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Haruna Ikeda - I hope so... [Osu|Taiko]

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Topic Starter
Zero__wind

Gero wrote:

Hi Hi Here My Mod From My Queue (n.n)


[General]
(*)Would you recommend looking for a new MP3 i Listen Too Low fixed and polished
(*) You should correct the images, are the correct size 1024X764 fixed

[Easy]

HP Drain +1 not neccessary

(*) 00:08:298 (5) - Not sure but I think this might be difficult to understand for new players hmm I think they're fine due to the low BPM
(*) 01:03:655 (3) - ^ ^
(*) 00:23:655 (1,2) - check the distance snap please n.n I don't want to make them overlap, actually I think it doesn't that matter, just such a bit further.
(*) 00:31:513 (1) - might suggest do more aesthetic and beautiful this slider
fixed
(*) 00:39:370 (6) - move this note to X: 284 Y: 220 to form a perfect blanket fixed

[Normal]

(*) 00:09:726 (2,3,4,5,6) - this is too difficult for a normal ;______; =.= they'll learn about this. I suppose it'll not be that hard for this is a really slow song
(*) 00:36:869 (4,1) - This sudden change of pace so may fail to make new players,
I recommend this:
really nice point! fixed and changed a series of placement

[Hard]

(*) 00:40:798 (1) - could you do this to maintain a clean and playable pattern
Really nice of you for providing the patterns but sorry I just did some of them. I love the overlap as they are now.

Good luck with the map :3!
n.n
Thx for your mod~ useful
DX5536
I enjoy the song everytime i hear it. But to bad it is not the full version. If it a OP version then please change the title. (Your choice to change it or not).
Good map :D !!!
Natsu
Combo Colours Inconsistency in combo colours:

SPOILER
- [Angel] :
Combo1 : 255,128,64
Combo2 : 236,190,140
Combo3 : 220,86,86

- [Easy] :
Combo1 : 170,208,223
Combo2 : 1,139,133
Combo3 : 143,156,171

- [Hard] :
Combo1 : 198,224,184
Combo2 : 217,227,236
Combo3 : 253,238,170

- [Normal] :
Combo1 : 255,128,64
Combo2 : 255,255,142
Combo3 : 138,74,86
Topic Starter
Zero__wind

DX5536 wrote:

I enjoy the song everytime i hear it. But to bad it is not the full version. If it a OP version then please change the title. (Your choice to change it or not).
Good map :D !!!
Glad th/at you like this~
I dodn't have a good full ver. mp3, so...
The title I'll decide later.
Thx for reminding me
btw, on page 4 of this thread, Wiinter has given a link of full ver. mp3 link, maybe you'll need it~
Topic Starter
Zero__wind

Natsu wrote:

Combo Colours Inconsistency in combo colours:

SPOILER
- [Angel] :
Combo1 : 255,128,64
Combo2 : 236,190,140
Combo3 : 220,86,86

- [Easy] :
Combo1 : 170,208,223
Combo2 : 1,139,133
Combo3 : 143,156,171

- [Hard] :
Combo1 : 198,224,184
Combo2 : 217,227,236
Combo3 : 253,238,170

- [Normal] :
Combo1 : 255,128,64
Combo2 : 255,255,142
Combo3 : 138,74,86
Oh I intended to do so, in order to fit different BGs
DX5536

Zero__wind wrote:

DX5536 wrote:

I enjoy the song everytime i hear it. But to bad it is not the full version. If it a OP version then please change the title. (Your choice to change it or not).
Good map :D !!!
Glad th/at you like this~
I dodn't have a good full ver. mp3, so...
The title I'll decide later.
Thx for reminding me
btw, on page 4 of this thread, Wiinter has given a link of full ver. mp3 link, maybe you'll need it~
OK thx
HelloSCV
From my queue M4M request

SPOILER
Easy
Clear

Normal
00:09:726 (2,3,4,5) - this pattern is too hard for Normal diff, fix this plz?
00:48:298 (4) - make 1/1 slider plz

Hard
00:47:583 (3) - add soft finish on end and delete whistle

Angel
00:48:297 (7) - add soft finish on start and delete all the whistle
01:15:798 (6,7) - hard to hit, reduce DS little?

Good clam song lol good luck for rank!
Topic Starter
Zero__wind

HelloSCV wrote:

From my queue M4M request

SPOILER
Easy
Clear

Normal
00:09:726 (2,3,4,5) - this pattern is too hard for Normal diff, fix this plz? I see,Will make it easier if pointed out by others once more
00:48:298 (4) - make 1/1 slider plz fixed

Hard
00:47:583 (3) - add soft finish on end and delete whistle fixed

Angel
00:48:297 (7) - add soft finish on start and delete all the whistle same
01:15:798 (6,7) - hard to hit, reduce DS little? nope, I think it's fine acutally thee distance between 6 and 7 is shorter than the distance between 5 and 6

Good clam song lol good luck for rank!
Thx for your mod~
meetmeetdee
hi - m4m requested in game.
有点来迟了的Mod
都是一些个人建议
Let's Start!

[General]
- 在标题加上(Short Ver.)?
- 没有video的吗?
- 00:05:441 - 00:11:869 + 00:32:584 - 01:23:298 - missing claps? 有点奇怪
[Easy]
- 有些过急和密集的感觉+滑条颇短
00:07:941 - 用这个吗?
00:14:726(4) - 用这个吗?
00:19:013(3) - 加reverse吗?
00:21:513(2,3) - 用这个吗?
00:28:655(3) - 用滑条?]this
00:32:941(2,3) - 这样放好像较好]this
00:42:584(2,3,4) - 用这个吗?
00:50:441(1,2) - 用滑条?如果用滑条的话,这样放好像较好this
- 个人认为这些reverse太短,看你换不换一下吧

[Normal]
- 在蓝线上放note有点奇怪
00:12:940(2,3) - 用这个这个
00:17:940(2) - 用这个吗?
00:21:155 - 加note
00:22:226(5) - 这样
00:26:155 - 00:27:047 - 这样
00:28:297 - 加note
00:31:155 - 加note
00:55:797(2) - 用直滑条
01:06:512 - 加note
01:06:869 - 加note
01:07:940 - 加note
01:08:297 - 加note
01:17:940 - 加note
01:18:297 - 加note
01:19:369 - 加note
01:19:726 - 加note
01:21:690(1) - 缩短这个由01:21:869开始
- 有点急,例如00:09:726(2,3,4,5,6),对于Normal可能有点难,但个人认为都可以接受

[Hard]
AR + 1
- 不同节奏的重叠,略坑
00:22:227(4,5) - 这样
00:26:513(2,3,4,5,6,1) - 有点乱,把00:27:941(1)放到别处?
00:30:797(3) - 用弯滑条
00:39:370(1,2,3,1) - 没叠好
00:47:583(3) - 未拉好,或许这样放?this
00:47:583(3,4) - 没叠好
00:48:655 - 加note
00:51:870(1) - 用note?
00:52:227(2) - 未拉好
00:56:511(1,2,3,4,5) - 增加彼此的距离? 和00:55:797(1,2)一样有点坑
01:06:513(3,1) - 略坑,逆转01:06:513(3)的方向?
01:11:155(4,1) - 距离略坑
01:21:691(1) - 缩短这个由01:21:869开始


[Angel]
AR + 1
- 不善于Insane的,只是个人意见
00:15:797(7,8,1) - 距离略坑
00:25:441(1,2,3,4,5) - 放星形?
00:37:583(3,5) - 方向向上吗?this
00:49:012(1,3) - 同上
00:50:798(2,3,4,5,6) - 这星形是故意的吗?
01:15:798(6,7) - 按Ctrl + G?
01:22:226(2,1) - 按Ctrl + G?
01:22:762(1,2) - 按Ctrl + G?

第一次mod图,试试看吧。加油!!
Topic Starter
Zero__wind

meetmeetdee wrote:

hi - m4m requested in game.
有点来迟了的Mod 没事的 考试时间嘛 大家都忙
都是一些个人建议
Let's Start!

