[General]
*
Timing: I know I provided you timing, but I was sure I was off, except for the offset which generally works. The problem is the calm part just before the kiai where it gets earlier and earlier while your offset seems quite late. Here's what I got:
BPM 170 Offset 1465
BPM 170 Offset 62848
BPM 170 Offset 63530 (don't remove the 0.5x timing section, but move it exactly on top of this one)
BPM 170 Offset 64994 WARNING: The note which begins kiai and the kiai itself should be located on 01:04:941! This is problematic because you cannot have a slider starting the kiai, because it will be unsnapped. Regular sliders can be haxed through notepad so that's okay to use, but repeaters (such as in the hard diff) cannot be there.I will try to confirm this with more experienced timers, for now I find that this works nicely. This could bring issues such as unsnapped sliders, but I already explained that above.
[Easy]
*General opinion: Easy does not mean that you need to map 1/1. You should just follow the music. While your diff looks solid, it probably would have been much better if you made it with this in mind.
*While it's easy enough for rankable standards, since you have a full diff spread, you should probably make this a little easier. I'll point out certain things which should probably get changed, because some of the patterns fit more of a normal diff criteria. It starts nice and easy, and then it gets packed with almost every beat, which is probably unnecessary.
*00:18:759 (1) - Probably missing a clap.
*00:18:759 (1,2,3) - Here's an idea:
http://puu.sh/11E2F. This follows the music better and is more interesting to listen to.
*00:24:053 (1,2,3,4,1,2,3,4) - This is fairly uninteresting because it doesn't follow anything in particular. A good spot to make it more sparse too. There is a problem if you change this though, and that is that it breaks the consistency of pretty much everything, so you will have to change multiple parts maybe. I will not tell you how to do this, but here's an example of what I would have done:
http://puu.sh/11DRU. Notice how I moved 00:28:288 (2) by 1/2 tick earlier, suddenly it sounds much better, because not only it starts where vocal starts, it also ends where the music is more expressed. Elements follow mostly the vocal and is pretty intuitive and more fun (in my opinion).
*00:29:700 (1,2,3) - This is fairly ok, but you missed a key point in the music which is at 00:30:935. Just starting your slider earlier or moving it would be a bit too hard for an easy though, so if you can think of something else here, maybe you should do just that. Here's an example:
http://puu.sh/11DWo*00:32:523 (1,2,3,4) - Same thing here, you ignored the vocals completely, and pretty much everything else, and just mapped a bland 1/1 rhythm. Here's an example:
http://puu.sh/11DZa. Here, we mapped points where the vocals land, and moved the spinner a bit farther, so we can map the whole vocal.
*00:38:876 (1,2) - This would be nice if it was located somewhere else. Currently these get covered by your skin when you end the spinner, and covering gameplay elements in easy diffs is bad. Also consider changing this to something like this: http://puu.sh/11E0F. It follows the music better. I will stop suggesting things like this from here on, instead I will just give you an edited .osu with other suggestions at the end of the diff.
*01:04:994 (1,2,3,4,5) - This is completely unnecessary and quite hard for an easy. If you remove the circle 2 and start you slider earlier and make it longer it becomes better. Things like this work for the whole part here, just map key beats and other important places in the music (which mostly fall on red ticks, so use sliders a lot), instead of metronome ticks (1/1 mapping).
*01:14:876 (1,2,3) - I am highlighting this because this is awesome. It's challenging, but not hard, and it follows the music perfectly. Good job.*01:28:288 (1,2,1,2,3) - This makes no sense, because you just randomly mapped certain things. While the first combo follows the vocals nicely, the 2nd one doesn't. Even though they are split into 2 combos, it's the same musical line and should be treated as such. You should probably remove 01:30:053 (1) and end your previous slider there.
*01:32:170 - This slider tick hitsound is unnecessary and sounds off because the music is different here.
*01:38:523 (3) - This should be a new combo.
