lolKonei wrote:
Sorry, ignore this T.T
lolKonei wrote:
Sorry, ignore this T.T
If you want to do a diff, try it. It doesn't matter if I need to remove one of my diffs. Well, its your decision. :3CDFA wrote:
Dude this song is like, amazing.
If there weren't like, so many diffs already, I would make a diff ouo.
Another star~.
but yeah dude you'll have to remove that (Short Ver.)
I saved it, so if someone wants it just ask. :3 Thanks for the really helpful mod. Now this map is one step closer to be ranked, I hope. o.oTheVileOne wrote:
General
I had a rather long IRC mod with the map creator. Many things were changed and fixed.
thanks for moddingTheVileOne wrote:
General
Hard
Overall the patterns are ragged and oddly shaped, and there's little symmetry. I blame the song though. Hitsounds were nice and the flow worked for the most part.
00:09:058 (2,3) - This doesn't look very good in my opinion fixed
00:34:469 (5) - Maybe moving this more to the right of 4 would look better. fixed
00:49:117 (5) - Move to x 400 y 56. I think it looks better there. fixed
00:57:058 (5,6) - Center this better between 3,4? fixed
01:07:469 (5) - something feels wrong with this transition. The vocal in between may be playing with my ability to find the beat through the stack. If this were moved 1/2th back plays a lot better IMO. I think this stack isn't weird so no fixed.
01:10:646 (1) - It would better to unstack this. fixed
If you do so do the same to this 01:12:058 (4) - for consistency. fixed
I changed most of them. Honestly maybe I just not changed 4 things or fewer. The main problem is that combo on insane. Your placement seems a bit random to me. Anyways, thanks for the mod and star. :3Jebok wrote:
Hi, here's your mod... Nothing for Easy because it was too good .
[Normal]
00:28:999 - No new combo
00:29:705 - New combo here instead haha, yeah. fixed
00:52:293 (1) - Rotate by 27 degrees it will looks better, thats true, but i placed it this way this way in purpose. Anyways, I changed a bit.
01:27:587 - Step 1. Use the whole available space on the grid, the left side is unused here when it should actually because the prev. combo was on the right side, do something like THIS and THIS with the fallowing combo. Step 2. The combo at 01:33:234,- drag your mouse along the timeline up til 01:41:705 to select them and flick horizontally. (Don't do step 2 without doing step 1). You got my placements soul and changed a bit into something awesome. Thanks a lot. :3
[kajiyatta's Hard]
00:52:822 (2,3) - Remove. Instead form a slider from here 1/1 bar long (red tick - red tick).
01:54:058 (3) - (2) started directly under the end of (1) so make (3) start exactly on the same x line as (2) ended on?
[Insane]
Sounds are sometimes weird in these difficulty, especially the whistles. I would double check if they sound good and whether there should be an additional whistle in some places. i removed some whistles, maybe its better now.
00:21:234 - I pointed this out because the game play and maps are better when they use the whole available space. You could of used the left side of the grid so that the whole grid is used, because this combo besically is like the previous combo going backwards. I would say you could turn (2) 90o anticlockwise & then snap it to x:280 and y:96, put (3) at x:184 and y:120, (4) at x:112 and y:48, (5) at x:32 and y:112, (6) at x:56 and y:209 then the new combo slider I would remove it and copy the slider at 00:19:646, turn vertically + reverse selection, the (2) after reverse selection & snap. Eventually it will look something like THIS. I agree with you on some things, but it is using the whole grid, even tho they are being a separated combo. I want to try your suggestion, but even with the screenshot, i unable to get it since the combos kinda messed up. o.o If you are able to, please try to find another placement for this part since yours on the screenshot, looks random.
00:41:705 (4) - Whistle at the end. no
00:45:764 (6) - Clap no, too many clap
00:48:058 (2) - Whistle at the beginning k
00:48:764 (4) - Whistle if I add this, i need to remove the one at 00:49:117 (6) - I want to hear your opinion about this
00:49:999 (1) - Clap no, it will be too many, actually the drum sound is 1/2 earlier
00:53:528 (5) - Whistle on end k
00:57:587 (5) - Finish as well as the clap? yea, maybe
00:59:175 - New combo oh, well
01:42:587 (2) - Turn vertically k
No kudo for this!Kurokami wrote:
Jebok wrote:
00:21:234 - I pointed this out because the game play and maps are better when they use the whole available space. You could of used the left side of the grid so that the whole grid is used, because this combo besically is like the previous combo going backwards. I would say you could turn (2) 90o anticlockwise & then snap it to x:280 and y:96, put (3) at x:184 and y:120, (4) at x:112 and y:48, (5) at x:32 and y:112, (6) at x:56 and y:209 then the new combo slider I would remove it and copy the slider at 00:19:646, turn vertically + reverse selection, the (2) after reverse selection & snap. Eventually it will look something like THIS. I agree with you on some things, but it is using the whole grid, even tho they are being a separated combo. I want to try your suggestion, but even with the screenshot, i unable to get it since the combos kinda messed up. o.o If you are able to, please try to find another placement for this part since yours on the screenshot, looks random.
Yep, I didn't really make it too clear. Coordinates:
(1) - x:376 and y:96
(2) - x:280 and y:96 ( After turning it 90o clockwise)
(3) - x:184 and y:120
(4) - x:112 and y:48
(5) - x:32 and y:104
(6) - x:56 and y:200
(1) - x:136 and y:264 (After copying the previous combo at 00:19:646 slider to here as well as turning it vertically + reversing its selection
(2) - x:440 and y:184 (After reverse selection and doing coordinates for shaping boxes - or what else they are, I am meaning those which coordinates show in red. 1st box: x:440 and y:184, 2nd: x:384 and y:160 and 3rd: x:336 and y:192)
(3) - x:256 and y:232
It's not an entirely the same idea, because I haven't saved the previous but works great at its based on what I've read from my notes above. Here is the screenshot but base it on coordinates.
00:48:764 (4) - Whistle if I add this, i need to remove the one at 00:49:117 (6) - I want to hear your opinion about this
Hmm... How about you remove that whistle then, place the whistle i wanted you to place, and add a whistle at the beginning of slider (7)? It sounds fine when you hear it.
Oh and I know I didn't mention this in the post but... if you do the above idea, it matches if instead of doing whistles at the end of 00:50:705 (4) and (6) you do them at the beginning of these sliders.
Jebok wrote:
00:21:234 - I pointed this out because the game play and maps are better when they use the whole available space. You could of used the left side of the grid so that the whole grid is used, because this combo besically is like the previous combo going backwards. I would say you could turn (2) 90o anticlockwise & then snap it to x:280 and y:96, put (3) at x:184 and y:120, (4) at x:112 and y:48, (5) at x:32 and y:112, (6) at x:56 and y:209 then the new combo slider I would remove it and copy the slider at 00:19:646, turn vertically + reverse selection, the (2) after reverse selection & snap. Eventually it will look something like THIS. I agree with you on some things, but it is using the whole grid, even tho they are being a separated combo. I want to try your suggestion, but even with the screenshot, i unable to get it since the combos kinda messed up. o.o If you are able to, please try to find another placement for this part since yours on the screenshot, looks random.
