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Itou Kanako - Find the blue (Short Ver) [Osu|Taiko|CatchTheB

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Topic Starter
Kurokami

newtoniorock8 wrote:

hi ! (o.o)/ # ctb modreqs via pm >.<

well.. i rarely play Rain (overdose,deluge) diffs but i'll try to mod this.. >.<

SPOILER
00:02:523 (5) - end combo..
00:02:700 (6) - start new combo here, end combo 00:03:935 (5) -
00:03:582 (4) - ^
00:06:229 (5) - ^
00:13:817 (4) - ^
00:15:229 (5) - ^
00:15:229 (5) - remove this..
00:16:641 (7) - start new combo ~
00:18:053 (1) - remove this slider..
00:18:406 (12) - move this to the right side.. (ctrl-H)
00:18:406 (6) - start new combo
00:20:523 (5) - ^
00:22:112 (5) - ^ end combo 00:23:523 (4) -
00:23:700 (1) - start new combo
00:25:112 (7) - ^ end combo 00:26:347 (6) -
00:27:053 (5) - start new combo
00:27:935 (3) - ^
00:30:935 (6) - ^ end combo 00:31:464 (2) -
00:31:112 (1) - Ctrl- G
00:31:817 (3) - ^
00:33:053 (1) - start new combo
00:36:053 (1) - ^
00:36:935 (4) - ^
00:39:053 (5) - ^ end combo 00:40:288 (5) -
00:41:700 (5) - start new combo, end combo 00:42:759 (3) -
00:45:759 (5) - start new combo, end combo 00:46:288
00:49:288 (10) - move this a little bit to the left , its too hard to catch followed by a hyper dash >.<
00:47:876 (4) - start new combo
00:49:288 (5) - ^
00:50:700 (4) - ^
00:53:170 (4) - ^
00:54:935 (5) - ^ , end combo 00:55:817
00:58:817 (4) - start new combo
00:59:876 (6) - ^
01:00:406 (1,2,3,4,5,6,7,8,9,10) - i like this part! nice ~ :3
01:01:817 (4) - ^
01:02:848 (3) - ^
01:02:700 - remove clap
01:29:704 - add finish
.. uhh too much for that start/end combo >.<, from what i have read in Ranking Criteria of CtB: "Make sure your combos aren't too long (15+)! Have in mind that sliders count as two fruits (and some slider lines/droplets) on Ryuuta's plate, and that can make you unable to see new fruits while in gameplay. A good, general baseline is a maximum of ten (10) fruits for a full combo. This is so that the fruit you catch doesn't block your view!" pls fix your combos..

that's all i can help, sorry if my mod doesn't help you >.< btw the ctb diff is really nice! ~ Good luck for Ranking this!
I unable to tell you where I changed the combos but I sortened them at a few place. Yeah some of them was really long and I for some reason can't notice it. And one other thing, because of your mod I realized some notes weren't snapped at the start of the kiai, I corected it. So your mod was useful even tho it is full of NC. :3 You will be better in no time so even if the first mods are looking like this they will improve in the future.

Thanks for your fast mod. It really helpes to make this mapset one step closer to the ranking.
Kin
Hi

Rain :

00:44:523 (2) - how about ctrl+g this one ? I like the flow hyper dash right + hyper dash left
01:11:876 (1) - add a dash or hyper dash ? it fit the vocal
01:30:405 (2) - I prefer make this jump a lil harder, like spacing x2,3
01:30:935 (3) - ^
01:54:229 (7,8,9) - how about x1,8 spacing between 7 and 8, and x1,2 between 8 and 9 ? I find it more easier to catch

well my mod is really poor, that all I can say <_<
nice map \o
Topic Starter
Kurokami

Kin wrote:

Hi

Rain :

00:44:523 (2) - how about ctrl+g this one ? I like the flow hyper dash right + hyper dash left Done.
01:11:876 (1) - add a dash or hyper dash ? it fit the vocal I changed a bit but because of the following spacing I can't do much.
01:30:405 (2) - I prefer make this jump a lil harder, like spacing x2,3 How? I don't really know what you want here. o.o The spacing is currently around x2,1 now.
01:30:935 (3) - ^ I changed a bit for better symetry but also can't do much about it.
01:54:229 (7,8,9) - how about x1,8 spacing between 7 and 8, and x1,2 between 8 and 9 ? I find it more easier to catch Changed, a bit weird jump but I like it.

well my mod is really poor, that all I can say <_<
nice map \o
Thanks for your mod. I dunno maybe I need a few more to ask Deif again, but .... Anyways, with your mod this mapset is moved again one step closer for ranked. :3 I really want to see this as bubbled already. o.o
ZHSteven
As promised I come~
I noticed I only have the old version of this diff....looks like you completely remap it =.=

The new Rain seems no problem for me, Nothing much to say, a well-made diff. I think this is ready to go.

If you dont mind I give some nazi modding then I will look in detail, but trust me it is really unnecessary...(just some pattern suggestion, hyperdash movements, etc)

just 1 gereral thing: 00:07:112 (1,2,3,4) - pattern like this can be further adjust. the spacing between 12 and 34 changes too much. x2.5 for 12 and only 1.5 for 34. that cannot perform this pattern well.
consider lower down 1,2 a bit and higher 3,4 a bit.
Usually for this kind of BPM, x0.6 variation could be maximum in my mind(meaning note--> Jump--> lower x0.3-->lower x0.3). Same goes for your other movement jumping pattern.
just for a referance.


+☆ first
Topic Starter
Kurokami
Okay, I changed them a bit at least at 2 from 3. Will try to do something about them on my future maps but here my movements are kinda restricted from the patterns. Thank you for your mod. Lets look after Deif now. /me searches

And another note, yeah I remaped it since my mapping style changed and I just couldn't stand if something is bad in my collection. :3
Deif
[General]

  1. Using a custom Taiko BG with that overlay is not allowed anymore, since osu! generates it automatically now. Also, try to keep the same BG through all your difficulties, if possible.
[kajiyatta's Hard]
  1. 01:03:556 (1) - This object has to be snapped via editor, I'm afraid.
[Rain!-ing Delusions]
  1. HP8 is quite cruel, imo. It's quite hard to recover the HP bar when the player is only at those 1/2 parts. Try using HP7 please.
  2. 00:18:406 (2) - Is it possible to move the beginning of the slider more to the left? That way you'll create a HDash similar to 00:29:523 (2,3), to fit the lyrics.
  3. 01:22:997 (4,1) - A HDash between those notes would be highly appreciated as well. Same reason as before.
After fixing those unsnapped notes mentioned in IRC, this should be ready to go. Take a look at those last suggestions and call me back.
Topic Starter
Kurokami

Deif wrote:

[General]

