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Cherryblossom - Dive to World (TV Size)

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Topic Starter
Yasora
This beatmap was submitted using in-game submission on Tuesday, July 31, 2012 at 2:25:50 PM

Artist: Cherryblossom
Title: Dive to World (TV Size)
Source: Katekyo Hitman REBORN!
Tags: opening op3 khr home tutor
BPM: 147
Filesize: 14493kb
Play Time: 01:28
Difficulties Available:
  1. Burn! (5 stars, 279 notes)
  2. Jump! (4.87 stars, 224 notes)
  3. Run! (4.2 stars, 154 notes)
  4. Stay! (2.61 stars, 106 notes)
Download: Cherryblossom - Dive to World (TV Size)
Download: Cherryblossom - Dive to World (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
| Mapset |
Stay! - Easy
Run! - Normal
Jump! - Hard
Burn! - Insane

ugu desu ...
sorry for poor mp3, I can't find more better than this T^T

also, a Taiko diff gave from KDS download in here ~
Kanari
Haii ~
You requested in my queue ~


[Stay!]
- 01:28:270 (1) - Silence this slider like you did in Run! diff.


[Jump!]
- 00:17:862 (1) - Move this up a bit, looks better ~


[Burn!]
- HP Drain Rate +1


That's it.
Well mapped ~
Good luck and star ! >w<
zaczac
Hi ~ from Laurier's Modding Team ///

REBORN!!!! I love it~ >.<

[General]
  1. add a "khr" in tags?(For example. http://osu.ppy.sh/b/101899 )

[Stay!]

  • AIBat wrote:

  1. 01:28:268 -Unsnapped inherited (green) sections at:
  2. 00:06:229 (5) - add a finish(suggestion)
  3. 00:13:168 (1) - I think,this soft-hitsound finish better Normal-hitsound finish.
  4. 00:49:086 ~ 00:51:943 - nice finish hitsound!!But How about increase the volume by 10%? (I think better 60-70-80-90% imo)
  5. 01:10:311 (3,4,1,2) - make this?(suggestion) It looks better.
    284,248,70311,2,0,B|300:280|296:320|276:344,2,100,0|8|0
    264,152,71535,1,8
    356,192,71943,6,0,B|396:248|392:344|356:380,1,200
    276,324,73168,2,0,B|172:344|84:280,1,200,8|8

[Run!]
  1. 00:17:453 (4) - why this slider vent?(nazi)I think,00:16:433 (1,2) is straight. 00:17:249 (3,4) should be straight.
  2. 00:47:453 (4,5,6) - Why not put same pattern?
  3. 00:49:086 ~ 00:51:943 - same as Easy diff.
  4. 00:56:229 (2) - remove clap please.
  5. 00:58:882 (1,2,3,4,5,6) - How about this rhythm?(Star Rating 4.12→4.14)
  6. 01:02:147 (1,2,3) - How about this rhythm?(Star Rating 4.14→4.14)
  7. 01:06:637 (3,4,5,6) - How about this rhythm?(Star Rating 4.14→4.14)


[Jump!]

  • AIBat wrote:

  1. 01:28:268 -Unsnapped inherited (green) sections at:
  2. 00:29:086 (3,4,1,2,3,4,5,1) - make this?(suggestion)It looks will be better flow.
    168,112,29086,2,0,B|212:124|220:168,1,80,8|0
    240,204,29392,1,0
    268,232,29494,6,0,B|292:284|352:304|404:284,1,160,2|8
    424,208,30107,1,0
    432,128,30311,2,0,B|476:132|500:164,1,80,2|0
    356,156,30719,2,0,B|312:152|288:120,1,80,8|0
    260,92,31025,1,0
    228,68,31127,6,0,B|184:32|104:60|100:120,1,160,2|8
  3. 00:49:086 ~ 00:51:943 - same as Easy diff.(But volume 80% keeping to 00:52:351 ~ 00:53:780 imo )
  4. 01:28:270 (1) - This spinner is difficult for Hard diff... slow slider change?

[Burn!]

  • AIBat wrote:


  1. Unsnapped inherited (green) sections at:
    01:02:656 - snap to 01:02:658
    01:15:513 - snap to 01:15:515
    01:15:717 - snap to 01:15:719
    01:28:268 - snap to 01:28:270
  2. 00:00:106 (1,2,3,4,5,6,7) - Why not put same pattern?(same rhythm as 00:01:739 (1,2,3,4,5,6,7) or 00:03:372 (1,2,3,4,5))
  3. hum... I think,This is a right rhythm.(2 hit stream rhythm to slip out of place)
  4. 00:04:290 (3) - add a whistle.(slider end)
  5. 00:05:413 (3,4,5,6,7) - spacing... (4) is obvious(Prev:0.92 Next:1.10)
  6. 00:07:658 (5,6) - 1 grid up.
  7. 00:22:862 (8) - remove a whistle.
  8. 00:36:637 (2,3,4,5,1,2) - How about this rhythm?(suggestion,Its looks so hard to play.)
  9. 00:49:086 ~ 00:51:943 - same as Hard diff.

That all~!! >.< very cool map!! sorry,I'm newbie modder :?
Hope your help ~ Good luck! :)
Topic Starter
Yasora
thank you :3~
Wreath


hi, Yasora :oops:

[General]
  1. i think this offset is not match (shifted 20ms)
[Burn!]
  1. 00:11:535 (1) - 00:11:535 - volume 40%, 00:11:739 - volume 55%, 00:11:943 - volume 70% i think better is this
  2. 00:49:086 (1) - move to x:272 y:304
  3. 00:54:800 (9) - NC
  4. 00:54:800 (9) - move to x:468 y:316
  5. 01:25:311 (2) - ^ x:120 y:72
[Jump!]
  1. 00:11:535 (1) - 00:11:535 - volume 40%, 00:11:739 - volume 55%, 00:11:943 - volume 70% i think better is this
[Run!]
  1. 00:16:433 (1,2,3,4) - remove and add reverse slider
  2. 01:05:004 (6,1) - ^
  3. 01:08:066 (6,7) - ^
  4. 01:16:433 (6,1) - ^
[Stay!]
  1. Fine
good luck :oops:
Topic Starter
Yasora
thank you :3
-kevincela-
Hi~

[Stay!]