Yep, I didn't really make it too clear. Coordinates:
(1) - x:376 and y:96
(2) - x:280 and y:96 ( After turning it 90o clockwise)
(3) - x:184 and y:120
(4) - x:112 and y:48
(5) - x:32 and y:104
(6) - x:56 and y:200
(1) - x:136 and y:264 (After copying the previous combo at 00:19:646 slider to here as well as turning it vertically + reversing its selection
(2) - x:440 and y:184 (After reverse selection and doing coordinates for shaping boxes - or what else they are, I am meaning those which coordinates show in red. 1st box: x:440 and y:184, 2nd: x:384 and y:160 and 3rd: x:336 and y:192)
(3) - x:256 and y:232
It's not an entirely the same idea, because I haven't saved the previous but works great at its based on what I've read from my notes above. Here is the screenshot but base it on coordinates.[/color] Now I was able to try it. 00:21:234 (2) - i needed to turn this slider to anticlockwise, but w/e. Uhm, the main problem with this spacing is the flow, between (5) and (1) you are starting to turn clockwise, but then suddenly back to anticlockwise, which makes a player go crazy at this point, since it breaks the flow. And after your placement, this: 00:21:764 (3,4,5,6) - looks messy, this is the smallest problem tho.
Anyways, I changed the placement here a bit, but still it's focusing the grid's right side. ._.
00:48:764 (4) - Whistle if I add this, i need to remove the one at 00:49:117 (6) - I want to hear your opinion about this
Hmm... How about you remove that whistle then, place the whistle i wanted you to place, and add a whistle at the beginning of slider (7)? It sounds fine when you hear it.
Oh and I know I didn't mention this in the post but... if you do the above idea, it matches if instead of doing whistles at the end of 00:50:705 (4) and (6) you do them at the beginning of these sliders. fixed
No kudo for this!
Thanks. I wrote in the thread.Lolicore Flandre wrote:
http://osu.ppy.sh/s/55144
If you didnt know about it that is.
344,32,69234,2,0,B|392:16|464:48|472:120|448:168,1,20001:47:352 (1) - CTRL + R it, it flows better
Thank you very much. :3Chewin wrote:
Hi, mod request from my modding queue.
[General]
You have used the same kiai time's start in all diffs. I highly suggest you to make the kiai time's end consistent too: http://puu.sh/Nn7T
fixed except Hard, since there is a spinner which will looks awkward.
[Easy]
00:11:705 (3) - To keep a consistency with the previous part: 00:05:352 (2,3,4) I'd remove finish from this slider's tail fixed
00:17:352 (2) - Just use whistles on the slider's head and repeat, removing it completely from the slider. Use finish on the slider's end instead. fixed, I hope
00:35:352 (1) - This finish would sound much better with 60% volume fixed
01:07:822 (6) - New combo and remove from the next slider 01:08:175 (1) fixed
01:09:234 (2) - Ugly blanket, you can improve it using this code: http://osu.ppy.sh/ss/388539 fixed344,32,69234,2,0,B|392:16|464:48|472:120|448:168,1,20001:47:352 (1) - CTRL + R it, it flows better true, fixed
[Normal]
01:16:293 (1) - You haven't used finish where you should use it? xD Use finish here hehe, yea, fixed
[kajiyatta's Hard]
00:47:528 These is a missed sound here from the vocal. Then.. add a circle?
00:57:234 (6) - I don't think you did it on purpose but.. you should improve this overlap
the creator will decide about them
[Insane]
00:15:587 (2) - I guess you forgot a whistle here hmm, if I remember right it was actually there. o.o Anyways, fixed.
01:26:528 (8,9) - Selecting and flipping them horizontally would flow better yep, fixed
01:52:999 (6) - Remove whistle? k
That's all :3 Good luck >w<
Changed the mp3 and video file. Actually I wanted to use a soft drumhit as a normal hitsound bit I'm noob with this kind of thing and when I asked for a hitsound I got nothing. Soft hitnormal is not really fit the music, and from the normal hitsound set is way too loud. So yea, I needed a custom one, a soft drumhit, but .... And also the finish is kinda on the left side so that's not the best too but I couldn't able to find a better version.lolcubes wrote:
Hm I actually took an interest into this, but I don't have time to do a full mod before the weekend. Here are just some things that I can tell/give you without even taking a detailed look.
[General]
*Timing: Offset too early. Try 1482.edit: Actually your mp3 sounds like crap too. Here is a better one, directly from the game video.Use offset 1465 for this mp3.
*Hitsounding: The default hits are almost inaudible (actually they are inaudible on my setup). This is unrankable, you need a clear feedback of what you're hitting. Although, I myself don't like hitsounding like this because it blends with the song too much and makes it hard to play in general.
*Video: The file size is way too big for it's quality and it looks like crap. Here is a direct rip from the game which is smaller and of much better quality.
*Do a full submit after changing the mp3 and the video.
I will edit this post later on with a full mod and let you know. I also have a lot of suggestions for your insane diff and I would like to discuss them with you via in-game chat because I would run out of space here. I need to prepare it first though, so after I am not this busy (in a day or 2) we can discuss this.
Thanks for the mod, lolcubes. I've updated my map: http://puu.sh/11J5Rlolcubes wrote:
[Muzukashii taiko]
*Center the difficulty settings because that's the standard. - I know that pretty well, but wanted this look like a "Hard" taiko map.
*Overall I find this quite hard on occasion, for a muzukashii. On another occasion I find it too easy. I can see the Oni got some modding but I don't really see any mods for this diff. This diff really needs mods, especially from very experienced taiko modders because in it's current state, it's quite bad. No offense here. - I know, will search for mods.
*Generally, you shouldn't be using a lot of ddk/kkd or similar patterns, a few of them is fine but not many, atleast not in a muzukashii diff. - My first easier than Oni/overmap taiko map ever, so yeah...
*00:00:759 (1,2,3,4) - This seems bad because it doesn't complete the drums. It's quite a nasty way to start a muzukashii. Try this: http://puu.sh/11FsK. - Ok.
*00:02:347 (1,2,1) - The song hasn't even started yet and you already have such a pattern. Just remove the 2. Same goes for 00:03:759 (1,2,1). - Ok.
*00:12:053 (1,2,1) - This is bad because a slider shouldn't really start a new section in my opinion. Try ending it at 00:12:406 if you want to keep the drumroll and then map a don at 00:12:759. - Done.
*00:13:464 (2,1,1) - This comboing doesn't match the hitsound pattern you have here. What's the point of using combos to make dons/kats easier to read when they aren't correct? - Because I overmap. lol
*00:14:170 (2,1,1,1,1,2,1,1,1,1,2,1,1,2,1,1) - I'll be honest. This makes no sense. This doesn't follow the vocal, nor the music. I may not be taiko expert but I just can't play this because I have no idea what should this follow. Try focusing on the vocal a bit more. - Will do, although wanted to map without vocal, if I mapped vocal on the Oni.
*00:24:053 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Why kats only? Also why 1/1 only? This is not a muzukashii pattern :\. - Because I tried not to map the vocals.
*00:28:994 (16,1,1) - Check this part here: 00:17:700 (2,1,2,1). I like it better than what you have currently. - Fixed.
*00:30:759 (1,1,2) - The focus is on 00:30:935, so the extra beat (2) makes no sense. - Fixed.
*00:33:582 (1,1,2,1,1,2) - I find this quite unfitting. Try something like: http://puu.sh/11FD0. I don't really know a better way how to do this. - Done.
*00:38:170 (1,1) - Yeah, well, this slider definitely shouldn't be this long. Try ending it at 00:38:876 and then map something at 00:39:406. Example: http://puu.sh/11FGE. Check how I edited the upcoming pattern, I find it much better like that. - Fixed.
*00:42:406 (1) - Move it by 1/2 earlier, sounds better, plays better. - Fixed.
