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wa. - lieselotte [Osu|Taiko]

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Kurokotei
oh god bms 2012
threenash

dialgadu77 wrote:

oh god bms 2012
MouseOnly25
nice map :)
Faust
Not bad.
Kurokotei
i must do a taiko for this. (i love bof)
Topic Starter
rrtyui

dialgadu77 wrote:

i must do a taiko for this. (i love bof)
hmm, I want to you make the muzukashii diff(1 diff)? Oni diff is I already ask to other mapper :D
Kurokotei

rrtyui wrote:

dialgadu77 wrote:

i must do a taiko for this. (i love bof)
hmm, I want to you make the muzukashii diff(1 diff)? Oni diff is I already ask to other mapper :D
mmm, ok. why not?
Topic Starter
rrtyui

dialgadu77 wrote:

mmm, ok. why not?
The main problem is the difficulty of balancing orz
Rein
.
Regou
Will you accept a Hyper diff? ><
Kurokotei

rrtyui wrote:

dialgadu77 wrote:

mmm, ok. why not?
The main problem is the difficulty of balancing orz
it's quite hard to make a muzukashii diff for this music orz
maybe a 2nd taiko oni or a taiko inner oni?
Topic Starter
rrtyui

Regou wrote:

Will you accept a Hyper diff? ><
sure :)
Topic Starter
rrtyui

dialgadu77 wrote:

it's quite hard to make a muzukashii diff for this music orz
maybe a 2nd taiko oni or a taiko inner oni?
umm...

sorry not sure and muzukashii I asked other people ;_;
Kurokotei

rrtyui wrote:

dialgadu77 wrote:

it's quite hard to make a muzukashii diff for this music orz
maybe a 2nd taiko oni or a taiko inner oni?
umm...

sorry not sure and muzukashii I asked other people ;_;
ok, if you accept a 2nd taiko oni, pm me ;)
Regou
Jordan

Kanna wrote:

inaba-tan
Topic Starter
rrtyui
Thanks Regou and inaba-tan diff >w<
Kurokotei


Also, Taiko Inner Oni:
SPOILER
osu file format v9

[General]
AudioFilename: lieselotte.mp3
AudioLeadIn: 1004
PreviewTime: 60013
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
Bookmarks: 33933
DistanceSpacing: 0.2
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:lieselotte
Artist:wa.
Creator:rrtyui
Version:Taiko Inner Oni
Source:BMS
Tags:THE BMS OF FIGHTERS 2012 -EIN NEUER HEILINGER KRIEG- bof2012 Memoirs deadblue238 dialgadu77

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"BGA.flv"
0,0,"BG Taiko lieselotte.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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256,192,98680,1,0
256,192,98846,1,8
256,192,99013,1,0
256,192,99180,1,8
256,192,99346,1,0
256,192,99513,1,8
256,192,99680,1,0
256,192,99763,1,0
256,192,99846,1,8
256,192,100013,1,0
256,192,100180,1,8
256,192,100263,1,0
256,192,100430,1,0
256,192,100513,1,8
256,192,100680,1,0
256,192,100846,1,8
256,192,101013,1,0
256,192,101096,1,0
256,192,101180,1,8
256,192,101346,1,0
256,192,101430,1,0
256,192,101513,1,8
256,192,101596,1,0
256,192,101680,1,0
256,192,101763,1,0
256,192,101846,1,8
256,192,101930,1,0
256,192,102013,1,0
256,192,102096,1,0
256,192,102180,1,8
256,192,102263,1,0
256,192,102346,1,0
256,192,102430,1,0
256,192,102513,1,8
256,192,102680,1,4
256,192,102846,1,0
256,192,103013,1,0
256,192,103180,1,0
256,192,103346,1,0
256,192,103513,1,0
256,192,103680,1,0
256,192,103846,1,0
256,192,104013,1,4
256,192,104180,1,0
256,192,104346,1,0
256,192,104513,1,0
256,192,104680,1,0
256,192,104846,1,0
256,192,105013,1,0
256,192,105180,1,0
256,192,105346,1,8
256,192,105430,1,0
256,192,105513,1,0
256,192,105596,1,0
256,192,105680,1,0
256,192,105763,1,0
256,192,105846,1,0
256,192,105930,1,0
256,192,106013,1,8
256,192,106096,1,0
256,192,106180,1,0
256,192,106263,1,0
256,192,106346,1,0
256,192,106430,1,0
256,192,106513,1,0
256,192,106596,1,0
256,192,106680,1,8
256,192,106846,1,8
256,192,106902,1,8
256,192,106958,1,8
256,192,107013,1,8
256,192,107180,1,8
256,192,107235,1,8
256,192,107291,1,8
256,192,107346,1,8
256,192,107513,1,8
256,192,107569,1,8
256,192,107624,1,8
256,192,107680,1,8
256,192,107846,1,8
256,192,107902,1,8
256,192,107958,1,8
256,192,108013,5,8
256,192,108180,1,0
256,192,108263,1,0
256,192,108346,1,0
256,192,108513,1,12
256,192,108846,1,0
256,192,109013,1,12
256,192,109180,1,0
256,192,109263,1,0
256,192,109346,1,0
256,192,109430,1,0
256,192,109513,1,8
256,192,109596,1,8
256,192,109680,1,8
256,192,109763,1,8
256,192,109846,1,8
256,192,109930,1,8
256,192,110013,1,0
256,192,110096,1,8
256,192,110180,1,8
256,192,110263,1,8
256,192,110346,1,8
256,192,110430,1,8
256,192,110513,1,0
256,192,110596,1,8
256,192,110680,12,0,112346
256,192,112680,5,8
256,192,112735,1,0
256,192,112791,1,0
256,192,112846,1,8
256,192,112902,1,0
256,192,112958,1,0
256,192,113013,1,8
256,192,113069,1,0
256,192,113124,1,0
256,192,113180,1,0
256,192,113346,5,4

And Taiko BG:
Scarlet Sisters
fanzhen0019
whoa
mintong89

mint's Taiko Modding/Guest Diff Queues <3

d = don
k = kat
D = BIG DON
K = BIG KAT
re = remove

[Taiko Muzukashii]
No Kiai Time!!?? Please Put Kiai Time From 01:05:346 To 01:26:680
and i think SV use 1.40 back is better.

