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Cherryblossom - Dive to World (TV Size)

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Kurokami
Hi. :3

[Stay!]
Seems okey~

[Run!]
AR4 or OD4
00:08:263 (3) - NC
00:11:528 (1) - I personally dislike these kind of sliders on Easy/Normal diffs
00:55:610 (1) - remove NC
00:56:630 (3) - NC
00:58:263 (6) - NC
00:58:875 (1) - remove NC
01:00:508 (4) - NC?
01:11:528 (6) - NC
01:11:936 (1) - remove NC
01:14:793 (3) - NC
01:15:202 (1) - remove NC
01:16:834 (1) - remove NC
01:17:242 (2) - NC
01:18:467 (1) - remove NC
01:20:304 (4) - NC
01:28:263 (1) - remove NC?

On the song's first part you followed the lyrics with your new combos, but the other half is kinda messy. (or maybe I', listening the wrong music o.o)

[Jump!]
01:00:508 (1) - try this:
160,180,60508,6,0,B|182:127|126:64|71:81,1,160,0|8
01:10:304 (1) - this:
168,168,70304,6,0,B|111:191|57:112|100:68,1,160,0|8
01:10:304 (1) - this:
164,24,70916,2,0,B|220:0|275:78|232:122,1,160,0|0

[Burn!]
00:26:834 (2) - for me 1 grid down looks better
00:39:895 (2) - 1 grid left
00:40:916 (1) - last anchor 1 grid right
104,32,40916,6,0,B|72:84|84:164|140:208,1,180,2|8
01:03:365 (3,4) - not snapped correctly on the grid
01:03:773 (1) - ^
01:04:385 (2) - ^
01:04:997 (3) - ^
01:09:895 (3) - ^
01:10:304 (1) - ^
01:16:834 (1) - last anchor 1 grid left
238,296,76834,6,0,B|258:360|356:360|376:296,1,180,0|8

I don't want to search for all unsnapped notes/sliders, please look at them, I'm sure if I want I able to find more. Weird, since AIMod doesn't show them but they are clearly there. o.o Anyways, sorry for the nazy modding on this diff, but I'm unable to play Insanes therefore I'm uable to mod them perfectly.

[]
That's all what I find. The mapset is looks good for me. :3 Good luck with it. ^^
Topic Starter
Yasora
thanks all @w@b
Sandpig
hi,

Burn!

00:07:753 - remove clap and add clap on 00:07:651 (5) and 00:08:059 instead?
00:11:528 (1) - turn down a little
00:13:671 (2) - remove this note? this triplet sounds weird to me.
00:40:916 - add finish? if you follow this one, add finish on 00:41:528, too.
00:47:446 (1,2) - ^ same suggestion


Jump!

00:07:855 - I think you still need a clap here. try changing this slider into 1/2 (mb add a circle following it).
00:11:528 (1) - turn down a little
00:13:671 (2) - remove this note?
00:40:916 (1,2) - finish on the head of these sliders?
00:47:446 (1,2) - ^


Run!

00:40:916 (1,2) - finish on the head?
01:22:548 (2,3,4) - a suggestion for rhythm

01:26:222 (3,4,5) - ^

01:24:793 - add a note?


Stay!

fine


nice mapset, I like the rhythm you made for last part, good luck :D
Topic Starter
Yasora
thank you :3

also, I like your sign orz

whyyy new page lol
combo..
Saturnalize
Here we go.

>Offset should be around 80-90. Seriously, change it. I found 80 is good enough but if you want more precise offset you may want to increase / reduce it a bit.

=Stay!=
1. 00:25:406 (4) - Come on, you know it. This can be more curve. http://puu.sh/KpjY
268,20,25406,2,0,B|200:48|184:164|276:204,1,200,2|4
2. 00:34:385 (3,1) - Not same shape? and (3) can be a blanket, though.
3. 00:58:875 (1) - Again, make the curve part more blanket. http://puu.sh/Kpo9
4. 01:02:140 (1) - It looks weird. Make a neater one, perhaps?

=Run!=
1. 00:27:855 (4,5) - Somehow doesn't fit. Seriously, make a symmetric one but different. It can be something like this. http://puu.sh/Kprd Don't forget to remake the next pattern if you do some tweak here.

