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Gavin G - Refresh

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Total Posts
86
Topic Starter
senaya
This beatmap was submitted using in-game submission on 2 марта 2013 г. at 19:46:44

Artist: Gavin G
Title: Refresh
Tags: dnb
BPM: 170
Filesize: 2704kb
Play Time: 01:22
Difficulties Available:
  1. High (4,9 stars, 230 notes)
  2. Low (2,96 stars, 77 notes)
  3. Mid (4,27 stars, 102 notes)
Download: Gavin G - Refresh
Information: Scores/Beatmap Listing
---------------
mapping is easy. dealing with people is hard.
Gray Wolf_old
первый нах!
slowpoke
Saten
[General]
The gap between [High] and [Mid] is kinda big (might just be me though~)

[High]
Tickrate+1? (fits at least on the fast parts imo)
00:16:108 - how about a normal-hitfinish here instead?
00:58:638 (7,8) - swap places with each-other (Ctrl+R)? plays nice imo~

nice diff~~♥

[Mid]
oh god, the current AR is so misleading in the beginnning >< (increase it by 1?)
00:15:402 (4) - normal-hitfinish on the tail?
00:45:932 (3) - is this on purpose? it feels kinda awkward

[Low]
00:03:755 (1,1) - Not sure about this really, too close ><
00:15:049 (4) - normal-hitfinish on the tail
Topic Starter
senaya

Saten wrote:

 
[General]
The gap between [High] and [Mid] is kinda big (might just be me though~)
that's why it's high and mid and not normal and hard :3

[High]
Tickrate+1? (fits at least on the fast parts imo) at least it looks better, lol. changed.
00:16:108 - how about a normal-hitfinish here instead? yes!
00:58:638 (7,8) - swap places with each-other (Ctrl+R)? plays nice imo~ done

nice diff~~♥ ty ♥

[Mid]
oh god, the current AR is so misleading in the beginnning >< (increase it by 1?) sure
00:15:402 (4) - normal-hitfinish on the tail? yes!
00:45:932 (3) - is this on purpose? it feels kinda awkward it is, but i'm open to suggestions :3

[Low]
00:03:755 (1,1) - Not sure about this really, too close >< i'd rather keep it, but i can always change it to circle, i guess
00:15:049 (4) - normal-hitfinish on the tail yes!
i love you, here's another happy face \:D/
Gray Wolf_old
Чутка от меня o/

[General]
Перепроверь оффсет, примерно +4ms late в конце карты.

[High]
00:05:520 (2) - анстакни трипл или порежь джамп, тяжеловато играется

00:40:108 (6) - неплохо было бы после этого и до трипла :
00:40:461 (7,8,9) - вставить одиночку под ритм

00:58:638 (7,8) - поменяй местами как предложила Saten, протестил, хорошо идёт.
Topic Starter
senaya

Gray Wolf wrote:

Чутка от меня o/

[General]
Перепроверь оффсет, примерно +4ms late в конце карты.
покачто норм http://puu.sh/NxSK но я этот вопрос не закрываю

[High]
00:05:520 (2) - анстакни трипл или порежь джамп, тяжеловато играется не-а. раньше он был ещё больше))

00:40:108 (6) - неплохо было бы после этого и до трипла :
00:40:461 (7,8,9) - вставить одиночку под ритм да! http://puu.sh/NxZP

00:58:638 (7,8) - поменяй местами как предложила Saten, протестил, хорошо идёт. yes!
спасиб, няш :3
pandaikon
mod
08:57 pandaikon: : http://puu.sh/NyNg
08:58 senaya: : this again :D
08:58 pandaikon: : that was what i wanted you to do. cause even though it's not straight, when you play it you pass with the mouse in a straight line after all, lol
08:59 senaya: : use that in your mod post
08:59 pandaikon: : can i do an irc mod or something like that?
09:00 pandaikon: : cause i'm going only to point out those two sliders from the beginnig of the low and med
09:00 pandaikon: : *spinners
09:01 senaya: : wat spinners? why?
09:01 pandaikon: : maybe you could change them to sliders or make the spinner longer. it would pe pretty hard for someone new, especially on low
09:02 pandaikon: : i mean, the spinner starts, and you can already see the next slider. it will confuse the new players, i guess. but that's a suggestion, lol
09:04 senaya: : http://osu.ppy.sh/ss/388997
09:04 pandaikon: : yep, looks better
09:05 pandaikon: : also what's with those inheriting sections? lol
09:05 senaya: : what's wrong with them?
09:06 senaya: : http://osu.ppy.sh/ss/388999
09:08 pandaikon: : you changed the offset once, right?
09:09 senaya: : no. never.
09:09 pandaikon: : then how did you place those inheriting sections there? you placed them on 1/8?
09:09 senaya: : urd
09:09 senaya: : *yes
09:09 senaya: : lol
09:11 pandaikon: : okay then, that's okay with me. hope you won't get pointed at this by other modders, lol
09:11 senaya: : i'll tell them the same story :P
09:11 senaya: : so, this is it?
09:12 pandaikon: : let me check stuff one more time
09:16 pandaikon: : everything looks ok to me :D

rank this faster :)
Topic Starter
senaya

pandaikon wrote:

mod
08:57 pandaikon: : http://puu.sh/NyNg
08:58 senaya: : this again :D
08:58 pandaikon: : that was what i wanted you to do. cause even though it's not straight, when you play it you pass with the mouse in a straight line after all, lol
08:59 senaya: : use that in your mod post
08:59 pandaikon: : can i do an irc mod or something like that?
09:00 pandaikon: : cause i'm going only to point out those two sliders from the beginnig of the low and med
09:00 pandaikon: : *spinners
09:01 senaya: : wat spinners? why?
09:01 pandaikon: : maybe you could change them to sliders or make the spinner longer. it would pe pretty hard for someone new, especially on low
09:02 pandaikon: : i mean, the spinner starts, and you can already see the next slider. it will confuse the new players, i guess. but that's a suggestion, lol
09:04 senaya: : http://osu.ppy.sh/ss/388997
09:04 pandaikon: : yep, looks better
09:05 pandaikon: : also what's with those inheriting sections? lol
09:05 senaya: : what's wrong with them?
09:06 senaya: : http://osu.ppy.sh/ss/388999
09:08 pandaikon: : you changed the offset once, right?
09:09 senaya: : no. never.
09:09 pandaikon: : then how did you place those inheriting sections there? you placed them on 1/8?
09:09 senaya: : urd
09:09 senaya: : *yes
09:09 senaya: : lol
09:11 pandaikon: : okay then, that's okay with me. hope you won't get pointed at this by other modders, lol
09:11 senaya: : i'll tell them the same story :P
09:11 senaya: : so, this is it?
09:12 pandaikon: : let me check stuff one more time
09:16 pandaikon: : everything looks ok to me :D
Things changed:

- in [Low] 00:03:755 (1) - spinner changed to slider http://osu.ppy.sh/ss/388997
- in [High] 00:43:991 (1,2,3,4) - modified shape http://osu.ppy.sh/ss/388999
- explained why i have unsnapped green sections

Thank you! I'll mofumofu you later.
JudgeTheDude
Hi, from my modding queue

[General]


[Easy]
01:13:285(2),(3) Put the on the reds just before. Start at 01:13:108
01:16:108(2),(3) Same here, make the start at 01:15:932
01:18:579 Put it here 01:18:755

[Normal]
00:45:402 Put it under the slider's end at x:236 y:364
00:48:226 Same here, put it at x:340 y:180
01:02:343 Put the start under the previous Slider's end
01:15:049 Same here
01:18:226(1),(2),(3) Same here: 2nd Slider's start at x:282 y:107 and put the 3 at x:359 y:170

[Insane]
Too fast for me, sorry

Good luck with ranking ^^
Topic Starter
senaya

JudgeTheDude wrote:

[Easy]
01:13:285(2),(3) Put the on the reds just before. Start at 01:13:108 easy diff needs to be easy :<
01:16:108(2),(3) Same here, make the start at 01:15:932 ^ same
01:18:579 Put it here 01:18:755 i was trying to follow drums at this section

[Normal]
00:45:402 Put it under the slider's end at x:236 y:364 it supposed to be like this
00:48:226 Same here, put it at x:340 y:180 ^ same
01:02:343 Put the start under the previous Slider's end ^ same
01:15:049 Same here ^ same here
01:18:226(1),(2),(3) Same here: 2nd Slider's start at x:282 y:107 and put the 3 at x:359 y:170 ^ same here
thank you for your time :3
ZekeyHache
From my modding queue.
Look carefully at the grids.