  1. There are 3 unsnapped inherited points at 01:02:656, 01:15:513 and 01:15:717. Remember to check and snap them correctly!
  2. 00:42:147 (4) - Put this 1 grid left and down to allign this with 00:40:515 (2) - ? (that's pretty much a little thing,if you want you can skip without any problem ^^)
  3. 01:17:249 (4) - Hmm... What if you copy paste 01:18:474 (1) - and flip it horizontally and vertically instead of using this slider? It would be better if you place them just like in this picture.
[Run!]

  1. 00:42:555 (4) - Add a new combo here to emphatize the singer's voice,just like at 00:44:188 (1) - ?
  2. 00:58:882 (1) - 1 down to make this encircle prefectly 00:58:474 (6) - ? (another little thing,skip if you want)
  3. 01:08:678 (1) - I have a little idea: why don't you curve this slider like in this image,instad of using a straight slider,to make the flow with the following notes better?
  4. 01:15:209 (4) - Again,New combo to empathize the singer's voice?
[Jump!]

  • Nothing to say,pretty solid and enjoyable diff! :D
[Burn!]

  • 00:07:555 (4) - Not alligned with the rest of the stream. I suggest you to make it alligned instead by moving this 1 grid left!
  1. 00:56:229 (3) - What do you think of putting a note exactly here and moving this slider 1/4 later (obviously you have to make this 1/4 shorter,too)? I think this fits more with the type of rhythm,and since this is an Insane,I don't see why you can't do it
  2. 01:11:127 (3) - Put this at x:298 y:128? It would be better to make this equidistant to 01:10:719 (2,4) - here!
Really good work,as always. Sorry for my pretty much useless mod,and good luck with ranking your map! ^^
Topic Starter
Yasora
thank you!
Hinsvar
Yo.

You requested a mod in-game, and I can't really reject it, so yeah... here's a mod for ya'.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants.

>General
  1. Too much random name inside. Well... like if it will interfere with stuff.
  2. Offset -6? Things feel somewhat off with the current one.
  3. ...Why does the video end at 01:28:270 while the song still runs long enough to allow placement of some objects there?
>Stay!
  1. 00:25:413 (1) - ...A 2/1 repeating slider? I don't know why, but this seem to be a weird choice. Remove the repeat and add two 1/1 circles (I hope I won't have to show a timeline)? Also, if you do this, remove the NC here and apply it to the first circle. If you don't do this, remove the NC here and apply it to 00:27:453 (2). The NC placement feels weird either way, but I think my way is far more fitting...
  2. 00:54:800 (1) - 30% is too silent, IMO. Set the volume to 50%?
>Run!
  1. 00:25:209 - Add a circle?
  2. 00:25:413 (5) - Make this a 1/1 slider? (Blue = Must be done together; I think the current rhythm doesn't really make sense, so I came out with these, which goes better with the song.)
  3. 00:48:270 (5) - Begin this slider from 00:47:964? (Reason: ^; can't really find a good shape and placement for this, though...)
>Jump!
  1. 00:06:229 (2) - I'm sure enough this is supposed to be a 1/6 (00:06:161)...
  2. 00:53:984 (1,2) - Same as "Stay!". (Also, I just found out that the green line here is unsnapped; exactly 1ms earlier... and the other lines too. Are these positions intentional?)
>Burn!
  1. 00:06:229 (2) - Same as "Jump!".
  2. 00:40:923 (1) - Finish at the beginning? It really fits; no lies. (Might have missed this on the other diffs.)
  3. 00:53:984 - Same as "Stay!".
That was pretty damn fun playing this, especially on "Jump!" and "Burn!".

Will add to favourites.

Good luck on the way 8-)
Topic Starter
Yasora
kan dari diam (stay-easy) -> trs lari (run-normal) -> trs salto lompat (jump-hard) -> trs bakar XD (insane..sinting orz)

makasih ya!!
alacat
Hi:3 from My queue.

[General]
●I got offset -8 to yours. http://puu.sh/JxbM
●Please change a file(spinner-background) and (spinner-metre)1023x692 → 1024x692


[Stay!]
●HP Drain Rate +1?
●00:12:760 (4,2) - move to y:100?I think it'd look better if it was symmetrical.
●00:33:984 (2,3) - Try to do something like this.http://osu.ppy.sh/ss/374508
●01:13:168 (2) - Hmm,it doesn't follow the music well. I hope you remove this and try making another pattern.
like this?
and add finish on the slider's head ?

[Run!]
●00:18:882 (2,3) - it doesn't follow the Lyrics well.like this part?00:25:413 (5,6) -
●00:43:168 - add note? and add finish. it needs stronger sound here o.o
●00:44:188 (1) - add finish
●00:47:453 (4) - add New combo. like this your pattern at 00:39:290 (1,2,3,1,2,3) - .i think the current one looks better.
●00:48:066 - add note? and add whistle. If you follow my suggestions,remove whistle on the slider's head on 00:48:270 (5) -
●00:53:984 - volume up to 30% ? same easy diff. Volume is very small >.<
●01:11:943 (1) - add finish on the slider's head ?
●01:12:760 (2) - make more curve slider? my suggestion → http://osu.ppy.sh/ss/374519 looks better imo

[Jump!]
●00:24:596 (1) - sry nazi mod T.T move to x:232 y:220?
●00:31:739 (2) - move to x:48? like this part 00:35:004 (2,3,4) -
●00:43:168 (2) - I want finish sound here. Try 50~70% volume , and add finish.
●01:11:943 (1) - same,Normal diff
●01:28:270 (1) - very hard o.o make 1/1 slider ? you can follow my suggestion, prevent many ppl from getting miss.
http://puu.sh/JxGm

[Burn!]
●00:17:037 (5) - bend it to the opposite direction?
●00:53:984 - volume up to 40% ? and next green line 50%,next 60%?
●00:54:180 (3) - 1grid down


nice map :3

good luck Yasorachan ^^
Topic Starter
Yasora
thank you!! :3
Moway
Greetings from Moway's Modding Queue

Stay!
00:09:895- Maybe change this to blanket 00:09:487 (4) a bit better?
00:27:885(3,4,5)- Rotate (3) by 10 degrees, then reposition (3,4) to make it distance snap
00:39:283- Move this right two and down one to blanket 00:38:875 (4) better.

