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ZUN Vs. Ryu - Kaguya Reflection

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Topic Starter
Illumined
This beatmap was submitted using in-game submission on 2012年6月26日 at 10:54:36

Artist: ZUN Vs. Ryu
Title: Kaguya Reflection
Tags: hs714 Byakko+ GariK+ Sakura Relfection Touhou Bemani Reflec Beat Mashup Ear-copy Imperishable Night Lunatic Princess
BPM: 181
Filesize: 4342kb
Play Time: 01:39
Difficulties Available:
  1. 714's Taiko (4.83 stars, 636 notes)
  2. BASIC (2.38 stars, 106 notes)
  3. HARD (5 stars, 387 notes)
  4. MEDIUM (4.92 stars, 255 notes)
Download: ZUN Vs. Ryu - Kaguya Reflection
Information: Scores/Beatmap Listing
---------------
1st uploaded beatmap~


   ZUN Vs. Ryu - Kaguya Reflection
   Mash-up by Byakko+


Thank you hs714 for the Taiko difficulty~


!Attention!
Notice the difficulties names are exactly from REFLEC BEAT, transforming to osu-related difficulties are:


Basic = Normal
MEDIUM = Hard
HARD = Insane[/b]
Amule
:idea:
Topic Starter
Illumined

Amule wrote:

:idea:
ピカピカ :idea:
Kyshiro
General:

  • This needs a rename.
    The easy should be normal, the medium is definately a hard, and the hard should be insane
    Right now the ''Medium'' is way too hard for a normal diff, and since it's unrankable to make a jump from easy to hard, I suggest you rename them.
Easy:

  • List of unused timing points!
    SPOILER
    00:12:770
    00:12:936
    00:14:096
    00:14:428
    00:15:422
    00:15:588
    00:16:085
    00:16:251
    00:16:417
    00:16:582
    00:16:748
    00:16:914
    00:17:080
    00:48:737
    00:54:538
    01:15:256
    01:29:676
    01:29:842
    01:30:008
    01:30:173
    01:30:339
    01:30:505
    01:30:671
    01:30:836
    01:31:002
    01:31:168
    01:31:334
    01:31:499
    01:32:328
    01:32:494
    01:32:660
    01:32:825
    01:32:991
    01:33:033
    01:33:323
    01:33:488
    01:34:317
    01:34:483
    01:34:649
    01:34:814
    01:34:980
    01:35:146
    01:35:312
    01:35:477
    01:35:643
    01:35:809
    01:35:975
    01:36:140
    01:36:306
    01:36:472
    01:36:638
    01:36:803
    01:39:455
    00:03:986 (1) - Aim the endpoint a bit down? Like you did at 00:09:289 (1)
    00:26:527 (4,1) - Might confuse new players a bit because the objects are pretty close to eachother, how about pointing slider(4) up? http://puu.sh/zzpY
    00:35:643 Put this timing point at 00:35:809
    00:40:947 > 00:41:113 ^
    01:18:406 > 01:18:571 ^
    01:36:969 > 01:37:466 ^
Medium:

  • I suppose you get the whole idea about the unused timing points, you should check this diff too, I'm sure it has a few
    HP drain +1
    00:17:245 (1) - Spacing
    00:19:566 (3,4,5,6,7,8) - I guess this is supposed to be a star pattern. Do this:
    -00:19:897 (4) - Move to x:488 y:244
    -00:20:229 (5) - Move to x:320 y:228
    -00:20:560 (6) - Move to x:440 y:344
    -00:20:892 (7,8) - Move to x:412 y:172
    00:31:831 Add note, start spinner on next red line
    00:34:980 (3) - Move to x:412 y:96
    00:49:400 (1) - 1 grid down with tiny grid
    00:50:063 (2) - 1 grid up with tiny grid
    01:25:533 (3) - Try to make this one symmetric, and press reverse it? (CTRL+R)
    ----01:26:030 (4) - If you did the above, fix this jump a bit
    01:30:836 (4) - Remove the curve at the end(remove the white anchor point) to stay in the current style
Hard:

  • 00:01:334 (1,2,3,4,5) - To make those flower patterns more symmetric use the copy and flip function, For example, copy 00:01:665 (3), paste at (4)'s time, press CTRL+H to move it horizontally to the other side.
    ----The same can be done with (2) and (5) for the location of (5), you can replace the note with a slider afterwards
    00:02:991 (1,2,3,4,5) - Here you could copy the first flower pattern and rotate it by pressing CTRL+SHIFT+R while having the notes selected, you can edit the slider afterwards ofcourse
    00:14:593 (1,2,3) - The 3 should be approximately in the center point of (1,2) : http://puu.sh/zAcO
    00:15:256 (1,2,3) - ^
    00:57:024 - 01:04:980 could use more notes, undermapped
    01:07:632 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Use some more variation of the placement, this is pretty boring
Awesome beatmap, needs a bit of work on the placement and the timing points though(Maybe a bit on the sliders too)

For any questions contact me in-game :3

~Kyshiro
Quilt
hi from Laurier's Modding Team ///

General
SPOILER
diff名をEasyからNormalに
さらにHard diffをInsaneとdiff名を変えたほうが良いと思います
easy
SPOILER
00:31:831 (4,5) - spacing

MEDIUM
SPOILER
AR7のほうが良いと思います

00:45:256 (2,3) - (2)と(3)の順番を逆に?

00:54:538 (1,2) - (1)をもう少し中心に寄せてみてはどうでしょう

Hard
SPOILER
00:49:897 (2,3,4) - ここも図形にしては?

01:32:825 (1) - http://osu.ppy.sh/ss/336935 

以上です きれいでとてもいい譜面だと思いました :)
がんばってください! :D
Topic Starter
Illumined
SPOILER

Kyshiro wrote:

General:

  • This needs a rename.
    The easy should be normal, the medium is definately a hard, and the hard should be insane
    Right now the ''Medium'' is way too hard for a normal diff, and since it's unrankable to make a jump from easy to hard, I suggest you rename them.
I followed Reflec beat's difficulty names... :cry:

Easy:

  • List of unused timing points! Thanks for listing all of them!

    00:35:643 Put this timing point at 00:35:809 Placing timing sections on note's backward will never affect their function, so there isn't a must to fix it, keeping atm.
    00:40:947 > 00:41:113 ^
    01:18:406 > 01:18:571 ^
    01:36:969 > 01:37:466 ^
Medium:

  • I suppose you get the whole idea about the unused timing points, you should check this diff too, I'm sure it has a few Yes, thank you again.
    HP drain +1
    00:31:831 Add note, start spinner on next red line Too short for a spinner.
Hard:

  • 00:57:024 - 01:04:980 could use more notes, undermapped Thought players should have a break here :(
    01:07:632 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Use some more variation of the placement, this is pretty boring Same
Awesome beatmap, needs a bit of work on the placement and the timing points though(Maybe a bit on the sliders too)

For any questions contact me in-game :3

~Kyshiro

detailed modding! thank you


SPOILER

Quilt wrote:

hi from Laurier's Modding Team ///

General
diff名をEasyからNormalに
さらにHard diffをInsaneとdiff名を変えたほうが良いと思います 実はReflect Beatの名について使っているです・・やっばりダメでしょうか
easy
00:31:831 (4,5) - spacing

MEDIUM
AR7のほうが良いと思います はい、読みの方が大丈夫ならいいです :)

Hard
00:49:897 (2,3,4) - ここも図形にしては? うーん、こっちにはShinxynさんのmapが参考したあと、一度だけでもこういうパターンが使えたいなって思うったwwwうーん・・ちょっと考えて見よう

以上です きれいでとてもいい譜面だと思いました :)
がんばってください! :D
ありがとうございます!ご苦労様でしたー
Kanari
Haii ~


[General]
- .osb is not in use so remove it.
- Your diffs.. Easy should be Medium, Medium should be Hard, Hard should be Insane. >.<

[EASY]
01:12:936 (1) - This slider can look better ~
01:30:836 (4) - Line with (2)


[MEDIUM]
- Approach Rate -2



Very well mapped !
Good luck ~ >w<
alacat
Hi~
From In-game via PM :3

Let's go ~


[General]
●EASY と MEDIUMの差が結構あるので、間のdiffを作成するか、MEDIUMを簡単にした方が全体のバランスがよくなると思います。
●Song Setup → Storyboarding の "Letterbox during breaks"のチェックはいらないと思います。
●osb ファイルを削除しましょう

[EASY]
●OD +1?
●00:10:615 (2,3,4,5) -  と 00:15:919 (1,2,3,4) -  が初心者には少し難しい気がします。
●00:26:527 (4) - 折り返しにwhistle追加?
●00:29:179 (2) - ^

[MEDIUM]
●00:10:450 - note追加?
●01:31:831 (2) - 01:30:836 (4) - に重ねた方がいいかも?

