This map won't be reranked without proper answers to the mods on page 6.
Also known as: Respond to every suggestion and give a GOOD reason why you're denying them, not "I like it" or "You can't play it".Blue Dragon wrote:
This map won't be reranked without proper answers to the mods on page 6.
Thank you for you suggestion.Blue Dragon wrote:
Also known as: Respond to every suggestion and give a GOOD reason why you're denying them, not "I like it" or "You can't play it".Blue Dragon wrote:
This map won't be reranked without proper answers to the mods on page 6.
用中文來回答就可以了Fear wrote:
But my English is very very poor,can't write the reason in words..
我的回复又被删了,我只不过是在翻译,为什么要这样对我.nold_1702 wrote:
those又來了 大家快跑
Philippines wrote:
I got bored so here's my mod:
[list:1337]General[list:1337]Another
- I would not recommend using white combos for maps who have light backgrounds. They could sometimes be hard to detect and read. Why not make them darker? I think it would look better because gray is much clearer to read with your kind of background. ^^
Rating: ★ ★ ★ ★ ★ ★ ★ ★ ★ ★[list:1337]Fear
- 00:44:001 (1) - I think it is more appropriate to remove the whistle hit sound for this circle. The pitch of the whistle is higher than the beat of the music so I say remove the whistle because I believe it sounds a lot more better. ^^ done
- 01:41:834 (5) - This slider somehow is breaking the flow of the map. I don't know if it's just me but whenever I try to play this part, my fingers get confused. I think it's not easy to sight read this part so I suggest you just change this slider into a circle. Although I seem to not be contented with my suggestion, I would recommend you ask other people about this as I'm pretty sure that something is really wrong with the flow on this part. fixed
- 01:49:001 (3) - You added a new combo on 01:47:668 (1) so to make it consistent, please add a new combo for this circle. fixed
- 01:49:334 (1) - I believe the sudden increase in volume for this part is just too much. The hit sounds before it are just soft then all through a sudden you hear loud and solid normal hit sounds. Please tone down the volume a bit at around 10-20%. keep them
- 02:00:001 - It would be much better if you could add a circle here instead. This part is where the song indicates its ending so I guess it would be better if you could emphasize it a bit more, not just using a 1/8 kick slider to end this great part. So.. yeah, add a circle here please? ^^ it's not good,easy to get 100 on the slider and circle
- 02:04:001 (2) - Although I know that you didn't change that slider velocity for this part, I think this slider is kind of fast for the music. Try asking others about this as I'm not pretty sure if this play good during gameplay. Oh and this suggestion also goes to the sliders after this slider that I pointed. sorry I keep them this way
Rating: ★ ★ ★ ★ ★ ★ ★ ★ ★ ★
- 00:11:986 (1) - I believe this slider should start on 00:11:819 instead. If you'll try to listen closely, the trigger of the beginning of the song starts on that part. So I highly suggest that your repeat slider should start on this part. To add up, if in case you happen to agree with my suggestion, I would also suggest that you tone down the volume for this time as well because the volume for this beginning is ascending ^^ this note start from 00:11:986 in bms
- 00:33:319 (1) - I don't know if it's just me but I somehow don't like this part because the finish hit sounds you started on 00:31:986 suddenly stopped on this tiimeline, making it a bit awkward and weird to play. I suggest you continue adding the finish hit sounds on this stream so they'll play better. I like them this way
- 00:56:236 (10,12) - I would highly suggest you unstack these circles. They are kind of a rip off to play in my opinion. Players won't easily notice that this is 1/4 away from the sliders so I'm pretty sure most of the players tend to not get 300s for this part. It's not that I want to make it easier though, I just want the gameplay to be readable completely (: ^^ I have considered this but finally I keep them
- 01:10:236 (9,10,11) - Can you at least perhaps try to move this a bit farther from the previous circle? I thought (9) was 1/4 away from the previous circle due to the small spacing you have in this part. Please change the spacing a bit more farther ^^ This suggestion also applies to 01:10:653 (12), move it from the previous slider (11) for better sight reading for this diff. Yeah, I'm aware that you're running out of space for this part, but I think you can actually fix this cause you can just put the circles anywhere/randomly cause I believe that's your style. No offense, but yeah ^^ sorry I keep them this way
- 01:27:986 - This part until 01:35:819 really makes me sad. :/ I know this part is clean and rankable but it completely lacks creativity. One or two lines of stream would be fine but you used it 6 times! And that's just sad to be honest. Why not make even just a curve or wave out of these streams? This is just too disappointing for an experienced mapper like you. this part of song can't let me feel fast moving at all,here don't need jumps
- 01:37:319 (2) - Is this really intended to be out of the line? It's been moved a bit to the right. Yeah you can ignore this if you did this on purpose. Yeah, I'm a great strict modder ^^ Sorry, have a nice day Fear. Mehehehe
- 01:43:986 (7) - This part is kind of unexpected but I think the flow for this one is great. But the only thing I want you to change is the combo. Players won't easily notice this kind of jump. Adding a new combo on this slider I believe would solve the problem. So yeah, add a new combo here. Oh and if you happen to add a new combo on this slider, remove the new combo on 01:44:153 (1). ^^ Thank you!! alright
- 01:58:319 - New combo abuse sometimes are okay as long as it follows a sudden change in spacing/song. But abusing the new combo just to make an alternate color pattern I believe is a different issue. The new combos here doesn't really make any sense. Combos are usually made to follow a certain rhythm of a music. And with the new combos you did on this part, you're following nowhere. :/ Please remove those unnecessary combos, you know where they are. Thank you ^^ this part in bms is very chaos,hardly can see notes,but can beat them,that's what I feel from bms,thank you
- 01:59:986 (1) - I think it would look better if you use colored combo for this circle. Because this circle marks the ending of the song.