**Here's my edit on your easy diff: http://puu.sh/11GpE. I am not telling you how to map this, because it's your map, but I am giving you suggestions on how to improve it (in my opinion), also how to make it a bit easier. Just keep in mind that I didn't actually map it on the field, or hitsounded, it's just the timeline, so both patterns and spacing IS off. Make a new diff and copy this stuff into a new diff, so you don't lose your current Easy diff.[Normal]
*General opinion: Pretty much the same as easy. I won't give you much suggestions here though, because most of them can be found in the edited easy diff (I mean the spots you could map instead of just 1/1). It's a bit too hard as well, removing most of mini streams would help, as well as following the song more.
*00:35:347 (3) - This should be a new combo instead of 00:34:288 (1).
*00:37:288 (2) - Same here, this one should be a new combo. I can see what you were trying to do with your comboing here, but this fits better if you ask me.
*00:38:876 (3,4,5,6,7,1) - This just sounds plain wrong. I can't figure out what you're following here. Best way to fix it would be to do something like this: http://puu.sh/11EuD. Easy fix.*01:30:406 (1,2,3) - This sounds bad and is disorienting because you follow the vocals, and then suddenly you want to map the drum and ignore the vocals. Try this:
http://puu.sh/11EwP. Follows the vocals much better.
*01:41:347 - This tick sound makes no sense. There is a drumroll in the music, keeping your rhythm doesn't make it more interesting, should probably remove it completely.
*01:42:406 (1) - I don't like this because it starts too soon. You are ignoring "find the blue" lyrics completely when you can map it normally. That's the song name, right? Try this:
http://puu.sh/11Ez1.
[Hard]
*General opinion: A pretty solid diff, however it still doesn't map certain important parts in the music. It does keep a constant rhythm flow nicely though, so it's not that bad. I will point out certain spots which you should probably do differently.
*Hitsounds: Well, some parts are with custom hitsounds, some aren't. Intentional? Default claps sound bland to be honest.
*AR+1, HPDrain -1. AR6 feels a little slow, and lower HPdrain will make it a little more accessible to newer people.
*00:09:053 (2,3) - This stack feels random. Should probably unstack these.
*00:14:170 (3) - Why not start this at 00:13:994? Follows the vocal and sounds better.
*00:19:817 (4) - This note makes no sense. If you move it to 00:19:641 it sounds much better.
*00:22:288 (4,5) - This sounds bad because the vocal starts at 00:22:464. Try mapping a circle instead of a slider and then start the slider 5 earlier.
*00:25:464 (5,6,7,8) - This is boring. You can try to map the vocals and add the drum to it. Try this:
http://puu.sh/11EOQ. I didn't map the final white tick on purpose, because you are mostly following the vocals here. Atleast to me, this sounds much better.
*00:31:112 (4) - This also sounds boring and it doesn't play well. Seems a bit random to me. If you move this slider a bit earlier it follows the vocals, but repeats don't make sense then. Try a regular slider and then fill the rhythm up after it with other objects. Example:
http://puu.sh/11EQR*00:32:876 (1,2,3,4,5) - This is also boring and doesn't follow the music well. Example:
http://puu.sh/11ESN*01:07:641 (7,1) - The vocal starts where your 7 is, and that's where the music focus is. Try removing the circle and start the slider there, you will see that it sounds much better. (you actually did this here: 01:17:523 (4) and that's a good thing)
*01:19:465 (3,4) - Try putting the finish at the start of 4 instead. It brings much better impact and sounds better too.
*01:23:347 (1) - Try starting this slider at 01:23:170, it sounds much better.
*01:33:935 (2) - Start this at 01:33:758. I tripped here multiple times because thats how the music goes and thats how I expected it to be. Sounds much better too.
*01:34:641 (3) - A 1/1 double repeater isn't really fun. Especially when it doesn't really follow anything distinct, just your regular 1/1 rhythm. Try doing something else here, also start the slider 01:36:053 (1) at 01:35:876 instead, because thats where the vocal lands.
*01:37:465 (3) - Same thing here, although the vocal is atleast mapped correctly. However, try having a circle at 01:38:523 instead, put a new combo on that circle as well. You will see that it follows the music better.
*01:41:699 (1) - I don't like this because it ignores the most epic vocals in the song (in my opinion). Maybe try mapping that instead of putting this spinner?
[Muzukashii taiko]
*Center the difficulty settings because that's the standard.
