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Custom diff names

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Topic Starter
Kodora
Posting according to p/2725328



Having custom diff names (especially at hardest diffs, like "0108", "Rin", "Skystar", "KIRBY mix", "DaRRi MIx" etc) already become good tradition in mapping. Is there are any valid reason to disallow that?

Just my opinion: as long as mapper explained difficulty level in creator's words it's fine. That's how mappers usually do that.

Well, discuss.
Kinomi
I‘m afraid that mapping become more and more inflexible
Makar

Kodora wrote:

Is there are any valid reason to disallow that?
Yes. A difficulty name is meant to identify the difficulty level, not the mapper name. Mapper1's Hard is okay, but Mapper1 is not. Telling others to look at star rating or max score is not a valid point, because you can not see this in multiplayer lobby. Do not expect others to assume the difficulty level even though it might be some "tradition" - new players will not know these "traditions"

Kodora wrote:

Just my opinion: as long as mapper explained difficulty level in creator's words it's fine. That's how mappers usually do that.
Don't use previous maps or situations to justify something being okay. I think you got this reverse: It is polite to at least include the -creator- in the description. Why prioritize mapper instead of difficulty level for a difficulty name?

I just want to say for the sake of this thread: do not say something is okay or bad unless you have a valid reason that doesn't conflict with valid reasons to (not) include it. In other words: no bashing
Stefan

Tsukuyomi wrote:

I‘m afraid that mapping become more and more inflexible
This is absolutely not involved with anything in the fact "Inflexibility on mapping".

At first: Why has the Diff Name(s) to be changed? I agree with them if they are Insane-related like https://osu.ppy.sh/s/118869 That's pretty well used and even have a short description which Insane is easier/harder.

The Name Spread looks immense inconsistent due the transition from Normal > Hard.

Reasonable unrank.
kisata

Makar wrote:

Kodora wrote:

Is there are any valid reason to disallow that?
Telling others to look at star rating or max score is not a valid point, because you can not see this in multiplayer lobby.
Why not fix this (and the star rating in general), instead of once again taking away mapping freedom?
Stefan

apaffy wrote:

Why not fix this (and the star rating in general), instead of once again taking away mapper's freedom?
Being stubborn and doing unnecessary things for previous named points is not an excuse. Also, people: From where the hell are you using the slogan "don't take mapper's freedom"? Can you please stop with it?
Topic Starter
Kodora

Makar wrote:

Yes. A difficulty name is meant to identify the difficulty level, not the mapper name. Mapper1's Hard is okay, but Mapper1 is not. Telling others to look at star rating or max score is not a valid point, because you can not see this in multiplayer lobby. Do not expect others to assume the difficulty level even though it might be some "tradition" - new players will not know these "traditions"
You always can open site to look at Creator's Words.
We was have these tradition for years and already have huge amount of ranked maps with diff names like that (and it's not something really hurtful - also, new players will knew that "tradition" just by looking at already ranked maps -most of them are most played and well-known).

Makar wrote:

Don't use previous maps or situations to justify something being okay. I think you got this reverse: It is polite to at least include the -creator- in the description. Why prioritize mapper instead of difficulty level for a difficulty name?
Because mapper is main person who contributed to mapset. Having his name as difficulty name help identify his style and just looks cool (0108 diffs for example).

I edited first post by the way.
peppy
<username>'s <difficulty> is fine.
Removing difficulty is for what reason? To prove that you are so well known for creating n difficulties that you want to prove this by not including the actual difficulty name? I can think of no other reason.
Kinomi

Stefan wrote:

Tsukuyomi wrote:

I‘m afraid that mapping become more and more inflexible
This is absolutely not involved with anything in the fact "Inflexibility on mapping".

At first: Why has the Diff Name(s) to be changed? I agree with them if they are Insane-related like https://osu.ppy.sh/s/118869 That's pretty well used and even have a short description which Insane is easier/harder.

The Name Spread looks immense inconsistent due the transition from Normal > Hard.