  1. Using a custom Taiko BG with that overlay is not allowed anymore, since osu! generates it automatically now. Also, try to keep the same BG through all your difficulties, if possible. Sad, but I prefer as they are for now. I will try to look after a new bg soon.
[kajiyatta's Hard]
  1. 01:03:556 (1) - This object has to be snapped via editor, I'm afraid. I'm afraid I need some knowledge first or I need to contact with the mapper about how this is possible to be solved through re-map.
[Rain!-ing Delusions]
  1. HP8 is quite cruel, imo. It's quite hard to recover the HP bar when the player is only at those 1/2 parts. Try using HP7 please. Hehe, yeah, thats why I almost never passed. lol Done.
  2. 00:18:406 (2) - Is it possible to move the beginning of the slider more to the left? That way you'll create a HDash similar to 00:29:523 (2,3), to fit the lyrics. I moved a bit to the left, well I forgot to check if its got hdash or not. orz
  3. 01:22:997 (4,1) - A HDash between those notes would be highly appreciated as well. Same reason as before. Done, although maybe a bit weird now. o.o
After fixing those unsnapped notes mentioned in IRC, this should be ready to go. Take a look at those last suggestions and call me back.
/me calls Deif back
Deif
(*・_・)ノ⌒
Topic Starter
Kurokami


/me eats it
Norbi


Yay, it has been Appleved. /o/

Now where is my Taiko BAT? ;_;
LunaticP
Request taken from ono's baka modding queue

This song is not easy for mapping taiko.


Before talking about notes, the map is actually unrankable

1.
just to see your diff name, what is Lussy's Taiko? However you have Norbi's Taiko Oni as the other taiko diff, so I will consider you use "Name" + "Taiko" +"diff level" as your naming method. So Lussy's Taiko should be something like Lussy's Taiko Oni or Lussy's Taiko Muzu or whatever. You must unify your diff name.

And as suggestion, the new naming method of taiko diff should be "Name"+"Diff level". In this case should be Norbi's Oni, and Lussy's whatever.

2.
After checking Lussy's Taiko, it is ONI diff, and this makes 2 oni diff without a muzu in a mapset. This is also unrankable, you can have 2 oni but you MUST have a muzu or easier diff. Actually I see a muzu on the description board, you have to put it together in order to get to the basic requirement.

[Lussy's Taiko]
00:25:112 - add d

00:29:170 (109) - D

00:47:788 (182) - delete

00:48:847 - add d

00:52:112 (208) - delete

00:56:700 - add k

01:17:439 (347) - delete

01:27:057 (395) - d

01:30:939 (407) - D

01:42:586 (467,468) - d , k

[Norbi's Taiko Oni]

00:04:288 (1) - D

00:29:170 (1) - K

01:08:527 (2) - D

01:14:968 - add k

01:31:027 - add d

01:31:380 (4) - delete
Topic Starter
Kurokami

LunaticP wrote:

Request taken from ono's baka modding queue

This song is not easy for mapping taiko.


Before talking about notes, the map is actually unrankable

1.
just to see your diff name, what is Lussy's Taiko? However you have Norbi's Taiko Oni as the other taiko diff, so I will consider you use "Name" + "Taiko" +"diff level" as your naming method. So Lussy's Taiko should be something like Lussy's Taiko Oni or Lussy's Taiko Muzu or whatever. You must unify your diff name.

And as suggestion, the new naming method of taiko diff should be "Name"+"Diff level". In this case should be Norbi's Oni, and Lussy's whatever.
First of all, I don't even give a shit about the naming method. (deleted content.) Secondly, Lussy's diff is easier but not that easy to call it as Muzu so thats why it is just a normal Taiko. And I heard nothing about it, if this is wrong or not.

2.
After checking Lussy's Taiko, it is ONI diff, and this makes 2 oni diff without a muzu in a mapset. This is also unrankable, you can have 2 oni but you MUST have a muzu or easier diff. Actually I see a muzu on the description board, you have to put it together in order to get to the basic requirement.
This map is more older than any rules about this. So its not unrankable because of this. And NO I will never add another taiko to this mapset. If you need just download from the description.
Norbi

LunaticP wrote:

Request taken from ono's baka modding queue

This song is not easy for mapping taiko.


Before talking about notes, the map is actually unrankable

1.
just to see your diff name, what is Lussy's Taiko? However you have Norbi's Taiko Oni as the other taiko diff, so I will consider you use "Name" + "Taiko" +"diff level" as your naming method. So Lussy's Taiko should be something like Lussy's Taiko Oni or Lussy's Taiko Muzu or whatever. You must unify your diff name.

And as suggestion, the new naming method of taiko diff should be "Name"+"Diff level". In this case should be Norbi's Oni, and Lussy's whatever.

I think taiko in the diff name doesn't matter, and I like having it there. Also this mapset was made long ago before this became a rule or guideline or whatever. Lussy's Taiko is just... taiko, because she didn't want to put Oni in there, and my diff is harder anyways. But I'll change the diff name if really need to.

2.
After checking Lussy's Taiko, it is ONI diff, and this makes 2 oni diff without a muzu in a mapset. This is also unrankable, you can have 2 oni but you MUST have a muzu or easier diff. Actually I see a muzu on the description board, you have to put it together in order to get to the basic requirement.

This mapset was made long ago before this became a rule, if you didn't notice. So having only Onis is acceptable in this mapset.

[Norbi's Taiko Oni]

00:04:288 (1) - D Sure.

00:29:170 (1) - K ^

01:08:527 (2) - D ^

01:14:968 - add k ^

01:31:027 - add d ^

01:31:380 (4) - delete ^
So yeah, used everything you suggested, thanks for the mod.