[General]
- 在标题加上(Short Ver.)? 嗯 看来是要加的
- 没有video的吗? 个人觉得video效果不太好 而且尺寸小 而且有些镜头需要被河蟹 所以就没加
- 00:05:441 - 00:11:869 + 00:32:584 - 01:23:298 - missing claps? 有点奇怪 查了 没什么问题
[Easy]
- 有些过急和密集的感觉+滑条颇短 嗯 是有点 不过因为这歌BPM很低 所以其实还好
00:07:941 - 用这个吗? 嗯还不错 会简单一些 fixed
00:14:726(4) - 用这个吗? fixed
00:19:013(3) - 加reverse吗? 不加了 节奏有点密
00:21:513(2,3) - 用这个吗? 其实还可以 不过没加 一是因为加了也和歌词不很温和 二是因为我的note3是stack在滑条1的尾巴上的 换成滑条的话往哪边都不好看
00:28:655(3) - 用滑条?]this 不改 这里要和它们前一个combo的结构保持一致性
00:32:941(2,3) - 这样放好像较好]this sorry 我喜欢现在这个样子
00:42:584(2,3,4) - 用这个吗? 它其实原来是和你想的一样的 是一个开头用红锚点变速的滑条 不过被人说那种东西放在Easy不好 但是因为持续时间很长 所以弄成一般形状的滑条会破坏flow 所以就不打算改了
00:50:441(1,2) - 用滑条?如果用滑条的话,这样放好像较好this 其实都还好啦 我是想用3个note来配合歌词中的3个音的
- 个人认为这些reverse太短,看你换不换一下吧 嗯 明白你的意思 在E最好是不要用到1/4的没错 看看吧 有可能会改

[Normal]
- 在蓝线上放note有点奇怪 为了跟歌词才那样放的 大概还好 毕竟在那之前有足够长的准备时间
00:12:940(2,3) - 用这个这个鉴于这个点不是第一次被提出来了 就改了吧 采用了第一种 第二种的flow不好
00:17:940(2) - 用这个吗? fixed
00:21:155 - 加note fixed
00:22:226(5) - 这样没改 不太必要
00:26:155 - 00:27:047 - 这样fixed
00:28:297 - 加note 不加 位置很难摆
00:31:155 - 加note 加了note会被后面的滑条2的尾巴碰到 不美观
00:55:797(2) - 用直滑条 不,为了包后面的3
01:06:512 - 加note
01:06:869 - 加note
01:07:940 - 加note
01:08:297 - 加note
01:17:940 - 加note
01:18:297 - 加note
01:19:369 - 加note
01:19:726 - 加note 这些空当就是为了不让后面的蓝线开始的滑条太难才留的 所以一律不加东西
01:21:690(1) - 缩短这个由01:21:869开始 不改了 要跟vocal就跟到底
- 有点急,例如00:09:726(2,3,4,5,6),对于Normal可能有点难,但个人认为都可以接受 嗯 理解,毕竟歌比较慢 其实还好

[Hard]
AR + 1 AR已经7了 不会加了 这么慢的歌 它曾经还是AR6呢
- 不同节奏的重叠,略坑 不是很理解你的意思 应该还好吧……
00:22:227(4,5) - 这样不顺
00:26:513(2,3,4,5,6,1) - 有点乱,把00:27:941(1)放到别处? 不太打算改这个梗
00:30:797(3) - 用弯滑条 用弯滑条又包不住前一个滑条 我还是想用直的配合后面的滑条 好看些 我觉得
00:39:370(1,2,3,1) - 没叠好 fixed
00:47:583(3) - 未拉好,或许这样放?this 不动 想和1重叠
00:47:583(3,4) - 没叠好 fixed 感觉最近的osu编辑器里面note和滑条头尾重叠判定有bug
00:48:655 - 加note 有点怪
00:51:870(1) - 用note? 关系不大吧 没改
00:52:227(2) - 未拉好 应该可以了
00:56:511(1,2,3,4,5) - 增加彼此的距离? 和00:55:797(1,2)一样有点坑 其实这对于这图整体的物件间距来讲已经不算很近了……
01:06:513(3,1) - 略坑,逆转01:06:513(3)的方向? CTRL+G是吧? 改了
01:11:155(4,1) - 距离略坑 换了位置
01:21:691(1) - 缩短这个由01:21:869开始 不改 跟人声


[Angel]
AR + 1 暂时没动 毕竟BPM100都不到 AR9感觉太快了
- 不善于Insane的,只是个人意见
00:15:797(7,8,1) - 距离略坑 改了排版
00:25:441(1,2,3,4,5) - 放星形? 不 这和前面2个3连打的位置是呼应的
00:37:583(3,5) - 方向向上吗?this 不动了 我觉得这样挺好
00:49:012(1,3) - 同上
00:50:798(2,3,4,5,6) - 这星形是故意的吗? 这里有什么很奇怪的么 是和后面的滑条位置照应的
01:15:798(6,7) - 按Ctrl + G? 改了 好像有点意思
01:22:226(2,1) - 按Ctrl + G? ^
01:22:762(1,2) - 按Ctrl + G? 没啥必要 没动

第一次mod图,试试看吧。加油!!
真的吗?那很厉害了!谢谢~
TheVileOne
Late mod is better than no mod at all.

Easy

00:08:670 (1,2) - Should be 1.0.
00:12:241 (1,2) - Align better.
00:14:027 (3,4) - Bad transition. Don't be lazy now.
00:29:384 (1,2,3) - Something about this doesn't look right. 1 is higher than 3. Pattern should be level.
00:47:241 (2,3) - Not the greatest looking pattern IMO. Maybe try a smoother transition? Sliders like this 00:47:955 (3) - are rough and don't make great looking patterns usually. example pattern: http://puu.sh/1QKAt You could keep in mind 00:49:026 (1,2) - which is smooth and create a symmetry pattern here. (also take note that just because I don't mention previous sliders that are rough, doesn't invalidate my response. Smooth patterns generally look better. If you wanted to convert your other pattern, that is up to you.)
00:59:027 (1,2,3) - Rough looking pattern. 3 looks disproportionately farther away from the rest of the pattern. 01:10:455 (1,2,3) - looks a lot better. Use this as a template.

Normal

00:26:885 (2,3,4) - Maybe have some more curve here? http://osu.ppy.sh/ss/578744
00:42:599 (4) - Curve could wrap around the note better with an extra point. http://puu.sh/1QL8j It's more polished IMO.
00:45:814 (3) - Unsnapped
00:46:171 (1,2,3,4) - all these blankets can be improved. Make each slider starts center within the previous slider's arc.
00:59:385 (3,4) - Repeat slider fits better here IMO.
01:17:242 (3) - finish on end? It would give focus to these parts.
01:18:670 (2) - ^

Hard
You have unsnapped notes- check aimod.

00:13:669 (4,1) - Jump feels forced to me. IMO i wouldn't have a jump here. But it could just my mouse being weird.
00:16:526 (5,6) - Not lined up. Move 5 up a few grids.
00:19:740 (6,1) - Kind of far for the pace of the notes, and the BPM. Don't necessarily have to fix, but it's probably not the most proper way to represent the beat.
00:21:527 (2,3,4) - Fix the overlap?
00:22:954 (7,1,2,3,4,5,6) - I just can't imagine the music like this. I think it's important to make sure the map is a representation of the music, and these kind of cross pattern just seem foreign and unlike the music. also i think the jump segment is here 00:23:669 (2,3) - not at 1,2. It's better to have a jump there rather than before it IMO.
00:27:955 (1,2) - Normal sampleset doesn't sound right to me. Actually it's probably that fact that these are sliders instead of notes that makes it sound so bad. They seem to sound alright without the normal samplesets added. Also I think it would be better if 2 was parallel to 1. Please use the same angle for both sliders. Example; http://puu.sh/1QMbJ
00:30:811 (3,1) - Avoid this overlap if possible.
00:47:597 (3) - Strange slider. I suggest something that fits better. (something with a consistent curve)
00:54:027 (4) - Not sure I like overlapping a slider like this.
00:58:669 (1,2,3) - I suggest equal spacing here. It just plays a lot more intuitively. It even forms a nice pattern http://puu.sh/1QMqC
01:10:455 (1,2,3,4) - Angle is off. Try moving 01:10:991 (3) - to x 260 y 233 and 01:11:169 (4) - to x 251 y 245
01:15:097 (2,3) - Transition isn't straight. Move second point of 3 to x 232 y 283.
01:19:384 (3,1,2) - Lower spacing to 1.50? Actually i recommend you just remove 1. It's not following the beat and is unneeded. Plays better without it.
01:20:098 (4,5,6) - You should fix transitions that stack upward. If you manual place the stack to prevent this, it would be better. Try moving 01:20:991 (5,6) to x 194 y 163, - .

