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Tada Aoi - Harvest [Taiko|Osu]

posted
Total Posts
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Topic Starter
S o r d a
This beatmap was submitted using in-game submission on 2012年12月7日 at 3:18:21

Artist: Tada Aoi
Title: Harvest
Source: Rewrite Harvest festa!
Tags: Melophobia Suzully Gina alacat aabc271 sorda key fandisk galgame opening
BPM: 147
Filesize: 3060kb
Play Time: 01:30
Difficulties Available:
  1. aabc's Taiko (4.83 stars, 356 notes)
  2. Chihaya (4.66 stars, 172 notes)
  3. Kagari (4.93 stars, 205 notes)
  4. Kotori (1.8 stars, 72 notes)
  5. Lucia (3.79 stars, 118 notes)
  6. Shizuru (4.97 stars, 214 notes)
Download: Tada Aoi - Harvest
Information: Scores/Beatmap Listing
---------------
#20
Rewrite!

mapset-
Shizuru (Insane) by S o r d a
Kagari (Hard) by Melophobia
Chihaya (2nd Hard) by Suzully
Lucia (Normal) by Gina
Kotori (Easy) by alacat
aabc's Taiko by aabc271
Rewrite
GiNa
Hello, moe Sorda-chan ~

EDIT:
eh, nande star ...
My baka phone www
DarknessAngel
irc mod for S o r d a's diff ~

really nice song,and great mapset <3

test play
E good
N ok
H awesome
I nice

overall : great \:D/


log
20:17 <S o r d a> : hihi
20:17 <DarknessAngel> : hi ~
20:18 <S o r d a> : if you have time please test play owo
20:18 <DarknessAngel> : sure ~
20:18 <S o r d a> : thanks!
20:18 *S o r d a is listening to (Tada Aoi - Harvest (Short Ver.))[http://osu.ppy.sh/s/53534]
20:19 <DarknessAngel> : nice song :D
20:19 <S o r d a> : yes!
20:25 <S o r d a> : wow so pro FL
20:25 <DarknessAngel> : E H I are nice N is okay :D
20:25 <DarknessAngel> : overall great map >w<
20:25 <S o r d a> : wow,thank you! glad hear that!
20:26 <DarknessAngel> : :D
20:27 <S o r d a> : you think have probmlem with my diff? if have tell me please:3
20:27 <DarknessAngel> : oh,ok let me see
20:28 <S o r d a> : thanks:3!
20:29 <DarknessAngel> : Shizuru
20:30 <DarknessAngel> : 00:28:513 (3) - move to (448,304),the spacing a bit too huge for me and it will look better if you do
20:30 <DarknessAngel> : that
20:31 <S o r d a> : ok fixed
20:32 <DarknessAngel> : 00:33:321 (5) - add NC for these jumps,and to be emphasis ?
20:32 <S o r d a> : ok ok
20:36 <DarknessAngel> : wait I check it again
20:36 <S o r d a> : okey~
20:40 <DarknessAngel> : 01:06:206 (2) - I think the slider should end at 01:06:589 to follow the vocal
20:41 <S o r d a> : wow,you're right fixed
20:42 <DarknessAngel> : 01:11:974 (3) - move it to (200,156) to curve with 01:12:166 (4)
20:43 <S o r d a> : ok ok!
20:44 <DarknessAngel> : [Chihaya]
20:45 <S o r d a> : Hmm,not yet put hitsounds chihaya diff
20:45 <DarknessAngel> : doesn't matter ~
20:46 <S o r d a> : oh ok ok
20:46 <S o r d a> : mah,guest diff i call your mods Suzully
20:47 <DarknessAngel> : ops it is guest diff
20:47 <S o r d a> : yes :3
20:48 <DarknessAngel> : ok,I just check your diff
20:48 <S o r d a> : ok:P thanks! post please fourm~
20:48 <DarknessAngel> : no kds ~
20:48 <DarknessAngel> : It's OK :P
20:49 <S o r d a> : ehh,useful mod T_T i mind that :3
20:49 <DarknessAngel> : haha okok wait for my post
aabc271
Taiko diff is done > < ~
Please check, thx :)

Diff : http://puu.sh/Ejog
BG : http://puu.sh/Ejov

Star & good luck ~
I <3 rewrite www
Topic Starter
S o r d a
k,Added! thanks for Taiko diff aabc
I love too Rewrite<3