Low
00:15:049 (4) - I think looks better like this: 00:36:932 (5) - ^ 00:58:991 (1) - ^
Mid
00:15:402 (4) - I think it looks better like this: 00:58:461 (5) - ^
High
00:09:049 (8,9) - They look better mirrored.
00:42:579 (5) - Looks bad, change it!
00:50:520 (5) - ^
00:58:991 (9) - I think it looks better like this: 01:03:402 (6) - ^ 01:15:402 (5) - Looks bad.

Cool map, good luck! :)
Topic Starter
senaya

ezek wrote:

Low
00:15:049 (4) - I think looks better like this: not sure, keeping it as it is 00:36:932 (5) - ^ changed 00:58:991 (1) - ^ changed
Mid
00:15:402 (4) - I think it looks better like this: nah, no change 00:58:461 (5) - ^ changed, but differently
High
00:09:049 (8,9) - They look better mirrored. well, maybe, but that jump looks huge even for me lol
00:42:579 (5) - Looks bad, change it! how? any suggestions?
00:50:520 (5) - ^ ^ same
00:58:991 (9) - I think it looks better like this: it does, changed 01:03:402 (6) - ^ yeah, it supossed to follow the beat. changed 01:15:402 (5) - Looks bad. ikr, any suggestions?
thank you very much!
grumd
Привет.

High

— Overall
Выглядит немного овермапнуто, но всё же мило. Несколько странных слайдеров и иногда неприятный ритм, попробуем это исправить.

— Mapping
  1. 00:04:814 - 00:16:108 − Вот эту часть лучше полностью переделать. Странно выглядит то, что начало сложности сложнее, чем всё остальное, включая киаи. Куча джампов в начале, когда в музыке даже меньше инструментов. В общем, используй здесь больше дистанс снапа (но не 1,4, пожалуйста, это больше похоже на сплошные джампы), чтобы дать игроку войти во вкус и запомнить мелодию.
  2. 00:27:932 (2) - Сделай спейсинг от предыдущего слайдера и до следующего одинаковыми.
  3. 00:30:755 (2) - ^
  4. 00:37:991 (1) - На одну клетку вниз.
  5. 00:40:814 (1) - На этом слайдере на первом красном тике отчётливо слышен клап. Не дело, убери этот длинный слайдер и замаппай вместе с этим клапом, чтобы там была нота.
  6. 00:42:579 (5) - А здесь ты пропускаешь даунбит, начало нового такта. Это плохо сказывается на ритме, лучше начать такт с даунбита, так что поставь какую-то ноту на 00:42:932 (я там даже бас слышу)
  7. 00:46:991 (4,5) - Плохо. Слайдер, который начинается с красного тика и заканчивается на даунбите или на белом тике − плохо. Это зовётся upbeat slider, когда игроку приходится нажимать клавишу на слабой доле и отпускать на сильной. В общем, постарайся начать слайдеры с белых тиков.
  8. 00:50:520 (5) - Оно не очень какое-то, может по-другому сделаешь?
  9. 00:51:049 (6) - Я, конечно, понимаю, что тебе очень хочется сделать симметрию, но ты из-за этого пренебрегаешь ритмом. Убери один репит и замаппай ноту на 00:51:579 − играет пианино.
  10. 00:52:638 (2,3) - Снова, нужно начать слайдеры на сильных долях.
  11. 00:54:402 - Тут нота слышна, клавишные. Сделай слайдер короче, пожалуйста.
  12. 00:54:755 (1,2,3) - И потом сдвинь эти на 1/2 назад, чтобы они начинались на белых тиках.
  13. 00:55:638 - Ну и добавишь тут ноту, ессесна, если ^ вон то применишь.
  14. 00:56:167 (7,8) - Тут то же самое, но более-менее подходит, исправлять не обязательно.
  15. 01:06:226 (9) - Замени его на 1/2 слайдеры, там есть звуки на красных тиках.
  16. 01:13:108 (4) - Советую тебе заменить его на трипл и 1/2 слайдер. (то есть, ноты на 01:13:108 и 01:13:196, слайдер от 01:13:285 до 01:13:461)
  17. 01:13:638 (7) - Убери репит и добавь ноту тута: 01:14:167. Снова же пианино пропускаешь.
  18. 01:16:814 - Тут нота нужна :с
  19. 01:17:520 (2) - Скопируй (1) и Ctrl+R, а то не параллельны они.
  20. 01:17:873 (3) - Форма ниочень совсем :с
Mid

— Overall
Красиво сделано, но ритм в некоторых местах не очень..

— Mapping
  1. 00:06:226 (3) - Пожалуйста, закончи его на 00:06:579 и добавь ноту после него, на 00:06:755. И никаких "но", то, что сейчас у тебя, просто кошмарно.
  2. 00:09:049 (3) - ^
  3. 00:11:873 (3) - ^
  4. 00:27:402 (1) - Снапни его конец на красный тик.
  5. 00:34:638 (2,3,4) - Я бы посоветовал не стакать, а расположить кружок прямо между слайдерами, на 1.0х. Так новичкам будет понятнее, ну и вообще симпатичней.
  6. 00:45:755 - Ноту здесь. Даунбит и звук, и ритм, и вообще. Чтобы проще читалось для новичков и такой ритм был понятен в дальнейшем, лучше даже добавить слайдер от 00:45:402 до 00:45:755.
  7. 01:06:226 (4,5) - сделай их параллельными, может быть? Скопировав и Ctrl+R-нув?
  8. 01:09:755 (1) - То же, что и в начале, сделай его короче и добавь ноту.
Low

— Overall
Спейсинг ужасен по всей карте. Ты используешь 1,3-1,6 рандомно, когда в изи такого лучше избегать. Но вот ритм теперь отличный.

— Mapping
  1. 00:38:696 (1) - Сделай расстояние до него от пред. слайдера таким же, как везде используешь.
  2. 01:15:402 (1) - Вот что меня бесит − Prev: 1.54x, Next: 1.37x. И так по всей карте. На изи рационально использовать 1.0х преимущественно везде и строго так. Просто такой спейсинг будет всех новичков путать. Но ладно, не переделывать же всё полностью.
  3. 01:13:285 (2,3) - Вместо этих двух лучше уж слайдер вот с таким ритмом 01:21:049 (1).
  4. 01:15:402 (1,2) - Ну и тут ещё можно. :(
Topic Starter
senaya

grumd wrote:

High

— Overall
Выглядит немного овермапнуто, но всё же мило. Несколько странных слайдеров и иногда неприятный ритм, попробуем это исправить. мне наоборот кажется, что можно было выжать намного больше, лол