Reasonable unrank.
yeah Insane-related is enough

but you can see Insane-related is not accepted

lacking of the diff name has a gradual affection,tell mapper your diff is a diff which is standardized,standardized,and standardized
Topic Starter
Kodora

Stefan wrote:

The Name Spread looks immense inconsistent due the transition from Normal > Hard.
There are two hard diffs, feel free to choose easier one.

peppy wrote:

<username>'s <difficulty> is fine.
Removing difficulty is for what reason? To prove that you are so well known for creating n difficulties that you want to prove this by not including the actual difficulty name? I can think of no other reason.
Then why we even have custom diff names feature? It looks cool for most of mappers, and lots of players likes it.
Makar

apaffy wrote:

Makar wrote:

Telling others to look at star rating or max score is not a valid point, because you can not see this in multiplayer lobby.
Why not fix this (and the star rating in general), instead of once again taking away mapping freedom?
You are in the wrong forum. 4
Besides, it's annoying to have to look at other sources to find this out. See what I said before.
Mappers are free to do whatever they want. Nothing is stopping you from doing this anyway besides a scoreboard on your map.

Kodora wrote:

Makar wrote:

Yes. A difficulty name is meant to identify the difficulty level, not the mapper name. Mapper1's Hard is okay, but Mapper1 is not. Telling others to look at star rating or max score is not a valid point, because you can not see this in multiplayer lobby. Do not expect others to assume the difficulty level even though it might be some "tradition" - new players will not know these "traditions"
You always can open site to look at Creator's Words.
We was have these tradition for years and already have huge amount of ranked maps with diff names like that (and it's not something really hurtful - also, new players will knew that "tradition" just by looking at already ranked maps -most of them are most played and well-known).
This is terribly annoying.

Kodora wrote:

Makar wrote:

Don't use previous maps or situations to justify something being okay. I think you got this reverse: It is polite to at least include the -creator- in the description. Why prioritize mapper instead of difficulty level for a difficulty name?
Because mapper is main person who contributed to mapset. Having his name as difficulty name help identify his style and just looks cool (0108 diffs for example).
His name is in the "Creator" box. The guest difficulty mappers are in the description. The name of the mapper is in no way helpful and is only for epeen.
Stefan

Tsukuyomi wrote:

yeah Insane-related is enough

but you can see Insane-related is not accepted

lacking of the diff name has a gradual affection,tell mapper your diff is a diff which is standardized,standardized,and standardized
You completely ignored my post's point.

Kodora wrote:

Stefan wrote:

The Name Spread looks immense inconsistent due the transition from Normal > Hard.
There are two hard diffs, feel free to choose easier one.
And how is this possible to read that out without any hints?


I even didn't know that there are two Hard Diffs (I thought there are two Insanes).
Topic Starter
Kodora

Makar wrote:

This is terribly annoying.
So, only multiplayer lobby is real problem? Just wondering, how many people count it that problematic to completely disallowing having custom diff names in mapset?

Stefan wrote:

And how is this possible to read that out without any hints?
Can be easily fixed by posting in creator's words. Sadly it was ranked without it, but it can be easily changed without unranking.

if it's that problem then any BAT can edit creator's words to fix that.
Makar
Why don't you answer why using <username>'s <level> is a bad thing? We've said plenty of reasons to use this method already.

Why is "Rin" better than "Rin's Insane" or "Skystar" is better than "Skystar's Extra" or whatever?
Natsu
Just a quick question then I should rename all the diffs in my x'mas map too https://osu.ppy.sh/s/129548 o.O?
Broccoly
k a few points I want to make

Makar wrote:

Broccoly wrote:

So this goes for all difficulties or just Hard and below?
All.

The purpose of a difficulty name is to identify the difficulty level, not the creator.
Well if the difficulties under Insane are all labeled as 'Mapper's Which Difficulty', it is pretty obvious that the remaining difficulties are insane or higher (under the assumption that the rule has changed so that we have to name easier difficulties that way) ex: https://osu.ppy.sh/s/51972 or https://osu.ppy.sh/s/55537 and many more
I think it's reasonable to allow freedom in diff names at least for insane or higher.