[HARD]
●HP Drain Rate -1?
●00:21:886 (3) - NC削除
●00:25:035 (5) -  と 00:26:196 (4) - 重ねてみる?

指摘するところが見つかりませんでした :o

すばらしい1st map だと思います。 good luck~ :3
Topic Starter
Illumined
SPOILER

xXCrystalMoonAnimeXx wrote:

Haii ~


[General]
- .osb is not in use so remove it. I think it's fine to leave an osb there now >_<
- Your diffs.. Easy should be Medium, Medium should be Hard, Hard should be Insane. >.< Added information in first post!

[EASY]
01:12:936 (1) - This slider can look better ~ Can you show me an example?


[MEDIUM]
- Approach Rate -2 Limited the minimum AR to 7. I can't be determined if this could be playable with AR5 :o



Very well mapped !
Good luck ~ >w<

Thank you :idea:


SPOILER

alacat wrote:

Hi~
From In-game via PM :3

Let's go ~


[General]
●EASY と MEDIUMの差が結構あるので、間のdiffを作成するか、MEDIUMを簡単にした方が全体のバランスがよくなると思います。 確かにそうですね、他の意見を待ちします・
●Song Setup → Storyboarding の "Letterbox during breaks"のチェックはいらないと思います。はい
●osb ファイルを削除しましょう osbファイルには保留しても大丈夫みたいです、絶対に消すしなくじゃいけないというわけじゃないので、でもあとは削除します

[EASY]
●OD +1?
●00:10:615 (2,3,4,5) -  と 00:15:919 (1,2,3,4) -  が初心者には少し難しい気がします。  なるほど、修正しました
●00:26:527 (4) - 折り返しにwhistle追加? はい、修正しました
●00:29:179 (2) - ^

[MEDIUM]
●00:10:450 - note追加? リズムが頻繁すぎてと思う、ちょっと難しいかも
●01:31:831 (2) - 01:30:836 (4) - に重ねた方がいいかも? 

[HARD]
●HP Drain Rate -1? スコア上げするのためなので・・保留します
●00:21:886 (3) - NC削除 
●00:25:035 (5) -  と 00:26:196 (4) - 重ねてみる?

指摘するところが見つかりませんでした :o  いえいえ、いいmodでした!

すばらしい1st map だと思います。 good luck~ :3

ありがとうございました!
[CSGA]Ar3sgice
from my queue


HARD

  1. 00:06:638 (3) - nc here instead of 00:06:306 (1) ? fitting pattern
  2. 00:35:477 (6,7) - I think slider fits better...
  3. 00:54:538 (1,2,3,4) - how about http://osu.ppy.sh/ss/338215 ?
  4. 00:59:180 (4,5) - 1/2 earlier http://osu.ppy.sh/ss/338216 ? add clap
  5. 01:01:831 (3,4) - 1/2 earlier too (3-1 jump is not fitting large
  6. I like the jump part ~ but 01:07:632 - 01:26:349 part looks pretty lazy lol
MEDIUM

  1. 00:07:964 - ._.
  2. 00:24:538 (5) - spacing..?
  3. 01:12:936 (1,2,3,4,5,6) - this should be group of 4 =_=b
  4. 01:20:229 (5) - http://osu.ppy.sh/ss/338229 looks better?
  5. 01:24:538 (4) - why not stacked o.o
  6. 01:26:196 (1) - don't like this shape...
EASY

  1. 00:03:986 (1) - end -> clap?
  2. 00:06:638 (1) - ^
  3. 00:33:157 (1) - this may give beginners the impression that it's a two-reverse slider
  4. 01:28:847 (1) - move left 1 grid
Hitsounds and jumps are great ^-^ you can do your sliders better

Good luck~
Athena Tennos
A-tan's mod.....

[General]
♪~

[Easy]
00:03:986 (1) - 拉直?~
00:09:289 (1,3) - ?这是故意的么?~我觉得拉直更美观点~xD~~~如果你不想变可以试下把00:10:615 (2) - 也改成斜的吧~和1,3一样~
01:33:820 (5) - hmmmmm...这里有点太难了~对于easy来说~建议移开一点点~dont complete~xD
00:31:831 (4,5,1) - 距离一致~

[MEDIUM]
这是HARD的难度么?~还是说是insane。。。我感觉太难了。。。对于hard来说~
00:14:759 (4,1) - 这里感觉距离一致比较好~~just suggestion~
00:49:068 - nc~
00:49:400 - remove nc~
00:50:394 - nc~
00:50:726 - remove nc~
00:51:720 - nc~

