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Cres - End Time

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D33d
As somebody who's very stubborn and reluctant to change too much of a map, I think that you really need to improve your attitude and stop talking down on people like this. I know that I can act pretty badly myself, but I'm always open to opinions of any sort when they're justified and explained properly. As such, I will elaborate on what everybody else is saying.

01:25:334 - has fast triplets (1/6) for two bars, so the use of 1/4 here is technically incorrect. However, it makes the section more playable--this kind of deviation actually benefits the feel of the map.

01:49:501 - has a very prominent series of half-notes (1/2). There is 1/4 tinkling that is pushed quite far back in the mix, so it doesn't make much musical sense to follow it at this point. There is certainly no 1/6 at all and your hitsounding adds nothing to the musical experience, nor the tactility of the section. You could make a very effective series of descending 1/2 patterns, which would feel much more satisfying. I reiterate: there is no 1/6 here. There is very faint 1/4 in the background and following that in any way robs this section of impetus and pacing.

All I can say is, "Good luck getting this ranked."

DEEDIT: My goodness. No mapper has "their own rules." When aiming to have a map ranked, the mapper has the official rules. You're doing the right thing by letting this remain unranked, but bear in mind that you will have to change that section if you ever want this map to be ranked in the future. We're only trying to help you to make this map as good as it can be.
karterfreak

D33d wrote:

01:49:501 - has a very prominent series of half-notes (1/2). There is 1/4 tinkling that is pushed quite far back in the mix, so it doesn't make much musical sense to follow it at this point. There is certainly no 1/6 at all and your hitsounding adds nothing to the musical experience, nor the tactility of the section. You could make a very effective series of descending 1/2 patterns, which would feel much more satisfying. I reiterate: there is no 1/6 here. There is very faint 1/4 in the background and following that in any way robs this section of impetus and pacing.
I'd like to further back up this statement because I agree that even 1/4 is pushing it a bit here as the 1/4 in the background is almost inaudible and doesn't make much sense to map to. As it is right now, I'm fully supporting the unrank.

Chloe wrote:

Players can choose a map to play and also they can play it with no bg、sb and hitsounds.
Mappers can make a map for themselves.
Mappers can most certainly make maps for themselves, but when you're mapping for ranking or approval, you need to map to a certain set of guidelines and rules. In a sense when you're mapping for rank, you're mapping for the community.
Star Stream
Awesome map, fear. But I'd like to give you some suggestions before it gets re-ranked

[to the death]
01:09:834 (6,7,8,9,10,11) - how about this, would fit better with the music
01:21:334 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - 01:25:334 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - i doubt how some ppl could say 'there's no 1/6' because they are 1/6, and you might use some sliders to play the infinite streams easily
01:43:834 (5,6) - make them as a slider? they're really weird to play
01:49:668 (2,3,4,5,6,7,8) - it's a problem, they're just 1/2 so i think they can be 1/4 or 1/6 (anything you want). imo, there should be no problem to stick the 1/6 but i'd make them as 1/4 because there were so many 1/4 streams but no 1/6 and they sound not that fast. and the
most important reason i'd make them as 1/4 is that i hit them as 1/4 when i play :/

you don't need to fix if you don't want to, you know.
Topic Starter
soulfear
stop any posting before I upload the map please
chonicle

Fear wrote:

Do you know the middle of song is full of 1/16?
Just you can't hear them then make to 1/4 and 1/4 is clickble
Hi Fear, please look closely to the original bms file(I think you have it).
At the place you put those 1/6s, it's actually "minitraphrase2.wav" in the bms. If you open it using a DAW, you can see how it looks like and whether it is 1/4, or 1/6.
Here is a picture for reference:
I set the bpm to 180 and you can see clearly that each measure has 16 sounds, which means they are 1/4.

Also I would like to bring out that at the last part of the song(you just put a bunch of new combos there), the minitraphrase2.wav is still there(1/4), but the piano changed to 1/6.
Here is the picture in the bms for reference:
chonicle

Fear wrote:

=>chonicle
your this picture is at the end,not that part
Here is the picture of that part. Total 10 "ring" sounds each measure, and there is 8 sounds in half measure. It is still 1/4. (I'm not talking about your usage of 1/6 though, please use them at the last part where piano and this ring coexists)



edit: seems you add another mp3 to keep up with your diff...I won't comment that then, my picture is for the original mp3
Dolphin
Sorry to break this to you. But I even snooped around in the BMS using a BMS Editor. Not pleased when I compared this map to this.

You can easily tell that the MP3 is edited.

This is the original Another Chart:


Around Measure 80, the mp3 is distorted, but as you can see in the original BOF2006 Submission, this part follows 1/4 with the exception of the very end part.
Please note that 1 grid square here is a 1/4 beat snapping.

I also noticed that you stated the MP3 is from the BMS. This is a pretty obvious logic error.
The BMS is keysounded. Doesn't use MP3 at all.
The BMS Folder contains all the sounds needed to play the song.
The BMS simfile allows you to play these sounds in the correct order to make up the whole melody.

All of the original charts do not use 1/6 for the mentioned part.
And Custom OBJ's usually follow the original melody and do not make it go faster or slower. They're simply just alternative charts. Like a Guest Difficulty.
What I am saying here is that there is no way you could have gotten 2 MP3's from the same BMS. Unless that is, you edited it.

Modifying the MP3 just so that you can keep the 1/6 streams is a really bad move. I don't think it will get you anywhere.

