YesNatsu wrote:
Just a quick question then I should rename all the diffs in my x'mas map too https://osu.ppy.sh/s/129548 o.O?
YesNatsu wrote:
Just a quick question then I should rename all the diffs in my x'mas map too https://osu.ppy.sh/s/129548 o.O?
That's not a bad thing. But having completely unique diff name looks more cool, and makes map looks different from others (i can give tons of examples if it needs).Makar wrote:
Why don't you answer why using <username>'s <level> is a bad thing? We've said plenty of reasons to use this method already.
"no fun allowed"Makar wrote:
coolness is invalid
Making something like Easy > Normal > Hard > woof > WOOF WOOF would be bad and non-logical. Good idiotic example: https://osu.ppy.sh/s/33084 (Sad how I always can use my maps as terrible examples. orz)GoldenWolf wrote:
What about using words like "woof" as diffname? Is it invalid too?
By all respect putting the own user name as Difficulty name is not creative. 0108 isn't too but things like Carnival0108 is.Kodora wrote:
That's creativity point, and disallowing that is rather bad change than good.
I find it nice and cool, this makes sense and I can immediately guess which diff is the hardest/easiest, I don't see why something like that should be changed.Stefan wrote:
Making something like Easy > Normal > Hard > woof > WOOF WOOF would be bad and non-logical. Good idiotic example: https://osu.ppy.sh/s/33084 (Sad how I always can use my maps as terrible examples. orz)
And now put a random mapper (let's take Andrea, hi andrea) and the map is about a Love Story. In short: that the custom Difficulty names are completely unrelated from the Artist nor source/song. Can you still explain me the sense?GoldenWolf wrote:
I find it nice and cool, this makes sense and I can immediately guess which diff is the hardest/easiest, I don't see why something like that should be changed.
apaffy wrote:
Why not fix this (and the star rating in general)Makar wrote:
Telling others to look at star rating or max score is not a valid point, because you can not see this in multiplayer lobby.
These are actually other problems we need to look into.Tsukuyomi wrote:
hue,actually this change can change nothing,when people see A's Insane and B's Insane in a map he still can't say which is more diffcult
Sounds cool.Nyquill wrote:
Though, I think exceptions should be allowed for certain cases because a deviation within a diff spread that has otherwise consistent diffuculty names are often stigmatized as the hardest diffuculty.
You cannot identify how hard is map without proper playing it, just sayin'.Makar wrote:
In multiplayer lobby you cannot do this, but again a fix for this belongs in a different forum.
No, we aren't[Luanny] wrote:
but are we allowed to use stuff like "Relaxing" "Challenge" "Advanced" and stuff?
yeah and how about "Lunatic" used in Touhou related maps?[Luanny] wrote:
I totally agree with this rule
but are we allowed to use stuff like "Relaxing" "Challenge" "Advanced" and stuff?
Those diff names have established stigma, and are honestly self explanatory, so I would say yes they are allowed.[Luanny] wrote:
I totally agree with this rule
but are we allowed to use stuff like "Relaxing" "Challenge" "Advanced" and stuff?
Nyquill wrote:
Those diff names have established stigma, and are honestly self explanatory, so I would say yes they are allowed.[Luanny] wrote:
I totally agree with this rule
but are we allowed to use stuff like "Relaxing" "Challenge" "Advanced" and stuff?
I agree with this.Sakura wrote:
I don't think the rule is as strict as "You have to use Easy, Normal, Hard Insane for difficulty names"
But something like "You have to use something measurable for difficulty names"
So i'd think that if you want to have 2 difficulties and name one sprout and another tree, it's obvious that tree is harder, with just a mapper name this difference isn't as obvious.
Nyquill wrote:
Though, I think exceptions should be allowed for certain cases because a deviation within a diff spread that has otherwise consistent diffuculty names are often stigmatized as the hardest diffuculty. Perhaps with the new rule, we can look to accomadate this?
Can't understand this; might want to reword. Not sure if this is a question or what the question is...Scorpiour wrote:
and what about diff refers to other MUG
Basic Beginner Standard Hyper Advanced Another Extreme Extra (stage) Lunatic Extra SHD
Should be Collab Insane or Collab Hard, as you said. Not just "Collab"Scorpiour wrote:
and also Collab since there's sometime Collab Hard & Collab Insane
He means what about games that come from other music games.Makar wrote:
Can't understand this; might want to reword. Not sure if this is a question or what the question is...Scorpiour wrote:
and what about diff refers to other MUG
Basic Beginner Standard Hyper Advanced Another Extreme Extra (stage) Lunatic Extra SHDShould be Collab Insane or Collab Hard, as you said. Not just "Collab"Scorpiour wrote:
and also Collab since there's sometime Collab Hard & Collab Insane
Nyquill covered this alreadyScorpiour wrote:
and then what about Taiko diff names since words Kanta, Futsuu, Muzukashii & Oni are not english it is also confused many new players.
I thought key count was auto included...? or somethingScorpiour wrote:
and About mania since there's different key count , do we need change them to something like 7K Hard, 5K Insane, 8K Insane..etc
iirc peppy mentioned once that they should be called with english names (since game mode is obvious already anyways)Scorpiour wrote:
and then what about Taiko diff names since words Kanta, Futsuu, Muzukashii & Oni are not english it is also confused many new players.
Don't see anything wrong about this tbh, but you can flavorize the whole set of difficulties to make it more appealing.Momochikun wrote:
Since Easy , Normal , Mapper 4 Hard, mapper 1 Insane , Mapper 2 Insane, Mapper 3 Insane sound a bit stiff for me
key count is not included in diff name unless write it inMakar wrote:
I thought key count was auto included...? or somethingScorpiour wrote:
and About mania since there's different key count , do we need change them to something like 7K Hard, 5K Insane, 8K Insane..etc
Irreversible wrote:
Even if you're new, you'll get used to the names, as Long as the LOWER diffs stay regular. The hardest diffs should really be allowed to have custom diffs such as [Name] or [Name]'s [SpecialAddition]
Why not keeping it like this, People like that too much as if we should put a rule on that.
Then write it in? How is this related? I must be misunderstanding, sorry.Scorpiour wrote:
key count is not included in diff name unless write it in