forum

Dimrain47 - Forsaken Neon [Osu|CatchTheBeat]

posted
Total Posts
95
Topic Starter
Tshemmp
This beatmap was submitted using in-game submission on Montag, 29. Dezember 2014 at 21:39:37

Artist: Dimrain47
Title: Forsaken Neon
Tags: Techno Trance bomber34 BCI black_cherry_ita phaZ SkyDevil Katty Pie
BPM: 230
Filesize: 2773kb
Play Time: 02:30
Difficulties Available:
  1. BCI's Hard (2,87 stars, 297 notes)
  2. bomber's CtB Overdose (4,2 stars, 698 notes)
  3. Collab (4,44 stars, 530 notes)
  4. Extra (5,81 stars, 672 notes)
  5. Normal (1,96 stars, 200 notes)
  6. phaZ's Easy (1,5 stars, 128 notes)
Download: Dimrain47 - Forsaken Neon
Information: Scores/Beatmap Listing
---------------
http://www.newgrounds.com/audio/listen/32207

Extra by Tshemmp (big parts of the hitsounding done by KattyPie)
bomber's CtB Overdose by bomber34
Collab (=Insane) by SkyDevil and KattyPie <-- also did the SB
BCI's Hard by BCI
Normal by Tshemmp
phaZ's Easy by phaZ

Thank you all! <3
Mercurial
NEWGROUNDS? Holy poot.

Count with me with a normal GD.
Kokatsu
IRC mod from pre-submit~

SPOILER
18:50 <Kokatsu> : also
18:50 <Kokatsu> : ich such eben die zeiten raus
18:51 <Kokatsu> : da du schon hohe bpm, relativ lange streams und hohes spaceing drin hast
18:51 <Kokatsu> : ist das da nicht empfehlenswert, noch so komische spacingjumps zu machen
18:51 <Tshemmp> : hm, okay
18:52 <Kokatsu> : soll ja passbar sein
18:52 <Tshemmp> : auch wahr ;D
18:52 <Kokatsu> : ~ 01:38:501 -
18:52 <Tshemmp> : ja
18:52 <Kokatsu> : das ist ne qual
18:52 <Tshemmp> : okay
18:53 <Kokatsu> : 01:42:255 - das auch ändern
18:53 <Kokatsu> : schlecht zu lesen
18:53 <Kokatsu> : die beiden slidern mit den singlenotes am anfang und ende
18:53 <Kokatsu> : direkt danach die gelbe combo würde ich splitten, damit die übersichtlicher is
18:53 <Tshemmp> : ich hab auch gezögert, das so zu mappen
18:54 <Tshemmp> : okay
18:54 <Kokatsu> : also die bei der hälfte ungefähr splitten, weil da ja auch von 4 zu 5 ein kleiner jump drin is
18:55 <Kokatsu> : 01:45:386 - den snap hoch is ok, aber ich würd drüber nachdenken, weil der stream der kommt, dann extrem hart is
18:55 <Tshemmp> : es sieht auf jeden Fall cool aus :<
18:55 <Tshemmp> : mal schauen
18:55 <Kokatsu> : ja, wie gesagt, kannst du lassen
18:55 <Kokatsu> : is eben nur sauschwer ;D
18:56 <Kokatsu> : die stellen mit den slidern wo die nächste note dann auf dem sliderending is, find ich gut
18:56 <Kokatsu> : passt super
18:56 <Kokatsu> : kannst ja gucken, ob das bei der anderen stelle auch geht, die mit den singles auf start und ende
18:56 <Tshemmp> : okay
18:57 <Tshemmp> : wenn ich die Map dann submitte, kann ich dir einen Kudo geben
18:57 <Kokatsu> : am ende die circlejumps sind auch schwer, kannst du aber auch lassen
18:57 <Kokatsu> : passt schon^^
18:57 <Kokatsu> : kann dir dann auch'n fullmod machen
18:57 <Kokatsu> : das lied is geil
18:57 <Tshemmp> : jaa
18:57 <Tshemmp> : schade, dass es 230 bpm sind, ich schaff meine Map nicht
18:57 <Kokatsu> : :D
18:57 <Kokatsu> : nofail ftw
18:59 <Kokatsu> : od vllt um eins runter
18:59 <Tshemmp> : auf 6?
18:59 <Kokatsu> : kann aber auch so bleiben
18:59 <Kokatsu> : jo
18:59 <Kokatsu> : is angenehmer
18:59 <Tshemmp> : 6 klingt so wenig
18:59 <Kokatsu> : muss aber nicht :D
18:59 <Kokatsu> : ja, 230 klingt viel
18:59 <Kokatsu> : da ist man froh, wenn man nicht alles genau treffen muss
18:59 <Tshemmp> : stimmt auch wieder
19:00 <Kokatsu> : bei 230 werden ja schon viertel anstrengend ;)
19:00 <Tshemmp> : aber bei rog-unlimitation haben sich auch ein paar BATs beschwert, dass die OD nur 7 ist
19:00 <Kokatsu> : hab die jetzt auch teilweise schon 2b gemacht
19:00 <Tshemmp> : bei AR 10
19:00 <Kokatsu> : gute spieler oder randommods?
19:00 <Tshemmp> : BATs
19:00 <Tshemmp> : ztrot zB
19:01 <Kokatsu> : hm
19:01 <Tshemmp> : aber manche fanden das egal
19:01 <Kokatsu> : kannst sie ja so lassen und dann gucken
19:01 <Tshemmp> : jo
19:01 <Kokatsu> : wenn die mods rumheulen, kannst dus ja ändern
19:01 <Kokatsu> : ;)
19:01 <Tshemmp> : danke erstmal für die Tipps
19:01 <Kokatsu> : app nehm ich an?
19:01 <Kokatsu> : kein ding, kein ding :D
19:01 <Tshemmp> : naja, es sind 16mio score
19:01 <Kokatsu> : das isses nicht
19:01 <Tshemmp> : das heißt es kann noch ranked werden
19:01 <Kokatsu> : bis 20m is rankable
19:02 <Kokatsu> : :D
19:02 <Kokatsu> : aber diff is schon schwer
19:02 <Tshemmp> : außerdem hat Jenny vorhin diesen Thread verlinkt
19:02 <Kokatsu> : und 220+ is meistens app
19:02 <Kokatsu> : welchen?
19:02 <Tshemmp> : http://osu.ppy.sh/forum/t/84012
19:02 <Kokatsu> : mom
19:02 <Tshemmp> : ist zwar noch nicht in Kraft getreten, aber das wird bestimmt bald kommen
19:03 <Tshemmp> : (hoffentlih nicht)
19:03 <Kokatsu> : ja, bis dahin gehts ja
19:04 <Kokatsu> : also bevor du jetzt verzweifelt ne hard und easy/normal mappst um das als ranked durfchgehen zu lassen, hoffe lieber und submitte schnell :D
19:04 <Tshemmp> : ach, ich denke, ich werde rank anstreben
19:04 <Kokatsu> : D:
19:04 <Kokatsu> : okay
19:04 <Tshemmp> : Maps werden so selten approved
19:04 <Tshemmp> : dauert ewig
19:05 <Kokatsu> : ja ok 16m is ja noch im rahmen des möglichen
19:05 <Tshemmp> : siehe Supernova
19:05 <Kokatsu> : jo
19:05 <Kokatsu> : wenn du willst, mach ich dir ne taiko
19:05 <Tshemmp> : wenn DU willst, klar
19:05 <Tshemmp> : wär nice
19:05 <Kokatsu> : :)
19:06 <Kokatsu> : oni? normal? übertrieben?
19:06 <Tshemmp> : kA
19:06 <Tshemmp> : ich kann sie sowieso nicht gut beurteilen
19:06 <Kokatsu> : achja, ganz vergessen
19:06 <Tshemmp> : ich kann Taiko praktisch nicht
19:06 <Kokatsu> : tu kiai rein
19:06 <Tshemmp> : ich hab keine passende Stelle gefunden
19:06 <Kokatsu> : ich guck mal
19:06 <Tshemmp> : da wo es wirklich "WOHO" wäre
19:08 <Tshemmp> : die Stellen heben sich vom Höhepunkt-Faktor nicht sonderlich voneinander ab
19:08 <Kokatsu> : was du auf jeden fall machen kannst ist, kurze fountains für den boom effekt
19:08 <Tshemmp> : okay
19:08 <Kokatsu> : moment..
19:08 <Tshemmp> : hab ich bis jetzt nur am Ende
19:09 <Kokatsu> : 00:58:429 -
19:09 <Kokatsu> : da kommt ja immer ca. alle veir takte sone fette base
19:09 <Kokatsu> : da auf jeden fall
19:09 <Tshemmp> : okay
19:13 <Kokatsu> : dann zwei mainfountains, einmal 01:29:734 - 01:46:429 und 00:12:516 - 00:20:864
19:14 <Kokatsu> : guck mal, wie das aussieht
19:14 <Kokatsu> : und noch ne stelle die mir eben aufgefallen ist
19:14 <Kokatsu> : eben finden
19:15 <Kokatsu> : 00:44:864 -
19:15 <Kokatsu> : die viertel würde ich nicht stacken
19:15 <Kokatsu> : kannst ja wieder circlejumps machen
19:15 <Tshemmp> : ich würde sie stacken :<
19:15 <Tshemmp> : passt perfekt zum SOng
19:16 <Kokatsu> : aber das ist ein takt alles auf einer stelle
19:16 <Tshemmp> : ich weiß D:
19:16 <Tshemmp> : hm, okay
19:16 <Kokatsu> : dann lass es so und flame die mods die da was gegen sagen :D
19:16 <Tshemmp> : ich denk drüber nach
19:16 <Kokatsu> : ;)
19:16 <Tshemmp> : lol
19:16 <Kokatsu> : ok, zur taiko, ich mach einfach ne oni (also in prinzip ne insane) dafür
19:16 <Tshemmp> : okay
19:16 <Kokatsu> : fang direkt an, mal gucken, wie weit ich komme :D
19:17 <Tshemmp> : ich hatte heute irgendwie kein Internet, da dachte ich ich nutze die Zeit und mappe den Song
19:17 <Tshemmp> : bam
19:17 <Kokatsu> : :D
19:17 <Kokatsu> : heute alles gemacht?
19:17 <Tshemmp> : von 11:00 bis 18:00
19:17 <Kokatsu> : wow
19:17 <Tshemmp> : mit Essenspausen
19:17 <Kokatsu> : schnell D:
19:17 <Tshemmp> : naja, ich habe momentan frei
19:18 <Kokatsu> : arbeit oder schule?
19:18 <Tshemmp> : Schule
19:18 <Tshemmp> : grade vorbei
19:18 <Kokatsu> : ich auch ;D
19:18 <Kokatsu> : abi?
19:18 <Tshemmp> : ja
19:18 <Kokatsu> : ich erst nächstes jahr :/
19:18 <Tshemmp> : nur nohc die mündliche irgendwann im Juni
19:19 <Kokatsu> : :o
19:19 <Kokatsu> : achja, gerade noch gesehen
19:19 <Kokatsu> : stack leniency auf 7
19:19 <Tshemmp> : okay
19:27 <Kokatsu> : *afk
19:27 <Tshemmp> : kk
BCI
sorry for the big delay D: this post is reserved from my hard give a hard via IRC
Kokatsu
Finally sat down and worked a bit on Taiko. This will propably be the final version.

http://puu.sh/O30e

<3
Jenny
I like these combo colors to compliment the BG:

[Colours]
Combo1 : 41,79,226
Combo2 : 46,196,207
Combo3 : 121,199,236
Combo4 : 71,6,206
Topic Starter
Tshemmp
SPOILER

Jenny wrote:

I like these combo colors to compliment the BG:

[Colours]
Combo1 : 41,79,226
Combo2 : 46,196,207
Combo3 : 121,199,236
Combo4 : 71,6,206
Applied, they look nice.
Kokatsu
Pending, wohoo /o/
BCI
hey, you need an easy (less than 3 stars) for rank D:
Topic Starter
Tshemmp

Black_Cherry_Ita wrote:

hey, you need an easy (less than 3 stars) for rank D:
I know, but yesterday after I finished the Normal I was like "this 3-star-thing is more like a guideline anyway, I have a diff which is fairly easy now, let's do this".
Well, the needed below-3-stars-diff is now added.
Kokatsu
The combocolours Jenny suggested are okay, but they are too similar, I can barely see when there is a new combo when only looking at the colours. If you want your colours to synergize with the background, take different colours that are in the background, for example light blue ("cloud" on the right) yellow/orange (sun), red (things around the sun D:) and purple/violet or white.

No KDS
Deif
From #modreqs. Fastest map by Dimrain, yay!!

[General]

Diff Spread: You definitely need to add a difficulty between Hard and Insane, as there's a huge difference between them (Insane feels like an Extra with those 230 streams and huge jumps).

[phaZ' Easy]

Hitsounds
00:04:177 (1) - Add a finish on the start.
00:16:699 (1) - Add a finish on the start.
01:10:960 (1) - Add a finish on the start.
01:15:134 (1) - Add a finish on the start.
01:19:308 (1) - Add a finish.
01:33:917 (1) - Add a finish on the start.
01:45:395 (4) - Add a finish on the end.
01:50:612 (1) - Add a finish on the start.
00:28:699 (5,6) - With such a high BPM, it's easier for new players to convert those 2 notes into a 1/1 slider.
00:37:569 (1,2,3,4) - The distance between all these notes is lower, compared to the rest of the map. Keep using the same distance you were using (~1.00x).
00:45:917 (3) - After this note you can add a spinner (until 00:50:090).
01:17:221 (3,4) - The sliderbody of (3) covers completely the slider end of the next slider. Try to avoid this pattern in Easy diffs.
01:21:395 (5,6) - ^
01:31:830 (4,5) - ^
01:29:482 (1) - I'd change that slider for something else, cos it doesn't match in this diff at all. You can put a single note in 01:29:743, for example.
01:30:264 (2) - Its sliderbody is covering the beginning of (4), please try not to overlap them.
01:54:786 (6) - This break is way TOO long. Consider adding some notes (You'll need to Insert Break Time manually):
- 02:03:134 (1)
- 02:07:308 (1) - This one is optional.
02:24:004 (5) - You can make another shape for this slider, as it's the end of the melody and there's a spinner incoming. Try something like THIS.
AIBat help
Move node #2 to {x:304 y:264}, move node #3 to {x:320 y:192}, move node #4 to {x:304 y:120}, move node #5 to {x:216 y:120}.

[Normal]

00:27:395 (1,2) - They feel a bit odd for a Normal. You can try deleting them and adding circles in 00:27:525 and 00:27:917.
00:45:917 (7) - Same as Easy, a spinner would fit here.
01:05:221 - Add a note, that blanket doesn't feel really good.
01:23:482 (4) - This break is too short. A spinner would fit here. If you add it, try to move (1) next to the spinner center to make it easier for new players. For the previous notes, you can try THIS.
02:12:525 (5,6) - I don't really recommend you to use those kind of sliders in this diff, they don't really match there (taking into account you're using long sliders after those ones, in a similar melody rhythm).
02:28:177 (6) - You may have to add a spinner after this note.