*00:43:641 (3) - ^ ^
*00:44:876 (1,1,2,1,2) - Try kd dk instead of dkkdd. Fits the music better. - Done.
*00:56:170 (1) - This finish sounds bad to me because this is not the focus in the music. Should just remove it. - Fixed.
*00:57:229 (1) - Move it by 1/2 earlier as well, sounds much better. - Fixed.
*00:57:582 (1,1,1) - Try kkd or kdd instead, sounds better. - k k d used.
*00:57:935 (1,2,1,1,2,3,4,5,6) - Don't really have to be pure 1/1, can add a few notes to fit the vocals better. - Added a few more notes to the vocals (although didn't want that).
*01:02:876 (2,3,4,5,6,7) - Don't like this, plays and sounds awkward. (timing needs to get fixed here too). Try adding a k at 01:02:700 and remove 01:03:053 (3). 01:03:229 (4,5,6,7) - This sounds better if they are kkkk, however just 4 notes may be a little confusing. Why not add the 5th note afterwards? Would play better. - They're still dons, but added a fifth one.
*01:03:935 (8,9,10,11,12) - You can try using lower SV here, like 0.75x or something, fits. - Added (also for the Oni).
*01:04:994 - After this point I just have no idea what's going on. Some parts are too hard for me to play because I have no idea what the objects follow in the music and it just sounds plain wrong. I will just say whats completely wrong from this point onwards, you should definitely get more mods on this diff as my taiko expertise isn't that high. - As I said, I'll get more mods for this muzukashii, it's my first one.
*01:15:582 (1) - This is horrible. Move it to 01:15:759. Breaks the flow, rhythm and sounds wrong as it is currently. - Fixed.
*01:31:465 (3) - Could move it to 01:31:288 to follow the vocals, which I think was your intention. - Wasn't, but fixed.
*01:32:435 (2,3,4) - Uh, this is not snapped correctly. - lol
*01:35:700 (1,2,3,4) - This sounds bad. Try this: http://puu.sh/11Gfv - Fixed.
*01:42:406 (7,8) - Try changing these to kats and add a kat at 01:42:759. Finally, try adding a big don at 01:42:935. This would follow the most important part of the whole song nicely. - Done.
*01:43:112 (9) - This makes no sense whatsoever. The vocal starts 1/2 earlier. Maybe try a spinner instead? (my previous suggestion covers the vocal part) - Changed the slider to a spinner.
Here's something to work on. This took enormous amount of time and I am still not done. In the meantime, see how you change your stuff and definitely get more mods on the muzukashii taiko diff, it really needs more modding. I will get to the rest some other day when I have more time.
Sorry for being so slow but I am extremely busy lately.
I am not saying it's a bad thing having guest diffs, but for a first map having this many, well that's a lot of chaos and most of the time you don't know whats going on there either. 8 diffs is current maximum and this is hard to get mods on, so I am not that much surprised it's taking this long to be honest, especially when people don't bother checking all of the diffs. :\ - I can remove this taiko diff, just wanted to make a Muzukashii as a test.
Actually that's a real problem. :pKurokami wrote:
I I know with 8 diff its kinda hard to get mods but that wasn`t a problem since most modders can`t mod ctb or taiko. So just 4 diff.
almost fixed and remapped.lolcubes wrote:
[Hard]
*General opinion: A pretty solid diff, however it still doesn't map certain important parts in the music. It does keep a constant rhythm flow nicely though, so it's not that bad. I will point out certain spots which you should probably do differently.
*Hitsounds: Well, some parts are with custom hitsounds, some aren't. Intentional? Default claps sound bland to be honest.
*AR+1, HPDrain -1. AR6 feels a little slow, and lower HPdrain will make it a little more accessible to newer people. fixed
*00:09:053 (2,3) - This stack feels random. Should probably unstack these. fixed
*00:14:170 (3) - Why not start this at 00:13:994? Follows the vocal and sounds better. fixed
*00:19:817 (4) - This note makes no sense. If you move it to 00:19:641 it sounds much better. fixed
*00:22:288 (4,5) - This sounds bad because the vocal starts at 00:22:464. Try mapping a circle instead of a slider and then start the slider 5 earlier. fixed
*00:25:464 (5,6,7,8) - This is boring. You can try to map the vocals and add the drum to it. Try this: http://puu.sh/11EOQ. I didn't map the final white tick on purpose, because you are mostly following the vocals here. Atleast to me, this sounds much better.fixed
*00:31:112 (4) - This also sounds boring and it doesn't play well. Seems a bit random to me. If you move this slider a bit earlier it follows the vocals, but repeats don't make sense then. Try a regular slider and then fill the rhythm up after it with other objects. Example: http://puu.sh/11EQR fixed
*00:32:876 (1,2,3,4,5) - This is also boring and doesn't follow the music well. Example: http://puu.sh/11ESN fixed
*01:07:641 (7,1) - The vocal starts where your 7 is, and that's where the music focus is. Try removing the circle and start the slider there, you will see that it sounds much better. (you actually did this here: 01:17:523 (4) and that's a good thing) fixed
*01:19:465 (3,4) - Try putting the finish at the start of 4 instead. It brings much better impact and sounds better too. fixed
*01:23:347 (1) - Try starting this slider at 01:23:170, it sounds much better. fixed
*01:33:935 (2) - Start this at 01:33:758. I tripped here multiple times because thats how the music goes and thats how I expected it to be. Sounds much better too. fixed
*01:34:641 (3) - A 1/1 double repeater isn't really fun. Especially when it doesn't really follow anything distinct, just your regular 1/1 rhythm. Try doing something else here, also start the slider 01:36:053 (1) at 01:35:876 instead, because thats where the vocal lands.
*01:37:465 (3) - Same thing here, although the vocal is atleast mapped correctly. However, try having a circle at 01:38:523 instead, put a new combo on that circle as well. You will see that it follows the music better. fixed
*01:41:699 (1) - I don't like this because it ignores the most epic vocals in the song (in my opinion). Maybe try mapping that instead of putting this spinner?
I think this part fits with spinner of course your suggestion is right I think. but I don't change this part sorry.
I easily got mods for every diff (except muzu, since its a new diff). The main problem is with the missing suggestion for standard so now I have a good but kinda borring mapset. Thanks for your help. I really need it.lolcubes wrote:
Actually that's a real problem. :pKurokami wrote:
I I know with 8 diff its kinda hard to get mods but that wasn`t a problem since most modders can`t mod ctb or taiko. So just 4 diff.
Every diff should get modded, to the point where less experienced modders can't find anything wrong (they can still give you suggestions though).
In any case, I am sorry for your PC, and hope you solve it quickly. It does give me some breathing room though, because my schedule for the upcoming 2 weeks is hell and I have no idea if I will be able to squeeze my final mod in that time for this map.
Don't worry though, I'll try to help you with this map as much as I can.
Nincs is sok quest map. O.o A két taiko (Norbi féle) az elõírás, Lucáét hozzátettem mert teljesen más, mint Norbi-é. Hard map-et meg nem tudtam csinálni ezért elfogadtam. A taiko map-ekkel amúgy sincs sok baj, csakúgy mint a CtB-vel. Std-ból meg csak 4 van. Szerintem már rég ranked lenne ha tudnék vele foglalkozni. o.oMystykAMV wrote:
nah gyerünk már legyen ranked ez a map xD hát meddig tart már nem kell annyi guest difficulty-t elfogadni és akkor kevesebb modolni való van hát csillagot nem adok, mert úgy látom van elég xD de hajrá!
