a parallelogram? Looks weird
  12. 00:20:745 (3,5) - Head of 3 and end of 5 bad overlap
  13. 00:23:603 (1,4) - Don't overlap
  14. 00:30:745 (4,1) - Distance snap too wide
  15. 00:44:674 (5,1) - Bad overlap
  16. 00:52:174 (4) - NC
  17. 00:54:674 (1) - Remove NC here and put here 00:55:031 (2)
  18. 00:56:817 (1) - Remove NC here and put here 00:57:531 (3)
  19. 00:59:664 (1) - Remove NC here and put here 01:00:021 (2)
  20. 01:05:745 (2,3) - Blanket better
  21. 01:07:521 (2,3) - Blanket better
  22. 01:11:817 (2) - Try something like this for the rhythm
  23. 01:22:174 (6,1) - DS too close

[Hard]
  1. 00:00:742 (1,2,3) - DS too close
  2. 00:11:994 (6,7,8,1,2,3,4) - I am not sure whether this part is rankable. Too many slider overlaps
  3. 00:16:634 (7,1) - DS
  4. 00:32:352 (2,3,4) - Odd DS(i.e. same time apart(2&3 and 3&4), but different distance apart. Can be very confusing). Fix it
  5. 00:43:155 (6,7,8,9) - This stream looks off. Just make a curve slider and convert to stream (Under compose in case you didn't know)
  6. 00:40:744 (6) - NC
  7. 00:41:459 (1) - Remove NC and put here 00:42:888 (5)
  8. 00:55:030 (1,2,3,4,5,6) - Odd DS
  9. 01:04:673 (6,1) - Distance Snap too wide
  10. 01:11:280 (1,2,3) - Bad overlap
  11. 01:11:459 (2,3,4) - Odd DS
  12. Overall, seems abit hard for a hard, but according to star diff it isn't, so I guess it's OK.

[Insane]
  1. 00:08:412 (1,2,3) - Odd DS
  2. 00:08:412 (1,2,3,4,5,6,7) - Odd DS (unnecessary)
  3. 00:19:663 (4,5) - DS too high.(Even for insane IMO) Slider 4 shouldn't be ending on a blue tick anyway
  4. 00:23:769 (1,2,3) - DS too small (in comparison to the previous part)
  5. 00:43:589 (9,1) - Remove 9 and move 1 back one tick (then extend 1 to end at the original ending time)
  6. 00:43:678 (1,1) - Bad overlap
  7. 00:52:162 (5) - NC
  8. 00:55:019 (5) - NC
  9. 01:04:305 (5,1) - Jump here is bad because the flow is broken IMO
  10. 01:04:305 (5,5) - Bad stack on the end of slider 5
  11. 01:05:912 (1,2,3) - People are going to mistaken this for a triplet. I guarantee it.
  12. 01:11:269 (1,2,3,4,5) - Why do you do this to us :(:P
  13. 01:18:233 (5,6) - Odd DS
  14. 01:22:876 (6) - NC
  15. The flow on this diff is weird lol. Breaks unnecessarily in alot of places in an attempt to make it harder.


That's all from me, Map has potential. Good luck :D ~
Swiftheart
Thanks for the mod!
-Nya-
Hello! M4M from my modding queue.
Thanks again for the mod.
Sorry, but the insane is too hard for me to mod.
Well, here's my mod:

Normal:
1) This diff may be too hard for a normal. I suggest lowering the Approach Rate to 4, and the Overall Difficulty to 4 as well.
2) 00:11:097~ Remove NC
3) 00:28:954~ Remove NC, and then add NC here: 00:29:311.
4) 00:31:811~ Remove NC, and then add NC here: 00:32:168.
5) 00:54:668~ Remove NC here, and then add NC here: 00:55:025.
6) 01:01:097~ Change this slider a bit so that it's mirroring this slider: 01:00:025. Like this:
7) 01:14:668~ This slider is too short; lengthen it to this point: 01:15:204
8) 01:15:561~ I don't really like this spinner here. Maybe remove it?
9) 01:28:954~ I suggest removing this slider and replacing it with a spinner instead that reaches this point: 01:30:025. Something like this:


