As somebody who's very stubborn and reluctant to change too much of a map, I think that you really need to improve your attitude and stop talking down on people like this. I know that I can act pretty badly myself, but I'm always open to opinions of any sort when they're justified and explained properly. As such, I will elaborate on what everybody else is saying.
01:25:334 - has fast triplets (1/6) for two bars, so the use of 1/4 here is technically incorrect. However, it makes the section more playable--this kind of deviation actually benefits the feel of the map.
01:49:501 - has a very prominent series of half-notes (1/2). There is 1/4 tinkling that is pushed quite far back in the mix, so it doesn't make much musical sense to follow it at this point. There is certainly no 1/6 at all and your hitsounding adds nothing to the musical experience, nor the tactility of the section. You could make a very effective series of descending 1/2 patterns, which would feel much more satisfying. I reiterate: there is no 1/6 here. There is very faint 1/4 in the background and following that in any way robs this section of impetus and pacing.
All I can say is, "Good luck getting this ranked."
DEEDIT: My goodness. No mapper has "their own rules." When aiming to have a map ranked, the mapper has the official rules. You're doing the right thing by letting this remain unranked, but bear in mind that you will have to change that section if you ever want this map to be ranked in the future. We're only trying to help you to make this map as good as it can be.
01:25:334 - has fast triplets (1/6) for two bars, so the use of 1/4 here is technically incorrect. However, it makes the section more playable--this kind of deviation actually benefits the feel of the map.
01:49:501 - has a very prominent series of half-notes (1/2). There is 1/4 tinkling that is pushed quite far back in the mix, so it doesn't make much musical sense to follow it at this point. There is certainly no 1/6 at all and your hitsounding adds nothing to the musical experience, nor the tactility of the section. You could make a very effective series of descending 1/2 patterns, which would feel much more satisfying. I reiterate: there is no 1/6 here. There is very faint 1/4 in the background and following that in any way robs this section of impetus and pacing.
All I can say is, "Good luck getting this ranked."
DEEDIT: My goodness. No mapper has "their own rules." When aiming to have a map ranked, the mapper has the official rules. You're doing the right thing by letting this remain unranked, but bear in mind that you will have to change that section if you ever want this map to be ranked in the future. We're only trying to help you to make this map as good as it can be.