forum

wa. - lieselotte [Osu|Taiko]

posted
Total Posts
107
Topic Starter
rrtyui
This beatmap was submitted using in-game submission on 2013年5月21日 at 3:03:54

Artist: wa.
Title: lieselotte
Source: BMS
Tags: THE BMS OF FIGHTERS 2012 -EIN NEUER HEILIGER KRIEG- bof2012 Memoirs Gothic Lolita Memoir deadblue238 Regou inaba-tan inaba9510
BPM: 180
Filesize: 13517kb
Play Time: 01:50
Difficulties Available:
  1. Another (5 stars, 347 notes)
  2. Beginner (2.97 stars, 117 notes)
  3. Hyper (4.97 stars, 312 notes)
  4. Insane (5 stars, 519 notes)
  5. Normal (4.35 stars, 157 notes)
  6. Taiko Muzukashii (4.83 stars, 482 notes)
  7. Taiko Oni (4.94 stars, 586 notes)
Download: wa. - lieselotte
Download: wa. - lieselotte (no video)
Information: Scores/Beatmap Listing
---------------
 Λ_Λ
(`・A・´)

Another < Insane

~~Data~~
Artist: wa.
Title: lieselotte
BGA: deadblue238

~~Source~~
THE BMS OF FIGHTERS 2012 -EIN NEUER HEILIGER KRIEG- Memoirs No.284

~~Difficulty~~
Insane(Extra): rrtyui
Another(Insane): rrtyui
Hyper(Hard): Regou
Standard(Normal): rrtyui
Beginner(Easy): rrtyui

Taiko Oni: inaba-tan
Taiko Muzukashii: inaba-tan

Topic Starter
rrtyui
6th map

song <3


dialgadu77's Taiko Inner Oni diff here: http://puu.sh/1bq43



Oct 20, 2012: Change to "Another => Insane" "new diff => Another"
threenash
Topic Starter
rrtyui
KogumaX
wtf
Kurokotei
oh god bms 2012
threenash

dialgadu77 wrote:

oh god bms 2012
MouseOnly25
nice map :)
Faust
Not bad.
Kurokotei
i must do a taiko for this. (i love bof)
Topic Starter
rrtyui

dialgadu77 wrote:

i must do a taiko for this. (i love bof)
hmm, I want to you make the muzukashii diff(1 diff)? Oni diff is I already ask to other mapper :D
Kurokotei

rrtyui wrote:

dialgadu77 wrote:

i must do a taiko for this. (i love bof)
hmm, I want to you make the muzukashii diff(1 diff)? Oni diff is I already ask to other mapper :D
mmm, ok. why not?
Topic Starter
rrtyui

dialgadu77 wrote:

mmm, ok. why not?
The main problem is the difficulty of balancing orz
Rein
.
Regou
Will you accept a Hyper diff? ><
Kurokotei

rrtyui wrote:

dialgadu77 wrote:

mmm, ok. why not?
The main problem is the difficulty of balancing orz
it's quite hard to make a muzukashii diff for this music orz
maybe a 2nd taiko oni or a taiko inner oni?
Topic Starter
rrtyui

Regou wrote:

Will you accept a Hyper diff? ><
sure :)
Topic Starter
rrtyui

dialgadu77 wrote:

it's quite hard to make a muzukashii diff for this music orz
maybe a 2nd taiko oni or a taiko inner oni?
umm...

sorry not sure and muzukashii I asked other people ;_;
Kurokotei

rrtyui wrote:

dialgadu77 wrote:

it's quite hard to make a muzukashii diff for this music orz
maybe a 2nd taiko oni or a taiko inner oni?
umm...

sorry not sure and muzukashii I asked other people ;_;
ok, if you accept a 2nd taiko oni, pm me ;)
Regou
Jordan

Kanna wrote:

inaba-tan
Topic Starter
rrtyui
Thanks Regou and inaba-tan diff >w<
Kurokotei


Also, Taiko Inner Oni:
SPOILER
osu file format v9

[General]
AudioFilename: lieselotte.mp3
AudioLeadIn: 1004
PreviewTime: 60013
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
Bookmarks: 33933
DistanceSpacing: 0.2
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:lieselotte
Artist:wa.
Creator:rrtyui
Version:Taiko Inner Oni
Source:BMS
Tags:THE BMS OF FIGHTERS 2012 -EIN NEUER HEILINGER KRIEG- bof2012 Memoirs deadblue238 dialgadu77

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"BGA.flv"
0,0,"BG Taiko lieselotte.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1347,333.333333333333,4,1,0,40,1,0
11680,-100,4,1,0,80,0,0
45346,-200,4,1,0,40,0,0
49346,-133.333333333333,4,1,0,50,0,0
54680,-100,4,1,0,60,0,0
65346,-100,4,1,0,80,0,1
74680,-100,4,1,0,80,0,0
76013,-100,4,1,0,80,0,1
86680,-100,4,1,0,80,0,0