Here's the new file, Kurokami: http://puu.sh/4iPRE.osu
Topic Starter
Kurokami
Updated.
Andrea
~Easy~
  1. 00:55:112 (1,2,3,4) - I don't really like much how this pattern looks, I'd try something like this instead for better looking and flow.
  2. 01:30:939 (2,3) - I'd prefer if you could try to avoid this small overlap here, it doesn't look so good to me.
  3. 01:35:880 (4) - New combo due to the new stanza and music change.
  4. 01:37:468 (1) - Remove new combo.
  5. 01:38:527 (3) - New combo.
  6. 01:40:292 (1) - Remove new combo.
  7. 01:42:409 (4) - New combo.
~Normal~
  1. 00:08:523 (1) - This new combo here feels not necessary, I'd remove it.
  2. 01:40:821 (4) - I don't know why but this slider has a really weird shape if you ask me, I'm sure you can make it much better than this.
  3. 01:42:409 (1,2,3) - This triple all of a sudden after a break feels way too hard to play, change these 3 circles into a slider with repeat instead.
  4. 01:47:351 (1) - Consider adding a NC here, since this note follows a spinner.
~kajiyatta's Hard~
  1. Increase HP Drain by 1 tick to balance with the difficulty settings.
  1. 01:03:556 (1) - Slider end is unsnapped.
  2. 01:23:174 (5,6) - Add a finish at the begin on (5) and add a clap at the begin of (6), it seems like you missed to hitsound these two.
  3. 01:52:998 (1,2,3) - Make the spacing of this pattern consistent, it looks somehow bad rhythm now.
~Insane~
  1. 00:42:759 (3,4,5,6) - Spacing is inconsistent here, please fix it properly with distance snap enabled.
  2. 00:50:700 (4,5,6) - ^
  3. 01:04:083 (1) - This slider doesn't follow anything and it's also silenced so it's completely unrankable.
  4. 01:05:969 (4,5) - Something went wrong with the snapping here, make sure to fix it.
  5. 01:08:703 (6) - This sliderend sounds weird to me, but it might be just me.
  6. 01:29:880 (8) - Remove the clap from this sliderstart and add it on the previous sliderend on (7).
  7. 01:37:468 (5,6) - Really bad anti-jump, it ruins the flow of the whole difficulty if you ask me.
  8. 01:38:174 (7) - This stack could be improved if you disable the grid snap.
This map could use still some more improvement for the standard difficulties.
Topic Starter
Kurokami

Andrea wrote:

~Easy~
  1. 00:55:112 (1,2,3,4) - I don't really like much how this pattern looks, I'd try something like this instead for better looking and flow. Done.
  2. 01:30:939 (2,3) - I'd prefer if you could try to avoid this small overlap here, it doesn't look so good to me. Done.
  3. 01:35:880 (4) - New combo due to the new stanza and music change. Done.
  4. 01:37:468 (1) - Remove new combo. Done.
  5. 01:38:527 (3) - New combo. Done.
  6. 01:40:292 (1) - Remove new combo. Done.
  7. 01:42:409 (4) - New combo. Done.
~Normal~
  1. 00:08:523 (1) - This new combo here feels not necessary, I'd remove it. O_O Done.
  2. 01:40:821 (4) - I don't know why but this slider has a really weird shape if you ask me, I'm sure you can make it much better than this. Old style slider lol. Changed it.
  3. 01:42:409 (1,2,3) - This triple all of a sudden after a break feels way too hard to play, change these 3 circles into a slider with repeat instead. Done.
  4. 01:47:351 (1) - Consider adding a NC here, since this note follows a spinner.New system give it automatically, but meh...o.o.
~kajiyatta's Hard~
  1. Increase HP Drain by 1 tick to balance with the difficulty settings.Done.
  1. 01:03:556 (1) - Slider end is unsnapped. Done.
  2. 01:23:174 (5,6) - Add a finish at the begin on (5) and add a clap at the begin of (6), it seems like you missed to hitsound these two. Done.
  3. 01:52:998 (1,2,3) - Make the spacing of this pattern consistent, it looks somehow bad rhythm now. Done.
~Insane~
  1. 00:42:759 (3,4,5,6) - Spacing is inconsistent here, please fix it properly with distance snap enabled. Done.
  2. 00:50:700 (4,5,6) - ^ 00:50:700 (4) -
  3. 01:04:083 (1) - This slider doesn't follow anything and it's also silenced so it's completely unrankable. This was originally followed the "boku a mata" part, which is now 1/2 earlier so changed. Also there is nothing to hear in the music and it was just 60% volume so it wasn't silenced at all.
  4. 01:05:969 (4,5) - Something went wrong with the snapping here, make sure to fix it. Yeah, (4) needs to be on red tick.
  5. 01:08:703 (6) - This sliderend sounds weird to me, but it might be just me. Nope it was wrong to begin with..
  6. 01:29:880 (8) - Remove the clap from this sliderstart and add it on the previous sliderend on (7). Done.
  7. 01:37:468 (5,6) - Really bad anti-jump, it ruins the flow of the whole difficulty if you ask me. Changed.
  8. 01:38:174 (7) - This stack could be improved if you disable the grid snap. Muhahaha, this is changed along with the previous one.
This map could use still some more improvement for the standard difficulties. Indeed, but I need a really good modder for it and its rare. o.o So my only choice is to search after BATs. :3 Thank you for the mod I hope this mapset will be at least bubbled once. *_*
RandF
From my queue~

[Easy]
  1. For Easy-diff, SV is a little high, imo
  2. 00:54:053 (3) - end at 00:54:759 (and, check DS)
  3. 01:23:351 (3) - start at 01:23:174
  4. 01:42:409 (1,1) - I prefer this
[Normal]
  1. 00:06:759- add a note
  2. 00:23:347 (4) - it is better to change for a slider: 00:23:347~00:23:700 and add finish at 00:23:700
  3. 00:35:700 (1) - end at 00:39:582 ?
  4. 00:40:464 (1) - it is better to end at 00:40:817
  5. 00:59:170 (4) - end at 01:00:053
  6. 01:10:468 (1) - how about this?
  7. 01:23:174 (3) - finish?
  8. 01:26:174 (3) - move to 01:25:998
  9. 01:40:821 (2) - end at 01:41:704 and finish
  10. 01:43:115 (1) - start at 01:42:939
[kajiyatta's Hard]
  1. 00:23:700- I prefer to add a note and delete 00:23:700 (1) -
  2. 01:04:955- NC?
  3. 01:25:998- finish
  4. 01:33:233 (1,2) - too close
大した文章じゃないので英語でmodしました

[Insane]
  1. 00:09:229- remove clap
  2. 00:42:053- add a note and clap
  3. 00:43:464- ^
  4. 00:47:700- ^
  5. 00:49:817- ^
  6. 01:00:759- remove clap?
  7. 01:23:174 (7) - rotate 2 degree anti-clockwise
  8. 01:27:233- add a note
  9. 01:29:880 (8) - move to 01:30:057
  10. 01:30:057- clap?
Good job for your long work, you'll reach ranked nearly ;)
~Good Luck~
Topic Starter
Kurokami

RandomEffect wrote:

From my queue~

[Easy]
  1. For Easy-diff, SV is a little high, imo Well, yeah, I'm using 0,8x nowadays but I won't change this now since it will be pain in the ass.
  2. 00:54:053 (3) - end at 00:54:759 (and, check DS) Dat DS. o.o I changed it and the placement until the spinner too.
  3. 01:23:351 (3) - start at 01:23:174 Done.
  4. 01:42:409 (1,1) - I prefer this Okay. :3
[Normal]
  1. 00:06:759- add a note k
  2. 00:23:347 (4) - it is better to change for a slider: 00:23:347~00:23:700 and add finish at 00:23:700 Done.
  3. 00:35:700 (1) - end at 00:39:582 ? Done.
  4. 00:40:464 (1) - it is better to end at 00:40:817 Done.
  5. 00:59:170 (4) - end at 01:00:053 If I want to keep that repeat slider, this is impossible. I leave this for now.
  6. 01:10:468 (1) - how about this?
  7. 01:23:174 (3) - finish? Done.
  8. 01:26:174 (3) - move to 01:25:998 Done.
  9. 01:40:821 (2) - end at 01:41:704 and finish Done.
  10. 01:43:115 (1) - start at 01:42:939 Done.
[kajiyatta's Hard]
  1. 00:23:700- I prefer to add a note and delete 00:23:700 (1) - Although its hard to understand this but I think its done.
  2. 01:04:955- NC? Done.
  3. 01:25:998- finish Done.
  4. 01:33:233 (1,2) - too close ?
大した文章じゃないので英語でmodしました
I applied this ones quickly, if kajiyatta want to change something just post it and I will update it.