[HARD]
.......这个如果是hard的话就太。。。我觉得难名称可以考虑改一下- -~
01:32:991 (2,3,4) - 距离一致比较好~
01:29:179 (4,5,6) - ^ 5 and 6 .....u need change 5 & 6 distance~ just suggestion~

不错的图~if u cant understand~u can ask me ingame~..xD
Star~☆♪~
Good Luck~
Topic Starter
Illumined
SPOILER

[CSGA]Ar3sgice wrote:

from my queue


HARD

  1. 00:06:638 (3) - nc here instead of 00:06:306 (1) ? fitting pattern I once used this combo pattern, unfortunately it leads to a non-sight-reading side. :(
  2. 00:35:477 (6,7) - I think slider fits better...
  3. 00:54:538 (1,2,3,4) - how about http://osu.ppy.sh/ss/338215 ?
  4. 00:59:180 (4,5) - 1/2 earlier http://osu.ppy.sh/ss/338216 ? add clap Break away my mind, I trend to follow the music exactly. But it's a good suggestion.
  5. 01:01:831 (3,4) - 1/2 earlier too (3-1 jump is not fitting large
  6. I like the jump part ~ but 01:07:632 - 01:26:349 part looks pretty lazy lol I'm so sorry >_<
MEDIUM

  1. 00:07:964 - ._. ._.
  2. 00:24:538 (5) - spacing..? Oh, oh! Yes.
  3. 01:12:936 (1,2,3,4,5,6) - this should be group of 4 =_=b I can't understand :?
  4. 01:20:229 (5) - http://osu.ppy.sh/ss/338229 looks better?
  5. 01:24:538 (4) - why not stacked o.o Own bad taste, hehe.
  6. 01:26:196 (1) - don't like this shape...
EASY

  1. 00:03:986 (1) - end -> clap? Finish with clap? or change to clap? :(
  2. 00:06:638 (1) - ^
  3. 00:33:157 (1) - this may give beginners the impression that it's a two-reverse slider Ok!
  4. 01:28:847 (1) - move left 1 grid
Hitsounds and jumps are great ^-^ you can do your sliders better I'll do better next time! Thank you!

Good luck~

Thank you so much!

SPOILER

Athena Tennos wrote:

A-tan's mod.....

[General]
♪~

[Easy]
00:03:986 (1) - 拉直?~ I had just received about either make it straight or not.
00:09:289 (1,3) - ?这是故意的么?~我觉得拉直更美观点~xD~~~如果你不想变可以试下把00:10:615 (2) - 也改成斜的吧~和1,3一样~ It's a mistake here. Thank you!
01:33:820 (5) - hmmmmm...这里有点太难了~对于easy来说~建议移开一点点~dont complete~xD Oh, oh...原来如此!
00:31:831 (4,5,1) - 距离一致~ I think speed changes will show up with a different spacing.[/color]

[MEDIUM]
这是HARD的难度么?~还是说是insane。。。我感觉太难了。。。对于hard来说~ In REFLEC BEAT, MEDIUM = Hard.
00:14:759 (4,1) - 这里感觉距离一致比较好~~just suggestion~
00:49:068 - nc~ Great new combo pattern!!
00:49:400 - remove nc~
00:50:394 - nc~
00:50:726 - remove nc~
00:51:720 - nc~

[HARD]
.......这个如果是hard的话就太。。。我觉得难名称可以考虑改一下- -~
01:32:991 (2,3,4) - 距离一致比较好~
01:29:179 (4,5,6) - ^ 5 and 6 .....u need change 5 & 6 distance~ just suggestion~ Can you give me a screenshot? I'm out of idea.

不错的图~if u cant understand~u can ask me ingame~..xD
Star~☆♪~
Good Luck~

It takes me half day to translate these chinese, but anyway! Thank you!
Athena Tennos

Illumined wrote:

SPOILER

Athena Tennos wrote:

01:29:179 (4,5,6) - ^ 5 and 6 .....u need change 5 & 6 distance~ just suggestion~ Can you give me a screenshot? I'm out of idea.
like this~i think this feel more good to me...and this just suggestion~...if u dont like u can ignore it~xD

SPOILER
[spoilerbox]
01:29:510 (5) - ctrl+r~
then~move 01:29:842 (6) - use 1.8x~
this one keep previous distance~1.1x?~
u can try~if u dont like ~just ignore it...xD[/spoilerbox]

