I just thinking, what function of this feature :
use 0% affect then the problem will clear.
Let we think, If there case that there have people that play must be use hitsound, because if they play without hitsound, sometimes they will get bad accuracy because they press too early or too late. so they need HS to keep his accuracy on good timing.
So how do you think about this kind of player? ok i maybe most player no need hitsound in his gameplay, but how do you think about them? Can you help them to get good accuracy for they gameplay?
I think change Ranking Criteria from must be hitsounded to mute hitsound or make volume of hitsound 0% isn't good idea because :
1. osu! already have features to mute HS in a way,
make the affect volume become 0%.
2. we
CANNOT help people who need hitsound in his gameplay to get good accuracy
3. This is osu! not another VSRG's game!. osu! have his
own typical, own chararter, own rule. since this game realease, the rule that said "Beatmap MUST be Hitsounded" is already since begining, so, in my opinion this is what the founder or the maker game want. so, why we must change delete the basic rule of this game? I think player will be hype if there have a map with full keysound or Storyboard because it seems good.
so imo, muted hitsound isn't good idea for osu!mania player because we need to care to people who need hitsound in his gameplay.
But, it's another think if the case is because mapper is lazy to make hitsound for map.
OK, lets we think. I think here some problem
1. They
CANNOT or
DON NOT undestand about Hitsound.
2. They are just lazy to hitsound a map
3. They are just lazy to hitsound to all difficulty spread
4. They are just lazy to find hitsound samples for his map
5. They are just lazy to add more additional hitsound.
OK let's think how to fix it.
1. They
CANNOT or
DON NOT undestand about Hitsound.
If there have mapper that not understand about hitsound, i think generally they will learn and ask to experience mapper about how to make hitsound in the map. I think the experience mapper will help them with pleasure and teach them about how to make hitsound if the mapper ask to experience mapper with 'good way'.
2. They are just lazy to hitsound a map
If there have mapper just lazy to hitsound a map, i think nowdays in modding queue
ONLY OSU!MANIA in queue thead where there have
HITSOUND MODDING QUEUE. Even sometimes i help other mapper to do hitsound for his map. so if the
MAIN problem why mapper lazy to rank his map is this, i think this queue can be solved of this problem.
3. They are just lazy to hitsound to all difficulty spread
If there have mapper that just lazy to hitsound to all difficulty spread, i think nowdays in osu!mania community is already have a hitsound copier fiture where the first fiture i know it created by
[AyanoTatemaya]. It made in 2015. but there still have some bug. But nowdays we have had better Hitsound copier that made by
dudehacker. And also he have made hitsound detective to check if there have unused Hitsound and inconsistenct hitsound. So i think hitsounding in nowdays is so easy that past, because nowdays osu!mania have some fiture to take off our time to hitsound all diff spread in way only create a single diff for hitsound then, copy it to other diff, then all diff will be hitsounded. It's so easy i think. it's very different in past where we must hitsound all difficulty in manually one by one. So i think this isn't the main problem why people dont intend to rank a map. and also nowdays in mania have no SPEEDRANK MAP. so, we still have so many time to do hitsounding.
4. They are just lazy to find hitsound samples for his map
If there have mapper that just lazy to find hitsound sample for his map, i think they can ask help to other mapper or experience mapper to give suggestion for hitsound sample. if they really dont know where location to find hitsound sample, i think they can check
LordRaika samples collection on his userpage. He already made so many samples for osu!mania community, he have so many contribution for this i think since even some STD map use his sample for his map. BUT, If they really really really lazy to do both solution, i think we can back to 2 solution before, that
USE HITSOUND MODDING QUEUE SERVICES then it will clear. BUT, If they still very lazy to find it, maybe the solusion is additional rule that, we can use basic/standar hitsound in osu! where there already have 3 kind hitsound (Normal, Soft, Drum) with 4 kind sub-hitsound (normal,whistle, clap, finish). so we no need waste time to find hitsound sample since osu! already give its.
5. They are just lazy to add more additional hitsound.
If there have mapper that just lazy to add more additional hitsound, i think this problem is on the mapper mindset? why? i think there no rule said that "The map must have other hitsound or additional hitsound of out hitwhistle, hitclap, hitfinish, hitnormal". even in RC said "All clicked objects must have audible active hit sounds or active hitnormal samples.
osu!mania beatmaps are exempt from this because of the mode's
rhythm construction." so, i think this mean not all note that hitsounded must use audible hitsound. we can use silent hitsound here for a map but dont use 0kb file for this hitsound. Oh man, this RC is solved your suggestion about mute HS because annoying. Just back now to the mapper, they can exploit it or not.
RC already constructed very good i think. Just i dont know, nowdays seems people mindsetted that "WE MUST MAKE MAP WITH VERY GOOD HITSOUND WITH SOME ADDITIONAL HITSOUND SAMPLES example is we must make a keysound's map". I dont know since when this mindset happen. but i a bit think if there have something wrong in the community about this stuff. And back in the solution, maybe just ask to
HITSOUND MODDING QUEUE SERVICES to solved this.
so, from 5 case that i said.
NO ONE case is the
MAIN problem, why people dont intend or hard to rank a map. So i think delete hitsound from rule is not good idea because it will give affect about experience gameplay for some player who need hitsound to his gameplay. maybe we no need hitsound, but try to think other people who play with hitsound. this is osu!. Different another VSRG's game. dont compare osu! with another game, if you always compare it then all is change, this game is seems like plagiat. and the founder of game already make rule about "BEATMAP MUST BE AUDBLE" is since this game release. if we ignore or delete this rule, in my opinion this seems like we want out for osu! principle
My suggestion is only in point 4 that, we can use original/basic hitsound to rank the map. about mute is can solved use decrease affect volume to 0%. ppy already give solve for this stuff. so no need to change rule so we can mute the hitsound.
And one thing, maybe add the tools and sample link in better thread so new mapper can know and open it without open userpage the maker or scroll down to find the thread? maybe just do pin it or something like that?
I think will be better to disscuss this problem than disscuss to removing a RC in mania.
Agka wrote:
>
If there really is a discussion, I think this is a matter that needs to be fixed before even considering requiring hitsounds; not only that, they need to work out of the box with low latency. This is another of the things that make playing keysounded maps (not hitsounded) in osu! so annoying.
Let's say that's fixed too! I have a wireless keyboard. That adds 25ms latency as well. I measured it through trial and error. I have a UO of -50ms when I play with headphones. -70ms when I play with speakers. The hitsound delay is extremely obvious.
You may get used to playing early to match up the sounds I guess, but pretending that they are an aid to get the rhythm right without having to depend on say, hitposition, is plainly wrong.
Goodluck!
Edit : typo write