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Hitsounds in mania maps

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Topic Starter
PyaKura
Hai,

I wanted to know, is it possible to remove this rule what's the quantity of hitsounds needed for a mania map in order to be rankable ? As in do I need to hitsound nearly all of my notes, only key parts, etc... ? It's easy to do in the other modes since it's only one or two hitsound per object but I have no idea what to do with this many notes in mania.
Tear
I don't think hitsounds are even required, many ranked maps seem to just use the same soft hit for all objects. It makes sense though since mania is supposed to follow music better than standard, so there's no need.
Agka
While for many of us they're not required, peppy demands all ranked maps to have a variety of hitsounds and to PM him if there are maps that must be unranked because of this.

Source:
t/169490
Maiz94
To answer Pyakura's question,

I just gonna quote of Loctav's here ;

Loctav wrote:

Hitsounds are hitsounds. On all modes.
I see no reason why mania is different from standard or ctb here.
And yes, they are good. If they don't meet your taste, you can always do them better when you map the same song.

Mania isn't osu! but mania is also not sooooooooo special that you can circumvent every criteria and get a special treatment for everything just because it's out of your comfortable zone.

"It doesn't fit because it's not how I roll" is no appropriate reasoning. State is clear. I can not think of an reason why hitsounds are not a must in mania. If you dislike the default ones, use custom ones. There are tons of databases to take hitsounds from.
But even with the default sample sets you can create cool stuff.

Also you are not supposed to hitsound every single detailed note.
You are supposed to create a basic rhythm/basic song following with the hitsounds.
If you leave out certain notes because you are like having 15 samples in one row, that's okay.
Just create a basic hitsoundung that represents the general flow or movement or stressing or kick/snare/bass behavior in the song.

We do not want you to do a o2jam-level hitsoundung on every set.
Topic Starter
PyaKura

ishimaru94 wrote:

To answer Pyakura's question,

I just gonna quote of Loctav's here ;

Loctav wrote:

Hitsounds are hitsounds. On all modes.
I see no reason why mania is different from standard or ctb here.
And yes, they are good. If they don't meet your taste, you can always do them better when you map the same song.

Mania isn't osu! but mania is also not sooooooooo special that you can circumvent every criteria and get a special treatment for everything just because it's out of your comfortable zone.

"It doesn't fit because it's not how I roll" is no appropriate reasoning. State is clear. I can not think of an reason why hitsounds are not a must in mania. If you dislike the default ones, use custom ones. There are tons of databases to take hitsounds from.
But even with the default sample sets you can create cool stuff.

Also you are not supposed to hitsound every single detailed note.
You are supposed to create a basic rhythm/basic song following with the hitsounds.
If you leave out certain notes because you are like having 15 samples in one row, that's okay.
Just create a basic hitsoundung that represents the general flow or movement or stressing or kick/snare/bass behavior in the song.

We do not want you to do a o2jam-level hitsoundung on every set.
Aaah, I missed this post, thanks.

@HanzeR : well yeah I agree but it's not like we have much choice either. All this rule does is slowing down the creation of new mania beatmaps (during the 2 last months there were plenty of mania maps ranked)
Evening
Just going to give my point of view on hitsounding here ( I'm not a BAT but this is what I found after modding maps )
- You have to hit sound every single note, you just have to hit sound significant notes that fall in the music, don't think in depth hitsounding is needed for ranking, that'll take a lot of work ( Eg. IIDX hitsounding )
- What I mean by have to hitsound every single note ( before someone misunderstands ), is that the hitsound on every single note must be audible
- If a section is fully piano, I recommend soft-hitnormal with soft-hitclaps to keep the rhythm, nothing too bizarre as to hitsounding every single piano note

Here's my chart to help people hitsound without custom hitsounds

-- Bass, use Drum Finish
-- Low pitched Drum, use Drum Clap
-- Hats, use Soft normal or Drum normal
-- Cymbals, use Normal Finish
-- Soft Cymbals, use Soft Finish
-- Bells, use Soft whistle
-- Claps, use Normal Clap
-- Soft Claps, use Soft Clap
-- Whistles, Normal Whistle ( Not common )
-- Quiet sections or soft instruments (Eg. Piano), Soft Normal
-- Moderately loud sections or loud instruments (Eg. Electric Guitar), Normal Normal
-- Misc. Drum whistle ( Never used this before )
xxbidiao
TBH This is a really fiercing idea to force hitsounding due to osu!mania nature.