[Luanny] wrote:

I just wanted to understand what happened with the mp3
I don't play BMS
I have not idea how this works
Now thank you for kindly explaining this stuff :3 I'd even give you a kudosu for this.
I feel bad for you Luanny, being lied to like that.
Topic Starter
soulfear
Well
I really don't want to show this because you guys don't play bms
I guess you guys will say that is bms not osu
Okay
if you can see nico http://www.nicovideo.jp/watch/sm13338637
Don't post anything about bms if you don't play bms&don't know bms
Just wait for Charles445
Thank you
Dolphin

Fear wrote:

=>Dolphin
I don't make my diff by that bms
I do have to ask, could you link me Custom OBJ that sounds like the MP3 you have then?
It should probably be on the Lunatic Rave 2 Internet Ranking if it has ever been played by anyone.
And if edited then its technically a remix, so that makes the artist or title wrong.

dkun wrote:

Oh and, please provide proof that this is actually an official BMS edit.
I used the BMS to render the full song in WAV format using BMX2WAV. Then you can compare the two MP3s if you want.

https://dl.dropboxusercontent.com/u/509 ... time_a.wav This WAV is rendered directly from the Original BMS using BMX2WAV.

If you do not trust me, feel free to download the software and BMS yourself, I will give instructions if you wish to PM me in game.

Fear wrote:

Well
I really don't want to show this because you guys don't play bms
I guess you guys will say that is bms not osu
Okay
http://www.youtube.com/watch?v=go8B2S-raj8
Don't post anything about bms if you don't play bms&don't know bms
Just wait for Charles445
Thank you
This is a replay by a player, not the most reliable source for music. If anything you should use the WAV that I rendered (I can change it to 192kbps MP3)
And I guess I'm invited to post since I play Lunatic Rave 2. :lol:
chonicle
That video is a **6 LR2 map and here is the link.
http://www.dream-pro.info/~lavalse/LR2I ... msid=77513

It's End Time [TechnoBreak] and not the original version...

If anyone is interested in I'll just post this here:
[Luanny]
In this case, title change?
Charles445
Hi everyone, I think there's a lot of explaining that I have to do for a lot of people here.

There's a very large misunderstanding between the most of you and Fear.
This mp3, the second one introduced was not manufactured solely to be used for this beatmap.
In fact, it has been around for quite some time as the End Time [TechnoBreak] chart. http://www.youtube.com/watch?v=5qn3deBGrrE

You'll notice that the main piano sample used in this version sounds radically different to the main song.
The mp3 isn't different only in the debated portion, it's different everywhere with that piano.

What does this mean? It means Fear isn't lying or messing with files just to get this map ranked.

I need to explain something about how Fear works as a mapper, as Fear explained to me when I was working on getting Lycoris ranked.
Fear loves to map the beats to however the BMS charts place them down. If there's a beat there, a circle goes there. If there's a large jump in difficulty there, you can bet the spacing is about to ramp up.
This is why Fear sets, albeit circle-filled and really stream jump hard, follow the beat pretty darn well.

This is why finding this random 1/6 part was weird. Fear usually doesn't do this. It turns out, it was an error and the wrong mp3 all along. Now that we know, we can work the difficulty around the correct and originally intended mp3.

----------------------

This new change brings up three possible problems.

1. Are we willing to rank a map of the same song with variations of the mp3 per difficulty?
2. How do we indicate that -to the death- is in fact mapped to [TechnoBreak]?
3. What exactly is the rhythm at that part in [TechnoBreak]?

Let's start with issue number one.
There isn't a defined rule for this and as far as I can tell never really has been.
Mp3 2 fits all of the difficulty's beats, but mp3 1 sounds way better for the first three difficulties.
We could rankably use mp3 2 for all of the difficulties, or keep mp3 1 for the other 3 to make it sound nice.
Personally, I think we should keep both, as it will be much better for the players and because it has worked in the past (v2b's neu).

Issue two. If there are two mp3s, how do we indicate that [-to the death-] is mapped to techno break?
You've probably figured out this one. Just rename [-to the death-] to [TechnoBreak].
It gets the message across simple as ever.

Now for issue number three.
The sounds that create the alleged 1/6 in the music are caused by the keysounds in the BMS.
Dolphin and chonicle have gone into some really great detail with how the BMS is achieving this. Go read their posts, they are informative!
I will delve into the [TechnoBreak] BMS file myself and see what rhythm that piano is actually truly making.
Here is the part in question.



In order for 1/6 to be mappable here, there must be audible beats there.
If the bottom of an object lines up with 1/6 rhythm here, then yes, it can be mapped.
Here is a picture of 1/6 relative to this measure setup, with all objects that do not line up with 1/6 removed.



Would you look at that. There are sounds there for 1/6.

Therefore, if Fear is using [TechnoBreak]'s mp3, then yes, Fear can map 1/6 there.


So, mapping with multiple mp3s should be alright (but mp3 2 CAN be used for all difficulties if really needed.
We can indicate that [-to the death-] is [TechnoBreak] by changing the difficulty name.
There is indeed a 1/6 rhythm in the new [TechnoBreak] mp3 of the song.

Therefore, this set should not be held from ranking much longer.


I hope we've all learned something today. Just because it sounds different and isn't what you expected doesn't mean you should get out the pitchforks.
Dolphin and chonicle contributed important information allowing me to verify the presence of 1/6 in the music. Please follow their example.


P.S. Dolphin ahd chonicle, since you guys have the bms, please verify that those objects are indeed on 1/6. They are spot on on my end.
Kodora
I love you Charles
karterfreak
And that is why everyone should have just waited for Charles instead of going nuts after the mp3 change :P

Hopefully we can get this quickly re-ranked.
Sephibro

Charles445 wrote:

Therefore, this set should not be held from ranking much longer.
following your reasoning, every single map that doesn't have any unrankable issues "should not be held from ranking". but since it's not like this for every map, i still don't understand why so many bats feel the urge to rank this one instead of many others that are obviously better and whose mappers worked hard to get mods. Could you answer this?