@Rewrite
Sorry i cant use it cuz i dont get him permission

thanks for DarcknessAngel IRC mods!
Also thanks star guys :3
NewRulerNA
IRC~
SPOILER
18:19 <S o r d a> : こんにちわ!
18:19 <NewRulerNA> : こんにちは~
18:20 <S o r d a> : テストプレイお願いしたいんですけどいいですか!
18:20 <NewRulerNA> : もちろん~
18:20 <S o r d a> : ありがとうー!
18:20 *S o r d a is listening to (Tada Aoi - Harvest (Short Ver.))[http://osu.ppy.sh/s/53534]
18:20 <NewRulerNA> : 難しすぎると心折れますが・・・・
18:20 <S o r d a> : 多分簡単です!
18:20 <NewRulerNA> : Rewrite!!
18:21 <NewRulerNA> : じゃあやります~
18:22 <S o r d a> : 2か月くらい前に予約して曲出たら作ろうと思ってたww
18:22 <S o r d a> : はーい!
18:22 <NewRulerNA> : 特に譜面には問題ないかな~
18:22 <NewRulerNA> : 他の難易度もやった方がいい?
18:23 <S o r d a> : あ、ハードだけ見てみたい!
18:23 <NewRulerNA> : ok~
18:23 <S o r d a> : hitsoundまだついてないけどw
18:25 <NewRulerNA> : こっちも問題なしかな、分かりにくい配置というのはなし~
18:25 <S o r d a> : わーなんかあるかなって思ったけどなかった!
18:25 <NewRulerNA> : ところでBPMがHardに該当する難易度だけ違うけど・・・・
18:25 <NewRulerNA> : これは仕様なのかな・・・?
18:25 <S o r d a> : あー、これ恐らくhitsoundつけてるから
18:25 <S o r d a> : 勝手にアップデートしちゃまずいかなと思って
18:26 <NewRulerNA> : 現時点では赤線が違うって点以外には問題ないし大丈夫かな・・・
18:27 <S o r d a> : はーい!テストプレイありがとうー! 譜面どうだっただろう
18:27 <NewRulerNA> : Insaneの
18:27 <NewRulerNA> : 00:21:206 (7) -
18:27 <NewRulerNA> : ここのターンの終わりに何となく違和感があったかなー
18:27 <NewRulerNA> : もう少しターン数増やしちゃってもいいような気はする
18:28 <S o r d a> : ふむふむ00:21:445 - ここくらいかな
18:28 <NewRulerNA> : うーん
18:28 <NewRulerNA> : 青線まででいいような
18:28 <S o r d a> : おっけー!直しときました!
18:29 <NewRulerNA> : 00:55:052 (5,1) -
18:29 <NewRulerNA> : Insaneだし別にそこまでってわけじゃないんだけど
18:29 <NewRulerNA> : なんかキックスライダーの終了タイミングが分かりにくいかなー
18:30 <NewRulerNA> : 細かく見るとこれ青線まで引っ張ってないけどこれはわざとなのかな?
18:30 <S o r d a> : 1/8浸かってたり
18:30 <S o r d a> : 使ってたり!
18:30 <S o r d a> : 1/4だと曲に合わなくて
18:32 <NewRulerNA> : 個人的にはこの配置をもう少し寄せて難易度を下げるほうが好みかなー・・・・
18:32 <NewRulerNA> : ただこれでも一応問題はないと思う
18:32 <S o r d a> : ふむふむ、ならこのままにしときます!
18:32 <NewRulerNA> : 比較的時間はあるし、アプローチサークルもあるし~
18:32 <S o r d a> : ならよかった
18:32 <S o r d a> : ここ結構心配だったw
18:33 <NewRulerNA> : Hardだったら多分修正するように言うけどInsaneだから自分の中ではセーフかな
18:33 <S o r d a> : 01:29:570 (3,4,5) - ここの連打って違和感あった??
18:34 <NewRulerNA> : 配置としてみるとここだけ違うっていうのはすぐに分かったかな
18:34 <S o r d a> : やっぱそうかあ
18:34 <NewRulerNA> : 叩けるか叩けないかで行くと前者だけど、全体との統一性を考えると微妙か・・・
18:34 <S o r d a> : 元々なくて今日追加したんだけど
18:36 <NewRulerNA> : でも単調さを無くすって意味ではありなのかなぁ・・・
18:36 <S o r d a> : 単発スライダーの流ればっかで
18:36 <S o r d a> : あれかなーと思って
18:36 <S o r d a> : 一応音はあるような(気がするし)
18:37 <NewRulerNA> : たしかに音取り的に問題なしだねー
18:37 <NewRulerNA> : 特にプレイ中に違うっていうのは気付いたけど
18:37 <S o r d a> : ふむふむ
18:37 <NewRulerNA> : 違和感とはまた別のものだから現状維持も可かなー
18:38 <S o r d a> : ならこれにしとくか・・!
18:38 <NewRulerNA> : Hardの方は特に突っ込むところはなかったしいいかな・・・
18:38 <S o r d a> : はーい!
18:39 <NewRulerNA> : これはIRC扱いでPostしてSP増やせるようにした方がいい的な・・・・?
18:40 <NewRulerNA> : 個人的にはkdsいらないからどちらでもいいんだけれども・・・・
18:40 <S o r d a> : あ、そうなのですか!もしできるなら助かります!
18:40 <NewRulerNA> : じゃあ書き込んでおきますー
Fumika
Nyan =w=