00:17:680 - k
00:32:846 - k
00:39:346 - k
01:02:680 - D (that spinner is weird, Just Put a D.)
01:03:346 - D (same^)
01:50:680 - i think use spinner is better
01:21:346 - 01:23:846 maybe too stream? try reduce some circle.

[Taiko Oni]
This Kiai Time look little weird, put Kiai Time From 01:05:346 To 01:26:680 again

00:19:680 - k

hmmm... this Oni is ok~ just little problem ;)

ok~ just these.
Saten


[General]
01:18:680 - Kiai end 01:18:721 - Kiai start
You should change too
01:18:638 - Kiai end 01:18:680 - Kiai start

[Another]
I think you should use tickrate 2 for various reasons
00:03:468 - what purpose does this timing section have? o.o
00:08:180 (1) - this should start on 00:08:013 - instead
00:24:680 (3) - unsnapped slider tail
00:32:346 (2) - unsnapped slider tail
00:54:513 (1,2) - I would change this to a slider with a repeat instead
00:59:847 (1,2) - change this to a slider with a repeat as well? More appropriate because of the triple afterwards
01:01:847 (4,1) - evil 1/4 jump
01:19:013 (6) - what is this doing here? fits better here 01:18:846 - imo
01:24:013 (2) - NC here as well
01:36:346 (5) - unsnapped slider tail
01:45:180 (8) - unsnapped slider tail
01:46:180 (2,3,4) - unsnapped slider tails
01:46:846 (2,3,4) - unsnapped as well. These should end on the white ticks

[HypeRegou]
00:13:180 (4,5,1) - I personally find it better if such stack has the first note as NC instead
00:21:180 (3,4,1) - as above
00:33:013 (4) - unsnapped slider tail
00:34:680 (4) - unsnapped as well~
00:36:180 (1,2) - ^
00:37:013 (4,1) -
00:38:013 (3) - ^
00:41:013 (5) - ^ not much but still unsnapped
01:16:013 (1) - you have everything but finish, I find it more fitting with a finish here imo
01:30:346 - feels empty here
01:50:680 (7) - place this more to the center of the map
01:53:346 - what's the point of having a finish on the spinner if the end is muted? lol

[Standard]
Broken storyboard. I can't see any notes.. wait are you using storyboarded hitsounds? As far as I know, it's not allowed because even if you miss, you'll still hear the storyboard sounds.
AR5 is much better. AR4 makes no sense with the current SV imo.
00:54:846 (1,2,3,4,1,2,3,4) - whistles on both sides (avoid adding whistle-slides though)
01:00:513 (2) - whistle on all 3 points
01:01:846 (2) - ^
01:36:513 (3) - awkward single hitcircle, I suggest you turn this into a 1/2 slider just like 01:31:180 (4) -
01:50:680 (2,1) - I think this is too close, make it 1/2 instead?

[Beginner]
Storyboarded hitsounds, please avoid them D:
AR+1-2. AR2 is way too low imo
00:20:013 (1) - finish on end
00:54:680 (1) - I prefer having a spinner that ends here instead. single hitcircles like this can be frustrating.
01:00:013 (1,2) - complete overlaps D: custom stack these 2 instead


Goodluck rrtyui /o/
Mercurial
Pretty delicious as fuck.
Topic Starter
rrtyui

Saten wrote:

[General]
01:18:680 - Kiai end 01:18:721 - Kiai start
You should change too
01:18:638 - Kiai end 01:18:680 - Kiai start fix

[Another]
I think you should use tickrate 2 for various reasons fix
00:03:468 - what purpose does this timing section have? o.o Change to softsound
00:08:180 (1) - this should start on 00:08:013 - instead keep
00:24:680 (3) - unsnapped slider tail fix
00:32:346 (2) - unsnapped slider tail fix
00:54:513 (1,2) - I would change this to a slider with a repeat instead The reason we put the circle, because I want to beat this sound
00:59:847 (1,2) - change this to a slider with a repeat as well? More appropriate because of the triple afterwards ^
01:01:847 (4,1) - evil 1/4 jump keep
01:19:013 (6) - what is this doing here? fits better here 01:18:846 - imo keep
01:24:013 (2) - NC here as well fix
01:36:346 (5) - unsnapped slider tail fix
01:45:180 (8) - unsnapped slider tail fix
01:46:180 (2,3,4) - unsnapped slider tails fix
01:46:846 (2,3,4) - unsnapped as well. These should end on the white ticks fix

[Standard]
Broken storyboard. I can't see any notes.. wait are you using storyboarded hitsounds? As far as I know, it's not allowed because even if you miss, you'll still hear the storyboard sounds. loooooool delete
AR5 is much better. AR4 makes no sense with the current SV imo. fix
00:54:846 (1,2,3,4,1,2,3,4) - whistles on both sides (avoid adding whistle-slides though) fix
01:00:513 (2) - whistle on all 3 points fix
01:01:846 (2) - ^ fix
01:36:513 (3) - awkward single hitcircle, I suggest you turn this into a 1/2 slider just like 01:31:180 (4) - fix
01:50:680 (2,1) - I think this is too close, make it 1/2 instead? fix