This is the big incoherence.

And please, stop deleting and editing posts, anybody has the RIGHT to express his own opinion.
pw384
GJ
Mythol
osu! needs more Charles
Charles445
Another note for Fear, please check any mods you received on the map. There are a lot of people eager to help your mapset.

Quick edit for Sephibro

Sephibro wrote:

following your reasoning, every single map that doesn't have any unrankable issues "should not be held from ranking". but since it's not like this for every map, i still don't understand why so many bats feel the urge to rank this one instead of many others that are obviously better and whose mappers worked hard to get mods. Could you answer this?

This is the big incoherence.

And please, stop deleting and editing posts, anybody has the RIGHT to express his own opinion.
Hi, this map was already ranked so it's much higher in priority than others.
If you're worried about other maps that are clearly fit for rank but haven't been ranked yet, this is very often a case of a mapper not bothering enough team members about it.
Vocal mappers get their maps checked out often. PM a BAT or two, see what happens. Read their userpage, all of that will help.
If there's awesome maps we haven't seen out there, show us! Seriously, we eat that shit up

Also opinions are cool but please keep it nice. We have no intention to be super silencing jerks
Zare
Can I repeat myself and ask for proper answers on all the mod posts?
Now we know that it's rhytmically... not wrong, at least. However, this map has other issues we addressed, including blending Combo Colours, weird Hitsounds, object placement issues etc.

Also, is osu! really supposed to be mapped the exact same way BMS is? Might as well use an automated converter, then.

edit: yeah, ninja'd ty Charles, good work on this btw.
dkun
If you have nothing to contribute, then it's best to not post at all (this means contribute towards the maps re-rank).

On a side note: proper replies to mod posts are vital to this map getting back to where it was.
JappyBabes

Charles445 wrote:

I need to explain something about how Fear works as a mapper, as Fear explained to me when I was working on getting Lycoris ranked.
Fear loves to map the beats to however the BMS charts place them down. If there's a beat there, a circle goes there. If there's a large jump in difficulty there, you can bet the spacing is about to ramp up.
This is why Fear sets, albeit circle-filled and really stream jump hard, follow the beat pretty darn well.
So, what would happen if someone chooses to map in this way using this explanation on a 250bpm map? There's a huge difference in how possible it is to play 1/6 at that BPM in BMS compared to osu. Not exactly sure I can consider that as a perfectly reasonable reason for mapping in this way.
xsrsbsns

Zarerion wrote:

Also, is osu! really supposed to be mapped the exact same way BMS is? Might as well use an automated converter, then.
This is exaggerated (intended ik) and wrong in so many ways.. You have every reason to be bitter but man..

JappyBabes wrote:

So, what would happen if someone chooses to map in this way using this explanation on a 250bpm map? There's a huge difference in how possible it is to play 1/6 at that BPM in BMS compared to osu. Not exactly sure I can consider that as a perfectly reasonable reason for mapping in this way.
The reasoning was never meant to be perfect for all maps, it isn't set in stone, in fact no mapping rule should be (except the most obvious ones). There's a huge difference between 1/6's on 180 and 250 so of course this should not be practiced every time. (eg. how Louis handled Mad Machine: only repeat sliders for 1/8's, I'm sure it wouldn't be accepted if they were notes).
Shohei Ohtani
This post was deleted earlier, but I got permission from BATs to repost it.

Please credit gowww's diff and kanon's diffs somewhere in the thread, weather it be in the diff name or in the beatmap thread. Right now there's no notification that they made diffs, and if it wasn't looking for looking at the tags, I wouldn't have known they took part in this.
TicClick
so the "wrong" audio file was an issue all along?.. Hell, I'd never know this.
xsrsbsns

TicClick wrote:

so the "wrong" audio file was an issue all along?.. Hell, I'd never know this.
It wasn't wrong, the original mp3 was the one he intended to use while still having the 1/6's. People went bonkers on the 1/6's so he had to use the [TechnoBreak] mp3 as "proof" (I still prefer the old one if you ask me).

CDFA wrote:

Please credit gowww's diff and kanon's diffs somewhere in the thread, weather it be in the diff name or in the beatmap thread. Right now there's no notification that they made diffs, and if it wasn't looking for looking at the tags, I wouldn't have known they took part in this.
I was always under the impression that this was acceptable (since I've come across many such maps..)
Shohei Ohtani
Most maps I see at least credit the mapper in the beatmap thread.

I guess there isn't a rule for it, but it'd be nice to have them credited for their work rather than just being in the tags, without me even knowing what diff they made :P
Stefan
I have no idea why my Post has been removed. I have not insult the Mapper but told how I think about this attitude and how disgusting it is. Also it's not worth to repost it so I do not care about it. Just clear this here up that this story has finally an end.
Shohei Ohtani

Stefan wrote:

I have no idea why my Post has been removed. I have not insult the Mapper but told how I think about this attitude and how disgusting it is. Also it's not worth to repost it so I do not care about it. Just clear this here up that this story has finally an end.
I think it was just a mass clear of a bunch of posts, seeing my post was removed as well when it was an applicable mod. I'd suggest asking a BAT about it :3
Ibuki Suika
换成这个mp3视乎又感觉前面那里的key音太"臃肿"了~_~
不知道有没方法能在BMS改动只把最后那段变成1/6而前面还保持的1/4的方法?
Topic Starter
soulfear