=Jump!=
1. 00:52:344 (1,3) - Move one of these. If left to the right, if right to the left. This to make sure a constant spacing between 00:52:344 (1,2) - and 00:52:753 (2,3) -
2. 00:59:487 (2) - Third point some grid to the left to make a curve following the approach circle?

=Burn!=
1. 00:48:059 (2) - Third point to (260,120)?
2. 00:57:242 (1,2) - Read =Jump!= number 1.

Well, maybe that's all. Good luck
Topic Starter
Yasora
makasih lolii
Niva
let's random mod! xD

[General]

-> To be honest, your pause-overlay looks like a lower-resolution image stretched into 1024 x 678 ._. (not a big problem though, for me it's still acceptable)

[Stay!]

  1. 00:05:814 (2) - Not sure about this clap here, I prefer to remove it personally to emphasize your upcoming clap...
  2. 00:05:814 (2,1) - These two aren't made symmetrically, is this intentional?
  3. 00:11:120 (2) - I really recommend to move this upward a bit so (1,2,3) will form an arc here (it won't hurt, though~)
  4. 00:22:548 (4,1) - Is it intentional to put them both in a same height? Doesn't flow really well imo, perhaps try this instead: (yes, I put (1)'s endpoint a bit downward)
  5. 00:25:406 (4) - What happened to this slider's curve o.o
    260,24,25406,2,0,B|196:60|192:144|250:192,1,200,2|4
  6. 00:37:651 (3) - (optional) Put this more to the left (~x:311 y:121) so (1,2,3)'s angle will be less narrow?
  7. 00:40:508 (2) - I'd rather put this upward (~x:186 y:270) instead... Currently you're trying to create an arc on (1,2,3) but the angle on (1,2,3) is not sufficient >_<
  8. 00:47:038 (2) - ...closer to (1) compared to (3)? Minor stuff though...
  9. 00:49:079 (1,2,3) - (optional) Considering this is made of three sliders... Why not try something like this xD
  10. 00:54:793 (1) - Hmm, I'd put the whistle only on the slider's end to emphasize the whistle there~
  11. 01:02:140 (1) - Again, can't really get the slider's shape here... Why not a slider wave instead? Plays a lot smoother this way~
    120,48,62140,6,0,B|171:24|216:48|216:48|263:72|314:50,1,200,4|0
  12. 01:13:161 (2) - To fit the music more, split this slider into a 1/2 slider continued with another 1/2 slider on 01:13:773?
  13. 01:28:263 (1) - Try to put this in ~x:213 y:330, and play around with rotation - stacking this slider's end under (2) will make the end much tidier~
[Run!]

  1. 00:02:548 (4) - Perhaps curve this downward instead? Flows better to my eyes because your previous (2) is curved upward already ._.
  2. 00:05:814 (4) - Same as previous diff, remove clap here for the same reason?
  3. 00:11:528 (1) - I think this is how the crumpled slider should be here - upward and downward section should have an exact balance and your last red waypoint should be placed equally in height with your slider's start...
  4. 00:12:548 (2) - Perhaps try to use soft-hitwhistle on slider's start or end here? xD
  5. 00:19:079 (x) - Add note here to fit the vocals? Feels quite empty without it...
  6. 00:22:957 (1) - Uhm, put it in ~x:60 y:219 to form an isosceles triangle here? Plays tidier in test mode~
  7. 00:27:855 (4,5) - Curving this directly doesn't give the desired effect imo - try to implement elbow slider here perhaps? :3
    145,296,27855,2,0,B|177:328|216:328|216:328|255:328,1,120,2|8
    367,296,28671,2,0,B|335:328|296:328|296:328|257:328,1,120,2|8
  8. 00:42:548 (1) - (optional) Add a slight curve encircling (2) here? Won't hurt imo~
  9. 00:51:528 (5) - Drag both the midpoint and endpoint upper here? Currently it still looks like a parallel slider ._.
  10. 00:55:406 (2) - Move the whistle from (1)'s end here? The vocals hits the higher note here~
  11. 01:00:508 (4) - (optional) Here, I think it's best to create a continuous flow with (5) here while you can xD
  12. 01:07:242 (5) - Clap on slider's end here? I personally think the vocals here are strong enough to be emphasized more...
  13. 01:23:773 (4) - Hmm, I don't think curving this upward flows good with (3)... I'd rather do something like this here:
  14. 01:27:038 (5) - I highly recommend to curve this encircling (4) from the upper side instead of from the right side - the flow to (1) will look nicer as the clustering is reduced~
[Jump!]