Also, how about the diff names like these: https://osu.ppy.sh/s/111531 ?
Since the star rating identifies the difficulty level in this case, can they use names like those?
Need some clarification here.
Makar

Natsu wrote:

Just a quick question then I should rename all the diffs in my x'mas map too https://osu.ppy.sh/s/129548 o.O?
Yes
Topic Starter
Kodora

Makar wrote:

Why don't you answer why using <username>'s <level> is a bad thing? We've said plenty of reasons to use this method already.
That's not a bad thing. But having completely unique diff name looks more cool, and makes map looks different from others (i can give tons of examples if it needs).

That's creativity point, and disallowing that is rather bad change than good.
GoldenWolf
What about using words like "woof" as diffname? Is it invalid too?

Makar wrote:

coolness is invalid
"no fun allowed"
Topic Starter
Kodora

Makar wrote:

Tradition and coolness is invalid.
Why? That's something what only makes this game more cool and popular.
Makar
You guys misunderstood me when I said that, but okay.
Stefan

GoldenWolf wrote:

What about using words like "woof" as diffname? Is it invalid too?
Making something like Easy > Normal > Hard > woof > WOOF WOOF would be bad and non-logical. Good idiotic example: https://osu.ppy.sh/s/33084 (Sad how I always can use my maps as terrible examples. orz)

Kodora wrote:

That's creativity point, and disallowing that is rather bad change than good.
By all respect putting the own user name as Difficulty name is not creative. 0108 isn't too but things like Carnival0108 is.
GoldenWolf

Stefan wrote:

Making something like Easy > Normal > Hard > woof > WOOF WOOF would be bad and non-logical. Good idiotic example: https://osu.ppy.sh/s/33084 (Sad how I always can use my maps as terrible examples. orz)
I find it nice and cool, this makes sense and I can immediately guess which diff is the hardest/easiest, I don't see why something like that should be changed.

edit: Does everything has to be changed to standards Easy/Normal/Hard/Insane/Lunatic/Extra... Well, in fact, what are the standards even? What kind of name would you allow as a "valid" diffname?
Kinomi
hue,actually this change can change nothing,when people see A's Insane and B's Insane in a map he still can't say which is more diffcult
Stefan

GoldenWolf wrote:

I find it nice and cool, this makes sense and I can immediately guess which diff is the hardest/easiest, I don't see why something like that should be changed.
And now put a random mapper (let's take Andrea, hi andrea) and the map is about a Love Story. In short: that the custom Difficulty names are completely unrelated from the Artist nor source/song. Can you still explain me the sense?
Topic Starter
Kodora

Stefan wrote:

By all respect putting the own user name as Difficulty name is not creative. 0108 isn't too but things like Carnival0108 is.
Seems like this not allowed anymore either.
Nyquill

apaffy wrote:

Makar wrote:

Telling others to look at star rating or max score is not a valid point, because you can not see this in multiplayer lobby.
Why not fix this (and the star rating in general)

Tsukuyomi wrote:

hue,actually this change can change nothing,when people see A's Insane and B's Insane in a map he still can't say which is more diffcult
These are actually other problems we need to look into.

At any rate, diffuculty names go by stigma. Another diffuculties are known to be harder than hyper because it is stigmatized as harder.

However, creator names aren't necessarily stigmatized, unless you are prepared to tag your name with every beyond extra diff in every set.

Right now judging spread is diffucult, but we really don't need to add to that diffuculty.

Along with this rule change, I suggest stronger enforcement of spread -> diff name relation.

Though, I think exceptions should be allowed for certain cases because a deviation within a diff spread that has otherwise consistent diffuculty names are often stigmatized as the hardest diffuculty. Perhaps with the new rule, we can look to accomadate this?
Broccoly

Nyquill wrote:

Though, I think exceptions should be allowed for certain cases because a deviation within a diff spread that has otherwise consistent diffuculty names are often stigmatized as the hardest diffuculty.
Sounds cool.
finally some answers to my question
Makar
Mmm.. I like Nyquill's proprosal. The only problem I see with that though is that in order to really determine it's difficulty, you have to use the other difficulties as a reference (using for example, Stefan's map). In multiplayer lobby you cannot do this, but again a fix for this belongs in a different forum.
[Luanny]
I totally agree with this rule
but are we allowed to use stuff like "Relaxing" "Challenge" "Advanced" and stuff?
Topic Starter
Kodora

Makar wrote:

In multiplayer lobby you cannot do this, but again a fix for this belongs in a different forum.
You cannot identify how hard is map without proper playing it, just sayin'.

