some fixed~ thanks both!
Thx for your moddingSakiK wrote:
here my mod from in-game chat
[aabc's Taiko]
good map:3 only here suggestion Thx > <
00:23:512 - add notes k? OK ~ Also changed some hitsounds after this to fit the overall feeling ~
どれもとてもいい難易度でした~fight!
228,324,14620,2,0,B|204:288|220:244,1,80,0|8
thanks modding :3Netsukawa wrote:
[Kotori]
00:27:744 (3) - NC fixed
00:29:282 (1) -Add whistle ? fixed
00:36:975 (1) - Add finish instead whistle. fixed
00:58:898 (3) - NC this note and remove NC next note. fixed
01:01:782 (4) - Add reverse ? no change
01:08:128 (3) - Sound seem missing, suggest to add note here. fixed
さきさんありがと~!SakiK wrote:
[Kotori]
00:27:744 (3) - NC fixed
01:06:205 (1,2) - ちょっとわかりづらいかも 提案 fixed
01:18:513 (1,2) - clapけしてWhistelに fixed
01:22:936 (2) - ここも前のスライダー受けるみたいな配置のほうがいいかも no change
Thanks YasoraYasora wrote:
Kotori
- Unsnapped green timing point: 01:09:091 fixed
- 00:14:620 (1) - this slider place is looking a bit forcing blanketing next note. maybe, try this code? fixed
228,324,14620,2,0,B|204:288|220:244,1,80,0|8- 00:36:975 (1) - why not add finish sound in beginning) instead the whistle? fixed
- 00:59:666 (1) - remove finish sound in the end? seems not fit with bg music fixed
- 01:00:821 (3) - add whistle in beginning? the sound similar with next note (4) fixed
- 01:22:936 (2) - shorter this slider 1/2 beat? seems at 01:23:705 is more fit than at white tick. and add finish in there too fixed
- 01:27:359 (1) - add clap? I can hear a little sound like 'tak' in bg music 0.0 no change
thanks modding .ykcarrot wrote:
[Kotori]
HP-1 & OD-1 : They are same with Normal diff. fixed
It seems little bit hard to follow rhythm for beginners in my opinion. Whatever...
I don't think so, Because this song is low BPM.
Yasora wrote:
Lucia
- Unsnapped green timing point: 01:09:091
- 00:18:513 (3) - add finish sound in beginning for cymbal sounder?
- 00:21:590 (1) - ^
- 00:24:667 (1) - ^ in the beginning and end
- 00:37:359 (2,3) - add whistle in the end? I think that fit with vocal :3
- 00:53:706 (1) - add finish ?
- 00:54:090 (2) - add clap in beginning and end? matching with bg music imo
- 00:56:782 (2) - add new combo? usually kiai time is starting with new combo for better effect
- 01:01:398 (2,4) - add finish sound? I can heard a little cymbal sounder in music >< or if you think that's too loud, use whistle is ok too
- 01:04:282 (1) - add clap in slider's beginning?
- 01:05:244 (2) - same with 01:01:398
- 01:05:821 (3) - ^ in the reverse
- 01:07:552 (3) - ^
- 01:09:090 (4) - same with 00:56:782
- 01:12:167 (2) - add finish in beginning too. similar reason with before about this ;3;
- 01:13:706 (1,2) - ^
- 01:15:821 (2) - nee, clap in the end is weird to hear. change it into whistle is more better imo
- 01:17:167 (2,3) - add whistle?
- 01:22:936 (1) - ^
- 01:24:282 (1) - I think...this new combo not really necessary. so remove it?
- 01:27:936 (3,4,5) - for (3) and (4) is better if add finish in slider's end? fit with the vocal >< and add too in (5) for cymbal sounder in bg music 0.0
- 01:31:398 (4,3,4) - similar think with above
- 01:33:321 (1) - and here, this new combo isn't necessary ><
ykcarrot wrote:
[Lucia]
00:24:667 (1) - Add finish to head and tail
00:33:706 (4) - Delete this note which doesn't fit music.