If possible, let's start the discussion on the poll instead.[/quote]
Loctav
Not hitsounding a map is simply laziness by mapper's side. It might appear as "slowing down" to the process, but if you consider "half-arsed" maps as "done", then you are doing something wrong.
Hitsounds have always been part of osu!, osu!Taiko, osu!CtB and osu!mania. woc2006 also confirmed to me, that putting hitsounds as mandatory was his plan, too, but he wanted to introduce them one by one. (I ruined this plan, tho, that's why we had this little fight, which is sorted out now)

Not putting hitsounds has been a bad habit which has been taken over from the custom-notecharters from o2mania, lunatic rave and stepmania. Official BMS/O2jam Charts (where the game is based on) always used hitsounds (whereas "hitsound" is defined as a sound being played when the note is pressed in the right moment, which happens on bms and o2jam as in notes being "hitsounded" with noises or samples from the song itself, which results in completing the song while playing the notes).
That custom-created notecharts on other games had no hitsounds (and therefore are now somewhat considered "unnecessary") resulted out of the incapabilities of the majority of notecharters to create said hitsounds or note samples to make a complete map. And as you also know, custom BMS were accepted without any modding, any improvement and any anything, you could literally poop out the worst shit there and everyone would be "OOMGOMGOMGSOCOOL" even tho it's simply a trash chart.

If even the main developers and original creators of Beatmania deemed hitsounds as "absolutely necessary" (because I can not remember any official/authentic chart without any hitsounds), I see no reason why it is "not necessary" suddenly. Just get off your laziness.

I admit, that hitsounding mania maps is more stressing than on other game modes, but grumd has developed a hitsound copier that might enlighten the work a lot.
Also hitsounding is not so hard to learn. Just start hitsounding the first layer (melody layer), then return to the beginning, hitsound the drum layer. Be creative. See all the asian standard/taiko mappers who created cool and fancy rhythms with hitsounds. And tbh they have a way more hard time to create something fancy with just one layer being mapped. You guys can be way more creative and hitsounding is way more accessible, because you have so many options and so many room to create a cool composition of various hitsounds, samplesets or volume changes.
The Island has now really basical but awesome hitsounds, just check them out. Skalim did a nice job here. Roxas and chonicle are also very capable in doing basic but cool things, even me is trying to do the best of it.

Get out of your defensive and see it more like a chance, that we want you to create "completed mapsets" instead of a restriction. I want this mode to be awesome from the very beginning. This mandatory hitsounding would've come sooner or later anyways. And now, we still can learn and make it cool. The later we would've enforced it, the harder it would've been to make people accept it.

HanzeR wrote:

lol fuck hitsounds man like wtf dumbest rule ever lol like wtf lol
if you have nothing substantial to contribute, please leave this thread.

Tear wrote:

I don't think hitsounds are even required, many ranked maps seem to just use the same soft hit for all objects. It makes sense though since mania is supposed to follow music better than standard, so there's no need.
Auditive feedback is the most important thing, when you play a game which is based on auditive layers. And many ranked maps should've been unranked. This rule should've been enforced from the very beginning. Mania follows the music as much as Standard does. Mania just does it on various layers.

Agka wrote:

While for many of us they're not required, peppy demands all ranked maps to have a variety of hitsounds and to PM him if there are maps that must be unranked because of this.

Source:
http://osu.ppy.sh/forum/t/169490
Unfortunately, this is not about opinions anymore.