[HitObjects]
256,192,1347,1,4
256,192,1680,1,0
256,192,2013,1,0
256,192,2263,1,8
256,192,2680,1,0
256,192,3013,1,0
256,192,3346,1,0
256,192,3596,1,8
256,192,4013,1,4
256,192,4346,1,0
256,192,4680,1,0
256,192,4930,1,8
256,192,5346,1,0
256,192,5680,1,0
256,192,6013,1,0
256,192,6263,1,8
256,192,6680,1,4
256,192,7013,1,0
256,192,7346,1,0
256,192,7596,1,8
256,192,8013,1,0
256,192,8346,1,0
256,192,8680,1,0
256,192,8930,1,8
256,192,9346,1,4
256,192,9680,1,0
256,192,10013,1,0
256,192,10263,1,8
256,192,10680,1,0
256,192,10846,1,0
256,192,11013,1,0
256,192,11180,1,0
256,192,11346,1,0
256,192,11513,1,0
256,192,11680,1,0
256,192,11763,1,0
256,192,11846,1,0
256,192,11930,1,0
256,192,12013,5,8
256,192,12263,1,0
256,192,12346,1,8
256,192,12513,1,0
256,192,12680,1,0
256,192,12763,1,0
256,192,12846,1,0
256,192,13013,1,8
256,192,13096,1,8
256,192,13180,1,0
256,192,13346,1,0
256,192,13596,1,0
256,192,13680,1,8
256,192,13846,1,0
256,192,14013,1,8
256,192,14096,1,8
256,192,14180,1,0
256,192,14263,1,0
256,192,14346,1,8
256,192,14430,1,0
256,192,14513,1,8
256,192,14596,1,0
256,192,14680,1,8
256,192,14930,1,0
256,192,15013,1,8
256,192,15180,1,0
256,192,15346,1,0
256,192,15430,1,8
256,192,15513,1,0
256,192,15596,1,0
256,192,15680,1,8
256,192,15846,1,0
256,192,15930,1,0
256,192,16013,1,0
256,192,16180,1,0
256,192,16346,1,8
256,192,16513,1,0
256,192,16680,1,8
256,192,16763,1,8
256,192,16846,1,0
256,192,17013,1,8
256,192,17096,1,8
256,192,17180,1,0
256,192,17346,1,0
256,192,17680,1,8
256,192,18013,1,0
256,192,18346,1,8
256,192,18680,1,0
256,192,19013,1,8
256,192,19346,1,0
256,192,19513,1,0
256,192,19680,1,8
256,192,20013,1,0
256,192,20096,1,0
256,192,20180,1,0
256,192,20346,1,0
256,192,20430,1,0
256,192,20513,1,0
256,192,20680,1,0
256,192,20763,1,0
256,192,20846,1,0
256,192,21013,1,0
256,192,21096,1,0
256,192,21180,1,0
256,192,21263,1,0
256,192,21346,1,8
256,192,21680,1,8
256,192,22013,1,8
256,192,22346,1,12
256,192,22680,5,0
256,192,22846,1,0
256,192,23013,1,8
256,192,23180,1,8
256,192,23346,1,8
256,192,23430,1,0
256,192,23513,1,0
256,192,23596,1,0
256,192,23680,1,8
256,192,24013,1,0
256,192,24263,1,0
256,192,24346,1,8
256,192,24513,1,0
256,192,24680,1,0
256,192,24763,1,0
256,192,24846,1,8
256,192,24930,1,0
256,192,25013,1,8
256,192,25346,1,0
256,192,25430,1,0
256,192,25513,1,0
256,192,25596,1,0
256,192,25680,1,8
256,192,25763,1,8
256,192,25846,1,8
256,192,26013,1,8
256,192,26096,1,0
256,192,26180,1,0
256,192,26263,1,0
256,192,26346,1,8
256,192,26513,1,0
256,192,26680,1,0
256,192,26846,1,8
256,192,27013,1,0
256,192,27180,1,8
256,192,27346,1,0
256,192,27513,1,8
256,192,27680,1,0
256,192,28013,1,4
256,192,28346,1,8
256,192,28680,1,0
256,192,29013,1,8
256,192,29346,1,0
256,192,29680,1,8
256,192,30013,1,0
256,192,30180,1,0
256,192,30346,1,8
256,192,30680,1,0
256,192,30763,1,0
256,192,30846,1,0
256,192,31013,1,0
256,192,31096,1,0
256,192,31180,1,0
256,192,31346,1,0
256,192,31430,1,0
256,192,31513,1,0
256,192,31680,1,0
256,192,31763,1,0
256,192,31846,1,0
256,192,32013,1,0
256,192,32096,1,0
256,192,32180,1,0
256,192,32263,1,0
256,192,32346,1,0
256,192,32430,1,0
256,192,32513,1,0
256,192,32596,1,0
256,192,32680,1,0
256,192,32763,1,0
256,192,32846,1,8
256,192,32930,1,8
256,192,33013,1,0
256,192,33096,1,0
256,192,33180,1,8
256,192,33263,1,8
256,192,33346,5,0
256,192,33513,1,0
256,192,33680,1,8
256,192,33846,1,8
256,192,34013,1,8
256,192,34096,1,0
256,192,34180,1,0
256,192,34263,1,0
256,192,34346,1,8
256,192,34513,1,0
256,192,34680,1,0
256,192,34846,1,8
256,192,34930,1,0
256,192,35013,1,8
256,192,35180,1,0
256,192,35346,1,0
256,192,35513,1,8
256,192,35596,1,0
256,192,35680,1,8
256,192,35846,1,0
256,192,36013,1,0
256,192,36180,1,0
256,192,36346,1,12
256,192,36513,1,0
256,192,36596,1,0
256,192,36680,1,0
256,192,36846,1,0
256,192,37013,1,12
256,192,37180,1,0
256,192,37346,1,0
256,192,37430,1,0
256,192,37513,1,8
256,192,37596,1,8
256,192,37680,1,0
256,192,37763,1,0
256,192,37846,1,8
256,192,37930,1,8
256,192,38013,1,0
256,192,38096,1,0
256,192,38180,1,8
256,192,38263,1,8
256,192,38346,1,0
256,192,38430,1,0
256,192,38513,1,8
256,192,38596,1,8
256,192,38680,1,0
256,192,38846,1,0
256,192,39013,1,8
256,192,39180,1,0
256,192,39263,1,0
256,192,39346,1,0
256,192,39513,1,0
256,192,39680,1,8
256,192,39846,1,0
256,192,39930,1,0
256,192,40013,1,0
256,192,40180,1,8
256,192,40346,1,0
256,192,40430,1,0
256,192,40513,1,8
256,192,40680,1,0
256,192,40846,1,8
256,192,41013,1,8
256,192,41096,1,8
256,192,41180,1,0
256,192,41346,1,8
256,192,41430,1,8
256,192,41513,1,0
256,192,41680,1,8
256,192,41763,1,8
256,192,41846,1,0
256,192,42013,1,8
256,192,42096,1,0
256,192,42180,1,0
256,192,42346,1,8
256,192,42430,1,0
256,192,42513,1,0
256,192,42680,1,0
256,192,42763,1,0
256,192,42846,1,0
256,192,42930,1,0
256,192,43013,1,0
256,192,43096,1,0
256,192,43180,1,0
256,192,43263,1,0
256,192,43346,1,0
256,192,43430,1,0
256,192,43513,1,0
256,192,43596,1,0
256,192,43680,1,0
256,192,43763,1,0
256,192,43846,1,0
256,192,43930,1,0
256,192,44013,1,8
256,192,45346,5,0
256,192,45513,1,0
256,192,45680,1,8
256,192,45846,1,8
256,192,46013,1,8
256,192,46680,1,0
256,192,46846,1,0
256,192,47013,1,8
256,192,47180,1,8
256,192,47346,1,8
256,192,47513,1,8
256,192,48013,1,0
256,192,48180,1,8
256,192,48513,1,8
256,192,48680,1,8
256,192,48846,1,0
256,192,49013,1,8
256,192,49180,1,8
256,192,49346,1,4
256,192,49513,1,8
256,192,49846,1,8
256,192,50180,1,8
256,192,50513,1,8
256,192,50846,1,8
256,192,51180,1,8
256,192,51513,1,8
256,192,51846,1,8
256,192,52013,1,0
256,192,52180,1,8
256,192,52513,1,8
256,192,52846,1,8
256,192,53180,1,8
256,192,53513,1,8
256,192,53846,1,8
256,192,54180,1,8
256,192,54513,1,8
256,192,54680,5,4
256,192,54846,1,8
256,192,55180,1,8
256,192,55513,1,8
256,192,55846,1,8
256,192,56180,1,0
256,192,56513,1,0
256,192,56846,1,0
256,192,57180,1,0
256,192,57513,1,0
256,192,57846,1,0
256,192,58180,1,0
256,192,58513,1,0
256,192,58846,1,0
256,192,59180,1,0
256,192,59513,1,0
256,192,59846,1,0
256,192,60013,1,4
256,192,60180,1,8
256,192,60513,1,8
256,192,60846,1,8
256,192,61180,1,8
256,192,61346,1,4
256,192,61513,1,8
256,192,61846,1,8
256,192,62180,1,8
256,192,62513,1,8
256,192,62680,1,4
256,192,62846,1,8
256,192,63180,1,8
256,192,63346,1,4
256,192,63513,1,8
256,192,63846,1,8
256,192,64013,1,4
256,192,64346,1,4
256,192,64680,1,4
256,192,64846,1,0
256,192,65013,1,0
256,192,65180,1,0
256,192,65346,5,0
256,192,65680,1,8
256,192,66013,1,0
256,192,66180,1,0
256,192,66346,1,8
256,192,66680,1,8
256,192,66763,1,0
256,192,66846,1,0
256,192,66930,1,0
256,192,67013,1,8
256,192,67180,1,0
256,192,67346,1,8
256,192,67430,1,0
256,192,67513,1,0
256,192,67596,1,0
256,192,67680,1,8
256,192,68013,1,8
256,192,68180,1,0
256,192,68263,1,0
256,192,68346,1,8
256,192,68513,1,0
256,192,68680,1,0
256,192,68763,1,0
256,192,68846,1,0
256,192,68930,1,0
256,192,69013,1,8
256,192,69346,1,0
256,192,69513,1,8
256,192,69680,1,0
256,192,69846,1,8
256,192,70013,1,0
256,192,70096,1,0
256,192,70180,1,8
256,192,70263,1,8
256,192,70346,1,0
256,192,70430,1,0
256,192,70513,1,8
256,192,70596,1,8
256,192,70680,1,0
256,192,70846,1,0
256,192,71013,1,8
256,192,71180,1,0
256,192,71263,1,0
256,192,71346,1,0
256,192,71513,1,0
256,192,71680,1,8
256,192,72013,1,8
256,192,72096,1,0
256,192,72180,1,0
256,192,72263,1,0
256,192,72346,1,8
256,192,72513,1,0
256,192,72680,1,0
256,192,72763,1,0
256,192,72846,1,0
256,192,72930,1,0
256,192,73013,1,8
256,192,73346,1,8
256,192,73513,1,0
256,192,73596,1,0
256,192,73680,1,8
256,192,73846,1,0
256,192,74013,1,0
256,192,74096,1,0
256,192,74180,1,0
256,192,74263,1,0
256,192,74346,1,8
256,192,74680,1,8
256,192,74846,1,0
256,192,75013,1,8
256,192,75180,1,8
256,192,75346,1,0
256,192,75513,1,0
256,192,75680,1,0
256,192,75763,1,0
256,192,75846,1,0
256,192,76013,5,4
256,192,76180,1,0
256,192,76346,1,8
256,192,76513,1,0
256,192,76596,1,0
256,192,76680,1,0
256,192,76846,1,0
256,192,77013,1,8
256,192,77180,1,0
256,192,77346,1,0
256,192,77430,1,0
256,192,77513,1,0
256,192,77596,1,0
256,192,77680,1,8
256,192,77846,1,0
256,192,78013,1,0
256,192,78180,1,8
256,192,78263,1,0
256,192,78346,1,8
256,192,78430,1,0
256,192,78513,1,8
256,192,78680,1,4
256,192,79180,1,12
256,192,79513,1,4
256,192,79846,1,12
256,192,80180,1,4
256,192,80513,1,12
256,192,80680,1,4
256,192,80846,1,0
256,192,80930,1,0
256,192,81013,1,0
256,192,81096,1,0
256,192,81180,1,0
256,192,81263,1,0
256,192,81346,1,0
256,192,81513,1,0
256,192,81680,1,0
256,192,81846,1,0
256,192,82013,1,0
256,192,82180,1,0
256,192,82346,1,0
256,192,82513,1,0
256,192,82680,1,12
256,192,82846,1,0
256,192,83013,1,0
256,192,83180,1,0
256,192,83346,1,0
256,192,83513,1,0
256,192,83680,1,0
256,192,83846,1,0
256,192,84013,1,8
256,192,84096,1,0
256,192,84180,1,0
256,192,84263,1,0
256,192,84346,1,0
256,192,84430,1,0
256,192,84513,1,0
256,192,84596,1,0
256,192,84680,1,8
256,192,84763,1,0
256,192,84846,1,0
256,192,84930,1,0
256,192,85013,1,0
256,192,85096,1,0
256,192,85180,1,0
256,192,85263,1,0
256,192,85346,1,8
256,192,85513,1,0
256,192,85569,1,0
256,192,85624,1,0
256,192,85680,1,8
256,192,85846,1,0
256,192,85902,1,0
256,192,85958,1,0
256,192,86013,1,8
256,192,86180,1,0
256,192,86235,1,0
256,192,86291,1,0
256,192,86346,1,8
256,192,86513,1,0
256,192,86569,1,0
256,192,86624,1,0
256,192,86680,5,8
256,192,87013,1,8
256,192,87180,1,0
256,192,87513,1,0
256,192,87596,1,0
256,192,87680,1,8
256,192,87846,1,8
256,192,88013,1,0
256,192,88346,1,8
256,192,88513,1,0
256,192,88680,1,8
256,192,88846,1,0
256,192,88930,1,8
256,192,89096,1,0
256,192,89180,1,8
256,192,89346,1,4
256,192,89680,1,8
256,192,89846,1,0
256,192,90180,1,0
256,192,90346,1,8
256,192,90513,1,12
256,192,90846,1,8
256,192,91013,1,0
256,192,91180,1,0
256,192,91346,1,8
256,192,91513,1,0
256,192,91596,1,0
256,192,91680,1,8
256,192,91763,1,0
256,192,91846,1,8
256,192,92013,1,4
256,192,92346,1,8
256,192,92513,1,4
256,192,92846,1,0
256,192,93013,1,8
256,192,93180,1,8
256,192,93680,1,8
256,192,94013,1,8
256,192,94180,1,0
256,192,94263,1,8
256,192,94430,1,0
256,192,94513,1,8
256,192,94680,1,4
256,192,95013,1,8
256,192,95180,1,0
256,192,95513,1,0
256,192,95680,1,8
256,192,95846,1,12
256,192,96180,1,8
256,192,96346,1,0
256,192,96513,1,12
256,192,96680,1,8
256,192,96846,1,0
256,192,96930,1,0
256,192,97013,1,8
256,192,97180,1,0
256,192,97263,1,0
256,192,97346,5,8
256,192,97513,1,0
256,192,97680,1,8
256,192,97846,1,0
256,192,97930,1,0
256,192,98013,1,8
256,192,98180,1,0
256,192,98346,1,8
256,192,98680,1,0
256,192,98846,1,8
256,192,99013,1,0
256,192,99180,1,8
256,192,99346,1,0
256,192,99513,1,8
256,192,99680,1,0
256,192,99763,1,0
256,192,99846,1,8
256,192,100013,1,0
256,192,100180,1,8
256,192,100263,1,0
256,192,100430,1,0
256,192,100513,1,8
256,192,100680,1,0
256,192,100846,1,8
256,192,101013,1,0
256,192,101096,1,0
256,192,101180,1,8
256,192,101346,1,0
256,192,101430,1,0
256,192,101513,1,8
256,192,101596,1,0
256,192,101680,1,0
256,192,101763,1,0
256,192,101846,1,8
256,192,101930,1,0
256,192,102013,1,0
256,192,102096,1,0
256,192,102180,1,8
256,192,102263,1,0
256,192,102346,1,0
256,192,102430,1,0
256,192,102513,1,8
256,192,102680,1,4
256,192,102846,1,0
256,192,103013,1,0
256,192,103180,1,0
256,192,103346,1,0
256,192,103513,1,0
256,192,103680,1,0
256,192,103846,1,0
256,192,104013,1,4
256,192,104180,1,0
256,192,104346,1,0
256,192,104513,1,0
256,192,104680,1,0
256,192,104846,1,0
256,192,105013,1,0
256,192,105180,1,0
256,192,105346,1,8
256,192,105430,1,0
256,192,105513,1,0
256,192,105596,1,0
256,192,105680,1,0
256,192,105763,1,0
256,192,105846,1,0
256,192,105930,1,0
256,192,106013,1,8
256,192,106096,1,0
256,192,106180,1,0
256,192,106263,1,0
256,192,106346,1,0
256,192,106430,1,0
256,192,106513,1,0
256,192,106596,1,0
256,192,106680,1,8
256,192,106846,1,8
256,192,106902,1,8
256,192,106958,1,8
256,192,107013,1,8
256,192,107180,1,8
256,192,107235,1,8
256,192,107291,1,8
256,192,107346,1,8
256,192,107513,1,8
256,192,107569,1,8
256,192,107624,1,8
256,192,107680,1,8
256,192,107846,1,8
256,192,107902,1,8
256,192,107958,1,8
256,192,108013,5,8
256,192,108180,1,0
256,192,108263,1,0
256,192,108346,1,0
256,192,108513,1,12
256,192,108846,1,0
256,192,109013,1,12
256,192,109180,1,0
256,192,109263,1,0
256,192,109346,1,0
256,192,109430,1,0
256,192,109513,1,8
256,192,109596,1,8
256,192,109680,1,8
256,192,109763,1,8
256,192,109846,1,8
256,192,109930,1,8
256,192,110013,1,0
256,192,110096,1,8
256,192,110180,1,8
256,192,110263,1,8
256,192,110346,1,8
256,192,110430,1,8
256,192,110513,1,0
256,192,110596,1,8
256,192,110680,12,0,112346
256,192,112680,5,8
256,192,112735,1,0
256,192,112791,1,0
256,192,112846,1,8
256,192,112902,1,0
256,192,112958,1,0
256,192,113013,1,8
256,192,113069,1,0
256,192,113124,1,0
256,192,113180,1,0
256,192,113346,5,4

