Mania maps have been ranked with soft hitsounds at 30% volume with no claps, whistles, or finishes. This low volume allows for generic beat sounds to play per object without getting in the way of the audio track. In osumania, many ranked sets have used this technique (with the support of the initial osumania developer, woc2006 as well as the other mania BATs bubbling and ranking the sets).
However, the current rules state that all difficulties in osu! must have some form of custom hitsounding to them. That is, it cannot be a consistent sound for all beats. This piece of the rules has created recent conflict in ranking mania sets.
The rule existed before osumania was included as a gamemode, so mania was never considered in its writing.
That's why we should modify that portion of the rules to make osumania an exception, as well as a new rule authorizing the use of a single hitsound at low volume (like we have been doing).
Like all ranking criteria threads this is open to support and debate. Please, please keep in mind that this is an osumania rule change and should be discussed as such.
However, the current rules state that all difficulties in osu! must have some form of custom hitsounding to them. That is, it cannot be a consistent sound for all beats. This piece of the rules has created recent conflict in ranking mania sets.
The rule existed before osumania was included as a gamemode, so mania was never considered in its writing.
That's why we should modify that portion of the rules to make osumania an exception, as well as a new rule authorizing the use of a single hitsound at low volume (like we have been doing).
Like all ranking criteria threads this is open to support and debate. Please, please keep in mind that this is an osumania rule change and should be discussed as such.