[Beginner]
Storyboarded hitsounds, please avoid them D: delete
AR+1-2. AR2 is way too low imo fix
00:20:013 (1) - finish on end fix
00:54:680 (1) - I prefer having a spinner that ends here instead. single hitcircles like this can be frustrating. fix
01:00:013 (1,2) - complete overlaps D: custom stack these 2 instead fix

Goodluck rrtyui /o/


sorry for late, I was sleepy ;_;

Thanks Saten<3




for mintong89 >taiko mapper is waiting~ ;)
Regou

Saten wrote:



[General]
01:18:680 - Kiai end 01:18:721 - Kiai start
You should change too
01:18:638 - Kiai end 01:18:680 - Kiai start
Done

[HypeRegou]
00:13:180 (4,5,1) - I personally find it better if such stack has the first note as NC instead ok
00:21:180 (3,4,1) - as aboveok
00:33:013 (4) - unsnapped slider tail
00:34:680 (4) - unsnapped as well~
00:36:180 (1,2) - ^
00:37:013 (4,1) -
00:38:013 (3) - ^
00:41:013 (5) - ^ not much but still unsnapped
Fixed all unsnapped slider..?I'm not sure lol too lazy to check it with aibat...
01:16:013 (1) - you have everything but finish, I find it more fitting with a finish here imo ok
01:30:346 - feels empty here Added a note
01:50:680 (7) - place this more to the center of the map Ok
01:53:346 - what's the point of having a finish on the spinner if the end is muted? lol I like it \;D/

Goodluck rrtyui /o/
http://puu.sh/1ceLC http://puu.sh/1cf0F
ryza
rrtyui this map is great~<3

star^^
Topic Starter
rrtyui

Silynn wrote:

rrtyui this map is great~<3

star^^
Oh owo
Star Thanks! <3
Niva
Hi rrtyui, here's my promised mod (BOF2012 yeah~)
Sorry for delay orz >_<

[General]

-> If only the video needs epilepsy warning, just put it in the beatmap's thread (as used in http://osu.ppy.sh/s/42527) though, no need to enable storyboard epilepsy warning in-game (there's no SB here xD_
-> Set audio lead-in manually to 1000? (current one is 1004)
-> Also, current combo color makes the jumps on Another quite hard to read imo (it's your personal decision though)

[Beginner]

  1. 00:11:680 (1) - (optional) Personal preference, for me it's better if this slider is facing right (:
  2. 00:15:346 (3) - ...make this slider symmetrical by moving the waypoint to ~x:341 y:258?
  3. 00:25:346 (1,3) - Perhaps try this to avoid overlap with upcoming 00:28:013 (1)?
  4. 00:36:013 (1,2,3) - Err, this one also, to avoid overlap with your green (2) you can just simply do this:
    240,96,36013,6,0,B|242:148|222:187|222:187|240:252,1,160,8|8,0:0|0:0,0:0
    320,304,37013,1,2,0:0
    401,253,37346,2,0,B|420:191|420:191|398:151|400:99,1,160,8|8,0:0|0:0,0:3
  5. 00:44:013 (1) - (optional) Put in ~x:166 y:81 instead? Current angle seems forced to me orz...
  6. 00:52:013 (1) - Hmm, consider to use gradual volume increase (maybe 30% -> 40% -> 50% -> 60) on this spinner, to follow the synth's progression (:
  7. 01:02:680 (1,2) - Err, no need to force (1) in the center here imo... Would be much better if you placed (1) in ~x:20 y:150 and stack (2) above 01:05:346 (1)'s end~
  8. 01:14:680 (3) - Missing whistle on slider's start here? o.o...
  9. 01:14:680 (3,4,1) - ...uhm, I can guess what you're aiming for here, but I think these three's angle will be better if you put (3) in ~x:80 y:122, encircle (2) and arrange the next like this:
  10. 01:18:680 (5) - New combo should be here (listen to the instrument's progression :3)
  11. 01:22:013 (2) - Move this to ~x:188 y:300 and the next 01:23:346 (4) to ~x:357 y:119 regardless of the spacing? (it won't be hard to catch, but it avoids overlap~)
  12. 01:37:013 (4) - Delete this note? It'll sound much more dramatic imo - and if you do this:
  13. 01:37:346 (1) until 01:40:013 (1) - Arrange like this? They'll look like this:
    451,150,97346,6,0,B|411:134|371:150,1,79.9999999999999,12|8,0:0|0:0,0:0
    285,190,98013,2,0,B|246:205|206:189,1,79.9999999999999,8|8,0:0|0:0,0:0
    157,271,98680,1,0,0:0
    180,364,99013,1,0,0:0
    275,353,99347,2,0,B|315:337|360:355,1,80,8|8,0:0|0:0,0:0
    437,307,100013,6,8,B|376:248|289:260,2,160
  14. 01:50:013 (1) - (optional) Put this slider in ~x:244 y:19 instead? This way, the angle looks less forced imo plus you can put the following (2) in the center if you do this (:
[Standard]

-> Rename difficulty to Normal? (uhm, most BMS songs use Normal/Hyper/Another as well xD)