— Mapping
  1. 00:04:814 - 00:16:108 − Вот эту часть лучше полностью переделать. Странно выглядит то, что начало сложности сложнее, чем всё остальное, включая киаи. Куча джампов в начале, когда в музыке даже меньше инструментов. В общем, используй здесь больше дистанс снапа (но не 1,4, пожалуйста, это больше похоже на сплошные джампы), чтобы дать игроку войти во вкус и запомнить мелодию. сделал х1.0 и убрал пару прыжков
  2. 00:27:932 (2) - Сделай спейсинг от предыдущего слайдера и до следующего одинаковыми. сделал х1.3
  3. 00:30:755 (2) - ^ сделал х1.3
  4. 00:37:991 (1) - На одну клетку вниз. нет. я стараюсь избегать прямых линий.
  5. 00:40:814 (1) - На этом слайдере на первом красном тике отчётливо слышен клап. Не дело, убери этот длинный слайдер и замаппай вместе с этим клапом, чтобы там была нота. я за пианиной иду
  6. 00:42:579 (5) - А здесь ты пропускаешь даунбит, начало нового такта. Это плохо сказывается на ритме, лучше начать такт с даунбита, так что поставь какую-то ноту на 00:42:932 (я там даже бас слышу) тут тоже шёл за пианиной, но слайдер был неочень, так что закночил его там где ты просил ноту добавить
  7. 00:46:991 (4,5) - Плохо. Слайдер, который начинается с красного тика и заканчивается на даунбите или на белом тике − плохо. Это зовётся upbeat slider, когда игроку приходится нажимать клавишу на слабой доле и отпускать на сильной. В общем, постарайся начать слайдеры с белых тиков. кажется, я понял о чём ты (наверное?), теперь это выглядит ужасно, но зато без красных тиков :<
  8. 00:50:520 (5) - Оно не очень какое-то, может по-другому сделаешь? без проблем, предложи что-то другое и сделаю.
  9. 00:51:049 (6) - Я, конечно, понимаю, что тебе очень хочется сделать симметрию, но ты из-за этого пренебрегаешь ритмом. Убери один репит и замаппай ноту на 00:51:579 − играет пианино. сделал, опять страшно, лол
  10. 00:52:638 (2,3) - Снова, нужно начать слайдеры на сильных долях. не понимаю зачем, но ок. и опять страшно.
  11. 00:54:402 - Тут нота слышна, клавишные. Сделай слайдер короче, пожалуйста. сделал, хотя слайдер там был с красным нодом под ноту :<
  12. 00:54:755 (1,2,3) - И потом сдвинь эти на 1/2 назад, чтобы они начинались на белых тиках. ладно, но я официально заявляю, что это дурацкое правило всё портит: у меня оно звучало хорошо, а теперь третий слайдер лишний :<
  13. 00:55:638 - Ну и добавишь тут ноту, ессесна, если ^ вон то применишь. логично, добавил.
  14. 00:56:167 (7,8) - Тут то же самое, но более-менее подходит, исправлять не обязательно. там же два сёркла =_=
  15. 01:06:226 (9) - Замени его на 1/2 слайдеры, там есть звуки на красных тиках. иду за пианиной
  16. 01:13:108 (4) - Советую тебе заменить его на трипл и 1/2 слайдер. (то есть, ноты на 01:13:108 и 01:13:196, слайдер от 01:13:285 до 01:13:461) сделал, действительно звучит лучше
  17. 01:13:638 (7) - Убери репит и добавь ноту тута: 01:14:167. Снова же пианино пропускаешь. сделал, но, по ходу, тебе не нравится где я иду за пианино и тебе не нравится где я не иду за пианино >_>
  18. 01:16:814 - Тут нота нужна :с я иду за пианиной
  19. 01:17:520 (2) - Скопируй (1) и Ctrl+R, а то не параллельны они. я и не хотел делать их параллельными :<
  20. 01:17:873 (3) - Форма ниочень совсем :с лол, только заметил. поправлено.
Mid

— Overall
Красиво сделано, но ритм в некоторых местах не очень.. будем чинить ритм. хорошо что хоть красиво))

— Mapping
  1. 00:06:226 (3) - Пожалуйста, закончи его на 00:06:579 и добавь ноту после него, на 00:06:755. И никаких "но", то, что сейчас у тебя, просто кошмарно. done
  2. 00:09:049 (3) - ^ done
  3. 00:11:873 (3) - ^ done
  4. 00:27:402 (1) - Снапни его конец на красный тик. лол, знать бы почему он не был снапнут =_=
  5. 00:34:638 (2,3,4) - Я бы посоветовал не стакать, а расположить кружок прямо между слайдерами, на 1.0х. Так новичкам будет понятнее, ну и вообще симпатичней. покажи как. моя фантазия не позволяет это сделать "красиво" :<
  6. 00:45:755 - Ноту здесь. Даунбит и звук, и ритм, и вообще. Чтобы проще читалось для новичков и такой ритм был понятен в дальнейшем, лучше даже добавить слайдер от 00:45:402 до 00:45:755. поправил как смог, фантазии нет.
  7. 01:06:226 (4,5) - сделай их параллельными, может быть? Скопировав и Ctrl+R-нув? не, я не хотел их делать ll
  8. 01:09:755 (1) - То же, что и в начале, сделай его короче и добавь ноту. done
Low

— Overall
Спейсинг ужасен по всей карте. Ты используешь 1,3-1,6 рандомно, когда в изи такого лучше избегать. Но вот ритм теперь отличный. я, вроде, х1.4 по всей карте брал. странно что сбился :<

— Mapping
  1. 00:38:696 (1) - Сделай расстояние до него от пред. слайдера таким же, как везде используешь. done
  2. 01:15:402 (1) - Вот что меня бесит − Prev: 1.54x, Next: 1.37x. И так по всей карте. На изи рационально использовать 1.0х преимущественно везде и строго так. Просто такой спейсинг будет всех новичков путать. Но ладно, не переделывать же всё полностью. хз почему так. вернул спейсинг х1.4 везде, как и должно было быть
  3. 01:13:285 (2,3) - Вместо этих двух лучше уж слайдер вот с таким ритмом 01:21:049 (1). trying to follow drums
  4. 01:15:402 (1,2) - Ну и тут ещё можно. :( ^ same
было бы круто, если бы мне кто-нибудь рассказал больше о правиле белого тика для слайдеров. я нишарю :<
[CSGA]Ar3sgice
hi~


High

  1. I think AR8 is better as it's not a very hard map o.o
  2. 00:32:343 (4) - why don't stack._.
  3. 00:34:108 (3) - you can make blanket here http://osu.ppy.sh/ss/390910
  4. 00:44:873 (6) - this slider from outside to inside gives better flow imo http://osu.ppy.sh/ss/390905
  5. 00:58:814 (8) - move to (224,28) ? better flow, imo
  6. 00:58:991 (9) - make blanket http://osu.ppy.sh/ss/390907
  7. 01:06:049 (8) - move right 3grids (in the center)
  8. nice :D
Mid

  1. 00:09:579 (4) - 0.2x spacing like the other slider end stacks..?
  2. 00:15:402 (4) - this is not symmetrical
  3. 01:06:226 (4) - you can copy (5) and ctrl+j ctrl+h it looks better :3
  4. 01:19:285 (3) - 0.4x like (2)?
  5. imo High diff is Insane, Low is normal, you need to make this diff harder :3
Low

  1. 01:11:873 (2) - x:200 y:232 to make slider ends form a triangle?
  2. 01:18:579 (3) - copy (2) shape
Good luck~
Topic Starter
senaya

[CSGA]Ar3sgice wrote:

hi~ harrou~


High

  1. I think AR8 is better as it's not a very hard map o.o retarded ar comes with retarded sv, wanna keep it :3
  2. 00:32:343 (4) - why don't stack._. good point. forgot to stack it after changing slider, thanks
  3. 00:34:108 (3) - you can make blanket here http://osu.ppy.sh/ss/390910 yeah, why not
  4. 00:44:873 (6) - this slider from outside to inside gives better flow imo http://osu.ppy.sh/ss/390905 ok, changed
  5. 00:58:814 (8) - move to (224,28) ? better flow, imo i guess, changed
  6. 00:58:991 (9) - make blanket http://osu.ppy.sh/ss/390907 sure, done
  7. 01:06:049 (8) - move right 3grids (in the center) done
  8. nice :D yay~
Mid

  1. 00:09:579 (4) - 0.2x spacing like the other slider end stacks..? ok
  2. 00:15:402 (4) - this is not symmetrical yes, but why should it be?
  3. 01:06:226 (4) - you can copy (5) and ctrl+j ctrl+h it looks better :3 removed extra node
  4. 01:19:285 (3) - 0.4x like (2)? nope, that's only for sliders
  5. imo High diff is Insane, Low is normal, you need to make this diff harder :3 i thought about it. maybe i will :p
Low

  1. 01:11:873 (2) - x:200 y:232 to make slider ends form a triangle? don't really get it but done
  2. 01:18:579 (3) - copy (2) shape it was almost identical, but sure, why not? done
Good luck~ thank you~
nice, i like how you provided screenshots for the stuff you suggested :3
riffy
посонв не вижу, но сеная вроде тут. можно и мод написать

[General]
Drum'n'Bass в тэги?
анснапнутые киаи.
тикрэйт разный. хотя смысла в этом особого не вижу. определись и сделай 1 для всех дифф?
твой бг напоминает мне это


[Low]
00:03:402 - ноту бы сюда, но если поставишь, то придется добавить ее для остальных дифф. А там спиннеры, и будет выглядеть уныло. Как вариант можно поставить здесь ноту в этой сложности, а в двух других замапать фрагмент вместо спиннера (или начни спиннер наньше)
00:27:402 - ну зачем? изя расчитана на баранов новичков. они не прочитают замедление. Может быть замапать без него? Самая легкая дифа все же..
00:36:402 (4) - вроде сбюда нк надо, если я правильно понял твой комбоинг.
01:01:814 (1) - тут есть небольшая каша. 300ка от спиннера. Рядом конец слпйдера. Новички могут спутаться и потянуть за конец слайдера.