Jump!
00:29:385(4)- Move up 1 and right 2
00:35:406- Not sure how I feel about this slider, maybe think of changing it somehow.
00:48:977(4)- Move up 1 and right 1

Burn!
00:16:732- Down 1 gridspace
00:48:977-Down 1 gridspace
00:53:977 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8)- I think it might be better if you remapped this part with lower spacing. I usually imagine parts that are quiet to have closer spacing, and louder parts to be further apart.
01:08:467 (6)- Move this so that an equilateral triangle is formed between 01:08:263(5,6,1).
01:21:732-01:28:365- Maybe decrease the spacing here by a bit?
01:24:283 (5,6)- Move these so that they follow the curve formed by 01:23:977 (4).


Nice map, good luck!
Topic Starter
Yasora
fixed some
thank you :3
Yoru-hide
Hi! from my mod queue~

General:

BG is 800x600, recommended size - 1024x768. Unsnapped inherited sections at : 01:15:710 - snap to 01:15:712.

Burn!:

SPOILER
Circle Size 3.
01:01:732 (3) - new combo.
01:08:671 (1) - old combo.

Pretty good.

Jump!:
SPOILER
00:06:222 (2) - distance snap
01:05:406 (1) - old combo.

Run!:

SPOILER
01:05:406 (1) - old combo.
01:16:834 (1) - ^

Stay!:
SPOILER
Nice.

Sry for so shitty-tiny mod, but i can't find anything more~ Good Luck!
Topic Starter
Yasora
thank you :3

oh my... new page lol
Alltur
Greetings!

From the queue :D
First of all, I respect and enjoyed all your previous beatmap works!
And if it's fine with you, you can request any modding by sending me PM whenever :D

[General]
The song at the end stops suddenly, maybe little bit of fade out at the end of the song? (Just a suggestion)


[Stay!]
No comment. It looks nice :D

[Run!]
00:00:916 (1) - Maybe it's just me but it sounds much better if the slider started at blue tick and . But since it's normal, just think this as a suggestion only :)
00:02:548 (4) - ^same
00:04:181 (2) - ^same
00:09:283 (5) - Remove circle?
00:56:222 (2) - End the slider at 00:56:630 ?

[Jump!]
No comment. 4.50 stars or above is too hard for me :(

[Burn!]
Same with Jump! but

00:59:589 (3) - How about move the circle little bit down so that the curve be a clean U-shape? (Just a suggestion)

This is all that I can see for now since I am a newbie modder still..

And YES, I love Aoex XD
YTYuyu
well i just learned something and it's that you don't like IRC modding :P. anyways mod requested on my queue :)

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
hmm think you can make the spinner metre and BG show the full picture? i looks weird seeing something like this during gameplay.
Put the diff names on the uploader comments. in other words, since "Stay!" is the easy diff, put "Stay!(Easy)" to avoid the confusion. do the same thing for the rest of the diffs.

[Stay!]
i feel that there's no challenge when the HP is at 1. increase it to 2 to give off a bit of a challenge for beginners since the HP drain goes slightly faster.
00:00:099 (1) - ooh re-snap this note. it's off my 1ms and i feel that the whistle isn't loud enough to match the cymbals in the beginning, so replace the whistle for a finish to give off a nice introduction.
00:00:100 (1,2,3,4) - how about claps at every 2nd and 4th downbeat to match the drums in this part of the song. you're gonna have to listen carefully for this....
00:04:997 (3) - maybe a NC because the instrumental changes which leads to the vocals for this part of the song.
00:06:222 (3) - this finish doesn't fit with this part. when i hit, it made me feel uncomfortable ruining the flow to the next note. replace it for a clap since you have claps at every note starting at the other (3). in other words, it should be consistent with the last 2 notes.
00:06:630 (1) - i think to make this flow smoother, make this slider look like (3). not only that, but you'll blanket the previous note...well not exactly but close. it makes the flow smoother during gameplay. if you ignore this, then make it look like (3), but do Ctrl+J.
00:25:406 (4) - add a clap on the slidertick. since you have a sliderslide file, it'll keep that clap pattern going during gameplay.
00:32:753 (1) - maybe curve the 2nd half of the slider to blanket (3) at the previous combo?
00:38:875 (4,1) - do this instead? the notes will be blanketed either way and it'll look nicer IMO.
01:28:263 (1) - do Ctrl+H. although the note is gone, that overlap bothers me a bit during gameplay.

[Run!]
maybe increase the HP and OD by 1 to keep the diff balanced since the AR is at 5?
00:11:528 (1) - hmm ik that this wiggle is obvious but this wiggle might surprise other players. they might let go all of a sudden since the 2nd half of the slider goes straight so quickly IMO.
00:25:406 (5) - maybe replace this for a 1/1 slider to follow the long pause in the vocals in the song?
00:34:385 (3) - how about aligning this to the end of (2) so that it'd look neater, and so that the end of (2), (3), and (6) would look like a triangle. that slight overlap bothers me a bit during gameplay.
00:49:079 (1) - maybe a curved slider to blanket the beginning of (2)?
couldn't find anything big. gj :).