[BCI's Hard]

00:33:395 (8) - NC, because of that drum hit. Remove the NC of the next note.
01:16:438 (6) - This note is covered by (4)'s hitburst, and it's hard to sightread for this diff. Consider moving (4) a bit down to avoid this issue.
01:52:699 - Add a note here. It feels a bit empty.
01:53:873 (3) - Add a repetition on that slider to cover that blanket.
01:54:264 (4) - Same as I said in Easy, consider adding that/those notes to avoid a long break time.

[Insane]

00:11:743 (2,3,4,5,6,7,8,9,10,11,1) - Kinda hard to read: (2,3,4) are 1/2 stacked notes, and then a 9-note 230 BPM stream (4-1). Move a bit aside (2,3), and add a NC on (4). Maybe that stream is a bit extreme, but let's see what other modders think about it.
00:27:917 (11,12,13,14,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - This is definitely TOO much. Add some 1/4 sliders with repetitions to make players rest of the previous groups of 5-note 1/4 streams.
00:42:004 (2,3) - The transition between these sliders can be hard to sightread, consider changing that pattern (1-4) to something like THIS.
01:00:917 (2,3,4) - Change that pattern into a less confusing one, please.
01:23:482 (5) - You can add a spinner after this circle.
01:26:612 (1,2) - This jump is not really intuitive, and it's unnecessary there imo.
01:46:177 (7,8,9,10,1) - Consider reducing the distance between those notes. That spreaded stream is really painful at that BPM.
02:11:090 (4,5,6) - The spacing is way too high between those notes...
02:16:699 (1) - Make a slight curve in this slider to convert it in a "U" shape. It'll make the next slider more intuitive to read.
02:28:243 (1) - The lenght of this spinner can be increased. Try to make it like in the Hard diff.

[KKTaiko]

00:05:612 (5) - d.
00:14:547 - Add a d to create a "ddd" triplet.
00:25:177 (1,1,2,3,1,2,1,2,1,1,1,1) - 2 groups of 5 notes don't really fit there. Instead of "dkkkd dkkdk d k", how about a "dkk dkk dkkddkk"?
00:33:069 - Add a d to create a "ddk" triplet.
00:33:395 (3) - K.
00:45:004 - Add a k, it's a bit odd if there's a blanket here.
01:15:134 (1,2,1,1,1,1,1,1,2,3,4,5,6,7,8,9,10,11,1,1) - The music in this part is more intense, so you can create a 1/2 serie of notes, instead of the 1/1 you have atm.
01:30:851 - Add a d, to make a "kdd" here.
01:31:634 - ^
01:35:025 - ^
01:35:417 - ^
01:32:938 - Add a k, to create a "kkd".
01:33:330 - ^
02:04:569 (1,2) - Those 2 notes are a bit alone there. How about adding a d before them to make a 1/2 "dk dk"?
02:08:743 (1,2) - Same here. You can make a "kd dk" to change that pattern a bit.
02:26:090 (1,2,1,2) - This last part needs more intensity. How about a "kkk d d" there?
02:26:612 (1,2,1,2) - ^
02:27:134 (1,2,1,2) - ^
02:27:656 (1,2,1,2,3) - Instead of the current "k k d d D" you can make a final stream. Something like "kdkdkdd D", or any other pattern that fits there.

That second kiai time can be a bit harder, so that's the purpose of adding those triplets.

[bomber's CtB Overdose]

00:05:351 (9,1) - There's no need to introduce a HDash so soon. It's a quite calm part of the song there.
00:12:134 (1,2,3,4,5,6,7,8,9,10,11,12) - I'd put (1) some grids to the left, and create a narrow-to-wide spacing on that stream to make a curvy-stream effect.
00:24:004 (1) - Move it 3 grids to the right to stack it under (3). It looks better that way.
00:27:134 (1,2) - Remove (2) and add a repetition to that slider, same as the next slider (1).
00:37:569 (1,2,3,4,5,6,7,8,9,10,11,12) - I'm pretty sure those notes must be a 1/3 stream, instead of 4 1/4 triplets.
00:44:873 (3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,1) - Let's rearrange a bit this part. First of all, you need to add a circle in 00:45:004. To make it fit with the "epicness" of that part of the melody, try THIS (9 is under 4). About that 1/8 stream, try a wide-to-narrow spacing this time.
00:49:308 (1) - The spinner is too short. Consider starting it where the 1/8 stream ends.
01:02:482 (3) - Try not to make that curve so sharp, like HERE.
01:06:004 (5,6,7,1) - THIS pattern would fit better here.
01:08:351 (3) - Curve a bit the end of this slider to the left.
01:10:438 (4) - Remove the repetition, and add circles in 01:10:830 (x:.360) and 01:10:960 (x:192).
01:22:699 (1,2,3,4,5,6) - Let's try to create a effect according to the music, instead of the same distance between all those notes. Try THIS one.
01:29:351 (1,2,3,4,5,6,7,8,9,10,11,12,1) - A 1/8 stream doesn't fit at all there.
01:40:177 (1,2,3,4,5) - According to the music, there's only a 1/4 triplet there. The rest of the notes must be 1/2, so you may remove (4).
01:41:351 (1,2,3,4,5,6,7) - ^ (4,6).
02:09:656 (1,2,3,4) - A narrow-to-wide jump pattern can fit better. Place (2) under (1) and flip it horizontally. Then, move (3) just 1 to the left, and the whole 1/8 stream 1 to the right, to create a HDash (3,4).
02:17:743 (1,2,3) - Reduce a bit the distance between those sliders. Those kind of streams are painful and hard to hit properly.
02:27:786 (2,3,4,5) - That last pattern must be more epic LOL.


Good luck with this mapset, I love this song ^^ Have some of my stars.
Topic Starter
Tshemmp
Kokatsu

Kokatsu wrote:

The combocolours Jenny suggested are okay, but they are too similar, I can barely see when there is a new combo when only looking at the colours. If you want your colours to synergize with the background, take different colours that are in the background, for example light blue ("cloud" on the right) yellow/orange (sun), red (things around the sun D:) and purple/violet or white.

The previous colors were nice, but I like the current ones more, sorry.

No KDS
Deif

Deif wrote:

From #modreqs. Fastest map by Dimrain, yay!!

[General]

Diff Spread: You definitely need to add a difficulty between Hard and Insane, as there's a huge difference between them (Insane feels like an Extra with those 230 streams and huge jumps). meh :( play Hard on DT if Insane is too difficult for you I need to find a mapper...

[Normal]

00:27:395 (1,2) - They feel a bit odd for a Normal. You can try deleting them and adding circles in 00:27:525 and 00:27:917. did something else
00:45:917 (7) - Same as Easy, a spinner would fit here. added
01:05:221 - Add a note, that blanket doesn't feel really good. changed 01:04:699 (1) to a slider, works fine, too
01:23:482 (4) - This break is too short. A spinner would fit here. If you add it, try to move (1) next to the spinner center to make it easier for new players. For the previous notes, you can try THIS. I don't like to add a spinner here, because I can't find a good time to end it. Anyway I removed the break.
02:12:525 (5,6) - I don't really recommend you to use those kind of sliders in this diff, they don't really match there (taking into account you're using long sliders after those ones, in a similar melody rhythm). changed
02:28:177 (6) - You may have to add a spinner after this note. The only point where I can end the spinner is 02:29:221 and then the spinner would be too short for a Normal.

[Insane]

00:11:743 (2,3,4,5,6,7,8,9,10,11,1) - Kinda hard to read: (2,3,4) are 1/2 stacked notes, and then a 9-note 230 BPM stream (4-1). Move a bit aside (2,3), and add a NC on (4). Maybe that stream is a bit extreme, but let's see what other modders think about it. This stack fits very nice imo, I really wouldn't like to change it if possible. I would like to here more opnions on this before changing anything.
00:27:917 (11,12,13,14,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - This is definitely TOO much. Add some 1/4 sliders with repetitions to make players rest of the previous groups of 5-note 1/4 streams. it doesn't look so nice anymore now :(
00:42:004 (2,3) - The transition between these sliders can be hard to sightread, consider changing that pattern (1-4) to something like THIS. the pattern you suggested is pretty standard, I wanted to do something inconventional and I think it worked out pretty well (no test player ever mentioned any problems regarding the readability of this)
01:00:917 (2,3,4) - Change that pattern into a less confusing one, please. I don't think this pattern is confusing for anybody who can play 230 bpm. I changed it though but don't really think the new pattern is better.
01:23:482 (5) - You can add a spinner after this circle. It would fit, but please, this is the only break in this map and it is only 2 seconds long, I think players will need some rest
01:26:612 (1,2) - This jump is not really intuitive, and it's unnecessary there imo. the melody goes from a very high tone to a very low tone and the previous melody pattern somewhat starts over again, I think a jump fits here
01:46:177 (7,8,9,10,1) - Consider reducing the distance between those notes. That spreaded stream is really painful at that BPM. You are right that this is hard, but I don't know what to do, everything would just 1. destroy the pattern and 2. destroy the flow, a lower spaced stream takes out the speed, and after it there would be fast slider jumps again. This just doesn't feel good. Believe me, I was considering a change very long but I never was able to bring myself to do it.
02:11:090 (4,5,6) - The spacing is way too high between those notes... This is one thing one can only find out during testplays and no testplayer nor me (although I really suck at jumps) had ever problems doing these jumps, because they are kind of intuitivly placed. I would like to here more opnions on this before changing anything.
02:16:699 (1) - Make a slight curve in this slider to convert it in a "U" shape. It'll make the next slider more intuitive to read. meh, this "u-slider" is used too often, this t-pattern 02:16:699 (1,2) looks way more interesting (and this kind of stuff isnt so hard to read because the head of the slider could be nowhere else)
02:28:243 (1) - The lenght of this spinner can be increased. Try to make it like in the Hard diff. 1. I don't like a long ending spinner after such a fast song/map, it just doesn't fit. A short, fast one is much better. 2. I don't like the spinner length in the Hard diff, so please don't use this as an argument.

Good luck with this mapset, I love this song ^^ Have some of my stars.
Edit: phaZ also changed most of his stuff although he didn't write down his changes.
Thank you for the big mod and those many stars!
Kokatsu

Deif wrote:

[KKTaiko]

00:05:612 (5) - d. The notes all got the same pitch so it's unfitting to add a don here, moreover i like the pure-kat intro, sorry
00:14:547 - Add a d to create a "ddd" triplet. Sounds nice
00:25:177 (1,1,2,3,1,2,1,2,1,1,1,1) - 2 groups of 5 notes don't really fit there. Instead of "dkkkd dkkdk d k", how about a "dkk dkk dkkddkk"? changed to dkd dkk dkkddkk
00:33:069 - Add a d to create a "ddk" triplet. yes
00:33:395 (3) - K. D here
00:45:004 - Add a k, it's a bit odd if there's a blanket here. I followed the music with the blanket, so no
01:15:134 (1,2,1,1,1,1,1,1,2,3,4,5,6,7,8,9,10,11,1,1) - The music in this part is more intense, so you can create a 1/2 serie of notes, instead of the 1/1 you have atm. Added some 1/2 notes
01:30:851 - Add a d, to make a "kdd" here. yes
01:31:634 - ^ ^
01:35:025 - ^ ^
01:35:417 - ^ ^
01:32:938 - Add a k, to create a "kkd". ^
01:33:330 - ^ ^
02:04:569 (1,2) - Those 2 notes are a bit alone there. How about adding a d before them to make a 1/2 "dk dk"? Yes, i like that
02:08:743 (1,2) - Same here. You can make a "kd dk" to change that pattern a bit. Mhm
02:26:090 (1,2,1,2) - This last part needs more intensity. How about a "kkk d d" there?
02:26:612 (1,2,1,2) - ^
02:27:134 (1,2,1,2) - ^
02:27:656 (1,2,1,2,3) - Instead of the current "k k d d D" you can make a final stream. Something like "kdkdkdd D", or any other pattern that fits there. Changed to kkkdkdk D
Reduced the speedup to make patterns easier readable; Increased OD by 1
That second kiai time can be a bit harder, so that's the purpose of adding those triplets. Yea, I lost my prev-reworked version due to a new computer and missed all the extra triplets I added, so thanks for some good suggestions :3
Thanks for the mod :3

EDIT: Should add the updated version <<

http://puu.sh/UTST
BCI
bomber34

Deif wrote:

From #modreqs. Fastest map by Dimrain, yay!!

[bomber's CtB Overdose]

00:05:351 (9,1) - There's no need to introduce a HDash so soon. It's a quite calm part of the song there. made a stack of them, because the music sounds like it is on hold. guess that's better
00:12:134 (1,2,3,4,5,6,7,8,9,10,11,12) - I'd put (1) some grids to the left, and create a narrow-to-wide spacing on that stream to make a curvy-stream effect. This curvy stream may needs more suggestions, because right now it does not look that good. It plays ok though for me
00:24:004 (1) - Move it 3 grids to the right to stack it under (3). It looks better that way. nice :3
00:27:134 (1,2) - Remove (2) and add a repetition to that slider, same as the next slider (1). okay ... I liked it even though i was unsure. did what you said :3
00:37:569 (1,2,3,4,5,6,7,8,9,10,11,12) - I'm pretty sure those notes must be a 1/3 stream, instead of 4 1/4 triplets. I still don't hear a stream really, 1/3 fit better though. It is more a 4x 1/3 triplets now. May change the Hitsounds....
00:44:873 (3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,1) - Let's rearrange a bit this part. First of all, you need to add a circle in 00:45:004. To make it fit with the "epicness" of that part of the melody, try THIS (9 is under 4). About that 1/8 stream, try a wide-to-narrow spacing this time. Not sure if this is a HDash storm now (at least it fits with the music). Stream is what you wanted but not perfect ... exacly like the other stream :3
00:49:308 (1) - The spinner is too short. Consider starting it where the 1/8 stream ends. I don't think it is too short but ok I give it a try ... Problem is that there are to many fruits at the end ... let's see what other people say
01:02:482 (3) - Try not to make that curve so sharp, like HERE. nice and smooth
01:06:004 (5,6,7,1) - THIS pattern would fit better here. you are right
01:08:351 (3) - Curve a bit the end of this slider to the left. It does not add that much (at least the way i did it. but at least the burai slider is away now which is not that big of a problem in ctb maps
01:10:438 (4) - Remove the repetition, and add circles in 01:10:830 (x:.360) and 01:10:960 (x:192). x:192 is bad, because DS is 1,80 which is almost impossible to catch when 1,95 is HDash. I call stuff like that pixel jumps even though ... the official definition is different. I reduced it to X: 224 (has a DS of 1,44 now) That should be fine
01:22:699 (1,2,3,4,5,6) - Let's try to create a effect according to the music, instead of the same distance between all those notes. Try THIS one. Is nice for me :3
01:29:351 (1,2,3,4,5,6,7,8,9,10,11,12,1) - A 1/8 stream doesn't fit at all there. I let it start at 01:29:482 - now I think it fits there ._. You hear this swoosh at 01:29:482 - 01:29:743 - which let the 1/8 stream work for me ... maybe if more people point that out
01:40:177 (1,2,3,4,5) - According to the music, there's only a 1/4 triplet there. The rest of the notes must be 1/2, so you may remove (4). ??? I listened closly and there is a tone on (4) which means the triplet is from (3)-(5).removed (2)
01:41:351 (1,2,3,4,5,6,7) - ^ (4,6). agree :3
02:09:656 (1,2,3,4) - A narrow-to-wide jump pattern can fit better. Place (2) under (1) and flip it horizontally. Then, move (3) just 1 to the left, and the whole 1/8 stream 1 to the right, to create a HDash (3,4). Plays nice even though The HDash does not reall fit to the music there imo. I keep it though
02:17:743 (1,2,3) - Reduce a bit the distance between those sliders. Those kind of streams are painful and hard to hit properly. reduced to DS 0,85 from 1,2. Should be better now
02:27:786 (2,3,4,5) - That last pattern must be more epic LOL.speechless ...