  1. 00:11:680 (1,2,3) - orz, why the beginning is clustering already ._. - Simple straight arrangement like this flows much better though:
  2. 00:12:346 (3,4,5) - ...and if you do above suggestion, you can just remove a repeat from (3) and adjust the next objects in a symmetry like this, should flow MUCH greater now (:
  3. 00:18:680 (3,4) - Overlap won't happen if you tilted the slider a bit downward, really xD
  4. 00:20:013 (2) - (optional) Make this encircle your next (3) instead?
  5. 00:26:680 (2) - ...again, please move to ~x:234 y:198 regardless of the spacing to avoid overlap~
  6. 00:28:680 (3,4) - I like how (1) is curved, maybe add a slight curve inward for both like this to compliment the previous (1)'s curve? It won't hurt though xD
    188,316,28680,2,0,B|135:295|80:319,1,110,2|2,0:0|0:0,0:0
    0,184,29346,2,0,B|51:207|109:183,3,110,2|2|2|2,0:0|0:0|0:0|0:0,0:0
  7. 00:40:680 (1) - On this pattern, I suggest not to use standard bezier slider, but to use elbow slider instead, as following:
  8. 00:43:680 (2) - (optional) Put this in ~x:400 y:65 and the next (3) in ~x:256 y:121? (3) is still in the center, and it looks MUCH less forced compared to your current one imo~
  9. 00:56:180 (3) - Once more - move to ~x:284 y:349 regardless of the spacing to avoid overlap
  10. 01:02:679 (1,2,1) - Try to use manual-stacking to the bottom-right for these three, they'll look more beautiful in play mode plus the first (1) won't overlap the previous slider as well (:
  11. 01:14:680 (1,2,3,4,5) - Uhm, I know you want to stack (4) and (5) to next notes, but without moving (4,5) you can still get a much neater pentagon, really~
    202,339,74680,5,8,0:0
    48,328,75013,1,8,0:0
    19,176,75346,1,8,0:0
    152,92,75680,1,8,0:0
    256,204,76013,1,12,0:0
  12. 01:20:680 (1) - (optional) Curve it downward instead, to let this slider brings the flow to your next (2)?
  13. 01:36:513 (3) - Put the midpoint in ~x:475 y:303 and the endpoint in ~x:472 y:272, so it'll encircle 01:34:680 (1) from the outside?
  14. 01:40:013 (1) - (optional) Slider wave flows wonderful here, especially with your red (2)... Really, try it xD
    340,188,100013,6,8,B|287:212|233:188|233:188|180:161|125:184,2,220
  15. 01:50:680 (2) - Eh... I prefer to put it in the center (~x:256 y:296) orz, plays better before the spinner this way I think :3
[Hyper]

  1. 00:01:347 (1) - Use the new drum sampleset (with finish, 50% volume) here? xD
  2. 00:17:680 (2) - ...maybe remove the repeat and add another note stacked beneath this slider's start? (uhm idk, although not downbeat 00:18:013 bears a big beat orz, quite weird having that part as a slider end...)
  3. 00:24:180 (2,3) - (optional) Won't hurt if (3) is also curved following (2) I think~ Just make sure all three slider ends form a perfect triangle (:
  4. 00:30:846 (2,3) - Try to CTRL+G these two for a dynamic jump? (yes, CTRL+G is the new shortcut for CTRL+R :3)
  5. 00:31:513 (2,3) - Same as above, if you did previous suggestion~
  6. 00:35:680 (7) - (optional) Try slightly tilted slider wave here? Flows better imo:
    232,92,35680,2,0,B|183:107|134:84|134:84|89:62|40:75,1,196.80000300293,8|8,0:0|0:0,0:0
  7. 00:43:013 (2,3,4) - On these three, would be much nicer imo if you focus on slider's end spacing consistency, for example put (3) in ~x:343 y:345 and (4) in ~x:379 y:40 to form a neat triangle with the three slider ends xD
  8. 00:49:347 (1,2,3,... onwards) - Uhm, I wonder why don't you use whistles on red tick also (as rrtyui did on his diffs orz ._.)
  9. 01:00:013 (3) - Ah... Just move the midpoint to ~x:301 y:185 for neater slider orz :3
  10. 01:03:347 (3) - Uhm, are you sure with finish sound on slider's end here? For me soft sampleset with no hitsound fits better here...
  11. 01:04:347 (2) - I highly recommend instead of keeping symmetry just stack above 01:05:347 (1)'s end instead, it'll look much fancier in play mode (especially due to the comboburst~)
  12. 01:08:013 (1,1) - Err, this is almost impossible to read without snaking slider on orz... (I've tested it) - You can do a manual stacking of course, but I prefer this much more :3
  13. 01:16:013 (1) - Remove whistle from slider's end here? There's nothing for the whistle to follow imo...
  14. 01:27:846 (4) - Minor stuff, move the endpoint to ~x:56 y:244 for a parallel slider?
  15. 01:33:180 (1) - Another aesthetic stuff, use this code to have the slider wave's second half encircles (2)'s repeat better:
    164,312,93180,6,0,B|223:292|276:325|276:325|332:359|398:332,1,240,12|0,0:0|0:0,0:0
  16. 01:37:013 (4) - ...again, somehow I feel uneasy with the whistle here (there's nothing high-pitched here or an outstanding instrument sound orz...) I prefer clap or using no hitsound here, but it's up to you (:
[Another]