[General]

01:24:666 - Move end of last Kiai to here ?

[Kotori]

00:27:744 (3) - NC
00:29:282 (1) -Add whistle ?
00:36:975 (1) - Add finish instead whistle.
00:58:898 (3) - NC this note and remove NC next note.
01:01:782 (4) - Add reverse ?
01:08:128 (3) - Sound seem missing, suggest to add note here.

[Lucia]

00:14:619 - Add note and stack next note ?
00:18:513 (4) - Add finish at start.
00:21:590 (1) - ^
00:24:667 (1) - Add finish at start and end of slider.
00:53:706 (1,2) - Add finish ?
01:01:398 (2) - ^
01:12:167 (2) - ^ start of slider ?
01:14:475 (2) - Add finish.
01:17:359 - Add note ?

[Chihaya]

00:14:619 (1) - I think end of slider with 1/4 is more playable than 1/8 slider in hard diff, isn't it ?
00:48:321 (6) - NC ?
00:49:282 (1) - Remove NC if you add NC at 00:48:321 (6)
00:56:206 (5) - NC ?
01:36:013 (4) - ^

[Shizuru]

00:21:975 (2) - Add finish at end ?
00:36:975 (1) - Add finish at start ?
00:44:475 (3) - ^
00:49:090 (1) - Add finish ?
01:01:398 (7) - Add finish at start ?
01:02:167 (9) - ^
01:05:821 (1) - End slider with 1/4 instead ?
01:07:167 (4) - Add finish at end.
01:08:321 (7) - Add finish.
01:13:129 (6) - NC ?
01:13:706 (9) - Add finish at start ?
01:14:090 (10) - ^ end.
01:27:743 - Sound missing, suggest to add note here.
01:28:321 (3) - Add finish.
01:29:859 (6) - ^


That's all for me =w=
SakiK
here my mod from in-game chat


[Kotori]

00:27:744 (3) - NC
01:06:205 (1,2) - ちょっとわかりづらいかも 提案01:18:513 (1,2) - clapけしてWhistelに
01:22:936 (2) - ここも前のスライダー受けるみたいな配置のほうがいいかも

[Lucia]

00:33:801 ~00:36:782
and 00:39:859 ~00:42:743
here sounds a little noisy... reduce volume 30%~40% is more than fix

00:28:129 (2) - whistel
00:28:898 (4) - ^
00:48:513 (2) - NC here and rm NC 00:49:282 (1) - here
00:59:282 (1) - add clap at slider end
01:02:166 (4) - finish
01:02:936 (2,4) - finish with reduce volume
01:21:590 (1) - rm NC

[aabc's Taiko]

good map:3 only here suggestion
00:23:512 - add notes k?