This means I agree without complaining at all
This means I take it under a compromise or at least I tell my thought about it
This means I deny it, because of something
Poggo
Hi from my mod Q~

Insane

Fine~

Hard

00:14:612 -add note here, will be sounds better
00:16:177(5) - http://puu.sh/XIQ9 more roundish
00:54:264(1,2) - this sliders not beautiful maybe try this http://osu.ppy.sh/ss/410215
02:03:134 - add note with finish

Normal

01:03:917 - end slider here, sounds better
01:14:873 - add note

Easy

00:27:656 - add note
01:17:221(3,4) - stack better end sliders
01:21:395(5,6) - ^

Good luck~
Topic Starter
Tshemmp
SPOILER

Katty Pie wrote:

Hi from my mod Q~

Insane

Fine~

Normal

01:03:917 - end slider here, sounds better doesn't really fit imo and might be confusing
01:14:873 - add note if you wish

Good luck~
Thank you!
Drafura
[bomber's CtB Overdose]
Gameplay & Design :
00:21:395 (2,1,2) - I don't like this kind of stream cause they're easy to random miss. But it's a personnal point of view.
00:23:482 (1,1,2) - ^
00:25:764 (1,2,3,4,1) - The shape is a bit wierd. Not necessary imo, can you make it looking sexier ?
00:27:917 (1,1,1,1,1) - I don't like this kind of stream cause they're easy to random miss. But it's a personnal point of view.
00:45:656 (3,4,5,6,1,2,1,2,1,2,1) - Awesome, but the timing is really hard imo can you move the whole stream 1 grid3 left to save some ms ?
02:17:743 (1,2,3,1,2,3,4,5,6) - Please make this one easier cause your next pattern needs a very good timing and it's really hard to catch the stream+the next pattern imo.

Timeline :
00:31:438 (2) - Remove circle ?

Hitsounds :
00:12:395 - add TS for : vol 60%
00:20:873 - can't see any changes in this TS, remove ?
00:45:917 - /!\ If this is considered as kiai abuse for the standards diff remove it in this diff too.
00:45:982 - ^
00:46:177 - Remove TS, volume changes have no effects on spinners on ctb mode.
00:49:047 - ^
00:49:308 - ^
00:49:569 - ^
01:23:482 - /!\ If this is considered as kiai abuse for the standards diff remove it in this diff too.
01:23:547 - ^
02:28:177 - ^

Very nice map, srsly i have found nothing really disturbing even if the map is really hard to FC :) Star'd & good luck for ranking.
BCI
bomber34

Drafura wrote:

[bomber's CtB Overdose]
Gameplay & Design :
00:21:395 (2,1,2) - I don't like this kind of stream cause they're easy to random miss. But it's a personnal point of view. I made them closer together now. I would dislike it to give this fullplate walk up.
00:23:482 (1,1,2) - ^ ^
00:25:764 (1,2,3,4,1) - The shape is a bit wierd. Not necessary imo, can you make it looking sexier ? Will try my best
00:27:917 (1,1,1,1,1) - I don't like this kind of stream cause they're easy to random miss. But it's a personnal point of view. see first 2 points
00:45:656 (3,4,5,6,1,2,1,2,1,2,1) - Awesome, but the timing is really hard imo can you move the whole stream 1 grid3 left to save some ms ? sure.
02:17:743 (1,2,3,1,2,3,4,5,6) - Please make this one easier cause your next pattern needs a very good timing and it's really hard to catch the stream+the next pattern imo. made the Fullplate walk and the stream transition easier

Timeline :
00:31:438 (2) - Remove circle ? yep, sounds better

Hitsounds :
00:12:395 - add TS for : vol 60% Not that noticable but i add it
00:20:873 - can't see any changes in this TS, remove ? ok
00:45:917 - /!\ If this is considered as kiai abuse for the standards diff remove it in this diff too. Ok. Will remove it when it is removed in Standard too
00:45:982 - ^ ^
00:46:177 - Remove TS, volume changes have no effects on spinners on ctb mode. really? ok
00:49:047 - ^
00:49:308 - ^

00:49:569 - ^ ^
01:23:482 - /!\ If this is considered as kiai abuse for the standards diff remove it in this diff too. see 00:46:177
01:23:547 - ^
02:28:177 - ^

Very nice map, srsly i have found nothing really disturbing even if the map is really hard to FC :) Star'd & good luck for ranking.
gotta check that soon :3 Thanks :D

EDIT:
Gotta do the Hitsound part tomorrow.
UPDATE
Kryptogram
Hi Tshemmp

General


  1. Nothing
phaZ' Easy

  1. 00:07:308 (4) - Active distance snap, then press shift and move it up, i think it flows better like that
  2. 00:11:482 (4) - Add whistle, to keep the consistency at hitsounds
  3. 00:37:569 (1) - I think it sounds better a soft-finish there or just aument the volume
  4. 00:44:873 (1) - Please fix space (may affect some new players)
  5. 01:10:960 (1) - Add a normal-finish there like you did on the other drums
  6. 01:15:134 (1) - I think it sounds better a finish at the begin that a whistle
  7. 01:26:612 (x) - Break should start there IMO not here 01:26:090 (x)
  8. 02:07:308 (1) - Add finish, to keep the consistency at hitsounds
  9. 02:26:090 (1) - Add finish, ^
Normal

  1. 00:12:004 (4) - A 1/4 slider in a Normal D: that really should be removed
  2. 00:20:873 (1) - A finish at the begin sounds good to me
  3. 00:21:917 (2) - Add a whistle, to keep the consistency at hitsounds
  4. 00:28:177 (3) - Since its a Normal, and the BMP its 230,00 you should divide that slider in two sliders so players won't get confused
  5. 02:28:177 (6) - Make this note a slider that ends in 02:29:221 (x) for better spread also add NC

    Nice diff, a little bit hard IMO but no big deals.
BCI's Hard

  1. 00:35:873 (2) - Too away from 00:35:482 (1) Hard to play, IMO put 00:35:873 (2) in x:256 y:196 and ctrl + r in 00:36:004 (3)
  2. 02:16:177 (1) - Add clap at the begin, to keep the consistency at hitsounds

    Really, really nice diff, well done
Insane

  • Just, a well done xD
Really good mapset, nothing i can find just suggestions, no have star sorry but when i get more kd i'll shoot one for this map

Good Luck !
Topic Starter
Tshemmp
I will be afk for around one week, updating the map as soon as I can go online again. I am just too tired to do it now.

Edit: Here we go.
SPOILER

[Te][Amo] wrote:

Hi Tshemmp

General


  1. Nothing
Normal

  1. 00:12:004 (4) - A 1/4 slider in a Normal D: that really should be removed meh, I would like to hear more opinions on this, I know it may be a bit hard, but it makes it also interesting and it fits really nicely
  2. 00:20:873 (1) - A finish at the begin sounds good to me added
  3. 00:21:917 (2) - Add a whistle, to keep the consistency at hitsounds forgot this one
  4. 00:28:177 (3) - Since its a Normal, and the BMP its 230,00 you should divide that slider in two sliders so players won't get confused done
  5. 02:28:177 (6) - Make this note a slider that ends in 02:29:221 (x) for better spread also add NC No, there isn't really anything in the music which would imply an object except a silent spinner in the map and this one would be too short for a Normal. Also rejected the NC, it looks stupid for me.

    Nice diff, a little bit hard IMO but no big deals.
Insane

  • Just, a well done xD
Really good mapset, nothing i can find just suggestions, no have star sorry but when i get more kd i'll shoot one for this map

Good Luck !
Thank you very much!
By the way, phaZ fixed everything except point one.
Jenny
Overall:

  • - You might need another taiko diff due to the change in rules
    - Use claps please, they could suit the song very well
    - I suggest using custom samples with silenced sliderslide and lower volume sliderticks, since they partly hit very hard on the lower diffs; also, a custom slidertick that gives of a clapsound would suit your hitsounding very nice if you use it properly

Insane:

Wide wide spacing desu~

  • 00:04:438 (2) - move this a little more to the right to catch 1's bowy flow a bit more; right now it's more like a straight line to it, so that could be bettered out
    00:04:699 (3) - well, similar but mirrored~
    00:05:221 (1,2,3,4,5) - I do not enjoy objects that are on exactly the same of one coordinate, makes the map feel so edgy and straight, also, the transition between the bowy and straight sliders feels a bit meeh
    00:06:525 (1,2,3) - i'd put 2-3 a bit higher since the triangle now looks a bit... well, ugly; the angles are not as perfect as they could be and suchs o3o (rotate 1 by 120°, do that again with -120°, then scale the triangle to the size you want an place it so 1 lies on where it currently is)
    00:07:569 (2,3) - there should be more distance between these; I generally dislike when there's slider-circle-slider-circle with just the same spacing, it feels meeh - as you did on00:09:656 (2,3) -
    00:08:612 (1,2,3) - again, triangle could be bettered out, right now it's meeh
    00:13:569 (1,2,3,4,5) - I find this stop-and-go movement very mean to play, consider changing it, feels awkward
    00:15:656 (1,2) - don't really like the angle between these; I'd prefer if the reverse arrows pointed to the next object each
    00:16:438 (3,4,1) - these sound as if they should form a shape, in this case, a triangle for example
    00:19:830 (1,2,3,4,5,6,7,8) - i find this mean to click but that might be me and my body :v
    [list:8c341]00:20:351 (5,6,7,8) - I suggest CRTL-R-ing 6 and 7 to suit the music better, it feels stronger here and that back-forth fits nice imo
00:20:351 (5) - NC since there is this "strong" impact in the music going along with the jump and leading into a new "pattern"
00:22:438 (3,4) - align these to 2's end so they surround it properly?
00:23:482 (3,4,5,6,7,8,9) - compared to previous streams, this one is too wiggly, align for a better overall feel
  • 00:27:134 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - I find these streams somewhat meeh because they are neither really flowingly bowed nor straight lines and something in-between looks ugly
00:27:525 (6) - new combo since there is a new soundpattern starting (though it is the same again, it starts there and doesn't continue the old one)
00:27:917 (11) - new combo, same reason
00:29:221 (1,2,3,4) - i don't see what this forms as a shape, make it something that looks more like an idea but just circles at random places? :v
00:31:177 (4) - i find this too close to 2
00:32:351 (1) - add a reverse arrow since there are 3 sounds audible that seem to belong together
00:32:612 (2) - replace with circle, as a consequence of above suggestion
00:32:873 (3) - replacing with circles would feel better since the red tick on where this ends sounds as if it belongs to the following 4-5-1 combo, giving of the feel as if you should click there, while you don't do that since it's a slider right now
00:36:656 (2,3,4) - having that on the same heigth as 1-5 feels not-so-nice; I suggest using 1.7x and moving it more up on the Y-axis (also, straight lines are... not-so-nice)
00:37:047 (6) - I find the whistle on here too harsh but that might be me
00:38:090 (3,4,5,6,7,8,1) - I'd like to see more of a bow in this, especially the first 3 objects should be going a little up and then evenly downwards; hope you get what I mean
00:38:090 (3) - new combo since 1-2 belonged together in the song while the following stream feels more independant
00:38:351 (6) - the stream should end here, 7 and 8 are overdone and could be replaced by a 1/2 slider
00:39:656 (1,2,3,4,1) - this feels so overdone for that "calm" section of the song, please scale that down or smth
00:44:873 (1,2,3,4,5,6,7,8,9,10,11) - manually stacking these on 0.1x (grid size 4) to the bottom right feels better to me


01:00:525 (1,2,3) - I don't find this very pretty, straight lines and no visible flowy connection :/
01:02:612 (1) - the curve on this could be somewhat strengthened, right now it feels too weak


01:07:047 - this clap in the music is unmapped and people might even jump to 3 because they think this should be clicked
01:07:569 - same
01:13:177 (2,3,4) - these sliders play bad since they are put on red ticks and thus are pain in the arse to click and hold, please change that

01:37:047 (1,2,3,4,5,6,7,8) - I don't really see what you are trying to form here, please give this combo more of an overall idea
01:43:308 (1,2,1,2,1,2,1,2,1) - well that doesn't really feel too enjoyable... it somewhat feels too clustered and confusing :v
01:44:351 (1) - let this end on where turquoise 1 was
01:45:395 (1,2,3,4,5,6,7,8,9,10,1) - holy O: ...well you could better the angles out, 2 seems too far to the left, 3 could be a bit more to the bottom, 4 should be a bit more right, 6 more to the center and suchs
01:47:873 (4) - redtick slider, feels meeh
01:51:656 (1,2,3,4,1,2) - I do totemo not enjoy these overlaps, also, 3-4 are too close to 1-2 in general and their spacing is sooooooo low
02:00:395 (3) - more distance here please, as stated before, slider-circle combos should have a bit more distance between them
02:08:351 (1,2,3,4,5) - ^
02:10:438 (1,2,3,4,5,6,1) - those jumps feel far too wide for the current phase of the music
02:12:525 - why don't you use claps in addition/instead of your whistles in this part of the song? it suits quite well
02:26:090 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Nogard, is this you?

