deadbeat wrote:
i feel a lot better now.
anyway. there is enough reasoning in this thread to deny this. if you want to know why, read page 4. page 4 had pretty much the accurate reason for denying this :p
Actually, that reason was totally weaksauce. A modification to help with the first beat of a song cannot change things to reduce difficulty "a lot in many maps", that is simply impossible. All it would do would help with one note, which would be easier to score a 300 instead of a 100, and at that point of the song, that's actually just a 200 point difference. It's not going to help with hitting any other note later on, so it can never be said to do "a lot" of anything, difficulty or score wise. The only "a lot" that applies is that it could reduce a lot of unnecessary frustration on some maps.
As for playing it once to "memorize"... well, see my post for why that's bull cookies. Yes, you can do that to learn the timing of the disappearance of circles to when you should hit that first note. However, that timing has
nothing to do with the actual music. So all it serves to do is throw you off for the next note where you need to shift from an
irrelevant timing to the actual beat. Learning to read the timing between the disappearance of a circle and when to hit it is something you can do, but it shouldn't be required because it's definitely not part of the original intent of hidden... or if it is, it only serves to make hidden easier on harder maps, which runs counter to it making things more challenging (like that post on page 4 says it should be).
But as I also said above, I don't think an approach circle is the solution. But I think it's important that the basic idea of laying out the beat in some way is a good one, and shouldn't be discarded.