PyaKura wrote:

Hai,

I wanted to know, is it possible to remove this rule what's the quantity of hitsounds needed for a mania map in order to be rankable ? As in do I need to hitsound nearly all of my notes, only key parts, etc... ? It's easy to do in the other modes since it's only one or two hitsound per object but I have no idea what to do with this many notes in mania.
Depending on how awesome you want your map to be, you can hitsound every note, adjust it's volume in detail and poop out the best hitsounded map in existence. If you jsut want to strive for rankability (which is imo a very very very very very poor mindset), a basic hitsounding (which is basically representing the main drumline or main melody line only) is sufficient - but must be noticeable and logically placed. (like melody hitsounds please only on the melody layer of notes)
Stefan
I think the mapper should try at least to use Hitsounds. Both default and custom hitsounds. It's not easy, true, but having the whole Map no hitsounds and following the Song "hits" won't always work well. Otherwise, the mapper may ask for help. Here as example: https://osu.ppy.sh/s/115715
xxbidiao

Loctav wrote:

Not hitsounding a map is simply laziness by mapper's side. It might appear as "slowing down" to the process, but if you consider "half-arsed" maps as "done", then you are doing something wrong.
Hitsounds have always been part of osu!, osu!Taiko, osu!CtB and osu!mania. woc2006 also confirmed to me, that putting hitsounds as mandatory was his plan, too, but he wanted to introduce them one by one. (I ruined this plan, tho, that's why we had this little fight, which is sorted out now)

Not putting hitsounds has been a bad habit which has been taken over from the custom-notecharters from o2mania, lunatic rave and stepmania. Official BMS/O2jam Charts (where the game is based on) always used hitsounds (whereas "hitsound" is defined as a sound being played when the note is pressed in the right moment, which happens on bms and o2jam as in notes being "hitsounded" with noises or samples from the song itself, which results in completing the song while playing the notes).
That custom-created notecharts on other games had no hitsounds (and therefore are now somewhat considered "unnecessary") resulted out of the incapabilities of the majority of notecharters to create said hitsounds or note samples to make a complete map. And as you also know, custom BMS were accepted without any modding, any improvement and any anything, you could literally poop out the worst shit there and everyone would be "OOMGOMGOMGSOCOOL" even tho it's simply a trash chart.

If even the main developers and original creators of Beatmania deemed hitsounds as "absolutely necessary" (because I can not remember any official/authentic chart without any hitsounds), I see no reason why it is "not necessary" suddenly. Just get off your laziness.

I admit, that hitsounding mania maps is more stressing than on other game modes, but grumd has developed a hitsound copier that might enlighten the work a lot.
Also hitsounding is not so hard to learn. Just start hitsounding the first layer (melody layer), then return to the beginning, hitsound the drum layer. Be creative. See all the asian standard/taiko mappers who created cool and fancy rhythms with hitsounds. And tbh they have a way more hard time to create something fancy with just one layer being mapped. You guys can be way more creative and hitsounding is way more accessible, because you have so many options and so many room to create a cool composition of various hitsounds, samplesets or volume changes.
The Island has now really basical but awesome hitsounds, just check them out. Skalim did a nice job here. Roxas and chonicle are also very capable in doing basic but cool things, even me is trying to do the best of it.

Get out of your defensive and see it more like a chance, that we want you to create "completed mapsets" instead of a restriction. I want this mode to be awesome from the very beginning. This mandatory hitsounding would've come sooner or later anyways. And now, we still can learn and make it cool. The later we would've enforced it, the harder it would've been to make people accept it.

HanzeR wrote:

lol fuck hitsounds man like wtf dumbest rule ever lol like wtf lol
if you have nothing substantial to contribute, please leave this thread.

Tear wrote:

I don't think hitsounds are even required, many ranked maps seem to just use the same soft hit for all objects. It makes sense though since mania is supposed to follow music better than standard, so there's no need.
Auditive feedback is the most important thing, when you play a game which is based on auditive layers. And many ranked maps should've been unranked. This rule should've been enforced from the very beginning. Mania follows the music as much as Standard does. Mania just does it on various layers.

Agka wrote:

While for many of us they're not required, peppy demands all ranked maps to have a variety of hitsounds and to PM him if there are maps that must be unranked because of this.

Source:
http://osu.ppy.sh/forum/t/169490
Unfortunately, this is not about opinions anymore.

