oh god bms 2012
dialgadu77 wrote:
oh god bms 2012
hmm, I want to you make the muzukashii diff(1 diff)? Oni diff is I already ask to other mapperdialgadu77 wrote:
i must do a taiko for this. (i love bof)
mmm, ok. why not?rrtyui wrote:
hmm, I want to you make the muzukashii diff(1 diff)? Oni diff is I already ask to other mapperdialgadu77 wrote:
i must do a taiko for this. (i love bof)
The main problem is the difficulty of balancing orzdialgadu77 wrote:
mmm, ok. why not?
it's quite hard to make a muzukashii diff for this music orzrrtyui wrote:
The main problem is the difficulty of balancing orzdialgadu77 wrote:
mmm, ok. why not?
sureRegou wrote:
Will you accept a Hyper diff? ><
umm...dialgadu77 wrote:
it's quite hard to make a muzukashii diff for this music orz
maybe a 2nd taiko oni or a taiko inner oni?
ok, if you accept a 2nd taiko oni, pm merrtyui wrote:
umm...dialgadu77 wrote:
it's quite hard to make a muzukashii diff for this music orz
maybe a 2nd taiko oni or a taiko inner oni?
sorry not sure and muzukashii I asked other people ;_;
Kanna wrote:
osu file format v9
[General]
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AudioLeadIn: 1004
PreviewTime: 60013
Countdown: 0
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[Editor]
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DistanceSpacing: 0.2
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[Metadata]
Title:lieselotte
Artist:wa.
Creator:rrtyui
Version:Taiko Inner Oni
Source:BMS
Tags:THE BMS OF FIGHTERS 2012 -EIN NEUER HEILINGER KRIEG- bof2012 Memoirs deadblue238 dialgadu77
[Difficulty]
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256,192,101930,1,0
256,192,102013,1,0
256,192,102096,1,0
256,192,102180,1,8
256,192,102263,1,0
256,192,102346,1,0
256,192,102430,1,0
256,192,102513,1,8
256,192,102680,1,4
256,192,102846,1,0
256,192,103013,1,0
256,192,103180,1,0
256,192,103346,1,0
256,192,103513,1,0
256,192,103680,1,0
256,192,103846,1,0
256,192,104013,1,4
256,192,104180,1,0
256,192,104346,1,0
256,192,104513,1,0
256,192,104680,1,0
256,192,104846,1,0
256,192,105013,1,0
256,192,105180,1,0
256,192,105346,1,8
256,192,105430,1,0
256,192,105513,1,0
256,192,105596,1,0
256,192,105680,1,0
256,192,105763,1,0
256,192,105846,1,0
256,192,105930,1,0
256,192,106013,1,8
256,192,106096,1,0
256,192,106180,1,0
256,192,106263,1,0
256,192,106346,1,0
256,192,106430,1,0
256,192,106513,1,0
256,192,106596,1,0
256,192,106680,1,8
256,192,106846,1,8
256,192,106902,1,8
256,192,106958,1,8
256,192,107013,1,8
256,192,107180,1,8
256,192,107235,1,8
256,192,107291,1,8
256,192,107346,1,8
256,192,107513,1,8
256,192,107569,1,8
256,192,107624,1,8
256,192,107680,1,8
256,192,107846,1,8
256,192,107902,1,8
256,192,107958,1,8
256,192,108013,5,8
256,192,108180,1,0
256,192,108263,1,0
256,192,108346,1,0
256,192,108513,1,12
256,192,108846,1,0
256,192,109013,1,12
256,192,109180,1,0
256,192,109263,1,0
256,192,109346,1,0
256,192,109430,1,0
256,192,109513,1,8
256,192,109596,1,8
256,192,109680,1,8
256,192,109763,1,8