[Insane]
  1. 00:09:229- remove clap k
  2. 00:42:053- add a note and clap k
  3. 00:43:464- ^ k
  4. 00:47:700- ^ k
  5. 00:49:817- ^ k
  6. 01:00:759- remove clap? k
  7. 01:23:174 (7) - rotate 2 degree anti-clockwise Hopefully done.
  8. 01:27:233- add a note k
  9. 01:29:880 (8) - move to 01:30:057 Done.
  10. 01:30:057- clap? Sure.
Good job for your long work, you'll reach ranked nearly ;) I need to get a taiko icon (don-chan) first and then I will ask some BAT for checking. Until then I will gather some more mods especially for insane.
~Good Luck~
Thank you for the mod. My mapping style is so different now so I fear to touch my mapset. q.q But I hope I will get this ranked before the new ranking system. :3
Topic Starter
Kurokami
So long since I last posted here. o.o But now I have a reason. Since I re-maped each difficulty except Hard I want to request a second check from everyone who is still following this thread and have some free time to do it. I only need ~5 mod before asking a BAT to check this out so please help me with it. I will try to lurk around mod queues subforum but I need experienced modders to get enough help.

I also want to contact with a Staff to ask around a bit about give a second kudo to everyone with a mod post. I know the rule but since I re-maped the whole set I think its reasonable enough. So I can reward everyone even if it is his/her second mod post in this thread.

Thanks in advance to everyone who is willing to help.
kofochka
Original Insane was much better, imo.
Topic Starter
Kurokami
I can still bring it back as a second Insane but I don't really want. The flow was bad and too many symetry used during mapping. And at least I can play this one. \o/
Mystyk
Mod on insane as requested (if I remember correctly you wanted a mod on Insane, right? but just tell me again if you need a mod on the other diffs too).

Insane:
00:04:288 (1,1) - add finish, you also added finish here 00:09:935 (1,1) - so it will be more consistent, and it will fit to the song
00:10:288 (2,3) - small thing, but put (3) a little bit up to make it look better, since they are too close
00:12:494 - and 00:12:670 - add a hit circle to make the stream full and to follow the music better
00:21:759 (2,3,4) - the overlap doesn't look nice so try to change the pattern a bit to make it nicer, example:
http://osu.ppy.sh/ss/1358382 and http://osu.ppy.sh/ss/1358384
00:31:817 (6) - remove clap because 3 claps sound weird and because 00:20:523 (6,7,8) - this is similar and you used only 2 claps
00:33:759 (4,5) - don't make them overlap, it doesn't look nice and it's a bit confusing, this would look nicer imo - http://osu.ppy.sh/ss/1358418 - and you could just stack the sliderend with 00:34:994 (6) -
00:35:700 (2,3) - ugly overlap, try this? - http://osu.ppy.sh/ss/1358424
00:37:288 (4,5,6) - select these and use ctrl+G on them (on the timeline) - http://osu.ppy.sh/ss/1358427 (please only look at the timeline) OR maybe this? http://osu.ppy.sh/ss/1358430 (this one follows that drum on the white tick) or etc...
00:40:817 (2) - add finish to the beginning of the slider? I think it would fit quite well
00:50:170 (2,3) - replace these only a little bit, so that the sliderend won't overlap with the other slider - http://osu.ppy.sh/ss/1358469
00:54:405 (5) - remove clap, same reason as 00:31:817 (6) -
00:55:112 (1,2) - sliderend and slider overlaps again T_T
01:02:347 (5,6) - it looks like this is too close to the previous note, put it a little further please
01:03:909 (1) - I think this doesn't really play nice, try to replace it with 1/2 hit circles or shorter sliders or mix them etc...but a long reverse slider is kind of boring and weird
01:12:586 (7) - you miss to hit the beat at 01:13:115 - so I think lengthening this slider would make it better and it also sounds a bit weird to end the slider at that point - http://osu.ppy.sh/ss/1358515
01:14:880 (5) - add NC? because you also emphasized it with a finish sound and it should be also emphasized with a NC imo
01:19:646 (2,3) - remove (3) and make (2) a reverse slider, because she is singing "sora" (or whatever) where you end the slider and having nothing between (2) and (3) is awkward and ruins the flow, so try this - http://osu.ppy.sh/ss/1358528 and afterwards just replace this a bit - 01:21:586 (5) -
01:25:115 (1,2,3,4) - this looks like forced symmetry, you should try to follow the vocals more here, it would be more fun, because you could make a nice jumpy pattern which fits better to the vocals, example: http://osu.ppy.sh/ss/1358550
01:30:057 (7,1) - these are too close again, put them a few grids further from each other
01:46:292 (1) - add NC after spinner
01:46:292 (1,2,3) - put them a little further from each other to make the pattern nicer - http://osu.ppy.sh/ss/1358569
01:48:762 (1) - I think you should add a finish here, it would emphasize the new section in the music better (the melody change or whatever...)
01:49:468 (3,4) - same as 01:46:292 (1,2,3) -
01:50:880 (3,4) - ^

Also open AiMod, it says some objects are not snapped. I think that's it for now, good luck!
Topic Starter
Kurokami

Mystyk wrote:

Mod on insane as requested (if I remember correctly you wanted a mod on Insane, right? but just tell me again if you need a mod on the other diffs too).