  1. 00:08:180 (1) - Uhm, I'd add note on 00:09:346 and start spinner 1/4 after, as used in Hyper :3
  2. 00:11:680 (1) - ...are you sure about the 83ms spinner recovery time here? You can just simply end spinner in 00:11:346 orz ._.
  3. 00:11:847 (3) - Hmm, I'd remove the whistle here to emphasize your next whistle on (4)
  4. 00:11:680 (1,2,3,4,5,6) - Also with this, I prefer having something like this though, it's MUCH more structural imo:
  5. 00:13:180 (4) - Move to ~x:351 y:363 to form a triangle jump with (3,4,1)? Stack doesn't play that good here imo...
  6. 00:15:847 (4) - (optional) Stack above 00:16:680 (3)'s start, to keep the jump's momentum?
  7. 00:23:013 (2) - Minor stuff, move the endpoint to ~x:26 y:121 to make it perfectly parallel orz xD
  8. 00:24:346 (2) - Hmm, why don't you just put this in the very right (~x:512) while you can? It won't hurt, plus it also increases the flow a bit~
  9. 00:34:180 (3) - Erm, please make this slider symmetrical orz ._.
  10. 00:40:013 (6) - (optional) Considering your previous 00:39:096 (2,3), would be nice if you pressed CTRL+G (reverse selection, previously CTRL+R) to this slider (:
  11. 00:40:347 (1) - Choose different combo color - similar combo color like this is confusing orz...
  12. 00:43:347 (1) - This one also, choose different combo color? (well on this one you can just use red here to intensify, and then use blue on the next 00:44:013 (1) xD)
  13. 00:44:013 (1,2,3,4,5) - This will be much, MUCH more beautiful if made encircling your blue (3) - it won't hurt, really (:
  14. 00:46:013 (5,6) - (optional) Move whistle from (6) to (5)? (whistle works on both though, I personally prefer (5) because the melody is more distinguishable there)
  15. 00:49:347 (6) - ...move to ~x:325 y:320 perhaps to intensify the jump?
  16. 01:04:513 (5,6,1,2,3,4) - Teach me how to read this part orz, I always sliderbreak here >_<
  17. 01:05:347 (1) - Minor stuff, move to ~x:369 y:171 orz :3
  18. 01:19:180 (1) - (optional) To make it tidier, stack below previous 01:18:430 (2) instead perhaps?
  19. 01:28:346 (5) - I HIGHLY recommend to stack this with 01:27:180 (2)'s start instead of (3)'s end - really, it's very beautiful (:
  20. 01:35:846 (1) - (optional) For flow, perhaps consider to add a bezier curve like this?
  21. 01:44:513 (4) - ...just simply stack this perfectly above 01:45:430 (2) orz xD
  22. 01:52:680 (1) - Try to move ONLY the slider (not the (2)) to ~y:272? For me it's better if the slider's start isn't covered by spinner's comboburst :3
It's a very fun map already (: - I think what you need for this map is mods to make your map tidier, especially on Normal difficulty...
Good luck rrtyui :3
Topic Starter
rrtyui

Niva wrote:

Hi rrtyui, here's my promised mod (BOF2012 yeah~)
Sorry for delay orz >_<

[General]

-> If only the video needs epilepsy warning, just put it in the beatmap's thread (as used in http://osu.ppy.sh/s/42527) though, no need to enable storyboard epilepsy warning in-game (there's no SB here xD_ fix
-> Set audio lead-in manually to 1000? (current one is 1004) no
-> Also, current combo color makes the jumps on Another quite hard to read imo (it's your personal decision though) no

[Beginner]

  1. 00:11:680 (1) - (optional) Personal preference, for me it's better if this slider is facing right (: no
  2. 00:15:346 (3) - ...make this slider symmetrical by moving the waypoint to ~x:341 y:258? fix
  3. 00:25:346 (1,3) - Perhaps try this to avoid overlap with upcoming 00:28:013 (1)? no
  4. 00:36:013 (1,2,3) - Err, this one also, to avoid overlap with your green (2) you can just simply do this:
    240,96,36013,6,0,B|242:148|222:187|222:187|240:252,1,160,8|8,0:0|0:0,0:0
    320,304,37013,1,2,0:0
    401,253,37346,2,0,B|420:191|420:191|398:151|400:99,1,160,8|8,0:0|0:0,0:3
  5. 00:44:013 (1) - (optional) Put in ~x:166 y:81 instead? Current angle seems forced to me orz... fix
  6. 00:52:013 (1) - Hmm, consider to use gradual volume increase (maybe 30% -> 40% -> 50% -> 60) on this spinner, to follow the synth's progression (: fix
  7. 01:02:680 (1,2) - Err, no need to force (1) in the center here imo... Would be much better if you placed (1) in ~x:20 y:150 and stack (2) above 01:05:346 (1)'s end~ fix
  8. 01:14:680 (3) - Missing whistle on slider's start here? o.o... fix
  9. 01:14:680 (3,4,1) - ...uhm, I can guess what you're aiming for here, but I think these three's angle will be better if you put (3) in ~x:80 y:122, encircle (2) and arrange the next like this: no
  10. 01:18:680 (5) - New combo should be here (listen to the instrument's progression :3) fix
  11. 01:22:013 (2) - Move this to ~x:188 y:300 and the next 01:23:346 (4) to ~x:357 y:119 regardless of the spacing? (it won't be hard to catch, but it avoids overlap~) fix
  12. 01:37:013 (4) - Delete this note? It'll sound much more dramatic imo - and if you do this: fix
  13. 01:37:346 (1) until 01:40:013 (1) - Arrange like this? They'll look like this: fix
    451,150,97346,6,0,B|411:134|371:150,1,79.9999999999999,12|8,0:0|0:0,0:0
    285,190,98013,2,0,B|246:205|206:189,1,79.9999999999999,8|8,0:0|0:0,0:0
    157,271,98680,1,0,0:0
    180,364,99013,1,0,0:0
    275,353,99347,2,0,B|315:337|360:355,1,80,8|8,0:0|0:0,0:0
    437,307,100013,6,8,B|376:248|289:260,2,160
  14. 01:50:013 (1) - (optional) Put this slider in ~x:244 y:19 instead? This way, the angle looks less forced imo plus you can put the following (2) in the center if you do this (: no
[Standard]