  1. 00:01:018 (3) - ...are you sure that the whistle should be on slider's end here? It's clear enough that the guitar emphasizes on the slider's start instead - do this for your next (3)s ~
  2. 00:04:997 (1,2,3,4) - Wby no jump here? Even the simplest jump fits the part's atmosphere! xD
  3. 00:09:895 (1,2,3) - Hmm, this kickstream can be made tidier imo: (and prettier also, if you want to add a slight curve like this :3)
  4. 00:11:528 (1) - Try to use a bunch of soft-hitwhistle here? Blends better compared to normal hitsample imo ._.
  5. 00:13:671 (2) - Delete this note - actually the vocals you're trying to follow falls in 1/6, and forcing it into 1/4 feels abrupt...
  6. 00:21:936 (2,3,4) - Move all to ~x:352 y:244 - due to stacking's nature... ah yes, you should see in play mode~
  7. 00:31:732 (2,3,4) - (optional) I'd rather put (3) in the right to make the arc rightward... It'll flow continuously better to (5)'s start imo ._.
  8. 00:37:242 (3,1) - ...actually if you want to be consistent with hitsounding, there should be a whistle on (3)'s end and 00:37:855 xD
  9. 00:38:161 (2,3,4,5) - (optional) Perhaps try this to make the flow more continuous? Also it's tidier than your current arrangement imo:
  10. 00:39:895 (2) - imo a slider wave flows better here (as you can also encircle (3)'s start with your wave xD)
  11. 00:43:263 (3) - Hmm, put in ~x:382 y:244? (currently it's unclear whether you're going to put (2,3,4) in an arc or not)
  12. 00:49:691 (2,3,4) - A triangle jump like this flows really fancy here, really >_<
  13. 00:54:793 (3) - Remove whistle on repeat here? You don't have it on your previous diff ._.
  14. 01:00:099 (3) - Put in ~x:328 y:256 - yes, it won't follow the proper spacing, but it looks much, MUCH better than forcing a proper spacing here...
  15. 01:10:916 (2,3,4) - To be honest, I don't really get why you arranged (2,3,4) in a straight line... I don't mind if you placed (3) more to the bottom-right to form a slight jump here, straight line really kills flow here imo >_<
  16. 01:21:732 (1) - imo to create a continuous flow the arrangement should be:
[Burn!]

  1. 00:01:324 (6,7) - Uhm... I quite don't get the spacing here, I think it's better to make it more patterned (such as placing (7) stacked to (1)'s start and (6) in ~x:64 y:278 to create a triangle jump)
  2. 00:04:793 (5,1) - Again, why the spacing suddenly decreases here o.o
  3. 00:07:753 (6,1,2,3) - Hmm, I think it's best to put clap/whistle on where the vocal goes strong to emphasize it ((6)'s start, (3), (4)'s end))
  4. 00:11:528 (1) - Same as the previous difficulty, use a bunch of whistles here?
  5. 00:13:671 (2) - Delete this note as well (same reason as previous difficulty)
  6. 00:17:038 (5,6,7) - Hmm, I wonder, you've curved (5) to the right previously, why curving (6) to the right again? imo it's better to curve it leftward instead to create a continuous flow (therefore (7) can be arranged as following: )
  7. 00:21:324 (1) - (optional) The overlap with (5) doesn't feel right imo... Perhaps use this "grumd-style slider"?
    308,316,21324,6,0,B|316:280|316:280|280:242|288:196|288:196|241:160,1,180,2|8
  8. 00:24:283 (6) - Triples, if any, should be on 00:24:487 - there are no triple here from the song!
  9. 00:27:242 (3,4) - I highly recommend to switch their position (don't CTRL+R! Just switch their position in the timeline) to create a circular movement around here~
  10. 00:32:344 (6) - Minor stuff, move the midpoint to ~x:319 y:221 to encircle (1) better? It won't hurt :3
  11. 00:45:406 (7) - (optional) This curve is quite weird for me, in any way simple copy-paste like this flows better for me:
  12. 00:49:895 (3) - Missing whistle on slider's start here? >_<
  13. 00:57:038 (4) - (optional) Stack to your orange (3)'s end to make it tidier?
  14. 01:19:079 (2) - Just a minor stuff... Move the endpoint to ~x:46 y:220?
  15. 01:20:304 (2) - ...are you sure with the slider here? The vocal goes really, REALLY strong here - I imagined a jump with two circles, with the second circle stacked to (3)~
  16. 01:27:855 (7) - I really recommend this for the ending: start spinner 1/4 after, then create a triangular jump like this:
...uhm, for me the easier diffs are pretty much solid, but the higher diffs, idk... I don't feel really well with the Insane personally (perhaps too much 1/4s? For me this song feels like it's better to be mapped with a lot of 1/2s, just personal opinion though >_<)