256,192,109846,1,8
256,192,109930,1,8
256,192,110013,1,0
256,192,110096,1,8
256,192,110180,1,8
256,192,110263,1,8
256,192,110346,1,8
256,192,110430,1,8
256,192,110513,1,0
256,192,110596,1,8
256,192,110680,12,0,112346
256,192,112680,5,8
256,192,112735,1,0
256,192,112791,1,0
256,192,112846,1,8
256,192,112902,1,0
256,192,112958,1,0
256,192,113013,1,8
256,192,113069,1,0
256,192,113124,1,0
256,192,113180,1,0
256,192,113346,5,4
Saten wrote:
[General]
01:18:680 - Kiai end 01:18:721 - Kiai start
You should change too
01:18:638 - Kiai end 01:18:680 - Kiai start fix
[Another]
I think you should use tickrate 2 for various reasons fix
00:03:468 - what purpose does this timing section have? o.o Change to softsound
00:08:180 (1) - this should start on 00:08:013 - instead keep
00:24:680 (3) - unsnapped slider tail fix
00:32:346 (2) - unsnapped slider tail fix
00:54:513 (1,2) - I would change this to a slider with a repeat instead The reason we put the circle, because I want to beat this sound
00:59:847 (1,2) - change this to a slider with a repeat as well? More appropriate because of the triple afterwards ^
01:01:847 (4,1) - evil 1/4 jump keep
01:19:013 (6) - what is this doing here? fits better here 01:18:846 - imo keep
01:24:013 (2) - NC here as well fix
01:36:346 (5) - unsnapped slider tail fix
01:45:180 (8) - unsnapped slider tail fix
01:46:180 (2,3,4) - unsnapped slider tails fix
01:46:846 (2,3,4) - unsnapped as well. These should end on the white ticks fix
[Standard]
Broken storyboard. I can't see any notes.. wait are you using storyboarded hitsounds? As far as I know, it's not allowed because even if you miss, you'll still hear the storyboard sounds. loooooool delete
AR5 is much better. AR4 makes no sense with the current SV imo. fix
00:54:846 (1,2,3,4,1,2,3,4) - whistles on both sides (avoid adding whistle-slides though) fix
01:00:513 (2) - whistle on all 3 points fix
01:01:846 (2) - ^ fix
01:36:513 (3) - awkward single hitcircle, I suggest you turn this into a 1/2 slider just like 01:31:180 (4) - fix
01:50:680 (2,1) - I think this is too close, make it 1/2 instead? fix
[Beginner]
Storyboarded hitsounds, please avoid them D: delete
AR+1-2. AR2 is way too low imo fix
00:20:013 (1) - finish on end fix
00:54:680 (1) - I prefer having a spinner that ends here instead. single hitcircles like this can be frustrating. fix
01:00:013 (1,2) - complete overlaps D: custom stack these 2 instead fix
Goodluck rrtyui /o/
Saten wrote:
[General]
01:18:680 - Kiai end 01:18:721 - Kiai start
You should change too
01:18:638 - Kiai end 01:18:680 - Kiai start
Done
[HypeRegou]
00:13:180 (4,5,1) - I personally find it better if such stack has the first note as NC instead ok
00:21:180 (3,4,1) - as aboveok
00:33:013 (4) - unsnapped slider tail
00:34:680 (4) - unsnapped as well~
00:36:180 (1,2) - ^
00:37:013 (4,1) -
00:38:013 (3) - ^
00:41:013 (5) - ^ not much but still unsnapped
Fixed all unsnapped slider..?I'm not sure lol too lazy to check it with aibat...
