all fixed! thanks modding ><CXu wrote:
[Kotori]I can't find anything wrong >.<
- 01:19:859 (2) - Move 1 gridlvl4 up.
- 01:36:205 (1) - Clap on end?
http://puu.sh/F24i
all fixed! thanks modding ><CXu wrote:
[Kotori]I can't find anything wrong >.<
- 01:19:859 (2) - Move 1 gridlvl4 up.
- 01:36:205 (1) - Clap on end?
CXu wrote:
[Lucia]Mostly just some hitsound suggestions.
- 00:14:619 (1) - Curve the other way compared to 00:15:436 (1)?
- 00:18:513 (4,1) - Swap new combo.
- 00:24:667 (1) - This slider looks weird to me, but that might just be me ><
- 00:30:821 (1,2,3,4,5,1,2,3) - Just a random suggestion, but you could try to put whistles on 00:30:821 (1,3,4) and on start and end of 00:32:359 (1) and see if you like that.
- 00:38:512 (3) - Whistle on sliderend?
- 00:41:398 (3) - Blanket it a bit better? http://puu.sh/F0DD
- 00:46:206 (1) - make it end on 00:47:359, then add a note/slider at 00:47:551?
- 00:59:282 (1) - Clap on sliderend.
- 00:57:936 (2,3) - Whistle on (2) and end of (3).
- 00:59:859 (2) - Whistle on sliderstart?
- 01:02:166 (4) - You could try finish here.
- 01:09:090 (1,2) - Whistle at 01:10:243 and 01:11:012.
Updated diff : http://puu.sh/FeyLkanpakyin wrote:
Taiko mod here:
[aabc's Taiko]Good Taiko Map. Thx for your modding > <
- 00:41:397 (1) - I would remove the finish on this note because there is no any accent point to support the finish.A small don should be enough. Actually I've been thinking of that too. That part is sth like in between adding & deleting a finish. But anyway, fixed ~
- 01:00:820 (2) - A kat here? I'll keep it as the vocal here is lower than that of 01:01:012. A d -> k pattern will be better ~
- 01:36:974 (1) - hum.I think decreasing volume doesn't show a cool effect here. I prefer placing a 5% volume directly rather than decreasing volume.But it is up to you. Sounds reasonable, but I think it'll be better if the hitsound can be heard clearly. So I changed it to 40% with no volume decrease ~
Well ... still no change for me, but thank you anywaysByakugan249 wrote:
This is for Gina since she didn't understand something. at 01:18:321, it should look like this. as you see it should follow the vocals accurately. remember to remove all hitsounds when you do this, but if the repeat doesn't fit, make this a 5/1 slider, that's 5 beats in 1 slider, and alacat, i won't take no for an answer. it should look like this. it'll flow a lot better to the vocals as the slider follows that long pause and the spinner follows the instrumental. and umm yea about that Gina, i was slacking off when i modded this so yea
Thank you tooMythol wrote:
[Normal]
00:17:166 (3) - change to this rhythm? this "guitar?" sound shouldn't be ignored with a long slider Fixed
00:18:513 (1,2) - You mapped to the guitar before, but you just put 2 repeats here.. maybe do a small remap of this section? I added a note to keep the rhythm going
01:17:166 (2) - Move to next white tick? Fixed
01:18:512 (1,2) - These slider don't really follow anything.. if you wanna follow vocals, start the first slider where 01:18:321 (3) is. if you wanna follow the instruments, remove the repeat and add a note on 01:19:474. And in either case, 01:20:052 (2) must be moved to the prev red tick~ Fixed
01:33:321 (5) - You should unstack since you have some pretty difficult rhythm before this, players might get confused and hit it too early Fixed
thank you mod Liz~Lizbeth wrote:
Hellow~
[Shizuru]
01:00:628 (5) - make this equidistant to 4 and 6 please fixed!
And,Lizbeth wrote:
[Lucia]
00:14:619 (1,2,1) - kinda hard for the very beginning, consider lighten this a bit. I turned the first 2 notes to a slider.
00:38:320 - add note here Fixed
00:54:859 - ^ Fixed
00:56:206 (4) - shorten by 1/2 beat I actually followed vocal here, there's a sound on 00:56:589 still, so I did what you suggest but also added a note there
01:06:782 (1,2,3) - make this slider with a repeat. Fixed
01:16:590 (1) - same and add note here: 01:17:166 - Fixed. I hope I got your meaning right though
01:27:359 (1) - Too fast after the spinner, you can see this notes when the spinner havent fade out. Make the slider shorter to avoid it, maybe finish it here: 01:26:012 No change for this one. Since I followed vocal here, it's weird to stop at 01:26:012, but I did understand that it's quite hard as it is right now. Well ... this is a normal, so I guess it's fine ? At least it's not directly after the spinner, though it's just my opinion.