Angel

00:12:419 (3,4,5) - Jumps not based off of the beat >.< It would be better if the singer was actually singing on beat. Oh well.
00:20:098 (1,2,3,4,5) - Start on the horizontal line? It's a better approach IMO.
00:28:491 (7,1,2,3) - I don't like that you slowed down the pace so suddenly. You can more naturally transition to the slow pace by increasing the spacing at 1,2. Consider doing so.
00:59:027 (1,2,3) - Flows badly. a simple triple here would suffice.
01:00:098 (1,2,3,4,5,1) - this plays even worse. Where are the beats? i can barely hear them but yet you expect players to play large jumps based off them. You should delete 01:00:991 (3) - , and 01:01:170 (4,5,1) - should have the same spacing since they go together. I highly recommend sticking to this timeline. This is the beat. http://puu.sh/1QNru Anything other than this is overmapped.
01:04:205 (5,6,1) - This is unnecessarily confusing. Stacking 6,1 seems like the proper approach here. It sounds like it should be stacked.
01:15:455 (4,5) - Such an unnatural jump IMO. This transition is very awkward and not like the beat at all. I highly recommend lowering the spacing.
01:22:776 (1,2) - Nazi- isn't exactly straight

Conclusion

This beatmap set is rough. Your pattern usage includes very sharp transitions that are hit or miss in fitting the song in general. You're lucky that falls under personal preference. Keep getting opinions, it's not far away from a bubble, but you have to weed badly flowing patterns.
Sonnyc

TheVileOne wrote:

Late mod is better than no mod at all.
SUPER sorry for the Super delay ;_;

Most of your notes are unsnapped by +1. Resnap them all (aimod doesn't catch)

Easy:

00:39:741 (1) - Some more symmetry please
00:45:098 (2) - Make this a curve to interact with (1)
00:59:384 (2) - Uhh,, 1 grid left?
01:20:812 (2) - Add soft-Finish at the end

Normal:

00:28:312 - Add a note
00:37:956 (1) - Honestly, I didn't liked this slider.. since it's too sharp. (also in Easy)
00:57:242 (4) - Place this somewhere else
01:05:813 (3) - Whistle
01:07:063 (1,2) - ^
01:17:242 (3,2) - ^

Hard:

00:16:704 (6) - Make a line with (5)
00:31:527 (1) - Make the spacing like what you've done at 00:30:097 (2,3)
00:40:812 (1) - Line with previous slider
00:42:598 (3) - Overlap with the previous slider? I don't think this as a good idea.. If you want to leave this, at least try to follow 00:41:527 (2)
01:00:098 (1) - Neatly please

Angel:

-- Some were playable, but lots of jumps weren't that expectable to me...

00:48:311 (7) - Make the shake(?) little weaker. Current shape isn't perfect for me
00:50:098 (4) - 1 Grid Right to not make this touch (2)
00:57:241 (5) - More symmetry
01:15:634 (5) - Unexpected jump, I think..
Datzuke-Oni
I like
Topic Starter
Zero__wind

Datzuke-Oni wrote:

I like
^_^ glad that you did~
Topic Starter
Zero__wind

TheVileOne wrote:

SPOILER
Late mod is better than no mod at all. Yeah, it's true

Easy

00:08:670 (1,2) - Should be 1.0. fixed
00:12:241 (1,2) - Align better. fixed
00:14:027 (3,4) - Bad transition. Don't be lazy now. Oh, note actually lazy, fine now imo
00:29:384 (1,2,3) - Something about this doesn't look right. 1 is higher than 3. Pattern should be level. fixed
00:47:241 (2,3) - Not the greatest looking pattern IMO. Maybe try a smoother transition? Sliders like this 00:47:955 (3) - are rough and don't make great looking patterns usually. example pattern: http://puu.sh/1QKAt You could keep in mind 00:49:026 (1,2) - which is smooth and create a symmetry pattern here. (also take note that just because I don't mention previous sliders that are rough, doesn't invalidate my response. Smooth patterns generally look better. If you wanted to convert your other pattern, that is up to you.) fixed
00:59:027 (1,2,3) - Rough looking pattern. 3 looks disproportionately farther away from the rest of the pattern. 01:10:455 (1,2,3) - looks a lot better. Use this as a template. fixed

Normal

00:26:885 (2,3,4) - Maybe have some more curve here? http://osu.ppy.sh/ss/578744 fixed in another way
00:42:599 (4) - Curve could wrap around the note better with an extra point. http://puu.sh/1QL8j It's more polished IMO. changed without an extra point, cause I think it's not that nice-looking with your idea
00:45:814 (3) - Unsnapped Oops
00:46:171 (1,2,3,4) - all these blankets can be improved. Make each slider starts center within the previous slider's arc. make them delicate
00:59:385 (3,4) - Repeat slider fits better here IMO. want to keep consistency wth the latter one
01:17:242 (3) - finish on end? It would give focus to these parts. Ok, add in each diff
01:18:670 (2) - ^ ^

Hard
You have unsnapped notes- check aimod. fixed all

00:13:669 (4,1) - Jump feels forced to me. IMO i wouldn't have a jump here. But it could just my mouse being weird. not feel like a change
00:16:526 (5,6) - Not lined up. Move 5 up a few grids. changed 6 instead
00:19:740 (6,1) - Kind of far for the pace of the notes, and the BPM. Don't necessarily have to fix, but it's probably not the most proper way to represent the beat. not changing it currently, will reconsider
00:21:527 (2,3,4) - Fix the overlap? fixed
00:22:954 (7,1,2,3,4,5,6) - I just can't imagine the music like this. I think it's important to make sure the map is a representation of the music, and these kind of cross pattern just seem foreign and unlike the music. also i think the jump segment is here 00:23:669 (2,3) - not at 1,2. It's better to have a jump there rather than before it IMO. hmm, I made it like this for I think the vocal seems fluently so I set jumps at its either side
00:27:955 (1,2) - Normal sampleset doesn't sound right to me. Actually it's probably that fact that these are sliders instead of notes that makes it sound so bad. They seem to sound alright without the normal samplesets added. Also I think it would be better if 2 was parallel to 1. Please use the same angle for both sliders. Example; http://puu.sh/1QMbJ fixed
00:30:811 (3,1) - Avoid this overlap if possible. fixed a series of placement
00:47:597 (3) - Strange slider. I suggest something that fits better. (something with a consistent curve) fixed
00:54:027 (4) - Not sure I like overlapping a slider like this. hmm not gonna change
00:58:669 (1,2,3) - I suggest equal spacing here. It just plays a lot more intuitively. It even forms a nice pattern http://puu.sh/1QMqC fixed
01:10:455 (1,2,3,4) - Angle is off. Try moving 01:10:991 (3) - to x 260 y 233 and 01:11:169 (4) - to x 251 y 245 fixed in another way
01:15:097 (2,3) - Transition isn't straight. Move second point of 3 to x 232 y 283. fixed
01:19:384 (3,1,2) - Lower spacing to 1.50? Actually i recommend you just remove 1. It's not following the beat and is unneeded. Plays better without it. [/color]
01:20:098 (4,5,6) - You should fix transitions that stack upward. If you manual place the stack to prevent this, it would be better. Try moving 01:20:991 (5,6) to x 194 y 163, - . thought I mad them nice now