00:33:801 - Audio volume is a bit loud. I suggest 45~50%.
00:39:859 - ^
00:50:052 (2,2) - Please avoid to use overlapping like these at least in Normal and Easy diff.
01:16:590 (1) - Add finish to tail
01:23:321 (2) - Remove a repeat and add finish to tail.
01:24:282 (1) - Remove NC
01:29:859 (5) - Add finish
01:32:936 (4) - ^
01:33:321 (1) - Remove NC
Byakugan249 wrote:
[Lucia]
Increase the HP and OD by 1. it'll give a nice challenge for players. when i played this, it felt weird considering the notes are too easy to hit and that i can get 300s. i was expecting at least 1 100 or 2 because it'd make the diff interesting and it'd give a nice challenge for players if they can hit the notes at the right time or not. Fixed
00:14:619 - For consistency with the diffs, add notes here till the BPM starts, also add that custom clap at the red tick to match the snare. Fixed
00:15:436 (1,2) - Reduce these sliders by 1/2 and add a repeat, but since easy has the same thing, try this pattern. it'll test players on their timing, not to mention it'd look fun for them IMO. tbh i find it odd that there'd be the same kind of pattern in a diff. for example easy and normal has the same patterns. if you ignore this, then you can do something similar to what i said. Fixed
00:18:513 (4) - a finish should be here at the beginning to match the cymbals in the song. There's one already, did you check the latest version ?
00:21:590 (1) - ^ ^
00:28:129 (2) - For consistency purposes, add a clap here. idk why you stopped the hitsound pattern besides that long repeat slider. Fixed and I don't know why too, I'm not the one who put the hitsounds actually lol
00:28:898 (4) - ^ ^
00:29:282 (1,2) - same as above but at the end of the sliders. ^
00:33:801 - This normal sampleset is too loud. they fit, but not with the volume this high. reduce the volume to 40% like the soft sampleset. it'll fit and it should be less distracting for players. It was fixed already because of the previous mods
00:39:859 - ^ ^
00:43:129 (1) - how about moving it here? as you see, it'll blanket the 2nd half of the previous slider. I think it'll flow a bit smoother and it'd look nicer during gameplay. if i see sliders like that, i'm expecting a blanket under that curve so yea... Fixed
00:52:359 (1,2) - make these sliders curved sliders to give off that flowy feeling to the map. when i play diff like this, it makes me think that this lacks in creativity. when it comes to flow that depends on where it's at. Fixed
00:53:706 (1,2) - Add finishes to match the cymbals in the song. it'll give off a nice effect if you enable them IMO. Too loud to me, so I use whistles instead (this was fixed because of the previous mods)
01:01:398 (2,3,4) - finishes on (2,4). if you hear carefully, you'll hear the clashes of the cymbals. ^
01:08:513 (1,2,3) - Maybe to make it easier, replace this for a 1/2 repeat slider? Fixed
01:18:321 (3,1) - remove (3) and move back the slider by 1/2. extend it by 1/2 as well to follow the vocals, also move up (2) by 1/2. it'll flow a bit smoother to the long pause in the vocals. if you ignore this, keep that pattern, but make (1) a 5/1 slider. I don't really get it, so no change
01:27:936 (3) - same as 01:01:398 but at the end. Added already because again ... the previous mods point this out
01:29:859 (5) - same as 01:01:398. Fixed
01:31:398 (4) - ^ Fixed
01:32:936 (4,1) - ^ Fixed
Your mod is good actually. Just make sure that you get the latest version before modding, so it will save you more time (also save my time).