[Mid]
выглядит как слегка усложненный изию Немного странно. М.б. уменьшить размер нот?
00:27:402 (1,2,3,4,5,6,1,2,3,4,5) - нарушен комбоинг. Смотрится.мм.неловко :/
01:21:049 (2) - по ритму я бы попробовал продлить (2) до красного тика и сделать 1/2 слайдер с реверсом

[High]
это же инсэйн, да? если да, то лучше бы еще хард сделать. по скорости слайдеров и сложности такой неловкий пробел заметен.
00:28:461 (3) - вообще неплохо звучит, но я бы убрал (4) и добавил реверс. Там тянется нота, и если добавить реверс, то зчучит вроде неплохо
01:17:520 (2) - нази: конец на клетку вверх. параллельные смотрятся лучше :3

~~~~~~~~~~~~~~~

хорошая мапка. удачи :/
Topic Starter
senaya

-Bakari- wrote:

посонв не вижу, но сеная вроде тут. можно и мод написать а я ведь не сразу это заметил, лол
Alina the trickster :3


[General]
Drum'n'Bass в тэги? и так уже есть dnb :3
анснапнутые киаи. починил, вроде
тикрэйт разный. хотя смысла в этом особого не вижу. определись и сделай 1 для всех дифф? но зачем?
твой бг напоминает мне это ну, у них всё уже было, а у меня, скорее, только начинается, ночь же длинная :3


[Low]
00:03:402 - ноту бы сюда, но если поставишь, то придется добавить ее для остальных дифф. А там спиннеры, и будет выглядеть уныло. Как вариант можно поставить здесь ноту в этой сложности, а в двух других замапать фрагмент вместо спиннера (или начни спиннер наньше) но мне нравится начало спиннера на хлопке :<
00:27:402 - ну зачем? изя расчитана на баранов новичков. они не прочитают замедление. Может быть замапать без него? Самая легкая дифа все же.. вот ты первый, кто заставил меня над этим думать. возможно уберу потом.
00:36:402 (4) - вроде сбюда нк надо, если я правильно понял твой комбоинг. можно и добавить, да
01:01:814 (1) - тут есть небольшая каша. 300ка от спиннера. Рядом конец слпйдера. Новички могут спутаться и потянуть за конец слайдера. апроуч сёркл спасёт новичков от досадной ошибки :3

[Mid]
выглядит как слегка усложненный изию Немного странно. М.б. уменьшить размер нот? я сначала хотел это сделать самой простой дифой, так что да - настройки остались старые. ну ок, CS4 так CS4
00:27:402 (1,2,3,4,5,6,1,2,3,4,5) - нарушен комбоинг. Смотрится.мм.неловко :/ эт спецом для 00:34:638 (2,4) -
01:21:049 (2) - по ритму я бы попробовал продлить (2) до красного тика и сделать 1/2 слайдер с реверсом можно

[High]
это же инсэйн, да? если да, то лучше бы еще хард сделать. по скорости слайдеров и сложности такой неловкий пробел заметен. да, чего уж греха таить, есть такой пробел. но мапить ещё одну дифу в планы не входит, такие дела :Р
00:28:461 (3) - вообще неплохо звучит, но я бы убрал (4) и добавил реверс. Там тянется нота, и если добавить реверс, то зчучит вроде неплохо для этого у меня есть 00:34:108 (3) -
01:17:520 (2) - нази: конец на клетку вверх. параллельные смотрятся лучше :3 не люблю параллельности, прямости и прочие некривые линии. но раз все об этом пишут, то придётся :<

~~~~~~~~~~~~~~~

хорошая мапка. удачи :/ но почему выбран этот смайл? D:
спасиб, Алинка :3
grumd
00:34:638 (2,3,4) - Я бы посоветовал не стакать, а расположить кружок прямо между слайдерами, на 1.0х. Так новичкам будет понятнее, ну и вообще симпатичней. покажи как. моя фантазия не позволяет это сделать "красиво" :<

http://puu.sh/OkVr так пойдёт?
Topic Starter
senaya

grumd wrote:

00:34:638 (2,3,4) - Я бы посоветовал не стакать, а расположить кружок прямо между слайдерами, на 1.0х. Так новичкам будет понятнее, ну и вообще симпатичней. покажи как. моя фантазия не позволяет это сделать "красиво" :<

http://puu.sh/OkVr так пойдёт?
ну теперь то да, я ж CS уменьшил сегодня))
Kiiwa
Hi~ just some small things to think about~

Full length of this song is 3:12, your map is only 01:29:457 - , so please add (Short Ver.) to title ^~^
Between Mild and High, there is a difference of +4 AR, consider adding a difficulty inbetween to allow players more option of difficulty o.o~
Also, the pre break time (00:27:314 - ) is different on each difficulty, please make is consistant XD
Good luck~
Topic Starter
senaya

Kiiwa wrote:

Hi~ just some small things to think about~ sure

Full length of this song is 3:12, your map is only 01:29:457 - , so please add (Short Ver.) to title ^~^ what about this t/89198
Between Mild and High, there is a difference of +4 AR, consider adding a difficulty inbetween to allow players more option of difficulty o.o~ or i can increase AR of [Mid] lol
Also, the pre break time (00:27:314 - ) is different on each difficulty, please make is consistant XD uhh, how? it's different because i have different AR. to make it consistent, i have to use same AR on all diffs, that won't be wise =_=
Good luck~
thank you~
winber1
[High]
  1. 00:10:108 (10,11) - This jump is quite huge. It's also pretty unexpected. I would get rid of the jump (however, I guess it is possible to just add a new combo on combo 10. It kinda avoids the problem, but it does make the jump more logical). But anyways, here's something you could do: http://puu.sh/OFaj just lowering the jump distance. I like having a jump there. It makes sense, but it seemed a little too huge
  2. 00:12:932 (10,11) - meh. Still seems a little large, but I guess it's okay because you already did it once.
  3. 00:14:696 (6) - new combo? seems to fit the finish and clap that occurs on the slider
  4. 00:38:343 (2) - Not to ruin your shape, but it would be amazing imo to have a note at 00:38:696 - ahuehuehuahuehuae. I don't know hwy I'm laughing, but actually. Something like this is what I mean: http://puu.sh/OFec Still up to you tho.
  5. 00:48:755 (9) - naziing ftw. Stack on combo 6? No one will notice in-game but I'm a noob like that and I want things to be like this :< or maybe you did it on purpose, in which case you can slap me
  6. 00:51:579 (7,8,9) - Imo, this could be a little confusing. Perhaps something like this would help. http://puu.sh/OFhJ I actually this works a little better because I like the jump on combo 9 to combo 1 :)
  7. 01:20:961 - hmm I kinda like the sound of having another note here (you could also try removing one repeat from the previous slider making putting a small triplet on top of combo 4)
  8. 01:22:461 - add a note here with finish and start spinner 1/2 tick later?
[Mid]
  1. 00:15:402 (4) - new combo?
  2. 00:27:402 (1,2,3,4,5,6) - I think the SV change is okay, but you should at least use the same distance snaping imo. Despite some rhythmic changes, the spacing is the exact same. I would change that
  3. 01:16:108 (1) - turn this into a 1/2 tick slider? http://puu.sh/OFqQ would follow drums more, but idk if you want that
  4. 01:21:049 (2) - do something similar to 01:18:755 (2,3) - where you have a 1/1 tick slider and a hitcircle 1/2 tick after it? I like following every possible thing in the music as much as possible :S
  5. 01:22:461 - you could do the same thing as insane. It's just my personal preference tho.
[Low]
  1. 00:03:755 (1,2,3,1,2,3,1,2,3,1,2,3,4) - The whole beginning section... good rhythm, but sadly imo the amount of rhythmic changes can make it hard for a beginner to read. A true beginner really probably won't understand the changes between 2/1 tick long sliders and the 3/2 tick long sliders. :( The easiest way to fix this, in my opinion, is by changing 00:06:226 (3) - into a slider like 00:03:755 (1) - (so, you basically just get rid of the repeat)
  2. 00:27:402 (1,2,3,1,2,3) - Okay, it was fine to change SV in Normal, because it's Normal, and there was an easier difficulty. However, for this, this is the easiest difficulty and I believe you should change the SV. You should use the original SV. Beginners will most likely get confused by the SV change, especially since the sliders are so short too. Furthermore, all the sliders are spaced the same distance despite the rhythmic changes. nonononono. The SV that I might let you use is 00:36:932 (2) - because of the length of the slider, but I generally would try not to make it too slow
  3. 00:42:579 (3) - end on 00:43:108 - to follow your original pattern of following the piano?
  4. 00:53:520 (2) - Just to keep the difficulty more consistent I would use 1/2 ticks (same for the other time this happens). I actually a little hesitant to do something like 00:49:991 (1,2,3,1,2) - etc. and completely change the music you are following (from piano to drums). I'm a little hesitant to do that, but I guess it's not bad or anything. The map just suddenly gets a decent amount harder too. Maybe you could wait and see if anyone else has any thoughts on this.
dudeeee why did i make my mod more neat. idk.