Hard:

A bit of uneven/inconsistent bows and distances, better that out.
OD +1, Drain +1


  • 00:07:699 (4) - I don't see the reason for this 1/2 in the song, at least since you aren't orientating on the same hitpattern as Insane
    00:09:917 (4) - that one feels as if it should be 1/2 earlier, also 1/2 longer
    00:10:960 (2) - align this more to 1's approach circle
    00:16:177 (5) - ^ (well, to 4's)
    00:16:960 (1) - align more to 2's
    00:20:873 (1) - let this end exactly where previous 5 ended, the current part-overlap looks ugly
    00:26:090 (3,4,5,6,7) - this will break every hard-player's combo; also, the sliders being on the red ticks feels bad
    00:31:569 (5,7) - these bows feel bad


    00:34:177 (4) - the curve is too weak at the beginning and too clunchy at the end, balance it more out
    00:35:482 (1,2,3) - being used to the somewhat little spacing before, players will likely misshit this since 2 is quite widely spaced from 1, considering your low overall spacing
    00:38:873 (6) - that curve feels better with the sliderpoints lying on X268|Y296 and X204|Y276
    00:39:917 (3) - align that more to 4's start
    00:40:699 (4) - let the bow have an equal distance to 3, right now, the start is more distanced than the rest, resulting in an uneven feel

    01:08:612 (4,5,1,2,3,4,1) - that's no problem to alternate but as for a hard diff, people will likely try to singletap it because it's 1/2 and that'll lead to many combobreaks because of the high BPM - consider applying a change here?
    01:10:438 (3) - the start of the slider feels very uneven, use 2 or 3 sliderpoints to adjust it better
    01:11:221 (1,2,3,4,5) - this square doesn't seem equal, also, 5 should be placed on top of 1

    01:50:612 (1,2,3) - this will probably be hit too early because of the low spacing

    02:07:830 (3) - better this curve out, please~ (as in, align to 2)
    02:10:960 (4) - move the sliderpoint (the middle one) 3 grids (size 4) up, the curve feels way better then
    02:14:873 (3,4,5,6,7) - you could better the bow in this combo out, please do that


Normal:

OD +1, same drain and OD feels boring and it won't hurt

  • 00:11:482 (3) - turn gridsnap of and adjust it a bit more to 2
    00:12:525 (1,2,3) - I do not like the overlaps here
    00:15:656 (3) - won't hurt to find an alternative that doesn't reach out of the grid
    00:17:743 (2) - let this end on 00:18:134
    00:18:525 - add a circle here
    00:28:177 (3,4) - overlaps

    00:53:221 (3) - I don't enjoy this bow, just use one point


    01:13:047 (1) - add finishes? (lower volume)
    01:34:438 (2) - a bit more distance to 1 won't hurt, it currently feels a bit clunchy
    01:42:264 (1,2,3,4) - overlaps are meeh
    02:19:308 (4,5,1) - move it more to the left and increase the bow


    02:26:612 (2,3) - overlapz
    02:27:656 (4,5,6) - can be bettered out



Easy:

Not much to bitch about here~

  • 01:00:525 (3,4) - sliderends feel too close together, ugly hitbursts and such
    01:03:656 (3) - make that symmetric

    02:13:569 (3,4) - I don't see the reason for the red sliderpoints here
Kokatsu

Jenny wrote:

Overall:

  • - You might need another taiko diff due to the change in rules This only applies to maps submittet after the change took place.
Jenny
That is what the "might" was for - also, it wouldn't hurt to have another one, thought it is not totally a must do, it'd prolly be appreciated by at least some players.
Kokatsu

Jenny wrote:

That is what the "might" was for - also, it wouldn't hurt to have another one, thought it is not totally a must do, it'd prolly be appreciated by at least some players.
You are right, but that would mean additional work for me (or any other taikomapper) and the need of more mods because of more difficulties. Just don't say that someone should add another difficultie without a REAL reason. If you want an easier Taikodiff, map one yourself.
those

Kokatsu wrote:

but that would mean additional work for me (or any other taikomapper)
You seem so unwilling to do "additional work", but consider this: mapping seems like additional work from doing nothing.
Jenny
I was going to offer one in case Tshemmp felt the suggestion appropriate, so let's wait for his opinion since this is his set~
Topic Starter
Tshemmp
SPOILER

Jenny wrote:

Overall:

  • - You might need another taiko diff due to the change in rules as Kokatsu said the rule doesn't apply here but if you want to do a fitting diff for me, I would appreciate it very much.
    - Use claps please, they could suit the song very well did it in some parts, but meh, I don't think they always fit
    - I suggest using custom samples with silenced sliderslide I already have this O_O and lower volume sliderticks, since they partly hit very hard on the lower diffs imo they are very quiet; also, a custom slidertick that gives of a clapsound would suit your hitsounding very nice if you use it properly did at 2 times in one diff, can't find any more suitable places for it

Insane:

Wide wide spacing desu~

  • 00:04:438 (2) - move this a little more to the right to catch 1's bowy flow a bit more; right now it's more like a straight line to it, so that could be bettered out instaed I moved (1) a bit to the left to keep the spacing difeerences between the 4 sliders low
    00:04:699 (3) - well, similar but mirrored~ same like ^ but with (4) ofc
    00:05:221 (1,2,3,4,5) - I do not enjoy objects that are on exactly the same of one coordinate, makes the map feel so edgy and straight, also, the transition between the bowy and straight sliders feels a bit meeh straight sliders and streams can be very nice as long as a whole circle-slider pattern is not lined up
    00:06:525 (1,2,3) - i'd put 2-3 a bit higher since the triangle now looks a bit... well, ugly; the angles are not as perfect as they could be and suchs o3o (rotate 1 by 120°, do that again with -120°, then scale the triangle to the size you want an place it so 1 lies on where it currently is) this is not supposed to be an equilateral triangle
    00:07:569 (2,3) - there should be more distance between these; I generally dislike when there's slider-circle-slider-circle with just the same spacing, it feels meeh - as you did on00:09:656 (2,3) - Problem is the pattern. 00:09:656 (2,3) was fine like this because I just ctrl+h+j it. Here with this pattern any spacing differences don't work.
    00:08:612 (1,2,3) - again, triangle could be bettered out, right now it's meeh I am somewhat proud on my unquilateral patterns. I just don't want to make "oh, a perfect triangle, now a perfekt square, now a perfect trinagle again".
    00:13:569 (1,2,3,4,5) - I find this stop-and-go movement very mean to play, consider changing it, feels awkward Actually this stop-and-go pattern fits the music quite well but you are right. I changed it to something which doesn't feel as awkward and still is some kind of stop-and-go.
    00:15:656 (1,2) - don't really like the angle between these; I'd prefer if the reverse arrows pointed to the next object each usually they are mapped like you suggest it and I do it this way myself too sometimes but I wanted to try something different here becasue I got bored of it
    00:16:438 (3,4,1) - these sound as if they should form a shape, in this case, a triangle for example they form an angle :/
    00:19:830 (1,2,3,4,5,6,7,8) - i find this mean to click but that might be me and my body :v yeah, they are mean but they fit :/
    [list:3a75c]00:20:351 (5,6,7,8) - I suggest CRTL-R-ing 6 and 7 to suit the music better, it feels stronger here and that back-forth fits nice imo nice idea but it makes it harder to read and even harder to play than it already is
00:20:351 (5) - NC since there is this "strong" impact in the music going along with the jump and leading into a new "pattern" don't really agreee to much, but okay
00:22:438 (3,4) - align these to 2's end so they surround it properly? I rotated (3) by -5°, seems fine for me now
00:23:482 (3,4,5,6,7,8,9) - compared to previous streams, this one is too wiggly, align for a better overall feel the stream alone might look a bit strange but if you look at it together with the previous and following objects...
  • 00:27:134 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - I find these streams somewhat meeh because they are neither really flowingly bowed nor straight lines and something in-between looks ugly rotated the first stream a bit but didn't really changed something
00:27:525 (6) - new combo since there is a new soundpattern starting (though it is the same again, it starts there and doesn't continue the old one) I feel all these streams belong together thus should have the same color
00:27:917 (11) - new combo, same reason ^
00:29:221 (1,2,3,4) - i don't see what this forms as a shape, make it something that looks more like an idea but just circles at random places? :v (2) is (1) ctrl+h+j, (3) is the same distance from (2) as between (1) and (2), I put it there because a jump in this direction felt the best, (4) is (3) ctrl+h+j
00:31:177 (4) - i find this too close to 2 true, changed
00:32:351 (1) - add a reverse arrow since there are 3 sounds audible that seem to belong together they indeed are
00:32:612 (2) - replace with circle, as a consequence of above suggestion yeah, I changed the whole pattern a bit to make it feel good again
00:32:873 (3) - replacing with circles would feel better since the red tick on where this ends sounds as if it belongs to the following 4-5-1 combo, giving of the feel as if you should click there, while you don't do that since it's a slider right now Err...nope. The sound on the red tick definitely doesn't sound as if it would belong to (4,5,1).
00:36:656 (2,3,4) - having that on the same heigth as 1-5 feels not-so-nice; I suggest using 1.7x and moving it more up on the Y-axis (also, straight lines are... not-so-nice) I moved it a bit down on the y-axis
00:37:047 (6) - I find the whistle on here too harsh but that might be me that is definitely you O_O
00:38:090 (3,4,5,6,7,8,1) - I'd like to see more of a bow in this, especially the first 3 objects should be going a little up and then evenly downwards; hope you get what I mean I get what you mean, but there is not enough space on the left side left to mke this happen. This is why it immediatly goes down. Also I don't get why it should go up in the first place.
00:38:090 (3) - new combo since 1-2 belonged together in the song while the following stream feels more independant Nope, the triplets in the music are excatly the same, the only difference it, that I mapped it differently. Before you are asking why I mapped it differently: 4 times the same slider especially in this way becomes boring really fast. And I didn't want to start with the stream earlier since I felt an introduction to the triplets was needed. (mit triplets meine ich Triolen, lol)
00:38:351 (6) - the stream should end here, 7 and 8 are overdone and could be replaced by a 1/2 slider ? The stream in the music still goes on, so I continued the stream in the map as well. ?
00:39:656 (1,2,3,4,1) - this feels so overdone for that "calm" section of the song, please scale that down or smth true, changed
00:44:873 (1,2,3,4,5,6,7,8,9,10,11) - manually stacking these on 0.1x (grid size 4) to the bottom right feels better to me I heavily dislike manual stacking :/


01:00:525 (1,2,3) - I don't find this very pretty, straight lines and no visible flowy connection :/ I said it several times already (including your mod on The Island) but straight lines can be pretty nice as long as they are not overused. I am not overusing them, am I? O_O
01:02:612 (1) - the curve on this could be somewhat strengthened, right now it feels too weak I can't really tell the difference between your picture and my current slider (apart from the number of nodes).


01:07:047 - this clap in the music is unmapped and people might even jump to 3 because they think this should be clicked changed, I never liked this part but finally I found a good solution for it
01:07:569 - same changed
01:13:177 (2,3,4) - these sliders play bad since they are put on red ticks and thus are pain in the arse to click and hold, please change that true, changed

01:37:047 (1,2,3,4,5,6,7,8) - I don't really see what you are trying to form here, please give this combo more of an overall idea Well, it's basically the same as at 00:19:830. Here I modified the pattern a little bit.
01:43:308 (1,2,1,2,1,2,1,2,1) - well that doesn't really feel too enjoyable... it somewhat feels too clustered and confusing :v Well, I didn't want to make a circle out of these circles because I already planned using one at 01:45:395. This was the best pattern I could think of. To keep the confusion low I used some NCs here (better readability). I know it is not very good, but...
01:44:351 (1) - let this end on where turquoise 1 was I don't agree...
01:45:395 (1,2,3,4,5,6,7,8,9,10,1) - holy O: ...well you could better the angles out, 2 seems too far to the left, 3 could be a bit more to the bottom, 4 should be a bit more right, 6 more to the center and suchs changed it to a perfect circle now
01:47:873 (4) - redtick slider, feels meeh changed
01:51:656 (1,2,3,4,1,2) - I do totemo not enjoy these overlaps, also, 3-4 are too close to 1-2 in general and their spacing is sooooooo low I like it. I also had this "touching problem" in The Island where I really liked how 2 long sliders where touching unconventionally. I changed them though and still regret it, so I want to keep it here.
02:00:395 (3) - more distance here please, as stated before, slider-circle combos should have a bit more distance between them but a spacing change would destroy the pattern u.u
02:08:351 (1,2,3,4,5) - ^ I increased the spacing by a minimal amount (the pattern allowes it here), you probably won't be satisfied
02:10:438 (1,2,3,4,5,6,1) - those jumps feel far too wide for the current phase of the music hm, I still need more opinions on this, it feels really great when playing and is a nice sequence end, but you are right, too
02:12:525 - why don't you use claps in addition/instead of your whistles in this part of the song? it suits quite well I have already thought of this many times but could never bring myself to do it
02:26:090 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Nogard, is this you? D: I am to uncreative to think of something different u.u

Also I renamed this to Extra.

Normal:

OD +1, same drain and OD feels boring and it won't hurt okay

  • 00:11:482 (3) - turn gridsnap of and adjust it a bit more to 2 this looks already good to go for me
    00:12:525 (1,2,3) - I do not like the overlaps here changed
    00:15:656 (3) - won't hurt to find an alternative that doesn't reach out of the grid I had to change it a little bit anyway due to ^. It still is partly out of the grid though.
    00:17:743 (2) - let this end on 00:18:134 done
    00:18:525 - add a circle here done
    00:28:177 (3,4) - overlaps changed

    00:53:221 (3) - I don't enjoy this bow, just use one point okay


    01:13:047 (1) - add finishes? (lower volume) did it with whistles
    01:34:438 (2) - a bit more distance to 1 won't hurt, it currently feels a bit clunchy okay
    01:42:264 (1,2,3,4) - overlaps are meeh changed
    02:19:308 (4,5,1) - move it more to the left and increase the bow No idea if it is really better now. "Edit:" oh, I just checked your image, I did it excatly like this.


    02:26:612 (2,3) - overlapz changed
    02:27:656 (4,5,6) - can be bettered out had to change this anyway since ^

Thank you!

I gave kudos to the wrong post -_-
Kokatsu

those wrote:

Kokatsu wrote:

but that would mean additional work for me (or any other taikomapper)
You seem so unwilling to do "additional work", but consider this: mapping seems like additional work from doing nothing.
Yea, I will map a Muzu or Futsuu, depending on my ideas. D:
phaZ
Thanks ... everyone for modding :D
GamerX4life
my mod:

[Extra]
  1. 00:04:960 (4) strg+g ?
  2. 01:14:612 (4,5,6,7) maybe try this pattern: http://puu.sh/1lbr4
    488,188,74612,1,2,0:0:0
    458,279,74743,1,0,0:0:0
    334,367,74873,1,2,0:0:0
    364,276,75004,1,2,0:0:0
  3. 01:18:264 (1) strg+g and 01:18:525 (2) strg+g (?)
  4. great Diff!
[BCI's Hard]
  1. 00:35:482 (1,2,3) maybe use this pattern: http://puu.sh/1lbyE
  2. 00:41:743 (1,2) I would rotate them like (3), so all have the same angle
  3. 00:54:264 (1,2) this two sliders don't fit to the music imo try this: http://puu.sh/1lbC5
  4. 01:35:351 i would use a slider from 01:35:351 to 01:35:743 instead of (5)
  5. 01:52:047 same (delete 6 and 7) add slider from 01:52:047 to 01:52:438
[Normal]
  1. 01:01:830 add circle
  2. didin't find anything other
[phaZ' Easy]
  1. perfect
Hope it helps! and Good Luck!
Topic Starter
Tshemmp
Will answer your mod as soon as I get a free pending slot again (in around 5 days).