It takes me half day to translate these chinese, but anyway! Thank you!baka~~~just tell me use english mod is fine....>_<~
~
Topic Starter
Illumined

Athena Tennos wrote:

like this~i think this feel more good to me...and this just suggestion~...if u dont like u can ignore it~xD

01:29:510 (5) - ctrl+r~
then~move 01:29:842 (6) - use 1.8x~
this one keep previous distance~1.1x?~
u can try~if u dont like ~just ignore it...xD

It takes me half day to translate these chinese, but anyway! Thank you!baka~~~just tell me use english mod is fine....>_<~ Using own language could explain the reason clearly. It's okay. :P
8-) Looks nice! Thank you again.
NewRulerNA
hi

[BASIC]

00:21:886 (4,5,1) - SVがここから変わるのでそれに合わせてサークルとスライダーの位置を少し調節
DS1.2くらいが正常な値です

00:50:726 (3,4) - DS

00:53:046 (1,1) - Easy、Normalのスピナーとしては短いです

01:18:240 (1,2,3) - スピナー直後に来ているのでここのnoteを削る等をし、初心者がミスを引き起こさないように調節

01:32:825 (2,3) - DS

01:39:455 (1) - このスピナーは音量を徐々に下げていくほうが曲に合っているように思えます


[MEDIUM]
難易度の位置づけ的にはNormalですが、実際の難易度はInsaneに近いHardです
Insaneとしても通っていける難易度なので、この難易度をNormalにするにはかなり無理があるように思えました
この譜面をHardとして見たModをします

00:08:792 (5,6) - このランダムDSはHardとするには難しいです

00:10:450 - ここにnoteが無いのはなぜ?
前の似たような曲調の部分と音取りが違います

00:35:146 (4) - 少し右側へずらす
00:34:649 (1,3) と00:34:814 (2,4) を比較した時に位置に差が出ています

00:54:704 (2) - スピナーのヒットバーストでリバースアローが半分以上隠れます

01:20:063 (4) - スライダーの下に置く配置はHardとするには難しいです

01:24:207 (3,4) - 中途半端に被っていて私には見た目が悪く思えました
スタックさせてしまうか、被らないような位置に移動

01:39:538 (1) - BASICと同じ


[HARD]
これもHard設定になっていますが、実際の難易度はInsaneとして十分なレベルです
ModはInsaneとしてこの譜面を見た場合の指摘です

00:11:941 - ここからの音取り変更はプレイヤーには分かりにくいように思えました
00:12:439 に間が開いているというのはここまでの流れを見ると普通は気付けません
00:15:091 - ^

00:21:223 (1,2,3,4) - Rankedとするにはこの配置は難易度が高すぎるように思えます
ですがUnrankではないのでどうしても直したくなければ直さなくても良いです

00:41:444 (3) - osuの設定次第では右上の表示に被ってしまいます
少しスライダーの終わりを下に移動

01:39:538 (1) - BASICと同じ



MEDIUMをHardに、HardをInsaneにしてNormalに該当する難易度を作るべきです
現在のMEDIUMをNormal扱いには難易度が高すぎて出来ません

gl
Agka
so here all suggestions

[BASIC]
00:21:886 (4,5,1) - has inconsistent spacing (while readable, it's ugly) to 00:21:223 (3,4) -
00:49:068 (5,1) - swap new combo
01:20:892 (5,1) - Swap new combo
01:25:864 (1,2) - swap new combo
01:26:859 (1) - remove new combo
01:27:522 (2) - new combo

[MEDIUM]
00:54:538 (1,2) - remove because there's little time after the spinner = stop spinning early
00:55:367 (1) - finish hitsound

[HARD]
your HP drain is pretty harsh lol.
00:55:118 - here's much more acceptable to have less recovery time after the spinner because it's an insane imo

there's not much else for me to say, good luck.
Topic Starter
Illumined
I'll fix the last 2 mod in these days. I'm sorry.

edit: Almost fixed. Lack of free time, I may not giving a response to each mod this time.
Thank you both of you!
hs714
may i make a Taiko diff ?
Topic Starter
Illumined

hs714 wrote:

may i make a Taiko diff ?
どうぞ、お気楽にしてください。
hs714

Illumined wrote:

hs714 wrote:

may i make a Taiko diff ?
どうぞ、お気楽にしてください。
お返事ありがとうございます
早速ですが完成しました

Taiko diff
http://puu.sh/BiHq
show more
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