Insane:
00:04:288 (1,1) - add finish, you also added finish here 00:09:935 (1,1) - so it will be more consistent, and it will fit to the song
00:10:288 (2,3) - small thing, but put (3) a little bit up to make it look better, since they are too close
00:12:494 - and 00:12:670 - add a hit circle to make the stream full and to follow the music better
00:21:759 (2,3,4) - the overlap doesn't look nice so try to change the pattern a bit to make it nicer, example:
http://osu.ppy.sh/ss/1358382 and http://osu.ppy.sh/ss/1358384
00:31:817 (6) - remove clap because 3 claps sound weird and because 00:20:523 (6,7,8) - this is similar and you used only 2 claps
00:33:759 (4,5) - don't make them overlap, it doesn't look nice and it's a bit confusing, this would look nicer imo - http://osu.ppy.sh/ss/1358418 - and you could just stack the sliderend with 00:34:994 (6) - Nope, I won't stack notes under sliders. Its way more confusing than it is currently. And the slider's end is seeable a bit if you look closely. :3
00:35:700 (2,3) - ugly overlap, try this? - http://osu.ppy.sh/ss/1358424
00:37:288 (4,5,6) - select these and use ctrl+G on them (on the timeline) - http://osu.ppy.sh/ss/1358427 (please only look at the timeline) OR maybe this? http://osu.ppy.sh/ss/1358430 (this one follows that drum on the white tick) or etc...
00:40:817 (2) - add finish to the beginning of the slider? I think it would fit quite well
00:50:170 (2,3) - replace these only a little bit, so that the sliderend won't overlap with the other slider - http://osu.ppy.sh/ss/1358469
00:54:405 (5) - remove clap, same reason as 00:31:817 (6) -
00:55:112 (1,2) - sliderend and slider overlaps again T_T
01:02:347 (5,6) - it looks like this is too close to the previous note, put it a little further please There is a timeline change so the distance is the correct one tho it looks bad.
01:03:909 (1) - I think this doesn't really play nice, try to replace it with 1/2 hit circles or shorter sliders or mix them etc...but a long reverse slider is kind of boring and weird This is a small resting place right before the kiai as there is no music to begin with. I leave as it is for now til someone else comes saying the same.
01:12:586 (7) - you miss to hit the beat at 01:13:115 - so I think lengthening this slider would make it better and it also sounds a bit weird to end the slider at that point - http://osu.ppy.sh/ss/1358515 There was a note but I deleted it. Re-added.
01:14:880 (5) - add NC? because you also emphasized it with a finish sound and it should be also emphasized with a NC imo
01:19:646 (2,3) - remove (3) and make (2) a reverse slider, because she is singing "sora" (or whatever) where you end the slider and having nothing between (2) and (3) is awkward and ruins the flow, so try this - http://osu.ppy.sh/ss/1358528 and afterwards just replace this a bit - 01:21:586 (5) - I don't want to replace (5) so just added a note which follows the drum there.
01:25:115 (1,2,3,4) - this looks like forced symmetry, you should try to follow the vocals more here, it would be more fun, because you could make a nice jumpy pattern which fits better to the vocals, example: http://osu.ppy.sh/ss/1358550 I will try out something here. :3
01:30:057 (7,1) - these are too close again, put them a few grids further from each other The distance is 0,9x so they are at the good distance. If you have problem go to peppy or whoever taking care of the editor. \o/ Moved (7) one grid upper.
01:46:292 (1) - add NC after spinner it changes nothing.
01:46:292 (1,2,3) - put them a little further from each other to make the pattern nicer - http://osu.ppy.sh/ss/1358569
01:48:762 (1) - I think you should add a finish here, it would emphasize the new section in the music better (the melody change or whatever...)
01:49:468 (3,4) - same as 01:46:292 (1,2,3) -
01:50:880 (3,4) - ^

Also open AiMod, it says some objects are not snapped. I think that's it for now, good luck!
Edit: I forgot to say a few things like thank for mod. lol And I only commented at the ones where I didn't do anything. Or I needed to say something. Also I forgot to check AiMod but I did it before the previous submit. Any error is probably just comes because of the timing.

/And I requested a full mod (Easy, Normal, Insane).
Mystyk

Mystyk wrote:

01:46:292 (1) - add NC after spinner it changes nothing.
that's not true :P it changes the next person when playing tag coop in multiplayer, if it has no new combo it will be the previous person (who played before the spinner) but if you add a new combo then it will be the next person's turn

Rest of the mod, obviously no kudosu:

[Easy]
00:04:288 (1) - add finish to the beginning of the slider because it has a similar sound in the music
00:05:700 (3) - ^
00:40:112 (3,1) - it was very weird to play this, because 00:40:994 (1) - should be on a red tick, because of the vocals and the background sound, so I would suggest removing (1) and lengthening (3) until the red tick (00:40:817 - ), you can hear the drums in the background, it would be better if the slider ended on the big finish sound (in the music) and contained all of the smaller drum sounds, well it's hard to explain, and I'm not sure you'll change this, but it would play better - http://puu.sh/7eHZl.jpg
00:48:053 (1) - too much new combo spam, remove it, the vocals still belong to the previous one, and most of your combos here have 2 length, so it wouldn't be a problem to have one which is 3 long, but having something for only 1 is kind of a spam
00:53:700 (1) - remove clap from the end of the slider, the clap should be in the middle of the slider, don't use a clap at the end just to make up for the missing clap at the middle, and you also put a clap 00:54:759 (2) - so 2 claps next to each other don't sound that nice
00:56:170 (2) - add clap, according to your hitsound pattern it looks like you missed one here
01:08:527 (2) - add clap to the end of the slider because of the previous reason
01:12:057 (3) - add clap to the middle of the slider because ^
01:13:115 (4) - ^
01:15:409 (2) - add finish because it will fit to the strong vocals
01:17:704 (2) - add finish to the beginning of the slider maybe? since you also used a finish at the other similar slider beginnings and it sounds kind of empty without it
01:21:586 (3) - missing clap again
01:23:174 (3) - add finish to emphasize the big beat and the strong vocals
01:24:409 (4) - I would rather add clap to the beginning of the slider than the end of the slider, because the beginning has that kind of drum that you used to put a clap on
01:25:115 (1) - add finish because of the sound in the song
01:28:292 (1) - add clap to the beginning of the slider because of the drum sound in the song
01:30:409 (1) - add clap to the end of the slider because ^
01:37:468 (1,2) - it's not quite clear why you placed (2) on a red tick, because I didn't hear anything, but after removing it and listening I understood, so it would be better to use a slider here since the big beats in the music are not so loud, if you don't want to change it, at least add a hitsound on (2)
01:41:174 (3) - add aí bit more curve to make a nicer blanket (since you have nice blankets throughout the whole difficulty)
01:42:409 (1) - I think it would be better if you made this slider go upwards rather than going downwards because in your way it goes back to where the previous slider was, which doesn't play so well imo, but if you made it go upwards it would play better and fit more to the vocals as well (because she finished singing blue on a high note), example: http://osu.ppy.sh/ss/1377923
01:43:115 (1) - add finish because this part of the diff has too low volume and it's also empty without a finish, and since the volume is low using a finish won't hurt
01:48:762 (1,3,1,3) - add finish to the beginning of the sliders just like you did at the previous parts, I know this is a bit different but it's a bit boring just to have claps and no finishes