Good luck Yasora~
Topic Starter
Yasora
well, about insane, I just following the vocal >3<//
thanks for mod ka Niva~
Saturnalize
Praise Niva and all of his god-like modding skills.
JudgeTheDude
From my Modding queue

Little mod, it was very good modded before :P.

Stay
Nothing to say
Run
01:14:589 A note will probably sound good here
Jump
01:07:038 This note would be better if it starts at 01:07:242
Burn
Nothing to say
I think my mod is a lot useless, regarding Niva's, but it's always that, and I think a Kudosu is not very deserved ^^"
Good luck with ranking, it's a good beatmap !
KuronumaSawako
Mod requested in my queue.

Like this song :D

[General]



[Stay!]


  1. 00:06:222 (3): Maybe remove clap here?
  1. Good diff :D

Run!


  1. 00:06:222 (5): Same as Easy
  1. 00:32:753 (1,2): Change these sliders to this
  1. Seems fine

[Jump!]

  1. Nothing to point

[Run!]

  1. 00:01:360 (X): Add a note here
  1. 00:40:508 (3,1): Make spacing like this:

Nice map! Your map style is so clean but i felt "Run!" difficulty a little overmapped...
Good Luck!
Topic Starter
Yasora
wait, why 2 "run" diff your mod? 0.0

btw thanks~

but, I guess burn diff is not overmap orz..
HakuNoKaemi
[Skin]
  1. Add "SliderBorder : 255,255,255"(Pure white), "SliderBorder : 225,225,225"(Less Pure White) or so to add a border since you have a custom skin. (By rules it's enforced if I remember, though)
[Stay!]
  1. Easy and fun, nothing to say
[Run!]
  1. [Rhythm]
    1. Some white ticks seems forced, to make them less forced:
    2. 00:15:610 (5) - Make it start 1/2 before?
    3. 00:18:059 (1) - ^
    4. 00:24:589 (4) - ^
    5. 00:48:263 (2) - ^
    6. 01:01:324 (5) - ^
    7. 01:10:712 (5) - Make it 1/2 long and
    8. 01:11:324 (x) - Add a note here
[Jump!]
  1. There are a lot of red ticks, so it'll be better to use Tick Rate 2
  2. [Rhythm]
    1. 00:12:140 (2) - As the (1) drumroll slider followed the voice, it isn't intuitive so Delete and add a Circle at 00:12:242 (x) to really follow voice.
    2. 00:23:977 (5,1) - It isn't so natural, like this flow better (try)
    3. 00:38:161 (2,3,4,5) - like this shall feel better for the flow. You did use longer slider, right?
  3. [Graphic]
    1. 00:35:406 (5) - I don't know why not a blanket, it'll look better
    2. 01:28:263 (1) - The D sliderart doeesn't feel that consistent.... though I don't know consistent sliderarts, because I should read the manga....
[Burn!]
  1. There are a lot of red ticks, so it'll be better to use Tick Rate 2
  2. [Rhythm]
    1. Idk why I don't feel this is so much overmapped, differently from others...(2-3 notes in all the map, it isn't that much)
    2. Some vocals are actually 1/6, but it should be acceptable mapping them as 1/4 streams
    3. 00:08:569 (x) - 00:08:977 (x) - Vocal note, add if you want since you're following vocals
    4. 00:08:671 (5) - you can make it end on the blue tick, to only follow vocal
    5. 00:24:385 (6,7) - Since it is a mantained vocal, it'll feel better as a slider
    6. 00:33:263 (2) - Deletable, the note before end on -to and the one after is ni, so this doesn't follow the vocals
    7. 00:37:446 (4,5) - delete (5)(since it isn't really a vocal note) or make a slider to fit the gorgheggio
    8. 01:22:651 (5) - There is a guitar note in 01:22:855 (6), differently from there, so I suggest to move it there?
    9. 01:24:487 (x) - Same guitar node, so add it there?
    10. 01:27:651 (x) - Same here
  3. [Graphic]
    1. 00:16:630 (2,3,4) - Let's lover this by a few pixels... to make it.... ummm.... less pointy?
    2. 01:18:467 (1) - It'll be better to be a slider-blanket?
Got my Star !.!