Edit: Ok:

SPOILER

GamerX4life wrote:

my mod:

[Extra]
  1. 00:04:960 (4) strg+g ? lol, the last time I checked it was correct, no idea how this happened
  2. 01:14:612 (4,5,6,7) maybe try this pattern: http://puu.sh/1lbr4 accepted but did additionally ctrl+g on (6,7)
    488,188,74612,1,2,0:0:0
    458,279,74743,1,0,0:0:0
    334,367,74873,1,2,0:0:0
    364,276,75004,1,2,0:0:0
  3. 01:18:264 (1) strg+g and 01:18:525 (2) strg+g (?) nice
  4. great Diff! accepted \:D/
[Normal]
  1. 01:01:830 add circle don't see any reason to put one here since it is the same part as 01:00:786 and adding a circle to both parts would be too much. Anyway I did a circle at 01:02:351.
  2. didin't find anything other
Thank you for modding!
Nitojgrem
Heya, CTB-Mod because of request ~
I'll only mod the ctb-diff 'cuz of lack of time, sorry :/ (because of lazyness I'll mod it in German^^)

Extra
  1. Just that there are on 01:45:526 (2) and 01:46:178 (7) unsnapped circles. Pls fix that.

bomber's CtB Rain
  1. 00:12:069 (3,1) - Nenn mich kleinkariert, aber ich mag den Übergang nicht, er ist mir zu abrupt und sieht "eckig" aus. Ja, das hier geht mir rein ums Visuelle und ästethische D: Sag, dass ich bescheuert bin, aber wenn du die (3) einen nach links bewegst, sieht's toll aus o3o
  2. 00:25:959 (4,1,1,2) - Ich persönlich mag den Übergang von (4)->(1)->(1) nicht so sehr. Ich sehe (und höre), warum du das machst mit dem Clap, aber visuell ist der Übergang nicht sonderlich hübsch :/ Die Noten 00:25:764 (1,2,3,4,1) - vllt. so ähnlich anordnen? Du bekommst das sicherlich schöner hin, als ich, aber wenn du erstmal die so ähnlich angeordnet ahst, wie in meinem puush, siehst du vllt, wie ich das meine mti dem Übergang (so wie ich ihn mir vorkomme)^^
  3. 00:45:004 (2,1,1,2,3) - DIESER JUMP...... (am meisten der von (2) zu (3)... T_T). Ich bin mal ehrlich, ich hasse ihn. Egal wie oft, 1/20 Tries IM EDITOR und ich hab das Ding nur gefangen... (und normal bin ich oft genug krepiert). Mach's doch bitte eher in die Richtung, wie ich es (provisorisch) hier gemacht hab ;-; (oder irwie anders, nur nich so... scheiß jump >_>)
  4. 01:08:873 (1,2,3,4) - Du hast hier den Abstand zwischen (1) und (2) groß gemacht und dann von (2)-(4) klein. Ich fände den Effekt ganz cool, wenn du den Abstand zwischen (1) und (2) recht klein hälst, dann ihn mit (2) - (3) vergrößerst und dann mit (3) - (4) "ganz groß" machst... also den Abstand von (2) - (4) vergrößerst (wenn du verstehst, was ich meine q.q) Vergiss den Punkt bitte, ich habe da Mist geschrieben q.q
  5. Ich hatte es dir schon via PM geschrieben, dass ich an ein paar Jumps rummeckern werde. Ich habe in der Box einfach mal ein paar Jumps, die ich als Pixeljumps ansehe, bzw. die nahe darangehen, gepackt. Prüfe bitte selbst, ob du sie ändern willst oder nicht (denn nicht bei allen ist es notwendig^^)
    SPOILER
    1. 01:42:656 (6,7,1,2,3,1,2,3,4) - unter Umständen hier ein wenig (aber nicht wirklich so sehr, es geht. Ich führe es dennoch mal auf^^)
    2. 01:45:786 (4,1,2,3) - die 1-3 vor allem :/ (bzw 2-3)
    3. 02:25:569 (5,6) - :|
    Da gibt es eigentlich auch schon nicht mehr weiter viel zu sagen :3 ... Der Diff ist auf jeden Fall besser geworden, seitdem ich ihn das erste Mal gespielt hatte... (abgesehen von den einem Jump) Viel Glück noch damit, ich freu mich auf ne Challenge, wenn's ranked ist ;3
Well, as said, I don't have mucht ime so just a ctb mod... sorry for that Tshemmp, but take my stars for that ;w; (I overlooked all diffs and the mapset looks nice ^-^)
Hf and gl ~
bomber34

Nitojgrem wrote:

Heya, CTB-Mod because of request ~ 3+ months ago
I'll only mod the ctb-diff 'cuz of lack of time, sorry :/ (because of lazyness I'll mod it in German^^) I wonder when you are not lazy

bomber's CtB Rain
  1. 00:12:069 (3,1) - Nenn mich kleinkariert, aber ich mag den Übergang nicht, er ist mir zu abrupt und sieht "eckig" aus. Ja, das hier geht mir rein ums Visuelle und ästethische D: Sag, dass ich bescheuert bin, aber wenn du die (3) einen nach links bewegst, sieht's toll aus o3o uhhh I see absolutly no difference at all xD I take it anyway, won't hurt i guess
  2. 00:25:959 (4,1,1,2) - Ich persönlich mag den Übergang von (4)->(1)->(1) nicht so sehr. Ich sehe (und höre), warum du das machst mit dem Clap, aber visuell ist der Übergang nicht sonderlich hübsch :/ Die Noten 00:25:764 (1,2,3,4,1) - vllt. so ähnlich anordnen? Du bekommst das sicherlich schöner hin, als ich, aber wenn du erstmal die so ähnlich angeordnet ahst, wie in meinem puush, siehst du vllt, wie ich das meine mti dem Übergang (so wie ich ihn mir vorkomme)^^ ka ob es so ist wie du willst, ... musste schauen xD
  3. 00:45:004 (2,1,1,2,3) - DIESER JUMP...... (am meisten der von (2) zu (3)... T_T). Ich bin mal ehrlich, ich hasse ihn. Egal wie oft, 1/20 Tries IM EDITOR und ich hab das Ding nur gefangen... (und normal bin ich oft genug krepiert). Mach's doch bitte eher in die Richtung, wie ich es (provisorisch) hier gemacht hab ;-; (oder irwie anders, nur nich so... scheiß jump >_>) so jetzt auf deutsch xD Du willst eigentlich nur das ich (1,2) tausche... ok obwohl ich denke das es irgendwas nicht stimmt, haben sich schon einige darüber beschwert weils n sofort K.O. ist
  4. 01:08:873 (1,2,3,4) - Du hast hier den Abstand zwischen (1) und (2) groß gemacht und dann von (2)-(4) klein. Ich fände den Effekt ganz cool, wenn du den Abstand zwischen (1) und (2) recht klein hälst, dann ihn mit (2) - (3) vergrößerst und dann mit (3) - (4) "ganz groß" machst... also den Abstand von (2) - (4) vergrößerst (wenn du verstehst, was ich meine q.q) O.o nein ich verstehe kein Wort xD 1-2 ist bereits kleiner abstand ._. usw. hab alles bereits wie du es schreibst
  5. Ich hatte es dir schon via PM geschrieben, dass ich an ein paar Jumps rummeckern werde. Ich habe in der Box einfach mal ein paar Jumps, die ich als Pixeljumps ansehe, bzw. die nahe darangehen, gepackt. Prüfe bitte selbst, ob du sie ändern willst oder nicht (denn nicht bei allen ist es notwendig^^)
    SPOILER
    1. 01:42:656 (6,7,1,2,3,1,2,3,4) - unter Umständen hier ein wenig (aber nicht wirklich so sehr, es geht. Ich führe es dennoch mal auf^^) ne habs geändert 1.5 DS ist maximal dashbar denk ich früher war es 1.7 aber öhh ka xD
    2. 01:45:786 (4,1,2,3) - die 1-3 vor allem :/ (bzw 2-3) Horizontaler DS auf 1.5 jetz (statt 1.6)
    3. 02:25:569 (5,6) - :| runter auf 1.5DS statt 2
    Da gibt es eigentlich auch schon nicht mehr weiter viel zu sagen :3 ... Der Diff ist auf jeden Fall besser geworden, seitdem ich ihn das erste Mal gespielt hatte... (abgesehen von den einem Jump) VIel Glück noch damit, ich freu mich auf ne Challenge, wenn's ranked ist ;3 Da braucht Tshemmp erstma ne Insane für xD
http://puu.sh/1rkTV
Drafura
Little recheck requested by Nitoj :

[bomber's CtB Overdose]
I still don't like this kind of streams 00:27:917 (1,1,1,1,1,2) - Maybe try to don't use them all horizontally to reduce the spacing.
00:46:177 (1) - For this spinner i've modded. I said that volume changes doesn't affect spinners (thinking it affects only the hitsound of the end of spinner). But I was wrong sorry (maybe this has been updated in the client, cause i'm pretty sure i've tested it).
bomber34

Drafura wrote:

Little recheck requested by Nitoj :

[bomber's CtB Overdose]
I still don't like this kind of streams 00:27:917 (1,1,1,1,1,2) - Maybe try to don't use them all horizontally to reduce the spacing. To the middle they get more "together" now. So the first and last slider still are the same. The 2nd and 4th are a tiny bit more tighter and the 3rd is almost just a line. It is way easier now to not miss but still challenging. I like Fullplate walks :P I don't want to make it to easy.
00:46:177 (1) - For this spinner i've modded. I said that volume changes doesn't affect spinners (thinking it affects only the hitsound of the end of spinner). But I was wrong sorry (maybe this has been updated in the client, cause i'm pretty sure i've tested it). I think you were right back then lol xD Now i hear that it gets quieter ^^
http://puu.sh/1sOrW
yay did Drafuras Re-check (thank you for that :3 )
Changed some Hitsounds
Changed a few Hyperdashes which leaded to complicated to catch droples. With that i mean i made the sliders you get to through the HDash more vertical than horizontal. i think it was unbelieveable unfair to catch ._. . Still not to easy to get the droplets thoug :3
Deif
Nitojgrem ask for a recheck in that CTB diff \o/

[bomber's CtB Overdose]

Hitsounds:

  1. 00:37:569 (1,1,2,1,2,1,2,1,2,3,1,2,1) - These are truly 1/3s, but the way you hitsounded them makes an "effect" of 1/4 notes not perfectly snapped, kinda odd for the gameplay. Try to put a Whistle every 3 notes, starting on 00:37:569 (1) - , and not 2 Whistles each 3 notes.
  2. 00:38:743 (1,2,1,2,1,2,1,2,1,2,1,2) - In this whole part the Finishes are too noisy. Reduce the volume there till ~45-50%.
Gameplay:

  1. 00:27:134 (1,1) - Aren't these sliders a bit close to each other? Is it possible to separate them both, or at least move the 2nd one more to the right?
  2. 01:18:264 (3,4) - This formation breaks completely the flow of previous sliders. I suggest you to move (3) at X:368, as it is now, and (4) to X:144. Maybe it's good to incline a bit the previous slider (2) to increase the distance (2,3).

Nothing more! Patterns of the kind of 00:21:395 (2,1,2) - are a risky bet for a CTB map imo, but I hope players would like them ^^
bomber34

Deif wrote:

Nitojgrem ask for a recheck in that CTB diff \o/ Never saw Nito this active xD

[bomber's CtB Overdose]

Hitsounds:

  1. 00:37:569 (1,1,2,1,2,1,2,1,2,3,1,2,1) - These are truly 1/3s, but the way you hitsounded them makes an "effect" of 1/4 notes not perfectly snapped, kinda odd for the gameplay. Try to put a Whistle every 3 notes, starting on 00:37:569 (1) - , and not 2 Whistles each 3 notes. okay :3 you are right
  2. 00:38:743 (1,2,1,2,1,2,1,2,1,2,1,2) - In this whole part the Finishes are too noisy. Reduce the volume there till ~45-50% okay. Sounds way better ^.^.
Gameplay:

  1. 00:27:134 (1,1) - Aren't these sliders a bit close to each other? Is it possible to separate them both, or at least move the 2nd one more to the right? good question. I mean rather have the same HDash between 00:26:873 (3,1,1) - which can be very difficult to catch or a further jump between 00:27:525 (1,1) - . I guess I go with the first one since the 2nd is way more extrem because you are already in the Fullplatewalk. I do this because i agree that they are to close
  2. 01:18:264 (3,4) - This formation breaks completely the flow of previous sliders. I suggest you to move (3) at X:368, as it is now, and (4) to X:144. Maybe it's good to incline a bit the previous slider (2) to increase the distance (2,3). I put (3) almost on same startpoint as 01:19:308 (1) - because flow is better yes but spacing was not good imo. I didn't change (2) and made the spacing from (3) to (4) shorter to almost 1x DS. I inclined following (1) for a better flow. I think it is better now.

Nothing more! Patterns of the kind of 00:21:395 (2,1,2) - are a risky bet for a CTB map imo, but I hope players would like them ^^ Everything is opinion xD I like Fullplatewalks actually xD The most extremes of this pattern are in Shounen Radio - Neu (Ex) ^^ I think they are still fair. I already reduced their spacing several times xD This is a Overdoese though :P
http://puu.sh/1ty2R
SkyDevil
yaay collab is finished :D ./shoots star
Jenny
Why not call the Collab [Evil Pie]?

Collab sounds as if you were involved there (you -> Tshemmp)
Poggo

Jenny wrote:

Why not call the Collab [Evil Pie]? <----- Uhahahaahahah }:D= good Idea~ :oops:
Bass
You told me to focus on Collab, so I will start from it.