[Normal]
00:04:288 (1,1) - add finish because of the reasons I already said in the Insane and Easy mod
00:31:111 (3) - remove clap from the end of the slider, it sounds weird to have 2 of them near, just I already said previously in the other diffs
00:43:464 (4,1,2,3,4) - it's just my opinion but it was a bit boring to play so many hit circles after each other, maybe you could change some of them to sliders or something
00:54:053 (4) - remove clap from the middle of the slider, there are too many claps and it doesn't sound good
00:56:170 (2) - add clap (looks like it's missing)
01:05:705 (2,3) - ugly pattern, mert tiszta ferdének néz ki (3), I would rather try something different like this: http://osu.ppy.sh/ss/1378226 or http://osu.ppy.sh/ss/1378240
01:08:880 (3) - add clap (it's missing)
01:12:057 (3) - ^ in the middle of the slider
01:13:115 (4) - ^
01:15:409 (2) - add finish because that part is loud and because it should be emphasized since it's on a red tick
01:20:174 (2) - add clap because of previous reasons
01:21:586 (4) - ^
01:23:174 (3) - add finish to emphasize the strong vocals and the loud music
01:24:409 (4) - add clap to the beginning of the slider because the drum sound is there and remove it from the end of the slider
01:25:115 (1) - add finish because the music is loud
01:28:292 (1) - add clap to the beginning because of the drum in the song
01:37:468 (3,4) - same that I mentioned on the previous diff, use a slider or add a hitsound to (4)
01:42:409 (1) - same as on Easy about slider leading downwards where it came from, but instead it should lead upwards
01:43:115 (1) - add finish because the song has that sound and because it's too empty without it
01:48:762 (1,1,1,1) - add finish to the circles + beginning of the sliders to vary the hitsounds and because of the previous places where you used to use finish sounds

That's all, good luck! The difficulties were quite alright, but you seemed to miss a lot of hitsounds.

EDIT: Garven says the mp3 quality is too bad and needs to be higher quality.
Topic Starter
Kurokami
I won't answer you as I did before since I dunno what I changed and what not. But thanks for your mod, it was useful as almost always. \o/
Raiku
Raiku mod!

[General]

It seems like all the audio lead-ins are conflicting upon each other in each diff. Something is definitely affecting the timing across the board from where I'm at.

I will put this mod on hold until I find out whats going on, contact me and we can sort it out together :)
kajiyatta
Hi,Kurokami, sorry for delay response.
I just feel weird current timing. Based on my Ranked version, I just suggest new timing point and BPM here.
Also I'll remake my Hard diff since it's too old.

Topic Starter
Kurokami
Okay, this will be the last timing change. I will change it no more. q.q Please change the timing for your diff because due to my poor internet right now, I can only update this next week.
Topic Starter
Kurokami
Updated with the latest timing. Kinda different than yours kajiyatta but that is because of the different mp3 file.
kajiyatta
http://puu.sh/7ASOr.osu
Latest my diff. Applied to your last timing.
Topic Starter
Kurokami
Updated.
OnosakiHito
Requested Taiko mod by Kurokami

[General]

Current Taiko BGs are unrankable. Please fix that.
Since we have two old taiko diffs here, having two Onis is fine.

[ Oni]
SPOILER
General

Not urgent, but change the sampleset to Normal please (the notes audio).

Actually a nice difficulty when I consider how old this set is.

Notes:

00:14:601 (58,59,60,61,62,63,64) - I would rather recommend pattern in puush since these 1/4 don't fit that well here, when considering that afterwards there are no more 1/4 coming (00:17:425).

00:25:895 - Oh look, you did that in this part. lol
00:42:837~00:45:307 - How about this pattern (you could do something similar to patterns like 00:49:542 ) - This is not a must. Just a suggestion.

00:55:542 - Recommending to make this to don and 00:56:248 change the last three notes to k d k. Fits better to your kat usage I think.
00:57:307 - I'm pretty sure kkk fits better here since you have already many dons in this part.
01:05:085 (271) - Wrong snapped. Move to white tick.
01:11:592 - kat for the vocal.
01:13:004, 01:13:533, 01:14:239 - These as kat might fit better. Vocal-beat wise at least.
01:15:651 - kat finisher. Alternates nice and fits to vocal.
01:18:827 - kkk and 01:19:180 d k k fits probably better.
01:22:709 and 01:23:415 as kat?
01:27:298 - Might be not a bad idea to stop the kiai here and restart it at 01:42:651 and end it at 01:54:121 . You used many notes in these parts and the songs climax changes as well in this way, if you ask me.
01:27:298 (396) - Normaly I don't use any finisher at the beginning of a stanza either, but here a finisher might fit pretty good due to the cymbals in the background.
01:31:357 - finisher, vocal wise.
01:32:592 - k k D ?
01:36:121, 01:36:827, 01:37:533 - kat?
01:40:004 - k kkd for vocal and add d at 01:40:621 ? ( k kkd ddd kkkkddd )

[ Inner Oni]
SPOILER
General

Not urgent, but change the sampleset to Normal please (the notes audio).


Notes

This time I will keep explanations short. I'm either following the vocal or a certain beat.

00:49:189 (1,1,2) - try kkd
00:49:895 (2,3,1,1,1) - kkkkd, kkdkd sound here strange as single pattern if oyu ask me.
01:03:662 - Better just delete these patterns. It's way too off beat.
01:15:739 (2,3) - Suggesting to delete these to be able to differ the parts from each other.
01:18:121 - kkd x k d might fit better hwen considering the vocal.
01:21:298~01:24:474 - Suggetsing following pattern:

01:27:298 - Starting from here up to 01:32:945 I would reommcend you to use less notes. This part is rather calm compared to the others, so having less notes would emphasize this more and make it more noticeable.
01:27:298 - Might be not a bad idea to stop the kiai here and restart it at 01:42:651 and end it at 01:54:121 . You used many notes in these parts and the songs climax changes as well in this way, if you ask me.


Hm... I don't want to overtake it at this point, but how about trying to remap your map? While I was modding, I noticed that you have some parts which follow the beat or the vocal of the song. Those beat follwing parts are pretty nice. They have a system which you can see at the beginning and the end of the map. But once you start to map to the vocals, the system in your mapping gets losts and patterns have no real connections to each other anymore. You also start mapping against the main beat d x k x d x k ... which make the pattern sometimes sound weird or look messy. Parts like 00:41:425 actually sound nice as pattern, but when considering the song in the background(especially the beat) you map against it.

Well, it's up to you. A remap is not that urgent at all. The map itself isn't bad, but the mapping style is in this song rather questionable. Probably it would be better to map to the vocal by following the elementary beat at the same time.