Angel

00:12:419 (3,4,5) - Jumps not based off of the beat >.< It would be better if the singer was actually singing on beat. Oh well. =.=
00:20:098 (1,2,3,4,5) - Start on the horizontal line? It's a better approach IMO. Ok
00:28:491 (7,1,2,3) - I don't like that you slowed down the pace so suddenly. You can more naturally transition to the slow pace by increasing the spacing at 1,2. Consider doing so. I think that I indicates this with a finish sound=.=
00:59:027 (1,2,3) - Flows badly. a simple triple here would suffice. Ok then
01:00:098 (1,2,3,4,5,1) - this plays even worse. Where are the beats? i can barely hear them but yet you expect players to play large jumps based off them. You should delete 01:00:991 (3) - , and 01:01:170 (4,5,1) - should have the same spacing since they go together. I highly recommend sticking to this timeline. This is the beat. http://puu.sh/1QNru Anything other than this is overmapped. hmm, you're right in a certain extent
01:04:205 (5,6,1) - This is unnecessarily confusing. Stacking 6,1 seems like the proper approach here. It sounds like it should be stacked. fixed
01:15:455 (4,5) - Such an unnatural jump IMO. This transition is very awkward and not like the beat at all. I highly recommend lowering the spacing. lower the spacing for this has been mentioned more than once
01:22:776 (1,2) - Nazi- isn't exactly straight fixed

Conclusion

This beatmap set is rough. Your pattern usage includes very sharp transitions that are hit or miss in fitting the song in general. You're lucky that falls under personal preference. Keep getting opinions, it's not far away from a bubble, but you have to weed badly flowing patterns. Thx for the opinions, I didn't really consider about the transition things
Thx for your mod~
Topic Starter
Zero__wind

Sonnyc wrote:

TheVileOne wrote:

Late mod is better than no mod at all.
SUPER sorry for the Super delay ;_; owo

Most of your notes are unsnapped by +1. Resnap them all (aimod doesn't catch) fixed but not sure if fixed all

Easy:

00:39:741 (1) - Some more symmetry please fixed
00:45:098 (2) - Make this a curve to interact with (1) fixed
00:59:384 (2) - Uhh,, 1 grid left? fixed
01:20:812 (2) - Add soft-Finish at the end add in each diff

Normal:

00:28:312 - Add a note nope
00:37:956 (1) - Honestly, I didn't liked this slider.. since it's too sharp. (also in Easy) =.=
00:57:242 (4) - Place this somewhere else fixed
01:05:813 (3) - Whistle
01:07:063 (1,2) - ^
01:17:242 (3,2) - ^ not fond of these

Hard:

00:16:704 (6) - Make a line with (5) fixed
00:31:527 (1) - Make the spacing like what you've done at 00:30:097 (2,3) fixed
00:40:812 (1) - Line with previous slider fixed
00:42:598 (3) - Overlap with the previous slider? I don't think this as a good idea.. If you want to leave this, at least try to follow 00:41:527 (2) make them overlap better
01:00:098 (1) - Neatly please fixed in a certain extent

Angel:

-- Some were playable, but lots of jumps weren't that expectable to me... changed a bit=.=

00:48:311 (7) - Make the shake(?) little weaker. Current shape isn't perfect for me fixed
00:50:098 (4) - 1 Grid Right to not make this touch (2) fixed
00:57:241 (5) - More symmetry fixed
01:15:634 (5) - Unexpected jump, I think..
lowered the spacing

Thx for your mod~
Carlos
Hi!!! time for taiko mod! R= red notes B= blue notes ewe

kurosanyan's taiko muzukashii:

I think it doesn't need a mod, for a muzukashii diff its pretty cool.

kurosanyan's taiko oni:

00:22:122 (1) - I think that a slider must be better at this point, instead of the spinner

01:14:027 (1) - 01:14:384 (4) - just another little thing, this RRRR must sound better with a RBBR.

and if you want, set the initial slider velocity to 2.0

hope I help :D
Kurosanyan

Rock Forever wrote:

kurosanyan's taiko oni:

00:22:122 (1) - I think that a slider must be better at this point, instead of the spinner With this bpm, it's 1/8 sliders, so no.

01:14:027 (1) - 01:14:384 (4) - just another little thing, this RRRR must sound better with a RBBR. I'll check this one when I can go on osu and will edit my post

and if you want, set the initial slider velocity to 2.0 No I prefer to keep this SV.
Carlos
ewe
Kurosanyan
Well nope, checked and didn't like at all how it sounds with dkkd.
Also it sounds exactly like 01:02:598 (1,2,3,4) - so those patterns should be the same.
Melt
:3
mod as request

[General]
  • 00:12:241 - 00:32:598这一段感觉clap声音略大 可以考虑减一点音量
[Easy]
  • 00:39:741(1)whistle换成soft的finish? 这里哨音感觉不舒服 其他diff也是
    00:51:170(3)改成这样的节奏试试
[Normal]
  • 00:18:312(3,4)感觉这样排要好一些
    00:27:241(4)可以再多折一次
    00:49:205(5)spin可以在后面的短白线开始
[Hard]
  • 00:16:527(5)x:32 y:243
    00:32:955(4,5,6)排成这个样子好看些00:56:527(1)这个nc换成combo colour2 1,3的差别实在太小
[Angel]
  • 00:14:920(4)左一格
    00:47:062(2,3,4,5)下一格
大概就是这些 加油
Topic Starter
Zero__wind

Melt wrote:

:3
mod as request

[General]
  • 00:12:241 - 00:32:598这一段感觉clap声音略大 可以考虑减一点音量
嘛 不错的建议

[Easy]
  • 00:39:741(1)whistle换成soft的finish? 这里哨音感觉不舒服 其他diff也是 试了下……差不多 没改
    00:51:170(3)改成这样的节奏试试http://puu.sh/1XLLo
想留后门的白线上的finish音……

[Normal]
  • 00:18:312(3,4)感觉这样排要好一些 感觉所谓不大 排版不太好改><
    00:27:241(4)可以再多折一次 有人建议我后面加note我觉得flow不太好 这样改好像还可以……虽然我不是特别喜欢这种这么长的reverse折返2次 不过好像还是无可厚非吧 改了 把后面的滑条位置也调合适了
    00:49:205(5)spin可以在后面的短白线开始
没必要

[Hard]
  • 00:16:527(5)x:32 y:243 3和5都移到(33,243)了
    00:32:955(4,5,6)排成这个样子好看些 还可以 不过感觉不顺手 没动
    00:56:527(1)这个nc换成combo colour2 1,3的差别实在太小
嗯 不错

