I‘m afraid that mapping become more and more inflexible
Yes. A difficulty name is meant to identify the difficulty level, not the mapper name. Mapper1's Hard is okay, but Mapper1 is not. Telling others to look at star rating or max score is not a valid point, because you can not see this in multiplayer lobby. Do not expect others to assume the difficulty level even though it might be some "tradition" - new players will not know these "traditions"Kodora wrote:
Is there are any valid reason to disallow that?
Don't use previous maps or situations to justify something being okay. I think you got this reverse: It is polite to at least include the -creator- in the description. Why prioritize mapper instead of difficulty level for a difficulty name?Kodora wrote:
Just my opinion: as long as mapper explained difficulty level in creator's words it's fine. That's how mappers usually do that.
This is absolutely not involved with anything in the fact "Inflexibility on mapping".Tsukuyomi wrote:
I‘m afraid that mapping become more and more inflexible
Why not fix this (and the star rating in general), instead of once again taking away mapping freedom?Makar wrote:
Telling others to look at star rating or max score is not a valid point, because you can not see this in multiplayer lobby.Kodora wrote:
Is there are any valid reason to disallow that?
Being stubborn and doing unnecessary things for previous named points is not an excuse. Also, people: From where the hell are you using the slogan "don't take mapper's freedom"? Can you please stop with it?apaffy wrote:
Why not fix this (and the star rating in general), instead of once again taking away mapper's freedom?
You always can open site to look at Creator's Words.Makar wrote:
Yes. A difficulty name is meant to identify the difficulty level, not the mapper name. Mapper1's Hard is okay, but Mapper1 is not. Telling others to look at star rating or max score is not a valid point, because you can not see this in multiplayer lobby. Do not expect others to assume the difficulty level even though it might be some "tradition" - new players will not know these "traditions"
Because mapper is main person who contributed to mapset. Having his name as difficulty name help identify his style and just looks cool (0108 diffs for example).Makar wrote:
Don't use previous maps or situations to justify something being okay. I think you got this reverse: It is polite to at least include the -creator- in the description. Why prioritize mapper instead of difficulty level for a difficulty name?
yeah Insane-related is enoughStefan wrote:
This is absolutely not involved with anything in the fact "Inflexibility on mapping".Tsukuyomi wrote:
I‘m afraid that mapping become more and more inflexible
At first: Why has the Diff Name(s) to be changed? I agree with them if they are Insane-related like https://osu.ppy.sh/s/118869 That's pretty well used and even have a short description which Insane is easier/harder.
The Name Spread looks immense inconsistent due the transition from Normal > Hard.
Reasonable unrank.
There are two hard diffs, feel free to choose easier one.Stefan wrote:
The Name Spread looks immense inconsistent due the transition from Normal > Hard.
Then why we even have custom diff names feature? It looks cool for most of mappers, and lots of players likes it.peppy wrote:
<username>'s <difficulty> is fine.
Removing difficulty is for what reason? To prove that you are so well known for creating n difficulties that you want to prove this by not including the actual difficulty name? I can think of no other reason.
You are in the wrong forum. 4apaffy wrote:
Why not fix this (and the star rating in general), instead of once again taking away mapping freedom?Makar wrote:
Telling others to look at star rating or max score is not a valid point, because you can not see this in multiplayer lobby.
This is terribly annoying.Kodora wrote:
You always can open site to look at Creator's Words.Makar wrote:
Yes. A difficulty name is meant to identify the difficulty level, not the mapper name. Mapper1's Hard is okay, but Mapper1 is not. Telling others to look at star rating or max score is not a valid point, because you can not see this in multiplayer lobby. Do not expect others to assume the difficulty level even though it might be some "tradition" - new players will not know these "traditions"
We was have these tradition for years and already have huge amount of ranked maps with diff names like that (and it's not something really hurtful - also, new players will knew that "tradition" just by looking at already ranked maps -most of them are most played and well-known).
His name is in the "Creator" box. The guest difficulty mappers are in the description. The name of the mapper is in no way helpful and is only for epeen.Kodora wrote:
Because mapper is main person who contributed to mapset. Having his name as difficulty name help identify his style and just looks cool (0108 diffs for example).Makar wrote:
Don't use previous maps or situations to justify something being okay. I think you got this reverse: It is polite to at least include the -creator- in the description. Why prioritize mapper instead of difficulty level for a difficulty name?