Try to find some more mods from experienced mappers before calling me back again. This still needs some workout.
But in general I see good attempts already (also the maps are old).

Good luck for now.
Topic Starter
Kurokami
Ono, next time please add the xxx's parts too since it took me 1 hour to figure out which is which. lol

For the Oni I only leave out "01:05:085 (271) - Wrong snapped. Move to white tick.", because I sunno what wrong there. o.o

As for the Inner oni, tho the mapper is still alive more or less, I modified the difficulty. Except "01:03:662 - Better just delete these patterns. It's way too off beat." It is offbeat on all diff, i want to ask for a timing check before doing anything here.

About the bgs, it should be rankable since this mapset is order than that rule. orz Anyways, I know, just need a good bg which can be used with all diff and looks cute at the same way. :3

Thanks for your check. I will be sure to call back after 3-4 mod from others. :3

@Norbi I'm not sure if you will read it, but do not update (if I ever be able to upload it), first you should make a copy of your version since maybe few things will not be your favor.
Topic Starter
Kurokami
Updated finally. \o/ Timing also changed a little bit, now those notes on the two taikos are perfectly fitting. :3
DakeDekaane
Hi, modding as requested wheeeeeeee~

Actual BG fits nicely as Taiko BG.

[Lussy's]
00:24:837 - Add a don, to have consistency with previous part, also this feels a bit empty right now.
00:25:013 - Add a kat, same reason as above.
00:31:013 - Add a don, same reason.
00:47:248 (179,180,181) - I'd suggest to swap the color of these notes, to keep mapping to the beat, which you're mostly doing in the beatmap.
00:53:160 (214) - Move this either to 00:52:807 or 00:52:631, same reason as above, if you do, make 00:52:895 (212) a don.
01:00:837 - Add a big don, to emphasize this part even more along with vocals.
01:01:366 - ^
01:06:033 (277) - Try removing this note and making 01:06:121 (278,279,280) a ddk pattern, it'd plays nicely along with both beat and vocals.
01:14:768 - How about emphasizing this part with more big notes, like here? Note: all selected notes have finish.

01:11:062 (311) - Maybe use a don instead, this would follow the beat a bit better.
01:16:885 (344,345) - Swapping the color of this would be nice to follow the beat.
01:17:327 (347) - I think this quintuple is kinda overmapped, maybe remove it?
01:19:357 (361) - Maybe use a don instead? This would help to keep your pattern of kat.
01:32:769 (415) - A don fits better here imo.
01:40:621 (457) - Maybe remove this one, it feels a bit overmapped.
01:42:121 (466,467,468,469) - Make all big notes?
01:53:592 (534,535) - Maybe use don for these two, being all notes kat in this stream feels a bit odd, imo.

[Norbi's]
To be honest, I'd really want to extend myself here a bit, the diff itself isn't bad, but it has a bit of inconsistencies which feels awkward to play, I agree with Ono here, since the beginning until 00:12:484, some parts in the middle and from 01:27:298 until the end are yummy to play, while some others are a bit messy due the change from drums/beat -> vocals. Don't be afraid of being a bit repetitive, consistency is always welcome. This is up to you of course, I'll limit myself to give a few suggestions here and don't go nuts here, it's a style matter after all.
00:18:131 (2,1,1,1,2,1,1,1,1,2,1,1,1,2,1,1,1,1,1,2,3,4,1,2,1) - This is a small suggestion for what I meant above, a pattern like this one, would be a basic to follow the beat, the second one shows an alternative if you want to add a few of variety, while following the beat. You can also make your own patterns if you find something that fits you better.Only follow this if you are planning to change the next similar part in the song, if you're not, don't do this, or map will be messier.


00:34:542 (1,2,3,1) - Switch for k ddd, it'd follow the beat better, which you are following here, I think.
00:40:895 (3,4,1,1,2,1,1,1,2,1,1,1,2,1,1,1,1,1,1,2,1,1,2,1,1,2) - Similar as the first large suggestion. You can follow this or make something very similar which fits better for you. As in there, only follow this if you are planning to change the next similar part in the song, if you're not, don't do this, or map will be messier.

00:49:984 (3) - Remove this note, this 5-note stream feels overmapped.
01:00:837 (3,5,7) - Use finishes for these too?
01:05:062 (1,1,1,1,2,1,1,1,2,3,1,2,1,2,3,1,1,1,2,3,4,1,1,2,1,2,1,2,3,1) - This will be the last large suggestion. Only follow this if you are planning to change the next similar part in the song, if you're not, don't do this, or map will be messier.

01:11:239 (1,1) - Swapping colors for this this would be nice for mapping the beat.
01:14:592 (2,3,1,2,1,1,2,1,1) - This whole pattern being kkd k ddk d k would play better along with both beat and vocals.
01:32:238 (4,6) - Switch both to kat, this would create a nice pattern to play along with the previous dk in 01:31:797 (1,2).
01:42:121 (1,1,1,1) - Use finishes for all this?

Also, a few suggestions for osu! difficulties.
[Insane]
00:10:719 (4) - Reversing this (Ctrl+G) would keep the flow you had for 00:09:660 (1,2) and create a more fitting jump.
00:51:660 (6,7) - Considering you are mostly using a constant DS, reversing (Ctrl+G) this would keep this consistency.
01:07:886 (5,6) - ^

[Hard]
01:53:239 (6) - This slider feels very odd, as the music has a stronger emphasis in 01:53:415 and not in 01:53:239. Try something like this.

[Normal]
00:01:190 - 00:18:131 - I find short combos a bit bad, stick NC'ing each 2 downbeats like you did in the next part.
00:23:778 - 00:29:425 - ^
01:47:062 - 01:54:121 - ^
00:17:426 (2) - Make this a 1/2 slider? Skipping a strong beat is a bit weird in a Normal.
00:28:720 (2) - ^
00:40:720 (1) - Move 1/2 backwards or remove and make 00:40:367 (3) a 1/2 slider?
01:07:533 (1) - Finish in the beginning?
01:17:415 (3) - ^

[Easy]
00:12:484 - 00:18:131 - Same as in Normal about comboing.
00:23:778 - 00:29:425 - ^
00:40:719 - 01:00:484 - ^
00:02:601 (3) - This doesn't follow very nicely the song, try a 2/1 beat slider and maybe a circle in 00:03:660.
00:08:248 (3) - ^
00:17:425 (2) - Maybe use a single circle instead, mapping over an empty beat feels a bit odd.
00:28:719 (2) - ^
00:40:719 (1) - I'd suggest to remove this note and extend 00:39:837 (3) by 1/2 beat.
01:07:533 (1) - Finish in the beginning?
01:49:886 (3) - As in the first suggestion, try a 2/1 beat slider and maybe a circle in 01:50:945.
That'd be all from my part, good luck \o/
Topic Starter
Kurokami
I changed almost everything. Norbi is busy nowadays so I changed his difficulty too tho I think he should take a look for himself. Lussy is "quited' and entrusted her taiko diff to me to do what I want with it so I changed everything there.