[Jump!]
maybe increase the HP by 1 to give off a bit of a challenge for players?
00:00:712 (2,3) - how about replacing this for a 1/1 slider to make it easier? this pattern is the same as the Burn diff. Burn Baby Burn >.< if you ignore this, then you can come up with something that's similar to my suggestion.
00:02:344 (2,3) - ^
00:03:977 (2,3) - ^
00:09:079 (3) - reduce this by 1/4 because that's where the vocals end?
00:12:548 (3) - this repeat slider doesn't fit with this part. i felt uncomfortable when i hit this note because it shows no flow in the vocals. replace this for a circle and a 1/2 slider as it flows to the vocals a lot accurate during gameplay.
00:22:753 (6) - how about replacing this for 2 circles to make it easier for players?
01:06:222 - add a circle here. i don't like how the rhythm suddenly stops and keeps going again. players might hit the next note too early because they might think that it's following this part of the song.
01:09:895 (4,1) - same as 00:12:548, but try this? it's a circle, a 1/1 slider and another circle. this pattern flows a lot smoother to the vocals during gameplay IMO.

[Burn!]
same as hard about the HP.
00:11:528 (1) - maybe replace it for a stream to make it fun for players? the kick sliders are the same on this diff and burn.
00:37:344 (4) - this 1/1 slider from the blue ticks doesn't fit with this part. although it's following the vocals, players might feel uncomfortable when they hit something like this. add a circle at the 1/2 tick to make it easier and less confusing for other players.
00:58:059 (3) - make this slider look like (1) for a smoother flow during gameplay.
01:23:671 (2,3) - space out these notes so that it'd be consistent with your other patterns.

i guess that's it. GL :D
[Luxord]
Hello! Mod Request!

[General]
-

[Easy]
01:29:079 - Increase volume to 5%

[Normal]
01:29:079 - Increase volume to 5%

[Jump]
00:00:099 (1,2,3,4) - Maybe like this? :c http://osu.ppy.sh/ss/376373
00:03:365 (1,2,3,4) - Same ^ - http://osu.ppy.sh/ss/376376
00:02:344 (2,3) - Move the 2nd slider at 00:02:855 and put a circle in the middle( 00:02:651 (3) ) Fits better to the sound - http://osu.ppy.sh/ss/376370
01:29:079 - Increase to 10%, 5% it's unrankable I think :c

[Burn]
00:01:018 - http://osu.ppy.sh/ss/376381 (?) Fits to the sound, same rhythm with the Jump diff
00:02:651 - http://osu.ppy.sh/ss/376384 (?) ^ ^ ^ ^
01:07:855 (3,4,5,6,7) - Shape :333 http://osu.ppy.sh/ss/376386
01:28:263 - Change this 5% I think it's unrankable :c 10% is needed. I suggest you to use Inherited Points and fade out :3

[Comments]
The map is really fine, it doesnt have any critical issue :3 I hope you'll get it ranked XD
Topic Starter
Yasora
arigatou minna :)
KDS
http://puu.sh/K6wq

Namco's original Taiko Oni diff :3
(http://youtu.be/ISOeYSVi01U)
BCI
hello there, mod time via my queue~
meh i hate KHR but i love this song so much lol

[General]
http://osu.ppy.sh/s/10044 <= are you sure what your name is right?

[Easy]
00:04:997 (1) - please make another slider, these sliders are very confusing for beginners D:
01:28:263 (1) - why no end slider at previous white tick?

[Normal]
00:26:018 (6) - up to 2-3 grids?
00:42:548 (1) - finish here is a bit noizy~
01:28:263 (1) - same as Easy.

[Hard]
01:28:263 (1) - same as Easy.

[Insane]
01:28:263 (1) - note instead of a spinner?

sorry for my poor mod /me runs
Topic Starter
Yasora
about artist name, I look at in the video and wiki :c
also, khr is good anime >_< lol

other fixed
thank you :3
Arnold0
From Let me TRY to mod your maps
As said in my queue I'm a newbie modder so my mod might be bad.

[Stay!]
Found nothing sorry :(

[Run!]
Found nothing sorry :(

[Jump!]
00:08:263 (1) - Delete this and add a note at 00:08:467 - ?

[Burn!]
00:07:651 (5) - Remove this note

I'm sorry your map is too good for me...
stared :)
Topic Starter
Yasora
thank you :3

also, my fault broke your queue rule orz sorry
BeatofIke
General
-> Nothing found!

Stay!
-> HP Drain +1? Make it a bit more challenging for beginners.
00:34:385 (3) - See if you can adjust this slider so it can blanket with the previous hit circle.
00:36:018 (1) - If changed, make this one symmetical with 00:34:385 (3).
00:37:242 (2,3,4) - Not symmetical?
00:57:242 (3) - Blanklet this slider better with previous hit circle. Try this, move the second anchor to x:96 y:100 and the end point to x:40 y:112.
01:10:304 (3) - Adjust this slider so it can blanket with the previous hit circle.

Run!
-> Nothing found.

Jump!
-> Good enough.

Burn!
-> Good enough.

Good Map.
Nichiyouki


Hi, Yasora-chan :3

My mod from your request

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. 00:53:976 - 00:55:609 Move select offset by +1 in Easy and Normal diffs.

Stay!

  1. 00:00:100 (1) - Add finish, too. It's probably be better.
  2. 00:06:222 (3) - Change finish is clap
  3. 01:23:365 (3) - Move last point to down 2 grids

Run!

  1. 00:00:100 (1) - Same as Easy diff

Jump!

  1. 00:00:100 (1) - Same as Easy diff
  2. 00:07:651 (4) - Using slider 1/2 rhythm, then add a note at 00:08:059, would be rhythm better.

Burn!

  1. 00:00:100 (1) - Same as Easy diff
  2. 00:06:222 (2) - Change finish is clap
  3. 00:53:569 (10,11) - Add clap in slider begin
  4. 00:53:584 - Move a green line at 00:54:385
  5. 00:54:385 - Move a green line at 00:54:793
  6. 00:54:793 - Move a green line at 00:55:202
  7. 01:08:671 (7) - It almost overlapping with (4). Trying to keep away from (4), would be better.

