The thing is that i dont mind creativity, but leaving only the latest diff with a flavorized name looks odd. Imho if you're gonna flavorize your difficulty names do it in a way that.
1) It's really obvious which one is easier or harder.
2) Flavorize all your difficulty names (nothing like Easy, Normal, Thunder but things like Rain, Storm, ThunderStorm)
3) If it's from a game which difficulty names follow a different naming standard you can use that, since it should be obvious here as well what's harder.
4) Anything else i forgot?
Scorpiour wrote:
and then what about Taiko diff names since words Kanta, Futsuu, Muzukashii & Oni are not english it is also confused many new players.
iirc peppy mentioned once that they should be called with english names (since game mode is obvious already anyways)
Momochikun wrote:
Since Easy , Normal , Mapper 4 Hard, mapper 1 Insane , Mapper 2 Insane, Mapper 3 Insane sound a bit stiff for me
Don't see anything wrong about this tbh, but you can flavorize the whole set of difficulties to make it more appealing.