Some insanes may plays like soft hards while some hards like insanes.

Also, every song may have insane diff, but they all will plays completely different.

[Luanny] wrote:

but are we allowed to use stuff like "Relaxing" "Challenge" "Advanced" and stuff?
No, we aren't

huehue
Broccoly

[Luanny] wrote:

I totally agree with this rule
but are we allowed to use stuff like "Relaxing" "Challenge" "Advanced" and stuff?
yeah and how about "Lunatic" used in Touhou related maps?
Nyquill

[Luanny] wrote:

I totally agree with this rule
but are we allowed to use stuff like "Relaxing" "Challenge" "Advanced" and stuff?
Those diff names have established stigma, and are honestly self explanatory, so I would say yes they are allowed.
Sakura
I don't think the rule is as strict as "You have to use Easy, Normal, Hard Insane for difficulty names"

But something like "You have to use something measurable for difficulty names"

So i'd think that if you want to have 2 difficulties and name one sprout and another tree, it's obvious that tree is harder, with just a mapper name this difference isn't as obvious.
Makar

Nyquill wrote:

[Luanny] wrote:

I totally agree with this rule
but are we allowed to use stuff like "Relaxing" "Challenge" "Advanced" and stuff?
Those diff names have established stigma, and are honestly self explanatory, so I would say yes they are allowed.

Sakura wrote:

I don't think the rule is as strict as "You have to use Easy, Normal, Hard Insane for difficulty names"

But something like "You have to use something measurable for difficulty names"

So i'd think that if you want to have 2 difficulties and name one sprout and another tree, it's obvious that tree is harder, with just a mapper name this difference isn't as obvious.
I agree with this.
Timorisu
So this wouldn't be allowed?

Also totally agreeing with Sakura.
[Luanny]
well then I'm totally agree with this rule
Diffname is diffname, not mappername o.o I thought that was obvious
Nyquill
Actually I am certain peppy was just misinterpreted. He never said no custom names period, just have them distinguishable. If you apply stigma rules and what sakura just said there, only a handful of maps will be affected.
xChippy
Btw a quick question, What about maps going for approval owo? how are we going to name those OAO?
If it's totally irrelevant ignore me owo /me runs
Nyquill
Approval maps have no spread, imo they are exempt IF AND ONLY IF they only use one diff (which is the hardest diff anyways).

A lot of this actually comes down to if rating can be fixed actually... if not then we're going to have to use scalar names only regardless of established norms.
Topic Starter
Kodora
what about cases like this or that

Mappers didn't used here own usernames as difficulty names, but have custom diffnames at hardest diffs.
Is this disallowed?
Scorpiour
and what about diff refers to other MUG

Relaxing Basic Beginner Standard Hyper Advanced Another Extreme Extra (stage) Lunatic Extra SHD

and also Collab since there's sometime Collab Hard & Collab Insane

also some special names like

Challange Exceed Maximum Ultimate .. and so on
Sakura
"Last Spell" for anyone with touhou knowledge that should be obvious that's the hardest, but the issue would be for people without touhou knowledge
"Lament" doesn't look like anything like a diff name and is completely unrelated to the others (maybe im missing flavor knowledge?)

fwiw Lunatic in place of Insane on touhou i'd find it fine since it fits the theme and most people know the 4 basic difficulties in touhou anyways.
Topic Starter
Kodora
also this and that too
Nyquill
sakura you should read my post about stigma :p

Nyquill wrote:

Though, I think exceptions should be allowed for certain cases because a deviation within a diff spread that has otherwise consistent diffuculty names are often stigmatized as the hardest diffuculty. Perhaps with the new rule, we can look to accomadate this?
Irreversible
....I don't understand that as well tbh.