Kidding with me, aren't you?eldnl wrote:
you need another ctb diff to make this rankable ^^'
The mapset was created before CTB mapsets were made rankable. There's no need to make another diff.eldnl wrote:
you need another ctb diff to make this rankable ^^'
I think they were fit, but still changed them a bit. But to be honest, this was my worst creation, I'm planning to re-map it (or remove from the mapset). Will decide later.Seph wrote:
lol i was looking at this ctb diff
make CS smaller? No, I prefer this one
00:12:053 (1,2,3,4,5,6,7) - This is a stream and not jump.
00:21:053 (1,2,3,4,5) - I think they slightly fit, but changed a bit.
00:23:876 (1,2,3,4) - Moved them a bit closer.
00:39:582 (1,2,3,4,6,7) - Same as above.
01:06:406 (1,2,3,4,5,6) - ^
01:34:641 (1,2,3,4,5) - ^
01:40:288 (1,2,3) - Goes after 'Hikari', no change.
whats with the sudden jumps? they dont fit imo
I started to apply(consider) these changes and I was think something is off, then after I reached your first picture I realized. What you modded is not this map. So even if I want to give you feedback, I can't.[ Sana ] wrote:
Hi~ Random modding
Please tell me what did you fix and did not fix. It can help me to improve my mod quality.
Hard
- 00:55:266 (3,1) - start at same place
- 02:22:619 (1,2,3) - seperate
- 02:53:502 (1,2,3,4,1,2,3,4) - can be boring..place another
- 03:06:737 (1,1) - remove them and put a spinner. 03:05:413 ~ 03:07:178
- 03:31:443 (5,2) - overlap
Insane
- 00:19:972 (1) - ctrl + g
- 00:27:913 (1,1,1) - i don't think they need NC
- 00:47:325 (3,5) - make perfectly cover. for beautiful shape
- 00:51:737 (1) - ctrl + g
- 00:52:178 (2) - ctrl + g
- 02:08:722 (6,7,8) - seperate it ->
- 02:10:156 (3) - remove it
- 02:11:149 (2,3,4) - distance check
- 02:21:185 (6) - remove
- 03:04:752 (1,2,3,4) - ->
- 03:33:208 (5,6,7,8) - increase distance little
- 03:34:090 (1,2,3,4) - ^
- 03:34:972 (5,6,7) - ^
Done. GL
Thanks for your mod. I was lucky to be online when you posted it so the changes were fast. I used everything in order to create a really good map. I improved my mapping in the last few month and the previous map was sucks so I remapped it from scratches. I'm happy to hear you enjoyed this unmoded version of the map. Now I know my mapping isn't as bad as I though. Thanks for your mod. :3Sey wrote:
Mod info:
Suggestion, not really a must to fix.
Highly suggest you to fix that!
Unrankable issue!
[Rain]
- Awesome mapset. Please inform me when you have finished checking my mod advices and I call a BAT for recheck.
- Slider Tick Rate 0,5? Why so? According to its rhythm 1,0 is much better here. I don't how how this happened, corrected.
- 00:09:582 (4) - 00:10:994 (4) - , Personally I think it's not enjoyable to play when these ones reach the border of the screen. There are two options to improve this part. 1) Reduce the grid of your map and put move 00:08:523 (1,2,3,4) - and 00:09:935 (1,2,3,4) - more to the middle. 2) Choose the ones I mentioned in first step and move all of them 1 grid more to the middle (though that will be a big distance and I don't know if you want it like that). I moved (3,4) in both combo one grid closer to the middle. This way the distance only became smaller between (2,3) and I think its still looks good.
- Does it really have to be so much on the border? I suggest you to move it a bit more right, a HDash so close on the border of the screen is really not comfortable to play. No. lol
- 00:35:347 (1,2,3,4) - You put a HDash here, same rhythm is following at 00:38:700 (4,5,1,2) - . Both sections are very different right now. I suggest you to decide for one of those sections and repeat it or even making the distance a bit higher on the second part, but still the same structure. I used the first pattern since I like that more.
- 00:38:700 (4,5,1,2) - You were using sections like this pretty often but I do not suggest you to use them since it's strange when the sliders suddenly change their shape a bit (I feel that while playing), there are more sections of this kind. Please make them symmetrical, this gives your whole mapset a better structure and more flow. Eh, we are using the same color. :3 Anyways, since I changed this I think its now better, I will look at the others too.
- 00:40:288 (4) - Center the note between 3 and 1 to keep a better flow here. Done.
- 00:49:994 (1) - Same here as above, you can simply avoid that by CTRL + G 00:50:170 (2) - , this slider also reaches the bottom of the screen anyway. Can you move the whole section a bit more to the right, please? I moved the whole combo two grid to right.
- 01:32:435 (4,5,6,7) - Those parts are too spiky and could be much more comfortable to play, try to reduce the distance a bit with a lower distance snap and don't make it so spiky as it is right now. Same counts for 01:41:170 (1,2,3,4,5) - ofc. I moved the outer ones 2 grid to the center in both case. I think its better now.
- 01:42:758 (3,1,1) - I highly suggest you not to keep a 1/2 distance between notes and spinners. I quote the Ranking Criterias here for you: "Avoid placing notes closer than 1/2 to a spinner (1/2 is acceptable) as far as possible. This is because, depending on the BPM of the song and length of the spinner self, fruits are largely indistinguishable from spinner fruits when too close together.". 1/2 is accepted, however your song is having a pretty high BPM. With this BPM fruits become unreadable before and after the spinner. Also spinner is normally ending on the left side but the next note appears apruptly on the right side. I have no option in mind now but keep a 1/1 distance at least here. Removed (3) and used CTRL+H on everything after the spinner. This should help to catch the next slider.
- 01:49:641 (3,4) - How about to move 4 more to the right to keep the same distance of notes as in the slider? x:288 should be working here well. Done, in a mirrored position because of the previous mirroring.
- 01:53:700 (3,4,5,6,7,8,9) - This time it's pretty nice, it fits well with the drums and I like playing it Creates a cool ending feeling. :powo Thanks. This one is completely missing any other diff so I think at least CtB most contain this rhythm. :3
Really cool Rain, I enjoyed it a lot.
160,160,73817,1,8,0:0:0:0:
352,160,73993,2,0,L|256:128,1,100,0|0,0:0|0:0,0:0:0:0:
128,208,74346,1,0,0:0:0:0:
256,288,74523,1,10,0:0:0:0:
384,208,74699,1,0,0:0:0:0:
80,192,74876,5,4,0:0:0:0:
432,192,75052,1,0,0:0:0:0:
160,144,75229,1,8,0:0:0:0:
352,144,75405,2,0,L|256:112,1,100,4|0,0:0|0:0,0:0:0:0:
160,144,75758,2,0,L|256:112,1,100,0|12,0:0|0:0,0:0:0:0:
352,192,76111,1,0,0:0:0:0:
Thanks for the mod. Really refreshing to know my new mapping style is way better then the previous one. :3Deif wrote:
[General][Rain!-ing Delusions]
- There's no need to have "ctb" in tags nowadays. Meh, pain in the ass, removed. lol
Nice to see this map again! The beginning looks so interesting! But the kiai compared to it is quite boring sometimes... I've tried to focus some points in adding difficulty to the kiai time.I'd be more confident to give you an apple icon after some more mods, and seeing that timing fine. Poke me up then! I will try search some more CtB modder then. :3 About timing, I hope it will be better soon.