[Angel]
  • 00:14:920(4)左一格 fixed
    00:47:062(2,3,4,5)下一格
不明所以 没动

大概就是这些 加油
哇 神效率 谢谢了!
wantuole
SPOILER
19:55 wantuole: :3
19:55 *wantuole is listening to [http://osu.ppy.sh/b/197495 Haruna Ikeda - I hope so...]
19:55 Zero__wind: 来咯
19:59 wantuole: 先看angel难度
19:59 wantuole: DS不用说了 有些跳太远
20:00 wantuole: 00:12:419 (3,4,5) - 这个叠加不是很nice 牵强了点
20:01 Zero__wind: 嘛 觉得节奏太紧?
20:01 wantuole: 00:24:027 (3,4,5) - ctrl+h 右边被空着了
20:01 Zero__wind: 还是位置问题
20:01 wantuole: 手感问题 玩起来觉得坑
20:01 wantuole: 顺着slider的弧度 或者小三角什么的
20:01 Zero__wind: 哦
20:02 wantuole: 主要是不能叠在前面的00:10:812 (1,2,3,4,1) - 这上面
20:03 Zero__wind: 0.0
20:03 Zero__wind: 这个是为啥
20:03 wantuole: note叠多不好看 而且不好玩
20:03 wantuole: 多弄点三角 四角会好很多
20:03 Zero__wind: 我准备00:12:776 (5) - 不动 3顺着滑条走 4微调 摆成三角
20:04 wantuole: 尽量保持屏幕不拥挤
20:04 Zero__wind: 4嗯
20:05 wantuole: 00:21:169 (1,2,3,4) - 类似这种 屏幕上比较丰满的比较适合新手使用
20:06 Zero__wind: 嗯
20:06 wantuole: 00:24:027 (3,4,5) - 这个对齐到右边 ctrl+h 为了左右的平均
20:06 Zero__wind: 我比较倾向于在一个地方折腾一下儿然后简单地过度到另一块儿
20:06 Zero__wind: 嗯 看到了
20:07 wantuole: 从选曲上 这种歌就不可能有那么密集的note让你做区域感
20:07 Zero__wind: 嗯
20:08 wantuole: 00:26:883 (1,2,3,4,5,6,7,1,2) - 叠的太多
20:08 wantuole: 00:30:812 (5,6,7) - 过渡到后面是对称的话 这个组合应该也是围绕中心结束
20:08 Zero__wind: 那我保持这种左下右上这种方向的点和滑条对跳 但是变间距?
20:09 Zero__wind: 00:30:812 (5) - 这个我想和前面一个滑条岔开的
20:09 wantuole: 不保证效果好 这种bpm很难度出区域感
20:10 Zero__wind: 哦
20:11 wantuole: 00:34:741 (2,3) - 这里跳的不明不白
20:12 wantuole: 这里跳ds偏大 后面接了个5角
20:12 Zero__wind: 嘛 那我就让2绕着1往左上吧
20:12 Zero__wind: 我觉得这个DS是有水分的啊 所以……
20:12 Zero__wind: 因为毕竟前面的是滑条
20:12 wantuole: 后面接的5角星才是水分
20:12 Zero__wind: 呃
20:13 wantuole: 大跳别怕 后面note把中间空的部分填充起来才重要
20:14 wantuole: 01:17:955 (1,2,3,1,2) - 这种
20:14 Zero__wind: =。=
20:14 Zero__wind: 会挂掉么
20:15 wantuole: 很少采用完全倒退
20:15 wantuole: 部分remap
20:15 wantuole: 节奏和梗可以
20:16 wantuole: 然后hard难度 :D
20:17 wantuole: 依旧ds问题 虽然高难度不要求ds固定 还是要有的
20:18 wantuole: 00:26:527 (2,3,4,5,6) - ^ 叠加问题
20:18 wantuole: 00:32:420 (2,3,4,5,6) - 这组叠加是比较nice的
20:18 Zero__wind: 哦
20:20 wantuole: 00:55:812 (1,2,1,2,3,4,5) - ^
20:20 Zero__wind: 五角和前2个不叠比较好?
20:20 Zero__wind: 还是叠好
20:21 wantuole: 衔接问题 不明不白的跳五角
20:21 Zero__wind: 不是很明显的五个音的旋律么)。0
20:22 wantuole: =,=请处理的好一点
20:22 Zero__wind: 0.0
20:23 wantuole: 00:54:027 (4) - 这个后面衔接的五角星 两个毫无关联
20:24 wantuole: 很明显的断梗
20:24 Zero__wind: 哦
20:24 wantuole: 01:00:098 (1) - 盖住太多节奏了
20:24 Zero__wind: 嗯
20:25 wantuole: 拖拉了难度 这种更适合的难度出现
20:25 Zero__wind: 唔 Hard本来也没想做成可以当作I的Hard……
20:26 wantuole: 。。
20:26 wantuole: 继续nor
20:26 Zero__wind: 没事 我缩短到So那个音结束的地方就好了 然后补一些节奏
20:27 Zero__wind: 我当时弄成那么长的考虑 呃 好像是因为画紧了不好看 啧啧
20:27 Zero__wind: 没事 我再试试了
20:27 wantuole: 00:23:670 (1,2,3) -
20:27 Zero__wind: 太紧了?
20:27 wantuole: 嗯
20:28 Zero__wind: 00:28:670 (1,2,3) - 那这个呢
20:28 wantuole: 过关是可以 但是尽量避免
20:28 wantuole: 尽量不要这么搞吧 都已经很慢了 没必要再叠加变慢
20:29 wantuole: 00:49:206 (1) - 白线开始转
20:29 Zero__wind: 那我就把00:29:563 (2) - 变成一个二分拍滑条重排版就好了
20:29 Zero__wind: 哦 spinner这有什么讲究么
20:29 wantuole: 低难度不会过关 我确定
20:29 Zero__wind: 我好像北来来回回地抠过这个点
20:30 wantuole: 因为真的不会过关
20:30 Zero__wind: 其实我最开始是白线起的…瞎
20:31 Zero__wind: 00:54:028 (1,2) - 这个会不会挂 我一直保持很耸的心态
20:31 Zero__wind: 虽然最近的mod没有一个人提到过
20:31 Zero__wind: 不过我自己挺没谱儿的
20:31 wantuole: 这个很不错啊
20:31 Zero__wind: DS=。=
20:32 Zero__wind: 大丈夫?
20:32 wantuole: 把1调下就好
20:33 Zero__wind: 包的弧度稍微小一点儿的意思?
20:33 wantuole: 随便改-,- 没必要把2扔在1中间
20:33 Zero__wind: ……
20:33 wantuole: 别想多了 头几张图就想弄好这种包梗和让位梗 很难的
20:33 Zero__wind: 哦哦
20:34 Zero__wind: 亚历山大
20:35 wantuole: 0 0easy不错
20:35 wantuole: 过关 中等偏上水平
20:36 Zero__wind: 哈哈 草莓大大教我弄的
20:37 wantuole: 骚年走了不少弯路啊 要先从低的难度开始弄
20:37 Zero__wind: 0.0
20:37 Zero__wind: 走了……非常多的弯路……
20:37 wantuole: 说实话 现在的hard和最后难度 是要remap摆设的
20:38 wantuole: 叠加把握和摆设衔接很差
20:38 Zero__wind: 哦
20:39 wantuole: 尽量先避免弱项 就爬行着摆 不叠加 填满屏幕就好
20:39 wantuole: 就这样先 我去post了 :D
20:39 Zero__wind: 嗯
BounceBabe
Hi, M4M!

General

You have so many different BG, reduce it to one

Easy

This diff behaves like a Normal, you should try to make it easier

Normal

00:09:742 (2,3,4,5,6) - Pattern is too hard for a players which has just come out of playing Easys, try to make this different

00:37:956 (1) - Unnecessary NC, remove it
00:54:028 (1) - ^
01:21:706 (1) - Move this to 01:21:527 - so its more playable for beginners

Hard

00:25:098 (6,2) - Stack these properly
00:32:954 (4,5,6) - I advise to not use this pattern in Hard, should be part of Insanes
00:35:812 (3,1) - Spacing between is too big, move the 1 closer


Insane

01:04:027 (4,5) - Jumps a little too big, make a normal spacing
01:17:241 (2,1,2,3,1,2,1,2,3) - This is unrankable unless its an Aproval map, change this so the circle are seen obviously
01:21:704 (1,1,2,1,2,1,2) - Make this spacing consistent here, it doesnt fit one bit


GL
Autumn
Hi
其实你post的时候我的queue是Open for M4M only的...嘛既然已经po了我就来看看吧
[General]
Angel难度不错,其他几个难度短滑条太多,这种flow缺乏连续性,而且短滑条在控制flow的方向上存在缺陷(因为你没办法把他掰弯..低难度下只能采取头尾相连的形式,如Normal里的00:09:742 (2,3,4,5,6),这样不是很好看。)
低难度下多试试单点叠长滑条,而不是连续的短滑条~

[Easy]
除了Flow还可改更流畅一些以外,没问题

[Normal]
00:24:205 (2) - 放下去:
00:26:171 (1) - 向下弯:
00:59:742 (4,5) - 调整:

[Hard]
00:20:097 (1,2,3) - 这种flow不好看啊..给你一个备用方案:
00:48:848 (4) - 蓝线弱起节奏感不好,尽量避免这类情况。建议把00:47:598 (3) 改成二分拍,然后再加个长滑条填充:
00:33:669 (6) - 对准00:32:777 (3) :

[Angel]
01:15:634 (5,6,7,1) - 建议去掉01:15:634 (5) ,后面三个改成三角跳:(因为原来的跳从蓝线弱拍开始)
例如:

01:17:955 (1,2,3) - 滑条挡note..有点危险。错开的话反而更好看:
后面也是..如果觉得太跳可以改变下01:17:955 (1,2,3) - 的方向.