Please write what you fixed and what not(explain please)

[General]
ok

[Collab]
  1. 00:15:134 (2,3,4,5,6) - trough playtest, this pattern felt wrong to me, I got totally confused. Due to such high bpm I thought there is constant rhythm with 00:14:612 (1) and (2), (3). Now there 00:15:395 (4,5,6) - that's constant, and spacing practically same like before. This is really hard with such bpm and trough this diff I recall that's the only one tricky pattern which appeared. I would suggest other rhythm and pattern there totally. Which is: Really feels more pleasure to click, now don't forget about changing pattern aswell. Something like that would be nice:
    Of course that's only suggestion of the pattern, you can form it into something different.
  2. 00:21:134 (1,2,3,4) - take a look at this pattern, and spacing between 1,2 and 3,4. Basically the same, but 1,2 is on 1/2 and 3,4 is 1/4. For me didn't cause much problems but other less skilled players would have problem with judging if it's still 1/2. Just moving (4) closer to (3) will resolve problem.
  3. 00:25:830 (4,1,2) - ahh yeah, this is together 1/4. (1) and (2) are stacked with 1/2. That makes pattern even more harder to read due to sudden rhythm change on that spacing. I think swapping (1) and (2) with slider would be better... now that pattern might cause player will break combo or just get 100/50 points easily.
  4. 00:27:917 (3,4,5,1,2,3,4,5,6,7,8,9) - I guess this pattern is fine.. but not a fan of it..
  5. 00:37:569 (1,2,3,4) - these sliders are wrongly snapped, listen to music on 25% speed, it's 1/3. Also:
  6. 00:38:612 (1) - this note is in same rhythm with previous slider, even if you resnap sliders to 1/3(you have to do it) It will be hard to hit notes afterward due to sudden transition between rhythms. Just I suggest replacing 00:38:612 (1,2) - with slider
  7. 00:40:178 (3) - this slider is unsnapped
  8. 00:55:178 (5) - unsnapped hitcircle
  9. 01:27:395 (4,1) - place between these feels really empty, especially when I can hear synth there, how about filling this space?
  10. 01:41:090 (7) - clearly I don't hear 1/4 there, I understand you wanted to make symmetry with 01:40:308 (2) , but there it won't work, sorry
  11. 01:53:482 (7,8) - somehow I find that pattern flow-breaking, my cursor would like rather go up to click (8), not down..try this
  12. 01:56:873 (x) - add note there, that synth calls for it, without that I find 01:57:134 (1) - weird to click because space before feels empty
  13. 02:04:830 (5) - This slider sounds weird due to it's placed on red tick and it doesn't match with synth well, just add circle on 02:04:830 and move (5) 1/2 later and of course, shorten it by 1/2
Difficulty in general needs more work and polishing. Things I've pointed are major


[Extra]
  1. 00:07:699 (3) - making blanket with (2) will look much nicer
  2. 00:27:134 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - I don't have problem with reading it but it's really crazy with such BPM, hovewer would suggest putting NC on each start of stream
  3. 01:46:177 (7,8,9,10) - discussed that with some MATs, it's fine but it goes offscreen, fix that
  4. 01:53:873 (1,2,3,4) - honestly had no idea if go down or up, it's hard to tell, so put new combo on (4)
  5. 02:16:699 (1,2) - that looks completely ugly and slider head is hidden by previous sliderpath.. so move (2) somewhere else away from (1)
  6. 02:26:090 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - a predict a lot of A ranks because of that

[BCI's Hard]
  1. 01:15:395 (2) - this slider is kinda covered by hitburst of 01:14:612 (7) .. just move slider somewhere away from it
  2. 01:47:743 (4,1) - doesn't look nice, move (1) closer to the end of (4)
  3. 02:10:960 (4,1) - that pattern looks nice but's it's hard to read, slider path of (1) is mainly covered by (1)

[Normal]
ok

[phaZ' Easy]
ok

Just imo Extra and Collab needs more work but it has potential.
That's all I could find. Good luck! Hope it helps.
BCI
http://puu.sh/1ZKMr all fxd, thanks Bass-nyan \>w</
Bass
Through today's testplay found yet two things on Extra:
00:21:851 (x) - you should add note there, since I heard still 1/4 in background, and pattern will look better
02:18:786 (1,2,3,4,5) - uh (5) is really hidden by (1)'s hitburts, it made me unable to hit it because I coudn't even predict if I should go back.

no kd
SkyDevil

Bass wrote:

[Collab]
  1. 00:15:134 (2,3,4,5,6) - trough playtest, this pattern felt wrong to me, I got totally confused. Due to such high bpm I thought there is constant rhythm with 00:14:612 (1) and (2), (3). Now there 00:15:395 (4,5,6) - that's constant, and spacing practically same like before. This is really hard with such bpm and trough this diff I recall that's the only one tricky pattern which appeared. I would suggest other rhythm and pattern there totally. Which is: Really feels more pleasure to click, now don't forget about changing pattern aswell. Something like that would be nice:
    Of course that's only suggestion of the pattern, you can form it into something different. ~I agree, I have changed it to something more acceptable
  2. 00:21:134 (1,2,3,4) - take a look at this pattern, and spacing between 1,2 and 3,4. Basically the same, but 1,2 is on 1/2 and 3,4 is 1/4. For me didn't cause much problems but other less skilled players would have problem with judging if it's still 1/2. Just moving (4) closer to (3) will resolve problem. ~Okayy I putted them closer
  3. 00:25:830 (4,1,2) - ahh yeah, this is together 1/4. (1) and (2) are stacked with 1/2. That makes pattern even more harder to read due to sudden rhythm change on that spacing. I think swapping (1) and (2) with slider would be better... now that pattern might cause player will break combo or just get 100/50 points easily. ~Ah,,, I see,,, I used a slider to make it obvious what is happening :o
  4. 00:27:917 (3,4,5,1,2,3,4,5,6,7,8,9) - I guess this pattern is fine.. but not a fan of it..~Hmm,,, (but i kinda like it ;A;)
  5. 00:55:178 (5) - unsnapped hitcircle ~It is? :O ./fixes
  6. 01:27:395 (4,1) - place between these feels really empty, especially when I can hear synth there, how about filling this space? ~Hm,,, I dont know anything that fits here,,, also, Im following some certain instrument which name I dont know DX
  7. 01:53:482 (7,8) - somehow I find that pattern flow-breaking, my cursor would like rather go up to click (8), not down..try this
    ~You know, before I looked in the spoilerbox I did exactly the same thing with the circle OAO;; anyways accepted :o
  8. 01:56:873 (x) - add note there, that synth calls for it, without that I find 01:57:134 (1) - weird to click because space before feels empty ~ahaha I forgot sorry xD fixedd :o
  9. 02:04:830 (5) - This slider sounds weird due to it's placed on red tick and it doesn't match with synth well, just add circle on 02:04:830 and move (5) 1/2 later and of course, shorten it by 1/2 ~I just reversed them hehehe~
Very helpful mod :O thankss :3