Hard:
1) 00:03:418~ NC here.
2) 00:23:597~ This triplet is not stacked properly on this triplet: 00:21:989.
3) 00:26:275~ Maybe remove this hitcircle. (It seems out of place to me.)
4) 00:29:132~ I like this overlapping part. :D
5) 00:36:811~ This slider is too long. Maybe shorten it to this point: 00:37:168.
6) 00:44:132~ This part is a bit confusing. Maybe lengthen this slider: 00:43:507 to this point: 00:44:043, and remove this hitcircle: 00:44:132. Then it will look something like this:
7) 00:52:168~ NC here.

Overall, great mapset.
Good Luck! :D
HabiHolic
PM Request

[General]

- This mapset need Easy diff
- delete latterbox during breaks
- change BG Size 1366 x 768, 1024 x 768
- add hitsound please

[Normal]

HP - 1, AR - 2, OD -2 batter. now setting very high

00:00:740 (1) - Flow is strange. I think it is necessary to calibrate the slider.
00:10:739 (4,1) - swap NC please. The flow of the music will be better right
00:24:847 (3,4) - (3) note delete and 00:25:025 (4) - this move 00:24:847 - here slider end 00:25:382 - here
00:25:739 - If you were to modify advice on If you have to add a note here

add hitsound please
all hitsound done call me back
Topic Starter
hehe

LizeKotze wrote:

Hello! M4M from my modding queue.
Thanks again for the mod.
Sorry, but the insane is too hard for me to mod.
Well, here's my mod:

Normal:
1) This diff may be too hard for a normal. I suggest lowering the Approach Rate to 4, and the Overall Difficulty to 4 as well. fixed
2) 00:11:097~ Remove NC fixed
3) 00:28:954~ Remove NC, and then add NC here: 00:29:311. fixed
4) 00:31:811~ Remove NC, and then add NC here: 00:32:168. fixed
5) 00:54:668~ Remove NC here, and then add NC here: 00:55:025. fixed
6) 01:01:097~ Change this slider a bit so that it's mirroring this slider: 01:00:025. Like this: fixed
7) 01:14:668~ This slider is too short; lengthen it to this point: 01:15:204 fixed
8) 01:15:561~ I don't really like this spinner here. Maybe remove it? think its fine, change if more complaint
9) 01:28:954~ I suggest removing this slider and replacing it with a spinner instead that reaches this point: 01:30:025. Something like this: nah, i want this to stay to be constant through all diffs


Hard:
1) 00:03:418~ NC here. fixed
2) 00:23:597~ This triplet is not stacked properly on this triplet: 00:21:989. fixed
3) 00:26:275~ Maybe remove this hitcircle. (It seems out of place to me.) fixed
4) 00:29:132~ I like this overlapping part. :Dthanks!
5) 00:36:811~ This slider is too long. Maybe shorten it to this point: 00:37:168. fixed
6) 00:44:132~ This part is a bit confusing. Maybe lengthen this slider: 00:43:507 to this point: 00:44:043, and remove this hitcircle: 00:44:132. Then it will look something like this: its fine to me imo
7) 00:52:168~ NC here. fixed
Yuthuil
Normal:

00:05:271 Add a hitcircle?
00:18:597 (3) - replace with short turn back slider while eliminating four?
00:20:739 (1,3) - This pattern doesn't look too nice.
00:22:168 (3) - extend to red tick?
00:36:454 (5) - end this pointing towards the next object - this is normal.
00:37:882 (2) - replace with slider? then eliminate hitcircle?
00:46:097 (3) - Blanket the hitcircle with this slider?

Hard:

01:11:275 (1,2) - The hitsounds here are weird.
01:24:311 (3,5) - I can't see the slider tracks here. It's weird - and broken.
01:27:525 (1) - ^
01:28:954 (7) - This should end on the red tick.

I think your HP drain's too high.
smallbeans
Hi, I come here for M4M.
Sorry for a little Chinese in following modding, I hope you know what it means.

First, your hitsound volume is too loud, please decrease it by 30%, really.