[Chihaya]

すごい綺麗でいい難易度でした...all suggestion
00:15:436 (1,2,3,4,5,6,7,8) - ここN:Hitsoundなのだとちょっと違和感あるのでS:C1にしちゃうか
00:21:590 (1,2,3,4,5,6,7) - もNだといいかもしれないです
これ緑線ずれてるんですね・・・申し訳ない
00:27:359 (4) - ここもWhistel?
00:54:859 (4) - NCが00:53:321 (3) - と色もあっていいと思いました

[Shizuru]

00:33:801 ~00:36:782
と 00:39:859 ~00:42:743
の音量下げたほうがいいと思いました

00:18:513 (5) - 前のパターンとあわせて
00:18:513 (5) - NC
00:19:090 (1) - rm NC
00:19:859 (4) - NC でどうでしょう

00:39:475 (4) - NC(00:33:321 (1) - に合わせて
00:56:782 (4) - NC
01:02:936 (1,3,5,7) -に Finish
01:08:513 (8) - NCで01:09:090 (1) - NC消す
01:20:821 (8) - NC
01:27:359 (8) - ^
01:30:436 (7) - ^
01:31:975 (3) - ^ この4つは変える、変えないセットのほうがいいと思います

どれもとてもいい難易度でした~fight!
Topic Starter
S o r d a
some fixed~ thanks both!
aabc271

SakiK wrote:

here my mod from in-game chat

[aabc's Taiko]

good map:3 only here suggestion Thx > <
00:23:512 - add notes k? OK ~ Also changed some hitsounds after this to fit the overall feeling ~

どれもとてもいい難易度でした~fight!
Thx for your modding :)
Updated diff : http://puu.sh/EL56
Yasora
Kotori
  1. Unsnapped green timing point: 01:09:091
  2. 00:14:620 (1) - this slider place is looking a bit forcing blanketing next note. maybe, try this code?
    228,324,14620,2,0,B|204:288|220:244,1,80,0|8
  3. 00:36:975 (1) - why not add finish sound in beginning) instead the whistle?
  4. 00:59:666 (1) - remove finish sound in the end? seems not fit with bg music
  5. 01:00:821 (3) - add whistle in beginning? the sound similar with next note (4)
  6. 01:22:936 (2) - shorter this slider 1/2 beat? seems at 01:23:705 is more fit than at white tick. and add finish in there too
  7. 01:27:359 (1) - add clap? I can hear a little sound like 'tak' in bg music 0.0
Lucia
  1. Unsnapped green timing point: 01:09:091
  2. 00:18:513 (3) - add finish sound in beginning for cymbal sounder?
  3. 00:21:590 (1) - ^
  4. 00:24:667 (1) - ^ in the beginning and end
  5. 00:37:359 (2,3) - add whistle in the end? I think that fit with vocal :3
  6. 00:53:706 (1) - add finish ?
  7. 00:54:090 (2) - add clap in beginning and end? matching with bg music imo
  8. 00:56:782 (2) - add new combo? usually kiai time is starting with new combo for better effect
  9. 01:01:398 (2,4) - add finish sound? I can heard a little cymbal sounder in music >< or if you think that's too loud, use whistle is ok too
  10. 01:04:282 (1) - add clap in slider's beginning?
  11. 01:05:244 (2) - same with 01:01:398
  12. 01:05:821 (3) - ^ in the reverse
  13. 01:07:552 (3) - ^
  14. 01:09:090 (4) - same with 00:56:782
  15. 01:12:167 (2) - add finish in beginning too. similar reason with before about this ;3;
  16. 01:13:706 (1,2) - ^
  17. 01:15:821 (2) - nee, clap in the end is weird to hear. change it into whistle is more better imo
  18. 01:17:167 (2,3) - add whistle?
  19. 01:22:936 (1) - ^
  20. 01:24:282 (1) - I think...this new combo not really necessary. so remove it?
  21. 01:27:936 (3,4,5) - for (3) and (4) is better if add finish in slider's end? fit with the vocal >< and add too in (5) for cymbal sounder in bg music 0.0
  22. 01:31:398 (4,3,4) - similar think with above
  23. 01:33:321 (1) - and here, this new combo isn't necessary ><
Chihaya
  1. Unsnapped green timing points: 00:15:340 and 01:09:091
  2. 01:08:898 (5) - add clap? I can hear sound like 'tak' in here >< altough that's just a bit
  3. 01:18:129 (7) - eh.. stack this more properly? more clear to see if more tidy ;~;
  4. nice diff ;-;b
Shizuru
  1. Unsnapped green timing points: 01:38:910
  2. 00:14:907 (2) - uwoo unsnapped circle........snap it ! XD
  3. 00:35:244 (4,6) - add finish in beginning? not bad imo 'w'
  4. 00:41:398 (2,4) - ^
  5. 00:55:052 (5) - can increase the volume until 10% ~ 15%? too quiet when click this note ;-;
  6. 01:05:052 (6) - add clap in here for a little drum sound~
  7. 01:11:782 (2) - clap sound in wrong place, should in (3) for following the drum? in here is weird..
  8. 01:21:398 (1) - end this spinner at 01:23:705 ? then, add finish for cymbal sounder. I think this way much better o3o
  9. 01:24:667 (1) - add clap in the end for consistent hitsounding?
  10. 01:30:820 (x) - add an note in here with finish sound? I feel something missing in here ;~;
  11. 01:31:398 (2,4) - add finish in slider's beginning? 'w'
  12. 01:32:936 (1) - ^
That's all
Good luck :3
Sure
I modded this as I promised.