And Taiko BG:
Scarlet Sisters
fanzhen0019
whoa
mintong89

mint's Taiko Modding/Guest Diff Queues <3

d = don
k = kat
D = BIG DON
K = BIG KAT
re = remove

[Taiko Muzukashii]
No Kiai Time!!?? Please Put Kiai Time From 01:05:346 To 01:26:680
and i think SV use 1.40 back is better.

00:17:680 - k
00:32:846 - k
00:39:346 - k
01:02:680 - D (that spinner is weird, Just Put a D.)
01:03:346 - D (same^)
01:50:680 - i think use spinner is better
01:21:346 - 01:23:846 maybe too stream? try reduce some circle.

[Taiko Oni]
This Kiai Time look little weird, put Kiai Time From 01:05:346 To 01:26:680 again

00:19:680 - k

hmmm... this Oni is ok~ just little problem ;)

ok~ just these.
Saten


[General]
01:18:680 - Kiai end 01:18:721 - Kiai start
You should change too
01:18:638 - Kiai end 01:18:680 - Kiai start

[Another]
I think you should use tickrate 2 for various reasons
00:03:468 - what purpose does this timing section have? o.o
00:08:180 (1) - this should start on 00:08:013 - instead
00:24:680 (3) - unsnapped slider tail
00:32:346 (2) - unsnapped slider tail
00:54:513 (1,2) - I would change this to a slider with a repeat instead
00:59:847 (1,2) - change this to a slider with a repeat as well? More appropriate because of the triple afterwards
01:01:847 (4,1) - evil 1/4 jump
01:19:013 (6) - what is this doing here? fits better here 01:18:846 - imo
01:24:013 (2) - NC here as well
01:36:346 (5) - unsnapped slider tail
01:45:180 (8) - unsnapped slider tail
01:46:180 (2,3,4) - unsnapped slider tails
01:46:846 (2,3,4) - unsnapped as well. These should end on the white ticks

[HypeRegou]
00:13:180 (4,5,1) - I personally find it better if such stack has the first note as NC instead
00:21:180 (3,4,1) - as above
00:33:013 (4) - unsnapped slider tail
00:34:680 (4) - unsnapped as well~
00:36:180 (1,2) - ^
00:37:013 (4,1) -
00:38:013 (3) - ^
00:41:013 (5) - ^ not much but still unsnapped
01:16:013 (1) - you have everything but finish, I find it more fitting with a finish here imo
01:30:346 - feels empty here
01:50:680 (7) - place this more to the center of the map
01:53:346 - what's the point of having a finish on the spinner if the end is muted? lol

[Standard]
Broken storyboard. I can't see any notes.. wait are you using storyboarded hitsounds? As far as I know, it's not allowed because even if you miss, you'll still hear the storyboard sounds.
AR5 is much better. AR4 makes no sense with the current SV imo.
00:54:846 (1,2,3,4,1,2,3,4) - whistles on both sides (avoid adding whistle-slides though)
01:00:513 (2) - whistle on all 3 points
01:01:846 (2) - ^
01:36:513 (3) - awkward single hitcircle, I suggest you turn this into a 1/2 slider just like 01:31:180 (4) -
01:50:680 (2,1) - I think this is too close, make it 1/2 instead?