anyways, hope this helps :3
Topic Starter
senaya

winber1 wrote:

[High]
  1. 00:10:108 (10,11) - This jump is quite huge. It's also pretty unexpected. I would get rid of the jump (however, I guess it is possible to just add a new combo on combo 10. It kinda avoids the problem, but it does make the jump more logical). But anyways, here's something you could do: http://puu.sh/OFaj just lowering the jump distance. I like having a jump there. It makes sense, but it seemed a little too huge it doesn't look good, lol, but i guess you're right, i should leave huge jumps to unbearably hard maps
  2. 00:12:932 (10,11) - meh. Still seems a little large, but I guess it's okay because you already did it once. noo, i'll krep this one, it's too cute
  3. 00:14:696 (6) - new combo? seems to fit the finish and clap that occurs on the slider meh, i don't like 1 note combos
  4. 00:38:343 (2) - Not to ruin your shape, but it would be amazing imo to have a note at 00:38:696 - ahuehuehuahuehuae. I don't know hwy I'm laughing, but actually. Something like this is what I mean: http://puu.sh/OFec Still up to you tho. don't laugh at serious things, lol. changed.
  5. 00:48:755 (9) - naziing ftw. Stack on combo 6? No one will notice in-game but I'm a noob like that and I want things to be like this :< or maybe you did it on purpose, in which case you can slap me /me slaps because (8) and (9) look better this way
  6. 00:51:579 (7,8,9) - Imo, this could be a little confusing. Perhaps something like this would help. http://puu.sh/OFhJ I actually this works a little better because I like the jump on combo 9 to combo 1 :) there was a jump 2 days ago. mmkay, changing it again :P oh, btw, i don't really like the flow here becasue of that, i might think about changing this part again later
  7. 01:20:961 - hmm I kinda like the sound of having another note here (you could also try removing one repeat from the previous slider making putting a small triplet on top of combo 4) triplets yay~
  8. 01:22:461 - add a note here with finish and start spinner 1/2 tick later? uuh, no. no extra stuff is needed here
[Mid]
  1. 00:15:402 (4) - new combo? nope again :Р
  2. 00:27:402 (1,2,3,4,5,6) - I think the SV change is okay, but you should at least use the same distance snaping imo. Despite some rhythmic changes, the spacing is the exact same. I would change that fixed
  3. 01:16:108 (1) - turn this into a 1/2 tick slider? http://puu.sh/OFqQ would follow drums more, but idk if you want that kinda repetitive but sounds still better so done
  4. 01:21:049 (2) - do something similar to 01:18:755 (2,3) - where you have a 1/1 tick slider and a hitcircle 1/2 tick after it? I like following every possible thing in the music as much as possible :S done
  5. 01:22:461 - you could do the same thing as insane. It's just my personal preference tho. idk, i need to testplay this more later
[Low]
  1. 00:03:755 (1,2,3,1,2,3,1,2,3,1,2,3,4) - The whole beginning section... good rhythm, but sadly imo the amount of rhythmic changes can make it hard for a beginner to read. A true beginner really probably won't understand the changes between 2/1 tick long sliders and the 3/2 tick long sliders. :( The easiest way to fix this, in my opinion, is by changing 00:06:226 (3) - into a slider like 00:03:755 (1) - (so, you basically just get rid of the repeat) uhh. either i change all repeatable sliders like this one or i'm not touching them at all. wanna keep it :Р
  2. 00:27:402 (1,2,3,1,2,3) - Okay, it was fine to change SV in Normal, because it's Normal, and there was an easier difficulty. However, for this, this is the easiest difficulty and I believe you should change the SV. You should use the original SV. Beginners will most likely get confused by the SV change, especially since the sliders are so short too. Furthermore, all the sliders are spaced the same distance despite the rhythmic changes. nonononono. The SV that I might let you use is 00:36:932 (2) - because of the length of the slider, but I generally would try not to make it too slow removed x0.75 section
  3. 00:42:579 (3) - end on 00:43:108 - to follow your original pattern of following the piano? yes
  4. 00:53:520 (2) - Just to keep the difficulty more consistent I would use 1/2 ticks (same for the other time this happens). I actually a little hesitant to do something like 00:49:991 (1,2,3,1,2) - etc. and completely change the music you are following (from piano to drums). I'm a little hesitant to do that, but I guess it's not bad or anything. The map just suddenly gets a decent amount harder too. Maybe you could wait and see if anyone else has any thoughts on this. patience. something i lack of. but i'll try
dudeeee why did i make my mod more neat. idk. idk

anyways, hope this helps :3
thank you~
Tsukasa
Hiya~~

Low:

00:05:167 (2) - Remove the finish sound here. It's not really that nice if you here the normal sound here and no sound on the other notes. It'd be better if you don't put the sound here to keep the consistency
00:10:814 (2) - ^ same concept
00:13:648 (2) - ^ same concept
00:29:520 (3) - Remove the whistle on the end of this slider. It'd compliment the 2 previous sliders that don't have the whistle on the end. I could be wrong though so i'll leave this up to you
00:32:343 (3) - ^ same concept
00:35:167 (3) - Remove the whistle at the reverse arrow. So it'll sound like the previous parts
00:40:814 (1) - It would probably be better when you do it on 1/2 and a reverse arrow. [img]Like%20this%20http://puu.sh/PhOn[/img] so that it'd go with the piano sounds. Put a whistle at the beginning and at the end of this.
00:43:638 (1,2) - Add the whistle on the note. Remove the whistle on the start of the slider. It'd mimic the sounds of the previous notes
00:53:520 (2) - Remove the finish at the reverse arrow. Since you made the same sound pattern at the previous and the succeeding patterns.

Mid:

It's a very solid diff

High:

AR 9 is too much for a diff like this. AR should be 8.
Topic Starter
senaya

Tsukasa wrote:

Hiya~~ harrou~

Low:

00:05:167 (2) - Remove the finish sound here. It's not really that nice if you here the normal sound here and no sound on the other notes. It'd be better if you don't put the sound here to keep the consistency sounds empty, but what the heck, consistency is best, i guess
00:10:814 (2) - ^ same concept ^same
00:13:648 (2) - ^ same concept ^same
00:29:520 (3) - Remove the whistle on the end of this slider. It'd compliment the 2 previous sliders that don't have the whistle on the end. I could be wrong though so i'll leave this up to you no, i planned it from the start
00:32:343 (3) - ^ same concept ^same
00:35:167 (3) - Remove the whistle at the reverse arrow. So it'll sound like the previous parts no, it sounds like 00:32:343 (3,1) -
00:40:814 (1) - It would probably be better when you do it on 1/2 and a reverse arrow. [img]Like%20this%20http://puu.sh/PhOn[/img] so that it'd go with the piano sounds. Put a whistle at the beginning and at the end of this. done
00:43:638 (1,2) - Add the whistle on the note. Remove the whistle on the start of the slider. It'd mimic the sounds of the previous notes removed from start
00:53:520 (2) - Remove the finish at the reverse arrow. Since you made the same sound pattern at the previous and the succeeding patterns. i want some variety :Р

Mid:

It's a very solid diff yay~

High:

AR 9 is too much for a diff like this. AR should be 8. ah, well, since i remapped the jumpy part, there's no need for AR9 anymore, done :<
thank you~
YTYuyu
alright let's get started...mod requested in-game.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
CLEAR!