PyaKura wrote:

Hai,

I wanted to know, is it possible to remove this rule what's the quantity of hitsounds needed for a mania map in order to be rankable ? As in do I need to hitsound nearly all of my notes, only key parts, etc... ? It's easy to do in the other modes since it's only one or two hitsound per object but I have no idea what to do with this many notes in mania.
Depending on how awesome you want your map to be, you can hitsound every note, adjust it's volume in detail and poop out the best hitsounded map in existence. If you jsut want to strive for rankability (which is imo a very very very very very poor mindset), a basic hitsounding (which is basically representing the main drumline or main melody line only) is sufficient - but must be noticeable and logically placed. (like melody hitsounds please only on the melody layer of notes)
I believe you didn't read my OP related discussions.
Please, try to make a fully customized hitsound map from the scratch (or to say, hand in an entry in the BOF competition) and you won't make such arguments like "lazy cause no hitsound" or "why beatmania have keysound and you don't have hitsound"
Drace

Loctav wrote:

Not hitsounding a map is simply laziness by mapper's side
Do you honestly think that if mappers were too "lazy" to add hitsounds they'd be proactive enough to try and change this rule?

Loctav wrote:

Tear wrote:

I don't think hitsounds are even required, many ranked maps seem to just use the same soft hit for all objects. It makes sense though since mania is supposed to follow music better than standard, so there's no need.
Auditive feedback is the most important thing, when you play a game which is based on auditive layers. And many ranked maps should've been unranked. This rule should've been enforced from the very beginning. Mania follows the music as much as Standard does. Mania just does it on various layers.
Mania doesn't "follow" the music in the same way standard does. Standard plays along the music, you need hitsounds to know what you are doing. Mania is actually simulating you playing the music. This "auditive feedback" should either be the exact same sound the note is intended to represent, or nothing at all. Making the notes produce extra sounds that aren't part of the track you are playing is enforcing the exact opposite goal that games like mania try to accomplish.

How are you suppose to make players believe they are playing that music when the notes they are pressing aren't part of the song? This enforces more the "play along" aspect which I believe is a waste. Don't get me wrong, you can make great play along maps with hitsounds, but just this simple notion isn't enough to force every single mapper to do so.


And about your references to main stream rhythm games like IIDX and DJMAX. Those are keysounds, sounds that make the keys produce music that are part of the track, not hitsounds. Completely irrelevant to any arguments made in this case. But lets look at other mainstream rhythm games, mostly Rock Band and Guitar Hero. The use no keysounds, no hitsounds. Instead they use a error sound, and dim the music until until the next successful note. Why? Because the main goal is to simulate you playing the music, un-related hit sounds play no part in this.
Agka

Loctav wrote:

If even the main developers and original creators of Beatmania deemed hitsounds as "absolutely necessary" (because I can not remember any official/authentic chart without any hitsounds), I see no reason why it is "not necessary" suddenly. Just get off your laziness.

Agka wrote:

While for many of us they're not required, peppy demands all ranked maps to have a variety of hitsounds and to PM him if there are maps that must be unranked because of this.

Source:
t/169490
Unfortunately, this is not about opinions anymore.
It's false to say that "beatmania needed hitsounds" when they were keysounds, not hitsounds. Adding to that, using THAT as an argument defending hitsounds is a false analogy.

It's not about opinions. It's about communities agreeing that hitsounds are unnecessary and osu! imposing its rules upon the mode because it feels it's the right thing.

That's okay. osu!mania isn't our home, it's peppy's game. I'm fine with that. Hitsounds go in here on ranked maps. It's fine. You don't need to make maps for ranking.

Now if you'll excuse me, I'll keep doing whatever the hell I want and not getting anything ranked, since there's people that enjoy what I make anyway, even if it doesn't appeal to either osu! nor everyone. And not everyone cares about hitsounds. And you should accept that's okay.

But I'm sure Loctav will completely misread me and keep defending that hitsounds is "the right thing"<tm>. The only thing is we won't get these maps ranked lol.
Topic Starter
PyaKura

lZenxl wrote:

Just going to give my point of view on hitsounding here ( I'm not a BAT but this is what I found after modding maps )
- You have to hit sound every single note, you just have to hit sound significant notes that fall in the music, don't think in depth hitsounding is needed for ranking, that'll take a lot of work ( Eg. IIDX hitsounding )
- What I mean by have to hitsound every single note ( before someone misunderstands ), is that the hitsound on every single note must be audible
- If a section is fully piano, I recommend soft-hitnormal with soft-hitclaps to keep the rhythm, nothing too bizarre as to hitsounding every single piano note