SPOILER
[HitObjects]
136,80,4177,6,0,P|200:136|256:112,1,150,4|0,0:0|0:0,0:0:0
448,208,4699,2,0,P|384:152|328:176,1,150,2|0,0:0|0:0,0:0:0
128,352,5221,2,0,P|136:272,1,75
224,224,5482,2,0,P|216:304,1,75
296,352,5743,2,0,P|344:296|416:312,1,150,2|0,0:0|0:0,0:0:0
456,96,6264,5,0,0:0:0
256,352,6525,1,0,0:0:0
56,96,6786,2,0,P|104:144|176:112,1,150,2|0,0:0|0:0,0:0:0
368,96,7308,2,0,P|320:48|248:80,1,150,0|0,0:0|0:0,0:0:0
256,160,7699,2,0,P|312:240,1,75,0|2,0:0|0:0,0:0:0
104,336,8090,1,0,0:0:0
56,96,8351,5,0,1:0:0
56,96,8612,1,0,0:0:0
104,336,8873,1,0,0:0:0
104,336,9134,1,0,0:0:0
256,48,9395,1,0,0:0:0
256,48,9656,1,0,0:0:0
408,336,9917,1,0,0:0:0
408,336,10177,2,0,P|408:256,2,75
456,96,10699,1,0,0:0:0
456,96,10960,1,0,0:0:0
256,376,11221,6,0,P|256:288,2,75
120,200,11743,1,0,0:0:0
120,200,11873,1,0,0:0:0
136,120,12004,2,0,P|160:72,3,37.5
184,64,12264,2,0,P|248:48,3,37.5
256,48,12525,6,0,P|304:112|368:104,1,150,0|8,1:0|1:0,0:0:0
320,208,12917,2,0,P|320:288,1,75,0|0,0:0|1:0,0:0:0
424,264,13177,2,0,P|464:352,1,75,0|8,0:0|1:0,0:0:0
224,336,13569,6,0,P|144:344|112:288,1,150,0|8,1:0|1:0,0:0:0
192,248,13960,1,0,0:0:0
272,208,14090,2,0,P|240:155|160:163,1,150,0|8,1:0|1:0,0:0:0
424,136,14612,6,0,P|464:192|424:256,1,150,0|8,1:0|1:0,0:0:0
256,196,15134,1,0,1:0:0
256,196,15264,1,0,0:0:0
196,264,15395,2,0,P|116:264,1,75,8|0,1:0|0:0,0:0:0
40,216,15656,1,0,1:0:0
40,216,15786,1,0,0:0:0
48,128,15917,6,0,P|128:128|152:64,1,150,8|0,1:0|1:0,0:0:0
184,192,16308,2,0,P|184:280,1,75,0|8,0:0|1:0,0:0:0
256,128,16569,2,0,P|256:40,1,75,8|0,1:0|0:0,0:0:0
456,160,16960,6,8,P|448:232|376:240,1,150,8|0,1:0|1:0,0:0:0
232,352,17482,2,8,P|240:280|312:272,1,150,8|0,1:0|1:0,0:0:0
256,72,18004,2,0,P|176:72,1,75,8|0,1:0|0:0,0:0:0
216,152,18264,2,0,P|144:168|136:256,1,150,0|8,1:0|1:0,0:0:0
336,280,18786,6,0,P|318:346|246:362,1,150,0|8,1:0|1:0,0:0:0
256,288,19177,2,0,P|200:224,1,75,0|0,0:0|1:0,0:0:0
296,176,19438,2,0,P|280:96,1,75,0|8,0:0|1:0,0:0:0
408,152,19699,2,0,P|432:80,1,75,0|4,0:0|1:2,0:0:0
432,256,19960,2,0,P|408:328,2,75,0|8|0,0:0|1:0|0:0,0:0:0
320,328,20351,6,0,P|288:368|256:344|256:344|216:368|192:328,1,150,4|4,0:0|0:0,0:0:0
256,64,20873,1,4,0:0:0
40,192,21134,6,0,P|104:256,1,75,8|0,1:0|0:0,0:0:0
136,284,21395,2,0,P|168:308,3,37.5,0|0|0|0,1:0|0:0|0:0|0:0,0:0:0
196,248,21656,2,0,P|244:256,3,37.5,8|0|0|0,1:0|0:0|0:0|0:0,0:0:0
200,192,21917,2,0,P|224:160|256:152,1,75,0|0,1:0|0:0,0:0:0
336,192,22177,2,0,P|384:256,1,75,8|0,1:0|0:0,0:0:0
376,368,22438,2,0,P|328:304,1,75,0|0,1:0|0:0,0:0:0
464,272,22699,2,0,P|512:336,1,75,8|0,1:0|0:0,0:0:0
456,152,22960,2,0,P|408:88,1,75,0|0,1:0|0:0,0:0:0
320,40,23221,5,8,1:0:0
256,112,23351,1,0,0:0:0
184,40,23482,2,0,P|152:72,3,37.5,0|0|0|0,1:0|0:0|0:0|0:0,0:0:0
168,144,23743,2,0,P|152:184,3,37.5,8|0|0|0,1:0|0:0|0:0|0:0,0:0:0
208,240,24004,2,0,P|208:328,1,75,0|0,1:0|0:0,0:0:0
304,368,24264,2,0,P|304:280,1,75,8|0,1:0|0:0,0:0:0
352,216,24525,5,0,1:0:0
352,200,24590,1,0,0:0:0
352,184,24656,1,0,0:0:0
352,168,24721,1,0,0:0:0
352,152,24786,2,0,P|352:72,1,75,8|0,1:0|0:0,0:0:0
272,112,25047,6,0,P|224:144,3,37.5,0|0|0|0,1:0|0:0|0:0|0:0,0:0:0
264,208,25308,2,0,P|240:256,3,37.5,8|0|0|0,1:0|0:0|0:0|0:0,0:0:0
152,224,25569,2,0,P|88:248,3,37.5,0|0|0|0,1:0|0:0|0:0|0:0,0:0:0
152,320,25830,2,0,P|128:368,3,37.5,8|0|0|0,1:0|0:0|0:0|0:0,0:0:0
232,336,26090,6,0,P|308:336,2,75,2|2|8,1:2|0:0|1:0,0:0:0
356,260,26482,2,0,P|276:260,1,75,2|2,0:0|1:2,0:0:0
317,184,26743,2,0,P|392:184,2,75,2|8|0,0:0|1:0|0:0,0:0:0
244,192,27134,6,0,P|196:192,4,37.5,0|0|0|0|8,1:0|0:0|0:0|0:0|1:0,0:0:0
280,312,27525,2,0,P|320:312,4,37.5,0|0|0|0|0,0:0|0:0|1:0|0:0|0:0,0:0:0
456,240,27917,2,0,P|408:240,3,37.5,8|0|0|0,1:0|0:0|0:0|0:0,0:0:0
432,160,28177,2,0,P|400:136,3,37.5,4|0|0|0,1:2|0:0|0:0|0:0,0:0:0
304,208,28438,2,0,P|352:200,3,37.5,8|0|0|0,1:0|0:0|0:0|0:0,0:0:0
312,120,28699,5,4,1:2:0
296,120,28764,1,0,0:0:0
280,120,28830,1,0,0:0:0
264,120,28895,1,0,0:0:0
248,120,28960,1,4,0:0:0
232,120,29025,1,0,0:0:0
216,120,29090,1,0,0:0:0
200,120,29156,1,0,0:0:0
184,120,29221,1,4,0:0:0
80,152,29351,5,0,0:0:0
80,152,29482,2,0,P|72:192|88:240,1,75,2|0,0:0|0:0,0:0:0
176,280,29743,2,0,P|184:240|168:192,1,75,2|0,0:0|0:0,0:0:0
335,207,30004,2,2,P|328:240|336:280,1,75,2|0,0:0|0:0,0:0:0
432,224,30264,6,0,P|440:192|432:152,1,75,2|0,0:0|0:0,0:0:0
388,92,30525,1,2,0:0:0
328,44,30656,1,0,0:0:0
256,36,30786,1,2,0:0:0
184,44,30917,1,0,0:0:0
124,92,31047,2,0,P|44:92,2,75,2|0|4,0:0|0:0|0:0,0:0:0
152,240,31569,5,2,0:0:0
256,348,31830,1,0,0:0:0
360,240,32090,1,2,0:0:0
388,92,32351,6,0,P|460:56,1,75,2|0,0:0|0:0,0:0:0
304,84,32612,2,0,P|348:16,1,75,2|0,0:0|0:0,0:0:0
208,84,32873,2,0,P|164:16,1,75,2|0,0:0|0:0,0:0:0
124,92,33134,2,0,P|52:56,2,75,4|0|4,0:0|0:0|0:2,0:0:0
96,276,33656,5,2,0:0:0
256,176,33917,1,0,0:0:0
416,276,34177,1,2,0:0:0
256,372,34438,1,0,0:0:0
256,176,34699,2,0,P|256:84,1,75,2|0,0:0|0:0,0:0:0
116,48,35090,6,0,P|116:136,1,75,0|2,0:0|0:0,0:0:0
256,176,35351,2,0,P|256:84,1,75,0|2,0:0|0:0,0:0:0
396,48,35612,2,0,P|396:136,1,75,0|2,0:0|0:0,0:0:0
396,200,35873,5,0,0:0:0
376,272,36004,1,2,0:0:0
320,324,36134,1,0,0:0:0
256,360,36264,1,2,0:0:0
192,324,36395,1,0,0:0:0
136,272,36525,1,2,0:0:0
116,200,36656,6,0,P|88:168|28:160,1,75,0|2,0:0|0:0,0:0:0
148,116,36917,2,0,P|150:73|114:25,1,75,0|2,0:0|0:0,0:0:0
228,72,37177,2,0,P|260:44|268:-16,2,75,0|4|0,0:0|0:0|0:0,0:0:0
224,184,37569,6,0,P|264:220,3,37.5,4|0|0|0,0:0|0:0|0:0|0:0,0:0:0
288,204,37830,2,0,P|328:240,3,37.5,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0
352,220,38090,2,0,P|392:256,3,37.5,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0
416,240,38351,2,0,P|456:276,3,37.5,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0
480,268,38612,5,0,0:0:0
468,156,38743,1,0,0:0:0
388,76,38873,1,8,0:0:0
280,52,39004,1,0,0:0:0
168,72,39134,1,0,0:0:0
96,156,39264,1,0,0:0:0
68,264,39395,1,8,0:0:0
144,344,39525,1,0,0:0:0
144,344,39656,6,0,P|172:292|164:252,1,75
256,204,39917,2,0,P|256:312,1,75,8|0,0:0|0:0,0:0:0
340,277,40178,2,0,P|340:292|368:344,1,75
436,252,40438,2,0,P|432:212|432:212|396:184,1,75,8|0,0:0|0:0,0:0:0
328,108,40699,6,0,P|344:56|368:36,1,75
154,42,40960,2,0,P|168:56|184:108,1,75,8|0,0:0|0:0,0:0:0
107,190,41221,2,0,P|80:212|80:212|76:252,1,75
160,328,41482,1,8,0:0:0
256,268,41612,1,0,0:0:0
352,328,41743,5,4,0:0:0
384,180,42004,1,4,0:0:0
256,104,42264,1,4,0:0:0
128,180,42525,1,4,0:0:0
160,328,42786,6,0,P|72:312|40:256,1,150,4|4,0:0|0:0,0:0:0
352,328,43308,2,0,P|440:312|472:256,1,150,4|4,0:0|0:0,0:0:0
472,188,43699,2,0,P|516:188,2,37.5,0|0|4,0:0|0:0|0:0,0:0:0
380,68,44090,5,4,0:0:0
256,152,44351,1,4,0:0:0
132,68,44612,1,4,0:0:0
256,192,44873,12,4,45917,0:1:0
256,48,50090,5,4,0:0:0
256,344,50351,1,0,0:0:0
256,312,50482,1,0,0:0:0
256,280,50612,1,2,0:0:0
176,104,50873,6,0,P|136:160|176:224,1,150
338,222,51395,2,0,P|376:160|336:104,1,150,0|2,0:0|0:0,0:0:0
64,320,51917,5,0,0:0:0
96,320,52047,1,0,0:0:0
128,320,52177,1,0,0:0:0
256,192,52438,2,0,P|192:152|136:192,1,150,0|2,0:0|0:0,0:0:0
336,64,52960,2,0,P|400:104|454:66,1,150,0|0,0:0|0:0,0:0:0
488,64,53351,1,0,0:0:0
336,256,53612,5,0,0:0:0
304,256,53743,1,2,0:0:0
272,256,53873,1,0,0:0:0
248,272,54004,1,0,0:0:0
216,272,54134,1,0,0:0:0
184,272,54264,6,0,P|112:248|112:176,1,150
120,160,54656,1,0,0:0:0
136,136,54786,1,2,0:0:0
344,64,55047,1,0,0:0:0
328,88,55177,1,0,0:0:0
312,112,55308,2,0,P|316:177|388:201,1,150
200,304,55830,5,2,0:0:0
224,336,55960,1,0,0:0:0
256,344,56091,1,0,0:0:0
288,336,56221,1,0,0:0:0
312,304,56351,1,0,0:0:0
256,80,56612,6,0,P|256:248,1,150,0|2,0:0|0:0,0:0:0
464,336,57134,2,0,P|464:168,1,150,0|0,0:0|0:0,0:0:0
448,168,57525,1,0,0:0:0
432,152,57656,1,0,0:0:0
416,136,57786,1,0,0:0:0
392,136,57917,1,2,0:0:0
376,120,58047,1,0,0:0:0
360,104,58177,1,0,1:0:0
336,104,58308,1,0,1:0:0
312,88,58438,6,0,P|232:64|192:136,1,150,4|0,1:0|0:0,0:0:0
64,312,58960,2,0,P|144:336|184:264,1,150,8|0,0:1|0:0,0:0:0
88,112,59482,1,0,0:0:0
256,352,59743,1,0,0:0:0
448,312,60004,2,0,P|368:336|328:264,1,150,8|0,0:1|0:0,0:0:0
424,112,60525,1,0,0:0:0
144,256,60786,6,0,P|131:185|190:150,1,150,0|8,0:0|0:1,0:0:0
368,256,61308,2,0,P|380:185|321:150,1,150,0|0,0:0|0:0,0:0:0
256,352,61830,1,0,0:0:0
256,48,62090,1,8,0:1:0
256,48,62351,2,0,P|256:144,1,75,8|8,0:1|0:1,0:1:0
256,200,62612,1,4,0:1:0
72,232,62873,6,0,P|56:304|128:328,1,150,0|8,0:0|0:1,0:0:0
256,48,63395,2,0,P|256:144,2,75
440,232,63917,2,0,P|456:304|384:328,1,150,0|8,0:0|0:1,0:0:0
64,360,64438,1,0,0:0:0
328,160,64699,1,0,0:0:0
104,272,64960,2,0,P|48:248|64:168,1,150,0|8,0:0|0:1,0:0:0
440,232,65482,2,8,P|496:256|480:336,1,150,0|0,0:0|0:0,0:0:0
256,48,66004,5,0,0:0:0
256,48,66134,1,0,0:0:0
192,168,66264,1,8,0:1:0
192,168,66395,1,0,0:0:0
296,272,66525,1,8,0:1:0
296,272,66656,1,8,0:1:0
148,296,66786,6,0,P|120:344|84:352,1,75,4|0,0:0|0:0,0:0:0
96,240,67047,2,0,P|42:254|11:234,1,75,2|0,0:0|0:0,0:0:0
92,164,67308,2,0,P|43:136|36:99,1,75,0|0,0:0|0:0,0:0:0
144,108,67569,2,0,P|129:54|149:23,1,75,2|0,0:0|0:0,0:0:0
368,108,67830,6,0,P|382:54|362:23,1,75,0|0,0:0|0:0,0:0:0
420,164,68090,2,0,P|468:136|476:99,1,75,2|0,0:0|0:0,0:0:0
416,240,68351,2,0,P|469:254|500:234,1,75,0|0,0:0|0:0,0:0:0
364,296,68612,2,0,P|392:344|428:352,1,75,2|0,0:0|0:0,0:0:0
256,332,68873,5,4,0:0:0
256,332,69004,1,0,0:0:0
184,244,69134,1,2,0:0:0
184,244,69264,1,0,0:0:0
256,156,69395,1,4,0:0:0
256,156,69525,1,0,0:0:0
184,68,69656,1,2,0:0:0
184,68,69786,1,0,0:0:0
328,68,69917,6,0,P|424:68,1,75,4|0,0:0|0:0,0:0:0
376,136,70177,2,0,P|472:136,1,75,2|0,0:0|0:0,0:0:0
184,68,70438,2,0,P|88:68,1,75,4|0,0:0|0:0,0:0:0
136,136,70699,2,0,P|40:136,1,75,4|0,0:0|0:0,0:0:0
52,248,70960,6,0,P|72:300|68:336,1,75,4|0,0:0|0:0,0:0:0
148,316,71221,2,0,P|184:244,1,75,2|0,0:0|0:0,0:0:0
256,336,71482,1,0,0:0:0
256,336,71612,1,0,0:0:0
330,248,71743,2,0,P|364:316,1,75,2|0,0:0|0:0,0:0:0
440,318,72004,6,0,P|440:300|460:248,1,75
472,176,72264,1,2,0:0:0
436,108,72395,1,0,0:0:0
368,80,72525,1,0,0:0:0
296,96,72656,1,0,0:0:0
252,156,72786,1,2,0:0:0
256,232,72917,1,0,0:0:0
248,308,73047,6,0,P|160:308,1,75,4|0,0:0|0:0,0:0:0
88,232,73308,2,0,P|176:232,1,75,2|0,0:0|0:0,0:0:0
252,156,73569,2,0,P|168:156,1,75,4|0,0:0|0:0,0:0:0
92,80,73830,2,0,P|180:80,1,75,2|0,0:0|0:0,0:0:0
345,80,74090,6,0,P|420:80,1,75,4|0,0:0|0:0,0:0:0
504,156,74351,2,0,P|429:156,1,75,2|0,0:0|0:0,0:0:0
344,232,74612,2,0,P|419:232,1,75,4|0,0:0|0:0,0:0:0
503,308,74873,2,0,P|428:308,1,75,4|0,0:0|0:0,0:0:0
352,308,75134,5,4,0:0:0
284,340,75264,1,0,0:0:0
216,304,75395,1,8,0:0:0
152,340,75525,1,0,0:0:0
84,304,75656,2,0,P|84:208,1,75
152,196,75917,2,0,P|152:116,1,75,8|0,0:0|0:0,0:0:0
184,52,76177,5,0,0:0:0
256,80,76308,1,0,0:0:0
324,48,76438,1,8,0:0:0
376,100,76569,2,0,P|428:176,1,75
256,152,76830,2,0,P|256:236,1,75,0|8,0:0|0:0,0:0:0
136,100,77090,2,0,P|84:176,1,75,0|4,0:0|0:0,0:0:0
120,312,77482,5,2,0:0:0
256,244,77743,1,4,0:0:0
392,312,78004,1,2,0:0:0
436,168,78264,6,2,P|436:92|356:64,1,150,4|0,0:0|0:0,0:0:0
256,152,78786,1,4,0:0:0
134,60,79047,2,0,P|76:92|76:168,1,150,4|4,0:0|0:0,0:0:0
52,240,79438,5,0,0:0:0
76,312,79569,1,8,0:0:0
148,296,79699,1,0,0:0:0
220,320,79830,1,0,0:0:0
292,296,79960,1,0,0:0:0
360,324,80090,2,0,P|360:380,2,37.5,8|0|0,0:0|0:0|0:0,0:0:0
428,292,80351,6,0,P|468:244|464:208,1,75
412,184,80612,2,0,P|406:121|378:99,1,75,8|0,0:0|0:0,0:0:0
328,128,80873,2,0,P|280:87|244:92,1,75
224,144,81134,2,0,P|161:149|139:177,2,75,8|0|4,0:0|0:0|0:0,0:0:0
192,328,81656,5,2,0:0:0
256,368,81786,1,0,0:0:0
320,328,81917,1,4,0:0:0
320,56,82177,5,2,0:0:0
256,16,82307,1,0,0:0:0
192,56,82438,1,4,0:0:0
84,192,82699,6,0,P|164:192,1,75,4|0,0:0|0:0,0:0:0
428,192,82960,2,0,P|348:192,1,75,2|0,0:0|0:0,0:0:0
256,96,83221,1,4,0:0:0
256,192,83351,1,0,0:0:0
256,288,83482,1,4,0:0:0
256,192,83612,12,0,85569,0:0:0
256,56,85699,5,0,0:0:0
256,56,85830,2,0,P|256:144,1,75
196,200,86090,2,0,P|256:240|316:200,1,150
56,192,86612,6,0,P|120:256,1,75
112,328,86873,1,0,0:0:0
196,304,87004,2,0,P|256:344|316:304,1,150
400,328,87395,1,0,0:0:0
256,128,87917,6,0,P|216:184|256:248,1,150
40,352,88438,2,0,P|80:296|42:233,1,150
8,160,88830,2,0,P|48:88,1,75
160,64,89090,2,0,P|120:136,1,75
176,224,89351,2,0,P|216:152,1,75
312,152,89612,1,0,0:0:0
384,64,89743,6,0,P|448:104|448:188,1,150,4|2,0:2|0:0,0:0:0
448,248,90134,1,0,0:0:0
400,304,90264,2,0,P|312:304,1,75,2|0,0:0|0:0,0:0:0
332,228,90525,2,0,P|257:228,1,75,2|0,0:0|0:0,0:0:0
112,80,90786,6,0,P|200:80,1,75,2|0,0:0|0:0,0:0:0
180,156,91047,2,0,P|255:156,1,75,2|0,0:0|0:0,0:0:0
332,72,91308,1,2,0:0:0
332,72,91438,1,0,0:0:0
408,156,91569,1,2,0:0:0
408,156,91699,1,0,0:0:0
484,72,91830,5,4,0:0:0
396,320,92090,1,2,0:0:0
116,320,92351,1,0,0:0:0
28,72,92612,1,2,0:0:0
256,56,92873,6,0,P|268:88|257:126,1,75,2|0,0:0|0:0,0:0:0
159,288,93134,2,0,P|173:257|208:237,1,75,2|0,0:0|0:0,0:0:0
352,288,93395,2,0,P|321:274|301:239,1,75,2|0,0:0|0:0,0:0:0
372,216,93656,1,4,0:0:0
257,126,93786,1,0,0:0:0
140,216,93917,5,4,0:0:0
108,68,94177,1,2,0:0:0
404,68,94438,1,0,0:0:0
256,240,94699,1,2,0:0:0
124,312,94960,6,0,P|68:288|56:184,1,150,0|2,0:0|0:0,0:0:0
388,312,95482,2,0,P|444:288|456:184,1,150,0|2,0:0|0:0,0:0:0
404,68,96004,6,0,P|368:56|333:67,1,75,2|0,0:0|0:0,0:0:0
108,68,96264,2,0,P|144:56|178:67,1,75,2|0,0:0|0:0,0:0:0
372,136,96525,2,0,P|336:148|301:136,1,75,2|0,0:0|0:0,0:0:0
140,136,96786,2,0,P|176:148|210:136,1,75,2|0,0:0|0:0,0:0:0
424,236,97047,6,0,P|388:224|353:235,1,75,4|0,0:0|0:0,0:0:0
88,236,97308,2,0,P|124:224|158:235,1,75,2|0,0:0|0:0,0:0:0
388,312,97569,2,0,P|352:324|317:312,1,75,4|0,0:0|0:0,0:0:0
124,312,97830,2,0,P|160:324|194:312,1,75,4|0,0:0|0:0,0:0:0
256,268,98090,5,4,0:0:0
256,192,98221,1,0,0:0:0
296,128,98351,1,8,0:0:0
356,80,98482,1,0,0:0:0
428,64,98612,1,0,0:0:0
504,60,98743,2,0,P|504:136,2,75,0|8|0,0:0|0:0|0:0,0:0:0
356,80,99134,6,0,P|292:20,1,75,4|0,0:0|0:0,0:0:0
116,68,99395,2,0,P|180:128,1,75,8|0,0:0|0:0,0:0:0
311,243,99656,2,0,P|256:191,1,75,0|0,0:0|0:0,0:0:0
76,248,99917,2,0,P|130:299,1,75,8|0,0:0|0:0,0:0:0
236,336,100177,5,4,0:0:0
312,336,100308,2,0,P|324:376,2,37.5,0|0|8,0:0|0:0|0:0,0:0:0
380,300,100569,1,0,0:0:0
408,232,100699,1,0,0:0:0
404,156,100830,1,0,0:0:0
360,96,100960,1,8,0:0:0
296,60,101090,2,0,P|308:20,2,37.5,0|0|4,0:0|0:0|0:0,0:0:0
220,68,101351,6,0,P|132:68,1,75,0|8,0:0|0:0,0:0:0
88,164,101612,2,0,P|172:164,1,75
220,260,101873,2,0,P|124:260,2,75,0|4|0,0:0|0:0|0:0,0:0:0
292,348,102264,6,0,P|372:348,1,75,4|0,0:0|0:0,0:0:0
444,264,102525,2,0,P|348:264,1,75,8|0,0:0|0:0,0:0:0
292,180,102786,2,0,P|384:180,1,75
444,96,103047,2,0,P|360:96,1,75,8|0,0:0|0:0,0:0:0
256,96,103308,5,4,0:0:0
256,96,103438,1,0,0:0:0
160,40,103569,1,8,0:0:0
160,40,103699,1,0,0:0:0
100,136,103830,1,0,0:0:0
100,136,103960,1,0,0:0:0
200,192,104090,1,8,0:0:0
200,192,104221,1,0,0:0:0
108,256,104351,6,0,P|110:292|150:326,1,75,4|0,0:0|0:0,0:0:0
200,292,104612,2,0,P|209:327|184:372,1,75,8|0,0:0|0:0,0:0:0
315,361,104873,2,0,P|302:327|312:292,1,75,0|0,0:0|0:0,0:0:0
376,320,105134,2,0,P|401:292|404:256,1,75,8|0,0:0|0:0,0:0:0
396,180,105395,6,0,P|448:108,1,75,4|0,0:0|0:0,0:0:0
328,116,105656,2,0,P|352:32,1,75
116,180,105917,2,0,P|64:108,1,75,4|0,0:0|0:0,0:0:0
184,116,106177,2,0,P|160:32,1,75,4|0,0:0|0:0,0:0:0
256,64,106438,5,4,1:0:0
512,176,106699,1,2,0:0:0
256,352,106960,2,0,P|304:288|368:304,2,150,0|0|2,1:0|1:0|0:0,0:0:0
56,224,107743,6,0,P|56:312,1,75
144,256,108004,2,0,P|144:168,1,75,2|0,0:0|0:0,0:0:0
224,144,108264,2,0,P|224:232,1,75,2|0,0:0|0:0,0:0:0
304,184,108525,5,4,1:0:0
112,48,108786,1,2,0:0:0
80,344,109047,2,0,P|152:360|208:304,2,150,0|0|2,1:0|1:0|0:0,0:0:0
304,184,109830,5,0,0:0:0
304,184,109960,1,0,0:0:0
368,112,110090,1,2,0:0:0
368,112,110221,1,0,0:0:0
304,48,110351,2,0,P|224:48,2,75,2|0|4,1:2|1:0|1:0,0:0:0
32,224,110873,5,2,0:0:0
256,336,111134,2,0,P|336:344|376:288,2,150,0|0|2,1:0|1:0|0:0,0:0:0
296,264,111786,2,0,P|264:184,1,75
136,112,112047,2,0,P|176:184,1,75,2|0,0:0|0:0,0:0:0
24,352,112438,5,2,0:0:0
24,352,112569,1,0,0:0:0
64,280,112699,2,0,P|96:208,1,75,2|0,0:0|0:0,0:0:0
32,136,112960,1,0,0:0:0
184,168,113090,2,0,P|200:256,1,75,2|0,0:0|0:0,0:0:0
136,328,113351,1,0,0:0:0
232,360,113482,2,0,P|280:280,1,75,2|0,0:0|0:0,0:0:0
320,224,113743,1,0,0:0:0
408,296,113873,6,0,P|408:216,1,75,2|0,0:0|0:0,0:0:0
496,112,114134,2,0,P|496:192,1,75,0|2,0:0|0:0,0:0:0
408,136,114395,1,0,0:0:0
328,176,114525,1,2,0:0:0
240,144,114656,2,0,P|152:144,1,75,0|4,0:0|0:1,0:0:0
48,328,115047,5,0,0:0:0
256,280,115308,2,0,P|320:248|392:280,1,150
472,240,115699,2,0,P|416:184,1,75
408,64,115960,2,0,P|472:120,1,75
348,128,116221,2,0,P|248:132|236:240,1,225
234,237,116873,5,0,0:0:0
72,104,117134,1,0,0:0:0
40,312,117395,1,0,0:0:0
256,352,117656,2,0,P|336:328|344:264,1,150
264,272,118047,2,0,P|200:216,1,75
288,104,118308,2,0,P|312:184,1,75
424,136,118569,2,0,P|424:48,2,75
464,208,118960,6,0,P|528:248|504:312,1,150
424,136,119482,2,0,P|360:96|384:32,1,150
256,192,120004,2,0,P|256:104,2,75
324,248,120395,2,0,P|256:280|188:248,1,150
112,296,120786,1,0,0:0:0
256,40,121308,5,0,0:0:0
32,192,121569,1,0,0:0:0
256,344,121830,1,0,0:0:0
480,192,122090,2,0,P|424:248,1,75
296,272,122351,2,0,P|352:216,1,75
352,128,122612,2,0,P|320:64|248:72,1,150
272,152,123004,2,0,P|216:208,1,75,0|4,0:0|1:0,0:0:0
56,96,123395,5,0,0:0:0
0,264,123656,2,0,P|64:312|128:280,1,150
368,192,124177,2,0,P|368:280,1,75
432,128,124438,2,0,P|432:40,1,75
504,280,124830,1,0,0:0:0
435,324,124961,2,0,P|372:352|300:324,1,150
432,128,125482,5,0,0:0:0
272,192,125743,2,0,P|200:216|144:152,1,150
16,360,126264,2,0,P|112:360,1,75
235,304,126525,2,0,P|160:304,1,75
256,56,126917,1,0,0:0:0
256,56,127047,1,0,0:0:0
388,236,127308,6,0,P|436:160|384:132,1,150,4|0,1:0|0:0,0:0:0
256,56,127830,1,0,0:0:0
107,134,128090,2,0,P|76:160|124:236,1,150
256,164,128612,6,0,P|256:252,1,75
256,316,128873,1,0,0:0:0
332,304,129004,1,0,0:0:0
332,228,129134,1,0,0:0:0
392,88,129395,5,0,0:0:0
256,24,129656,1,0,0:0:0
120,88,129917,1,0,0:0:0
180,228,130177,1,0,0:0:0
48,300,130438,6,0,P|56:336|116:352,1,75
156,328,130699,2,0,P|187:347|240:316,1,75,0|0,0:0|0:0,0:0:0
248,268,130960,2,0,P|284:260|300:200,1,75,0|0,0:0|0:0,0:0:0
264,168,131221,2,0,P|283:136|252:83,2,75,8|8|4,0:0|0:0|0:0,0:0:0
160,60,131743,5,0,0:0:0
52,164,132004,1,8,0:0:0
156,272,132264,1,0,0:0:0
264,168,132525,6,0,P|280:60,1,75,0|0,0:0|0:0,0:0:0
348,116,132786,2,0,P|388:48,1,75,2|0,0:0|0:0,0:0:0
436,108,133047,2,0,P|496:60,2,75,0|0|2,0:0|0:0|0:0,0:0:0
456,180,133438,1,0,0:0:0
432,252,133569,5,4,0:0:0
256,316,133830,1,0,0:0:0
80,252,134090,1,8,0:0:0
152,80,134351,1,0,0:0:0
360,80,134612,6,0,P|368:116|361:153,1,75,0|0,0:0|0:0,0:0:0
216,120,134873,2,0,P|252:112|289:118,1,75,2|0,0:0|0:0,0:0:0
252,264,135134,2,0,P|244:228|250:190,1,75,2|0,0:0|0:0,0:0:0
396,224,135395,2,0,P|360:232|322:225,2,75,4|0|4,0:0|0:0|0:0,0:0:0
360,80,135917,5,0,0:0:0
256,188,136177,1,8,0:0:0
152,80,136438,1,0,0:0:0
116,224,136699,5,0,0:0:0
256,348,136960,1,2,0:0:0
256,348,137090,1,0,0:0:0
396,224,137351,1,0,0:0:0
400,148,137482,6,0,P|408:108|408:108|396:64,1,75,2|0,0:0|0:0,0:0:0
112,148,137743,2,0,P|104:108|104:108|116:64,1,75,4|0,0:0|0:0,0:0:0
328,52,138004,2,0,P|256:72,1,75,2|0,0:0|0:0,0:0:0
184,52,138264,2,0,P|256:72,1,75,2|0,0:0|0:0,0:0:0
256,148,138525,1,2,0:0:0
256,224,138656,1,0,0:0:0
296,288,138786,6,0,P|324:316|324:316|372:316,1,75,4|0,0:0|0:0,0:0:0
216,288,139047,2,0,P|188:316|188:316|140:316,1,75,2|0,0:0|0:0,0:0:0
416,264,139308,2,0,P|388:236|388:236|340:236,1,75,4|0,0:0|0:0,0:0:0
96,264,139569,2,0,P|124:236|124:236|172:236,2,75,4|0|0,0:0|0:0|1:0,0:0:0
60,120,140090,5,0,0:0:0
168,16,140351,1,0,0:0:0
256,136,140612,1,0,0:0:0
344,16,140873,5,0,0:0:0
420,24,141004,1,0,0:0:0
464,84,141134,1,0,0:0:0
468,160,141264,1,0,0:0:0
424,220,141395,1,0,0:0:0
256,304,141656,2,0,P|256:208,2,75,0|0|4,0:0|0:0|0:0,0:0:0
88,220,142177,5,0,0:0:0
180,104,142438,1,0,0:0:0
332,104,142699,1,0,0:0:0
332,104,142830,1,0,0:0:0
332,104,142960,5,0,0:0:0
256,276,143221,1,0,0:0:0
256,124,143482,1,0,0:0:0
128,44,143743,1,0,0:0:0
56,68,143873,1,0,0:0:0
56,144,144004,5,4,0:0:0
88,292,144264,2,0,P|152:224,1,75,2|0,0:0|0:0,0:0:0
256,276,144525,2,0,P|256:180,1,75
424,292,144786,2,0,P|360:224,1,75,2|0,0:0|0:0,0:0:0
320,136,145047,6,0,P|348:116|352:64,1,75
192,136,145308,2,0,P|164:116|160:64,2,75,2|0|0,0:0|0:0|0:0,0:0:0
256,276,145830,1,2,0:0:0
256,192,145960,1,0,0:0:0
256,108,146090,6,0,P|248:68|248:68|220:46,1,75,4|0,0:0|0:0,0:0:0
172,192,146351,2,0,P|132:200|132:200|110:227,1,75,2|0,0:0|0:0,0:0:0
256,276,146612,2,0,P|264:316|264:316|291:337,1,75,4|0,0:0|0:0,0:0:0
340,192,146873,2,0,P|380:184|380:184|401:156,1,75,2|0,0:0|0:0,0:0:0
340,112,147134,6,0,P|364:60|356:28,1,75,4|0,0:0|0:0,0:0:0
176,108,147395,2,0,P|124:84|92:92,1,75,2|0,0:0|0:0,0:0:0
172,272,147656,2,0,P|148:324|156:356,1,75,4|0,0:0|0:0,0:0:0
336,276,147917,2,0,P|388:300|420:292,2,75,4|0|4,0:0|0:0|0:0,0:0:0
256,192,148243,12,0,149221,0:0:0
Topic Starter
Tshemmp
Alright, let's do this.
SPOILER