Even if you're new, you'll get used to the names, as Long as the LOWER diffs stay regular. The hardest diffs should really be allowed to have custom diffs such as [Name] or [Name]'s [SpecialAddition]

Why not keeping it like this, People like that too much as if we should put a rule on that.
Makar

Scorpiour wrote:

and what about diff refers to other MUG

Basic Beginner Standard Hyper Advanced Another Extreme Extra (stage) Lunatic Extra SHD
Can't understand this; might want to reword. Not sure if this is a question or what the question is...

Scorpiour wrote:

and also Collab since there's sometime Collab Hard & Collab Insane
Should be Collab Insane or Collab Hard, as you said. Not just "Collab"
Nyquill

Makar wrote:

Scorpiour wrote:

and what about diff refers to other MUG

Basic Beginner Standard Hyper Advanced Another Extreme Extra (stage) Lunatic Extra SHD
Can't understand this; might want to reword. Not sure if this is a question or what the question is...

Scorpiour wrote:

and also Collab since there's sometime Collab Hard & Collab Insane
Should be Collab Insane or Collab Hard, as you said. Not just "Collab"
He means what about games that come from other music games.

Which.... I covered with my post.
Scorpiour
and then what about Taiko diff names since words Kanta, Futsuu, Muzukashii & Oni are not english it is also confused many new players.

and About mania since there's different key count , do we need change them to something like 7K Hard, 5K Insane, 8K Insane..etc
Makar

Scorpiour wrote:

and then what about Taiko diff names since words Kanta, Futsuu, Muzukashii & Oni are not english it is also confused many new players.
Nyquill covered this already

Scorpiour wrote:

and About mania since there's different key count , do we need change them to something like 7K Hard, 5K Insane, 8K Insane..etc
I thought key count was auto included...? or something
Momochikun
I didn't really sure about this,
What about multiple Insane GD ? as long the Easy Normal Hard were refers nicely,
then having Insane as name that reflect the song or somewhat else still could be accepted imo.
Since Easy , Normal , Mapper 4 Hard, mapper 1 Insane , Mapper 2 Insane, Mapper 3 Insane sound a bit stiff for me
Sakura
The thing is that i dont mind creativity, but leaving only the latest diff with a flavorized name looks odd. Imho if you're gonna flavorize your difficulty names do it in a way that.

1) It's really obvious which one is easier or harder.
2) Flavorize all your difficulty names (nothing like Easy, Normal, Thunder but things like Rain, Storm, ThunderStorm)
3) If it's from a game which difficulty names follow a different naming standard you can use that, since it should be obvious here as well what's harder.
4) Anything else i forgot?

Scorpiour wrote:

and then what about Taiko diff names since words Kanta, Futsuu, Muzukashii & Oni are not english it is also confused many new players.
iirc peppy mentioned once that they should be called with english names (since game mode is obvious already anyways)

Momochikun wrote:

Since Easy , Normal , Mapper 4 Hard, mapper 1 Insane , Mapper 2 Insane, Mapper 3 Insane sound a bit stiff for me
Don't see anything wrong about this tbh, but you can flavorize the whole set of difficulties to make it more appealing.
Scorpiour

Makar wrote:

Scorpiour wrote:

and About mania since there's different key count , do we need change them to something like 7K Hard, 5K Insane, 8K Insane..etc
I thought key count was auto included...? or something
key count is not included in diff name unless write it in
captin1
not sure why this is suddenly a huge issue, it's been very well established, and even if someone happens to misjudge the difficulty of a map, they wasted one play, oh no, not really a big deal at all. as long as there is still logical and clear spread within the set, having the top difficulties be more creative or individual in their naming shouldn't be a problem

so basically agreeing with irre

Irreversible wrote:

Even if you're new, you'll get used to the names, as Long as the LOWER diffs stay regular. The hardest diffs should really be allowed to have custom diffs such as [Name] or [Name]'s [SpecialAddition]

Why not keeping it like this, People like that too much as if we should put a rule on that.
Makar

Scorpiour wrote:

key count is not included in diff name unless write it in
Then write it in? How is this related? I must be misunderstanding, sorry.
Felhantin
I think giving every mapper the freedom to chose their maps name is an important part of the maps identity. Also this is since long a tradition in mapping. Many mappers make use of that, and many people can rather identify a difficult map by reading "skystar" or "0108" than "Insane".