- Why this difficulty doesn't have a standardised name as the other ones? (Rain) I'm using this on every CtB specific diff which mapped by me. I prefer it this way and makes my maps unique. :3
- I believe there's not a real need of adding those extra uninherited timing sections. The beginning of the kiai is completely off, and after the uninherited section 01:07:641 the metronome is completely wrong, making main beats where red ticks are. I'm not a timing expert, but you should try finding one to fix it. Imo, the only "off-timed" notes should be the ones between ~01:03:530 - start of kiai, where there's only a vocal part. Will ask some expert about this, maybe Charles or Andrea willing to take a look.
- 00:12:670 (10) - That note doesn't make sense there. The stream can finish perfectly in (9), where the singer starts, and you would avoid an unnecessary 1/4 HDash there. Therefore, it's better to remove it. Done.
- 00:19:994 (3) - It could sound stupid, but moving this note 1 grid at the left with that grid snap, you'll reduce the surprise-effect to hit properly the next note, which needs a relatively sharp dash. Same can be applied to the mirrored one that follows. Hmm, done.
- 00:26:700 (1,2) - You got 2 options here, and both imply starting the slider (3) in the next red tick. It's up to you to make a 3-plet adding a note in
- 00:26:788, or just leaving that blue tick without anything. Added a 1/4 triplet and started a repeat slider at the red tick as you mentioned. Small change hope it's better now.
- 00:29:523 (2,3) - I expected for both notes a HDash, or just a dash, cos it's a rhythm change. Is it possible to include one? I put (2) in the other direction made a jump with this way. Hope its good.
- 00:34:112 (2,3) - Invert the position of both notes, please. 2 where 3 is, and viceversa to create a better effect. Done.
- 00:34:464 (3,4) - If you applied the previous suggestion, I suggest you to put those sliders a bit more separated. x=128,384? Done too. Yeah, looks better. :3
- 00:37:112 (7,8) - Make those sliders inclined, or at least put them closer to each other. After those HDashes, it's not that easy to handle them. Placed them closer by 2 grid from each side.
- 00:43:641 (7) - More separated from the previous note? A lil dash could fit to the high voice. I placed the start at the center of y line.
- 00:45:759 (5,1,2) - The HDash doesn't fit in (1) imo. Try to invert the direction of (2) and move it to x=~416, to create a HDash at the end of this slider. Ctrl+H always helps. :3 Done and moved.
- 00:52:112 (1) - Again a pace change without anything remarkable in the map. I'd split that slider with repetition into note + slider (1/2 long), and a dash between them would be perfect. Done and hopefully it is good. :3
- 01:03:882 (1,2,3,4) - I'd leave those notes more calm. It's just the bridge to the chorus, which doesn't need to be remarked specially. Just the HDash (4,1) you have could be enough. I think a small jump to (2) still good and changed that way. Placed them in one line as they appearing.
- 01:09:052 (5,1) - Please HDash. Placed (5) at the repeat of (4) make a HDash between (5,1) as you said.
- 01:10:464 (1) - Split this 1/1 slider into note + 1/2 slider, adding a dash between them. You're missing an important beat right now. Hmm, I liked that slider. o.o Done.
- 01:13:817 (2,3,4,5,6,1,2,3,4,5) - To emphazise this part, it's necessary to re-arrange some notes. There's an example of what you can do: http://osu.ppy.sh/ss/921723 / http://osu.ppy.sh/ss/921727 In the 2nd picture, (3) is in the same position as (5). I hope it's visible enough.
SPOILERI like your changes. applied. :3160,160,73817,1,8,0:0:0:0:
352,160,73993,2,0,L|256:128,1,100,0|0,0:0|0:0,0:0:0:0:
128,208,74346,1,0,0:0:0:0:
256,288,74523,1,10,0:0:0:0:
384,208,74699,1,0,0:0:0:0:
80,192,74876,5,4,0:0:0:0:
432,192,75052,1,0,0:0:0:0:
160,144,75229,1,8,0:0:0:0:
352,144,75405,2,0,L|256:112,1,100,4|0,0:0|0:0,0:0:0:0:
160,144,75758,2,0,L|256:112,1,100,0|12,0:0|0:0,0:0:0:0:
352,192,76111,1,0,0:0:0:0:- 01:18:935 (1) - Again a slider that could be splitted to cause a better effect... Hmm, hope it's better now.
- 01:19:993 (3,4) - Stacked? There's a main beat in (4) which suggests to add at least a dash there. Uhm, you mean between (4,5) right? If yes done.
- 01:22:993 (4,1) - Main beat in (1), but the distance is quite short between those notes. Is it possible to increase it? Increased a bit, but the placement does not allowed me more. q.q
- 01:29:876 (1,2,3,4) - To keep a similar effect with those jumps, try to move the beginning of (2) and (3) at the same X value as (1). (4) could be in the mirrored position as (3) then. I like it, done. :3
- 01:32:876 (1,2) - Too close to each other once more ^^" I mirrored (1), maybe better this way.
- 01:42:758 - Add a note? It looks quite empty, and the singer cannot "Find the BURU", just "Find the" /badjoke It was there until the last mod post. o.o Steven asked for removing. /me goes and kill him.
- 01:47:876 (2) - x=224? To keep a similar distance (1,2,3) and avoid that surprise jump. Done.
- 01:53:700 (3,4,5,6,7,8,9) - If you hear properly the melody, the stream would end a bit later, where the spinner begins atm. I'd suggest you to add 2 more notes for that stream, and start that spinner 1/2 later. Hmm, done.
I unable to tell you where I changed the combos but I sortened them at a few place. Yeah some of them was really long and I for some reason can't notice it. And one other thing, because of your mod I realized some notes weren't snapped at the start of the kiai, I corected it. So your mod was useful even tho it is full of NC. :3 You will be better in no time so even if the first mods are looking like this they will improve in the future.newtoniorock8 wrote:
hi ! (o.o)/ # ctb modreqs via pm >.<
well.. i rarely play Rain (overdose,deluge) diffs but i'll try to mod this.. >.<SPOILER00:02:523 (5) - end combo..
00:02:700 (6) - start new combo here, end combo 00:03:935 (5) -
00:03:582 (4) - ^
00:06:229 (5) - ^
00:13:817 (4) - ^
00:15:229 (5) - ^
00:15:229 (5) - remove this..
00:16:641 (7) - start new combo ~
00:18:053 (1) - remove this slider..
00:18:406 (12) - move this to the right side.. (ctrl-H)
00:18:406 (6) - start new combo
00:20:523 (5) - ^
00:22:112 (5) - ^ end combo 00:23:523 (4) -
00:23:700 (1) - start new combo
00:25:112 (7) - ^ end combo 00:26:347 (6) -
00:27:053 (5) - start new combo
00:27:935 (3) - ^
00:30:935 (6) - ^ end combo 00:31:464 (2) -
00:31:112 (1) - Ctrl- G
00:31:817 (3) - ^
00:33:053 (1) - start new combo
00:36:053 (1) - ^
00:36:935 (4) - ^
00:39:053 (5) - ^ end combo 00:40:288 (5) -
00:41:700 (5) - start new combo, end combo 00:42:759 (3) -
00:45:759 (5) - start new combo, end combo 00:46:288
00:49:288 (10) - move this a little bit to the left , its too hard to catch followed by a hyper dash >.<
00:47:876 (4) - start new combo
00:49:288 (5) - ^
00:50:700 (4) - ^
00:53:170 (4) - ^
00:54:935 (5) - ^ , end combo 00:55:817
00:58:817 (4) - start new combo
00:59:876 (6) - ^
01:00:406 (1,2,3,4,5,6,7,8,9,10) - i like this part! nice ~ :3
01:01:817 (4) - ^
01:02:848 (3) - ^
01:02:700 - remove clap
01:29:704 - add finish
.. uhh too much for that start/end combo >.<, from what i have read in Ranking Criteria of CtB: "Make sure your combos aren't too long (15+)! Have in mind that sliders count as two fruits (and some slider lines/droplets) on Ryuuta's plate, and that can make you unable to see new fruits while in gameplay. A good, general baseline is a maximum of ten (10) fruits for a full combo. This is so that the fruit you catch doesn't block your view!" pls fix your combos..
that's all i can help, sorry if my mod doesn't help you >.< btw the ctb diff is really nice! ~ Good luck for Ranking this!