Bass wrote:

You told me to focus on Collab, so I will start from it.

Please write what you fixed and what not(explain please)

[General]
ok

[Extra]
  1. 00:07:699 (3) - making blanket with (2) will look much nicer hm, okay
  2. 00:27:134 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - I don't have problem with reading it but it's really crazy with such BPM, hovewer would suggest putting NC on each start of stream added the NCs
  3. 01:46:177 (7,8,9,10) - discussed that with some MATs, it's fine but it goes offscreen, fix that hu? coordinates are 232:0, this is still in the screen (?). maybe you can explain a bit further? :3
  4. 01:53:873 (1,2,3,4) - honestly had no idea if go down or up, it's hard to tell, so put new combo on (4) alright (although I am not sure, should I remove the previous NC then?)
  5. 02:16:699 (1,2) - that looks completely ugly and slider head is hidden by previous sliderpath.. so move (2) somewhere else away from (1) don't want to sound arrogant but ugliness is subjective, I like this silder arrangement (also because it hasn't been used 987253 times already)
  6. 02:26:090 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - a predict a lot of A ranks because of that yeah, I know this is kinda...lame but it fits really well. Just don't know what to do here, I changed it a little bit now.

[Normal]
ok

Just imo Extra and Collab needs more work but it has potential.
That's all I could find. Good luck! Hope it helps.

------------------------------------------------------------------------

Through today's testplay found yet two things on Extra:
00:21:851 (x) - you should add note there, since I heard still 1/4 in background, and pattern will look better added the circle (although I don't think it is looking better now)
02:18:786 (1,2,3,4,5) - uh (5) is really hidden by (1)'s hitburts, it made me unable to hit it because I coudn't even predict if I should go back. uh, need more opinions on that, you might be right but atm I think it is just a (well, not quite) usual stack

no kd
Thank you very much for this really good mod!

Edit: I also accepted all suggestions you gave for Katty's parts in the collab (got her permission).
0gre_old
[MOD QUEUE REQUEST (Taiko only)]
SIGNs
d = don
k = katsu
D = big done
K = big katsu
add
delete
/ = exchange to

[KKTaiko]
MOD information
[*]00:04:177
No notes? such like k finish ?
[*]00:06:525 ~ 00:08:351
This part is similar to
00:04:438 ~ 00:06:004
I think bit too much differences between
[*]00:08:351
From here bit have more notes compare to just before
may be look at d sound stronger
so may be can conisider something about these points
00:10:177 , 00:10:308 , 00:10:438 , 00:11:351
[*]
  1. 00:29:090 - add any note here?
  2. 00:52:047 (1) - d ?
  3. 00:53:743 (1,1,1,1) - k k d d ?
  4. 00:55:830 (1) - d ?
  5. 01:04:830 (2,3) - d ?
  6. 01:05:221 (1) - then k ~
  7. 01:06:264 (4,5,1,2) - k k k D
[*]01:25:569 ~ 01:29:743
I thought there are too much notes in this part
it is very quiet compare to kiai part
[*]
  1. 01:31:047 (3) - k ?
  2. 01:31:699 (2) - k ?
  3. 01:33:525 (1) - d ?
  4. 01:35:221 (3) - k ?
  5. 01:35:873 (1,1) - k d ?
  6. 01:36:721 - add d ?
  7. 01:43:438 (1,2) - k ?
[*]01:42:264 ~ 01:46:047
You may can arrange here to something else
[*]02:02:221 (1,1,1)
How about deleting these notes?
[*]02:03:917 (1,2,4)
To d ? two same notes but hear clearly
gives a bit different to
02:04:177 (1,3,5)
[*]
  1. 02:13:047 (1) - k ?
  2. 02:13:569 (3) - d ?
  3. 02:15:656 (3) - d ?
[*]02:12:525 ~ 02:13:569
And
02:14:612 ~ 02:15:656
are not different ?
[*]02:19:438 ~ 02:25:960
Give some change here ~
or just have fewer notes all through this part[/list]
I can see how you take the sound from
may be try to get these sounds to follow instead :)
Thanks for seeing!
iMirai_old
Normal
00:27:134 (1,2) - They look weird
That's the only thing caught my eyes
show more
Please sign in to reply.

New reply