Ibuki Suika wrote:

换成这个mp3视乎又感觉前面那里的key音太"臃肿"了~_~
不知道有没方法能在BMS改动只把最后那段变成1/6而前面还保持的1/4的方法?
done it.
new combo color fixed.
credit mapper's name fixed.
Mismagius
This map won't be reranked without proper answers to the mods on page 6.
Kodora
Suggested some stuff to guest diffs

Raised AR on Another to make it more readable and HP drain to make it more challenging, fixed one weird jump and some hitsounds

fixed some messy patterns & weird stacks on Hyper, missplaced spinner & removed whistlespam at the end & raised HP drain

good luck
Topic Starter
soulfear
fixed some of Charles445 and SapphireGhost's mod
thank you for other mods
but nothing change from them
Mismagius

Blue Dragon wrote:

This map won't be reranked without proper answers to the mods on page 6.
Also known as: Respond to every suggestion and give a GOOD reason why you're denying them, not "I like it" or "You can't play it".
Topic Starter
soulfear

Blue Dragon wrote:

Blue Dragon wrote:

This map won't be reranked without proper answers to the mods on page 6.
Also known as: Respond to every suggestion and give a GOOD reason why you're denying them, not "I like it" or "You can't play it".
Thank you for you suggestion.
But my English is very very poor,can't write the reason in words.Just chosing the mod I really need.
Hope you can understand.
Zare
How about you find someone who helps you translating then?
It would be kind of sad if a map with a lot of potential cannot get the modding it deserves just because of some lacking vocabs.

Wouldn't it? (:
those

Fear wrote:

But my English is very very poor,can't write the reason in words..
用中文來回答就可以了
Ulysses
those又來了 大家快跑

Fear用中文回答吧
lkx_Shore
:d
Chloe

nold_1702 wrote:

those又來了 大家快跑
我的回复又被删了,我只不过是在翻译,为什么要这样对我.
Bass
If your English is poor, then answer mods in Chinese. There are plenty of Chinese people in staff who can translate your answer later.
Topic Starter
soulfear
->Moway's mod
我每做一张bms曲子的mapset,都是曾经把那个bms玩个100遍甚至200遍以上,直到我能真正感受弹奏那个曲子时的感觉(因为我是用MIDI键盘和专用控制器玩的,非普通键盘),我才会慢慢的摆我觉得最能体现曲子的节奏note和space,每个space都是我自己经过反复上百遍的test play得出来的,这些都是我的风格,所以你说的那些地方,我不会轻易改动,因为都是我通过演奏bms得来的感受而精心布置的节奏或者距离,是我感觉最能体现玩bms时的感受或者曲子的,因为这是我的图,这是我的风格,如果用了你们的mod会破坏掉我的风格,破坏掉我原本的构思,和从bms里得到的灵感,希望你们能理解。
->Zarerion's mod
the same as ↑
->Alarido's mod
the same as ↑
Cygnus
I got bored so here's my mod:

[list:1337]General
  1. I would not recommend using white combos for maps who have light backgrounds. They could sometimes be hard to detect and read. Why not make them darker? I think it would look better because gray is much clearer to read with your kind of background. ^^
[list:1337]Another
Rating: ★ ★ ★ ★ ★ ★ ★ ★ ★ ★
  1. 00:44:001 (1) - I think it is more appropriate to remove the whistle hit sound for this circle. The pitch of the whistle is higher than the beat of the music so I say remove the whistle because I believe it sounds a lot more better. ^^
  2. 01:41:834 (5) - This slider somehow is breaking the flow of the map. I don't know if it's just me but whenever I try to play this part, my fingers get confused. I think it's not easy to sight read this part so I suggest you just change this slider into a circle. Although I seem to not be contented with my suggestion, I would recommend you ask other people about this as I'm pretty sure that something is really wrong with the flow on this part.
  3. 01:49:001 (3) - You added a new combo on 01:47:668 (1) so to make it consistent, please add a new combo for this circle.
  4. 01:49:334 (1) - I believe the sudden increase in volume for this part is just too much. The hit sounds before it are just soft then all through a sudden you hear loud and solid normal hit sounds. Please tone down the volume a bit at around 10-20%.
  5. 02:00:001 - It would be much better if you could add a circle here instead. This part is where the song indicates its ending so I guess it would be better if you could emphasize it a bit more, not just using a 1/8 kick slider to end this great part. So.. yeah, add a circle here please? ^^
  6. 02:04:001 (2) - Although I know that you didn't change that slider velocity for this part, I think this slider is kind of fast for the music. Try asking others about this as I'm not pretty sure if this play good during gameplay. Oh and this suggestion also goes to the sliders after this slider that I pointed.
[list:1337]Fear
Rating: ★ ★ ★ ★ ★ ★ ★ ★ ★ ★
  1. 00:11:986 (1) - I believe this slider should start on 00:11:819 instead. If you'll try to listen closely, the trigger of the beginning of the song starts on that part. So I highly suggest that your repeat slider should start on this part. To add up, if in case you happen to agree with my suggestion, I would also suggest that you tone down the volume for this time as well because the volume for this beginning is ascending ^^
  2. 00:33:319 (1) - I don't know if it's just me but I somehow don't like this part because the finish hit sounds you started on 00:31:986 suddenly stopped on this tiimeline, making it a bit awkward and weird to play. I suggest you continue adding the finish hit sounds on this stream so they'll play better.
  3. 00:56:236 (10,12) - I would highly suggest you unstack these circles. They are kind of a rip off to play in my opinion. Players won't easily notice that this is 1/4 away from the sliders so I'm pretty sure most of the players tend to not get 300s for this part. It's not that I want to make it easier though, I just want the gameplay to be readable completely (: ^^
  4. 01:10:236 (9,10,11) - Can you at least perhaps try to move this a bit farther from the previous circle? I thought (9) was 1/4 away from the previous circle due to the small spacing you have in this part. Please change the spacing a bit more farther ^^ This suggestion also applies to 01:10:653 (12), move it from the previous slider (11) for better sight reading for this diff. Yeah, I'm aware that you're running out of space for this part, but I think you can actually fix this cause you can just put the circles anywhere/randomly cause I believe that's your style. No offense, but yeah ^^
  5. 01:27:986 - This part until 01:35:819 really makes me sad. :/ I know this part is clean and rankable but it completely lacks creativity. One or two lines of stream would be fine but you used it 6 times! And that's just sad to be honest. Why not make even just a curve or wave out of these streams? This is just too disappointing for an experienced mapper like you.
  6. 01:37:319 (2) - Is this really intended to be out of the line? It's been moved a bit to the right. Yeah you can ignore this if you did this on purpose. Yeah, I'm a great strict modder ^^ Sorry, have a nice day Fear. Mehehehe
  7. 01:43:986 (7) - This part is kind of unexpected but I think the flow for this one is great. But the only thing I want you to change is the combo. Players won't easily notice this kind of jump. Adding a new combo on this slider I believe would solve the problem. So yeah, add a new combo here. Oh and if you happen to add a new combo on this slider, remove the new combo on 01:44:153 (1). ^^ Thank you!!
  8. 01:58:319 - New combo abuse sometimes are okay as long as it follows a sudden change in spacing/song. But abusing the new combo just to make an alternate color pattern I believe is a different issue. The new combos here doesn't really make any sense. Combos are usually made to follow a certain rhythm of a music. And with the new combos you did on this part, you're following nowhere. :/ Please remove those unnecessary combos, you know where they are. Thank you ^^
  9. 01:59:986 (1) - I think it would look better if you use colored combo for this circle. Because this circle marks the ending of the song.
Topic Starter
soulfear