I should start reading the manga, somehow
KuronumaSawako

Yasora wrote:

wait, why 2 "run" diff your mod? 0.0
]
My mistake sorry :(
Topic Starter
Yasora
change some part into 1/6 (•̯͡.•̯͡) hope that will make better now orz
thanks you~
KonataN
Hey,from boredom modding queue.

your map is awesome. I cant find anything bad D:
sorry for that, but you've done a really good job.
Neptunus
Hey!~

Stay:
clear

Run:
smaller circle by 1 level in this diff maybe
00:40:901 (1,2) - add finish hitsound in the starts of these two sliders as well?
00:47:431 (1,2) - why suddenly change style?

Jump:
01:22:329 -add a note here please , stack with 01:23:146 (6) -

01:23:962 - same here, stack with 01:24:778 (6) -
01:25:595 - here and 01:27:227 -
suggestions anyway~

Burn:
Clear


Time for bubble rather than further mods,.

Great use of 1/8 beat~ :idea: and good luck on ranking~
Topic Starter
Yasora
thank you ~
congaan
Hi. from #modreqs

[Run!]
00:11:513 (1) - end at 00:12:227

[Jump!]
01:05:187 (4,1) - break your pattern,but exchange NC would be better.
00:19:472 (5,1) - exchange their rhythm? http://puu.sh/LxcR
00:23:554 (4,5) - not big problem,but dont follow the song well imo.try this rhythm or something http://puu.sh/Lxdc

Good map
GL~
Topic Starter
Yasora
thank you~
jamxx
Stay!
  • 00:09:880 (1) - move to x:400 y:36, cover (4)'s approach circle.
    but I know that 00:09:880 (1,3) - are symmetrical.It's up to you.
    00:40:493 (2,3) - suggestion.
Jump!
  • 01:28:248 (1) - rotate,clocwise,selection centre,-13.01:28:044 (5,1) - make a triangle.
sorry,,,I cant find things to pick.this map is just great.star.
Kawayi Rika
Hello ~ Yasora ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Run!]


  1. OD+1 much better setting in normal diff.
  2. 00:34:574 (4) - Move to X:328 Y:232 looks better.

[Stay!]


  1. 00:09:880 (1,2,3) - Try move to center?
  2. 00:35:595 (4) - Move to X:256 Y:300 looks better.

That's all ~ this map really perfect to me ~ nice work !

Call me back recheck ~ when you are ready ~
;)
Topic Starter
Yasora
fixed all~
thanks for mod you both XD~
Kawayi Rika
OK ~ Good job ~

Good luck with rank ~


Topic Starter
Yasora
thank you rika-chan :)
Roxas
Omg now it's bubbled :o anyway I tried to mod the map, -30ms offset for the video imo :D Good Job Yasora
Topic Starter
Yasora

RoxasGrylls94 wrote:

Omg now it's bubbled :o anyway I tried to mod the map, -30ms offset for the video imo :D Good Job Yasora
humm will check later
thank you for suggestion :3!
Garven
[General]
The end of the mp3 cuts off rather suddenly. The general quality is also fairly poor despite the 192 kbps rating. Do you think you can find a better mp3 please?
The comboburst image looks drastically different from the bg image in terms of style and quality. Looks weird.
Speaking of, the hitcircle looks really aliased. Why not just use the default one? This one doesn't seem to add much at all to the map visually.
Tick rate 2 fits this song best.

[Easy]
00:52:329 (1) - This feels better ending at 00:53:758 - and audible.
01:13:146 (2,3) - I'm not a fan of these short stubbly sliders in Easy difficulties.

[Normal]
00:52:329 (1) - This feels better ending at 00:53:758 - and audible.