01:16:013 (1) - you have everything but finish, I find it more fitting with a finish here imo ok
01:30:346 - feels empty here Added a note
01:50:680 (7) - place this more to the center of the map Ok
01:53:346 - what's the point of having a finish on the spinner if the end is muted? lol I like it \;D/
Goodluck rrtyui /o/
Oh owoSilynn wrote:
rrtyui this map is great~<3
star^^
240,96,36013,6,0,B|242:148|222:187|222:187|240:252,1,160,8|8,0:0|0:0,0:0
320,304,37013,1,2,0:0
401,253,37346,2,0,B|420:191|420:191|398:151|400:99,1,160,8|8,0:0|0:0,0:3
451,150,97346,6,0,B|411:134|371:150,1,79.9999999999999,12|8,0:0|0:0,0:0
285,190,98013,2,0,B|246:205|206:189,1,79.9999999999999,8|8,0:0|0:0,0:0
157,271,98680,1,0,0:0
180,364,99013,1,0,0:0
275,353,99347,2,0,B|315:337|360:355,1,80,8|8,0:0|0:0,0:0
437,307,100013,6,8,B|376:248|289:260,2,160
188,316,28680,2,0,B|135:295|80:319,1,110,2|2,0:0|0:0,0:0
0,184,29346,2,0,B|51:207|109:183,3,110,2|2|2|2,0:0|0:0|0:0|0:0,0:0
202,339,74680,5,8,0:0
48,328,75013,1,8,0:0
19,176,75346,1,8,0:0
152,92,75680,1,8,0:0
256,204,76013,1,12,0:0
340,188,100013,6,8,B|287:212|233:188|233:188|180:161|125:184,2,220
232,92,35680,2,0,B|183:107|134:84|134:84|89:62|40:75,1,196.80000300293,8|8,0:0|0:0,0:0
164,312,93180,6,0,B|223:292|276:325|276:325|332:359|398:332,1,240,12|0,0:0|0:0,0:0
Thanks Modding Niva <3Niva wrote:
Hi rrtyui, here's my promised mod (BOF2012 yeah~)
Sorry for delay orz >_<
[General]
-> If only the video needs epilepsy warning, just put it in the beatmap's thread (as used in http://osu.ppy.sh/s/42527) though, no need to enable storyboard epilepsy warning in-game (there's no SB here xD_ fix
-> Set audio lead-in manually to 1000? (current one is 1004) no
-> Also, current combo color makes the jumps on Another quite hard to read imo (it's your personal decision though) no
[Beginner][Standard]
- 00:11:680 (1) - (optional) Personal preference, for me it's better if this slider is facing right (: no
- 00:15:346 (3) - ...make this slider symmetrical by moving the waypoint to ~x:341 y:258? fix
- 00:25:346 (1,3) - Perhaps try this to avoid overlap with upcoming 00:28:013 (1)? no
- 00:36:013 (1,2,3) - Err, this one also, to avoid overlap with your green (2) you can just simply do this:
240,96,36013,6,0,B|242:148|222:187|222:187|240:252,1,160,8|8,0:0|0:0,0:0
320,304,37013,1,2,0:0
401,253,37346,2,0,B|420:191|420:191|398:151|400:99,1,160,8|8,0:0|0:0,0:3- 00:44:013 (1) - (optional) Put in ~x:166 y:81 instead? Current angle seems forced to me orz... fix
- 00:52:013 (1) - Hmm, consider to use gradual volume increase (maybe 30% -> 40% -> 50% -> 60) on this spinner, to follow the synth's progression (: fix
- 01:02:680 (1,2) - Err, no need to force (1) in the center here imo... Would be much better if you placed (1) in ~x:20 y:150 and stack (2) above 01:05:346 (1)'s end~ fix
- 01:14:680 (3) - Missing whistle on slider's start here? o.o... fix
- 01:14:680 (3,4,1) - ...uhm, I can guess what you're aiming for here, but I think these three's angle will be better if you put (3) in ~x:80 y:122, encircle (2) and arrange the next like this: no
- 01:18:680 (5) - New combo should be here (listen to the instrument's progression :3) fix
- 01:22:013 (2) - Move this to ~x:188 y:300 and the next 01:23:346 (4) to ~x:357 y:119 regardless of the spacing? (it won't be hard to catch, but it avoids overlap~) fix