thanks moddingLizbeth wrote:
[Kotori]
00:56:206 (1) - too fast after the spinner, same thing I mentioned in Luciahmm.. no change. I don't think so
01:27:359 (1) - same as above delete this note 01:27:359 (1) - left the interval by doing so
Thank youScorpiour wrote:
[Lucia]
- 00:33:321 (2,3) - it may be too hard if it's a normal diff....i'd like to remove (2) I would like to keep this since there are 2 circles only
- 00:56:206 (2,3) - a reverse slider here may be better? Fixed
- 01:17:166 (2,3,4,1,2,3) - also difficulty issues...consider more sliders? Changed 2, 3, 4 to a slider
- 01:31:013 (2,3,4,1,2,3) - ^.... continuing notes is always one of the hardest part to new players imo. ^
Thanks modding~Scorpiour wrote:
[Kotori]
- 00:16:974 (2,1) - (nazi) blanket it well? fixed
- 00:24:667 (1,2,1,2) - to be honest...the claps here are not very fine for me...maybe....the clap sample is not very suit for the music? not very sure but i suppose it's not as clean as it should be... fixed, change to whistle
- 00:45:629 (3) - heard off a bit...i may choose the beat here like that:
no change- 00:47:936 (2) - ^^
- 00:57:359 (2,1,2,3) - also heard off....i know it's because of vocal...but you may consider more about red lines?don't follow vocal
Lizbeth wrote:
[aabc's Taiko]
I don't see the point for those slow downs. I suggest to remove it.
Those slowdowns are there because the song is softer. A softer part should fit well with a less-dense + slower part :3
aside from it, sounds good Thx
No change for the above two ~wmfchris wrote:
Taiko mod as requested
[Taiko]
For a short song, HP 5 is good enough. The rest is fine.
I prefer using HP 4 because this is an easier taiko diff ( ~7*). Some less-experienced players may have difficulty in passing easy taiko diffs if the HP is set to 5, which is also a setting used in some 10* or above diffs. imo HP 4 suits well for easier diffs :3
156,332,18512,6,0,B|129:377|64:371|37:328,1,140,4|8
156,196,19089,2,0,B|183:151|248:157|275:200,1,140,0|0
320,252,19666,1,8
384,280,19859,2,0,B|468:260|464:180,1,140
320,252,20436,2,0,B|292:280|308:324,1,70,8|4
380,208,20820,2,0,B|408:180|392:136,1,70
388,72,21205,1,12
256,28,21589,5,4
Thank youkosiga wrote:
[Lucia]
- 00:18:513 (1,2,3,4) - 00:15:436 (1,2,3,4) - I think that the same rhythm is better here. since rhythm changes suddenly, I feel some sense of incongruity Fixed
- 00:38:513 (4) - add whistle to start of the slider ? Fixed
- 00:55:052 (1) - remove NC and 00:56:205 (2) - add NC. I thought look is not good... Well ... that's how it should be imo. Perhaps, I don't really use single combo in my diff/map, so no change
- 01:00:821 (1) - add whistle to start of the slider ? Fixed
- 01:02:744 (1,2,3,4) - nazi. 01:02:936 (2) - one grid left or 01:03:706 (4) - one grid left. ( better to use same spacing ) Fixed
- 01:05:821 (3) - add NC and 01:06:782 (1) - remove NC and 01:08:512 (2) - add NC. same reasons as 00:55:052 (1) same as 00:55:052
- 01:24:475 (1) - It is recommended that you put to downbeat the start of the spinner. (start move to 01:24:666) because 01:21:590 (1,2,3,1,2,3) - Here does not follow the vocal. This spinner if you want to follow the vocal, 01:24:282 (3) - remove note. and spinner start 01:24:282 is better imo. Fixed
all fixedkosiga wrote:
[Kotori]
- 00:21:589 (1,2) - 00:21:589 (1) - これをピアノに合わているので、次もテンポ良く1/1で押せる方がリズム取りやすいかなぁと感じました。 http://puu.sh/Gyk7
- 00:36:589(x) - ここにものすごく置いて欲しい@x@ もしくは00:36:205 (3) - を移動してclapを置く。移動して、clapを追加しました
- 00:56:206 (1,2,1) - 少し取りづらいリズムだと思います。>< シンプルリズム: http://puu.sh/Gyx2. vocalフォロー: http://puu.sh/GyD0vocalフォローの方に変更しました
- 01:06:205 (1) - 前の2つfinish付いてたので折り返しが少し寂しい気がします。 折り返しにwhistle. 01:07:743 (2,1) - ついでにこの2つのstartにもwhistle入れたら私としては良い感じに
- 01:18:513 (1) - 01:19:474に01:19:859 (2) - のstartと同じような音あるので、endを伸ばした方が良いと思います。
- 01:21:590 (1) - ^同様です。01:22:359の音を取るよりもリズム的に良いかなと思ったので。 and hitsound提案: 01:21:590 (1) - endのclap削除。 01:22:936 (2) - startにfinish
- 01:24:282 (1) - vocal合わせなので少し音量下げて30%くらいでも合うかなと思います。 あとkiaiendがスピナーの間にあるので、スピナーstartもしくはendに置いた方が良いかな思います。
Miya wrote:
Generalok ~
- Good, you have fixed the 7 second blank spot :3. But, i found inconsistencies at red timing point at Kotori diff right now @@. Please take a look at the first red timing in kotori diff. It's different from others. And yes, with the new offset, i think the new offset start too early. So it's best to add +10ms to all timing point and resnap all note in all diff.
Kotoriok ~
- 00:30:977 (1,2) - About the whistle pattern, according to your previous pattern, the whistle sounds should be on slider 1 repeat and circle no. 2. It's best to keep hitsounds consistent.