That's all that I can find them.
nice map and song, give a star ;)

Good luck~
Kurokami
Hi. :3

[Stay!]
Seems okey~

[Run!]
AR4 or OD4
00:08:263 (3) - NC
00:11:528 (1) - I personally dislike these kind of sliders on Easy/Normal diffs
00:55:610 (1) - remove NC
00:56:630 (3) - NC
00:58:263 (6) - NC
00:58:875 (1) - remove NC
01:00:508 (4) - NC?
01:11:528 (6) - NC
01:11:936 (1) - remove NC
01:14:793 (3) - NC
01:15:202 (1) - remove NC
01:16:834 (1) - remove NC
01:17:242 (2) - NC
01:18:467 (1) - remove NC
01:20:304 (4) - NC
01:28:263 (1) - remove NC?

On the song's first part you followed the lyrics with your new combos, but the other half is kinda messy. (or maybe I', listening the wrong music o.o)

[Jump!]
01:00:508 (1) - try this:
160,180,60508,6,0,B|182:127|126:64|71:81,1,160,0|8
01:10:304 (1) - this:
168,168,70304,6,0,B|111:191|57:112|100:68,1,160,0|8
01:10:304 (1) - this:
164,24,70916,2,0,B|220:0|275:78|232:122,1,160,0|0

[Burn!]
00:26:834 (2) - for me 1 grid down looks better
00:39:895 (2) - 1 grid left
00:40:916 (1) - last anchor 1 grid right
104,32,40916,6,0,B|72:84|84:164|140:208,1,180,2|8
01:03:365 (3,4) - not snapped correctly on the grid
01:03:773 (1) - ^
01:04:385 (2) - ^
01:04:997 (3) - ^
01:09:895 (3) - ^
01:10:304 (1) - ^
01:16:834 (1) - last anchor 1 grid left
238,296,76834,6,0,B|258:360|356:360|376:296,1,180,0|8

I don't want to search for all unsnapped notes/sliders, please look at them, I'm sure if I want I able to find more. Weird, since AIMod doesn't show them but they are clearly there. o.o Anyways, sorry for the nazy modding on this diff, but I'm unable to play Insanes therefore I'm uable to mod them perfectly.

[]
That's all what I find. The mapset is looks good for me. :3 Good luck with it. ^^
Topic Starter
Yasora
thanks all @w@b
Sandpig
hi,

Burn!

00:07:753 - remove clap and add clap on 00:07:651 (5) and 00:08:059 instead?
00:11:528 (1) - turn down a little
00:13:671 (2) - remove this note? this triplet sounds weird to me.
00:40:916 - add finish? if you follow this one, add finish on 00:41:528, too.
00:47:446 (1,2) - ^ same suggestion


Jump!

00:07:855 - I think you still need a clap here. try changing this slider into 1/2 (mb add a circle following it).
00:11:528 (1) - turn down a little
00:13:671 (2) - remove this note?
00:40:916 (1,2) - finish on the head of these sliders?
00:47:446 (1,2) - ^


Run!

00:40:916 (1,2) - finish on the head?
01:22:548 (2,3,4) - a suggestion for rhythm

01:26:222 (3,4,5) - ^

01:24:793 - add a note?


Stay!

fine


nice mapset, I like the rhythm you made for last part, good luck :D
Topic Starter
Yasora
thank you :3

also, I like your sign orz

whyyy new page lol
combo..
Saturnalize
Here we go.

>Offset should be around 80-90. Seriously, change it. I found 80 is good enough but if you want more precise offset you may want to increase / reduce it a bit.

=Stay!=
1. 00:25:406 (4) - Come on, you know it. This can be more curve. http://puu.sh/KpjY
268,20,25406,2,0,B|200:48|184:164|276:204,1,200,2|4
2. 00:34:385 (3,1) - Not same shape? and (3) can be a blanket, though.
3. 00:58:875 (1) - Again, make the curve part more blanket. http://puu.sh/Kpo9
4. 01:02:140 (1) - It looks weird. Make a neater one, perhaps?

=Run!=
1. 00:27:855 (4,5) - Somehow doesn't fit. Seriously, make a symmetric one but different. It can be something like this. http://puu.sh/Kprd Don't forget to remake the next pattern if you do some tweak here.

=Jump!=
1. 00:52:344 (1,3) - Move one of these. If left to the right, if right to the left. This to make sure a constant spacing between 00:52:344 (1,2) - and 00:52:753 (2,3) -
2. 00:59:487 (2) - Third point some grid to the left to make a curve following the approach circle?

=Burn!=
1. 00:48:059 (2) - Third point to (260,120)?
2. 00:57:242 (1,2) - Read =Jump!= number 1.

Well, maybe that's all. Good luck
Topic Starter
Yasora
makasih lolii
Niva
let's random mod! xD

[General]

-> To be honest, your pause-overlay looks like a lower-resolution image stretched into 1024 x 678 ._. (not a big problem though, for me it's still acceptable)

[Stay!]

  1. 00:05:814 (2) - Not sure about this clap here, I prefer to remove it personally to emphasize your upcoming clap...
  2. 00:05:814 (2,1) - These two aren't made symmetrically, is this intentional?
  3. 00:11:120 (2) - I really recommend to move this upward a bit so (1,2,3) will form an arc here (it won't hurt, though~)
  4. 00:22:548 (4,1) - Is it intentional to put them both in a same height? Doesn't flow really well imo, perhaps try this instead: (yes, I put (1)'s endpoint a bit downward)
  5. 00:25:406 (4) - What happened to this slider's curve o.o
    260,24,25406,2,0,B|196:60|192:144|250:192,1,200,2|4
  6. 00:37:651 (3) - (optional) Put this more to the left (~x:311 y:121) so (1,2,3)'s angle will be less narrow?
  7. 00:40:508 (2) - I'd rather put this upward (~x:186 y:270) instead... Currently you're trying to create an arc on (1,2,3) but the angle on (1,2,3) is not sufficient >_<
  8. 00:47:038 (2) - ...closer to (1) compared to (3)? Minor stuff though...
  9. 00:49:079 (1,2,3) - (optional) Considering this is made of three sliders... Why not try something like this xD
  10. 00:54:793 (1) - Hmm, I'd put the whistle only on the slider's end to emphasize the whistle there~
  11. 01:02:140 (1) - Again, can't really get the slider's shape here... Why not a slider wave instead? Plays a lot smoother this way~
    120,48,62140,6,0,B|171:24|216:48|216:48|263:72|314:50,1,200,4|0
  12. 01:13:161 (2) - To fit the music more, split this slider into a 1/2 slider continued with another 1/2 slider on 01:13:773?
  13. 01:28:263 (1) - Try to put this in ~x:213 y:330, and play around with rotation - stacking this slider's end under (2) will make the end much tidier~
[Run!]