Isn't star difficulty supposed to tell what's what? It is difficult making a hard diff without exceeding what is supposed to be a "hard".

There is no need to change things that don't really need to be changed. Rather fix star rating.
Zare
Hi, according to this rule, would stuff like https://osu.ppy.sh/s/118494 that still be allowed? The diffnames are all custom but make sense in correlation with each other, also using default diff names would not really fit, as the whole set is a littler harder than your usual ENHI spread.
Topic Starter
Kodora

Sakura wrote:

The thing is that i dont mind creativity, but leaving only the latest diff with a flavorized name looks odd. Imho if you're gonna flavorize your difficulty names do it in a way that.
Why? Most of mappers put main effort at hardest diff, and they want to emphazire it using custom diff name.

Also https://osu.ppy.sh/s/17832 please
Scorpiour

Makar wrote:

Scorpiour wrote:

key count is not included in diff name unless write it in
Then write it in? How is this related? I must be misunderstanding, sorry.
i'm not issuing this problem, just wanna discuss that if we need to consider these cases if it is addressed
Sakura

Zarerion wrote:

Hi, according to this rule, would stuff like https://osu.ppy.sh/s/118494 that still be allowed? The diffnames are all custom but make sense in correlation with each other, also using default diff names would not really fit, as the whole set is a littler harder than your usual ENHI spread.
That would be fine, since it's understandable which one's harder than the other.
Broccoly

Broken Wyvern wrote:

Rather fix star rating.
The funny thing is, that this becomes problem whenever a rather unknown mapper uses his/her name as a difficulty name.
https://osu.ppy.sh/s/87547 nobody dared to ask to fix those diff names iirc.
I guess it's an evidence that we're humans hue
Scorpiour

Sakura wrote:

Zarerion wrote:

Hi, according to this rule, would stuff like https://osu.ppy.sh/s/118494 that still be allowed? The diffnames are all custom but make sense in correlation with each other, also using default diff names would not really fit, as the whole set is a littler harder than your usual ENHI spread.
That would be fine, since it's understandable which one's harder than the other.
according what the rule may be set it is not allowed also.
Azer
Mapper freedom -1
Song select is going to be so bland, there's a certain feeling towards custom difficulty names and I disaproove of them being gone.
orbital gun
I'll just put one word here that explains my thoughts on the argument

GUIDELINES

Explain what's good and what should be avoided without making an entirely new rule on difficulty naming so that stuff like this can be prevented

"0108" and "skystar" are perfectly fine for difficulty names, but some stuff goes beyond basic understanding.

inb4 argument continues
Zare
That's reassuring then, thanks.

I don't really know whether I agree with stuff like 0108 style, which really IS an established mapping style and a really good indicator for the difficulty of a map if you ask me. Same goes for Nogard etc. Prohibiting these isn't really needed imo, if the rest of the diff naming makes sense.
silmarilen

Zarerion wrote:

Hi, according to this rule, would stuff like https://osu.ppy.sh/s/118494 that still be allowed? The diffnames are all custom but make sense in correlation with each other, also using default diff names would not really fit, as the whole set is a littler harder than your usual ENHI spread.
this is super unclear if you look at it without context. if i see a map and the diff name is "bud" how am i supposed to know how hard it is?
i dont even know what that word means
Stefan

captin1 wrote:

not sure why this is suddenly a huge issue, it's been very well established, and even if someone happens to misjudge the difficulty of a map, they wasted one play, oh no, not really a big deal at all. as long as there is still logical and clear spread within the set, having the top difficulties be more creative or individual in their naming shouldn't be a problem
iirc this rule has been set for over a year due such things like that.

