outdated
Insane
Extreme
While mania players can turn off hitsounds if the noise from hitsounds bothers them, the need of including hitsounds is very counter intuitive to how players play the game. There is no point requiring mappers to put effort into something that not only will be turned off by many players, but is seen as something that is ruining mania because it is a discouraging effort for a lot of mappers. I don't think it's fair to argue that hitsounding should be a thing for "quality" reasons if players themselves don't see it as "quality". Considering it laziness is fair, but it's laziness I hope can be forgiven for the sake of giving players more maps they would enjoy playing.
Audible hitsounds are preferred, but can be left muted if patterns are deemed too dense to benefit from hitsounds.
Extreme
Audible hitsounds are preferred, but can be left muted.
While mania players can turn off hitsounds if the noise from hitsounds bothers them, the need of including hitsounds is very counter intuitive to how players play the game. There is no point requiring mappers to put effort into something that not only will be turned off by many players, but is seen as something that is ruining mania because it is a discouraging effort for a lot of mappers. I don't think it's fair to argue that hitsounding should be a thing for "quality" reasons if players themselves don't see it as "quality". Considering it laziness is fair, but it's laziness I hope can be forgiven for the sake of giving players more maps they would enjoy playing.
proposed rc wrote:
- Beatmaps must be hitsounded. Hitnormals give feedback to the player, and additions (whistles, claps, and finishes) accent the most important parts of the music.
- For osu!mania beatmaps of difficulty Insane or above, additions are not required.
This issue mostly affects experienced players, which is why I am conservatively limiting this to insane and extreme difficulties, but I would include this for all difficulties if not for my fear this will be rejected for the third time.
The need of including hitsounds additions (whistles, claps, and finishes) is very counter intuitive to how players play the game. There is no point requiring mappers to put effort into something that not only will be turned off by many players, but is seen as something that is ruining mania because it is a discouraging effort for a lot of mappers. I don't think it's fair to argue that hitsounding should be a thing for "quality" reasons if players themselves don't see it as "quality". Considering it laziness is fair, but it's laziness I hope can be forgiven for the sake of giving players more maps they would enjoy playing.
As I was making this proposal, I was made aware that Jakads was asked by pishifat why mania has mostly lower diff maps as of late and what can be done to fix it, with one of the answers by Jakads being that hitsounds need to be optional. The are also scattered criticisms of the hitsounds requirements here, here, and here in case anyone thinks there is not enough support for this.
As for peppy's historic stance, enough time has passed I hope he at least has considered what this does to the availability of harder maps in ranked.