  1. 00:02:548 (4) - Perhaps curve this downward instead? Flows better to my eyes because your previous (2) is curved upward already ._.
  2. 00:05:814 (4) - Same as previous diff, remove clap here for the same reason?
  3. 00:11:528 (1) - I think this is how the crumpled slider should be here - upward and downward section should have an exact balance and your last red waypoint should be placed equally in height with your slider's start...
  4. 00:12:548 (2) - Perhaps try to use soft-hitwhistle on slider's start or end here? xD
  5. 00:19:079 (x) - Add note here to fit the vocals? Feels quite empty without it...
  6. 00:22:957 (1) - Uhm, put it in ~x:60 y:219 to form an isosceles triangle here? Plays tidier in test mode~
  7. 00:27:855 (4,5) - Curving this directly doesn't give the desired effect imo - try to implement elbow slider here perhaps? :3
    145,296,27855,2,0,B|177:328|216:328|216:328|255:328,1,120,2|8
    367,296,28671,2,0,B|335:328|296:328|296:328|257:328,1,120,2|8
  8. 00:42:548 (1) - (optional) Add a slight curve encircling (2) here? Won't hurt imo~
  9. 00:51:528 (5) - Drag both the midpoint and endpoint upper here? Currently it still looks like a parallel slider ._.
  10. 00:55:406 (2) - Move the whistle from (1)'s end here? The vocals hits the higher note here~
  11. 01:00:508 (4) - (optional) Here, I think it's best to create a continuous flow with (5) here while you can xD
  12. 01:07:242 (5) - Clap on slider's end here? I personally think the vocals here are strong enough to be emphasized more...
  13. 01:23:773 (4) - Hmm, I don't think curving this upward flows good with (3)... I'd rather do something like this here:
  14. 01:27:038 (5) - I highly recommend to curve this encircling (4) from the upper side instead of from the right side - the flow to (1) will look nicer as the clustering is reduced~
[Jump!]

  1. 00:01:018 (3) - ...are you sure that the whistle should be on slider's end here? It's clear enough that the guitar emphasizes on the slider's start instead - do this for your next (3)s ~
  2. 00:04:997 (1,2,3,4) - Wby no jump here? Even the simplest jump fits the part's atmosphere! xD
  3. 00:09:895 (1,2,3) - Hmm, this kickstream can be made tidier imo: (and prettier also, if you want to add a slight curve like this :3)
  4. 00:11:528 (1) - Try to use a bunch of soft-hitwhistle here? Blends better compared to normal hitsample imo ._.
  5. 00:13:671 (2) - Delete this note - actually the vocals you're trying to follow falls in 1/6, and forcing it into 1/4 feels abrupt...
  6. 00:21:936 (2,3,4) - Move all to ~x:352 y:244 - due to stacking's nature... ah yes, you should see in play mode~
  7. 00:31:732 (2,3,4) - (optional) I'd rather put (3) in the right to make the arc rightward... It'll flow continuously better to (5)'s start imo ._.
  8. 00:37:242 (3,1) - ...actually if you want to be consistent with hitsounding, there should be a whistle on (3)'s end and 00:37:855 xD
  9. 00:38:161 (2,3,4,5) - (optional) Perhaps try this to make the flow more continuous? Also it's tidier than your current arrangement imo:
  10. 00:39:895 (2) - imo a slider wave flows better here (as you can also encircle (3)'s start with your wave xD)
  11. 00:43:263 (3) - Hmm, put in ~x:382 y:244? (currently it's unclear whether you're going to put (2,3,4) in an arc or not)
  12. 00:49:691 (2,3,4) - A triangle jump like this flows really fancy here, really >_<
  13. 00:54:793 (3) - Remove whistle on repeat here? You don't have it on your previous diff ._.
  14. 01:00:099 (3) - Put in ~x:328 y:256 - yes, it won't follow the proper spacing, but it looks much, MUCH better than forcing a proper spacing here...
  15. 01:10:916 (2,3,4) - To be honest, I don't really get why you arranged (2,3,4) in a straight line... I don't mind if you placed (3) more to the bottom-right to form a slight jump here, straight line really kills flow here imo >_<
  16. 01:21:732 (1) - imo to create a continuous flow the arrangement should be:
[Burn!]

  1. 00:01:324 (6,7) - Uhm... I quite don't get the spacing here, I think it's better to make it more patterned (such as placing (7) stacked to (1)'s start and (6) in ~x:64 y:278 to create a triangle jump)
  2. 00:04:793 (5,1) - Again, why the spacing suddenly decreases here o.o
  3. 00:07:753 (6,1,2,3) - Hmm, I think it's best to put clap/whistle on where the vocal goes strong to emphasize it ((6)'s start, (3), (4)'s end))
  4. 00:11:528 (1) - Same as the previous difficulty, use a bunch of whistles here?
  5. 00:13:671 (2) - Delete this note as well (same reason as previous difficulty)
  6. 00:17:038 (5,6,7) - Hmm, I wonder, you've curved (5) to the right previously, why curving (6) to the right again? imo it's better to curve it leftward instead to create a continuous flow (therefore (7) can be arranged as following: )
  7. 00:21:324 (1) - (optional) The overlap with (5) doesn't feel right imo... Perhaps use this "grumd-style slider"?
    308,316,21324,6,0,B|316:280|316:280|280:242|288:196|288:196|241:160,1,180,2|8
  8. 00:24:283 (6) - Triples, if any, should be on 00:24:487 - there are no triple here from the song!
  9. 00:27:242 (3,4) - I highly recommend to switch their position (don't CTRL+R! Just switch their position in the timeline) to create a circular movement around here~
  10. 00:32:344 (6) - Minor stuff, move the midpoint to ~x:319 y:221 to encircle (1) better? It won't hurt :3
  11. 00:45:406 (7) - (optional) This curve is quite weird for me, in any way simple copy-paste like this flows better for me:
  12. 00:49:895 (3) - Missing whistle on slider's start here? >_<
  13. 00:57:038 (4) - (optional) Stack to your orange (3)'s end to make it tidier?
  14. 01:19:079 (2) - Just a minor stuff... Move the endpoint to ~x:46 y:220?
  15. 01:20:304 (2) - ...are you sure with the slider here? The vocal goes really, REALLY strong here - I imagined a jump with two circles, with the second circle stacked to (3)~
  16. 01:27:855 (7) - I really recommend this for the ending: start spinner 1/4 after, then create a triangular jump like this:
...uhm, for me the easier diffs are pretty much solid, but the higher diffs, idk... I don't feel really well with the Insane personally (perhaps too much 1/4s? For me this song feels like it's better to be mapped with a lot of 1/2s, just personal opinion though >_<)