[Shizuru]
00:14:907 (2) - Unsnapped
00:30:052 (5) - 1/6 snapping is much better
00:33:705 - Audio volume is a bit loud. I suggest 45~50%. Actually, normal-hitsound is louder than soft-hitsound.
00:38:320 - Add note here, because you added a note at this time 00:32:167 (3)
00:39:475 (4) - NC to be consistent with 00:33:321 (1)
00:39:762 - Audio volume 45~50%
00:54:859 (4) - Why is this only 1.5x spaced?
00:55:052 (5) - 1/6 snapping is much better
00:59:859 (4) - This pattern is same with 00:56:782 (4), which has spacing 1.5x
01:05:821 (1) - Eh... I think 1/4 is enough to connect slider
01:26:782 (6) - NC?
01:32:936 (1) - Flow isn't good for next note. Maybe flip horizontally?


[Chihaya]
00:14:619 (1) - Use 1/4 snapping. Snare drum is on 00:14:926 exactly.
00:15:339 - Delete this useless timing point
00:15:436 - And change its sampleset to S:C1

Nice diff


[Lucia]
00:24:667 (1) - Add finish to head and tail
00:33:706 (4) - Delete this note which doesn't fit music.
00:33:801 - Audio volume is a bit loud. I suggest 45~50%.
00:39:859 - ^
00:50:052 (2,2) - Please avoid to use overlapping like these at least in Normal and Easy diff.
01:16:590 (1) - Add finish to tail
01:23:321 (2) - Remove a repeat and add finish to tail.
01:24:282 (1) - Remove NC
01:29:859 (5) - Add finish
01:32:936 (4) - ^
01:33:321 (1) - Remove NC


[Kotori]
HP-1 & OD-1 : They are same with Normal diff.
It seems little bit hard to follow rhythm for beginners in my opinion. Whatever...


Good luck ;)
alacat

Netsukawa wrote:

[Kotori]

00:27:744 (3) - NC fixed
00:29:282 (1) -Add whistle ? fixed
00:36:975 (1) - Add finish instead whistle. fixed
00:58:898 (3) - NC this note and remove NC next note. fixed
01:01:782 (4) - Add reverse ? no change
01:08:128 (3) - Sound seem missing, suggest to add note here. fixed
thanks modding :3

SakiK wrote:

[Kotori]

00:27:744 (3) - NC fixed
01:06:205 (1,2) - ちょっとわかりづらいかも 提案 fixed
01:18:513 (1,2) - clapけしてWhistelに fixed
01:22:936 (2) - ここも前のスライダー受けるみたいな配置のほうがいいかも no change
さきさんありがと~!

thanks modding :3

Yasora wrote:

Kotori
  1. Unsnapped green timing point: 01:09:091 fixed
  2. 00:14:620 (1) - this slider place is looking a bit forcing blanketing next note. maybe, try this code? fixed
    228,324,14620,2,0,B|204:288|220:244,1,80,0|8
  3. 00:36:975 (1) - why not add finish sound in beginning) instead the whistle? fixed
  4. 00:59:666 (1) - remove finish sound in the end? seems not fit with bg music fixed
  5. 01:00:821 (3) - add whistle in beginning? the sound similar with next note (4) fixed
  6. 01:22:936 (2) - shorter this slider 1/2 beat? seems at 01:23:705 is more fit than at white tick. and add finish in there too fixed
  7. 01:27:359 (1) - add clap? I can hear a little sound like 'tak' in bg music 0.0 no change
Thanks Yasora :oops:

ykcarrot wrote:

[Kotori]
HP-1 & OD-1 : They are same with Normal diff. fixed
It seems little bit hard to follow rhythm for beginners in my opinion. Whatever...
I don't think so, Because this song is low BPM.
thanks modding .
おくれてすいません><

http://puu.sh/EPWY
GiNa
Yasora's Mod

Yasora wrote:

Lucia
  1. Unsnapped green timing point: 01:09:091
  2. 00:18:513 (3) - add finish sound in beginning for cymbal sounder?
  3. 00:21:590 (1) - ^
  4. 00:24:667 (1) - ^ in the beginning and end
  5. 00:37:359 (2,3) - add whistle in the end? I think that fit with vocal :3
  6. 00:53:706 (1) - add finish ?
  7. 00:54:090 (2) - add clap in beginning and end? matching with bg music imo
  8. 00:56:782 (2) - add new combo? usually kiai time is starting with new combo for better effect
  9. 01:01:398 (2,4) - add finish sound? I can heard a little cymbal sounder in music >< or if you think that's too loud, use whistle is ok too
  10. 01:04:282 (1) - add clap in slider's beginning?
  11. 01:05:244 (2) - same with 01:01:398
  12. 01:05:821 (3) - ^ in the reverse
  13. 01:07:552 (3) - ^
  14. 01:09:090 (4) - same with 00:56:782
  15. 01:12:167 (2) - add finish in beginning too. similar reason with before about this ;3;
  16. 01:13:706 (1,2) - ^
  17. 01:15:821 (2) - nee, clap in the end is weird to hear. change it into whistle is more better imo
  18. 01:17:167 (2,3) - add whistle?
  19. 01:22:936 (1) - ^
  20. 01:24:282 (1) - I think...this new combo not really necessary. so remove it?
  21. 01:27:936 (3,4,5) - for (3) and (4) is better if add finish in slider's end? fit with the vocal >< and add too in (5) for cymbal sounder in bg music 0.0
  22. 01:31:398 (4,3,4) - similar think with above
  23. 01:33:321 (1) - and here, this new combo isn't necessary ><
ykcarrot's Mod

ykcarrot wrote:

[Lucia]
00:24:667 (1) - Add finish to head and tail
00:33:706 (4) - Delete this note which doesn't fit music.
00:33:801 - Audio volume is a bit loud. I suggest 45~50%.
00:39:859 - ^
00:50:052 (2,2) - Please avoid to use overlapping like these at least in Normal and Easy diff.
01:16:590 (1) - Add finish to tail
01:23:321 (2) - Remove a repeat and add finish to tail.
01:24:282 (1) - Remove NC
01:29:859 (5) - Add finish
01:32:936 (4) - ^
01:33:321 (1) - Remove NC
Fixed everything, thank you ^-^
File sent to Sorda in-game ~
YTYuyu
Alright let's get started. Mod requested in game :). i started this at around 11:00am est so yea...i apologize for my laziness :(

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinions, advice, or if i'm curious about something.

[General]
Aww no Kagari? :(
other than that everything looks good.

[Kotori]
00:14:620 (1) - The clap should be at the beginning to match the snare drum. if it's at the end, it'd sound bad and unfitting to the song, and for more effect, reduce the volume of the clap to match the snare.
00:20:051 (3) - I understand that the finish is matching the cymbals, but reduce the volume of the finish because that finish gets in the way and it might be distracting for other players.
00:23:129 (2,3) - These circles don't feel like they belong here. it's not following the piano and the guitar that accurately. try to follow the piano by adding sliders or circles around that area to make it flow a lot smoother to the song.
00:29:282 (1) - add a whistle on this spinner to match the piano in the song? i think it'd sound a lot better than nothing on this spinner.
00:36:975 (1) - replace the whistle for a finish but reduce the volume to match the cymbals in the song.
00:48:512 (1) - same as above but gradually increase the volume of the finishes for more effect in the song. if you ignore this just add the finishes.
00:59:666 (1) - Remove the finish at the end. i don't hear any cymbals at this part and it doesn't go well with the vocals for this part.
01:36:206 (1,1) - Extend this slider by 1/2, move the spinner up by 1/2, and reduce the spinner by 1/2 so that it'll flow with the vocals accurately.
nice diff but i feel that the finishes are too loud. ik that it's matching the cymbals, but at least reduce the volume to match the cymbals in the song.