Here's my chart to help people hitsound without custom hitsounds

-- Bass, use Drum Finish
-- Low pitched Drum, use Drum Clap
-- Hats, use Soft normal or Drum normal
-- Cymbals, use Normal Finish
-- Soft Cymbals, use Soft Finish
-- Bells, use Soft whistle
-- Claps, use Normal Clap
-- Soft Claps, use Soft Clap
-- Whistles, Normal Whistle ( Not common )
-- Quiet sections or soft instruments (Eg. Piano), Soft Normal
-- Moderately loud sections or loud instruments (Eg. Electric Guitar), Normal Normal
-- Misc. Drum whistle ( Never used this before )
This is useful, thanks !


@Loctav : my mindset may be "poor" from your point of view, and I might look lazy too, but I actually never planned to add hitsounds at first. So yeah, I only use hitsounds in order to rank it. But this mapset will probably the first and the last one I'll ever try to get ranked. :o

blank.wav iz best hitsound.

(btw this thread was supposed to be a question but I guess we can try and turn this into a discussion/debate thread)

nvm just lock this thread, xxbidiao's thread is a better place to talk about it.
Loctav
Whereas other simulations do hitsounding (taiko for example), others do key charting. you are arguing about terms.
Keysounding and hitsounding is literally the same (you hit keys. So. Well)
Whereas you understand hitsounding as an act of using the given or custom additive notes and Keysounding as the extraction of samples to use it as hitsounds, the idea is generally the same.
You add sounds to notes. This has been deemed necessary. BMS loved the Keysounding style, whereas reflec beat loves using additive sounds.
But all use hitsounds, in the one or another way. Because mainly of the auditive feedback, to make you recognize that the stuff you just pressed is according to the music (audible orientation)

As you also already mentioned, every game has its own philosophy on that. BMS has the key sound philosophy. O2mania's custom sets had the philosophy of "not necessary".
osu! has the philosophy of additive hitsounds or Keysounding (pick one)
We have higher standards than the very lenient and less quality ensuring communities. I don't want to imply that these communities were worse, they just worked under different circumstances and different philosophies.
When you guys joined this game, you joined a community and a team of admins/moderators/developers that have certain expectations on what they deem as "basic requirement for adding your creations to our officially supported collection"
You can still edit maps without hitsounds, share them and create cool stuff. Sure. But if they don't meet the basic needs to be officially supported by our given philosophy, we can not support and promote it as such. (This said support is commonly known as "ranking a map")

I can totally understand that it is difficult to get off old habits. But you are all coming from different places with different habits. You all have to arrange with the given new environment. And you have the great opportunity to contribute to this environment. But getting your maps ranked is not your right. It's a privilege. And this privilege is connected to basic needs we settled before osu!mania was even created.
Yes, you might want to explain me and all the others why mania works without hitsounds. But we all cannot agree to allowing this, when we consider keysounding or additive hitsounding as basic requirement to get your map officially ranked by us.
If you want to find your map in an official bms arcade or o2jam, you MUST keysound it (I know that. I was forced to do such stuff, too). This is the same case here.

If you want to find your map on the ranked list, you must either keysound or hitsound it. You are even free to pick. No one said, it's easy. And we are offering you any help and we try to make it good for you. But this has nothing to do with being stubborn from our side, since most of us come from said bms or o2mania communities before arriving in osu!. We all know how mania works or what it is.
But please understand that we declared this as minimum need here. Like bms and o2jam used their requirement to have key sounds as requirement, too (at least when I was mapping for them)
xxbidiao

Loctav wrote:

Whereas other simulations do hitsounding (taiko for example), others do key charting. you are arguing about terms.
Keysounding and hitsounding is literally the same (you hit keys. So. Well)
Whereas you understand hitsounding as an act of using the given or custom additive notes and Keysounding as the extraction of samples to use it as hitsounds, the idea is generally the same.
You add sounds to notes. This has been deemed necessary. BMS loved the Keysounding style, whereas reflec beat loves using additive sounds.
But all use hitsounds, in the one or another way. Because mainly of the auditive feedback, to make you recognize that the stuff you just pressed is according to the music (audible orientation)