Philippines wrote:

I got bored so here's my mod:

[list:1337]General
  1. I would not recommend using white combos for maps who have light backgrounds. They could sometimes be hard to detect and read. Why not make them darker? I think it would look better because gray is much clearer to read with your kind of background. ^^
[list:1337]Another
Rating: ★ ★ ★ ★ ★ ★ ★ ★ ★ ★
  1. 00:44:001 (1) - I think it is more appropriate to remove the whistle hit sound for this circle. The pitch of the whistle is higher than the beat of the music so I say remove the whistle because I believe it sounds a lot more better. ^^ done
  2. 01:41:834 (5) - This slider somehow is breaking the flow of the map. I don't know if it's just me but whenever I try to play this part, my fingers get confused. I think it's not easy to sight read this part so I suggest you just change this slider into a circle. Although I seem to not be contented with my suggestion, I would recommend you ask other people about this as I'm pretty sure that something is really wrong with the flow on this part. fixed
  3. 01:49:001 (3) - You added a new combo on 01:47:668 (1) so to make it consistent, please add a new combo for this circle. fixed
  4. 01:49:334 (1) - I believe the sudden increase in volume for this part is just too much. The hit sounds before it are just soft then all through a sudden you hear loud and solid normal hit sounds. Please tone down the volume a bit at around 10-20%. keep them
  5. 02:00:001 - It would be much better if you could add a circle here instead. This part is where the song indicates its ending so I guess it would be better if you could emphasize it a bit more, not just using a 1/8 kick slider to end this great part. So.. yeah, add a circle here please? ^^ it's not good,easy to get 100 on the slider and circle
  6. 02:04:001 (2) - Although I know that you didn't change that slider velocity for this part, I think this slider is kind of fast for the music. Try asking others about this as I'm not pretty sure if this play good during gameplay. Oh and this suggestion also goes to the sliders after this slider that I pointed. sorry I keep them this way
[list:1337]Fear
Rating: ★ ★ ★ ★ ★ ★ ★ ★ ★ ★
  1. 00:11:986 (1) - I believe this slider should start on 00:11:819 instead. If you'll try to listen closely, the trigger of the beginning of the song starts on that part. So I highly suggest that your repeat slider should start on this part. To add up, if in case you happen to agree with my suggestion, I would also suggest that you tone down the volume for this time as well because the volume for this beginning is ascending ^^ this note start from 00:11:986 in bms
  2. 00:33:319 (1) - I don't know if it's just me but I somehow don't like this part because the finish hit sounds you started on 00:31:986 suddenly stopped on this tiimeline, making it a bit awkward and weird to play. I suggest you continue adding the finish hit sounds on this stream so they'll play better. I like them this way
  3. 00:56:236 (10,12) - I would highly suggest you unstack these circles. They are kind of a rip off to play in my opinion. Players won't easily notice that this is 1/4 away from the sliders so I'm pretty sure most of the players tend to not get 300s for this part. It's not that I want to make it easier though, I just want the gameplay to be readable completely (: ^^ I have considered this but finally I keep them
  4. 01:10:236 (9,10,11) - Can you at least perhaps try to move this a bit farther from the previous circle? I thought (9) was 1/4 away from the previous circle due to the small spacing you have in this part. Please change the spacing a bit more farther ^^ This suggestion also applies to 01:10:653 (12), move it from the previous slider (11) for better sight reading for this diff. Yeah, I'm aware that you're running out of space for this part, but I think you can actually fix this cause you can just put the circles anywhere/randomly cause I believe that's your style. No offense, but yeah ^^ sorry I keep them this way
  5. 01:27:986 - This part until 01:35:819 really makes me sad. :/ I know this part is clean and rankable but it completely lacks creativity. One or two lines of stream would be fine but you used it 6 times! And that's just sad to be honest. Why not make even just a curve or wave out of these streams? This is just too disappointing for an experienced mapper like you. this part of song can't let me feel fast moving at all,here don't need jumps
  6. 01:37:319 (2) - Is this really intended to be out of the line? It's been moved a bit to the right. Yeah you can ignore this if you did this on purpose. Yeah, I'm a great strict modder ^^ Sorry, have a nice day Fear. Mehehehe
  7. 01:43:986 (7) - This part is kind of unexpected but I think the flow for this one is great. But the only thing I want you to change is the combo. Players won't easily notice this kind of jump. Adding a new combo on this slider I believe would solve the problem. So yeah, add a new combo here. Oh and if you happen to add a new combo on this slider, remove the new combo on 01:44:153 (1). ^^ Thank you!! alright
  8. 01:58:319 - New combo abuse sometimes are okay as long as it follows a sudden change in spacing/song. But abusing the new combo just to make an alternate color pattern I believe is a different issue. The new combos here doesn't really make any sense. Combos are usually made to follow a certain rhythm of a music. And with the new combos you did on this part, you're following nowhere. :/ Please remove those unnecessary combos, you know where they are. Thank you ^^ this part in bms is very chaos,hardly can see notes,but can beat them,that's what I feel from bms,thank you
  9. 01:59:986 (1) - I think it would look better if you use colored combo for this circle. Because this circle marks the ending of the song.
Cygnus
[Another]
  1. 01:49:334 (1) - I believe the sudden increase in volume for this part is just too much. The hit sounds before it are just soft then all through a sudden you hear loud and solid normal hit sounds. Please tone down the volume a bit at around 10-20%.