[Lucia]
Increase the HP and OD by 1. it'll give a nice challenge for players. when i played this, it felt weird considering the notes are too easy to hit and that i can get 300s. i was expecting at least 1 100 or 2 because it'd make the diff interesting and it'd give a nice challenge for players if they can hit the notes at the right time or not.
00:14:619 - For consistency with the diffs, add notes here till the BPM starts, also add that custom clap at the red tick to match the snare.
00:15:436 (1,2) - Reduce these sliders by 1/2 and add a repeat, but since easy has the same thing, try this pattern. it'll test players on their timing, not to mention it'd look fun for them IMO. tbh i find it odd that there'd be the same kind of pattern in a diff. for example easy and normal has the same patterns. if you ignore this, then you can do something similar to what i said.
00:18:513 (4) - a finish should be here at the beginning to match the cymbals in the song.
00:21:590 (1) - ^
00:28:129 (2) - For consistency purposes, add a clap here. idk why you stopped the hitsound pattern besides that long repeat slider.
00:28:898 (4) - ^
00:29:282 (1,2) - same as above but at the end of the sliders.
00:33:801 - This normal sampleset is too loud. they fit, but not with the volume this high. reduce the volume to 40% like the soft sampleset. it'll fit and it should be less distracting for players.
00:39:859 - ^
00:43:129 (1) - how about moving it here? as you see, it'll blanket the 2nd half of the previous slider. I think it'll flow a bit smoother and it'd look nicer during gameplay. if i see sliders like that, i'm expecting a blanket under that curve so yea...
00:52:359 (1,2) - make these sliders curved sliders to give off that flowy feeling to the map. when i play diff like this, it makes me think that this lacks in creativity. when it comes to flow that depends on where it's at.
00:53:706 (1,2) - Add finishes to match the cymbals in the song. it'll give off a nice effect if you enable them IMO.
01:01:398 (2,3,4) - finishes on (2,4). if you hear carefully, you'll hear the clashes of the cymbals.
01:08:513 (1,2,3) - Maybe to make it easier, replace this for a 1/2 repeat slider?
01:18:321 (3,1) - remove (3) and move back the slider by 1/2. extend it by 1/2 as well to follow the vocals, also move up (2) by 1/2. it'll flow a bit smoother to the long pause in the vocals. if you ignore this, keep that pattern, but make (1) a 5/1 slider.
01:27:936 (3) - same as 01:01:398 but at the end.
01:29:859 (5) - same as 01:01:398.
01:31:398 (4) - ^
01:32:936 (4,1) - ^

[Chihaya]
Increase the HP and OD by 1. no wonder the notes are easy to hit.
00:14:619 (1) - add that custom clap at the beginning to match the snare in the song.
00:15:436 (1,2,3,4,5,6,7,8) - Switch these hitsounds to the custom claps. they sound weird if it suddenly switches and it might cause a distraction for players. if you ignore this, then make the next combo default claps. like i said, that sudden switch in the hitsounds might surprise players.
00:36:975 (1) - the finish is too loud. it doesn't fit with this part as the tone of the vocals decrease. reduce the volume to 30% to make it effective and it'd cause less of a distraction for players.
01:08:513 (4,5) - add whistles to match the piano in the song. i think it sounds better than nothing since i felt that something is missing there.
01:27:359 - add a 1/2 slider or 2 circles to follow the vocals in the song? i think players might the next note too early because they might think that this slider follows this part instead.

[Shizuru]
orz decrease the HP by 1. it feels like hard rock with the HP that high.
00:21:206 (4) - maybe to make it a bit easier, replace this for a stream. ik that this is an insane but this kick slider might be unpredictable for players since we're at the beginning of the map.
00:30:052 (5) - ^
00:33:705 - like i said the volume is too loud and it might distract other players. reduce it to 40% to make it less distracting for players.
00:36:782 - add a circle to follow "Ha"? i think players might hit the slider too early because they think it's following that lyric.
00:55:052 (5) - ooh about about a pattern for this. example you can do a 1/4 kick slider to stream pattern, and vice versa. ik that this kick slider is like the climax of the song since the kiai is coming up, but try to make that pattern fun and enjoyable for players to do.
01:05:052 (6) - you're missing a clap here. add it for consistency purposes.
01:05:244 (7) - a finish here to match the cymbals in the song.
01:11:782 (2) - move the clap to (3). adding it at (2) sounds bad and ruins the consistency in claps.
01:29:090 (2) - add a finish at the beginning to match the long pause in the song. you did it on the last few notes, so add it here to keep the pattern going.
01:31:398 (2) - same as 01:05:244.
01:32:936 (1) - same as above but at the beginning and the end.