-> Rename difficulty to Normal? (uhm, most BMS songs use Normal/Hyper/Another as well xD) fix

  1. 00:11:680 (1,2,3) - orz, why the beginning is clustering already ._. - Simple straight arrangement like this flows much better though: fix
  2. 00:12:346 (3,4,5) - ...and if you do above suggestion, you can just remove a repeat from (3) and adjust the next objects in a symmetry like this, should flow MUCH greater now (: fix
  3. 00:18:680 (3,4) - Overlap won't happen if you tilted the slider a bit downward, really xD fix
  4. 00:20:013 (2) - (optional) Make this encircle your next (3) instead? no
  5. 00:26:680 (2) - ...again, please move to ~x:234 y:198 regardless of the spacing to avoid overlap~ fix
  6. 00:28:680 (3,4) - I like how (1) is curved, maybe add a slight curve inward for both like this to compliment the previous (1)'s curve? It won't hurt though no
    188,316,28680,2,0,B|135:295|80:319,1,110,2|2,0:0|0:0,0:0
    0,184,29346,2,0,B|51:207|109:183,3,110,2|2|2|2,0:0|0:0|0:0|0:0,0:0
  7. 00:40:680 (1) - On this pattern, I suggest not to use standard bezier slider, but to use elbow slider instead, as following: fix
  8. 00:43:680 (2) - (optional) Put this in ~x:400 y:65 and the next (3) in ~x:256 y:121? (3) is still in the center, and it looks MUCH less forced compared to your current one imo~ fix
  9. 00:56:180 (3) - Once more - move to ~x:284 y:349 regardless of the spacing to avoid overlap fix
  10. 01:02:679 (1,2,1) - Try to use manual-stacking to the bottom-right for these three, they'll look more beautiful in play mode plus the first (1) won't overlap the previous slider as well (: fix
  11. 01:14:680 (1,2,3,4,5) - Uhm, I know you want to stack (4) and (5) to next notes, but without moving (4,5) you can still get a much neater pentagon, really~ fix
    202,339,74680,5,8,0:0
    48,328,75013,1,8,0:0
    19,176,75346,1,8,0:0
    152,92,75680,1,8,0:0
    256,204,76013,1,12,0:0
  12. 01:20:680 (1) - (optional) Curve it downward instead, to let this slider brings the flow to your next (2)? no
  13. 01:36:513 (3) - Put the midpoint in ~x:475 y:303 and the endpoint in ~x:472 y:272, so it'll encircle 01:34:680 (1) from the outside? fix
  14. 01:40:013 (1) - (optional) Slider wave flows wonderful here, especially with your red (2)... Really, try it xD fix
    340,188,100013,6,8,B|287:212|233:188|233:188|180:161|125:184,2,220
  15. 01:50:680 (2) - Eh... I prefer to put it in the center (~x:256 y:296) orz, plays better before the spinner this way I think :3 no
[Another]

  1. 00:08:180 (1) - Uhm, I'd add note on 00:09:346 and start spinner 1/4 after, as used in Hyper :3 no
  2. 00:11:680 (1) - ...are you sure about the 83ms spinner recovery time here? You can just simply end spinner in 00:11:346 orz ._. no
  3. 00:11:847 (3) - Hmm, I'd remove the whistle here to emphasize your next whistle on (4) fix
  4. 00:11:680 (1,2,3,4,5,6) - Also with this, I prefer having something like this though, it's MUCH more structural imo: fix
  5. 00:13:180 (4) - Move to ~x:351 y:363 to form a triangle jump with (3,4,1)? Stack doesn't play that good here imo... fix
  6. 00:15:847 (4) - (optional) Stack above 00:16:680 (3)'s start, to keep the jump's momentum? fix
  7. 00:23:013 (2) - Minor stuff, move the endpoint to ~x:26 y:121 to make it perfectly parallel orz xD fix
  8. 00:24:346 (2) - Hmm, why don't you just put this in the very right (~x:512) while you can? It won't hurt, plus it also increases the flow a bit~ no
  9. 00:34:180 (3) - Erm, please make this slider symmetrical orz ._. fix
  10. 00:40:013 (6) - (optional) Considering your previous 00:39:096 (2,3), would be nice if you pressed CTRL+G (reverse selection, previously CTRL+R) to this slider (: no
  11. 00:40:347 (1) - Choose different combo color - similar combo color like this is confusing orz... fix
  12. 00:43:347 (1) - This one also, choose different combo color? (well on this one you can just use red here to intensify, and then use blue on the next 00:44:013 (1) xD) fix
  13. 00:44:013 (1,2,3,4,5) - This will be much, MUCH more beautiful if made encircling your blue (3) - it won't hurt, really (: no
  14. 00:46:013 (5,6) - (optional) Move whistle from (6) to (5)? (whistle works on both though, I personally prefer (5) because the melody is more distinguishable there) fix
  15. 00:49:347 (6) - ...move to ~x:325 y:320 perhaps to intensify the jump? fix
  16. 01:04:513 (5,6,1,2,3,4) - Teach me how to read this part orz, I always sliderbreak here >_<
  17. 01:05:347 (1) - Minor stuff, move to ~x:369 y:171 orz :3 fix
  18. 01:19:180 (1) - (optional) To make it tidier, stack below previous 01:18:430 (2) instead perhaps? fix
  19. 01:28:346 (5) - I HIGHLY recommend to stack this with 01:27:180 (2)'s start instead of (3)'s end - really, it's very beautiful (: fix
  20. 01:35:846 (1) - (optional) For flow, perhaps consider to add a bezier curve like this? no
  21. 01:44:513 (4) - ...just simply stack this perfectly above 01:45:430 (2) orz xD no
  22. 01:52:680 (1) - Try to move ONLY the slider (not the (2)) to ~y:272? For me it's better if the slider's start isn't covered by spinner's comboburst :3 no
It's a very fun map already (: - I think what you need for this map is mods to make your map tidier, especially on Normal difficulty...
Good luck rrtyui :3
Thanks Modding Niva <3 :)
Regou