- 01:37:013 (4) - Delete this note? It'll sound much more dramatic imo - and if you do this: fix
- 01:37:346 (1) until 01:40:013 (1) - Arrange like this? They'll look like this: fix
451,150,97346,6,0,B|411:134|371:150,1,79.9999999999999,12|8,0:0|0:0,0:0
285,190,98013,2,0,B|246:205|206:189,1,79.9999999999999,8|8,0:0|0:0,0:0
157,271,98680,1,0,0:0
180,364,99013,1,0,0:0
275,353,99347,2,0,B|315:337|360:355,1,80,8|8,0:0|0:0,0:0
437,307,100013,6,8,B|376:248|289:260,2,160- 01:50:013 (1) - (optional) Put this slider in ~x:244 y:19 instead? This way, the angle looks less forced imo plus you can put the following (2) in the center if you do this (: no
-> Rename difficulty to Normal? (uhm, most BMS songs use Normal/Hyper/Another as well xD) fix[Another]
- 00:11:680 (1,2,3) - orz, why the beginning is clustering already ._. - Simple straight arrangement like this flows much better though: fix
- 00:12:346 (3,4,5) - ...and if you do above suggestion, you can just remove a repeat from (3) and adjust the next objects in a symmetry like this, should flow MUCH greater now (: fix
- 00:18:680 (3,4) - Overlap won't happen if you tilted the slider a bit downward, really xD fix
- 00:20:013 (2) - (optional) Make this encircle your next (3) instead? no
- 00:26:680 (2) - ...again, please move to ~x:234 y:198 regardless of the spacing to avoid overlap~ fix
- 00:28:680 (3,4) - I like how (1) is curved, maybe add a slight curve inward for both like this to compliment the previous (1)'s curve? It won't hurt though no
188,316,28680,2,0,B|135:295|80:319,1,110,2|2,0:0|0:0,0:0
0,184,29346,2,0,B|51:207|109:183,3,110,2|2|2|2,0:0|0:0|0:0|0:0,0:0- 00:40:680 (1) - On this pattern, I suggest not to use standard bezier slider, but to use elbow slider instead, as following: fix
- 00:43:680 (2) - (optional) Put this in ~x:400 y:65 and the next (3) in ~x:256 y:121? (3) is still in the center, and it looks MUCH less forced compared to your current one imo~ fix
- 00:56:180 (3) - Once more - move to ~x:284 y:349 regardless of the spacing to avoid overlap fix
- 01:02:679 (1,2,1) - Try to use manual-stacking to the bottom-right for these three, they'll look more beautiful in play mode plus the first (1) won't overlap the previous slider as well (: fix
- 01:14:680 (1,2,3,4,5) - Uhm, I know you want to stack (4) and (5) to next notes, but without moving (4,5) you can still get a much neater pentagon, really~ fix
202,339,74680,5,8,0:0
48,328,75013,1,8,0:0
19,176,75346,1,8,0:0
152,92,75680,1,8,0:0
256,204,76013,1,12,0:0- 01:20:680 (1) - (optional) Curve it downward instead, to let this slider brings the flow to your next (2)? no
- 01:36:513 (3) - Put the midpoint in ~x:475 y:303 and the endpoint in ~x:472 y:272, so it'll encircle 01:34:680 (1) from the outside? fix
- 01:40:013 (1) - (optional) Slider wave flows wonderful here, especially with your red (2)... Really, try it xD fix
340,188,100013,6,8,B|287:212|233:188|233:188|180:161|125:184,2,220- 01:50:680 (2) - Eh... I prefer to put it in the center (~x:256 y:296) orz, plays better before the spinner this way I think :3 no
It's a very fun map already (: - I think what you need for this map is mods to make your map tidier, especially on Normal difficulty...