    > keep them

    > But this part is just too loud? 85% is just too much especially when this part is not the climax/exciting moment of the song. Yeah I am aware that this part is kind of the special part in BMS, well, it is special because it is the last part of the song and the impact is there. Here in osu, the impact is way different than of the BMS', so I would really recommend you decrease the volume even just around 10-15%.


  2. 02:00:001 - It would be much better if you could add a circle here instead. This part is where the song indicates its ending so I guess it would be better if you could emphasize it a bit more, not just using a 1/8 kick slider to end this great part. So.. yeah, add a circle here please? ^^

    > it's not good,easy to get 100 on the slider and circle

    > It is good. (Well, this is kind of subjective) But you want to give players a challenge right? But honestly, it's easy to get 300 here if you only try to listen to the music closely. It's not that I'm judging your rank or anything, but 'pro' people would most likely say that it is easy to hit.
[Fear]
  1. 01:27:986 - This part until 01:35:819 really makes me sad. :/ I know this part is clean and rankable but it completely lacks creativity. One or two lines of stream would be fine but you used it 6 times! And that's just sad to be honest. Why not make even just a curve or wave out of these streams? This is just too disappointing for an experienced mapper like you

    > this part of song can't let me feel fast moving at all,here don't need jumps

    > I'm not talking about jumps, what I'm trying to say is that you avoid using stuff like these. Why not make a wave or curve stream instead? 6 lines of stream is just too much. Replacing 2 or 3 of the lines into something different kind of stream would be much better.


  2. 00:11:986 (1) - I believe this slider should start on 00:11:819 instead. If you'll try to listen closely, the trigger of the beginning of the song starts on that part. So I highly suggest that your repeat slider should start on this part. To add up, if in case you happen to agree with my suggestion, I would also suggest that you tone down the volume for this time as well because the volume for this beginning is ascending ^^

    > this note start from 00:11:986 in bms

    > I'm sorry, did you just say 00:11:986? That's where I pointed that the slider should be. But I think you don't have to follow the bms completely at all. Following the bms or not, it will make much more sense if this reverse slider will start on 00:11:986. You don't have to copy everything you know.
Chloe
hey Philippines~

Fear is always completely using bms's rhythm and don't wanna destroy the rhythm in anywhere , she's bms's crazy fan and making those maps since she loved those rhythm so much, I know that.

Plz stop modding rhythm part in this map from now ,I'll thank you for support.
Frostmourne

Chloe wrote:

she
Well, I hope this is not like "Flower" case. :(

Joking aside, good luck for your map Fear.
Chloe

Frostmourne wrote:

Chloe wrote:

she
Well, I hope this is not like "Flower" case. :(
I think I'm right this time ;)
pw384

Frostmourne wrote:

Chloe wrote:

she
Well, I hope this is not like "Flower" case. :(

Joking aside, good luck for your map Fear.
Oh it's not like Flower bcz we are sure that Flower is a boy but we are not sure if Fear is a boy or a girl(lol

Chloe wrote:

Frostmourne wrote:

Well, I hope this is not like "Flower" case. :(
I think I'm right this time ;)
Maybe you are wrong :S
[Luanny]
I just think this is osu! and not BMS
buuut ok.
Zare
Okay whatever. If this map is supposed to be "BMS ver.osu!", that's fine.

I would like to get explanations on some things though. These are questions directed at Fear, whos mapping style I respect. I don't want to endanger this style or anything.