Niva wrote:

Hi rrtyui, here's my promised mod (BOF2012 yeah~)
Sorry for delay orz >_<
]
[Hyper]

  1. 00:01:347 (1) - Use the new drum sampleset (with finish, 50% volume) here? xD :arrow: OK~
  2. 00:17:680 (2) - ...maybe remove the repeat and add another note stacked beneath this slider's start? (uhm idk, although not downbeat 00:18:013 bears a big beat orz, quite weird having that part as a slider end...) :arrow: errrr
  3. 00:24:180 (2,3) - (optional) Won't hurt if (3) is also curved following (2) I think~ Just make sure all three slider ends form a perfect triangle (: :arrow: done!
  4. 00:30:846 (2,3) - Try to CTRL+G these two for a dynamic jump? (yes, CTRL+G is the new shortcut for CTRL+R :3) :arrow: I don't want to make it that difficult :P
  5. 00:31:513 (2,3) - Same as above, if you did previous suggestion~ :arrow: ^
  6. 00:35:680 (7) - (optional) Try slightly tilted slider wave here? Flows better imo: :arrow: Done
    232,92,35680,2,0,B|183:107|134:84|134:84|89:62|40:75,1,196.80000300293,8|8,0:0|0:0,0:0
  7. 00:43:013 (2,3,4) - On these three, would be much nicer imo if you focus on slider's end spacing consistency, for example put (3) in ~x:343 y:345 and (4) in ~x:379 y:40 to form a neat triangle with the three slider ends xD :arrow: Fixed
  8. 00:49:347 (1,2,3,... onwards) - Uhm, I wonder why don't you use whistles on red tick also (as rrtyui did on his diffs orz ._.) :arrow: err.. I think the hitnormal do fit here...;(
  9. 01:00:013 (3) - Ah... Just move the midpoint to ~x:301 y:185 for neater slider orz :3 :arrow: OK ;3
  10. 01:03:347 (3) - Uhm, are you sure with finish sound on slider's end here? For me soft sampleset with no hitsound fits better here... :arrow: done
  11. 01:04:347 (2) - I highly recommend instead of keeping symmetry just stack above 01:05:347 (1)'s end instead, it'll look much fancier in play mode (especially due to the comboburst~) OK~
  12. 01:08:013 (1,1) - Err, this is almost impossible to read without snaking slider on orz... (I've tested it) - You can do a manual stacking of course, but I prefer this much more :3 :arrow: I just moved 01:08:680 (1) apart from 01:08:013 (1) - :P
  13. 01:16:013 (1) - Remove whistle from slider's end here? There's nothing for the whistle to follow imo... :arrow: Ok
  14. 01:27:846 (4) - Minor stuff, move the endpoint to ~x:56 y:244 for a parallel slider? :arrow: Sure
  15. 01:33:180 (1) - Another aesthetic stuff, use this code to have the slider wave's second half encircles (2)'s repeat better: :arrow: Done~
    164,312,93180,6,0,B|223:292|276:325|276:325|332:359|398:332,1,240,12|0,0:0|0:0,0:0
  16. 01:37:013 (4) - ...again, somehow I feel uneasy with the whistle here (there's nothing high-pitched here or an outstanding instrument sound orz...) I prefer clap or using no hitsound here, but it's up to you (: :arrow: Removed the whistle
It's a very fun map already (: - I think what you need for this map is mods to make your map tidier, especially on Normal difficulty...
Good luck rrtyui :3
Thanks Niva >< Your mod is so useful to me
http://puu.sh/1dhfE
Coro
Taiko mod~
All are suggestions unless in red.

If mintong89 mentioned something already in his mod post, I'm not going to repeat it.

[Taiko Muzukashii]
Use default hitsound
00:10:346 - k
00:14:013 - dkd
00:22:346 - k
00:52:680 - d
01:20:513 - add finish
01:26:680 - add finish
01:27:013 - add finish
01:27:513 - remove finish
01:29:680 - add finish
01:34:680 - remove finish
01:35:013 - add finish
01:46:680 - add finish

[Taiko Oni]
Remove unnecessary timing point (the 3rd one)
00:01:347 - maybe a spinner?
00:06:680 - maybe a spinner?

pretty good map~
threenash
Another: add breaks between each single notes at map's beginning? Drain is pretty quick :/
inaba-tan
mod thx !
update~
http://puu.sh/1fN87
Star Stream
From my queue

[Beginner]
  1. 00:11:680 (1) - i don't recommend to use this 1/4 hold slider in easiest diff, players might be confused with this, maybe use 1/1 slider instead?
  2. 00:15:346 (3) - move it somewhere to avoid overlapping? you could move it to (296,348)
  3. 00:22:013 (3,4) - with the clap sound for 4, i think you'd better combine them as a slider
  4. 00:44:013 (1) - y:96, making it parallel with 4 would look better imo
[Normal]
  1. 00:12:180 (2) - it was really confusing for me. players would get weird rhythm sense for this imo
  2. 00:25:346 (1,2) - can you stick to use either 3-hit slider or 4-hit slider? i'm afraid if players would read this slider properly
  3. 01:19:180 (1) - don't stack it plz, it could be read as 1/1 rhythm

I don't mind making some jumps in Normal diff, but now this diff is pretty harsh to play