That's all.
希望能帮到你.
Topic Starter
Zero__wind

Autumn wrote:

Hi
其实你post的时候我的queue是Open for M4M only的...嘛既然已经po了我就来看看吧 唔没有注意到……非常感谢
[General]
Angel难度不错,其他几个难度短滑条太多,这种flow缺乏连续性,而且短滑条在控制flow的方向上存在缺陷(因为你没办法把他掰弯..低难度下只能采取头尾相连的形式,如Normal里的00:09:742 (2,3,4,5,6),这样不是很好看。) /。\ 感觉那时候散点摆得很烂就没好意思摆……
低难度下多试试单点叠长滑条,而不是连续的短滑条~ 可以理解

[Easy]
除了Flow还可改更流畅一些以外,没问题 自己改了一点点

[Normal]
00:24:205 (2) - 放下去:fixed
00:26:171 (1) - 向下弯:fixed
00:59:742 (4,5) - 调整:fixed 以及后面的

[Hard]
00:20:097 (1,2,3) - 这种flow不好看啊..给你一个备用方案: 采用了类似的形状 但是1和2是错开的
00:48:848 (4) - 蓝线弱起节奏感不好,尽量避免这类情况。建议把00:47:598 (3) 改成二分拍,然后再加个长滑条填充: 类似改法 只是我把滑条4拉成四分之三拍去掉了5
00:33:669 (6) - 对准00:32:777 (3) : 不是很喜欢这感觉 没动 会再考虑

[Angel]
01:15:634 (5,6,7,1) - 建议去掉01:15:634 (5) ,后面三个改成三角跳:(因为原来的跳从蓝线弱拍开始) fixed
01:17:955 (1,2,3) - 滑条挡note..有点危险。错开的话反而更好看: finally它们被拉出来了 不过和前面的长滑条是错开的

That's all.
希望能帮到你.
十分有帮助!!!!!
Lally
Hi from Andrea's and Lally's Mod4Mod Queue ♥

[General]
  1. Inconsistency in combo colours:

Angel :
Combo1 : 255,128,64
Combo2 : 236,190,140
Combo3 : 220,86,86

Hard :
Combo1 : 198,224,184
Combo2 : 217,227,236
Combo3 : 253,238,170

Normal :
Combo1 : 255,128,64
Combo2 : 255,255,142
Combo3 : 138,74,86

Easy :
Combo1 : 170,208,223
Combo2 : 1,139,133
Combo3 : 143,156,171

  1. Inconsistency in Tags:
Angel : visual novel galgame Opening December when there is no angel
Hard : visual novel galgame Opening December when there is no angel
Normal : visual novel galgame Opening December when there is no angel
Easy : visual novel galgame Opening December when there is no angel
Kurosanyan's Taiko Muzukashii : visual novel galgame Opening December when there is no angel Kurosanyan
Kurosanyan's Taiko Oni : visual novel galgame Opening December when there is no angel Kurosanyan

[Easy]
suggestion : why don't you start your diffs with a spinner that start 00:02:955 - and end 00:05:813
  1. 00:20:098 (4) - why don't you try something like this? it will br more simpler to read for beginners
  2. 00:26:527 (1,2) - spacing
  3. 00:30:455 (3,1) - spacing
  4. 00:32:955 (2,3) - spacing
  5. 00:37:598 (5) - this slider is not simmetric :X
  6. 00:44:384 (1,2,1,2,3) - spacing is inconsistent here
  7. 00:52:598 (2,3,4,1) - this pattern can be confusefull for beginners, try something like that:
  8. 00:55:812 (1,2,3) - make spacing consistent with other parts continue to using 1.0
  9. 01:02:598 (2,3,1) - spacing o3o
  10. 01:14:027 (2,3) - spacing
[Normal]
  1. 00:54:027 (4,1) - spacing
[Hard]
  1. 00:10:098 (4.5) - remove one repeat from this sliders it will fit better with the music
  2. 00:51:884 (1) - it's overlapped with spinner comboburst
[Kurosanyan's Taiko Oni]
  1. 00:22:122 (1) - this spinner is so short ; 3 ;
[Angel]
  1. 00:16:527 (8) - this circle touch HP drain
  2. 00:42:598 (1) - i think this slider will be cuter and it will frow better if it has a U form
Andrea
Call me back once you've fixed Lally's mod.
Topic Starter
Zero__wind

Andrea wrote:

Call me back once you've fixed Lally's mod.
Sorry for this delay
I'm facing some problem pulling through the bugs of the editor currently =.=
Will fix and update asap
Thx!
Kurosanyan
The spinner in the oni is not too short so there's nothing to change in this mod for my taiko.
Topic Starter
Zero__wind

Kurosanyan wrote:

The spinner in the oni is not too short so there's nothing to change in this mod for my taiko.
Thx for checking that
Topic Starter
Zero__wind

Lally wrote:

Hi from Andrea's and Lally's Mod4Mod Queue ♥

[General]
  1. Inconsistency in combo colours:

Angel :
Combo1 : 255,128,64
Combo2 : 236,190,140
Combo3 : 220,86,86

Hard :
Combo1 : 198,224,184
Combo2 : 217,227,236
Combo3 : 253,238,170

Normal :
Combo1 : 255,128,64
Combo2 : 255,255,142
Combo3 : 138,74,86

Easy :
Combo1 : 170,208,223
Combo2 : 1,139,133
Combo3 : 143,156,171
I think this may not be a problem since I used different BGs

  1. Inconsistency in Tags:
Angel : visual novel galgame Opening December when there is no angel
Hard : visual novel galgame Opening December when there is no angel
Normal : visual novel galgame Opening December when there is no angel
Easy : visual novel galgame Opening December when there is no angel
Kurosanyan's Taiko Muzukashii : visual novel galgame Opening December when there is no angel Kurosanyan
Kurosanyan's Taiko Oni : visual novel galgame Opening December when there is no angel Kurosanyan
fixed

[Easy]
suggestion : why don't you start your diffs with a spinner that start 00:02:955 - and end 00:05:813 hmm, an good idea, I also think a spinner is needed for an Easy diff. But this means changing this diff's offset. And I don't know if I need to change all the other diffs' offset together. Will discuuss this with Andrea
  1. 00:20:098 (4) - why don't you try something like this? it will br more simpler to read for beginners Ok fixed
  2. 00:26:527 (1,2) - spacing fixed
  3. 00:30:455 (3,1) - spacing fixed
  4. 00:32:955 (2,3) - spacing not changing it currently for I think this looks nice and as we know, the distance between ths two sliders are actually not as far as it shows. I think begginners should learn that it's not neccessary to move the cursor to the very end of a slider.
  5. 00:37:598 (5) - this slider is not simmetric :X Oh fixed
  6. 00:44:384 (1,2,1,2,3) - spacing is inconsistent here fixed
  7. 00:52:598 (2,3,4,1) - this pattern can be confusefull for beginners, try something like that Ok the stacks are gone
  8. 00:55:812 (1,2,3) - make spacing consistent with other parts continue to using 1.0 adjusted (2) and (3)'s distace inbetween but didn't chaged the one between (1) and (2) , the reason is the same as I mentioned above
  9. 01:02:598 (2,3,1) - spacing o3o ^
  10. 01:14:027 (2,3) - spacing ^
[Normal]
  1. 00:54:027 (4,1) - spacing Changed a smaller blancket
[Hard]
  1. 00:10:098 (4.5) - remove one repeat from this sliders it will fit better with the music nope, actually you're folling the dums and I'm following the melody inbehind
  2. 00:51:884 (1) - it's overlapped with spinner comboburst Ok they've gone elsewhere
[Angel]
  1. 00:16:527 (8) - this circle touch HP drain fixed
  2. 00:42:598 (1) - i think this slider will be cuter and it will frow better if it has a U form I know what you mean but sorry for not changing. Because 00:40:098 (1,2,3,4,5,6,1,1,2,3) - all these are actually a suit of objects and I want them fit each other.
Thx for modding~

Zero__wind wrote:

Andrea wrote:

Call me back once you've fixed Lally's mod.
Sorry for this delay
I'm facing some problem pulling through the bugs of the editor currently =.=
Will fix and update asap
Thx!
Andrea I'm ready for this.
Andrea
~General~

Tags between the difficulties are inconsistent and there is also an extra useless space.