Thanks for your mod. I dunno maybe I need a few more to ask Deif again, but .... Anyways, with your mod this mapset is moved again one step closer for ranked. :3 I really want to see this as bubbled already. o.oKin wrote:
Hi
Rain :
00:44:523 (2) - how about ctrl+g this one ? I like the flow hyper dash right + hyper dash left Done.
01:11:876 (1) - add a dash or hyper dash ? it fit the vocal I changed a bit but because of the following spacing I can't do much.
01:30:405 (2) - I prefer make this jump a lil harder, like spacing x2,3 How? I don't really know what you want here. o.o The spacing is currently around x2,1 now.
01:30:935 (3) - ^ I changed a bit for better symetry but also can't do much about it.
01:54:229 (7,8,9) - how about x1,8 spacing between 7 and 8, and x1,2 between 8 and 9 ? I find it more easier to catch Changed, a bit weird jump but I like it.
well my mod is really poor, that all I can say <_<
nice map \o
/me calls Deif backDeif wrote:
[General][kajiyatta's Hard]
- Using a custom Taiko BG with that overlay is not allowed anymore, since osu! generates it automatically now. Also, try to keep the same BG through all your difficulties, if possible. Sad, but I prefer as they are for now. I will try to look after a new bg soon.
[Rain!-ing Delusions]
- 01:03:556 (1) - This object has to be snapped via editor, I'm afraid. I'm afraid I need some knowledge first or I need to contact with the mapper about how this is possible to be solved through re-map.
After fixing those unsnapped notes mentioned in IRC, this should be ready to go. Take a look at those last suggestions and call me back.
- HP8 is quite cruel, imo. It's quite hard to recover the HP bar when the player is only at those 1/2 parts. Try using HP7 please. Hehe, yeah, thats why I almost never passed. lol Done.
- 00:18:406 (2) - Is it possible to move the beginning of the slider more to the left? That way you'll create a HDash similar to 00:29:523 (2,3), to fit the lyrics. I moved a bit to the left, well I forgot to check if its got hdash or not. orz
- 01:22:997 (4,1) - A HDash between those notes would be highly appreciated as well. Same reason as before. Done, although maybe a bit weird now. o.o
LunaticP wrote:
Request taken from ono'sbakamodding queue
This song is not easy for mapping taiko.
Before talking about notes, the map is actually unrankable
1.
just to see your diff name, what is Lussy's Taiko? However you have Norbi's Taiko Oni as the other taiko diff, so I will consider you use "Name" + "Taiko" +"diff level" as your naming method. So Lussy's Taiko should be something like Lussy's Taiko Oni or Lussy's Taiko Muzu or whatever. You must unify your diff name.
And as suggestion, the new naming method of taiko diff should be "Name"+"Diff level". In this case should be Norbi's Oni, and Lussy's whatever.
First of all, I don't even give a shit about the naming method. (deleted content.) Secondly, Lussy's diff is easier but not that easy to call it as Muzu so thats why it is just a normal Taiko. And I heard nothing about it, if this is wrong or not.
2.
After checking Lussy's Taiko, it is ONI diff, and this makes 2 oni diff without a muzu in a mapset. This is also unrankable, you can have 2 oni but you MUST have a muzu or easier diff. Actually I see a muzu on the description board, you have to put it together in order to get to the basic requirement.
This map is more older than any rules about this. So its not unrankable because of this. And NO I will never add another taiko to this mapset. If you need just download from the description.
So yeah, used everything you suggested, thanks for the mod.LunaticP wrote:
Request taken from ono'sbakamodding queue
This song is not easy for mapping taiko.
Before talking about notes, the map is actually unrankable
1.
just to see your diff name, what is Lussy's Taiko? However you have Norbi's Taiko Oni as the other taiko diff, so I will consider you use "Name" + "Taiko" +"diff level" as your naming method. So Lussy's Taiko should be something like Lussy's Taiko Oni or Lussy's Taiko Muzu or whatever. You must unify your diff name.
And as suggestion, the new naming method of taiko diff should be "Name"+"Diff level". In this case should be Norbi's Oni, and Lussy's whatever.
I think taiko in the diff name doesn't matter, and I like having it there. Also this mapset was made long ago before this became a rule or guideline or whatever. Lussy's Taiko is just... taiko, because she didn't want to put Oni in there, and my diff is harder anyways. But I'll change the diff name if really need to.
2.
After checking Lussy's Taiko, it is ONI diff, and this makes 2 oni diff without a muzu in a mapset. This is also unrankable, you can have 2 oni but you MUST have a muzu or easier diff. Actually I see a muzu on the description board, you have to put it together in order to get to the basic requirement.
This mapset was made long ago before this became a rule, if you didn't notice. So having only Onis is acceptable in this mapset.
[Norbi's Taiko Oni]
00:04:288 (1) - D Sure.
00:29:170 (1) - K ^
01:08:527 (2) - D ^
01:14:968 - add k ^
01:31:027 - add d ^
01:31:380 (4) - delete ^
Andrea wrote:
~Easy~~Normal~
- 00:55:112 (1,2,3,4) - I don't really like much how this pattern looks, I'd try something like this instead for better looking and flow. Done.
- 01:30:939 (2,3) - I'd prefer if you could try to avoid this small overlap here, it doesn't look so good to me. Done.
- 01:35:880 (4) - New combo due to the new stanza and music change. Done.
- 01:37:468 (1) - Remove new combo. Done.
- 01:38:527 (3) - New combo. Done.
- 01:40:292 (1) - Remove new combo. Done.
- 01:42:409 (4) - New combo. Done.
~kajiyatta's Hard~
- 00:08:523 (1) - This new combo here feels not necessary, I'd remove it. O_O Done.
- 01:40:821 (4) - I don't know why but this slider has a really weird shape if you ask me, I'm sure you can make it much better than this. Old style slider lol. Changed it.
- 01:42:409 (1,2,3) - This triple all of a sudden after a break feels way too hard to play, change these 3 circles into a slider with repeat instead. Done.
- 01:47:351 (1) - Consider adding a NC here, since this note follows a spinner.New system give it automatically, but meh...o.o.
- Increase HP Drain by 1 tick to balance with the difficulty settings.Done.
~Insane~
- 01:03:556 (1) - Slider end is unsnapped. Done.
- 01:23:174 (5,6) - Add a finish at the begin on (5) and add a clap at the begin of (6), it seems like you missed to hitsound these two. Done.
- 01:52:998 (1,2,3) - Make the spacing of this pattern consistent, it looks somehow bad rhythm now. Done.
This map could use still some more improvement for the standard difficulties. Indeed, but I need a really good modder for it and its rare. o.o So my only choice is to search after BATs. :3 Thank you for the mod I hope this mapset will be at least bubbled once. *_*
- 00:42:759 (3,4,5,6) - Spacing is inconsistent here, please fix it properly with distance snap enabled. Done.