[Low]
00:05:167 (2) - i feel that this should be a NC. why? because the previous (1) follows that whoosh in the song. this slider follows something different in the instrumental, and that finish at the end tells me that a new pattern is coming up.
00:29:520 (3) - hmm remove the whistle at the end. i think it'll be consistent with the last 2 sliders since they don't have whistles at the end of the slider.
00:32:343 (3) - ^
00:50:696 (2) - flip this slider like this? i think the path it's taking would be easier for beginners during gameplay. the current route is taking might make players feel uncomfortable considering that this is t...if you ignore this, then move this to the left side of (1) so that it'd be easier for players to get to.
00:57:049 (3,4,5) - try this instead? the circles would follow the piano nicely IMO. i felt uncomfortable when i hit this since there were no holds in this part of the song. if you ignore this, then you can come up with another pattern similar to this.
01:03:755 (3) - add a whistle at the beginning and at the sliderbody. you did it on 00:29:520, and at 00:32:343, so doing it here would be consistent since the piano loops again.
i think you can replace some of the sliders for circles to mainly follow the piano nicely.

[Mid]
00:06:755 (4) - maybe you can align this to the slider with the DS of 0.2 in effect? i think it'll be consistent with the other stacks in the song. 00:09:049 is an example as it's aligned to the slider, so doing this should be consistent throughout the map.
00:09:932 (5) - maybe you can add a repeat on this slider to follow the drums in this part of the song? if you listen at the beginning and the end, in other words the 1/2 ticks, you can hear the sound of the thumps in the drums.
00:30:226 (4) - make this a NC. it'll be consistent with the other diffs in the combos.
00:35:873 (4) - ^
00:49:991 (1) - *nazi* not a big deal can can you stack this note perfectly on the circle? i think it'll look neater during gameplay, and also i think the transition would look odd when the notes aren't stacked perfectly during gameplay.
00:54:932 (4) - remove the repeat because the end is where the instrumental changes or loops all over again. in this case replace the end for a circle and make it a NC because the instrumental loops in this part of the song.
01:10:285 (2) - ooh the DS between these 2 are bigger compared to the other stacks. fix the spacing by reducing the DS to 0.2 for consistency with the DS.
01:15:049 (5) - replace this for a circle and a 1/1 slider. the circle should be connected with the slider and the 1/1 slider is where the instrumental loops, so the slider should be a NC because of that.
same comment as Low.

[High]
maybe it's just me, but i feel that AR9 is rushing through the map to get it done and over with. AR8 should work as it flows smoother to the map/song during gameplay.
00:32:343 (4) - consider spacing this note out so that it'd be consistent with the previous (4,5) in the combo.
00:45:226 (7) - replace this for a circle and a 1/2 slider. the circle follows the drums and the 1/2 slider follows the piano in the song.
00:49:991 (4) - NC here because it'll be consistent with the other diffs in the combos.
00:55:638 (4) - ^
00:57:755 (6) - same as 00:54:932 on mid.
01:06:226 (9) - ^

I guess that's it. GL :D
Topic Starter
senaya

Byakugan249 wrote:

alright let's get started...mod requested in-game.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
CLEAR! waaaaai~

[Low]
00:05:167 (2) - i feel that this should be a NC. why? because the previous (1) follows that whoosh in the song. this slider follows something different in the instrumental, and that finish at the end tells me that a new pattern is coming up. oh god, i so don't like 1 note combos, but i guess you have a point there. changed.
00:29:520 (3) - hmm remove the whistle at the end. i think it'll be consistent with the last 2 sliders since they don't have whistles at the end of the slider. already explained it before. i had this in my mind even before i mapped it so no change
00:32:343 (3) - ^ ^same
00:50:696 (2) - flip this slider like this? i think the path it's taking would be easier for beginners during gameplay. the current route is taking might make players feel uncomfortable considering that this is t...if you ignore this, then move this to the left side of (1) so that it'd be easier for players to get to. to the left side of (1) - i don't get it D:
00:57:049 (3,4,5) - try this instead? the circles would follow the piano nicely IMO. i felt uncomfortable when i hit this since there were no holds in this part of the song. if you ignore this, then you can come up with another pattern similar to this. i tried following drums in this section while still keeping it as easy as i can. check 01:12:579 - section, it has the same idea in it
01:03:755 (3) - add a whistle at the beginning and at the sliderbody. you did it on 00:29:520, and at 00:32:343, so doing it here would be consistent since the piano loops again. oh, fixed this pattern to fit with the previous ones.

[Mid]
00:06:755 (4) - maybe you can align this to the slider with the DS of 0.2 in effect? i think it'll be consistent with the other stacks in the song. 00:09:049 is an example as it's aligned to the slider, so doing this should be consistent throughout the map. done
00:09:932 (5) - maybe you can add a repeat on this slider to follow the drums in this part of the song? if you listen at the beginning and the end, in other words the 1/2 ticks, you can hear the sound of the thumps in the drums. i had a choice here: follow drums or bass. i decided to follow drums to keep it somehow consistent
00:30:226 (4) - make this a NC. it'll be consistent with the other diffs in the combos.
00:35:873 (4) - ^ i don't like how 00:34:638 (2,3,1) - looks so i won't add nc to 00:30:226 (4) - to keep it consistent
00:49:991 (1) - *nazi* not a big deal can can you stack this note perfectly on the circle? i think it'll look neater during gameplay, and also i think the transition would look odd when the notes aren't stacked perfectly during gameplay. it probably was at some point. fixed.
00:54:932 (4) - remove the repeat because the end is where the instrumental changes or loops all over again. in this case replace the end for a circle and make it a NC because the instrumental loops in this part of the song. but i want to keep it like this. am i bad? :'(
01:10:285 (2) - ooh the DS between these 2 are bigger compared to the other stacks. fix the spacing by reducing the DS to 0.2 for consistency with the DS. done
01:15:049 (5) - replace this for a circle and a 1/1 slider. the circle should be connected with the slider and the 1/1 slider is where the instrumental loops, so the slider should be a NC because of that. following drums at this section

[High]
maybe it's just me, but i feel that AR9 is rushing through the map to get it done and over with. AR8 should work as it flows smoother to the map/song during gameplay. i used ar9 to read jumps better, but since i remapped the jumpy part, there's no need for it, switched to ar8
00:32:343 (4) - consider spacing this note out so that it'd be consistent with the previous (4,5) in the combo. variety is good
00:45:226 (7) - replace this for a circle and a 1/2 slider. the circle follows the drums and the 1/2 slider follows the piano in the song. done
00:49:991 (4) - NC here because it'll be consistent with the other diffs in the combos. true
00:55:638 (4) - ^ ^same
00:57:755 (6) - same as 00:54:932 on mid. same as on mid
01:06:226 (9) - ^ ^same

I guess that's it. GL :D
thanks a lot :)
YTYuyu

senaya wrote:

Byakugan249 wrote:

[Low]
00:50:696 (2) - flip this slider like this? i think the path it's taking would be easier for beginners during gameplay. the current route is taking might make players feel uncomfortable considering that this is t...if you ignore this, then move this to the left side of (1) so that it'd be easier for players to get to. to the left side of (1) - i don't get it D: something like this. i feel that it'd be easier for players since the path it's taking would make players feel comfortable during gameplay.
Kotek-
Sup, senaya. Вот, собственно, мой мод:

[Low]

Как мне кажется, тут всё норм.

[Mid]

Как мне кажется, тут всё норм.

[High]

00:52:726 (3) - Добавь сёркл.
00:58:814 (8) - Можно в принципе заюзать это расположение: x:300 y:108. Хотя и так норм. Это просто предложение.
01:09:049 (9) - Небольшой оверлап. В принципе оверлапы не важны, но я бы реплейснула его вот так: x:112 y:176, если конечно это не нарушает спейсинг и так далее.
01:14:343 (9) - x:48 y:140 думаю лучше, хоть это и нази. :>
00:48:755 (9) - x:284 y:124 ?
00:49:991 (1,2,3) - Можно что-то и со слайдерами следать. Хотя... Это на твоё усмотрение.


Мапа отличная. Жаль, правда, что много ненужных свистков. А так всё замечательно. Удачи с ранком.
-Nothing-To-Do-Here-
Не ранкнут сожгу дом.
Твой дом.
riffy

EvilElvis wrote:

Не ранкнут сожгу дом.
Твой дом.
Topic Starter
senaya

Kotek- wrote:

[High]

00:52:726 (3) - Добавь сёркл. ..но там же слайдер. куда добавить? D:
00:58:814 (8) - Можно в принципе заюзать это расположение: x:300 y:108. Хотя и так норм. Это просто предложение. джамп (6)->(7), джамп (8)->(9)
01:09:049 (9) - Небольшой оверлап. В принципе оверлапы не важны, но я бы реплейснула его вот так: x:112 y:176, если конечно это не нарушает спейсинг и так далее. спейсинг, да
01:14:343 (9) - x:48 y:140 думаю лучше, хоть это и нази. :> спейсинг х1.7 у (8)-(9)-(10)
00:48:755 (9) - x:284 y:124 ? да
00:49:991 (1,2,3) - Можно что-то и со слайдерами следать. Хотя... Это на твоё усмотрение. рассмотрю все варианты.