Colours between the difficulties are inconsistent.

Offset is wrong, use 5.835 and resnap all notes, green lines, etc.


~Easy~

00:36:884 (4) - New combo.

~Normal~

Reduce AR by 1 tick.


01:00:099 (5) - New combo.
01:01:528 (1) - Remove new combo.

~Hard~

00:52:954 (3,4) - They look pretty bad to me.
01:07:955 (3) - Hidden slider repeat.

Kurosanyan's Taiko Oni

00:22:122 (1) - Do this instead of the spinner.

~Angel~

00:39:384 (8) - Random and unexpected slowdown.
00:48:311 (7) - Ugly slider.
01:14:027 (1) - This slider is really hard to see, please don't overlap it.
01:15:812 (1,2,3,4,5,1,2,1,2,3,1,2,1,2,3,1,2,3,4,1,1,2,1,2,1,2) - I find this part pretty confusing, please remake it.

This map still need some more work.
mancuso_JM_

Andrea wrote:

~General~

Colours between the difficulties are inconsistent.
Well, this is not necessary to be fixed, since you use different BGs in all the difficulties.
Anyways i'm not here just to say that, I was preparing my mod but I saw Andrea's one.. So, I'll come back after to you fix Andrea's mod.
See you then ;)
Kurosanyan

Andrea wrote:

Kurosanyan's Taiko Oni

00:22:122 (1) - Do this instead of the spinner.
Not fitting really well imo, and not following the drums. I don't see what's the problem with this spinner.
Andrea
It's fine, just suggesting :3

Anyway mancuso, only if there are guest difficulties that's allowed, as far as I remember.
Topic Starter
Zero__wind

Andrea wrote:

~General~

Tags between the difficulties are inconsistent and there is also an extra useless space.

Colours between the difficulties are inconsistent.

Offset is wrong, use 5.835 and resnap all notes, green lines, etc.


~Easy~

00:36:884 (4) - New combo.

~Normal~

Reduce AR by 1 tick.


01:00:099 (5) - New combo.
01:01:528 (1) - Remove new combo.

~Hard~

00:52:954 (3,4) - They look pretty bad to me.
01:07:955 (3) - Hidden slider repeat.

Kurosanyan's Taiko Oni

00:22:122 (1) - Do this instead of the spinner.

~Angel~

00:39:384 (8) - Random and unexpected slowdown. currently with no good idea, and actually I don't think the present one is bad
00:48:311 (7) - Ugly slider. make it ordinary
01:14:027 (1) - This slider is really hard to see, please don't overlap it. Cgabged tgoroughly from here
01:15:812 (1,2,3,4,5,1,2,1,2,3,1,2,1,2,3,1,2,3,4,1,1,2,1,2,1,2) - I find this part pretty confusing, please remake it. Let's see the new arrangement

This map still need some more work.
Fixed almost all and update for the other diffs, still working on some points in my Angel diff.
Actually I may need a discussion with Andrea about this, though I don't know when.
btw, I also changed the offset and other things in the Taiko diffs, so Kurosanyan you don't have to worry.
The combo colors are still not be changed, for I just thoroughly read the ranking criteria again and find nothing against this both in the rules and in the guidelines. And I think it will be fine looking for most players.
mancuso_JM_
Hi! Mod time! Sorry for the delay :/

[General:]

• Would be better if you can find other BGs for the Taiko difficulties, so all the difficulties have different BGs. In my opinion will look much better having different BGs in all diffs. instead of doing that.
Preview Time: The Preview Point is Slighty different comparing all difficulties. In Easy diff. the Preview Point is in 59049 and in the other difficulties is 58692. So, you must make it consistent between all the difficulties.
• 00:05:835 (1) - This Note sounds really Slow comparing with the music. Try using 45% in the Red line, will sound properly then.
• 00:06:549 (T) - In this Green Line try adding 10% in the Volume because sounds also low in all the diffs.

[Easy:]

Settings:
--> The HP Drain Rate is a bit low in this difficulty. Try increasing it by 1 Tick (HD+1)

• 00:21:549 (2) - In the Repetition, sounds better a finish instead of your Custom Whistle. So, it is better if you replace it here
• 00:51:192 (3,1) - This pattern sounds weird, it is not following properly anything in the music. To follow better the song (the Vocal especially) I suggest you to do something like this:
• 00:54:049 (1) - If you did the above suggestion, I feel this New Combo unnecesary. In my opinion it is better if you remove it from here
• 00:59:763 (3) - Replace this Slider in 2 Single Notes, the kiai it is the most important part in the song, so it is better if you starting it with a Click on a Note :P
• 01:07:263 (5) - I'd delete this Note, can be difficult to follow properly this pattern with these 1/4.. Maybe a rest deleating this note is the best option
• 01:22:977 (3) - I think that a Soft Whistle sounds better than a Normal Whistle in this Note. Would be better if you replace that.

One more thing at the end: Add a Spinner (at least) to make a variety in the score, if you don't do that we will have a lot of similar scores if the map is in the Ranked Status.

- In general you did a good job with this difficulty, anyways I dislike the way that you used the spacing. In my opinion you should re-arrange all the patterns using 1.10x in the Distance Spacing, give it a try pls.

[Normal:]

• 00:27:263 (4) - The second Reverse Arrow in this Slider is almost covered by the hitburst of (3), you should do something to fix the mistake because it is unrankable stuff.
• 00:29:763 (2) - Move this Note to x:220 y:192 for a better flow
• 00:48:334 (4) - *A bit Nazi*- But this pattern can be clean up a bit more. Actually the previous Slider (2) gives a bad ''Hitburst Overlap'' to this Slider, to avoid that overlap you can try blanketing, like here:
• 00:56:549 (2) - I would remove the Whistle from the Sliderbody, actually sounds annoying to me.
• 00:57:084 (x) - Hmm.. A note here is pretty necessary imo.
• 01:06:370 - 01:06:906 - Why did not you map this section? You did it in Easy, and easy diff. is supposed to be easier than a Normal of course. You should map this blank section as you did in easy, will play much better
• 01:07:799 - 01:08:334 - (^)
• 01:17:799 - 01:18:334 - (^)
• 01:19:227 - 01:19:763 - (^)
• 01:22:977 (4) - Same as Easy, use Soft Finish instead of Normal.

- Not bad, but map this blanks spaces mentioned in my mod, it provides a bad flow imo.

[Hard:]

• 00:10:120 (4,5) - These Sliders with 2 Repetitions don't flow that good, try using a pattern like this will flow better..
• 00:41:549 (2,3) - This kind of patterns are not to my liking, because they don't provide a good visibility of the pattern.. If I were you I'd change it inmediatley but it is up to you because we are talking about a personal think.
• 00:49:406 (Spin) - This Spinner sounds really random at the end, would be better if you map it instead.
• 00:52:977 (3,4) - Same thing as 00:41:549
• 00:56:549 (1,2,3,4,5) - Reversed pattern have always a bad flow, and this is not an exception it flows pretty bad. I suggest you to do a pattern more like this:
• 01:01:906 (2,3) - This Spacing is really random, because it doesn't fits with the music it is a really slow section and you used a jump, it doesn't make sense. Reduce the Spacing between the Notes pls.
• 01:03:334 (6,7,1,2,3,4,1,2) - Again, this is really random, it is the kiai section but the section of the song is really slow, reduce the spacing between these Objects too pls, it doesn't make sense.
• 01:21:727 (1) - This Slider is not covering properly the Vocal, since it is a Hard would be better if you follow the Rhythm closely, so decompress this Slider in 2. 1st Slider start in 01:21:727 and finish in 01:21:906 and the 2nd Slider starts in 01:22:084 and finish in 01:22:263.

- This difficulty went well till the Kiai Time, I don't understand why you add unnecesary Jumps in a really slow part of the song. In addition, they were placed randomly, a little tip, if you want to add break in slow songs try adding them in Combo changes especially because on other places they will look random and without sense.

