oh yeah I agree with the combo colors^
Moding Icons wrote:
Unrankable issues, must fix if you want rank the map.
♥ Greetings
* Just comments, not mods.
Naked lines are normal mods.
this & glfartownik wrote:
[to the death]
00:44:001 - Add circle
00:54:668 - Add circle
-> what Charles said
-> re-rank
Don't say tire,that means you are weak.fartownik wrote:
^ lemme answer that:
There's no 1/6 in the music, only 1/4. It's natural to put 1/4 there, even if 1/6 is 'clickable'.
The map is tiring enough with 1/4 streams in the beginning and middle of the map, additional 1/6s in the end is a dickmove for the players themselves, IT DOESN'T PLAY GOOD (saying this as a player, not modder/mapper).
Do you know the middle of song is full of 1/16?Andrea wrote:
You should map to the music, not creating a rhythm by your own that doesn't even exist just for the sake of making a really hard map.
ear is slow,as a sound is fast as a speed,then you can't hear it clearly anymoreAndrea wrote:
Care to explain where did you hear the 1/6 rhythm on this song? They're 1/4, like the rest of the map.
Check Maddy's version, for example.
I'd like to further back up this statement because I agree that even 1/4 is pushing it a bit here as the 1/4 in the background is almost inaudible and doesn't make much sense to map to. As it is right now, I'm fully supporting the unrank.D33d wrote:
01:49:501 - has a very prominent series of half-notes (1/2). There is 1/4 tinkling that is pushed quite far back in the mix, so it doesn't make much musical sense to follow it at this point. There is certainly no 1/6 at all and your hitsounding adds nothing to the musical experience, nor the tactility of the section. You could make a very effective series of descending 1/2 patterns, which would feel much more satisfying. I reiterate: there is no 1/6 here. There is very faint 1/4 in the background and following that in any way robs this section of impetus and pacing.
Mappers can most certainly make maps for themselves, but when you're mapping for ranking or approval, you need to map to a certain set of guidelines and rules. In a sense when you're mapping for rank, you're mapping for the community.Chloe wrote:
Players can choose a map to play and also they can play it with no bg、sb and hitsounds.
Mappers can make a map for themselves.
Hi Fear, please look closely to the original bms file(I think you have it).Fear wrote:
Do you know the middle of song is full of 1/16?
Just you can't hear them then make to 1/4 and 1/4 is clickble
Here is the picture of that part. Total 10 "ring" sounds each measure, and there is 8 sounds in half measure. It is still 1/4. (I'm not talking about your usage of 1/6 though, please use them at the last part where piano and this ring coexists)Fear wrote:
=>chonicle
your this picture is at the end,not that part
I feel bad for you Luanny, being lied to like that.[Luanny] wrote:
I just wanted to understand what happened with the mp3
I don't play BMS
I have not idea how this works
Now thank you for kindly explaining this stuff :3 I'd even give you a kudosu for this.
I do have to ask, could you link me Custom OBJ that sounds like the MP3 you have then?Fear wrote:
=>Dolphin
I don't make my diff by that bms
I used the BMS to render the full song in WAV format using BMX2WAV. Then you can compare the two MP3s if you want.dkun wrote:
Oh and, please provide proof that this is actually an official BMS edit.
This is a replay by a player, not the most reliable source for music. If anything you should use the WAV that I rendered (I can change it to 192kbps MP3)Fear wrote:
Well
I really don't want to show this because you guys don't play bms
I guess you guys will say that is bms not osu
Okay
http://www.youtube.com/watch?v=go8B2S-raj8
Don't post anything about bms if you don't play bms&don't know bms
Just wait for Charles445
Thank you
following your reasoning, every single map that doesn't have any unrankable issues "should not be held from ranking". but since it's not like this for every map, i still don't understand why so many bats feel the urge to rank this one instead of many others that are obviously better and whose mappers worked hard to get mods. Could you answer this?Charles445 wrote:
Therefore, this set should not be held from ranking much longer.
Hi, this map was already ranked so it's much higher in priority than others.Sephibro wrote:
following your reasoning, every single map that doesn't have any unrankable issues "should not be held from ranking". but since it's not like this for every map, i still don't understand why so many bats feel the urge to rank this one instead of many others that are obviously better and whose mappers worked hard to get mods. Could you answer this?
This is the big incoherence.
And please, stop deleting and editing posts, anybody has the RIGHT to express his own opinion.
So, what would happen if someone chooses to map in this way using this explanation on a 250bpm map? There's a huge difference in how possible it is to play 1/6 at that BPM in BMS compared to osu. Not exactly sure I can consider that as a perfectly reasonable reason for mapping in this way.Charles445 wrote:
I need to explain something about how Fear works as a mapper, as Fear explained to me when I was working on getting Lycoris ranked.
Fear loves to map the beats to however the BMS charts place them down. If there's a beat there, a circle goes there. If there's a large jump in difficulty there, you can bet the spacing is about to ramp up.
This is why Fear sets, albeit circle-filled and really stream jump hard, follow the beat pretty darn well.
This is exaggerated (intended ik) and wrong in so many ways.. You have every reason to be bitter but man..Zarerion wrote:
Also, is osu! really supposed to be mapped the exact same way BMS is? Might as well use an automated converter, then.
The reasoning was never meant to be perfect for all maps, it isn't set in stone, in fact no mapping rule should be (except the most obvious ones). There's a huge difference between 1/6's on 180 and 250 so of course this should not be practiced every time. (eg. how Louis handled Mad Machine: only repeat sliders for 1/8's, I'm sure it wouldn't be accepted if they were notes).JappyBabes wrote:
So, what would happen if someone chooses to map in this way using this explanation on a 250bpm map? There's a huge difference in how possible it is to play 1/6 at that BPM in BMS compared to osu. Not exactly sure I can consider that as a perfectly reasonable reason for mapping in this way.
It wasn't wrong, the original mp3 was the one he intended to use while still having the 1/6's. People went bonkers on the 1/6's so he had to use the [TechnoBreak] mp3 as "proof" (I still prefer the old one if you ask me).TicClick wrote:
so the "wrong" audio file was an issue all along?.. Hell, I'd never know this.
I was always under the impression that this was acceptable (since I've come across many such maps..)CDFA wrote:
Please credit gowww's diff and kanon's diffs somewhere in the thread, weather it be in the diff name or in the beatmap thread. Right now there's no notification that they made diffs, and if it wasn't looking for looking at the tags, I wouldn't have known they took part in this.
I think it was just a mass clear of a bunch of posts, seeing my post was removed as well when it was an applicable mod. I'd suggest asking a BAT about it :3Stefan wrote:
I have no idea why my Post has been removed. I have not insult the Mapper but told how I think about this attitude and how disgusting it is. Also it's not worth to repost it so I do not care about it. Just clear this here up that this story has finally an end.