Мапа отличная. Жаль, правда, что много ненужных свистков. А так всё замечательно. Удачи с ранком.
спасибо :3
хотя, "лишние" свистки тоже можно было бы указать :<
Topic Starter
senaya

Byakugan249 wrote:

something like this. i feel that it'd be easier for players since the path it's taking would make players feel comfortable during gameplay.
but it's so pretty now. i don't wanna touch it :)
Kotek-

senaya wrote:

Kotek- wrote:

[High]

00:52:726 (3) - Добавь сёркл. ..но там же слайдер. куда добавить? D:
00:52:638 (2,3) - Я имела ввиду между этими вставить сёркл. > w <
Topic Starter
senaya

Kotek- wrote:

00:52:638 (2,3) - Я имела ввиду между этими вставить сёркл. > w <
а, ок. done
sCam
nice map, nice song. wish it was longer D:
Alltur
Too good of a map to mod for me..

Starred. Sorry for the delay.
Frostmourne
damn senaya , how can you find such a good song like this fuckkk.

star here for good map and nice song <3
Tarantino_old
[General]

Inconsistency in Kiai Times
Inconsistency in Kiai Times:

- High :
Kiai #1: Starts on 00:38:696, ends on 01:01:285

- Low :
Kiai #1: Starts on 00:38:696, ends on 01:01:285
Kiai #2: Starts on 01:01:285, ends on 01:01:373

- Mid :
Kiai #1: Starts on 00:38:696, ends on 01:01:285
Kiai #2: Starts on 01:01:285, ends on 01:01:373

Fix the kiai fountain in the High difficulty so it has two like in the other difficulties.


[High]

The new combo placement in this difficulty seems a bit odd to me. I've puzzled around a bit and came up with this. It's up to you if you want to use these.
New combo placement
00:06:226 (6) - Add NC.
00:09:049 (8) - Add NC.
00:11:873 (8) - Add NC.
00:40:108 (7) - Add NC.
00:40:814 (1) - Remove NC.
00:41:696 (2) - Add NC.
00:45:755 (9) - Add NC.
00:46:461 (1) - Remove NC.
00:47:167 (5) - Add NC.
00:52:108 (1) - Remove NC.
00:52:638 (2) - Add NC.
00:54:226 (11) - Add NC.
00:54:579 (1) - Remove NC.
00:58:638 (7) - Add NC.
01:05:167 (7) - Add NC.
01:08:343 (7) - Add NC.
01:09:932 (11) - Add NC.
01:10:108 (1) - Remove NC.
01:14:167 (8) - Add NC.
01:14:696 (1) - Remove NC.
01:15:402 (5) - Add NC.
01:16:461 (11) - Add NC.
01:17:167 (1) - Remove NC.
01:18:402 (4) - Add NC.
01:20:873 (4) - Add NC.

Unsnapped inherited (green) sections at:
00:16:037 - snap to 00:16:019
00:38:786 - snap to 00:38:784

00:15:402 (1) - I would make this spinner start on 00:15:138. This way it'll flow better and it would be easier to pass it. As for now, auto can only just get 2k points on it. Any other player however will already struggle to even pass the spinner haha.

01:14:167 (8,9,10,1) - These jumps seem really odd to me. I mean, the spacing between 8, 9 and 10 are 1.7x and the the spacing from 10 to 1 is 1.0x. It seems a bit too sudden. I'd keep it 1.7x spacing and would then make a square pattern out of it. It plays way better imo. http://puu.sh/Yo4S (quickly made pattern, so the square is a bit off haha)


[Mid]

Unsnapped inherited (green) sections at:
00:38:786 - snap to 00:38:872


[Low]

Unsnapped inherited (green) sections at:
00:38:786 - snap to 00:38:872
Topic Starter
senaya

Tarantino wrote:

[General]

Inconsistency in Kiai Times
Inconsistency in Kiai Times:

- High :
Kiai #1: Starts on 00:38:696, ends on 01:01:285

- Low :
Kiai #1: Starts on 00:38:696, ends on 01:01:285
Kiai #2: Starts on 01:01:285, ends on 01:01:373

- Mid :
Kiai #1: Starts on 00:38:696, ends on 01:01:285
Kiai #2: Starts on 01:01:285, ends on 01:01:373

Fix the kiai fountain in the High difficulty so it has two like in the other difficulties.

fixed kiai my own way.


[High]

The new combo placement in this difficulty seems a bit odd to me. I've puzzled around a bit and came up with this. It's up to you if you want to use these.
New combo placement
00:06:226 (6) - Add NC.
00:09:049 (8) - Add NC.
00:11:873 (8) - Add NC.
00:40:108 (7) - Add NC.
00:40:814 (1) - Remove NC.
00:41:696 (2) - Add NC.
00:45:755 (9) - Add NC.
00:46:461 (1) - Remove NC.
00:47:167 (5) - Add NC.
00:52:108 (1) - Remove NC.
00:52:638 (2) - Add NC.
00:54:226 (11) - Add NC.
00:54:579 (1) - Remove NC.
00:58:638 (7) - Add NC.
01:05:167 (7) - Add NC.
01:08:343 (7) - Add NC.
01:09:932 (11) - Add NC.
01:10:108 (1) - Remove NC.
01:14:167 (8) - Add NC.
01:14:696 (1) - Remove NC.
01:15:402 (5) - Add NC.
01:16:461 (11) - Add NC.
01:17:167 (1) - Remove NC.
01:18:402 (4) - Add NC.
01:20:873 (4) - Add NC.

uhh.. i'm not sure about all this =_=

Unsnapped inherited (green) sections at:
00:16:037 - snap to 00:16:019
00:38:786 - snap to 00:38:784

does it matter? they work, right? fixed though.

00:15:402 (1) - I would make this spinner start on 00:15:138. This way it'll flow better and it would be easier to pass it. As for now, auto can only just get 2k points on it. Any other player however will already struggle to even pass the spinner haha.

works both ways but i'd like to give player some time to recover.

01:14:167 (8,9,10,1) - These jumps seem really odd to me. I mean, the spacing between 8, 9 and 10 are 1.7x and the the spacing from 10 to 1 is 1.0x. It seems a bit too sudden. I'd keep it 1.7x spacing and would then make a square pattern out of it. It plays way better imo. http://puu.sh/Yo4S (quickly made pattern, so the square is a bit off haha)

combo color should indicate spacing change, right?


[Mid]

Unsnapped inherited (green) sections at:
00:38:786 - snap to 00:38:872

does it matter? they work, right? fixed though.

[Low]