About the Standards, tho I dislike short sliders on easier diffs I made an exception now since the beat is there. I'm not sure if its okay to be mapped like that tho. o.o Changed Hard too, tho I want the mapper to take a look at that and change it as he likes. About those jumps on Insane, I changed them for now since its easy to add them back but they followd the high pitched vocal part.

Thanks for modding both mod. :3
KanaRin
Requested by aabc.
I will handle the Taikos here.

As for the timing of this mapset, here is the further adjustment:

1. Offset: 1,182ms BPM: 170.00
2. Offset: 60,472ms BPM: 170.00
3. Offset: 63,605ms BPM: 170.00
4. Offset: 64,707ms BPM: 170.00


General

  1. Is the (Short ver.) in the title offically released?
  2. The mapset here missed a Muzukashii (As I see, both diffs are Oni.)
  3. That's it.

Lussy's Taiko

  1. Most of them are suggestions (mainly about the use of finishers / the changes of drums)
  2. 00:11:072 (43) - I will strongly suggest you to add finish here in order to have the consistency.
  3. 00:37:895 (135) - ^ same reason actually, it sounds better if we can have big don here.
  4. 00:46:366 (175) - ^
  5. 01:01:013 (260) - We can hear the snare-drum here, so therefore, Big Kat is better.
  6. 01:02:072 (261) - ^ same as above, snare-drum with Big Kat.
  7. 01:04:710 (268) - Add finish here.
  8. 01:09:210 - Add a don here ( that means a ddk here ), to have more vivid pattern.
  9. 01:23:416 (379) - snare-drum here, better to use kat.
  10. 01:47:857 (498) - that's kat actually, sounds better.
  11. 01:53:062 (529) - ^ snare-drum.
  12. You can follow the drums well, and more importantly, this map used the most simple patterns but it showed the well-organized structure,
    giving a joyful feeling to play. Good job!
Norbi's Taiko

  1. 00:00:484 (1,2,3,4) - I will say that kat is better than don. (that's exactly used snare-drum here)
  2. 01:01:013 (260) - We can hear the snare-drum here, so therefore, Big Kat is better.
  3. 01:02:072 (261) - ^ same as above, snare-drum with Big Kat.
  4. 01:08:504 - how about add a kat here? that means kd d k.
That's all.
Good luck. ;)
Topic Starter
Kurokami

KanaRin wrote:

Requested by aabc.
I will handle the Taikos here.

As for the timing of this mapset, here is the further adjustment:

1. Offset: 1,182ms BPM: 170.00
2. Offset: 60,472ms BPM: 170.00
3. Offset: 63,605ms BPM: 170.00
4. Offset: 64,707ms BPM: 170.00
Man, how I hate applying new timings on 7 diffs. q.q


General

  1. Is the (Short ver.) in the title offically released? It is. Same name on the soundtracks cover, in-game and if I remember correctly there was a special single with this track too.
  2. The mapset here missed a Muzukashii (As I see, both diffs are Oni.) I can play both of them just fine and I can even pass harder Onis. And this mapset is 2 years old way older then the rule about easier diff so as Ono said its fine to have two Onis.
  3. That's it.

Lussy's Taiko

  1. Most of them are suggestions (mainly about the use of finishers / the changes of drums)
  2. 00:11:072 (43) - I will strongly suggest you to add finish here in order to have the consistency.
  3. 00:37:895 (135) - ^ same reason actually, it sounds better if we can have big don here.
  4. 00:46:366 (175) - ^
  5. 01:01:013 (260) - We can hear the snare-drum here, so therefore, Big Kat is better.
  6. 01:02:072 (261) - ^ same as above, snare-drum with Big Kat.
  7. 01:04:710 (268) - Add finish here.
  8. 01:09:210 - Add a don here ( that means a ddk here ), to have more vivid pattern.
  9. 01:23:416 (379) - snare-drum here, better to use kat.
  10. 01:47:857 (498) - that's kat actually, sounds better.
  11. 01:53:062 (529) - ^ snare-drum.
  12. You can follow the drums well, and more importantly, this map used the most simple patterns but it showed the well-organized structure,
    giving a joyful feeling to play. Good job!
Norbi's Taiko

  1. 00:00:484 (1,2,3,4) - I will say that kat is better than don. (that's exactly used snare-drum here)
  2. 01:01:013 (260) - We can hear the snare-drum here, so therefore, Big Kat is better.
  3. 01:02:072 (261) - ^ same as above, snare-drum with Big Kat.
  4. 01:08:504 - how about add a kat here? that means kd d k.
Applied all of your suggestions mainly because I think they fit well.

That's all.
Good luck. ;)
Thanks for your mod. I think I will ask one more modder then ask Ono once more. *.*
Topic Starter
Kurokami
Updated finally. \o/
Kayano
From your PM request. Taiko mod only.

  1. Red - Unrankable issue, you must fixed
  2. Purple - Highly recommended, consider to use it
  3. Black - Suggestion, feel free to fixed or not
  4. Gray - Personal preference

    d=don D=big don
    k=kat K=big kat
[General]
  1. As KanaRin mentioned, maybe your mapset need a Muzukashii, but well I also noticed Ono said it is fine, so.. hope that won't affect it going ranked
[ Lussy's Taiko]
Structure
  1. Fine
Rhythm
  1. Fine
Notes
  1. 00:23:770 (89) - Change to K for cymbal in the music
  2. 00:53:064 (216) - Change to k here to have the consistency
  3. 01:17:942 (358) - Also change to k here, it has the same tune with 01:17:589 (356) - and 01:18:119 (359) - , k make this pattern flows better
A little boring, but overall it is fine.

[ Norbi's Taiko Oni]
Structure
  1. Fine :>
Rhythm
  1. Also nice
Notes
  1. 00:18:123 (2) - We can hear cymbal here, so I think a finisher here is better
  2. 00:23:770 (2) - Same as above, change this d to K
  3. 00:26:593 (1) - If you fixed the mod I mentioned above, you can also change this to k to have the consistency
  4. 00:29:417 (1) - Consider add a finish here for cymbal in the music
  5. 00:31:181 (2) - Remove the finisher? I can't find what it fit, no cymbal here. Remove this finisher then add a d to 00:31:005 - may be better
  6. 01:10:707 (1) - Change to k here for consistency
  7. 01:12:118 (1,2,1) - Change to kdd? Voice went down here so I think it is a better choice
Also a nice diff.

That's all from me. Good Luck on getting it ranked! :)
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