[Insane]
Why you overmap this diff. ;_ ;

00:04:668 (7) you should also jump this after a big jump. 或許可以將這裡和 00:06:454 做一個搭配. (sorry I don't know how to describe in English...)
00:12:704 (4) don't stack this note, it decrease the flow.
00:24:400 (5) this 1/4 heard weird, move it to 00:24:222.
00:24:757 (2) delete this 1/4 note.
00:30:739 (1,2,3) you just have a big jump before, these three note may cause player misunderstand it also 1/2 jumps, please change it.
00:58:954 (4) I think it should be this : http://i.imgur.com/SUtjLp2.png
00:59:311 it should change, just like the last picture.

ok, others I don't know how to mod, sorry.

[Hard]

00:29:132 (1,2,3,4,5) this is a bad use in Hard, the slider is too short and can't see clear.
00:43:507 (6) why this is not as same as Insane? Please fix it.

[Normal]

00:08:954 (5) fix the blanket with 00:07:882(4)
01:12:704 (4) fix the blanket with 01:13:239(5)
01:14:311 (6,7) stack not well with 01:12:704 (4)'s end.
01:14:668 (7) slider should ends at 01:15:205

End of the mod.
Good luck!
Bonzi
Hello! M4M here!

This is literally my second mod ever, but i'll do my best to make it helpful!

Let's see...

General

The hitsound volume is loud, especially in the kiai. Decreasing all section's volume around 20/30% should go.


[Insane]

00:12:704 (4) - Stacking this note under the slider end basically kills the flow of the next circles.
00:23:775 (1) - Again, this is difficult to read because it's covered by the slider end that is disappearing, try moving it elsewhere.
00:24:757 (2) - i feel like there's really no need to this 1/4, just delete it
00:24:847 (3) - the reverse arrow is covered by the previous 1/4 triplet (00:24:311 (4,5,6) -) making it difficult to read. try moving it!
00:26:097 (1,2,3) - i dont'like these three cirlces, i'd put an a 1/1 slider instead, argh i can't explain why.
00:28:598 (8,1) - the transition from the slow part to the jumps is just too wild. i'd put one or two 1/2 sliders instead of full circles (but the pattern is actually cool, though ;_;)
00:30:562 (8,1,2,3) - Again, the transition from the jump to the three 1/1 circles is confusing. try respacing them or replace with a slider.
00:43:597 (1) - Object end is not snapped!
01:10:561 (5) - same as above ^
01:16:989 (1,2,3,4,5,6,7) - this a is just a mess, i played it and i couldn't read it for two times, do something, make magic.
01:28:598 (3) - oh, what a sweet end...BOOM object's end loud sound ruins everything, make a green line and silence it :)!

Hard

many,MANY spacing errors and strange slider shapes ;_;, but i'll focus on major errors.

00:09:311 (3,4) - blanket this circle better
00:29:132 (1,2,3,4,5) - this is basically a mess. this would be not easy to read, remember that this is an hard diff!
00:33:597 (1,2,3) - not that bad, but not that good eithe. You can just do better!
00:51:454 (1) - I'd put this next on the next slider because many player will think this as 2-repeat arrow slider with this spacing, but this is 3-repeats.
01:21:989 (3,4) - i don't see the point of these, really.
01:28:954 (7) - Same on what did i say at insane diff.

Normal


wooho, didn't found anything, good job!
Topic Starter
hehe

MisakiYuri wrote:

Normal:

00:05:271 Add a hitcircle? fixed
00:18:597 (3) - replace with short turn back slider while eliminating four? i think too confusing for normal
00:20:739 (1,3) - This pattern doesn't look too nice. hmm i like it
00:22:168 (3) - extend to red tick? dont fit
00:36:454 (5) - end this pointing towards the next object - this is normal. fixed
00:37:882 (2) - replace with slider? then eliminate hitcircle? will remain now, fix if complain
00:46:097 (3) - Blanket the hitcircle with this slider? done

Hard:

01:11:275 (1,2) - The hitsounds here are weird. fixed
01:24:311 (3,5) - I can't see the slider tracks here. It's weird - and broken. fixed
01:27:525 (1) - ^ fixed
01:28:954 (7) - This should end on the red tick. no need

I think your HP drain's too high.

smallbeans wrote:

Hi, I come here for M4M.
Sorry for a little Chinese in following modding, I hope you know what it means.