Good luck Yasora~
Topic Starter
Yasora
well, about insane, I just following the vocal >3<//
thanks for mod ka Niva~
Saturnalize
Praise Niva and all of his god-like modding skills.
JudgeTheDude
From my Modding queue

Little mod, it was very good modded before :P.

Stay
Nothing to say
Run
01:14:589 A note will probably sound good here
Jump
01:07:038 This note would be better if it starts at 01:07:242
Burn
Nothing to say
I think my mod is a lot useless, regarding Niva's, but it's always that, and I think a Kudosu is not very deserved ^^"
Good luck with ranking, it's a good beatmap !
KuronumaSawako
Mod requested in my queue.

Like this song :D

[General]



[Stay!]


  1. 00:06:222 (3): Maybe remove clap here?
  1. Good diff :D

Run!


  1. 00:06:222 (5): Same as Easy
  1. 00:32:753 (1,2): Change these sliders to this
  1. Seems fine

[Jump!]

  1. Nothing to point

[Run!]

  1. 00:01:360 (X): Add a note here
  1. 00:40:508 (3,1): Make spacing like this:

Nice map! Your map style is so clean but i felt "Run!" difficulty a little overmapped...
Good Luck!
Topic Starter
Yasora
wait, why 2 "run" diff your mod? 0.0

btw thanks~

but, I guess burn diff is not overmap orz..
HakuNoKaemi
[Skin]
  1. Add "SliderBorder : 255,255,255"(Pure white), "SliderBorder : 225,225,225"(Less Pure White) or so to add a border since you have a custom skin. (By rules it's enforced if I remember, though)
[Stay!]
  1. Easy and fun, nothing to say
[Run!]
  1. [Rhythm]
    1. Some white ticks seems forced, to make them less forced:
    2. 00:15:610 (5) - Make it start 1/2 before?
    3. 00:18:059 (1) - ^
    4. 00:24:589 (4) - ^
    5. 00:48:263 (2) - ^
    6. 01:01:324 (5) - ^
    7. 01:10:712 (5) - Make it 1/2 long and
    8. 01:11:324 (x) - Add a note here
[Jump!]
  1. There are a lot of red ticks, so it'll be better to use Tick Rate 2
  2. [Rhythm]
    1. 00:12:140 (2) - As the (1) drumroll slider followed the voice, it isn't intuitive so Delete and add a Circle at 00:12:242 (x) to really follow voice.
    2. 00:23:977 (5,1) - It isn't so natural, like this flow better (try)
    3. 00:38:161 (2,3,4,5) - like this shall feel better for the flow. You did use longer slider, right?
  3. [Graphic]
    1. 00:35:406 (5) - I don't know why not a blanket, it'll look better
    2. 01:28:263 (1) - The D sliderart doeesn't feel that consistent.... though I don't know consistent sliderarts, because I should read the manga....
[Burn!]
  1. There are a lot of red ticks, so it'll be better to use Tick Rate 2
  2. [Rhythm]
    1. Idk why I don't feel this is so much overmapped, differently from others...(2-3 notes in all the map, it isn't that much)
    2. Some vocals are actually 1/6, but it should be acceptable mapping them as 1/4 streams
    3. 00:08:569 (x) - 00:08:977 (x) - Vocal note, add if you want since you're following vocals
    4. 00:08:671 (5) - you can make it end on the blue tick, to only follow vocal
    5. 00:24:385 (6,7) - Since it is a mantained vocal, it'll feel better as a slider
    6. 00:33:263 (2) - Deletable, the note before end on -to and the one after is ni, so this doesn't follow the vocals
    7. 00:37:446 (4,5) - delete (5)(since it isn't really a vocal note) or make a slider to fit the gorgheggio
    8. 01:22:651 (5) - There is a guitar note in 01:22:855 (6), differently from there, so I suggest to move it there?
    9. 01:24:487 (x) - Same guitar node, so add it there?
    10. 01:27:651 (x) - Same here
  3. [Graphic]
    1. 00:16:630 (2,3,4) - Let's lover this by a few pixels... to make it.... ummm.... less pointy?
    2. 01:18:467 (1) - It'll be better to be a slider-blanket?
Got my Star !.!

I should start reading the manga, somehow
KuronumaSawako

Yasora wrote:

wait, why 2 "run" diff your mod? 0.0
]
My mistake sorry :(
Topic Starter
Yasora
change some part into 1/6 (•̯͡.•̯͡) hope that will make better now orz
thanks you~
KonataN
Hey,from boredom modding queue.

your map is awesome. I cant find anything bad D:
sorry for that, but you've done a really good job.
Neptunus
Hey!~

Stay:
clear

Run:
smaller circle by 1 level in this diff maybe
00:40:901 (1,2) - add finish hitsound in the starts of these two sliders as well?
00:47:431 (1,2) - why suddenly change style?