[Beginner]
Storyboarded hitsounds, please avoid them D:
AR+1-2. AR2 is way too low imo
00:20:013 (1) - finish on end
00:54:680 (1) - I prefer having a spinner that ends here instead. single hitcircles like this can be frustrating.
01:00:013 (1,2) - complete overlaps D: custom stack these 2 instead


Goodluck rrtyui /o/
Mercurial
Pretty delicious as fuck.
Topic Starter
rrtyui

Saten wrote:

[General]
01:18:680 - Kiai end 01:18:721 - Kiai start
You should change too
01:18:638 - Kiai end 01:18:680 - Kiai start fix

[Another]
I think you should use tickrate 2 for various reasons fix
00:03:468 - what purpose does this timing section have? o.o Change to softsound
00:08:180 (1) - this should start on 00:08:013 - instead keep
00:24:680 (3) - unsnapped slider tail fix
00:32:346 (2) - unsnapped slider tail fix
00:54:513 (1,2) - I would change this to a slider with a repeat instead The reason we put the circle, because I want to beat this sound
00:59:847 (1,2) - change this to a slider with a repeat as well? More appropriate because of the triple afterwards ^
01:01:847 (4,1) - evil 1/4 jump keep
01:19:013 (6) - what is this doing here? fits better here 01:18:846 - imo keep
01:24:013 (2) - NC here as well fix
01:36:346 (5) - unsnapped slider tail fix
01:45:180 (8) - unsnapped slider tail fix
01:46:180 (2,3,4) - unsnapped slider tails fix
01:46:846 (2,3,4) - unsnapped as well. These should end on the white ticks fix

[Standard]
Broken storyboard. I can't see any notes.. wait are you using storyboarded hitsounds? As far as I know, it's not allowed because even if you miss, you'll still hear the storyboard sounds. loooooool delete
AR5 is much better. AR4 makes no sense with the current SV imo. fix
00:54:846 (1,2,3,4,1,2,3,4) - whistles on both sides (avoid adding whistle-slides though) fix
01:00:513 (2) - whistle on all 3 points fix
01:01:846 (2) - ^ fix
01:36:513 (3) - awkward single hitcircle, I suggest you turn this into a 1/2 slider just like 01:31:180 (4) - fix
01:50:680 (2,1) - I think this is too close, make it 1/2 instead? fix

[Beginner]
Storyboarded hitsounds, please avoid them D: delete
AR+1-2. AR2 is way too low imo fix
00:20:013 (1) - finish on end fix
00:54:680 (1) - I prefer having a spinner that ends here instead. single hitcircles like this can be frustrating. fix
01:00:013 (1,2) - complete overlaps D: custom stack these 2 instead fix

Goodluck rrtyui /o/


sorry for late, I was sleepy ;_;

Thanks Saten<3




for mintong89 >taiko mapper is waiting~ ;)
Regou

Saten wrote:



[General]
01:18:680 - Kiai end 01:18:721 - Kiai start
You should change too
01:18:638 - Kiai end 01:18:680 - Kiai start
Done

[HypeRegou]
00:13:180 (4,5,1) - I personally find it better if such stack has the first note as NC instead ok
00:21:180 (3,4,1) - as aboveok
00:33:013 (4) - unsnapped slider tail
00:34:680 (4) - unsnapped as well~
00:36:180 (1,2) - ^
00:37:013 (4,1) -
00:38:013 (3) - ^
00:41:013 (5) - ^ not much but still unsnapped
Fixed all unsnapped slider..?I'm not sure lol too lazy to check it with aibat...
01:16:013 (1) - you have everything but finish, I find it more fitting with a finish here imo ok
01:30:346 - feels empty here Added a note
01:50:680 (7) - place this more to the center of the map Ok
01:53:346 - what's the point of having a finish on the spinner if the end is muted? lol I like it \;D/

Goodluck rrtyui /o/
http://puu.sh/1ceLC http://puu.sh/1cf0F
ryza
rrtyui this map is great~<3

star^^
Topic Starter
rrtyui

Silynn wrote:

rrtyui this map is great~<3

star^^
Oh owo
Star Thanks! <3
Niva
Hi rrtyui, here's my promised mod (BOF2012 yeah~)
Sorry for delay orz >_<

[General]

-> If only the video needs epilepsy warning, just put it in the beatmap's thread (as used in http://osu.ppy.sh/s/42527) though, no need to enable storyboard epilepsy warning in-game (there's no SB here xD_
-> Set audio lead-in manually to 1000? (current one is 1004)
-> Also, current combo color makes the jumps on Another quite hard to read imo (it's your personal decision though)

[Beginner]

  1. 00:11:680 (1) - (optional) Personal preference, for me it's better if this slider is facing right (:
  2. 00:15:346 (3) - ...make this slider symmetrical by moving the waypoint to ~x:341 y:258?
  3. 00:25:346 (1,3) - Perhaps try this to avoid overlap with upcoming 00:28:013 (1)?
  4. 00:36:013 (1,2,3) - Err, this one also, to avoid overlap with your green (2) you can just simply do this:
    240,96,36013,6,0,B|242:148|222:187|222:187|240:252,1,160,8|8,0:0|0:0,0:0
    320,304,37013,1,2,0:0
    401,253,37346,2,0,B|420:191|420:191|398:151|400:99,1,160,8|8,0:0|0:0,0:3
  5. 00:44:013 (1) - (optional) Put in ~x:166 y:81 instead? Current angle seems forced to me orz...
  6. 00:52:013 (1) - Hmm, consider to use gradual volume increase (maybe 30% -> 40% -> 50% -> 60) on this spinner, to follow the synth's progression (:
  7. 01:02:680 (1,2) - Err, no need to force (1) in the center here imo... Would be much better if you placed (1) in ~x:20 y:150 and stack (2) above 01:05:346 (1)'s end~
  8. 01:14:680 (3) - Missing whistle on slider's start here? o.o...
  9. 01:14:680 (3,4,1) - ...uhm, I can guess what you're aiming for here, but I think these three's angle will be better if you put (3) in ~x:80 y:122, encircle (2) and arrange the next like this:
  10. 01:18:680 (5) - New combo should be here (listen to the instrument's progression :3)
  11. 01:22:013 (2) - Move this to ~x:188 y:300 and the next 01:23:346 (4) to ~x:357 y:119 regardless of the spacing? (it won't be hard to catch, but it avoids overlap~)
  12. 01:37:013 (4) - Delete this note? It'll sound much more dramatic imo - and if you do this:
  13. 01:37:346 (1) until 01:40:013 (1) - Arrange like this? They'll look like this:
    451,150,97346,6,0,B|411:134|371:150,1,79.9999999999999,12|8,0:0|0:0,0:0
    285,190,98013,2,0,B|246:205|206:189,1,79.9999999999999,8|8,0:0|0:0,0:0
    157,271,98680,1,0,0:0
    180,364,99013,1,0,0:0
    275,353,99347,2,0,B|315:337|360:355,1,80,8|8,0:0|0:0,0:0
    437,307,100013,6,8,B|376:248|289:260,2,160
  14. 01:50:013 (1) - (optional) Put this slider in ~x:244 y:19 instead? This way, the angle looks less forced imo plus you can put the following (2) in the center if you do this (:
[Standard]

-> Rename difficulty to Normal? (uhm, most BMS songs use Normal/Hyper/Another as well xD)