Well, I hope this is not like "Flower" case.Chloe wrote:
she
Oh it's not like Flower bcz we are sure that Flower is a boy but we are not sure if Fear is a boy or a girl(lolFrostmourne wrote:
Well, I hope this is not like "Flower" case.Chloe wrote:
she
Joking aside, good luck for your map Fear.
Maybe you are wrong :SChloe wrote:
I think I'm right this timeFrostmourne wrote:
Well, I hope this is not like "Flower" case.
Zarerion wrote:
Okay whatever. If this map is supposed to be "BMS ver.osu!", that's fine.
I would like to get explanations on some things though. These are questions directed at Fear, whos mapping style I respect. I don't want to endanger this style or anything.
Fear, why did you choose to place the kiai time the way you did? Right now it's placed before the strong, epic part of the song. In my opinion it would make more sense to place it right after the time you chose. That is at 01:38:653 -
Would you take a look at the BMS video you posted? (http://www.youtube.com/watch?v=5qn3deBGrrE)
That is exactly the moment where the chart goes crazy and starts throwing 1/6 eveywhere. For that matter if you were to copy that you would choose to place the kiai at exactly that moment, right? Please consider this to give your players a better feeling when playing.
Additionally, for this part: 00:31:986 (1,2,3,4,1,2,3,4) - I strongly suggest you to change the hitsounding a little. See, having so many finish hitsounds at the same spot doesn't sound really nice, since these Finishes are usually used to fit especially strong beats in the music. Here you only have the piano and a backbeat though. Lemme give you an example: You place a Finish on the first note to raise suspense, but then you work woth claps instead of finishes. You use them to emphasize the backbeat, which is turning from 2/1 to 1/1 to 1/2 to 1/4 to 1/8
Place claps at the following points:click meI myself am not really good at hitsounding, and maybe this is a would be a bit overdone as well, but if you experiment a little and decide to reduce your custom whistles at that part as well, it would sound much better than currently, wouldn't it?00:32:319 (3) -
00:32:986 (7) -
00:33:653 (5) -
00:33:986 (9) -
00:34:153 (11) -
00:34:319 (13,14,15,16,17) -
Also, I agree with Philippines about your streams starting at 01:17:319 -
See, in the BMS chart all kinds of patterns are used for the 1/4 (and 1/6s, but you can't map those of course) so you could do the same in your osu! map, right? I don't tell you to add jumps of any sort, you simply could be a little bit more creative about the shapes of your streams. Right now you only copied the same streams multiple times. Instead you could make some of the streams curvy, you could raise the spacing at some point. (Again, look at the BMS chart, the 1/4 patterns are sometimes played with only every second key, you yould use those spots to increase the spacing your map so it fits more visually, right?) The way it is now the streams are kind of boring, and I believe they could be made more interesting in a very easy way.
Remember, I'm actually trying to help you and I tried to argument with the BMS video you linked. I hope it made sense to you.
I don't want to bother anyone, if anything I want this map to be reranked soon so no one has a reason to complain about anything.Chloe wrote:
Hey guy,Zarerion.
Don't bother the mapper again and again if you don't know much more about this or bms.
You don't make sense.
Zarerion's modfartownik wrote:
[to the death]
00:44:001 - Add circle
00:54:668 - Add circle
Charles445 wrote:
[Done]
fartownik's modZarerion's modfartownik wrote:
[to the death]
00:44:001 - Add circle
00:54:668 - Add circle
It's no need to add cirle here.
p/2542454
01:38:653 - takes me 3 hour to try to change this part,but I still like this way better,thank you for suggestion.
00:31:986 (1,2,3,4,1,2,3,4) - sorry I don't think clap fits the song
01:17:319 - the same as 01:38:653 -
EDIT: Also put 'techno break' in tags
done
Lach wrote:
Dat oversight
Satellite wrote:
Re-congratz!