*Overall I find this quite hard on occasion, for a muzukashii. On another occasion I find it too easy. I can see the Oni got some modding but I don't really see any mods for this diff. This diff really needs mods, especially from very experienced taiko modders because in it's current state, it's quite bad. No offense here.
*Generally, you shouldn't be using a lot of ddk/kkd or similar patterns, a few of them is fine but not many, atleast not in a muzukashii diff.
*00:00:759 (1,2,3,4) - This seems bad because it doesn't complete the drums. It's quite a nasty way to start a muzukashii. Try this:
http://puu.sh/11FsK.
*00:02:347 (1,2,1) - The song hasn't even started yet and you already have such a pattern. Just remove the 2. Same goes for 00:03:759 (1,2,1).
*00:12:053 (1,2,1) - This is bad because a slider shouldn't really start a new section in my opinion. Try ending it at 00:12:406 if you want to keep the drumroll and then map a don at 00:12:759.
*00:13:464 (2,1,1) - This comboing doesn't match the hitsound pattern you have here. What's the point of using combos to make dons/kats easier to read when they aren't correct?
*00:14:170 (2,1,1,1,1,2,1,1,1,1,2,1,1,2,1,1) - I'll be honest. This makes no sense. This doesn't follow the vocal, nor the music. I may not be taiko expert but I just can't play this because I have no idea what should this follow. Try focusing on the vocal a bit more.
*00:24:053 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Why kats only? Also why 1/1 only? This is not a muzukashii pattern :\.
*00:28:994 (16,1,1) - Check this part here: 00:17:700 (2,1,2,1). I like it better than what you have currently.
*00:30:759 (1,1,2) - The focus is on 00:30:935, so the extra beat (2) makes no sense.
*00:33:582 (1,1,2,1,1,2) - I find this quite unfitting. Try something like:
http://puu.sh/11FD0. I don't really know a better way how to do this.
*00:38:170 (1,1) - Yeah, well, this slider definitely shouldn't be this long. Try ending it at 00:38:876 and then map something at 00:39:406. Example:
http://puu.sh/11FGE. Check how I edited the upcoming pattern, I find it much better like that.
*00:42:406 (1) - Move it by 1/2 earlier, sounds better, plays better.
*00:43:641 (3) - ^
*00:44:876 (1,1,2,1,2) - Try kd dk instead of dkkdd. Fits the music better.
*00:56:170 (1) - This finish sounds bad to me because this is not the focus in the music. Should just remove it.
*00:57:229 (1) - Move it by 1/2 earlier as well, sounds much better.
*00:57:582 (1,1,1) - Try kkd or kdd instead, sounds better.
*00:57:935 (1,2,1,1,2,3,4,5,6) - Don't really have to be pure 1/1, can add a few notes to fit the vocals better.
*01:02:876 (2,3,4,5,6,7) - Don't like this, plays and sounds awkward. (timing needs to get fixed here too). Try adding a k at 01:02:700 and remove 01:03:053 (3). 01:03:229 (4,5,6,7) - This sounds better if they are kkkk, however just 4 notes may be a little confusing. Why not add the 5th note afterwards? Would play better.
*01:03:935 (8,9,10,11,12) - You can try using lower SV here, like 0.75x or something, fits.
*01:04:994 - After this point I just have no idea what's going on. Some parts are too hard for me to play because I have no idea what the objects follow in the music and it just sounds plain wrong. I will just say whats completely wrong from this point onwards, you should definitely get more mods on this diff as my taiko expertise isn't that high.
*01:15:582 (1) - This is horrible. Move it to 01:15:759. Breaks the flow, rhythm and sounds wrong as it is currently.
*01:31:465 (3) - Could move it to 01:31:288 to follow the vocals, which I think was your intention.
*
01:32:435 (2,3,4) - Uh, this is not snapped correctly.*01:35:700 (1,2,3,4) - This sounds bad. Try this:
http://puu.sh/11Gfv*01:42:406 (7,8) - Try changing these to kats and add a kat at 01:42:759. Finally, try adding a big don at 01:42:935. This would follow the most important part of the whole song nicely.
*01:43:112 (9) - This makes no sense whatsoever. The vocal starts 1/2 earlier. Maybe try a spinner instead? (my previous suggestion covers the vocal part)