  1. 00:11:680 (1,2,3) - orz, why the beginning is clustering already ._. - Simple straight arrangement like this flows much better though:
  2. 00:12:346 (3,4,5) - ...and if you do above suggestion, you can just remove a repeat from (3) and adjust the next objects in a symmetry like this, should flow MUCH greater now (:
  3. 00:18:680 (3,4) - Overlap won't happen if you tilted the slider a bit downward, really xD
  4. 00:20:013 (2) - (optional) Make this encircle your next (3) instead?
  5. 00:26:680 (2) - ...again, please move to ~x:234 y:198 regardless of the spacing to avoid overlap~
  6. 00:28:680 (3,4) - I like how (1) is curved, maybe add a slight curve inward for both like this to compliment the previous (1)'s curve? It won't hurt though xD
    188,316,28680,2,0,B|135:295|80:319,1,110,2|2,0:0|0:0,0:0
    0,184,29346,2,0,B|51:207|109:183,3,110,2|2|2|2,0:0|0:0|0:0|0:0,0:0
  7. 00:40:680 (1) - On this pattern, I suggest not to use standard bezier slider, but to use elbow slider instead, as following:
  8. 00:43:680 (2) - (optional) Put this in ~x:400 y:65 and the next (3) in ~x:256 y:121? (3) is still in the center, and it looks MUCH less forced compared to your current one imo~
  9. 00:56:180 (3) - Once more - move to ~x:284 y:349 regardless of the spacing to avoid overlap
  10. 01:02:679 (1,2,1) - Try to use manual-stacking to the bottom-right for these three, they'll look more beautiful in play mode plus the first (1) won't overlap the previous slider as well (:
  11. 01:14:680 (1,2,3,4,5) - Uhm, I know you want to stack (4) and (5) to next notes, but without moving (4,5) you can still get a much neater pentagon, really~
    202,339,74680,5,8,0:0
    48,328,75013,1,8,0:0
    19,176,75346,1,8,0:0
    152,92,75680,1,8,0:0
    256,204,76013,1,12,0:0
  12. 01:20:680 (1) - (optional) Curve it downward instead, to let this slider brings the flow to your next (2)?
  13. 01:36:513 (3) - Put the midpoint in ~x:475 y:303 and the endpoint in ~x:472 y:272, so it'll encircle 01:34:680 (1) from the outside?
  14. 01:40:013 (1) - (optional) Slider wave flows wonderful here, especially with your red (2)... Really, try it xD
    340,188,100013,6,8,B|287:212|233:188|233:188|180:161|125:184,2,220
  15. 01:50:680 (2) - Eh... I prefer to put it in the center (~x:256 y:296) orz, plays better before the spinner this way I think :3
[Hyper]

  1. 00:01:347 (1) - Use the new drum sampleset (with finish, 50% volume) here? xD
  2. 00:17:680 (2) - ...maybe remove the repeat and add another note stacked beneath this slider's start? (uhm idk, although not downbeat 00:18:013 bears a big beat orz, quite weird having that part as a slider end...)
  3. 00:24:180 (2,3) - (optional) Won't hurt if (3) is also curved following (2) I think~ Just make sure all three slider ends form a perfect triangle (:
  4. 00:30:846 (2,3) - Try to CTRL+G these two for a dynamic jump? (yes, CTRL+G is the new shortcut for CTRL+R :3)
  5. 00:31:513 (2,3) - Same as above, if you did previous suggestion~
  6. 00:35:680 (7) - (optional) Try slightly tilted slider wave here? Flows better imo:
    232,92,35680,2,0,B|183:107|134:84|134:84|89:62|40:75,1,196.80000300293,8|8,0:0|0:0,0:0
  7. 00:43:013 (2,3,4) - On these three, would be much nicer imo if you focus on slider's end spacing consistency, for example put (3) in ~x:343 y:345 and (4) in ~x:379 y:40 to form a neat triangle with the three slider ends xD
  8. 00:49:347 (1,2,3,... onwards) - Uhm, I wonder why don't you use whistles on red tick also (as rrtyui did on his diffs orz ._.)
  9. 01:00:013 (3) - Ah... Just move the midpoint to ~x:301 y:185 for neater slider orz :3
  10. 01:03:347 (3) - Uhm, are you sure with finish sound on slider's end here? For me soft sampleset with no hitsound fits better here...
  11. 01:04:347 (2) - I highly recommend instead of keeping symmetry just stack above 01:05:347 (1)'s end instead, it'll look much fancier in play mode (especially due to the comboburst~)
  12. 01:08:013 (1,1) - Err, this is almost impossible to read without snaking slider on orz... (I've tested it) - You can do a manual stacking of course, but I prefer this much more :3
  13. 01:16:013 (1) - Remove whistle from slider's end here? There's nothing for the whistle to follow imo...
  14. 01:27:846 (4) - Minor stuff, move the endpoint to ~x:56 y:244 for a parallel slider?
  15. 01:33:180 (1) - Another aesthetic stuff, use this code to have the slider wave's second half encircles (2)'s repeat better:
    164,312,93180,6,0,B|223:292|276:325|276:325|332:359|398:332,1,240,12|0,0:0|0:0,0:0
  16. 01:37:013 (4) - ...again, somehow I feel uneasy with the whistle here (there's nothing high-pitched here or an outstanding instrument sound orz...) I prefer clap or using no hitsound here, but it's up to you (:
[Another]

  1. 00:08:180 (1) - Uhm, I'd add note on 00:09:346 and start spinner 1/4 after, as used in Hyper :3
  2. 00:11:680 (1) - ...are you sure about the 83ms spinner recovery time here? You can just simply end spinner in 00:11:346 orz ._.
  3. 00:11:847 (3) - Hmm, I'd remove the whistle here to emphasize your next whistle on (4)
  4. 00:11:680 (1,2,3,4,5,6) - Also with this, I prefer having something like this though, it's MUCH more structural imo:
  5. 00:13:180 (4) - Move to ~x:351 y:363 to form a triangle jump with (3,4,1)? Stack doesn't play that good here imo...
  6. 00:15:847 (4) - (optional) Stack above 00:16:680 (3)'s start, to keep the jump's momentum?
  7. 00:23:013 (2) - Minor stuff, move the endpoint to ~x:26 y:121 to make it perfectly parallel orz xD
  8. 00:24:346 (2) - Hmm, why don't you just put this in the very right (~x:512) while you can? It won't hurt, plus it also increases the flow a bit~
  9. 00:34:180 (3) - Erm, please make this slider symmetrical orz ._.
  10. 00:40:013 (6) - (optional) Considering your previous 00:39:096 (2,3), would be nice if you pressed CTRL+G (reverse selection, previously CTRL+R) to this slider (:
  11. 00:40:347 (1) - Choose different combo color - similar combo color like this is confusing orz...
  12. 00:43:347 (1) - This one also, choose different combo color? (well on this one you can just use red here to intensify, and then use blue on the next 00:44:013 (1) xD)
  13. 00:44:013 (1,2,3,4,5) - This will be much, MUCH more beautiful if made encircling your blue (3) - it won't hurt, really (:
  14. 00:46:013 (5,6) - (optional) Move whistle from (6) to (5)? (whistle works on both though, I personally prefer (5) because the melody is more distinguishable there)
  15. 00:49:347 (6) - ...move to ~x:325 y:320 perhaps to intensify the jump?
  16. 01:04:513 (5,6,1,2,3,4) - Teach me how to read this part orz, I always sliderbreak here >_<
  17. 01:05:347 (1) - Minor stuff, move to ~x:369 y:171 orz :3
  18. 01:19:180 (1) - (optional) To make it tidier, stack below previous 01:18:430 (2) instead perhaps?
  19. 01:28:346 (5) - I HIGHLY recommend to stack this with 01:27:180 (2)'s start instead of (3)'s end - really, it's very beautiful (:
  20. 01:35:846 (1) - (optional) For flow, perhaps consider to add a bezier curve like this?
  21. 01:44:513 (4) - ...just simply stack this perfectly above 01:45:430 (2) orz xD
  22. 01:52:680 (1) - Try to move ONLY the slider (not the (2)) to ~y:272? For me it's better if the slider's start isn't covered by spinner's comboburst :3
It's a very fun map already (: - I think what you need for this map is mods to make your map tidier, especially on Normal difficulty...
Good luck rrtyui :3
Topic Starter
rrtyui

Niva wrote:

Hi rrtyui, here's my promised mod (BOF2012 yeah~)
Sorry for delay orz >_<

[General]

-> If only the video needs epilepsy warning, just put it in the beatmap's thread (as used in http://osu.ppy.sh/s/42527) though, no need to enable storyboard epilepsy warning in-game (there's no SB here xD_ fix
-> Set audio lead-in manually to 1000? (current one is 1004) no
-> Also, current combo color makes the jumps on Another quite hard to read imo (it's your personal decision though) no

[Beginner]