[Angel:]

- Wow, I dislike this diff at all. Sorry :(, it has the same problems as the kiai in Hard diff. A lot of unnecesaries and big jumps in a really slow song, this is not the kind of Insane that fits with this song. Would be unnecesary to mod that, but please reduce the jumps as much as you can because play bad with this song. I imagined a low level Insane before to see the diff. but when I saw the diff. I felt dissapointed really :(.

Btw, Both Taiko Difficulties look technically fine for me..

Well, that's all.
Easier diffs. and Taiko diffs. are well designed and should be ready to go, but Hardest one need more work before to be consider for Ranking, it looks repetitive but a lot of unnecessary jumps for a slow song..
Best of luck with your map (and please don't give up)
Topic Starter
Zero__wind

mancusojuanmattos wrote:

Hi! Mod time! Sorry for the delay :/

[General:]

• Would be better if you can find other BGs for the Taiko difficulties, so all the difficulties have different BGs. In my opinion will look much better having different BGs in all diffs. instead of doing that.
Preview Time: The Preview Point is Slighty different comparing all difficulties. In Easy diff. the Preview Point is in 59049 and in the other difficulties is 58692. So, you must make it consistent between all the difficulties.
• 00:05:835 (1) - This Note sounds really Slow comparing with the music. Try using 45% in the Red line, will sound properly then.
• 00:06:549 (T) - In this Green Line try adding 10% in the Volume because sounds also low in all the diffs.

[Easy:]

Settings:
--> The HP Drain Rate is a bit low in this difficulty. Try increasing it by 1 Tick (HD+1)

• 00:21:549 (2) - In the Repetition, sounds better a finish instead of your Custom Whistle. So, it is better if you replace it here sorry but I'm not fond of a finish here. There is one later.
• 00:51:192 (3,1) - This pattern sounds weird, it is not following properly anything in the music. To follow better the song (the Vocal especially) I suggest you to do something like this:
• 00:54:049 (1) - If you did the above suggestion, I feel this New Combo unnecesary. In my opinion it is better if you remove it from here
• 00:59:763 (3) - Replace this Slider in 2 Single Notes, the kiai it is the most important part in the song, so it is better if you starting it with a Click on a Note :P Didn't change for I think it's not neccessary, I consider the vocal here is long, so I placed a slider, also, to keep consistent with the latter one
• 01:07:263 (5) - I'd delete this Note, can be difficult to follow properly this pattern with these 1/4.. Maybe a rest deleating this note is the best option delete even more
• 01:22:977 (3) - I think that a Soft Whistle sounds better than a Normal Whistle in this Note. Would be better if you replace that. I know you mean a soft finish, changed

One more thing at the end: Add a Spinner (at least) to make a variety in the score, if you don't do that we will have a lot of similar scores if the map is in the Ranked Status. that's what Lally has already spoken and what I was considering. Changed each diffs' offset and add a spinner in Easy

- In general you did a good job with this difficulty, anyways I dislike the way that you used the spacing. In my opinion you should re-arrange all the patterns using 1.10x in the Distance Spacing, give it a try pls. Did it. Better now.

[Normal:]

• 00:27:263 (4) - The second Reverse Arrow in this Slider is almost covered by the hitburst of (3), you should do something to fix the mistake because it is unrankable stuff.
• 00:29:763 (2) - Move this Note to x:220 y:192 for a better flow
• 00:48:334 (4) - *A bit Nazi*- But this pattern can be clean up a bit more. Actually the previous Slider (2) gives a bad ''Hitburst Overlap'' to this Slider, to avoid that overlap you can try blanketing, like here: didn't fix in your way, but I did fixed a little and I think it's fine now
• 00:56:549 (2) - I would remove the Whistle from the Sliderbody, actually sounds annoying to me. It's a mistake. Removed the whistle on the body and remain the ones on the head and the end
• 00:57:084 (x) - Hmm.. A note here is pretty necessary imo.
• 01:06:370 - 01:06:906 - Why did not you map this section? You did it in Easy, and easy diff. is supposed to be easier than a Normal of course. You should map this blank section as you did in easy, will play much better
• 01:07:799 - 01:08:334 - (^)
• 01:17:799 - 01:18:334 - (^)
• 01:19:227 - 01:19:763 - (^) Actuall I'm afraid to make them too difficult(the notes start on blue tick), so I left them blank to give newbie players time to react. But, I filled the blank as you and some earlier modders suggested
• 01:22:977 (4) - Same as Easy, use Soft Finish instead of Normal.

- Not bad, but map this blanks spaces mentioned in my mod, it provides a bad flow imo.

[Hard:]

• 00:10:120 (4,5) - These Sliders with 2 Repetitions don't flow that good, try using a pattern like this will flow better.. I think they're fine and didn't change anything. You know that when players clicked a kick-slider, they won't move their cursor to follow, but stay and head for the next item.
• 00:41:549 (2,3) - This kind of patterns are not to my liking, because they don't provide a good visibility of the pattern.. If I were you I'd change it inmediatley but it is up to you because we are talking about a personal think. sorry for that, but not changing.
• 00:49:406 (Spin) - This Spinner sounds really random at the end, would be better if you map it instead. made it end earlier and add a few stuffs and I think they're fine now
• 00:52:977 (3,4) - Same thing as 00:41:549 =.=
• 00:56:549 (1,2,3,4,5) - Reversed pattern have always a bad flow, and this is not an exception it flows pretty bad. I suggest you to do a pattern more like this:
• 01:01:906 (2,3) - This Spacing is really random, because it doesn't fits with the music it is a really slow section and you used a jump, it doesn't make sense. Reduce the Spacing between the Notes pls big changes.
• 01:03:334 (6,7,1,2,3,4,1,2) - Again, this is really random, it is the kiai section but the section of the song is really slow, reduce the spacing between these Objects too pls, it doesn't make sense. as above
• 01:21:727 (1) - This Slider is not covering properly the Vocal, since it is a Hard would be better if you follow the Rhythm closely, so decompress this Slider in 2. 1st Slider start in 01:21:727 and finish in 01:21:906 and the 2nd Slider starts in 01:22:084 and finish in 01:22:263. fixed in another way

- This difficulty went well till the Kiai Time, I don't understand why you add unnecesary Jumps in a really slow part of the song. In addition, they were placed randomly, a little tip, if you want to add break in slow songs try adding them in Combo changes especially because on other places they will look random and without sense.

[Angel:]

- Wow, I dislike this diff at all. Sorry :(, it has the same problems as the kiai in Hard diff. A lot of unnecesaries and big jumps in a really slow song, this is not the kind of Insane that fits with this song. Would be unnecesary to mod that, but please reduce the jumps as much as you can because play bad with this song. I imagined a low level Insane before to see the diff. but when I saw the diff. I felt dissapointed really :(. I'm sorry for that but I'm not gonna fix much. I did some changes during Kiai, for I think it's the only part which is too hard.

Btw, Both Taiko Difficulties look technically fine for me.. Glad to hear that

Well, that's all.
Easier diffs. and Taiko diffs. are well designed and should be ready to go, but Hardest one need more work before to be consider for Ranking, it looks repetitive but a lot of unnecessary jumps for a slow song..
Best of luck with your map (and please don't give up)
Thx for your mod. All what I didn't mention in my post is what I fixed.
And for everyone who has checked my map. Believe it or not, I didn't ever aim to make the [Angel] hard to play. I just want it to be different from piles of slow Insanes that already existed. Some big jumps which cames from some mods are not my initial setting. I tried it and gathered ideas for I think it might be fun. Now the jumps in the last part of the Kiai is gone, replaced by my original ones. And for the overlaps, this is what I wanna try in this mapset, so don't blame it if it's not your type of dish. Every new creation faces trouble when it's first seen. And believing in this, I'll try my best to remain this as a
Hard-to-Be-Ranked map while getting it ranked. I believe there woild be, and will be players who like this stuff. I Hope so...
Athena Tennos
神馬情況。。。感覺好厲害的樣子/w\
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