- 00:50:700 (4,5,6) - ^ 00:50:700 (4) -
- 01:04:083 (1) - This slider doesn't follow anything and it's also silenced so it's completely unrankable. This was originally followed the "boku a mata" part, which is now 1/2 earlier so changed. Also there is nothing to hear in the music and it was just 60% volume so it wasn't silenced at all.
- 01:05:969 (4,5) - Something went wrong with the snapping here, make sure to fix it. Yeah, (4) needs to be on red tick.
- 01:08:703 (6) - This sliderend sounds weird to me, but it might be just me. Nope it was wrong to begin with..
- 01:29:880 (8) - Remove the clap from this sliderstart and add it on the previous sliderend on (7). Done.
- 01:37:468 (5,6) - Really bad anti-jump, it ruins the flow of the whole difficulty if you ask me. Changed.
- 01:38:174 (7) - This stack could be improved if you disable the grid snap. Muhahaha, this is changed along with the previous one.
Thank you for the mod. My mapping style is so different now so I fear to touch my mapset. q.q But I hope I will get this ranked before the new ranking system. :3RandomEffect wrote:
From my queue~
[Easy][Normal]
- For Easy-diff, SV is a little high, imo Well, yeah, I'm using 0,8x nowadays but I won't change this now since it will be pain in the ass.
- 00:54:053 (3) - end at 00:54:759 (and, check DS) Dat DS. o.o I changed it and the placement until the spinner too.
- 01:23:351 (3) - start at 01:23:174 Done.
- 01:42:409 (1,1) - I prefer this Okay. :3
[kajiyatta's Hard]
- 00:06:759- add a note k
- 00:23:347 (4) - it is better to change for a slider: 00:23:347~00:23:700 and add finish at 00:23:700 Done.
- 00:35:700 (1) - end at 00:39:582 ? Done.
- 00:40:464 (1) - it is better to end at 00:40:817 Done.
- 00:59:170 (4) - end at 01:00:053 If I want to keep that repeat slider, this is impossible. I leave this for now.
- 01:10:468 (1) - how about this?
- 01:23:174 (3) - finish? Done.
- 01:26:174 (3) - move to 01:25:998 Done.
- 01:40:821 (2) - end at 01:41:704 and finish Done.
- 01:43:115 (1) - start at 01:42:939 Done.
大した文章じゃないので英語でmodしました
- 00:23:700- I prefer to add a note and delete 00:23:700 (1) - Although its hard to understand this but I think its done.
- 01:04:955- NC? Done.
- 01:25:998- finish Done.
- 01:33:233 (1,2) - too close ?
I applied this ones quickly, if kajiyatta want to change something just post it and I will update it.
[Insane]Good job for your long work, you'll reach ranked nearly I need to get a taiko icon (don-chan) first and then I will ask some BAT for checking. Until then I will gather some more mods especially for insane.
- 00:09:229- remove clap k
- 00:42:053- add a note and clap k
- 00:43:464- ^ k
- 00:47:700- ^ k
- 00:49:817- ^ k
- 01:00:759- remove clap? k
- 01:23:174 (7) - rotate 2 degree anti-clockwise Hopefully done.
- 01:27:233- add a note k
- 01:29:880 (8) - move to 01:30:057 Done.
- 01:30:057- clap? Sure.
~Good Luck~
Edit: I forgot to say a few things like thank for mod. lol And I only commented at the ones where I didn't do anything. Or I needed to say something. Also I forgot to check AiMod but I did it before the previous submit. Any error is probably just comes because of the timing.Mystyk wrote:
Mod on insane as requested (if I remember correctly you wanted a mod on Insane, right? but just tell me again if you need a mod on the other diffs too).
Insane:
00:04:288 (1,1) - add finish, you also added finish here 00:09:935 (1,1) - so it will be more consistent, and it will fit to the song
00:10:288 (2,3) - small thing, but put (3) a little bit up to make it look better, since they are too close
00:12:494 - and 00:12:670 - add a hit circle to make the stream full and to follow the music better
00:21:759 (2,3,4) - the overlap doesn't look nice so try to change the pattern a bit to make it nicer, example:
http://osu.ppy.sh/ss/1358382 and http://osu.ppy.sh/ss/1358384
00:31:817 (6) - remove clap because 3 claps sound weird and because 00:20:523 (6,7,8) - this is similar and you used only 2 claps
00:33:759 (4,5) - don't make them overlap, it doesn't look nice and it's a bit confusing, this would look nicer imo - http://osu.ppy.sh/ss/1358418 - and you could just stack the sliderend with 00:34:994 (6) - Nope, I won't stack notes under sliders. Its way more confusing than it is currently. And the slider's end is seeable a bit if you look closely. :3
00:35:700 (2,3) - ugly overlap, try this? - http://osu.ppy.sh/ss/1358424
00:37:288 (4,5,6) - select these and use ctrl+G on them (on the timeline) - http://osu.ppy.sh/ss/1358427 (please only look at the timeline) OR maybe this? http://osu.ppy.sh/ss/1358430 (this one follows that drum on the white tick) or etc...
00:40:817 (2) - add finish to the beginning of the slider? I think it would fit quite well
00:50:170 (2,3) - replace these only a little bit, so that the sliderend won't overlap with the other slider - http://osu.ppy.sh/ss/1358469
00:54:405 (5) - remove clap, same reason as 00:31:817 (6) -
00:55:112 (1,2) - sliderend and slider overlaps again T_T
01:02:347 (5,6) - it looks like this is too close to the previous note, put it a little further please There is a timeline change so the distance is the correct one tho it looks bad.
01:03:909 (1) - I think this doesn't really play nice, try to replace it with 1/2 hit circles or shorter sliders or mix them etc...but a long reverse slider is kind of boring and weird This is a small resting place right before the kiai as there is no music to begin with. I leave as it is for now til someone else comes saying the same.
01:12:586 (7) - you miss to hit the beat at 01:13:115 - so I think lengthening this slider would make it better and it also sounds a bit weird to end the slider at that point - http://osu.ppy.sh/ss/1358515 There was a note but I deleted it. Re-added.
01:14:880 (5) - add NC? because you also emphasized it with a finish sound and it should be also emphasized with a NC imo
01:19:646 (2,3) - remove (3) and make (2) a reverse slider, because she is singing "sora" (or whatever) where you end the slider and having nothing between (2) and (3) is awkward and ruins the flow, so try this - http://osu.ppy.sh/ss/1358528 and afterwards just replace this a bit - 01:21:586 (5) - I don't want to replace (5) so just added a note which follows the drum there.
01:25:115 (1,2,3,4) - this looks like forced symmetry, you should try to follow the vocals more here, it would be more fun, because you could make a nice jumpy pattern which fits better to the vocals, example: http://osu.ppy.sh/ss/1358550 I will try out something here. :3
01:30:057 (7,1) - these are too close again, put them a few grids further from each other The distance is 0,9x so they are at the good distance. If you have problem go to peppy or whoever taking care of the editor. \o/ Moved (7) one grid upper.
01:46:292 (1) - add NC after spinner it changes nothing.
01:46:292 (1,2,3) - put them a little further from each other to make the pattern nicer - http://osu.ppy.sh/ss/1358569
01:48:762 (1) - I think you should add a finish here, it would emphasize the new section in the music better (the melody change or whatever...)