- 00:08:180 (1) - Uhm, I'd add note on 00:09:346 and start spinner 1/4 after, as used in Hyper :3 no
- 00:11:680 (1) - ...are you sure about the 83ms spinner recovery time here? You can just simply end spinner in 00:11:346 orz ._. no
- 00:11:847 (3) - Hmm, I'd remove the whistle here to emphasize your next whistle on (4) fix
- 00:11:680 (1,2,3,4,5,6) - Also with this, I prefer having something like this though, it's MUCH more structural imo: fix
- 00:13:180 (4) - Move to ~x:351 y:363 to form a triangle jump with (3,4,1)? Stack doesn't play that good here imo... fix
- 00:15:847 (4) - (optional) Stack above 00:16:680 (3)'s start, to keep the jump's momentum? fix
- 00:23:013 (2) - Minor stuff, move the endpoint to ~x:26 y:121 to make it perfectly parallel orz xD fix
- 00:24:346 (2) - Hmm, why don't you just put this in the very right (~x:512) while you can? It won't hurt, plus it also increases the flow a bit~ no
- 00:34:180 (3) - Erm, please make this slider symmetrical orz ._. fix
- 00:40:013 (6) - (optional) Considering your previous 00:39:096 (2,3), would be nice if you pressed CTRL+G (reverse selection, previously CTRL+R) to this slider (: no
- 00:40:347 (1) - Choose different combo color - similar combo color like this is confusing orz... fix
- 00:43:347 (1) - This one also, choose different combo color? (well on this one you can just use red here to intensify, and then use blue on the next 00:44:013 (1) xD) fix
- 00:44:013 (1,2,3,4,5) - This will be much, MUCH more beautiful if made encircling your blue (3) - it won't hurt, really (: no
- 00:46:013 (5,6) - (optional) Move whistle from (6) to (5)? (whistle works on both though, I personally prefer (5) because the melody is more distinguishable there) fix
- 00:49:347 (6) - ...move to ~x:325 y:320 perhaps to intensify the jump? fix
- 01:04:513 (5,6,1,2,3,4) -
Teach me how to read this part orz, I always sliderbreak here >_<- 01:05:347 (1) - Minor stuff, move to ~x:369 y:171 orz :3 fix
- 01:19:180 (1) - (optional) To make it tidier, stack below previous 01:18:430 (2) instead perhaps? fix
- 01:28:346 (5) - I HIGHLY recommend to stack this with 01:27:180 (2)'s start instead of (3)'s end - really, it's very beautiful (: fix
- 01:35:846 (1) - (optional) For flow, perhaps consider to add a bezier curve like this? no
- 01:44:513 (4) - ...just simply stack this perfectly above 01:45:430 (2) orz xD no
- 01:52:680 (1) - Try to move ONLY the slider (not the (2)) to ~y:272? For me it's better if the slider's start isn't covered by spinner's comboburst :3 no
Good luck rrtyui :3
Thanks Niva >< Your mod is so useful to meNiva wrote:
Hi rrtyui, here's my promised mod (BOF2012 yeah~)
Sorry for delay orz >_<
]
[Hyper]It's a very fun map already (: - I think what you need for this map is mods to make your map tidier, especially on Normal difficulty...
- 00:01:347 (1) - Use the new drum sampleset (with finish, 50% volume) here? xD OK~
- 00:17:680 (2) - ...maybe remove the repeat and add another note stacked beneath this slider's start? (uhm idk, although not downbeat 00:18:013 bears a big beat orz, quite weird having that part as a slider end...) errrr
- 00:24:180 (2,3) - (optional) Won't hurt if (3) is also curved following (2) I think~ Just make sure all three slider ends form a perfect triangle (: done!