Before i go , i'd like to mention 1 thing: i feel that the finishes are too loud and it might cause a distraction for players. if you can, can you reduce the volume of the finishes so that it'd match the cymbals in the song? anyways GL :D
Suzully
Thanks modders! \:D/
http://puu.sh/EWMs

modでの修正点は2箇所だけだけど赤線のボリュームがおかしかったのと緑線消えてなかったからそれ修正しました。
あとKIAIずれてれぅ
Topic Starter
S o r d a
わーごめんなさい!
こっちで一応直しておきましたー

@249
I want add taiko diff Kagari but I think mapper name need and should be add taiko
there I talked aabc I said please use aabc's taiko anyway thanks mod~ some fixed!

@Guest mappers
unsnapped KIAI times I correction all diffs.
Please update!
GiNa
Byakugan249's Mod

Byakugan249 wrote:

[Lucia]
Increase the HP and OD by 1. it'll give a nice challenge for players. when i played this, it felt weird considering the notes are too easy to hit and that i can get 300s. i was expecting at least 1 100 or 2 because it'd make the diff interesting and it'd give a nice challenge for players if they can hit the notes at the right time or not. Fixed
00:14:619 - For consistency with the diffs, add notes here till the BPM starts, also add that custom clap at the red tick to match the snare. Fixed
00:15:436 (1,2) - Reduce these sliders by 1/2 and add a repeat, but since easy has the same thing, try this pattern. it'll test players on their timing, not to mention it'd look fun for them IMO. tbh i find it odd that there'd be the same kind of pattern in a diff. for example easy and normal has the same patterns. if you ignore this, then you can do something similar to what i said. Fixed
00:18:513 (4) - a finish should be here at the beginning to match the cymbals in the song. There's one already, did you check the latest version ?
00:21:590 (1) - ^ ^
00:28:129 (2) - For consistency purposes, add a clap here. idk why you stopped the hitsound pattern besides that long repeat slider. Fixed and I don't know why too, I'm not the one who put the hitsounds actually lol
00:28:898 (4) - ^ ^
00:29:282 (1,2) - same as above but at the end of the sliders. ^
00:33:801 - This normal sampleset is too loud. they fit, but not with the volume this high. reduce the volume to 40% like the soft sampleset. it'll fit and it should be less distracting for players. It was fixed already because of the previous mods
00:39:859 - ^ ^
00:43:129 (1) - how about moving it here? as you see, it'll blanket the 2nd half of the previous slider. I think it'll flow a bit smoother and it'd look nicer during gameplay. if i see sliders like that, i'm expecting a blanket under that curve so yea... Fixed
00:52:359 (1,2) - make these sliders curved sliders to give off that flowy feeling to the map. when i play diff like this, it makes me think that this lacks in creativity. when it comes to flow that depends on where it's at. Fixed
00:53:706 (1,2) - Add finishes to match the cymbals in the song. it'll give off a nice effect if you enable them IMO. Too loud to me, so I use whistles instead (this was fixed because of the previous mods)
01:01:398 (2,3,4) - finishes on (2,4). if you hear carefully, you'll hear the clashes of the cymbals. ^
01:08:513 (1,2,3) - Maybe to make it easier, replace this for a 1/2 repeat slider? Fixed
01:18:321 (3,1) - remove (3) and move back the slider by 1/2. extend it by 1/2 as well to follow the vocals, also move up (2) by 1/2. it'll flow a bit smoother to the long pause in the vocals. if you ignore this, keep that pattern, but make (1) a 5/1 slider. I don't really get it, so no change
01:27:936 (3) - same as 01:01:398 but at the end. Added already because again ... the previous mods point this out
01:29:859 (5) - same as 01:01:398. Fixed
01:31:398 (4) - ^ Fixed
01:32:936 (4,1) - ^ Fixed
Your mod is good actually. Just make sure that you get the latest version before modding, so it will save you more time (also save my time).
Thank you
Aurele
Can you full submit? Because one of your difficulty isn't showing.

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