  1. 00:11:680 (1) - (optional) Personal preference, for me it's better if this slider is facing right (: no
  2. 00:15:346 (3) - ...make this slider symmetrical by moving the waypoint to ~x:341 y:258? fix
  3. 00:25:346 (1,3) - Perhaps try this to avoid overlap with upcoming 00:28:013 (1)? no
  4. 00:36:013 (1,2,3) - Err, this one also, to avoid overlap with your green (2) you can just simply do this:
    240,96,36013,6,0,B|242:148|222:187|222:187|240:252,1,160,8|8,0:0|0:0,0:0
    320,304,37013,1,2,0:0
    401,253,37346,2,0,B|420:191|420:191|398:151|400:99,1,160,8|8,0:0|0:0,0:3
  5. 00:44:013 (1) - (optional) Put in ~x:166 y:81 instead? Current angle seems forced to me orz... fix
  6. 00:52:013 (1) - Hmm, consider to use gradual volume increase (maybe 30% -> 40% -> 50% -> 60) on this spinner, to follow the synth's progression (: fix
  7. 01:02:680 (1,2) - Err, no need to force (1) in the center here imo... Would be much better if you placed (1) in ~x:20 y:150 and stack (2) above 01:05:346 (1)'s end~ fix
  8. 01:14:680 (3) - Missing whistle on slider's start here? o.o... fix
  9. 01:14:680 (3,4,1) - ...uhm, I can guess what you're aiming for here, but I think these three's angle will be better if you put (3) in ~x:80 y:122, encircle (2) and arrange the next like this: no
  10. 01:18:680 (5) - New combo should be here (listen to the instrument's progression :3) fix
  11. 01:22:013 (2) - Move this to ~x:188 y:300 and the next 01:23:346 (4) to ~x:357 y:119 regardless of the spacing? (it won't be hard to catch, but it avoids overlap~) fix
  12. 01:37:013 (4) - Delete this note? It'll sound much more dramatic imo - and if you do this: fix
  13. 01:37:346 (1) until 01:40:013 (1) - Arrange like this? They'll look like this: fix
    451,150,97346,6,0,B|411:134|371:150,1,79.9999999999999,12|8,0:0|0:0,0:0
    285,190,98013,2,0,B|246:205|206:189,1,79.9999999999999,8|8,0:0|0:0,0:0
    157,271,98680,1,0,0:0
    180,364,99013,1,0,0:0
    275,353,99347,2,0,B|315:337|360:355,1,80,8|8,0:0|0:0,0:0
    437,307,100013,6,8,B|376:248|289:260,2,160
  14. 01:50:013 (1) - (optional) Put this slider in ~x:244 y:19 instead? This way, the angle looks less forced imo plus you can put the following (2) in the center if you do this (: no
[Standard]

-> Rename difficulty to Normal? (uhm, most BMS songs use Normal/Hyper/Another as well xD) fix

  1. 00:11:680 (1,2,3) - orz, why the beginning is clustering already ._. - Simple straight arrangement like this flows much better though: fix
  2. 00:12:346 (3,4,5) - ...and if you do above suggestion, you can just remove a repeat from (3) and adjust the next objects in a symmetry like this, should flow MUCH greater now (: fix
  3. 00:18:680 (3,4) - Overlap won't happen if you tilted the slider a bit downward, really xD fix
  4. 00:20:013 (2) - (optional) Make this encircle your next (3) instead? no
  5. 00:26:680 (2) - ...again, please move to ~x:234 y:198 regardless of the spacing to avoid overlap~ fix
  6. 00:28:680 (3,4) - I like how (1) is curved, maybe add a slight curve inward for both like this to compliment the previous (1)'s curve? It won't hurt though no
    188,316,28680,2,0,B|135:295|80:319,1,110,2|2,0:0|0:0,0:0
    0,184,29346,2,0,B|51:207|109:183,3,110,2|2|2|2,0:0|0:0|0:0|0:0,0:0
  7. 00:40:680 (1) - On this pattern, I suggest not to use standard bezier slider, but to use elbow slider instead, as following: fix
  8. 00:43:680 (2) - (optional) Put this in ~x:400 y:65 and the next (3) in ~x:256 y:121? (3) is still in the center, and it looks MUCH less forced compared to your current one imo~ fix
  9. 00:56:180 (3) - Once more - move to ~x:284 y:349 regardless of the spacing to avoid overlap fix
  10. 01:02:679 (1,2,1) - Try to use manual-stacking to the bottom-right for these three, they'll look more beautiful in play mode plus the first (1) won't overlap the previous slider as well (: fix
  11. 01:14:680 (1,2,3,4,5) - Uhm, I know you want to stack (4) and (5) to next notes, but without moving (4,5) you can still get a much neater pentagon, really~ fix
    202,339,74680,5,8,0:0
    48,328,75013,1,8,0:0
    19,176,75346,1,8,0:0
    152,92,75680,1,8,0:0
    256,204,76013,1,12,0:0
  12. 01:20:680 (1) - (optional) Curve it downward instead, to let this slider brings the flow to your next (2)? no
  13. 01:36:513 (3) - Put the midpoint in ~x:475 y:303 and the endpoint in ~x:472 y:272, so it'll encircle 01:34:680 (1) from the outside? fix
  14. 01:40:013 (1) - (optional) Slider wave flows wonderful here, especially with your red (2)... Really, try it xD fix
    340,188,100013,6,8,B|287:212|233:188|233:188|180:161|125:184,2,220
  15. 01:50:680 (2) - Eh... I prefer to put it in the center (~x:256 y:296) orz, plays better before the spinner this way I think :3 no
[Another]

  1. 00:08:180 (1) - Uhm, I'd add note on 00:09:346 and start spinner 1/4 after, as used in Hyper :3 no
  2. 00:11:680 (1) - ...are you sure about the 83ms spinner recovery time here? You can just simply end spinner in 00:11:346 orz ._. no
  3. 00:11:847 (3) - Hmm, I'd remove the whistle here to emphasize your next whistle on (4) fix
  4. 00:11:680 (1,2,3,4,5,6) - Also with this, I prefer having something like this though, it's MUCH more structural imo: fix
  5. 00:13:180 (4) - Move to ~x:351 y:363 to form a triangle jump with (3,4,1)? Stack doesn't play that good here imo... fix
  6. 00:15:847 (4) - (optional) Stack above 00:16:680 (3)'s start, to keep the jump's momentum? fix
  7. 00:23:013 (2) - Minor stuff, move the endpoint to ~x:26 y:121 to make it perfectly parallel orz xD fix
  8. 00:24:346 (2) - Hmm, why don't you just put this in the very right (~x:512) while you can? It won't hurt, plus it also increases the flow a bit~ no
  9. 00:34:180 (3) - Erm, please make this slider symmetrical orz ._. fix
  10. 00:40:013 (6) - (optional) Considering your previous 00:39:096 (2,3), would be nice if you pressed CTRL+G (reverse selection, previously CTRL+R) to this slider (: no
  11. 00:40:347 (1) - Choose different combo color - similar combo color like this is confusing orz... fix
  12. 00:43:347 (1) - This one also, choose different combo color? (well on this one you can just use red here to intensify, and then use blue on the next 00:44:013 (1) xD) fix
  13. 00:44:013 (1,2,3,4,5) - This will be much, MUCH more beautiful if made encircling your blue (3) - it won't hurt, really (: no
  14. 00:46:013 (5,6) - (optional) Move whistle from (6) to (5)? (whistle works on both though, I personally prefer (5) because the melody is more distinguishable there) fix
  15. 00:49:347 (6) - ...move to ~x:325 y:320 perhaps to intensify the jump? fix
  16. 01:04:513 (5,6,1,2,3,4) - Teach me how to read this part orz, I always sliderbreak here >_<
  17. 01:05:347 (1) - Minor stuff, move to ~x:369 y:171 orz :3 fix
  18. 01:19:180 (1) - (optional) To make it tidier, stack below previous 01:18:430 (2) instead perhaps? fix
  19. 01:28:346 (5) - I HIGHLY recommend to stack this with 01:27:180 (2)'s start instead of (3)'s end - really, it's very beautiful (: fix
  20. 01:35:846 (1) - (optional) For flow, perhaps consider to add a bezier curve like this? no
  21. 01:44:513 (4) - ...just simply stack this perfectly above 01:45:430 (2) orz xD no
  22. 01:52:680 (1) - Try to move ONLY the slider (not the (2)) to ~y:272? For me it's better if the slider's start isn't covered by spinner's comboburst :3 no
It's a very fun map already (: - I think what you need for this map is mods to make your map tidier, especially on Normal difficulty...
Good luck rrtyui :3
Thanks Modding Niva <3 :)
Regou

Niva wrote:

Hi rrtyui, here's my promised mod (BOF2012 yeah~)
Sorry for delay orz >_<
]
[Hyper]