[Hyper]
  1. 00:12:013 (1) - looks hard, maybe curve like this could be easier to play
  2. 00:17:680 (2) - offscreen
  3. 00:50:513 (1,2,1) - i don't really recommend to make this distance. i'm 90% sure most ppl will miss it. you actually stacked 00:49:347 (1,2) -
  4. 00:51:847 (1,2,3) - ^
  5. 01:08:680 (1) - this too, do you think players could read it properly?
  6. 01:18:013 (3,4,5,6) - put a circle first, make the 3hit beats from 01:18:180 - would be better imo
  7. 01:25:513 (1,1,1) - reduce distance plz. remember it's a Hyper
  8. 01:32:013 (1) - it was confusing when i play, it looks like 1/2 rhythm for me. can you double the distance
  9. 01:46:846 (1,1,1,1) - same as 01:25:513 (1,1,1) -
[Another]
  1. 00:01:347 (1,1,1,1) - plz make break during each blank. it's really hard to pass the first part when play with HR
  2. 00:57:513 (9) - NC?
  3. 01:02:680 (1,1) - no, your distance doesn't make sense now. you should have made them like 01:04:013 (1,2,3,4) - at least.
  4. 01:11:013 (3,5,7) - too difficult to read the distance
  5. 01:13:347 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - i don't really recommend to increase the stream distance gradually, and the last 1,2,3,4 look crazy
  6. 01:16:013 (1) - ~ ^
  7. 01:19:180 (1,2,3,4,6) - sudden 2.0x sliders make players crazy, can you at least reduce the SV to 1.5x
  8. 01:25:513 (1,2,3,4,5,6,7,8,9,10,11,12) - ADD 1 MORE ARROW FOR EACH SLIDER
It's totally and perfectly overmapped, rename it to 'Extra' plz . and to use this diff, you have to make an easier Insane diff

Good luck for rank
Topic Starter
rrtyui

Star Stream wrote:

From my queue

[Beginner]
  1. 00:11:680 (1) - i don't recommend to use this 1/4 hold slider in easiest diff, players might be confused with this, maybe use 1/1 slider instead? no. For the first pattern, it is okay(maybe...). I follow the sound.
  2. 00:15:346 (3) - move it somewhere to avoid overlapping? you could move it to (296,348) no. It is pointed out that those placed by Niva
  3. 00:22:013 (3,4) - with the clap sound for 4, i think you'd better combine them as a slider fix
  4. 00:44:013 (1) - y:96, making it parallel with 4 would look better imo fix
[Normal]
  1. 00:12:180 (2) - it was really confusing for me. players would get weird rhythm sense for this imo
  2. 00:25:346 (1,2) - can you stick to use either 3-hit slider or 4-hit slider? i'm afraid if players would read this slider properly
  3. 01:19:180 (1) - don't stack it plz, it could be read as 1/1 rhythm All fix o.o

I don't mind making some jumps in Normal diff, but now this diff is pretty harsh to play i'll to be used as a reference...

[Another]
  1. 00:01:347 (1,1,1,1) - plz make break during each blank. it's really hard to pass the first part when play with HR fix lol
  2. 00:57:513 (9) - NC? no, This difficulty I have not installed a NC intentionally. for clarity 00:59:847 (1,2)
  3. 01:02:680 (1,1) - no, your distance doesn't make sense now. you should have made them like 01:04:013 (1,2,3,4) - at least. no. hold
  4. 01:11:013 (3,5,7) - too difficult to read the distance no. The player tries to hit it with a certain rhythm of 1/2 to this place...
  5. 01:13:347 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - i don't really recommend to increase the stream distance gradually, and the last 1,2,3,4 look crazy no. My style
  6. 01:16:013 (1) - ~ ^ same
  7. 01:19:180 (1,2,3,4,6) - sudden 2.0x sliders make players crazy, can you at least reduce the SV to 1.5x Change to accelerate gradually
  8. 01:25:513 (1,2,3,4,5,6,7,8,9,10,11,12) - ADD 1 MORE ARROW FOR EACH SLIDER Was change easy to hit
It's totally and perfectly overmapped, rename it to 'Extra' plz . and to use this diff, you have to make an easier Insane diff ok. add new diff XD I LOVE OVERMAPPING WOOOOOAHH

Good luck for rank
Thanks Modding XD
Topic Starter
rrtyui

Kanna wrote:

Another: add breaks between each single notes at map's beginning? Drain is pretty quick :/
ok lol
Scarlet Sisters
[Taiko Muzukashii]
No Kiai Time!!?? Please Put Kiai Time From 01:05:346 To 01:26:680
and i think SV use 1.40 back is better. fixed

00:17:680 - k not changed
00:32:846 - k not changed
00:39:346 - k fixed
01:02:680 - D (that spinner is weird, Just Put a D.) fixed
01:03:346 - D (same^) fixed
01:50:680 - i think use spinner is better fixed
01:21:346 - 01:23:846 maybe too stream? try reduce some circle. I tried to reduce circle

thanks modding !! :)
NatsumeRin
[Another]
00:37:846 (2,3) - have the reverse arrow hidden is unrankable.

not a mod so no kud.
star.
Scarlet Sisters
[Taiko Muzukashii]
Use default hitsound
00:10:346 - k fixed
00:14:013 - dkd not changed
00:22:346 - k not changed
00:52:680 - d fixed
01:20:513 - add finish fixed
01:26:680 - add finish fixed
01:27:013 - add finish not changed
01:27:513 - remove finish not changed
01:29:680 - add finish fixed
01:34:680 - remove finish not changed
01:35:013 - add finish fixed
01:46:680 - add finish fixed

thanks modding !! :)
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