- 00:30:846 (2,3) - Try to CTRL+G these two for a dynamic jump? (yes, CTRL+G is the new shortcut for CTRL+R :3) I don't want to make it that difficult
- 00:31:513 (2,3) - Same as above, if you did previous suggestion~ ^
- 00:35:680 (7) - (optional) Try slightly tilted slider wave here? Flows better imo: Done
232,92,35680,2,0,B|183:107|134:84|134:84|89:62|40:75,1,196.80000300293,8|8,0:0|0:0,0:0- 00:43:013 (2,3,4) - On these three, would be much nicer imo if you focus on slider's end spacing consistency, for example put (3) in ~x:343 y:345 and (4) in ~x:379 y:40 to form a neat triangle with the three slider ends xD Fixed
- 00:49:347 (1,2,3,... onwards) - Uhm, I wonder why don't you use whistles on red tick also (as rrtyui did on his diffs orz ._.) err.. I think the hitnormal do fit here...;(
- 01:00:013 (3) - Ah... Just move the midpoint to ~x:301 y:185 for neater slider orz :3 OK ;3
- 01:03:347 (3) - Uhm, are you sure with finish sound on slider's end here? For me soft sampleset with no hitsound fits better here... done
- 01:04:347 (2) - I highly recommend instead of keeping symmetry just stack above 01:05:347 (1)'s end instead, it'll look much fancier in play mode (especially due to the comboburst~) OK~
- 01:08:013 (1,1) - Err, this is almost impossible to read without snaking slider on orz... (I've tested it) - You can do a manual stacking of course, but I prefer this much more :3 I just moved 01:08:680 (1) apart from 01:08:013 (1) -
- 01:16:013 (1) - Remove whistle from slider's end here? There's nothing for the whistle to follow imo... Ok
- 01:27:846 (4) - Minor stuff, move the endpoint to ~x:56 y:244 for a parallel slider? Sure
- 01:33:180 (1) - Another aesthetic stuff, use this code to have the slider wave's second half encircles (2)'s repeat better: Done~
164,312,93180,6,0,B|223:292|276:325|276:325|332:359|398:332,1,240,12|0,0:0|0:0,0:0- 01:37:013 (4) - ...again, somehow I feel uneasy with the whistle here (there's nothing high-pitched here or an outstanding instrument sound orz...) I prefer clap or using no hitsound here, but it's up to you (: Removed the whistle
Good luck rrtyui :3
Thanks Modding XDStar Stream wrote:
From my queue
[Beginner][Normal]
- 00:11:680 (1) - i don't recommend to use this 1/4 hold slider in easiest diff, players might be confused with this, maybe use 1/1 slider instead? no. For the first pattern, it is okay(maybe...). I follow the sound.
- 00:15:346 (3) - move it somewhere to avoid overlapping? you could move it to (296,348) no. It is pointed out that those placed by Niva
- 00:22:013 (3,4) - with the clap sound for 4, i think you'd better combine them as a slider fix
- 00:44:013 (1) - y:96, making it parallel with 4 would look better imo fix
- 00:12:180 (2) - it was really confusing for me. players would get weird rhythm sense for this imo
- 00:25:346 (1,2) - can you stick to use either 3-hit slider or 4-hit slider? i'm afraid if players would read this slider properly
- 01:19:180 (1) - don't stack it plz, it could be read as 1/1 rhythm All fix o.o
I don't mind making some jumps in Normal diff, but now this diff is pretty harsh to play i'll to be used as a reference...
[Another]It's totally and perfectly overmapped, rename it to 'Extra' plz . and to use this diff, you have to make an easier Insane diff ok. add new diff XD
- 00:01:347 (1,1,1,1) - plz make break during each blank. it's really hard to pass the first part when play with HR fix lol
- 00:57:513 (9) - NC? no, This difficulty I have not installed a NC intentionally. for clarity 00:59:847 (1,2)
- 01:02:680 (1,1) - no, your distance doesn't make sense now. you should have made them like 01:04:013 (1,2,3,4) - at least. no. hold
- 01:11:013 (3,5,7) - too difficult to read the distance no. The player tries to hit it with a certain rhythm of 1/2 to this place...
- 01:13:347 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - i don't really recommend to increase the stream distance gradually, and the last 1,2,3,4 look crazy no. My style
- 01:16:013 (1) - ~ ^ same
- 01:19:180 (1,2,3,4,6) - sudden 2.0x sliders make players crazy, can you at least reduce the SV to 1.5x Change to accelerate gradually
- 01:25:513 (1,2,3,4,5,6,7,8,9,10,11,12) - ADD 1 MORE ARROW FOR EACH SLIDER Was change easy to hit
I LOVE OVERMAPPING WOOOOOAHH
Good luck for rank
ok lolKanna wrote:
Another: add breaks between each single notes at map's beginning? Drain is pretty quick :/