Fear, why did you choose to place the kiai time the way you did? Right now it's placed before the strong, epic part of the song. In my opinion it would make more sense to place it right after the time you chose. That is at 01:38:653 -
Would you take a look at the BMS video you posted? (http://www.youtube.com/watch?v=5qn3deBGrrE)
That is exactly the moment where the chart goes crazy and starts throwing 1/6 eveywhere. For that matter if you were to copy that you would choose to place the kiai at exactly that moment, right? Please consider this to give your players a better feeling when playing.

Additionally, for this part: 00:31:986 (1,2,3,4,1,2,3,4) - I strongly suggest you to change the hitsounding a little. See, having so many finish hitsounds at the same spot doesn't sound really nice, since these Finishes are usually used to fit especially strong beats in the music. Here you only have the piano and a backbeat though. Lemme give you an example: You place a Finish on the first note to raise suspense, but then you work woth claps instead of finishes. You use them to emphasize the backbeat, which is turning from 2/1 to 1/1 to 1/2 to 1/4 to 1/8
Place claps at the following points:
click me :)
00:32:319 (3) -
00:32:986 (7) -
00:33:653 (5) -
00:33:986 (9) -
00:34:153 (11) -
00:34:319 (13,14,15,16,17) -
I myself am not really good at hitsounding, and maybe this is a would be a bit overdone as well, but if you experiment a little and decide to reduce your custom whistles at that part as well, it would sound much better than currently, wouldn't it?

Also, I agree with Philippines about your streams starting at 01:17:319 -
See, in the BMS chart all kinds of patterns are used for the 1/4 (and 1/6s, but you can't map those of course) so you could do the same in your osu! map, right? I don't tell you to add jumps of any sort, you simply could be a little bit more creative about the shapes of your streams. Right now you only copied the same streams multiple times. Instead you could make some of the streams curvy, you could raise the spacing at some point. (Again, look at the BMS chart, the 1/4 patterns are sometimes played with only every second key, you yould use those spots to increase the spacing your map so it fits more visually, right?) The way it is now the streams are kind of boring, and I believe they could be made more interesting in a very easy way.

Remember, I'm actually trying to help you and I tried to argument with the BMS video you linked. I hope it made sense to you.
Kareov

Zarerion wrote:

Okay whatever. If this map is supposed to be "BMS ver.osu!", that's fine.

I would like to get explanations on some things though. These are questions directed at Fear, whos mapping style I respect. I don't want to endanger this style or anything.

Fear, why did you choose to place the kiai time the way you did? Right now it's placed before the strong, epic part of the song. In my opinion it would make more sense to place it right after the time you chose. That is at 01:38:653 -
Would you take a look at the BMS video you posted? (http://www.youtube.com/watch?v=5qn3deBGrrE)
That is exactly the moment where the chart goes crazy and starts throwing 1/6 eveywhere. For that matter if you were to copy that you would choose to place the kiai at exactly that moment, right? Please consider this to give your players a better feeling when playing.

Additionally, for this part: 00:31:986 (1,2,3,4,1,2,3,4) - I strongly suggest you to change the hitsounding a little. See, having so many finish hitsounds at the same spot doesn't sound really nice, since these Finishes are usually used to fit especially strong beats in the music. Here you only have the piano and a backbeat though. Lemme give you an example: You place a Finish on the first note to raise suspense, but then you work woth claps instead of finishes. You use them to emphasize the backbeat, which is turning from 2/1 to 1/1 to 1/2 to 1/4 to 1/8
Place claps at the following points:
click me :)
00:32:319 (3) -
00:32:986 (7) -
00:33:653 (5) -
00:33:986 (9) -
00:34:153 (11) -
00:34:319 (13,14,15,16,17) -
I myself am not really good at hitsounding, and maybe this is a would be a bit overdone as well, but if you experiment a little and decide to reduce your custom whistles at that part as well, it would sound much better than currently, wouldn't it?

Also, I agree with Philippines about your streams starting at 01:17:319 -
See, in the BMS chart all kinds of patterns are used for the 1/4 (and 1/6s, but you can't map those of course) so you could do the same in your osu! map, right? I don't tell you to add jumps of any sort, you simply could be a little bit more creative about the shapes of your streams. Right now you only copied the same streams multiple times. Instead you could make some of the streams curvy, you could raise the spacing at some point. (Again, look at the BMS chart, the 1/4 patterns are sometimes played with only every second key, you yould use those spots to increase the spacing your map so it fits more visually, right?) The way it is now the streams are kind of boring, and I believe they could be made more interesting in a very easy way.

Remember, I'm actually trying to help you and I tried to argument with the BMS video you linked. I hope it made sense to you.

fucking serious
Chloe
Hey guy,Zarerion.
Don't bother the mapper again and again if you don't know much more about this or bms.
You don't make sense.
Zare

Chloe wrote:

Hey guy,Zarerion.
Don't bother the mapper again and again if you don't know much more about this or bms.
You don't make sense.
I don't want to bother anyone, if anything I want this map to be reranked soon so no one has a reason to complain about anything.
However, if I really am wrong with my previous suggestions, please explain how so in detail and don't just tell me I don't know anything.
Cygnus
We're just trying to put out stuff that needs reasoning. Because the way we see it, some parts do not look good and reasonable whether or not the mapper is following bms or something. And also, we're not here to cause any trouble so please stop being so rude. We know what we are doing, deal with it.
Chloe
I know, thank you.
OnosakiHito
Some Taikos would be actually nice.
This is a favorite song by Taiko players.
Charles445
[Done]
Moway / Zarerion / Alarido: Group response, contacted, is fine with response from that post. Can provide proof.
D33d / Tasha: Discussion on 1/6 1/4 based on old mp3
Star Stream: Mod explicitly listed as optional
Dolphin (thanks for your help seriously): Using original mp3 / bms chart.
Ibuki Suika: Responded and applied
Kodora: Responded
Philippines: Responded in depth

[Not Responded]
fartownik's mod

fartownik wrote:

[to the death]
00:44:001 - Add circle
00:54:668 - Add circle
Zarerion's mod
p/2542454

Once those two mods are replied to, we should be good to go.