Thanks moddingByakugan249 wrote:
[Kotori]
00:14:620 (1) - The clap should be at the beginning to match the snare drum. if it's at the end, it'd sound bad and unfitting to the song, and for more effect, reduce the volume of the clap to match the snare. fixed
00:20:051 (3) - I understand that the finish is matching the cymbals, but reduce the volume of the finish because that finish gets in the way and it might be distracting for other players. fixed
00:23:129 (2,3) - These circles don't feel like they belong here. it's not following the piano and the guitar that accurately. try to follow the piano by adding sliders or circles around that area to make it flow a lot smoother to the song. fixed
00:29:282 (1) - add a whistle on this spinner to match the piano in the song? i think it'd sound a lot better than nothing on this spinner. fixed
00:36:975 (1) - replace the whistle for a finish but reduce the volume to match the cymbals in the song. fixed
00:48:512 (1) - same as above but gradually increase the volume of the finishes for more effect in the song. if you ignore this just add the finishes. fixed
00:59:666 (1) - Remove the finish at the end. i don't hear any cymbals at this part and it doesn't go well with the vocals for this part. fixed
01:36:206 (1,1) - Extend this slider by 1/2, move the spinner up by 1/2, and reduce the spinner by 1/2 so that it'll flow with the vocals accurately. no change ;_;
nice diff but i feel that the finishes are too loud. ik that it's matching the cymbals, but at least reduce the volume to match the cymbals in the song.
all fixed! thanks modding ><CXu wrote:
[Kotori]I can't find anything wrong >.<
- 01:19:859 (2) - Move 1 gridlvl4 up.
- 01:36:205 (1) - Clap on end?
CXu wrote:
[Lucia]Mostly just some hitsound suggestions.
- 00:14:619 (1) - Curve the other way compared to 00:15:436 (1)?
- 00:18:513 (4,1) - Swap new combo.
- 00:24:667 (1) - This slider looks weird to me, but that might just be me ><
- 00:30:821 (1,2,3,4,5,1,2,3) - Just a random suggestion, but you could try to put whistles on 00:30:821 (1,3,4) and on start and end of 00:32:359 (1) and see if you like that.
- 00:38:512 (3) - Whistle on sliderend?
- 00:41:398 (3) - Blanket it a bit better? http://puu.sh/F0DD
- 00:46:206 (1) - make it end on 00:47:359, then add a note/slider at 00:47:551?
- 00:59:282 (1) - Clap on sliderend.
- 00:57:936 (2,3) - Whistle on (2) and end of (3).
- 00:59:859 (2) - Whistle on sliderstart?
- 01:02:166 (4) - You could try finish here.
- 01:09:090 (1,2) - Whistle at 01:10:243 and 01:11:012.
Updated diff : http://puu.sh/FeyLkanpakyin wrote:
Taiko mod here:
[aabc's Taiko]Good Taiko Map. Thx for your modding > <
- 00:41:397 (1) - I would remove the finish on this note because there is no any accent point to support the finish.A small don should be enough. Actually I've been thinking of that too. That part is sth like in between adding & deleting a finish. But anyway, fixed ~
- 01:00:820 (2) - A kat here? I'll keep it as the vocal here is lower than that of 01:01:012. A d -> k pattern will be better ~
- 01:36:974 (1) - hum.I think decreasing volume doesn't show a cool effect here. I prefer placing a 5% volume directly rather than decreasing volume.But it is up to you. Sounds reasonable, but I think it'll be better if the hitsound can be heard clearly. So I changed it to 40% with no volume decrease ~
Well ... still no change for me, but thank you anywaysByakugan249 wrote:
This is for Gina since she didn't understand something. at 01:18:321, it should look like this. as you see it should follow the vocals accurately. remember to remove all hitsounds when you do this, but if the repeat doesn't fit, make this a 5/1 slider, that's 5 beats in 1 slider, and alacat, i won't take no for an answer. it should look like this. it'll flow a lot better to the vocals as the slider follows that long pause and the spinner follows the instrumental. and umm yea about that Gina, i was slacking off when i modded this so yea
Thank you tooMythol wrote:
[Normal]
00:17:166 (3) - change to this rhythm? this "guitar?" sound shouldn't be ignored with a long slider Fixed
00:18:513 (1,2) - You mapped to the guitar before, but you just put 2 repeats here.. maybe do a small remap of this section? I added a note to keep the rhythm going
01:17:166 (2) - Move to next white tick? Fixed
01:18:512 (1,2) - These slider don't really follow anything.. if you wanna follow vocals, start the first slider where 01:18:321 (3) is. if you wanna follow the instruments, remove the repeat and add a note on 01:19:474. And in either case, 01:20:052 (2) must be moved to the prev red tick~ Fixed
01:33:321 (5) - You should unstack since you have some pretty difficult rhythm before this, players might get confused and hit it too early Fixed
thank you mod Liz~Lizbeth wrote:
Hellow~
[Shizuru]
01:00:628 (5) - make this equidistant to 4 and 6 please fixed!