  1. 00:01:347 (1) - Use the new drum sampleset (with finish, 50% volume) here? xD :arrow: OK~
  2. 00:17:680 (2) - ...maybe remove the repeat and add another note stacked beneath this slider's start? (uhm idk, although not downbeat 00:18:013 bears a big beat orz, quite weird having that part as a slider end...) :arrow: errrr
  3. 00:24:180 (2,3) - (optional) Won't hurt if (3) is also curved following (2) I think~ Just make sure all three slider ends form a perfect triangle (: :arrow: done!
  4. 00:30:846 (2,3) - Try to CTRL+G these two for a dynamic jump? (yes, CTRL+G is the new shortcut for CTRL+R :3) :arrow: I don't want to make it that difficult :P
  5. 00:31:513 (2,3) - Same as above, if you did previous suggestion~ :arrow: ^
  6. 00:35:680 (7) - (optional) Try slightly tilted slider wave here? Flows better imo: :arrow: Done
    232,92,35680,2,0,B|183:107|134:84|134:84|89:62|40:75,1,196.80000300293,8|8,0:0|0:0,0:0
  7. 00:43:013 (2,3,4) - On these three, would be much nicer imo if you focus on slider's end spacing consistency, for example put (3) in ~x:343 y:345 and (4) in ~x:379 y:40 to form a neat triangle with the three slider ends xD :arrow: Fixed
  8. 00:49:347 (1,2,3,... onwards) - Uhm, I wonder why don't you use whistles on red tick also (as rrtyui did on his diffs orz ._.) :arrow: err.. I think the hitnormal do fit here...;(
  9. 01:00:013 (3) - Ah... Just move the midpoint to ~x:301 y:185 for neater slider orz :3 :arrow: OK ;3
  10. 01:03:347 (3) - Uhm, are you sure with finish sound on slider's end here? For me soft sampleset with no hitsound fits better here... :arrow: done
  11. 01:04:347 (2) - I highly recommend instead of keeping symmetry just stack above 01:05:347 (1)'s end instead, it'll look much fancier in play mode (especially due to the comboburst~) OK~
  12. 01:08:013 (1,1) - Err, this is almost impossible to read without snaking slider on orz... (I've tested it) - You can do a manual stacking of course, but I prefer this much more :3 :arrow: I just moved 01:08:680 (1) apart from 01:08:013 (1) - :P
  13. 01:16:013 (1) - Remove whistle from slider's end here? There's nothing for the whistle to follow imo... :arrow: Ok
  14. 01:27:846 (4) - Minor stuff, move the endpoint to ~x:56 y:244 for a parallel slider? :arrow: Sure
  15. 01:33:180 (1) - Another aesthetic stuff, use this code to have the slider wave's second half encircles (2)'s repeat better: :arrow: Done~
    164,312,93180,6,0,B|223:292|276:325|276:325|332:359|398:332,1,240,12|0,0:0|0:0,0:0
  16. 01:37:013 (4) - ...again, somehow I feel uneasy with the whistle here (there's nothing high-pitched here or an outstanding instrument sound orz...) I prefer clap or using no hitsound here, but it's up to you (: :arrow: Removed the whistle
It's a very fun map already (: - I think what you need for this map is mods to make your map tidier, especially on Normal difficulty...
Good luck rrtyui :3
Thanks Niva >< Your mod is so useful to me
http://puu.sh/1dhfE
Coro
Taiko mod~
All are suggestions unless in red.

If mintong89 mentioned something already in his mod post, I'm not going to repeat it.

[Taiko Muzukashii]
Use default hitsound
00:10:346 - k
00:14:013 - dkd
00:22:346 - k
00:52:680 - d
01:20:513 - add finish
01:26:680 - add finish
01:27:013 - add finish
01:27:513 - remove finish
01:29:680 - add finish
01:34:680 - remove finish
01:35:013 - add finish
01:46:680 - add finish

[Taiko Oni]
Remove unnecessary timing point (the 3rd one)
00:01:347 - maybe a spinner?
00:06:680 - maybe a spinner?

pretty good map~
threenash
Another: add breaks between each single notes at map's beginning? Drain is pretty quick :/
inaba-tan
mod thx !
update~
http://puu.sh/1fN87
Star Stream
From my queue

[Beginner]
  1. 00:11:680 (1) - i don't recommend to use this 1/4 hold slider in easiest diff, players might be confused with this, maybe use 1/1 slider instead?
  2. 00:15:346 (3) - move it somewhere to avoid overlapping? you could move it to (296,348)
  3. 00:22:013 (3,4) - with the clap sound for 4, i think you'd better combine them as a slider
  4. 00:44:013 (1) - y:96, making it parallel with 4 would look better imo
[Normal]
  1. 00:12:180 (2) - it was really confusing for me. players would get weird rhythm sense for this imo
  2. 00:25:346 (1,2) - can you stick to use either 3-hit slider or 4-hit slider? i'm afraid if players would read this slider properly
  3. 01:19:180 (1) - don't stack it plz, it could be read as 1/1 rhythm

I don't mind making some jumps in Normal diff, but now this diff is pretty harsh to play

[Hyper]
  1. 00:12:013 (1) - looks hard, maybe curve like this could be easier to play
  2. 00:17:680 (2) - offscreen
  3. 00:50:513 (1,2,1) - i don't really recommend to make this distance. i'm 90% sure most ppl will miss it. you actually stacked 00:49:347 (1,2) -
  4. 00:51:847 (1,2,3) - ^
  5. 01:08:680 (1) - this too, do you think players could read it properly?
  6. 01:18:013 (3,4,5,6) - put a circle first, make the 3hit beats from 01:18:180 - would be better imo
  7. 01:25:513 (1,1,1) - reduce distance plz. remember it's a Hyper
  8. 01:32:013 (1) - it was confusing when i play, it looks like 1/2 rhythm for me. can you double the distance
  9. 01:46:846 (1,1,1,1) - same as 01:25:513 (1,1,1) -
[Another]
  1. 00:01:347 (1,1,1,1) - plz make break during each blank. it's really hard to pass the first part when play with HR
  2. 00:57:513 (9) - NC?
  3. 01:02:680 (1,1) - no, your distance doesn't make sense now. you should have made them like 01:04:013 (1,2,3,4) - at least.
  4. 01:11:013 (3,5,7) - too difficult to read the distance
  5. 01:13:347 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - i don't really recommend to increase the stream distance gradually, and the last 1,2,3,4 look crazy
  6. 01:16:013 (1) - ~ ^
  7. 01:19:180 (1,2,3,4,6) - sudden 2.0x sliders make players crazy, can you at least reduce the SV to 1.5x
  8. 01:25:513 (1,2,3,4,5,6,7,8,9,10,11,12) - ADD 1 MORE ARROW FOR EACH SLIDER
It's totally and perfectly overmapped, rename it to 'Extra' plz . and to use this diff, you have to make an easier Insane diff

Good luck for rank
Topic Starter
rrtyui

Star Stream wrote:

From my queue

[Beginner]
  1. 00:11:680 (1) - i don't recommend to use this 1/4 hold slider in easiest diff, players might be confused with this, maybe use 1/1 slider instead? no. For the first pattern, it is okay(maybe...). I follow the sound.
  2. 00:15:346 (3) - move it somewhere to avoid overlapping? you could move it to (296,348) no. It is pointed out that those placed by Niva
  3. 00:22:013 (3,4) - with the clap sound for 4, i think you'd better combine them as a slider fix
  4. 00:44:013 (1) - y:96, making it parallel with 4 would look better imo fix
[Normal]
  1. 00:12:180 (2) - it was really confusing for me. players would get weird rhythm sense for this imo
  2. 00:25:346 (1,2) - can you stick to use either 3-hit slider or 4-hit slider? i'm afraid if players would read this slider properly
  3. 01:19:180 (1) - don't stack it plz, it could be read as 1/1 rhythm All fix o.o

I don't mind making some jumps in Normal diff, but now this diff is pretty harsh to play i'll to be used as a reference...

[Another]
  1. 00:01:347 (1,1,1,1) - plz make break during each blank. it's really hard to pass the first part when play with HR fix lol
  2. 00:57:513 (9) - NC? no, This difficulty I have not installed a NC intentionally. for clarity 00:59:847 (1,2)
  3. 01:02:680 (1,1) - no, your distance doesn't make sense now. you should have made them like 01:04:013 (1,2,3,4) - at least. no. hold
  4. 01:11:013 (3,5,7) - too difficult to read the distance no. The player tries to hit it with a certain rhythm of 1/2 to this place...
  5. 01:13:347 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - i don't really recommend to increase the stream distance gradually, and the last 1,2,3,4 look crazy no. My style
  6. 01:16:013 (1) - ~ ^ same
  7. 01:19:180 (1,2,3,4,6) - sudden 2.0x sliders make players crazy, can you at least reduce the SV to 1.5x Change to accelerate gradually
  8. 01:25:513 (1,2,3,4,5,6,7,8,9,10,11,12) - ADD 1 MORE ARROW FOR EACH SLIDER Was change easy to hit
It's totally and perfectly overmapped, rename it to 'Extra' plz . and to use this diff, you have to make an easier Insane diff ok. add new diff XD I LOVE OVERMAPPING WOOOOOAHH

Good luck for rank
Thanks Modding XD
Topic Starter
rrtyui

Kanna wrote:

Another: add breaks between each single notes at map's beginning? Drain is pretty quick :/
ok lol
Scarlet Sisters
[Taiko Muzukashii]
No Kiai Time!!?? Please Put Kiai Time From 01:05:346 To 01:26:680
and i think SV use 1.40 back is better. fixed

00:17:680 - k not changed
00:32:846 - k not changed
00:39:346 - k fixed
01:02:680 - D (that spinner is weird, Just Put a D.) fixed
01:03:346 - D (same^) fixed
01:50:680 - i think use spinner is better fixed
01:21:346 - 01:23:846 maybe too stream? try reduce some circle. I tried to reduce circle

thanks modding !! :)
NatsumeRin
[Another]
00:37:846 (2,3) - have the reverse arrow hidden is unrankable.

not a mod so no kud.
star.
Scarlet Sisters
[Taiko Muzukashii]
Use default hitsound
00:10:346 - k fixed
00:14:013 - dkd not changed
00:22:346 - k not changed
00:52:680 - d fixed
01:20:513 - add finish fixed
01:26:680 - add finish fixed
01:27:013 - add finish not changed
01:27:513 - remove finish not changed
01:29:680 - add finish fixed
01:34:680 - remove finish not changed
01:35:013 - add finish fixed
01:46:680 - add finish fixed

thanks modding !! :)
Scarlet Sisters
http://puu.sh/1gLfS
done~
遅くなってごめん!!
Flask
Mod Mod Mod \w\!