As you also already mentioned, every game has its own philosophy on that. BMS has the key sound philosophy. O2mania's custom sets had the philosophy of "not necessary".
osu! has the philosophy of additive hitsounds or Keysounding (pick one)
We have higher standards than the very lenient and less quality ensuring communities. I don't want to imply that these communities were worse, they just worked under different circumstances and different philosophies.
When you guys joined this game, you joined a community and a team of admins/moderators/developers that have certain expectations on what they deem as "basic requirement for adding your creations to our officially supported collection"
You can still edit maps without hitsounds, share them and create cool stuff. Sure. But if they don't meet the basic needs to be officially supported by our given philosophy, we can not support and promote it as such. (This said support is commonly known as "ranking a map")

I can totally understand that it is difficult to get off old habits. But you are all coming from different places with different habits. You all have to arrange with the given new environment. And you have the great opportunity to contribute to this environment. But getting your maps ranked is not your right. It's a privilege. And this privilege is connected to basic needs we settled before osu!mania was even created.
Yes, you might want to explain me and all the others why mania works without hitsounds. But we all cannot agree to allowing this, when we consider keysounding or additive hitsounding as basic requirement to get your map officially ranked by us.
If you want to find your map in an official bms arcade or o2jam, you MUST keysound it (I know that. I was forced to do such stuff, too). This is the same case here.

If you want to find your map on the ranked list, you must either keysound or hitsound it. You are even free to pick. No one said, it's easy. And we are offering you any help and we try to make it good for you. But this has nothing to do with being stubborn from our side, since most of us come from said bms or o2mania communities before arriving in osu!. We all know how mania works or what it is.
But please understand that we declared this as minimum need here. Like bms and o2jam used their requirement to have key sounds as requirement, too (at least when I was mapping for them)
I sadly see you
(1) Playing word tricks;
(2) Stating something is true without any reasoning.

Anything is volatile, including the philosophy of the game.
And the important aspect of the game enviromnent forming is that philosophy is decided by community members.
There is no good to force something on the community when actually the majority of them are against it.

Back to the topic, I believe if you can move your arguments slightly into how audio feedbacks would benefit the game, I think this discussion would be far healthier.

(taiko society is already been ruined, lol so don't make it a positive example)

BTW

Loctav wrote:

And as you also know, custom BMS were accepted without any modding, any improvement and any anything, you could literally poop out the worst shit there and everyone would be "OOMGOMGOMGSOCOOL" even tho it's simply a trash chart.
I treat this as an insult to these hardworking charters who released the chart to be contested by the community. (These charters do peer-review, testplay which is not an obligation,and these charts which some of them result in far higher quality than most of the maps here, and are popular like what you have said.)
Loctav
The one playing word tricks is your side, constantly going like "mania isnt osu!standard" or "keysounding isnt hitsounding", even tho both follow the same logic, but are based on "wave files being triggered when hitting a key" from different origins (ones are additional samples, others are samples from the song itself)

The philosophy of what's being considered for granted or not is not solely decided by the community members. If we would go by this logic, literally everything would be allowed - and it would break the entire game.

It's a basic feature of the game. And we just want you to fulfill basic requirements. If that's too much for you, well, don't get your maps ranked then? You take this "getting your map ranked" for granted, way too much.

When I talked about custom BMS, I was not referring to all of them. But when I think of some, I just want to puke.

xxbidiao wrote:

I sadly see you [...]
(2) Stating something is true without any reasoning.
[...]
(taiko society is already been ruined, lol so don't make it a positive example)
People who live in glass houses shouldn't throw stones.
richardfeder

Loctav wrote:

Not hitsounding a map is simply laziness by mapper's side. It might appear as "slowing down" to the process, but if you consider "half-arsed" maps as "done", then you are doing something wrong.
Hitsounds have always been part of osu!, osu!Taiko, osu!CtB and osu!mania. woc2006 also confirmed to me, that putting hitsounds as mandatory was his plan, too, but he wanted to introduce them one by one. (I ruined this plan, tho, that's why we had this little fight, which is sorted out now)