Unsnapped inherited (green) sections at:
00:38:786 - snap to 00:38:872

does it matter? they work, right? fixed though.
TicClick
General
  1. Ни-че-го!
Low
  1. 00:14:696 (3) - просится финиш
  2. 00:38:696 - сделай финиш на фонтане громче, чем 30% (хорошо бы удвоить)
  3. 00:49:991 (1) и далее — этот «финиш» (сам хитсаунд) очень громкий по сравнению с остальными звуками. Возможно, стоит сделать его тише и перезалить, уж больно заметна разница между его наличием и отсутствием
  4. 00:58:107 (5) - вместо него лучше две ноты, мне кажется (паттерн у тебя не по центру, слайдером можешь пожертвовать, потеря симметри будет не особо заметна
  5. 01:22:461 - возможно, стоит добавить ноту с финишем, а спиннер — на полбита позже
Mid
  1. 00:14:696 (3) - финиш? Ну, как и на лоу
  2. 00:36:932 (5) - он кривоватый. Подвинь саамый правый узел влево, чтобы подправить
  3. 00:38:696 - см. лоу
  4. 01:16:108 (1,2) - определись со спейсингом уже, прошлый точно такой же фрагмент был под .5: 01:14:343 (4,5)
  5. 01:22:461 - см. лоу
High
  1. 00:38:696 - и опять тихий финиш, который надо сделать громче же!
  2. 00:40:814 (1) - попробуй хлопок на повтор добавить, может, понравится, как звучит. А вообще, какой-то глупый заполнитель, лучше б вместо него нормальные слайдеры сделал, или нот добавил
  3. 00:49:991 (1,2,3) - что. В смысле, ты не пробовал как-нибудь переделать 2 и 3? После первого выглядят, как будто их абсолютно случайно бросили и так и оставили. Может, там лучше что-то симпатично-симметричное сделать вместо копипасты, заодно поменяв и первый слайдер?
  4. 01:05:167 (7,9) - встань на 01:05:696 и выровняй их по аппроачу от ноты (да, я заметил, что они криво стоят, во время игры)
  5. 00:59:873 - лучше сюда ноту, спиннер на четверть позже
  6. 01:13:108 (4,5) - мне больше нравится, когда они в линию вытянуты: http://puu.sh/19HY0
  7. 01:15:402 (5) - слайдер-инвалид с горбом. Сделай эту округлую часть чуть поменьше (узелок — на пару клеток вниз)
  8. 01:22:108 (8) - мне кажется, паузы лучше избежать, добавив ноты на красный и белый тики после этой (спиннер, опять-таки, 1/4 позже)
Как-то так! Не забудь передвинуть в Pending, если больше ничего не ждёшь.
Verdisphena
Star for you, good luck <3
Topic Starter
senaya

TicClick wrote:

General
  1. Ни-че-го! ^__^


Low
  1. 00:14:696 (3) - просится финиш и правда. осталось после переделки.
  2. 00:38:696 - сделай финиш на фонтане громче, чем 30% (хорошо бы удвоить) 60% - ужасно. поставил 45.
  3. 00:49:991 (1) и далее — этот «финиш» (сам хитсаунд) очень громкий по сравнению с остальными звуками. Возможно, стоит сделать его тише и перезалить, уж больно заметна разница между его наличием и отсутствием звуки должно быть слышно, не? сменил на 50.
  4. 00:58:107 (5) - вместо него лучше две ноты, мне кажется (паттерн у тебя не по центру, слайдером можешь пожертвовать, потеря симметри будет не особо заметна почему только тут? или везде или нигде
  5. 01:22:461 - возможно, стоит добавить ноту с финишем, а спиннер — на полбита позже done
Mid
  1. 00:14:696 (3) - финиш? Ну, как и на лоу да
  2. 00:36:932 (5) - он кривоватый. Подвинь саамый правый узел влево, чтобы подправить двинул, но всё-равно криво))
  3. 00:38:696 - см. лоу так же
  4. 01:16:108 (1,2) - определись со спейсингом уже, прошлый точно такой же фрагмент был под .5: 01:14:343 (4,5) там циферки не видно с х0.5
  5. 01:22:461 - см. лоу так же
High
  1. 00:38:696 - и опять тихий финиш, который надо сделать громче же! da
  2. 00:40:814 (1) - попробуй хлопок на повтор добавить, может, понравится, как звучит. не понравилось
  3. 00:49:991 (1,2,3) - что. В смысле, ты не пробовал как-нибудь переделать 2 и 3? После первого выглядят, как будто их абсолютно случайно бросили и так и оставили. Может, там лучше что-то симпатично-симметричное сделать вместо копипасты, заодно поменяв и первый слайдер? ты не видел как это выглядело в первоначальном варианте)) поменяю без проблем, если будут достойные предложения.
  4. 01:05:167 (7,9) - встань на 01:05:696 и выровняй их по аппроачу от ноты done
  5. 00:59:873 - лучше сюда ноту, спиннер на четверть позже кинул
  6. 01:13:108 (4,5) - мне больше нравится, когда они в линию вытянуты: http://puu.sh/19HY0 ссылка дохлая, но я опустил среднюю пониже
  7. 01:15:402 (5) - слайдер-инвалид с горбом. Сделай эту округлую часть чуть поменьше (узелок — на пару клеток вниз) ссылка дохлая, но опустил. хорошо что ты оставлял письменные комментарии
  8. 01:22:108 (8) - мне кажется, паузы лучше избежать, добавив ноты на красный и белый тики после этой (спиннер, опять-таки, 1/4 позже) k
Как-то так! Не забудь передвинуть в Pending, если больше ничего не ждёшь. она ж там, вроде, и была D:
thank you!
Lou-kun
Everything is total perfect.

All you need is putting you'r own skin or TAIKO/CTB/OSU!MANIA oni to make it more famous.

Good job.
Aurele

Lou-kun wrote:

Everything is total perfect.

All you need is putting you'r own skin or TAIKO/CTB/OSU!MANIA oni to make it more famous.

Good job.
Not rankable yet.
Topic Starter
senaya
Thank you, but I'd rather see some mod posts.
Konei

senaya wrote:

but I'd rather see some mod posts.


[General]

* Metadata empty? o.o http://puu.sh/1dN2Y
* Letterboxes don't look good with the BG imo~
* You don't have a SB, so you can delete the osb.file
*You should add a description to the Maps comment. So that: Low = Easy, Mid = Normal, High = Hard


[Low]

00:03:402 - Why do you ignore the downbeat? I can hear a sound here.
00:06:226 (2) - CTRL + J on this Slider helps to do a blanket with 1. http://puu.sh/1dNbM
00:33:049 (1) - a bit ugly cure, move the curve point of the slider more to the mid
00:35:167 (3) - move down for symmetry with 1
00:38:696 (1) - Blanket with 3 looks cooler imo~ http://puu.sh/1dNeK
00:40:814 (1) - unneeded Slider point, delete it please
00:54:932 (4) - Remove whistle and add clap to the end
01:14:696 (4) - remove finish and add clap to repeat


[Mid]

* Increase the Spacing notes like 00:09:579 (4) - are really hard to read for beginners because they can't see the number of the note.
00:45:402 (2) - Space better, confuses beginners~
00:53:520 (2) - Slider points out of Slider D: Also CTRL + J helps for blanket with 3
01:06:755 (5) - Add NC and remove on 1?
01:10:285 (2) - Stacking it complete with 1 will be more pleasing


Tired hehh~

Good luck~ :3
Topic Starter
senaya

Konei wrote:

[General]

* Metadata empty? o.o http://puu.sh/1dN2Y don't know why this happened, but fixed.
* Letterboxes don't look good with the BG imo~ i still don't know what they do and what they are but sure, i'll remove them.
* You don't have a SB, so you can delete the osb.file i'm tired of removing it. gets created all the time =_=
*You should add a description to the Maps comment. So that: Low = Easy, Mid = Normal, High = Hard that's not exactly true, that's why i use different names.


[Low]

00:03:402 - Why do you ignore the downbeat? I can hear a sound here. becasue i have spinners on other diffs that start too suddenly otherwise
00:06:226 (2) - CTRL + J on this Slider helps to do a blanket with 1. http://puu.sh/1dNbM nah, i think it goes well with 00:09:049 (3) -
00:33:049 (1) - a bit ugly cure, move the curve point of the slider more to the mid done
00:35:167 (3) - move down for symmetry with 1 done
00:38:696 (1) - Blanket with 3 looks cooler imo~ http://puu.sh/1dNeK don't think so
00:40:814 (1) - unneeded Slider point, delete it please it's not straight. it's needed.
00:54:932 (4) - Remove whistle and add clap to the end uhh.. i don't like how it sounds, also there are other sections like that in this map.
01:14:696 (4) - remove finish and add clap to repeat ^same


[Mid]

* Increase the Spacing notes like 00:09:579 (4) - are really hard to read for beginners because they can't see the number of the note. it was the point. you want to change it to x0.5? i tried before and it wasn't that cute =\
00:45:402 (2) - Space better, confuses beginners~ Mid is not for beginners :<
00:53:520 (2) - Slider points out of Slider D: Also CTRL + J helps for blanket with 3 true
01:06:755 (5) - Add NC and remove on 1? i tried to make it like i did 00:43:638 (4) -
01:10:285 (2) - Stacking it complete with 1 will be more pleasing i want it to be visible (like others)


Tired hehh~ ikr, was able to rest for only 2 hours today =_=

Good luck~ :3
ty~
Nad

Gabe wrote:

Lou-kun wrote:

Everything is total perfect.

All you need is putting you'r own skin or TAIKO/CTB/OSU!MANIA oni to make it more famous.

Good job.
Not rankable yet.
=w="
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