Oh... joy.
00:06:479 (4,5) - I'm sorry, but this is excessive. In less than 2/10ths of a second, you make the player go almost entirely across the screen, with AR10 and OD10. No, this is not okay.
00:23:895 (3,4) - I get that this is 178bpm with a relatively low SV, but that still doesn't mean you should you 10+ DS. I can't even remember seeing that outside of VERY slow songs or TAG maps. This is neither, and considering the sound mapped, it makes no sense when compared to the next combo.
00:56:366 (5,6) - So, you made a jump with less than a 1/10th of a second gap that large because...?
00:57:714 (3,1) - This is a jump all the way across the screen with a comfy 84ms to react with. There's no possible musical justification for this.
00:58:220 (3,4,5,6,7,8,9,10,11,12) - This is overmapping. WAY overmapping. There is NOTHING warranting this, considering how tame the riffs here are.
01:00:411 (1,2,3,4) - This is many things: Overmapped, ugly, and needless. I'm listening to the same instruments as you, and nothing is there that warrants you doing this with such distance.
01:01:422 (1,2) - Okay, that part of the song is barely of any note whatsoever. Stop putting in these jumps just because you feel like it.
01:17:939 (1,2,3,4,1,2,3,4,1,2,3,4) - This is just a mess. There's a big difference making compact streams and basically testing the limits of the stack leniency.
01:23:669 (1,2,3) - This looks absolutely terrible. Clean it up a bit.
01:36:815 (2,3,4,1,2,3) - These are very clearly overmapped. Disgustingly so.
01:39:512 (2,3,4,1,2,3) - Same deal.
01:42:208 (2,3,4,1,2,3) - Just because a computer can flawlessly do it does not mean you should slap it everywhere.
01:46:253 (5,6,1) - I am convinced you did this solely to bump up SR. There is never any reason to do crap like this. Nothing musically, especially.
01:59:399 (1,2) - Same deal.
01:59:905 (1,2) - Same deal.
02:00:411 (1,2) - Same deal.
02:12:208 (3,4,5) - This part is so tame, and yet you act like you're mapping speedcore. Stop doing ridiculous things just to raise SR!
02:14:230 (3,4,5) - Same deal.
02:14:904 (1,2,1,2) - Again, stop taking tame parts and acting like they can justify obscene jumps.
02:15:410 (2,1) - This is the simplest chord, and you put a jump clear across the screen for no reason other than the fact that you could.
02:16:253 (3,4,5) - Stop with EVERYTHING like this.
02:23:668 (1,2,1,2,1,2,1,2,1) - Not only are none of these called for, but the whole thing looks like a mess.
02:25:691 (1,2,1,2) - Same deal.
02:26:365 (1,2,1,2,1,2,1,2,1) - You can at least try and make these presentable. This is REALLY bad.
02:30:747 (1,2,1,2,1,2) - Stop doing this. Make actual patterns instead of deliberate raises of SR.
02:39:174 (1,2,1,2) - Same deal.
02:41:028 (2,3,4,5) - This is an awful design. Fix it.
02:55:017 (1,2,1,2,1,2) - You did this for SR. I heard the music. You did this just to increase the SR.
03:22:291 (1,2,1,2,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,1) - Nothing here has any redeeming value. Redo it all.
03:26:445 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,1,2,1,2,1) - All you did here was put down notes on totally random areas.
03:28:753 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Gut this. I'm not joking. This is the absolute worst pattern you have EVER done. This is the epitome of overmapping, and you know it!
03:44:445 (1,2,1,2,1,2,1,2,1) - The note progression is not that overly dramatic.
03:52:522 (1,2) - This jump is just atrocious. You're rolling through streams, and then you decide a jump with nearly a DS of 12 is needed. Revolting.
04:00:022 (2,1) - Congrats, you made a jump with 24.16 DS just because you could. Most troll maps I have don't come close to that.
05:07:720 (2,1,2) - This is vile. Stop doing these things.
05:15:810 (2,1,2) - You did the same thing here. What is wrong with you?
I respect your opinionated opinion, but I think you've made a gross miscalculation. You evaluated that cross-screen jumps are too fast to be jumped to when they are below a certain timing threshold (1/10th of a second, or 84 ms, referencing your mod). I believe you've underestimated the physical abilities of exceptional humans.
For example, let's consider Tianna Bartoletta's gold medal jump in the Women's Long Jump during the Rio Olympics of 2016. Here is a video:
https://www.youtube.com/watch?v=XTL3CexKyRo.
She was able to jump a distance of 7.17 meters in 0.96 seconds. That's a jumping distance of approximately 70 cm per 100ms. Now, lets consider the fact that most people only play osu! with a mouse/tablet playfield of around 7 to 14 cm. Do you see? People are able to jump enormous distances in extremely fast amounts of time. If Bartoletta played osu, i'm confident she could do cross screen jumps in under 20ms.
Bartoletta was able to jump 7.17 meters using only two legs. Imagine how far she could have jumped using five fingers?
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On a more serious note:
00:57:377 (1,3) - Overlap is quite hard to see imo, considering the streams before it.
00:57:882 (1,2) - Tying with the pattern above though, you create a really big jump onto the triplet here, but I don't think the red tick is the object of emphasis here. You don't really emphasize the beginning of triplets/streams. If you make the angle less sharp, then I think maybe the spacing might be okay, but right now I think it draws too much attention.
01:14:399 (1) - NC doesn't seem necessary to me.
01:24:006 (2) - How about Ctrl+G'ing for a flowbreak? It would fit the guitar imo.
01:28:051 (1,2,1,2) - These could be arranged a bit more evenly imo...
01:54:343 (1,2,3,4,5,6,1) - Spacing is too similar to 01:53:500 (3,4,1,2,3,4,1) - imo. It's really easy to misread as 1/4 streams.
02:05:130 (1,2,3,4,5,6,1) - This is a bit better, but i'd scale it down a bit more too.
02:26:955 (2,1) - Going by your patterning, I think a larger jump here would fit better.
02:51:646 (5,6) - How about using kicksliders here to emphasize the drum? It would lead into the stream section better too imo.
03:16:522 (1) - i would rotate it like 15 degrees? and the reblanket. That way you can avoid a slider-border overlap with 03:16:176 (1) - .
03:26:445 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,1,2,1,2,1,1,2,1,2,1,2,1,2) - Yea, I think this still needs a bit more spacing restructuring but well...
03:44:445 (1,2,1,2,1,2,1,2) - I would actually say, compared to the jumps earlier, these could actually be bigger. Maybe consider tilting them a bit more diagonally so you have more playfield area to work with.
04:02:075 (2) - I really don't think this circle is necessary. it sounds overmapped to me too
.
04:13:620 (1,1) - I think its better to remain consistent.
04:55:754 (1,2,3,4,1,1,1,1,1,1,1,1) - The NC"ing and structuring felt a bit odd here. Maybe you can clarify... but it sounds like the entirety of 04:55:754 - 04:56:765 - is one stream pattern. Like everything in between here sounds like it should be in one combo. Felt a bit weird when you went to a different NC and spacing pattern after 04:56:091 - . Looks a bit disconnected idk, maybe you ahve a reason tho.
05:03:422 (4,1) - I don't think a stream-jump is necessary here. The note on 05:03:507 (1) - isn't particiuarly emphasized imo
05:44:967 (3,4,5,6) - Same pattern? I dont see why this needs two different spacing changes + angle change. Doesn't seem special.
Okay good luck!