EDIT: Also put 'techno break' in tags
Topic Starter
soulfear

Charles445 wrote:

[Done]
fartownik's mod

fartownik wrote:

[to the death]
00:44:001 - Add circle
00:54:668 - Add circle

It's no need to add cirle here.
Zarerion's mod
p/2542454

01:38:653 - takes me 3 hour to try to change this part,but I still like this way better,thank you for suggestion.
00:31:986 (1,2,3,4,1,2,3,4) - sorry I don't think clap fits the song
01:17:319 - the same as 01:38:653 -


EDIT: Also put 'techno break' in tags
done
Alarido
Now the map will experience some progress...and will get re-ranked. We're glad on this <3

(it was about remind me Verlaren orz)
Charles445
Mods have been responded to and mapset has been fixed for rerank.

~Rebubbled!~


Note to BAT: The difficulty [Fear] uses a different mp3 than the other difficulties. Because of this, it has different timing and preview point. Please don't freak out when AIBat starts shouting.
pw384
really a long time..
Nymph
reranked.
izzydemon
i still don't like this at all, but suit yourselves.
Kodora
Re-congratz!
Lach
The hp has gone from 5 in -to the death- to 6 in the new version, and the scoring has changed. Please reset scores. Poor rucker. fixed

Dat oversight
izzydemon

Lach wrote:

Dat oversight
Satellite
Re-congratz! :)
-Neipezi

Satellite wrote:

Re-congratz! :)
D33d
Why couldn't the entire map have this other MP3? It doesn't make sense to change one of them if the rest of the maps could still follow the slight differences in the music.

All of these problems would've been alleviated if the "correct" version was used in the first place, for the entire set. Now, players who work their way up the set will wonder where the triplet figures were in the easier diffs.
Alarido
REE-RAAANKEEEOOOOOOOOOOOOOOOOOOOOOOOOOOUUUUUUUUUUU ^^

Thanks A LOT Charles445, Nymph, dkun and even Blue Dragon (he was BAT in that époque ;p )

re-Congratz Fear, I forgave you for all the worse you did me. Past is past, past is meant for museums only. We're going to the FUTURE where the humanity will be more evolved (we hope, hehe)

SnowStorm wrote:

i still don't like this at all, but suit yourselves.
Bem, meu caro Storm... eu também acho que BMS seria melhor transposto para osu!mania, mas vamos deixar quieto, ok?

Agora vou apply os mods da LunarSakuya lá no ichinen, Bubbled ♥ agora que o técnico consertou minha internet, uipeee!! Vou correr contra o tempo e espero chegar antes do relógio ;p

E, essa garota que tá na tua assinatura, Storm, seria a Renee do League of Legends? Pelo q sei, ela é uma das musas inspiradoras do jonathanlfj (que faz collab comigo lá no Ichinen ofc)
[Luanny]

Alarido wrote:

REE-RAAANKEEEOOOOOOOOOOOOOOOOOOOOOOOOOOUUUUUUUUUUU ^^

Thanks A LOT Charles445, Nymph, dkun and even Blue Dragon (he was BAT in that époque ;p )

re-Congratz Fear, I forgave you for all the worse you did me. Past is past, past is meant for museums only. We're going to the FUTURE where the humanity will be more evolved (we hope, hehe)

SnowStorm wrote:

i still don't like this at all, but suit yourselves.
Bem, meu caro Storm... eu também acho que BMS seria melhor transposto para osu!mania, mas vamos deixar quieto, ok?

Agora vou apply os mods da LunarSakuya lá no ichinen, Bubbled ♥ agora que o técnico consertou minha internet, uipeee!! Vou correr contra o tempo e espero chegar antes do relógio ;p

E, essa garota que tá na tua assinatura, Storm, seria a Renee do League of Legends? Pelo q sei, ela é uma das musas inspiradoras do jonathanlfj (que faz collab comigo lá no Ichinen ofc)
I'm sorry, but why all this offtopic here?
Sorry to be rude but 90% of people who read this thread won't understand what you said (because portuguese) and those who can won't care about it.
This is kinda random, yknow.
You better ask those stuff pming SnowStorm lol

Anyways, congrats.
izzydemon

Alarido wrote:

E, essa garota que tá na tua assinatura, Storm, seria a Renee do League of Legends? Pelo q sei, ela é uma das musas inspiradoras do jonathanlfj (que faz collab comigo lá no Ichinen ofc)
you don't even recognize okuu

alarido pls
Mirage
I don't even understand the point; I dl'ed the original BMS file and that's what should be mapped. (???)
hoLysoup
nice congrats : )
Mythol
congrats ~
Rare
gratz
asaink
About inherited points at Fear diff.
[Fear]

Only SV is different at these points. but, there is no slider here.
so, I think that this (01:59:986) green line is unneeded.
Topic Starter
soulfear
It's for TAIKO mode.
asaink
OK, I understand. sorry.
Sync
手痛
Frostmourne

Sync wrote:

手痛
lmao Sync necro'd
Kanye West

Frostmourne wrote:

Sync wrote:

手痛
lmao Sync necro'd
cheesiest
necro
Zare
i get an email notification when someone posts here
Astar
best map
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