Jump:
01:22:329 -add a note here please , stack with 01:23:146 (6) -

01:23:962 - same here, stack with 01:24:778 (6) -
01:25:595 - here and 01:27:227 -
suggestions anyway~

Burn:
Clear


Time for bubble rather than further mods,.

Great use of 1/8 beat~ :idea: and good luck on ranking~
Topic Starter
Yasora
thank you ~
congaan
Hi. from #modreqs

[Run!]
00:11:513 (1) - end at 00:12:227

[Jump!]
01:05:187 (4,1) - break your pattern,but exchange NC would be better.
00:19:472 (5,1) - exchange their rhythm? http://puu.sh/LxcR
00:23:554 (4,5) - not big problem,but dont follow the song well imo.try this rhythm or something http://puu.sh/Lxdc

Good map
GL~
Topic Starter
Yasora
thank you~
jamxx
Stay!
  • 00:09:880 (1) - move to x:400 y:36, cover (4)'s approach circle.
    but I know that 00:09:880 (1,3) - are symmetrical.It's up to you.
    00:40:493 (2,3) - suggestion.
Jump!
  • 01:28:248 (1) - rotate,clocwise,selection centre,-13.01:28:044 (5,1) - make a triangle.
sorry,,,I cant find things to pick.this map is just great.star.
Kawayi Rika
Hello ~ Yasora ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Run!]


  1. OD+1 much better setting in normal diff.
  2. 00:34:574 (4) - Move to X:328 Y:232 looks better.

[Stay!]


  1. 00:09:880 (1,2,3) - Try move to center?
  2. 00:35:595 (4) - Move to X:256 Y:300 looks better.

That's all ~ this map really perfect to me ~ nice work !

Call me back recheck ~ when you are ready ~
;)
Topic Starter
Yasora
fixed all~
thanks for mod you both XD~
Kawayi Rika
OK ~ Good job ~

Good luck with rank ~


Topic Starter
Yasora
thank you rika-chan :)
Roxas
Omg now it's bubbled :o anyway I tried to mod the map, -30ms offset for the video imo :D Good Job Yasora
Topic Starter
Yasora

RoxasGrylls94 wrote:

Omg now it's bubbled :o anyway I tried to mod the map, -30ms offset for the video imo :D Good Job Yasora
humm will check later
thank you for suggestion :3!
Garven
[General]
The end of the mp3 cuts off rather suddenly. The general quality is also fairly poor despite the 192 kbps rating. Do you think you can find a better mp3 please?
The comboburst image looks drastically different from the bg image in terms of style and quality. Looks weird.
Speaking of, the hitcircle looks really aliased. Why not just use the default one? This one doesn't seem to add much at all to the map visually.
Tick rate 2 fits this song best.

[Easy]
00:52:329 (1) - This feels better ending at 00:53:758 - and audible.
01:13:146 (2,3) - I'm not a fan of these short stubbly sliders in Easy difficulties.

[Normal]
00:52:329 (1) - This feels better ending at 00:53:758 - and audible.

[Hard]
00:07:738 - I wish there was a hit object here to go with "time!"
There were a ton of unnecessary 1/4 rhythms throughout the map that really took away from an otherwise good map, to me.

[Insane]
00:07:431 (3,1) - Why such a fast rhythm? They're just noisy right now. Also 1/6 snap? That's just incorrect.
00:16:615 (2) - Again, why?
There are a ton of these. Remove them. They're going against the rhythm of the music and just sound bad without adding anything to the map since you're not even moving for them.
Topic Starter
Yasora

Garven wrote:

[General]
The end of the mp3 cuts off rather suddenly. The general quality is also fairly poor despite the 192 kbps rating. Do you think you can find a better mp3 please? that's not cutting orz in the anime is end like that... btw, I already try to find better mp3 in some web, but seems hard to find that.. altough if I find the better mp3 but that is the full ver. *sad nee, some modder not notice so I think it's fine..
The comboburst image looks drastically different from the bg image in terms of style and quality. Looks weird. I guess it's fine too because from the same source (•̯͡.•̯͡) using chrome in bg because the singer is girl orz
Speaking of, the hitcircle looks really aliased. Why not just use the default one? This one doesn't seem to add much at all to the map visually. but I like this hitcircle and usually using this..so, no removed sorry.
Tick rate 2 fits this song best. okay

[Easy]
00:52:329 (1) - This feels better ending at 00:53:758 - and audible. ok
01:13:146 (2,3) - I'm not a fan of these short stubbly sliders in Easy difficulties. changed into another pattern

[Normal]
00:52:329 (1) - This feels better ending at 00:53:758 - and audible. ok

[Hard]
00:07:738 - I wish there was a hit object here to go with "time!" ok
There were a ton of unnecessary 1/4 rhythms throughout the map that really took away from an otherwise good map, to me. removed some (•̯͡.•̯͡)

[Insane]
00:07:431 (3,1) - Why such a fast rhythm? They're just noisy right now. Also 1/6 snap? That's just incorrect. ok ok
00:16:615 (2) - Again, why? removed.. try to follow the vocal, but seems that not work orz
There are a ton of these. Remove them. They're going against the rhythm of the music and just sound bad without adding anything to the map since you're not even moving for them. removed some too (•̯͡.•̯͡) hope now more better orz
thank you ><
Garven
I'm talking about the art style itself. It's very different and clashes with the BG.

[Insane]
00:13:690 (2) - There are still these 1/6 snap sliders that don't really fit the song much.
Topic Starter
Yasora
okay okay I'm understand..
I will find better bg or change the comboburst should find another picture lol
beside that I can't fullsubmit in home.. so will fix later :'<


done, change the comboburst~ hope now better >A<//

and fixed think in insane ><
thank you again~
Garven
Rebubbled!
Topic Starter
Yasora
thank you ><//
Dai
[tae aing galau]
Topic Starter
Yasora
that's diff name in my another beatmap (;¬_¬)
ztrot
Welcome to rank land good job!
Sekai
Gratz Yasora >w<
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