Then write it in? How is this related? I must be misunderstanding, sorry.Scorpiour wrote:
key count is not included in diff name unless write it in
Then write it in? How is this related? I must be misunderstanding, sorry.Scorpiour wrote:
key count is not included in diff name unless write it in
Why? Most of mappers put main effort at hardest diff, and they want to emphazire it using custom diff name.Sakura wrote:
The thing is that i dont mind creativity, but leaving only the latest diff with a flavorized name looks odd. Imho if you're gonna flavorize your difficulty names do it in a way that.
i'm not issuing this problem, just wanna discuss that if we need to consider these cases if it is addressedMakar wrote:
Then write it in? How is this related? I must be misunderstanding, sorry.Scorpiour wrote:
key count is not included in diff name unless write it in
That would be fine, since it's understandable which one's harder than the other.Zarerion wrote:
Hi, according to this rule, would stuff like https://osu.ppy.sh/s/118494 that still be allowed? The diffnames are all custom but make sense in correlation with each other, also using default diff names would not really fit, as the whole set is a littler harder than your usual ENHI spread.
The funny thing is, that this becomes problem whenever a rather unknown mapper uses his/her name as a difficulty name.Broken Wyvern wrote:
Rather fix star rating.
according what the rule may be set it is not allowed also.Sakura wrote:
That would be fine, since it's understandable which one's harder than the other.Zarerion wrote:
Hi, according to this rule, would stuff like https://osu.ppy.sh/s/118494 that still be allowed? The diffnames are all custom but make sense in correlation with each other, also using default diff names would not really fit, as the whole set is a littler harder than your usual ENHI spread.
this is super unclear if you look at it without context. if i see a map and the diff name is "bud" how am i supposed to know how hard it is?Zarerion wrote:
Hi, according to this rule, would stuff like https://osu.ppy.sh/s/118494 that still be allowed? The diffnames are all custom but make sense in correlation with each other, also using default diff names would not really fit, as the whole set is a littler harder than your usual ENHI spread.
iirc this rule has been set for over a year due such things like that.captin1 wrote:
not sure why this is suddenly a huge issue, it's been very well established, and even if someone happens to misjudge the difficulty of a map, they wasted one play, oh no, not really a big deal at all. as long as there is still logical and clear spread within the set, having the top difficulties be more creative or individual in their naming shouldn't be a problem
okay wait, we're talking about the issue that Mapper are using their User names as Difficulty name, that's the main issue. To Sakura's post I find custom names good as long they are related to anything in the game, serie, whatever. I made that pretty stupid example with woof (given from GoldenWolf) and that's more as obvious why you should not use unrelated Difficulty name(s). A question about logic, not about rules if you ask me. Kantan, Futsuu, Muzukashii, Oni are the basic names of the original game and be kept. If you're nagging about the lack of understanding a different language except english then such Names wouldn't be allowed.Scorpiour wrote:
and then what about Taiko diff names since words Kanta, Futsuu, Muzukashii & Oni are not english it is also confused many new players.
and About mania since there's different key count , do we need change them to something like 7K Hard, 5K Insane, 8K Insane..etc
Mapset may have not clear star rating, but have correctly placed diffs (from easier one to hardest one)Irreversible wrote:
Mapsets with a clear star Rating = Names like https://osu.ppy.sh/s/48574 are allowed.
We can stack tons of examples but I don't think we're coming far with such comparisons. To me it doesn't looks logical.Natsu wrote:
what about names like: https://osu.ppy.sh/s/94631 ? them make sense as a diff spread for me but not sure o.O
cuz nothing can't beat hentai lulzNatsu wrote:
what about names like: https://osu.ppy.sh/s/94631 ? them make sense as a diff spread for me but not sure o.O
ouch... that's gonna hurtLach wrote:
What does it matter in regards to multiplayer and not having a name indicative of difficulty when you can't see it nine times out of ten?
p/2725582Lach wrote:
What does it matter in regards to multiplayer and not having a name indicative of difficulty when you can't see it, more often than not?
everyone knows this is the only map being played in multiplayer these days, anyway
I've gotten clarification that if the diff names make sense and you CAN distinguish a set of difficulty, then it should be fine. (ie: that map you linked and 90% of my ranked maps).Natsu wrote:
what about names like: https://osu.ppy.sh/s/94631 ? them make sense as a diff spread for me but not sure o.O
Custom diffname is cool. It makes osu! different from other MUGs which have only standarded diffnames. It can tell the style of a mapper, the emotion in that song/map. It works as a Easter Egg sometimes like thishttps://osu.ppy.sh/s/111531. To let people recognize the difficulty is only a part of its function.peppy wrote:
Removing difficulty is for what reason?
how about Easy Normal Hard Void Apple Orange? Allowed since it's obvious that those are all insane and higher?Makar wrote:
After discussion with other staff members, as long as the level of difficulty is distinguishable in the difficulty name, it is okay to use.
For example: having solely a mapper name is not allowed, but having something like Easy Normal Hard Void or Pennies Dimes Nickels Quarters is perfectly fine.