You completely ignored my post's point.Tsukuyomi wrote:
yeah Insane-related is enough
but you can see Insane-related is not accepted
lacking of the diff name has a gradual affection,tell mapper your diff is a diff which is standardized,standardized,and standardized
And how is this possible to read that out without any hints?Kodora wrote:
There are two hard diffs, feel free to choose easier one.Stefan wrote:
The Name Spread looks immense inconsistent due the transition from Normal > Hard.
So, only multiplayer lobby is real problem? Just wondering, how many people count it that problematic to completely disallowing having custom diff names in mapset?Makar wrote:
This is terribly annoying.
Can be easily fixed by posting in creator's words. Sadly it was ranked without it, but it can be easily changed without unranking.Stefan wrote:
And how is this possible to read that out without any hints?
Well if the difficulties under Insane are all labeled as 'Mapper's Which Difficulty', it is pretty obvious that the remaining difficulties are insane or higher (under the assumption that the rule has changed so that we have to name easier difficulties that way) ex: https://osu.ppy.sh/s/51972 or https://osu.ppy.sh/s/55537 and many moreMakar wrote:
All.Broccoly wrote:
So this goes for all difficulties or just Hard and below?
The purpose of a difficulty name is to identify the difficulty level, not the creator.
YesNatsu wrote:
Just a quick question then I should rename all the diffs in my x'mas map too https://osu.ppy.sh/s/129548 o.O?
That's not a bad thing. But having completely unique diff name looks more cool, and makes map looks different from others (i can give tons of examples if it needs).Makar wrote:
Why don't you answer why using <username>'s <level> is a bad thing? We've said plenty of reasons to use this method already.
"no fun allowed"Makar wrote:
coolness is invalid
Making something like Easy > Normal > Hard > woof > WOOF WOOF would be bad and non-logical. Good idiotic example: https://osu.ppy.sh/s/33084 (Sad how I always can use my maps as terrible examples. orz)GoldenWolf wrote:
What about using words like "woof" as diffname? Is it invalid too?
By all respect putting the own user name as Difficulty name is not creative. 0108 isn't too but things like Carnival0108 is.Kodora wrote:
That's creativity point, and disallowing that is rather bad change than good.
I find it nice and cool, this makes sense and I can immediately guess which diff is the hardest/easiest, I don't see why something like that should be changed.Stefan wrote:
Making something like Easy > Normal > Hard > woof > WOOF WOOF would be bad and non-logical. Good idiotic example: https://osu.ppy.sh/s/33084 (Sad how I always can use my maps as terrible examples. orz)
And now put a random mapper (let's take Andrea, hi andrea) and the map is about a Love Story. In short: that the custom Difficulty names are completely unrelated from the Artist nor source/song. Can you still explain me the sense?GoldenWolf wrote:
I find it nice and cool, this makes sense and I can immediately guess which diff is the hardest/easiest, I don't see why something like that should be changed.
apaffy wrote:
Why not fix this (and the star rating in general)Makar wrote:
Telling others to look at star rating or max score is not a valid point, because you can not see this in multiplayer lobby.
These are actually other problems we need to look into.Tsukuyomi wrote:
hue,actually this change can change nothing,when people see A's Insane and B's Insane in a map he still can't say which is more diffcult
Sounds cool.Nyquill wrote:
Though, I think exceptions should be allowed for certain cases because a deviation within a diff spread that has otherwise consistent diffuculty names are often stigmatized as the hardest diffuculty.
You cannot identify how hard is map without proper playing it, just sayin'.Makar wrote:
In multiplayer lobby you cannot do this, but again a fix for this belongs in a different forum.
No, we aren't[Luanny] wrote:
but are we allowed to use stuff like "Relaxing" "Challenge" "Advanced" and stuff?
yeah and how about "Lunatic" used in Touhou related maps?[Luanny] wrote:
I totally agree with this rule
but are we allowed to use stuff like "Relaxing" "Challenge" "Advanced" and stuff?
Those diff names have established stigma, and are honestly self explanatory, so I would say yes they are allowed.[Luanny] wrote:
I totally agree with this rule
but are we allowed to use stuff like "Relaxing" "Challenge" "Advanced" and stuff?
Nyquill wrote:
Those diff names have established stigma, and are honestly self explanatory, so I would say yes they are allowed.[Luanny] wrote:
I totally agree with this rule
but are we allowed to use stuff like "Relaxing" "Challenge" "Advanced" and stuff?
I agree with this.Sakura wrote:
I don't think the rule is as strict as "You have to use Easy, Normal, Hard Insane for difficulty names"
But something like "You have to use something measurable for difficulty names"
So i'd think that if you want to have 2 difficulties and name one sprout and another tree, it's obvious that tree is harder, with just a mapper name this difference isn't as obvious.