[Hard]
00:07:738 - I wish there was a hit object here to go with "time!"
There were a ton of unnecessary 1/4 rhythms throughout the map that really took away from an otherwise good map, to me.

[Insane]
00:07:431 (3,1) - Why such a fast rhythm? They're just noisy right now. Also 1/6 snap? That's just incorrect.
00:16:615 (2) - Again, why?
There are a ton of these. Remove them. They're going against the rhythm of the music and just sound bad without adding anything to the map since you're not even moving for them.
Topic Starter
Yasora

Garven wrote:

[General]
The end of the mp3 cuts off rather suddenly. The general quality is also fairly poor despite the 192 kbps rating. Do you think you can find a better mp3 please? that's not cutting orz in the anime is end like that... btw, I already try to find better mp3 in some web, but seems hard to find that.. altough if I find the better mp3 but that is the full ver. *sad nee, some modder not notice so I think it's fine..
The comboburst image looks drastically different from the bg image in terms of style and quality. Looks weird. I guess it's fine too because from the same source (•̯͡.•̯͡) using chrome in bg because the singer is girl orz
Speaking of, the hitcircle looks really aliased. Why not just use the default one? This one doesn't seem to add much at all to the map visually. but I like this hitcircle and usually using this..so, no removed sorry.
Tick rate 2 fits this song best. okay

[Easy]
00:52:329 (1) - This feels better ending at 00:53:758 - and audible. ok
01:13:146 (2,3) - I'm not a fan of these short stubbly sliders in Easy difficulties. changed into another pattern

[Normal]
00:52:329 (1) - This feels better ending at 00:53:758 - and audible. ok

[Hard]
00:07:738 - I wish there was a hit object here to go with "time!" ok
There were a ton of unnecessary 1/4 rhythms throughout the map that really took away from an otherwise good map, to me. removed some (•̯͡.•̯͡)

[Insane]
00:07:431 (3,1) - Why such a fast rhythm? They're just noisy right now. Also 1/6 snap? That's just incorrect. ok ok
00:16:615 (2) - Again, why? removed.. try to follow the vocal, but seems that not work orz
There are a ton of these. Remove them. They're going against the rhythm of the music and just sound bad without adding anything to the map since you're not even moving for them. removed some too (•̯͡.•̯͡) hope now more better orz
thank you ><
Garven
I'm talking about the art style itself. It's very different and clashes with the BG.

[Insane]
00:13:690 (2) - There are still these 1/6 snap sliders that don't really fit the song much.
Topic Starter
Yasora
okay okay I'm understand..
I will find better bg or change the comboburst should find another picture lol
beside that I can't fullsubmit in home.. so will fix later :'<


done, change the comboburst~ hope now better >A<//

and fixed think in insane ><
thank you again~
Garven
Rebubbled!
Topic Starter
Yasora
thank you ><//
Dai
[tae aing galau]
Topic Starter
Yasora
that's diff name in my another beatmap (;¬_¬)
ztrot
Welcome to rank land good job!
Sekai
Gratz Yasora >w<
Topic Starter
Yasora
thank you very much o3o~!
Kanari
Congrats ~ ;D
Nichiyouki
Congrats, Yasora-chan :)
Kawayi Rika
Omedeto yasora :3
YTYuyu
hurray congratz on the rank Ya-nyan :3
Topic Starter
Yasora
arigatou minna 8''D
arien666
I wonder but

Artist : CHERRYBLOSSOM http://ja.wikipedia.org/wiki/CHERRYBLOSSOM
Song Title : DIVE TO WORLD http://ja.wikipedia.org/wiki/DIVE_TO_WORLD



;___;
But I wonder if this could be unrankable reason :3
Colin Hou
confirmed
Miya
Hmm, but english wikipedia reported this. I wonder which is right :
http://en.wikipedia.org/wiki/Cherryblossom
Kenezz
Artist and song title in the video.
Topic Starter
Yasora
Omg--
Miya
then it's obviously wrong >.<
It's have to be changed imo..
Colin Hou
en wiki is not reliable as CD booklet or jp wiki.

anyway as not a huge mistake, seems to wait for osz2 again here
lepidopodus
There were Taiko maps for this one in Taiko no Tatsujin so I searched about that before. I'm quite certain that capitalized ones are right but whatever. Let's check tightly next time.
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