First, your hitsound volume is too loud, please decrease it by 30%, really. fixed

[Insane]
Why you overmap this diff. ;_ ; fun

00:04:668 (7) you should also jump this after a big jump. 或許可以將這裡和 00:06:454 做一個搭配. (sorry I don't know how to describe in English...) fixed, its ok i understand!
00:12:704 (4) don't stack this note, it decrease the flow. fixed
00:24:400 (5) this 1/4 heard weird, move it to 00:24:222. fixed
00:24:757 (2) delete this 1/4 note. fixed
00:30:739 (1,2,3) you just have a big jump before, these three note may cause player misunderstand it also 1/2 jumps, please change it. fixed
00:58:954 (4) I think it should be this : http://i.imgur.com/SUtjLp2.png fixed
00:59:311 it should change, just like the last picture.fixed

ok, others I don't know how to mod, sorry.

[Hard]

00:29:132 (1,2,3,4,5) this is a bad use in Hard, the slider is too short and can't see clear. a lot of mixed opinion, i wont change unless unrankable
00:43:507 (6) why this is not as same as Insane? Please fix it. WILL GET BACK TO IT! thank you!

[Normal]

00:08:954 (5) fix the blanket with 00:07:882(4) fixed
01:12:704 (4) fix the blanket with 01:13:239(5) fixed
01:14:311 (6,7) stack not well with 01:12:704 (4)'s end. fixed
01:14:668 (7) slider should ends at 01:15:205 fixed

End of the mod.
Good luck!

ThEBonzi wrote:

Hello! M4M here!

This is literally my second mod ever, but i'll do my best to make it helpful!

Let's see...

General

The hitsound volume is loud, especially in the kiai. Decreasing all section's volume around 20/30% should go.


[Insane]

00:12:704 (4) - Stacking this note under the slider end basically kills the flow of the next circles. fixed
00:23:775 (1) - Again, this is difficult to read because it's covered by the slider end that is disappearing, try moving it elsewhere. fixed
00:24:757 (2) - i feel like there's really no need to this 1/4, just delete it fixed
00:24:847 (3) - the reverse arrow is covered by the previous 1/4 triplet (00:24:311 (4,5,6) -) making it difficult to read. try moving it! stay
00:26:097 (1,2,3) - i dont'like these three cirlces, i'd put an a 1/1 slider instead, argh i can't explain why. maybe later change
00:28:598 (8,1) - the transition from the slow part to the jumps is just too wild. i'd put one or two 1/2 sliders instead of full circles (but the pattern is actually cool, though ;_;) changed pattern
00:30:562 (8,1,2,3) - Again, the transition from the jump to the three 1/1 circles is confusing. try respacing them or replace with a slider. fixed
00:43:597 (1) - Object end is not snapped! fixed
01:10:561 (5) - same as above ^ fixed
01:16:989 (1,2,3,4,5,6,7) - this a is just a mess, i played it and i couldn't read it for two times, do something, make magic. fixed
01:28:598 (3) - oh, what a sweet end...BOOM object's end loud sound ruins everything, make a green line and silence it :)! fixed

Hard

many,MANY spacing errors and strange slider shapes ;_;, but i'll focus on major errors.

00:09:311 (3,4) - blanket this circle better fixed
00:29:132 (1,2,3,4,5) - this is basically a mess. this would be not easy to read, remember that this is an hard diff! keeping unless unrankable
00:33:597 (1,2,3) - not that bad, but not that good eithe. You can just do better! stay
00:51:454 (1) - I'd put this next on the next slider because many player will think this as 2-repeat arrow slider with this spacing, but this is 3-repeats. stay
01:21:989 (3,4) - i don't see the point of these, really. it is mapped to song (guitar)
01:28:954 (7) - Same on what did i say at insane diff. fixed

Normal


wooho, didn't found anything, good job!
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