Not putting hitsounds has been a bad habit which has been taken over from the custom-notecharters from o2mania, lunatic rave and stepmania. Official BMS/O2jam Charts (where the game is based on) always used hitsounds (whereas "hitsound" is defined as a sound being played when the note is pressed in the right moment, which happens on bms and o2jam as in notes being "hitsounded" with noises or samples from the song itself, which results in completing the song while playing the notes).
That custom-created notecharts on other games had no hitsounds (and therefore are now somewhat considered "unnecessary") resulted out of the incapabilities of the majority of notecharters to create said hitsounds or note samples to make a complete map. And as you also know, custom BMS were accepted without any modding, any improvement and any anything, you could literally poop out the worst shit there and everyone would be "OOMGOMGOMGSOCOOL" even tho it's simply a trash chart.

If even the main developers and original creators of Beatmania deemed hitsounds as "absolutely necessary" (because I can not remember any official/authentic chart without any hitsounds), I see no reason why it is "not necessary" suddenly. Just get off your laziness.

HanzeR wrote:

lol fuck hitsounds man like wtf dumbest rule ever lol like wtf lol
if you have nothing substantial to contribute, please leave this thread.

...Mania follows the music as much as Standard does...
How could you define those as lazy? I really can hardly bear this

You also define that as "bad behavior taken from various games". First your "Official BMS/O2jam Charts" nevef use hitsound. Please distinguish hitsound and keysound even though you think you know. "Official BMS/O2jam Charts" never add things that do not belong to the original music. Also you said some are just trash. What about yours? Or ours? lol

I do not know where you find that "absolutely necessary". You are joking.

HanzeR wrote:

lol fuck hitsounds man like wtf dumbest rule ever lol like wtf lol
that could a best expression to showing how annoying we are. Be serious and consider our words carefully.

And at last, "...Mania follows the music as much as Standard does...". Come on, they follow in different ways
Loctav

richardfeder wrote:

Loctav wrote:

Keysounding and hitsounding is literally the same (you hit keys. So. Well)
You start your argument base on this lol
I do not know how to explain anymore...
I am talking about a technical aspect. Not on "the work behind creating said samples". If you have language problems in understanding of what I said, please seek out for help, since I start to believe that you don't really (language wise) understand, what I am even explaining.

A keysound gets played when a note is hit
A hitsound gets played when a note is hit, too.
Technically, they are the same. Sounds are played, when a key is hit. (If it's an extra sample or a sample from the song is pretty much regardless)

I clearly understand the difference between hitsounding and keysounding, but this is not the point of the discussion at all.
Topic Starter
PyaKura
Okay better lock this thread as well, this discussion is not going anywhere. We've all stated our points of view in both threads but we can't reach an agreement. What I see here is a bunch of people (me included) arguing pointlessly. Both sides have repeated what they wanted to say a hundred times. Just lock this before someone gets muted for verbal abuse or whatever, and opinions aren't going to change no matter what anyway (Poll results ? Majority ? wdgaflol whereas on the other side : Add hitsounds because it's the game's rules and are supposed to help people with audio feedback ? lolstfu i quit kbai dis rule suxx so hard.)

We might just bring this hit/keysound topic up again sometime later (although it is very unlikely that things will change). I won't even suggest talking about in IRC or PMs since it won't lead anywhere either (insulting each other privately, weeee~).

As for me I'm just going to try and rank my current mapset because of the time I spent on it and because I don't want to throw away what other people have done to help me out with it and that'll be all. :/
richardfeder

richardfeder wrote:

How could you define those as lazy? I really can hardly bear this

You also define that as "bad behavior taken from various games". First your "Official BMS/O2jam Charts" nevef use hitsound. Please distinguish hitsound and keysound even though you think you know. "Official BMS/O2jam Charts" never add things that do not belong to the original music.

Loctav wrote:

A keysound gets played when a note is hit
A hitsound gets played when a note is hit, too.
Technically, they are the same. Sounds are played, when a key is hit. (If it's an extra sample or a sample from the song is pretty much regardless)

I clearly understand the difference between hitsounding and keysounding, but this is not the point of the discussion at all.
Did you read that? You did not recognize that difference?

Agka wrote:

Remember guys.
The staff always knows better!
lol
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