Scorpiour wrote:

and then what about Taiko diff names since words Kanta, Futsuu, Muzukashii & Oni are not english it is also confused many new players.

and About mania since there's different key count , do we need change them to something like 7K Hard, 5K Insane, 8K Insane..etc
okay wait, we're talking about the issue that Mapper are using their User names as Difficulty name, that's the main issue. To Sakura's post I find custom names good as long they are related to anything in the game, serie, whatever. I made that pretty stupid example with woof (given from GoldenWolf) and that's more as obvious why you should not use unrelated Difficulty name(s). A question about logic, not about rules if you ask me. Kantan, Futsuu, Muzukashii, Oni are the basic names of the original game and be kept. If you're nagging about the lack of understanding a different language except english then such Names wouldn't be allowed.

The Thread name is a bit misleading, would be great if it could be fixed.
Broccoly
https://osu.ppy.sh/b/155184&m=0
These should be allowed since star rating's clear on that

I want to see discussions about the difficulties of Hard and above which you can't tell from the star rating
Topic Starter
Kodora
Stefan
Broccoly: It was just an example why the language shouldn't really matter. I've seen some cases in the past and that's why I have thrown this in. Uhm.. replaced my example with a better one.

Kodora: 2013 = not 2010
Irreversible
So much Argumentation just about diff names. Great.

Stefan, I guess things like this are still allowed, because the star Rating tells you which diff is what.

And again, I wish the creativity of the names could stay like that. Insane = Allowed to Change the Name || Hard, Normal, Easy = Stick to the usual names (Easy, Beginner, Normal, Standard etc.) || Mapsets with a clear star Rating = Names like https://osu.ppy.sh/s/48574 are allowed.
RemiFlan
Let me just add in something about what one of the issues about this was.. (with multi players not being able to tell)
I don't want to get involved :<
dkun
On a personal standpoint, I believe that the mapper should have free reign on what they name difficulties, AS LONG as it's properly noted in the mapper's words.

The example above isn't a proper way to doing so, fwiw.

/me shrugs
Topic Starter
Kodora

Irreversible wrote:

Mapsets with a clear star Rating = Names like https://osu.ppy.sh/s/48574 are allowed.
Mapset may have not clear star rating, but have correctly placed diffs (from easier one to hardest one)

https://osu.ppy.sh/b/56518 (star rating shows E E N, but diffs correctly placed from easier one to hardest one)
https://osu.ppy.sh/s/121716 (2 5.0 star diffs, but mine placed before Skystar, so it's easy to guess that mine is easier one)
Natsu
what about names like: https://osu.ppy.sh/s/94631 ? them make sense as a diff spread for me but not sure o.O
Lach
What does it matter in regards to multiplayer and not having a name indicative of difficulty when you can't see it, more often than not?



everyone knows this is the only map being played in multiplayer these days, anyway
Stefan
^ that's a technical issue, not an issue with the rule itself.

Natsu wrote:

what about names like: https://osu.ppy.sh/s/94631 ? them make sense as a diff spread for me but not sure o.O
We can stack tons of examples but I don't think we're coming far with such comparisons. To me it doesn't looks logical.
Broccoly

Natsu wrote:

what about names like: https://osu.ppy.sh/s/94631 ? them make sense as a diff spread for me but not sure o.O
cuz nothing can't beat hentai lulz

Lach wrote:

What does it matter in regards to multiplayer and not having a name indicative of difficulty when you can't see it nine times out of ten?

ouch... that's gonna hurt
Topic Starter
Kodora

Lach wrote:

What does it matter in regards to multiplayer and not having a name indicative of difficulty when you can't see it, more often than not?



everyone knows this is the only map being played in multiplayer these days, anyway
p/2725582

hehe
dkun

Natsu wrote:

what about names like: https://osu.ppy.sh/s/94631 ? them make sense as a diff spread for me but not sure o.O
I've gotten clarification that if the diff names make sense and you CAN distinguish a set of difficulty, then it should be fine. (ie: that map you linked and 90% of my ranked maps).
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