01:49:468 (3,4) - same as 01:46:292 (1,2,3) -
01:50:880 (3,4) - ^
Also open AiMod, it says some objects are not snapped. I think that's it for now, good luck!
that's not true it changes the next person when playing tag coop in multiplayer, if it has no new combo it will be the previous person (who played before the spinner) but if you add a new combo then it will be the next person's turnMystyk wrote:
01:46:292 (1) - add NC after spinner it changes nothing.
Thanks for your mod. I think I will ask one more modder then ask Ono once more. *.*KanaRin wrote:
Requested by aabc.
I will handle the Taikos here.
As for the timing of this mapset, here is the further adjustment:
1. Offset: 1,182ms BPM: 170.00
2. Offset: 60,472ms BPM: 170.00
3. Offset: 63,605ms BPM: 170.00
4. Offset: 64,707ms BPM: 170.00
Man, how I hate applying new timings on 7 diffs. q.q
General
- Is the (Short ver.) in the title offically released? It is. Same name on the soundtracks cover, in-game and if I remember correctly there was a special single with this track too.
- The mapset here missed a Muzukashii (As I see, both diffs are Oni.) I can play both of them just fine and I can even pass harder Onis. And this mapset is 2 years old way older then the rule about easier diff so as Ono said its fine to have two Onis.
- That's it.
Lussy's TaikoNorbi's Taiko
- Most of them are suggestions (mainly about the use of finishers / the changes of drums)
- 00:11:072 (43) - I will strongly suggest you to add finish here in order to have the consistency.
- 00:37:895 (135) - ^ same reason actually, it sounds better if we can have big don here.
- 00:46:366 (175) - ^
- 01:01:013 (260) - We can hear the snare-drum here, so therefore, Big Kat is better.
- 01:02:072 (261) - ^ same as above, snare-drum with Big Kat.
- 01:04:710 (268) - Add finish here.
- 01:09:210 - Add a don here ( that means a ddk here ), to have more vivid pattern.
- 01:23:416 (379) - snare-drum here, better to use kat.
- 01:47:857 (498) - that's kat actually, sounds better.
- 01:53:062 (529) - ^ snare-drum.
- You can follow the drums well, and more importantly, this map used the most simple patterns but it showed the well-organized structure,
giving a joyful feeling to play. Good job!Applied all of your suggestions mainly because I think they fit well.
- 00:00:484 (1,2,3,4) - I will say that kat is better than don. (that's exactly used snare-drum here)
- 01:01:013 (260) - We can hear the snare-drum here, so therefore, Big Kat is better.
- 01:02:072 (261) - ^ same as above, snare-drum with Big Kat.
- 01:08:504 - how about add a kat here? that means kd d k.
That's all.
Good luck.
Thanks for your fast and good mod. Now I'm going to poke Ono once more.OniJAM wrote:
From your PM request. Taiko mod only.[General]
- Red - Unrankable issue, you must fixed
- Purple - Highly recommended, consider to use it
- Black - Suggestion, feel free to fixed or not
- Gray - Personal preference
d=don D=big don
k=kat K=big kat[ Lussy's Taiko]
- As KanaRin mentioned, maybe your mapset need a Muzukashii, but well I also noticed Ono said it is fine, so.. hope that won't affect it going ranked
There is a Muzukashii in the description, but removed due too many difficulties. Not matter anymore so I can add it back if it really must but I rather not.
StructureRhythm
- Fine
Notes
- Fine
A little boring, but overall it is fine.
- 00:23:770 (89) - Change to K for cymbal in the music k.
- 00:53:064 (216) - Change to k here to have the consistency k.
- 01:17:942 (358) - Also change to k here, it has the same tune with 01:17:589 (356) - and 01:18:119 (359) - , k make this pattern flows better k.
[ Norbi's Taiko Oni]
StructureRhythm
- Fine :>
Notes
- Also nice
Also a nice diff.
- 00:18:123 (2) - We can hear cymbal here, so I think a finisher here is better k.
- 00:23:770 (2) - Same as above, change this d to K k.
- 00:26:593 (1) - If you fixed the mod I mentioned above, you can also change this to k to have the consistency k.
- 00:29:417 (1) - Consider add a finish here for cymbal in the music k.
- 00:31:181 (2) - Remove the finisher? I can't find what it fit, no cymbal here. Remove this finisher then add a d to 00:31:005 - may be better k.
- 01:10:707 (1) - Change to k here for consistency k.
- 01:12:118 (1,2,1) - Change to kdd? Voice went down here so I think it is a better choice k.
That's all from me. Good Luck on getting it ranked!
Thanks! I like reading positive words/sentences about my maps.OniJAM wrote:
[ Norbi's Taiko Oni]
Also a nice diff.
DakeDekaane wrote:
Hi, modding as requested wheeeeeeee~[Hard]Already fixed?
01:53:239 (6) - This slider feels very odd, as the music has a stronger emphasis in 01:53:415 and not in 01:53:239. Try something like this.
No fixed since there are two red line, so the rhythm is really odd in this part. For hard, maybe no notes better for playing.xLoupGarou wrote:
From xLoupGarou's Modding Queue kajiyatta's Hard01:03:605 add a note
01:03:781 ^
01:03:957 ^
01:04:134 ^
01:04:310 ^
(Give it a little push)
Thanks for your mod. If only I can get Taiko BATs to check this mapset. q.qGenocide wrote:
Yo Kuro!
Im here to give you a food :3 nom nom
[Insane]
OD = AR This is not CtB. o.o In standard OD affects more than just score.
00:00:476 and 00:00:829 - Make it steam 3 slider http://puu.sh/a3yKw/98b2f88cd9.png without HS Sounds reasonable enough since both Hard and CtB have those. I dunno how to place them tho. orz
[Norbi's Taiko Oni]
00:06:034 (3) - k No, I want to keep the rhythm consistent.
00:11:417 (1,1) - d
00:12:829 (1,1,1) - kdk Added kdd.
01:16:001 (1,1) - dk kk is actually fitting more.
01:17:589 (2) - d Kay.
01:17:765 (3) - k Nope. Also, 765. lol
01:20:942 - Copy this note to 01:20:854 ( make it 3 stream ) ddk
01:21:118 - kdd to 01:21:295 http://puu.sh/a3yvf/83ae3336a9.png Kay. Sounds good but maybe the second triplet is a bit too much. Well, if it is then it will be removed before rank anyways.
01:22:001 (1) - d Done.
01:48:471 (1) - d - 01:48:295 - k No, to keep the consistency.
[Lussy's Taiko]
00:16:005 (63) - k I don't see the point of this. Nope.
00:26:417 (98) - k Added for the better flow.
01:03:605 - dkkkk Since this should be at Oni level added.
No seriously problemoo :v
Fixed some things on Insane. Will wait with the Hard for the GDer. Taikos changed a bit too. And i'm not sure about the CtB, its bubbled and old. I will ask Deif about this. Thanks for your check.Genocide wrote:
Re-check
i want this ranked
[insane]
00:35:417 (2) - http://puu.sh/b5RWO/be7c49bfc4.png No, I followed the previous slider's shape with this.
00:44:064 (1) - x148 y160 Looks nice but I prefer mine for now.
01:02:766 - volume 5% Why? The drum part is still loud.
01:08:236 (1) - http://puu.sh/b5S7q/f6489c516e.png Oops. Wrong snap. Good catch, no wonder it sounded strange.
01:40:971 - add 1 circle here I know about this but I want some symetry here. If you can provide me a pattern suggestion I will change it. :3
01:54:118 (1) - do backstab to 01:54:295 (1) -
and add 1 circle 01:54:118 (10) - here and use Finish kk