And,Lizbeth wrote:
[Lucia]
00:14:619 (1,2,1) - kinda hard for the very beginning, consider lighten this a bit. I turned the first 2 notes to a slider.
00:38:320 - add note here Fixed
00:54:859 - ^ Fixed
00:56:206 (4) - shorten by 1/2 beat I actually followed vocal here, there's a sound on 00:56:589 still, so I did what you suggest but also added a note there
01:06:782 (1,2,3) - make this slider with a repeat. Fixed
01:16:590 (1) - same and add note here: 01:17:166 - Fixed. I hope I got your meaning right though
01:27:359 (1) - Too fast after the spinner, you can see this notes when the spinner havent fade out. Make the slider shorter to avoid it, maybe finish it here: 01:26:012 No change for this one. Since I followed vocal here, it's weird to stop at 01:26:012, but I did understand that it's quite hard as it is right now. Well ... this is a normal, so I guess it's fine ? At least it's not directly after the spinner, though it's just my opinion.
thanks moddingLizbeth wrote:
[Kotori]
00:56:206 (1) - too fast after the spinner, same thing I mentioned in Luciahmm.. no change. I don't think so
01:27:359 (1) - same as above delete this note 01:27:359 (1) - left the interval by doing so
Thank youScorpiour wrote:
[Lucia]
- 00:33:321 (2,3) - it may be too hard if it's a normal diff....i'd like to remove (2) I would like to keep this since there are 2 circles only
- 00:56:206 (2,3) - a reverse slider here may be better? Fixed
- 01:17:166 (2,3,4,1,2,3) - also difficulty issues...consider more sliders? Changed 2, 3, 4 to a slider
- 01:31:013 (2,3,4,1,2,3) - ^.... continuing notes is always one of the hardest part to new players imo. ^
Thanks modding~Scorpiour wrote:
[Kotori]
- 00:16:974 (2,1) - (nazi) blanket it well? fixed
- 00:24:667 (1,2,1,2) - to be honest...the claps here are not very fine for me...maybe....the clap sample is not very suit for the music? not very sure but i suppose it's not as clean as it should be... fixed, change to whistle
- 00:45:629 (3) - heard off a bit...i may choose the beat here like that:
no change- 00:47:936 (2) - ^^
- 00:57:359 (2,1,2,3) - also heard off....i know it's because of vocal...but you may consider more about red lines?don't follow vocal
Lizbeth wrote:
[aabc's Taiko]
I don't see the point for those slow downs. I suggest to remove it.
Those slowdowns are there because the song is softer. A softer part should fit well with a less-dense + slower part :3
aside from it, sounds good Thx
No change for the above two ~wmfchris wrote:
Taiko mod as requested
[Taiko]
For a short song, HP 5 is good enough. The rest is fine.
I prefer using HP 4 because this is an easier taiko diff ( ~7*). Some less-experienced players may have difficulty in passing easy taiko diffs if the HP is set to 5, which is also a setting used in some 10* or above diffs. imo HP 4 suits well for easier diffs :3
156,332,18512,6,0,B|129:377|64:371|37:328,1,140,4|8
156,196,19089,2,0,B|183:151|248:157|275:200,1,140,0|0
320,252,19666,1,8
384,280,19859,2,0,B|468:260|464:180,1,140
320,252,20436,2,0,B|292:280|308:324,1,70,8|4
380,208,20820,2,0,B|408:180|392:136,1,70
388,72,21205,1,12
256,28,21589,5,4