[General]
  1. Change BG.png to .jpg? less file size \o/
[Beginner]
  1. OD+1?
  2. 00:11:680 (1) - delete 2 reserves and change to 1/2 slider, 1/4+so many reserve would be hard to beginners >.<
  3. 00:40:679 (4) - (begin)No Normal-Whistle? I saw you added on some place that in the same rhythm D:
  4. 00:43:346 (4) - ^
[Normal]
  1. 00:11:680 (1) - It's up2u to make the same thing as what I wrote in Beginner. o3o
  2. 00:19:346 (4) - Spacing? x:352,y:248
  3. 00:24:679 (3) - x:304,y:340 is better ;_; (notice on the spacing :3)
  4. 00:28:013 (1) - spacing (nazi)
  5. 01:19:846 (3,4) - Why change the spacing? I can't understand D:
  6. 01:25:680 (3) - clap? I listened this and no sound is weird ;w;
  7. 01:38:013 (2,3) - ^^^
[Insane]
  1. 00:16:680 (4) - Can you copy (3)'s slider shape to make this?
    What a pro diff, rename to Extra? lol
[Hyper]
  1. 看來是熱狗做的
  2. 00:50:513 (1,2,1,1,2,3) - 這個有1/2的地方能換一下spacing嗎 有點難認...
  3. 01:08:013 (1,2,1) - 這個(1)完全蓋到(1)了... 有點難read 移開點吧 放到上面去也可以
  4. 01:40:013 (1,2,3) - 你試試note+1/2 slider 聽起來比較順
[Another]
  1. 00:27:346 (3) - I'd like to use 1.2x spacing here to keep these 4 sliders consistency
  2. 00:37:846 (2,3) - Same as Rin said. reserve CANNOT be hidden, change it
  3. 00:48:680 (4) - Add whistle at the begin & the end?
Good luck!!!!!!! >w<
Topic Starter
rrtyui

Flask wrote:

Mod Mod Mod \w\!

[General]
  1. Change BG.png to .jpg? less file size \o/ like png lol
[Beginner]
  1. OD+1?
  2. 00:11:680 (1) - delete 2 reserves and change to 1/2 slider, 1/4+so many reserve would be hard to beginners >.< umm..fix
  3. 00:40:679 (4) - (begin)No Normal-Whistle? I saw you added on some place that in the same rhythm D: fix
  4. 00:43:346 (4) - ^ fix
[Normal]
  1. 00:11:680 (1) - It's up2u to make the same thing as what I wrote in Beginner. o3o fix
  2. 00:19:346 (4) - Spacing? x:352,y:248 fix
  3. 00:24:679 (3) - x:304,y:340 is better ;_; (notice on the spacing :3) fix
  4. 00:28:013 (1) - spacing (nazi) no
  5. 01:19:846 (3,4) - Why change the spacing? I can't understand D: fix
  6. 01:25:680 (3) - clap? I listened this and no sound is weird ;w; fix
  7. 01:38:013 (2,3) - ^^^ ?
[Insane]
  1. 00:16:680 (4) - Can you copy (3)'s slider shape to make this? no
    What a pro diff, rename to Extra? lol this is difficulty name of the BMS. and thanks! :)
[Another]
  1. 00:27:346 (3) - I'd like to use 1.2x spacing here to keep these 4 sliders consistency no
  2. 00:37:846 (2,3) - Same as Rin said. reserve CANNOT be hidden, change it fix
  3. 00:48:680 (4) - Add whistle at the begin & the end? fix
Good luck!!!!!!! >w<
oh Thanks Modding :)

NatsumeRin wrote:

[Another]
00:37:846 (2,3) - have the reverse arrow hidden is unrankable.

not a mod so no kud.
star.
ok fix and Thanks Star NatsumeRin :D
Regou

Flask wrote:

Mod Mod Mod \w\!

[General]
  1. Change BG.png to .jpg? less file size \o/
[Hyper]
  1. 看來是熱狗做的
  2. 00:50:513 (1,2,1,1,2,3) - 這個有1/2的地方能換一下spacing嗎 有點難認 ...故意的
  3. 01:08:013 (1,2,1) - 這個(1)完全蓋到(1)了... 有點難read 移開點吧 放到上面去也可以 ^
  4. 01:40:013 (1,2,3) - 你試試note+1/2 slider 聽起來比較順 乾脆改成reverse slider了
Good luck!!!!!!! >w<

Star Stream wrote:

From my queue
[Hyper]
  1. 00:12:013 (1) - looks hard, maybe curve like this could be easier to play ok
  2. 00:17:680 (2) - offscreenfixed
  3. 00:50:513 (1,2,1) - i don't really recommend to make this distance. i'm 90% sure most ppl will miss it. you actually stacked 00:49:347 (1,2) -
  4. 00:51:847 (1,2,3) - ^
  5. 01:08:680 (1) - this too, do you think players could read it properly?
    That's why I add NC.
  6. 01:18:013 (3,4,5,6) - put a circle first, make the 3hit beats from 01:18:180 - would be better imo sure
  7. 01:25:513 (1,1,1) - reduce distance plz. remember it's a Hyper what, 2.0x spacing isn't that difficult
  8. 01:32:013 (1) - it was confusing when i play, it looks like 1/2 rhythm for me. can you double the distance nope :P
  9. 01:46:846 (1,1,1,1) - same as 01:25:513 (1,1,1) - same
Good luck for rank
http://puu.sh/1gZhS

Thanks!
Kiiwa
Hi~

Insane
...this difficulty is harder then Another?! Ahahaha
00:06:680 (1,1) - Same with Another, Add break here is cool :3
00:33:346 (1) - Remove new combo.
00:39:096 (2,3) - Move closer together, you can't read that this is 1/4 on first play since the spacing is even more then places like 00:40:013 (6,1) - 01:10:680 (1,2,3) - This type of spacing (just for this combo) is really hard to read! I strongly suggest making it different!

Another
OD+1 would be okay.
00:06:680 (1,1) - You can insert a break here if you want.
00:17:013 (2) - This slider looks better to start underneath the head of 00:16:346 (4) - this slider? (Move to x:76 y:348)
00:17:346 (3) - Stack this under the end of 00:17:013 (2) - to match music.
00:21:180 (2,3,4,6) - Can add some whistles since you have them on similar sounding sounding parts of the song for the following 15 seconds.
00:48:846 - Better not to have whistle here.

Hyper
Nice difficulty!!
00:49:347 (1,2) - Make this the same type of positioning as 00:50:513 (1,2,1,2,3) - ~?
00:50:680 (2,1) - This new combo is wrong. 00:50:847 (1) - Remove new combo, 00:51:180 (2) - Add new combo to keep consistent with 00:51:847 (1,2,3) -
00:54:013 (2) - Better to end this slider at 00:54:346 - instead of adding that slider tick sound w
SPOILER
00:55:013 (1,2,3,1,2,3,4,1,2,3) - Rhythm is really strange here. You can change rhythm or at least change the anti jumps to be not so mind fuck? rofl
01:08:013 (1,1) - Don't think this is rankable? Move the second slider up a few grids to at least make it visible.
01:48:346 (1) - You can move it to underneath 01:47:180 (1) - so it matches with 01:25:513 (1,1,1,1) - but then maybe the spacing would be wrong..? Maybe think about this part a little~
01:50:013 (5) - New combo.

Normal
00:19:846 (1,2) - This new combo is inconsistent with 00:14:513 (6,1) - , 00:15:846 (3,1) - ect... So, 00:19:846 (1) - remove new combo, 00:20:013 (2) - add new combo.

Nothing else,
Good luck!
show more
Please sign in to reply.

New reply